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- <?xml version="1.0" encoding="UTF-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Includes>
- <Include source="art:fxfire03.xml" type="instance"/>
- <Include source="art:fxdistortionfractal01.xml" type="instance"/>
- </Includes>
- <FXParticleSystemTemplate ParticleTexture="FXFire03" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SystemLifetime="135" Type="GPU_PARTICLE" id="Vacuum_Flash02">
- <Lifetime High="40" Low="20"/>
- <Size High="20" Low="10"/>
- <BurstCount High="12" Low="12"/>
- <InitialDelay High="20" Low="20"/>
- <Colors>
- <Color Frame="1" RelativeAge="0">
- <Color b="0.45098" g="0.45098" r="0.45098"/>
- </Color>
- <Color Frame="2" RelativeAge="50">
- <Color b="0.411765" g="0.411765" r="0.411765"/>
- </Color>
- <Color Frame="3" RelativeAge="100">
- <Color b="0" g="0" r="0"/>
- </Color>
- <ColorScale High="6" Low="3"/>
- </Colors>
- <Physics>
- <Default>
- <VelocityDamping High="1.01" Low="0.98"/>
- </Default>
- </Physics>
- <Draw>
- <Gpu DetailTexture="FXDistortionFractal01" FramesPerRow="6" GeometryType="TWO_CONCENTRIC_QUADS" MiscValue1="0.2" MiscValue2="0.03" MiscValue3="45" MiscValue4="0.03" Shader="gpuparticledistort.fx" SpeedMultiplier="0.1" TotalFrames="36"/>
- </Draw>
- <Volume>
- <Cylinder IsHollow="true" Radius="200" RadiusRate="-0.75">
- <Offset x="0" y="0" z="5"/>
- </Cylinder>
- </Volume>
- <Velocity>
- <Outward>
- <Speed High="-1.5" Low="-3"/>
- <OtherSpeed High="0" Low="0"/>
- </Outward>
- </Velocity>
- <Event/>
- <Update>
- <Default>
- <SizeRate High="3" Low="-1"/>
- <SizeRateDamping High="0.95" Low="0.9"/>
- <AngleZ High="7" Low="0"/>
- <AngularDamping High="1" Low="1"/>
- <AngularDampingXY High="1" Low="1"/>
- </Default>
- </Update>
- </FXParticleSystemTemplate>
- </AssetDeclaration>
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