YurikoPowerUpFlash.xml 1.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Includes>
  4. <Include source="art:fxjapanautocannonhit.xml" type="instance"/>
  5. <Include source="art:fxabaloneenv.xml" type="instance"/>
  6. </Includes>
  7. <FXParticleSystemTemplate ParticleTexture="FXJapanAutoCannonHit" PerParticleAttachedSystem="" Priority="VERY_LOW_OR_ABOVE" SortLevel="1" SystemLifetime="5" Type="GPU_PARTICLE" id="YurikoPowerUpFlash">
  8. <Lifetime High="50" Low="50"/>
  9. <BurstCount High="1" Low="1"/>
  10. <InitialDelay High="3" Low="3"/>
  11. <Colors HouseColorSaturation="0">
  12. <Color Frame="1" RelativeAge="0">
  13. <Color b="0.996078" g="0.729412" r="0.172549"/>
  14. </Color>
  15. <Color Frame="2" RelativeAge="100">
  16. <Color b="0" g="0" r="0"/>
  17. </Color>
  18. <ColorScale High="2" Low="2"/>
  19. </Colors>
  20. <Physics>
  21. <Default>
  22. <VelocityDamping High="0.5" Low="0.5"/>
  23. </Default>
  24. </Physics>
  25. <Draw>
  26. <Gpu DetailTexture="FXAbaloneEnv" GeometryType="TWO_QUADS" Shader="gpuparticleperpendicularbottom.fx" SpeedMultiplier="1"/>
  27. </Draw>
  28. <Volume>
  29. <Cylinder>
  30. <Offset x="0" y="0" z="15"/>
  31. </Cylinder>
  32. </Volume>
  33. <Velocity>
  34. <Ortho>
  35. <Position>
  36. <x High="0" Low="0"/>
  37. <y High="0" Low="0"/>
  38. <z High="0.1" Low="0.1"/>
  39. </Position>
  40. </Ortho>
  41. </Velocity>
  42. <Event/>
  43. <Update>
  44. <RenderObject Rotation="ROTATE_AROUND_VELOCITY">
  45. <AngleX High="7" Low="-7"/>
  46. <AngularDamping High="1" Low="1"/>
  47. <StartSize>
  48. <x High="0" Low="0"/>
  49. <y High="0" Low="0"/>
  50. <z High="0" Low="0"/>
  51. </StartSize>
  52. <SizeRate>
  53. <x High="10" Low="10"/>
  54. <y High="-1" Low="-1"/>
  55. <z High="-1" Low="-1"/>
  56. </SizeRate>
  57. <SizeDamping>
  58. <x High="0.8" Low="0.8"/>
  59. <y High="0.9" Low="0.9"/>
  60. <z High="0.9" Low="0.9"/>
  61. </SizeDamping>
  62. </RenderObject>
  63. </Update>
  64. </FXParticleSystemTemplate>
  65. </AssetDeclaration>