GarrisonableStructureFlagDraw.xml 1.3 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <ScriptedModelDraw xmlns="uri:ea.com:eala:asset"
  3. id="ModuleTag_FlagDraw"
  4. AttachToBoneInAnotherModule="BoneFlag01"
  5. OkToChangeModelColor="true" >
  6. <ModelConditionState
  7. ParseCondStateType="PARSE_DEFAULT" >
  8. <Model Name="" />
  9. </ModelConditionState>
  10. <ModelConditionState
  11. ParseCondStateType="PARSE_NORMAL"
  12. ConditionsYes="GARRISONED USER_1">
  13. <Model Name="GUGarFlag" />
  14. </ModelConditionState>
  15. <AnimationState
  16. ParseCondStateType="PARSE_DEFAULT"
  17. ConditionsYes="GARRISONED USER_1">
  18. <Animation
  19. AnimationName="GUGarFlag"
  20. AnimationMode="LOOP" />
  21. </AnimationState>
  22. <ModelConditionState
  23. ParseCondStateType="PARSE_NORMAL"
  24. ConditionsYes="GARRISONED USER_2">
  25. <Model Name="NUGarFlag" />
  26. </ModelConditionState>
  27. <AnimationState
  28. ParseCondStateType="PARSE_DEFAULT"
  29. ConditionsYes="GARRISONED USER_2">
  30. <Animation
  31. AnimationName="NUGarFlag"
  32. AnimationMode="LOOP" />
  33. </AnimationState>
  34. <ModelConditionState
  35. ParseCondStateType="PARSE_NORMAL"
  36. ConditionsYes="GARRISONED USER_3">
  37. <Model Name="AUGarFlag" />
  38. </ModelConditionState>
  39. <AnimationState
  40. ParseCondStateType="PARSE_DEFAULT"
  41. ConditionsYes="GARRISONED USER_3">
  42. <Animation
  43. AnimationName="AUGarFlag"
  44. AnimationMode="LOOP" />
  45. </AnimationState>
  46. </ScriptedModelDraw>