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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset">
- <Includes>
- <Include
- type="all"
- source="DATA:GlobalData/GlobalDefines.xml" />
- </Includes>
- <Defines>
- <Define name="AIRCRAFT_DYING_VELOCITY" value="0.5" />
- <Define name="AIRCRAFT_DEBRIS_VELOCITY" value="10.0" />
- </Defines>
- <ObjectCreationList
- id="OCL_SuperweaponDestroyCiviliansHumanelyObject">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED"
- Options="IGNORE_ALL_OBJECTS">
- <Offset x="0" y="0" z="0"/>
- <CreateObject>SuperweaponDestroyCiviliansHumanelyObject</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_GenericTreeCrusher">
- <CreateObject
- Disposition="LIKE_EXISTING"
- Options="IGNORE_ALL_OBJECTS CLEAR_REMOVEABLES">
- <Offset z="-50"/>
- <CreateObject>GenericTreeCrusher</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!--
- <ObjectCreationList
- id="OCL_SmallTreeCrusher">
- <CreateObject
- Disposition="LIKE_EXISTING"
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET">
- <Offset z="-50"/>
- <CreateObject>SmallTreeCrusher</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- -->
- <ObjectCreationList
- id="OCL_DynamicsImpact">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED ABSOLUTE_ANGLE USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="0d"
- Count="1">
- <CreateObject>AlliedDynamicsImpact</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_CrateSpawn">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="RANDOM_FORCE RELATIVE_ANGLE"
- MinForceMagnitude="2.0"
- MaxForceMagnitude="7.0"
- DispositionIntensity="5.0"
- MinLifetime="1.0s"
- MaxLifetime="3.s"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <Offset
- x="26.13"
- y="4.87"
- z="15.99"></Offset>
- <CreateObject>CrateDebris_01</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="RANDOM_FORCE RELATIVE_ANGLE"
- MinForceMagnitude="2.0"
- MaxForceMagnitude="7.0"
- DispositionIntensity="3.0"
- MinLifetime="1.0s"
- MaxLifetime="3.s"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <Offset
- x="26.13"
- y="-4.85"
- z="15.99"></Offset>
- <CreateObject>CrateDebris_01</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="RANDOM_FORCE RELATIVE_ANGLE"
- MinForceMagnitude="2.0"
- MaxForceMagnitude="7.0"
- DispositionIntensity="5.0"
- MinLifetime="1.0s"
- MaxLifetime="3.s"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <Offset
- x="-9.69"
- y="-4.85"
- z="16.33"></Offset>
- <CreateObject>CrateDebris_01</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_ShroudCrateRevealer">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING" >
- <CreateObject>ShroudCrateRevealer</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_AlliedParachute">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES"
- Disposition="LIKE_EXISTING"
- Count="1">
- <CreateObject>AlliedParachute</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_AlliedParachuteFade">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES"
- Disposition="LIKE_EXISTING"
- Count="1">
- <CreateObject>AlliedParachuteFade</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_SovietParachute">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES"
- Disposition="LIKE_EXISTING"
- Count="1">
- <CreateObject>SovietParachute</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_SovietParachuteFade">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES"
- Disposition="LIKE_EXISTING"
- Count="1">
- <CreateObject>SovietParachuteFade</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_JapanParachute">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES"
- Disposition="LIKE_EXISTING"
- Count="1">
- <CreateObject>JapanParachute</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_JapanParachuteFade">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES"
- Disposition="LIKE_EXISTING"
- Count="1">
- <CreateObject>JapanParachuteFade</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_SovietMirvBits">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_FLYING"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="1.0"
- DispositionIntensity="5.0"
- MinLifetime="10.0s"
- MaxLifetime="10.0s"
- MinForcePitch="90d"
- MaxForcePitch="75d"
- Count="1">
- <CreateObject>SovietAntiStructureVehicleMIRVHusk</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_FLYING"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="5.0"
- DispositionIntensity="5.0"
- MinLifetime="10.0s"
- MaxLifetime="10.0s"
- MinForcePitch="90d"
- MaxForcePitch="75d"
- Count="3">
- <CreateObject>SovietAntiStructureVehicleMIRVBits</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_SovietMagneticBomb">
- <CreateObject
- Options="CREATE_AT_TARGET" >
- <CreateObject>SovietMagneticBomb</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_AlliedAttackDrones">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS RETURN_TO_SOURCE ISSUE_ATTACK_AFTER_CREATION MOVE_USES_STRAFE_UPDATE OFFSET_IN_LOCAL_SPACE ORIENT_IN_PRIMARY_DIRECTION INHERIT_ATTRIBUTES_FROM_SOURCE COPY_CREATORS_UPGRADES"
- Disposition="LIKE_EXISTING"
- StatusToCopyFromParent="UNDER_IRON_CURTAIN"
- Count="1">
- <Offset
- x="-25"
- y="0"
- z="0" />
- <CreateObject>AlliedAttackDrone</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_ShroudRevealer">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS ATTACH_TO_SOURCE"
- Disposition="ON_GROUND_ALIGNED"
- Count="1">
- <CreateObject>ShroudRevealer</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_ArtilleryShroudRevealer">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS ATTACH_TO_SOURCE"
- Disposition="ON_GROUND_ALIGNED"
- Count="1">
- <CreateObject>ArtilleryShroudRevealer</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_SovietBombingRunBeacon">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE">
- <CreateObject>SovietBombingRunBeacon</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_SovietBombingRun">
- <ParabolicCurve
- CreateObject="Soviet_BombingRun"
- Options="TRACK_TARGET_OBJECT"
- InitialDelay="3.5s"
- ApproachTime="1.5s"
- StartDistanceFromTarget="500.0"
- EndDistanceFromTarget="750.0"
- CruiseHeight="500.0"
- AttackHeight="150.0"/>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_IronCurtain">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>IronCurtainEffect</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- this ocl has a finite lifetime -->
- <ObjectCreationList
- id="OCL_Chronosphere">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>AlliedSuperWeaponEffect</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- this ocl will not go away unless killed explicitly -->
- <ObjectCreationList
- id="OCL_ChronospherePersistent">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>AlliedSuperWeaponPersistentEffect</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- the vacuum bomb primer; shows the bomb falling out of the sky -->
- <ObjectCreationList
- id="OCL_VacuumBombSeed">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>VacuumBombSeed</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- the actual vacuum affect and FX -->
- <ObjectCreationList
- id="OCL_VacuumBomb">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>VacuumBombEffect</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_MagneticSingularity">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>MagneticSingularityEffect</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_BalloonAttack_Level1">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION DONT_SET_PRODUCER CREATE_AT_TARGET"
- Disposition="RELATIVE_ANGLE"
- Count="1">
- <CreateObject>BalloonBombEffectLvl1</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_BalloonAttack_Level2">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION DONT_SET_PRODUCER CREATE_AT_TARGET"
- Disposition="RELATIVE_ANGLE"
- Count="1">
- <CreateObject>BalloonBombEffectLvl2</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_BalloonAttack_Level3">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION DONT_SET_PRODUCER CREATE_AT_TARGET"
- Disposition="RELATIVE_ANGLE"
- Count="1">
- <CreateObject>BalloonBombEffectLvl3</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_JapanBalloonBomb">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION OFFSET_IN_LOCAL_SPACE CREATE_AT_TARGET"
- Disposition="FALL_TO_GROUND"
- Count="1">
- <Offset
- x="0"
- y="0"
- z="350" />
- <CreateObject>JapanBalloonBomb</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_JapanRisingBalloon">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION"
- Disposition="RELATIVE_ANGLE FALL_TO_GROUND"
- Count="1">
- <CreateObject>JapanRisingBalloon</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_MagneticSatelliteSpawnerLvl1">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>MagneticSatelliteSpawnerLvl1</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_MagneticSatelliteSpawnerLvl2">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>MagneticSatelliteEffectSpawnerLvl2</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_MagneticSatelliteSpawnerLvl3">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>MagneticSatelliteEffectSpawnerLvl3</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_MagneticSatelliteLvl1">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>MagneticSatelliteEffectLvl1</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_MagneticSatelliteLvl2">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>MagneticSatelliteEffectLvl2</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_MagneticSatelliteLvl3">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>MagneticSatelliteEffectLvl3</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- creates 5 projectiles for the particle cannon -->
- <ObjectCreationList
- id="OCL_ParticleCannonProjectiles">
- <FlingObject
- CreateObject="ParticleCannonProjectile"
- Count="1"
- Speed="100"
- Height="0.0"
- InitialDelay="0.0s"
- UsePrimaryObjectForOffsets="true">
- <Offset
- z="500"/>
- <DistanceFromTarget
- Low="75"
- High="75"/>
- <AngleAroundTarget
- Low="0"
- High="0"/>
- <DistanceAtTarget
- Low="50"
- High="50"/>
- </FlingObject>
- <FlingObject
- CreateObject="ParticleCannonProjectile"
- Count="1"
- Speed="100"
- Height="0.0"
- InitialDelay="1.0s"
- UsePrimaryObjectForOffsets="true">
- <Offset
- z="500"/>
- <DistanceFromTarget
- Low="75"
- High="75"/>
- <AngleAroundTarget
- Low="72"
- High="72"/>
- <DistanceAtTarget
- Low="50"
- High="50"/>
- </FlingObject>
- <FlingObject
- CreateObject="ParticleCannonProjectile"
- Count="1"
- Speed="100"
- Height="0.0"
- InitialDelay="2.0s"
- UsePrimaryObjectForOffsets="true">
- <Offset
- z="500"/>
- <DistanceFromTarget
- Low="75"
- High="75"/>
- <AngleAroundTarget
- Low="144"
- High="144"/>
- <DistanceAtTarget
- Low="50"
- High="50"/>
- </FlingObject>
- <FlingObject
- CreateObject="ParticleCannonProjectile"
- Count="1"
- Speed="100"
- Height="0.0"
- InitialDelay="3.0s"
- UsePrimaryObjectForOffsets="true">
- <Offset
- z="500"/>
- <DistanceFromTarget
- Low="75"
- High="75"/>
- <AngleAroundTarget
- Low="216"
- High="216"/>
- <DistanceAtTarget
- Low="50"
- High="50"/>
- </FlingObject>
- <FlingObject
- CreateObject="ParticleCannonProjectile"
- Count="1"
- Speed="100"
- Height="0.0"
- InitialDelay="4.0s"
- UsePrimaryObjectForOffsets="true">
- <Offset
- z="500"/>
- <DistanceFromTarget
- Low="75"
- High="75"/>
- <AngleAroundTarget
- Low="288"
- High="288"/>
- <DistanceAtTarget
- Low="50"
- High="50"/>
- </FlingObject>
- </ObjectCreationList>
-
- <!-- creates a single meteor -->
- <ObjectCreationList
- id="OCL_OrbitalMeteor">
- <FlingObject
- CreateObject="OrbitalRefuseMeteor"
- Count="1"
- Speed="17"
- Height="0.0">
- <Offset
- z="500"/>
- <DistanceFromTarget
- Low="300"
- High="700"/>
- <AngleAroundTarget
- Low="260"
- High="280"/>
- <DistanceAtTarget
- Low="60"
- High="80"/>
- </FlingObject>
- </ObjectCreationList>
- <!-- spawner objects, each one creates a level specific refuse spawner, and some meteors -->
- <ObjectCreationList
- id="OCL_OrbitalRefuseSpawnerLvl1">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>OrbitalRefuseSpawnerLvl1</CreateObject>
- </CreateObject>
- <CreateObject
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>OrbitalMeteorSpawner</CreateObject>
- </CreateObject>
- <CreateObject
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET"
- Count="3"
- MinLifetime="0s"
- MaxLifetime="=$ORIBITAL_REFUSE_DELAY_LEVEL_1">
- <CreateObject>OrbitalMeteorSpawner</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_OrbitalRefuseSpawnerLvl2">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>OrbitalRefuseSpawnerLvl2</CreateObject>
- </CreateObject>
- <CreateObject
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>OrbitalMeteorSpawner</CreateObject>
- </CreateObject>
- <CreateObject
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET"
- Count="7"
- MinLifetime="0s"
- MaxLifetime="=$ORIBITAL_REFUSE_DELAY_LEVEL_2">
- <CreateObject>OrbitalMeteorSpawner</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_OrbitalRefuseSpawnerLvl3">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>OrbitalRefuseSpawnerLvl3</CreateObject>
- </CreateObject>
- <CreateObject
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>OrbitalMeteorSpawner</CreateObject>
- </CreateObject>
- <CreateObject
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET"
- Count="11"
- MinLifetime="0s"
- MaxLifetime="=$ORIBITAL_REFUSE_DELAY_LEVEL_3">
- <CreateObject>OrbitalMeteorSpawner</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- random debris are objects sucked up by the magnetic satellite -->
- <ObjectCreationList
- id="OCL_OrbitalRefuse_RandomDebris">
- <FlingObject
- CreateObject="OrbitalRefuseRandomDebris"
- Speed="20.0"
- Height="0.0">
- <Offset
- z="500"/>
- <DistanceFromTarget
- Low="1000"
- High="1000"/>
- <AngleAroundTarget
- Low="250"
- High="290"/>
- <DistanceAtTarget
- Low="50"
- High="150"/>
- </FlingObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_OrbitalRefuse_Level1">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Count="1">
- <CreateObject>OrbitalRefuseEffectLvl1</CreateObject>
- </CreateObject>
- <FlingObject
- CreateObject="OrbitalRefuseSatteliteDebris_Level1"
- Speed="20.0"
- Height="0.0">
- <Offset
- z="500"/>
- <DistanceFromTarget
- Low="1000"
- High="1000"/>
- <AngleAroundTarget
- Low="260"
- High="280"/>
- <DistanceAtTarget
- Low="20"
- High="40"/>
- </FlingObject>
- <FlingObject
- CreateObject="OrbitalRefuseSatteliteDebris_Level1"
- Speed="20.0"
- Height="0.0">
- <Offset
- z="700"/>
- <DistanceFromTarget
- Low="1200"
- High="1200"/>
- <AngleAroundTarget
- Low="260"
- High="280"/>
- <DistanceAtTarget
- Low="30"
- High="50"/>
- </FlingObject>
- <FlingObject
- CreateObject="OrbitalRefuseSatteliteDebris_Level1"
- Speed="20.0"
- Height="0.0">
- <Offset
- z="500"/>
- <DistanceFromTarget
- Low="1400"
- High="1400"/>
- <AngleAroundTarget
- Low="260"
- High="280"/>
- <DistanceAtTarget
- Low="40"
- High="60"/>
- </FlingObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_OrbitalRefuse_Level2">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Count="1">
- <CreateObject>OrbitalRefuseEffectLvl2</CreateObject>
- </CreateObject>
- <FlingObject
- CreateObject="OrbitalRefuseSatteliteDebris_Level2"
- Speed="20.0"
- Height="0.0">
- <Offset
- z="500"/>
- <DistanceFromTarget
- Low="1000"
- High="1000"/>
- <AngleAroundTarget
- Low="260"
- High="280"/>
- <DistanceAtTarget
- Low="20"
- High="40"/>
- </FlingObject>
- <FlingObject
- CreateObject="OrbitalRefuseSatteliteDebris_Level2"
- Speed="20.0"
- Height="0.0">
- <Offset
- z="700"/>
- <DistanceFromTarget
- Low="1200"
- High="1200"/>
- <AngleAroundTarget
- Low="260"
- High="280"/>
- <DistanceAtTarget
- Low="30"
- High="50"/>
- </FlingObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_OrbitalRefuse_Level3">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Count="1">
- <CreateObject>OrbitalRefuseEffectLvl3</CreateObject>
- </CreateObject>
- <FlingObject
- CreateObject="OrbitalRefuseSatteliteDebris_Level3"
- Speed="10.0"
- Height="0.0">
- <Offset
- z="700"/>
- <DistanceFromTarget
- Low="1400"
- High="1400"/>
- <AngleAroundTarget
- Low="270"
- High="270"/>
- </FlingObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_Japan_Abmbush">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED"
- StartingBusyTime="10s"
- DisabledWhileBusy="true"
- Count="1"
- TempModelCondition="SPECIAL_POWER_1"
- TempModelConditionTime="10s">
- <Offset
- x="40"
- y="0"
- z="0" />
- <CreateObject>JapanAntiVehicleInfantry</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED"
- StartingBusyTime="10s"
- DisabledWhileBusy="true"
- Count="1"
- TempModelCondition="SPECIAL_POWER_1"
- TempModelConditionTime="10s">
- <Offset
- x="12"
- y="38"
- z="0" />
- <CreateObject>JapanAntiVehicleInfantry</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED"
- StartingBusyTime="10s"
- DisabledWhileBusy="true"
- Count="1"
- TempModelCondition="SPECIAL_POWER_1"
- TempModelConditionTime="10s">
- <Offset
- x="-32"
- y="23"
- z="0" />
- <CreateObject>JapanAntiVehicleInfantry</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED"
- StartingBusyTime="10s"
- DisabledWhileBusy="true"
- Count="1"
- TempModelCondition="SPECIAL_POWER_1"
- TempModelConditionTime="10s">
- <Offset
- x="-32"
- y="-23"
- z="0" />
- <CreateObject>JapanAntiVehicleInfantry</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED"
- StartingBusyTime="10s"
- DisabledWhileBusy="true"
- Count="1"
- TempModelCondition="SPECIAL_POWER_1"
- TempModelConditionTime="10s">
- <Offset
- x="12"
- y="-38"
- z="0" />
- <CreateObject>JapanAntiVehicleInfantry</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_SovietTerrorDroneEggs">
- <CreateObject
- Options="ISSUE_MOVE_AFTER_CREATION DO_NOT_COPY_SHADERS DO_NOT_COPY_SCALE REQUIRES_LIVE_PLAYER"
- Disposition="ON_GROUND_ALIGNED"
- TempModelCondition="UNPACKING"
- TempModelConditionTime="2s">
- <CreateObject>SovietScoutVehicle</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_TelekineticProjectorDevice">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>TelekineticProjectorDeviceEffect</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_NanoSwarmHive">
- <CreateObject
- Options="DO_NOT_TREAT_AS_STRUCTURE CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE">
- <CreateObject>NanoSwarmHiveEffect</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_AlliedSweepReveal">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET">
- <CreateObject>AlliedSatelliteSweepRevealObject</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
-
- <ObjectCreationList
- id="OCLParticleCannon">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET">
- <CreateObject>AlliedSuperWeaponAdvancedEffectShroudRevealer</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_TimeBombLvl1Seed">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED ABSOLUTE_ANGLE USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="0d"
- Count="1">
- <CreateObject>AlliedTimeBombLvl1Seed</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_TimeBombLvl1">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED ABSOLUTE_ANGLE USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="-45d"
- Count="1">
- <CreateObject>AlliedTimeBombLvl1</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_TimeBombLvl1_Die">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedTimeBombLvl1_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_TimeBombLvl2Seed">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED ABSOLUTE_ANGLE USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="0d"
- Count="1">
- <CreateObject>AlliedTimeBombLvl2Seed</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_TimeBombLvl2">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="-45d"
- Count="1">
- <CreateObject>AlliedTimeBombLvl2</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_TimeBombLvl2_Die">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedTimeBombLvl2_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_TimeBombLvl3Seed">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED ABSOLUTE_ANGLE USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="0d"
- Count="1">
- <CreateObject>AlliedTimeBombLvl3Seed</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_TimeBombLvl3">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED ABSOLUTE_ANGLE USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="-45d"
- Count="1">
- <CreateObject>AlliedTimeBombLvl3</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_TimeBombLvl3_Die">
- <CreateObject
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Options="IGNORE_ALL_OBJECTS"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedTimeBombLvl3_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_CryoSatelliteSpawnerLvl1">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="72d"
- Count="1">
- <CreateObject>AlliedCryoSatelliteEffectSpawnerLvl1</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_CryoSatelliteSpawnerLvl2">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="72d"
- Count="1">
- <CreateObject>AlliedCryoSatelliteEffectSpawnerLvl2</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_CryoSatelliteSpawnerLvl3">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="72d"
- Count="1">
- <CreateObject>AlliedCryoSatelliteEffectSpawnerLvl3</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_CryoSatelliteLvl1">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="72d"
- Count="1">
- <CreateObject>CryoSatelliteEffectLvl1</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_CryoSatelliteLvl2">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="72d"
- Count="1">
- <CreateObject>CryoSatelliteEffectLvl2</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_CryoSatelliteLvl3">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="72d"
- Count="1">
- <CreateObject>CryoSatelliteEffectLvl3</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_PrecisionStrikeBeacon">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="72d"
- Count="1">
- <CreateObject>AlliedPrecisionStrikeBeacon</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_PrecisionStrike">
- <ParabolicCurve
- CreateObject="AlliedSupersonicBomber"
- InitialDelay="1.5s"
- ApproachTime="1.5s"
- StartDistanceFromTarget="500.0"
- EndDistanceFromTarget="500.0"
- CruiseHeight="500.0"
- AttackHeight="100.0"
- LeaveRoll="100d"/>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_SatelliteSweep">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION MOVE_USES_STRAFE_UPDATE ORIENT_TOWARD_MOVE_DESTINATION MOVE_TARGET_USES_DISPOSITION_OFFSET DONT_SET_PRODUCER CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED"
- DispositionIntensity="50"
- DispositionAngle="72d"
- Count="1">
- <CreateObject>AlliedSatelliteSweepShroudRevealer</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_AthenaCannon">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET CREATE_AT_SOURCE_IF_TARGET_REFLECTS">
- <CreateObject>AlliedAntiStructureVehicleCannonEffect</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_AthenaCannon_VET">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
- Options="CREATE_AT_TARGET CREATE_AT_SOURCE_IF_TARGET_REFLECTS">
- <CreateObject>AlliedAntiStructureVehicleCannonEffect_Vet</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_GenericAlliedBuildingDestruction">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER DO_NOT_COPY_SHADERS"
- Disposition="ON_GROUND_ALIGNED"
- MinHealth="0.3"
- MaxHealth="0.75">
- <CreateObject>AlliedAntiInfantryInfantry</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_GenericAlliedBuildingSuicide">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS DO_NOT_COPY_SHADERS"
- Disposition="ON_GROUND_ALIGNED">
- <CreateObject>AlliedAntiInfantryInfantry</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_AlliedConYardBuildingSuicide">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS DO_NOT_COPY_SHADERS"
- Disposition="ON_GROUND_ALIGNED">
- <CreateObject>AlliedEngineer</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_AlliedConYardBuildingDestruction">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER DO_NOT_COPY_SHADERS"
- Disposition="ON_GROUND_ALIGNED"
- MinHealth="0.3"
- MaxHealth="0.75">
- <CreateObject>AlliedEngineer</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_SovietConYardBuildingSuicide">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS DO_NOT_COPY_SHADERS"
- Disposition="ON_GROUND_ALIGNED">
- <CreateObject>SovietEngineer</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_SovietConYardBuildingDestruction">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER DO_NOT_COPY_SHADERS"
- Disposition="ON_GROUND_ALIGNED"
- MinHealth="0.3"
- MaxHealth="0.75">
- <CreateObject>SovietEngineer</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_JapanConYardBuildingSuicide">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS DO_NOT_COPY_SHADERS"
- Disposition="ON_GROUND_ALIGNED">
- <CreateObject>JapanEngineer</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_JapanConYardBuildingDestruction">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER DO_NOT_COPY_SHADERS"
- Disposition="ON_GROUND_ALIGNED"
- MinHealth="0.3"
- MaxHealth="0.75">
- <CreateObject>JapanEngineer</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_GenericSovietBuildingDestruction">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER DO_NOT_COPY_SHADERS"
- Disposition="ON_GROUND_ALIGNED"
- MinHealth="0.3"
- MaxHealth="0.75">
- <CreateObject>SovietAntiInfantryInfantry</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_GenericSovietBuildingSuicide">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS DO_NOT_COPY_SHADERS"
- Disposition="ON_GROUND_ALIGNED">
- <CreateObject>SovietAntiInfantryInfantry</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_GenericJapanBuildingDestruction">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER DO_NOT_COPY_SHADERS"
- Disposition="ON_GROUND_ALIGNED"
- MinHealth="0.3"
- MaxHealth="0.75">
- <CreateObject>JapanAntiInfantryInfantry</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_GenericJapanBuildingSuicide">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS DO_NOT_COPY_SHADERS"
- Disposition="ON_GROUND_ALIGNED">
- <CreateObject>JapanAntiInfantryInfantry</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_AlliedAntiVehicleVehicleTech3CannonNodeRegular">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="DISPOSITION_NONE">
- <CreateObject>AlliedAntiVehicleVehicleTech3CannonNodeRegular</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_AlliedAntiVehicleVehicleTech3CannonNodeVeteran1">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="DISPOSITION_NONE">
- <CreateObject>AlliedAntiVehicleVehicleTech3CannonNodeVeteran1</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_AlliedAntiVehicleVehicleTech3CannonNodeVeteran2">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="DISPOSITION_NONE">
- <CreateObject>AlliedAntiVehicleVehicleTech3CannonNodeVeteran2</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_AlliedAntiVehicleVehicleTech3CannonNodeEnd">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="DISPOSITION_NONE">
- <CreateObject>AlliedAntiVehicleVehicleTech3CannonNodeEnd</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- Frozen infantry collapse object -->
- <ObjectCreationList
- id="InfantryShatter_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>InfantryShatter_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- Grinder infantry collapse object -->
- <ObjectCreationList
- id="InfantryMeat_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>InfantryMeat_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="InfantryShatterLarge_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="4.0"
- MaxForceMagnitude="10.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <Offset x="15" y="0" z="20"/>
- <CreateObject>InfantryShatterLarge_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="10.0"
- MaxForceMagnitude="20.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <Offset x="0" y="0" z="20"/>
- <CreateObject>InfantryShatterLarge_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="20.0"
- MaxForceMagnitude="30.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <Offset x="-15" y="0" z="20"/>
- <CreateObject>InfantryShatterLarge_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <!-- Soviet Structure Collapse Objects -->
- <ObjectCreationList
- id="SBBarracks_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietBarracks_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList id="SBBunker_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietBunker_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBCrane_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietBaseCrane_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBCranePlatform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietBaseCrane_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietPowerPlantPlatform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SBWarFactory_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietWarFactory_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SBRefinery_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietRefinery_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBRefineryPlatform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietRefinery_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietRefineryPlatform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SBAirfield_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietAirfield_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBAirfieldPlatform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietAirfield_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietAirfieldPlatform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBPowerPlantAdvanced_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietPowerPlantAdvanced_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBPowerPlantAdvancedPlatform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietPowerPlantAdvanced_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietPowerPlantAdvancedPlatform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBTechStructure_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietTechStructure_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBTechStructurePlatform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietTechStructure_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietPowerPlantAdvancedPlatform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SBPowerPlant_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietPowerPlant_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBOutpost_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietOutpost_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBOutpostPlatform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietOutpost_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietOutpostPlatform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBSuperWeaponAdvanced_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietSuperWeaponAdvanced_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBSuperWeaponAdvancedPlatform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietSuperWeaponAdvanced_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietSuperWeaponAdvancedPlatform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SBPowerPlantPlatform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietPowerPlant_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietPowerPlantPlatform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SBConstructionYard_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietConstructionYard_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBConstructionYardPlatform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietConstructionYard_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietSuperWeaponAdvancedPlatform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SBNavalYard_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietNavalYard_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SBBaseDefenseAdvanced_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- DispositionIntensity="1.0"
- MinForceMagnitude="3.0"
- MaxForceMagnitude="8.0"
- MinForcePitch="75d"
- MaxForcePitch="45d">
- <CreateObject>SovietBaseDefenseAdvanced_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SBBaseDefenseAir_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietBaseDefenseAir_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBSuperWeapon_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietSuperWeapon_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBSuperWeaponPlatform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietSuperWeapon_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietSuperWeaponAdvancedPlatform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SBDefenseGround_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietBaseDefenseGround_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SBWall_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietWall_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SBWallHub_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietWallHub_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- Soviet Unit Collapse Objects -->
- <ObjectCreationList
- id="SUMCV_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietMCV_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SUAntiStructureVehicle_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietAntiStructureVehicle_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUMortarcycle_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietMortarcycle_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY BUILDING_CHUNKS"
- Count="1"
- VelocityScale="20.0">
- <Offset x="2" y="4" z="8"/>
- <CreateObject>SovietMortarcycleGuy_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY BUILDING_CHUNKS"
- Count="1"
- VelocityScale="25.0">
- <Offset x="1" y="-4" z="6"/>
- <CreateObject>SovietMortarcycleGuy_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUAntiGroundAircraft_Collapse_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_UP"
- Count="1"
- DispositionIntensity="100.0"
- VelocityScale="5.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietAntiGroundAircraft_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUAntiGroundAircraft_Die_Frozen_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>SovietAntiGroundAircraft_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUAntiGroundAircraft_Die_OCL"
- Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="5.0">
- <CreateObject>SovietAntiGroundAircraft_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>SovietAntiGroundAircraft_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SUSupportBomber_Collapse_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_UP"
- Count="1"
- DispositionIntensity="100.0"
- VelocityScale="5.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietSupportBomber_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUSupportBomber_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>SovietSupportBomber_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SBMiner_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietMiner_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SUSuveyor_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietSurveyor_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SUSateliteA_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SUSateliteA_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUSateliteB_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SUSateliteB_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SUSateliteC_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SUSateliteC_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUAntiInfantryVehicle_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietAntiInfantryVehicle_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUAntiVehicleVehicleTech3_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="5.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietAntiVehicleVehicleTech3_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUAntiVehicleVehicleTech2_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="5.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SVTeslaTank_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUAntiVehicleVehicleTech1_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="5.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietAntiVehicleVehicleTech1_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SUAntiNavyShipTech1_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="15.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietAntiNavyShipTech1_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUAntiNavyShipTech2_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="15.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietAntiNavyShipTech2_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SUAntiStructureShip_Collapse_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="15.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietAntiStructureShip_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SUAntiAirShip_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietAntiAirShip_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUFighterAircraft_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
- <CreateObject>SovietFighterAircraft_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUFighterAircraft_Dying_Frozen_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>SovietFighterAircraft_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUFighterAircraft_Dying_OCL"
- Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
- <CreateObject>SovietFighterAircraft_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>SovietFighterAircraft_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUBomberAircraft_Dying_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="1.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="1.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietBomberAircraft_Dying</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="1.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="1.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietBomberAircraft_Debris</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SUBomberAircraft_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="1.0"
- MinForceMagnitude="0.05"
- MaxForceMagnitude="0.1"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietBomberAircraft_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="SUScoutVehicle_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietScoutVehicle_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUGrinderVehicle_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietGrinderVehicle_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUHeavyWalkerVehicle_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietHeavyWalker_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="SUHeavyWalkerTurret_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>SovietHeavyWalkerTurret_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- Allied Structure Collapse Objects -->
- <ObjectCreationList
- id="AlliedFutureTechWarFactory_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedPowerPlant_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="ABPowerPlant_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedPowerPlant_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="ABPowerPlant_Platform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedPowerPlant_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedPowerPlant_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="ABBarracks_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedBarracks_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="ABConyard_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedConYard_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="ABConyardPlatform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedConYard_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedConYard_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="ABBaseDefense_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedBaseDefense_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="ABBaseDefenseAdvanced_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedBaseDefenseAdvanced_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="ABRefinery_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedRefinery_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="ABWarFactory_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedWarFactory_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="ABNavalYard_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedNavalYard_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="ABAirField_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedAirField_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="ABOutpost_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedOutpost_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="ABOutpostPlatform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedOutpost_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedOutpost_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="ABTechStructure_Die_OCL">
-
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedTechStructure_Collapse</CreateObject>
- </CreateObject>
-
- </ObjectCreationList>
- <ObjectCreationList
- id="ABTechStructure_Platform_Die_OCL">
- <!--
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedTechStructure_Collapse</CreateObject>
- </CreateObject>
- -->
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedSuperWeapon_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="ABSuperWeapon_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedSuperWeapon_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="ABSuperWeapon_Platform_Die_OCL">
- <!--
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedSuperWeapon_Collapse</CreateObject>
- </CreateObject>
- -->
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedSuperWeapon_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="ABSuperWeaponAdvanced_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedSuperWeaponAdvanced_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="ABSuperWeaponAdvanced_Platform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedSuperWeaponAdvanced_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedSuperWeapon_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="ABWall_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedWall_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="ABWallHub_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedWallHub_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <!-- Allied Unit Collapse Objects -->
- <ObjectCreationList
- id="AUMiner_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedMiner_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUArtilleryVehicle_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedArtilleryVehicle_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUArtilleryVehicle_Deployed_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedArtilleryVehicle_Deployed_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="AUAntiAirVehicleTech1_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedAntiAirVehicleTech1_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUAntiInfantryVehicle_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedAntiInfantryVehicle_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUMCV_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedMCV_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUAntiVehicleVehicleTech1_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedAntiVehicleVehicleTech1_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUAntiVehicleVehicleTech3_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedAntiVehicleVehicleTech3_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUAntiStructureVehicle_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedAntiStructureVehicle_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUAntiAirShip_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedAntiAirShip_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUAntiStructureShip_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedAntiStructureShip_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUSalvageShip_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedSalvageShip_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUAntiNavyShipTech1_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedAntiNavyShipTech1_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUAntiNavyShipTech1_Die_Whole_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- MinForceMagnitude="0.0"
- MaxForceMagnitude="0.0"
- MinForcePitch="0d"
- MaxForcePitch="0d">
- <CreateObject>AlliedAntiNavyShipTech1_Collapse_Whole</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUFighterAircraft_Dying_Frozen_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>AlliedFighterAircraft_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUFighterAircraft_Dying_OCL"
- Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
- <CreateObject>AlliedFighterAircraft_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>AlliedFighterAircraft_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUFighterAircraft_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
- <CreateObject>AlliedFighterAircraft_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUBomberAircraft_Dying_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>AlliedBomberAircraft_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUBomberAircraft_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_UP"
- Count="1"
- VelocityScale="20.0"
- DispositionIntensity="100.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedBomberAircraft_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUGunshipAircraft_Dying_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>AlliedGunshipAircraft_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUGunshipAircraft_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_UP"
- Count="1"
- VelocityScale="20.0"
- DispositionIntensity="100.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedGunshipAircraft_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUDrone_Dying_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="1.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="1.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedDrone_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUDrone_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_UP"
- Count="1"
- VelocityScale="20.0"
- DispositionIntensity="100.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedDrone_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUSupportAircraft_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
- <CreateObject>AlliedSupportAircraft_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUSupportAircraft_Dying_OCL"
- Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
- <CreateObject>AlliedSupportAircraft_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>AlliedSupportAircraft_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUSupportAircraft_Dying_Frozen_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>AlliedSupportAircraft_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="AUAntiGroundAircraft_Dying_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>AlliedAntiGroundAircraft_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUAntiGroundAircraft_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
- <CreateObject>AlliedAntiGroundAircraft_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="AUFutureTank_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>AlliedFutureTank_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- L1 small -->
- <ObjectCreationList
- id="OCL_JapanEmperorsResolveEffect_L1_Small">
- <CreateObject
- Options="ATTACH_TO_SOURCE"
- MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1"
- MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1">
- <CreateObject>JapanEmperorsRageEffect_Small</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- L1 medium -->
- <ObjectCreationList
- id="OCL_JapanEmperorsResolveEffect_L1_Medium">
- <CreateObject
- Options="ATTACH_TO_SOURCE"
- MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1"
- MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1">
- <CreateObject>JapanEmperorsRageEffect_Medium</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- L1 large -->
- <ObjectCreationList
- id="OCL_JapanEmperorsResolveEffect_L1_Large">
- <CreateObject
- Options="ATTACH_TO_SOURCE"
- MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1"
- MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1">
- <CreateObject>JapanEmperorsRageEffect_Large</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- L2 small -->
- <ObjectCreationList
- id="OCL_JapanEmperorsResolveEffect_L2_Small">
- <CreateObject
- Options="ATTACH_TO_SOURCE"
- MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2"
- MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2">
- <CreateObject>JapanEmperorsRageEffect_Small</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- L2 medium -->
- <ObjectCreationList
- id="OCL_JapanEmperorsResolveEffect_L2_Medium">
- <CreateObject
- Options="ATTACH_TO_SOURCE"
- MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2"
- MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2">
- <CreateObject>JapanEmperorsRageEffect_Medium</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- L2 large -->
- <ObjectCreationList
- id="OCL_JapanEmperorsResolveEffect_L2_Large">
- <CreateObject
- Options="ATTACH_TO_SOURCE"
- MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2"
- MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2">
- <CreateObject>JapanEmperorsRageEffect_Large</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- L3 small -->
- <ObjectCreationList
- id="OCL_JapanEmperorsResolveEffect_L3_Small">
- <CreateObject
- Options="ATTACH_TO_SOURCE"
- MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3"
- MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3">
- <CreateObject>JapanEmperorsRageEffect_Small</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- L3 medium -->
- <ObjectCreationList
- id="OCL_JapanEmperorsResolveEffect_L3_Medium">
- <CreateObject
- Options="ATTACH_TO_SOURCE"
- MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3"
- MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3">
- <CreateObject>JapanEmperorsRageEffect_Medium</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- L3 large -->
- <ObjectCreationList
- id="OCL_JapanEmperorsResolveEffect_L3_Large">
- <CreateObject
- Options="ATTACH_TO_SOURCE"
- MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3"
- MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3">
- <CreateObject>JapanEmperorsRageEffect_Large</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- spawned once when we designated an irradiated target. Spawns a dummy object that attaches to the victim -->
- <ObjectCreationList
- id="OCL_IrradiatedTargetSpawnedParasite">
- <CreateObject
- Options="ATTACH_TO_SOURCE">
- <CreateObject>IrradiatedTargetDamageDealer</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- spawned by the irradiated target object on death, spawns a huge damage field -->
- <ObjectCreationList
- id="OCL_IrradiatedTargetDie">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="ON_GROUND_ALIGNED">
- <CreateObject>DesolatorField_IrradiatedTargetDeath</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- spawned by the Desolator Bomb weapon nugget -->
- <ObjectCreationList
- id="OCL_SovietDesolatorBombWarhead">
- <CreateObject
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET">
- <CreateObject>DesolatorField_DesolatorBomb</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_Generic5SecondBeacon">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE">
- <CreateObject>SovietGenericAirStrikeBeacon</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- Proton Collider - this object plays a sound that plays in the shroud, unlike the OCL_Generic5SecondBeacon -->
- <ObjectCreationList
- id="OCL_ProtonCollider_Generic5SecondBeacon">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE">
- <CreateObject>AlliedProtonColliderBeacon</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- Desolator Bomb Level 1-->
- <ObjectCreationList
- id="OCL_SpecialPower_DesolatorBomb_Level1">
- <ParabolicCurve
- CreateObject="SovietSupportBomber"
- InitialDelay="7.0s"
- ApproachTime="3.0s"
- StartDistanceFromTarget="750.0"
- EndDistanceFromTarget="500.0"
- CruiseHeight="500.0"
- AttackHeight="100.0"
- LeaveRoll="50d"/>
- </ObjectCreationList>
- <!-- Desolator Bomb Level 2-->
- <ObjectCreationList
- id="OCL_SpecialPower_DesolatorBomb_Level2">
- <ParabolicCurve
- CreateObject="SovietSupportBomber"
- InitialDelay="7.0s"
- ApproachTime="3.0s"
- StartDistanceFromTarget="750.0"
- EndDistanceFromTarget="500.0"
- CruiseHeight="500.0"
- AttackHeight="100.0"
- LeaveRoll="50d">
- <Offset y="-50.0"/>
- </ParabolicCurve>
- <ParabolicCurve
- CreateObject="SovietSupportBomber"
- InitialDelay="7.25s"
- ApproachTime="3.0s"
- StartDistanceFromTarget="750.0"
- EndDistanceFromTarget="500.0"
- CruiseHeight="500.0"
- AttackHeight="100.0"
- LeaveRoll="-50d">
- <Offset y="50.0"/>
- </ParabolicCurve>
- </ObjectCreationList>
- <!-- Desolator Bomb Level 3-->
- <ObjectCreationList
- id="OCL_SpecialPower_DesolatorBomb_Level3">
- <ParabolicCurve
- CreateObject="SovietSupportBomber"
- InitialDelay="7.0s"
- ApproachTime="3.0s"
- StartDistanceFromTarget="750.0"
- EndDistanceFromTarget="500.0"
- CruiseHeight="500.0"
- AttackHeight="100.0">
- <Offset x="50.0"/>
- </ParabolicCurve>
- <ParabolicCurve
- CreateObject="SovietSupportBomber"
- InitialDelay="7.0s"
- ApproachTime="3.0s"
- StartDistanceFromTarget="750.0"
- EndDistanceFromTarget="500.0"
- CruiseHeight="500.0"
- AttackHeight="100.0"
- LeaveRoll="-50d">
- <Offset x="-50.0" y="50.0"/>
- </ParabolicCurve>
- <ParabolicCurve
- CreateObject="SovietSupportBomber"
- InitialDelay="7.0s"
- ApproachTime="3.0s"
- StartDistanceFromTarget="750.0"
- EndDistanceFromTarget="500.0"
- CruiseHeight="500.0"
- AttackHeight="100.0"
- LeaveRoll="50d">
- <Offset x="-50.0" y="-50.0"/>
- </ParabolicCurve>
- </ObjectCreationList>
- <!-- Spawns a dummy object that attaches to the victim -->
- <ObjectCreationList
- id="OCL_ProductionKickbacksHelper">
- <CreateObject
- Options="ATTACH_TO_SOURCE OWNED_BY_SECONDARY_OBJECT">
- <CreateObject>SovietProductionKickbackHelper</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- Spawns a dummy object that attaches to the victim -->
- <ObjectCreationList
- id="OCL_PointDefenseDrone">
- <CreateObject
- Options="ATTACH_TO_SOURCE">
- <CreateObject>JapanPointDefenseDrone</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_DroppedOrePile">
- <CreateObject
- Options="OFFSET_IN_LOCAL_SPACE">
- <Offset
- x="0"
- y="0"
- z="-30" />
- <CreateObject>DroppedOrePile</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <!-- JapanFinalSquadronAircraft OCLs -->
- <ObjectCreationList
- id="JUFinalSquadronAircraft_Dying_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="1.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="1.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanFinalSquadronAircraft_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUFinalSquadronAircraft_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_UP"
- Count="1"
- VelocityScale="20.0"
- DispositionIntensity="100.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanFinalSquadronAircraft_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- -->
- <!-- Japan Final Squadron Player Power -->
- <ObjectCreationList
- id="OCL_JapanFinalSquadronSeed_L1">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="72d"
- Count="1">
- <CreateObject>JapanFinalSquadronSeed_L1</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_JapanFinalSquadronSeed_L2">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="72d"
- Count="1">
- <CreateObject>JapanFinalSquadronSeed_L2</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_JapanFinalSquadronSeed_L3">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
- Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
- DispositionIntensity="50"
- DispositionAngle="72d"
- Count="1">
- <CreateObject>JapanFinalSquadronSeed_L3</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_FinalSquadronL1">
- <StrafeAreaSquad
- CreateObject="JapanFinalSquadronAircraft"
- Count="5"
- Height="300"
- DistanceFromTarget="1500">
- <InterOffset
- x="0"
- y="0"
- z="0" />
- <!-- same as the preferred height of the locomotor -->
- <IntraOffset
- x="30"
- y="30"
- z="0" />
- </StrafeAreaSquad>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="OCL_FinalSquadronL2">
- <StrafeAreaSquad
- CreateObject="JapanFinalSquadronAircraft"
- Count="5"
- Height="300"
- DistanceFromTarget="1500">
- <InterOffset
- x="0"
- y="0"
- z="0" />
- <!-- same as the preferred height of the locomotor -->
- <IntraOffset
- x="30"
- y="30"
- z="0" />
- </StrafeAreaSquad>
- <StrafeAreaSquad
- CreateObject="JapanFinalSquadronAircraft"
- Count="5"
- Height="300"
- DistanceFromTarget="1500">
- <InterOffset
- x="0"
- y="200"
- z="0" />
- <!-- same as the preferred height of the locomotor -->
- <IntraOffset
- x="30"
- y="30"
- z="0" />
- </StrafeAreaSquad>
- </ObjectCreationList>
- <ObjectCreationList
- id="OCL_FinalSquadronL3">
- <StrafeAreaSquad
- CreateObject="JapanFinalSquadronAircraft"
- Count="5"
- Height="300"
- DistanceFromTarget="1500">
- <InterOffset
- x="0"
- y="0"
- z="0" />
- <!-- same as the preferred height of the locomotor -->
- <IntraOffset
- x="30"
- y="30"
- z="0" />
- </StrafeAreaSquad>
- <StrafeAreaSquad
- CreateObject="JapanFinalSquadronAircraft"
- Count="5"
- Height="300"
- DistanceFromTarget="1500">
- <InterOffset
- x="200"
- y="200"
- z="0" />
- <!-- same as the preferred height of the locomotor -->
- <IntraOffset
- x="30"
- y="30"
- z="0" />
- </StrafeAreaSquad>
- <StrafeAreaSquad
- CreateObject="JapanFinalSquadronAircraft"
- Count="5"
- Height="300"
- DistanceFromTarget="1500">
- <InterOffset
- x="-200"
- y="-200"
- z="0" />
- <!-- same as the preferred height of the locomotor -->
- <IntraOffset
- x="30"
- y="30"
- z="0" />
- </StrafeAreaSquad>
- </ObjectCreationList>
- <!-- -->
- <!-- Japan Structure Collapse Objects -->
- <ObjectCreationList
- id="JBYBarracks_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanYurikoBarracks_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBYWarFactory_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanYurikoWarFactory_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JBYBarracks_Die_Open_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanYurikoBarracks_Open_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBBarracks_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanBarracks_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBNavalYard_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanNavalYard_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JBWarFactory_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanWarFactory_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBBaseDefense_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanBaseDefense_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBBaseDefense_Platform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanBaseDefense_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanBaseDefense_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JBBaseDefenseAdvanced_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanBaseDefenseAdvanced_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBBaseDefenseAdvanced_Platform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanBaseDefenseAdvanced_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanBaseDefenseAdvanced_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JBPowerPlant_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanPowerPlant_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBPowerPlant_Platform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanPowerPlant_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanPowerPlant_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBTechStructure_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanTechStructure_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBTechStructure_Platform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanTechStructure_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanTechStructure_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JBSuperWeaponAdvanced_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanSuperWeaponAdvanced_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBSuperWeaponAdvanced_Platform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanSuperWeaponAdvanced_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanSuperWeaponAdvanced_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JBSuperWeapon_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanSuperWeapon_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBSuperWeapon_Platform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanSuperWeapon_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanSuperWeapon_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JBRefinery_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanRefinery_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBRefinery_Platform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanRefinery_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanRefinery_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JBConstructionYard_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanConstructionYard_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBConstructionYard_Platform_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanConstructionYard_Collapse</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanConstructionYard_Platform_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <!-- Japan Unit Collapse Objects -->
- <ObjectCreationList
- id="JUMCV_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanMCV_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JUAntiVehicleVehicleTech1_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanAntiVehicleVehicleTech1_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUEmperorMecha_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JUEmperorMecha_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JUSentinelVehicle_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanSentinelVehicle_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUKenjiMecha_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanKenjiMecha_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JUEmperor_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JUEmperor_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiVehicleVehicleTech3_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanAntiVehicleVehicleTech3_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JULightTransportVehicle_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanLightTransportVehicle_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JUOdessaSupportVehicle_Die_OCL"
- inheritFrom="JULightTransportVehicle_Die_OCL">
- <CreateObject>
- <CreateObject>CPDummyTarget</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUTransportVehicle2_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanTransportVehicle2_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JUMiner_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanMiner_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JUAntiStructureShip_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="15.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanAntiStructureShip_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUPointDefenseShield_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="15.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanPointDefenseShield_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <ObjectCreationList
- id="JUAntiVehicleShip_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="15.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanAntiVehicleShip_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUNavyScoutShip_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="15.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanNavyScoutShip_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JURadarShip_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="15.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanRadarShip_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBWall_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanWall_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JBWallHub_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanWallHub_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- JapanAntiAirShip OCLs -->
- <ObjectCreationList
- id="JUAntiAirShip_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="1.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="1.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanAntiAirShip_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiAirShipAirborne_Dying_Frozen_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>JapanAntiAirShipAirborne_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiAirShipAirborne_Dying_OCL"
- Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>JapanAntiAirShipAirborne_Dying</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
- <CreateObject>JapanAntiAirShipAirborne_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiAirShipAirborne_EnhancedKamikaze_Dying_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>JapanAntiAirShipAirborne_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiAirShipAirborne_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
- <CreateObject>JapanAntiAirShipAirborne_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUScoutInfantry_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="1.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="1.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanScoutInfantry_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
- <!-- JapanAntiInfantryVehicle OCLs -->
- <ObjectCreationList
- id="JUAntiInfantryVehicleAirborne_Dying_Frozen_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>JapanAntiInfantryVehicleAirborne_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiInfantryVehicleAirborne_Dying_OCL"
- Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>JapanAntiInfantryVehicleAirborne_Dying</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
- <CreateObject>JapanAntiInfantryVehicleAirborne_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiInfantryVehicleAirborne_EnhancedKamikaze_Dying_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1">
- <CreateObject>JapanAntiInfantryVehicleAirborne_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiInfantryVehicleAirborne_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
- <CreateObject>JapanAntiInfantryVehicleAirborne_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiInfantryVehicle_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanAntiInfantryVehicle_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <!-- JapanAntiAirVehicleTech1 OCLs -->
- <ObjectCreationList
- id="JUAntiAirVehicleTech1Airborne_Dying_Frozen_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>JapanAntiAirVehicleTech1Airborne_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiAirVehicleTech1Airborne_Dying_OCL"
- Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>JapanAntiAirVehicleTech1Airborne_Dying</CreateObject>
- </CreateObject>
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
- <CreateObject>JapanAntiAirVehicleTech1Airborne_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiAirVehicleTech1Airborne_EnhancedKamikaze_Dying_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
- <CreateObject>JapanAntiAirVehicleTech1Airborne_Dying</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiAirVehicleTech1Airborne_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
- <CreateObject>JapanAntiAirVehicleTech1Airborne_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiAirVehicleTech1_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanAntiAirVehicleTech1_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUEgg_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanEgg_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
- <ObjectCreationList
- id="JUAntiStructureVehicle_Die_OCL">
- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING INHERIT_VELOCITY"
- Count="1"
- VelocityScale="20.0"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
- <CreateObject>JapanAntiStructureVehicle_Collapse</CreateObject>
- </CreateObject>
- </ObjectCreationList>
-
-
- <!-- Start Campaign Specific -->
- <!-- End Campaign Specific -->
-
- </AssetDeclaration>
|