ObjectCreationLists.xml 118 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset">
  3. <Includes>
  4. <Include
  5. type="all"
  6. source="DATA:GlobalData/GlobalDefines.xml" />
  7. </Includes>
  8. <Defines>
  9. <Define name="AIRCRAFT_DYING_VELOCITY" value="0.5" />
  10. <Define name="AIRCRAFT_DEBRIS_VELOCITY" value="10.0" />
  11. </Defines>
  12. <ObjectCreationList
  13. id="OCL_SuperweaponDestroyCiviliansHumanelyObject">
  14. <CreateObject
  15. Disposition="ON_GROUND_ALIGNED"
  16. Options="IGNORE_ALL_OBJECTS">
  17. <Offset x="0" y="0" z="0"/>
  18. <CreateObject>SuperweaponDestroyCiviliansHumanelyObject</CreateObject>
  19. </CreateObject>
  20. </ObjectCreationList>
  21. <ObjectCreationList
  22. id="OCL_GenericTreeCrusher">
  23. <CreateObject
  24. Disposition="LIKE_EXISTING"
  25. Options="IGNORE_ALL_OBJECTS CLEAR_REMOVEABLES">
  26. <Offset z="-50"/>
  27. <CreateObject>GenericTreeCrusher</CreateObject>
  28. </CreateObject>
  29. </ObjectCreationList>
  30. <!--
  31. <ObjectCreationList
  32. id="OCL_SmallTreeCrusher">
  33. <CreateObject
  34. Disposition="LIKE_EXISTING"
  35. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET">
  36. <Offset z="-50"/>
  37. <CreateObject>SmallTreeCrusher</CreateObject>
  38. </CreateObject>
  39. </ObjectCreationList>
  40. -->
  41. <ObjectCreationList
  42. id="OCL_DynamicsImpact">
  43. <CreateObject
  44. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  45. Disposition="ON_GROUND_ALIGNED ABSOLUTE_ANGLE USE_WATER_SURFACE"
  46. DispositionIntensity="50"
  47. DispositionAngle="0d"
  48. Count="1">
  49. <CreateObject>AlliedDynamicsImpact</CreateObject>
  50. </CreateObject>
  51. </ObjectCreationList>
  52. <ObjectCreationList
  53. id="OCL_CrateSpawn">
  54. <CreateObject
  55. Options="IGNORE_ALL_OBJECTS"
  56. Disposition="RANDOM_FORCE RELATIVE_ANGLE"
  57. MinForceMagnitude="2.0"
  58. MaxForceMagnitude="7.0"
  59. DispositionIntensity="5.0"
  60. MinLifetime="1.0s"
  61. MaxLifetime="3.s"
  62. MinForcePitch="90d"
  63. MaxForcePitch="75d">
  64. <Offset
  65. x="26.13"
  66. y="4.87"
  67. z="15.99"></Offset>
  68. <CreateObject>CrateDebris_01</CreateObject>
  69. </CreateObject>
  70. <CreateObject
  71. Options="IGNORE_ALL_OBJECTS"
  72. Disposition="RANDOM_FORCE RELATIVE_ANGLE"
  73. MinForceMagnitude="2.0"
  74. MaxForceMagnitude="7.0"
  75. DispositionIntensity="3.0"
  76. MinLifetime="1.0s"
  77. MaxLifetime="3.s"
  78. MinForcePitch="90d"
  79. MaxForcePitch="75d">
  80. <Offset
  81. x="26.13"
  82. y="-4.85"
  83. z="15.99"></Offset>
  84. <CreateObject>CrateDebris_01</CreateObject>
  85. </CreateObject>
  86. <CreateObject
  87. Options="IGNORE_ALL_OBJECTS"
  88. Disposition="RANDOM_FORCE RELATIVE_ANGLE"
  89. MinForceMagnitude="2.0"
  90. MaxForceMagnitude="7.0"
  91. DispositionIntensity="5.0"
  92. MinLifetime="1.0s"
  93. MaxLifetime="3.s"
  94. MinForcePitch="90d"
  95. MaxForcePitch="75d">
  96. <Offset
  97. x="-9.69"
  98. y="-4.85"
  99. z="16.33"></Offset>
  100. <CreateObject>CrateDebris_01</CreateObject>
  101. </CreateObject>
  102. </ObjectCreationList>
  103. <ObjectCreationList
  104. id="OCL_ShroudCrateRevealer">
  105. <CreateObject
  106. Options="IGNORE_ALL_OBJECTS"
  107. Disposition="LIKE_EXISTING" >
  108. <CreateObject>ShroudCrateRevealer</CreateObject>
  109. </CreateObject>
  110. </ObjectCreationList>
  111. <ObjectCreationList
  112. id="OCL_AlliedParachute">
  113. <CreateObject
  114. Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES"
  115. Disposition="LIKE_EXISTING"
  116. Count="1">
  117. <CreateObject>AlliedParachute</CreateObject>
  118. </CreateObject>
  119. </ObjectCreationList>
  120. <ObjectCreationList
  121. id="OCL_AlliedParachuteFade">
  122. <CreateObject
  123. Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES"
  124. Disposition="LIKE_EXISTING"
  125. Count="1">
  126. <CreateObject>AlliedParachuteFade</CreateObject>
  127. </CreateObject>
  128. </ObjectCreationList>
  129. <ObjectCreationList
  130. id="OCL_SovietParachute">
  131. <CreateObject
  132. Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES"
  133. Disposition="LIKE_EXISTING"
  134. Count="1">
  135. <CreateObject>SovietParachute</CreateObject>
  136. </CreateObject>
  137. </ObjectCreationList>
  138. <ObjectCreationList
  139. id="OCL_SovietParachuteFade">
  140. <CreateObject
  141. Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES"
  142. Disposition="LIKE_EXISTING"
  143. Count="1">
  144. <CreateObject>SovietParachuteFade</CreateObject>
  145. </CreateObject>
  146. </ObjectCreationList>
  147. <ObjectCreationList
  148. id="OCL_JapanParachute">
  149. <CreateObject
  150. Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES"
  151. Disposition="LIKE_EXISTING"
  152. Count="1">
  153. <CreateObject>JapanParachute</CreateObject>
  154. </CreateObject>
  155. </ObjectCreationList>
  156. <ObjectCreationList
  157. id="OCL_JapanParachuteFade">
  158. <CreateObject
  159. Options="IGNORE_ALL_OBJECTS COPY_CREATORS_UPGRADES"
  160. Disposition="LIKE_EXISTING"
  161. Count="1">
  162. <CreateObject>JapanParachuteFade</CreateObject>
  163. </CreateObject>
  164. </ObjectCreationList>
  165. <ObjectCreationList
  166. id="OCL_SovietMirvBits">
  167. <CreateObject
  168. Options="IGNORE_ALL_OBJECTS"
  169. Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_FLYING"
  170. MinForceMagnitude="1.0"
  171. MaxForceMagnitude="1.0"
  172. DispositionIntensity="5.0"
  173. MinLifetime="10.0s"
  174. MaxLifetime="10.0s"
  175. MinForcePitch="90d"
  176. MaxForcePitch="75d"
  177. Count="1">
  178. <CreateObject>SovietAntiStructureVehicleMIRVHusk</CreateObject>
  179. </CreateObject>
  180. <CreateObject
  181. Options="IGNORE_ALL_OBJECTS"
  182. Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_FLYING"
  183. MinForceMagnitude="1.0"
  184. MaxForceMagnitude="5.0"
  185. DispositionIntensity="5.0"
  186. MinLifetime="10.0s"
  187. MaxLifetime="10.0s"
  188. MinForcePitch="90d"
  189. MaxForcePitch="75d"
  190. Count="3">
  191. <CreateObject>SovietAntiStructureVehicleMIRVBits</CreateObject>
  192. </CreateObject>
  193. </ObjectCreationList>
  194. <ObjectCreationList
  195. id="OCL_SovietMagneticBomb">
  196. <CreateObject
  197. Options="CREATE_AT_TARGET" >
  198. <CreateObject>SovietMagneticBomb</CreateObject>
  199. </CreateObject>
  200. </ObjectCreationList>
  201. <ObjectCreationList
  202. id="OCL_AlliedAttackDrones">
  203. <CreateObject
  204. Options="IGNORE_ALL_OBJECTS RETURN_TO_SOURCE ISSUE_ATTACK_AFTER_CREATION MOVE_USES_STRAFE_UPDATE OFFSET_IN_LOCAL_SPACE ORIENT_IN_PRIMARY_DIRECTION INHERIT_ATTRIBUTES_FROM_SOURCE COPY_CREATORS_UPGRADES"
  205. Disposition="LIKE_EXISTING"
  206. StatusToCopyFromParent="UNDER_IRON_CURTAIN"
  207. Count="1">
  208. <Offset
  209. x="-25"
  210. y="0"
  211. z="0" />
  212. <CreateObject>AlliedAttackDrone</CreateObject>
  213. </CreateObject>
  214. </ObjectCreationList>
  215. <ObjectCreationList
  216. id="OCL_ShroudRevealer">
  217. <CreateObject
  218. Options="IGNORE_ALL_OBJECTS ATTACH_TO_SOURCE"
  219. Disposition="ON_GROUND_ALIGNED"
  220. Count="1">
  221. <CreateObject>ShroudRevealer</CreateObject>
  222. </CreateObject>
  223. </ObjectCreationList>
  224. <ObjectCreationList
  225. id="OCL_ArtilleryShroudRevealer">
  226. <CreateObject
  227. Options="IGNORE_ALL_OBJECTS ATTACH_TO_SOURCE"
  228. Disposition="ON_GROUND_ALIGNED"
  229. Count="1">
  230. <CreateObject>ArtilleryShroudRevealer</CreateObject>
  231. </CreateObject>
  232. </ObjectCreationList>
  233. <ObjectCreationList
  234. id="OCL_SovietBombingRunBeacon">
  235. <CreateObject
  236. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  237. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE">
  238. <CreateObject>SovietBombingRunBeacon</CreateObject>
  239. </CreateObject>
  240. </ObjectCreationList>
  241. <ObjectCreationList
  242. id="OCL_SovietBombingRun">
  243. <ParabolicCurve
  244. CreateObject="Soviet_BombingRun"
  245. Options="TRACK_TARGET_OBJECT"
  246. InitialDelay="3.5s"
  247. ApproachTime="1.5s"
  248. StartDistanceFromTarget="500.0"
  249. EndDistanceFromTarget="750.0"
  250. CruiseHeight="500.0"
  251. AttackHeight="150.0"/>
  252. </ObjectCreationList>
  253. <ObjectCreationList
  254. id="OCL_IronCurtain">
  255. <CreateObject
  256. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  257. Options="CREATE_AT_TARGET">
  258. <CreateObject>IronCurtainEffect</CreateObject>
  259. </CreateObject>
  260. </ObjectCreationList>
  261. <!-- this ocl has a finite lifetime -->
  262. <ObjectCreationList
  263. id="OCL_Chronosphere">
  264. <CreateObject
  265. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  266. Options="CREATE_AT_TARGET">
  267. <CreateObject>AlliedSuperWeaponEffect</CreateObject>
  268. </CreateObject>
  269. </ObjectCreationList>
  270. <!-- this ocl will not go away unless killed explicitly -->
  271. <ObjectCreationList
  272. id="OCL_ChronospherePersistent">
  273. <CreateObject
  274. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  275. Options="CREATE_AT_TARGET">
  276. <CreateObject>AlliedSuperWeaponPersistentEffect</CreateObject>
  277. </CreateObject>
  278. </ObjectCreationList>
  279. <!-- the vacuum bomb primer; shows the bomb falling out of the sky -->
  280. <ObjectCreationList
  281. id="OCL_VacuumBombSeed">
  282. <CreateObject
  283. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  284. Options="CREATE_AT_TARGET">
  285. <CreateObject>VacuumBombSeed</CreateObject>
  286. </CreateObject>
  287. </ObjectCreationList>
  288. <!-- the actual vacuum affect and FX -->
  289. <ObjectCreationList
  290. id="OCL_VacuumBomb">
  291. <CreateObject
  292. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  293. Options="CREATE_AT_TARGET">
  294. <CreateObject>VacuumBombEffect</CreateObject>
  295. </CreateObject>
  296. </ObjectCreationList>
  297. <ObjectCreationList
  298. id="OCL_MagneticSingularity">
  299. <CreateObject
  300. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  301. Options="CREATE_AT_TARGET">
  302. <CreateObject>MagneticSingularityEffect</CreateObject>
  303. </CreateObject>
  304. </ObjectCreationList>
  305. <ObjectCreationList
  306. id="OCL_BalloonAttack_Level1">
  307. <CreateObject
  308. Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION DONT_SET_PRODUCER CREATE_AT_TARGET"
  309. Disposition="RELATIVE_ANGLE"
  310. Count="1">
  311. <CreateObject>BalloonBombEffectLvl1</CreateObject>
  312. </CreateObject>
  313. </ObjectCreationList>
  314. <ObjectCreationList
  315. id="OCL_BalloonAttack_Level2">
  316. <CreateObject
  317. Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION DONT_SET_PRODUCER CREATE_AT_TARGET"
  318. Disposition="RELATIVE_ANGLE"
  319. Count="1">
  320. <CreateObject>BalloonBombEffectLvl2</CreateObject>
  321. </CreateObject>
  322. </ObjectCreationList>
  323. <ObjectCreationList
  324. id="OCL_BalloonAttack_Level3">
  325. <CreateObject
  326. Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION DONT_SET_PRODUCER CREATE_AT_TARGET"
  327. Disposition="RELATIVE_ANGLE"
  328. Count="1">
  329. <CreateObject>BalloonBombEffectLvl3</CreateObject>
  330. </CreateObject>
  331. </ObjectCreationList>
  332. <ObjectCreationList
  333. id="OCL_JapanBalloonBomb">
  334. <CreateObject
  335. Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION OFFSET_IN_LOCAL_SPACE CREATE_AT_TARGET"
  336. Disposition="FALL_TO_GROUND"
  337. Count="1">
  338. <Offset
  339. x="0"
  340. y="0"
  341. z="350" />
  342. <CreateObject>JapanBalloonBomb</CreateObject>
  343. </CreateObject>
  344. </ObjectCreationList>
  345. <ObjectCreationList
  346. id="OCL_JapanRisingBalloon">
  347. <CreateObject
  348. Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION"
  349. Disposition="RELATIVE_ANGLE FALL_TO_GROUND"
  350. Count="1">
  351. <CreateObject>JapanRisingBalloon</CreateObject>
  352. </CreateObject>
  353. </ObjectCreationList>
  354. <ObjectCreationList
  355. id="OCL_MagneticSatelliteSpawnerLvl1">
  356. <CreateObject
  357. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  358. Options="CREATE_AT_TARGET">
  359. <CreateObject>MagneticSatelliteSpawnerLvl1</CreateObject>
  360. </CreateObject>
  361. </ObjectCreationList>
  362. <ObjectCreationList
  363. id="OCL_MagneticSatelliteSpawnerLvl2">
  364. <CreateObject
  365. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  366. Options="CREATE_AT_TARGET">
  367. <CreateObject>MagneticSatelliteEffectSpawnerLvl2</CreateObject>
  368. </CreateObject>
  369. </ObjectCreationList>
  370. <ObjectCreationList
  371. id="OCL_MagneticSatelliteSpawnerLvl3">
  372. <CreateObject
  373. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  374. Options="CREATE_AT_TARGET">
  375. <CreateObject>MagneticSatelliteEffectSpawnerLvl3</CreateObject>
  376. </CreateObject>
  377. </ObjectCreationList>
  378. <ObjectCreationList
  379. id="OCL_MagneticSatelliteLvl1">
  380. <CreateObject
  381. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  382. Options="CREATE_AT_TARGET">
  383. <CreateObject>MagneticSatelliteEffectLvl1</CreateObject>
  384. </CreateObject>
  385. </ObjectCreationList>
  386. <ObjectCreationList
  387. id="OCL_MagneticSatelliteLvl2">
  388. <CreateObject
  389. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  390. Options="CREATE_AT_TARGET">
  391. <CreateObject>MagneticSatelliteEffectLvl2</CreateObject>
  392. </CreateObject>
  393. </ObjectCreationList>
  394. <ObjectCreationList
  395. id="OCL_MagneticSatelliteLvl3">
  396. <CreateObject
  397. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  398. Options="CREATE_AT_TARGET">
  399. <CreateObject>MagneticSatelliteEffectLvl3</CreateObject>
  400. </CreateObject>
  401. </ObjectCreationList>
  402. <!-- creates 5 projectiles for the particle cannon -->
  403. <ObjectCreationList
  404. id="OCL_ParticleCannonProjectiles">
  405. <FlingObject
  406. CreateObject="ParticleCannonProjectile"
  407. Count="1"
  408. Speed="100"
  409. Height="0.0"
  410. InitialDelay="0.0s"
  411. UsePrimaryObjectForOffsets="true">
  412. <Offset
  413. z="500"/>
  414. <DistanceFromTarget
  415. Low="75"
  416. High="75"/>
  417. <AngleAroundTarget
  418. Low="0"
  419. High="0"/>
  420. <DistanceAtTarget
  421. Low="50"
  422. High="50"/>
  423. </FlingObject>
  424. <FlingObject
  425. CreateObject="ParticleCannonProjectile"
  426. Count="1"
  427. Speed="100"
  428. Height="0.0"
  429. InitialDelay="1.0s"
  430. UsePrimaryObjectForOffsets="true">
  431. <Offset
  432. z="500"/>
  433. <DistanceFromTarget
  434. Low="75"
  435. High="75"/>
  436. <AngleAroundTarget
  437. Low="72"
  438. High="72"/>
  439. <DistanceAtTarget
  440. Low="50"
  441. High="50"/>
  442. </FlingObject>
  443. <FlingObject
  444. CreateObject="ParticleCannonProjectile"
  445. Count="1"
  446. Speed="100"
  447. Height="0.0"
  448. InitialDelay="2.0s"
  449. UsePrimaryObjectForOffsets="true">
  450. <Offset
  451. z="500"/>
  452. <DistanceFromTarget
  453. Low="75"
  454. High="75"/>
  455. <AngleAroundTarget
  456. Low="144"
  457. High="144"/>
  458. <DistanceAtTarget
  459. Low="50"
  460. High="50"/>
  461. </FlingObject>
  462. <FlingObject
  463. CreateObject="ParticleCannonProjectile"
  464. Count="1"
  465. Speed="100"
  466. Height="0.0"
  467. InitialDelay="3.0s"
  468. UsePrimaryObjectForOffsets="true">
  469. <Offset
  470. z="500"/>
  471. <DistanceFromTarget
  472. Low="75"
  473. High="75"/>
  474. <AngleAroundTarget
  475. Low="216"
  476. High="216"/>
  477. <DistanceAtTarget
  478. Low="50"
  479. High="50"/>
  480. </FlingObject>
  481. <FlingObject
  482. CreateObject="ParticleCannonProjectile"
  483. Count="1"
  484. Speed="100"
  485. Height="0.0"
  486. InitialDelay="4.0s"
  487. UsePrimaryObjectForOffsets="true">
  488. <Offset
  489. z="500"/>
  490. <DistanceFromTarget
  491. Low="75"
  492. High="75"/>
  493. <AngleAroundTarget
  494. Low="288"
  495. High="288"/>
  496. <DistanceAtTarget
  497. Low="50"
  498. High="50"/>
  499. </FlingObject>
  500. </ObjectCreationList>
  501. <!-- creates a single meteor -->
  502. <ObjectCreationList
  503. id="OCL_OrbitalMeteor">
  504. <FlingObject
  505. CreateObject="OrbitalRefuseMeteor"
  506. Count="1"
  507. Speed="17"
  508. Height="0.0">
  509. <Offset
  510. z="500"/>
  511. <DistanceFromTarget
  512. Low="300"
  513. High="700"/>
  514. <AngleAroundTarget
  515. Low="260"
  516. High="280"/>
  517. <DistanceAtTarget
  518. Low="60"
  519. High="80"/>
  520. </FlingObject>
  521. </ObjectCreationList>
  522. <!-- spawner objects, each one creates a level specific refuse spawner, and some meteors -->
  523. <ObjectCreationList
  524. id="OCL_OrbitalRefuseSpawnerLvl1">
  525. <CreateObject
  526. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  527. Options="CREATE_AT_TARGET">
  528. <CreateObject>OrbitalRefuseSpawnerLvl1</CreateObject>
  529. </CreateObject>
  530. <CreateObject
  531. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
  532. Options="CREATE_AT_TARGET">
  533. <CreateObject>OrbitalMeteorSpawner</CreateObject>
  534. </CreateObject>
  535. <CreateObject
  536. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
  537. Options="CREATE_AT_TARGET"
  538. Count="3"
  539. MinLifetime="0s"
  540. MaxLifetime="=$ORIBITAL_REFUSE_DELAY_LEVEL_1">
  541. <CreateObject>OrbitalMeteorSpawner</CreateObject>
  542. </CreateObject>
  543. </ObjectCreationList>
  544. <ObjectCreationList
  545. id="OCL_OrbitalRefuseSpawnerLvl2">
  546. <CreateObject
  547. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  548. Options="CREATE_AT_TARGET">
  549. <CreateObject>OrbitalRefuseSpawnerLvl2</CreateObject>
  550. </CreateObject>
  551. <CreateObject
  552. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
  553. Options="CREATE_AT_TARGET">
  554. <CreateObject>OrbitalMeteorSpawner</CreateObject>
  555. </CreateObject>
  556. <CreateObject
  557. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
  558. Options="CREATE_AT_TARGET"
  559. Count="7"
  560. MinLifetime="0s"
  561. MaxLifetime="=$ORIBITAL_REFUSE_DELAY_LEVEL_2">
  562. <CreateObject>OrbitalMeteorSpawner</CreateObject>
  563. </CreateObject>
  564. </ObjectCreationList>
  565. <ObjectCreationList
  566. id="OCL_OrbitalRefuseSpawnerLvl3">
  567. <CreateObject
  568. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  569. Options="CREATE_AT_TARGET">
  570. <CreateObject>OrbitalRefuseSpawnerLvl3</CreateObject>
  571. </CreateObject>
  572. <CreateObject
  573. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
  574. Options="CREATE_AT_TARGET">
  575. <CreateObject>OrbitalMeteorSpawner</CreateObject>
  576. </CreateObject>
  577. <CreateObject
  578. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
  579. Options="CREATE_AT_TARGET"
  580. Count="11"
  581. MinLifetime="0s"
  582. MaxLifetime="=$ORIBITAL_REFUSE_DELAY_LEVEL_3">
  583. <CreateObject>OrbitalMeteorSpawner</CreateObject>
  584. </CreateObject>
  585. </ObjectCreationList>
  586. <!-- random debris are objects sucked up by the magnetic satellite -->
  587. <ObjectCreationList
  588. id="OCL_OrbitalRefuse_RandomDebris">
  589. <FlingObject
  590. CreateObject="OrbitalRefuseRandomDebris"
  591. Speed="20.0"
  592. Height="0.0">
  593. <Offset
  594. z="500"/>
  595. <DistanceFromTarget
  596. Low="1000"
  597. High="1000"/>
  598. <AngleAroundTarget
  599. Low="250"
  600. High="290"/>
  601. <DistanceAtTarget
  602. Low="50"
  603. High="150"/>
  604. </FlingObject>
  605. </ObjectCreationList>
  606. <ObjectCreationList
  607. id="OCL_OrbitalRefuse_Level1">
  608. <CreateObject
  609. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  610. Count="1">
  611. <CreateObject>OrbitalRefuseEffectLvl1</CreateObject>
  612. </CreateObject>
  613. <FlingObject
  614. CreateObject="OrbitalRefuseSatteliteDebris_Level1"
  615. Speed="20.0"
  616. Height="0.0">
  617. <Offset
  618. z="500"/>
  619. <DistanceFromTarget
  620. Low="1000"
  621. High="1000"/>
  622. <AngleAroundTarget
  623. Low="260"
  624. High="280"/>
  625. <DistanceAtTarget
  626. Low="20"
  627. High="40"/>
  628. </FlingObject>
  629. <FlingObject
  630. CreateObject="OrbitalRefuseSatteliteDebris_Level1"
  631. Speed="20.0"
  632. Height="0.0">
  633. <Offset
  634. z="700"/>
  635. <DistanceFromTarget
  636. Low="1200"
  637. High="1200"/>
  638. <AngleAroundTarget
  639. Low="260"
  640. High="280"/>
  641. <DistanceAtTarget
  642. Low="30"
  643. High="50"/>
  644. </FlingObject>
  645. <FlingObject
  646. CreateObject="OrbitalRefuseSatteliteDebris_Level1"
  647. Speed="20.0"
  648. Height="0.0">
  649. <Offset
  650. z="500"/>
  651. <DistanceFromTarget
  652. Low="1400"
  653. High="1400"/>
  654. <AngleAroundTarget
  655. Low="260"
  656. High="280"/>
  657. <DistanceAtTarget
  658. Low="40"
  659. High="60"/>
  660. </FlingObject>
  661. </ObjectCreationList>
  662. <ObjectCreationList
  663. id="OCL_OrbitalRefuse_Level2">
  664. <CreateObject
  665. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  666. Count="1">
  667. <CreateObject>OrbitalRefuseEffectLvl2</CreateObject>
  668. </CreateObject>
  669. <FlingObject
  670. CreateObject="OrbitalRefuseSatteliteDebris_Level2"
  671. Speed="20.0"
  672. Height="0.0">
  673. <Offset
  674. z="500"/>
  675. <DistanceFromTarget
  676. Low="1000"
  677. High="1000"/>
  678. <AngleAroundTarget
  679. Low="260"
  680. High="280"/>
  681. <DistanceAtTarget
  682. Low="20"
  683. High="40"/>
  684. </FlingObject>
  685. <FlingObject
  686. CreateObject="OrbitalRefuseSatteliteDebris_Level2"
  687. Speed="20.0"
  688. Height="0.0">
  689. <Offset
  690. z="700"/>
  691. <DistanceFromTarget
  692. Low="1200"
  693. High="1200"/>
  694. <AngleAroundTarget
  695. Low="260"
  696. High="280"/>
  697. <DistanceAtTarget
  698. Low="30"
  699. High="50"/>
  700. </FlingObject>
  701. </ObjectCreationList>
  702. <ObjectCreationList
  703. id="OCL_OrbitalRefuse_Level3">
  704. <CreateObject
  705. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  706. Count="1">
  707. <CreateObject>OrbitalRefuseEffectLvl3</CreateObject>
  708. </CreateObject>
  709. <FlingObject
  710. CreateObject="OrbitalRefuseSatteliteDebris_Level3"
  711. Speed="10.0"
  712. Height="0.0">
  713. <Offset
  714. z="700"/>
  715. <DistanceFromTarget
  716. Low="1400"
  717. High="1400"/>
  718. <AngleAroundTarget
  719. Low="270"
  720. High="270"/>
  721. </FlingObject>
  722. </ObjectCreationList>
  723. <ObjectCreationList
  724. id="OCL_Japan_Abmbush">
  725. <CreateObject
  726. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  727. Disposition="ON_GROUND_ALIGNED"
  728. StartingBusyTime="10s"
  729. DisabledWhileBusy="true"
  730. Count="1"
  731. TempModelCondition="SPECIAL_POWER_1"
  732. TempModelConditionTime="10s">
  733. <Offset
  734. x="40"
  735. y="0"
  736. z="0" />
  737. <CreateObject>JapanAntiVehicleInfantry</CreateObject>
  738. </CreateObject>
  739. <CreateObject
  740. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  741. Disposition="ON_GROUND_ALIGNED"
  742. StartingBusyTime="10s"
  743. DisabledWhileBusy="true"
  744. Count="1"
  745. TempModelCondition="SPECIAL_POWER_1"
  746. TempModelConditionTime="10s">
  747. <Offset
  748. x="12"
  749. y="38"
  750. z="0" />
  751. <CreateObject>JapanAntiVehicleInfantry</CreateObject>
  752. </CreateObject>
  753. <CreateObject
  754. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  755. Disposition="ON_GROUND_ALIGNED"
  756. StartingBusyTime="10s"
  757. DisabledWhileBusy="true"
  758. Count="1"
  759. TempModelCondition="SPECIAL_POWER_1"
  760. TempModelConditionTime="10s">
  761. <Offset
  762. x="-32"
  763. y="23"
  764. z="0" />
  765. <CreateObject>JapanAntiVehicleInfantry</CreateObject>
  766. </CreateObject>
  767. <CreateObject
  768. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  769. Disposition="ON_GROUND_ALIGNED"
  770. StartingBusyTime="10s"
  771. DisabledWhileBusy="true"
  772. Count="1"
  773. TempModelCondition="SPECIAL_POWER_1"
  774. TempModelConditionTime="10s">
  775. <Offset
  776. x="-32"
  777. y="-23"
  778. z="0" />
  779. <CreateObject>JapanAntiVehicleInfantry</CreateObject>
  780. </CreateObject>
  781. <CreateObject
  782. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  783. Disposition="ON_GROUND_ALIGNED"
  784. StartingBusyTime="10s"
  785. DisabledWhileBusy="true"
  786. Count="1"
  787. TempModelCondition="SPECIAL_POWER_1"
  788. TempModelConditionTime="10s">
  789. <Offset
  790. x="12"
  791. y="-38"
  792. z="0" />
  793. <CreateObject>JapanAntiVehicleInfantry</CreateObject>
  794. </CreateObject>
  795. </ObjectCreationList>
  796. <ObjectCreationList
  797. id="OCL_SovietTerrorDroneEggs">
  798. <CreateObject
  799. Options="ISSUE_MOVE_AFTER_CREATION DO_NOT_COPY_SHADERS DO_NOT_COPY_SCALE REQUIRES_LIVE_PLAYER"
  800. Disposition="ON_GROUND_ALIGNED"
  801. TempModelCondition="UNPACKING"
  802. TempModelConditionTime="2s">
  803. <CreateObject>SovietScoutVehicle</CreateObject>
  804. </CreateObject>
  805. </ObjectCreationList>
  806. <ObjectCreationList
  807. id="OCL_TelekineticProjectorDevice">
  808. <CreateObject
  809. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  810. Options="CREATE_AT_TARGET">
  811. <CreateObject>TelekineticProjectorDeviceEffect</CreateObject>
  812. </CreateObject>
  813. </ObjectCreationList>
  814. <ObjectCreationList
  815. id="OCL_NanoSwarmHive">
  816. <CreateObject
  817. Options="DO_NOT_TREAT_AS_STRUCTURE CREATE_AT_TARGET"
  818. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE">
  819. <CreateObject>NanoSwarmHiveEffect</CreateObject>
  820. </CreateObject>
  821. </ObjectCreationList>
  822. <ObjectCreationList
  823. id="OCL_AlliedSweepReveal">
  824. <CreateObject
  825. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  826. Options="CREATE_AT_TARGET">
  827. <CreateObject>AlliedSatelliteSweepRevealObject</CreateObject>
  828. </CreateObject>
  829. </ObjectCreationList>
  830. <ObjectCreationList
  831. id="OCLParticleCannon">
  832. <CreateObject
  833. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  834. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET">
  835. <CreateObject>AlliedSuperWeaponAdvancedEffectShroudRevealer</CreateObject>
  836. </CreateObject>
  837. </ObjectCreationList>
  838. <ObjectCreationList
  839. id="OCL_TimeBombLvl1Seed">
  840. <CreateObject
  841. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  842. Disposition="ON_GROUND_ALIGNED ABSOLUTE_ANGLE USE_WATER_SURFACE"
  843. DispositionIntensity="50"
  844. DispositionAngle="0d"
  845. Count="1">
  846. <CreateObject>AlliedTimeBombLvl1Seed</CreateObject>
  847. </CreateObject>
  848. </ObjectCreationList>
  849. <ObjectCreationList
  850. id="OCL_TimeBombLvl1">
  851. <CreateObject
  852. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  853. Disposition="ON_GROUND_ALIGNED ABSOLUTE_ANGLE USE_WATER_SURFACE"
  854. DispositionIntensity="50"
  855. DispositionAngle="-45d"
  856. Count="1">
  857. <CreateObject>AlliedTimeBombLvl1</CreateObject>
  858. </CreateObject>
  859. </ObjectCreationList>
  860. <ObjectCreationList
  861. id="OCL_TimeBombLvl1_Die">
  862. <CreateObject
  863. Options="IGNORE_ALL_OBJECTS"
  864. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  865. Count="1"
  866. VelocityScale="20.0"
  867. MinForceMagnitude="1.0"
  868. MaxForceMagnitude="2.0"
  869. MinForcePitch="90d"
  870. MaxForcePitch="75d">
  871. <CreateObject>AlliedTimeBombLvl1_Collapse</CreateObject>
  872. </CreateObject>
  873. </ObjectCreationList>
  874. <ObjectCreationList
  875. id="OCL_TimeBombLvl2Seed">
  876. <CreateObject
  877. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  878. Disposition="ON_GROUND_ALIGNED ABSOLUTE_ANGLE USE_WATER_SURFACE"
  879. DispositionIntensity="50"
  880. DispositionAngle="0d"
  881. Count="1">
  882. <CreateObject>AlliedTimeBombLvl2Seed</CreateObject>
  883. </CreateObject>
  884. </ObjectCreationList>
  885. <ObjectCreationList
  886. id="OCL_TimeBombLvl2">
  887. <CreateObject
  888. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  889. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  890. DispositionIntensity="50"
  891. DispositionAngle="-45d"
  892. Count="1">
  893. <CreateObject>AlliedTimeBombLvl2</CreateObject>
  894. </CreateObject>
  895. </ObjectCreationList>
  896. <ObjectCreationList
  897. id="OCL_TimeBombLvl2_Die">
  898. <CreateObject
  899. Options="IGNORE_ALL_OBJECTS"
  900. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  901. Count="1"
  902. VelocityScale="20.0"
  903. MinForceMagnitude="1.0"
  904. MaxForceMagnitude="2.0"
  905. MinForcePitch="90d"
  906. MaxForcePitch="75d">
  907. <CreateObject>AlliedTimeBombLvl2_Collapse</CreateObject>
  908. </CreateObject>
  909. </ObjectCreationList>
  910. <ObjectCreationList
  911. id="OCL_TimeBombLvl3Seed">
  912. <CreateObject
  913. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  914. Disposition="ON_GROUND_ALIGNED ABSOLUTE_ANGLE USE_WATER_SURFACE"
  915. DispositionIntensity="50"
  916. DispositionAngle="0d"
  917. Count="1">
  918. <CreateObject>AlliedTimeBombLvl3Seed</CreateObject>
  919. </CreateObject>
  920. </ObjectCreationList>
  921. <ObjectCreationList
  922. id="OCL_TimeBombLvl3">
  923. <CreateObject
  924. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  925. Disposition="ON_GROUND_ALIGNED ABSOLUTE_ANGLE USE_WATER_SURFACE"
  926. DispositionIntensity="50"
  927. DispositionAngle="-45d"
  928. Count="1">
  929. <CreateObject>AlliedTimeBombLvl3</CreateObject>
  930. </CreateObject>
  931. </ObjectCreationList>
  932. <ObjectCreationList
  933. id="OCL_TimeBombLvl3_Die">
  934. <CreateObject
  935. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  936. Options="IGNORE_ALL_OBJECTS"
  937. Count="1"
  938. VelocityScale="20.0"
  939. MinForceMagnitude="1.0"
  940. MaxForceMagnitude="2.0"
  941. MinForcePitch="90d"
  942. MaxForcePitch="75d">
  943. <CreateObject>AlliedTimeBombLvl3_Collapse</CreateObject>
  944. </CreateObject>
  945. </ObjectCreationList>
  946. <ObjectCreationList
  947. id="OCL_CryoSatelliteSpawnerLvl1">
  948. <CreateObject
  949. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  950. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  951. DispositionIntensity="50"
  952. DispositionAngle="72d"
  953. Count="1">
  954. <CreateObject>AlliedCryoSatelliteEffectSpawnerLvl1</CreateObject>
  955. </CreateObject>
  956. </ObjectCreationList>
  957. <ObjectCreationList
  958. id="OCL_CryoSatelliteSpawnerLvl2">
  959. <CreateObject
  960. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  961. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  962. DispositionIntensity="50"
  963. DispositionAngle="72d"
  964. Count="1">
  965. <CreateObject>AlliedCryoSatelliteEffectSpawnerLvl2</CreateObject>
  966. </CreateObject>
  967. </ObjectCreationList>
  968. <ObjectCreationList
  969. id="OCL_CryoSatelliteSpawnerLvl3">
  970. <CreateObject
  971. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  972. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  973. DispositionIntensity="50"
  974. DispositionAngle="72d"
  975. Count="1">
  976. <CreateObject>AlliedCryoSatelliteEffectSpawnerLvl3</CreateObject>
  977. </CreateObject>
  978. </ObjectCreationList>
  979. <ObjectCreationList
  980. id="OCL_CryoSatelliteLvl1">
  981. <CreateObject
  982. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  983. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  984. DispositionIntensity="50"
  985. DispositionAngle="72d"
  986. Count="1">
  987. <CreateObject>CryoSatelliteEffectLvl1</CreateObject>
  988. </CreateObject>
  989. </ObjectCreationList>
  990. <ObjectCreationList
  991. id="OCL_CryoSatelliteLvl2">
  992. <CreateObject
  993. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  994. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  995. DispositionIntensity="50"
  996. DispositionAngle="72d"
  997. Count="1">
  998. <CreateObject>CryoSatelliteEffectLvl2</CreateObject>
  999. </CreateObject>
  1000. </ObjectCreationList>
  1001. <ObjectCreationList
  1002. id="OCL_CryoSatelliteLvl3">
  1003. <CreateObject
  1004. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  1005. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  1006. DispositionIntensity="50"
  1007. DispositionAngle="72d"
  1008. Count="1">
  1009. <CreateObject>CryoSatelliteEffectLvl3</CreateObject>
  1010. </CreateObject>
  1011. </ObjectCreationList>
  1012. <ObjectCreationList
  1013. id="OCL_PrecisionStrikeBeacon">
  1014. <CreateObject
  1015. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  1016. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
  1017. DispositionIntensity="50"
  1018. DispositionAngle="72d"
  1019. Count="1">
  1020. <CreateObject>AlliedPrecisionStrikeBeacon</CreateObject>
  1021. </CreateObject>
  1022. </ObjectCreationList>
  1023. <ObjectCreationList
  1024. id="OCL_PrecisionStrike">
  1025. <ParabolicCurve
  1026. CreateObject="AlliedSupersonicBomber"
  1027. InitialDelay="1.5s"
  1028. ApproachTime="1.5s"
  1029. StartDistanceFromTarget="500.0"
  1030. EndDistanceFromTarget="500.0"
  1031. CruiseHeight="500.0"
  1032. AttackHeight="100.0"
  1033. LeaveRoll="100d"/>
  1034. </ObjectCreationList>
  1035. <ObjectCreationList
  1036. id="OCL_SatelliteSweep">
  1037. <CreateObject
  1038. Options="IGNORE_ALL_OBJECTS ISSUE_MOVE_AFTER_CREATION MOVE_USES_STRAFE_UPDATE ORIENT_TOWARD_MOVE_DESTINATION MOVE_TARGET_USES_DISPOSITION_OFFSET DONT_SET_PRODUCER CREATE_AT_TARGET"
  1039. Disposition="ON_GROUND_ALIGNED"
  1040. DispositionIntensity="50"
  1041. DispositionAngle="72d"
  1042. Count="1">
  1043. <CreateObject>AlliedSatelliteSweepShroudRevealer</CreateObject>
  1044. </CreateObject>
  1045. </ObjectCreationList>
  1046. <ObjectCreationList
  1047. id="OCL_AthenaCannon">
  1048. <CreateObject
  1049. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  1050. Options="CREATE_AT_TARGET CREATE_AT_SOURCE_IF_TARGET_REFLECTS">
  1051. <CreateObject>AlliedAntiStructureVehicleCannonEffect</CreateObject>
  1052. </CreateObject>
  1053. </ObjectCreationList>
  1054. <ObjectCreationList
  1055. id="OCL_AthenaCannon_VET">
  1056. <CreateObject
  1057. Disposition="ON_GROUND_ALIGNED RELATIVE_ANGLE USE_WATER_SURFACE"
  1058. Options="CREATE_AT_TARGET CREATE_AT_SOURCE_IF_TARGET_REFLECTS">
  1059. <CreateObject>AlliedAntiStructureVehicleCannonEffect_Vet</CreateObject>
  1060. </CreateObject>
  1061. </ObjectCreationList>
  1062. <ObjectCreationList
  1063. id="OCL_GenericAlliedBuildingDestruction">
  1064. <CreateObject
  1065. Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER DO_NOT_COPY_SHADERS"
  1066. Disposition="ON_GROUND_ALIGNED"
  1067. MinHealth="0.3"
  1068. MaxHealth="0.75">
  1069. <CreateObject>AlliedAntiInfantryInfantry</CreateObject>
  1070. </CreateObject>
  1071. </ObjectCreationList>
  1072. <ObjectCreationList
  1073. id="OCL_GenericAlliedBuildingSuicide">
  1074. <CreateObject
  1075. Options="IGNORE_ALL_OBJECTS DO_NOT_COPY_SHADERS"
  1076. Disposition="ON_GROUND_ALIGNED">
  1077. <CreateObject>AlliedAntiInfantryInfantry</CreateObject>
  1078. </CreateObject>
  1079. </ObjectCreationList>
  1080. <ObjectCreationList
  1081. id="OCL_AlliedConYardBuildingSuicide">
  1082. <CreateObject
  1083. Options="IGNORE_ALL_OBJECTS DO_NOT_COPY_SHADERS"
  1084. Disposition="ON_GROUND_ALIGNED">
  1085. <CreateObject>AlliedEngineer</CreateObject>
  1086. </CreateObject>
  1087. </ObjectCreationList>
  1088. <ObjectCreationList
  1089. id="OCL_AlliedConYardBuildingDestruction">
  1090. <CreateObject
  1091. Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER DO_NOT_COPY_SHADERS"
  1092. Disposition="ON_GROUND_ALIGNED"
  1093. MinHealth="0.3"
  1094. MaxHealth="0.75">
  1095. <CreateObject>AlliedEngineer</CreateObject>
  1096. </CreateObject>
  1097. </ObjectCreationList>
  1098. <ObjectCreationList
  1099. id="OCL_SovietConYardBuildingSuicide">
  1100. <CreateObject
  1101. Options="IGNORE_ALL_OBJECTS DO_NOT_COPY_SHADERS"
  1102. Disposition="ON_GROUND_ALIGNED">
  1103. <CreateObject>SovietEngineer</CreateObject>
  1104. </CreateObject>
  1105. </ObjectCreationList>
  1106. <ObjectCreationList
  1107. id="OCL_SovietConYardBuildingDestruction">
  1108. <CreateObject
  1109. Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER DO_NOT_COPY_SHADERS"
  1110. Disposition="ON_GROUND_ALIGNED"
  1111. MinHealth="0.3"
  1112. MaxHealth="0.75">
  1113. <CreateObject>SovietEngineer</CreateObject>
  1114. </CreateObject>
  1115. </ObjectCreationList>
  1116. <ObjectCreationList
  1117. id="OCL_JapanConYardBuildingSuicide">
  1118. <CreateObject
  1119. Options="IGNORE_ALL_OBJECTS DO_NOT_COPY_SHADERS"
  1120. Disposition="ON_GROUND_ALIGNED">
  1121. <CreateObject>JapanEngineer</CreateObject>
  1122. </CreateObject>
  1123. </ObjectCreationList>
  1124. <ObjectCreationList
  1125. id="OCL_JapanConYardBuildingDestruction">
  1126. <CreateObject
  1127. Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER DO_NOT_COPY_SHADERS"
  1128. Disposition="ON_GROUND_ALIGNED"
  1129. MinHealth="0.3"
  1130. MaxHealth="0.75">
  1131. <CreateObject>JapanEngineer</CreateObject>
  1132. </CreateObject>
  1133. </ObjectCreationList>
  1134. <ObjectCreationList
  1135. id="OCL_GenericSovietBuildingDestruction">
  1136. <CreateObject
  1137. Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER DO_NOT_COPY_SHADERS"
  1138. Disposition="ON_GROUND_ALIGNED"
  1139. MinHealth="0.3"
  1140. MaxHealth="0.75">
  1141. <CreateObject>SovietAntiInfantryInfantry</CreateObject>
  1142. </CreateObject>
  1143. </ObjectCreationList>
  1144. <ObjectCreationList
  1145. id="OCL_GenericSovietBuildingSuicide">
  1146. <CreateObject
  1147. Options="IGNORE_ALL_OBJECTS DO_NOT_COPY_SHADERS"
  1148. Disposition="ON_GROUND_ALIGNED">
  1149. <CreateObject>SovietAntiInfantryInfantry</CreateObject>
  1150. </CreateObject>
  1151. </ObjectCreationList>
  1152. <ObjectCreationList
  1153. id="OCL_GenericJapanBuildingDestruction">
  1154. <CreateObject
  1155. Options="IGNORE_ALL_OBJECTS REQUIRES_LIVE_PLAYER DO_NOT_COPY_SHADERS"
  1156. Disposition="ON_GROUND_ALIGNED"
  1157. MinHealth="0.3"
  1158. MaxHealth="0.75">
  1159. <CreateObject>JapanAntiInfantryInfantry</CreateObject>
  1160. </CreateObject>
  1161. </ObjectCreationList>
  1162. <ObjectCreationList
  1163. id="OCL_GenericJapanBuildingSuicide">
  1164. <CreateObject
  1165. Options="IGNORE_ALL_OBJECTS DO_NOT_COPY_SHADERS"
  1166. Disposition="ON_GROUND_ALIGNED">
  1167. <CreateObject>JapanAntiInfantryInfantry</CreateObject>
  1168. </CreateObject>
  1169. </ObjectCreationList>
  1170. <ObjectCreationList
  1171. id="OCL_AlliedAntiVehicleVehicleTech3CannonNodeRegular">
  1172. <CreateObject
  1173. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  1174. Disposition="DISPOSITION_NONE">
  1175. <CreateObject>AlliedAntiVehicleVehicleTech3CannonNodeRegular</CreateObject>
  1176. </CreateObject>
  1177. </ObjectCreationList>
  1178. <ObjectCreationList
  1179. id="OCL_AlliedAntiVehicleVehicleTech3CannonNodeVeteran1">
  1180. <CreateObject
  1181. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  1182. Disposition="DISPOSITION_NONE">
  1183. <CreateObject>AlliedAntiVehicleVehicleTech3CannonNodeVeteran1</CreateObject>
  1184. </CreateObject>
  1185. </ObjectCreationList>
  1186. <ObjectCreationList
  1187. id="OCL_AlliedAntiVehicleVehicleTech3CannonNodeVeteran2">
  1188. <CreateObject
  1189. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  1190. Disposition="DISPOSITION_NONE">
  1191. <CreateObject>AlliedAntiVehicleVehicleTech3CannonNodeVeteran2</CreateObject>
  1192. </CreateObject>
  1193. </ObjectCreationList>
  1194. <ObjectCreationList
  1195. id="OCL_AlliedAntiVehicleVehicleTech3CannonNodeEnd">
  1196. <CreateObject
  1197. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  1198. Disposition="DISPOSITION_NONE">
  1199. <CreateObject>AlliedAntiVehicleVehicleTech3CannonNodeEnd</CreateObject>
  1200. </CreateObject>
  1201. </ObjectCreationList>
  1202. <!-- Frozen infantry collapse object -->
  1203. <ObjectCreationList
  1204. id="InfantryShatter_OCL">
  1205. <CreateObject
  1206. Options="IGNORE_ALL_OBJECTS"
  1207. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1208. Count="1"
  1209. MinForceMagnitude="1.0"
  1210. MaxForceMagnitude="2.0"
  1211. MinForcePitch="90d"
  1212. MaxForcePitch="75d">
  1213. <CreateObject>InfantryShatter_Collapse</CreateObject>
  1214. </CreateObject>
  1215. </ObjectCreationList>
  1216. <!-- Grinder infantry collapse object -->
  1217. <ObjectCreationList
  1218. id="InfantryMeat_OCL">
  1219. <CreateObject
  1220. Options="IGNORE_ALL_OBJECTS"
  1221. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1222. Count="1"
  1223. MinForceMagnitude="1.0"
  1224. MaxForceMagnitude="2.0"
  1225. MinForcePitch="90d"
  1226. MaxForcePitch="75d">
  1227. <CreateObject>InfantryMeat_Collapse</CreateObject>
  1228. </CreateObject>
  1229. </ObjectCreationList>
  1230. <ObjectCreationList
  1231. id="InfantryShatterLarge_OCL">
  1232. <CreateObject
  1233. Options="IGNORE_ALL_OBJECTS"
  1234. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1235. Count="1"
  1236. MinForceMagnitude="4.0"
  1237. MaxForceMagnitude="10.0"
  1238. MinForcePitch="90d"
  1239. MaxForcePitch="75d">
  1240. <Offset x="15" y="0" z="20"/>
  1241. <CreateObject>InfantryShatterLarge_Collapse</CreateObject>
  1242. </CreateObject>
  1243. <CreateObject
  1244. Options="IGNORE_ALL_OBJECTS"
  1245. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1246. Count="1"
  1247. MinForceMagnitude="10.0"
  1248. MaxForceMagnitude="20.0"
  1249. MinForcePitch="90d"
  1250. MaxForcePitch="75d">
  1251. <Offset x="0" y="0" z="20"/>
  1252. <CreateObject>InfantryShatterLarge_Collapse</CreateObject>
  1253. </CreateObject>
  1254. <CreateObject
  1255. Options="IGNORE_ALL_OBJECTS"
  1256. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1257. Count="1"
  1258. MinForceMagnitude="20.0"
  1259. MaxForceMagnitude="30.0"
  1260. MinForcePitch="90d"
  1261. MaxForcePitch="75d">
  1262. <Offset x="-15" y="0" z="20"/>
  1263. <CreateObject>InfantryShatterLarge_Collapse</CreateObject>
  1264. </CreateObject>
  1265. </ObjectCreationList>
  1266. <!-- Soviet Structure Collapse Objects -->
  1267. <ObjectCreationList
  1268. id="SBBarracks_Die_OCL">
  1269. <CreateObject
  1270. Options="IGNORE_ALL_OBJECTS"
  1271. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1272. Count="1"
  1273. MinForceMagnitude="1.0"
  1274. MaxForceMagnitude="2.0"
  1275. MinForcePitch="90d"
  1276. MaxForcePitch="75d">
  1277. <CreateObject>SovietBarracks_Collapse</CreateObject>
  1278. </CreateObject>
  1279. </ObjectCreationList>
  1280. <ObjectCreationList id="SBBunker_Die_OCL">
  1281. <CreateObject
  1282. Options="IGNORE_ALL_OBJECTS"
  1283. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1284. Count="1"
  1285. MinForceMagnitude="1.0"
  1286. MaxForceMagnitude="2.0"
  1287. MinForcePitch="90d"
  1288. MaxForcePitch="75d">
  1289. <CreateObject>SovietBunker_Collapse</CreateObject>
  1290. </CreateObject>
  1291. </ObjectCreationList>
  1292. <ObjectCreationList
  1293. id="SBCrane_Die_OCL">
  1294. <CreateObject
  1295. Options="IGNORE_ALL_OBJECTS"
  1296. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1297. Count="1"
  1298. MinForceMagnitude="1.0"
  1299. MaxForceMagnitude="2.0"
  1300. MinForcePitch="90d"
  1301. MaxForcePitch="75d">
  1302. <CreateObject>SovietBaseCrane_Collapse</CreateObject>
  1303. </CreateObject>
  1304. </ObjectCreationList>
  1305. <ObjectCreationList
  1306. id="SBCranePlatform_Die_OCL">
  1307. <CreateObject
  1308. Options="IGNORE_ALL_OBJECTS"
  1309. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1310. Count="1"
  1311. MinForceMagnitude="1.0"
  1312. MaxForceMagnitude="2.0"
  1313. MinForcePitch="90d"
  1314. MaxForcePitch="75d">
  1315. <CreateObject>SovietBaseCrane_Collapse</CreateObject>
  1316. </CreateObject>
  1317. <CreateObject
  1318. Options="IGNORE_ALL_OBJECTS"
  1319. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1320. Count="1"
  1321. MinForceMagnitude="1.0"
  1322. MaxForceMagnitude="2.0"
  1323. MinForcePitch="90d"
  1324. MaxForcePitch="75d">
  1325. <CreateObject>SovietPowerPlantPlatform_Collapse</CreateObject>
  1326. </CreateObject>
  1327. </ObjectCreationList>
  1328. <ObjectCreationList
  1329. id="SBWarFactory_Die_OCL">
  1330. <CreateObject
  1331. Options="IGNORE_ALL_OBJECTS"
  1332. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1333. Count="1"
  1334. MinForceMagnitude="1.0"
  1335. MaxForceMagnitude="2.0"
  1336. MinForcePitch="90d"
  1337. MaxForcePitch="75d">
  1338. <CreateObject>SovietWarFactory_Collapse</CreateObject>
  1339. </CreateObject>
  1340. </ObjectCreationList>
  1341. <ObjectCreationList
  1342. id="SBRefinery_Die_OCL">
  1343. <CreateObject
  1344. Options="IGNORE_ALL_OBJECTS"
  1345. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1346. Count="1"
  1347. MinForceMagnitude="1.0"
  1348. MaxForceMagnitude="2.0"
  1349. MinForcePitch="90d"
  1350. MaxForcePitch="75d">
  1351. <CreateObject>SovietRefinery_Collapse</CreateObject>
  1352. </CreateObject>
  1353. </ObjectCreationList>
  1354. <ObjectCreationList
  1355. id="SBRefineryPlatform_Die_OCL">
  1356. <CreateObject
  1357. Options="IGNORE_ALL_OBJECTS"
  1358. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1359. Count="1"
  1360. MinForceMagnitude="1.0"
  1361. MaxForceMagnitude="2.0"
  1362. MinForcePitch="90d"
  1363. MaxForcePitch="75d">
  1364. <CreateObject>SovietRefinery_Collapse</CreateObject>
  1365. </CreateObject>
  1366. <CreateObject
  1367. Options="IGNORE_ALL_OBJECTS"
  1368. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1369. Count="1"
  1370. MinForceMagnitude="1.0"
  1371. MaxForceMagnitude="2.0"
  1372. MinForcePitch="90d"
  1373. MaxForcePitch="75d">
  1374. <CreateObject>SovietRefineryPlatform_Collapse</CreateObject>
  1375. </CreateObject>
  1376. </ObjectCreationList>
  1377. <ObjectCreationList
  1378. id="SBAirfield_Die_OCL">
  1379. <CreateObject
  1380. Options="IGNORE_ALL_OBJECTS"
  1381. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1382. Count="1"
  1383. MinForceMagnitude="1.0"
  1384. MaxForceMagnitude="2.0"
  1385. MinForcePitch="90d"
  1386. MaxForcePitch="75d">
  1387. <CreateObject>SovietAirfield_Collapse</CreateObject>
  1388. </CreateObject>
  1389. </ObjectCreationList>
  1390. <ObjectCreationList
  1391. id="SBAirfieldPlatform_Die_OCL">
  1392. <CreateObject
  1393. Options="IGNORE_ALL_OBJECTS"
  1394. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1395. Count="1"
  1396. MinForceMagnitude="1.0"
  1397. MaxForceMagnitude="2.0"
  1398. MinForcePitch="90d"
  1399. MaxForcePitch="75d">
  1400. <CreateObject>SovietAirfield_Collapse</CreateObject>
  1401. </CreateObject>
  1402. <CreateObject
  1403. Options="IGNORE_ALL_OBJECTS"
  1404. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1405. Count="1"
  1406. MinForceMagnitude="1.0"
  1407. MaxForceMagnitude="2.0"
  1408. MinForcePitch="90d"
  1409. MaxForcePitch="75d">
  1410. <CreateObject>SovietAirfieldPlatform_Collapse</CreateObject>
  1411. </CreateObject>
  1412. </ObjectCreationList>
  1413. <ObjectCreationList
  1414. id="SBPowerPlantAdvanced_Die_OCL">
  1415. <CreateObject
  1416. Options="IGNORE_ALL_OBJECTS"
  1417. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1418. Count="1"
  1419. MinForceMagnitude="1.0"
  1420. MaxForceMagnitude="2.0"
  1421. MinForcePitch="90d"
  1422. MaxForcePitch="75d">
  1423. <CreateObject>SovietPowerPlantAdvanced_Collapse</CreateObject>
  1424. </CreateObject>
  1425. </ObjectCreationList>
  1426. <ObjectCreationList
  1427. id="SBPowerPlantAdvancedPlatform_Die_OCL">
  1428. <CreateObject
  1429. Options="IGNORE_ALL_OBJECTS"
  1430. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1431. Count="1"
  1432. MinForceMagnitude="1.0"
  1433. MaxForceMagnitude="2.0"
  1434. MinForcePitch="90d"
  1435. MaxForcePitch="75d">
  1436. <CreateObject>SovietPowerPlantAdvanced_Collapse</CreateObject>
  1437. </CreateObject>
  1438. <CreateObject
  1439. Options="IGNORE_ALL_OBJECTS"
  1440. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1441. Count="1"
  1442. MinForceMagnitude="1.0"
  1443. MaxForceMagnitude="2.0"
  1444. MinForcePitch="90d"
  1445. MaxForcePitch="75d">
  1446. <CreateObject>SovietPowerPlantAdvancedPlatform_Collapse</CreateObject>
  1447. </CreateObject>
  1448. </ObjectCreationList>
  1449. <ObjectCreationList
  1450. id="SBTechStructure_Die_OCL">
  1451. <CreateObject
  1452. Options="IGNORE_ALL_OBJECTS"
  1453. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1454. Count="1"
  1455. MinForceMagnitude="1.0"
  1456. MaxForceMagnitude="2.0"
  1457. MinForcePitch="90d"
  1458. MaxForcePitch="75d">
  1459. <CreateObject>SovietTechStructure_Collapse</CreateObject>
  1460. </CreateObject>
  1461. </ObjectCreationList>
  1462. <ObjectCreationList
  1463. id="SBTechStructurePlatform_Die_OCL">
  1464. <CreateObject
  1465. Options="IGNORE_ALL_OBJECTS"
  1466. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1467. Count="1"
  1468. MinForceMagnitude="1.0"
  1469. MaxForceMagnitude="2.0"
  1470. MinForcePitch="90d"
  1471. MaxForcePitch="75d">
  1472. <CreateObject>SovietTechStructure_Collapse</CreateObject>
  1473. </CreateObject>
  1474. <CreateObject
  1475. Options="IGNORE_ALL_OBJECTS"
  1476. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1477. Count="1"
  1478. MinForceMagnitude="1.0"
  1479. MaxForceMagnitude="2.0"
  1480. MinForcePitch="90d"
  1481. MaxForcePitch="75d">
  1482. <CreateObject>SovietPowerPlantAdvancedPlatform_Collapse</CreateObject>
  1483. </CreateObject>
  1484. </ObjectCreationList>
  1485. <ObjectCreationList
  1486. id="SBPowerPlant_Die_OCL">
  1487. <CreateObject
  1488. Options="IGNORE_ALL_OBJECTS"
  1489. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1490. Count="1"
  1491. MinForceMagnitude="1.0"
  1492. MaxForceMagnitude="2.0"
  1493. MinForcePitch="90d"
  1494. MaxForcePitch="75d">
  1495. <CreateObject>SovietPowerPlant_Collapse</CreateObject>
  1496. </CreateObject>
  1497. </ObjectCreationList>
  1498. <ObjectCreationList
  1499. id="SBOutpost_Die_OCL">
  1500. <CreateObject
  1501. Options="IGNORE_ALL_OBJECTS"
  1502. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1503. Count="1"
  1504. MinForceMagnitude="1.0"
  1505. MaxForceMagnitude="2.0"
  1506. MinForcePitch="90d"
  1507. MaxForcePitch="75d">
  1508. <CreateObject>SovietOutpost_Collapse</CreateObject>
  1509. </CreateObject>
  1510. </ObjectCreationList>
  1511. <ObjectCreationList
  1512. id="SBOutpostPlatform_Die_OCL">
  1513. <CreateObject
  1514. Options="IGNORE_ALL_OBJECTS"
  1515. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1516. Count="1"
  1517. MinForceMagnitude="1.0"
  1518. MaxForceMagnitude="2.0"
  1519. MinForcePitch="90d"
  1520. MaxForcePitch="75d">
  1521. <CreateObject>SovietOutpost_Collapse</CreateObject>
  1522. </CreateObject>
  1523. <CreateObject
  1524. Options="IGNORE_ALL_OBJECTS"
  1525. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1526. Count="1"
  1527. MinForceMagnitude="1.0"
  1528. MaxForceMagnitude="2.0"
  1529. MinForcePitch="90d"
  1530. MaxForcePitch="75d">
  1531. <CreateObject>SovietOutpostPlatform_Collapse</CreateObject>
  1532. </CreateObject>
  1533. </ObjectCreationList>
  1534. <ObjectCreationList
  1535. id="SBSuperWeaponAdvanced_Die_OCL">
  1536. <CreateObject
  1537. Options="IGNORE_ALL_OBJECTS"
  1538. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1539. Count="1"
  1540. MinForceMagnitude="1.0"
  1541. MaxForceMagnitude="2.0"
  1542. MinForcePitch="90d"
  1543. MaxForcePitch="75d">
  1544. <CreateObject>SovietSuperWeaponAdvanced_Collapse</CreateObject>
  1545. </CreateObject>
  1546. </ObjectCreationList>
  1547. <ObjectCreationList
  1548. id="SBSuperWeaponAdvancedPlatform_Die_OCL">
  1549. <CreateObject
  1550. Options="IGNORE_ALL_OBJECTS"
  1551. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1552. Count="1"
  1553. MinForceMagnitude="1.0"
  1554. MaxForceMagnitude="2.0"
  1555. MinForcePitch="90d"
  1556. MaxForcePitch="75d">
  1557. <CreateObject>SovietSuperWeaponAdvanced_Collapse</CreateObject>
  1558. </CreateObject>
  1559. <CreateObject
  1560. Options="IGNORE_ALL_OBJECTS"
  1561. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1562. Count="1"
  1563. MinForceMagnitude="1.0"
  1564. MaxForceMagnitude="2.0"
  1565. MinForcePitch="90d"
  1566. MaxForcePitch="75d">
  1567. <CreateObject>SovietSuperWeaponAdvancedPlatform_Collapse</CreateObject>
  1568. </CreateObject>
  1569. </ObjectCreationList>
  1570. <ObjectCreationList
  1571. id="SBPowerPlantPlatform_Die_OCL">
  1572. <CreateObject
  1573. Options="IGNORE_ALL_OBJECTS"
  1574. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1575. Count="1"
  1576. MinForceMagnitude="1.0"
  1577. MaxForceMagnitude="2.0"
  1578. MinForcePitch="90d"
  1579. MaxForcePitch="75d">
  1580. <CreateObject>SovietPowerPlant_Collapse</CreateObject>
  1581. </CreateObject>
  1582. <CreateObject
  1583. Options="IGNORE_ALL_OBJECTS"
  1584. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1585. Count="1"
  1586. MinForceMagnitude="1.0"
  1587. MaxForceMagnitude="2.0"
  1588. MinForcePitch="90d"
  1589. MaxForcePitch="75d">
  1590. <CreateObject>SovietPowerPlantPlatform_Collapse</CreateObject>
  1591. </CreateObject>
  1592. </ObjectCreationList>
  1593. <ObjectCreationList
  1594. id="SBConstructionYard_Die_OCL">
  1595. <CreateObject
  1596. Options="IGNORE_ALL_OBJECTS"
  1597. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1598. Count="1"
  1599. MinForceMagnitude="1.0"
  1600. MaxForceMagnitude="2.0"
  1601. MinForcePitch="90d"
  1602. MaxForcePitch="75d">
  1603. <CreateObject>SovietConstructionYard_Collapse</CreateObject>
  1604. </CreateObject>
  1605. </ObjectCreationList>
  1606. <ObjectCreationList
  1607. id="SBConstructionYardPlatform_Die_OCL">
  1608. <CreateObject
  1609. Options="IGNORE_ALL_OBJECTS"
  1610. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1611. Count="1"
  1612. MinForceMagnitude="1.0"
  1613. MaxForceMagnitude="2.0"
  1614. MinForcePitch="90d"
  1615. MaxForcePitch="75d">
  1616. <CreateObject>SovietConstructionYard_Collapse</CreateObject>
  1617. </CreateObject>
  1618. <CreateObject
  1619. Options="IGNORE_ALL_OBJECTS"
  1620. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1621. Count="1"
  1622. MinForceMagnitude="1.0"
  1623. MaxForceMagnitude="2.0"
  1624. MinForcePitch="90d"
  1625. MaxForcePitch="75d">
  1626. <CreateObject>SovietSuperWeaponAdvancedPlatform_Collapse</CreateObject>
  1627. </CreateObject>
  1628. </ObjectCreationList>
  1629. <ObjectCreationList
  1630. id="SBNavalYard_Die_OCL">
  1631. <CreateObject
  1632. Options="IGNORE_ALL_OBJECTS"
  1633. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1634. Count="1"
  1635. MinForceMagnitude="1.0"
  1636. MaxForceMagnitude="2.0"
  1637. MinForcePitch="90d"
  1638. MaxForcePitch="75d">
  1639. <CreateObject>SovietNavalYard_Collapse</CreateObject>
  1640. </CreateObject>
  1641. </ObjectCreationList>
  1642. <ObjectCreationList
  1643. id="SBBaseDefenseAdvanced_Die_OCL">
  1644. <CreateObject
  1645. Options="IGNORE_ALL_OBJECTS"
  1646. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1647. Count="1"
  1648. DispositionIntensity="1.0"
  1649. MinForceMagnitude="3.0"
  1650. MaxForceMagnitude="8.0"
  1651. MinForcePitch="75d"
  1652. MaxForcePitch="45d">
  1653. <CreateObject>SovietBaseDefenseAdvanced_Collapse</CreateObject>
  1654. </CreateObject>
  1655. </ObjectCreationList>
  1656. <ObjectCreationList
  1657. id="SBBaseDefenseAir_Die_OCL">
  1658. <CreateObject
  1659. Options="IGNORE_ALL_OBJECTS"
  1660. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1661. Count="1"
  1662. MinForceMagnitude="1.0"
  1663. MaxForceMagnitude="2.0"
  1664. MinForcePitch="90d"
  1665. MaxForcePitch="75d">
  1666. <CreateObject>SovietBaseDefenseAir_Collapse</CreateObject>
  1667. </CreateObject>
  1668. </ObjectCreationList>
  1669. <ObjectCreationList
  1670. id="SBSuperWeapon_Die_OCL">
  1671. <CreateObject
  1672. Options="IGNORE_ALL_OBJECTS"
  1673. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1674. Count="1"
  1675. MinForceMagnitude="1.0"
  1676. MaxForceMagnitude="2.0"
  1677. MinForcePitch="90d"
  1678. MaxForcePitch="75d">
  1679. <CreateObject>SovietSuperWeapon_Collapse</CreateObject>
  1680. </CreateObject>
  1681. </ObjectCreationList>
  1682. <ObjectCreationList
  1683. id="SBSuperWeaponPlatform_Die_OCL">
  1684. <CreateObject
  1685. Options="IGNORE_ALL_OBJECTS"
  1686. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1687. Count="1"
  1688. MinForceMagnitude="1.0"
  1689. MaxForceMagnitude="2.0"
  1690. MinForcePitch="90d"
  1691. MaxForcePitch="75d">
  1692. <CreateObject>SovietSuperWeapon_Collapse</CreateObject>
  1693. </CreateObject>
  1694. <CreateObject
  1695. Options="IGNORE_ALL_OBJECTS"
  1696. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1697. Count="1"
  1698. MinForceMagnitude="1.0"
  1699. MaxForceMagnitude="2.0"
  1700. MinForcePitch="90d"
  1701. MaxForcePitch="75d">
  1702. <CreateObject>SovietSuperWeaponAdvancedPlatform_Collapse</CreateObject>
  1703. </CreateObject>
  1704. </ObjectCreationList>
  1705. <ObjectCreationList
  1706. id="SBDefenseGround_Die_OCL">
  1707. <CreateObject
  1708. Options="IGNORE_ALL_OBJECTS"
  1709. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1710. Count="1"
  1711. MinForceMagnitude="1.0"
  1712. MaxForceMagnitude="2.0"
  1713. MinForcePitch="90d"
  1714. MaxForcePitch="75d">
  1715. <CreateObject>SovietBaseDefenseGround_Collapse</CreateObject>
  1716. </CreateObject>
  1717. </ObjectCreationList>
  1718. <ObjectCreationList
  1719. id="SBWall_Die_OCL">
  1720. <CreateObject
  1721. Options="IGNORE_ALL_OBJECTS"
  1722. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1723. Count="1"
  1724. MinForceMagnitude="1.0"
  1725. MaxForceMagnitude="2.0"
  1726. MinForcePitch="90d"
  1727. MaxForcePitch="75d">
  1728. <CreateObject>SovietWall_Collapse</CreateObject>
  1729. </CreateObject>
  1730. </ObjectCreationList>
  1731. <ObjectCreationList
  1732. id="SBWallHub_Die_OCL">
  1733. <CreateObject
  1734. Options="IGNORE_ALL_OBJECTS"
  1735. Disposition="LIKE_EXISTING RANDOM_FORCE"
  1736. Count="1"
  1737. MinForceMagnitude="1.0"
  1738. MaxForceMagnitude="2.0"
  1739. MinForcePitch="90d"
  1740. MaxForcePitch="75d">
  1741. <CreateObject>SovietWallHub_Collapse</CreateObject>
  1742. </CreateObject>
  1743. </ObjectCreationList>
  1744. <!-- Soviet Unit Collapse Objects -->
  1745. <ObjectCreationList
  1746. id="SUMCV_Die_OCL">
  1747. <CreateObject
  1748. Options="IGNORE_ALL_OBJECTS"
  1749. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1750. Count="1"
  1751. VelocityScale="20.0"
  1752. MinForceMagnitude="1.0"
  1753. MaxForceMagnitude="2.0"
  1754. MinForcePitch="90d"
  1755. MaxForcePitch="75d">
  1756. <CreateObject>SovietMCV_Collapse</CreateObject>
  1757. </CreateObject>
  1758. </ObjectCreationList>
  1759. <ObjectCreationList
  1760. id="SUAntiStructureVehicle_Die_OCL">
  1761. <CreateObject
  1762. Options="IGNORE_ALL_OBJECTS"
  1763. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1764. Count="1"
  1765. VelocityScale="20.0"
  1766. MinForceMagnitude="1.0"
  1767. MaxForceMagnitude="2.0"
  1768. MinForcePitch="90d"
  1769. MaxForcePitch="75d">
  1770. <CreateObject>SovietAntiStructureVehicle_Collapse</CreateObject>
  1771. </CreateObject>
  1772. </ObjectCreationList>
  1773. <ObjectCreationList
  1774. id="SUMortarcycle_Die_OCL">
  1775. <CreateObject
  1776. Options="IGNORE_ALL_OBJECTS"
  1777. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1778. Count="1"
  1779. VelocityScale="20.0"
  1780. MinForceMagnitude="1.0"
  1781. MaxForceMagnitude="2.0"
  1782. MinForcePitch="90d"
  1783. MaxForcePitch="75d">
  1784. <CreateObject>SovietMortarcycle_Collapse</CreateObject>
  1785. </CreateObject>
  1786. <CreateObject
  1787. Options="IGNORE_ALL_OBJECTS"
  1788. Disposition="LIKE_EXISTING INHERIT_VELOCITY BUILDING_CHUNKS"
  1789. Count="1"
  1790. VelocityScale="20.0">
  1791. <Offset x="2" y="4" z="8"/>
  1792. <CreateObject>SovietMortarcycleGuy_Collapse</CreateObject>
  1793. </CreateObject>
  1794. <CreateObject
  1795. Options="IGNORE_ALL_OBJECTS"
  1796. Disposition="LIKE_EXISTING INHERIT_VELOCITY BUILDING_CHUNKS"
  1797. Count="1"
  1798. VelocityScale="25.0">
  1799. <Offset x="1" y="-4" z="6"/>
  1800. <CreateObject>SovietMortarcycleGuy_Collapse</CreateObject>
  1801. </CreateObject>
  1802. </ObjectCreationList>
  1803. <ObjectCreationList
  1804. id="SUAntiGroundAircraft_Collapse_OCL">
  1805. <CreateObject
  1806. Options="IGNORE_ALL_OBJECTS"
  1807. Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_UP"
  1808. Count="1"
  1809. DispositionIntensity="100.0"
  1810. VelocityScale="5.0"
  1811. MinForceMagnitude="1.0"
  1812. MaxForceMagnitude="2.0"
  1813. MinForcePitch="90d"
  1814. MaxForcePitch="75d">
  1815. <CreateObject>SovietAntiGroundAircraft_Collapse</CreateObject>
  1816. </CreateObject>
  1817. </ObjectCreationList>
  1818. <ObjectCreationList
  1819. id="SUAntiGroundAircraft_Die_Frozen_OCL">
  1820. <CreateObject
  1821. Options="IGNORE_ALL_OBJECTS"
  1822. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1823. Count="1"
  1824. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  1825. <CreateObject>SovietAntiGroundAircraft_Dying</CreateObject>
  1826. </CreateObject>
  1827. </ObjectCreationList>
  1828. <ObjectCreationList
  1829. id="SUAntiGroundAircraft_Die_OCL"
  1830. Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
  1831. <CreateObject
  1832. Options="IGNORE_ALL_OBJECTS"
  1833. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1834. Count="1"
  1835. VelocityScale="5.0">
  1836. <CreateObject>SovietAntiGroundAircraft_Collapse</CreateObject>
  1837. </CreateObject>
  1838. <CreateObject
  1839. Options="IGNORE_ALL_OBJECTS"
  1840. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1841. Count="1"
  1842. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  1843. <CreateObject>SovietAntiGroundAircraft_Dying</CreateObject>
  1844. </CreateObject>
  1845. </ObjectCreationList>
  1846. <ObjectCreationList
  1847. id="SUSupportBomber_Collapse_OCL">
  1848. <CreateObject
  1849. Options="IGNORE_ALL_OBJECTS"
  1850. Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_UP"
  1851. Count="1"
  1852. DispositionIntensity="100.0"
  1853. VelocityScale="5.0"
  1854. MinForceMagnitude="1.0"
  1855. MaxForceMagnitude="2.0"
  1856. MinForcePitch="90d"
  1857. MaxForcePitch="75d">
  1858. <CreateObject>SovietSupportBomber_Collapse</CreateObject>
  1859. </CreateObject>
  1860. </ObjectCreationList>
  1861. <ObjectCreationList
  1862. id="SUSupportBomber_Die_OCL">
  1863. <CreateObject
  1864. Options="IGNORE_ALL_OBJECTS"
  1865. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1866. Count="1"
  1867. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  1868. <CreateObject>SovietSupportBomber_Dying</CreateObject>
  1869. </CreateObject>
  1870. </ObjectCreationList>
  1871. <ObjectCreationList
  1872. id="SBMiner_Die_OCL">
  1873. <CreateObject
  1874. Options="IGNORE_ALL_OBJECTS"
  1875. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1876. Count="1"
  1877. VelocityScale="20.0"
  1878. MinForceMagnitude="1.0"
  1879. MaxForceMagnitude="2.0"
  1880. MinForcePitch="90d"
  1881. MaxForcePitch="75d">
  1882. <CreateObject>SovietMiner_Collapse</CreateObject>
  1883. </CreateObject>
  1884. </ObjectCreationList>
  1885. <ObjectCreationList
  1886. id="SUSuveyor_Die_OCL">
  1887. <CreateObject
  1888. Options="IGNORE_ALL_OBJECTS"
  1889. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1890. Count="1"
  1891. VelocityScale="20.0"
  1892. MinForceMagnitude="1.0"
  1893. MaxForceMagnitude="2.0"
  1894. MinForcePitch="90d"
  1895. MaxForcePitch="75d">
  1896. <CreateObject>SovietSurveyor_Collapse</CreateObject>
  1897. </CreateObject>
  1898. </ObjectCreationList>
  1899. <ObjectCreationList
  1900. id="SUSateliteA_Die_OCL">
  1901. <CreateObject
  1902. Options="IGNORE_ALL_OBJECTS"
  1903. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1904. Count="1"
  1905. VelocityScale="20.0"
  1906. MinForceMagnitude="1.0"
  1907. MaxForceMagnitude="2.0"
  1908. MinForcePitch="90d"
  1909. MaxForcePitch="75d">
  1910. <CreateObject>SUSateliteA_Collapse</CreateObject>
  1911. </CreateObject>
  1912. </ObjectCreationList>
  1913. <ObjectCreationList
  1914. id="SUSateliteB_Die_OCL">
  1915. <CreateObject
  1916. Options="IGNORE_ALL_OBJECTS"
  1917. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1918. Count="1"
  1919. VelocityScale="20.0"
  1920. MinForceMagnitude="1.0"
  1921. MaxForceMagnitude="2.0"
  1922. MinForcePitch="90d"
  1923. MaxForcePitch="75d">
  1924. <CreateObject>SUSateliteB_Collapse</CreateObject>
  1925. </CreateObject>
  1926. </ObjectCreationList>
  1927. <ObjectCreationList
  1928. id="SUSateliteC_Die_OCL">
  1929. <CreateObject
  1930. Options="IGNORE_ALL_OBJECTS"
  1931. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1932. Count="1"
  1933. VelocityScale="20.0"
  1934. MinForceMagnitude="1.0"
  1935. MaxForceMagnitude="2.0"
  1936. MinForcePitch="90d"
  1937. MaxForcePitch="75d">
  1938. <CreateObject>SUSateliteC_Collapse</CreateObject>
  1939. </CreateObject>
  1940. </ObjectCreationList>
  1941. <ObjectCreationList
  1942. id="SUAntiInfantryVehicle_Die_OCL">
  1943. <CreateObject
  1944. Options="IGNORE_ALL_OBJECTS"
  1945. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1946. Count="1"
  1947. VelocityScale="20.0"
  1948. MinForceMagnitude="1.0"
  1949. MaxForceMagnitude="2.0"
  1950. MinForcePitch="90d"
  1951. MaxForcePitch="75d">
  1952. <CreateObject>SovietAntiInfantryVehicle_Collapse</CreateObject>
  1953. </CreateObject>
  1954. </ObjectCreationList>
  1955. <ObjectCreationList
  1956. id="SUAntiVehicleVehicleTech3_Die_OCL">
  1957. <CreateObject
  1958. Options="IGNORE_ALL_OBJECTS"
  1959. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1960. Count="1"
  1961. VelocityScale="5.0"
  1962. MinForceMagnitude="1.0"
  1963. MaxForceMagnitude="2.0"
  1964. MinForcePitch="90d"
  1965. MaxForcePitch="75d">
  1966. <CreateObject>SovietAntiVehicleVehicleTech3_Collapse</CreateObject>
  1967. </CreateObject>
  1968. </ObjectCreationList>
  1969. <ObjectCreationList
  1970. id="SUAntiVehicleVehicleTech2_Die_OCL">
  1971. <CreateObject
  1972. Options="IGNORE_ALL_OBJECTS"
  1973. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1974. Count="1"
  1975. VelocityScale="5.0"
  1976. MinForceMagnitude="1.0"
  1977. MaxForceMagnitude="2.0"
  1978. MinForcePitch="90d"
  1979. MaxForcePitch="75d">
  1980. <CreateObject>SVTeslaTank_Collapse</CreateObject>
  1981. </CreateObject>
  1982. </ObjectCreationList>
  1983. <ObjectCreationList
  1984. id="SUAntiVehicleVehicleTech1_Die_OCL">
  1985. <CreateObject
  1986. Options="IGNORE_ALL_OBJECTS"
  1987. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  1988. Count="1"
  1989. VelocityScale="5.0"
  1990. MinForceMagnitude="1.0"
  1991. MaxForceMagnitude="2.0"
  1992. MinForcePitch="90d"
  1993. MaxForcePitch="75d">
  1994. <CreateObject>SovietAntiVehicleVehicleTech1_Collapse</CreateObject>
  1995. </CreateObject>
  1996. </ObjectCreationList>
  1997. <ObjectCreationList
  1998. id="SUAntiNavyShipTech1_Die_OCL">
  1999. <CreateObject
  2000. Options="IGNORE_ALL_OBJECTS"
  2001. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2002. Count="1"
  2003. VelocityScale="15.0"
  2004. MinForceMagnitude="1.0"
  2005. MaxForceMagnitude="2.0"
  2006. MinForcePitch="90d"
  2007. MaxForcePitch="75d">
  2008. <CreateObject>SovietAntiNavyShipTech1_Collapse</CreateObject>
  2009. </CreateObject>
  2010. </ObjectCreationList>
  2011. <ObjectCreationList
  2012. id="SUAntiNavyShipTech2_Die_OCL">
  2013. <CreateObject
  2014. Options="IGNORE_ALL_OBJECTS"
  2015. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2016. Count="1"
  2017. VelocityScale="15.0"
  2018. MinForceMagnitude="1.0"
  2019. MaxForceMagnitude="2.0"
  2020. MinForcePitch="90d"
  2021. MaxForcePitch="75d">
  2022. <CreateObject>SovietAntiNavyShipTech2_Collapse</CreateObject>
  2023. </CreateObject>
  2024. </ObjectCreationList>
  2025. <ObjectCreationList
  2026. id="SUAntiStructureShip_Collapse_Die_OCL">
  2027. <CreateObject
  2028. Options="IGNORE_ALL_OBJECTS"
  2029. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2030. Count="1"
  2031. VelocityScale="15.0"
  2032. MinForceMagnitude="1.0"
  2033. MaxForceMagnitude="2.0"
  2034. MinForcePitch="90d"
  2035. MaxForcePitch="75d">
  2036. <CreateObject>SovietAntiStructureShip_Collapse</CreateObject>
  2037. </CreateObject>
  2038. </ObjectCreationList>
  2039. <ObjectCreationList
  2040. id="SUAntiAirShip_Die_OCL">
  2041. <CreateObject
  2042. Options="IGNORE_ALL_OBJECTS"
  2043. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2044. Count="1"
  2045. VelocityScale="20.0"
  2046. MinForceMagnitude="1.0"
  2047. MaxForceMagnitude="2.0"
  2048. MinForcePitch="90d"
  2049. MaxForcePitch="75d">
  2050. <CreateObject>SovietAntiAirShip_Collapse</CreateObject>
  2051. </CreateObject>
  2052. </ObjectCreationList>
  2053. <ObjectCreationList
  2054. id="SUFighterAircraft_Die_OCL">
  2055. <CreateObject
  2056. Options="IGNORE_ALL_OBJECTS"
  2057. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2058. Count="1"
  2059. VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
  2060. <CreateObject>SovietFighterAircraft_Collapse</CreateObject>
  2061. </CreateObject>
  2062. </ObjectCreationList>
  2063. <ObjectCreationList
  2064. id="SUFighterAircraft_Dying_Frozen_OCL">
  2065. <CreateObject
  2066. Options="IGNORE_ALL_OBJECTS"
  2067. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2068. Count="1"
  2069. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  2070. <CreateObject>SovietFighterAircraft_Dying</CreateObject>
  2071. </CreateObject>
  2072. </ObjectCreationList>
  2073. <ObjectCreationList
  2074. id="SUFighterAircraft_Dying_OCL"
  2075. Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
  2076. <CreateObject
  2077. Options="IGNORE_ALL_OBJECTS"
  2078. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2079. Count="1"
  2080. VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
  2081. <CreateObject>SovietFighterAircraft_Collapse</CreateObject>
  2082. </CreateObject>
  2083. <CreateObject
  2084. Options="IGNORE_ALL_OBJECTS"
  2085. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2086. Count="1"
  2087. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  2088. <CreateObject>SovietFighterAircraft_Dying</CreateObject>
  2089. </CreateObject>
  2090. </ObjectCreationList>
  2091. <ObjectCreationList
  2092. id="SUBomberAircraft_Dying_OCL">
  2093. <CreateObject
  2094. Options="IGNORE_ALL_OBJECTS"
  2095. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2096. Count="1"
  2097. VelocityScale="1.0"
  2098. MinForceMagnitude="1.0"
  2099. MaxForceMagnitude="1.0"
  2100. MinForcePitch="90d"
  2101. MaxForcePitch="75d">
  2102. <CreateObject>SovietBomberAircraft_Dying</CreateObject>
  2103. </CreateObject>
  2104. <CreateObject
  2105. Options="IGNORE_ALL_OBJECTS"
  2106. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2107. Count="1"
  2108. VelocityScale="1.0"
  2109. MinForceMagnitude="1.0"
  2110. MaxForceMagnitude="1.0"
  2111. MinForcePitch="90d"
  2112. MaxForcePitch="75d">
  2113. <CreateObject>SovietBomberAircraft_Debris</CreateObject>
  2114. </CreateObject>
  2115. </ObjectCreationList>
  2116. <ObjectCreationList
  2117. id="SUBomberAircraft_Die_OCL">
  2118. <CreateObject
  2119. Options="IGNORE_ALL_OBJECTS"
  2120. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2121. Count="1"
  2122. VelocityScale="1.0"
  2123. MinForceMagnitude="0.05"
  2124. MaxForceMagnitude="0.1"
  2125. MinForcePitch="90d"
  2126. MaxForcePitch="75d">
  2127. <CreateObject>SovietBomberAircraft_Collapse</CreateObject>
  2128. </CreateObject>
  2129. </ObjectCreationList>
  2130. <ObjectCreationList
  2131. id="SUScoutVehicle_Die_OCL">
  2132. <CreateObject
  2133. Options="IGNORE_ALL_OBJECTS"
  2134. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2135. Count="1"
  2136. VelocityScale="20.0"
  2137. MinForceMagnitude="1.0"
  2138. MaxForceMagnitude="2.0"
  2139. MinForcePitch="90d"
  2140. MaxForcePitch="75d">
  2141. <CreateObject>SovietScoutVehicle_Collapse</CreateObject>
  2142. </CreateObject>
  2143. </ObjectCreationList>
  2144. <ObjectCreationList
  2145. id="SUGrinderVehicle_Die_OCL">
  2146. <CreateObject
  2147. Options="IGNORE_ALL_OBJECTS"
  2148. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2149. Count="1"
  2150. VelocityScale="20.0"
  2151. MinForceMagnitude="1.0"
  2152. MaxForceMagnitude="2.0"
  2153. MinForcePitch="90d"
  2154. MaxForcePitch="75d">
  2155. <CreateObject>SovietGrinderVehicle_Collapse</CreateObject>
  2156. </CreateObject>
  2157. </ObjectCreationList>
  2158. <ObjectCreationList
  2159. id="SUHeavyWalkerVehicle_Die_OCL">
  2160. <CreateObject
  2161. Options="IGNORE_ALL_OBJECTS"
  2162. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2163. Count="1"
  2164. VelocityScale="20.0"
  2165. MinForceMagnitude="1.0"
  2166. MaxForceMagnitude="2.0"
  2167. MinForcePitch="90d"
  2168. MaxForcePitch="75d">
  2169. <CreateObject>SovietHeavyWalker_Collapse</CreateObject>
  2170. </CreateObject>
  2171. </ObjectCreationList>
  2172. <ObjectCreationList
  2173. id="SUHeavyWalkerTurret_Die_OCL">
  2174. <CreateObject
  2175. Options="IGNORE_ALL_OBJECTS"
  2176. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2177. Count="1"
  2178. VelocityScale="20.0"
  2179. MinForceMagnitude="1.0"
  2180. MaxForceMagnitude="2.0"
  2181. MinForcePitch="90d"
  2182. MaxForcePitch="75d">
  2183. <CreateObject>SovietHeavyWalkerTurret_Collapse</CreateObject>
  2184. </CreateObject>
  2185. </ObjectCreationList>
  2186. <!-- Allied Structure Collapse Objects -->
  2187. <ObjectCreationList
  2188. id="AlliedFutureTechWarFactory_Die_OCL">
  2189. <CreateObject
  2190. Options="IGNORE_ALL_OBJECTS"
  2191. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2192. Count="1"
  2193. MinForceMagnitude="1.0"
  2194. MaxForceMagnitude="2.0"
  2195. MinForcePitch="90d"
  2196. MaxForcePitch="75d">
  2197. <CreateObject>AlliedPowerPlant_Collapse</CreateObject>
  2198. </CreateObject>
  2199. </ObjectCreationList>
  2200. <ObjectCreationList
  2201. id="ABPowerPlant_Die_OCL">
  2202. <CreateObject
  2203. Options="IGNORE_ALL_OBJECTS"
  2204. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2205. Count="1"
  2206. MinForceMagnitude="1.0"
  2207. MaxForceMagnitude="2.0"
  2208. MinForcePitch="90d"
  2209. MaxForcePitch="75d">
  2210. <CreateObject>AlliedPowerPlant_Collapse</CreateObject>
  2211. </CreateObject>
  2212. </ObjectCreationList>
  2213. <ObjectCreationList
  2214. id="ABPowerPlant_Platform_Die_OCL">
  2215. <CreateObject
  2216. Options="IGNORE_ALL_OBJECTS"
  2217. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2218. Count="1"
  2219. MinForceMagnitude="1.0"
  2220. MaxForceMagnitude="2.0"
  2221. MinForcePitch="90d"
  2222. MaxForcePitch="75d">
  2223. <CreateObject>AlliedPowerPlant_Collapse</CreateObject>
  2224. </CreateObject>
  2225. <CreateObject
  2226. Options="IGNORE_ALL_OBJECTS"
  2227. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2228. Count="1"
  2229. MinForceMagnitude="1.0"
  2230. MaxForceMagnitude="2.0"
  2231. MinForcePitch="90d"
  2232. MaxForcePitch="75d">
  2233. <CreateObject>AlliedPowerPlant_Platform_Collapse</CreateObject>
  2234. </CreateObject>
  2235. </ObjectCreationList>
  2236. <ObjectCreationList
  2237. id="ABBarracks_Die_OCL">
  2238. <CreateObject
  2239. Options="IGNORE_ALL_OBJECTS"
  2240. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2241. Count="1"
  2242. MinForceMagnitude="1.0"
  2243. MaxForceMagnitude="2.0"
  2244. MinForcePitch="90d"
  2245. MaxForcePitch="75d">
  2246. <CreateObject>AlliedBarracks_Collapse</CreateObject>
  2247. </CreateObject>
  2248. </ObjectCreationList>
  2249. <ObjectCreationList
  2250. id="ABConyard_Die_OCL">
  2251. <CreateObject
  2252. Options="IGNORE_ALL_OBJECTS"
  2253. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2254. Count="1"
  2255. MinForceMagnitude="1.0"
  2256. MaxForceMagnitude="2.0"
  2257. MinForcePitch="90d"
  2258. MaxForcePitch="75d">
  2259. <CreateObject>AlliedConYard_Collapse</CreateObject>
  2260. </CreateObject>
  2261. </ObjectCreationList>
  2262. <ObjectCreationList
  2263. id="ABConyardPlatform_Die_OCL">
  2264. <CreateObject
  2265. Options="IGNORE_ALL_OBJECTS"
  2266. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2267. Count="1"
  2268. MinForceMagnitude="1.0"
  2269. MaxForceMagnitude="2.0"
  2270. MinForcePitch="90d"
  2271. MaxForcePitch="75d">
  2272. <CreateObject>AlliedConYard_Collapse</CreateObject>
  2273. </CreateObject>
  2274. <CreateObject
  2275. Options="IGNORE_ALL_OBJECTS"
  2276. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2277. Count="1"
  2278. MinForceMagnitude="1.0"
  2279. MaxForceMagnitude="2.0"
  2280. MinForcePitch="90d"
  2281. MaxForcePitch="75d">
  2282. <CreateObject>AlliedConYard_Platform_Collapse</CreateObject>
  2283. </CreateObject>
  2284. </ObjectCreationList>
  2285. <ObjectCreationList
  2286. id="ABBaseDefense_Die_OCL">
  2287. <CreateObject
  2288. Options="IGNORE_ALL_OBJECTS"
  2289. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2290. Count="1"
  2291. MinForceMagnitude="1.0"
  2292. MaxForceMagnitude="2.0"
  2293. MinForcePitch="90d"
  2294. MaxForcePitch="75d">
  2295. <CreateObject>AlliedBaseDefense_Collapse</CreateObject>
  2296. </CreateObject>
  2297. </ObjectCreationList>
  2298. <ObjectCreationList
  2299. id="ABBaseDefenseAdvanced_Die_OCL">
  2300. <CreateObject
  2301. Options="IGNORE_ALL_OBJECTS"
  2302. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2303. Count="1"
  2304. MinForceMagnitude="1.0"
  2305. MaxForceMagnitude="2.0"
  2306. MinForcePitch="90d"
  2307. MaxForcePitch="75d">
  2308. <CreateObject>AlliedBaseDefenseAdvanced_Collapse</CreateObject>
  2309. </CreateObject>
  2310. </ObjectCreationList>
  2311. <ObjectCreationList
  2312. id="ABRefinery_Die_OCL">
  2313. <CreateObject
  2314. Options="IGNORE_ALL_OBJECTS"
  2315. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2316. Count="1"
  2317. MinForceMagnitude="1.0"
  2318. MaxForceMagnitude="2.0"
  2319. MinForcePitch="90d"
  2320. MaxForcePitch="75d">
  2321. <CreateObject>AlliedRefinery_Collapse</CreateObject>
  2322. </CreateObject>
  2323. </ObjectCreationList>
  2324. <ObjectCreationList
  2325. id="ABWarFactory_Die_OCL">
  2326. <CreateObject
  2327. Options="IGNORE_ALL_OBJECTS"
  2328. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2329. Count="1"
  2330. MinForceMagnitude="1.0"
  2331. MaxForceMagnitude="2.0"
  2332. MinForcePitch="90d"
  2333. MaxForcePitch="75d">
  2334. <CreateObject>AlliedWarFactory_Collapse</CreateObject>
  2335. </CreateObject>
  2336. </ObjectCreationList>
  2337. <ObjectCreationList
  2338. id="ABNavalYard_Die_OCL">
  2339. <CreateObject
  2340. Options="IGNORE_ALL_OBJECTS"
  2341. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2342. Count="1"
  2343. MinForceMagnitude="1.0"
  2344. MaxForceMagnitude="2.0"
  2345. MinForcePitch="90d"
  2346. MaxForcePitch="75d">
  2347. <CreateObject>AlliedNavalYard_Collapse</CreateObject>
  2348. </CreateObject>
  2349. </ObjectCreationList>
  2350. <ObjectCreationList
  2351. id="ABAirField_Die_OCL">
  2352. <CreateObject
  2353. Options="IGNORE_ALL_OBJECTS"
  2354. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2355. Count="1"
  2356. MinForceMagnitude="1.0"
  2357. MaxForceMagnitude="2.0"
  2358. MinForcePitch="90d"
  2359. MaxForcePitch="75d">
  2360. <CreateObject>AlliedAirField_Collapse</CreateObject>
  2361. </CreateObject>
  2362. </ObjectCreationList>
  2363. <ObjectCreationList
  2364. id="ABOutpost_Die_OCL">
  2365. <CreateObject
  2366. Options="IGNORE_ALL_OBJECTS"
  2367. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2368. Count="1"
  2369. MinForceMagnitude="1.0"
  2370. MaxForceMagnitude="2.0"
  2371. MinForcePitch="90d"
  2372. MaxForcePitch="75d">
  2373. <CreateObject>AlliedOutpost_Collapse</CreateObject>
  2374. </CreateObject>
  2375. </ObjectCreationList>
  2376. <ObjectCreationList
  2377. id="ABOutpostPlatform_Die_OCL">
  2378. <CreateObject
  2379. Options="IGNORE_ALL_OBJECTS"
  2380. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2381. Count="1"
  2382. MinForceMagnitude="1.0"
  2383. MaxForceMagnitude="2.0"
  2384. MinForcePitch="90d"
  2385. MaxForcePitch="75d">
  2386. <CreateObject>AlliedOutpost_Collapse</CreateObject>
  2387. </CreateObject>
  2388. <CreateObject
  2389. Options="IGNORE_ALL_OBJECTS"
  2390. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2391. Count="1"
  2392. MinForceMagnitude="1.0"
  2393. MaxForceMagnitude="2.0"
  2394. MinForcePitch="90d"
  2395. MaxForcePitch="75d">
  2396. <CreateObject>AlliedOutpost_Platform_Collapse</CreateObject>
  2397. </CreateObject>
  2398. </ObjectCreationList>
  2399. <ObjectCreationList
  2400. id="ABTechStructure_Die_OCL">
  2401. <CreateObject
  2402. Options="IGNORE_ALL_OBJECTS"
  2403. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2404. Count="1"
  2405. MinForceMagnitude="1.0"
  2406. MaxForceMagnitude="2.0"
  2407. MinForcePitch="90d"
  2408. MaxForcePitch="75d">
  2409. <CreateObject>AlliedTechStructure_Collapse</CreateObject>
  2410. </CreateObject>
  2411. </ObjectCreationList>
  2412. <ObjectCreationList
  2413. id="ABTechStructure_Platform_Die_OCL">
  2414. <!--
  2415. <CreateObject
  2416. Options="IGNORE_ALL_OBJECTS"
  2417. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2418. Count="1"
  2419. MinForceMagnitude="1.0"
  2420. MaxForceMagnitude="2.0"
  2421. MinForcePitch="90d"
  2422. MaxForcePitch="75d">
  2423. <CreateObject>AlliedTechStructure_Collapse</CreateObject>
  2424. </CreateObject>
  2425. -->
  2426. <CreateObject
  2427. Options="IGNORE_ALL_OBJECTS"
  2428. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2429. Count="1"
  2430. MinForceMagnitude="1.0"
  2431. MaxForceMagnitude="2.0"
  2432. MinForcePitch="90d"
  2433. MaxForcePitch="75d">
  2434. <CreateObject>AlliedSuperWeapon_Platform_Collapse</CreateObject>
  2435. </CreateObject>
  2436. </ObjectCreationList>
  2437. <ObjectCreationList
  2438. id="ABSuperWeapon_Die_OCL">
  2439. <CreateObject
  2440. Options="IGNORE_ALL_OBJECTS"
  2441. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2442. Count="1"
  2443. MinForceMagnitude="1.0"
  2444. MaxForceMagnitude="2.0"
  2445. MinForcePitch="90d"
  2446. MaxForcePitch="75d">
  2447. <CreateObject>AlliedSuperWeapon_Collapse</CreateObject>
  2448. </CreateObject>
  2449. </ObjectCreationList>
  2450. <ObjectCreationList
  2451. id="ABSuperWeapon_Platform_Die_OCL">
  2452. <!--
  2453. <CreateObject
  2454. Options="IGNORE_ALL_OBJECTS"
  2455. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2456. Count="1"
  2457. MinForceMagnitude="1.0"
  2458. MaxForceMagnitude="2.0"
  2459. MinForcePitch="90d"
  2460. MaxForcePitch="75d">
  2461. <CreateObject>AlliedSuperWeapon_Collapse</CreateObject>
  2462. </CreateObject>
  2463. -->
  2464. <CreateObject
  2465. Options="IGNORE_ALL_OBJECTS"
  2466. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2467. Count="1"
  2468. MinForceMagnitude="1.0"
  2469. MaxForceMagnitude="2.0"
  2470. MinForcePitch="90d"
  2471. MaxForcePitch="75d">
  2472. <CreateObject>AlliedSuperWeapon_Platform_Collapse</CreateObject>
  2473. </CreateObject>
  2474. </ObjectCreationList>
  2475. <ObjectCreationList
  2476. id="ABSuperWeaponAdvanced_Die_OCL">
  2477. <CreateObject
  2478. Options="IGNORE_ALL_OBJECTS"
  2479. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2480. Count="1"
  2481. MinForceMagnitude="1.0"
  2482. MaxForceMagnitude="2.0"
  2483. MinForcePitch="90d"
  2484. MaxForcePitch="75d">
  2485. <CreateObject>AlliedSuperWeaponAdvanced_Collapse</CreateObject>
  2486. </CreateObject>
  2487. </ObjectCreationList>
  2488. <ObjectCreationList
  2489. id="ABSuperWeaponAdvanced_Platform_Die_OCL">
  2490. <CreateObject
  2491. Options="IGNORE_ALL_OBJECTS"
  2492. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2493. Count="1"
  2494. MinForceMagnitude="1.0"
  2495. MaxForceMagnitude="2.0"
  2496. MinForcePitch="90d"
  2497. MaxForcePitch="75d">
  2498. <CreateObject>AlliedSuperWeaponAdvanced_Collapse</CreateObject>
  2499. </CreateObject>
  2500. <CreateObject
  2501. Options="IGNORE_ALL_OBJECTS"
  2502. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2503. Count="1"
  2504. MinForceMagnitude="1.0"
  2505. MaxForceMagnitude="2.0"
  2506. MinForcePitch="90d"
  2507. MaxForcePitch="75d">
  2508. <CreateObject>AlliedSuperWeapon_Platform_Collapse</CreateObject>
  2509. </CreateObject>
  2510. </ObjectCreationList>
  2511. <ObjectCreationList
  2512. id="ABWall_Die_OCL">
  2513. <CreateObject
  2514. Options="IGNORE_ALL_OBJECTS"
  2515. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2516. Count="1"
  2517. MinForceMagnitude="1.0"
  2518. MaxForceMagnitude="2.0"
  2519. MinForcePitch="90d"
  2520. MaxForcePitch="75d">
  2521. <CreateObject>AlliedWall_Collapse</CreateObject>
  2522. </CreateObject>
  2523. </ObjectCreationList>
  2524. <ObjectCreationList
  2525. id="ABWallHub_Die_OCL">
  2526. <CreateObject
  2527. Options="IGNORE_ALL_OBJECTS"
  2528. Disposition="LIKE_EXISTING RANDOM_FORCE"
  2529. Count="1"
  2530. MinForceMagnitude="1.0"
  2531. MaxForceMagnitude="2.0"
  2532. MinForcePitch="90d"
  2533. MaxForcePitch="75d">
  2534. <CreateObject>AlliedWallHub_Collapse</CreateObject>
  2535. </CreateObject>
  2536. </ObjectCreationList>
  2537. <!-- Allied Unit Collapse Objects -->
  2538. <ObjectCreationList
  2539. id="AUMiner_Die_OCL">
  2540. <CreateObject
  2541. Options="IGNORE_ALL_OBJECTS"
  2542. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2543. Count="1"
  2544. VelocityScale="20.0"
  2545. MinForceMagnitude="1.0"
  2546. MaxForceMagnitude="2.0"
  2547. MinForcePitch="90d"
  2548. MaxForcePitch="75d">
  2549. <CreateObject>AlliedMiner_Collapse</CreateObject>
  2550. </CreateObject>
  2551. </ObjectCreationList>
  2552. <ObjectCreationList
  2553. id="AUArtilleryVehicle_Die_OCL">
  2554. <CreateObject
  2555. Options="IGNORE_ALL_OBJECTS"
  2556. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2557. Count="1"
  2558. VelocityScale="20.0"
  2559. MinForceMagnitude="1.0"
  2560. MaxForceMagnitude="2.0"
  2561. MinForcePitch="90d"
  2562. MaxForcePitch="75d">
  2563. <CreateObject>AlliedArtilleryVehicle_Collapse</CreateObject>
  2564. </CreateObject>
  2565. </ObjectCreationList>
  2566. <ObjectCreationList
  2567. id="AUArtilleryVehicle_Deployed_Die_OCL">
  2568. <CreateObject
  2569. Options="IGNORE_ALL_OBJECTS"
  2570. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2571. Count="1"
  2572. VelocityScale="20.0"
  2573. MinForceMagnitude="1.0"
  2574. MaxForceMagnitude="2.0"
  2575. MinForcePitch="90d"
  2576. MaxForcePitch="75d">
  2577. <CreateObject>AlliedArtilleryVehicle_Deployed_Collapse</CreateObject>
  2578. </CreateObject>
  2579. </ObjectCreationList>
  2580. <ObjectCreationList
  2581. id="AUAntiAirVehicleTech1_Die_OCL">
  2582. <CreateObject
  2583. Options="IGNORE_ALL_OBJECTS"
  2584. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2585. Count="1"
  2586. VelocityScale="20.0"
  2587. MinForceMagnitude="1.0"
  2588. MaxForceMagnitude="2.0"
  2589. MinForcePitch="90d"
  2590. MaxForcePitch="75d">
  2591. <CreateObject>AlliedAntiAirVehicleTech1_Collapse</CreateObject>
  2592. </CreateObject>
  2593. </ObjectCreationList>
  2594. <ObjectCreationList
  2595. id="AUAntiInfantryVehicle_Die_OCL">
  2596. <CreateObject
  2597. Options="IGNORE_ALL_OBJECTS"
  2598. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2599. Count="1"
  2600. VelocityScale="20.0"
  2601. MinForceMagnitude="1.0"
  2602. MaxForceMagnitude="2.0"
  2603. MinForcePitch="90d"
  2604. MaxForcePitch="75d">
  2605. <CreateObject>AlliedAntiInfantryVehicle_Collapse</CreateObject>
  2606. </CreateObject>
  2607. </ObjectCreationList>
  2608. <ObjectCreationList
  2609. id="AUMCV_Die_OCL">
  2610. <CreateObject
  2611. Options="IGNORE_ALL_OBJECTS"
  2612. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2613. Count="1"
  2614. VelocityScale="20.0"
  2615. MinForceMagnitude="1.0"
  2616. MaxForceMagnitude="2.0"
  2617. MinForcePitch="90d"
  2618. MaxForcePitch="75d">
  2619. <CreateObject>AlliedMCV_Collapse</CreateObject>
  2620. </CreateObject>
  2621. </ObjectCreationList>
  2622. <ObjectCreationList
  2623. id="AUAntiVehicleVehicleTech1_Die_OCL">
  2624. <CreateObject
  2625. Options="IGNORE_ALL_OBJECTS"
  2626. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2627. Count="1"
  2628. VelocityScale="20.0"
  2629. MinForceMagnitude="1.0"
  2630. MaxForceMagnitude="2.0"
  2631. MinForcePitch="90d"
  2632. MaxForcePitch="75d">
  2633. <CreateObject>AlliedAntiVehicleVehicleTech1_Collapse</CreateObject>
  2634. </CreateObject>
  2635. </ObjectCreationList>
  2636. <ObjectCreationList
  2637. id="AUAntiVehicleVehicleTech3_Die_OCL">
  2638. <CreateObject
  2639. Options="IGNORE_ALL_OBJECTS"
  2640. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2641. Count="1"
  2642. VelocityScale="20.0"
  2643. MinForceMagnitude="1.0"
  2644. MaxForceMagnitude="2.0"
  2645. MinForcePitch="90d"
  2646. MaxForcePitch="75d">
  2647. <CreateObject>AlliedAntiVehicleVehicleTech3_Collapse</CreateObject>
  2648. </CreateObject>
  2649. </ObjectCreationList>
  2650. <ObjectCreationList
  2651. id="AUAntiStructureVehicle_Die_OCL">
  2652. <CreateObject
  2653. Options="IGNORE_ALL_OBJECTS"
  2654. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2655. Count="1"
  2656. VelocityScale="20.0"
  2657. MinForceMagnitude="1.0"
  2658. MaxForceMagnitude="2.0"
  2659. MinForcePitch="90d"
  2660. MaxForcePitch="75d">
  2661. <CreateObject>AlliedAntiStructureVehicle_Collapse</CreateObject>
  2662. </CreateObject>
  2663. </ObjectCreationList>
  2664. <ObjectCreationList
  2665. id="AUAntiAirShip_Die_OCL">
  2666. <CreateObject
  2667. Options="IGNORE_ALL_OBJECTS"
  2668. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2669. Count="1"
  2670. VelocityScale="20.0"
  2671. MinForceMagnitude="1.0"
  2672. MaxForceMagnitude="2.0"
  2673. MinForcePitch="90d"
  2674. MaxForcePitch="75d">
  2675. <CreateObject>AlliedAntiAirShip_Collapse</CreateObject>
  2676. </CreateObject>
  2677. </ObjectCreationList>
  2678. <ObjectCreationList
  2679. id="AUAntiStructureShip_Die_OCL">
  2680. <CreateObject
  2681. Options="IGNORE_ALL_OBJECTS"
  2682. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2683. Count="1"
  2684. VelocityScale="20.0"
  2685. MinForceMagnitude="1.0"
  2686. MaxForceMagnitude="2.0"
  2687. MinForcePitch="90d"
  2688. MaxForcePitch="75d">
  2689. <CreateObject>AlliedAntiStructureShip_Collapse</CreateObject>
  2690. </CreateObject>
  2691. </ObjectCreationList>
  2692. <ObjectCreationList
  2693. id="AUSalvageShip_Die_OCL">
  2694. <CreateObject
  2695. Options="IGNORE_ALL_OBJECTS"
  2696. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2697. Count="1"
  2698. VelocityScale="20.0"
  2699. MinForceMagnitude="1.0"
  2700. MaxForceMagnitude="2.0"
  2701. MinForcePitch="90d"
  2702. MaxForcePitch="75d">
  2703. <CreateObject>AlliedSalvageShip_Collapse</CreateObject>
  2704. </CreateObject>
  2705. </ObjectCreationList>
  2706. <ObjectCreationList
  2707. id="AUAntiNavyShipTech1_Die_OCL">
  2708. <CreateObject
  2709. Options="IGNORE_ALL_OBJECTS"
  2710. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2711. Count="1"
  2712. VelocityScale="20.0"
  2713. MinForceMagnitude="1.0"
  2714. MaxForceMagnitude="2.0"
  2715. MinForcePitch="90d"
  2716. MaxForcePitch="75d">
  2717. <CreateObject>AlliedAntiNavyShipTech1_Collapse</CreateObject>
  2718. </CreateObject>
  2719. </ObjectCreationList>
  2720. <ObjectCreationList
  2721. id="AUAntiNavyShipTech1_Die_Whole_OCL">
  2722. <CreateObject
  2723. Options="IGNORE_ALL_OBJECTS"
  2724. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2725. Count="1"
  2726. MinForceMagnitude="0.0"
  2727. MaxForceMagnitude="0.0"
  2728. MinForcePitch="0d"
  2729. MaxForcePitch="0d">
  2730. <CreateObject>AlliedAntiNavyShipTech1_Collapse_Whole</CreateObject>
  2731. </CreateObject>
  2732. </ObjectCreationList>
  2733. <ObjectCreationList
  2734. id="AUFighterAircraft_Dying_Frozen_OCL">
  2735. <CreateObject
  2736. Options="IGNORE_ALL_OBJECTS"
  2737. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2738. Count="1"
  2739. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  2740. <CreateObject>AlliedFighterAircraft_Dying</CreateObject>
  2741. </CreateObject>
  2742. </ObjectCreationList>
  2743. <ObjectCreationList
  2744. id="AUFighterAircraft_Dying_OCL"
  2745. Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
  2746. <CreateObject
  2747. Options="IGNORE_ALL_OBJECTS"
  2748. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2749. Count="1"
  2750. VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
  2751. <CreateObject>AlliedFighterAircraft_Collapse</CreateObject>
  2752. </CreateObject>
  2753. <CreateObject
  2754. Options="IGNORE_ALL_OBJECTS"
  2755. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2756. Count="1"
  2757. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  2758. <CreateObject>AlliedFighterAircraft_Dying</CreateObject>
  2759. </CreateObject>
  2760. </ObjectCreationList>
  2761. <ObjectCreationList
  2762. id="AUFighterAircraft_Die_OCL">
  2763. <CreateObject
  2764. Options="IGNORE_ALL_OBJECTS"
  2765. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2766. Count="1"
  2767. VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
  2768. <CreateObject>AlliedFighterAircraft_Collapse</CreateObject>
  2769. </CreateObject>
  2770. </ObjectCreationList>
  2771. <ObjectCreationList
  2772. id="AUBomberAircraft_Dying_OCL">
  2773. <CreateObject
  2774. Options="IGNORE_ALL_OBJECTS"
  2775. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2776. Count="1"
  2777. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  2778. <CreateObject>AlliedBomberAircraft_Dying</CreateObject>
  2779. </CreateObject>
  2780. </ObjectCreationList>
  2781. <ObjectCreationList
  2782. id="AUBomberAircraft_Die_OCL">
  2783. <CreateObject
  2784. Options="IGNORE_ALL_OBJECTS"
  2785. Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_UP"
  2786. Count="1"
  2787. VelocityScale="20.0"
  2788. DispositionIntensity="100.0"
  2789. MinForceMagnitude="1.0"
  2790. MaxForceMagnitude="2.0"
  2791. MinForcePitch="90d"
  2792. MaxForcePitch="75d">
  2793. <CreateObject>AlliedBomberAircraft_Collapse</CreateObject>
  2794. </CreateObject>
  2795. </ObjectCreationList>
  2796. <ObjectCreationList
  2797. id="AUGunshipAircraft_Dying_OCL">
  2798. <CreateObject
  2799. Options="IGNORE_ALL_OBJECTS"
  2800. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2801. Count="1"
  2802. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  2803. <CreateObject>AlliedGunshipAircraft_Dying</CreateObject>
  2804. </CreateObject>
  2805. </ObjectCreationList>
  2806. <ObjectCreationList
  2807. id="AUGunshipAircraft_Die_OCL">
  2808. <CreateObject
  2809. Options="IGNORE_ALL_OBJECTS"
  2810. Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_UP"
  2811. Count="1"
  2812. VelocityScale="20.0"
  2813. DispositionIntensity="100.0"
  2814. MinForceMagnitude="1.0"
  2815. MaxForceMagnitude="2.0"
  2816. MinForcePitch="90d"
  2817. MaxForcePitch="75d">
  2818. <CreateObject>AlliedGunshipAircraft_Collapse</CreateObject>
  2819. </CreateObject>
  2820. </ObjectCreationList>
  2821. <ObjectCreationList
  2822. id="AUDrone_Dying_OCL">
  2823. <CreateObject
  2824. Options="IGNORE_ALL_OBJECTS"
  2825. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2826. Count="1"
  2827. VelocityScale="1.0"
  2828. MinForceMagnitude="1.0"
  2829. MaxForceMagnitude="1.0"
  2830. MinForcePitch="90d"
  2831. MaxForcePitch="75d">
  2832. <CreateObject>AlliedDrone_Dying</CreateObject>
  2833. </CreateObject>
  2834. </ObjectCreationList>
  2835. <ObjectCreationList
  2836. id="AUDrone_Die_OCL">
  2837. <CreateObject
  2838. Options="IGNORE_ALL_OBJECTS"
  2839. Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_UP"
  2840. Count="1"
  2841. VelocityScale="20.0"
  2842. DispositionIntensity="100.0"
  2843. MinForceMagnitude="1.0"
  2844. MaxForceMagnitude="2.0"
  2845. MinForcePitch="90d"
  2846. MaxForcePitch="75d">
  2847. <CreateObject>AlliedDrone_Collapse</CreateObject>
  2848. </CreateObject>
  2849. </ObjectCreationList>
  2850. <ObjectCreationList
  2851. id="AUSupportAircraft_Die_OCL">
  2852. <CreateObject
  2853. Options="IGNORE_ALL_OBJECTS"
  2854. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2855. Count="1"
  2856. VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
  2857. <CreateObject>AlliedSupportAircraft_Collapse</CreateObject>
  2858. </CreateObject>
  2859. </ObjectCreationList>
  2860. <ObjectCreationList
  2861. id="AUSupportAircraft_Dying_OCL"
  2862. Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
  2863. <CreateObject
  2864. Options="IGNORE_ALL_OBJECTS"
  2865. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2866. Count="1"
  2867. VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
  2868. <CreateObject>AlliedSupportAircraft_Collapse</CreateObject>
  2869. </CreateObject>
  2870. <CreateObject
  2871. Options="IGNORE_ALL_OBJECTS"
  2872. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2873. Count="1"
  2874. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  2875. <CreateObject>AlliedSupportAircraft_Dying</CreateObject>
  2876. </CreateObject>
  2877. </ObjectCreationList>
  2878. <ObjectCreationList
  2879. id="AUSupportAircraft_Dying_Frozen_OCL">
  2880. <CreateObject
  2881. Options="IGNORE_ALL_OBJECTS"
  2882. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2883. Count="1"
  2884. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  2885. <CreateObject>AlliedSupportAircraft_Dying</CreateObject>
  2886. </CreateObject>
  2887. </ObjectCreationList>
  2888. <ObjectCreationList
  2889. id="AUAntiGroundAircraft_Dying_OCL">
  2890. <CreateObject
  2891. Options="IGNORE_ALL_OBJECTS"
  2892. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2893. Count="1"
  2894. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  2895. <CreateObject>AlliedAntiGroundAircraft_Dying</CreateObject>
  2896. </CreateObject>
  2897. </ObjectCreationList>
  2898. <ObjectCreationList
  2899. id="AUAntiGroundAircraft_Die_OCL">
  2900. <CreateObject
  2901. Options="IGNORE_ALL_OBJECTS"
  2902. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2903. Count="1"
  2904. VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
  2905. <CreateObject>AlliedAntiGroundAircraft_Collapse</CreateObject>
  2906. </CreateObject>
  2907. </ObjectCreationList>
  2908. <ObjectCreationList
  2909. id="AUFutureTank_Die_OCL">
  2910. <CreateObject
  2911. Options="IGNORE_ALL_OBJECTS"
  2912. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  2913. Count="1"
  2914. VelocityScale="20.0"
  2915. MinForceMagnitude="1.0"
  2916. MaxForceMagnitude="2.0"
  2917. MinForcePitch="90d"
  2918. MaxForcePitch="75d">
  2919. <CreateObject>AlliedFutureTank_Collapse</CreateObject>
  2920. </CreateObject>
  2921. </ObjectCreationList>
  2922. <!-- L1 small -->
  2923. <ObjectCreationList
  2924. id="OCL_JapanEmperorsResolveEffect_L1_Small">
  2925. <CreateObject
  2926. Options="ATTACH_TO_SOURCE"
  2927. MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1"
  2928. MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1">
  2929. <CreateObject>JapanEmperorsRageEffect_Small</CreateObject>
  2930. </CreateObject>
  2931. </ObjectCreationList>
  2932. <!-- L1 medium -->
  2933. <ObjectCreationList
  2934. id="OCL_JapanEmperorsResolveEffect_L1_Medium">
  2935. <CreateObject
  2936. Options="ATTACH_TO_SOURCE"
  2937. MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1"
  2938. MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1">
  2939. <CreateObject>JapanEmperorsRageEffect_Medium</CreateObject>
  2940. </CreateObject>
  2941. </ObjectCreationList>
  2942. <!-- L1 large -->
  2943. <ObjectCreationList
  2944. id="OCL_JapanEmperorsResolveEffect_L1_Large">
  2945. <CreateObject
  2946. Options="ATTACH_TO_SOURCE"
  2947. MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1"
  2948. MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_1">
  2949. <CreateObject>JapanEmperorsRageEffect_Large</CreateObject>
  2950. </CreateObject>
  2951. </ObjectCreationList>
  2952. <!-- L2 small -->
  2953. <ObjectCreationList
  2954. id="OCL_JapanEmperorsResolveEffect_L2_Small">
  2955. <CreateObject
  2956. Options="ATTACH_TO_SOURCE"
  2957. MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2"
  2958. MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2">
  2959. <CreateObject>JapanEmperorsRageEffect_Small</CreateObject>
  2960. </CreateObject>
  2961. </ObjectCreationList>
  2962. <!-- L2 medium -->
  2963. <ObjectCreationList
  2964. id="OCL_JapanEmperorsResolveEffect_L2_Medium">
  2965. <CreateObject
  2966. Options="ATTACH_TO_SOURCE"
  2967. MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2"
  2968. MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2">
  2969. <CreateObject>JapanEmperorsRageEffect_Medium</CreateObject>
  2970. </CreateObject>
  2971. </ObjectCreationList>
  2972. <!-- L2 large -->
  2973. <ObjectCreationList
  2974. id="OCL_JapanEmperorsResolveEffect_L2_Large">
  2975. <CreateObject
  2976. Options="ATTACH_TO_SOURCE"
  2977. MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2"
  2978. MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_2">
  2979. <CreateObject>JapanEmperorsRageEffect_Large</CreateObject>
  2980. </CreateObject>
  2981. </ObjectCreationList>
  2982. <!-- L3 small -->
  2983. <ObjectCreationList
  2984. id="OCL_JapanEmperorsResolveEffect_L3_Small">
  2985. <CreateObject
  2986. Options="ATTACH_TO_SOURCE"
  2987. MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3"
  2988. MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3">
  2989. <CreateObject>JapanEmperorsRageEffect_Small</CreateObject>
  2990. </CreateObject>
  2991. </ObjectCreationList>
  2992. <!-- L3 medium -->
  2993. <ObjectCreationList
  2994. id="OCL_JapanEmperorsResolveEffect_L3_Medium">
  2995. <CreateObject
  2996. Options="ATTACH_TO_SOURCE"
  2997. MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3"
  2998. MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3">
  2999. <CreateObject>JapanEmperorsRageEffect_Medium</CreateObject>
  3000. </CreateObject>
  3001. </ObjectCreationList>
  3002. <!-- L3 large -->
  3003. <ObjectCreationList
  3004. id="OCL_JapanEmperorsResolveEffect_L3_Large">
  3005. <CreateObject
  3006. Options="ATTACH_TO_SOURCE"
  3007. MinLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3"
  3008. MaxLifetime="=$JAPAN_EMPERORS_RAGE_TIME_LEVEL_3">
  3009. <CreateObject>JapanEmperorsRageEffect_Large</CreateObject>
  3010. </CreateObject>
  3011. </ObjectCreationList>
  3012. <!-- spawned once when we designated an irradiated target. Spawns a dummy object that attaches to the victim -->
  3013. <ObjectCreationList
  3014. id="OCL_IrradiatedTargetSpawnedParasite">
  3015. <CreateObject
  3016. Options="ATTACH_TO_SOURCE">
  3017. <CreateObject>IrradiatedTargetDamageDealer</CreateObject>
  3018. </CreateObject>
  3019. </ObjectCreationList>
  3020. <!-- spawned by the irradiated target object on death, spawns a huge damage field -->
  3021. <ObjectCreationList
  3022. id="OCL_IrradiatedTargetDie">
  3023. <CreateObject
  3024. Options="IGNORE_ALL_OBJECTS"
  3025. Disposition="ON_GROUND_ALIGNED">
  3026. <CreateObject>DesolatorField_IrradiatedTargetDeath</CreateObject>
  3027. </CreateObject>
  3028. </ObjectCreationList>
  3029. <!-- spawned by the Desolator Bomb weapon nugget -->
  3030. <ObjectCreationList
  3031. id="OCL_SovietDesolatorBombWarhead">
  3032. <CreateObject
  3033. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
  3034. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET">
  3035. <CreateObject>DesolatorField_DesolatorBomb</CreateObject>
  3036. </CreateObject>
  3037. </ObjectCreationList>
  3038. <ObjectCreationList
  3039. id="OCL_Generic5SecondBeacon">
  3040. <CreateObject
  3041. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  3042. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE">
  3043. <CreateObject>SovietGenericAirStrikeBeacon</CreateObject>
  3044. </CreateObject>
  3045. </ObjectCreationList>
  3046. <!-- Proton Collider - this object plays a sound that plays in the shroud, unlike the OCL_Generic5SecondBeacon -->
  3047. <ObjectCreationList
  3048. id="OCL_ProtonCollider_Generic5SecondBeacon">
  3049. <CreateObject
  3050. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  3051. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE">
  3052. <CreateObject>AlliedProtonColliderBeacon</CreateObject>
  3053. </CreateObject>
  3054. </ObjectCreationList>
  3055. <!-- Desolator Bomb Level 1-->
  3056. <ObjectCreationList
  3057. id="OCL_SpecialPower_DesolatorBomb_Level1">
  3058. <ParabolicCurve
  3059. CreateObject="SovietSupportBomber"
  3060. InitialDelay="7.0s"
  3061. ApproachTime="3.0s"
  3062. StartDistanceFromTarget="750.0"
  3063. EndDistanceFromTarget="500.0"
  3064. CruiseHeight="500.0"
  3065. AttackHeight="100.0"
  3066. LeaveRoll="50d"/>
  3067. </ObjectCreationList>
  3068. <!-- Desolator Bomb Level 2-->
  3069. <ObjectCreationList
  3070. id="OCL_SpecialPower_DesolatorBomb_Level2">
  3071. <ParabolicCurve
  3072. CreateObject="SovietSupportBomber"
  3073. InitialDelay="7.0s"
  3074. ApproachTime="3.0s"
  3075. StartDistanceFromTarget="750.0"
  3076. EndDistanceFromTarget="500.0"
  3077. CruiseHeight="500.0"
  3078. AttackHeight="100.0"
  3079. LeaveRoll="50d">
  3080. <Offset y="-50.0"/>
  3081. </ParabolicCurve>
  3082. <ParabolicCurve
  3083. CreateObject="SovietSupportBomber"
  3084. InitialDelay="7.25s"
  3085. ApproachTime="3.0s"
  3086. StartDistanceFromTarget="750.0"
  3087. EndDistanceFromTarget="500.0"
  3088. CruiseHeight="500.0"
  3089. AttackHeight="100.0"
  3090. LeaveRoll="-50d">
  3091. <Offset y="50.0"/>
  3092. </ParabolicCurve>
  3093. </ObjectCreationList>
  3094. <!-- Desolator Bomb Level 3-->
  3095. <ObjectCreationList
  3096. id="OCL_SpecialPower_DesolatorBomb_Level3">
  3097. <ParabolicCurve
  3098. CreateObject="SovietSupportBomber"
  3099. InitialDelay="7.0s"
  3100. ApproachTime="3.0s"
  3101. StartDistanceFromTarget="750.0"
  3102. EndDistanceFromTarget="500.0"
  3103. CruiseHeight="500.0"
  3104. AttackHeight="100.0">
  3105. <Offset x="50.0"/>
  3106. </ParabolicCurve>
  3107. <ParabolicCurve
  3108. CreateObject="SovietSupportBomber"
  3109. InitialDelay="7.0s"
  3110. ApproachTime="3.0s"
  3111. StartDistanceFromTarget="750.0"
  3112. EndDistanceFromTarget="500.0"
  3113. CruiseHeight="500.0"
  3114. AttackHeight="100.0"
  3115. LeaveRoll="-50d">
  3116. <Offset x="-50.0" y="50.0"/>
  3117. </ParabolicCurve>
  3118. <ParabolicCurve
  3119. CreateObject="SovietSupportBomber"
  3120. InitialDelay="7.0s"
  3121. ApproachTime="3.0s"
  3122. StartDistanceFromTarget="750.0"
  3123. EndDistanceFromTarget="500.0"
  3124. CruiseHeight="500.0"
  3125. AttackHeight="100.0"
  3126. LeaveRoll="50d">
  3127. <Offset x="-50.0" y="-50.0"/>
  3128. </ParabolicCurve>
  3129. </ObjectCreationList>
  3130. <!-- Spawns a dummy object that attaches to the victim -->
  3131. <ObjectCreationList
  3132. id="OCL_ProductionKickbacksHelper">
  3133. <CreateObject
  3134. Options="ATTACH_TO_SOURCE OWNED_BY_SECONDARY_OBJECT">
  3135. <CreateObject>SovietProductionKickbackHelper</CreateObject>
  3136. </CreateObject>
  3137. </ObjectCreationList>
  3138. <!-- Spawns a dummy object that attaches to the victim -->
  3139. <ObjectCreationList
  3140. id="OCL_PointDefenseDrone">
  3141. <CreateObject
  3142. Options="ATTACH_TO_SOURCE">
  3143. <CreateObject>JapanPointDefenseDrone</CreateObject>
  3144. </CreateObject>
  3145. </ObjectCreationList>
  3146. <ObjectCreationList
  3147. id="OCL_DroppedOrePile">
  3148. <CreateObject
  3149. Options="OFFSET_IN_LOCAL_SPACE">
  3150. <Offset
  3151. x="0"
  3152. y="0"
  3153. z="-30" />
  3154. <CreateObject>DroppedOrePile</CreateObject>
  3155. </CreateObject>
  3156. </ObjectCreationList>
  3157. <!-- JapanFinalSquadronAircraft OCLs -->
  3158. <ObjectCreationList
  3159. id="JUFinalSquadronAircraft_Dying_OCL">
  3160. <CreateObject
  3161. Options="IGNORE_ALL_OBJECTS"
  3162. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3163. Count="1"
  3164. VelocityScale="1.0"
  3165. MinForceMagnitude="1.0"
  3166. MaxForceMagnitude="1.0"
  3167. MinForcePitch="90d"
  3168. MaxForcePitch="75d">
  3169. <CreateObject>JapanFinalSquadronAircraft_Dying</CreateObject>
  3170. </CreateObject>
  3171. </ObjectCreationList>
  3172. <ObjectCreationList
  3173. id="JUFinalSquadronAircraft_Die_OCL">
  3174. <CreateObject
  3175. Options="IGNORE_ALL_OBJECTS"
  3176. Disposition="LIKE_EXISTING INHERIT_VELOCITY SEND_IT_UP"
  3177. Count="1"
  3178. VelocityScale="20.0"
  3179. DispositionIntensity="100.0"
  3180. MinForceMagnitude="1.0"
  3181. MaxForceMagnitude="2.0"
  3182. MinForcePitch="90d"
  3183. MaxForcePitch="75d">
  3184. <CreateObject>JapanFinalSquadronAircraft_Collapse</CreateObject>
  3185. </CreateObject>
  3186. </ObjectCreationList>
  3187. <!-- -->
  3188. <!-- Japan Final Squadron Player Power -->
  3189. <ObjectCreationList
  3190. id="OCL_JapanFinalSquadronSeed_L1">
  3191. <CreateObject
  3192. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  3193. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
  3194. DispositionIntensity="50"
  3195. DispositionAngle="72d"
  3196. Count="1">
  3197. <CreateObject>JapanFinalSquadronSeed_L1</CreateObject>
  3198. </CreateObject>
  3199. </ObjectCreationList>
  3200. <ObjectCreationList
  3201. id="OCL_JapanFinalSquadronSeed_L2">
  3202. <CreateObject
  3203. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  3204. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
  3205. DispositionIntensity="50"
  3206. DispositionAngle="72d"
  3207. Count="1">
  3208. <CreateObject>JapanFinalSquadronSeed_L2</CreateObject>
  3209. </CreateObject>
  3210. </ObjectCreationList>
  3211. <ObjectCreationList
  3212. id="OCL_JapanFinalSquadronSeed_L3">
  3213. <CreateObject
  3214. Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET"
  3215. Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE"
  3216. DispositionIntensity="50"
  3217. DispositionAngle="72d"
  3218. Count="1">
  3219. <CreateObject>JapanFinalSquadronSeed_L3</CreateObject>
  3220. </CreateObject>
  3221. </ObjectCreationList>
  3222. <ObjectCreationList
  3223. id="OCL_FinalSquadronL1">
  3224. <StrafeAreaSquad
  3225. CreateObject="JapanFinalSquadronAircraft"
  3226. Count="5"
  3227. Height="300"
  3228. DistanceFromTarget="1500">
  3229. <InterOffset
  3230. x="0"
  3231. y="0"
  3232. z="0" />
  3233. <!-- same as the preferred height of the locomotor -->
  3234. <IntraOffset
  3235. x="30"
  3236. y="30"
  3237. z="0" />
  3238. </StrafeAreaSquad>
  3239. </ObjectCreationList>
  3240. <ObjectCreationList
  3241. id="OCL_FinalSquadronL2">
  3242. <StrafeAreaSquad
  3243. CreateObject="JapanFinalSquadronAircraft"
  3244. Count="5"
  3245. Height="300"
  3246. DistanceFromTarget="1500">
  3247. <InterOffset
  3248. x="0"
  3249. y="0"
  3250. z="0" />
  3251. <!-- same as the preferred height of the locomotor -->
  3252. <IntraOffset
  3253. x="30"
  3254. y="30"
  3255. z="0" />
  3256. </StrafeAreaSquad>
  3257. <StrafeAreaSquad
  3258. CreateObject="JapanFinalSquadronAircraft"
  3259. Count="5"
  3260. Height="300"
  3261. DistanceFromTarget="1500">
  3262. <InterOffset
  3263. x="0"
  3264. y="200"
  3265. z="0" />
  3266. <!-- same as the preferred height of the locomotor -->
  3267. <IntraOffset
  3268. x="30"
  3269. y="30"
  3270. z="0" />
  3271. </StrafeAreaSquad>
  3272. </ObjectCreationList>
  3273. <ObjectCreationList
  3274. id="OCL_FinalSquadronL3">
  3275. <StrafeAreaSquad
  3276. CreateObject="JapanFinalSquadronAircraft"
  3277. Count="5"
  3278. Height="300"
  3279. DistanceFromTarget="1500">
  3280. <InterOffset
  3281. x="0"
  3282. y="0"
  3283. z="0" />
  3284. <!-- same as the preferred height of the locomotor -->
  3285. <IntraOffset
  3286. x="30"
  3287. y="30"
  3288. z="0" />
  3289. </StrafeAreaSquad>
  3290. <StrafeAreaSquad
  3291. CreateObject="JapanFinalSquadronAircraft"
  3292. Count="5"
  3293. Height="300"
  3294. DistanceFromTarget="1500">
  3295. <InterOffset
  3296. x="200"
  3297. y="200"
  3298. z="0" />
  3299. <!-- same as the preferred height of the locomotor -->
  3300. <IntraOffset
  3301. x="30"
  3302. y="30"
  3303. z="0" />
  3304. </StrafeAreaSquad>
  3305. <StrafeAreaSquad
  3306. CreateObject="JapanFinalSquadronAircraft"
  3307. Count="5"
  3308. Height="300"
  3309. DistanceFromTarget="1500">
  3310. <InterOffset
  3311. x="-200"
  3312. y="-200"
  3313. z="0" />
  3314. <!-- same as the preferred height of the locomotor -->
  3315. <IntraOffset
  3316. x="30"
  3317. y="30"
  3318. z="0" />
  3319. </StrafeAreaSquad>
  3320. </ObjectCreationList>
  3321. <!-- -->
  3322. <!-- Japan Structure Collapse Objects -->
  3323. <ObjectCreationList
  3324. id="JBYBarracks_Die_OCL">
  3325. <CreateObject
  3326. Options="IGNORE_ALL_OBJECTS"
  3327. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3328. Count="1"
  3329. MinForceMagnitude="1.0"
  3330. MaxForceMagnitude="2.0"
  3331. MinForcePitch="90d"
  3332. MaxForcePitch="75d">
  3333. <CreateObject>JapanYurikoBarracks_Collapse</CreateObject>
  3334. </CreateObject>
  3335. </ObjectCreationList>
  3336. <ObjectCreationList
  3337. id="JBYWarFactory_Die_OCL">
  3338. <CreateObject
  3339. Options="IGNORE_ALL_OBJECTS"
  3340. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3341. Count="1"
  3342. MinForceMagnitude="1.0"
  3343. MaxForceMagnitude="2.0"
  3344. MinForcePitch="90d"
  3345. MaxForcePitch="75d">
  3346. <CreateObject>JapanYurikoWarFactory_Collapse</CreateObject>
  3347. </CreateObject>
  3348. </ObjectCreationList>
  3349. <ObjectCreationList
  3350. id="JBYBarracks_Die_Open_OCL">
  3351. <CreateObject
  3352. Options="IGNORE_ALL_OBJECTS"
  3353. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3354. Count="1"
  3355. MinForceMagnitude="1.0"
  3356. MaxForceMagnitude="2.0"
  3357. MinForcePitch="90d"
  3358. MaxForcePitch="75d">
  3359. <CreateObject>JapanYurikoBarracks_Open_Collapse</CreateObject>
  3360. </CreateObject>
  3361. </ObjectCreationList>
  3362. <ObjectCreationList
  3363. id="JBBarracks_Die_OCL">
  3364. <CreateObject
  3365. Options="IGNORE_ALL_OBJECTS"
  3366. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3367. Count="1"
  3368. MinForceMagnitude="1.0"
  3369. MaxForceMagnitude="2.0"
  3370. MinForcePitch="90d"
  3371. MaxForcePitch="75d">
  3372. <CreateObject>JapanBarracks_Collapse</CreateObject>
  3373. </CreateObject>
  3374. </ObjectCreationList>
  3375. <ObjectCreationList
  3376. id="JBNavalYard_Die_OCL">
  3377. <CreateObject
  3378. Options="IGNORE_ALL_OBJECTS"
  3379. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3380. Count="1"
  3381. MinForceMagnitude="1.0"
  3382. MaxForceMagnitude="2.0"
  3383. MinForcePitch="90d"
  3384. MaxForcePitch="75d">
  3385. <CreateObject>JapanNavalYard_Collapse</CreateObject>
  3386. </CreateObject>
  3387. </ObjectCreationList>
  3388. <ObjectCreationList
  3389. id="JBWarFactory_Die_OCL">
  3390. <CreateObject
  3391. Options="IGNORE_ALL_OBJECTS"
  3392. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3393. Count="1"
  3394. MinForceMagnitude="1.0"
  3395. MaxForceMagnitude="2.0"
  3396. MinForcePitch="90d"
  3397. MaxForcePitch="75d">
  3398. <CreateObject>JapanWarFactory_Collapse</CreateObject>
  3399. </CreateObject>
  3400. </ObjectCreationList>
  3401. <ObjectCreationList
  3402. id="JBBaseDefense_Die_OCL">
  3403. <CreateObject
  3404. Options="IGNORE_ALL_OBJECTS"
  3405. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3406. Count="1"
  3407. MinForceMagnitude="1.0"
  3408. MaxForceMagnitude="2.0"
  3409. MinForcePitch="90d"
  3410. MaxForcePitch="75d">
  3411. <CreateObject>JapanBaseDefense_Collapse</CreateObject>
  3412. </CreateObject>
  3413. </ObjectCreationList>
  3414. <ObjectCreationList
  3415. id="JBBaseDefense_Platform_Die_OCL">
  3416. <CreateObject
  3417. Options="IGNORE_ALL_OBJECTS"
  3418. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3419. Count="1"
  3420. MinForceMagnitude="1.0"
  3421. MaxForceMagnitude="2.0"
  3422. MinForcePitch="90d"
  3423. MaxForcePitch="75d">
  3424. <CreateObject>JapanBaseDefense_Collapse</CreateObject>
  3425. </CreateObject>
  3426. <CreateObject
  3427. Options="IGNORE_ALL_OBJECTS"
  3428. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3429. Count="1"
  3430. MinForceMagnitude="1.0"
  3431. MaxForceMagnitude="2.0"
  3432. MinForcePitch="90d"
  3433. MaxForcePitch="75d">
  3434. <CreateObject>JapanBaseDefense_Platform_Collapse</CreateObject>
  3435. </CreateObject>
  3436. </ObjectCreationList>
  3437. <ObjectCreationList
  3438. id="JBBaseDefenseAdvanced_Die_OCL">
  3439. <CreateObject
  3440. Options="IGNORE_ALL_OBJECTS"
  3441. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3442. Count="1"
  3443. MinForceMagnitude="1.0"
  3444. MaxForceMagnitude="2.0"
  3445. MinForcePitch="90d"
  3446. MaxForcePitch="75d">
  3447. <CreateObject>JapanBaseDefenseAdvanced_Collapse</CreateObject>
  3448. </CreateObject>
  3449. </ObjectCreationList>
  3450. <ObjectCreationList
  3451. id="JBBaseDefenseAdvanced_Platform_Die_OCL">
  3452. <CreateObject
  3453. Options="IGNORE_ALL_OBJECTS"
  3454. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3455. Count="1"
  3456. MinForceMagnitude="1.0"
  3457. MaxForceMagnitude="2.0"
  3458. MinForcePitch="90d"
  3459. MaxForcePitch="75d">
  3460. <CreateObject>JapanBaseDefenseAdvanced_Collapse</CreateObject>
  3461. </CreateObject>
  3462. <CreateObject
  3463. Options="IGNORE_ALL_OBJECTS"
  3464. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3465. Count="1"
  3466. MinForceMagnitude="1.0"
  3467. MaxForceMagnitude="2.0"
  3468. MinForcePitch="90d"
  3469. MaxForcePitch="75d">
  3470. <CreateObject>JapanBaseDefenseAdvanced_Platform_Collapse</CreateObject>
  3471. </CreateObject>
  3472. </ObjectCreationList>
  3473. <ObjectCreationList
  3474. id="JBPowerPlant_Die_OCL">
  3475. <CreateObject
  3476. Options="IGNORE_ALL_OBJECTS"
  3477. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3478. Count="1"
  3479. MinForceMagnitude="1.0"
  3480. MaxForceMagnitude="2.0"
  3481. MinForcePitch="90d"
  3482. MaxForcePitch="75d">
  3483. <CreateObject>JapanPowerPlant_Collapse</CreateObject>
  3484. </CreateObject>
  3485. </ObjectCreationList>
  3486. <ObjectCreationList
  3487. id="JBPowerPlant_Platform_Die_OCL">
  3488. <CreateObject
  3489. Options="IGNORE_ALL_OBJECTS"
  3490. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3491. Count="1"
  3492. MinForceMagnitude="1.0"
  3493. MaxForceMagnitude="2.0"
  3494. MinForcePitch="90d"
  3495. MaxForcePitch="75d">
  3496. <CreateObject>JapanPowerPlant_Collapse</CreateObject>
  3497. </CreateObject>
  3498. <CreateObject
  3499. Options="IGNORE_ALL_OBJECTS"
  3500. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3501. Count="1"
  3502. MinForceMagnitude="1.0"
  3503. MaxForceMagnitude="2.0"
  3504. MinForcePitch="90d"
  3505. MaxForcePitch="75d">
  3506. <CreateObject>JapanPowerPlant_Platform_Collapse</CreateObject>
  3507. </CreateObject>
  3508. </ObjectCreationList>
  3509. <ObjectCreationList
  3510. id="JBTechStructure_Die_OCL">
  3511. <CreateObject
  3512. Options="IGNORE_ALL_OBJECTS"
  3513. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3514. Count="1"
  3515. MinForceMagnitude="1.0"
  3516. MaxForceMagnitude="2.0"
  3517. MinForcePitch="90d"
  3518. MaxForcePitch="75d">
  3519. <CreateObject>JapanTechStructure_Collapse</CreateObject>
  3520. </CreateObject>
  3521. </ObjectCreationList>
  3522. <ObjectCreationList
  3523. id="JBTechStructure_Platform_Die_OCL">
  3524. <CreateObject
  3525. Options="IGNORE_ALL_OBJECTS"
  3526. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3527. Count="1"
  3528. MinForceMagnitude="1.0"
  3529. MaxForceMagnitude="2.0"
  3530. MinForcePitch="90d"
  3531. MaxForcePitch="75d">
  3532. <CreateObject>JapanTechStructure_Collapse</CreateObject>
  3533. </CreateObject>
  3534. <CreateObject
  3535. Options="IGNORE_ALL_OBJECTS"
  3536. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3537. Count="1"
  3538. MinForceMagnitude="1.0"
  3539. MaxForceMagnitude="2.0"
  3540. MinForcePitch="90d"
  3541. MaxForcePitch="75d">
  3542. <CreateObject>JapanTechStructure_Platform_Collapse</CreateObject>
  3543. </CreateObject>
  3544. </ObjectCreationList>
  3545. <ObjectCreationList
  3546. id="JBSuperWeaponAdvanced_Die_OCL">
  3547. <CreateObject
  3548. Options="IGNORE_ALL_OBJECTS"
  3549. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3550. Count="1"
  3551. MinForceMagnitude="1.0"
  3552. MaxForceMagnitude="2.0"
  3553. MinForcePitch="90d"
  3554. MaxForcePitch="75d">
  3555. <CreateObject>JapanSuperWeaponAdvanced_Collapse</CreateObject>
  3556. </CreateObject>
  3557. </ObjectCreationList>
  3558. <ObjectCreationList
  3559. id="JBSuperWeaponAdvanced_Platform_Die_OCL">
  3560. <CreateObject
  3561. Options="IGNORE_ALL_OBJECTS"
  3562. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3563. Count="1"
  3564. MinForceMagnitude="1.0"
  3565. MaxForceMagnitude="2.0"
  3566. MinForcePitch="90d"
  3567. MaxForcePitch="75d">
  3568. <CreateObject>JapanSuperWeaponAdvanced_Collapse</CreateObject>
  3569. </CreateObject>
  3570. <CreateObject
  3571. Options="IGNORE_ALL_OBJECTS"
  3572. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3573. Count="1"
  3574. MinForceMagnitude="1.0"
  3575. MaxForceMagnitude="2.0"
  3576. MinForcePitch="90d"
  3577. MaxForcePitch="75d">
  3578. <CreateObject>JapanSuperWeaponAdvanced_Platform_Collapse</CreateObject>
  3579. </CreateObject>
  3580. </ObjectCreationList>
  3581. <ObjectCreationList
  3582. id="JBSuperWeapon_Die_OCL">
  3583. <CreateObject
  3584. Options="IGNORE_ALL_OBJECTS"
  3585. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3586. Count="1"
  3587. MinForceMagnitude="1.0"
  3588. MaxForceMagnitude="2.0"
  3589. MinForcePitch="90d"
  3590. MaxForcePitch="75d">
  3591. <CreateObject>JapanSuperWeapon_Collapse</CreateObject>
  3592. </CreateObject>
  3593. </ObjectCreationList>
  3594. <ObjectCreationList
  3595. id="JBSuperWeapon_Platform_Die_OCL">
  3596. <CreateObject
  3597. Options="IGNORE_ALL_OBJECTS"
  3598. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3599. Count="1"
  3600. MinForceMagnitude="1.0"
  3601. MaxForceMagnitude="2.0"
  3602. MinForcePitch="90d"
  3603. MaxForcePitch="75d">
  3604. <CreateObject>JapanSuperWeapon_Collapse</CreateObject>
  3605. </CreateObject>
  3606. <CreateObject
  3607. Options="IGNORE_ALL_OBJECTS"
  3608. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3609. Count="1"
  3610. MinForceMagnitude="1.0"
  3611. MaxForceMagnitude="2.0"
  3612. MinForcePitch="90d"
  3613. MaxForcePitch="75d">
  3614. <CreateObject>JapanSuperWeapon_Platform_Collapse</CreateObject>
  3615. </CreateObject>
  3616. </ObjectCreationList>
  3617. <ObjectCreationList
  3618. id="JBRefinery_Die_OCL">
  3619. <CreateObject
  3620. Options="IGNORE_ALL_OBJECTS"
  3621. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3622. Count="1"
  3623. MinForceMagnitude="1.0"
  3624. MaxForceMagnitude="2.0"
  3625. MinForcePitch="90d"
  3626. MaxForcePitch="75d">
  3627. <CreateObject>JapanRefinery_Collapse</CreateObject>
  3628. </CreateObject>
  3629. </ObjectCreationList>
  3630. <ObjectCreationList
  3631. id="JBRefinery_Platform_Die_OCL">
  3632. <CreateObject
  3633. Options="IGNORE_ALL_OBJECTS"
  3634. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3635. Count="1"
  3636. MinForceMagnitude="1.0"
  3637. MaxForceMagnitude="2.0"
  3638. MinForcePitch="90d"
  3639. MaxForcePitch="75d">
  3640. <CreateObject>JapanRefinery_Collapse</CreateObject>
  3641. </CreateObject>
  3642. <CreateObject
  3643. Options="IGNORE_ALL_OBJECTS"
  3644. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3645. Count="1"
  3646. MinForceMagnitude="1.0"
  3647. MaxForceMagnitude="2.0"
  3648. MinForcePitch="90d"
  3649. MaxForcePitch="75d">
  3650. <CreateObject>JapanRefinery_Platform_Collapse</CreateObject>
  3651. </CreateObject>
  3652. </ObjectCreationList>
  3653. <ObjectCreationList
  3654. id="JBConstructionYard_Die_OCL">
  3655. <CreateObject
  3656. Options="IGNORE_ALL_OBJECTS"
  3657. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3658. Count="1"
  3659. MinForceMagnitude="1.0"
  3660. MaxForceMagnitude="2.0"
  3661. MinForcePitch="90d"
  3662. MaxForcePitch="75d">
  3663. <CreateObject>JapanConstructionYard_Collapse</CreateObject>
  3664. </CreateObject>
  3665. </ObjectCreationList>
  3666. <ObjectCreationList
  3667. id="JBConstructionYard_Platform_Die_OCL">
  3668. <CreateObject
  3669. Options="IGNORE_ALL_OBJECTS"
  3670. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3671. Count="1"
  3672. MinForceMagnitude="1.0"
  3673. MaxForceMagnitude="2.0"
  3674. MinForcePitch="90d"
  3675. MaxForcePitch="75d">
  3676. <CreateObject>JapanConstructionYard_Collapse</CreateObject>
  3677. </CreateObject>
  3678. <CreateObject
  3679. Options="IGNORE_ALL_OBJECTS"
  3680. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3681. Count="1"
  3682. MinForceMagnitude="1.0"
  3683. MaxForceMagnitude="2.0"
  3684. MinForcePitch="90d"
  3685. MaxForcePitch="75d">
  3686. <CreateObject>JapanConstructionYard_Platform_Collapse</CreateObject>
  3687. </CreateObject>
  3688. </ObjectCreationList>
  3689. <!-- Japan Unit Collapse Objects -->
  3690. <ObjectCreationList
  3691. id="JUMCV_Die_OCL">
  3692. <CreateObject
  3693. Options="IGNORE_ALL_OBJECTS"
  3694. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3695. Count="1"
  3696. VelocityScale="20.0"
  3697. MinForceMagnitude="1.0"
  3698. MaxForceMagnitude="2.0"
  3699. MinForcePitch="90d"
  3700. MaxForcePitch="75d">
  3701. <CreateObject>JapanMCV_Collapse</CreateObject>
  3702. </CreateObject>
  3703. </ObjectCreationList>
  3704. <ObjectCreationList
  3705. id="JUAntiVehicleVehicleTech1_Die_OCL">
  3706. <CreateObject
  3707. Options="IGNORE_ALL_OBJECTS"
  3708. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3709. Count="1"
  3710. VelocityScale="20.0"
  3711. MinForceMagnitude="1.0"
  3712. MaxForceMagnitude="2.0"
  3713. MinForcePitch="90d"
  3714. MaxForcePitch="75d">
  3715. <CreateObject>JapanAntiVehicleVehicleTech1_Collapse</CreateObject>
  3716. </CreateObject>
  3717. </ObjectCreationList>
  3718. <ObjectCreationList
  3719. id="JUEmperorMecha_Die_OCL">
  3720. <CreateObject
  3721. Options="IGNORE_ALL_OBJECTS"
  3722. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3723. Count="1"
  3724. VelocityScale="20.0"
  3725. MinForceMagnitude="1.0"
  3726. MaxForceMagnitude="2.0"
  3727. MinForcePitch="90d"
  3728. MaxForcePitch="75d">
  3729. <CreateObject>JUEmperorMecha_Collapse</CreateObject>
  3730. </CreateObject>
  3731. </ObjectCreationList>
  3732. <ObjectCreationList
  3733. id="JUSentinelVehicle_Die_OCL">
  3734. <CreateObject
  3735. Options="IGNORE_ALL_OBJECTS"
  3736. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3737. Count="1"
  3738. VelocityScale="20.0"
  3739. MinForceMagnitude="1.0"
  3740. MaxForceMagnitude="2.0"
  3741. MinForcePitch="90d"
  3742. MaxForcePitch="75d">
  3743. <CreateObject>JapanSentinelVehicle_Collapse</CreateObject>
  3744. </CreateObject>
  3745. </ObjectCreationList>
  3746. <ObjectCreationList
  3747. id="JUKenjiMecha_Die_OCL">
  3748. <CreateObject
  3749. Options="IGNORE_ALL_OBJECTS"
  3750. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3751. Count="1"
  3752. VelocityScale="20.0"
  3753. MinForceMagnitude="1.0"
  3754. MaxForceMagnitude="2.0"
  3755. MinForcePitch="90d"
  3756. MaxForcePitch="75d">
  3757. <CreateObject>JapanKenjiMecha_Collapse</CreateObject>
  3758. </CreateObject>
  3759. </ObjectCreationList>
  3760. <ObjectCreationList
  3761. id="JUEmperor_Die_OCL">
  3762. <CreateObject
  3763. Options="IGNORE_ALL_OBJECTS"
  3764. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3765. Count="1"
  3766. VelocityScale="20.0"
  3767. MinForceMagnitude="1.0"
  3768. MaxForceMagnitude="2.0"
  3769. MinForcePitch="90d"
  3770. MaxForcePitch="75d">
  3771. <CreateObject>JUEmperor_Collapse</CreateObject>
  3772. </CreateObject>
  3773. </ObjectCreationList>
  3774. <ObjectCreationList
  3775. id="JUAntiVehicleVehicleTech3_Die_OCL">
  3776. <CreateObject
  3777. Options="IGNORE_ALL_OBJECTS"
  3778. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3779. Count="1"
  3780. VelocityScale="20.0"
  3781. MinForceMagnitude="1.0"
  3782. MaxForceMagnitude="2.0"
  3783. MinForcePitch="90d"
  3784. MaxForcePitch="75d">
  3785. <CreateObject>JapanAntiVehicleVehicleTech3_Collapse</CreateObject>
  3786. </CreateObject>
  3787. </ObjectCreationList>
  3788. <ObjectCreationList
  3789. id="JULightTransportVehicle_Die_OCL">
  3790. <CreateObject
  3791. Options="IGNORE_ALL_OBJECTS"
  3792. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3793. Count="1"
  3794. VelocityScale="20.0"
  3795. MinForceMagnitude="1.0"
  3796. MaxForceMagnitude="2.0"
  3797. MinForcePitch="90d"
  3798. MaxForcePitch="75d">
  3799. <CreateObject>JapanLightTransportVehicle_Collapse</CreateObject>
  3800. </CreateObject>
  3801. </ObjectCreationList>
  3802. <ObjectCreationList
  3803. id="JUOdessaSupportVehicle_Die_OCL"
  3804. inheritFrom="JULightTransportVehicle_Die_OCL">
  3805. <CreateObject>
  3806. <CreateObject>CPDummyTarget</CreateObject>
  3807. </CreateObject>
  3808. </ObjectCreationList>
  3809. <ObjectCreationList
  3810. id="JUTransportVehicle2_Die_OCL">
  3811. <CreateObject
  3812. Options="IGNORE_ALL_OBJECTS"
  3813. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3814. Count="1"
  3815. VelocityScale="20.0"
  3816. MinForceMagnitude="1.0"
  3817. MaxForceMagnitude="2.0"
  3818. MinForcePitch="90d"
  3819. MaxForcePitch="75d">
  3820. <CreateObject>JapanTransportVehicle2_Collapse</CreateObject>
  3821. </CreateObject>
  3822. </ObjectCreationList>
  3823. <ObjectCreationList
  3824. id="JUMiner_Die_OCL">
  3825. <CreateObject
  3826. Options="IGNORE_ALL_OBJECTS"
  3827. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3828. Count="1"
  3829. VelocityScale="20.0"
  3830. MinForceMagnitude="1.0"
  3831. MaxForceMagnitude="2.0"
  3832. MinForcePitch="90d"
  3833. MaxForcePitch="75d">
  3834. <CreateObject>JapanMiner_Collapse</CreateObject>
  3835. </CreateObject>
  3836. </ObjectCreationList>
  3837. <ObjectCreationList
  3838. id="JUAntiStructureShip_Die_OCL">
  3839. <CreateObject
  3840. Options="IGNORE_ALL_OBJECTS"
  3841. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3842. Count="1"
  3843. VelocityScale="15.0"
  3844. MinForceMagnitude="1.0"
  3845. MaxForceMagnitude="2.0"
  3846. MinForcePitch="90d"
  3847. MaxForcePitch="75d">
  3848. <CreateObject>JapanAntiStructureShip_Collapse</CreateObject>
  3849. </CreateObject>
  3850. </ObjectCreationList>
  3851. <ObjectCreationList
  3852. id="JUPointDefenseShield_Die_OCL">
  3853. <CreateObject
  3854. Options="IGNORE_ALL_OBJECTS"
  3855. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3856. Count="1"
  3857. VelocityScale="15.0"
  3858. MinForceMagnitude="1.0"
  3859. MaxForceMagnitude="2.0"
  3860. MinForcePitch="90d"
  3861. MaxForcePitch="75d">
  3862. <CreateObject>JapanPointDefenseShield_Collapse</CreateObject>
  3863. </CreateObject>
  3864. </ObjectCreationList>
  3865. <ObjectCreationList
  3866. id="JUAntiVehicleShip_Die_OCL">
  3867. <CreateObject
  3868. Options="IGNORE_ALL_OBJECTS"
  3869. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3870. Count="1"
  3871. VelocityScale="15.0"
  3872. MinForceMagnitude="1.0"
  3873. MaxForceMagnitude="2.0"
  3874. MinForcePitch="90d"
  3875. MaxForcePitch="75d">
  3876. <CreateObject>JapanAntiVehicleShip_Collapse</CreateObject>
  3877. </CreateObject>
  3878. </ObjectCreationList>
  3879. <ObjectCreationList
  3880. id="JUNavyScoutShip_Die_OCL">
  3881. <CreateObject
  3882. Options="IGNORE_ALL_OBJECTS"
  3883. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3884. Count="1"
  3885. VelocityScale="15.0"
  3886. MinForceMagnitude="1.0"
  3887. MaxForceMagnitude="2.0"
  3888. MinForcePitch="90d"
  3889. MaxForcePitch="75d">
  3890. <CreateObject>JapanNavyScoutShip_Collapse</CreateObject>
  3891. </CreateObject>
  3892. </ObjectCreationList>
  3893. <ObjectCreationList
  3894. id="JURadarShip_Die_OCL">
  3895. <CreateObject
  3896. Options="IGNORE_ALL_OBJECTS"
  3897. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3898. Count="1"
  3899. VelocityScale="15.0"
  3900. MinForceMagnitude="1.0"
  3901. MaxForceMagnitude="2.0"
  3902. MinForcePitch="90d"
  3903. MaxForcePitch="75d">
  3904. <CreateObject>JapanRadarShip_Collapse</CreateObject>
  3905. </CreateObject>
  3906. </ObjectCreationList>
  3907. <ObjectCreationList
  3908. id="JBWall_Die_OCL">
  3909. <CreateObject
  3910. Options="IGNORE_ALL_OBJECTS"
  3911. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3912. Count="1"
  3913. MinForceMagnitude="1.0"
  3914. MaxForceMagnitude="2.0"
  3915. MinForcePitch="90d"
  3916. MaxForcePitch="75d">
  3917. <CreateObject>JapanWall_Collapse</CreateObject>
  3918. </CreateObject>
  3919. </ObjectCreationList>
  3920. <ObjectCreationList
  3921. id="JBWallHub_Die_OCL">
  3922. <CreateObject
  3923. Options="IGNORE_ALL_OBJECTS"
  3924. Disposition="LIKE_EXISTING RANDOM_FORCE"
  3925. Count="1"
  3926. MinForceMagnitude="1.0"
  3927. MaxForceMagnitude="2.0"
  3928. MinForcePitch="90d"
  3929. MaxForcePitch="75d">
  3930. <CreateObject>JapanWallHub_Collapse</CreateObject>
  3931. </CreateObject>
  3932. </ObjectCreationList>
  3933. <!-- JapanAntiAirShip OCLs -->
  3934. <ObjectCreationList
  3935. id="JUAntiAirShip_Die_OCL">
  3936. <CreateObject
  3937. Options="IGNORE_ALL_OBJECTS"
  3938. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3939. Count="1"
  3940. VelocityScale="1.0"
  3941. MinForceMagnitude="1.0"
  3942. MaxForceMagnitude="1.0"
  3943. MinForcePitch="90d"
  3944. MaxForcePitch="75d">
  3945. <CreateObject>JapanAntiAirShip_Collapse</CreateObject>
  3946. </CreateObject>
  3947. </ObjectCreationList>
  3948. <ObjectCreationList
  3949. id="JUAntiAirShipAirborne_Dying_Frozen_OCL">
  3950. <CreateObject
  3951. Options="IGNORE_ALL_OBJECTS"
  3952. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3953. Count="1"
  3954. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  3955. <CreateObject>JapanAntiAirShipAirborne_Dying</CreateObject>
  3956. </CreateObject>
  3957. </ObjectCreationList>
  3958. <ObjectCreationList
  3959. id="JUAntiAirShipAirborne_Dying_OCL"
  3960. Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
  3961. <CreateObject
  3962. Options="IGNORE_ALL_OBJECTS"
  3963. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3964. Count="1"
  3965. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  3966. <CreateObject>JapanAntiAirShipAirborne_Dying</CreateObject>
  3967. </CreateObject>
  3968. <CreateObject
  3969. Options="IGNORE_ALL_OBJECTS"
  3970. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3971. Count="1"
  3972. VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
  3973. <CreateObject>JapanAntiAirShipAirborne_Collapse</CreateObject>
  3974. </CreateObject>
  3975. </ObjectCreationList>
  3976. <ObjectCreationList
  3977. id="JUAntiAirShipAirborne_EnhancedKamikaze_Dying_OCL">
  3978. <CreateObject
  3979. Options="IGNORE_ALL_OBJECTS"
  3980. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3981. Count="1"
  3982. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  3983. <CreateObject>JapanAntiAirShipAirborne_Dying</CreateObject>
  3984. </CreateObject>
  3985. </ObjectCreationList>
  3986. <ObjectCreationList
  3987. id="JUAntiAirShipAirborne_Die_OCL">
  3988. <CreateObject
  3989. Options="IGNORE_ALL_OBJECTS"
  3990. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  3991. Count="1"
  3992. VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
  3993. <CreateObject>JapanAntiAirShipAirborne_Collapse</CreateObject>
  3994. </CreateObject>
  3995. </ObjectCreationList>
  3996. <ObjectCreationList
  3997. id="JUScoutInfantry_Die_OCL">
  3998. <CreateObject
  3999. Options="IGNORE_ALL_OBJECTS"
  4000. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4001. Count="1"
  4002. VelocityScale="1.0"
  4003. MinForceMagnitude="1.0"
  4004. MaxForceMagnitude="1.0"
  4005. MinForcePitch="90d"
  4006. MaxForcePitch="75d">
  4007. <CreateObject>JapanScoutInfantry_Collapse</CreateObject>
  4008. </CreateObject>
  4009. </ObjectCreationList>
  4010. <!-- JapanAntiInfantryVehicle OCLs -->
  4011. <ObjectCreationList
  4012. id="JUAntiInfantryVehicleAirborne_Dying_Frozen_OCL">
  4013. <CreateObject
  4014. Options="IGNORE_ALL_OBJECTS"
  4015. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4016. Count="1"
  4017. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  4018. <CreateObject>JapanAntiInfantryVehicleAirborne_Dying</CreateObject>
  4019. </CreateObject>
  4020. </ObjectCreationList>
  4021. <ObjectCreationList
  4022. id="JUAntiInfantryVehicleAirborne_Dying_OCL"
  4023. Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
  4024. <CreateObject
  4025. Options="IGNORE_ALL_OBJECTS"
  4026. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4027. Count="1"
  4028. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  4029. <CreateObject>JapanAntiInfantryVehicleAirborne_Dying</CreateObject>
  4030. </CreateObject>
  4031. <CreateObject
  4032. Options="IGNORE_ALL_OBJECTS"
  4033. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4034. Count="1"
  4035. VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
  4036. <CreateObject>JapanAntiInfantryVehicleAirborne_Collapse</CreateObject>
  4037. </CreateObject>
  4038. </ObjectCreationList>
  4039. <ObjectCreationList
  4040. id="JUAntiInfantryVehicleAirborne_EnhancedKamikaze_Dying_OCL">
  4041. <CreateObject
  4042. Options="IGNORE_ALL_OBJECTS"
  4043. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4044. Count="1">
  4045. <CreateObject>JapanAntiInfantryVehicleAirborne_Dying</CreateObject>
  4046. </CreateObject>
  4047. </ObjectCreationList>
  4048. <ObjectCreationList
  4049. id="JUAntiInfantryVehicleAirborne_Die_OCL">
  4050. <CreateObject
  4051. Options="IGNORE_ALL_OBJECTS"
  4052. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4053. Count="1"
  4054. VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
  4055. <CreateObject>JapanAntiInfantryVehicleAirborne_Collapse</CreateObject>
  4056. </CreateObject>
  4057. </ObjectCreationList>
  4058. <ObjectCreationList
  4059. id="JUAntiInfantryVehicle_Die_OCL">
  4060. <CreateObject
  4061. Options="IGNORE_ALL_OBJECTS"
  4062. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4063. Count="1"
  4064. VelocityScale="20.0"
  4065. MinForceMagnitude="1.0"
  4066. MaxForceMagnitude="2.0"
  4067. MinForcePitch="90d"
  4068. MaxForcePitch="75d">
  4069. <CreateObject>JapanAntiInfantryVehicle_Collapse</CreateObject>
  4070. </CreateObject>
  4071. </ObjectCreationList>
  4072. <!-- JapanAntiAirVehicleTech1 OCLs -->
  4073. <ObjectCreationList
  4074. id="JUAntiAirVehicleTech1Airborne_Dying_Frozen_OCL">
  4075. <CreateObject
  4076. Options="IGNORE_ALL_OBJECTS"
  4077. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4078. Count="1"
  4079. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  4080. <CreateObject>JapanAntiAirVehicleTech1Airborne_Dying</CreateObject>
  4081. </CreateObject>
  4082. </ObjectCreationList>
  4083. <ObjectCreationList
  4084. id="JUAntiAirVehicleTech1Airborne_Dying_OCL"
  4085. Flags="CHOOSE_ONE_CREATE_NUGGET_FROM_LIST">
  4086. <CreateObject
  4087. Options="IGNORE_ALL_OBJECTS"
  4088. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4089. Count="1"
  4090. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  4091. <CreateObject>JapanAntiAirVehicleTech1Airborne_Dying</CreateObject>
  4092. </CreateObject>
  4093. <CreateObject
  4094. Options="IGNORE_ALL_OBJECTS"
  4095. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4096. Count="1"
  4097. VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
  4098. <CreateObject>JapanAntiAirVehicleTech1Airborne_Collapse</CreateObject>
  4099. </CreateObject>
  4100. </ObjectCreationList>
  4101. <ObjectCreationList
  4102. id="JUAntiAirVehicleTech1Airborne_EnhancedKamikaze_Dying_OCL">
  4103. <CreateObject
  4104. Options="IGNORE_ALL_OBJECTS"
  4105. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4106. Count="1"
  4107. VelocityScale="=$AIRCRAFT_DYING_VELOCITY">
  4108. <CreateObject>JapanAntiAirVehicleTech1Airborne_Dying</CreateObject>
  4109. </CreateObject>
  4110. </ObjectCreationList>
  4111. <ObjectCreationList
  4112. id="JUAntiAirVehicleTech1Airborne_Die_OCL">
  4113. <CreateObject
  4114. Options="IGNORE_ALL_OBJECTS"
  4115. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4116. Count="1"
  4117. VelocityScale="=$AIRCRAFT_DEBRIS_VELOCITY">
  4118. <CreateObject>JapanAntiAirVehicleTech1Airborne_Collapse</CreateObject>
  4119. </CreateObject>
  4120. </ObjectCreationList>
  4121. <ObjectCreationList
  4122. id="JUAntiAirVehicleTech1_Die_OCL">
  4123. <CreateObject
  4124. Options="IGNORE_ALL_OBJECTS"
  4125. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4126. Count="1"
  4127. VelocityScale="20.0"
  4128. MinForceMagnitude="1.0"
  4129. MaxForceMagnitude="2.0"
  4130. MinForcePitch="90d"
  4131. MaxForcePitch="75d">
  4132. <CreateObject>JapanAntiAirVehicleTech1_Collapse</CreateObject>
  4133. </CreateObject>
  4134. </ObjectCreationList>
  4135. <ObjectCreationList
  4136. id="JUEgg_Die_OCL">
  4137. <CreateObject
  4138. Options="IGNORE_ALL_OBJECTS"
  4139. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4140. Count="1"
  4141. VelocityScale="20.0"
  4142. MinForceMagnitude="1.0"
  4143. MaxForceMagnitude="2.0"
  4144. MinForcePitch="90d"
  4145. MaxForcePitch="75d">
  4146. <CreateObject>JapanEgg_Collapse</CreateObject>
  4147. </CreateObject>
  4148. </ObjectCreationList>
  4149. <ObjectCreationList
  4150. id="JUAntiStructureVehicle_Die_OCL">
  4151. <CreateObject
  4152. Options="IGNORE_ALL_OBJECTS"
  4153. Disposition="LIKE_EXISTING INHERIT_VELOCITY"
  4154. Count="1"
  4155. VelocityScale="20.0"
  4156. MinForceMagnitude="1.0"
  4157. MaxForceMagnitude="2.0"
  4158. MinForcePitch="90d"
  4159. MaxForcePitch="75d">
  4160. <CreateObject>JapanAntiStructureVehicle_Collapse</CreateObject>
  4161. </CreateObject>
  4162. </ObjectCreationList>
  4163. <!-- Start Campaign Specific -->
  4164. <!-- End Campaign Specific -->
  4165. </AssetDeclaration>