Soviet_Apoc_Muzzle.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxmuzzleflash.w3x" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate Drawable="FXMUZZLEFLASH" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" Shader="W3D_ALPHA" SortLevel="1" SystemLifetime="1" Type="DRAWABLE" id="Soviet_Apoc_Muzzle">
  7. <Lifetime High="5" Low="3"/>
  8. <BurstCount High="10" Low="10"/>
  9. <Alphas>
  10. <Alpha Frame="1" High="0.5" Low="0.5" RelativeAge="0"/>
  11. <Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="50"/>
  12. <Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
  13. </Alphas>
  14. <Colors>
  15. <Color Frame="1" RelativeAge="0">
  16. <Color b="1" g="1" r="1"/>
  17. </Color>
  18. <Color Frame="2" RelativeAge="50">
  19. <Color b="1" g="1" r="1"/>
  20. </Color>
  21. <Color Frame="3" RelativeAge="100">
  22. <Color b="1" g="1" r="1"/>
  23. </Color>
  24. </Colors>
  25. <Physics>
  26. <Default>
  27. <VelocityDamping High="1" Low="1"/>
  28. </Default>
  29. </Physics>
  30. <Draw>
  31. <RenderObject>
  32. <ObjectSet/>
  33. <ObjectSet/>
  34. <ObjectSet/>
  35. </RenderObject>
  36. </Draw>
  37. <Volume>
  38. <Cylinder>
  39. <Offset x="0" y="0" z="0"/>
  40. </Cylinder>
  41. </Volume>
  42. <Velocity>
  43. <Ortho>
  44. <Position>
  45. <x High="0" Low="0"/>
  46. <y High="0" Low="0"/>
  47. <z High="0" Low="0"/>
  48. </Position>
  49. </Ortho>
  50. </Velocity>
  51. <Event/>
  52. <Update>
  53. <RenderObject>
  54. <StartSize>
  55. <x High="0" Low="0"/>
  56. <y High="1.2" Low="1"/>
  57. <z High="1.2" Low="1"/>
  58. </StartSize>
  59. <SizeRate>
  60. <x High="2" Low="0.5"/>
  61. <y High="0.6" Low="0.1"/>
  62. <z High="0.3" Low="0.1"/>
  63. </SizeRate>
  64. <SizeDamping>
  65. <x High="0.5" Low="0.5"/>
  66. <y High="0.5" Low="0.5"/>
  67. <z High="0.5" Low="0.5"/>
  68. </SizeDamping>
  69. </RenderObject>
  70. </Update>
  71. </FXParticleSystemTemplate>
  72. </AssetDeclaration>