AttributeModifier.xml 28 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset">
  3. <Tags />
  4. <Includes>
  5. <Include
  6. type="all"
  7. source="DATA:GlobalData/GlobalDefines.xml" />
  8. </Includes>
  9. <AttributeModifier
  10. id="AttributeModifier_NanoSwarmHiveEffect"
  11. Category="NONE"
  12. ObjectStatusToSet="IN_STASIS"
  13. Duration="20s">
  14. <Modifier Type="RESIST_EMP" Value="100%"/>
  15. </AttributeModifier>
  16. <!-- this is a hack to get a unit to remove this object status from itself when it lands from having been released by Yuriko -->
  17. <AttributeModifier
  18. id="AttributeModifier_LandingSafelyFromBeingLifted"
  19. Category="NONE"
  20. ObjectStatusToSet="LIFTED_INTO_AIR"
  21. Duration="0.1s">
  22. </AttributeModifier>
  23. <AttributeModifier
  24. id="Modifier_Test_Suppression"
  25. Category="NONE"
  26. ModelConditionsSet="SUPPRESSED"
  27. StartFX="FX_VoiceSuppressed">
  28. <Modifier Type="ARMOR" Value="75%"/>
  29. <Modifier Type="SPEED" Value="75"/>
  30. </AttributeModifier>
  31. <AttributeModifier
  32. id="Modifier_Test_Suppression_ForceMove"
  33. Category="NONE">
  34. <Modifier Type="ARMOR" Value="125%"/>
  35. </AttributeModifier>
  36. <AttributeModifier
  37. id="Modifier_Cover"
  38. Category="NONE"
  39. ModelConditionsSet="COVER"
  40. >
  41. <Modifier Type="ARMOR" Value="75%"/>
  42. <Modifier Type="SUPPRESSABILITY" Value="9999"/>
  43. </AttributeModifier>
  44. <AttributeModifier
  45. id="AttributeModifier_Garrisoned"
  46. Category="NONE"
  47. Duration="1.0s">
  48. <Modifier Type="RANGE" Value="125%"/>
  49. <Modifier Type="VISION" Value="150%"/>
  50. </AttributeModifier>
  51. <AttributeModifier
  52. id="AttributeModifier_KirovAfterburnersDummy"
  53. EndFX="FX_SOV_Kirov_AfterburnersOff">
  54. </AttributeModifier>
  55. <AttributeModifier
  56. id="AttributeModifier_JapanAntiAirVehicleTransformation"
  57. Category="NONE"
  58. ModelConditionsSet="USER_3 TAKING_OFF"
  59. Duration="1.6s">
  60. </AttributeModifier>
  61. <AttributeModifier
  62. id="AttributeModifier_JapanAntiInfantryVehicleTransformation"
  63. Category="NONE"
  64. ModelConditionsSet="USER_3 TAKING_OFF"
  65. Duration="1.5s">
  66. </AttributeModifier>
  67. <!-- this was added as a hack to block the VoiceSelect from playin using ModelConditionSoundSelectorClientBehavior based on USER_3 -->
  68. <AttributeModifier
  69. id="AttributeModifier_JapanAntiAirShipTransformation"
  70. Category="NONE"
  71. ModelConditionsSet="USER_3"
  72. Duration="1.6s">
  73. </AttributeModifier>
  74. <AttributeModifier
  75. id="AttributeModifier_EngineerHealTent"
  76. ObjectStatusToSet="NO_BRIBE IMMUNE_TO_BARK"
  77. Category="NONE">
  78. <Modifier Type="ARMOR" Value="20%"/>
  79. </AttributeModifier>
  80. <AttributeModifier
  81. id="AttributeModifier_KamikazeAttack"
  82. Category="NONE"
  83. StartFX="FX_None"
  84. EndFX="FX_None"
  85. ObjectStatusToSet="SPECIAL_ABILITY_PACKING_UNPACKING_OR_USING"
  86. ModelConditionsSet="USER_5">
  87. <Modifier Type="SPEED" Value="150%" />
  88. </AttributeModifier>
  89. <AttributeModifier
  90. id="AttributeModifier_SmokeBomb"
  91. Category="NONE"
  92. StartFX="FX_Shinobi_Smoke"
  93. ObjectStatusToSet="NON_AUTOACQUIRABLE"
  94. Duration="10s">
  95. </AttributeModifier>
  96. <AttributeModifier
  97. id="AttributeModifier_TimeBelt"
  98. Category="NONE"
  99. ObjectStatusToSet="NON_AUTOACQUIRABLE"
  100. Duration="1s">
  101. </AttributeModifier>
  102. <AttributeModifier
  103. id="AttributeModifier_RapidLaunch"
  104. Category="NONE"
  105. StartFX="FX_SOV_Dreadnought_Ability_SacrificeLaunchers_Begin"
  106. EndFX="FX_SOV_Dreadnought_Ability_SacrificeLaunchers_End">
  107. <Modifier Type="RATE_OF_FIRE" Value="300%"/>
  108. </AttributeModifier>
  109. <AttributeModifier
  110. id="AttributeModifier_IronCurtain"
  111. Category="NONE"
  112. ObjectStatusToSet="NO_BRIBE UNDER_IRON_CURTAIN"
  113. ModelConditionsSet="IRONCURTAIN"
  114. Shader="ShaderOverride_ObjectsIronCurtain"
  115. StartFX="FX_IronCurtainHit"
  116. EndFX="FX_IronCurtainHitEnd"
  117. Duration="20s">
  118. <Modifier Type="INVULNERABLE" Value="100%"/>
  119. </AttributeModifier>
  120. <AttributeModifier
  121. id="AttributeMod_SovietScoutParalyzeWeapon"
  122. Duration="1.2s"
  123. ObjectStatusToSet="IMMOBILE_ALLOW_ROTATE">
  124. <Modifier Type="SPEED" Value="0" />
  125. </AttributeModifier>
  126. <!-- takes vision from 200 to 500 -->
  127. <AttributeModifier
  128. id="AttributeModifier_AntiStructure_VisionIncrease"
  129. Category="NONE" >
  130. <Modifier Type="VISION" Value="250%"/>
  131. </AttributeModifier>
  132. <AttributeModifier
  133. id="AttributeModifier_ApocHarpoonVisionBonus"
  134. Category="NONE" >
  135. <Modifier Type="VISION" Value="165%"/>
  136. </AttributeModifier>
  137. <!-- takes vision from 200 to 300 -->
  138. <AttributeModifier
  139. id="AttributeModifier_SovietLeechBeamVisionBonus"
  140. Category="NONE" >
  141. <Modifier Type="VISION" Value="165%"/>
  142. </AttributeModifier>
  143. <AttributeModifier
  144. id="AttributeModifier_TargetPaintVisionBonus"
  145. Category="NONE" >
  146. <Modifier Type="VISION" Value="165%"/>
  147. </AttributeModifier>
  148. <!-- takes vision from 175 to 250 -->
  149. <AttributeModifier
  150. id="AttributeModifier_RadarLockVisionBonus"
  151. Category="NONE" >
  152. <Modifier Type="VISION" Value="143%"/>
  153. </AttributeModifier>
  154. <AttributeModifier
  155. id="AttributeModifier_TerrorDroneVisionBonus"
  156. Category="NONE" >
  157. <Modifier Type="VISION" Value="310%"/>
  158. </AttributeModifier>
  159. <AttributeModifier
  160. id="AttributeMod_AlliedPrismAttackBoost"
  161. StackingLimit="2"
  162. Duration="2.0s">
  163. <Modifier Type="DAMAGE_MULT" Value="150" />
  164. </AttributeModifier>
  165. <!-- Hack: make sure AttributeModifier duration matches weapon firing duration if used by attributeModifierNugget or else there will be lingering attribute modding on target -->
  166. <AttributeModifier
  167. id="AttributeMod_AlliedTeslaBoost"
  168. StackingLimit="1"
  169. StartFX="FX_None"
  170. ObjectStatusToSet="IGNORING_POWER_DOWN"
  171. Duration="0.75s">
  172. <Modifier Type="DAMAGE_MULT" Value="200" />
  173. </AttributeModifier>
  174. <AttributeModifier
  175. id="AttributeMod_SovietShortCircuitRangeBoost"
  176. Duration="0.5s">
  177. <Modifier Type="AREA_OF_EFFECT" Value="105%" />
  178. </AttributeModifier>
  179. <!-- decreases armor effectivness, Duration should be slightly more than AlliedAntiVehicleVehicleTech1TargetPainter firing duration. -->
  180. <AttributeModifier
  181. id="AttributeMod_TargetPainted"
  182. Category="NONE"
  183. Duration="1.1s">
  184. <Modifier Type="ARMOR" Value="150%"/>
  185. </AttributeModifier>
  186. <AttributeModifier
  187. id="AttributeMod_WeaponScrambler"
  188. Category="NONE"
  189. StartFX="FX_None"
  190. ObjectStatusToSet="NO_ATTACK SCRAMBLED"
  191. Duration="1s">
  192. </AttributeModifier>
  193. <AttributeModifier
  194. id="AttributeMod_TargetPainted_HighTechnology"
  195. Category="NONE"
  196. Duration="1.1s">
  197. <Modifier Type="ARMOR" Value="200%"/>
  198. </AttributeModifier>
  199. <AttributeModifier
  200. id="AttributeModifier_RiotShield"
  201. Category="LEVEL"
  202. Duration="0s"
  203. ModelConditionsSet="USER_6"
  204. ObjectStatusToSet="RIOT_SHIELDED" >
  205. <Modifier Type="SPEED" Value="50%"/>
  206. <Modifier Type="SUPPRESSABILITY" Value="99999"/>
  207. </AttributeModifier>
  208. <!-- Makes it invulnerable to attacks -->
  209. <AttributeModifier
  210. id="AttributeModifier_SovietFighterEvasiveManeuver"
  211. Duration="5s">
  212. <Modifier Type="INVULNERABLE" Value="100%"/>
  213. </AttributeModifier>
  214. <AttributeModifier
  215. id="Unit_Veteran"
  216. Category="LEVEL" >
  217. <Modifier Type="DAMAGE_MULT" Value="125"/>
  218. </AttributeModifier>
  219. <AttributeModifier
  220. id="Unit_Elite"
  221. Category="LEVEL" >
  222. <Modifier Type="HEALTH_MULT" Value="125"/>
  223. </AttributeModifier>
  224. <AttributeModifier
  225. id="Unit_Heroic"
  226. Category="LEVEL"
  227. ObjectStatusToSet="NO_BRIBE IMMUNE_TO_BARK">
  228. <Modifier Type="RANGE" Value="125%"/>
  229. <Modifier Type="VISION" Value="125"/>
  230. <Modifier Type="SHROUD_CLEARING" Value="125%" />
  231. <Modifier Type="RATE_OF_FIRE" Value="120%"/>
  232. <Modifier Type="SUPPRESSABILITY" Value="300"/>
  233. </AttributeModifier>
  234. <AttributeModifier
  235. id="EasyAISinglePlayer_Bonus"
  236. Category="LEVEL" >
  237. <Modifier Type="DAMAGE_MULT" Value="25"/>
  238. </AttributeModifier>
  239. <AttributeModifier
  240. id="MediumAISinglePlayer_Bonus"
  241. Category="LEVEL" >
  242. <Modifier Type="DAMAGE_MULT" Value="100"/>
  243. </AttributeModifier>
  244. <AttributeModifier
  245. id="HardAISinglePlayer_Bonus"
  246. Category="LEVEL" >
  247. <Modifier Type="DAMAGE_MULT" Value="120"/>
  248. </AttributeModifier>
  249. <AttributeModifier
  250. id="EasyAIMultiPlayer_Bonus"
  251. Category="LEVEL" >
  252. <Modifier Type="DAMAGE_MULT" Value="100"/>
  253. <Modifier Type="EXPERIENCE" Value="10"/>
  254. </AttributeModifier>
  255. <AttributeModifier
  256. id="MediumAIMultiPlayer_Bonus"
  257. Category="LEVEL">
  258. <Modifier Type="DAMAGE_MULT" Value="100"/>
  259. </AttributeModifier>
  260. <AttributeModifier
  261. id="HardAIMultiPlayer_Bonus"
  262. Category="LEVEL">
  263. <Modifier Type="DAMAGE_MULT" Value="100"/>
  264. </AttributeModifier>
  265. <!--Red Alerts Modifiers-->
  266. <AttributeModifier
  267. id="AttributeModifier_RedAlert_Yellow"
  268. Category="NONE"
  269. Duration="0s">
  270. <Modifier Type="EXPERIENCE" Value="100%"/>
  271. </AttributeModifier>
  272. <AttributeModifier
  273. id="AttributeModifier_RedAlert_Orange"
  274. Category="NONE"
  275. Duration="0s">
  276. <Modifier Type="EXPERIENCE" Value="150%"/>
  277. </AttributeModifier>
  278. <AttributeModifier
  279. id="AttributeModifier_RedAlert_Red"
  280. Category="NONE"
  281. Duration="0s">
  282. <Modifier Type="EXPERIENCE" Value="200%"/>
  283. </AttributeModifier>
  284. <AttributeModifier
  285. id="AttributeModifier_RedAlert_Affect"
  286. Category="NONE"
  287. Duration="0s">
  288. <Modifier Type="RECHARGE_TIME" Value="25%"/>
  289. <Modifier Type="PRODUCTION_COST" Value="99999%"/>
  290. </AttributeModifier>
  291. <!-- Naval Building Benefits-->
  292. <AttributeModifier
  293. id="AttributeModifier_Naval_PowerBoost"
  294. Category="STRUCTURE"
  295. Duration="0s">
  296. <Modifier Type="POWER_BOOST" Value="150%"/>
  297. </AttributeModifier>
  298. <AttributeModifier
  299. id="AttributeModifier_MagneticArmor"
  300. Category="LEVEL"
  301. Duration="0s"
  302. ModelConditionsSet="USER_6" >
  303. <Modifier Type="ARMOR" Value="75%"/>
  304. </AttributeModifier>
  305. <AttributeModifier
  306. id="AttributeModifier_ArmorUp"
  307. Category="LEVEL"
  308. Duration="0s"
  309. ModelConditionsSet="USER_6"
  310. EndFX="FX_SOV_OreCollector_ReactiveArmorOff">
  311. <Modifier Type="ARMOR" Value="25%"/>
  312. <Modifier Type="SPEED" Value="50%" />
  313. </AttributeModifier>
  314. <AttributeModifier
  315. id="AttributeMod_AlliedSupportAircraftShrinkRay"
  316. Category="SHRINK"
  317. Duration="20s"
  318. ReplaceInCategoryIfLongest="true"
  319. ModelConditionsSet="SHRINK_EFFECT"
  320. ArmorSetType="SHRINK_EFFECT"
  321. StackingLimit="1"
  322. StartFX="FX_ShrinkRay"
  323. EndFX="FX_ShrinkRay"
  324. ObjectStatusToSet="SHRUNK">
  325. <Modifier Type="SPEED" Value="200%"/>
  326. <Modifier Type="RATE_OF_FIRE" Value="200%"/>
  327. <Modifier Type="DAMAGE_MULT" Value="25%"/>
  328. <Modifier Type="RANGE" Value="50%"/>
  329. <Modifier Type="BROADCAST_RANGE" Value="50%"/>
  330. <Modifier Type="SPECIAL_ABILTY_RANGE" Value="50%"/>
  331. <Modifier Type="VISION" Value="40"/>
  332. <Modifier Type="SHROUD_CLEARING" Value="25"/>
  333. <Modifier Type="COLLISION_GEOMETRY_SIZE_MULT" Value="50%"/>
  334. </AttributeModifier>
  335. <AttributeModifier
  336. id="AttributeMod_AlliedSupportAircraftShrinkRay_HighTechnology"
  337. Category="SHRINK"
  338. Duration="24s"
  339. ReplaceInCategoryIfLongest="true"
  340. ModelConditionsSet="SHRINK_EFFECT"
  341. ArmorSetType="SHRINK_EFFECT"
  342. StackingLimit="1"
  343. StartFX="FX_PlayerPowerGlobalUpgrade"
  344. EndFX="FX_PlayerPowerGlobalUpgrade"
  345. ObjectStatusToSet="SHRUNK">
  346. <Modifier Type="SPEED" Value="200%"/>
  347. <Modifier Type="RATE_OF_FIRE" Value="200%"/>
  348. <Modifier Type="DAMAGE_MULT" Value="25%"/>
  349. <Modifier Type="RANGE" Value="50%"/>
  350. <Modifier Type="BROADCAST_RANGE" Value="50%"/>
  351. <Modifier Type="SPECIAL_ABILTY_RANGE" Value="50%"/>
  352. <Modifier Type="VISION" Value="40"/>
  353. <Modifier Type="SHROUD_CLEARING" Value="25"/>
  354. <Modifier Type="COLLISION_GEOMETRY_SIZE_MULT" Value="50%"/>
  355. </AttributeModifier>
  356. <AttributeModifier
  357. id="AttributeMod_AlliedHighTechnologyAttribute"
  358. Category="WEAPON"
  359. Duration="0s"
  360. ModelConditionsSet="HIGH_TECH_EFFECT"
  361. StackingLimit="1"
  362. StartFX="FX_ALL_HighTechnologyUpgrade">
  363. <Modifier Type="RECHARGE_TIME" Value="75%" />
  364. </AttributeModifier>
  365. <AttributeModifier
  366. id="AttributeMod_AlliedAirPowerAttribute"
  367. Category="WEAPON"
  368. Duration="0s"
  369. ModelConditionsSet="AIR_POWER_EFFECT"
  370. StackingLimit="1"
  371. StartFX="FX_ALL_AdvancedAeronauticsUpgrade">
  372. <Modifier Type="HEALTH_MULT" Value="125%" />
  373. <Modifier Type="SHROUD_CLEARING" Value="125%" />
  374. </AttributeModifier>
  375. <AttributeModifier
  376. id="AttributeMod_JapanScoutInfantrySlowAttached"
  377. Duration="0.9s"
  378. StackingLimit="1">
  379. <Modifier Type="SPEED" Value="50%" />
  380. </AttributeModifier>
  381. <!-- StartFX="FX_JAP_BurstDrone_Detach" no worky, kept playing over and over -->
  382. <!-- EndFX="FX_JAP_BurstDrone_Detach" no worky, played several seconds too late -->
  383. <AttributeModifier
  384. id="AttributeModifier_JapanEngineerSprint"
  385. Duration="10s"
  386. ModelConditionsSet="USER_1"
  387. StartFX="FX_NONE"
  388. EndFX="FX_NONE">
  389. <Modifier Type="SPEED" Value="150%" />
  390. <Modifier Type="SUPPRESSABILITY" Value="99999"/>
  391. </AttributeModifier>
  392. <AttributeModifier
  393. id="AttributeModifier_JapanAntiInfantryInfantryBonzai"
  394. Duration="10s"
  395. ArmorSetType="PLAYER_UPGRADE"
  396. ObjectStatusToSet="WEAPON_UPGRADED_02 CAN_CONTEST_GARRISON IMMUNE_TO_BARK"
  397. StartFX="FX_NONE"
  398. EndFX="FX_JAP_BonzaiChargeEnd"
  399. ModelConditionsSet="USER_1">
  400. <Modifier Type="SPEED" Value="150%" />
  401. <Modifier Type="SUPPRESSABILITY" Value="99999"/>
  402. <Modifier Type="ARMOR" Value="100%" />
  403. </AttributeModifier>
  404. <AttributeModifier
  405. id="AttributeModifier_JapanAntiVehicleVehicleTech1EnergizedArmor"
  406. Duration="10s"
  407. ArmorSetType="PLAYER_UPGRADE"
  408. ObjectStatusToSet="GENERIC_TOGGLE_STATE"
  409. StartFX="FX_JAP_Tsunami_DeflectorOn"
  410. EndFX="FX_JAP_Tsunami_DeflectorOff"
  411. ModelConditionsSet="USER_6">
  412. <Modifier Type="SPEED" Value="125%" />
  413. <Modifier Type="ARMOR" Value="50%" />
  414. </AttributeModifier>
  415. <AttributeModifier
  416. id="AttributeModifier_JapanAntiVehicleVehicleTech3RushAttack"
  417. Duration="5s"
  418. ObjectStatusToSet="UNDER_RUSH_ATTACK">
  419. <Modifier Type="SPEED" Value="200%" />
  420. <Modifier Type="SUPPRESSABILITY" Value="99999"/>
  421. </AttributeModifier>
  422. <AttributeModifier
  423. id="AttributeModifier_JapanAntiStructureShipRammingSpeed"
  424. Duration="5s"
  425. EndFX="FX_Japan_ShogunRammingSpeedOff"
  426. ModelConditionsSet="USER_1">
  427. <Modifier Type="SPEED" Value="200%" />
  428. </AttributeModifier>
  429. <AttributeModifier
  430. id="AttributeModifer_SpiderHole"
  431. ObjectStatusToSet="GENERIC_TOGGLE_STATE"
  432. StartFX="FX_Japan_Burrow_IN"
  433. EndFX="FX_Japan_Burrow"
  434. ModelConditionsSet="USER_6">
  435. <Modifier Type="SPEED" Value="0%"/>
  436. </AttributeModifier>
  437. <AttributeModifier
  438. id="AttributeModifer_ShortCircut"
  439. ObjectStatusToSet="GENERIC_TOGGLE_STATE">
  440. <Modifier Type="SPEED" Value="0%"/>
  441. </AttributeModifier>
  442. <!--Japan Naval Power Attribute Modifiers for each Naval unit-->
  443. <AttributeModifier
  444. id="AttributeModifer_JapanNavalPower_JapanAntiVehicleShip"
  445. Category="NONE"
  446. StartFX="FX_JAP_FortifyFleetUpgrade">
  447. <Modifier Type="ARMOR" Value="75%"/>
  448. <Modifier Type="SPEED" Value="125%"/>
  449. <Modifier Type="SHROUD_CLEARING" Value="125%"/>
  450. </AttributeModifier>
  451. <AttributeModifier
  452. id="AttributeModifer_JapanNavalPower_JapanAntiStructureShip"
  453. Category="NONE"
  454. StartFX="FX_JAP_FortifyFleetUpgrade">
  455. <Modifier Type="ARMOR" Value="75%"/>
  456. <Modifier Type="SPEED" Value="125%"/>
  457. <Modifier Type="SHROUD_CLEARING" Value="125%"/>
  458. </AttributeModifier>
  459. <AttributeModifier
  460. id="AttributeModifer_JapanNavalPower_JapanAntiAirShip"
  461. Category="NONE"
  462. StartFX="FX_JAP_FortifyFleetUpgrade">
  463. <Modifier Type="ARMOR" Value="75%"/>
  464. <Modifier Type="SPEED" Value="125%"/>
  465. <Modifier Type="SHROUD_CLEARING" Value="125%"/>
  466. </AttributeModifier>
  467. <AttributeModifier
  468. id="AttributeModifer_JapanNavalPower_JapanNavyScoutShip"
  469. Category="NONE"
  470. StartFX="FX_JAP_FortifyFleetUpgrade">
  471. <Modifier Type="ARMOR" Value="75%"/>
  472. <Modifier Type="SPEED" Value="125%"/>
  473. <Modifier Type="SHROUD_CLEARING" Value="125%"/>
  474. </AttributeModifier>
  475. <!--Japan Advanced Missile Packs Attribute Modifier -->
  476. <AttributeModifier
  477. id="AttributeModifer_JapanAdvancedMissilePacks"
  478. Category="NONE"
  479. ObjectStatusToSet="ADVANCED_MISSILE_PACKS"
  480. StartFX="FX_PlayerPowerGlobalUpgrade">
  481. </AttributeModifier>
  482. <!-- Attribute Modifiers for Emperors Resolve -->
  483. <AttributeModifier
  484. id="AttributeModifer_JapanEmperorsResolve_L1"
  485. Category="NONE"
  486. Duration="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1">
  487. <Modifier Type="SPEED" Value="75%"/>
  488. <Modifier Type="RATE_OF_FIRE" Value="125%"/>
  489. </AttributeModifier>
  490. <AttributeModifier
  491. id="AttributeModifer_JapanEmperorsResolve_L2"
  492. Category="NONE"
  493. Duration="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2"
  494. ModelConditionsSet="USER_10">
  495. <Modifier Type="SPEED" Value="50%"/>
  496. <Modifier Type="RATE_OF_FIRE" Value="150%"/>
  497. </AttributeModifier>
  498. <AttributeModifier
  499. id="AttributeModifer_JapanEmperorsResolve_L3"
  500. Category="NONE"
  501. Duration="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3"
  502. ModelConditionsSet="USER_10">
  503. <Modifier Type="SPEED" Value="25%"/>
  504. <Modifier Type="RATE_OF_FIRE" Value="175%"/>
  505. </AttributeModifier>
  506. <AttributeModifier
  507. id="AttributeModifer_EmperorsStatue"
  508. Category="NONE"
  509. Duration="2s">
  510. <Modifier Type="SPEED" Value="125%"/>
  511. <Modifier Type="RATE_OF_FIRE" Value="200%"/>
  512. <Modifier Type="DAMAGE_MULT" Value="75%"/>
  513. <Modifier Type="EXPERIENCE" Value="200%"/>
  514. <Modifier Type="HEALTH_MULT" Value="110%"/>
  515. </AttributeModifier>
  516. <AttributeModifier
  517. id="AlliedScoutInfantryMaulAttributeModifier"
  518. Category="NONE"
  519. ObjectStatusToSet="IGNORE_AI_COMMAND NO_AUTO_ACQUIRE NO_ATTACK NO_SPECIAL_ABILITY"
  520. Duration="1.5s">
  521. <Modifier Type="SPEED" Value="0%"/>
  522. </AttributeModifier>
  523. <AttributeModifier
  524. id="AlliedScoutInfantryMaulLandedAttributeModifier"
  525. Category="NONE"
  526. ObjectStatusToSet="NO_ATTACK"
  527. ModelConditionsSet="BEING_MAULED"
  528. Duration="2.0s"
  529. />
  530. <AttributeModifier
  531. id="AlliedScoutInfantryMaulOwnerAttributeModifier"
  532. Category="NONE"
  533. ObjectStatusToSet="IGNORE_AI_COMMAND"
  534. Duration="0.5s"
  535. />
  536. <AttributeModifier
  537. id="SovietScoutVehicleAntiInfantryAttributeModifier"
  538. Category="NONE"
  539. ObjectStatusToSet="IGNORE_AI_COMMAND NO_AUTO_ACQUIRE NO_ATTACK NO_SPECIAL_ABILITY"
  540. Duration="1.5s">
  541. <Modifier Type="SPEED" Value="0%"/>
  542. </AttributeModifier>
  543. <AttributeModifier
  544. id="SovietScoutVehicleAntiInfantryLandedAttributeModifier"
  545. Category="NONE"
  546. ObjectStatusToSet="NO_ATTACK"
  547. ModelConditionsSet="BEING_MAULED"
  548. Duration="2.0s"
  549. />
  550. <AttributeModifier
  551. id="SovietScoutVehicleAntiInfantryOwnerAttributeModifier"
  552. Category="NONE"
  553. ObjectStatusToSet="IGNORE_AI_COMMAND"
  554. Duration="0.5s"
  555. />
  556. <AttributeModifier
  557. id="AttributeModifier_InvulnerabilityCrate"
  558. StartFX="FX_ShrinkRay"
  559. EndFX="FX_ShrinkRay"
  560. Duration="20s">
  561. <Modifier Type="INVULNERABLE" Value="100%"/>
  562. </AttributeModifier>
  563. <AttributeModifier
  564. id="AttributeModifier_ReturnToBase"
  565. Duration="30s">
  566. <Modifier Type="SPEED" Value="125%"/>
  567. </AttributeModifier>
  568. <!-- used to trigger detach commando -->
  569. <AttributeModifier
  570. id="AttributeModifier_AlliedCommandoDetonationWeapon"
  571. Category="NONE"
  572. ObjectStatusToSet="EXPLOSIVES_ATTACHED"
  573. Duration="20.0s" />
  574. <!-- used to exclude commando from any fire-on-death weapons -->
  575. <AttributeModifier
  576. id="AttributeModifier_AlliedCommandoDetonationWeaponOwner"
  577. Category="NONE"
  578. ObjectStatusToSet="EXPLOSIVES_DETONATING"
  579. Duration="20.0s" />
  580. <!-- used to make bridges unattackable if they reach 1 health -->
  581. <AttributeModifier
  582. id="AttributeModifier_BridgeImmortalDeath"
  583. Category="NONE"
  584. ObjectStatusToSet="UNATTACKABLE BRIDGE_DEAD" />
  585. <!-- Tech Level Attribute Modifiers for the Japanese Production structures -->
  586. <AttributeModifier
  587. id="AttributeModifer_JapanTech2_JapanBarracks"
  588. Category="LEVEL">
  589. <Modifier Type="HEALTH_MULT" Value="125%"/>
  590. </AttributeModifier>
  591. <AttributeModifier
  592. id="AttributeModifer_JapanTech3_JapanBarracks"
  593. Category="LEVEL">
  594. <Modifier Type="HEALTH_MULT" Value="125%"/>
  595. </AttributeModifier>
  596. <AttributeModifier
  597. id="AttributeModifer_JapanTech2_JapanWarFactory"
  598. Category="LEVEL">
  599. <Modifier Type="HEALTH_MULT" Value="125%"/>
  600. </AttributeModifier>
  601. <AttributeModifier
  602. id="AttributeModifer_JapanTech3_JapanWarFactory"
  603. Category="LEVEL">
  604. <Modifier Type="HEALTH_MULT" Value="125%"/>
  605. </AttributeModifier>
  606. <AttributeModifier
  607. id="AttributeModifer_JapanTech2_JapanNavalYard"
  608. Category="LEVEL">
  609. <Modifier Type="HEALTH_MULT" Value="125%"/>
  610. </AttributeModifier>
  611. <AttributeModifier
  612. id="AttributeModifer_JapanTech3_JapanNavalYard"
  613. Category="LEVEL">
  614. <Modifier Type="HEALTH_MULT" Value="125%"/>
  615. </AttributeModifier>
  616. <AttributeModifier
  617. id="AttributeModifier_SlowSelfWhileGrinding"
  618. Category="NONE"
  619. Duration="0.5s">
  620. <Modifier Type="SPEED" Value="0%"/>
  621. </AttributeModifier>
  622. <!--
  623. // Handicap penalty settings for multiplayer/skirmish. Handicapping Build speed for each setting is done in GameData.ini under "HandicapBuildSpeed".
  624. // Note: HandicapPercent5 currently corresponds to a -5% handicap setting in the UI. Likewise for all the other settings.
  625. // The UI currently denotes handicap settings as negatives. Internally I've left handicap settings as positive values.
  626. // For example full handicap mode is the -100% setting in the UI. This corresponds to HandicapPercent100. Just wanted to make that clear.
  627. -->
  628. <AttributeModifier
  629. id="HandicapPercent5"
  630. Category="LEVEL"
  631. Duration="0s">
  632. <Modifier Type="DAMAGE_MULT" Value="95%"/>
  633. <Modifier Type="HEALTH_MULT" Value="95%"/>
  634. <Modifier Type="RECHARGE_TIME" Value="105%"/>
  635. </AttributeModifier>
  636. <AttributeModifier
  637. id="HandicapPercent10"
  638. Category="LEVEL"
  639. Duration="0s">
  640. <Modifier Type="DAMAGE_MULT" Value="90%"/>
  641. <Modifier Type="HEALTH_MULT" Value="90%"/>
  642. <Modifier Type="RECHARGE_TIME" Value="110%"/>
  643. </AttributeModifier>
  644. <AttributeModifier
  645. id="HandicapPercent15"
  646. Category="LEVEL"
  647. Duration="0s">
  648. <Modifier Type="DAMAGE_MULT" Value="85%"/>
  649. <Modifier Type="HEALTH_MULT" Value="85%"/>
  650. <Modifier Type="RECHARGE_TIME" Value="115%"/>
  651. </AttributeModifier>
  652. <AttributeModifier
  653. id="HandicapPercent20"
  654. Category="LEVEL"
  655. Duration="0s">
  656. <Modifier Type="DAMAGE_MULT" Value="80%"/>
  657. <Modifier Type="HEALTH_MULT" Value="80%"/>
  658. <Modifier Type="RECHARGE_TIME" Value="120%"/>
  659. </AttributeModifier>
  660. <AttributeModifier
  661. id="HandicapPercent25"
  662. Category="LEVEL"
  663. Duration="0s">
  664. <Modifier Type="DAMAGE_MULT" Value="75%"/>
  665. <Modifier Type="HEALTH_MULT" Value="75%"/>
  666. <Modifier Type="RECHARGE_TIME" Value="125%"/>
  667. </AttributeModifier>
  668. <AttributeModifier
  669. id="HandicapPercent30"
  670. Category="LEVEL"
  671. Duration="0s">
  672. <Modifier Type="DAMAGE_MULT" Value="70%"/>
  673. <Modifier Type="HEALTH_MULT" Value="70%"/>
  674. <Modifier Type="RECHARGE_TIME" Value="130%"/>
  675. </AttributeModifier>
  676. <AttributeModifier
  677. id="HandicapPercent35"
  678. Category="LEVEL"
  679. Duration="0s">
  680. <Modifier Type="DAMAGE_MULT" Value="65%"/>
  681. <Modifier Type="HEALTH_MULT" Value="65%"/>
  682. <Modifier Type="RECHARGE_TIME" Value="135%"/>
  683. </AttributeModifier>
  684. <AttributeModifier
  685. id="HandicapPercent40"
  686. Category="LEVEL"
  687. Duration="0s">
  688. <Modifier Type="DAMAGE_MULT" Value="60%"/>
  689. <Modifier Type="HEALTH_MULT" Value="60%"/>
  690. <Modifier Type="RECHARGE_TIME" Value="140%"/>
  691. </AttributeModifier>
  692. <AttributeModifier
  693. id="HandicapPercent45"
  694. Category="LEVEL"
  695. Duration="0s">
  696. <Modifier Type="DAMAGE_MULT" Value="55%"/>
  697. <Modifier Type="HEALTH_MULT" Value="55%"/>
  698. <Modifier Type="RECHARGE_TIME" Value="145%"/>
  699. </AttributeModifier>
  700. <AttributeModifier
  701. id="HandicapPercent50"
  702. Category="LEVEL"
  703. Duration="0s">
  704. <Modifier Type="DAMAGE_MULT" Value="50%"/>
  705. <Modifier Type="HEALTH_MULT" Value="50%"/>
  706. <Modifier Type="RECHARGE_TIME" Value="150%"/>
  707. </AttributeModifier>
  708. <AttributeModifier
  709. id="HandicapPercent55"
  710. Category="LEVEL"
  711. Duration="0s">
  712. <Modifier Type="DAMAGE_MULT" Value="45%"/>
  713. <Modifier Type="HEALTH_MULT" Value="45%"/>
  714. <Modifier Type="RECHARGE_TIME" Value="155%"/>
  715. </AttributeModifier>
  716. <AttributeModifier
  717. id="HandicapPercent60"
  718. Category="LEVEL"
  719. Duration="0s">
  720. <Modifier Type="DAMAGE_MULT" Value="40%"/>
  721. <Modifier Type="HEALTH_MULT" Value="40%"/>
  722. <Modifier Type="RECHARGE_TIME" Value="160%"/>
  723. </AttributeModifier>
  724. <AttributeModifier
  725. id="HandicapPercent65"
  726. Category="LEVEL"
  727. Duration="0s">
  728. <Modifier Type="DAMAGE_MULT" Value="35%"/>
  729. <Modifier Type="HEALTH_MULT" Value="35%"/>
  730. <Modifier Type="RECHARGE_TIME" Value="165%"/>
  731. </AttributeModifier>
  732. <AttributeModifier
  733. id="HandicapPercent70"
  734. Category="LEVEL"
  735. Duration="0s">
  736. <Modifier Type="DAMAGE_MULT" Value="30%"/>
  737. <Modifier Type="HEALTH_MULT" Value="30%"/>
  738. <Modifier Type="RECHARGE_TIME" Value="170%"/>
  739. </AttributeModifier>
  740. <AttributeModifier
  741. id="HandicapPercent75"
  742. Category="LEVEL"
  743. Duration="0s">
  744. <Modifier Type="DAMAGE_MULT" Value="25%"/>
  745. <Modifier Type="HEALTH_MULT" Value="25%"/>
  746. <Modifier Type="RECHARGE_TIME" Value="175%"/>
  747. </AttributeModifier>
  748. <AttributeModifier
  749. id="HandicapPercent80"
  750. Category="LEVEL"
  751. Duration="0s">
  752. <Modifier Type="DAMAGE_MULT" Value="20%"/>
  753. <Modifier Type="HEALTH_MULT" Value="20%"/>
  754. <Modifier Type="RECHARGE_TIME" Value="180%"/>
  755. </AttributeModifier>
  756. <AttributeModifier
  757. id="HandicapPercent85"
  758. Category="LEVEL"
  759. Duration="0s">
  760. <Modifier Type="DAMAGE_MULT" Value="15%"/>
  761. <Modifier Type="HEALTH_MULT" Value="15%"/>
  762. <Modifier Type="RECHARGE_TIME" Value="185%"/>
  763. </AttributeModifier>
  764. <AttributeModifier
  765. id="HandicapPercent90"
  766. Category="LEVEL"
  767. Duration="0s">
  768. <Modifier Type="DAMAGE_MULT" Value="10%"/>
  769. <Modifier Type="HEALTH_MULT" Value="10%"/>
  770. <Modifier Type="RECHARGE_TIME" Value="190%"/>
  771. </AttributeModifier>
  772. <AttributeModifier
  773. id="HandicapPercent95"
  774. Category="LEVEL"
  775. Duration="0s">
  776. <Modifier Type="DAMAGE_MULT" Value="5%"/>
  777. <Modifier Type="HEALTH_MULT" Value="5%"/>
  778. <Modifier Type="RECHARGE_TIME" Value="195%"/>
  779. </AttributeModifier>
  780. <AttributeModifier
  781. id="HandicapPercent100"
  782. Category="LEVEL"
  783. Duration="0s">
  784. <Modifier Type="DAMAGE_MULT" Value="1%"/>
  785. <Modifier Type="HEALTH_MULT" Value="1%"/>
  786. <Modifier Type="RECHARGE_TIME" Value="200%"/>
  787. </AttributeModifier>
  788. <AttributeModifier
  789. id="AttributeModifer_CryoBeam_02"
  790. Category="WEAPON">
  791. <Modifier Type="SPEED" Value="80%"/>
  792. <Modifier Type="RATE_OF_FIRE" Value="80%"/>
  793. <Modifier Type="PRODUCTION" Value="80%"/>
  794. </AttributeModifier>
  795. <AttributeModifier
  796. id="AttributeModifer_CryoBeam_04"
  797. Category="WEAPON">
  798. <Modifier Type="SPEED" Value="60%"/>
  799. <Modifier Type="RATE_OF_FIRE" Value="60%"/>
  800. <Modifier Type="PRODUCTION" Value="60%"/>
  801. </AttributeModifier>
  802. <AttributeModifier
  803. id="AttributeModifer_CryoBeam_06"
  804. Category="WEAPON">
  805. <Modifier Type="SPEED" Value="40%"/>
  806. <Modifier Type="RATE_OF_FIRE" Value="40%"/>
  807. <Modifier Type="PRODUCTION" Value="40%"/>
  808. </AttributeModifier>
  809. <AttributeModifier
  810. id="AttributeModifer_CryoBeam_08"
  811. Category="WEAPON">
  812. <Modifier Type="SPEED" Value="20%"/>
  813. <Modifier Type="RATE_OF_FIRE" Value="20%"/>
  814. <Modifier Type="PRODUCTION" Value="20%"/>
  815. </AttributeModifier>
  816. <AttributeModifier
  817. id="AttributeModifer_CryoBeam_10"
  818. Category="WEAPON"
  819. StartFX="FX_Freeze"
  820. EndFX="FX_UnFreeze"
  821. Shader="ShaderOverride_ObjectsFrozen"
  822. ObjectStatusToSet="UNDER_FROZEN"
  823. ModelConditionsSet="FROZEN">
  824. <Modifier Type="SPEED" Value="0%"/>
  825. <Modifier Type="RATE_OF_FIRE" Value="0%"/>
  826. <Modifier Type="PRODUCTION" Value="0.01%"/>
  827. </AttributeModifier>
  828. <AttributeModifier
  829. id="AttributeMod_PacifierVision_UnDeployed"
  830. Duration="9999s">
  831. <Modifier Type="VISION" Value="28%"/>
  832. </AttributeModifier>
  833. <AttributeModifier
  834. id="AttributeMod_MortarCycleVision_Mortars"
  835. Duration="9999s">
  836. <Modifier Type="VISION" Value="167%"/>
  837. </AttributeModifier>
  838. <AttributeModifier
  839. id="AttributeMod_GigaFortressVision_Head"
  840. Duration="9999s">
  841. <Modifier Type="VISION" Value="147%"/>
  842. </AttributeModifier>
  843. <AttributeModifier
  844. id="AttributeMod_HarbingerGunshipVision_GunMode"
  845. Duration="9999s">
  846. <Modifier Type="VISION" Value="76%"/>
  847. </AttributeModifier>
  848. <!--Allied 03 Custom Attribute-->
  849. <AttributeModifier
  850. id="AttributeMod_A03_RiptideSlower"
  851. Duration="999s"
  852. StackingLimit="1">
  853. <Modifier Type="SPEED" Value="50%" />
  854. </AttributeModifier>
  855. <AttributeModifier
  856. id="AttributeModifier_UnderRepair"
  857. Category="NONE"
  858. ObjectStatusToSet="UNDERGOING_REPAIR"
  859. Duration="1s"/>
  860. <AttributeModifier
  861. id="JapanScoutInfantryBombWeapon_SelfModifier"
  862. Category="NONE"
  863. ModelConditionsSet="USER_1"
  864. Duration="=$JAPAN_BURST_DRONE_SELF_DESTRUCT_TIMER"
  865. />
  866. <!--Commanders challenge custom modifier-->
  867. <AttributeModifier
  868. id="AttributeMod_CC_InvisibleCryoCopterShrinkRay"
  869. inheritFrom="AttributeMod_AlliedSupportAircraftShrinkRay"
  870. Duration="9999s"/>
  871. <!-- please add new modifiers before these handicaps -->
  872. </AssetDeclaration>