SovietToxicStreamCloud.xml 1.8 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxioncannonfire.xml" type="instance"/>
  5. <Include source="art:fxfractal01nrm.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXIonCannonFire" PerParticleAttachedSystem="" Priority="LOW_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="SovietToxicStreamCloud">
  8. <Lifetime High="90" Low="60"/>
  9. <Size High="30" Low="15"/>
  10. <BurstDelay High="3" Low="3"/>
  11. <BurstCount High="1" Low="1"/>
  12. <Colors>
  13. <Color Frame="2" RelativeAge="19.999998">
  14. <Color b="0.309804" g="1" r="0.25098"/>
  15. </Color>
  16. <Color Frame="3" RelativeAge="79.999993">
  17. <Color b="0" g="1" r="0.25098"/>
  18. </Color>
  19. <Color Frame="4" RelativeAge="100">
  20. <Color b="0" g="0" r="0"/>
  21. </Color>
  22. <ColorScale High="0.5" Low="0.5"/>
  23. </Colors>
  24. <Physics>
  25. <Default>
  26. <VelocityDamping High="1.04" Low="1.04"/>
  27. <DriftVelocity x="0" y="0" z="0.25"/>
  28. </Default>
  29. </Physics>
  30. <Draw>
  31. <Gpu DetailTexture="FXFractal01NRM" FramesPerRow="4" MiscValue1="0.03" MiscValue2="0.02" MiscValue3="45" MiscValue4="0.25" Shader="gpuparticledistort.fx" SingleRow="1" SpeedMultiplier="1" TotalFrames="16"/>
  32. </Draw>
  33. <Volume>
  34. <Spline>
  35. <StartPoint x="-5" y="0" z="0"/>
  36. <EndPoint x="5" y="0" z="0"/>
  37. </Spline>
  38. </Volume>
  39. <Velocity>
  40. <Cylindrical>
  41. <Radial High="0.05" Low="0.03"/>
  42. <Normal High="0" Low="0"/>
  43. </Cylindrical>
  44. </Velocity>
  45. <Event/>
  46. <Update>
  47. <Default>
  48. <SizeRate High="0.1" Low="0.1"/>
  49. <SizeRateDamping High="1" Low="1"/>
  50. <AngleZ High="7" Low="-7"/>
  51. <AngularRateZ High="0.01" Low="-0.01"/>
  52. <AngularDamping High="1" Low="1"/>
  53. <AngularDampingXY High="1" Low="1"/>
  54. </Default>
  55. </Update>
  56. </FXParticleSystemTemplate>
  57. </AssetDeclaration>