Soviet_HW_Flash.xml 1.8 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfiregrid.xml" type="instance"/>
  5. <Include source="art:fxfractal01nrm.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXFireGrid" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="Soviet_HW_Flash">
  8. <Lifetime High="20" Low="10"/>
  9. <Size High="20" Low="15"/>
  10. <BurstCount High="20" Low="20"/>
  11. <Colors>
  12. <Color Frame="1" RelativeAge="0">
  13. <Color b="0.541177" g="0.823529" r="0.976471"/>
  14. </Color>
  15. <Color Frame="2" RelativeAge="9.999999">
  16. <Color b="0.215686" g="0.333333" r="0.443137"/>
  17. </Color>
  18. <Color Frame="3" RelativeAge="100">
  19. <Color b="0" g="0" r="0"/>
  20. </Color>
  21. <ColorScale High="2" Low="2"/>
  22. </Colors>
  23. <Physics>
  24. <Default ParticlesAttachToBone="true">
  25. <VelocityDamping High="0.87" Low="0.8"/>
  26. </Default>
  27. </Physics>
  28. <Draw>
  29. <Gpu DetailTexture="FXFractal01NRM" FramesPerRow="4" MiscValue1="0.9" MiscValue2="1" MiscValue3="80" MiscValue4="0.2" RandTex="1" Shader="gpuparticledistort.fx" SpeedMultiplier="1" TotalFrames="16"/>
  30. </Draw>
  31. <Volume>
  32. <Cylinder Radius="8">
  33. <Offset x="0" y="0" z="10"/>
  34. </Cylinder>
  35. </Volume>
  36. <Velocity>
  37. <Ortho>
  38. <Position>
  39. <x High="5" Low="-5"/>
  40. <y High="5" Low="-5"/>
  41. <z High="8" Low="3"/>
  42. </Position>
  43. </Ortho>
  44. </Velocity>
  45. <Event/>
  46. <Update>
  47. <Default>
  48. <SizeRateDamping High="1" Low="1"/>
  49. <AngleZ High="7" Low="0"/>
  50. <AngularRateZ High="0.1" Low="-0.1"/>
  51. <AngularDamping High="1" Low="1"/>
  52. <AngularDampingXY High="1" Low="1"/>
  53. </Default>
  54. </Update>
  55. </FXParticleSystemTemplate>
  56. </AssetDeclaration>