SovietV4RocketExplosionFire.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfirescroll3.xml" type="instance"/>
  5. <Include source="art:fxfractilenrm.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="10" Type="GPU_PARTICLE" id="SovietV4RocketExplosionFire">
  8. <Lifetime High="35" Low="10"/>
  9. <Size High="3" Low="3"/>
  10. <BurstCount High="5" Low="4"/>
  11. <InitialDelay High="5" Low="5"/>
  12. <Colors>
  13. <Color Frame="1" RelativeAge="0">
  14. <Color b="0.992157" g="0.992157" r="1"/>
  15. </Color>
  16. <Color Frame="2" RelativeAge="100">
  17. <Color b="0" g="0" r="0"/>
  18. </Color>
  19. <Color Frame="4" RelativeAge="0">
  20. <Color b="0.058824" g="0.058824" r="0.058824"/>
  21. </Color>
  22. <ColorScale High="3" Low="2"/>
  23. </Colors>
  24. <Physics>
  25. <Default>
  26. <VelocityDamping High="0.9" Low="0.9"/>
  27. <DriftVelocity x="0" y="0" z="0.5"/>
  28. </Default>
  29. </Physics>
  30. <Draw>
  31. <Gpu DetailTexture="FXFracTileNRM" GeometryType="CENTERED_QUAD" MiscValue1="0.15" MiscValue2="0.15" MiscValue3="45" MiscValue4="0.6" Shader="gpuparticledistort.fx" SpeedMultiplier="1"/>
  32. </Draw>
  33. <Volume>
  34. <Cylinder Length="5" Radius="3">
  35. <Offset x="0" y="0" z="0"/>
  36. </Cylinder>
  37. </Volume>
  38. <Velocity>
  39. <Ortho>
  40. <Position>
  41. <x High="0" Low="0"/>
  42. <y High="0" Low="0"/>
  43. <z High="5" Low="1"/>
  44. </Position>
  45. </Ortho>
  46. </Velocity>
  47. <Event/>
  48. <Update>
  49. <Default>
  50. <SizeRate High="1" Low="0.66"/>
  51. <SizeRateDamping High="0.99" Low="0.99"/>
  52. <AngleZ High="7" Low="1"/>
  53. <AngularRateZ High="0.01" Low="-0.01"/>
  54. <AngularDamping High="1" Low="1"/>
  55. <AngleXY High="5" Low="2"/>
  56. <AngularRateXY High="0.1" Low="0.01"/>
  57. <AngularDampingXY High="0.99" Low="0.97"/>
  58. </Default>
  59. </Update>
  60. </FXParticleSystemTemplate>
  61. </AssetDeclaration>