FXListSoviet.xml 93 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset">
  3. <Includes>
  4. <Include type="all" source="ART:FXNukeMarkA.xml"/>
  5. </Includes>
  6. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  7. <FXList id="FX_SOV_LargeBearBloodImpact">
  8. <NuggetList>
  9. <ParticleSystem Particle="Blood" OrientToObject="true"/>
  10. <Sound Value="SOV_LargeBear_PawImpactHuman" StopIfPlayed="true">
  11. <SourceObjectFilter Rule="ANY">
  12. <IncludeThing>AlliedAntiInfantryInfantry</IncludeThing>
  13. </SourceObjectFilter>
  14. </Sound>
  15. </NuggetList>
  16. </FXList>
  17. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  18. <FXList id="FX_SOV_VacuumImploder_FlareAudio">
  19. <NuggetList>
  20. <Sound Value="SOV_VacuumImploder_Flare" />
  21. </NuggetList>
  22. </FXList>
  23. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  24. <FXList id="FX_SOV_SupportBomberDieExplosion">
  25. <NuggetList>
  26. <Sound Value="RA3VehicleExplosionMedium" />
  27. </NuggetList>
  28. </FXList>
  29. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  30. <FXList id="FX_SOV_ToxicCorrosion_Impact">
  31. <NuggetList>
  32. <Sound Value="SOV_ToxicCorrosion_Impact" />
  33. </NuggetList>
  34. </FXList>
  35. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  36. <FXList id="FX_SOV_ToxicCorrosionLaunch">
  37. <NuggetList>
  38. <Sound Value="SOV_ToxicCorrosion_Launch" />
  39. </NuggetList>
  40. </FXList>
  41. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  42. <FXList id="FX_SovietMortarLaunch">
  43. <NuggetList>
  44. <ParticleSystem
  45. Particle="SovietGrenadeFlash"
  46. OrientToObject="true" />
  47. </NuggetList>
  48. </FXList>
  49. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  50. <FXList id="FX_SovietMortarLaunchVet">
  51. <NuggetList>
  52. <ParticleSystem
  53. Particle="SovietGrenadeFlash_Vet"
  54. OrientToObject="true" />
  55. </NuggetList>
  56. </FXList>
  57. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  58. <FXList id="FX_SovietDesolatorPrimaryFireVet">
  59. <NuggetList>
  60. <ParticleSystem
  61. Particle="SovietToxicFireGlow"
  62. OrientToObject="true" />
  63. <ParticleSystem
  64. Particle="SovietToxicFireDrip"
  65. OrientToObject="true" />
  66. </NuggetList>
  67. </FXList>
  68. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  69. <FXList id="FX_SovietDesolatorBlatHit">
  70. <NuggetList>
  71. <ParticleSystem
  72. Particle="SovietToxicHitCloud"
  73. OrientToObject="true" />
  74. <ParticleSystem
  75. Particle="SovietToxicHitSplash"
  76. OrientToObject="true" />
  77. </NuggetList>
  78. </FXList>
  79. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  80. <FXList id="FX_SovietDesolatorBlatHitVet">
  81. <NuggetList>
  82. <ParticleSystem
  83. Particle="SovietToxicHitCloudVet"
  84. OrientToObject="true" />
  85. <ParticleSystem
  86. Particle="SovietToxicHitSplashVet"
  87. OrientToObject="true" />
  88. </NuggetList>
  89. </FXList>
  90. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  91. <FXList id="FX_SovietGrenadeLaunch">
  92. <NuggetList>
  93. <ParticleSystem
  94. Particle="SovietGrenadePoof"
  95. OrientToObject="true" />
  96. <ParticleSystem
  97. Particle="SovietGrenadeFlash"
  98. OrientToObject="true" />
  99. <ParticleSystem
  100. Particle="SovietGrenadeTrail"
  101. OrientToObject="true" />
  102. </NuggetList>
  103. </FXList>
  104. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  105. <FXList id="FX_SovietGrenadeLaunchVet">
  106. <NuggetList>
  107. <ParticleSystem
  108. Particle="SovietGrenadePoof"
  109. OrientToObject="true" />
  110. <ParticleSystem
  111. Particle="SovietGrenadeFlash_Vet"
  112. OrientToObject="true" />
  113. <ParticleSystem
  114. Particle="SovietGrenadeTrail"
  115. OrientToObject="true" />
  116. </NuggetList>
  117. </FXList>
  118. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  119. <FXList id="FX_SovietRocketLaunch">
  120. <NuggetList>
  121. <ParticleSystem
  122. Particle="SovietRocketLaunch"
  123. OrientToObject="true" />
  124. </NuggetList>
  125. </FXList>
  126. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  127. <FXList id="FX_SovietRocketLaunchVet">
  128. <NuggetList>
  129. <ParticleSystem
  130. Particle="SovietRocketLaunchVet"
  131. OrientToObject="true" />
  132. </NuggetList>
  133. </FXList>
  134. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  135. <FXList id="FX_SovietTankGun">
  136. <NuggetList>
  137. <ParticleSystem
  138. Particle="SovietTankShootFire"
  139. OrientToObject="true" />
  140. <ParticleSystem
  141. Particle="AlliedTankShootFireLight"
  142. OrientToObject="true" />
  143. <ParticleSystem
  144. Particle="AlliedTankShootDust"
  145. OrientToObject="true" />
  146. <!-- <Sound Value="ALL_Guardian_WeaponFire" /> -->
  147. </NuggetList>
  148. </FXList>
  149. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  150. <FXList id="FX_SovietTankGun_Vet">
  151. <NuggetList>
  152. <ParticleSystem
  153. Particle="SovietTankShootFire_Vet"
  154. OrientToObject="true" />
  155. <ParticleSystem
  156. Particle="AlliedTankShootFireLight_Vet"
  157. OrientToObject="true" />
  158. <!-- <Sound Value="ALL_Guardian_WeaponFire" /> -->
  159. </NuggetList>
  160. </FXList>
  161. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  162. <FXList id="FX_SOV_TwinbladeDie">
  163. <NuggetList>
  164. <!-- <Sound Value="RA3VehicleExplosionMedium" /> moved to dying and collapse OCL objects -->
  165. <Sound RequiredSourceModelConditions="FLYING" Value="SOV_Twinblade_VoiceFalling" />
  166. <ParticleSystem Particle="AlliedDieRays">
  167. <Offset x="0.0" y="0.0" z="10.0"/>
  168. </ParticleSystem>
  169. <ParticleSystem Particle="AlliedDieFlash">
  170. <Offset x="0.0" y="0.0" z="10.0"/>
  171. </ParticleSystem>
  172. <ParticleSystem Particle="AlliedDieGlow">
  173. <Offset x="0.0" y="0.0" z="10.0"/>
  174. </ParticleSystem>
  175. <ParticleSystem Particle="AlliedDieSmoke">
  176. <Offset x="0.0" y="0.0" z="10.0"/>
  177. </ParticleSystem>
  178. <ParticleSystem Particle="AlliedDieSmoke02">
  179. <Offset x="0.0" y="0.0" z="10.0"/>
  180. </ParticleSystem>
  181. <TerrainScorch
  182. Type = "TERRAIN_MAPPED"
  183. Radius = "25" >
  184. </TerrainScorch>
  185. </NuggetList>
  186. </FXList>
  187. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  188. <FXList id="FX_SOV_MigFighterDie">
  189. <NuggetList>
  190. <Sound RequiredSourceModelConditions="FLYING" Value="SOV_MigFighter_VoiceFalling" />
  191. <!-- <Sound ExcludedSourceModelConditions="FLYING" Value="GDI_Generic_VoiceDieMS"/> need female voice die -->
  192. <!-- <Sound Value="RA3VehicleExplosionMedium" /> moved to collapse and dying OCL's -->
  193. <ParticleSystem
  194. Particle="AlliedBomberDestructionFlash"
  195. OrientToObject="true">
  196. </ParticleSystem>
  197. <ParticleSystem
  198. Particle="AlliedBomberDestructionMainExplosion"
  199. OrientToObject="true">
  200. </ParticleSystem>
  201. <ParticleSystem
  202. Particle="AlliedBomberDestructionMainExplosionLight"
  203. OrientToObject="true">
  204. </ParticleSystem>
  205. <ParticleSystem
  206. Particle="AlliedBomberDestructionMainExplosionSmoke"
  207. OrientToObject="true">
  208. </ParticleSystem>
  209. </NuggetList>
  210. </FXList>
  211. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  212. <FXList id="FX_SOV_TerrorDrone_Surprise">
  213. <NuggetList>
  214. <Sound Value="SOV_TerrorDrone_Surprise" />
  215. </NuggetList>
  216. </FXList>
  217. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  218. <FXList id="FX_SOV_CraneGrinder">
  219. <NuggetList>
  220. <Sound Value="SOV_CrusherCrane_Grind" />
  221. <ParticleSystem
  222. Particle="Sov_Apoc_TB_Grind"
  223. UseTarget="true"
  224. OrientToObject="true"
  225. Ricochet="true" />
  226. </NuggetList>
  227. </FXList>
  228. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  229. <FXList id="FX_SOV_Natasha_PilotSnipe">
  230. <NuggetList>
  231. <Sound Value="SOV_Commando_PilotSnipe" />
  232. </NuggetList>
  233. </FXList>
  234. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  235. <FXList id="FX_SOV_TerrorDrone_WeaponFire">
  236. <NuggetList>
  237. <Sound Value="SOV_TerrorDrone_WeaponFireMS" />
  238. </NuggetList>
  239. </FXList>
  240. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  241. <FXList id="FX_SOV_S02_ExplodingMig">
  242. <NuggetList>
  243. <Sound Value="S02_ExplodingMigExplosion" />
  244. </NuggetList>
  245. </FXList>
  246. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  247. <FXList id="FX_SOV_MagneticSatellite_Die">
  248. <NuggetList>
  249. <Sound Value="SOV_MagneticSatellite1_End" />
  250. </NuggetList>
  251. </FXList>
  252. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  253. <FXList id="FX_SOV_Kirov_AfterburnersOff">
  254. <NuggetList>
  255. <Sound Value="SOV_Kirov_CastroBurnersOff" />
  256. </NuggetList>
  257. </FXList>
  258. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  259. <FXList id="FX_SOV_GenericBuildlingDie">
  260. <NuggetList>
  261. <Sound Value="LargeBuildingDieExplosion" />
  262. </NuggetList>
  263. </FXList>
  264. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  265. <FXList id="FX_SovietPPSpark">
  266. <NuggetList>
  267. <ParticleSystem
  268. Particle="Soviet_AdvancedPP_Spark"
  269. OrientToObject = "true"/>
  270. </NuggetList>
  271. </FXList>
  272. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  273. <FXList id="FX_SOV_KirovCrash">
  274. <NuggetList>
  275. <Sound Value="SOV_Kirov_Crash" />
  276. </NuggetList>
  277. </FXList>
  278. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  279. <FXList id="FX_SOV_OreCollector_ReactiveArmorOff">
  280. <NuggetList>
  281. <Sound Value="SOV_OreCollector_ReactiveArmorOff" />
  282. </NuggetList>
  283. </FXList>
  284. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  285. <FXList id="FX_SOV_Mig_MissileImpact">
  286. <NuggetList>
  287. <Sound Value="SOV_MigFighter_MissileImpact" />
  288. <ParticleSystem
  289. Particle="SovietFlakHitFlash"
  290. OrientToObject = "true"/>
  291. <ParticleSystem
  292. Particle="SovietFlakHitSmoke"
  293. OrientToObject = "true"/>
  294. <ParticleSystem
  295. Particle="SovietFlakHitEmbers"
  296. OrientToObject = "true"/>
  297. <ParticleSystem
  298. Particle="SovietFlakHitLight"
  299. OrientToObject = "true"/>
  300. </NuggetList>
  301. </FXList>
  302. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  303. <FXList id="FX_SOV_Mig_MissileImpact_Vet">
  304. <NuggetList>
  305. <Sound Value="SOV_MigFighter_MissileImpact" />
  306. <ParticleSystem
  307. Particle="SovietFlakHitFlash_Vet"
  308. OrientToObject = "true"/>
  309. <ParticleSystem
  310. Particle="SovietFlakHitSmoke"
  311. OrientToObject = "true"/>
  312. <ParticleSystem
  313. Particle="SovietFlakHitEmbers_Vet"
  314. OrientToObject = "true"/>
  315. <ParticleSystem
  316. Particle="SovietFlakHitLight_Vet"
  317. OrientToObject = "true"/>
  318. </NuggetList>
  319. </FXList>
  320. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  321. <FXList id="FX_SovietMigMissilesFire">
  322. <NuggetList>
  323. <ParticleSystem
  324. Particle="SovietMigMissileFire"
  325. OrientToObject="true">
  326. <Offset x="0.0" y="0.0" z="0.0" />
  327. </ParticleSystem>
  328. <ParticleSystem
  329. Particle="SovietMigMissileFlash"
  330. OrientToObject="true">
  331. <Offset x="0.0" y="0.0" z="0.0" />
  332. </ParticleSystem>
  333. </NuggetList>
  334. </FXList>
  335. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  336. <FXList id="FX_SovietMigMissilesFire_Vet">
  337. <NuggetList>
  338. <ParticleSystem
  339. Particle="SovietMigMissileFire_Vet"
  340. OrientToObject="true">
  341. <Offset x="0.0" y="0.0" z="0.0" />
  342. </ParticleSystem>
  343. <ParticleSystem
  344. Particle="SovietMigMissileFlash_Vet"
  345. OrientToObject="true">
  346. <Offset x="0.0" y="0.0" z="0.0" />
  347. </ParticleSystem>
  348. </NuggetList>
  349. </FXList>
  350. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  351. <FXList id="FX_SOV_Mig_MissileImpactGround">
  352. <NuggetList>
  353. <Sound Value="SOV_MigFighter_MissileImpact" />
  354. </NuggetList>
  355. </FXList>
  356. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  357. <FXList id="FX_SOV_FlakTrooper_MagneticMineExplosion">
  358. <NuggetList>
  359. <Sound Value="SOV_FlakTrooper_MagneticMineThrow" />
  360. </NuggetList>
  361. </FXList>
  362. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  363. <FXList id="FX_SOV_ElectroRay">
  364. <NuggetList>
  365. <Sound Value="SOV_TerrorDrone_WeaponImpact" />
  366. <ParticleSystem
  367. Particle="Soviet_Electro_Flash">
  368. <Offset x="0.0" y="0.0" z=".0" />
  369. </ParticleSystem>
  370. </NuggetList>
  371. </FXList>
  372. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  373. <FXList id="FX_SOV_SentryGun_Die">
  374. <NuggetList>
  375. <Sound Value="SOV_SentryGun_Die" />
  376. </NuggetList>
  377. </FXList>
  378. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  379. <FXList id="FX_IronCurtainHit">
  380. <NuggetList>
  381. <ParticleSystem Particle="FXIronCurtainHitDarkMatter" />
  382. <ParticleSystem Particle="FXIronCurtainHitDistortion" />
  383. <ParticleSystem Particle="FXIronCurtainHitFlash" />
  384. </NuggetList>
  385. </FXList>
  386. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  387. <FXList id="FX_IronCurtainHitEnd">
  388. <NuggetList>
  389. <Sound Value="SOV_IronCurtain_Off" />
  390. <ParticleSystem Particle="FXIronCurtainHitDarkMatter" />
  391. <ParticleSystem Particle="FXIronCurtainHitDistortion" />
  392. <ParticleSystem Particle="FXIronCurtainHitFlash" />
  393. </NuggetList>
  394. </FXList>
  395. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  396. <FXList id="FX_SOV_TechCenter_Die">
  397. <NuggetList>
  398. <Sound Value="SOV_TechCenter_Die" />
  399. </NuggetList>
  400. </FXList>
  401. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  402. <FXList id="FX_SOV_VacuumMissileSilo_Die">
  403. <NuggetList>
  404. <Sound Value="SOV_VacuumMissileSilo_Die" />
  405. </NuggetList>
  406. </FXList>
  407. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  408. <FXList id="FX_SOV_IronCurtain_Die">
  409. <NuggetList>
  410. <Sound Value="SOV_IronCurtain_Die" />
  411. </NuggetList>
  412. </FXList>
  413. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  414. <FXList id="FX_SOV_Bunker_Die">
  415. <NuggetList>
  416. <Sound Value="SOV_Bunker_Die" />
  417. </NuggetList>
  418. </FXList>
  419. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  420. <FXList id="FX_SOV_WallHub_Die">
  421. <NuggetList>
  422. <Sound Value="SOV_Wall_Die" />
  423. </NuggetList>
  424. </FXList>
  425. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  426. <FXList id="FX_SOV_WallSegment_Die">
  427. <NuggetList>
  428. <Sound Value="SOV_Wall_Die" />
  429. </NuggetList>
  430. </FXList>
  431. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  432. <FXList id="FX_SOV_VacuumBomb_Explosion1MS">
  433. <NuggetList>
  434. <Sound Value="SOV_VacuumBomb_Explosion1MS" />
  435. </NuggetList>
  436. </FXList>
  437. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  438. <FXList id="FX_SOV_VacuumBomb_Explosion2">
  439. <NuggetList>
  440. <Sound Value="SOV_VacuumBomb_Explosion2" />
  441. <ForceFeedback Event="VacuumBombExplosionRumble" />
  442. </NuggetList>
  443. </FXList>
  444. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  445. <FXList id="FX_SOV_Sickle_MoveLand">
  446. <NuggetList>
  447. <Sound Value="SOV_Sickle_MoveLandMS" />
  448. </NuggetList>
  449. </FXList>
  450. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  451. <FXList id="FX_SOV_ProtoSickle_MoveLand">
  452. <NuggetList>
  453. <Sound Value="SOV_ProtoSickle_MoveLandMS" />
  454. </NuggetList>
  455. </FXList>
  456. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  457. <FXList id="FX_ToxicCorrosionTrail">
  458. <NuggetList>
  459. <!-- <Sound Value="SOV_ToxicCorrosion_Launch" /> this was playing as the infected unit was leaving a trail of toxin -->
  460. <ParticleSystem
  461. Particle="SovietToxicCloudFlash"/>
  462. <ParticleSystem
  463. Particle="SovietToxicCloudShimmer"/>
  464. <ParticleSystem
  465. Particle="SovietToxicCloudPuddle"/>
  466. </NuggetList>
  467. </FXList>
  468. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  469. <FXList id="FX_SovDesolatorDisperse">
  470. <NuggetList>
  471. <Sound Value="SOV_Desolator_Explo" />
  472. <ParticleSystem
  473. Particle="Soviet_Desolator_Embers"
  474. OrientToObject="true"
  475. Ricochet="true" />
  476. <ParticleSystem
  477. Particle="Soviet_Desolator_Embers02"
  478. OrientToObject="true"
  479. Ricochet="true" />
  480. </NuggetList>
  481. </FXList>
  482. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  483. <FXList id="FX_SovDesolatorGround">
  484. <NuggetList>
  485. <ParticleSystem
  486. Particle="Soviet_Desolator_Embers"
  487. OrientToObject="true"
  488. Ricochet="true" />
  489. </NuggetList>
  490. </FXList>
  491. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  492. <FXList id="FX_SovDesolatorDecal">
  493. <NuggetList>
  494. <ParticleSystem
  495. Particle="SovietToxicDeathExplosionGlow"/>
  496. <ParticleSystem
  497. Particle="SovietToxicDeathExplosionPuddle"/>
  498. <ParticleSystem
  499. Particle="SovietToxicDeathExplosionLight"/>
  500. </NuggetList>
  501. </FXList>
  502. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  503. <FXList id="FX_SovIrradiationDecal">
  504. <NuggetList>
  505. <!-- <Sound Value="SOV_ToxicCorrosion_Launch" /> -->
  506. <DynamicDecal
  507. Decal = "EXToxicDecal"
  508. Shader = "ADDITIVE"
  509. Size = "200"
  510. OpacityStart = "0"
  511. OpacityFadeTimeOne = "1s"
  512. OpacityPeak = "1"
  513. OpacityPeakTime = "0s"
  514. OpacityFadeTimeTwo = "35s"
  515. OpacityEnd = "0"
  516. StartingDelay = "0s"
  517. OnlyIfOnLand ="true"
  518. Lifetime = "40s">
  519. <Color R="25" G="255" B="25" />
  520. <Offset x="0" y="0" />
  521. </DynamicDecal>
  522. </NuggetList>
  523. </FXList>
  524. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  525. <FXList id="FX_SurvGrid">
  526. <NuggetList>
  527. <DynamicDecal
  528. Decal = "FXGrid"
  529. Shader = "ADDITIVE"
  530. Size = "400"
  531. OpacityStart = "0"
  532. OpacityFadeTimeOne = "1s"
  533. OpacityPeak = "1"
  534. OpacityPeakTime = "0s"
  535. OpacityFadeTimeTwo = "3s"
  536. OpacityEnd = "0"
  537. StartingDelay = "0s"
  538. OnlyIfOnLand ="true"
  539. Lifetime = "5s">
  540. <Color R="255" G="255" B="255" />
  541. <Offset x="0" y="0" />
  542. </DynamicDecal>
  543. </NuggetList>
  544. </FXList>
  545. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  546. <FXList id="FX_SovWaterTorpedoExplosion">
  547. <NuggetList>
  548. <ParticleSystem
  549. Particle="SovTorpedoHit_Flash"/>
  550. <ParticleSystem
  551. Particle="Torpedo_Hit_water"/>
  552. <ParticleSystem
  553. Particle="Torpedo_Water_Ripple"/>
  554. <ParticleSystem
  555. Particle="Torpedo_Hit_Froth"/>
  556. <ParticleSystem
  557. Particle="SovTorpedoHit_Spark"/>
  558. <Sound Value="SOV_AkulaSub_WeaponImpact_Torpedo" />
  559. </NuggetList>
  560. </FXList>
  561. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  562. <FXList id="FX_SovWaterTorpedoExplosion_Vet">
  563. <NuggetList>
  564. <ParticleSystem
  565. Particle="SovTorpedoHit_Flash_Vet"/>
  566. <ParticleSystem
  567. Particle="Torpedo_Hit_water"/>
  568. <ParticleSystem
  569. Particle="Torpedo_Water_Ripple"/>
  570. <ParticleSystem
  571. Particle="Torpedo_Hit_Froth"/>
  572. <ParticleSystem
  573. Particle="SovTorpedoHit_Spark_Vet"/>
  574. <Sound Value="SOV_AkulaSub_WeaponImpact_Torpedo" />
  575. </NuggetList>
  576. </FXList>
  577. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  578. <FXList id="FX_SOV_HeavyWalker_GrenadeImpactExplosion">
  579. <NuggetList>
  580. <Sound Value="SOV_ProtoSickle_WeaponGrenadeExplo" />
  581. <ParticleSystem
  582. Particle="Soviet_Hind_Embers"/>
  583. <ParticleSystem
  584. Particle="Soviet_Hind_Flash"/>
  585. <ParticleSystem
  586. Particle="Soviet_Hind_Light"/>
  587. <ParticleSystem
  588. Particle="Soviet_Hind_Smoke"/>
  589. </NuggetList>
  590. </FXList>
  591. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  592. <FXList id="FX_SOV_HeavyWalker_GrenadeImpactExplosionGround">
  593. <NuggetList>
  594. <Sound Value="SOV_ProtoSickle_WeaponGrenadeExplo" />
  595. <ParticleSystem
  596. Particle="Soviet_HW_Embers"/>
  597. <ParticleSystem
  598. Particle="Soviet_HW_Flash"/>
  599. <ParticleSystem
  600. Particle="Soviet_HW_Light"/>
  601. <ParticleSystem
  602. Particle="Soviet_HW_Smoke"/>
  603. <TerrainScorch
  604. Type = "TERRAIN_MAPPED"
  605. Radius = "15" >
  606. <RandomRange Low="SCORCH_9"
  607. High="SCORCH_16" />
  608. </TerrainScorch>
  609. </NuggetList>
  610. </FXList>
  611. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  612. <FXList id="FX_SOV_HeavyWalker_GrenadeImpactExplosion_Vet">
  613. <NuggetList>
  614. <Sound Value="SOV_ProtoSickle_WeaponGrenadeExplo" />
  615. <ParticleSystem
  616. Particle="Soviet_HW_EmbersVet"/>
  617. <ParticleSystem
  618. Particle="Soviet_HW_FlashVet"/>
  619. <ParticleSystem
  620. Particle="Soviet_HW_LightVet"/>
  621. <ParticleSystem
  622. Particle="Soviet_HW_Smoke"/>
  623. </NuggetList>
  624. </FXList>
  625. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  626. <FXList id="FX_SOV_HeavyWalker_GrenadeImpactExplosionGround_Vet">
  627. <NuggetList>
  628. <Sound Value="SOV_ProtoSickle_WeaponGrenadeExplo" />
  629. <ParticleSystem
  630. Particle="Soviet_HW_EmbersVet"/>
  631. <ParticleSystem
  632. Particle="Soviet_HW_FlashVet"/>
  633. <ParticleSystem
  634. Particle="Soviet_HW_LightVet"/>
  635. <ParticleSystem
  636. Particle="Soviet_HW_Smoke"/>
  637. <TerrainScorch
  638. Type = "RANDOM"
  639. Weather = "NORMAL"
  640. Radius = "20" >
  641. <RandomRange Low="SCORCH_9"
  642. High="SCORCH_16" />
  643. </TerrainScorch>
  644. </NuggetList>
  645. </FXList>
  646. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  647. <FXList id="FX_SOV_HeavyWalker_RocketImpactExplosion">
  648. <NuggetList>
  649. <Sound Value="SOV_ProtoSickle_WeaponRocketExplo" />
  650. <ParticleSystem
  651. Particle="Soviet_Hind_Embers"/>
  652. <ParticleSystem
  653. Particle="Soviet_Hind_Flash"/>
  654. <ParticleSystem
  655. Particle="Soviet_Hind_Light"/>
  656. <ParticleSystem
  657. Particle="Soviet_Hind_Smoke"/>
  658. </NuggetList>
  659. </FXList>
  660. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  661. <FXList id="FX_SOV_HeavyWalker_RocketImpactExplosionGround">
  662. <NuggetList>
  663. <Sound Value="SOV_ProtoSickle_WeaponRocketExplo" />
  664. <ParticleSystem
  665. Particle="Soviet_Hind_Embers"/>
  666. <ParticleSystem
  667. Particle="Soviet_Hind_Flash"/>
  668. <ParticleSystem
  669. Particle="Soviet_Hind_Light"/>
  670. <ParticleSystem
  671. Particle="Soviet_Hind_Smoke"/>
  672. <TerrainScorch
  673. Type = "TERRAIN_MAPPED"
  674. Radius = "15" >
  675. <RandomRange Low="SCORCH_9"
  676. High="SCORCH_16" />
  677. </TerrainScorch>
  678. </NuggetList>
  679. </FXList>
  680. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  681. <FXList id="FX_SOV_HeavyWalker_RocketImpactExplosion_Vet">
  682. <NuggetList>
  683. <Sound Value="SOV_ProtoSickle_WeaponRocketExplo" />
  684. <ParticleSystem
  685. Particle="Soviet_Hind_Vet_Embers"/>
  686. <ParticleSystem
  687. Particle="Soviet_Hind_Vet_Flash"/>
  688. <ParticleSystem
  689. Particle="Soviet_Hind_Light"/>
  690. <ParticleSystem
  691. Particle="Soviet_Hind_Smoke"/>
  692. </NuggetList>
  693. </FXList>
  694. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  695. <FXList id="FX_SOV_HeavyWalker_RocketImpactExplosionGround_Vet">
  696. <NuggetList>
  697. <Sound Value="SOV_ProtoSickle_WeaponRocketExplo" />
  698. <ParticleSystem
  699. Particle="Soviet_Hind_Vet_Embers"/>
  700. <ParticleSystem
  701. Particle="Soviet_Hind_Vet_Flash"/>
  702. <ParticleSystem
  703. Particle="Soviet_Hind_Light"/>
  704. <ParticleSystem
  705. Particle="Soviet_Hind_Smoke"/>
  706. <TerrainScorch
  707. Type = "RANDOM"
  708. Weather = "NORMAL"
  709. Radius = "20" >
  710. <RandomRange Low="SCORCH_9"
  711. High="SCORCH_16" />
  712. </TerrainScorch>
  713. </NuggetList>
  714. </FXList>
  715. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  716. <FXList id="FX_SOV_Hind_MissleExplosionGround">
  717. <NuggetList>
  718. <Sound Value="SOV_Hind_MissileExplosion" />
  719. <ParticleSystem
  720. Particle="Soviet_Hind_Embers"/>
  721. <ParticleSystem
  722. Particle="Soviet_Hind_Flash"/>
  723. <ParticleSystem
  724. Particle="Soviet_Hind_Light"/>
  725. <ParticleSystem
  726. Particle="Soviet_Hind_Smoke"/>
  727. <TerrainScorch
  728. Type = "TERRAIN_MAPPED"
  729. Radius = "15" >
  730. <RandomRange Low="SCORCH_9"
  731. High="SCORCH_16" />
  732. </TerrainScorch>
  733. </NuggetList>
  734. </FXList>
  735. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  736. <FXList id="FX_SOV_Hind_MissleExplosion">
  737. <NuggetList>
  738. <ParticleSystem
  739. Particle="Soviet_Hind_Embers"/>
  740. <ParticleSystem
  741. Particle="Soviet_Hind_Flash"/>
  742. <ParticleSystem
  743. Particle="Soviet_Hind_Light"/>
  744. <ParticleSystem
  745. Particle="Soviet_Hind_Smoke"/>
  746. <Sound Value="SOV_Hind_MissileExplosion" />
  747. </NuggetList>
  748. </FXList>
  749. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  750. <FXList id="FX_SOV_Hind_MissleExplosion_Vet">
  751. <NuggetList>
  752. <ParticleSystem
  753. Particle="Soviet_Hind_Vet_Embers"/>
  754. <ParticleSystem
  755. Particle="Soviet_Hind_Vet_Flash"/>
  756. <ParticleSystem
  757. Particle="Soviet_Hind_Light"/>
  758. <ParticleSystem
  759. Particle="Soviet_Hind_Smoke"/>
  760. <Sound Value="SOV_Hind_MissileExplosion" />
  761. </NuggetList>
  762. </FXList>
  763. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  764. <FXList id="FX_SOV_Hind_MissleExplosionGround_Vet">
  765. <NuggetList>
  766. <Sound Value="SOV_Hind_MissileExplosion" />
  767. <ParticleSystem
  768. Particle="Soviet_Hind_Vet_Embers"/>
  769. <ParticleSystem
  770. Particle="Soviet_Hind_Vet_Flash"/>
  771. <ParticleSystem
  772. Particle="Soviet_Hind_Light"/>
  773. <ParticleSystem
  774. Particle="Soviet_Hind_Smoke"/>
  775. <TerrainScorch
  776. Type = "RANDOM"
  777. Weather = "NORMAL"
  778. Radius = "20" >
  779. <RandomRange Low="SCORCH_9"
  780. High="SCORCH_16" />
  781. </TerrainScorch>
  782. </NuggetList>
  783. </FXList>
  784. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  785. <FXList id="FX_SOV_Hind_MissleFire">
  786. <NuggetList>
  787. <Sound Value="SOV_Hind_MissileFire" />
  788. </NuggetList>
  789. </FXList>
  790. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  791. <FXList id="FX_V4BitsExplosion">
  792. <NuggetList>
  793. <Sound Value="SOV_V4MissileLauncher_MIRVwarheadExplosion" />
  794. <ParticleSystem
  795. Particle="SovietV4Mirv_Embers"/>
  796. <ParticleSystem
  797. Particle="SovietV4Mirv_Flash"/>
  798. <ParticleSystem
  799. Particle="SovietV4Mirv_Light"/>
  800. <ParticleSystem
  801. Particle="SovietV4Mirv_Smoke"
  802. OnlyIfOnLand ="true"/>
  803. <ParticleSystem
  804. Particle="Soviet_V4_Hit_WaterBits"
  805. OnlyIfOnWater ="true"/>
  806. <TerrainScorch
  807. Type = "TERRAIN_MAPPED"
  808. Radius = "10" >
  809. </TerrainScorch>
  810. </NuggetList>
  811. </FXList>
  812. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  813. <FXList id="FX_SOV_Dreadnought_MissileExplosionGround">
  814. <NuggetList>
  815. <Sound Value="SOV_Dreadnought_MissileExplosion" />
  816. <TerrainScorch
  817. Type = "TERRAIN_MAPPED"
  818. Radius = "20" >
  819. </TerrainScorch>
  820. </NuggetList>
  821. </FXList>
  822. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  823. <FXList id="FX_SOV_Dreadnought_Ability_SacrificeLaunchers_Begin">
  824. <NuggetList>
  825. <Sound Value="SOV_Dreadnought_Ability_SacrificeLaunchers_Begin" />
  826. </NuggetList>
  827. </FXList>
  828. <FXList id="FX_SOV_Dreadnought_Ability_SacrificeLaunchers_End">
  829. <NuggetList>
  830. <Sound Value="SOV_Dreadnought_Ability_SacrificeLaunchers_End" />
  831. </NuggetList>
  832. </FXList>
  833. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  834. <FXList id="FX_SOV_V4Explosion">
  835. <NuggetList>
  836. <ParticleSystem Particle="SovietV4RocketExplosion"/>
  837. <ParticleSystem Particle="SovietV4RocketExplosionShockwave"/>
  838. <ParticleSystem Particle="SovietV4RocketExplosionFlash"/>
  839. <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom" />
  840. <ParticleSystem Particle="SovietV4RocketExplosionFire" />
  841. <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
  842. <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
  843. <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
  844. <ParticleSystem Particle="SovietV4RocketExplosionLight" />
  845. <TerrainScorch
  846. Type = "TERRAIN_MAPPED"
  847. Radius = "25" >
  848. </TerrainScorch>
  849. <!-- Water FX -->
  850. <ParticleSystem
  851. Particle="SovietV4RocketExplosionWake"
  852. OnlyIfOnWater ="true">
  853. </ParticleSystem>
  854. <ParticleSystem
  855. Particle="SovietV4RocketExplosionWaterMist"
  856. OnlyIfOnWater ="true">
  857. </ParticleSystem>
  858. <Sound Value="SOV_V4MissileLauncher_MissileExplosion" />
  859. <ForceFeedback Event="V4MissleExplosionRumble" />
  860. </NuggetList>
  861. </FXList>
  862. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  863. <FXList id="FX_SOV_V4Explosion_Vet">
  864. <NuggetList>
  865. <ParticleSystem Particle="SovietV4RocketExplosion_Vet"/>
  866. <ParticleSystem Particle="SovietV4RocketExplosionShockwave_Vet"/>
  867. <ParticleSystem Particle="SovietV4RocketExplosionFlash_Vet"/>
  868. <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom_Vet" />
  869. <ParticleSystem Particle="SovietV4RocketExplosionFire_Vet" />
  870. <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
  871. <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
  872. <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
  873. <ParticleSystem Particle="SovietV4RocketExplosionLight_Vet" />
  874. <ParticleSystem Particle="AlliedBombExplosionBits_Vet" />
  875. <TerrainScorch
  876. Type = "TERRAIN_MAPPED"
  877. Radius = "35" >
  878. </TerrainScorch>
  879. <!-- Water FX -->
  880. <ParticleSystem
  881. Particle="SovietV4RocketExplosionWake"
  882. OnlyIfOnWater ="true">
  883. </ParticleSystem>
  884. <ParticleSystem
  885. Particle="SovietV4RocketExplosionWaterMist"
  886. OnlyIfOnWater ="true">
  887. </ParticleSystem>
  888. <Sound Value="SOV_Dreadnought_MissileExplosion" />
  889. <ForceFeedback Event="V4MissleExplosionRumble" />
  890. </NuggetList>
  891. </FXList>
  892. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  893. <FXList id="FX_SOV_KirovV4Explosion">
  894. <NuggetList>
  895. <Sound Value="SOV_Kirov_BombExplosion" />
  896. <ParticleSystem Particle="SovietV4RocketExplosion"/>
  897. <ParticleSystem Particle="SovietV4RocketExplosionShockwave"/>
  898. <ParticleSystem Particle="SovietV4RocketExplosionFlash"/>
  899. <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom" />
  900. <ParticleSystem Particle="SovietV4RocketExplosionFire" />
  901. <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
  902. <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
  903. <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
  904. <ParticleSystem Particle="SovietV4RocketExplosionLight" />
  905. <TerrainScorch
  906. Type = "TERRAIN_MAPPED"
  907. Radius = "25" >
  908. </TerrainScorch>
  909. <!-- Water FX -->
  910. <ParticleSystem
  911. Particle="SovietV4RocketExplosionWake"
  912. OnlyIfOnWater ="true">
  913. </ParticleSystem>
  914. <ParticleSystem
  915. Particle="SovietV4RocketExplosionWaterMist"
  916. OnlyIfOnWater ="true">
  917. </ParticleSystem>
  918. <ForceFeedback Event="V4MissleExplosionRumble" />
  919. </NuggetList>
  920. </FXList>
  921. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  922. <FXList id="FX_SOV_KirovV4Explosion_Vet">
  923. <NuggetList>
  924. <ParticleSystem Particle="SovietV4RocketExplosion_Vet"/>
  925. <ParticleSystem Particle="SovietV4RocketExplosionShockwave_Vet"/>
  926. <ParticleSystem Particle="SovietV4RocketExplosionFlash_Vet"/>
  927. <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom_Vet" />
  928. <ParticleSystem Particle="SovietV4RocketExplosionFire_Vet" />
  929. <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
  930. <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
  931. <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
  932. <ParticleSystem Particle="SovietV4RocketExplosionLight_Vet" />
  933. <ParticleSystem Particle="AlliedBombExplosionBits_Vet" />
  934. <TerrainScorch
  935. Type = "TERRAIN_MAPPED"
  936. Radius = "35" >
  937. </TerrainScorch>
  938. <!-- Water FX -->
  939. <ParticleSystem
  940. Particle="SovietV4RocketExplosionWake"
  941. OnlyIfOnWater ="true">
  942. </ParticleSystem>
  943. <ParticleSystem
  944. Particle="SovietV4RocketExplosionWaterMist"
  945. OnlyIfOnWater ="true">
  946. </ParticleSystem>
  947. <Sound Value="SOV_Dreadnought_MissileExplosion" />
  948. <ForceFeedback Event="V4MissleExplosionRumble" />
  949. </NuggetList>
  950. </FXList>
  951. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  952. <FXList id="FX_DreadnoughtV4Explosion">
  953. <NuggetList>
  954. <ParticleSystem Particle="SovietV4RocketExplosion"/>
  955. <ParticleSystem Particle="SovietV4RocketExplosionShockwave"/>
  956. <ParticleSystem Particle="SovietV4RocketExplosionFlash"/>
  957. <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom" />
  958. <ParticleSystem Particle="SovietV4RocketExplosionFire" />
  959. <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
  960. <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
  961. <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
  962. <ParticleSystem Particle="SovietV4RocketExplosionLight" />
  963. <TerrainScorch
  964. Type = "TERRAIN_MAPPED"
  965. Radius = "25" >
  966. </TerrainScorch>
  967. <!-- Water FX -->
  968. <ParticleSystem
  969. Particle="SovietV4RocketExplosionWake"
  970. OnlyIfOnWater ="true">
  971. </ParticleSystem>
  972. <ParticleSystem
  973. Particle="SovietV4RocketExplosionWaterMist"
  974. OnlyIfOnWater ="true">
  975. </ParticleSystem>
  976. <Sound Value="SOV_Dreadnought_MissileExplosion" />
  977. <ForceFeedback Event="V4MissleExplosionRumble" />
  978. </NuggetList>
  979. </FXList>
  980. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  981. <FXList id="FX_DreadnoughtV4Explosion_Vet">
  982. <NuggetList>
  983. <ParticleSystem Particle="SovietV4RocketExplosion_Vet"/>
  984. <ParticleSystem Particle="SovietV4RocketExplosionShockwave_Vet"/>
  985. <ParticleSystem Particle="SovietV4RocketExplosionFlash_Vet"/>
  986. <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom_Vet" />
  987. <ParticleSystem Particle="SovietV4RocketExplosionFire_Vet" />
  988. <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
  989. <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
  990. <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
  991. <ParticleSystem Particle="SovietV4RocketExplosionLight_Vet" />
  992. <ParticleSystem Particle="AlliedBombExplosionBits_Vet" />
  993. <TerrainScorch
  994. Type = "TERRAIN_MAPPED"
  995. Radius = "35" >
  996. </TerrainScorch>
  997. <!-- Water FX -->
  998. <ParticleSystem
  999. Particle="SovietV4RocketExplosionWake"
  1000. OnlyIfOnWater ="true">
  1001. </ParticleSystem>
  1002. <ParticleSystem
  1003. Particle="SovietV4RocketExplosionWaterMist"
  1004. OnlyIfOnWater ="true">
  1005. </ParticleSystem>
  1006. <Sound Value="SOV_Dreadnought_MissileExplosion" />
  1007. <ForceFeedback Event="V4MissleExplosionRumble" />
  1008. </NuggetList>
  1009. </FXList>
  1010. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1011. <FXList id="FX_SOV_V4MissileLauncher_MIRVmissileExplosion">
  1012. <NuggetList>
  1013. <ParticleSystem
  1014. Particle="Soviet_V4_Hit_Water"
  1015. OnlyIfOnWater ="true"/>
  1016. <ParticleSystem
  1017. Particle="SovietV4RocketExplosionFlash" />
  1018. <ParticleSystem
  1019. Particle="SovietV4RocketExplosionFireMushroom"
  1020. OnlyIfOnLand ="true"/>
  1021. <ParticleSystem
  1022. Particle="SovietV4RocketExplosionFire"
  1023. OnlyIfOnLand ="true"/>
  1024. <ParticleSystem
  1025. Particle="SovietV4RocketExplosionSmoke"
  1026. OnlyIfOnLand ="true"/>
  1027. <ParticleSystem
  1028. Particle="SovietV4RocketExplosionSmokeMushroom"
  1029. OnlyIfOnLand ="true"/>
  1030. <ParticleSystem
  1031. Particle="SovietV4RocketExplosionSmokeGround"
  1032. OnlyIfOnLand ="true"/>
  1033. <ParticleSystem
  1034. Particle="SovietV4RocketExplosionLight" />
  1035. <DynamicDecal
  1036. Decal = "FXNukeMarkA"
  1037. Size = "50"
  1038. OpacityStart = "0"
  1039. OpacityFadeTimeOne = "0s"
  1040. OpacityPeak = "1"
  1041. OpacityPeakTime = "1000s"
  1042. OpacityFadeTimeTwo = "3000s"
  1043. OpacityEnd = "0"
  1044. StartingDelay = "0s"
  1045. OnlyIfOnLand ="true"
  1046. Lifetime = "10s">
  1047. <Color R="1" G="1" B="1" />
  1048. <Offset x="0" y="0" />
  1049. </DynamicDecal>
  1050. <TerrainScorch
  1051. Type = "TERRAIN_MAPPED"
  1052. Radius = "15" >
  1053. </TerrainScorch>
  1054. <Sound Value="SOV_V4MissileLauncher_MIRVwarheadExplosion" />
  1055. </NuggetList>
  1056. </FXList>
  1057. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1058. <FXList id="FX_SOV_V4MissileLauncher_MIRVmissileSplit">
  1059. <NuggetList>
  1060. <Sound Value="SOV_V4MissileLauncher_MIRVmissileSplitMS" />
  1061. <ParticleSystem
  1062. Particle="SovietV4_Mirving"
  1063. OrientToObject="true" />
  1064. <ParticleSystem
  1065. Particle="SovietV4BitsSmoke"
  1066. OrientToObject="true" />
  1067. </NuggetList>
  1068. </FXList>
  1069. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1070. <FXList id="FX_SOV_V4MissileLauncher_MissileExplosion">
  1071. <NuggetList>
  1072. <Sound Value="SOV_V4MissileLauncher_MissileExplosion" />
  1073. <ParticleSystem
  1074. Particle="Soviet_V4_Hit_Water"
  1075. OnlyIfOnWater ="true"/>
  1076. <ParticleSystem
  1077. Particle="Soviet_ImpactLrg_Dirt"
  1078. OrientToObject = "true" />
  1079. <ParticleSystem
  1080. Particle="Soviet_ImpactLrg_Dust"
  1081. OnlyIfOnLand ="true"/>
  1082. <ParticleSystem
  1083. Particle="Soviet_ImpactLrg_DustShrm"
  1084. OnlyIfOnLand ="true"/>
  1085. <ParticleSystem
  1086. Particle="Soviet_ImpactLrg_Flash"/>
  1087. <ParticleSystem
  1088. Particle="Soviet_ImpactLrg_SingleBits"/>
  1089. <ParticleSystem
  1090. Particle="Soviet_ImpactLrg_Beams"/>
  1091. <ParticleSystem
  1092. Particle="Soviet_ImpactLrg_FireBursts"
  1093. OnlyIfOnLand ="true"/>
  1094. <ParticleSystem
  1095. Particle="Soviet_ImpactLrg_FireBurstsGlow"
  1096. OnlyIfOnLand ="true"/>
  1097. <ParticleSystem
  1098. Particle="Soviet_ImpactLrg_Glow"/>
  1099. <ParticleSystem
  1100. Particle="Soviet_ImpactLrg_Sparks"/>
  1101. <DynamicDecal
  1102. Decal = "FXNukeMarkA"
  1103. Size = "80"
  1104. OpacityStart = "0"
  1105. OpacityFadeTimeOne = "0s"
  1106. OpacityPeak = "1"
  1107. OpacityPeakTime = "5s"
  1108. OpacityFadeTimeTwo = "5s"
  1109. OpacityEnd = "0"
  1110. StartingDelay = "0s"
  1111. OnlyIfOnLand ="true"
  1112. Lifetime = "10s">
  1113. <Color R="1" G="1" B="1" />
  1114. <Offset x="0" y="0" />
  1115. </DynamicDecal>
  1116. <TerrainScorch
  1117. Type = "TERRAIN_MAPPED"
  1118. Radius = "15" >
  1119. </TerrainScorch>
  1120. </NuggetList>
  1121. </FXList>
  1122. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1123. <FXList id="FX_SOV_MortarCycle_MortarExplo1">
  1124. <NuggetList>
  1125. <ParticleSystem Particle="SovietV4RocketExplosion"/>
  1126. <ParticleSystem Particle="SovietV4RocketExplosionShockwave"/>
  1127. <ParticleSystem Particle="SovietV4RocketExplosionFlash"/>
  1128. <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom" />
  1129. <ParticleSystem Particle="SovietV4RocketExplosionFire" />
  1130. <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
  1131. <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
  1132. <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
  1133. <ParticleSystem Particle="SovietV4RocketExplosionLight" />
  1134. <TerrainScorch
  1135. Type = "TERRAIN_MAPPED"
  1136. Radius = "25" >
  1137. </TerrainScorch>
  1138. <!-- Water FX -->
  1139. <ParticleSystem
  1140. Particle="SovietV4RocketExplosionWake"
  1141. OnlyIfOnWater ="true">
  1142. </ParticleSystem>
  1143. <ParticleSystem
  1144. Particle="SovietV4RocketExplosionWaterMist"
  1145. OnlyIfOnWater ="true">
  1146. </ParticleSystem>
  1147. <Sound Value="SOV_MortarCycle_MortarExplo" />
  1148. <ForceFeedback Event="V4MissleExplosionRumble" />
  1149. </NuggetList>
  1150. </FXList>
  1151. <FXList id="FX_SOV_MortarCycle_MortarExplo1Vet">
  1152. <NuggetList>
  1153. <ParticleSystem Particle="SovietV4RocketExplosion_Vet"/>
  1154. <ParticleSystem Particle="SovietV4RocketExplosionShockwave_Vet"/>
  1155. <ParticleSystem Particle="SovietV4RocketExplosionFlash_Vet"/>
  1156. <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom_Vet" />
  1157. <ParticleSystem Particle="SovietV4RocketExplosionFire_Vet" />
  1158. <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
  1159. <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
  1160. <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
  1161. <ParticleSystem Particle="SovietV4RocketExplosionLight_Vet" />
  1162. <ParticleSystem Particle="AlliedBombExplosionBits_Vet" />
  1163. <TerrainScorch
  1164. Type = "TERRAIN_MAPPED"
  1165. Radius = "35" >
  1166. </TerrainScorch>
  1167. <!-- Water FX -->
  1168. <ParticleSystem
  1169. Particle="SovietV4RocketExplosionWake"
  1170. OnlyIfOnWater ="true">
  1171. </ParticleSystem>
  1172. <ParticleSystem
  1173. Particle="SovietV4RocketExplosionWaterMist"
  1174. OnlyIfOnWater ="true">
  1175. </ParticleSystem>
  1176. <Sound Value="SOV_MortarCycle_MortarExplo" />
  1177. <ForceFeedback Event="V4MissleExplosionRumble" />
  1178. </NuggetList>
  1179. </FXList>
  1180. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1181. <FXList id="FX_SOV_MortarCycle_MortarExplo2">
  1182. <NuggetList>
  1183. <!--<Sound Value="JAP_DefenderVX_MissileImpact" />-->
  1184. <ParticleSystem
  1185. Particle="FXJapanMIRVHitExplosion">
  1186. </ParticleSystem>
  1187. <ParticleSystem
  1188. Particle="FXJapanMIRVHitGlow">
  1189. </ParticleSystem>
  1190. <ParticleSystem
  1191. Particle="FXJapanMIRVHitLight">
  1192. </ParticleSystem>
  1193. </NuggetList>
  1194. </FXList>
  1195. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1196. <FXList id="FX_SOV_MortarCycle_MortarExplo_Vet">
  1197. <NuggetList>
  1198. <!--<Sound Value="JAP_DefenderVX_MissileImpact" />-->
  1199. <ParticleSystem
  1200. Particle="FXJapanMIRVHitExplosion_Vet">
  1201. </ParticleSystem>
  1202. <ParticleSystem
  1203. Particle="FXJapanMIRVHitGlow_Vet">
  1204. </ParticleSystem>
  1205. <ParticleSystem
  1206. Particle="FXJapanMIRVHitLight_Vet">
  1207. </ParticleSystem>
  1208. <ParticleSystem
  1209. Particle="FXJapanMIRVHitBits_Vet">
  1210. </ParticleSystem>
  1211. </NuggetList>
  1212. </FXList>
  1213. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1214. <FXList id="FX_OrbitalFlamingMeteorImpactExplosion">
  1215. <NuggetList>
  1216. <Sound Value="SOV_OrbitalDrop_FireBallImpactExplosion" />
  1217. <!-- <Sound RequiredSourceModelConditions="OVER_WATER" Value="SOV_OrbitalDrop_DebrisWaterImpactExplosion" /> -->
  1218. </NuggetList>
  1219. </FXList>
  1220. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1221. <FXList id="FX_OrbitalDebrisLvl1">
  1222. <NuggetList>
  1223. <Sound Value="RA3VehicleExplosionLarge" />
  1224. <ParticleSystem Particle="SovietV4RocketExplosion"/>
  1225. <ParticleSystem Particle="SovietV4RocketExplosionShockwave"/>
  1226. <ParticleSystem Particle="SovietV4RocketExplosionFlash"/>
  1227. <ParticleSystem Particle="SovietV4RocketExplosionFireMushroom" />
  1228. <ParticleSystem Particle="SovietV4RocketExplosionFire" />
  1229. <ParticleSystem Particle="SovietV4RocketExplosionSmoke" />
  1230. <ParticleSystem Particle="SovietV4RocketExplosionSmokeMushroom" />
  1231. <ParticleSystem Particle="SovietV4RocketExplosionSmokeGround" />
  1232. <ParticleSystem Particle="SovietV4RocketExplosionLight" />
  1233. <!-- Water FX -->
  1234. <!-- <Sound RequiredSourceModelConditions="OVER_WATER" Value="SOV_OrbitalDrop_DebrisWaterImpactExplosion" /> -->
  1235. <ParticleSystem
  1236. Particle="SovietOrbitalDebrisExplosionWake"
  1237. OnlyIfOnWater ="true">
  1238. </ParticleSystem>
  1239. <ParticleSystem
  1240. Particle="SovietV4RocketExplosionWaterMist"
  1241. OnlyIfOnWater ="true">
  1242. </ParticleSystem>
  1243. <TerrainScorch
  1244. Type = "TERRAIN_MAPPED"
  1245. Radius = "15" >
  1246. </TerrainScorch>
  1247. </NuggetList>
  1248. </FXList>
  1249. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1250. <FXList id="FX_OrbitalDebrisLvl3">
  1251. <NuggetList>
  1252. <Sound Value="RA3VehicleExplosionLarge" />
  1253. <Sound Value="SOV_OrbitalDrop_SatteliteImpactExplosion1" />
  1254. <Sound Value="SOV_OrbitalDrop_SatteliteImpactExplosion2" />
  1255. <ParticleSystem Particle="SovietOrbitalDebrisExplosion"/>
  1256. <ParticleSystem Particle="SovietOrbitalDebrisExplosionShockwave"/>
  1257. <ParticleSystem Particle="SovietOrbitalDebrisExplosionFlash"/>
  1258. <ParticleSystem Particle="SovietOrbitalDebrisExplosionFireMushroom" />
  1259. <ParticleSystem Particle="SovietOrbitalDebrisExplosionFire" />
  1260. <ParticleSystem Particle="SovietOrbitalDebrisExplosionSmoke" />
  1261. <ParticleSystem Particle="SovietOrbitalDebrisExplosionSmokeMushroom" />
  1262. <ParticleSystem Particle="SovietOrbitalDebrisExplosionSmokeGround" />
  1263. <ParticleSystem Particle="SovietOrbitalDebrisExplosionLight" />
  1264. <!-- Water FX -->
  1265. <!-- <Sound RequiredSourceModelConditions="OVER_WATER" Value="SOV_OrbitalDrop_DebrisWaterImpactExplosion" /> -->
  1266. <ParticleSystem
  1267. Particle="SovietOrbitalDebrisExplosionWake"
  1268. OnlyIfOnWater ="true">
  1269. </ParticleSystem>
  1270. <ParticleSystem
  1271. Particle="SovietV4RocketExplosionWaterMist"
  1272. OnlyIfOnWater ="true">
  1273. </ParticleSystem>
  1274. <TerrainScorch
  1275. Type = "TERRAIN_MAPPED"
  1276. Radius = "25" >
  1277. </TerrainScorch>
  1278. </NuggetList>
  1279. </FXList>
  1280. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1281. <FXList id="FX_SOV_Kirov_BombImpact">
  1282. <NuggetList>
  1283. <Sound Value="SOV_Kirov_BombExplosion" />
  1284. <ParticleSystem
  1285. Particle="Soviet_ImpactLrg_Dirt"
  1286. OrientToObject = "true" />
  1287. <ParticleSystem
  1288. Particle="Soviet_ImpactLrg_Dust"/>
  1289. <ParticleSystem
  1290. Particle="Soviet_ImpactLrg_DustShrm"/>
  1291. <ParticleSystem
  1292. Particle="Soviet_ImpactLrg_Flash"/>
  1293. <ParticleSystem
  1294. Particle="Soviet_ImpactLrg_SingleBits"/>
  1295. <ParticleSystem
  1296. Particle="Soviet_ImpactLrg_Beams"/>
  1297. <ParticleSystem
  1298. Particle="Soviet_ImpactLrg_FireBursts"/>
  1299. <ParticleSystem
  1300. Particle="Soviet_ImpactLrg_FireBurstsGlow"/>
  1301. <ParticleSystem
  1302. Particle="Soviet_ImpactLrg_Glow"/>
  1303. <ParticleSystem
  1304. Particle="Soviet_ImpactLrg_Sparks"/>
  1305. <DynamicDecal
  1306. Decal = "FXNukeMarkA"
  1307. Size = "80"
  1308. OpacityStart = "0"
  1309. OpacityFadeTimeOne = "0s"
  1310. OpacityPeak = "1"
  1311. OpacityPeakTime = "5s"
  1312. OpacityFadeTimeTwo = "5s"
  1313. OpacityEnd = "0"
  1314. StartingDelay = "0s"
  1315. OnlyIfOnLand ="true"
  1316. Lifetime = "10s">
  1317. <Color R="1" G="1" B="1" />
  1318. <Offset x="0" y="0" />
  1319. </DynamicDecal>
  1320. <TerrainScorch
  1321. Type = "TERRAIN_MAPPED"
  1322. Radius = "15" >
  1323. </TerrainScorch>
  1324. <ForceFeedback Event="DefaultBombExplode" />
  1325. </NuggetList>
  1326. </FXList>
  1327. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1328. <FXList id="FX_SOV_CommandoBomber_BombExplosion">
  1329. <NuggetList>
  1330. <Sound Value="SOV_CommandoBomber_BombExplosion"/>
  1331. </NuggetList>
  1332. </FXList>
  1333. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1334. <FXList id="FX_SOV_CommandoBomber_BombGroundExplosion">
  1335. <NuggetList>
  1336. <Sound Value="SOV_CommandoBomber_BombExplosion"/>
  1337. </NuggetList>
  1338. </FXList>
  1339. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1340. <FXList id="FX_SovPPXP">
  1341. <NuggetList>
  1342. <Sound Value="SOV_SuperReactor_DieFireballExplosion"/>
  1343. <ParticleSystem
  1344. Particle="Sov_PP_Flash" />
  1345. <ParticleSystem
  1346. Particle="Sov_PP_Smoke" />
  1347. </NuggetList>
  1348. </FXList>
  1349. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1350. <FXList id="FX_SOV_Bear_VoiceDie">
  1351. <NuggetList>
  1352. <Sound RequiredSourceModelConditions="PARACHUTING" Value="SOV_Bear_VoiceFall" StopIfPlayed="true"/>
  1353. <Sound RequiredSourceModelConditions="OVER_WATER" Value="SOV_Bear_VoiceDieInWater" StopIfPlayed="true"/>
  1354. <Sound ExcludedSourceModelConditions="PARACHUTING OVER_WATER" Value="SOV_Bear_VoiceDieOnLand"/>
  1355. </NuggetList>
  1356. </FXList>
  1357. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1358. <FXList id="SovietRefineryHit">
  1359. <NuggetList>
  1360. <Sound Value="BuildingBoneContactPointExplosion" />
  1361. <ParticleSystem Particle="SovietBuildingHitFlash">
  1362. <Offset x="0.0" y="0.0" z="0.0"/>
  1363. </ParticleSystem>
  1364. <ParticleSystem Particle="SovietBuildingHitLight">
  1365. <Offset x="0.0" y="0.0" z="0.0"/>
  1366. </ParticleSystem>
  1367. <ParticleSystem Particle="SovietBuildingHitSmoke01">
  1368. <Offset x="0.0" y="0.0" z="0.0"/>
  1369. </ParticleSystem>
  1370. <ParticleSystem Particle="SovietBuildingHitSmoke02">
  1371. <Offset x="0.0" y="0.0" z="0.0"/>
  1372. </ParticleSystem>
  1373. </NuggetList>
  1374. </FXList>
  1375. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1376. <FXList id="SovietBuildingDamageSmall">
  1377. <NuggetList>
  1378. <Sound Value="BuildingBoneContactPointExplosion" />
  1379. <ParticleSystem Particle="SovietBuildingSmallHitFlash">
  1380. <Offset x="0.0" y="0.0" z="0.0"/>
  1381. </ParticleSystem>
  1382. <ParticleSystem Particle="SovietBuildingSmallHitLight">
  1383. <Offset x="0.0" y="0.0" z="0.0"/>
  1384. </ParticleSystem>
  1385. <ParticleSystem Particle="SovietBuildingSmallSmoke01">
  1386. <Offset x="0.0" y="0.0" z="0.0"/>
  1387. </ParticleSystem>
  1388. <ParticleSystem Particle="SovietBuildingSmallSmoke02">
  1389. <Offset x="0.0" y="0.0" z="0.0"/>
  1390. </ParticleSystem>
  1391. </NuggetList>
  1392. </FXList>
  1393. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1394. <FXList id="SovietDesolatorBombHit">
  1395. <NuggetList>
  1396. <ParticleSystem Particle="Soviet_Desolator_Balls">
  1397. <Offset x="0.0" y="0.0" z="0.0"/>
  1398. </ParticleSystem>
  1399. <ParticleSystem Particle="Soviet_Desolator_Dirt">
  1400. <Offset x="0.0" y="0.0" z="0.0"/>
  1401. </ParticleSystem>
  1402. <ParticleSystem Particle="Soviet_Desolator_Embers">
  1403. <Offset x="0.0" y="0.0" z="0.0"/>
  1404. </ParticleSystem>
  1405. <ParticleSystem Particle="Soviet_Desolator_Fire">
  1406. <Offset x="0.0" y="0.0" z="0.0"/>
  1407. </ParticleSystem>
  1408. <ParticleSystem Particle="Soviet_Desolator_Flash">
  1409. <Offset x="0.0" y="0.0" z="0.0"/>
  1410. </ParticleSystem>
  1411. <ParticleSystem Particle="Soviet_Desolator_Smoke">
  1412. <Offset x="0.0" y="0.0" z="0.0"/>
  1413. </ParticleSystem>
  1414. <ParticleSystem Particle="Soviet_Desolator_Sparks">
  1415. <Offset x="0.0" y="0.0" z="0.0"/>
  1416. </ParticleSystem>
  1417. </NuggetList>
  1418. </FXList>
  1419. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1420. <FXList id="FX_V4MissileFire">
  1421. <NuggetList>
  1422. <ParticleSystem Particle="SovietV4MissileFireFlash"/>
  1423. <ParticleSystem Particle="SovietV4MissileFireSmoke"/>
  1424. <ParticleSystem Particle="SovietV4MissileFireLight"/>
  1425. </NuggetList>
  1426. </FXList>
  1427. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1428. <FXList id="FX_V4MissileFire_Vet">
  1429. <NuggetList>
  1430. <ParticleSystem Particle="SovietV4MissileFireFlash_Vet"/>
  1431. <ParticleSystem Particle="SovietV4MissileFireSmoke"/>
  1432. <ParticleSystem Particle="SovietV4MissileFireLight_Vet"/>
  1433. </NuggetList>
  1434. </FXList>
  1435. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1436. <FXList id="FX_SOV_KirovExplode">
  1437. <NuggetList>
  1438. <Sound Value="SOV_Kirov_DieExplosion" />
  1439. <Sound Value="SOV_Kirov_BombExplosion"/>
  1440. <Sound Value="SOV_Kirov_BombDrop"/>
  1441. <Sound Value="SOV_Kirov_VoiceCrash"/>
  1442. <ParticleSystem Particle="KirovDestructionMainExplosion"/>
  1443. <ParticleSystem Particle="KirovDestructionMainExplosionLight"/>
  1444. </NuggetList>
  1445. </FXList>
  1446. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1447. <FXList id="FX_SOV_Kirov_VoiceDie">
  1448. <NuggetList>
  1449. <Sound RequiredSourceModelConditions="FLYING" Value="SOV_Kirov_VoiceCrash"/>
  1450. <!-- <Sound ExcludedSourceModelConditions="FLYING" Value="GDI_Generic_VoiceDieMS"/> -->
  1451. </NuggetList>
  1452. </FXList>
  1453. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1454. <FXList id="FX_Sov_Grinder_Grind">
  1455. <NuggetList>
  1456. <ParticleSystem
  1457. Particle="Sov_Grinder_Grind"
  1458. UseTarget="true"
  1459. OrientToObject="true"
  1460. Ricochet="true" />
  1461. <!-- <Sound Value="SOV_Apocalypse_WeaponGrinder" /> -->
  1462. </NuggetList>
  1463. </FXList>
  1464. <FXList id="FX_Sov_Grinder_GrindPeople">
  1465. <NuggetList>
  1466. <!-- <ParticleSystem
  1467. Particle="Sov_Grinder_GrindPeople"
  1468. UseTarget="true"
  1469. OrientToObject="true"
  1470. Ricochet="true" />
  1471. -->
  1472. <ParticleSystem
  1473. Particle="Sov_Grinder_GrindPeopleBlood"
  1474. UseTarget="true"
  1475. OrientToObject="true"
  1476. Ricochet="true" />
  1477. <!-- <Sound Value="SOV_Apocalypse_WeaponGrinder" /> -->
  1478. </NuggetList>
  1479. </FXList>
  1480. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1481. <FXList id="FX_Sov_TB_Grinder">
  1482. <NuggetList>
  1483. <ParticleSystem
  1484. Particle="Sov_Apoc_TB_Grind"
  1485. UseTarget="true"
  1486. OrientToObject="true"
  1487. Ricochet="true" />
  1488. <Sound Value="SOV_Apocalypse_WeaponGrinder" />
  1489. </NuggetList>
  1490. </FXList>
  1491. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1492. <FXList id="FX_SovietAirstrikeMarker">
  1493. <NuggetList>
  1494. <ParticleSystem
  1495. Particle="SovietNat_Beacon01"
  1496. UseTarget="true" />
  1497. <ParticleSystem
  1498. Particle="SovietNat_Beacon02"
  1499. UseTarget="true" />
  1500. <ParticleSystem
  1501. Particle="SovietNat_Beacon03"
  1502. UseTarget="true" />
  1503. </NuggetList>
  1504. </FXList>
  1505. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1506. <FXList id="FX_NONEUp">
  1507. <NuggetList>
  1508. </NuggetList>
  1509. </FXList>
  1510. <FXList id="FX_NONECritSUp" inheritFrom="FX_NONEUp">
  1511. <NuggetList>
  1512. <ParticleSystem
  1513. Particle="CritHitSUp"
  1514. OrientToObject="true"
  1515. Ricochet="true" />
  1516. </NuggetList>
  1517. </FXList>
  1518. <FXList id="FX_NONECritUp" inheritFrom="FX_NONEUp">
  1519. <NuggetList>
  1520. <ParticleSystem
  1521. Particle="CritHitUp"
  1522. OrientToObject="true"
  1523. Ricochet="true" />
  1524. </NuggetList>
  1525. </FXList>
  1526. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1527. <FXList id="FX_SovietAirstrikeFire">
  1528. <NuggetList>
  1529. <ParticleSystem
  1530. Particle="SovietNat_Start01"
  1531. OrientToObject = "true" >
  1532. </ParticleSystem>
  1533. </NuggetList>
  1534. </FXList>
  1535. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1536. <FXList id="FX_SovietAirstrikeHit">
  1537. <NuggetList>
  1538. <ParticleSystem
  1539. Particle="JapanOniLaserHitSpark"
  1540. OrientToObject = "true"
  1541. Ricochet="true">
  1542. </ParticleSystem>
  1543. </NuggetList>
  1544. </FXList>
  1545. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1546. <FXList id="FX_TeslaBoatFire">
  1547. <NuggetList>
  1548. <ParticleSystem
  1549. Particle="TeslaFireLightning01"
  1550. UseTarget="true"
  1551. OrientToObject="true"
  1552. Ricochet="true" />
  1553. <ParticleSystem
  1554. Particle="TeslaFireLightning01"
  1555. UseTarget="true"
  1556. OrientToObject="true"
  1557. Ricochet="true" />
  1558. <ParticleSystem
  1559. Particle="TeslaFireLightning02"
  1560. UseTarget="true"
  1561. OrientToObject="true"
  1562. Ricochet="true" />
  1563. <ParticleSystem
  1564. Particle="TeslaFireLightning02"
  1565. UseTarget="true"
  1566. OrientToObject="true"
  1567. Ricochet="true" />
  1568. </NuggetList>
  1569. </FXList>
  1570. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1571. <FXList id="FX_TeslaBoatFire_Vet">
  1572. <NuggetList>
  1573. <ParticleSystem
  1574. Particle="TeslaFireLightning01_Vet"
  1575. UseTarget="true"
  1576. OrientToObject="true"
  1577. Ricochet="true" />
  1578. <ParticleSystem
  1579. Particle="TeslaFireLightning01_Vet"
  1580. UseTarget="true"
  1581. OrientToObject="true"
  1582. Ricochet="true" />
  1583. <ParticleSystem
  1584. Particle="TeslaFireLightning02_Vet"
  1585. UseTarget="true"
  1586. OrientToObject="true"
  1587. Ricochet="true" />
  1588. <ParticleSystem
  1589. Particle="TeslaFireLightning02_Vet"
  1590. UseTarget="true"
  1591. OrientToObject="true"
  1592. Ricochet="true" />
  1593. </NuggetList>
  1594. </FXList>
  1595. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1596. <FXList id="FX_TeslaTrooperFire">
  1597. <NuggetList>
  1598. <ParticleSystem
  1599. Particle="TeslaFireLightning01"
  1600. UseTarget="true"
  1601. OrientToObject="true"
  1602. Ricochet="true" />
  1603. <ParticleSystem
  1604. Particle="TeslaFireLightning01"
  1605. UseTarget="true"
  1606. OrientToObject="true"
  1607. Ricochet="true" />
  1608. <ParticleSystem
  1609. Particle="TeslaFireLightning02"
  1610. UseTarget="true"
  1611. OrientToObject="true"
  1612. Ricochet="true" />
  1613. <ParticleSystem
  1614. Particle="TeslaFireLightning02"
  1615. UseTarget="true"
  1616. OrientToObject="true"
  1617. Ricochet="true" />
  1618. </NuggetList>
  1619. </FXList>
  1620. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1621. <FXList id="FX_TeslaTrooperFire_Vet">
  1622. <NuggetList>
  1623. <ParticleSystem
  1624. Particle="TeslaFireLightning01_Vet"
  1625. UseTarget="true"
  1626. OrientToObject="true"
  1627. Ricochet="true" />
  1628. <ParticleSystem
  1629. Particle="TeslaFireLightning01_Vet"
  1630. UseTarget="true"
  1631. OrientToObject="true"
  1632. Ricochet="true" />
  1633. <ParticleSystem
  1634. Particle="TeslaFireLightning02_Vet"
  1635. UseTarget="true"
  1636. OrientToObject="true"
  1637. Ricochet="true" />
  1638. <ParticleSystem
  1639. Particle="TeslaFireLightning02_Vet"
  1640. UseTarget="true"
  1641. OrientToObject="true"
  1642. Ricochet="true" />
  1643. </NuggetList>
  1644. </FXList>
  1645. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1646. <FXList id="FX_TeslaHit">
  1647. <NuggetList>
  1648. <ParticleSystem
  1649. Particle="TeslaHitLightning"
  1650. UseTarget="true"
  1651. OrientToObject="true"
  1652. Ricochet="true" />
  1653. <ParticleSystem
  1654. Particle="TeslaHitLightningLight"
  1655. UseTarget="true"
  1656. OrientToObject="true"
  1657. Ricochet="true" />
  1658. <ParticleSystem
  1659. Particle="TeslaHitLightningSparks"
  1660. UseTarget="true"
  1661. OrientToObject="true"
  1662. Ricochet="true" />
  1663. </NuggetList>
  1664. </FXList>
  1665. <FXList id="FX_TeslaHitCrit" inheritFrom="FX_TeslaHit">
  1666. <NuggetList>
  1667. <ParticleSystem
  1668. Particle="CritHit"
  1669. OrientToObject="true"
  1670. Ricochet="true"/>
  1671. </NuggetList>
  1672. </FXList>
  1673. <FXList id="FX_TeslaHitCritS" inheritFrom="FX_TeslaHit">
  1674. <NuggetList>
  1675. <ParticleSystem
  1676. Particle="CritHitS"
  1677. OrientToObject="true"
  1678. Ricochet="true"/>
  1679. </NuggetList>
  1680. </FXList>
  1681. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1682. <FXList id="SovietRefinerySmoke">
  1683. <NuggetList>
  1684. <ParticleSystem Particle="SovietRefinerySmoke">
  1685. <Offset x="0.0" y="0.0" z="0.0"/>
  1686. </ParticleSystem>
  1687. </NuggetList>
  1688. </FXList>
  1689. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1690. <FXList id="SovietRefineryFire">
  1691. <NuggetList>
  1692. <ParticleSystem Particle="SovietBuildingFire01">
  1693. <Offset x="0.0" y="0.0" z="0.0"/>
  1694. </ParticleSystem>
  1695. </NuggetList>
  1696. </FXList>
  1697. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1698. <FXList id="FX_SovietTorpedoFire">
  1699. <NuggetList>
  1700. <ParticleSystem Particle="SPTorpdeoFireBubbles">
  1701. <Offset x="0.0" y="0.0" z="0.0"/>
  1702. </ParticleSystem>
  1703. </NuggetList>
  1704. </FXList>
  1705. <FXList id="FX_SovietAntiNavyShipTech2SuperTorpedoWarhead">
  1706. <NuggetList>
  1707. <ParticleSystem
  1708. Particle="JapanTorpedoHit_Flash"/>
  1709. <ParticleSystem
  1710. Particle="Torpedo_Hit_water"/>
  1711. <ParticleSystem
  1712. Particle="Torpedo_Water_Ripple"/>
  1713. <ParticleSystem
  1714. Particle="Torpedo_Hit_Froth"/>
  1715. <Sound Value="SOV_AkulaSub_WeaponImpact_UltraTorpedo" />
  1716. </NuggetList>
  1717. </FXList>
  1718. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1719. <FXList id="FX_BulletHitSoviet">
  1720. <NuggetList>
  1721. <ParticleSystem
  1722. Particle="BulletHitAlliesSpark"
  1723. Ricochet="true" />
  1724. <ParticleSystem
  1725. Particle="BulletHitAlliesFlash"
  1726. Ricochet="true" />
  1727. <Sound Value="Impact_Bullet" />
  1728. </NuggetList>
  1729. </FXList>
  1730. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1731. <FXList id="FX_BulletHitSovietVet" inheritFrom="FX_BulletHitSoviet">
  1732. <NuggetList>
  1733. <ParticleSystem
  1734. Particle="CritHitS"
  1735. OrientToObject = "true"
  1736. Ricochet="true"/>
  1737. </NuggetList>
  1738. </FXList>
  1739. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1740. <FXList id="FX_BulletHitSovietSide" inheritFrom="FX_BulletHitSoviet">
  1741. <NuggetList>
  1742. <ParticleSystem
  1743. Particle="CritHitBulletS"
  1744. OrientToObject = "true"
  1745. Ricochet="true"/>
  1746. </NuggetList>
  1747. </FXList>
  1748. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1749. <FXList id="FX_BulletHitSovietRear" inheritFrom="FX_BulletHitSoviet">
  1750. <NuggetList>
  1751. <ParticleSystem
  1752. Particle="CritHitBullet"
  1753. OrientToObject = "true"
  1754. Ricochet="true"/>
  1755. </NuggetList>
  1756. </FXList>
  1757. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1758. <FXList id="FX_BulletHitSovietLarge">
  1759. <NuggetList>
  1760. <ParticleSystem
  1761. Particle="BulletHitSniperFlash"
  1762. Ricochet="true" />
  1763. <ParticleSystem
  1764. Particle="BulletHitSniperSpark"
  1765. Ricochet="true" />
  1766. <Sound Value="Impact_Bullet" />
  1767. </NuggetList>
  1768. </FXList>
  1769. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1770. <FXList id="FX_BulletHitSovietVetLarge" inheritFrom="FX_BulletHitSovietLarge">
  1771. <NuggetList>
  1772. <ParticleSystem
  1773. Particle="CritHitS"
  1774. OrientToObject = "true"
  1775. Ricochet="true"/>
  1776. </NuggetList>
  1777. </FXList>
  1778. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1779. <FXList id="FX_BulletHitSovietSideLarge" inheritFrom="FX_BulletHitSovietLarge">
  1780. <NuggetList>
  1781. <ParticleSystem
  1782. Particle="CritHitS"
  1783. OrientToObject = "true"
  1784. Ricochet="true"/>
  1785. </NuggetList>
  1786. </FXList>
  1787. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1788. <FXList id="FX_BulletHitSovietRearLarge" inheritFrom="FX_BulletHitSovietLarge">
  1789. <NuggetList>
  1790. <ParticleSystem
  1791. Particle="CritHit"
  1792. OrientToObject = "true"
  1793. Ricochet="true"/>
  1794. </NuggetList>
  1795. </FXList>
  1796. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1797. <FXList id="FX_BulletHitSovietBlood">
  1798. <NuggetList>
  1799. <ParticleSystem
  1800. Particle="BulletHitAlliesSpark"
  1801. Ricochet="true" />
  1802. <ParticleSystem
  1803. Particle="BulletHitAlliesFlash"
  1804. Ricochet="true" />
  1805. <ParticleSystem
  1806. Particle="Blood"
  1807. Ricochet="true" />
  1808. <Sound Value="Impact_Bullet" />
  1809. </NuggetList>
  1810. </FXList>
  1811. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1812. <FXList id="FX_BulletHitSovietBloodVet" inheritFrom="FX_BulletHitSovietBlood">
  1813. <NuggetList>
  1814. <ParticleSystem
  1815. Particle="CritHitS"
  1816. OrientToObject = "true"
  1817. Ricochet="true"/>
  1818. </NuggetList>
  1819. </FXList>
  1820. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1821. <FXList id="FX_BulletHitSovietBloodSide" inheritFrom="FX_BulletHitSovietBlood">
  1822. <NuggetList>
  1823. <ParticleSystem
  1824. Particle="CritHitS"
  1825. OrientToObject = "true"
  1826. Ricochet="true"/>
  1827. </NuggetList>
  1828. </FXList>
  1829. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1830. <FXList id="FX_BulletHitSovietBloodRear" inheritFrom="FX_BulletHitSovietBlood">
  1831. <NuggetList>
  1832. <ParticleSystem
  1833. Particle="CritHit"
  1834. OrientToObject = "true"
  1835. Ricochet="true"/>
  1836. </NuggetList>
  1837. </FXList>
  1838. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1839. <FXList id="FX_SovietHitSoviet">
  1840. <NuggetList>
  1841. <ParticleSystem
  1842. Particle="BulletHitAlliesSpark"
  1843. Ricochet="true" />
  1844. <ParticleSystem
  1845. Particle="BulletHitAlliesFlash"
  1846. Ricochet="true" />
  1847. <Sound Value="Impact_Bullet" />
  1848. </NuggetList>
  1849. </FXList>
  1850. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1851. <FXList id="FX_SovietHitSovietVet" inheritFrom="FX_BulletHitSoviet">
  1852. <NuggetList>
  1853. <ParticleSystem
  1854. Particle="CritHitS"
  1855. OrientToObject = "true"
  1856. Ricochet="true"/>
  1857. </NuggetList>
  1858. </FXList>
  1859. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1860. <FXList id="FX_SovietHitSovietSide" inheritFrom="FX_BulletHitSoviet">
  1861. <NuggetList>
  1862. <ParticleSystem
  1863. Particle="CritHitS"
  1864. OrientToObject = "true"
  1865. Ricochet="true"/>
  1866. </NuggetList>
  1867. </FXList>
  1868. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1869. <FXList id="FX_SovietHitSovietRear" inheritFrom="FX_BulletHitSoviet">
  1870. <NuggetList>
  1871. <ParticleSystem
  1872. Particle="CritHit"
  1873. OrientToObject = "true"
  1874. Ricochet="true"/>
  1875. </NuggetList>
  1876. </FXList>
  1877. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1878. <FXList id="FX_MuzzleSoviet">
  1879. <NuggetList>
  1880. <Sound Value="SOV_SentryGun_WeaponFire" />
  1881. <ParticleSystem
  1882. Particle="SovietMuzzle1"
  1883. OrientToObject = "true"/>
  1884. <ParticleSystem
  1885. Particle="SovietMuzzle2"
  1886. OrientToObject = "true"/>
  1887. <ParticleSystem
  1888. Particle="BulletShells"
  1889. OrientToObject = "true"/>
  1890. <ParticleSystem
  1891. Particle="BulletHitLight">
  1892. </ParticleSystem>
  1893. </NuggetList>
  1894. </FXList>
  1895. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1896. <FXList id="FX_MuzzleSovietSentryGun">
  1897. <NuggetList>
  1898. <!-- <Sound Value="SOV_SentryGun_WeaponFire" /> -->
  1899. <ParticleSystem
  1900. Particle="SovietMuzzle1"
  1901. OrientToObject = "true"/>
  1902. <ParticleSystem
  1903. Particle="SovietMuzzle2"
  1904. OrientToObject = "true"/>
  1905. <ParticleSystem
  1906. Particle="BulletShells"
  1907. OrientToObject = "true"/>
  1908. <ParticleSystem
  1909. Particle="BulletHitLight">
  1910. </ParticleSystem>
  1911. </NuggetList>
  1912. </FXList>
  1913. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1914. <FXList id="FX_SovietSniperFire">
  1915. <NuggetList>
  1916. <ParticleSystem
  1917. Particle="SovietSniper1"
  1918. OrientToObject = "true"/>
  1919. <ParticleSystem
  1920. Particle="SovietSniper2"
  1921. OrientToObject = "true"/>
  1922. <ParticleSystem
  1923. Particle="SovietSniperShells"
  1924. OrientToObject = "true"/>
  1925. <ParticleSystem
  1926. Particle="BulletHitLight">
  1927. </ParticleSystem>
  1928. </NuggetList>
  1929. </FXList>
  1930. <FXList id="FX_SovietPilotSnipeFire">
  1931. <NuggetList>
  1932. <Sound Value="SOV_Commando_GunFire"/>
  1933. <ParticleSystem
  1934. Particle="SovietSniper1"
  1935. OrientToObject = "true"/>
  1936. <ParticleSystem
  1937. Particle="SovietSniper2"
  1938. OrientToObject = "true"/>
  1939. <ParticleSystem
  1940. Particle="SovietSniperShells"
  1941. OrientToObject = "true"/>
  1942. <ParticleSystem
  1943. Particle="BulletHitLight">
  1944. </ParticleSystem>
  1945. </NuggetList>
  1946. </FXList>
  1947. <FXList id="FX_SovietSniperFireHeroic">
  1948. <NuggetList>
  1949. <ParticleSystem
  1950. Particle="SovietSniper1_Vet"
  1951. OrientToObject = "true"/>
  1952. <ParticleSystem
  1953. Particle="SovietSniper2_Vet"
  1954. OrientToObject = "true"/>
  1955. <ParticleSystem
  1956. Particle="SovietSniperShells"
  1957. OrientToObject = "true"/>
  1958. <ParticleSystem
  1959. Particle="BulletHitLight_Vet">
  1960. </ParticleSystem>
  1961. </NuggetList>
  1962. </FXList>
  1963. <FXList id="FX_SovietSnipeFire_IFV">
  1964. <NuggetList>
  1965. <Sound Value="SOV_Commando_GunFire"/>
  1966. <ParticleSystem
  1967. Particle="SovietSniperIFV_01"
  1968. OrientToObject = "true"/>
  1969. <ParticleSystem
  1970. Particle="SovietSniperIFV_02"
  1971. OrientToObject = "true"/>
  1972. <ParticleSystem
  1973. Particle="SovietSniperShells"
  1974. OrientToObject = "true"/>
  1975. <ParticleSystem
  1976. Particle="BulletHitLight">
  1977. </ParticleSystem>
  1978. </NuggetList>
  1979. </FXList>
  1980. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1981. <FXList id="FX_SniperHitSoviet">
  1982. <NuggetList>
  1983. <ParticleSystem
  1984. Particle="BulletHitSniperFlash"
  1985. Ricochet="true" />
  1986. <ParticleSystem
  1987. Particle="BulletHitSniperSpark"
  1988. Ricochet="true" />
  1989. <Sound Value="Impact_Bullet" />
  1990. </NuggetList>
  1991. </FXList>
  1992. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  1993. <FXList id="FX_SniperHitSovietVet" inheritFrom="FX_SniperHitSoviet">
  1994. <NuggetList>
  1995. <ParticleSystem
  1996. Particle="CritHitS"
  1997. OrientToObject = "true"
  1998. Ricochet="true"/>
  1999. </NuggetList>
  2000. </FXList>
  2001. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2002. <FXList id="FX_SniperHitSovietSide" inheritFrom="FX_SniperHitSoviet">
  2003. <NuggetList>
  2004. <ParticleSystem
  2005. Particle="CritHitS"
  2006. OrientToObject = "true"
  2007. Ricochet="true"/>
  2008. </NuggetList>
  2009. </FXList>
  2010. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2011. <FXList id="FX_SniperHitSovietRear" inheritFrom="FX_SniperHitSoviet">
  2012. <NuggetList>
  2013. <ParticleSystem
  2014. Particle="CritHit"
  2015. OrientToObject = "true"
  2016. Ricochet="true"/>
  2017. </NuggetList>
  2018. </FXList>
  2019. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2020. <FXList id="FX_SniperHitSovietBlood">
  2021. <NuggetList>
  2022. <ParticleSystem
  2023. Particle="BulletHitSniperFlash"
  2024. Ricochet="true" />
  2025. <ParticleSystem
  2026. Particle="BulletHitSniperSpark"
  2027. Ricochet="true" />
  2028. <ParticleSystem
  2029. Particle="Blood"
  2030. Ricochet="true" />
  2031. <Sound Value="Impact_Bullet" />
  2032. </NuggetList>
  2033. </FXList>
  2034. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2035. <FXList id="FX_SniperHitSovietBloodVet" inheritFrom="FX_SniperHitSovietBlood">
  2036. <NuggetList>
  2037. <ParticleSystem
  2038. Particle="CritHitS"
  2039. OrientToObject = "true"
  2040. Ricochet="true"/>
  2041. </NuggetList>
  2042. </FXList>
  2043. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2044. <FXList id="FX_SniperHitSovietBloodSide" inheritFrom="FX_SniperHitSovietBlood">
  2045. <NuggetList>
  2046. <ParticleSystem
  2047. Particle="CritHitS"
  2048. OrientToObject = "true"
  2049. Ricochet="true"/>
  2050. </NuggetList>
  2051. </FXList>
  2052. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2053. <FXList id="FX_SniperHitSovietBloodRear" inheritFrom="FX_SniperHitSovietBlood">
  2054. <NuggetList>
  2055. <ParticleSystem
  2056. Particle="CritHit"
  2057. OrientToObject = "true"
  2058. Ricochet="true"/>
  2059. </NuggetList>
  2060. </FXList>
  2061. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2062. <FXList id="FX_MuzzleSovietSickle">
  2063. <NuggetList>
  2064. <ParticleSystem
  2065. Particle="SovietMuzzle1"
  2066. OrientToObject = "true"/>
  2067. <ParticleSystem
  2068. Particle="SovietMuzzle2"
  2069. OrientToObject = "true"/>
  2070. <ParticleSystem
  2071. Particle="BulletShells3"
  2072. OrientToObject = "true"/>
  2073. <ParticleSystem
  2074. Particle="BulletHitLight">
  2075. </ParticleSystem>
  2076. </NuggetList>
  2077. </FXList>
  2078. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2079. <FXList id="FX_MuzzleSovietAir">
  2080. <NuggetList>
  2081. <ParticleSystem
  2082. Particle="SovietMuzzle1"
  2083. OrientToObject = "true"/>
  2084. <ParticleSystem
  2085. Particle="SovietMuzzle2"
  2086. OrientToObject = "true"/>
  2087. <ParticleSystem
  2088. Particle="BulletShellsAir"
  2089. OrientToObject = "true"/>
  2090. <ParticleSystem
  2091. Particle="BulletHitLight">
  2092. </ParticleSystem>
  2093. </NuggetList>
  2094. </FXList>
  2095. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2096. <FXList id="FX_MuzzleSovietAir_Vet">
  2097. <NuggetList>
  2098. <ParticleSystem
  2099. Particle="SovietMuzzle1_Vet"
  2100. OrientToObject = "true"/>
  2101. <ParticleSystem
  2102. Particle="SovietMuzzle2"
  2103. OrientToObject = "true"/>
  2104. <ParticleSystem
  2105. Particle="BulletShellsAir"
  2106. OrientToObject = "true"/>
  2107. <ParticleSystem
  2108. Particle="BulletHitLight_Vet">
  2109. </ParticleSystem>
  2110. </NuggetList>
  2111. </FXList>
  2112. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2113. <FXList id="FX_FlakHit">
  2114. <NuggetList>
  2115. <ParticleSystem
  2116. Particle="SovietFlakHitFlash"
  2117. OrientToObject = "true"/>
  2118. <ParticleSystem
  2119. Particle="SovietFlakHitSmoke"
  2120. OrientToObject = "true"/>
  2121. <ParticleSystem
  2122. Particle="SovietFlakHitEmbers"
  2123. OrientToObject = "true"/>
  2124. <ParticleSystem
  2125. Particle="SovietFlakHitLight"
  2126. OrientToObject = "true"/>
  2127. <Sound Value="SOV_FlakTrooper_FlakFireImpactExplode" />
  2128. </NuggetList>
  2129. </FXList>
  2130. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2131. <FXList id="FX_FlakHitCrit" inheritFrom="FX_FlakHit">
  2132. <NuggetList>
  2133. <ParticleSystem
  2134. Particle="CritHit"
  2135. OrientToObject="true"
  2136. Ricochet="true"/>
  2137. <Sound Value="SOV_FlakTrooper_FlakFireImpactExplode" />
  2138. </NuggetList>
  2139. </FXList>
  2140. <FXList id="FX_FlakHitCritS" inheritFrom="FX_FlakHit">
  2141. <NuggetList>
  2142. <ParticleSystem
  2143. Particle="CritHitS"
  2144. OrientToObject="true"
  2145. Ricochet="true"/>
  2146. <Sound Value="SOV_FlakTrooper_FlakFireImpactExplode" />
  2147. </NuggetList>
  2148. </FXList>
  2149. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2150. <FXList id="FX_HeavyWalkerRocketHit">
  2151. <NuggetList>
  2152. <Sound Value="SOV_MigFighter_MissileImpact" />
  2153. <ParticleSystem
  2154. Particle="SovietHWRocketHitEmbers"
  2155. OrientToObject = "true"/>
  2156. <ParticleSystem
  2157. Particle="SovietHWRocketHitFlash"
  2158. OrientToObject = "true"/>
  2159. </NuggetList>
  2160. </FXList>
  2161. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2162. <FXList id="FX_HeavyWalkerRocketHitVet">
  2163. <NuggetList>
  2164. <Sound Value="SOV_MigFighter_MissileImpact" />
  2165. <ParticleSystem
  2166. Particle="SovietHWRocketHitEmbersVet"
  2167. OrientToObject = "true"/>
  2168. <ParticleSystem
  2169. Particle="SovietHWRocketHitFlashVet"
  2170. OrientToObject = "true"/>
  2171. </NuggetList>
  2172. </FXList>
  2173. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2174. <FXList id="FX_Soviet_TankImpactMed">
  2175. <NuggetList>
  2176. <ParticleSystem
  2177. Particle="Soviet_ImpactMed_Dirt"
  2178. OrientToObject = "true" />
  2179. <ParticleSystem
  2180. Particle="Soviet_ImpactMed_Dust"/>
  2181. <ParticleSystem
  2182. Particle="Soviet_ImpactMed_Flash"/>
  2183. <ParticleSystem
  2184. Particle="Soviet_ImpactMed_SingleBits"/>
  2185. <ParticleSystem
  2186. Particle="Soviet_ImpactMed_Beams"/>
  2187. <ParticleSystem
  2188. Particle="Soviet_ImpactMed_FireBursts"/>
  2189. <ParticleSystem
  2190. Particle="Soviet_ImpactMed_Glow"/>
  2191. <ParticleSystem
  2192. Particle="Soviet_ImpactMed_Sparks"/>
  2193. <DynamicDecal
  2194. Decal = "FXNukeMarkA"
  2195. Size = "50"
  2196. OpacityStart = "0"
  2197. OpacityFadeTimeOne = "0s"
  2198. OpacityPeak = "1"
  2199. OpacityPeakTime = "1000s"
  2200. OpacityFadeTimeTwo = "3000s"
  2201. OpacityEnd = "0"
  2202. StartingDelay = "0s"
  2203. OnlyIfOnLand ="true"
  2204. Lifetime = "10s">
  2205. <Color R="1" G="1" B="1" />
  2206. <Offset x="0" y="0" />
  2207. </DynamicDecal>
  2208. <Sound Value="VehicleExplosionSmallMS" />
  2209. </NuggetList>
  2210. </FXList>
  2211. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2212. <FXList id="FX_Soviet_TankImpactLrg">
  2213. <NuggetList>
  2214. <ParticleSystem
  2215. Particle="Soviet_ImpactLrg_Dirt"
  2216. OrientToObject = "true" />
  2217. <ParticleSystem
  2218. Particle="Soviet_ImpactLrg_Dust"/>
  2219. <ParticleSystem
  2220. Particle="Soviet_ImpactLrg_DustShrm"/>
  2221. <ParticleSystem
  2222. Particle="Soviet_ImpactLrg_Flash"/>
  2223. <ParticleSystem
  2224. Particle="Soviet_ImpactLrg_SingleBits"/>
  2225. <ParticleSystem
  2226. Particle="Soviet_ImpactLrg_Beams"/>
  2227. <ParticleSystem
  2228. Particle="Soviet_ImpactLrg_FireBursts"/>
  2229. <ParticleSystem
  2230. Particle="Soviet_ImpactLrg_FireBurstsGlow"/>
  2231. <ParticleSystem
  2232. Particle="Soviet_ImpactLrg_Glow"/>
  2233. <ParticleSystem
  2234. Particle="Soviet_ImpactLrg_Sparks"/>
  2235. <DynamicDecal
  2236. Decal = "FXNukeMarkA"
  2237. Size = "80"
  2238. OpacityStart = "0"
  2239. OpacityFadeTimeOne = "0s"
  2240. OpacityPeak = "1"
  2241. OpacityPeakTime = "5s"
  2242. OpacityFadeTimeTwo = "5s"
  2243. OpacityEnd = "0"
  2244. StartingDelay = "0s"
  2245. OnlyIfOnLand ="true"
  2246. Lifetime = "10s">
  2247. <Color R="1" G="1" B="1" />
  2248. <Offset x="0" y="0" />
  2249. </DynamicDecal>
  2250. <Sound Value="SOV_V4MissileLauncher_MissileExplosion" />
  2251. </NuggetList>
  2252. </FXList>
  2253. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2254. <FXList id="FX_Soviet_TankImpactSml">
  2255. <NuggetList>
  2256. <ParticleSystem
  2257. Particle="Soviet_ImpactSml_Dirt"
  2258. OrientToObject = "true" />
  2259. <ParticleSystem
  2260. Particle="Soviet_ImpactSml_Dust"/>
  2261. <ParticleSystem
  2262. Particle="Soviet_ImpactSml_Flash"/>
  2263. <ParticleSystem
  2264. Particle="Soviet_ImpactSml_SingleBits"/>
  2265. <ParticleSystem
  2266. Particle="Soviet_ImpactSml_Beams"/>
  2267. <ParticleSystem
  2268. Particle="Soviet_ImpactSml_FireBursts"/>
  2269. <ParticleSystem
  2270. Particle="Soviet_ImpactSml_Glow"/>
  2271. <ParticleSystem
  2272. Particle="Soviet_ImpactSml_Sparks"/>
  2273. <DynamicDecal
  2274. Decal = "FXNukeMarkA"
  2275. Size = "20"
  2276. OpacityStart = "0"
  2277. OpacityFadeTimeOne = "0s"
  2278. OpacityPeak = "1"
  2279. OpacityPeakTime = "100s"
  2280. OpacityFadeTimeTwo = "300s"
  2281. OpacityEnd = "0"
  2282. StartingDelay = "0s"
  2283. OnlyIfOnLand ="true"
  2284. Lifetime = "10s">
  2285. <Color R="1" G="1" B="1" />
  2286. <Offset x="0" y="0" />
  2287. </DynamicDecal>
  2288. <Sound Value="VehicleExplosionSmallMS" />
  2289. </NuggetList>
  2290. </FXList>
  2291. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2292. <FXList id="FX_Soviet_FlakGroundImpact">
  2293. <NuggetList>
  2294. <ParticleSystem
  2295. Particle="Soviet_InfantryFlakTrails"
  2296. OrientToObject = "true" />
  2297. <ParticleSystem
  2298. Particle="Soviet_InfantryFlakSmoke"/>
  2299. <ParticleSystem
  2300. Particle="Soviet_InfantryFlakFlash"/>
  2301. <DynamicDecal
  2302. Decal = "FXNukeMarkA"
  2303. Size = "10"
  2304. OpacityStart = "0"
  2305. OpacityFadeTimeOne = "0s"
  2306. OpacityPeak = "1"
  2307. OpacityPeakTime = "100s"
  2308. OpacityFadeTimeTwo = "300s"
  2309. OpacityEnd = "0"
  2310. StartingDelay = "0s"
  2311. OnlyIfOnLand ="true"
  2312. Lifetime = "10s">
  2313. <Color R="1" G="1" B="1" />
  2314. <Offset x="0" y="0" />
  2315. </DynamicDecal>
  2316. </NuggetList>
  2317. </FXList>
  2318. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2319. <FXList id="FX_Soviet_FlackImpacts">
  2320. <NuggetList>
  2321. <ParticleSystem
  2322. Particle="Soviet_InfantryFlakImpacts"/>
  2323. </NuggetList>
  2324. </FXList>
  2325. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2326. <FXList id="FX_SovietFlakTrooperFire">
  2327. <NuggetList>
  2328. <ParticleSystem
  2329. Particle="SovietFlakTrooperFireLight"
  2330. OrientToObject="true" />
  2331. <ParticleSystem
  2332. Particle="SovietFlakTrooperFireSmoke"
  2333. OrientToObject="true" />
  2334. <ParticleSystem
  2335. Particle="SovietFlakTrooperBackFireFlash"
  2336. OrientToObject="true" />
  2337. </NuggetList>
  2338. </FXList>
  2339. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2340. <FXList id="FX_SovietFlakTrooperFire_Vet">
  2341. <NuggetList>
  2342. <ParticleSystem
  2343. Particle="SovietFlakTrooperFireLight_Vet"
  2344. OrientToObject="true" />
  2345. <ParticleSystem
  2346. Particle="SovietFlakTrooperFireSmoke"
  2347. OrientToObject="true" />
  2348. <ParticleSystem
  2349. Particle="SovietFlakTrooperBackFireFlash_Vet"
  2350. OrientToObject="true" />
  2351. </NuggetList>
  2352. </FXList>
  2353. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2354. <FXList id="FX_Soviet_MagneticMine">
  2355. <NuggetList>
  2356. <ParticleSystem
  2357. Particle="Soviet_Magnetic_Fire"
  2358. OrientToObject = "true" />
  2359. <ParticleSystem
  2360. Particle="Soviet_Magnetic_Sparks"
  2361. OrientToObject = "true" />
  2362. <ParticleSystem
  2363. Particle="Soviet_Magnetic_Flash"
  2364. OrientToObject = "true" />
  2365. <Sound Value="SOV_FlakTrooper_MagneticMineExplosion" />
  2366. </NuggetList>
  2367. </FXList>
  2368. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2369. <FXList id="FX_Soviet_MagneticMineBeep">
  2370. <NuggetList>
  2371. <ParticleSystem
  2372. Particle="Soviet_Magnetic_Electro"
  2373. OrientToObject = "true" />
  2374. </NuggetList>
  2375. </FXList>
  2376. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2377. <FXList id="FX_SovBatteryFire">
  2378. <NuggetList>
  2379. <ParticleSystem
  2380. Particle="SovietFlakTrooperFireFlash"
  2381. OrientToObject="true" />
  2382. <ParticleSystem
  2383. Particle="SovietFlakTrooperFireLight"
  2384. OrientToObject="true" />
  2385. <ParticleSystem
  2386. Particle="SovietFlakTrooperFireSmoke"
  2387. OrientToObject="true" />
  2388. </NuggetList>
  2389. </FXList>
  2390. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2391. <FXList id="FX_SovBatteryFire_Vet">
  2392. <NuggetList>
  2393. <ParticleSystem
  2394. Particle="SovietFlakTrooperFireFlash_Vet"
  2395. OrientToObject="true" />
  2396. <ParticleSystem
  2397. Particle="SovietFlakTrooperFireLight"
  2398. OrientToObject="true" />
  2399. <ParticleSystem
  2400. Particle="SovietFlakTrooperFireSmoke"
  2401. OrientToObject="true" />
  2402. </NuggetList>
  2403. </FXList>
  2404. <FXList id="FX_SovietDamaged">
  2405. <NuggetList>
  2406. </NuggetList>
  2407. </FXList>
  2408. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2409. <FXList id="FX_SovietReallyDamaged">
  2410. <NuggetList>
  2411. </NuggetList>
  2412. </FXList>
  2413. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2414. <FXList id="FX_SovietDamagedOffset">
  2415. <NuggetList>
  2416. </NuggetList>
  2417. </FXList>
  2418. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2419. <FXList id="FX_SovietReallyDamagedOffset">
  2420. <NuggetList>
  2421. </NuggetList>
  2422. </FXList>
  2423. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2424. <FXList id="FX_SovietStingrayDie">
  2425. <NuggetList>
  2426. <Sound Value="Building_SmallExplosionMS" />
  2427. <ParticleSystem Particle="SovietBuildingHitRays">
  2428. <Offset x="0.0" y="0.0" z="10.0"/>
  2429. </ParticleSystem>
  2430. <ParticleSystem Particle="SovietBuildingHitFlash">
  2431. <Offset x="0.0" y="0.0" z="10.0"/>
  2432. </ParticleSystem>
  2433. <ParticleSystem Particle="SovietBuildingHitGlow">
  2434. <Offset x="0.0" y="0.0" z="10.0"/>
  2435. </ParticleSystem>
  2436. <ParticleSystem Particle="SovietBuildingHitSmoke">
  2437. <Offset x="0.0" y="0.0" z="10.0"/>
  2438. </ParticleSystem>
  2439. </NuggetList>
  2440. </FXList>
  2441. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2442. <FXList id="FX_Soviet_Apoc_Gun">
  2443. <NuggetList>
  2444. <ParticleSystem
  2445. Particle="Soviet_Apoc_Muzzle"
  2446. OrientToObject="true" />
  2447. <ParticleSystem
  2448. Particle="Soviet_Apoc_MuzzleFlash"
  2449. OrientToObject="true" />
  2450. <ParticleSystem
  2451. Particle="Soviet_Apoc_ShootDust"
  2452. OrientToObject="true" />
  2453. <ParticleSystem
  2454. Particle="Soviet_Apoc_ShootDust2"
  2455. OrientToObject="true" />
  2456. <ParticleSystem
  2457. Particle="Soviet_Apoc_ShootDust3"
  2458. OrientToObject="true" />
  2459. </NuggetList>
  2460. </FXList>
  2461. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2462. <FXList id="FX_Soviet_MolCocktailHit">
  2463. <NuggetList>
  2464. <ParticleSystem
  2465. Particle="Soviet_Mol_Sparks"/>
  2466. <ParticleSystem
  2467. Particle="Soviet_Mol_Balls"/>
  2468. <ParticleSystem
  2469. Particle="Soviet_Mol_Fire01"/>
  2470. <ParticleSystem
  2471. Particle="Soviet_Mol_Fire02"/>
  2472. <Sound Value="SOV_Conscript_MolotovCocktailExplosion" />
  2473. </NuggetList>
  2474. </FXList>
  2475. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2476. <FXList id="FX_Soviet_MolCocktailBIGHit">
  2477. <NuggetList>
  2478. <ParticleSystem
  2479. Particle="Soviet_Mol_Large_Balls"/>
  2480. <ParticleSystem
  2481. Particle="Soviet_Mol_Large_Fire01"/>
  2482. <ParticleSystem
  2483. Particle="Soviet_Mol_Large_Embers"/>
  2484. <ParticleSystem
  2485. Particle="Soviet_Mol_Large_Fire02"/>
  2486. <Sound Value="SOV_Conscript_MolotovCocktailExplosion" />
  2487. </NuggetList>
  2488. </FXList>
  2489. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2490. <FXList id="FX_Soviet_MolCocktailBIGHitVet">
  2491. <NuggetList>
  2492. <ParticleSystem
  2493. Particle="Soviet_Mol_Large_Balls"/>
  2494. <ParticleSystem
  2495. Particle="Soviet_Mol_Large_Vet_Fire01"/>
  2496. <ParticleSystem
  2497. Particle="Soviet_Mol_Large_Vet_Embers"/>
  2498. <ParticleSystem
  2499. Particle="Soviet_Mol_Large_Vet_Fire02"/>
  2500. <Sound Value="SOV_Conscript_MolotovCocktailExplosion" />
  2501. </NuggetList>
  2502. </FXList>
  2503. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2504. <FXList id="FX_SovietSubSurface">
  2505. <NuggetList>
  2506. <ParticleSystem
  2507. Particle="AUMCVWaterWakeSplash"
  2508. OrientToObject = "true" />
  2509. </NuggetList>
  2510. </FXList>
  2511. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2512. <FXList id="FX_SovietTankHit">
  2513. <NuggetList>
  2514. <Sound Value="Building_SmallExplosionMS" />
  2515. <ParticleSystem Particle="Soviet_TankHit_Rays">
  2516. <Offset x="0.0" y="0.0" z="0.0"/>
  2517. </ParticleSystem>
  2518. <ParticleSystem Particle="Soviet_TankHit_Flash">
  2519. <Offset x="0.0" y="0.0" z="0.0"/>
  2520. </ParticleSystem>
  2521. <ParticleSystem Particle="Soviet_TankHit_Glow">
  2522. <Offset x="0.0" y="0.0" z="0.0"/>
  2523. </ParticleSystem>
  2524. <ParticleSystem Particle="Soviet_TankHit_Smoke">
  2525. <Offset x="0.0" y="0.0" z="0.0"/>
  2526. </ParticleSystem>
  2527. </NuggetList>
  2528. </FXList>
  2529. <FXList id="FX_SovietTankHitCrit" inheritFrom="FX_SovietTankHit">
  2530. <NuggetList>
  2531. <ParticleSystem
  2532. Particle="CritHit"
  2533. OrientToObject="true"
  2534. Ricochet="true"/>
  2535. </NuggetList>
  2536. </FXList>
  2537. <FXList id="FX_SovietTankHitCritS" inheritFrom="FX_SovietTankHit">
  2538. <NuggetList>
  2539. <ParticleSystem
  2540. Particle="CritHitS"
  2541. OrientToObject="true"
  2542. Ricochet="true"/>
  2543. </NuggetList>
  2544. </FXList>
  2545. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2546. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2547. <FXList id="FX_SOV_DreadnoughtDie">
  2548. <NuggetList>
  2549. <Sound Value="RA3VehicleExplosionLargeWater" />
  2550. <ParticleSystem Particle="SovietDieRays">
  2551. <Offset x="0.0" y="0.0" z="10.0"/>
  2552. </ParticleSystem>
  2553. <ParticleSystem Particle="SovietDieFlash">
  2554. <Offset x="0.0" y="0.0" z="10.0"/>
  2555. </ParticleSystem>
  2556. <ParticleSystem Particle="SovietDieGlow">
  2557. <Offset x="0.0" y="0.0" z="10.0"/>
  2558. </ParticleSystem>
  2559. <ParticleSystem Particle="SovietDieSmoke">
  2560. <Offset x="0.0" y="0.0" z="10.0"/>
  2561. </ParticleSystem>
  2562. <ParticleSystem Particle="SovietDieSmoke02">
  2563. <Offset x="0.0" y="0.0" z="10.0"/>
  2564. </ParticleSystem>
  2565. <TerrainScorch
  2566. Type = "TERRAIN_MAPPED"
  2567. Radius = "25" >
  2568. </TerrainScorch>
  2569. </NuggetList>
  2570. </FXList>
  2571. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2572. <FXList id="FX_SOV_AkulaDie">
  2573. <NuggetList>
  2574. <Sound Value="RA3ExplosionMediumWater" />
  2575. <ParticleSystem Particle="SovietDieRays">
  2576. <Offset x="0.0" y="0.0" z="10.0"/>
  2577. </ParticleSystem>
  2578. <ParticleSystem Particle="SovietDieFlash">
  2579. <Offset x="0.0" y="0.0" z="10.0"/>
  2580. </ParticleSystem>
  2581. <ParticleSystem Particle="SovietDieGlow">
  2582. <Offset x="0.0" y="0.0" z="10.0"/>
  2583. </ParticleSystem>
  2584. <ParticleSystem Particle="SovietDieSmoke">
  2585. <Offset x="0.0" y="0.0" z="10.0"/>
  2586. </ParticleSystem>
  2587. <ParticleSystem Particle="SovietDieSmoke02">
  2588. <Offset x="0.0" y="0.0" z="10.0"/>
  2589. </ParticleSystem>
  2590. <TerrainScorch
  2591. Type = "TERRAIN_MAPPED"
  2592. Radius = "25" >
  2593. </TerrainScorch>
  2594. </NuggetList>
  2595. </FXList>
  2596. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2597. <FXList id="FX_SOV_MortarCycleDie">
  2598. <NuggetList>
  2599. <Sound Value="RA3VehicleExplosionSmall" />
  2600. <ParticleSystem Particle="SovietDieRays">
  2601. <Offset x="0.0" y="0.0" z="10.0"/>
  2602. </ParticleSystem>
  2603. <ParticleSystem Particle="SovietDieFlash">
  2604. <Offset x="0.0" y="0.0" z="10.0"/>
  2605. </ParticleSystem>
  2606. <ParticleSystem Particle="SovietDieGlow">
  2607. <Offset x="0.0" y="0.0" z="10.0"/>
  2608. </ParticleSystem>
  2609. <ParticleSystem Particle="SovietDieSmoke">
  2610. <Offset x="0.0" y="0.0" z="10.0"/>
  2611. </ParticleSystem>
  2612. <ParticleSystem Particle="SovietDieSmoke02">
  2613. <Offset x="0.0" y="0.0" z="10.0"/>
  2614. </ParticleSystem>
  2615. <TerrainScorch
  2616. Type = "TERRAIN_MAPPED"
  2617. Radius = "25" >
  2618. </TerrainScorch>
  2619. </NuggetList>
  2620. </FXList>
  2621. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2622. <FXList id="FX_SOV_MediumVehicleDie">
  2623. <NuggetList>
  2624. <Sound Value="RA3VehicleExplosionMedium" />
  2625. <ParticleSystem Particle="SovietDieRays">
  2626. <Offset x="0.0" y="0.0" z="10.0"/>
  2627. </ParticleSystem>
  2628. <ParticleSystem Particle="SovietDieFlash">
  2629. <Offset x="0.0" y="0.0" z="10.0"/>
  2630. </ParticleSystem>
  2631. <ParticleSystem Particle="SovietDieGlow">
  2632. <Offset x="0.0" y="0.0" z="10.0"/>
  2633. </ParticleSystem>
  2634. <ParticleSystem Particle="SovietDieSmoke">
  2635. <Offset x="0.0" y="0.0" z="10.0"/>
  2636. </ParticleSystem>
  2637. <ParticleSystem Particle="SovietDieSmoke02">
  2638. <Offset x="0.0" y="0.0" z="10.0"/>
  2639. </ParticleSystem>
  2640. <TerrainScorch
  2641. Type = "TERRAIN_MAPPED"
  2642. Radius = "25" >
  2643. </TerrainScorch>
  2644. </NuggetList>
  2645. </FXList>
  2646. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2647. <FXList id="FX_SOV_ApocalypseDie">
  2648. <NuggetList>
  2649. <Sound Value="RA3VehicleExplosionLarge" />
  2650. <ParticleSystem Particle="SovietDieRays">
  2651. <Offset x="0.0" y="0.0" z="10.0"/>
  2652. </ParticleSystem>
  2653. <ParticleSystem Particle="SovietDieFlash">
  2654. <Offset x="0.0" y="0.0" z="10.0"/>
  2655. </ParticleSystem>
  2656. <ParticleSystem Particle="SovietDieGlow">
  2657. <Offset x="0.0" y="0.0" z="10.0"/>
  2658. </ParticleSystem>
  2659. <ParticleSystem Particle="SovietDieSmoke">
  2660. <Offset x="0.0" y="0.0" z="10.0"/>
  2661. </ParticleSystem>
  2662. <ParticleSystem Particle="SovietDieSmoke02">
  2663. <Offset x="0.0" y="0.0" z="10.0"/>
  2664. </ParticleSystem>
  2665. <TerrainScorch
  2666. Type = "TERRAIN_MAPPED"
  2667. Radius = "25" >
  2668. </TerrainScorch>
  2669. </NuggetList>
  2670. </FXList>
  2671. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2672. <FXList id="FX_SOV_TerrorDroneDie">
  2673. <NuggetList>
  2674. <Sound Value="RA3VehicleExplosionSmall" />
  2675. <ParticleSystem Particle="SovietDieRays">
  2676. <Offset x="0.0" y="0.0" z="10.0"/>
  2677. </ParticleSystem>
  2678. <ParticleSystem Particle="SovietDieFlash">
  2679. <Offset x="0.0" y="0.0" z="10.0"/>
  2680. </ParticleSystem>
  2681. <ParticleSystem Particle="SovietDieGlow">
  2682. <Offset x="0.0" y="0.0" z="10.0"/>
  2683. </ParticleSystem>
  2684. <ParticleSystem Particle="SovietDieSmoke">
  2685. <Offset x="0.0" y="0.0" z="10.0"/>
  2686. </ParticleSystem>
  2687. <ParticleSystem Particle="SovietDieSmoke02">
  2688. <Offset x="0.0" y="0.0" z="10.0"/>
  2689. </ParticleSystem>
  2690. <TerrainScorch
  2691. Type = "TERRAIN_MAPPED"
  2692. Radius = "25" >
  2693. </TerrainScorch>
  2694. </NuggetList>
  2695. </FXList>
  2696. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2697. <FXList id="FX_SovietShipVehicleDie">
  2698. <NuggetList>
  2699. <Sound Value="RA3VehicleExplosionMediumWater" />
  2700. <ParticleSystem Particle="SovietDieRays">
  2701. <Offset x="0.0" y="0.0" z="10.0"/>
  2702. </ParticleSystem>
  2703. <ParticleSystem Particle="SovietDieFlash">
  2704. <Offset x="0.0" y="0.0" z="10.0"/>
  2705. </ParticleSystem>
  2706. <ParticleSystem Particle="SovietDieGlow">
  2707. <Offset x="0.0" y="0.0" z="10.0"/>
  2708. </ParticleSystem>
  2709. <ParticleSystem Particle="SovietDieSmoke">
  2710. <Offset x="0.0" y="0.0" z="10.0"/>
  2711. </ParticleSystem>
  2712. <ParticleSystem Particle="SovietDieSmoke02">
  2713. <Offset x="0.0" y="0.0" z="10.0"/>
  2714. </ParticleSystem>
  2715. <TerrainScorch
  2716. Type = "TERRAIN_MAPPED"
  2717. Radius = "25" >
  2718. </TerrainScorch>
  2719. </NuggetList>
  2720. </FXList>
  2721. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2722. <FXList id="FX_SovietMCVVehicleDie">
  2723. <NuggetList>
  2724. <Sound Value="RA3VehicleExplosionLarge" />
  2725. <ParticleSystem Particle="SovietMCVHitFlash">
  2726. <Offset x="0.0" y="0.0" z="20.0"/>
  2727. </ParticleSystem>
  2728. <ParticleSystem Particle="SovietMCVHitSmoke01">
  2729. <Offset x="0.0" y="0.0" z="20.0"/>
  2730. </ParticleSystem>
  2731. <ParticleSystem Particle="SovietMCVHitSmoke02">
  2732. <Offset x="0.0" y="0.0" z="20.0"/>
  2733. </ParticleSystem>
  2734. <ParticleSystem Particle="SovietBuildingHitLight">
  2735. <Offset x="0.0" y="0.0" z="20.0"/>
  2736. </ParticleSystem>
  2737. <TerrainScorch
  2738. Type = "TERRAIN_MAPPED"
  2739. Radius = "40" >
  2740. </TerrainScorch>
  2741. </NuggetList>
  2742. </FXList>
  2743. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2744. <FXList id="FX_SovietMCVVehicleDieWater">
  2745. <NuggetList>
  2746. <Sound Value="RA3VehicleExplosionLarge" />
  2747. <Sound Value="RA3VehicleExplosionLargeWater" />
  2748. <ParticleSystem Particle="SovietMCVHitFlash">
  2749. <Offset x="0.0" y="0.0" z="20.0"/>
  2750. </ParticleSystem>
  2751. <ParticleSystem Particle="SovietMCVHitSmoke01">
  2752. <Offset x="0.0" y="0.0" z="20.0"/>
  2753. </ParticleSystem>
  2754. <ParticleSystem Particle="SovietMCVHitSmoke02">
  2755. <Offset x="0.0" y="0.0" z="20.0"/>
  2756. </ParticleSystem>
  2757. <ParticleSystem Particle="SovietBuildingHitLight">
  2758. <Offset x="0.0" y="0.0" z="20.0"/>
  2759. </ParticleSystem>
  2760. <TerrainScorch
  2761. Type = "TERRAIN_MAPPED"
  2762. Radius = "40" >
  2763. </TerrainScorch>
  2764. </NuggetList>
  2765. </FXList>
  2766. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2767. <FXList id="FX_SovietManCannon">
  2768. <NuggetList>
  2769. <ParticleSystem
  2770. Particle="SovietZukovManCannon02"
  2771. OrientToObject = "true" />
  2772. <ParticleSystem
  2773. Particle="SovietZukovManCannon03"
  2774. OrientToObject = "true" />
  2775. </NuggetList>
  2776. </FXList>
  2777. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2778. <FXList id="FX_SovietSickleFootprint">
  2779. <NuggetList>
  2780. <DynamicDecal
  2781. Decal = "FXSovietSickleFP"
  2782. Size = "5"
  2783. OpacityStart = "0"
  2784. OpacityFadeTimeOne = "0s"
  2785. OpacityPeak = "1"
  2786. OpacityPeakTime = "1s"
  2787. OpacityFadeTimeTwo = "4s"
  2788. OpacityEnd = "0"
  2789. StartingDelay = "0s"
  2790. OnlyIfOnLand ="true"
  2791. AllowOnObjects ="false"
  2792. Lifetime = "5s">
  2793. <Color R="1" G="1" B="1" />
  2794. <Offset x="0" y="0" />
  2795. </DynamicDecal>
  2796. <ParticleSystem
  2797. Particle="SUSickleFootDust"
  2798. OrientToObject = "true">
  2799. </ParticleSystem>
  2800. </NuggetList>
  2801. </FXList>
  2802. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2803. <FXList id="FX_SovietPistolFire">
  2804. <NuggetList>
  2805. <ParticleSystem
  2806. Particle="SovietMuzzle3"
  2807. OrientToObject="true"/>
  2808. </NuggetList>
  2809. </FXList>
  2810. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2811. <FXList id="FX_SovietPistolFire_Vet">
  2812. <NuggetList>
  2813. <ParticleSystem
  2814. Particle="SovietMuzzle3_Vet"
  2815. OrientToObject="true"/>
  2816. </NuggetList>
  2817. </FXList>
  2818. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2819. <FXList id="FX_BearSlashMaul">
  2820. <NuggetList>
  2821. <ParticleSystem
  2822. Particle="Soviet_BearMaul"/>
  2823. </NuggetList>
  2824. </FXList>
  2825. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2826. <FXList id="FX_BearRoar">
  2827. <NuggetList>
  2828. <Sound Value="SOV_Bear_RoarStun" />
  2829. <ParticleSystem
  2830. Particle="Soviet_BearGrowl"/>
  2831. </NuggetList>
  2832. </FXList>
  2833. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2834. <FXList id="FX_BIGBEAR">
  2835. <NuggetList>
  2836. <Sound Value="SOV_LargeBear_PawImpactVehicle" />
  2837. <ParticleSystem
  2838. Particle="Soviet_BearGrowl"/>
  2839. </NuggetList>
  2840. </FXList>
  2841. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2842. <FXList id="FX_BIGBEARBlood">
  2843. <NuggetList>
  2844. <Sound Value="SOV_LargeBear_PawImpactHuman" />
  2845. <ParticleSystem
  2846. Particle="Soviet_BearGrowl"/>
  2847. <ParticleSystem Particle="Blood" OrientToObject="true"/>
  2848. </NuggetList>
  2849. </FXList>
  2850. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2851. <FXList id="FX_SovietSickleLand">
  2852. <NuggetList>
  2853. <DynamicDecal
  2854. Decal = "FXNukeMarkA"
  2855. Size = "30"
  2856. OpacityStart = "0"
  2857. OpacityFadeTimeOne = "0s"
  2858. OpacityPeak = "1"
  2859. OpacityPeakTime = "1s"
  2860. OpacityFadeTimeTwo = "4s"
  2861. OpacityEnd = "0"
  2862. StartingDelay = "0s"
  2863. OnlyIfOnLand ="true"
  2864. Lifetime = "5s">
  2865. <Color R="1" G="1" B="1" />
  2866. <Offset x="0" y="0" />
  2867. </DynamicDecal>
  2868. <ParticleSystem
  2869. Particle="Soviet_SickleLand_Dirt"/>
  2870. <ParticleSystem
  2871. Particle="Soviet_SickleLand_Dust"/>
  2872. </NuggetList>
  2873. </FXList>
  2874. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2875. <FXList id="FX_VacuumSuck">
  2876. <NuggetList>
  2877. <ForceFeedback Event="VacuumSuckRumble" />
  2878. </NuggetList>
  2879. </FXList>
  2880. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2881. <FXList id="FX_TeslaNovaDeath">
  2882. <NuggetList>
  2883. <ParticleSystem
  2884. Particle="SovietTesla_EMPLifetime"
  2885. OrientToObject = "true">
  2886. </ParticleSystem>
  2887. <ParticleSystem
  2888. Particle="SovietTesla_Light"
  2889. OrientToObject = "true">
  2890. </ParticleSystem>
  2891. <ParticleSystem
  2892. Particle="SovietTesla_Water"
  2893. OrientToObject = "true">
  2894. </ParticleSystem>
  2895. <ParticleSystem
  2896. Particle="SovietTesla_Flash"
  2897. OrientToObject = "true">
  2898. </ParticleSystem>
  2899. </NuggetList>
  2900. </FXList>
  2901. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2902. <FXList id="FX_TerrorGoInside">
  2903. <NuggetList>
  2904. <Sound Value="SOV_TerrorDrone_Dismantle" />
  2905. <ParticleSystem
  2906. Particle="Soviet_TerrorEnter"
  2907. UseTarget="true"
  2908. OrientToObject="true"
  2909. Ricochet="true" />
  2910. </NuggetList>
  2911. </FXList>
  2912. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2913. <FXList id="FX_TerrorEatInside">
  2914. <NuggetList>
  2915. <ParticleSystem
  2916. Particle="Soviet_TerrorEating"
  2917. UseTarget="true"
  2918. OrientToObject="true"
  2919. Ricochet="true" />
  2920. </NuggetList>
  2921. </FXList>
  2922. <!-- ++++++++++++++++++++++++++++++++++++++++++++ -->
  2923. </AssetDeclaration>