SovietToxicHit.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxioncannonfire.xml" type="instance"/>
  5. <Include source="art:fxfractal01nrm.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate EmitterSound="SOV_ToxicCorrosion_ImpactMS" ParticleTexture="FXIonCannonFire" PerParticleAttachedSystem="" Priority="LOW_OR_ABOVE" Shader="MULTIPLY" SortLevel="2" SystemLifetime="1" Type="GPU_PARTICLE" id="SovietToxicHit">
  8. <Lifetime High="90" Low="60"/>
  9. <Size High="30" Low="30"/>
  10. <BurstCount High="100" Low="100"/>
  11. <InitialDelay High="15" Low="15"/>
  12. <Colors>
  13. <Color Frame="1" RelativeAge="0">
  14. <Color b="1" g="1" r="1"/>
  15. </Color>
  16. <Color Frame="2" RelativeAge="9.999999">
  17. <Color b="0" g="0.313726" r="0.156863"/>
  18. </Color>
  19. <Color Frame="3" RelativeAge="100">
  20. <Color b="1" g="1" r="1"/>
  21. </Color>
  22. </Colors>
  23. <Physics>
  24. <Default Gravity="-0.05">
  25. <VelocityDamping High="0.93" Low="0.9"/>
  26. <DriftVelocity x="0" y="0" z="-0.5"/>
  27. </Default>
  28. </Physics>
  29. <Draw>
  30. <Gpu DetailTexture="FXFractal01NRM" FramesPerRow="4" MiscValue1="1" MiscValue2="0.1" MiscValue3="45" MiscValue4="1" RandTex="1" Shader="GpuParticleDistort.fx" SpeedMultiplier="0.2" TotalFrames="16"/>
  31. </Draw>
  32. <Volume>
  33. <Cylinder Length="10" Radius="15">
  34. <Offset x="0" y="0" z="30"/>
  35. </Cylinder>
  36. </Volume>
  37. <Velocity>
  38. <Ortho>
  39. <Position>
  40. <x High="5" Low="-5"/>
  41. <y High="5" Low="-5"/>
  42. <z High="5" Low="3"/>
  43. </Position>
  44. </Ortho>
  45. </Velocity>
  46. <Event/>
  47. <Update>
  48. <Default>
  49. <SizeRate High="0.2" Low="0.2"/>
  50. <SizeRateDamping High="1" Low="1"/>
  51. <AngleZ High="7" Low="0"/>
  52. <AngularRateZ High="0.01" Low="-0.01"/>
  53. <AngularDampingXY High="1" Low="1"/>
  54. </Default>
  55. </Update>
  56. </FXParticleSystemTemplate>
  57. </AssetDeclaration>