TimeBombLvl1ExplosionFire.xml 2.1 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxfirescroll3.xml" type="instance"/>
  5. <Include source="art:fxfractilenrm.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" SystemLifetime="50" Type="GPU_PARTICLE" id="TimeBombLvl1ExplosionFire">
  8. <Lifetime High="35" Low="25"/>
  9. <Size High="25" Low="15"/>
  10. <BurstCount High="2" Low="2"/>
  11. <InitialDelay High="5" Low="5"/>
  12. <Colors>
  13. <Color Frame="1" RelativeAge="0">
  14. <Color b="1" g="0.219608" r="0.133333"/>
  15. </Color>
  16. <Color Frame="2" RelativeAge="33">
  17. <Color b="0.901961" g="0.203922" r="0.058824"/>
  18. </Color>
  19. <Color Frame="3" RelativeAge="66">
  20. <Color b="0.34902" g="0.34902" r="0.34902"/>
  21. </Color>
  22. <Color Frame="4" RelativeAge="100">
  23. <Color b="0.058824" g="0.058824" r="0.058824"/>
  24. </Color>
  25. <ColorScale High="3" Low="2"/>
  26. </Colors>
  27. <Physics>
  28. <Default>
  29. <VelocityDamping High="0.99" Low="0.99"/>
  30. <DriftVelocity x="0" y="0" z="0.5"/>
  31. </Default>
  32. </Physics>
  33. <Draw>
  34. <Gpu DetailTexture="FXFracTileNRM" GeometryType="CENTERED_QUAD" MiscValue1="0.15" MiscValue2="0.15" MiscValue3="45" MiscValue4="0.6" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
  35. </Draw>
  36. <Volume>
  37. <Cylinder Length="25" Radius="5">
  38. <Offset x="0" y="0" z="0"/>
  39. </Cylinder>
  40. </Volume>
  41. <Velocity>
  42. <Ortho>
  43. <Position>
  44. <x High="0" Low="0"/>
  45. <y High="0" Low="0"/>
  46. <z High="5" Low="1"/>
  47. </Position>
  48. </Ortho>
  49. </Velocity>
  50. <Event/>
  51. <Update>
  52. <Default>
  53. <SizeRate High="0.66" Low="0.5"/>
  54. <SizeRateDamping High="0.99" Low="0.99"/>
  55. <AngleZ High="7" Low="1"/>
  56. <AngularRateZ High="0.01" Low="-0.01"/>
  57. <AngularDamping High="1" Low="1"/>
  58. <AngleXY High="5" Low="2"/>
  59. <AngularRateXY High="0.1" Low="0.01"/>
  60. <AngularDampingXY High="0.99" Low="0.97"/>
  61. </Default>
  62. </Update>
  63. </FXParticleSystemTemplate>
  64. </AssetDeclaration>