SovietTesla_EMPLifetime.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:exlightningring.w3x" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate Drawable="EXLIGHTNINGRING" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="W3D_ALPHA" SortLevel="1" SystemLifetime="1" Type="DRAWABLE" id="SovietTesla_EMPLifetime">
  7. <Lifetime High="25" Low="8"/>
  8. <Size High="1" Low="1"/>
  9. <BurstCount High="2" Low="0"/>
  10. <Alphas>
  11. <Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
  12. <Alpha Frame="2" High="0" Low="0" RelativeAge="100"/>
  13. </Alphas>
  14. <Colors>
  15. <Color Frame="1" RelativeAge="0">
  16. <Color b="1" g="1" r="1"/>
  17. </Color>
  18. <Color Frame="2" RelativeAge="100">
  19. <Color b="1" g="1" r="1"/>
  20. </Color>
  21. <Color Frame="3" RelativeAge="0">
  22. <Color b="1" g="1" r="1"/>
  23. </Color>
  24. <ColorScale High="10" Low="10"/>
  25. </Colors>
  26. <Physics/>
  27. <Draw>
  28. <RenderObject>
  29. <ObjectSet/>
  30. <ObjectSet/>
  31. <ObjectSet/>
  32. </RenderObject>
  33. </Draw>
  34. <Volume>
  35. <Cylinder>
  36. <Offset x="1" y="0" z="0"/>
  37. </Cylinder>
  38. </Volume>
  39. <Velocity>
  40. <Ortho>
  41. <Position>
  42. <x High="1" Low="1"/>
  43. <y High="0" Low="0"/>
  44. <z High="0" Low="0"/>
  45. </Position>
  46. </Ortho>
  47. </Velocity>
  48. <Event/>
  49. <Update>
  50. <RenderObject Rotation="ROTATE_AROUND_VELOCITY">
  51. <AngleZ High="7" Low="0"/>
  52. <AngularDamping High="1" Low="1"/>
  53. <StartSize>
  54. <x High="0" Low="0"/>
  55. <y High="0" Low="0"/>
  56. <z High="1" Low="0"/>
  57. </StartSize>
  58. <SizeRate>
  59. <x High="1" Low="1"/>
  60. <y High="1" Low="1"/>
  61. <z High="0" Low="0"/>
  62. </SizeRate>
  63. <SizeDamping>
  64. <x High="0.4" Low="0.4"/>
  65. <y High="0.4" Low="0.4"/>
  66. <z High="1" Low="1"/>
  67. </SizeDamping>
  68. </RenderObject>
  69. </Update>
  70. </FXParticleSystemTemplate>
  71. </AssetDeclaration>