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- <?xml version="1.0" encoding="us-ascii"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset">
- <Includes>
- <Include type="all" source="ART:FXNukeMarkA.xml"/>
-
- </Includes>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_LargeBearBloodImpact">
- <NuggetList>
- <ParticleSystem Particle="Blood" OrientToObject="true"/>
- <Sound Value="SOV_LargeBear_PawImpactHuman" StopIfPlayed="true">
- <SourceObjectFilter Rule="ANY">
- <IncludeThing>AlliedAntiInfantryInfantry</IncludeThing>
- </SourceObjectFilter>
- </Sound>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_VacuumImploder_FlareAudio">
- <NuggetList>
- <Sound Value="SOV_VacuumImploder_Flare" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_SupportBomberDieExplosion">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionMedium" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_ToxicCorrosion_Impact">
- <NuggetList>
- <Sound Value="SOV_ToxicCorrosion_Impact" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_ToxicCorrosionLaunch">
- <NuggetList>
- <Sound Value="SOV_ToxicCorrosion_Launch" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietMortarLaunch">
- <NuggetList>
- <ParticleSystem
- Particle="SovietGrenadeFlash"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietMortarLaunchVet">
- <NuggetList>
- <ParticleSystem
- Particle="SovietGrenadeFlash_Vet"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietDesolatorPrimaryFireVet">
- <NuggetList>
- <ParticleSystem
- Particle="SovietToxicFireGlow"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietToxicFireDrip"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietDesolatorBlatHit">
- <NuggetList>
- <ParticleSystem
- Particle="SovietToxicHitCloud"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietToxicHitSplash"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietDesolatorBlatHitVet">
- <NuggetList>
- <ParticleSystem
- Particle="SovietToxicHitCloudVet"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietToxicHitSplashVet"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietGrenadeLaunch">
- <NuggetList>
- <ParticleSystem
- Particle="SovietGrenadePoof"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietGrenadeFlash"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietGrenadeTrail"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietGrenadeLaunchVet">
- <NuggetList>
- <ParticleSystem
- Particle="SovietGrenadePoof"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietGrenadeFlash_Vet"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietGrenadeTrail"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietRocketLaunch">
- <NuggetList>
- <ParticleSystem
- Particle="SovietRocketLaunch"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietRocketLaunchVet">
- <NuggetList>
- <ParticleSystem
- Particle="SovietRocketLaunchVet"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietTankGun">
- <NuggetList>
- <ParticleSystem
- Particle="SovietTankShootFire"
- OrientToObject="true" />
- <ParticleSystem
- Particle="AlliedTankShootFireLight"
- OrientToObject="true" />
- <ParticleSystem
- Particle="AlliedTankShootDust"
- OrientToObject="true" />
- <!-- <Sound Value="ALL_Guardian_WeaponFire" /> -->
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietTankGun_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="SovietTankShootFire_Vet"
- OrientToObject="true" />
- <ParticleSystem
- Particle="AlliedTankShootFireLight_Vet"
- OrientToObject="true" />
- <!-- <Sound Value="ALL_Guardian_WeaponFire" /> -->
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_TwinbladeDie">
- <NuggetList>
- <!-- <Sound Value="RA3VehicleExplosionMedium" /> moved to dying and collapse OCL objects -->
- <Sound RequiredSourceModelConditions="FLYING" Value="SOV_Twinblade_VoiceFalling" />
- <ParticleSystem Particle="AlliedDieRays">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="AlliedDieFlash">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="AlliedDieGlow">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="AlliedDieSmoke">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="AlliedDieSmoke02">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_MigFighterDie">
- <NuggetList>
- <Sound RequiredSourceModelConditions="FLYING" Value="SOV_MigFighter_VoiceFalling" />
- <!-- <Sound ExcludedSourceModelConditions="FLYING" Value="GDI_Generic_VoiceDieMS"/> need female voice die -->
- <!-- <Sound Value="RA3VehicleExplosionMedium" /> moved to collapse and dying OCL's -->
- <ParticleSystem
- Particle="AlliedBomberDestructionFlash"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="AlliedBomberDestructionMainExplosion"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="AlliedBomberDestructionMainExplosionLight"
- OrientToObject="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="AlliedBomberDestructionMainExplosionSmoke"
- OrientToObject="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_TerrorDrone_Surprise">
- <NuggetList>
- <Sound Value="SOV_TerrorDrone_Surprise" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_CraneGrinder">
- <NuggetList>
- <Sound Value="SOV_CrusherCrane_Grind" />
- <ParticleSystem
- Particle="Sov_Apoc_TB_Grind"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Natasha_PilotSnipe">
- <NuggetList>
- <Sound Value="SOV_Commando_PilotSnipe" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_TerrorDrone_WeaponFire">
- <NuggetList>
- <Sound Value="SOV_TerrorDrone_WeaponFireMS" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_S02_ExplodingMig">
- <NuggetList>
- <Sound Value="S02_ExplodingMigExplosion" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_MagneticSatellite_Die">
- <NuggetList>
- <Sound Value="SOV_MagneticSatellite1_End" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Kirov_AfterburnersOff">
- <NuggetList>
- <Sound Value="SOV_Kirov_CastroBurnersOff" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_GenericBuildlingDie">
- <NuggetList>
- <Sound Value="LargeBuildingDieExplosion" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietPPSpark">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_AdvancedPP_Spark"
- OrientToObject = "true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_KirovCrash">
- <NuggetList>
- <Sound Value="SOV_Kirov_Crash" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_OreCollector_ReactiveArmorOff">
- <NuggetList>
- <Sound Value="SOV_OreCollector_ReactiveArmorOff" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Mig_MissileImpact">
- <NuggetList>
- <Sound Value="SOV_MigFighter_MissileImpact" />
- <ParticleSystem
- Particle="SovietFlakHitFlash"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietFlakHitSmoke"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietFlakHitEmbers"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietFlakHitLight"
- OrientToObject = "true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Mig_MissileImpact_Vet">
- <NuggetList>
- <Sound Value="SOV_MigFighter_MissileImpact" />
- <ParticleSystem
- Particle="SovietFlakHitFlash_Vet"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietFlakHitSmoke"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietFlakHitEmbers_Vet"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietFlakHitLight_Vet"
- OrientToObject = "true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietMigMissilesFire">
- <NuggetList>
- <ParticleSystem
- Particle="SovietMigMissileFire"
- OrientToObject="true">
- <Offset x="0.0" y="0.0" z="0.0" />
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietMigMissileFlash"
- OrientToObject="true">
- <Offset x="0.0" y="0.0" z="0.0" />
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietMigMissilesFire_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="SovietMigMissileFire_Vet"
- OrientToObject="true">
- <Offset x="0.0" y="0.0" z="0.0" />
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietMigMissileFlash_Vet"
- OrientToObject="true">
- <Offset x="0.0" y="0.0" z="0.0" />
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Mig_MissileImpactGround">
- <NuggetList>
- <Sound Value="SOV_MigFighter_MissileImpact" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_FlakTrooper_MagneticMineExplosion">
- <NuggetList>
- <Sound Value="SOV_FlakTrooper_MagneticMineThrow" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_ElectroRay">
- <NuggetList>
- <Sound Value="SOV_TerrorDrone_WeaponImpact" />
- <ParticleSystem
- Particle="Soviet_Electro_Flash">
- <Offset x="0.0" y="0.0" z=".0" />
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_SentryGun_Die">
- <NuggetList>
- <Sound Value="SOV_SentryGun_Die" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_IronCurtainHit">
- <NuggetList>
- <ParticleSystem Particle="FXIronCurtainHitDarkMatter" />
- <ParticleSystem Particle="FXIronCurtainHitDistortion" />
- <ParticleSystem Particle="FXIronCurtainHitFlash" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_IronCurtainHitEnd">
- <NuggetList>
- <Sound Value="SOV_IronCurtain_Off" />
- <ParticleSystem Particle="FXIronCurtainHitDarkMatter" />
- <ParticleSystem Particle="FXIronCurtainHitDistortion" />
- <ParticleSystem Particle="FXIronCurtainHitFlash" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_TechCenter_Die">
- <NuggetList>
- <Sound Value="SOV_TechCenter_Die" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_VacuumMissileSilo_Die">
- <NuggetList>
- <Sound Value="SOV_VacuumMissileSilo_Die" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_IronCurtain_Die">
- <NuggetList>
- <Sound Value="SOV_IronCurtain_Die" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Bunker_Die">
- <NuggetList>
- <Sound Value="SOV_Bunker_Die" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_WallHub_Die">
- <NuggetList>
- <Sound Value="SOV_Wall_Die" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_WallSegment_Die">
- <NuggetList>
- <Sound Value="SOV_Wall_Die" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_VacuumBomb_Explosion1MS">
- <NuggetList>
- <Sound Value="SOV_VacuumBomb_Explosion1MS" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_VacuumBomb_Explosion2">
- <NuggetList>
- <Sound Value="SOV_VacuumBomb_Explosion2" />
- <ForceFeedback Event="VacuumBombExplosionRumble" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Sickle_MoveLand">
- <NuggetList>
- <Sound Value="SOV_Sickle_MoveLandMS" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_ProtoSickle_MoveLand">
- <NuggetList>
- <Sound Value="SOV_ProtoSickle_MoveLandMS" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_ToxicCorrosionTrail">
- <NuggetList>
- <!-- <Sound Value="SOV_ToxicCorrosion_Launch" /> this was playing as the infected unit was leaving a trail of toxin -->
- <ParticleSystem
- Particle="SovietToxicCloudFlash"/>
- <ParticleSystem
- Particle="SovietToxicCloudShimmer"/>
- <ParticleSystem
- Particle="SovietToxicCloudPuddle"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovDesolatorDisperse">
- <NuggetList>
- <Sound Value="SOV_Desolator_Explo" />
- <ParticleSystem
- Particle="Soviet_Desolator_Embers"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="Soviet_Desolator_Embers02"
- OrientToObject="true"
- Ricochet="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovDesolatorGround">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_Desolator_Embers"
- OrientToObject="true"
- Ricochet="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovDesolatorDecal">
- <NuggetList>
- <ParticleSystem
- Particle="SovietToxicDeathExplosionGlow"/>
- <ParticleSystem
- Particle="SovietToxicDeathExplosionPuddle"/>
- <ParticleSystem
- Particle="SovietToxicDeathExplosionLight"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovIrradiationDecal">
- <NuggetList>
- <!-- <Sound Value="SOV_ToxicCorrosion_Launch" /> -->
- <DynamicDecal
- Decal = "EXToxicDecal"
- Shader = "ADDITIVE"
- Size = "200"
- OpacityStart = "0"
- OpacityFadeTimeOne = "1s"
- OpacityPeak = "1"
- OpacityPeakTime = "0s"
- OpacityFadeTimeTwo = "35s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "40s">
- <Color R="25" G="255" B="25" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SurvGrid">
- <NuggetList>
- <DynamicDecal
- Decal = "FXGrid"
- Shader = "ADDITIVE"
- Size = "400"
- OpacityStart = "0"
- OpacityFadeTimeOne = "1s"
- OpacityPeak = "1"
- OpacityPeakTime = "0s"
- OpacityFadeTimeTwo = "3s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "5s">
- <Color R="255" G="255" B="255" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovWaterTorpedoExplosion">
- <NuggetList>
- <ParticleSystem
- Particle="SovTorpedoHit_Flash"/>
- <ParticleSystem
- Particle="Torpedo_Hit_water"/>
- <ParticleSystem
- Particle="Torpedo_Water_Ripple"/>
- <ParticleSystem
- Particle="Torpedo_Hit_Froth"/>
- <ParticleSystem
- Particle="SovTorpedoHit_Spark"/>
-
- <Sound Value="SOV_AkulaSub_WeaponImpact_Torpedo" />
-
- </NuggetList>
- </FXList>
-
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovWaterTorpedoExplosion_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="SovTorpedoHit_Flash_Vet"/>
- <ParticleSystem
- Particle="Torpedo_Hit_water"/>
- <ParticleSystem
- Particle="Torpedo_Water_Ripple"/>
- <ParticleSystem
- Particle="Torpedo_Hit_Froth"/>
- <ParticleSystem
- Particle="SovTorpedoHit_Spark_Vet"/>
- <Sound Value="SOV_AkulaSub_WeaponImpact_Torpedo" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_HeavyWalker_GrenadeImpactExplosion">
- <NuggetList>
- <Sound Value="SOV_ProtoSickle_WeaponGrenadeExplo" />
- <ParticleSystem
- Particle="Soviet_Hind_Embers"/>
- <ParticleSystem
- Particle="Soviet_Hind_Flash"/>
- <ParticleSystem
- Particle="Soviet_Hind_Light"/>
- <ParticleSystem
- Particle="Soviet_Hind_Smoke"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_HeavyWalker_GrenadeImpactExplosionGround">
- <NuggetList>
- <Sound Value="SOV_ProtoSickle_WeaponGrenadeExplo" />
- <ParticleSystem
- Particle="Soviet_HW_Embers"/>
- <ParticleSystem
- Particle="Soviet_HW_Flash"/>
- <ParticleSystem
- Particle="Soviet_HW_Light"/>
- <ParticleSystem
- Particle="Soviet_HW_Smoke"/>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "15" >
- <RandomRange Low="SCORCH_9"
- High="SCORCH_16" />
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_HeavyWalker_GrenadeImpactExplosion_Vet">
- <NuggetList>
- <Sound Value="SOV_ProtoSickle_WeaponGrenadeExplo" />
- <ParticleSystem
- Particle="Soviet_HW_EmbersVet"/>
- <ParticleSystem
- Particle="Soviet_HW_FlashVet"/>
- <ParticleSystem
- Particle="Soviet_HW_LightVet"/>
- <ParticleSystem
- Particle="Soviet_HW_Smoke"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_HeavyWalker_GrenadeImpactExplosionGround_Vet">
- <NuggetList>
- <Sound Value="SOV_ProtoSickle_WeaponGrenadeExplo" />
- <ParticleSystem
- Particle="Soviet_HW_EmbersVet"/>
- <ParticleSystem
- Particle="Soviet_HW_FlashVet"/>
- <ParticleSystem
- Particle="Soviet_HW_LightVet"/>
- <ParticleSystem
- Particle="Soviet_HW_Smoke"/>
- <TerrainScorch
- Type = "RANDOM"
- Weather = "NORMAL"
- Radius = "20" >
- <RandomRange Low="SCORCH_9"
- High="SCORCH_16" />
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_HeavyWalker_RocketImpactExplosion">
- <NuggetList>
- <Sound Value="SOV_ProtoSickle_WeaponRocketExplo" />
- <ParticleSystem
- Particle="Soviet_Hind_Embers"/>
- <ParticleSystem
- Particle="Soviet_Hind_Flash"/>
- <ParticleSystem
- Particle="Soviet_Hind_Light"/>
- <ParticleSystem
- Particle="Soviet_Hind_Smoke"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_HeavyWalker_RocketImpactExplosionGround">
- <NuggetList>
- <Sound Value="SOV_ProtoSickle_WeaponRocketExplo" />
- <ParticleSystem
- Particle="Soviet_Hind_Embers"/>
- <ParticleSystem
- Particle="Soviet_Hind_Flash"/>
- <ParticleSystem
- Particle="Soviet_Hind_Light"/>
- <ParticleSystem
- Particle="Soviet_Hind_Smoke"/>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "15" >
- <RandomRange Low="SCORCH_9"
- High="SCORCH_16" />
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_HeavyWalker_RocketImpactExplosion_Vet">
- <NuggetList>
- <Sound Value="SOV_ProtoSickle_WeaponRocketExplo" />
- <ParticleSystem
- Particle="Soviet_Hind_Vet_Embers"/>
- <ParticleSystem
- Particle="Soviet_Hind_Vet_Flash"/>
- <ParticleSystem
- Particle="Soviet_Hind_Light"/>
- <ParticleSystem
- Particle="Soviet_Hind_Smoke"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_HeavyWalker_RocketImpactExplosionGround_Vet">
- <NuggetList>
- <Sound Value="SOV_ProtoSickle_WeaponRocketExplo" />
- <ParticleSystem
- Particle="Soviet_Hind_Vet_Embers"/>
- <ParticleSystem
- Particle="Soviet_Hind_Vet_Flash"/>
- <ParticleSystem
- Particle="Soviet_Hind_Light"/>
- <ParticleSystem
- Particle="Soviet_Hind_Smoke"/>
- <TerrainScorch
- Type = "RANDOM"
- Weather = "NORMAL"
- Radius = "20" >
- <RandomRange Low="SCORCH_9"
- High="SCORCH_16" />
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Hind_MissleExplosionGround">
- <NuggetList>
- <Sound Value="SOV_Hind_MissileExplosion" />
- <ParticleSystem
- Particle="Soviet_Hind_Embers"/>
- <ParticleSystem
- Particle="Soviet_Hind_Flash"/>
- <ParticleSystem
- Particle="Soviet_Hind_Light"/>
- <ParticleSystem
- Particle="Soviet_Hind_Smoke"/>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "15" >
- <RandomRange Low="SCORCH_9"
- High="SCORCH_16" />
- </TerrainScorch>
- </NuggetList>
- </FXList>
-
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Hind_MissleExplosion">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_Hind_Embers"/>
- <ParticleSystem
- Particle="Soviet_Hind_Flash"/>
- <ParticleSystem
- Particle="Soviet_Hind_Light"/>
- <ParticleSystem
- Particle="Soviet_Hind_Smoke"/>
- <Sound Value="SOV_Hind_MissileExplosion" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Hind_MissleExplosion_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_Hind_Vet_Embers"/>
- <ParticleSystem
- Particle="Soviet_Hind_Vet_Flash"/>
- <ParticleSystem
- Particle="Soviet_Hind_Light"/>
- <ParticleSystem
- Particle="Soviet_Hind_Smoke"/>
- <Sound Value="SOV_Hind_MissileExplosion" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Hind_MissleExplosionGround_Vet">
- <NuggetList>
- <Sound Value="SOV_Hind_MissileExplosion" />
- <ParticleSystem
- Particle="Soviet_Hind_Vet_Embers"/>
- <ParticleSystem
- Particle="Soviet_Hind_Vet_Flash"/>
- <ParticleSystem
- Particle="Soviet_Hind_Light"/>
- <ParticleSystem
- Particle="Soviet_Hind_Smoke"/>
- <TerrainScorch
- Type = "RANDOM"
- Weather = "NORMAL"
- Radius = "20" >
- <RandomRange Low="SCORCH_9"
- High="SCORCH_16" />
- </TerrainScorch>
- </NuggetList>
- </FXList>
-
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Hind_MissleFire">
- <NuggetList>
- <Sound Value="SOV_Hind_MissileFire" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_V4BitsExplosion">
- <NuggetList>
- <Sound Value="SOV_V4MissileLauncher_MIRVwarheadExplosion" />
- <ParticleSystem
- Particle="SovietV4Mirv_Embers"/>
- <ParticleSystem
- Particle="SovietV4Mirv_Flash"/>
- <ParticleSystem
- Particle="SovietV4Mirv_Light"/>
- <ParticleSystem
- Particle="SovietV4Mirv_Smoke"
- OnlyIfOnLand ="true"/>
- <ParticleSystem
- Particle="Soviet_V4_Hit_WaterBits"
- OnlyIfOnWater ="true"/>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "10" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Dreadnought_MissileExplosionGround">
- <NuggetList>
- <Sound Value="SOV_Dreadnought_MissileExplosion" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "20" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Dreadnought_Ability_SacrificeLaunchers_Begin">
- <NuggetList>
- <Sound Value="SOV_Dreadnought_Ability_SacrificeLaunchers_Begin" />
- </NuggetList>
- </FXList>
- <FXList id="FX_SOV_Dreadnought_Ability_SacrificeLaunchers_End">
- <NuggetList>
- <Sound Value="SOV_Dreadnought_Ability_SacrificeLaunchers_End" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_V4Explosion">
- <NuggetList>
- <ParticleSystem Particle="SovietV4RocketExplosion"/>
- <ParticleSystem Particle="SovietV4RocketExplosionShockwave"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFlash"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionFire" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
- <ParticleSystem Particle="SovietV4RocketExplosionLight" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- <!-- Water FX -->
- <ParticleSystem
- Particle="SovietV4RocketExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietV4RocketExplosionWaterMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <Sound Value="SOV_V4MissileLauncher_MissileExplosion" />
- <ForceFeedback Event="V4MissleExplosionRumble" />
-
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_V4Explosion_Vet">
- <NuggetList>
- <ParticleSystem Particle="SovietV4RocketExplosion_Vet"/>
- <ParticleSystem Particle="SovietV4RocketExplosionShockwave_Vet"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFlash_Vet"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom_Vet" />
- <ParticleSystem Particle="SovietV4RocketExplosionFire_Vet" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
- <ParticleSystem Particle="SovietV4RocketExplosionLight_Vet" />
- <ParticleSystem Particle="AlliedBombExplosionBits_Vet" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "35" >
- </TerrainScorch>
- <!-- Water FX -->
- <ParticleSystem
- Particle="SovietV4RocketExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietV4RocketExplosionWaterMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <Sound Value="SOV_Dreadnought_MissileExplosion" />
- <ForceFeedback Event="V4MissleExplosionRumble" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_KirovV4Explosion">
- <NuggetList>
- <Sound Value="SOV_Kirov_BombExplosion" />
- <ParticleSystem Particle="SovietV4RocketExplosion"/>
- <ParticleSystem Particle="SovietV4RocketExplosionShockwave"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFlash"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionFire" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
- <ParticleSystem Particle="SovietV4RocketExplosionLight" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- <!-- Water FX -->
- <ParticleSystem
- Particle="SovietV4RocketExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietV4RocketExplosionWaterMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ForceFeedback Event="V4MissleExplosionRumble" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_KirovV4Explosion_Vet">
- <NuggetList>
- <ParticleSystem Particle="SovietV4RocketExplosion_Vet"/>
- <ParticleSystem Particle="SovietV4RocketExplosionShockwave_Vet"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFlash_Vet"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom_Vet" />
- <ParticleSystem Particle="SovietV4RocketExplosionFire_Vet" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
- <ParticleSystem Particle="SovietV4RocketExplosionLight_Vet" />
- <ParticleSystem Particle="AlliedBombExplosionBits_Vet" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "35" >
- </TerrainScorch>
- <!-- Water FX -->
- <ParticleSystem
- Particle="SovietV4RocketExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietV4RocketExplosionWaterMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <Sound Value="SOV_Dreadnought_MissileExplosion" />
- <ForceFeedback Event="V4MissleExplosionRumble" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_DreadnoughtV4Explosion">
- <NuggetList>
- <ParticleSystem Particle="SovietV4RocketExplosion"/>
- <ParticleSystem Particle="SovietV4RocketExplosionShockwave"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFlash"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionFire" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
- <ParticleSystem Particle="SovietV4RocketExplosionLight" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- <!-- Water FX -->
- <ParticleSystem
- Particle="SovietV4RocketExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietV4RocketExplosionWaterMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <Sound Value="SOV_Dreadnought_MissileExplosion" />
- <ForceFeedback Event="V4MissleExplosionRumble" />
-
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_DreadnoughtV4Explosion_Vet">
- <NuggetList>
- <ParticleSystem Particle="SovietV4RocketExplosion_Vet"/>
- <ParticleSystem Particle="SovietV4RocketExplosionShockwave_Vet"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFlash_Vet"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom_Vet" />
- <ParticleSystem Particle="SovietV4RocketExplosionFire_Vet" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
- <ParticleSystem Particle="SovietV4RocketExplosionLight_Vet" />
- <ParticleSystem Particle="AlliedBombExplosionBits_Vet" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "35" >
- </TerrainScorch>
- <!-- Water FX -->
- <ParticleSystem
- Particle="SovietV4RocketExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietV4RocketExplosionWaterMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <Sound Value="SOV_Dreadnought_MissileExplosion" />
- <ForceFeedback Event="V4MissleExplosionRumble" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_V4MissileLauncher_MIRVmissileExplosion">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_V4_Hit_Water"
- OnlyIfOnWater ="true"/>
- <ParticleSystem
- Particle="SovietV4RocketExplosionFlash" />
- <ParticleSystem
- Particle="SovietV4RocketExplosionFireMushroom"
- OnlyIfOnLand ="true"/>
- <ParticleSystem
- Particle="SovietV4RocketExplosionFire"
- OnlyIfOnLand ="true"/>
- <ParticleSystem
- Particle="SovietV4RocketExplosionSmoke"
- OnlyIfOnLand ="true"/>
- <ParticleSystem
- Particle="SovietV4RocketExplosionSmokeMushroom"
- OnlyIfOnLand ="true"/>
- <ParticleSystem
- Particle="SovietV4RocketExplosionSmokeGround"
- OnlyIfOnLand ="true"/>
- <ParticleSystem
- Particle="SovietV4RocketExplosionLight" />
- <DynamicDecal
- Decal = "FXNukeMarkA"
- Size = "50"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "1000s"
- OpacityFadeTimeTwo = "3000s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "10s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "15" >
- </TerrainScorch>
- <Sound Value="SOV_V4MissileLauncher_MIRVwarheadExplosion" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_V4MissileLauncher_MIRVmissileSplit">
- <NuggetList>
- <Sound Value="SOV_V4MissileLauncher_MIRVmissileSplitMS" />
- <ParticleSystem
- Particle="SovietV4_Mirving"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietV4BitsSmoke"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_V4MissileLauncher_MissileExplosion">
- <NuggetList>
- <Sound Value="SOV_V4MissileLauncher_MissileExplosion" />
- <ParticleSystem
- Particle="Soviet_V4_Hit_Water"
- OnlyIfOnWater ="true"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Dirt"
- OrientToObject = "true" />
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Dust"
- OnlyIfOnLand ="true"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_DustShrm"
- OnlyIfOnLand ="true"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Flash"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_SingleBits"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Beams"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_FireBursts"
- OnlyIfOnLand ="true"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_FireBurstsGlow"
- OnlyIfOnLand ="true"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Glow"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Sparks"/>
- <DynamicDecal
- Decal = "FXNukeMarkA"
- Size = "80"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "5s"
- OpacityFadeTimeTwo = "5s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "10s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "15" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
-
- <FXList id="FX_SOV_MortarCycle_MortarExplo1">
- <NuggetList>
-
-
- <ParticleSystem Particle="SovietV4RocketExplosion"/>
- <ParticleSystem Particle="SovietV4RocketExplosionShockwave"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFlash"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionFire" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
- <ParticleSystem Particle="SovietV4RocketExplosionLight" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- <!-- Water FX -->
- <ParticleSystem
- Particle="SovietV4RocketExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietV4RocketExplosionWaterMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <Sound Value="SOV_MortarCycle_MortarExplo" />
- <ForceFeedback Event="V4MissleExplosionRumble" />
-
- </NuggetList>
- </FXList>
- <FXList id="FX_SOV_MortarCycle_MortarExplo1Vet">
- <NuggetList>
- <ParticleSystem Particle="SovietV4RocketExplosion_Vet"/>
- <ParticleSystem Particle="SovietV4RocketExplosionShockwave_Vet"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFlash_Vet"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom_Vet" />
- <ParticleSystem Particle="SovietV4RocketExplosionFire_Vet" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
- <ParticleSystem Particle="SovietV4RocketExplosionLight_Vet" />
- <ParticleSystem Particle="AlliedBombExplosionBits_Vet" />
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "35" >
- </TerrainScorch>
- <!-- Water FX -->
- <ParticleSystem
- Particle="SovietV4RocketExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietV4RocketExplosionWaterMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <Sound Value="SOV_MortarCycle_MortarExplo" />
- <ForceFeedback Event="V4MissleExplosionRumble" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_MortarCycle_MortarExplo2">
- <NuggetList>
- <!--<Sound Value="JAP_DefenderVX_MissileImpact" />-->
- <ParticleSystem
- Particle="FXJapanMIRVHitExplosion">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitGlow">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_MortarCycle_MortarExplo_Vet">
- <NuggetList>
- <!--<Sound Value="JAP_DefenderVX_MissileImpact" />-->
- <ParticleSystem
- Particle="FXJapanMIRVHitExplosion_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitGlow_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitLight_Vet">
- </ParticleSystem>
- <ParticleSystem
- Particle="FXJapanMIRVHitBits_Vet">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_OrbitalFlamingMeteorImpactExplosion">
- <NuggetList>
- <Sound Value="SOV_OrbitalDrop_FireBallImpactExplosion" />
- <!-- <Sound RequiredSourceModelConditions="OVER_WATER" Value="SOV_OrbitalDrop_DebrisWaterImpactExplosion" /> -->
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_OrbitalDebrisLvl1">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionLarge" />
- <ParticleSystem Particle="SovietV4RocketExplosion"/>
- <ParticleSystem Particle="SovietV4RocketExplosionShockwave"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFlash"/>
- <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionFire" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
- <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
- <ParticleSystem Particle="SovietV4RocketExplosionLight" />
- <!-- Water FX -->
- <!-- <Sound RequiredSourceModelConditions="OVER_WATER" Value="SOV_OrbitalDrop_DebrisWaterImpactExplosion" /> -->
- <ParticleSystem
- Particle="SovietOrbitalDebrisExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietV4RocketExplosionWaterMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "15" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_OrbitalDebrisLvl3">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionLarge" />
- <Sound Value="SOV_OrbitalDrop_SatteliteImpactExplosion1" />
- <Sound Value="SOV_OrbitalDrop_SatteliteImpactExplosion2" />
- <ParticleSystem Particle="SovietOrbitalDebrisExplosion"/>
- <ParticleSystem Particle="SovietOrbitalDebrisExplosionShockwave"/>
- <ParticleSystem Particle="SovietOrbitalDebrisExplosionFlash"/>
- <ParticleSystem Particle="SovietOrbitalDebrisExplosionFireMushroom" />
- <ParticleSystem Particle="SovietOrbitalDebrisExplosionFire" />
- <ParticleSystem Particle="SovietOrbitalDebrisExplosionSmoke" />
- <ParticleSystem Particle="SovietOrbitalDebrisExplosionSmokeMushroom" />
- <ParticleSystem Particle="SovietOrbitalDebrisExplosionSmokeGround" />
- <ParticleSystem Particle="SovietOrbitalDebrisExplosionLight" />
- <!-- Water FX -->
- <!-- <Sound RequiredSourceModelConditions="OVER_WATER" Value="SOV_OrbitalDrop_DebrisWaterImpactExplosion" /> -->
- <ParticleSystem
- Particle="SovietOrbitalDebrisExplosionWake"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietV4RocketExplosionWaterMist"
- OnlyIfOnWater ="true">
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Kirov_BombImpact">
- <NuggetList>
- <Sound Value="SOV_Kirov_BombExplosion" />
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Dirt"
- OrientToObject = "true" />
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Dust"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_DustShrm"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Flash"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_SingleBits"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Beams"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_FireBursts"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_FireBurstsGlow"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Glow"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Sparks"/>
- <DynamicDecal
- Decal = "FXNukeMarkA"
- Size = "80"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "5s"
- OpacityFadeTimeTwo = "5s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "10s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "15" >
- </TerrainScorch>
- <ForceFeedback Event="DefaultBombExplode" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_CommandoBomber_BombExplosion">
- <NuggetList>
- <Sound Value="SOV_CommandoBomber_BombExplosion"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_CommandoBomber_BombGroundExplosion">
- <NuggetList>
- <Sound Value="SOV_CommandoBomber_BombExplosion"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovPPXP">
- <NuggetList>
- <Sound Value="SOV_SuperReactor_DieFireballExplosion"/>
- <ParticleSystem
- Particle="Sov_PP_Flash" />
- <ParticleSystem
- Particle="Sov_PP_Smoke" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Bear_VoiceDie">
- <NuggetList>
- <Sound RequiredSourceModelConditions="PARACHUTING" Value="SOV_Bear_VoiceFall" StopIfPlayed="true"/>
- <Sound RequiredSourceModelConditions="OVER_WATER" Value="SOV_Bear_VoiceDieInWater" StopIfPlayed="true"/>
- <Sound ExcludedSourceModelConditions="PARACHUTING OVER_WATER" Value="SOV_Bear_VoiceDieOnLand"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="SovietRefineryHit">
- <NuggetList>
- <Sound Value="BuildingBoneContactPointExplosion" />
- <ParticleSystem Particle="SovietBuildingHitFlash">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitLight">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitSmoke01">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitSmoke02">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="SovietBuildingDamageSmall">
- <NuggetList>
- <Sound Value="BuildingBoneContactPointExplosion" />
- <ParticleSystem Particle="SovietBuildingSmallHitFlash">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingSmallHitLight">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingSmallSmoke01">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingSmallSmoke02">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="SovietDesolatorBombHit">
- <NuggetList>
- <ParticleSystem Particle="Soviet_Desolator_Balls">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="Soviet_Desolator_Dirt">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="Soviet_Desolator_Embers">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="Soviet_Desolator_Fire">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="Soviet_Desolator_Flash">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="Soviet_Desolator_Smoke">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="Soviet_Desolator_Sparks">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_V4MissileFire">
- <NuggetList>
- <ParticleSystem Particle="SovietV4MissileFireFlash"/>
- <ParticleSystem Particle="SovietV4MissileFireSmoke"/>
- <ParticleSystem Particle="SovietV4MissileFireLight"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_V4MissileFire_Vet">
- <NuggetList>
- <ParticleSystem Particle="SovietV4MissileFireFlash_Vet"/>
- <ParticleSystem Particle="SovietV4MissileFireSmoke"/>
- <ParticleSystem Particle="SovietV4MissileFireLight_Vet"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_KirovExplode">
- <NuggetList>
- <Sound Value="SOV_Kirov_DieExplosion" />
- <Sound Value="SOV_Kirov_BombExplosion"/>
- <Sound Value="SOV_Kirov_BombDrop"/>
- <Sound Value="SOV_Kirov_VoiceCrash"/>
- <ParticleSystem Particle="KirovDestructionMainExplosion"/>
- <ParticleSystem Particle="KirovDestructionMainExplosionLight"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_Kirov_VoiceDie">
- <NuggetList>
- <Sound RequiredSourceModelConditions="FLYING" Value="SOV_Kirov_VoiceCrash"/>
- <!-- <Sound ExcludedSourceModelConditions="FLYING" Value="GDI_Generic_VoiceDieMS"/> -->
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Sov_Grinder_Grind">
- <NuggetList>
- <ParticleSystem
- Particle="Sov_Grinder_Grind"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <!-- <Sound Value="SOV_Apocalypse_WeaponGrinder" /> -->
- </NuggetList>
- </FXList>
- <FXList id="FX_Sov_Grinder_GrindPeople">
- <NuggetList>
- <!-- <ParticleSystem
- Particle="Sov_Grinder_GrindPeople"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- -->
- <ParticleSystem
- Particle="Sov_Grinder_GrindPeopleBlood"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <!-- <Sound Value="SOV_Apocalypse_WeaponGrinder" /> -->
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Sov_TB_Grinder">
- <NuggetList>
- <ParticleSystem
- Particle="Sov_Apoc_TB_Grind"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <Sound Value="SOV_Apocalypse_WeaponGrinder" />
-
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietAirstrikeMarker">
- <NuggetList>
- <ParticleSystem
- Particle="SovietNat_Beacon01"
- UseTarget="true" />
- <ParticleSystem
- Particle="SovietNat_Beacon02"
- UseTarget="true" />
- <ParticleSystem
- Particle="SovietNat_Beacon03"
- UseTarget="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_NONEUp">
- <NuggetList>
- </NuggetList>
- </FXList>
- <FXList id="FX_NONECritSUp" inheritFrom="FX_NONEUp">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitSUp"
- OrientToObject="true"
- Ricochet="true" />
- </NuggetList>
- </FXList>
- <FXList id="FX_NONECritUp" inheritFrom="FX_NONEUp">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitUp"
- OrientToObject="true"
- Ricochet="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietAirstrikeFire">
- <NuggetList>
- <ParticleSystem
- Particle="SovietNat_Start01"
- OrientToObject = "true" >
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietAirstrikeHit">
- <NuggetList>
- <ParticleSystem
- Particle="JapanOniLaserHitSpark"
- OrientToObject = "true"
- Ricochet="true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_TeslaBoatFire">
- <NuggetList>
- <ParticleSystem
- Particle="TeslaFireLightning01"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaFireLightning01"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaFireLightning02"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaFireLightning02"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_TeslaBoatFire_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="TeslaFireLightning01_Vet"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaFireLightning01_Vet"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaFireLightning02_Vet"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaFireLightning02_Vet"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_TeslaTrooperFire">
- <NuggetList>
- <ParticleSystem
- Particle="TeslaFireLightning01"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaFireLightning01"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaFireLightning02"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaFireLightning02"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_TeslaTrooperFire_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="TeslaFireLightning01_Vet"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaFireLightning01_Vet"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaFireLightning02_Vet"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaFireLightning02_Vet"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_TeslaHit">
- <NuggetList>
- <ParticleSystem
- Particle="TeslaHitLightning"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaHitLightningLight"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- <ParticleSystem
- Particle="TeslaHitLightningSparks"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- </NuggetList>
- </FXList>
- <FXList id="FX_TeslaHitCrit" inheritFrom="FX_TeslaHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_TeslaHitCritS" inheritFrom="FX_TeslaHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="SovietRefinerySmoke">
- <NuggetList>
- <ParticleSystem Particle="SovietRefinerySmoke">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="SovietRefineryFire">
- <NuggetList>
- <ParticleSystem Particle="SovietBuildingFire01">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietTorpedoFire">
- <NuggetList>
- <ParticleSystem Particle="SPTorpdeoFireBubbles">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <FXList id="FX_SovietAntiNavyShipTech2SuperTorpedoWarhead">
- <NuggetList>
- <ParticleSystem
- Particle="JapanTorpedoHit_Flash"/>
- <ParticleSystem
- Particle="Torpedo_Hit_water"/>
- <ParticleSystem
- Particle="Torpedo_Water_Ripple"/>
- <ParticleSystem
- Particle="Torpedo_Hit_Froth"/>
- <Sound Value="SOV_AkulaSub_WeaponImpact_UltraTorpedo" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BulletHitSoviet">
- <NuggetList>
- <ParticleSystem
- Particle="BulletHitAlliesSpark"
- Ricochet="true" />
- <ParticleSystem
- Particle="BulletHitAlliesFlash"
- Ricochet="true" />
- <Sound Value="Impact_Bullet" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BulletHitSovietVet" inheritFrom="FX_BulletHitSoviet">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BulletHitSovietSide" inheritFrom="FX_BulletHitSoviet">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitBulletS"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BulletHitSovietRear" inheritFrom="FX_BulletHitSoviet">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitBullet"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BulletHitSovietLarge">
- <NuggetList>
- <ParticleSystem
- Particle="BulletHitSniperFlash"
- Ricochet="true" />
- <ParticleSystem
- Particle="BulletHitSniperSpark"
- Ricochet="true" />
- <Sound Value="Impact_Bullet" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BulletHitSovietVetLarge" inheritFrom="FX_BulletHitSovietLarge">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BulletHitSovietSideLarge" inheritFrom="FX_BulletHitSovietLarge">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BulletHitSovietRearLarge" inheritFrom="FX_BulletHitSovietLarge">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BulletHitSovietBlood">
- <NuggetList>
- <ParticleSystem
- Particle="BulletHitAlliesSpark"
- Ricochet="true" />
- <ParticleSystem
- Particle="BulletHitAlliesFlash"
- Ricochet="true" />
- <ParticleSystem
- Particle="Blood"
- Ricochet="true" />
- <Sound Value="Impact_Bullet" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BulletHitSovietBloodVet" inheritFrom="FX_BulletHitSovietBlood">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BulletHitSovietBloodSide" inheritFrom="FX_BulletHitSovietBlood">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BulletHitSovietBloodRear" inheritFrom="FX_BulletHitSovietBlood">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
-
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietHitSoviet">
- <NuggetList>
- <ParticleSystem
- Particle="BulletHitAlliesSpark"
- Ricochet="true" />
- <ParticleSystem
- Particle="BulletHitAlliesFlash"
- Ricochet="true" />
- <Sound Value="Impact_Bullet" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietHitSovietVet" inheritFrom="FX_BulletHitSoviet">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietHitSovietSide" inheritFrom="FX_BulletHitSoviet">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietHitSovietRear" inheritFrom="FX_BulletHitSoviet">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_MuzzleSoviet">
- <NuggetList>
- <Sound Value="SOV_SentryGun_WeaponFire" />
- <ParticleSystem
- Particle="SovietMuzzle1"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietMuzzle2"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletShells"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_MuzzleSovietSentryGun">
- <NuggetList>
- <!-- <Sound Value="SOV_SentryGun_WeaponFire" /> -->
- <ParticleSystem
- Particle="SovietMuzzle1"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietMuzzle2"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletShells"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietSniperFire">
- <NuggetList>
- <ParticleSystem
- Particle="SovietSniper1"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietSniper2"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietSniperShells"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <FXList id="FX_SovietPilotSnipeFire">
- <NuggetList>
- <Sound Value="SOV_Commando_GunFire"/>
- <ParticleSystem
- Particle="SovietSniper1"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietSniper2"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietSniperShells"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <FXList id="FX_SovietSniperFireHeroic">
- <NuggetList>
- <ParticleSystem
- Particle="SovietSniper1_Vet"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietSniper2_Vet"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietSniperShells"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletHitLight_Vet">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <FXList id="FX_SovietSnipeFire_IFV">
- <NuggetList>
- <Sound Value="SOV_Commando_GunFire"/>
- <ParticleSystem
- Particle="SovietSniperIFV_01"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietSniperIFV_02"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietSniperShells"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SniperHitSoviet">
- <NuggetList>
- <ParticleSystem
- Particle="BulletHitSniperFlash"
- Ricochet="true" />
- <ParticleSystem
- Particle="BulletHitSniperSpark"
- Ricochet="true" />
- <Sound Value="Impact_Bullet" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SniperHitSovietVet" inheritFrom="FX_SniperHitSoviet">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SniperHitSovietSide" inheritFrom="FX_SniperHitSoviet">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SniperHitSovietRear" inheritFrom="FX_SniperHitSoviet">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SniperHitSovietBlood">
- <NuggetList>
- <ParticleSystem
- Particle="BulletHitSniperFlash"
- Ricochet="true" />
- <ParticleSystem
- Particle="BulletHitSniperSpark"
- Ricochet="true" />
- <ParticleSystem
- Particle="Blood"
- Ricochet="true" />
- <Sound Value="Impact_Bullet" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SniperHitSovietBloodVet" inheritFrom="FX_SniperHitSovietBlood">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SniperHitSovietBloodSide" inheritFrom="FX_SniperHitSovietBlood">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SniperHitSovietBloodRear" inheritFrom="FX_SniperHitSovietBlood">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject = "true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
-
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_MuzzleSovietSickle">
- <NuggetList>
- <ParticleSystem
- Particle="SovietMuzzle1"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietMuzzle2"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletShells3"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_MuzzleSovietAir">
- <NuggetList>
- <ParticleSystem
- Particle="SovietMuzzle1"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietMuzzle2"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletShellsAir"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletHitLight">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_MuzzleSovietAir_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="SovietMuzzle1_Vet"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietMuzzle2"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletShellsAir"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="BulletHitLight_Vet">
- </ParticleSystem>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_FlakHit">
- <NuggetList>
- <ParticleSystem
- Particle="SovietFlakHitFlash"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietFlakHitSmoke"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietFlakHitEmbers"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietFlakHitLight"
- OrientToObject = "true"/>
- <Sound Value="SOV_FlakTrooper_FlakFireImpactExplode" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_FlakHitCrit" inheritFrom="FX_FlakHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- <Sound Value="SOV_FlakTrooper_FlakFireImpactExplode" />
- </NuggetList>
- </FXList>
- <FXList id="FX_FlakHitCritS" inheritFrom="FX_FlakHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- <Sound Value="SOV_FlakTrooper_FlakFireImpactExplode" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_HeavyWalkerRocketHit">
- <NuggetList>
- <Sound Value="SOV_MigFighter_MissileImpact" />
- <ParticleSystem
- Particle="SovietHWRocketHitEmbers"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietHWRocketHitFlash"
- OrientToObject = "true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_HeavyWalkerRocketHitVet">
- <NuggetList>
- <Sound Value="SOV_MigFighter_MissileImpact" />
- <ParticleSystem
- Particle="SovietHWRocketHitEmbersVet"
- OrientToObject = "true"/>
- <ParticleSystem
- Particle="SovietHWRocketHitFlashVet"
- OrientToObject = "true"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Soviet_TankImpactMed">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_ImpactMed_Dirt"
- OrientToObject = "true" />
- <ParticleSystem
- Particle="Soviet_ImpactMed_Dust"/>
- <ParticleSystem
- Particle="Soviet_ImpactMed_Flash"/>
- <ParticleSystem
- Particle="Soviet_ImpactMed_SingleBits"/>
- <ParticleSystem
- Particle="Soviet_ImpactMed_Beams"/>
- <ParticleSystem
- Particle="Soviet_ImpactMed_FireBursts"/>
- <ParticleSystem
- Particle="Soviet_ImpactMed_Glow"/>
- <ParticleSystem
- Particle="Soviet_ImpactMed_Sparks"/>
- <DynamicDecal
- Decal = "FXNukeMarkA"
- Size = "50"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "1000s"
- OpacityFadeTimeTwo = "3000s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "10s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- <Sound Value="VehicleExplosionSmallMS" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Soviet_TankImpactLrg">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Dirt"
- OrientToObject = "true" />
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Dust"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_DustShrm"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Flash"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_SingleBits"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Beams"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_FireBursts"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_FireBurstsGlow"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Glow"/>
- <ParticleSystem
- Particle="Soviet_ImpactLrg_Sparks"/>
- <DynamicDecal
- Decal = "FXNukeMarkA"
- Size = "80"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "5s"
- OpacityFadeTimeTwo = "5s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "10s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- <Sound Value="SOV_V4MissileLauncher_MissileExplosion" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Soviet_TankImpactSml">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_ImpactSml_Dirt"
- OrientToObject = "true" />
- <ParticleSystem
- Particle="Soviet_ImpactSml_Dust"/>
- <ParticleSystem
- Particle="Soviet_ImpactSml_Flash"/>
- <ParticleSystem
- Particle="Soviet_ImpactSml_SingleBits"/>
- <ParticleSystem
- Particle="Soviet_ImpactSml_Beams"/>
- <ParticleSystem
- Particle="Soviet_ImpactSml_FireBursts"/>
- <ParticleSystem
- Particle="Soviet_ImpactSml_Glow"/>
- <ParticleSystem
- Particle="Soviet_ImpactSml_Sparks"/>
- <DynamicDecal
- Decal = "FXNukeMarkA"
- Size = "20"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "100s"
- OpacityFadeTimeTwo = "300s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "10s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- <Sound Value="VehicleExplosionSmallMS" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Soviet_FlakGroundImpact">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_InfantryFlakTrails"
- OrientToObject = "true" />
- <ParticleSystem
- Particle="Soviet_InfantryFlakSmoke"/>
- <ParticleSystem
- Particle="Soviet_InfantryFlakFlash"/>
- <DynamicDecal
- Decal = "FXNukeMarkA"
- Size = "10"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "100s"
- OpacityFadeTimeTwo = "300s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "10s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Soviet_FlackImpacts">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_InfantryFlakImpacts"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietFlakTrooperFire">
- <NuggetList>
- <ParticleSystem
- Particle="SovietFlakTrooperFireLight"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietFlakTrooperFireSmoke"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietFlakTrooperBackFireFlash"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietFlakTrooperFire_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="SovietFlakTrooperFireLight_Vet"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietFlakTrooperFireSmoke"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietFlakTrooperBackFireFlash_Vet"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Soviet_MagneticMine">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_Magnetic_Fire"
- OrientToObject = "true" />
- <ParticleSystem
- Particle="Soviet_Magnetic_Sparks"
- OrientToObject = "true" />
- <ParticleSystem
- Particle="Soviet_Magnetic_Flash"
- OrientToObject = "true" />
- <Sound Value="SOV_FlakTrooper_MagneticMineExplosion" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Soviet_MagneticMineBeep">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_Magnetic_Electro"
- OrientToObject = "true" />
- </NuggetList>
- </FXList>
-
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovBatteryFire">
- <NuggetList>
- <ParticleSystem
- Particle="SovietFlakTrooperFireFlash"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietFlakTrooperFireLight"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietFlakTrooperFireSmoke"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
-
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
-
- <FXList id="FX_SovBatteryFire_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="SovietFlakTrooperFireFlash_Vet"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietFlakTrooperFireLight"
- OrientToObject="true" />
- <ParticleSystem
- Particle="SovietFlakTrooperFireSmoke"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <FXList id="FX_SovietDamaged">
- <NuggetList>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietReallyDamaged">
- <NuggetList>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietDamagedOffset">
- <NuggetList>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietReallyDamagedOffset">
- <NuggetList>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietStingrayDie">
- <NuggetList>
- <Sound Value="Building_SmallExplosionMS" />
- <ParticleSystem Particle="SovietBuildingHitRays">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitFlash">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitGlow">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitSmoke">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
-
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Soviet_Apoc_Gun">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_Apoc_Muzzle"
- OrientToObject="true" />
- <ParticleSystem
- Particle="Soviet_Apoc_MuzzleFlash"
- OrientToObject="true" />
- <ParticleSystem
- Particle="Soviet_Apoc_ShootDust"
- OrientToObject="true" />
- <ParticleSystem
- Particle="Soviet_Apoc_ShootDust2"
- OrientToObject="true" />
- <ParticleSystem
- Particle="Soviet_Apoc_ShootDust3"
- OrientToObject="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Soviet_MolCocktailHit">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_Mol_Sparks"/>
- <ParticleSystem
- Particle="Soviet_Mol_Balls"/>
- <ParticleSystem
- Particle="Soviet_Mol_Fire01"/>
- <ParticleSystem
- Particle="Soviet_Mol_Fire02"/>
- <Sound Value="SOV_Conscript_MolotovCocktailExplosion" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Soviet_MolCocktailBIGHit">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_Mol_Large_Balls"/>
- <ParticleSystem
- Particle="Soviet_Mol_Large_Fire01"/>
- <ParticleSystem
- Particle="Soviet_Mol_Large_Embers"/>
- <ParticleSystem
- Particle="Soviet_Mol_Large_Fire02"/>
- <Sound Value="SOV_Conscript_MolotovCocktailExplosion" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_Soviet_MolCocktailBIGHitVet">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_Mol_Large_Balls"/>
- <ParticleSystem
- Particle="Soviet_Mol_Large_Vet_Fire01"/>
- <ParticleSystem
- Particle="Soviet_Mol_Large_Vet_Embers"/>
- <ParticleSystem
- Particle="Soviet_Mol_Large_Vet_Fire02"/>
- <Sound Value="SOV_Conscript_MolotovCocktailExplosion" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietSubSurface">
- <NuggetList>
- <ParticleSystem
- Particle="AUMCVWaterWakeSplash"
- OrientToObject = "true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietTankHit">
- <NuggetList>
- <Sound Value="Building_SmallExplosionMS" />
- <ParticleSystem Particle="Soviet_TankHit_Rays">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="Soviet_TankHit_Flash">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="Soviet_TankHit_Glow">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="Soviet_TankHit_Smoke">
- <Offset x="0.0" y="0.0" z="0.0"/>
- </ParticleSystem>
-
- </NuggetList>
- </FXList>
- <FXList id="FX_SovietTankHitCrit" inheritFrom="FX_SovietTankHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHit"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
- <FXList id="FX_SovietTankHitCritS" inheritFrom="FX_SovietTankHit">
- <NuggetList>
- <ParticleSystem
- Particle="CritHitS"
- OrientToObject="true"
- Ricochet="true"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_DreadnoughtDie">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionLargeWater" />
- <ParticleSystem Particle="SovietDieRays">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieFlash">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieGlow">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke02">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_AkulaDie">
- <NuggetList>
- <Sound Value="RA3ExplosionMediumWater" />
- <ParticleSystem Particle="SovietDieRays">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieFlash">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieGlow">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke02">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_MortarCycleDie">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionSmall" />
- <ParticleSystem Particle="SovietDieRays">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieFlash">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieGlow">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke02">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_MediumVehicleDie">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionMedium" />
- <ParticleSystem Particle="SovietDieRays">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieFlash">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieGlow">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke02">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_ApocalypseDie">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionLarge" />
- <ParticleSystem Particle="SovietDieRays">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieFlash">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieGlow">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke02">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SOV_TerrorDroneDie">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionSmall" />
- <ParticleSystem Particle="SovietDieRays">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieFlash">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieGlow">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke02">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietShipVehicleDie">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionMediumWater" />
- <ParticleSystem Particle="SovietDieRays">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieFlash">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieGlow">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietDieSmoke02">
- <Offset x="0.0" y="0.0" z="10.0"/>
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "25" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietMCVVehicleDie">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionLarge" />
- <ParticleSystem Particle="SovietMCVHitFlash">
- <Offset x="0.0" y="0.0" z="20.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietMCVHitSmoke01">
- <Offset x="0.0" y="0.0" z="20.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietMCVHitSmoke02">
- <Offset x="0.0" y="0.0" z="20.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitLight">
- <Offset x="0.0" y="0.0" z="20.0"/>
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "40" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietMCVVehicleDieWater">
- <NuggetList>
- <Sound Value="RA3VehicleExplosionLarge" />
- <Sound Value="RA3VehicleExplosionLargeWater" />
- <ParticleSystem Particle="SovietMCVHitFlash">
- <Offset x="0.0" y="0.0" z="20.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietMCVHitSmoke01">
- <Offset x="0.0" y="0.0" z="20.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietMCVHitSmoke02">
- <Offset x="0.0" y="0.0" z="20.0"/>
- </ParticleSystem>
- <ParticleSystem Particle="SovietBuildingHitLight">
- <Offset x="0.0" y="0.0" z="20.0"/>
- </ParticleSystem>
- <TerrainScorch
- Type = "TERRAIN_MAPPED"
- Radius = "40" >
- </TerrainScorch>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietManCannon">
- <NuggetList>
-
- <ParticleSystem
- Particle="SovietZukovManCannon02"
- OrientToObject = "true" />
- <ParticleSystem
- Particle="SovietZukovManCannon03"
- OrientToObject = "true" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietSickleFootprint">
- <NuggetList>
- <DynamicDecal
- Decal = "FXSovietSickleFP"
- Size = "5"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "1s"
- OpacityFadeTimeTwo = "4s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- AllowOnObjects ="false"
- Lifetime = "5s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- <ParticleSystem
- Particle="SUSickleFootDust"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietPistolFire">
- <NuggetList>
- <ParticleSystem
- Particle="SovietMuzzle3"
- OrientToObject="true"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietPistolFire_Vet">
- <NuggetList>
- <ParticleSystem
- Particle="SovietMuzzle3_Vet"
- OrientToObject="true"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BearSlashMaul">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_BearMaul"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BearRoar">
- <NuggetList>
- <Sound Value="SOV_Bear_RoarStun" />
- <ParticleSystem
- Particle="Soviet_BearGrowl"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BIGBEAR">
- <NuggetList>
- <Sound Value="SOV_LargeBear_PawImpactVehicle" />
- <ParticleSystem
- Particle="Soviet_BearGrowl"/>
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_BIGBEARBlood">
- <NuggetList>
- <Sound Value="SOV_LargeBear_PawImpactHuman" />
- <ParticleSystem
- Particle="Soviet_BearGrowl"/>
- <ParticleSystem Particle="Blood" OrientToObject="true"/>
- </NuggetList>
- </FXList>
-
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_SovietSickleLand">
- <NuggetList>
- <DynamicDecal
- Decal = "FXNukeMarkA"
- Size = "30"
- OpacityStart = "0"
- OpacityFadeTimeOne = "0s"
- OpacityPeak = "1"
- OpacityPeakTime = "1s"
- OpacityFadeTimeTwo = "4s"
- OpacityEnd = "0"
- StartingDelay = "0s"
- OnlyIfOnLand ="true"
- Lifetime = "5s">
- <Color R="1" G="1" B="1" />
- <Offset x="0" y="0" />
- </DynamicDecal>
- <ParticleSystem
- Particle="Soviet_SickleLand_Dirt"/>
- <ParticleSystem
- Particle="Soviet_SickleLand_Dust"/>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_VacuumSuck">
- <NuggetList>
- <ForceFeedback Event="VacuumSuckRumble" />
- </NuggetList>
- </FXList>
-
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_TeslaNovaDeath">
- <NuggetList>
- <ParticleSystem
- Particle="SovietTesla_EMPLifetime"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietTesla_Light"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietTesla_Water"
- OrientToObject = "true">
- </ParticleSystem>
- <ParticleSystem
- Particle="SovietTesla_Flash"
- OrientToObject = "true">
- </ParticleSystem>
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_TerrorGoInside">
- <NuggetList>
- <Sound Value="SOV_TerrorDrone_Dismantle" />
- <ParticleSystem
- Particle="Soviet_TerrorEnter"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- </NuggetList>
- </FXList>
-
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- <FXList id="FX_TerrorEatInside">
- <NuggetList>
- <ParticleSystem
- Particle="Soviet_TerrorEating"
- UseTarget="true"
- OrientToObject="true"
- Ricochet="true" />
- </NuggetList>
- </FXList>
- <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
- </AssetDeclaration>
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