TanyaBulletShells.xml 1.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxbulletcasing.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXBulletCasing" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" Shader="ALPHA" SystemLifetime="1" Type="GPU_PARTICLE" id="TanyaBulletShells">
  7. <Lifetime High="25" Low="25"/>
  8. <Size High="3" Low="3"/>
  9. <BurstCount High="1" Low="1"/>
  10. <Alphas>
  11. <Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
  12. <Alpha Frame="2" High="1" Low="1" RelativeAge="100"/>
  13. </Alphas>
  14. <Colors>
  15. <Color Frame="1" RelativeAge="0">
  16. <Color b="1" g="1" r="1"/>
  17. </Color>
  18. <Color Frame="2" RelativeAge="100">
  19. <Color b="1" g="1" r="1"/>
  20. </Color>
  21. <ColorScale High="2" Low="2"/>
  22. </Colors>
  23. <Physics>
  24. <Default Gravity="-0.2">
  25. <VelocityDamping High="0.9" Low="0.9"/>
  26. <DriftVelocity x="0.3" y="0" z="0"/>
  27. </Default>
  28. </Physics>
  29. <Draw>
  30. <Gpu GeometryType="CENTERED_QUAD" Shader="GPUParticleLit.fx" SpeedMultiplier="1"/>
  31. </Draw>
  32. <Volume>
  33. <Cylinder>
  34. <Offset x="0" y="0" z="0"/>
  35. </Cylinder>
  36. </Volume>
  37. <Velocity>
  38. <Ortho>
  39. <Position>
  40. <x High="-0.5" Low="-0.5"/>
  41. <y High="0.25" Low="0.25"/>
  42. <z High="1" Low="0.5"/>
  43. </Position>
  44. </Ortho>
  45. </Velocity>
  46. <Event/>
  47. <Update>
  48. <Default>
  49. <SizeRateDamping High="0.9" Low="0.85"/>
  50. <AngularRateZ High="-1" Low="-2"/>
  51. <AngularDamping High="0.95" Low="0.9"/>
  52. <AngularDampingXY High="1" Low="1"/>
  53. </Default>
  54. </Update>
  55. </FXParticleSystemTemplate>
  56. </AssetDeclaration>