FXListJapan.xml 76 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset">
  3. <Includes>
  4. <Include type="all" source="ART:FXNukeMarkA.xml"/>
  5. <Include type="all" source="ART:FXHole.xml"/>
  6. <Include type="all" source="ART:EX_MechaFootprint.xml"/>
  7. </Includes>
  8. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  9. <FXList id="FX_JAP_PsychicInhibitor_DieAudio">
  10. <NuggetList>
  11. <Sound Value="JAP_PsychicInhibitor_DieExplosion" />
  12. </NuggetList>
  13. </FXList>
  14. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  15. <FXList id="FX_JAP_FinalSquadron_FlareAudio">
  16. <NuggetList>
  17. <Sound Value="JAP_FinalSquadron_Flare" />
  18. </NuggetList>
  19. </FXList>
  20. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  21. <FXList id="FX_JapanPearlLaserFire">
  22. <NuggetList>
  23. <ParticleSystem
  24. Particle="JapanPearlLaserFireSW"
  25. OrientToObject="true">
  26. </ParticleSystem>
  27. <ParticleSystem
  28. Particle="JapanPearlLaserFireSW2"
  29. OrientToObject="true">
  30. </ParticleSystem>
  31. <ParticleSystem
  32. Particle="JapanBattleshipFireWake"
  33. OrientToObject = "true"/>
  34. </NuggetList>
  35. </FXList>
  36. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  37. <FXList id="FX_JapanPearlLaserHit">
  38. <NuggetList>
  39. <ParticleSystem
  40. Particle="JapanPearlSweepEmbers"
  41. OrientToObject="false" />
  42. <ParticleSystem
  43. Particle="JapanPearlSweepVapor"
  44. OrientToObject="false" />
  45. <ParticleSystem
  46. Particle="JapanPearlSweepFlash"
  47. OrientToObject="false" />
  48. <ParticleSystem
  49. Particle="JapanPearlSweepLight"
  50. OrientToObject="false" />
  51. <ParticleSystem
  52. Particle="JapanPearlSweepSW"
  53. OrientToObject="false" />
  54. <TerrainScorch
  55. Type = "TERRAIN_MAPPED"
  56. Radius = "15" >
  57. </TerrainScorch>
  58. <ViewShake
  59. Type = "SUBTLE" />
  60. <!-- Water FX -->
  61. <ParticleSystem
  62. Particle="JapanPearlSweepMist"
  63. OnlyIfOnWater ="true">
  64. </ParticleSystem>
  65. <ParticleSystem
  66. Particle="JapanPearlSweepWake"
  67. OnlyIfOnWater ="true">
  68. </ParticleSystem>
  69. </NuggetList>
  70. </FXList>
  71. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  72. <FXList id="FX_JapanPearlLaserHitVet">
  73. <NuggetList>
  74. <ParticleSystem
  75. Particle="JapanPearlSweepEmbersVet"
  76. OrientToObject="false" />
  77. <ParticleSystem
  78. Particle="JapanPearlSweepVaporVet"
  79. OrientToObject="false" />
  80. <ParticleSystem
  81. Particle="JapanPearlSweepFlashVet"
  82. OrientToObject="false" />
  83. <ParticleSystem
  84. Particle="JapanPearlSweepLightVet"
  85. OrientToObject="false" />
  86. <ParticleSystem
  87. Particle="JapanPearlSweepSWVet"
  88. OrientToObject="false" />
  89. <TerrainScorch
  90. Type = "TERRAIN_MAPPED"
  91. Radius = "15" >
  92. </TerrainScorch>
  93. <ViewShake
  94. Type = "SUBTLE" />
  95. <!-- Water FX -->
  96. <ParticleSystem
  97. Particle="JapanPearlSweepMist"
  98. OnlyIfOnWater ="true">
  99. </ParticleSystem>
  100. <ParticleSystem
  101. Particle="JapanPearlSweepWake"
  102. OnlyIfOnWater ="true">
  103. </ParticleSystem>
  104. </NuggetList>
  105. </FXList>
  106. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  107. <FXList id="FX_JAP_TenguDie">
  108. <NuggetList>
  109. <Sound RequiredSourceModelConditions="USER_1" Value="JAP_JetTengu_VoiceFalling"/>
  110. <!-- <Sound Value="RA3VehicleExplosionMedium" /> moved to dying and collpase OCL's -->
  111. <ParticleSystem
  112. Particle="JapanVehicleMainExplosion"
  113. OrientToObject="true">
  114. </ParticleSystem>
  115. <ParticleSystem
  116. Particle="JapanVehicleMainLight"
  117. OrientToObject="true">
  118. </ParticleSystem>
  119. <ParticleSystem
  120. Particle="JapanVehicleMainSmoke"
  121. OrientToObject="true">
  122. </ParticleSystem>
  123. <TerrainScorch
  124. Type = "TERRAIN_MAPPED"
  125. Radius = "25" >
  126. </TerrainScorch>
  127. </NuggetList>
  128. </FXList>
  129. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  130. <FXList id="FX_JAP_RocketAngelDie">
  131. <NuggetList>
  132. <Sound Value="JAP_RocketAngel_DieExplosion" />
  133. <ParticleSystem
  134. Particle="JapanVehicleMainExplosion"
  135. OrientToObject="true">
  136. </ParticleSystem>
  137. <ParticleSystem
  138. Particle="JapanVehicleMainLight"
  139. OrientToObject="true">
  140. </ParticleSystem>
  141. <ParticleSystem
  142. Particle="JapanVehicleMainSmoke"
  143. OrientToObject="true">
  144. </ParticleSystem>
  145. <TerrainScorch
  146. Type = "TERRAIN_MAPPED"
  147. Radius = "25" >
  148. </TerrainScorch>
  149. </NuggetList>
  150. </FXList>
  151. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  152. <FXList id="FX_JAP_ChopperVxDie">
  153. <NuggetList>
  154. <Sound RequiredSourceModelConditions="USER_1" Value="JAP_ChopperVX_VoiceFalling"/>
  155. <!-- <Sound ExcludedSourceModelConditions="USER_1" Value="GDI_Generic_VoiceDieMS"/> -->
  156. <!-- <Sound Value="RA3VehicleExplosionMedium" /> moved to dying and collapse OCL's -->
  157. <ParticleSystem
  158. Particle="JapanVehicleMainExplosion"
  159. OrientToObject="true">
  160. </ParticleSystem>
  161. <ParticleSystem
  162. Particle="JapanVehicleMainLight"
  163. OrientToObject="true">
  164. </ParticleSystem>
  165. <ParticleSystem
  166. Particle="JapanVehicleMainSmoke"
  167. OrientToObject="true">
  168. </ParticleSystem>
  169. <TerrainScorch
  170. Type = "TERRAIN_MAPPED"
  171. Radius = "25" >
  172. </TerrainScorch>
  173. </NuggetList>
  174. </FXList>
  175. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  176. <FXList id="FX_YurikoShieldHitLargeMajor">
  177. <NuggetList>
  178. <Sound Value="JAP_Yuriko_PsychicShieldRepel_Impact"/>
  179. <ParticleSystem
  180. Particle="YurikoShieldHitLargeMajorWaves"
  181. OrientToObject = "true">
  182. </ParticleSystem>
  183. <ParticleSystem
  184. Particle="YurikoShieldHitLargeFlash"
  185. OrientToObject = "true">
  186. </ParticleSystem>
  187. <ParticleSystem
  188. Particle="YurikoShieldHitLargeSparks"
  189. OrientToObject = "true">
  190. </ParticleSystem>
  191. <ParticleSystem
  192. Particle="YurikoShieldHitLargeLight"
  193. OrientToObject = "true">
  194. </ParticleSystem>
  195. </NuggetList>
  196. </FXList>
  197. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  198. <FXList id="FX_YurikoShieldHitLargeMinor">
  199. <NuggetList>
  200. <Sound Value="JAP_Yuriko_PsychicShieldRepel_Impact"/>
  201. <ParticleSystem
  202. Particle="YurikoShieldHitLargeMinorWaves"
  203. OrientToObject = "true">
  204. </ParticleSystem>
  205. </NuggetList>
  206. </FXList>
  207. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  208. <FXList id="FX_YurikoShieldHitSmallMajor">
  209. <NuggetList>
  210. <Sound Value="JAP_Yuriko_PsychicShieldRepel_Impact"/>
  211. <ParticleSystem
  212. Particle="YurikoShieldHitSmallMajorWaves"
  213. OrientToObject = "true">
  214. </ParticleSystem>
  215. <ParticleSystem
  216. Particle="YurikoShieldHitSmallFlash"
  217. OrientToObject = "true">
  218. </ParticleSystem>
  219. <ParticleSystem
  220. Particle="YurikoShieldHitSmallSparks"
  221. OrientToObject = "true">
  222. </ParticleSystem>
  223. <ParticleSystem
  224. Particle="YurikoShieldHitSmallLight"
  225. OrientToObject = "true">
  226. </ParticleSystem>
  227. </NuggetList>
  228. </FXList>
  229. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  230. <FXList id="FX_YurikoShieldHitSmallMinor">
  231. <NuggetList>
  232. <Sound Value="JAP_Yuriko_PsychicShieldRepel_Impact"/>
  233. <ParticleSystem
  234. Particle="YurikoShieldHitSmallMinorWaves"
  235. OrientToObject = "true">
  236. </ParticleSystem>
  237. </NuggetList>
  238. </FXList>
  239. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  240. <FXList id="FX_JAP_FortifyFleetUpgrade">
  241. <NuggetList>
  242. <Sound Value="JAP_FortifiedFleet"/>
  243. <ParticleSystem
  244. Particle="PlayerPowerUpgrade"
  245. OrientToObject = "false">
  246. </ParticleSystem>
  247. </NuggetList>
  248. </FXList>
  249. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  250. <FXList id="FX_JAP_BalloonBomb_Drop">
  251. <NuggetList>
  252. <!-- <Sound Value="JAP_BalloonBomb_Drop"/> -->
  253. </NuggetList>
  254. </FXList>
  255. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  256. <FXList id="FX_JAP_BalloonBombWhistle">
  257. <NuggetList>
  258. <Sound Value="JAP_BalloonBomb_Whistle"/>
  259. </NuggetList>
  260. </FXList>
  261. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  262. <FXList id="FX_Japan_YariTorpedoFire">
  263. <NuggetList>
  264. <ParticleSystem Particle="SPTorpdeoFireBubbles">
  265. <Offset x="0.0" y="0.0" z="0.0"/>
  266. </ParticleSystem>
  267. </NuggetList>
  268. </FXList>
  269. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  270. <FXList id="FX_Japan_DefenderVX_Fire">
  271. <NuggetList>
  272. <ParticleSystem Particle="JapanDVX_FireGlow"
  273. OrientToObject="true">
  274. <Offset x="0.0" y="0.0" z="0.0"/>
  275. </ParticleSystem>
  276. <ParticleSystem Particle="JapanDVX_FireVapor"
  277. OrientToObject="true">
  278. <Offset x="0.0" y="0.0" z="0.0"/>
  279. </ParticleSystem>
  280. </NuggetList>
  281. </FXList>
  282. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  283. <FXList id="FX_EmperorSpawn">
  284. <NuggetList>
  285. <ParticleSystem Particle="JapanEmperorSpawnFX" >
  286. <Offset x="0.0" y="0.0" z="0.0"/>
  287. </ParticleSystem>
  288. </NuggetList>
  289. </FXList>
  290. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  291. <FXList id="FX_EmperorSpawn_L2">
  292. <NuggetList>
  293. <ParticleSystem Particle="JapanEmperorSpawn_L2" >
  294. <Offset x="0.0" y="0.0" z="0.0"/>
  295. </ParticleSystem>
  296. </NuggetList>
  297. </FXList>
  298. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  299. <FXList id="FX_EmperorSpawn_L3">
  300. <NuggetList>
  301. <ParticleSystem Particle="JapanEmperorSpawn_L3" >
  302. <Offset x="0.0" y="0.0" z="0.0"/>
  303. </ParticleSystem>
  304. </NuggetList>
  305. </FXList>
  306. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  307. <FXList id="FX_Japan_DefenderVX_Fire_Vet">
  308. <NuggetList>
  309. <ParticleSystem Particle="JapanDVX_FireGlow_Vet"
  310. OrientToObject="true">
  311. <Offset x="0.0" y="0.0" z="0.0"/>
  312. </ParticleSystem>
  313. <ParticleSystem Particle="JapanDVX_FireVapor_Vet"
  314. OrientToObject="true">
  315. <Offset x="0.0" y="0.0" z="0.0"/>
  316. </ParticleSystem>
  317. </NuggetList>
  318. </FXList>
  319. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  320. <FXList id="FX_Japan_ChopperVX_Fire">
  321. <NuggetList>
  322. <ParticleSystem Particle="JapanVXChopper_FireGlow"
  323. OrientToObject="true">
  324. <Offset x="5.0" y="0.0" z="0.0"/>
  325. </ParticleSystem>
  326. <ParticleSystem Particle="JapanVXChopper_FireVapor"
  327. OrientToObject="true">
  328. <Offset x="10.0" y="0.0" z="-2.0"/>
  329. </ParticleSystem>
  330. </NuggetList>
  331. </FXList>
  332. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  333. <FXList id="FX_Japan_ChopperVX_FireVet">
  334. <NuggetList>
  335. <ParticleSystem Particle="JapanVXChopper_FireGlowVet"
  336. OrientToObject="true">
  337. <Offset x="5.0" y="0.0" z="0.0"/>
  338. </ParticleSystem>
  339. <ParticleSystem Particle="JapanVXChopper_FireVaporVet"
  340. OrientToObject="true">
  341. <Offset x="10.0" y="0.0" z="-2.0"/>
  342. </ParticleSystem>
  343. </NuggetList>
  344. </FXList>
  345. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  346. <FXList id="FX_Japan_ChopperVX_Fire2">
  347. <NuggetList>
  348. <ParticleSystem Particle="JapanVXChopper_FireGlow"
  349. OrientToObject="true">
  350. <Offset x="-1" y="-4.0" z="0.0"/>
  351. </ParticleSystem>
  352. <ParticleSystem Particle="JapanVXChopper_FireVapor"
  353. OrientToObject="true">
  354. <Offset x="5" y="0.0" z="-2.0"/>
  355. </ParticleSystem>
  356. </NuggetList>
  357. </FXList>
  358. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  359. <FXList id="FX_Japan_ChopperVX_Fire2Vet">
  360. <NuggetList>
  361. <ParticleSystem Particle="JapanVXChopper_FireGlowVet"
  362. OrientToObject="true">
  363. <Offset x="-1" y="-4.0" z="0.0"/>
  364. </ParticleSystem>
  365. <ParticleSystem Particle="JapanVXChopper_FireVaporVet"
  366. OrientToObject="true">
  367. <Offset x="5" y="0.0" z="-2.0"/>
  368. </ParticleSystem>
  369. </NuggetList>
  370. </FXList>
  371. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  372. <FXList id="FX_Japan_ShogunRammingSpeedOff">
  373. <NuggetList>
  374. <Sound Value="JAP_ShogunBattleship_RammingSpeedShieldOff"/>
  375. </NuggetList>
  376. </FXList>
  377. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  378. <FXList id="FX_JAP_YariSubKamikazeExplosion">
  379. <NuggetList>
  380. <Sound Value="JAP_YariSub_KamikazeExplo"/>
  381. </NuggetList>
  382. </FXList>
  383. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  384. <FXList id="FX_JAP_YariSubSurface">
  385. <NuggetList>
  386. <ParticleSystem
  387. Particle="JapanNavyScoutSurfaceWake"
  388. OrientToObject="true"/>
  389. </NuggetList>
  390. </FXList>
  391. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  392. <FXList id="FX_JAP_SuddenDisguise">
  393. <NuggetList>
  394. <!-- no worky, plays both sounds regardless of model condition -->
  395. <!--
  396. <Sound RequiredSourceModelConditions="DISGUISED" Value="JAP_SuddenTransport_DisguiseOff"/>
  397. <Sound ExcludedSourceModelConditions="DISGUISED" Value="JAP_SuddenTransport_DisguiseOn"/>
  398. sound moved to SpecialDisguiseUpdateModule so it understands "ownership"
  399. -->
  400. </NuggetList>
  401. </FXList>
  402. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  403. <FXList id="FX_JAP_Tsunami_DeflectorOn">
  404. <NuggetList>
  405. <Sound Value="JAP_Tsunami_DeflectorOnMS" />
  406. <ParticleSystem
  407. Particle="Allied_ShrinkRayGlow"
  408. OrientToObject = "true" >
  409. <Offset x="0.0" y="3.0" z="0.0" />
  410. </ParticleSystem>
  411. <ParticleSystem
  412. Particle="Allied_ShrinkRayGlow02"
  413. OrientToObject = "true" >
  414. <Offset x="0.0" y="3.0" z="0.0" />
  415. </ParticleSystem>
  416. </NuggetList>
  417. </FXList>
  418. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  419. <FXList id="FX_JAP_Tsunami_DeflectorOff">
  420. <NuggetList>
  421. <Sound Value="JAP_Tsunami_DeflectorOffMS" />
  422. <ParticleSystem
  423. Particle="Allied_ShrinkRayGlow"
  424. OrientToObject = "true" >
  425. <Offset x="0.0" y="3.0" z="0.0" />
  426. </ParticleSystem>
  427. <ParticleSystem
  428. Particle="Allied_ShrinkRayGlow02"
  429. OrientToObject = "true" >
  430. <Offset x="0.0" y="3.0" z="0.0" />
  431. </ParticleSystem>
  432. </NuggetList>
  433. </FXList>
  434. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  435. <FXList id="FX_JAP_ImperialWarrior_SwordImpact">
  436. <NuggetList>
  437. <Sound Value="JAP_ImperialWarrior_WeaponImpactFlesh_Sword" />
  438. <ParticleSystem
  439. Particle="Blood"
  440. OrientToObject = "true"
  441. Ricochet="true">
  442. </ParticleSystem>
  443. </NuggetList>
  444. </FXList>
  445. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  446. <FXList id="FX_JAP_BonzaiChargeEnd">
  447. <NuggetList>
  448. <Sound ExcludedSourceModelConditions="DYING" Value="JAP_ImperialWarrior_Weapon_SwordSheath" />
  449. </NuggetList>
  450. </FXList>
  451. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  452. <FXList id="FX_JAP_WallHub_Die">
  453. <NuggetList>
  454. <Sound Value="JAP_Wall_Die" />
  455. </NuggetList>
  456. </FXList>
  457. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  458. <FXList id="FX_JAP_WallSegment_Die">
  459. <NuggetList>
  460. <Sound Value="JAP_Wall_Die" />
  461. </NuggetList>
  462. </FXList>
  463. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  464. <FXList id="FX_JapanAntiAirShipTransitionToWater">
  465. <NuggetList>
  466. <Sound Value="JAP_OreCollector_WaterSplashMS" />
  467. <ParticleSystem Particle="SeaWing_Water">
  468. <Offset x="0.0" y="0.0" z="0.0"/>
  469. </ParticleSystem>
  470. <ParticleSystem Particle="SeaWing_Froth">
  471. <Offset x="0.0" y="0.0" z="0.0"/>
  472. </ParticleSystem>
  473. <ParticleSystem Particle="SeaWing_Wave">
  474. <Offset x="0.0" y="0.0" z="0.0"/>
  475. </ParticleSystem>
  476. </NuggetList>
  477. </FXList>
  478. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  479. <FXList id="FX_JapanAntiAirShipTransitionToAir">
  480. <NuggetList>
  481. <Sound Value="JAP_OreCollector_WaterSplashMS" />
  482. <ParticleSystem Particle="SeaWing_Water2">
  483. <Offset x="0.0" y="0.0" z="0.0"/>
  484. </ParticleSystem>
  485. <ParticleSystem Particle="SeaWing_Froth2">
  486. <Offset x="0.0" y="0.0" z="0.0"/>
  487. </ParticleSystem>
  488. <ParticleSystem Particle="SeaWing_Wave2">
  489. <Offset x="0.0" y="0.0" z="0.0"/>
  490. </ParticleSystem>
  491. </NuggetList>
  492. </FXList>
  493. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  494. <FXList id="FX_JapanAntiAirShipDie">
  495. <NuggetList>
  496. <Sound Value="ALL_JetFighter_Die" />
  497. <ParticleSystem Particle="AlliedDieRays">
  498. <Offset x="0.0" y="0.0" z="10.0"/>
  499. </ParticleSystem>
  500. <ParticleSystem Particle="AlliedDieFlash">
  501. <Offset x="0.0" y="0.0" z="10.0"/>
  502. </ParticleSystem>
  503. <ParticleSystem Particle="AlliedDieGlow">
  504. <Offset x="0.0" y="0.0" z="10.0"/>
  505. </ParticleSystem>
  506. <TerrainScorch
  507. Type = "TERRAIN_MAPPED"
  508. Radius = "25" >
  509. </TerrainScorch>
  510. </NuggetList>
  511. </FXList>
  512. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  513. <FXList id="FX_JAP_BurstDrone_Detach">
  514. <NuggetList>
  515. <Sound Value="JAP_BurstDrone_Detach" />
  516. </NuggetList>
  517. </FXList>
  518. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  519. <FXList id="FX_JAP_KingOni_LaserChargeUp">
  520. <NuggetList>
  521. <Sound Value="JAP_KingOni_LaserChargeUp" />
  522. </NuggetList>
  523. </FXList>
  524. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  525. <FXList id="FX_JapanAutoCannonMuzzleFlash">
  526. <NuggetList>
  527. <ParticleSystem
  528. Particle="FXJapanAutoCannonMuzzle"
  529. OrientToObject = "true">
  530. <Offset x="0.0" y="0.0" z="0.0" />
  531. </ParticleSystem>
  532. <ParticleSystem
  533. Particle="FXJapanAutoCannonMuzzleFlash"
  534. OrientToObject = "true">
  535. <Offset x="0.0" y="0.0" z="0.0" />
  536. </ParticleSystem>
  537. <ParticleSystem
  538. Particle="FXJapanAutoCannonFireLight"
  539. OrientToObject = "true">
  540. </ParticleSystem>
  541. </NuggetList>
  542. </FXList>
  543. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  544. <FXList id="FX_JapanAutoCannonMuzzleFlash_Vet">
  545. <NuggetList>
  546. <ParticleSystem
  547. Particle="FXJapanAutoCannonMuzzle_Vet"
  548. OrientToObject = "true">
  549. <Offset x="0.0" y="0.0" z="0.0" />
  550. </ParticleSystem>
  551. <ParticleSystem
  552. Particle="FXJapanAutoCannonMuzzleFlash_Vet"
  553. OrientToObject = "true">
  554. <Offset x="0.0" y="0.0" z="0.0" />
  555. </ParticleSystem>
  556. <ParticleSystem
  557. Particle="FXJapanAutoCannonFireLight_Vet"
  558. OrientToObject = "true">
  559. </ParticleSystem>
  560. </NuggetList>
  561. </FXList>
  562. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  563. <FXList id="FX_JapanAutoCannonMuzzleFlashAir">
  564. <NuggetList>
  565. <ParticleSystem
  566. Particle="FXJapanAutoCannonMuzzleAir"
  567. OrientToObject = "true">
  568. <Offset x="0.0" y="0.0" z="0.0" />
  569. </ParticleSystem>
  570. <ParticleSystem
  571. Particle="FXJapanAutoCannonMuzzleFlash"
  572. OrientToObject = "true">
  573. <Offset x="0.0" y="0.0" z="0.0" />
  574. </ParticleSystem>
  575. <ParticleSystem
  576. Particle="FXJapanAutoCannonFireLight"
  577. OrientToObject = "true">
  578. </ParticleSystem>
  579. </NuggetList>
  580. </FXList>
  581. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  582. <FXList id="FX_JapanAutoCannonMuzzleFlashAirVet">
  583. <NuggetList>
  584. <ParticleSystem
  585. Particle="FXJapanAutoCannonMuzzleAir_Vet"
  586. OrientToObject = "true">
  587. <Offset x="0.0" y="0.0" z="0.0" />
  588. </ParticleSystem>
  589. <ParticleSystem
  590. Particle="FXJapanAutoCannonMuzzleFlash"
  591. OrientToObject = "true">
  592. <Offset x="0.0" y="0.0" z="0.0" />
  593. </ParticleSystem>
  594. <ParticleSystem
  595. Particle="FXJapanAutoCannonFireLight_Vet"
  596. OrientToObject = "true">
  597. </ParticleSystem>
  598. </NuggetList>
  599. </FXList>
  600. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  601. <FXList id="FX_DeathRocketAngel">
  602. <NuggetList>
  603. <!-- Play only if on land -->
  604. <ParticleSystem
  605. Particle="FXDebrisLandDustSmall"
  606. OrientToObject = "false"
  607. OnlyIfOnLand ="true">
  608. </ParticleSystem>
  609. <!-- Play only if on water -->
  610. <ParticleSystem
  611. Particle="FXDebrisWaterWaveMedium"
  612. OrientToObject = "false"
  613. OnlyIfOnWater ="true">
  614. </ParticleSystem>
  615. <ParticleSystem
  616. Particle="FXDebrisWaterSplashMedium"
  617. OrientToObject = "false"
  618. OnlyIfOnWater ="true">
  619. </ParticleSystem>
  620. <ParticleSystem
  621. Particle="FXDebrisWaterFrothMedium"
  622. OrientToObject = "false"
  623. OnlyIfOnWater ="true">
  624. </ParticleSystem>
  625. <ParticleSystem
  626. Particle="FXDebrisWaterMistMedium"
  627. OrientToObject = "false"
  628. OnlyIfOnWater ="true">
  629. </ParticleSystem>
  630. </NuggetList>
  631. </FXList>
  632. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  633. <FXList id="FX_JapanSuperWeaponAdvancedHit">
  634. <NuggetList>
  635. <ParticleSystem Particle="JapanPsyonicBlastAdditive"/>
  636. <ParticleSystem Particle="JapanPsyonicBlastDistortion"/>
  637. </NuggetList>
  638. </FXList>
  639. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  640. <FXList id="FX_JapanAirMissileMuzzleFlash">
  641. <NuggetList>
  642. <ParticleSystem
  643. Particle="FXJapanAirMissileFireFlash"
  644. OrientToObject = "true">
  645. <Offset x="0.0" y="0.0" z="0.0" />
  646. </ParticleSystem>
  647. </NuggetList>
  648. </FXList>
  649. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  650. <FXList id="FX_JapanAutoAirCannonHit">
  651. <NuggetList>
  652. <ParticleSystem
  653. Particle="FXJapanAutoCannonHitFlash"/>
  654. <ParticleSystem
  655. Particle="FXJapanAutoCannonHitExplosion"/>
  656. <ParticleSystem
  657. Particle="FXJapanAutoCannonHitSparkUp"
  658. OrientToObject = "true"
  659. Ricochet="true"/>
  660. <ParticleSystem
  661. Particle="FXJapanAutoCannonHitLight">
  662. </ParticleSystem>
  663. </NuggetList>
  664. </FXList>
  665. <FXList id="FX_JapanAutoAirCannonHitCrit" inheritFrom="FX_JapanAutoAirCannonHit">
  666. <NuggetList>
  667. <ParticleSystem
  668. Particle="CritHit"
  669. OrientToObject="true"
  670. Ricochet="true"/>
  671. </NuggetList>
  672. </FXList>
  673. <FXList id="FX_JapanAutoAirCannonHitCritS" inheritFrom="FX_JapanAutoAirCannonHit">
  674. <NuggetList>
  675. <ParticleSystem
  676. Particle="CritHitS"
  677. OrientToObject="true"
  678. Ricochet="true"/>
  679. </NuggetList>
  680. </FXList>
  681. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  682. <FXList id="FX_JapanAutoCannonHit">
  683. <NuggetList>
  684. <ParticleSystem
  685. Particle="FXJapanAutoCannonHitFlash"/>
  686. <ParticleSystem
  687. Particle="FXJapanAutoCannonHitExplosion"/>
  688. <ParticleSystem
  689. Particle="FXJapanAutoCannonHitSpark"
  690. OrientToObject = "true"/>
  691. <ParticleSystem
  692. Particle="FXJapanAutoCannonHitLight">
  693. </ParticleSystem>
  694. </NuggetList>
  695. </FXList>
  696. <FXList id="FX_JapanAutoCannonHitCrit" inheritFrom="FX_JapanAutoCannonHit">
  697. <NuggetList>
  698. <ParticleSystem
  699. Particle="CritHit"
  700. OrientToObject="true"
  701. Ricochet="true"/>
  702. </NuggetList>
  703. </FXList>
  704. <FXList id="FX_JapanAutoCannonHitCritS" inheritFrom="FX_JapanAutoCannonHit">
  705. <NuggetList>
  706. <ParticleSystem
  707. Particle="CritHitS"
  708. OrientToObject="true"
  709. Ricochet="true"/>
  710. </NuggetList>
  711. </FXList>
  712. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  713. <FXList id="FX_JapanAutoCannonHit_Vet">
  714. <NuggetList>
  715. <ParticleSystem
  716. Particle="FXJapanAutoCannonHitFlashVet"/>
  717. <ParticleSystem
  718. Particle="FXJapanAutoCannonHitSpark"
  719. OrientToObject = "true"/>
  720. <ParticleSystem
  721. Particle="FXJapanAutoCannonHitLightVet">
  722. </ParticleSystem>
  723. </NuggetList>
  724. </FXList>
  725. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  726. <FXList id="FX_JapanAutoCannonHitBlood">
  727. <NuggetList>
  728. <ParticleSystem
  729. Particle="FXJapanAutoCannonHitFlash"/>
  730. <ParticleSystem
  731. Particle="FXJapanAutoCannonHitExplosion"/>
  732. <ParticleSystem
  733. Particle="FXJapanAutoCannonHitSpark"
  734. OrientToObject = "true"/>
  735. <ParticleSystem
  736. Particle="Blood"
  737. OrientToObject = "true"
  738. Ricochet="true">
  739. </ParticleSystem>
  740. <ParticleSystem
  741. Particle="FXJapanAutoCannonHitLight">
  742. </ParticleSystem>
  743. </NuggetList>
  744. </FXList>
  745. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  746. <FXList id="FX_WaterTorpedoExplosion">
  747. <NuggetList>
  748. <Sound Value="JAP_YariSub_TorpedoExplo" />
  749. <ParticleSystem
  750. Particle="JapanTorpedoHit_Flash"/>
  751. <ParticleSystem
  752. Particle="Torpedo_Hit_water"/>
  753. <ParticleSystem
  754. Particle="Torpedo_Water_Ripple"/>
  755. <ParticleSystem
  756. Particle="Torpedo_Hit_Froth"/>
  757. <ParticleSystem
  758. Particle="JapanTorpedoHit_Spark"/>
  759. </NuggetList>
  760. </FXList>
  761. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  762. <FXList id="FX_WaterTorpedoExplosion_Vet">
  763. <NuggetList>
  764. <Sound Value="JAP_YariSub_TorpedoExplo" />
  765. <ParticleSystem
  766. Particle="JapanTorpedoHit_Flash_Vet"/>
  767. <ParticleSystem
  768. Particle="Torpedo_Hit_water"/>
  769. <ParticleSystem
  770. Particle="Torpedo_Water_Ripple"/>
  771. <ParticleSystem
  772. Particle="Torpedo_Hit_Froth"/>
  773. <ParticleSystem
  774. Particle="JapanTorpedoHit_Spark_Vet"/>
  775. </NuggetList>
  776. </FXList>
  777. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  778. <FXList id="FX_JapanTankGun">
  779. <NuggetList>
  780. <ParticleSystem
  781. Particle="JapanTankShootFire"
  782. OrientToObject="true" />
  783. <ParticleSystem
  784. Particle="JapanTankShootFire01"
  785. OrientToObject="true" />
  786. <ParticleSystem
  787. Particle="JapanTankShootFire02"
  788. OrientToObject="true" />
  789. <ParticleSystem
  790. Particle="JapanTankShootFlash"
  791. OrientToObject="true" />
  792. <ParticleSystem
  793. Particle="JapanTankShootLight"
  794. OrientToObject="true" />
  795. </NuggetList>
  796. </FXList>
  797. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  798. <FXList id="FX_JapanTankGunHeroic">
  799. <NuggetList>
  800. <ParticleSystem
  801. Particle="JapanTankShootFire_Vet"
  802. OrientToObject="true" />
  803. <ParticleSystem
  804. Particle="JapanTankShootFire01_Vet"
  805. OrientToObject="true" />
  806. <ParticleSystem
  807. Particle="JapanTankShootFire02_Vet"
  808. OrientToObject="true" />
  809. <ParticleSystem
  810. Particle="JapanTankShootFlash_Vet"
  811. OrientToObject="true" />
  812. <ParticleSystem
  813. Particle="JapanTankShootLight_Vet"
  814. OrientToObject="true" />
  815. </NuggetList>
  816. </FXList>
  817. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  818. <FXList id="FX_JapanTankHit">
  819. <NuggetList>
  820. <ParticleSystem
  821. Particle="Japan_ImpactMed_Fire"
  822. OrientToObject="true" />
  823. <ParticleSystem
  824. Particle="Japan_ImpactMed_Flash"
  825. OrientToObject="true" />
  826. </NuggetList>
  827. </FXList>
  828. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  829. <FXList id="FX_JapanTankHit_Vet">
  830. <NuggetList>
  831. <ParticleSystem
  832. Particle="Japan_ImpactMed_Fire_Vet"
  833. OrientToObject="true" />
  834. <ParticleSystem
  835. Particle="Japan_ImpactMed_Flash_Vet"
  836. OrientToObject="true" />
  837. </NuggetList>
  838. </FXList>
  839. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  840. <FXList id="FX_JapanTankMiss">
  841. <NuggetList>
  842. <Sound Value="JAP_Tsunami_WeaponImpact" />
  843. <ParticleSystem
  844. Particle="Japan_ImpactMed_Fire"
  845. OrientToObject="true" />
  846. <ParticleSystem
  847. Particle="Japan_ImpactMed_Flash"
  848. OrientToObject="true" />
  849. <ParticleSystem
  850. Particle="Japan_Impact_Flash"
  851. OrientToObject="true" />
  852. <ParticleSystem
  853. Particle="Japan_ImpactMed_Dust"
  854. OrientToObject="true" />
  855. </NuggetList>
  856. </FXList>
  857. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  858. <FXList id="FX_JapanTankMiss_Vet">
  859. <NuggetList>
  860. <ParticleSystem
  861. Particle="Japan_ImpactMed_Fire_Vet"
  862. OrientToObject="true" />
  863. <ParticleSystem
  864. Particle="Japan_ImpactMed_Flash_Vet"
  865. OrientToObject="true" />
  866. <ParticleSystem
  867. Particle="Japan_Impact_Flash_Vet"
  868. OrientToObject="true" />
  869. <ParticleSystem
  870. Particle="Japan_ImpactMed_Dust"
  871. OrientToObject="true" />
  872. </NuggetList>
  873. </FXList>
  874. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  875. <FXList id="FX_JapanSquadronDeathExplosion">
  876. <NuggetList>
  877. <Sound Value="JAP_FinalSquadron_AirplaneCrash" />
  878. <ParticleSystem Particle="JapanSquadronDeathExplosion"/>
  879. <ParticleSystem Particle="JapanSquadronDeathExplosionLight"/>
  880. <ParticleSystem Particle="JapanSquadronDeathExplosionWake" OnlyIfOnWater ="true"/>
  881. <ForceFeedback Event="JapanSquadronDeathExplosionRumble" />
  882. <TerrainScorch
  883. Type = "TERRAIN_MAPPED"
  884. Radius = "15" >
  885. </TerrainScorch>
  886. </NuggetList>
  887. </FXList>
  888. <FXList id="FX_JapanTankHitCrit" inheritFrom="FX_JapanTankHit">
  889. <NuggetList>
  890. <ParticleSystem
  891. Particle="CritHit"
  892. OrientToObject="true"
  893. Ricochet="true"/>
  894. </NuggetList>
  895. </FXList>
  896. <FXList id="FX_JapanTankHitCritS" inheritFrom="FX_JapanTankHit">
  897. <NuggetList>
  898. <ParticleSystem
  899. Particle="CritHit"
  900. OrientToObject="true"
  901. Ricochet="true"/>
  902. </NuggetList>
  903. </FXList>
  904. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  905. <FXList id="FX_JapanForceWaveHit">
  906. <NuggetList>
  907. <ParticleSystem
  908. Particle="JapanLaserHitFlash"
  909. OrientToObject="true" />
  910. <ParticleSystem
  911. Particle="JapanLaserHitFlash2"
  912. OrientToObject="true" />
  913. <ParticleSystem
  914. Particle="JapanLaserHitLight"
  915. OrientToObject="true" />
  916. <ParticleSystem
  917. Particle="JapanLaserHitShock"
  918. OrientToObject="true" />
  919. </NuggetList>
  920. </FXList>
  921. <FXList id="FX_JapanForceWaveHitCrit" inheritFrom="FX_JapanForceWaveHit">
  922. <NuggetList>
  923. <ParticleSystem
  924. Particle="CritHit"
  925. OrientToObject="true"
  926. Ricochet="true"/>
  927. </NuggetList>
  928. </FXList>
  929. <FXList id="FX_JapanForceWaveHitCritS" inheritFrom="FX_JapanForceWaveHit">
  930. <NuggetList>
  931. <ParticleSystem
  932. Particle="CritHit"
  933. OrientToObject="true"
  934. Ricochet="true"/>
  935. </NuggetList>
  936. </FXList>
  937. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  938. <FXList id="JapanStructureHit">
  939. <NuggetList>
  940. <Sound Value="BuildingBoneContactPointExplosion" />
  941. <ParticleSystem Particle="JapanBuildingHitFlash">
  942. <Offset x="0.0" y="0.0" z="0.0"/>
  943. </ParticleSystem>
  944. <ParticleSystem Particle="JapanBuildingHitLight">
  945. <Offset x="0.0" y="0.0" z="0.0"/>
  946. </ParticleSystem>
  947. <ParticleSystem Particle="JapanBuildingHitSmoke01">
  948. <Offset x="0.0" y="0.0" z="0.0"/>
  949. </ParticleSystem>
  950. <ParticleSystem Particle="JapanBuildingHitSmoke02">
  951. <Offset x="0.0" y="0.0" z="0.0"/>
  952. </ParticleSystem>
  953. </NuggetList>
  954. </FXList>
  955. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  956. <FXList id="JapanLargeVehicleExplosion">
  957. <NuggetList>
  958. <!-- <Sound Value="Building_SmallExplosionMS" /> -->
  959. <ParticleSystem Particle="SovietBuildingHitDistortion">
  960. <Offset x="0.0" y="0.0" z="0.0"/>
  961. </ParticleSystem>
  962. <ParticleSystem Particle="SovietBuildingHitRays">
  963. <Offset x="0.0" y="0.0" z="0.0"/>
  964. </ParticleSystem>
  965. <ParticleSystem Particle="SovietBuildingHitFlash">
  966. <Offset x="0.0" y="0.0" z="0.0"/>
  967. </ParticleSystem>
  968. <ParticleSystem Particle="SovietBuildingHitLight">
  969. <Offset x="0.0" y="0.0" z="0.0"/>
  970. </ParticleSystem>
  971. <ParticleSystem Particle="SovietBuildingHitGlow">
  972. <Offset x="0.0" y="0.0" z="0.0"/>
  973. </ParticleSystem>
  974. <ParticleSystem Particle="SovietBuildingHitSmoke01">
  975. <Offset x="0.0" y="0.0" z="0.0"/>
  976. </ParticleSystem>
  977. <ParticleSystem Particle="SovietBuildingHitSmoke02">
  978. <Offset x="0.0" y="0.0" z="0.0"/>
  979. </ParticleSystem>
  980. <TerrainScorch
  981. Type = "TERRAIN_MAPPED"
  982. Radius = "30" >
  983. </TerrainScorch>
  984. </NuggetList>
  985. </FXList>
  986. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  987. <FXList id="FX_JapanSentinalBlast">
  988. <NuggetList>
  989. <Sound Value="JAP_Sentinel_GlaiveImpactMS" />
  990. <ParticleSystem
  991. Particle="Japan_Spear_Blast01"/>
  992. <ParticleSystem
  993. Particle="Japan_Spear_Blast02"/>
  994. <ParticleSystem
  995. Particle="Japan_Spear_Blast03"/>
  996. <!-- Water FX -->
  997. <ParticleSystem
  998. Particle="JapanPearlSweepMist"
  999. OnlyIfOnWater ="true">
  1000. </ParticleSystem>
  1001. <ParticleSystem
  1002. Particle="JapanPearlSweepWake"
  1003. OnlyIfOnWater ="true">
  1004. </ParticleSystem>
  1005. </NuggetList>
  1006. </FXList>
  1007. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1008. <FXList id="FX_JapanSentinalBlastVet">
  1009. <NuggetList>
  1010. <Sound Value="JAP_Sentinel_GlaiveImpactMS" />
  1011. <ParticleSystem
  1012. Particle="Japan_Spear_Blast01_Vet"/>
  1013. <ParticleSystem
  1014. Particle="Japan_Spear_Blast02_Vet"/>
  1015. <ParticleSystem
  1016. Particle="Japan_Spear_Blast03_Vet"/>
  1017. <!-- Water FX -->
  1018. <ParticleSystem
  1019. Particle="JapanPearlSweepMist"
  1020. OnlyIfOnWater ="true">
  1021. </ParticleSystem>
  1022. <ParticleSystem
  1023. Particle="JapanPearlSweepWake"
  1024. OnlyIfOnWater ="true">
  1025. </ParticleSystem>
  1026. </NuggetList>
  1027. </FXList>
  1028. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1029. <FXList id="FX_JapanSentinalBlastHitInf">
  1030. <NuggetList>
  1031. <ParticleSystem
  1032. Particle="Japan_Spear_Sec_Kanji"/>
  1033. </NuggetList>
  1034. </FXList>
  1035. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1036. <FXList id="FX_JapanAntiStructureGunFire">
  1037. <NuggetList>
  1038. <ParticleSystem
  1039. Particle="JapanBattleshipFireGlow"
  1040. OrientToObject = "true"/>
  1041. <ParticleSystem
  1042. Particle="JapanBattleshipFireSmoke"
  1043. OrientToObject = "true"/>
  1044. <ParticleSystem
  1045. Particle="JapanBattleshipFireVapor"
  1046. OrientToObject = "true"/>
  1047. <ParticleSystem
  1048. Particle="JapanBattleshipFireLight"
  1049. OrientToObject = "true"/>
  1050. <ParticleSystem
  1051. Particle="JapanBattleshipFireWake"
  1052. OrientToObject = "true"/>
  1053. </NuggetList>
  1054. </FXList>
  1055. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1056. <FXList id="FX_JapanAntiStructureGunFire_Vet">
  1057. <NuggetList>
  1058. <ParticleSystem
  1059. Particle="JapanBattleshipFireGlow_Vet"
  1060. OrientToObject = "true"/>
  1061. <ParticleSystem
  1062. Particle="JapanBattleshipFireSmoke_Vet"
  1063. OrientToObject = "true"/>
  1064. <ParticleSystem
  1065. Particle="JapanBattleshipFireVapor_Vet"
  1066. OrientToObject = "true"/>
  1067. <ParticleSystem
  1068. Particle="JapanBattleshipFireLight_Vet"
  1069. OrientToObject = "true"/>
  1070. <ParticleSystem
  1071. Particle="JapanBattleshipFireWake"
  1072. OrientToObject = "true"/>
  1073. </NuggetList>
  1074. </FXList>
  1075. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1076. <FXList id="FX_JapanAntiStructureGunHit">
  1077. <NuggetList>
  1078. <Sound Value="JAP_ShogunBattleship_WeaponImpactCannon" />
  1079. <ParticleSystem
  1080. Particle="JapanBattleshipHitFlash"/>
  1081. <ParticleSystem
  1082. Particle="JapanBattleshipHitVapor"/>
  1083. <ParticleSystem
  1084. Particle="JapanBattleshipHitGlow"/>
  1085. <ParticleSystem
  1086. Particle="JapanBattleshipHitLight"/>
  1087. <ParticleSystem
  1088. Particle="JapanBattleshipHitWake"
  1089. OnlyIfOnWater ="true">
  1090. </ParticleSystem>
  1091. <ForceFeedback Event="ShogunBattleshipAttacking" />
  1092. </NuggetList>
  1093. </FXList>
  1094. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1095. <FXList id="FX_JapanAntiStructureGunHit_Vet">
  1096. <NuggetList>
  1097. <Sound Value="JAP_ShogunBattleship_WeaponImpactCannon" />
  1098. <ParticleSystem
  1099. Particle="JapanBattleshipHitFlash_Vet"/>
  1100. <ParticleSystem
  1101. Particle="JapanBattleshipHitVapor_Vet"/>
  1102. <ParticleSystem
  1103. Particle="JapanBattleshipHitGlow_Vet"/>
  1104. <ParticleSystem
  1105. Particle="JapanBattleshipHitLight_Vet"/>
  1106. <ParticleSystem
  1107. Particle="JapanBattleshipHitWake"
  1108. OnlyIfOnWater ="true">
  1109. </ParticleSystem>
  1110. <ForceFeedback Event="ShogunBattleshipAttacking" />
  1111. </NuggetList>
  1112. </FXList>
  1113. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1114. <FXList id="FX_JapanFortressShipCannonProjectileHit">
  1115. <NuggetList>
  1116. <Sound Value="JAP_EmperorsPearl_WaterWeapon_CannonImpact" />
  1117. <ParticleSystem
  1118. Particle="JapanBattleshipHitFlash"/>
  1119. <ParticleSystem
  1120. Particle="JapanBattleshipHitVapor"/>
  1121. <ParticleSystem
  1122. Particle="JapanBattleshipHitGlow"/>
  1123. <ParticleSystem
  1124. Particle="JapanBattleshipHitLight"/>
  1125. <ParticleSystem
  1126. Particle="JapanBattleshipHitWake"
  1127. OnlyIfOnWater ="true">
  1128. </ParticleSystem>
  1129. <ForceFeedback Event="ShogunBattleshipAttacking" />
  1130. </NuggetList>
  1131. </FXList>
  1132. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1133. <FXList id="FX_JapanFortressShipCannonProjectileHit_Vet">
  1134. <NuggetList>
  1135. <Sound Value="JAP_EmperorsPearl_WaterWeapon_CannonImpact" />
  1136. <ParticleSystem
  1137. Particle="JapanBattleshipHitFlash_Vet"/>
  1138. <ParticleSystem
  1139. Particle="JapanBattleshipHitVapor_Vet"/>
  1140. <ParticleSystem
  1141. Particle="JapanBattleshipHitGlow_Vet"/>
  1142. <ParticleSystem
  1143. Particle="JapanBattleshipHitLight_Vet"/>
  1144. <ParticleSystem
  1145. Particle="JapanBattleshipHitWake"
  1146. OnlyIfOnWater ="true">
  1147. </ParticleSystem>
  1148. <ForceFeedback Event="ShogunBattleshipAttacking" />
  1149. </NuggetList>
  1150. </FXList>
  1151. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1152. <FXList id="FX_JapanBalloon">
  1153. <NuggetList>
  1154. <Sound Value="JAP_BalloonBomb_Impact" />
  1155. <ParticleSystem
  1156. Particle="JapanBaloon_Ring"
  1157. OrientToObject="true" />
  1158. <ParticleSystem
  1159. Particle="JapanBaloonBomb"
  1160. OrientToObject="true" />
  1161. <ParticleSystem
  1162. Particle="JapanBalloonLight"
  1163. OrientToObject="true" />
  1164. <ParticleSystem
  1165. Particle="JapanBalloonStreaks"
  1166. OrientToObject="true" />
  1167. <ParticleSystem
  1168. Particle="JapanBalloonBits"
  1169. OrientToObject="true" />
  1170. <ParticleSystem
  1171. Particle="JapanBalloonXPSmoke"
  1172. OrientToObject="true" />
  1173. <ParticleSystem
  1174. Particle="JapanBalloonSMXP"
  1175. OrientToObject="true" />
  1176. <ParticleSystem
  1177. Particle="JapanBalloonExplosionWake"
  1178. OnlyIfOnWater ="true">
  1179. </ParticleSystem>
  1180. <TerrainScorch
  1181. Type = "TERRAIN_MAPPED"
  1182. Radius = "50" >
  1183. </TerrainScorch>
  1184. </NuggetList>
  1185. </FXList>
  1186. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1187. <FXList id="FX_JapanBalloonSM">
  1188. <NuggetList>
  1189. <ParticleSystem Particle="JapanBalloonSMBomb">
  1190. <Offset x="0.0" y="0.0" z="0.0"/>
  1191. </ParticleSystem>
  1192. <ParticleSystem Particle="JapanBalloonSMXP">
  1193. <Offset x="0.0" y="0.0" z="0.0"/>
  1194. </ParticleSystem>
  1195. <ParticleSystem Particle="JapanBalloonSmLight">
  1196. <Offset x="0.0" y="0.0" z="0.0"/>
  1197. </ParticleSystem>
  1198. </NuggetList>
  1199. </FXList>
  1200. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1201. <FXList id="FX_JapanEnhancedKamikaze">
  1202. <NuggetList>
  1203. <Sound Value="JAP_BalloonBomb_Impact" />
  1204. <ParticleSystem
  1205. Particle="JapanEnhancedDeathRing"
  1206. OrientToObject="true" />
  1207. <ParticleSystem
  1208. Particle="JapanEnhancedDeathBomb"
  1209. OrientToObject="true" />
  1210. <ParticleSystem
  1211. Particle="JapanEnhancedDeathLight"
  1212. OrientToObject="true" />
  1213. <ParticleSystem
  1214. Particle="JapanEnhancedDeathXPSmoke"
  1215. OrientToObject="true" />
  1216. <ParticleSystem
  1217. Particle="JapanEnhancedDeathSMXP"
  1218. OrientToObject="true" />
  1219. <ParticleSystem
  1220. Particle="JapanBalloonExplosionWake"
  1221. OnlyIfOnWater ="true">
  1222. </ParticleSystem>
  1223. </NuggetList>
  1224. </FXList>
  1225. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1226. <FXList id="FX_JapanVehicleExplode">
  1227. <NuggetList>
  1228. <ParticleSystem
  1229. Particle="FXJapanVehicleExplosionLight">
  1230. </ParticleSystem>
  1231. <Sound Value="VehicleSmallerExplosionTransportMS" />
  1232. <TerrainScorch
  1233. Type = "TERRAIN_MAPPED"
  1234. Radius = "25" >
  1235. </TerrainScorch>
  1236. </NuggetList>
  1237. </FXList>
  1238. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1239. <FXList id="FX_JapanBattleShipDie">
  1240. <NuggetList>
  1241. <Sound Value="RA3VehicleExplosionLargeWater" />
  1242. <ParticleSystem
  1243. Particle="JapanBattleShipDieMainExplosion"
  1244. OrientToObject="true">
  1245. </ParticleSystem>
  1246. <ParticleSystem
  1247. Particle="JapanBattleShipDieMainExplosionLight"
  1248. OrientToObject="true">
  1249. </ParticleSystem>
  1250. <ParticleSystem
  1251. Particle="JapanBattleShipDieMainExplosionSmoke"
  1252. OrientToObject="true">
  1253. </ParticleSystem>
  1254. <ParticleSystem
  1255. Particle="JapanBattleShipDieMainExplosionWave"
  1256. OrientToObject="true">
  1257. </ParticleSystem>
  1258. </NuggetList>
  1259. </FXList>
  1260. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1261. <FXList id="FX_JapanCapitalShipDie">
  1262. <NuggetList>
  1263. <Sound Value="RA3VehicleExplosionLargeWater" />
  1264. <ParticleSystem
  1265. Particle="JapanCapitalShipDieMainExplosion"
  1266. OrientToObject="true">
  1267. </ParticleSystem>
  1268. <ParticleSystem
  1269. Particle="JapanCapitalShipDieMainExplosionLight"
  1270. OrientToObject="true">
  1271. </ParticleSystem>
  1272. <ParticleSystem
  1273. Particle="JapanCapitalShipDieMainExplosionSmoke"
  1274. OrientToObject="true">
  1275. </ParticleSystem>
  1276. <ParticleSystem
  1277. Particle="JapanCapitalShipDieMainExplosionWave"
  1278. OrientToObject="true">
  1279. </ParticleSystem>
  1280. </NuggetList>
  1281. </FXList>
  1282. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1283. <FXList id="FX_JAP_KenjiMechaDie">
  1284. <NuggetList>
  1285. <ParticleSystem Particle="SovietV4RocketExplosion"/>
  1286. <ParticleSystem Particle="SovietV4RocketExplosionShockwave"/>
  1287. <ParticleSystem Particle="SovietV4RocketExplosionFlash"/>
  1288. <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom" />
  1289. <ParticleSystem Particle="SovietV4RocketExplosionFire" />
  1290. <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
  1291. <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
  1292. <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
  1293. <ParticleSystem Particle="SovietV4RocketExplosionLight" />
  1294. <TerrainScorch
  1295. Type = "TERRAIN_MAPPED"
  1296. Radius = "25" >
  1297. </TerrainScorch>
  1298. <!-- Water FX -->
  1299. <ParticleSystem
  1300. Particle="SovietV4RocketExplosionWake"
  1301. OnlyIfOnWater ="true">
  1302. </ParticleSystem>
  1303. <ParticleSystem
  1304. Particle="SovietV4RocketExplosionWaterMist"
  1305. OnlyIfOnWater ="true">
  1306. </ParticleSystem>
  1307. <Sound Value="RA3VehicleExplosionLarge" />
  1308. <ForceFeedback Event="V4MissleExplosionRumble" />
  1309. </NuggetList>
  1310. </FXList>
  1311. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1312. <FXList id="FX_JapanVehicleDie">
  1313. <NuggetList>
  1314. <Sound Value="RA3VehicleExplosionMediumNoDelay" />
  1315. <ParticleSystem
  1316. Particle="JapanVehicleMainExplosion"
  1317. OrientToObject="true">
  1318. </ParticleSystem>
  1319. <ParticleSystem
  1320. Particle="JapanVehicleMainLight"
  1321. OrientToObject="true">
  1322. </ParticleSystem>
  1323. <ParticleSystem
  1324. Particle="JapanVehicleMainSmoke"
  1325. OrientToObject="true">
  1326. </ParticleSystem>
  1327. <TerrainScorch
  1328. Type = "TERRAIN_MAPPED"
  1329. Radius = "25" >
  1330. </TerrainScorch>
  1331. </NuggetList>
  1332. </FXList>
  1333. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1334. <FXList id="FX_JapanVehicleLargeDie">
  1335. <NuggetList>
  1336. <Sound Value="RA3VehicleExplosionLarge" />
  1337. <ParticleSystem
  1338. Particle="JapanVehicleMainExplosion"
  1339. OrientToObject="true">
  1340. </ParticleSystem>
  1341. <ParticleSystem
  1342. Particle="JapanVehicleMainLight"
  1343. OrientToObject="true">
  1344. </ParticleSystem>
  1345. <ParticleSystem
  1346. Particle="JapanVehicleMainSmoke"
  1347. OrientToObject="true">
  1348. </ParticleSystem>
  1349. <TerrainScorch
  1350. Type = "TERRAIN_MAPPED"
  1351. Radius = "25" >
  1352. </TerrainScorch>
  1353. </NuggetList>
  1354. </FXList>
  1355. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1356. <FXList id="FX_JapanVehicleSmallDie">
  1357. <NuggetList>
  1358. <Sound Value="RA3VehicleExplosionSmall" />
  1359. <ParticleSystem
  1360. Particle="JapanVehicleMainSMExplosion"
  1361. OrientToObject="true">
  1362. </ParticleSystem>
  1363. <TerrainScorch
  1364. Type = "TERRAIN_MAPPED"
  1365. Radius = "15" >
  1366. </TerrainScorch>
  1367. </NuggetList>
  1368. </FXList>
  1369. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1370. <FXList id="FX_JAP_EmperorKingOniMissileImpact">
  1371. <NuggetList>
  1372. <Sound Value="S07_JAP_EmperorKingOni_MissileImpact" />
  1373. <ParticleSystem
  1374. Particle="FXJapanMIRVHitExplosion">
  1375. </ParticleSystem>
  1376. <ParticleSystem
  1377. Particle="FXJapanMIRVHitGlow">
  1378. </ParticleSystem>
  1379. <ParticleSystem
  1380. Particle="FXJapanMIRVHitLight">
  1381. </ParticleSystem>
  1382. </NuggetList>
  1383. </FXList>
  1384. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1385. <FXList id="FX_FortressShip_MissileImpact">
  1386. <NuggetList>
  1387. <Sound Value="JAP_EmperorsPearl_MissilePodImpact" />
  1388. <ParticleSystem
  1389. Particle="FXJapanMIRVHitExplosion">
  1390. </ParticleSystem>
  1391. <ParticleSystem
  1392. Particle="FXJapanMIRVHitGlow">
  1393. </ParticleSystem>
  1394. <ParticleSystem
  1395. Particle="FXJapanMIRVHitLight">
  1396. </ParticleSystem>
  1397. </NuggetList>
  1398. </FXList>
  1399. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1400. <FXList id="FX_FortressShip_MissileImpact_Vet">
  1401. <NuggetList>
  1402. <Sound Value="JAP_EmperorsPearl_MissilePodImpact" />
  1403. <ParticleSystem
  1404. Particle="FXJapanMIRVHitExplosion_Vet">
  1405. </ParticleSystem>
  1406. <ParticleSystem
  1407. Particle="FXJapanMIRVHitGlow_Vet">
  1408. </ParticleSystem>
  1409. <ParticleSystem
  1410. Particle="FXJapanMIRVHitLight_Vet">
  1411. </ParticleSystem>
  1412. <ParticleSystem
  1413. Particle="FXJapanMIRVHitBits_Vet">
  1414. </ParticleSystem>
  1415. </NuggetList>
  1416. </FXList>
  1417. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1418. <FXList id="FX_JapanMIRVHit">
  1419. <NuggetList>
  1420. <Sound Value="JAP_DefenderVX_MissileImpact" />
  1421. <ParticleSystem
  1422. Particle="FXJapanMIRVHitExplosion">
  1423. </ParticleSystem>
  1424. <ParticleSystem
  1425. Particle="FXJapanMIRVHitGlow">
  1426. </ParticleSystem>
  1427. <ParticleSystem
  1428. Particle="FXJapanMIRVHitLight">
  1429. </ParticleSystem>
  1430. </NuggetList>
  1431. </FXList>
  1432. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1433. <FXList id="FX_JapanMIRVHit_Vet">
  1434. <NuggetList>
  1435. <Sound Value="JAP_DefenderVX_MissileImpact" />
  1436. <ParticleSystem
  1437. Particle="FXJapanMIRVHitExplosion_Vet">
  1438. </ParticleSystem>
  1439. <ParticleSystem
  1440. Particle="FXJapanMIRVHitGlow_Vet">
  1441. </ParticleSystem>
  1442. <ParticleSystem
  1443. Particle="FXJapanMIRVHitLight_Vet">
  1444. </ParticleSystem>
  1445. <ParticleSystem
  1446. Particle="FXJapanMIRVHitBits_Vet">
  1447. </ParticleSystem>
  1448. </NuggetList>
  1449. </FXList>
  1450. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1451. <FXList id="FX_JAP_ArcherMaiden_EnergyArrowImpact">
  1452. <NuggetList>
  1453. <Sound Value="JAP_NinjaArcher_WeaponFire1_ArrowImpact" />
  1454. <ParticleSystem
  1455. Particle="FXJapanMIRVHitExplosion">
  1456. </ParticleSystem>
  1457. <ParticleSystem
  1458. Particle="FXJapanMIRVHitGlow">
  1459. </ParticleSystem>
  1460. <ParticleSystem
  1461. Particle="FXJapanMIRVHitLight">
  1462. </ParticleSystem>
  1463. </NuggetList>
  1464. </FXList>
  1465. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1466. <FXList id="FX_JAP_ArcherMaiden_EnergyArrowImpact_Vet">
  1467. <NuggetList>
  1468. <Sound Value="JAP_NinjaArcher_WeaponFire1_ArrowImpact" />
  1469. <ParticleSystem
  1470. Particle="FXJapanMIRVHitExplosion_Vet">
  1471. </ParticleSystem>
  1472. <ParticleSystem
  1473. Particle="FXJapanMIRVHitGlow_Vet">
  1474. </ParticleSystem>
  1475. <ParticleSystem
  1476. Particle="FXJapanMIRVHitLight_Vet">
  1477. </ParticleSystem>
  1478. <ParticleSystem
  1479. Particle="FXJapanMIRVHitBits_Vet">
  1480. </ParticleSystem>
  1481. </NuggetList>
  1482. </FXList>
  1483. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1484. <FXList id="FX_JAP_ArcherMaiden_BarrageFire">
  1485. <NuggetList>
  1486. <Sound Value="JAP_NinjaArcher_WeaponFire1_Arrow" />
  1487. </NuggetList>
  1488. </FXList>
  1489. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1490. <FXList id="FX_JAP_ArcherMaiden_BarrageFire_Vet">
  1491. <NuggetList>
  1492. <Sound Value="JAP_NinjaArcher_WeaponFire1_Arrow" />
  1493. </NuggetList>
  1494. </FXList>
  1495. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1496. <FXList id="FX_JapanArrowMIRV">
  1497. <NuggetList>
  1498. <Sound Value="JAP_NinjaArcher_BombardAttack_Split" />
  1499. <ParticleSystem
  1500. Particle="JapanArrowMirvBits"
  1501. OrientToObject="true">
  1502. </ParticleSystem>
  1503. <ParticleSystem
  1504. Particle="JapanArrowMirvExp"
  1505. OrientToObject="true">
  1506. </ParticleSystem>
  1507. <ParticleSystem
  1508. Particle="JapanArrowMirvExp02"
  1509. OrientToObject="true">
  1510. </ParticleSystem>
  1511. </NuggetList>
  1512. </FXList>
  1513. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1514. <FXList id="FX_JapanArrowMIRVVet">
  1515. <NuggetList>
  1516. <Sound Value="JAP_NinjaArcher_BombardAttack_Split" />
  1517. <ParticleSystem
  1518. Particle="JapanArrowMirvBitsVet"
  1519. OrientToObject="true">
  1520. </ParticleSystem>
  1521. <ParticleSystem
  1522. Particle="JapanArrowMirvExpVet"
  1523. OrientToObject="true">
  1524. </ParticleSystem>
  1525. <ParticleSystem
  1526. Particle="JapanArrowMirvExp02Vet"
  1527. OrientToObject="true">
  1528. </ParticleSystem>
  1529. </NuggetList>
  1530. </FXList>
  1531. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1532. <FXList id="FX_JapanArrowMIRVBitHitVet">
  1533. <NuggetList>
  1534. <Sound Value="JAP_NinjaArcher_BombardAttack_Impact" />
  1535. <ParticleSystem
  1536. Particle="JapanArrowSmall_BlastVet"
  1537. OrientToObject="false">
  1538. </ParticleSystem>
  1539. <ParticleSystem
  1540. Particle="JapanArrowSmall_ExpVet"
  1541. OrientToObject="false">
  1542. </ParticleSystem>
  1543. </NuggetList>
  1544. </FXList>
  1545. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1546. <FXList id="FX_JapanArrowMIRVBitHit">
  1547. <NuggetList>
  1548. <Sound Value="JAP_NinjaArcher_BombardAttack_Impact" />
  1549. <ParticleSystem
  1550. Particle="JapanArrowSmall_Blast"
  1551. OrientToObject="false">
  1552. </ParticleSystem>
  1553. <ParticleSystem
  1554. Particle="JapanArrowSmall_Exp"
  1555. OrientToObject="false">
  1556. </ParticleSystem>
  1557. </NuggetList>
  1558. </FXList>
  1559. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1560. <FXList id="FX_JAP_ChopperMissileHit">
  1561. <NuggetList>
  1562. <Sound Value="JAP_ChopperVX_MissileImpact" />
  1563. <ParticleSystem
  1564. Particle="FXJapanMIRVHitExplosion">
  1565. </ParticleSystem>
  1566. <ParticleSystem
  1567. Particle="FXJapanMIRVHitGlow">
  1568. </ParticleSystem>
  1569. <ParticleSystem
  1570. Particle="FXJapanMIRVHitLight">
  1571. </ParticleSystem>
  1572. </NuggetList>
  1573. </FXList>
  1574. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1575. <FXList id="FX_JAP_ChopperMissileHitVet">
  1576. <NuggetList>
  1577. <Sound Value="JAP_ChopperVX_MissileImpact" />
  1578. <ParticleSystem
  1579. Particle="FXJapanMIRVHitExplosion_Vet">
  1580. </ParticleSystem>
  1581. <ParticleSystem
  1582. Particle="FXJapanMIRVHitGlow_Vet">
  1583. </ParticleSystem>
  1584. <ParticleSystem
  1585. Particle="FXJapanMIRVHitLight_Vet">
  1586. </ParticleSystem>
  1587. </NuggetList>
  1588. </FXList>
  1589. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1590. <FXList id="FX_Japan_Missile">
  1591. <NuggetList>
  1592. <ParticleSystem
  1593. Particle="InfMissile_Streak"
  1594. OrientToObject="true"
  1595. Ricochet="true"/>
  1596. </NuggetList>
  1597. </FXList>
  1598. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1599. <FXList id="FX_Japan_MissileCrit">
  1600. <NuggetList>
  1601. <ParticleSystem
  1602. Particle="InfMissile_Streak"
  1603. OrientToObject="true"
  1604. Ricochet="true"/>
  1605. <ParticleSystem
  1606. Particle="CritHit"
  1607. OrientToObject="true"
  1608. Ricochet="true"/>
  1609. </NuggetList>
  1610. </FXList>
  1611. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1612. <FXList id="FX_JapanMIRVFire">
  1613. <NuggetList>
  1614. <ParticleSystem
  1615. Particle="FXJapanMIRVFireLight"
  1616. OrientToObject = "true">
  1617. </ParticleSystem>
  1618. </NuggetList>
  1619. </FXList>
  1620. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1621. <FXList id="FX_JapanMIRVHitStructure">
  1622. <NuggetList>
  1623. <ParticleSystem
  1624. Particle="FXJapanMIRVHitGlow">
  1625. </ParticleSystem>
  1626. </NuggetList>
  1627. </FXList>
  1628. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1629. <FXList id="FX_JapanLaserFire">
  1630. <NuggetList>
  1631. <ParticleSystem
  1632. Particle="FXJapanLaserFireGlow"
  1633. OrientToObject = "true">
  1634. </ParticleSystem>
  1635. <ParticleSystem
  1636. Particle="FXJapanLaserFireDistort"
  1637. OrientToObject = "true">
  1638. </ParticleSystem>
  1639. <ParticleSystem
  1640. Particle="FXJapanLaserFireShockWave"
  1641. OrientToObject = "true">
  1642. </ParticleSystem>
  1643. <ParticleSystem
  1644. Particle="FXJapanLaserFireShockWave2"
  1645. OrientToObject = "true">
  1646. </ParticleSystem>
  1647. <ParticleSystem
  1648. Particle="FXJapanLaserFireShockWaveReverse"
  1649. OrientToObject = "true">
  1650. </ParticleSystem>
  1651. <ParticleSystem
  1652. Particle="FXJapanLaserFireLight"
  1653. OrientToObject = "true">
  1654. </ParticleSystem>
  1655. </NuggetList>
  1656. </FXList>
  1657. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1658. <FXList id="FX_JapanLaserFire_Vet">
  1659. <NuggetList>
  1660. <ParticleSystem
  1661. Particle="FXJapanLaserFireGlow_Vet"
  1662. OrientToObject = "true">
  1663. </ParticleSystem>
  1664. <ParticleSystem
  1665. Particle="FXJapanLaserFireDistort"
  1666. OrientToObject = "true">
  1667. </ParticleSystem>
  1668. <ParticleSystem
  1669. Particle="FXJapanLaserFireShockWave_Vet"
  1670. OrientToObject = "true">
  1671. </ParticleSystem>
  1672. <ParticleSystem
  1673. Particle="FXJapanLaserFireShockWave2_Vet"
  1674. OrientToObject = "true">
  1675. </ParticleSystem>
  1676. <ParticleSystem
  1677. Particle="FXJapanLaserFireShockWaveReverse_Vet"
  1678. OrientToObject = "true">
  1679. </ParticleSystem>
  1680. <ParticleSystem
  1681. Particle="FXJapanLaserFireLight_Vet"
  1682. OrientToObject = "true">
  1683. </ParticleSystem>
  1684. </NuggetList>
  1685. </FXList>
  1686. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1687. <FXList id="FX_JapanLaserHit">
  1688. <NuggetList>
  1689. <ParticleSystem
  1690. Particle="FXJapanLaserHitGlow"
  1691. OrientToObject = "true">
  1692. </ParticleSystem>
  1693. <ParticleSystem
  1694. Particle="FXJapanLaserHitDistort"
  1695. OrientToObject = "true">
  1696. </ParticleSystem>
  1697. <ParticleSystem
  1698. Particle="FXJapanLaserHitShockwave"
  1699. OrientToObject = "true">
  1700. </ParticleSystem>
  1701. <ParticleSystem
  1702. Particle="FXJapanLaserHitShockwaveReverse"
  1703. OrientToObject = "true">
  1704. </ParticleSystem>
  1705. <ParticleSystem
  1706. Particle="FXJapanLaserHitLight"
  1707. OrientToObject = "true">
  1708. </ParticleSystem>
  1709. </NuggetList>
  1710. </FXList>
  1711. <FXList id="FX_JapanLaserHitCrit" inheritFrom="FX_JapanLaserHit">
  1712. <NuggetList>
  1713. <ParticleSystem
  1714. Particle="CritHit"
  1715. OrientToObject="true"
  1716. Ricochet="true"/>
  1717. </NuggetList>
  1718. </FXList>
  1719. <FXList id="FX_JapanLaserHitCritS" inheritFrom="FX_JapanLaserHit">
  1720. <NuggetList>
  1721. <ParticleSystem
  1722. Particle="CritHitS"
  1723. OrientToObject="true"
  1724. Ricochet="true"/>
  1725. </NuggetList>
  1726. </FXList>
  1727. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1728. <FXList id="FX_JapanOniExplosion">
  1729. <NuggetList>
  1730. <ParticleSystem
  1731. Particle="JapanOniExplosionVapor"
  1732. OrientToObject = "true" >
  1733. </ParticleSystem>
  1734. <ParticleSystem
  1735. Particle="JapanOniExplosion"
  1736. OrientToObject = "true" >
  1737. </ParticleSystem>
  1738. <ForceFeedback
  1739. Event="DefaultTier3UnitExplosion">
  1740. </ForceFeedback>
  1741. </NuggetList>
  1742. </FXList>
  1743. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1744. <FXList id="FX_JapanOniEyes">
  1745. <NuggetList>
  1746. <ParticleSystem
  1747. Particle="JapanOniLaserEyesSpark"
  1748. OrientToObject = "true" >
  1749. </ParticleSystem>
  1750. </NuggetList>
  1751. </FXList>
  1752. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1753. <FXList id="FX_JapanOniEyes_Vet">
  1754. <NuggetList>
  1755. <ParticleSystem
  1756. Particle="JapanOniLaserEyesSpark_Vet"
  1757. OrientToObject = "true" >
  1758. </ParticleSystem>
  1759. </NuggetList>
  1760. </FXList>
  1761. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1762. <FXList id="FX_JapanOniHit">
  1763. <NuggetList>
  1764. <ParticleSystem
  1765. Particle="JapanOniLaserHitFlash"
  1766. OrientToObject = "true"
  1767. Ricochet="true">
  1768. </ParticleSystem>
  1769. <ParticleSystem
  1770. Particle="JapanOniLaserHitLight"
  1771. OrientToObject = "true"
  1772. Ricochet="true">
  1773. </ParticleSystem>
  1774. <ParticleSystem
  1775. Particle="JapanOniLaserHitSpark"
  1776. OrientToObject = "true"
  1777. Ricochet="true">
  1778. </ParticleSystem>
  1779. <ParticleSystem
  1780. Particle="JapanOniLaserHitMolt"
  1781. OrientToObject = "true"
  1782. Ricochet="true">
  1783. </ParticleSystem>
  1784. </NuggetList>
  1785. </FXList>
  1786. <FXList id="FX_JapanOniHit_Vet">
  1787. <NuggetList>
  1788. <ParticleSystem
  1789. Particle="JapanOniLaserHitFlash_Vet"
  1790. OrientToObject = "true"
  1791. Ricochet="true">
  1792. </ParticleSystem>
  1793. <ParticleSystem
  1794. Particle="JapanOniLaserHitLight_Vet"
  1795. OrientToObject = "true"
  1796. Ricochet="true">
  1797. </ParticleSystem>
  1798. <ParticleSystem
  1799. Particle="JapanOniLaserHitSpark_Vet"
  1800. OrientToObject = "true"
  1801. Ricochet="true">
  1802. </ParticleSystem>
  1803. <ParticleSystem
  1804. Particle="JapanOniLaserHitMolt_Vet"
  1805. OrientToObject = "true"
  1806. Ricochet="true">
  1807. </ParticleSystem>
  1808. </NuggetList>
  1809. </FXList>
  1810. <FXList id="FX_JapanOniHitCrit" inheritFrom="FX_JapanOniHit">
  1811. <NuggetList>
  1812. <ParticleSystem
  1813. Particle="CritHit"
  1814. OrientToObject="true"
  1815. Ricochet="true"/>
  1816. </NuggetList>
  1817. </FXList>
  1818. <FXList id="FX_JapanOniHitCritS" inheritFrom="FX_JapanOniHit">
  1819. <NuggetList>
  1820. <ParticleSystem
  1821. Particle="CritHitS"
  1822. OrientToObject="true"
  1823. Ricochet="true"/>
  1824. </NuggetList>
  1825. </FXList>
  1826. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1827. <FXList id="FX_YurikoPowerUp">
  1828. <NuggetList>
  1829. <Sound Value="JAP_Yuriko_PowerUpMS" />
  1830. <ParticleSystem
  1831. Particle="YurikoPowerUpFlash">
  1832. </ParticleSystem>
  1833. <ParticleSystem
  1834. Particle="YurikoPowerUpGlow">
  1835. </ParticleSystem>
  1836. <ParticleSystem
  1837. Particle="YurikoPowerUpLight">
  1838. </ParticleSystem>
  1839. </NuggetList>
  1840. </FXList>
  1841. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1842. <FXList id="FX_JapanOniChargeHit">
  1843. <NuggetList>
  1844. <Sound Value="JAP_KingOni_RushImpact" />
  1845. <ParticleSystem
  1846. Particle="JapanOniChargeHit"
  1847. OrientToObject = "true"
  1848. Ricochet="true">
  1849. </ParticleSystem>
  1850. <ForceFeedback Event="OniChargeHitRumble" />
  1851. </NuggetList>
  1852. </FXList>
  1853. <FXList id="FX_JapanOniChargeHit_Vet">
  1854. <NuggetList>
  1855. <Sound Value="JAP_KingOni_RushImpact" />
  1856. <ParticleSystem
  1857. Particle="JapanOniChargeHit_Vet"
  1858. OrientToObject = "true"
  1859. Ricochet="true">
  1860. </ParticleSystem>
  1861. <ForceFeedback Event="OniChargeHitRumble" />
  1862. </NuggetList>
  1863. </FXList>
  1864. <FXList id="FX_JapanOniChargeHitCrit" inheritFrom="FX_JapanOniChargeHit">
  1865. <NuggetList>
  1866. <Sound Value="JAP_KingOni_RushImpact" />
  1867. <ParticleSystem
  1868. Particle="CritHit"
  1869. OrientToObject="true"
  1870. Ricochet="true"/>
  1871. </NuggetList>
  1872. </FXList>
  1873. <FXList id="FX_JapanOniChargeHitCritS" inheritFrom="FX_JapanOniChargeHit">
  1874. <NuggetList>
  1875. <Sound Value="JAP_KingOni_RushImpact" />
  1876. <ParticleSystem
  1877. Particle="CritHitS"
  1878. OrientToObject="true"
  1879. Ricochet="true"/>
  1880. </NuggetList>
  1881. </FXList>
  1882. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1883. <FXList id="FX_JAP_ShurikenGroundHit">
  1884. <NuggetList>
  1885. <Sound Value="JAP_Shinobi_WeaponStarImpactCriticalMS" />
  1886. <ParticleSystem
  1887. Particle="ShurikenHitSPark"
  1888. OrientToObject = "true"
  1889. Ricochet="true">
  1890. </ParticleSystem>
  1891. <AttachedModel
  1892. Model="EXNinjaStar"/>
  1893. </NuggetList>
  1894. </FXList>
  1895. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1896. <FXList id="FX_JapanShurikenHit">
  1897. <NuggetList>
  1898. <Sound Value="JAP_Shinobi_WeaponStarImpactMetal" />
  1899. <ParticleSystem
  1900. Particle="ShurikenHitSPark"
  1901. OrientToObject = "true"
  1902. Ricochet="true">
  1903. </ParticleSystem>
  1904. <AttachedModel
  1905. Model="EXNinjaStar"/>
  1906. </NuggetList>
  1907. </FXList>
  1908. <FXList id="FX_JapanShurikenHitCrit" inheritFrom="FX_JapanShurikenHit">
  1909. <NuggetList>
  1910. <Sound Value="JAP_Shinobi_WeaponStarImpactCriticalMS" />
  1911. <ParticleSystem
  1912. Particle="CritHit"
  1913. OrientToObject="true"
  1914. Ricochet="true"/>
  1915. </NuggetList>
  1916. </FXList>
  1917. <FXList id="FX_JapanShurikenHitCritS" inheritFrom="FX_JapanShurikenHit">
  1918. <NuggetList>
  1919. <Sound Value="JAP_Shinobi_WeaponStarImpactCriticalMS" />
  1920. <ParticleSystem
  1921. Particle="CritHitS"
  1922. OrientToObject="true"
  1923. Ricochet="true"/>
  1924. </NuggetList>
  1925. </FXList>
  1926. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1927. <FXList id="FX_JapanShurikenFleshHit">
  1928. <NuggetList>
  1929. <Sound Value="JAP_Shinobi_WeaponStarImpactFlesh" />
  1930. <ParticleSystem
  1931. Particle="Blood"
  1932. Ricochet="true">
  1933. </ParticleSystem>
  1934. </NuggetList>
  1935. </FXList>
  1936. <FXList id="FX_JapanShurikenFleshHitCrit" inheritFrom="FX_JapanShurikenFleshHit">
  1937. <NuggetList>
  1938. <Sound Value="JAP_Shinobi_WeaponStarImpactFleshCritical" />
  1939. <ParticleSystem
  1940. Particle="CritHit"
  1941. OrientToObject="true"
  1942. Ricochet="true"/>
  1943. </NuggetList>
  1944. </FXList>
  1945. <FXList id="FX_JapanShurikenFleshHitCritS" inheritFrom="FX_JapanShurikenFleshHit">
  1946. <NuggetList>
  1947. <Sound Value="JAP_Shinobi_WeaponStarImpactFleshCritical" />
  1948. <ParticleSystem
  1949. Particle="CritHitS"
  1950. OrientToObject="true"
  1951. Ricochet="true"/>
  1952. </NuggetList>
  1953. </FXList>
  1954. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1955. <FXList id="FX_JapanImperial_Charge">
  1956. <NuggetList>
  1957. <ParticleSystem
  1958. Particle="JapanImperial_Charge" />
  1959. </NuggetList>
  1960. </FXList>
  1961. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1962. <FXList id="FX_JapanTsunamiHit">
  1963. <NuggetList>
  1964. </NuggetList>
  1965. </FXList>
  1966. <FXList id="FX_JapanTsunamiHitCrit" inheritFrom="FX_JapanTsunamiHit">
  1967. <NuggetList>
  1968. <ParticleSystem
  1969. Particle="CritHit"
  1970. OrientToObject="true"
  1971. Ricochet="true"/>
  1972. </NuggetList>
  1973. </FXList>
  1974. <FXList id="FX_JapanTsunamiHitCritS" inheritFrom="FX_JapanTsunamiHit">
  1975. <NuggetList>
  1976. <ParticleSystem
  1977. Particle="CritHitS"
  1978. OrientToObject="true"
  1979. Ricochet="true"/>
  1980. </NuggetList>
  1981. </FXList>
  1982. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1983. <FXList id="FX_JapanFP">
  1984. <NuggetList>
  1985. <DynamicDecal
  1986. Decal = "FXJapFP"
  1987. Size = "25"
  1988. OpacityStart = "0"
  1989. OpacityFadeTimeOne = "0s"
  1990. OpacityPeak = "1"
  1991. OpacityPeakTime = "1s"
  1992. OpacityFadeTimeTwo = "4s"
  1993. OpacityEnd = "0"
  1994. StartingDelay = "0s"
  1995. OnlyIfOnLand ="true"
  1996. Lifetime = "5s">
  1997. <Color R="1" G="1" B="1" />
  1998. <Offset x="0" y="0" />
  1999. </DynamicDecal>
  2000. <ParticleSystem
  2001. Particle="JapFP">
  2002. </ParticleSystem>
  2003. </NuggetList>
  2004. </FXList>
  2005. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2006. <FXList id="FX_JapanVXFP">
  2007. <NuggetList>
  2008. <DynamicDecal
  2009. Decal = "FXJapVXFP"
  2010. Size = "25"
  2011. OpacityStart = "0"
  2012. OpacityFadeTimeOne = "0s"
  2013. OpacityPeak = "1"
  2014. OpacityPeakTime = "1s"
  2015. OpacityFadeTimeTwo = "4s"
  2016. OpacityEnd = "0"
  2017. StartingDelay = "0s"
  2018. OnlyIfOnLand ="true"
  2019. Lifetime = "5s">
  2020. <Color R="1" G="1" B="1" />
  2021. <Offset x="0" y="0" />
  2022. </DynamicDecal>
  2023. <ParticleSystem
  2024. Particle="JapFP">
  2025. </ParticleSystem>
  2026. </NuggetList>
  2027. </FXList>
  2028. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2029. <FXList id="FX_JapanPsyonicMind">
  2030. <NuggetList>
  2031. <ParticleSystem
  2032. Particle="YurikoAttackFlashes">
  2033. </ParticleSystem>
  2034. <ParticleSystem
  2035. Particle="YurikoAttackSmoke">
  2036. </ParticleSystem>
  2037. <ParticleSystem
  2038. Particle="YurikoAttackSparks">
  2039. </ParticleSystem>
  2040. <ParticleSystem
  2041. Particle="YurikoAttackLight">
  2042. </ParticleSystem>
  2043. <ParticleSystem
  2044. Particle="YurikoAttackDistortion">
  2045. </ParticleSystem>
  2046. <Sound Value="JAP_YurikoOmega_PsyonicEndExplodeMS" />
  2047. </NuggetList>
  2048. </FXList>
  2049. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2050. <FXList id="FX_JapanPsyonicMind_Vet">
  2051. <NuggetList>
  2052. <ParticleSystem
  2053. Particle="JapanPsyonic_End_Vet">
  2054. </ParticleSystem>
  2055. <Sound Value="JAP_YurikoOmega_PsyonicEndExplodeMS" />
  2056. </NuggetList>
  2057. </FXList>
  2058. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2059. <FXList id="FX_JapanPsyonicMindInfantry">
  2060. <NuggetList>
  2061. <ParticleSystem
  2062. Particle="YurikoAttackFlashes">
  2063. </ParticleSystem>
  2064. <ParticleSystem
  2065. Particle="YurikoAttackSmoke">
  2066. </ParticleSystem>
  2067. <ParticleSystem
  2068. Particle="YurikoAttackSparks">
  2069. </ParticleSystem>
  2070. <ParticleSystem
  2071. Particle="YurikoAttackInfantryBlood">
  2072. </ParticleSystem>
  2073. <ParticleSystem
  2074. Particle="YurikoAttackLight">
  2075. </ParticleSystem>
  2076. <ParticleSystem
  2077. Particle="YurikoAttackDistortion">
  2078. </ParticleSystem>
  2079. <Sound Value="JAP_YurikoOmega_PsyonicEndExplodeMS" />
  2080. </NuggetList>
  2081. </FXList>
  2082. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2083. <FXList id="FX_JapanYurikoDeath">
  2084. <NuggetList>
  2085. <Sound Value="JAP_YurikoOmega_PsyonicInfantryBurst" />
  2086. <ParticleSystem
  2087. Particle="JapanYurikoDeathBlood">
  2088. </ParticleSystem>
  2089. <ParticleSystem
  2090. Particle="JapanYurikoDeathMist">
  2091. </ParticleSystem>
  2092. </NuggetList>
  2093. </FXList>
  2094. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2095. <FXList id="FX_JapanInfantryPsyonicDeath">
  2096. <NuggetList>
  2097. <ParticleSystem
  2098. Particle="YurikoAttackInfantryDeath">
  2099. </ParticleSystem>
  2100. <ParticleSystem
  2101. Particle="YurikoAttackInfantryMist">
  2102. </ParticleSystem>
  2103. <Sound Value="JAP_YurikoOmega_PsyonicInfantryBurst" />
  2104. </NuggetList>
  2105. </FXList>
  2106. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2107. <FXList id="FX_JapanInfantryPsyonicBlastDeath">
  2108. <NuggetList>
  2109. <ParticleSystem
  2110. Particle="YurikoPsyonicBlastInfantryBlood"
  2111. OrientToObject = "true"
  2112. Ricochet="true">
  2113. </ParticleSystem>
  2114. <ParticleSystem
  2115. Particle="YurikoPsyonicBlastInfantryMist"
  2116. OrientToObject = "true"
  2117. Ricochet="true">
  2118. </ParticleSystem>
  2119. <Sound Value="JAP_YurikoOmega_PsyonicInfantryBurst" />
  2120. </NuggetList>
  2121. </FXList>
  2122. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2123. <FXList id="FX_JapanCommandoBlast">
  2124. <NuggetList>
  2125. <Sound Value="JAP_YurikoOmega_PsychoKineticBurst" />
  2126. <ParticleSystem
  2127. Particle="JapSchoolgirl_BlastRays">
  2128. <Offset
  2129. x="0"
  2130. y="0"
  2131. z="35.0"/>
  2132. </ParticleSystem>
  2133. </NuggetList>
  2134. </FXList>
  2135. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2136. <FXList id="FX_GigaFortressDeathWeapon">
  2137. <NuggetList>
  2138. <ParticleSystem Particle="GigaFortressDeathLight"/>
  2139. <ParticleSystem Particle="GigaFortressDeathFlash"/>
  2140. <ParticleSystem Particle="GigaFortressDeathBurst"/>
  2141. <ParticleSystem Particle="GigaFortressDeathBurst2"/>
  2142. <ParticleSystem Particle="JapanFortressTrans_Wake"
  2143. OnlyIfOnWater ="true"/>
  2144. <ParticleSystem Particle="GigaFortressDeathWater"
  2145. OnlyIfOnWater ="true"/>
  2146. <ParticleSystem Particle="GigaFortressDeathSplash"
  2147. OnlyIfOnWater ="true"/>
  2148. </NuggetList>
  2149. </FXList>
  2150. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2151. <FXList id="FX_JapanCommandoSecondaryFire">
  2152. <NuggetList>
  2153. <Sound Value="JAP_Yuriko_PsychokineticBurstMS" />
  2154. <ParticleSystem Particle="YurikoPsyonicBlastAdditive"/>
  2155. <ParticleSystem Particle="YurikoPsyonicBlastDistortion"/>
  2156. <ParticleSystem Particle="YurikoPsyonicBlastFlash"/>
  2157. <ParticleSystem Particle="YurikoPsyonicBlastLight"/>
  2158. </NuggetList>
  2159. </FXList>
  2160. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2161. <FXList id="FX_JapanTankBusterCharge">
  2162. <NuggetList>
  2163. <ParticleSystem
  2164. Particle="JapTankBuster_Charge01">
  2165. </ParticleSystem>
  2166. </NuggetList>
  2167. </FXList>
  2168. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2169. <FXList id="FX_JapanTankBusterFire">
  2170. <NuggetList>
  2171. <ParticleSystem
  2172. Particle="JapTankBuster_Fire_Flash"
  2173. OrientToObject = "true"
  2174. Ricochet="true">
  2175. </ParticleSystem>
  2176. <ParticleSystem
  2177. Particle="JapTankBuster_Fire_Light" />
  2178. </NuggetList>
  2179. </FXList>
  2180. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2181. <FXList id="FX_JapanTankBusterFire_Vet">
  2182. <NuggetList>
  2183. <ParticleSystem
  2184. Particle="JapTankBuster_Fire_Flash_Vet"
  2185. OrientToObject = "true"
  2186. Ricochet="true">
  2187. </ParticleSystem>
  2188. <ParticleSystem
  2189. Particle="JapTankBuster_Fire_Light_Vet" />
  2190. </NuggetList>
  2191. </FXList>
  2192. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2193. <FXList id="FX_JapanTankBusterHit">
  2194. <NuggetList>
  2195. <ParticleSystem
  2196. Particle="JapTankBuster_Hit_Geo"
  2197. OrientToObject = "true"
  2198. Ricochet="true">
  2199. </ParticleSystem>
  2200. <ParticleSystem
  2201. Particle="JapTankBuster_Hit_Flash"
  2202. OrientToObject = "true"
  2203. Ricochet="true">
  2204. </ParticleSystem>
  2205. </NuggetList>
  2206. </FXList>
  2207. <FXList id="FX_JapanTankBusterHitCrit" inheritFrom="FX_JapanTankBusterHit">
  2208. <NuggetList>
  2209. <ParticleSystem
  2210. Particle="CritHit"
  2211. OrientToObject="true"
  2212. Ricochet="true"/>
  2213. </NuggetList>
  2214. </FXList>
  2215. <FXList id="FX_JapanTankBusterHitCritS" inheritFrom="FX_JapanTankBusterHit">
  2216. <NuggetList>
  2217. <ParticleSystem
  2218. Particle="CritHitS"
  2219. OrientToObject="true"
  2220. Ricochet="true"/>
  2221. </NuggetList>
  2222. </FXList>
  2223. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2224. <FXList id="FX_Japan_Burrow">
  2225. <NuggetList>
  2226. <Sound Value="JAP_Tankbuster_BurrowOutMS" />
  2227. <ParticleSystem
  2228. Particle="Japan_Burrow_Dust" />
  2229. <ParticleSystem
  2230. Particle="Japan_Burrow" />
  2231. <DynamicDecal
  2232. Decal = "FXHole"
  2233. Size = "20"
  2234. OpacityStart = "0"
  2235. OpacityFadeTimeOne = "0s"
  2236. OpacityPeak = "1"
  2237. OpacityPeakTime = "0.5s"
  2238. OpacityFadeTimeTwo = "10s"
  2239. OpacityEnd = "0"
  2240. StartingDelay = "0s"
  2241. OnlyIfOnLand ="true"
  2242. Lifetime = "20s">
  2243. <Color R="1" G="1" B="1" />
  2244. <Offset x="0" y="0" />
  2245. </DynamicDecal>
  2246. </NuggetList>
  2247. </FXList>
  2248. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2249. <FXList id="FX_Japan_Burrow_IN">
  2250. <NuggetList>
  2251. <ParticleSystem
  2252. Particle="Japan_Burrow_Dust_IN" />
  2253. <ParticleSystem
  2254. Particle="Japan_Burrow_IN" />
  2255. <DynamicDecal
  2256. Decal = "FXHole"
  2257. Size = "20"
  2258. OpacityStart = "0"
  2259. OpacityFadeTimeOne = "0s"
  2260. OpacityPeak = "1"
  2261. OpacityPeakTime = "0.5s"
  2262. OpacityFadeTimeTwo = "10s"
  2263. OpacityEnd = "0"
  2264. StartingDelay = "0s"
  2265. OnlyIfOnLand ="true"
  2266. Lifetime = "20s">
  2267. <Color R="1" G="1" B="1" />
  2268. <Offset x="0" y="0" />
  2269. </DynamicDecal>
  2270. </NuggetList>
  2271. </FXList>
  2272. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2273. <FXList id="FX_Shinobi_Smoke">
  2274. <NuggetList>
  2275. <ParticleSystem
  2276. Particle="Shinobi_Smoke01"/>
  2277. <ParticleSystem
  2278. Particle="Shinobi_Wood"/>
  2279. <ParticleSystem
  2280. Particle="Shinobi_Leaves"/>
  2281. <Sound Value="JAP_Shinobi_Ability_SmokeBomb" />
  2282. </NuggetList>
  2283. </FXList>
  2284. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2285. <FXList id="FX_MechaKingFootprint">
  2286. <NuggetList>
  2287. <DynamicDecal
  2288. Decal = "EX_MechaFootprint"
  2289. Size = "100"
  2290. OpacityStart = "0"
  2291. OpacityFadeTimeOne = "0s"
  2292. OpacityPeak = "1"
  2293. OpacityPeakTime = "5s"
  2294. OpacityFadeTimeTwo = "15s"
  2295. OpacityEnd = "0"
  2296. StartingDelay = "0s"
  2297. OnlyIfOnLand ="true"
  2298. Lifetime = "20s">
  2299. <Color R="1" G="1" B="1" />
  2300. <Offset x="0" y="0" />
  2301. </DynamicDecal>
  2302. <ParticleSystem
  2303. Particle="Japan_SPC_Mecha_StepDust"
  2304. OrientToObject = "false"
  2305. OnlyIfOnLand ="true">
  2306. </ParticleSystem>
  2307. <ParticleSystem
  2308. Particle="Japan_SPC_Mecha_StepElec"
  2309. OrientToObject = "false">
  2310. </ParticleSystem>
  2311. <ParticleSystem
  2312. Particle="Japan_SPC_Mecha_Foot_water"
  2313. OrientToObject = "false"
  2314. OnlyIfOnWater ="true">
  2315. </ParticleSystem>
  2316. <ParticleSystem
  2317. Particle="Japan_SPC_Mecha_Foot_Ripple"
  2318. OrientToObject = "false"
  2319. OnlyIfOnWater ="true">
  2320. </ParticleSystem>
  2321. </NuggetList>
  2322. </FXList>
  2323. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2324. <FXList id="FX_MechaKingOmega">
  2325. <NuggetList>
  2326. <ParticleSystem
  2327. Particle="Japan_SPC_Mecha_Blast_Elec"
  2328. OrientToObject = "false">
  2329. </ParticleSystem>
  2330. </NuggetList>
  2331. </FXList>
  2332. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2333. <FXList id="FX_MechaKingOmegaSword">
  2334. <NuggetList>
  2335. <ParticleSystem
  2336. Particle="Japan_SPC_Mecha_Blast_Sword"
  2337. OrientToObject = "true">
  2338. <Offset x="10" y="0" z="0.0"/>
  2339. </ParticleSystem>
  2340. </NuggetList>
  2341. </FXList>
  2342. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2343. <FXList id="FX_NinjaSword">
  2344. <NuggetList>
  2345. <ParticleSystem
  2346. Particle="Japan_Ninja_Sword_Slash"
  2347. OrientToObject = "true">
  2348. <Offset x="10" y="0" z="0.0"/>
  2349. </ParticleSystem>
  2350. </NuggetList>
  2351. </FXList>
  2352. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2353. <FXList id="FX_SentinalSpearAttack">
  2354. <NuggetList>
  2355. <ParticleSystem
  2356. Particle="Japan_Spear_Swing01"
  2357. OrientToObject = "true">
  2358. <Offset x="10" y="0" z="0.0"/>
  2359. </ParticleSystem>
  2360. </NuggetList>
  2361. </FXList>
  2362. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2363. <FXList id="FX_SentinalSpearAttackVet">
  2364. <NuggetList>
  2365. <ParticleSystem
  2366. Particle="Japan_Spear_Vet_Swing01"
  2367. OrientToObject = "true">
  2368. <Offset x="10" y="0" z="0.0"/>
  2369. </ParticleSystem>
  2370. </NuggetList>
  2371. </FXList>
  2372. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2373. <FXList id="FX_SentinalSpearHit">
  2374. <NuggetList>
  2375. <ParticleSystem
  2376. Particle="Japan_Spear_Hit02"
  2377. OrientToObject = "true">
  2378. <Offset x="0" y="0" z="0.0"/>
  2379. </ParticleSystem>
  2380. <ParticleSystem
  2381. Particle="Japan_Spear_Hit03"
  2382. OrientToObject = "true">
  2383. <Offset x="0" y="0" z="0.0"/>
  2384. </ParticleSystem>
  2385. </NuggetList>
  2386. </FXList>
  2387. <FXList id="FX_SentinalSpearHitCrit" inheritFrom="FX_SentinalSpearHit">
  2388. <NuggetList>
  2389. <ParticleSystem
  2390. Particle="CritHit"
  2391. OrientToObject="true"
  2392. Ricochet="true"/>
  2393. </NuggetList>
  2394. </FXList>
  2395. <FXList id="FX_SentinalSpearHitCritS" inheritFrom="FX_SentinalSpearHit">
  2396. <NuggetList>
  2397. <ParticleSystem
  2398. Particle="CritHitS"
  2399. OrientToObject="true"
  2400. Ricochet="true"/>
  2401. </NuggetList>
  2402. </FXList>
  2403. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2404. <FXList id="FX_SentinalSpearHitVet">
  2405. <NuggetList>
  2406. <ParticleSystem
  2407. Particle="Japan_Spear_Vet_Hit02"
  2408. OrientToObject = "true">
  2409. <Offset x="0" y="0" z="0.0"/>
  2410. </ParticleSystem>
  2411. <ParticleSystem
  2412. Particle="Japan_Spear_Vet_Hit03"
  2413. OrientToObject = "true">
  2414. <Offset x="0" y="0" z="0.0"/>
  2415. </ParticleSystem>
  2416. </NuggetList>
  2417. </FXList>
  2418. <FXList id="FX_SentinalSpearHitCritVet" inheritFrom="FX_SentinalSpearHitVet">
  2419. <NuggetList>
  2420. <ParticleSystem
  2421. Particle="CritHit"
  2422. OrientToObject="true"
  2423. Ricochet="true"/>
  2424. </NuggetList>
  2425. </FXList>
  2426. <FXList id="FX_SentinalSpearHitCritSVet" inheritFrom="FX_SentinalSpearHitVet">
  2427. <NuggetList>
  2428. <ParticleSystem
  2429. Particle="CritHitS"
  2430. OrientToObject="true"
  2431. Ricochet="true"/>
  2432. </NuggetList>
  2433. </FXList>
  2434. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2435. <FXList id="FX_MechaKingSwordAttack">
  2436. <NuggetList>
  2437. <!-- not in sync <Sound Value="JAP_ShogunExecutioner_SwordSwipe" /> -->
  2438. <ParticleSystem
  2439. Particle="Japan_SPC_Mecha_Sword_Slash"
  2440. OrientToObject = "true">
  2441. <Offset x="0" y="0" z="0.0"/>
  2442. </ParticleSystem>
  2443. </NuggetList>
  2444. </FXList>
  2445. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2446. <FXList id="FX_EmptyCrit">
  2447. <NuggetList>
  2448. <ParticleSystem
  2449. Particle="CritHit"
  2450. OrientToObject="true"
  2451. Ricochet="true"/>
  2452. </NuggetList>
  2453. </FXList>
  2454. <FXList id="FX_EmptyCritS">
  2455. <NuggetList>
  2456. <ParticleSystem
  2457. Particle="CritHitS"
  2458. OrientToObject="true"
  2459. Ricochet="true"/>
  2460. </NuggetList>
  2461. </FXList>
  2462. <FXList id="FX_EmptyCrit_SMALL">
  2463. <NuggetList>
  2464. <ParticleSystem
  2465. Particle="CritHit"
  2466. OrientToObject="true"
  2467. Ricochet="true"/>
  2468. </NuggetList>
  2469. </FXList>
  2470. <FXList id="FX_EmptyCritS_SMALL">
  2471. <NuggetList>
  2472. <ParticleSystem
  2473. Particle="CritHitS"
  2474. OrientToObject="true"
  2475. Ricochet="true"/>
  2476. </NuggetList>
  2477. </FXList>
  2478. </AssetDeclaration>