upgrade.xml 17 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset">
  3. <Includes />
  4. <!--*********************************************-->
  5. <!--******************AI Upgrades****************-->
  6. <UpgradeTemplate id="Upgrade_EasyAISinglePlayer"
  7. Type="OBJECT"
  8. />
  9. <UpgradeTemplate id="Upgrade_MediumAISinglePlayer"
  10. Type="OBJECT"
  11. />
  12. <UpgradeTemplate id="Upgrade_HardAISinglePlayer"
  13. Type="OBJECT"
  14. />
  15. <UpgradeTemplate id="Upgrade_EasyAIMultiPlayer"
  16. Type="OBJECT"
  17. />
  18. <UpgradeTemplate id="Upgrade_MediumAIMultiPlayer"
  19. Type="OBJECT"
  20. />
  21. <UpgradeTemplate id="Upgrade_HardAIMultiPlayer"
  22. Type="OBJECT"
  23. />
  24. <!--*********************************************-->
  25. <!--*************Veterancy Upgrades**************-->
  26. <UpgradeTemplate id="Upgrade_Veterancy_VETERAN"
  27. Type="OBJECT"
  28. />
  29. <UpgradeTemplate id="Upgrade_Veterancy_ELITE"
  30. Type="OBJECT"
  31. />
  32. <UpgradeTemplate id="Upgrade_Veterancy_HEROIC"
  33. Type="OBJECT"
  34. />
  35. <UpgradeTemplate id="Upgrade_ProductionVeterancy_VETERAN"
  36. Type="PLAYER"
  37. Options="DO_NOT_TRANSFER"
  38. />
  39. <UpgradeTemplate id="Upgrade_ProductionVeterancy_ELITE"
  40. Type="PLAYER"
  41. Options="DO_NOT_TRANSFER"
  42. />
  43. <UpgradeTemplate id="Upgrade_ProductionVeterancy_HEROIC"
  44. Type="PLAYER"
  45. Options="DO_NOT_TRANSFER"
  46. />
  47. <UpgradeTemplate id="Upgrade_CreationVeterancy_VETERAN"
  48. Type="OBJECT"
  49. />
  50. <UpgradeTemplate id="Upgrade_CreationVeterancy_ELITE"
  51. Type="OBJECT"
  52. />
  53. <UpgradeTemplate id="Upgrade_CreationVeterancy_HEROIC"
  54. Type="OBJECT"
  55. />
  56. <!--*********************************************-->
  57. <!--***************Faction Upgrades**************-->
  58. <UpgradeTemplate id="Upgrade_AllFactionUpgrade"
  59. Type="PLAYER"
  60. />
  61. <UpgradeTemplate id="Upgrade_AlliesFaction"
  62. Type="PLAYER"
  63. Options="DO_NOT_TRANSFER"
  64. />
  65. <UpgradeTemplate id="Upgrade_SovietFaction"
  66. Type="PLAYER"
  67. Options="DO_NOT_TRANSFER"
  68. />
  69. <UpgradeTemplate id="Upgrade_JapanFaction"
  70. Type="PLAYER"
  71. Options="DO_NOT_TRANSFER"
  72. />
  73. <UpgradeTemplate
  74. id="Upgrade_NoSpawnUponDestruction"
  75. Type="PLAYER" />
  76. <!--*********************************************-->
  77. <!--************Generic Global Upgrades**********-->
  78. <UpgradeTemplate id="InfantryCaptureBuilding"
  79. DisplayName="UPGRADE:InfantryCaptureBuilding"
  80. Type="OBJECT"
  81. />
  82. <UpgradeTemplate id="Upgrade_StructureLevel1"
  83. Type="OBJECT"
  84. />
  85. <UpgradeTemplate id="Upgrade_StructureLevel2"
  86. Type="OBJECT"
  87. />
  88. <UpgradeTemplate id="Upgrade_StructureLevel3"
  89. Type="OBJECT"
  90. />
  91. <UpgradeTemplate id="Upgrade_ObjectDefault"
  92. Type="OBJECT"
  93. />
  94. <UpgradeTemplate id="Upgrade_Pack"
  95. Type="OBJECT"
  96. BuildCost="0"
  97. BuildTime="0.0s"
  98. SkirmishAIHeuristic="IGNORE">
  99. <GameDependency
  100. ForbiddenModelConditions="UNPACKING"/>
  101. </UpgradeTemplate>
  102. <UpgradeTemplate id="Upgrade_UnPack"
  103. Type="OBJECT"
  104. BuildCost="0"
  105. BuildTime="0.0s"
  106. SkirmishAIHeuristic="IGNORE"
  107. WaypointQueueable="true">
  108. <GameDependency
  109. ForbiddenModelConditions="UNPACKING"/>
  110. </UpgradeTemplate>
  111. <UpgradeTemplate id="BasePurchasableUpgrade"
  112. LocalPlayerProductionStartedEvaEvent=""
  113. ResearchCompleteEvaEvent ="UpgradeComplete"
  114. LocalPlayerBuildOnHoldEvaEvent="BuildOnHold"
  115. LocalPlayerBuildCancelledEvaEvent="BuildCancelled" />
  116. <!-- ************************************** -->
  117. <!-- ************************************** -->
  118. <!-- RA3 -->
  119. <!-- ************************************** -->
  120. <!-- ************************************** -->
  121. <!-- Allied -->
  122. <UpgradeTemplate id="Upgrade_AlliedTech2"
  123. inheritFrom="BasePurchasableUpgrade"
  124. DisplayName="UpgradeName:AlliedTech2"
  125. AcquireHint="UpgradePrereq:AlliedTech2"
  126. TypeDescription="UpgradeType:AlliedTech2"
  127. Description="UpgradeDesc:AlliedTech2"
  128. Type="OBJECT"
  129. BuildTime="15.0s"
  130. BuildCost="1500"
  131. IconImage="Button_UpgradeMortar"
  132. Options="OBJECT_UPGRADE_PROJECTED">
  133. <GameDependency>
  134. <RequiredObject>AlliedRefinery</RequiredObject>
  135. </GameDependency>
  136. <GameDependency
  137. ForbiddenModelConditions="STRUCTURE_UNPACKING"/>
  138. </UpgradeTemplate>
  139. <UpgradeTemplate id="Upgrade_AlliedTech3"
  140. inheritFrom="BasePurchasableUpgrade"
  141. DisplayName="UpgradeName:AlliedTech3"
  142. AcquireHint="UpgradePrereq:AlliedTech3"
  143. TypeDescription="UpgradeType:AlliedTech3"
  144. Description="UpgradeDesc:AlliedTech3"
  145. Type="OBJECT"
  146. BuildTime="60.0s"
  147. BuildCost="3000"
  148. IconImage="Button_UpgradeMortar"
  149. Options="OBJECT_UPGRADE_PROJECTED">
  150. <GameDependency>
  151. <NeededUpgrade>Upgrade_AlliedTech2</NeededUpgrade>
  152. </GameDependency>
  153. <GameDependency
  154. ForbiddenModelConditions="STRUCTURE_UNPACKING"/>
  155. </UpgradeTemplate>
  156. <UpgradeTemplate
  157. id="Upgrade_AlliedPowerPlantTurbine"
  158. inheritFrom="BasePurchasableUpgrade"
  159. DisplayName="UpgradeName:AlliedPowerPlantTurbine"
  160. TypeDescription="UpgradeType:AlliedPowerPlantTurbine"
  161. Description="UpgradeDesc:AlliedPowerPlantTurbine"
  162. Type="OBJECT"
  163. BuildTime="10.0s"
  164. BuildCost="500"
  165. IconImage="Button_UpgradeAdvancedTurbines" />
  166. <UpgradeTemplate
  167. id="Upgrade_AlliedNavalYardRepairBay"
  168. inheritFrom="BasePurchasableUpgrade"
  169. DisplayName="UpgradeName:AlliedNavalYardRepairBay"
  170. TypeDescription="UpgradeType:AlliedNavalYardRepairBay"
  171. Description="UpgradeDesc:AlliedNavalYardRepairBay"
  172. Type="OBJECT"
  173. BuildTime="10.0s"
  174. BuildCost="500"
  175. IconImage="Button_AbilityEMPBurst" />
  176. <UpgradeTemplate
  177. id="Upgrade_AlliedWarFactoryRepairBay"
  178. inheritFrom="BasePurchasableUpgrade"
  179. DisplayName="UpgradeName:AlliedWarFactoryRepairBay"
  180. TypeDescription="UpgradeType:AlliedWarFactoryRepairBay"
  181. Description="UpgradeDesc:AlliedWarFactoryRepairBay"
  182. Type="OBJECT"
  183. BuildTime="10.0s"
  184. BuildCost="500"
  185. IconImage="Button_AbilityEMPBurst" />
  186. <UpgradeTemplate id="Upgrade_AlliedHighTechnology"
  187. Type="PLAYER"
  188. Options="DO_NOT_TRANSFER" />
  189. <UpgradeTemplate id="Upgrade_AlliedAirPower"
  190. Type="PLAYER"
  191. Options="DO_NOT_TRANSFER" />
  192. <!-- LocalPlayerGainsUpgradeEvaEvent="AdvancedAeronauticsUpgradeComplete" no worky -->
  193. <!-- ResearchCompleteEvaEvent="AdvancedAeronauticsUpgradeComplete" no worky -->
  194. <!-- These are the dummy upgrades used for the Infantry Fighting [Vehicle,Aircraft,Base Defense] -->
  195. <UpgradeTemplate
  196. id="Uprade_IFV_FlakTrooper"
  197. Type="OBJECT"
  198. BuildCost="0"/>
  199. <UpgradeTemplate
  200. id="Uprade_IFV_GoldenGun"
  201. Type="OBJECT"
  202. BuildCost="0"/>
  203. <UpgradeTemplate
  204. id="Uprade_IFV_MachineGun"
  205. Type="OBJECT"
  206. BuildCost="0"/>
  207. <UpgradeTemplate
  208. id="Uprade_IFV_JapanMachineGun"
  209. Type="OBJECT"
  210. BuildCost="0"/>
  211. <UpgradeTemplate
  212. id="Uprade_IFV_MissleTrooper"
  213. Type="OBJECT"
  214. BuildCost="0"/>
  215. <UpgradeTemplate
  216. id="Uprade_IFV_Pistol"
  217. Type="OBJECT"
  218. BuildCost="0"/>
  219. <UpgradeTemplate
  220. id="Uprade_IFV_PlasmaBazooka"
  221. Type="OBJECT"
  222. BuildCost="0"/>
  223. <UpgradeTemplate
  224. id="Uprade_IFV_PsyonicCrush"
  225. Type="OBJECT"
  226. BuildCost="0"/>
  227. <UpgradeTemplate
  228. id="Uprade_IFV_Repair"
  229. Type="OBJECT"
  230. BuildCost="0"/>
  231. <UpgradeTemplate
  232. id="Uprade_IFV_Roar"
  233. Type="OBJECT"
  234. BuildCost="0"/>
  235. <UpgradeTemplate
  236. id="Uprade_IFV_Shotgun"
  237. Type="OBJECT"
  238. BuildCost="0"/>
  239. <UpgradeTemplate
  240. id="Uprade_IFV_Shuriken"
  241. Type="OBJECT"
  242. BuildCost="0"/>
  243. <UpgradeTemplate
  244. id="Uprade_IFV_SovietCommando"
  245. Type="OBJECT"
  246. BuildCost="0"/>
  247. <UpgradeTemplate
  248. id="Uprade_IFV_TeslaTrooper"
  249. Type="OBJECT"
  250. BuildCost="0"/>
  251. <UpgradeTemplate
  252. id="Uprade_IFV_Legionnaire"
  253. Type="OBJECT"
  254. BuildCost="0"/>
  255. <UpgradeTemplate
  256. id="Upgrade_IFV_Desolator"
  257. Type="OBJECT"
  258. BuildCost="0"/>
  259. <UpgradeTemplate
  260. id="Upgrade_IFV_Archer"
  261. Type="OBJECT"
  262. BuildCost="0"/>
  263. <UpgradeTemplate
  264. id="Upgrade_AlliedCrane"
  265. inheritFrom="BasePurchasableUpgrade"
  266. DisplayName="UpgradeName:AlliedCrane"
  267. TypeDescription="UpgradeType:AlliedCrane"
  268. Description="UpgradeDesc:AlliedCrane"
  269. Type="OBJECT"
  270. BuildTime="30.0s"
  271. BuildCost="1500"
  272. IconImage="Button_UpgradeMortar" />
  273. <UpgradeTemplate
  274. id="Upgrade_AlliedRadarDish"
  275. inheritFrom="BasePurchasableUpgrade"
  276. DisplayName="UpgradeName:AlliedRadarDish"
  277. TypeDescription="UpgradeType:AlliedRadarDish"
  278. Description="UpgradeDesc:AlliedRadarDish"
  279. Type="OBJECT"
  280. BuildTime="10.0s"
  281. BuildCost="500"
  282. IconImage="Button_AbilityStratofighter" />
  283. <UpgradeTemplate
  284. id="Upgrade_AlliedConstructionYardRepairBay"
  285. inheritFrom="BasePurchasableUpgrade"
  286. DisplayName="UpgradeName:AlliedConstructionYardRepairBay"
  287. TypeDescription="UpgradeType:AlliedConstructionYardRepairBay"
  288. Description="UpgradeDesc:AlliedConstructionYardRepairBay"
  289. Type="OBJECT"
  290. BuildTime="10.0s"
  291. BuildCost="500"
  292. IconImage="Button_UpgradeCompositeArmor" />
  293. <!-- Soviet -->
  294. <UpgradeTemplate
  295. id="Upgrade_SovietCrane"
  296. inheritFrom="BasePurchasableUpgrade"
  297. DisplayName="UpgradeName:SovietCrane"
  298. TypeDescription="UpgradeType:SovietCrane"
  299. Description="UpgradeDesc:SovietCrane"
  300. Type="OBJECT"
  301. BuildTime="30.0s"
  302. BuildCost="1500"
  303. IconImage="Button_UpgradeMortar" />
  304. <UpgradeTemplate
  305. id="Upgrade_SovietRadarDish"
  306. inheritFrom="BasePurchasableUpgrade"
  307. DisplayName="UpgradeName:SovietRadarDish"
  308. TypeDescription="UpgradeType:SovietRadarDish"
  309. Description="UpgradeDesc:SovietRadarDish"
  310. Type="OBJECT"
  311. BuildTime="10.0s"
  312. BuildCost="500"
  313. IconImage="Button_AbilityStratofighter" />
  314. <UpgradeTemplate
  315. id="Upgrade_SovietConstructionYardSalvageYard"
  316. inheritFrom="BasePurchasableUpgrade"
  317. DisplayName="UpgradeName:SovietSalvageYard"
  318. TypeDescription="UpgradeType:SovietSalvageYard"
  319. Description="UpgradeDesc:SovietSalvageYard"
  320. Type="OBJECT"
  321. BuildTime="10.0s"
  322. BuildCost="500"
  323. IconImage="Button_UpgradeCompositeArmor" />
  324. <UpgradeTemplate
  325. id="Upgrade_SovietWarFactorySalvageYard"
  326. inheritFrom="BasePurchasableUpgrade"
  327. DisplayName="UpgradeName:SovietWarFactorySalvageYard"
  328. TypeDescription="UpgradeType:SovietWarFactorySalvageYard"
  329. Description="UpgradeDesc:SovietWarFactorySalvageYard"
  330. Type="OBJECT"
  331. BuildTime="10.0s"
  332. BuildCost="500"
  333. IconImage="Button_UpgradeCompositeArmor" />
  334. <UpgradeTemplate
  335. id="Upgrade_SovietNavalYardSalvageYard"
  336. inheritFrom="BasePurchasableUpgrade"
  337. DisplayName="UpgradeName:SovietNavalYardSalvageYard"
  338. TypeDescription="UpgradeType:SovietNavalYardSalvageYard"
  339. Description="UpgradeDesc:SovietNavalYardSalvageYard"
  340. Type="OBJECT"
  341. BuildTime="10.0s"
  342. BuildCost="500"
  343. IconImage="Button_UpgradeCompositeArmor" />
  344. <UpgradeTemplate id="Upgrade_SovietTerrorDroneEggs"
  345. Type="PLAYER"
  346. Options="DO_NOT_TRANSFER" />
  347. <UpgradeTemplate id="Upgrade_SovietCrushPuppiesPower"
  348. Type="PLAYER"
  349. Options="DO_NOT_TRANSFER" />
  350. <!-- Japan -->
  351. <UpgradeTemplate
  352. id="Upgrade_JapanRadarDish"
  353. inheritFrom="BasePurchasableUpgrade"
  354. DisplayName="UpgradeName:JapanRadarDish"
  355. TypeDescription="UpgradeType:JapanRadarDish"
  356. Description="UpgradeDesc:JapanRadarDish"
  357. Type="OBJECT"
  358. BuildTime="10.0s"
  359. BuildCost="500"
  360. IconImage="Button_AbilityStratofighter" />
  361. <UpgradeTemplate
  362. id="Upgrade_JapanRepairBay"
  363. inheritFrom="BasePurchasableUpgrade"
  364. DisplayName="UpgradeName:JapanRepairBay"
  365. TypeDescription="UpgradeType:JapanRepairBay"
  366. Description="UpgradeDesc:JapanRepairBay"
  367. Type="OBJECT"
  368. BuildTime="10.0s"
  369. BuildCost="500"
  370. IconImage="Button_UpgradeCompositeArmor" />
  371. <UpgradeTemplate id="Upgrade_JapanBarracksTech2"
  372. inheritFrom="BasePurchasableUpgrade"
  373. DisplayName="UpgradeName:JapanBarracksTech2"
  374. AcquireHint="UpgradePrereq:JapanBarracksTech2"
  375. TypeDescription="UpgradeType:JapanBarracksTech2"
  376. Description="UpgradeDesc:JapanBarracksTech2"
  377. Type="OBJECT"
  378. BuildTime="30.0s"
  379. BuildCost="500"
  380. IconImage="Button_UpgradeMortar">
  381. <GameDependency
  382. ForbiddenModelConditions="STRUCTURE_UNPACKING">
  383. <RequiredObject>JapanRefinery</RequiredObject>
  384. </GameDependency>
  385. </UpgradeTemplate>
  386. <UpgradeTemplate id="Upgrade_JapanBarracksTech3"
  387. inheritFrom="BasePurchasableUpgrade"
  388. DisplayName="UpgradeName:JapanBarracksTech3"
  389. AcquireHint="UpgradePrereq:JapanBarracksTech3"
  390. TypeDescription="UpgradeType:JapanBarracksTech3"
  391. Description="UpgradeDesc:JapanBarracksTech3"
  392. Type="OBJECT"
  393. BuildTime="30.0s"
  394. BuildCost="750"
  395. IconImage="Button_UpgradeMortar">
  396. <GameDependency
  397. ForbiddenModelConditions="STRUCTURE_UNPACKING">
  398. <NeededUpgrade>Upgrade_JapanBarracksTech2</NeededUpgrade>
  399. <RequiredObject>JapanTechStructure</RequiredObject>
  400. </GameDependency>
  401. </UpgradeTemplate>
  402. <UpgradeTemplate id="Upgrade_JapanNavalYardTech2"
  403. inheritFrom="BasePurchasableUpgrade"
  404. DisplayName="UpgradeName:JapanNavalYardTech2"
  405. AcquireHint="UpgradePrereq:JapanNavalYardTech2"
  406. TypeDescription="UpgradeType:JapanNavalYardTech2"
  407. Description="UpgradeDesc:JapanNavalYardTech2"
  408. Type="OBJECT"
  409. BuildTime="30.0s"
  410. BuildCost="750"
  411. IconImage="Button_UpgradeMortar">
  412. <GameDependency
  413. ForbiddenModelConditions="STRUCTURE_UNPACKING">
  414. <RequiredObject>JapanRefinery</RequiredObject>
  415. </GameDependency>
  416. </UpgradeTemplate>
  417. <UpgradeTemplate id="Upgrade_JapanNavalYardTech3"
  418. inheritFrom="BasePurchasableUpgrade"
  419. DisplayName="UpgradeName:JapanNavalYardTech3"
  420. AcquireHint="UpgradePrereq:JapanNavalYardTech3"
  421. TypeDescription="UpgradeType:JapanNavalYardTech3"
  422. Description="UpgradeDesc:JapanNavalYardTech3"
  423. Type="OBJECT"
  424. BuildTime="30.0s"
  425. BuildCost="1000"
  426. IconImage="Button_UpgradeMortar">
  427. <GameDependency
  428. ForbiddenModelConditions="STRUCTURE_UNPACKING">
  429. <NeededUpgrade>Upgrade_JapanNavalYardTech2</NeededUpgrade>
  430. <RequiredObject>JapanTechStructure</RequiredObject>
  431. </GameDependency>
  432. </UpgradeTemplate>
  433. <UpgradeTemplate id="Upgrade_JapanWarFactoryTech2"
  434. inheritFrom="BasePurchasableUpgrade"
  435. DisplayName="UpgradeName:JapanWarFactoryTech2"
  436. AcquireHint="UpgradePrereq:JapanWarFactoryTech2"
  437. TypeDescription="UpgradeType:JapanWarFactoryTech2"
  438. Description="UpgradeDesc:JapanWarFactoryTech2"
  439. Type="OBJECT"
  440. BuildTime="30.0s"
  441. BuildCost="750"
  442. IconImage="Button_UpgradeMortar">
  443. <GameDependency
  444. ForbiddenModelConditions="STRUCTURE_UNPACKING">
  445. <RequiredObject>JapanRefinery</RequiredObject>
  446. </GameDependency>
  447. </UpgradeTemplate>
  448. <UpgradeTemplate id="Upgrade_JapanWarFactoryTech3"
  449. inheritFrom="BasePurchasableUpgrade"
  450. DisplayName="UpgradeName:JapanWarFactoryTech3"
  451. AcquireHint="UpgradePrereq:JapanWarFactoryTech3"
  452. TypeDescription="UpgradeType:JapanWarFactoryTech3"
  453. Description="UpgradeDesc:JapanWarFactoryTech3"
  454. Type="OBJECT"
  455. BuildTime="30.0s"
  456. BuildCost="1000"
  457. IconImage="Button_UpgradeMortar">
  458. <GameDependency
  459. ForbiddenModelConditions="STRUCTURE_UNPACKING">
  460. <NeededUpgrade>Upgrade_JapanWarFactoryTech2</NeededUpgrade>
  461. <RequiredObject>JapanTechStructure</RequiredObject>
  462. </GameDependency>
  463. </UpgradeTemplate>
  464. <UpgradeTemplate
  465. id="Upgrade_JapanPowerPlantTurbine"
  466. inheritFrom="BasePurchasableUpgrade"
  467. DisplayName="UpgradeName:JapanPowerPlantTurbine"
  468. TypeDescription="UpgradeType:JapanPowerPlantTurbine"
  469. Description="UpgradeDesc:JapanPowerPlantTurbine"
  470. Type="OBJECT"
  471. BuildTime="10.0s"
  472. BuildCost="500"
  473. IconImage="Button_UpgradeAdvancedTurbines" />
  474. <!-- Japan Player Powers -->
  475. <UpgradeTemplate id="Upgrade_JapanNavalPower"
  476. Type="PLAYER"
  477. Options="DO_NOT_TRANSFER"/>
  478. <UpgradeTemplate id="Upgrade_JapanAdvancedMissilePacks"
  479. Type="PLAYER"
  480. Options="DO_NOT_TRANSFER"/>
  481. <UpgradeTemplate id="Upgrade_JapanEnhancedKamikaze"
  482. Type="PLAYER"
  483. Options="DO_NOT_TRANSFER" />
  484. <!-- START: SovietAntiVehicleVehicleTech1 Leech Beam dummy upgrades -->
  485. <UpgradeTemplate
  486. id="Leech_ApocCannonUpgrade"
  487. Type="OBJECT"
  488. />
  489. <UpgradeTemplate
  490. id="Leech_AlliedTankCannonUpgrade"
  491. Type="OBJECT"
  492. />
  493. <UpgradeTemplate
  494. id="Leech_SovietTankCannonUpgrade"
  495. Type="OBJECT"
  496. />
  497. <UpgradeTemplate
  498. id="Leech_JapanTankCannonUpgrade"
  499. Type="OBJECT"
  500. />
  501. <UpgradeTemplate
  502. id="Leech_PrismCannonUpgrade"
  503. Type="OBJECT"
  504. />
  505. <UpgradeTemplate
  506. id="Leech_GaussCannonUpgrade"
  507. Type="OBJECT"
  508. />
  509. <UpgradeTemplate
  510. id="Leech_AutoCannonUpgrade"
  511. Type="OBJECT"
  512. />
  513. <UpgradeTemplate
  514. id="Leech_V4RocketUpgrade"
  515. Type="OBJECT"
  516. />
  517. <UpgradeTemplate
  518. id="Leech_FlakMissileUpgrade"
  519. Type="OBJECT"
  520. />
  521. <UpgradeTemplate
  522. id="Leech_StrikerMissileUpgrade"
  523. Type="OBJECT"
  524. />
  525. <UpgradeTemplate
  526. id="Leech_IFVMissileUpgrade"
  527. Type="OBJECT"
  528. />
  529. <UpgradeTemplate
  530. id="Leech_TeslaCoilUpgrade"
  531. Type="OBJECT"
  532. />
  533. <UpgradeTemplate
  534. id="Leech_FlakCannonUpgrade"
  535. Type="OBJECT"
  536. />
  537. <UpgradeTemplate
  538. id="Leech_BeamWeaponUpgrade"
  539. Type="OBJECT"
  540. />
  541. <UpgradeTemplate
  542. id="Leech_LaserCannonUpgrade"
  543. Type="OBJECT"
  544. />
  545. <UpgradeTemplate
  546. id="Leech_Athena_CannonUpgrade"
  547. Type="OBJECT"
  548. />
  549. <UpgradeTemplate
  550. id="Leech_Ship_CannonUpgrade"
  551. Type="OBJECT"
  552. />
  553. <UpgradeTemplate
  554. id="Leech_AircraftCarrier_Upgrade"
  555. Type="OBJECT"
  556. />
  557. <UpgradeTemplate
  558. id="Leech_AlliedAntiAir_Upgrade"
  559. Type="OBJECT"
  560. />
  561. <UpgradeTemplate
  562. id="Leech_FutureTank_Upgrade"
  563. Type="OBJECT"
  564. />
  565. <UpgradeTemplate
  566. id="Leech_GigaFortress_Upgrade"
  567. Type="OBJECT"
  568. />
  569. <!-- END: SovietAntiVehicleVehicleTech1 Leech Beam dummy upgrades -->
  570. <!-- Allied 03 Custom Upgrade-->
  571. <UpgradeTemplate id="Upgrade_RiptideLocomotorModifier"
  572. Type="OBJECT"
  573. />
  574. <!-- Tutorial Custom Upgrade-->
  575. <UpgradeTemplate
  576. id="Confetti_Weapon_Upgrade"
  577. Type="OBJECT"
  578. />
  579. </AssetDeclaration>