SovietToxicDeathExplosionPuddle.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxtoxicdecal.xml" type="instance"/>
  5. <Include source="art:fxdisotrtionfractal01.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXToxicDecal" PerParticleAttachedSystem="" Priority="LOW_OR_ABOVE" Shader="MULTIPLY" SortLevel="1" SystemLifetime="120" Type="GPU_PARTICLE" id="SovietToxicDeathExplosionPuddle">
  8. <Lifetime High="90" Low="75"/>
  9. <Size High="80" Low="65"/>
  10. <BurstDelay High="3" Low="3"/>
  11. <BurstCount High="1" Low="1"/>
  12. <Colors>
  13. <Color Frame="1" RelativeAge="0">
  14. <Color b="1" g="1" r="1"/>
  15. </Color>
  16. <Color Frame="2" RelativeAge="9.999999">
  17. <Color b="0.505882" g="0.721569" r="0.576471"/>
  18. </Color>
  19. <Color Frame="3" RelativeAge="50">
  20. <Color b="0.533333" g="0.65098" r="0.560784"/>
  21. </Color>
  22. <Color Frame="4" RelativeAge="100">
  23. <Color b="1" g="1" r="1"/>
  24. </Color>
  25. <ColorScale High="2" Low="2"/>
  26. </Colors>
  27. <Physics>
  28. <Default>
  29. <VelocityDamping High="1" Low="1"/>
  30. </Default>
  31. </Physics>
  32. <Draw>
  33. <Gpu DetailTexture="FXDisotrtionFractal01" EnableSoftParticles="false" MiscValue1="0.1" MiscValue2="0.06" MiscValue3="45" MiscValue4="0.5" RandTex="1" Shader="gpuparticlexy.fx" SortParticles="true" SpeedMultiplier="1"/>
  34. </Draw>
  35. <Volume>
  36. <Cylinder Radius="50">
  37. <Offset x="0" y="0" z="2"/>
  38. </Cylinder>
  39. </Volume>
  40. <Velocity>
  41. <Ortho>
  42. <Position>
  43. <x High="0.1" Low="-0.1"/>
  44. <y High="0.1" Low="-0.1"/>
  45. <z High="0" Low="0"/>
  46. </Position>
  47. </Ortho>
  48. </Velocity>
  49. <Event/>
  50. <Update>
  51. <Default>
  52. <SizeRate High="1" Low="0.5"/>
  53. <SizeRateDamping High="0.99" Low="0.98"/>
  54. <AngleZ High="7" Low="-7"/>
  55. <AngularDampingXY High="1" Low="1"/>
  56. </Default>
  57. </Update>
  58. </FXParticleSystemTemplate>
  59. </AssetDeclaration>