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|
- <?xml version="1.0" encoding="us-ascii"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset">
- <Includes>
- <Include type="all" source="ART:FXNukeMarkA.xml"/>
- <Include type="all" source="ART:FXHole.xml"/>
- <Include type="all" source="ART:EX_MechaFootprint.xml"/>
-
- </Includes>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_PsychicInhibitor_DieAudio">
- <NuggetList>
- <Sound Value="JAP_PsychicInhibitor_DieExplosion" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_FinalSquadron_FlareAudio">
- <NuggetList>
- <Sound Value="JAP_FinalSquadron_Flare" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanPearlLaserFire">
- <NuggetList>
-
- <ParticleSystem
- Particle="JapanPearlLaserFireSW"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanPearlLaserFireSW2"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanBattleshipFireWake"
- OrientToObject = "true"/>
-
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanPearlLaserHit">
- <NuggetList>
- <ParticleSystem
- Particle="JapanPearlSweepEmbers"
- OrientToObject="false" />
- <ParticleSystem
- Particle="JapanPearlSweepVapor"
- OrientToObject="false" />
- <ParticleSystem
- Particle="JapanPearlSweepFlash"
- OrientToObject="false" />
- <ParticleSystem
- Particle="JapanPearlSweepLight"
- OrientToObject="false" />
- <ParticleSystem
- Particle="JapanPearlSweepSW"
- OrientToObject="false" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "15" >
- </TerrainScorch>
- <ViewShake
- Type = "SUBTLE" />
- <!-- Water FX -->
- <ParticleSystem
- Particle="JapanPearlSweepMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanPearlSweepWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanPearlLaserHitVet">
- <NuggetList>
- <ParticleSystem
- Particle="JapanPearlSweepEmbersVet"
- OrientToObject="false" />
- <ParticleSystem
- Particle="JapanPearlSweepVaporVet"
- OrientToObject="false" />
- <ParticleSystem
- Particle="JapanPearlSweepFlashVet"
- OrientToObject="false" />
- <ParticleSystem
- Particle="JapanPearlSweepLightVet"
- OrientToObject="false" />
- <ParticleSystem
- Particle="JapanPearlSweepSWVet"
- OrientToObject="false" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "15" >
- </TerrainScorch>
- <ViewShake
- Type = "SUBTLE" />
- <!-- Water FX -->
- <ParticleSystem
- Particle="JapanPearlSweepMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanPearlSweepWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_TenguDie">
- <NuggetList>
- <Sound RequiredSourceModelConditions="USER_1" Value="JAP_JetTengu_VoiceFalling"/>
- <!-- <Sound Value="RA3VehicleExplosionMedium" /> moved to dying and collpase OCL's -->
- <ParticleSystem
- Particle="JapanVehicleMainExplosion"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanVehicleMainLight"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanVehicleMainSmoke"
- OrientToObject="true">
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_RocketAngelDie">
- <NuggetList>
- <Sound Value="JAP_RocketAngel_DieExplosion" />
- <ParticleSystem
- Particle="JapanVehicleMainExplosion"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanVehicleMainLight"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanVehicleMainSmoke"
- OrientToObject="true">
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_ChopperVxDie">
- <NuggetList>
- <Sound RequiredSourceModelConditions="USER_1" Value="JAP_ChopperVX_VoiceFalling"/>
- <!-- <Sound ExcludedSourceModelConditions="USER_1" Value="GDI_Generic_VoiceDieMS"/> -->
- <!-- <Sound Value="RA3VehicleExplosionMedium" /> moved to dying and collapse OCL's -->
- <ParticleSystem
- Particle="JapanVehicleMainExplosion"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanVehicleMainLight"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanVehicleMainSmoke"
- OrientToObject="true">
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_YurikoShieldHitLargeMajor">
- <NuggetList>
- <Sound Value="JAP_Yuriko_PsychicShieldRepel_Impact"/>
- <ParticleSystem
- Particle="YurikoShieldHitLargeMajorWaves"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoShieldHitLargeFlash"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoShieldHitLargeSparks"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoShieldHitLargeLight"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_YurikoShieldHitLargeMinor">
- <NuggetList>
- <Sound Value="JAP_Yuriko_PsychicShieldRepel_Impact"/>
- <ParticleSystem
- Particle="YurikoShieldHitLargeMinorWaves"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_YurikoShieldHitSmallMajor">
- <NuggetList>
- <Sound Value="JAP_Yuriko_PsychicShieldRepel_Impact"/>
- <ParticleSystem
- Particle="YurikoShieldHitSmallMajorWaves"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoShieldHitSmallFlash"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoShieldHitSmallSparks"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoShieldHitSmallLight"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_YurikoShieldHitSmallMinor">
- <NuggetList>
- <Sound Value="JAP_Yuriko_PsychicShieldRepel_Impact"/>
- <ParticleSystem
- Particle="YurikoShieldHitSmallMinorWaves"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_FortifyFleetUpgrade">
- <NuggetList>
- <Sound Value="JAP_FortifiedFleet"/>
- <ParticleSystem
- Particle="PlayerPowerUpgrade"
- OrientToObject = "false">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_BalloonBomb_Drop">
- <NuggetList>
- <!-- <Sound Value="JAP_BalloonBomb_Drop"/> -->
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_BalloonBombWhistle">
- <NuggetList>
- <Sound Value="JAP_BalloonBomb_Whistle"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Japan_YariTorpedoFire">
- <NuggetList>
- <ParticleSystem Particle="SPTorpdeoFireBubbles">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Japan_DefenderVX_Fire">
- <NuggetList>
- <ParticleSystem Particle="JapanDVX_FireGlow"
- OrientToObject="true">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="JapanDVX_FireVapor"
- OrientToObject="true">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_EmperorSpawn">
- <NuggetList>
- <ParticleSystem Particle="JapanEmperorSpawnFX" >
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_EmperorSpawn_L2">
- <NuggetList>
- <ParticleSystem Particle="JapanEmperorSpawn_L2" >
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_EmperorSpawn_L3">
- <NuggetList>
- <ParticleSystem Particle="JapanEmperorSpawn_L3" >
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Japan_DefenderVX_Fire_Vet">
- <NuggetList>
- <ParticleSystem Particle="JapanDVX_FireGlow_Vet"
- OrientToObject="true">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="JapanDVX_FireVapor_Vet"
- OrientToObject="true">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Japan_ChopperVX_Fire">
- <NuggetList>
- <ParticleSystem Particle="JapanVXChopper_FireGlow"
- OrientToObject="true">
- <Offset x="5.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="JapanVXChopper_FireVapor"
- OrientToObject="true">
- <Offset x="10.0" y="0.0" z="-2.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Japan_ChopperVX_FireVet">
- <NuggetList>
- <ParticleSystem Particle="JapanVXChopper_FireGlowVet"
- OrientToObject="true">
- <Offset x="5.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="JapanVXChopper_FireVaporVet"
- OrientToObject="true">
- <Offset x="10.0" y="0.0" z="-2.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Japan_ChopperVX_Fire2">
- <NuggetList>
- <ParticleSystem Particle="JapanVXChopper_FireGlow"
- OrientToObject="true">
- <Offset x="-1" y="-4.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="JapanVXChopper_FireVapor"
- OrientToObject="true">
- <Offset x="5" y="0.0" z="-2.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Japan_ChopperVX_Fire2Vet">
- <NuggetList>
- <ParticleSystem Particle="JapanVXChopper_FireGlowVet"
- OrientToObject="true">
- <Offset x="-1" y="-4.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="JapanVXChopper_FireVaporVet"
- OrientToObject="true">
- <Offset x="5" y="0.0" z="-2.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Japan_ShogunRammingSpeedOff">
- <NuggetList>
- <Sound Value="JAP_ShogunBattleship_RammingSpeedShieldOff"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_YariSubKamikazeExplosion">
- <NuggetList>
- <Sound Value="JAP_YariSub_KamikazeExplo"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_YariSubSurface">
- <NuggetList>
- <ParticleSystem
- Particle="JapanNavyScoutSurfaceWake"
- OrientToObject="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_SuddenDisguise">
- <NuggetList>
- <!-- no worky, plays both sounds regardless of model condition -->
- <!--
- <Sound RequiredSourceModelConditions="DISGUISED" Value="JAP_SuddenTransport_DisguiseOff"/>
- <Sound ExcludedSourceModelConditions="DISGUISED" Value="JAP_SuddenTransport_DisguiseOn"/>
- sound moved to SpecialDisguiseUpdateModule so it understands "ownership"
- -->
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_Tsunami_DeflectorOn">
- <NuggetList>
- <Sound Value="JAP_Tsunami_DeflectorOnMS" />
- <ParticleSystem
- Particle="Allied_ShrinkRayGlow"
- OrientToObject = "true" >
- <Offset x="0.0" y="3.0" z="0.0" />
- </ParticleSystem>
- <ParticleSystem
- Particle="Allied_ShrinkRayGlow02"
- OrientToObject = "true" >
- <Offset x="0.0" y="3.0" z="0.0" />
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_Tsunami_DeflectorOff">
- <NuggetList>
- <Sound Value="JAP_Tsunami_DeflectorOffMS" />
- <ParticleSystem
- Particle="Allied_ShrinkRayGlow"
- OrientToObject = "true" >
- <Offset x="0.0" y="3.0" z="0.0" />
- </ParticleSystem>
- <ParticleSystem
- Particle="Allied_ShrinkRayGlow02"
- OrientToObject = "true" >
- <Offset x="0.0" y="3.0" z="0.0" />
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_ImperialWarrior_SwordImpact">
- <NuggetList>
- <Sound Value="JAP_ImperialWarrior_WeaponImpactFlesh_Sword" />
- <ParticleSystem
- Particle="Blood"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_BonzaiChargeEnd">
- <NuggetList>
- <Sound ExcludedSourceModelConditions="DYING" Value="JAP_ImperialWarrior_Weapon_SwordSheath" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_WallHub_Die">
- <NuggetList>
- <Sound Value="JAP_Wall_Die" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_WallSegment_Die">
- <NuggetList>
- <Sound Value="JAP_Wall_Die" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAntiAirShipTransitionToWater">
- <NuggetList>
- <Sound Value="JAP_OreCollector_WaterSplashMS" />
- <ParticleSystem Particle="SeaWing_Water">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SeaWing_Froth">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SeaWing_Wave">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAntiAirShipTransitionToAir">
- <NuggetList>
- <Sound Value="JAP_OreCollector_WaterSplashMS" />
- <ParticleSystem Particle="SeaWing_Water2">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SeaWing_Froth2">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SeaWing_Wave2">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAntiAirShipDie">
- <NuggetList>
- <Sound Value="ALL_JetFighter_Die" />
- <ParticleSystem Particle="AlliedDieRays">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="AlliedDieFlash">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="AlliedDieGlow">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_BurstDrone_Detach">
- <NuggetList>
- <Sound Value="JAP_BurstDrone_Detach" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_KingOni_LaserChargeUp">
- <NuggetList>
- <Sound Value="JAP_KingOni_LaserChargeUp" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAutoCannonMuzzleFlash">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanAutoCannonMuzzle"
- OrientToObject = "true">
- <Offset x="0.0" y="0.0" z="0.0" />
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanAutoCannonMuzzleFlash"
- OrientToObject = "true">
- <Offset x="0.0" y="0.0" z="0.0" />
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanAutoCannonFireLight"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAutoCannonMuzzleFlash_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanAutoCannonMuzzle_Vet"
- OrientToObject = "true">
- <Offset x="0.0" y="0.0" z="0.0" />
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanAutoCannonMuzzleFlash_Vet"
- OrientToObject = "true">
- <Offset x="0.0" y="0.0" z="0.0" />
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanAutoCannonFireLight_Vet"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAutoCannonMuzzleFlashAir">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanAutoCannonMuzzleAir"
- OrientToObject = "true">
- <Offset x="0.0" y="0.0" z="0.0" />
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanAutoCannonMuzzleFlash"
- OrientToObject = "true">
- <Offset x="0.0" y="0.0" z="0.0" />
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanAutoCannonFireLight"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAutoCannonMuzzleFlashAirVet">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanAutoCannonMuzzleAir_Vet"
- OrientToObject = "true">
- <Offset x="0.0" y="0.0" z="0.0" />
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanAutoCannonMuzzleFlash"
- OrientToObject = "true">
- <Offset x="0.0" y="0.0" z="0.0" />
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanAutoCannonFireLight_Vet"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_DeathRocketAngel">
- <NuggetList>
- <!-- Play only if on land -->
- <ParticleSystem
- Particle="FXDebrisLandDustSmall"
- OrientToObject = "false"
- OnlyIfOnLand ="true">
- </ParticleSystem>
- <!-- Play only if on water -->
- <ParticleSystem
- Particle="FXDebrisWaterWaveMedium"
- OrientToObject = "false"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXDebrisWaterSplashMedium"
- OrientToObject = "false"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXDebrisWaterFrothMedium"
- OrientToObject = "false"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXDebrisWaterMistMedium"
- OrientToObject = "false"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanSuperWeaponAdvancedHit">
- <NuggetList>
- <ParticleSystem Particle="JapanPsyonicBlastAdditive"/>
- <ParticleSystem Particle="JapanPsyonicBlastDistortion"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAirMissileMuzzleFlash">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanAirMissileFireFlash"
- OrientToObject = "true">
- <Offset x="0.0" y="0.0" z="0.0" />
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAutoAirCannonHit">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitFlash"/>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitExplosion"/>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitSparkUp"
- OrientToObject = "true"
- Ricochet="true"/>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanAutoAirCannonHitCrit" inheritFrom="FX_JapanAutoAirCannonHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanAutoAirCannonHitCritS" inheritFrom="FX_JapanAutoAirCannonHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAutoCannonHit">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitFlash"/>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitExplosion"/>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitSpark"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanAutoCannonHitCrit" inheritFrom="FX_JapanAutoCannonHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanAutoCannonHitCritS" inheritFrom="FX_JapanAutoCannonHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAutoCannonHit_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitFlashVet"/>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitSpark"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitLightVet">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAutoCannonHitBlood">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitFlash"/>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitExplosion"/>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitSpark"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="Blood"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanAutoCannonHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_WaterTorpedoExplosion">
- <NuggetList>
- <Sound Value="JAP_YariSub_TorpedoExplo" />
- <ParticleSystem
- Particle="JapanTorpedoHit_Flash"/>
- <ParticleSystem
- Particle="Torpedo_Hit_water"/>
- <ParticleSystem
- Particle="Torpedo_Water_Ripple"/>
- <ParticleSystem
- Particle="Torpedo_Hit_Froth"/>
- <ParticleSystem
- Particle="JapanTorpedoHit_Spark"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_WaterTorpedoExplosion_Vet">
- <NuggetList>
- <Sound Value="JAP_YariSub_TorpedoExplo" />
- <ParticleSystem
- Particle="JapanTorpedoHit_Flash_Vet"/>
- <ParticleSystem
- Particle="Torpedo_Hit_water"/>
- <ParticleSystem
- Particle="Torpedo_Water_Ripple"/>
- <ParticleSystem
- Particle="Torpedo_Hit_Froth"/>
- <ParticleSystem
- Particle="JapanTorpedoHit_Spark_Vet"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanTankGun">
- <NuggetList>
- <ParticleSystem
- Particle="JapanTankShootFire"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanTankShootFire01"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanTankShootFire02"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanTankShootFlash"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanTankShootLight"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanTankGunHeroic">
- <NuggetList>
- <ParticleSystem
- Particle="JapanTankShootFire_Vet"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanTankShootFire01_Vet"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanTankShootFire02_Vet"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanTankShootFlash_Vet"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanTankShootLight_Vet"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanTankHit">
- <NuggetList>
- <ParticleSystem
- Particle="Japan_ImpactMed_Fire"
- OrientToObject="true" />
- <ParticleSystem
- Particle="Japan_ImpactMed_Flash"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanTankHit_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="Japan_ImpactMed_Fire_Vet"
- OrientToObject="true" />
- <ParticleSystem
- Particle="Japan_ImpactMed_Flash_Vet"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanTankMiss">
- <NuggetList>
- <Sound Value="JAP_Tsunami_WeaponImpact" />
- <ParticleSystem
- Particle="Japan_ImpactMed_Fire"
- OrientToObject="true" />
- <ParticleSystem
- Particle="Japan_ImpactMed_Flash"
- OrientToObject="true" />
- <ParticleSystem
- Particle="Japan_Impact_Flash"
- OrientToObject="true" />
- <ParticleSystem
- Particle="Japan_ImpactMed_Dust"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanTankMiss_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="Japan_ImpactMed_Fire_Vet"
- OrientToObject="true" />
- <ParticleSystem
- Particle="Japan_ImpactMed_Flash_Vet"
- OrientToObject="true" />
- <ParticleSystem
- Particle="Japan_Impact_Flash_Vet"
- OrientToObject="true" />
- <ParticleSystem
- Particle="Japan_ImpactMed_Dust"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanSquadronDeathExplosion">
- <NuggetList>
- <Sound Value="JAP_FinalSquadron_AirplaneCrash" />
- <ParticleSystem Particle="JapanSquadronDeathExplosion"/>
- <ParticleSystem Particle="JapanSquadronDeathExplosionLight"/>
- <ParticleSystem Particle="JapanSquadronDeathExplosionWake" OnlyIfOnWater ="true"/>
-
- <ForceFeedback Event="JapanSquadronDeathExplosionRumble" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "15" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanTankHitCrit" inheritFrom="FX_JapanTankHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanTankHitCritS" inheritFrom="FX_JapanTankHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanForceWaveHit">
- <NuggetList>
- <ParticleSystem
- Particle="JapanLaserHitFlash"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanLaserHitFlash2"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanLaserHitLight"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanLaserHitShock"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanForceWaveHitCrit" inheritFrom="FX_JapanForceWaveHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanForceWaveHitCritS" inheritFrom="FX_JapanForceWaveHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="JapanStructureHit">
- <NuggetList>
- <Sound Value="BuildingBoneContactPointExplosion" />
- <ParticleSystem Particle="JapanBuildingHitFlash">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="JapanBuildingHitLight">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="JapanBuildingHitSmoke01">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="JapanBuildingHitSmoke02">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="JapanLargeVehicleExplosion">
- <NuggetList>
- <!-- <Sound Value="Building_SmallExplosionMS" /> -->
- <ParticleSystem Particle="SovietBuildingHitDistortion">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitRays">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitFlash">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitLight">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitGlow">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitSmoke01">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitSmoke02">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "30" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanSentinalBlast">
- <NuggetList>
- <Sound Value="JAP_Sentinel_GlaiveImpactMS" />
- <ParticleSystem
- Particle="Japan_Spear_Blast01"/>
- <ParticleSystem
- Particle="Japan_Spear_Blast02"/>
- <ParticleSystem
- Particle="Japan_Spear_Blast03"/>
- <!-- Water FX -->
- <ParticleSystem
- Particle="JapanPearlSweepMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanPearlSweepWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanSentinalBlastVet">
- <NuggetList>
- <Sound Value="JAP_Sentinel_GlaiveImpactMS" />
- <ParticleSystem
- Particle="Japan_Spear_Blast01_Vet"/>
- <ParticleSystem
- Particle="Japan_Spear_Blast02_Vet"/>
- <ParticleSystem
- Particle="Japan_Spear_Blast03_Vet"/>
- <!-- Water FX -->
- <ParticleSystem
- Particle="JapanPearlSweepMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanPearlSweepWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanSentinalBlastHitInf">
- <NuggetList>
- <ParticleSystem
- Particle="Japan_Spear_Sec_Kanji"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAntiStructureGunFire">
- <NuggetList>
- <ParticleSystem
- Particle="JapanBattleshipFireGlow"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="JapanBattleshipFireSmoke"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="JapanBattleshipFireVapor"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="JapanBattleshipFireLight"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="JapanBattleshipFireWake"
- OrientToObject = "true"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAntiStructureGunFire_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="JapanBattleshipFireGlow_Vet"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="JapanBattleshipFireSmoke_Vet"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="JapanBattleshipFireVapor_Vet"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="JapanBattleshipFireLight_Vet"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="JapanBattleshipFireWake"
- OrientToObject = "true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAntiStructureGunHit">
- <NuggetList>
- <Sound Value="JAP_ShogunBattleship_WeaponImpactCannon" />
- <ParticleSystem
- Particle="JapanBattleshipHitFlash"/>
- <ParticleSystem
- Particle="JapanBattleshipHitVapor"/>
- <ParticleSystem
- Particle="JapanBattleshipHitGlow"/>
- <ParticleSystem
- Particle="JapanBattleshipHitLight"/>
- <ParticleSystem
- Particle="JapanBattleshipHitWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ForceFeedback Event="ShogunBattleshipAttacking" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanAntiStructureGunHit_Vet">
- <NuggetList>
- <Sound Value="JAP_ShogunBattleship_WeaponImpactCannon" />
- <ParticleSystem
- Particle="JapanBattleshipHitFlash_Vet"/>
- <ParticleSystem
- Particle="JapanBattleshipHitVapor_Vet"/>
- <ParticleSystem
- Particle="JapanBattleshipHitGlow_Vet"/>
- <ParticleSystem
- Particle="JapanBattleshipHitLight_Vet"/>
- <ParticleSystem
- Particle="JapanBattleshipHitWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ForceFeedback Event="ShogunBattleshipAttacking" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanFortressShipCannonProjectileHit">
- <NuggetList>
- <Sound Value="JAP_EmperorsPearl_WaterWeapon_CannonImpact" />
- <ParticleSystem
- Particle="JapanBattleshipHitFlash"/>
- <ParticleSystem
- Particle="JapanBattleshipHitVapor"/>
- <ParticleSystem
- Particle="JapanBattleshipHitGlow"/>
- <ParticleSystem
- Particle="JapanBattleshipHitLight"/>
- <ParticleSystem
- Particle="JapanBattleshipHitWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ForceFeedback Event="ShogunBattleshipAttacking" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanFortressShipCannonProjectileHit_Vet">
- <NuggetList>
- <Sound Value="JAP_EmperorsPearl_WaterWeapon_CannonImpact" />
- <ParticleSystem
- Particle="JapanBattleshipHitFlash_Vet"/>
- <ParticleSystem
- Particle="JapanBattleshipHitVapor_Vet"/>
- <ParticleSystem
- Particle="JapanBattleshipHitGlow_Vet"/>
- <ParticleSystem
- Particle="JapanBattleshipHitLight_Vet"/>
- <ParticleSystem
- Particle="JapanBattleshipHitWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ForceFeedback Event="ShogunBattleshipAttacking" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanBalloon">
- <NuggetList>
- <Sound Value="JAP_BalloonBomb_Impact" />
- <ParticleSystem
- Particle="JapanBaloon_Ring"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanBaloonBomb"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanBalloonLight"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanBalloonStreaks"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanBalloonBits"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanBalloonXPSmoke"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanBalloonSMXP"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanBalloonExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "50" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanBalloonSM">
- <NuggetList>
- <ParticleSystem Particle="JapanBalloonSMBomb">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="JapanBalloonSMXP">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="JapanBalloonSmLight">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanEnhancedKamikaze">
- <NuggetList>
- <Sound Value="JAP_BalloonBomb_Impact" />
- <ParticleSystem
- Particle="JapanEnhancedDeathRing"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanEnhancedDeathBomb"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanEnhancedDeathLight"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanEnhancedDeathXPSmoke"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanEnhancedDeathSMXP"
- OrientToObject="true" />
- <ParticleSystem
- Particle="JapanBalloonExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanVehicleExplode">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanVehicleExplosionLight">
- </ParticleSystem>
- <Sound Value="VehicleSmallerExplosionTransportMS" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanBattleShipDie">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionLargeWater" />
- <ParticleSystem
- Particle="JapanBattleShipDieMainExplosion"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanBattleShipDieMainExplosionLight"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanBattleShipDieMainExplosionSmoke"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanBattleShipDieMainExplosionWave"
- OrientToObject="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanCapitalShipDie">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionLargeWater" />
- <ParticleSystem
- Particle="JapanCapitalShipDieMainExplosion"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanCapitalShipDieMainExplosionLight"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanCapitalShipDieMainExplosionSmoke"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanCapitalShipDieMainExplosionWave"
- OrientToObject="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_KenjiMechaDie">
- <NuggetList>
- <ParticleSystem Particle="SovietV4RocketExplosion"/>
- <ParticleSystem Particle="SovietV4RocketExplosionShockwave"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFlash"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionFire" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
- <ParticleSystem Particle="SovietV4RocketExplosionLight" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- <!-- Water FX -->
- <ParticleSystem
- Particle="SovietV4RocketExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietV4RocketExplosionWaterMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <Sound Value="RA3VehicleExplosionLarge" />
- <ForceFeedback Event="V4MissleExplosionRumble" />
-
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanVehicleDie">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionMediumNoDelay" />
- <ParticleSystem
- Particle="JapanVehicleMainExplosion"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanVehicleMainLight"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanVehicleMainSmoke"
- OrientToObject="true">
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanVehicleLargeDie">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionLarge" />
- <ParticleSystem
- Particle="JapanVehicleMainExplosion"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanVehicleMainLight"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanVehicleMainSmoke"
- OrientToObject="true">
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanVehicleSmallDie">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionSmall" />
- <ParticleSystem
- Particle="JapanVehicleMainSMExplosion"
- OrientToObject="true">
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "15" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_EmperorKingOniMissileImpact">
- <NuggetList>
- <Sound Value="S07_JAP_EmperorKingOni_MissileImpact" />
- <ParticleSystem
- Particle="FXJapanMIRVHitExplosion">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitGlow">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_FortressShip_MissileImpact">
- <NuggetList>
- <Sound Value="JAP_EmperorsPearl_MissilePodImpact" />
- <ParticleSystem
- Particle="FXJapanMIRVHitExplosion">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitGlow">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_FortressShip_MissileImpact_Vet">
- <NuggetList>
- <Sound Value="JAP_EmperorsPearl_MissilePodImpact" />
- <ParticleSystem
- Particle="FXJapanMIRVHitExplosion_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitGlow_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitLight_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitBits_Vet">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanMIRVHit">
- <NuggetList>
- <Sound Value="JAP_DefenderVX_MissileImpact" />
- <ParticleSystem
- Particle="FXJapanMIRVHitExplosion">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitGlow">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanMIRVHit_Vet">
- <NuggetList>
- <Sound Value="JAP_DefenderVX_MissileImpact" />
- <ParticleSystem
- Particle="FXJapanMIRVHitExplosion_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitGlow_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitLight_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitBits_Vet">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_ArcherMaiden_EnergyArrowImpact">
- <NuggetList>
- <Sound Value="JAP_NinjaArcher_WeaponFire1_ArrowImpact" />
- <ParticleSystem
- Particle="FXJapanMIRVHitExplosion">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitGlow">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_ArcherMaiden_EnergyArrowImpact_Vet">
- <NuggetList>
- <Sound Value="JAP_NinjaArcher_WeaponFire1_ArrowImpact" />
- <ParticleSystem
- Particle="FXJapanMIRVHitExplosion_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitGlow_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitLight_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitBits_Vet">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_ArcherMaiden_BarrageFire">
- <NuggetList>
- <Sound Value="JAP_NinjaArcher_WeaponFire1_Arrow" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_ArcherMaiden_BarrageFire_Vet">
- <NuggetList>
- <Sound Value="JAP_NinjaArcher_WeaponFire1_Arrow" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanArrowMIRV">
- <NuggetList>
- <Sound Value="JAP_NinjaArcher_BombardAttack_Split" />
- <ParticleSystem
- Particle="JapanArrowMirvBits"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanArrowMirvExp"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanArrowMirvExp02"
- OrientToObject="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanArrowMIRVVet">
- <NuggetList>
- <Sound Value="JAP_NinjaArcher_BombardAttack_Split" />
- <ParticleSystem
- Particle="JapanArrowMirvBitsVet"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanArrowMirvExpVet"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanArrowMirvExp02Vet"
- OrientToObject="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanArrowMIRVBitHitVet">
- <NuggetList>
- <Sound Value="JAP_NinjaArcher_BombardAttack_Impact" />
- <ParticleSystem
- Particle="JapanArrowSmall_BlastVet"
- OrientToObject="false">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanArrowSmall_ExpVet"
- OrientToObject="false">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanArrowMIRVBitHit">
- <NuggetList>
- <Sound Value="JAP_NinjaArcher_BombardAttack_Impact" />
- <ParticleSystem
- Particle="JapanArrowSmall_Blast"
- OrientToObject="false">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanArrowSmall_Exp"
- OrientToObject="false">
- </ParticleSystem>
-
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_ChopperMissileHit">
- <NuggetList>
- <Sound Value="JAP_ChopperVX_MissileImpact" />
- <ParticleSystem
- Particle="FXJapanMIRVHitExplosion">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitGlow">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_ChopperMissileHitVet">
- <NuggetList>
- <Sound Value="JAP_ChopperVX_MissileImpact" />
- <ParticleSystem
- Particle="FXJapanMIRVHitExplosion_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitGlow_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitLight_Vet">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Japan_Missile">
- <NuggetList>
- <ParticleSystem
- Particle="InfMissile_Streak"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Japan_MissileCrit">
- <NuggetList>
- <ParticleSystem
- Particle="InfMissile_Streak"
- OrientToObject="true"
- Ricochet="true"/>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanMIRVFire">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanMIRVFireLight"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanMIRVHitStructure">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanMIRVHitGlow">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanLaserFire">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanLaserFireGlow"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserFireDistort"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserFireShockWave"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserFireShockWave2"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserFireShockWaveReverse"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserFireLight"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanLaserFire_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanLaserFireGlow_Vet"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserFireDistort"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserFireShockWave_Vet"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserFireShockWave2_Vet"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserFireShockWaveReverse_Vet"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserFireLight_Vet"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanLaserHit">
- <NuggetList>
- <ParticleSystem
- Particle="FXJapanLaserHitGlow"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserHitDistort"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserHitShockwave"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserHitShockwaveReverse"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanLaserHitLight"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanLaserHitCrit" inheritFrom="FX_JapanLaserHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanLaserHitCritS" inheritFrom="FX_JapanLaserHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanOniExplosion">
- <NuggetList>
- <ParticleSystem
- Particle="JapanOniExplosionVapor"
- OrientToObject = "true" >
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanOniExplosion"
- OrientToObject = "true" >
- </ParticleSystem>
- <ForceFeedback
- Event="DefaultTier3UnitExplosion">
- </ForceFeedback>
- </NuggetList>
- </FXList>
-
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanOniEyes">
- <NuggetList>
- <ParticleSystem
- Particle="JapanOniLaserEyesSpark"
- OrientToObject = "true" >
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanOniEyes_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="JapanOniLaserEyesSpark_Vet"
- OrientToObject = "true" >
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanOniHit">
- <NuggetList>
- <ParticleSystem
- Particle="JapanOniLaserHitFlash"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanOniLaserHitLight"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanOniLaserHitSpark"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanOniLaserHitMolt"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanOniHit_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="JapanOniLaserHitFlash_Vet"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanOniLaserHitLight_Vet"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanOniLaserHitSpark_Vet"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanOniLaserHitMolt_Vet"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <FXList id="FX_JapanOniHitCrit" inheritFrom="FX_JapanOniHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanOniHitCritS" inheritFrom="FX_JapanOniHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_YurikoPowerUp">
- <NuggetList>
- <Sound Value="JAP_Yuriko_PowerUpMS" />
- <ParticleSystem
- Particle="YurikoPowerUpFlash">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoPowerUpGlow">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoPowerUpLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanOniChargeHit">
- <NuggetList>
- <Sound Value="JAP_KingOni_RushImpact" />
- <ParticleSystem
- Particle="JapanOniChargeHit"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <ForceFeedback Event="OniChargeHitRumble" />
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanOniChargeHit_Vet">
- <NuggetList>
- <Sound Value="JAP_KingOni_RushImpact" />
- <ParticleSystem
- Particle="JapanOniChargeHit_Vet"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <ForceFeedback Event="OniChargeHitRumble" />
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanOniChargeHitCrit" inheritFrom="FX_JapanOniChargeHit">
- <NuggetList>
- <Sound Value="JAP_KingOni_RushImpact" />
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanOniChargeHitCritS" inheritFrom="FX_JapanOniChargeHit">
- <NuggetList>
- <Sound Value="JAP_KingOni_RushImpact" />
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JAP_ShurikenGroundHit">
- <NuggetList>
- <Sound Value="JAP_Shinobi_WeaponStarImpactCriticalMS" />
- <ParticleSystem
- Particle="ShurikenHitSPark"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <AttachedModel
- Model="EXNinjaStar"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanShurikenHit">
- <NuggetList>
- <Sound Value="JAP_Shinobi_WeaponStarImpactMetal" />
- <ParticleSystem
- Particle="ShurikenHitSPark"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <AttachedModel
- Model="EXNinjaStar"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanShurikenHitCrit" inheritFrom="FX_JapanShurikenHit">
- <NuggetList>
- <Sound Value="JAP_Shinobi_WeaponStarImpactCriticalMS" />
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanShurikenHitCritS" inheritFrom="FX_JapanShurikenHit">
- <NuggetList>
- <Sound Value="JAP_Shinobi_WeaponStarImpactCriticalMS" />
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanShurikenFleshHit">
- <NuggetList>
- <Sound Value="JAP_Shinobi_WeaponStarImpactFlesh" />
- <ParticleSystem
- Particle="Blood"
- Ricochet="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanShurikenFleshHitCrit" inheritFrom="FX_JapanShurikenFleshHit">
- <NuggetList>
- <Sound Value="JAP_Shinobi_WeaponStarImpactFleshCritical" />
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanShurikenFleshHitCritS" inheritFrom="FX_JapanShurikenFleshHit">
- <NuggetList>
- <Sound Value="JAP_Shinobi_WeaponStarImpactFleshCritical" />
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanImperial_Charge">
- <NuggetList>
- <ParticleSystem
- Particle="JapanImperial_Charge" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanTsunamiHit">
- <NuggetList>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanTsunamiHitCrit" inheritFrom="FX_JapanTsunamiHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanTsunamiHitCritS" inheritFrom="FX_JapanTsunamiHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
-
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanFP">
- <NuggetList>
- <DynamicDecal
- Decal = "FXJapFP"
- Size = "25"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "1s"
- OpacityFadeTimeTwo = "4s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "5s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- <ParticleSystem
- Particle="JapFP">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanVXFP">
- <NuggetList>
- <DynamicDecal
- Decal = "FXJapVXFP"
- Size = "25"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "1s"
- OpacityFadeTimeTwo = "4s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "5s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- <ParticleSystem
- Particle="JapFP">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanPsyonicMind">
- <NuggetList>
- <ParticleSystem
- Particle="YurikoAttackFlashes">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoAttackSmoke">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoAttackSparks">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoAttackLight">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoAttackDistortion">
- </ParticleSystem>
-
- <Sound Value="JAP_YurikoOmega_PsyonicEndExplodeMS" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanPsyonicMind_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="JapanPsyonic_End_Vet">
- </ParticleSystem>
- <Sound Value="JAP_YurikoOmega_PsyonicEndExplodeMS" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanPsyonicMindInfantry">
- <NuggetList>
- <ParticleSystem
- Particle="YurikoAttackFlashes">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoAttackSmoke">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoAttackSparks">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoAttackInfantryBlood">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoAttackLight">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoAttackDistortion">
- </ParticleSystem>
-
- <Sound Value="JAP_YurikoOmega_PsyonicEndExplodeMS" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanYurikoDeath">
- <NuggetList>
- <Sound Value="JAP_YurikoOmega_PsyonicInfantryBurst" />
- <ParticleSystem
- Particle="JapanYurikoDeathBlood">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapanYurikoDeathMist">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanInfantryPsyonicDeath">
- <NuggetList>
- <ParticleSystem
- Particle="YurikoAttackInfantryDeath">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoAttackInfantryMist">
- </ParticleSystem>
- <Sound Value="JAP_YurikoOmega_PsyonicInfantryBurst" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanInfantryPsyonicBlastDeath">
- <NuggetList>
- <ParticleSystem
- Particle="YurikoPsyonicBlastInfantryBlood"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="YurikoPsyonicBlastInfantryMist"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <Sound Value="JAP_YurikoOmega_PsyonicInfantryBurst" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanCommandoBlast">
- <NuggetList>
- <Sound Value="JAP_YurikoOmega_PsychoKineticBurst" />
- <ParticleSystem
- Particle="JapSchoolgirl_BlastRays">
- <Offset
- x="0"
- y="0"
- z="35.0"/>
- </ParticleSystem>
-
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_GigaFortressDeathWeapon">
- <NuggetList>
- <ParticleSystem Particle="GigaFortressDeathLight"/>
- <ParticleSystem Particle="GigaFortressDeathFlash"/>
- <ParticleSystem Particle="GigaFortressDeathBurst"/>
- <ParticleSystem Particle="GigaFortressDeathBurst2"/>
- <ParticleSystem Particle="JapanFortressTrans_Wake"
- OnlyIfOnWater ="true"/>
- <ParticleSystem Particle="GigaFortressDeathWater"
- OnlyIfOnWater ="true"/>
- <ParticleSystem Particle="GigaFortressDeathSplash"
- OnlyIfOnWater ="true"/>
- </NuggetList>
- </FXList>
-
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanCommandoSecondaryFire">
- <NuggetList>
- <Sound Value="JAP_Yuriko_PsychokineticBurstMS" />
- <ParticleSystem Particle="YurikoPsyonicBlastAdditive"/>
- <ParticleSystem Particle="YurikoPsyonicBlastDistortion"/>
- <ParticleSystem Particle="YurikoPsyonicBlastFlash"/>
- <ParticleSystem Particle="YurikoPsyonicBlastLight"/>
- </NuggetList>
- </FXList>
-
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanTankBusterCharge">
- <NuggetList>
- <ParticleSystem
- Particle="JapTankBuster_Charge01">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanTankBusterFire">
- <NuggetList>
- <ParticleSystem
- Particle="JapTankBuster_Fire_Flash"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapTankBuster_Fire_Light" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanTankBusterFire_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="JapTankBuster_Fire_Flash_Vet"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapTankBuster_Fire_Light_Vet" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_JapanTankBusterHit">
- <NuggetList>
- <ParticleSystem
- Particle="JapTankBuster_Hit_Geo"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="JapTankBuster_Hit_Flash"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanTankBusterHitCrit" inheritFrom="FX_JapanTankBusterHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_JapanTankBusterHitCritS" inheritFrom="FX_JapanTankBusterHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Japan_Burrow">
- <NuggetList>
- <Sound Value="JAP_Tankbuster_BurrowOutMS" />
- <ParticleSystem
- Particle="Japan_Burrow_Dust" />
- <ParticleSystem
- Particle="Japan_Burrow" />
- <DynamicDecal
- Decal = "FXHole"
- Size = "20"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "0.5s"
- OpacityFadeTimeTwo = "10s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "20s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Japan_Burrow_IN">
- <NuggetList>
- <ParticleSystem
- Particle="Japan_Burrow_Dust_IN" />
- <ParticleSystem
- Particle="Japan_Burrow_IN" />
- <DynamicDecal
- Decal = "FXHole"
- Size = "20"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "0.5s"
- OpacityFadeTimeTwo = "10s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "20s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Shinobi_Smoke">
- <NuggetList>
- <ParticleSystem
- Particle="Shinobi_Smoke01"/>
- <ParticleSystem
- Particle="Shinobi_Wood"/>
- <ParticleSystem
- Particle="Shinobi_Leaves"/>
-
- <Sound Value="JAP_Shinobi_Ability_SmokeBomb" />
-
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_MechaKingFootprint">
- <NuggetList>
- <DynamicDecal
- Decal = "EX_MechaFootprint"
- Size = "100"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "5s"
- OpacityFadeTimeTwo = "15s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "20s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- <ParticleSystem
- Particle="Japan_SPC_Mecha_StepDust"
- OrientToObject = "false"
- OnlyIfOnLand ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="Japan_SPC_Mecha_StepElec"
- OrientToObject = "false">
- </ParticleSystem>
- <ParticleSystem
- Particle="Japan_SPC_Mecha_Foot_water"
- OrientToObject = "false"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="Japan_SPC_Mecha_Foot_Ripple"
- OrientToObject = "false"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_MechaKingOmega">
- <NuggetList>
- <ParticleSystem
- Particle="Japan_SPC_Mecha_Blast_Elec"
- OrientToObject = "false">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_MechaKingOmegaSword">
- <NuggetList>
- <ParticleSystem
- Particle="Japan_SPC_Mecha_Blast_Sword"
- OrientToObject = "true">
- <Offset x="10" y="0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_NinjaSword">
- <NuggetList>
- <ParticleSystem
- Particle="Japan_Ninja_Sword_Slash"
- OrientToObject = "true">
- <Offset x="10" y="0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SentinalSpearAttack">
- <NuggetList>
- <ParticleSystem
- Particle="Japan_Spear_Swing01"
- OrientToObject = "true">
- <Offset x="10" y="0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SentinalSpearAttackVet">
- <NuggetList>
- <ParticleSystem
- Particle="Japan_Spear_Vet_Swing01"
- OrientToObject = "true">
- <Offset x="10" y="0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SentinalSpearHit">
- <NuggetList>
- <ParticleSystem
- Particle="Japan_Spear_Hit02"
- OrientToObject = "true">
- <Offset x="0" y="0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem
- Particle="Japan_Spear_Hit03"
- OrientToObject = "true">
- <Offset x="0" y="0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <FXList id="FX_SentinalSpearHitCrit" inheritFrom="FX_SentinalSpearHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_SentinalSpearHitCritS" inheritFrom="FX_SentinalSpearHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SentinalSpearHitVet">
- <NuggetList>
- <ParticleSystem
- Particle="Japan_Spear_Vet_Hit02"
- OrientToObject = "true">
- <Offset x="0" y="0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem
- Particle="Japan_Spear_Vet_Hit03"
- OrientToObject = "true">
- <Offset x="0" y="0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <FXList id="FX_SentinalSpearHitCritVet" inheritFrom="FX_SentinalSpearHitVet">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_SentinalSpearHitCritSVet" inheritFrom="FX_SentinalSpearHitVet">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_MechaKingSwordAttack">
- <NuggetList>
- <!-- not in sync <Sound Value="JAP_ShogunExecutioner_SwordSwipe" /> -->
- <ParticleSystem
- Particle="Japan_SPC_Mecha_Sword_Slash"
- OrientToObject = "true">
- <Offset x="0" y="0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_EmptyCrit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_EmptyCritS">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_EmptyCrit_SMALL">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_EmptyCritS_SMALL">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
-
-
- </AssetDeclaration>
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