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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset">
-
- <Tags />
- <Includes>
- <Include
- type="all"
- source="DATA:GlobalData/GlobalDefines.xml" />
- </Includes>
- <AttributeModifier
- id="AttributeModifier_NanoSwarmHiveEffect"
- Category="NONE"
- ObjectStatusToSet="IN_STASIS"
- Duration="20s">
- <Modifier Type="RESIST_EMP" Value="100%"/>
- </AttributeModifier>
-
- <!-- this is a hack to get a unit to remove this object status from itself when it lands from having been released by Yuriko -->
- <AttributeModifier
- id="AttributeModifier_LandingSafelyFromBeingLifted"
- Category="NONE"
- ObjectStatusToSet="LIFTED_INTO_AIR"
- Duration="0.1s">
- </AttributeModifier>
-
- <AttributeModifier
- id="Modifier_Test_Suppression"
- Category="NONE"
- ModelConditionsSet="SUPPRESSED"
- StartFX="FX_VoiceSuppressed">
- <Modifier Type="ARMOR" Value="75%"/>
- <Modifier Type="SPEED" Value="75"/>
- </AttributeModifier>
- <AttributeModifier
- id="Modifier_Test_Suppression_ForceMove"
- Category="NONE">
- <Modifier Type="ARMOR" Value="125%"/>
- </AttributeModifier>
- <AttributeModifier
- id="Modifier_Cover"
- Category="NONE"
- ModelConditionsSet="COVER"
- >
- <Modifier Type="ARMOR" Value="75%"/>
- <Modifier Type="SUPPRESSABILITY" Value="9999"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_Garrisoned"
- Category="NONE"
- Duration="1.0s">
- <Modifier Type="RANGE" Value="125%"/>
- <Modifier Type="VISION" Value="150%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_KirovAfterburnersDummy"
- EndFX="FX_SOV_Kirov_AfterburnersOff">
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_JapanAntiAirVehicleTransformation"
- Category="NONE"
- ModelConditionsSet="USER_3 TAKING_OFF"
- Duration="1.6s">
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeModifier_JapanAntiInfantryVehicleTransformation"
- Category="NONE"
- ModelConditionsSet="USER_3 TAKING_OFF"
- Duration="1.5s">
- </AttributeModifier>
- <!-- this was added as a hack to block the VoiceSelect from playin using ModelConditionSoundSelectorClientBehavior based on USER_3 -->
- <AttributeModifier
- id="AttributeModifier_JapanAntiAirShipTransformation"
- Category="NONE"
- ModelConditionsSet="USER_3"
- Duration="1.6s">
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeModifier_EngineerHealTent"
- ObjectStatusToSet="NO_BRIBE IMMUNE_TO_BARK"
- Category="NONE">
- <Modifier Type="ARMOR" Value="20%"/>
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeModifier_KamikazeAttack"
- Category="NONE"
- StartFX="FX_None"
- EndFX="FX_None"
- ObjectStatusToSet="SPECIAL_ABILITY_PACKING_UNPACKING_OR_USING"
- ModelConditionsSet="USER_5">
- <Modifier Type="SPEED" Value="150%" />
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_SmokeBomb"
- Category="NONE"
- StartFX="FX_Shinobi_Smoke"
- ObjectStatusToSet="NON_AUTOACQUIRABLE"
- Duration="10s">
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_TimeBelt"
- Category="NONE"
- ObjectStatusToSet="NON_AUTOACQUIRABLE"
- Duration="1s">
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_RapidLaunch"
- Category="NONE"
- StartFX="FX_SOV_Dreadnought_Ability_SacrificeLaunchers_Begin"
- EndFX="FX_SOV_Dreadnought_Ability_SacrificeLaunchers_End">
- <Modifier Type="RATE_OF_FIRE" Value="300%"/>
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeModifier_IronCurtain"
- Category="NONE"
- ObjectStatusToSet="NO_BRIBE UNDER_IRON_CURTAIN"
- ModelConditionsSet="IRONCURTAIN"
- Shader="ShaderOverride_ObjectsIronCurtain"
- StartFX="FX_IronCurtainHit"
- EndFX="FX_IronCurtainHitEnd"
- Duration="20s">
- <Modifier Type="INVULNERABLE" Value="100%"/>
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeMod_SovietScoutParalyzeWeapon"
- Duration="1.2s"
- ObjectStatusToSet="IMMOBILE_ALLOW_ROTATE">
- <Modifier Type="SPEED" Value="0" />
- </AttributeModifier>
- <!-- takes vision from 200 to 500 -->
- <AttributeModifier
- id="AttributeModifier_AntiStructure_VisionIncrease"
- Category="NONE" >
- <Modifier Type="VISION" Value="250%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_ApocHarpoonVisionBonus"
- Category="NONE" >
- <Modifier Type="VISION" Value="165%"/>
- </AttributeModifier>
- <!-- takes vision from 200 to 300 -->
- <AttributeModifier
- id="AttributeModifier_SovietLeechBeamVisionBonus"
- Category="NONE" >
- <Modifier Type="VISION" Value="165%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_TargetPaintVisionBonus"
- Category="NONE" >
- <Modifier Type="VISION" Value="165%"/>
- </AttributeModifier>
-
- <!-- takes vision from 175 to 250 -->
- <AttributeModifier
- id="AttributeModifier_RadarLockVisionBonus"
- Category="NONE" >
- <Modifier Type="VISION" Value="143%"/>
- </AttributeModifier>
-
-
- <AttributeModifier
- id="AttributeModifier_TerrorDroneVisionBonus"
- Category="NONE" >
- <Modifier Type="VISION" Value="310%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeMod_AlliedPrismAttackBoost"
- StackingLimit="2"
- Duration="2.0s">
- <Modifier Type="DAMAGE_MULT" Value="150" />
- </AttributeModifier>
- <!-- Hack: make sure AttributeModifier duration matches weapon firing duration if used by attributeModifierNugget or else there will be lingering attribute modding on target -->
- <AttributeModifier
- id="AttributeMod_AlliedTeslaBoost"
- StackingLimit="1"
- StartFX="FX_None"
- ObjectStatusToSet="IGNORING_POWER_DOWN"
- Duration="0.75s">
- <Modifier Type="DAMAGE_MULT" Value="200" />
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeMod_SovietShortCircuitRangeBoost"
- Duration="0.5s">
- <Modifier Type="AREA_OF_EFFECT" Value="105%" />
- </AttributeModifier>
- <!-- decreases armor effectivness, Duration should be slightly more than AlliedAntiVehicleVehicleTech1TargetPainter firing duration. -->
- <AttributeModifier
- id="AttributeMod_TargetPainted"
- Category="NONE"
- Duration="1.1s">
- <Modifier Type="ARMOR" Value="150%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeMod_WeaponScrambler"
- Category="NONE"
- StartFX="FX_None"
- ObjectStatusToSet="NO_ATTACK SCRAMBLED"
- Duration="1s">
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeMod_TargetPainted_HighTechnology"
- Category="NONE"
- Duration="1.1s">
- <Modifier Type="ARMOR" Value="200%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_RiotShield"
- Category="LEVEL"
- Duration="0s"
- ModelConditionsSet="USER_6"
- ObjectStatusToSet="RIOT_SHIELDED" >
- <Modifier Type="SPEED" Value="50%"/>
- <Modifier Type="SUPPRESSABILITY" Value="99999"/>
- </AttributeModifier>
-
- <!-- Makes it invulnerable to attacks -->
- <AttributeModifier
- id="AttributeModifier_SovietFighterEvasiveManeuver"
- Duration="5s">
- <Modifier Type="INVULNERABLE" Value="100%"/>
- </AttributeModifier>
- <AttributeModifier
- id="Unit_Veteran"
- Category="LEVEL" >
- <Modifier Type="DAMAGE_MULT" Value="125"/>
- </AttributeModifier>
- <AttributeModifier
- id="Unit_Elite"
- Category="LEVEL" >
- <Modifier Type="HEALTH_MULT" Value="125"/>
- </AttributeModifier>
- <AttributeModifier
- id="Unit_Heroic"
- Category="LEVEL"
- ObjectStatusToSet="NO_BRIBE IMMUNE_TO_BARK">
- <Modifier Type="RANGE" Value="125%"/>
- <Modifier Type="VISION" Value="125"/>
- <Modifier Type="SHROUD_CLEARING" Value="125%" />
- <Modifier Type="RATE_OF_FIRE" Value="120%"/>
- <Modifier Type="SUPPRESSABILITY" Value="300"/>
- </AttributeModifier>
- <AttributeModifier
- id="EasyAISinglePlayer_Bonus"
- Category="LEVEL" >
- <Modifier Type="DAMAGE_MULT" Value="25"/>
- </AttributeModifier>
- <AttributeModifier
- id="MediumAISinglePlayer_Bonus"
- Category="LEVEL" >
- <Modifier Type="DAMAGE_MULT" Value="100"/>
- </AttributeModifier>
- <AttributeModifier
- id="HardAISinglePlayer_Bonus"
- Category="LEVEL" >
- <Modifier Type="DAMAGE_MULT" Value="120"/>
- </AttributeModifier>
- <AttributeModifier
- id="EasyAIMultiPlayer_Bonus"
- Category="LEVEL" >
- <Modifier Type="DAMAGE_MULT" Value="100"/>
- <Modifier Type="EXPERIENCE" Value="10"/>
- </AttributeModifier>
- <AttributeModifier
- id="MediumAIMultiPlayer_Bonus"
- Category="LEVEL">
- <Modifier Type="DAMAGE_MULT" Value="100"/>
- </AttributeModifier>
- <AttributeModifier
- id="HardAIMultiPlayer_Bonus"
- Category="LEVEL">
- <Modifier Type="DAMAGE_MULT" Value="100"/>
- </AttributeModifier>
- <!--Red Alerts Modifiers-->
- <AttributeModifier
- id="AttributeModifier_RedAlert_Yellow"
- Category="NONE"
- Duration="0s">
- <Modifier Type="EXPERIENCE" Value="100%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_RedAlert_Orange"
- Category="NONE"
- Duration="0s">
- <Modifier Type="EXPERIENCE" Value="150%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_RedAlert_Red"
- Category="NONE"
- Duration="0s">
- <Modifier Type="EXPERIENCE" Value="200%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_RedAlert_Affect"
- Category="NONE"
- Duration="0s">
- <Modifier Type="RECHARGE_TIME" Value="25%"/>
- <Modifier Type="PRODUCTION_COST" Value="99999%"/>
- </AttributeModifier>
- <!-- Naval Building Benefits-->
- <AttributeModifier
- id="AttributeModifier_Naval_PowerBoost"
- Category="STRUCTURE"
- Duration="0s">
- <Modifier Type="POWER_BOOST" Value="150%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_MagneticArmor"
- Category="LEVEL"
- Duration="0s"
- ModelConditionsSet="USER_6" >
- <Modifier Type="ARMOR" Value="75%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_ArmorUp"
- Category="LEVEL"
- Duration="0s"
- ModelConditionsSet="USER_6"
- EndFX="FX_SOV_OreCollector_ReactiveArmorOff">
- <Modifier Type="ARMOR" Value="25%"/>
- <Modifier Type="SPEED" Value="50%" />
- </AttributeModifier>
- <AttributeModifier
- id="AttributeMod_AlliedSupportAircraftShrinkRay"
- Category="SHRINK"
- Duration="20s"
- ReplaceInCategoryIfLongest="true"
- ModelConditionsSet="SHRINK_EFFECT"
- ArmorSetType="SHRINK_EFFECT"
- StackingLimit="1"
- StartFX="FX_ShrinkRay"
- EndFX="FX_ShrinkRay"
- ObjectStatusToSet="SHRUNK">
- <Modifier Type="SPEED" Value="200%"/>
- <Modifier Type="RATE_OF_FIRE" Value="200%"/>
- <Modifier Type="DAMAGE_MULT" Value="25%"/>
- <Modifier Type="RANGE" Value="50%"/>
- <Modifier Type="BROADCAST_RANGE" Value="50%"/>
- <Modifier Type="SPECIAL_ABILTY_RANGE" Value="50%"/>
- <Modifier Type="VISION" Value="40"/>
- <Modifier Type="SHROUD_CLEARING" Value="25"/>
- <Modifier Type="COLLISION_GEOMETRY_SIZE_MULT" Value="50%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeMod_AlliedSupportAircraftShrinkRay_HighTechnology"
- Category="SHRINK"
- Duration="24s"
- ReplaceInCategoryIfLongest="true"
- ModelConditionsSet="SHRINK_EFFECT"
- ArmorSetType="SHRINK_EFFECT"
- StackingLimit="1"
- StartFX="FX_PlayerPowerGlobalUpgrade"
- EndFX="FX_PlayerPowerGlobalUpgrade"
- ObjectStatusToSet="SHRUNK">
- <Modifier Type="SPEED" Value="200%"/>
- <Modifier Type="RATE_OF_FIRE" Value="200%"/>
- <Modifier Type="DAMAGE_MULT" Value="25%"/>
- <Modifier Type="RANGE" Value="50%"/>
- <Modifier Type="BROADCAST_RANGE" Value="50%"/>
- <Modifier Type="SPECIAL_ABILTY_RANGE" Value="50%"/>
- <Modifier Type="VISION" Value="40"/>
- <Modifier Type="SHROUD_CLEARING" Value="25"/>
- <Modifier Type="COLLISION_GEOMETRY_SIZE_MULT" Value="50%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeMod_AlliedHighTechnologyAttribute"
- Category="WEAPON"
- Duration="0s"
- ModelConditionsSet="HIGH_TECH_EFFECT"
- StackingLimit="1"
- StartFX="FX_ALL_HighTechnologyUpgrade">
- <Modifier Type="RECHARGE_TIME" Value="75%" />
- </AttributeModifier>
- <AttributeModifier
- id="AttributeMod_AlliedAirPowerAttribute"
- Category="WEAPON"
- Duration="0s"
- ModelConditionsSet="AIR_POWER_EFFECT"
- StackingLimit="1"
- StartFX="FX_ALL_AdvancedAeronauticsUpgrade">
- <Modifier Type="HEALTH_MULT" Value="125%" />
- <Modifier Type="SHROUD_CLEARING" Value="125%" />
- </AttributeModifier>
- <AttributeModifier
- id="AttributeMod_JapanScoutInfantrySlowAttached"
- Duration="0.9s"
- StackingLimit="1">
- <Modifier Type="SPEED" Value="50%" />
- </AttributeModifier>
- <!-- StartFX="FX_JAP_BurstDrone_Detach" no worky, kept playing over and over -->
- <!-- EndFX="FX_JAP_BurstDrone_Detach" no worky, played several seconds too late -->
-
- <AttributeModifier
- id="AttributeModifier_JapanEngineerSprint"
- Duration="10s"
- ModelConditionsSet="USER_1"
- StartFX="FX_NONE"
- EndFX="FX_NONE">
- <Modifier Type="SPEED" Value="150%" />
- <Modifier Type="SUPPRESSABILITY" Value="99999"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_JapanAntiInfantryInfantryBonzai"
- Duration="10s"
- ArmorSetType="PLAYER_UPGRADE"
- ObjectStatusToSet="WEAPON_UPGRADED_02 CAN_CONTEST_GARRISON IMMUNE_TO_BARK"
- StartFX="FX_NONE"
- EndFX="FX_JAP_BonzaiChargeEnd"
- ModelConditionsSet="USER_1">
- <Modifier Type="SPEED" Value="150%" />
- <Modifier Type="SUPPRESSABILITY" Value="99999"/>
- <Modifier Type="ARMOR" Value="100%" />
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeModifier_JapanAntiVehicleVehicleTech1EnergizedArmor"
- Duration="10s"
- ArmorSetType="PLAYER_UPGRADE"
- ObjectStatusToSet="GENERIC_TOGGLE_STATE"
- StartFX="FX_JAP_Tsunami_DeflectorOn"
- EndFX="FX_JAP_Tsunami_DeflectorOff"
- ModelConditionsSet="USER_6">
- <Modifier Type="SPEED" Value="125%" />
- <Modifier Type="ARMOR" Value="50%" />
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_JapanAntiVehicleVehicleTech3RushAttack"
- Duration="5s"
- ObjectStatusToSet="UNDER_RUSH_ATTACK">
- <Modifier Type="SPEED" Value="200%" />
- <Modifier Type="SUPPRESSABILITY" Value="99999"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_JapanAntiStructureShipRammingSpeed"
- Duration="5s"
- EndFX="FX_Japan_ShogunRammingSpeedOff"
- ModelConditionsSet="USER_1">
- <Modifier Type="SPEED" Value="200%" />
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifer_SpiderHole"
- ObjectStatusToSet="GENERIC_TOGGLE_STATE"
- StartFX="FX_Japan_Burrow_IN"
- EndFX="FX_Japan_Burrow"
- ModelConditionsSet="USER_6">
- <Modifier Type="SPEED" Value="0%"/>
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeModifer_ShortCircut"
- ObjectStatusToSet="GENERIC_TOGGLE_STATE">
- <Modifier Type="SPEED" Value="0%"/>
- </AttributeModifier>
-
- <!--Japan Naval Power Attribute Modifiers for each Naval unit-->
- <AttributeModifier
- id="AttributeModifer_JapanNavalPower_JapanAntiVehicleShip"
- Category="NONE"
- StartFX="FX_JAP_FortifyFleetUpgrade">
- <Modifier Type="ARMOR" Value="75%"/>
- <Modifier Type="SPEED" Value="125%"/>
- <Modifier Type="SHROUD_CLEARING" Value="125%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifer_JapanNavalPower_JapanAntiStructureShip"
- Category="NONE"
- StartFX="FX_JAP_FortifyFleetUpgrade">
- <Modifier Type="ARMOR" Value="75%"/>
- <Modifier Type="SPEED" Value="125%"/>
- <Modifier Type="SHROUD_CLEARING" Value="125%"/>
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeModifer_JapanNavalPower_JapanAntiAirShip"
- Category="NONE"
- StartFX="FX_JAP_FortifyFleetUpgrade">
- <Modifier Type="ARMOR" Value="75%"/>
- <Modifier Type="SPEED" Value="125%"/>
- <Modifier Type="SHROUD_CLEARING" Value="125%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifer_JapanNavalPower_JapanNavyScoutShip"
- Category="NONE"
- StartFX="FX_JAP_FortifyFleetUpgrade">
- <Modifier Type="ARMOR" Value="75%"/>
- <Modifier Type="SPEED" Value="125%"/>
- <Modifier Type="SHROUD_CLEARING" Value="125%"/>
- </AttributeModifier>
-
- <!--Japan Advanced Missile Packs Attribute Modifier -->
- <AttributeModifier
- id="AttributeModifer_JapanAdvancedMissilePacks"
- Category="NONE"
- ObjectStatusToSet="ADVANCED_MISSILE_PACKS"
- StartFX="FX_PlayerPowerGlobalUpgrade">
- </AttributeModifier>
- <!-- Attribute Modifiers for Emperors Resolve -->
- <AttributeModifier
- id="AttributeModifer_JapanEmperorsResolve_L1"
- Category="NONE"
- Duration="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1">
- <Modifier Type="SPEED" Value="75%"/>
- <Modifier Type="RATE_OF_FIRE" Value="125%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifer_JapanEmperorsResolve_L2"
- Category="NONE"
- Duration="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2"
- ModelConditionsSet="USER_10">
- <Modifier Type="SPEED" Value="50%"/>
- <Modifier Type="RATE_OF_FIRE" Value="150%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifer_JapanEmperorsResolve_L3"
- Category="NONE"
- Duration="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3"
- ModelConditionsSet="USER_10">
- <Modifier Type="SPEED" Value="25%"/>
- <Modifier Type="RATE_OF_FIRE" Value="175%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifer_EmperorsStatue"
- Category="NONE"
- Duration="2s">
- <Modifier Type="SPEED" Value="125%"/>
- <Modifier Type="RATE_OF_FIRE" Value="200%"/>
- <Modifier Type="DAMAGE_MULT" Value="75%"/>
- <Modifier Type="EXPERIENCE" Value="200%"/>
- <Modifier Type="HEALTH_MULT" Value="110%"/>
- </AttributeModifier>
-
- <AttributeModifier
- id="AlliedScoutInfantryMaulAttributeModifier"
- Category="NONE"
- ObjectStatusToSet="IGNORE_AI_COMMAND NO_AUTO_ACQUIRE NO_ATTACK NO_SPECIAL_ABILITY"
- Duration="1.5s">
- <Modifier Type="SPEED" Value="0%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AlliedScoutInfantryMaulLandedAttributeModifier"
- Category="NONE"
- ObjectStatusToSet="NO_ATTACK"
- ModelConditionsSet="BEING_MAULED"
- Duration="2.0s"
- />
- <AttributeModifier
- id="AlliedScoutInfantryMaulOwnerAttributeModifier"
- Category="NONE"
- ObjectStatusToSet="IGNORE_AI_COMMAND"
- Duration="0.5s"
- />
- <AttributeModifier
- id="SovietScoutVehicleAntiInfantryAttributeModifier"
- Category="NONE"
- ObjectStatusToSet="IGNORE_AI_COMMAND NO_AUTO_ACQUIRE NO_ATTACK NO_SPECIAL_ABILITY"
- Duration="1.5s">
- <Modifier Type="SPEED" Value="0%"/>
- </AttributeModifier>
- <AttributeModifier
- id="SovietScoutVehicleAntiInfantryLandedAttributeModifier"
- Category="NONE"
- ObjectStatusToSet="NO_ATTACK"
- ModelConditionsSet="BEING_MAULED"
- Duration="2.0s"
- />
- <AttributeModifier
- id="SovietScoutVehicleAntiInfantryOwnerAttributeModifier"
- Category="NONE"
- ObjectStatusToSet="IGNORE_AI_COMMAND"
- Duration="0.5s"
- />
- <AttributeModifier
- id="AttributeModifier_InvulnerabilityCrate"
- StartFX="FX_ShrinkRay"
- EndFX="FX_ShrinkRay"
- Duration="20s">
- <Modifier Type="INVULNERABLE" Value="100%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_ReturnToBase"
- Duration="30s">
- <Modifier Type="SPEED" Value="125%"/>
- </AttributeModifier>
-
- <!-- used to trigger detach commando -->
- <AttributeModifier
- id="AttributeModifier_AlliedCommandoDetonationWeapon"
- Category="NONE"
- ObjectStatusToSet="EXPLOSIVES_ATTACHED"
- Duration="20.0s" />
-
- <!-- used to exclude commando from any fire-on-death weapons -->
- <AttributeModifier
- id="AttributeModifier_AlliedCommandoDetonationWeaponOwner"
- Category="NONE"
- ObjectStatusToSet="EXPLOSIVES_DETONATING"
- Duration="20.0s" />
-
- <!-- used to make bridges unattackable if they reach 1 health -->
- <AttributeModifier
- id="AttributeModifier_BridgeImmortalDeath"
- Category="NONE"
- ObjectStatusToSet="UNATTACKABLE BRIDGE_DEAD" />
-
- <!-- Tech Level Attribute Modifiers for the Japanese Production structures -->
- <AttributeModifier
- id="AttributeModifer_JapanTech2_JapanBarracks"
- Category="LEVEL">
- <Modifier Type="HEALTH_MULT" Value="125%"/>
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeModifer_JapanTech3_JapanBarracks"
- Category="LEVEL">
- <Modifier Type="HEALTH_MULT" Value="125%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifer_JapanTech2_JapanWarFactory"
- Category="LEVEL">
- <Modifier Type="HEALTH_MULT" Value="125%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifer_JapanTech3_JapanWarFactory"
- Category="LEVEL">
- <Modifier Type="HEALTH_MULT" Value="125%"/>
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeModifer_JapanTech2_JapanNavalYard"
- Category="LEVEL">
-
- <Modifier Type="HEALTH_MULT" Value="125%"/>
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeModifer_JapanTech3_JapanNavalYard"
- Category="LEVEL">
- <Modifier Type="HEALTH_MULT" Value="125%"/>
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeModifier_SlowSelfWhileGrinding"
- Category="NONE"
- Duration="0.5s">
- <Modifier Type="SPEED" Value="0%"/>
- </AttributeModifier>
- <!--
- // Handicap penalty settings for multiplayer/skirmish. Handicapping Build speed for each setting is done in GameData.ini under "HandicapBuildSpeed".
- // Note: HandicapPercent5 currently corresponds to a -5% handicap setting in the UI. Likewise for all the other settings.
- // The UI currently denotes handicap settings as negatives. Internally I've left handicap settings as positive values.
- // For example full handicap mode is the -100% setting in the UI. This corresponds to HandicapPercent100. Just wanted to make that clear.
- -->
- <AttributeModifier
- id="HandicapPercent5"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="95%"/>
- <Modifier Type="HEALTH_MULT" Value="95%"/>
- <Modifier Type="RECHARGE_TIME" Value="105%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent10"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="90%"/>
- <Modifier Type="HEALTH_MULT" Value="90%"/>
- <Modifier Type="RECHARGE_TIME" Value="110%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent15"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="85%"/>
- <Modifier Type="HEALTH_MULT" Value="85%"/>
- <Modifier Type="RECHARGE_TIME" Value="115%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent20"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="80%"/>
- <Modifier Type="HEALTH_MULT" Value="80%"/>
- <Modifier Type="RECHARGE_TIME" Value="120%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent25"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="75%"/>
- <Modifier Type="HEALTH_MULT" Value="75%"/>
- <Modifier Type="RECHARGE_TIME" Value="125%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent30"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="70%"/>
- <Modifier Type="HEALTH_MULT" Value="70%"/>
- <Modifier Type="RECHARGE_TIME" Value="130%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent35"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="65%"/>
- <Modifier Type="HEALTH_MULT" Value="65%"/>
- <Modifier Type="RECHARGE_TIME" Value="135%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent40"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="60%"/>
- <Modifier Type="HEALTH_MULT" Value="60%"/>
- <Modifier Type="RECHARGE_TIME" Value="140%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent45"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="55%"/>
- <Modifier Type="HEALTH_MULT" Value="55%"/>
- <Modifier Type="RECHARGE_TIME" Value="145%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent50"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="50%"/>
- <Modifier Type="HEALTH_MULT" Value="50%"/>
- <Modifier Type="RECHARGE_TIME" Value="150%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent55"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="45%"/>
- <Modifier Type="HEALTH_MULT" Value="45%"/>
- <Modifier Type="RECHARGE_TIME" Value="155%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent60"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="40%"/>
- <Modifier Type="HEALTH_MULT" Value="40%"/>
- <Modifier Type="RECHARGE_TIME" Value="160%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent65"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="35%"/>
- <Modifier Type="HEALTH_MULT" Value="35%"/>
- <Modifier Type="RECHARGE_TIME" Value="165%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent70"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="30%"/>
- <Modifier Type="HEALTH_MULT" Value="30%"/>
- <Modifier Type="RECHARGE_TIME" Value="170%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent75"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="25%"/>
- <Modifier Type="HEALTH_MULT" Value="25%"/>
- <Modifier Type="RECHARGE_TIME" Value="175%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent80"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="20%"/>
- <Modifier Type="HEALTH_MULT" Value="20%"/>
- <Modifier Type="RECHARGE_TIME" Value="180%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent85"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="15%"/>
- <Modifier Type="HEALTH_MULT" Value="15%"/>
- <Modifier Type="RECHARGE_TIME" Value="185%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent90"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="10%"/>
- <Modifier Type="HEALTH_MULT" Value="10%"/>
- <Modifier Type="RECHARGE_TIME" Value="190%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent95"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="5%"/>
- <Modifier Type="HEALTH_MULT" Value="5%"/>
- <Modifier Type="RECHARGE_TIME" Value="195%"/>
- </AttributeModifier>
- <AttributeModifier
- id="HandicapPercent100"
- Category="LEVEL"
- Duration="0s">
- <Modifier Type="DAMAGE_MULT" Value="1%"/>
- <Modifier Type="HEALTH_MULT" Value="1%"/>
- <Modifier Type="RECHARGE_TIME" Value="200%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifer_CryoBeam_02"
- Category="WEAPON">
- <Modifier Type="SPEED" Value="80%"/>
- <Modifier Type="RATE_OF_FIRE" Value="80%"/>
- <Modifier Type="PRODUCTION" Value="80%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifer_CryoBeam_04"
- Category="WEAPON">
- <Modifier Type="SPEED" Value="60%"/>
- <Modifier Type="RATE_OF_FIRE" Value="60%"/>
- <Modifier Type="PRODUCTION" Value="60%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifer_CryoBeam_06"
- Category="WEAPON">
- <Modifier Type="SPEED" Value="40%"/>
- <Modifier Type="RATE_OF_FIRE" Value="40%"/>
- <Modifier Type="PRODUCTION" Value="40%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifer_CryoBeam_08"
- Category="WEAPON">
- <Modifier Type="SPEED" Value="20%"/>
- <Modifier Type="RATE_OF_FIRE" Value="20%"/>
- <Modifier Type="PRODUCTION" Value="20%"/>
- </AttributeModifier>
-
- <AttributeModifier
- id="AttributeModifer_CryoBeam_10"
- Category="WEAPON"
- StartFX="FX_Freeze"
- EndFX="FX_UnFreeze"
- Shader="ShaderOverride_ObjectsFrozen"
- ObjectStatusToSet="UNDER_FROZEN"
- ModelConditionsSet="FROZEN">
- <Modifier Type="SPEED" Value="0%"/>
- <Modifier Type="RATE_OF_FIRE" Value="0%"/>
- <Modifier Type="PRODUCTION" Value="0.01%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeMod_PacifierVision_UnDeployed"
- Duration="9999s">
- <Modifier Type="VISION" Value="28%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeMod_MortarCycleVision_Mortars"
- Duration="9999s">
- <Modifier Type="VISION" Value="167%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeMod_GigaFortressVision_Head"
- Duration="9999s">
- <Modifier Type="VISION" Value="147%"/>
- </AttributeModifier>
- <AttributeModifier
- id="AttributeMod_HarbingerGunshipVision_GunMode"
- Duration="9999s">
- <Modifier Type="VISION" Value="76%"/>
- </AttributeModifier>
- <!--Allied 03 Custom Attribute-->
- <AttributeModifier
- id="AttributeMod_A03_RiptideSlower"
- Duration="999s"
- StackingLimit="1">
- <Modifier Type="SPEED" Value="50%" />
- </AttributeModifier>
- <AttributeModifier
- id="AttributeModifier_UnderRepair"
- Category="NONE"
- ObjectStatusToSet="UNDERGOING_REPAIR"
- Duration="1s"/>
- <AttributeModifier
- id="JapanScoutInfantryBombWeapon_SelfModifier"
- Category="NONE"
- ModelConditionsSet="USER_1"
- Duration="=$JAPAN_BURST_DRONE_SELF_DESTRUCT_TIMER"
- />
-
- <!--Commanders challenge custom modifier-->
- <AttributeModifier
- id="AttributeMod_CC_InvisibleCryoCopterShrinkRay"
- inheritFrom="AttributeMod_AlliedSupportAircraftShrinkRay"
- Duration="9999s"/>
- <!-- please add new modifiers before these handicaps -->
- </AssetDeclaration>
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