UnderWaterXP_Flash.xml 1.4 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxlenzflarehdr01.xml" type="instance"/>
  5. </Includes>
  6. <FXParticleSystemTemplate ParticleTexture="FXLenzflareHDR01" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="UnderWaterXP_Flash">
  7. <Lifetime High="8" Low="8"/>
  8. <Size High="150" Low="100"/>
  9. <BurstCount High="1" Low="1"/>
  10. <Colors>
  11. <Color Frame="2" RelativeAge="9.999999">
  12. <Color b="0.960784" g="0.788235" r="0.788235"/>
  13. </Color>
  14. <Color Frame="3" RelativeAge="100">
  15. <Color b="0" g="0" r="0"/>
  16. </Color>
  17. </Colors>
  18. <Physics>
  19. <Default>
  20. <VelocityDamping High="1" Low="1"/>
  21. </Default>
  22. </Physics>
  23. <Draw>
  24. <Gpu Shader="gpuparticleunderwater.fx" SpeedMultiplier="1"/>
  25. </Draw>
  26. <Volume>
  27. <Cylinder>
  28. <Offset x="0" y="0" z="20"/>
  29. </Cylinder>
  30. </Volume>
  31. <Velocity>
  32. <Ortho>
  33. <Position>
  34. <x High="0" Low="0"/>
  35. <y High="0" Low="0"/>
  36. <z High="0" Low="0"/>
  37. </Position>
  38. </Ortho>
  39. </Velocity>
  40. <Event/>
  41. <Update>
  42. <Default>
  43. <SizeRate High="0.25" Low="0.25"/>
  44. <SizeRateDamping High="0.99" Low="0.99"/>
  45. <AngleZ High="3" Low="-3"/>
  46. <AngularDampingXY High="1" Low="1"/>
  47. </Default>
  48. </Update>
  49. </FXParticleSystemTemplate>
  50. </AssetDeclaration>