GarrisonFlagArmorLargeDraw.xml 3.8 KB

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  1. <CommonArmorDraws xmlns="uri:ea.com:eala:asset" xmlns:xi="http://www.w3.org/2001/XInclude" >
  2. <ScriptedModelDraw xmlns="uri:ea.com:eala:asset"
  3. id="ModuleTag_FlagDraw"
  4. AttachToBoneInAnotherModule="BoneFlag01"
  5. OkToChangeModelColor="true" >
  6. <ModelConditionState
  7. ParseCondStateType="PARSE_DEFAULT" >
  8. <Model Name="" />
  9. </ModelConditionState>
  10. <AnimationState
  11. ParseCondStateType="PARSE_DEFAULT">
  12. </AnimationState>
  13. <ModelConditionState
  14. ParseCondStateType="PARSE_NORMAL"
  15. ConditionsYes="GARRISONED USER_1">
  16. <Model Name="AU_Garrison_Flag_Large" />
  17. </ModelConditionState>
  18. <AnimationState
  19. ParseCondStateType="PARSE_NORMAL"
  20. ConditionsYes="GARRISONED USER_1">
  21. <Animation
  22. AnimationName="AU_Garrison_Flag_Large"
  23. AnimationMode="LOOP" />
  24. </AnimationState>
  25. <ModelConditionState
  26. ParseCondStateType="PARSE_NORMAL"
  27. ConditionsYes="GARRISONED USER_2">
  28. <Model Name="SU_Garrison_Flag_Large" />
  29. </ModelConditionState>
  30. <AnimationState
  31. ParseCondStateType="PARSE_NORMAL"
  32. ConditionsYes="GARRISONED USER_2">
  33. <Animation
  34. AnimationName="SU_Garrison_Flag_Large"
  35. AnimationMode="LOOP" />
  36. </AnimationState>
  37. <ModelConditionState
  38. ParseCondStateType="PARSE_NORMAL"
  39. ConditionsYes="GARRISONED USER_3">
  40. <Model Name="JU_Garrison_Flag_Large" />
  41. </ModelConditionState>
  42. <AnimationState
  43. ParseCondStateType="PARSE_NORMAL"
  44. ConditionsYes="GARRISONED USER_3">
  45. <Animation
  46. AnimationName="JU_Garrison_Flag_Large"
  47. AnimationMode="LOOP" />
  48. </AnimationState>
  49. </ScriptedModelDraw>
  50. <!-- REPALCED GARRISON WALL DRAW -->
  51. <ScriptedModelDraw xmlns="uri:ea.com:eala:asset"
  52. id="ModuleTag_WallDraw01"
  53. AttachToBoneInAnotherModule="BoneGarrisonWall01"
  54. OkToChangeModelColor="true" >
  55. <ModelConditionState
  56. ParseCondStateType="PARSE_DEFAULT" >
  57. <Model Name="" />
  58. </ModelConditionState>
  59. <ModelConditionState
  60. ParseCondStateType="PARSE_NORMAL"
  61. ConditionsYes="GARRISONED">
  62. <Model Name="Garrison_Wall_Large" />
  63. </ModelConditionState>
  64. <AnimationState
  65. ParseCondStateType="PARSE_DEFAULT">
  66. </AnimationState>
  67. </ScriptedModelDraw>
  68. <ScriptedModelDraw xmlns="uri:ea.com:eala:asset"
  69. id="ModuleTag_WallDraw02"
  70. AttachToBoneInAnotherModule="BoneGarrisonWall02"
  71. OkToChangeModelColor="true" >
  72. <ModelConditionState
  73. ParseCondStateType="PARSE_DEFAULT" >
  74. <Model Name="" />
  75. </ModelConditionState>
  76. <ModelConditionState
  77. ParseCondStateType="PARSE_NORMAL"
  78. ConditionsYes="GARRISONED">
  79. <Model Name="Garrison_Wall_Large" />
  80. </ModelConditionState>
  81. <AnimationState
  82. ParseCondStateType="PARSE_DEFAULT">
  83. </AnimationState>
  84. </ScriptedModelDraw>
  85. <ScriptedModelDraw xmlns="uri:ea.com:eala:asset"
  86. id="ModuleTag_WallDraw03"
  87. AttachToBoneInAnotherModule="BoneGarrisonWall03"
  88. OkToChangeModelColor="true" >
  89. <ModelConditionState
  90. ParseCondStateType="PARSE_DEFAULT" >
  91. <Model Name="" />
  92. </ModelConditionState>
  93. <ModelConditionState
  94. ParseCondStateType="PARSE_NORMAL"
  95. ConditionsYes="GARRISONED">
  96. <Model Name="Garrison_Wall_Large" />
  97. </ModelConditionState>
  98. <AnimationState
  99. ParseCondStateType="PARSE_DEFAULT">
  100. </AnimationState>
  101. </ScriptedModelDraw>
  102. <ScriptedModelDraw xmlns="uri:ea.com:eala:asset"
  103. id="ModuleTag_WallDraw04"
  104. AttachToBoneInAnotherModule="BoneGarrisonWall04"
  105. OkToChangeModelColor="true" >
  106. <ModelConditionState
  107. ParseCondStateType="PARSE_DEFAULT" >
  108. <Model Name="" />
  109. </ModelConditionState>
  110. <ModelConditionState
  111. ParseCondStateType="PARSE_NORMAL"
  112. ConditionsYes="GARRISONED">
  113. <Model Name="Garrison_Wall_Large" />
  114. </ModelConditionState>
  115. <AnimationState
  116. ParseCondStateType="PARSE_DEFAULT">
  117. </AnimationState>
  118. </ScriptedModelDraw>
  119. </CommonArmorDraws>