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- <?xml version="1.0" encoding="us-ascii"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset">
- <Includes>
- <Include type="all" source="FXListSoviet.xml"/>
- <Include type="all" source="FXListAllied.xml"/>
- <Include type="all" source="FXListJapan.xml"/>
- <Include type="all" source="FXListAudio.xml"/>
- <Include type="all" source="FXListCivilian.xml"/>
- <Include type="all" source="FXListForceFeedback.xml"/>
-
- <Include type="all" source="ART:FXDepthLUTMono.xml" />
- </Includes>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Neutral_FlingableExplodingBarrelExplosion">
- <NuggetList>
- <Sound Value="S01_BarrelTank_Explode" />
- <Sound Value="Y02_CryoBarrel_Explosion2" />
- <ParticleSystem
- Particle="AlliedArtilleryExplosionEmbers"
- OrientToObject="false" />
- <ParticleSystem
- Particle="AlliedArtilleryExplosionFlash"
- OrientToObject="false" />
- <ParticleSystem
- Particle="AlliedArtilleryExplosionLight"
- OrientToObject="false" />
- <ParticleSystem
- Particle="AlliedArtilleryExplosionShockwave"
- OrientToObject="false" />
- <ParticleSystem
- Particle="AlliedArtilleryExplosionCenterFire"
- OrientToObject="false" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "15" >
- </TerrainScorch>
- <ViewShake
- Type = "SEVERE" />
- <!-- Water FX -->
- <ParticleSystem
- Particle="AlliedArtilleryExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="AlliedArtilleryExplosionWaterMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_LevelUp01">
- <NuggetList>
- <Sound Value="VeterancyLevelUp"/>
- <ParticleSystem Particle="Chevron01">
- <Offset x="0.0" y="0.0" z="30.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="ChevronFlash01">
- <Offset x="0.0" y="0.0" z="25.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="ChevronUpFlash"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_LevelUp02">
- <NuggetList>
- <Sound Value="VeterancyLevelUp"/>
- <ParticleSystem Particle="Chevron02">
- <Offset x="0.0" y="0.0" z="30.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="ChevronFlash02">
- <Offset x="0.0" y="0.0" z="25.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="ChevronUpFlash"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_LevelUp03">
- <NuggetList>
- <Sound Value="VeterancyLevelUpHeroic"/>
- <ParticleSystem Particle="Chevron03">
- <Offset x="0.0" y="0.0" z="30.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="ChevronFlash03">
- <Offset x="0.0" y="0.0" z="25.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="ChevronUpFlash"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Freeze">
- <NuggetList>
- <Sound Value="UnitFreeze"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_UnFreeze">
- <NuggetList>
- <Sound Value="UnitUnFreeze"/>
- </NuggetList>
- </FXList>
- <!-- Handles Missing FX or FX that have been removed -->
- <FXList id="FX_ErrorMissing">
- <NuggetList>
- </NuggetList>
- </FXList>
- <!-- This is a legacy FXList that was pointing to old GDI Systems-->
- <FXList id="FX_YU_Hotel02_Explode">
- <NuggetList>
- <ParticleSystem Particle="Civ_Destruction_Med">
- <Offset x="0.0" y="0.0" z="25.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- This is a legacy FXList that was pointing to old GDI Systems-->
- <FXList id="FX_BuildDamaged_Large">
- <NuggetList>
- </NuggetList>
- </FXList>
-
- <!-- This is a legacy FXList that was pointing to old GDI Systems-->
- <FXList id="FX_BuildRubble_Large">
- <NuggetList>
- </NuggetList>
- </FXList>
- <FXList id="FX_Repair">
- <NuggetList>
- <Sound Value="RepairSparks"/>
- <ParticleSystem Particle="RepairSparks"/>
- <ParticleSystem Particle="RepairLight"/>
- </NuggetList>
- </FXList>
- <!-- FX VEHICLE CRUSH hooked to base parked car -->
- <FXList id="FX_VehicleCrush">
- <NuggetList>
- <Sound Value="VehicleCrushMetal"/>
- <DynamicDecal
- Decal = "FXNukeMarkA"
- Size = "30"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "1s"
- OpacityFadeTimeTwo = "4s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "5s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- <ParticleSystem
- Particle="Soviet_SickleLand_Dirt"/>
- <ParticleSystem
- Particle="Soviet_SickleLand_Dust"/>
- </NuggetList>
- </FXList>
- <!-- FX ROCK CRUSH hooked to base crushabel obstacle -->
- <FXList id="FX_RockCrush">
- <NuggetList>
- <Sound Value="RockCrush"/>
- <ParticleSystem
- Particle="Soviet_SickleLand_Dirt"/>
- <ParticleSystem
- Particle="Soviet_SickleLand_Dust"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++ for S02 ++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_GateOpenAudio">
- <NuggetList>
- <Sound Value="S02_CageOpen"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <!-- Handles death voice for Allied AntiGroundAircraft -->
- <FXList id="FX_ALL_AntiGroundAircraft_VoiceDie">
- <NuggetList>
- <Sound RequiredSourceModelConditions="FLYING" Value="TEMP_RA2_AlliedAir_VoiceCrash"/>
- <Sound ExcludedSourceModelConditions="FLYING" Value="GDI_Generic_VoiceDieMS"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_AntiGroundAircraft_VoiceDie">
- <NuggetList>
- <Sound RequiredSourceModelConditions="FLYING" Value="TEMP_RA2_SovietAir_VoiceCrash"/>
- <Sound ExcludedSourceModelConditions="FLYING" Value="GDI_Generic_VoiceDieMS"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_BomberAircraft_VoiceDie">
- <NuggetList>
- <Sound RequiredSourceModelConditions="FLYING" Value="TEMP_RA2_SovietAir_VoiceCrash"/>
- <Sound ExcludedSourceModelConditions="FLYING" Value="GDI_Generic_VoiceDieMS"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_FighterAircraft_VoiceDie">
- <NuggetList>
- <Sound RequiredSourceModelConditions="FLYING" Value="TEMP_RA2_SovietAir_VoiceCrash"/>
- <Sound ExcludedSourceModelConditions="FLYING" Value="GDI_Generic_VoiceDieMS"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_NONE">
- <NuggetList>
- </NuggetList>
- </FXList>
- <FXList id="FX_NONECritS" inheritFrom="FX_NONE">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"/>
- </NuggetList>
- </FXList>
-
- <FXList id="FX_NONECrit" inheritFrom="FX_NONE">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"/>
- </NuggetList>
- </FXList>
-
- <FXList id="FX_DebrisHitGround">
- <NuggetList>
- <Sound Value="ImpactDebrisHitsGround"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_DebrisHitWater">
- <NuggetList>
- <Sound Value="ImpactDebrisHitsWaterMS"/>
- <ParticleSystem
- Particle="FXDebrisWaterWave"
- OrientToObject = "false">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXDebrisWaterSplashSmall"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXDebrisWaterFrothSmall"
- OrientToObject = "false">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXDebrisWaterMistSmall"
- OrientToObject = "false">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <FXList id="FX_VehicleHitProp">
- <NuggetList>
- </NuggetList>
- </FXList>
- <FXList id="FX_PlayerPowerGlobalUpgrade">
- <NuggetList>
- <ParticleSystem
- Particle="PlayerPowerUpgrade"
- OrientToObject = "false">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- </AssetDeclaration>
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