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- <!-- CategoryId = designates which folder the entry falls into -->
- <!-- EntryId = name of the entry as it appears in WorldBuilder, needs to be named after mission in sequence, like 211_GDI_Kane_Sucks is the first entry for GDI 2-1 -->
- <!-- TextureId = image that goes with the entry, located in data/images/individual/ folder, Update Image Log needs to build the textures after -->
- <!-- Intel DB -->
- <IntelDB id="CnC3IntelDB">
-
- <!-- GDI -->
-
- <!-- GDI InOps -->
- <!-- These are messages sent from internal GDI Central Command out to Commanders and such -->
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="221_EMP_Control_Center" TextureId="EMPControlCenter" />
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="241_Nuclear_Launch_Facility" TextureId="NodCairoNuke" />
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="242_Nuclear_Arsenal" TextureId="NodNukeArsenal" />
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="311_Power_Management" TextureId="GDIPowerPlant" />
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="341_Nod_Ion_Cannon_Disruption_Tech" TextureId="IonCannon" />
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="342_Nod_Avatar" TextureId="NodAvatar" />
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="411_Sonics" TextureId="ShockTrooper" />
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="421_TripodCaptured" TextureId="AlienTripod" />
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="421_AlienOrigins" TextureId="AlienOrigins" />
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- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="512_AlienRiftGenerator" TextureId="AlienRiftGen" />
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="521_AlienControlNode" TextureId="AlienCtrlNode" />
-
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="111_GDI_Garrisoning" TextureId="GDILogo" />
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="121_GDI_Call_For_Transport" TextureId="CallForTransport" />
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="131_GDI_Logistics_Crates" TextureId="LogisticsCrate" />
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="211_GDI_Liquid_Tib_Research" TextureId="LiquidTib" />
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- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="213_GDI_Nod_New_Flametank" TextureId="NodFlameTank" />
- <IntelDBEntry CategoryId="000_GDI_Internal_Memos" EntryId="214_GDI_Cap_Tib_Spikes" TextureId="TibSpike" />
-
- <!-- GDI News Wire -->
- <!-- These are snips of news reports from media sources approved by GDI -->
-
- <IntelDBEntry CategoryId="001_GDI_News_Alert" EntryId="132_Ghost_in_the_machine" TextureId="GDILogo" />
- <IntelDBEntry CategoryId="001_GDI_News_Alert" EntryId="221_Mammoth_MKII_Discontinued" TextureId="MammothMkII" />
- <IntelDBEntry CategoryId="001_GDI_News_Alert" EntryId="241_Blunder" TextureId="BlunderPhiladelphia" />
- <IntelDBEntry CategoryId="001_GDI_News_Alert" EntryId="311_Kane_Eastern_Europe" TextureId="EasternEurope" />
- <IntelDBEntry CategoryId="001_GDI_News_Alert" EntryId="411_StormShelters" TextureId="GDILogo" />
- <IntelDBEntry CategoryId="001_GDI_News_Alert" EntryId="513_AlienTowerDestroyed" TextureId="AlienTower" />
- <!-- GDI Eyewitness Accounts -->
- <!-- These are reports from soldiers / units in the field. -->
- <!-- These can be from current mission or other battles happening elsewhere in the world -->
- <IntelDBEntry CategoryId="002_GDI_Field_Recon" EntryId="141_Nod_Stealth_Technology" TextureId="StealthTank" />
- <IntelDBEntry CategoryId="002_GDI_Field_Recon" EntryId="145_Nod_Base_Defenses" TextureId="NodBaseDef" />
-
- <IntelDBEntry CategoryId="002_GDI_Field_Recon" EntryId="431_CologneFalls" TextureId="Stormrider" />
- <IntelDBEntry CategoryId="002_GDI_Field_Recon" EntryId="441_BerneFalls" TextureId="Mothership" />
-
- <!-- GDI Weapons, Tactics and Systems -->
- <!-- These are Intel DB Entries about new units / tactics / upgrades -->
- <IntelDBEntry CategoryId="003_GDI_Weaponry" EntryId="011_GDI_Riflemen" TextureId="GDIAssaultRifle" />
- <IntelDBEntry CategoryId="003_GDI_Weaponry" EntryId="012_GDI_Missile_Squad" TextureId="GDILogo" />
- <IntelDBEntry CategoryId="003_GDI_Weaponry" EntryId="013_GDI_Engineer" TextureId="GDIEngineer" />
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- <IntelDBEntry CategoryId="003_GDI_Weaponry" EntryId="222_Surveyor_Base_Expansion" TextureId="Surveyor" />
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- <IntelDBEntry CategoryId="003_GDI_Weaponry" EntryId="332_Firehawk_Jets" TextureId="Firehawk" />
-
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- <IntelDBEntry CategoryId="003_GDI_Weaponry" EntryId="113_GDI_Grenadier_Intro" TextureId="Grenadier" />
- <IntelDBEntry CategoryId="003_GDI_Weaponry" EntryId="122_GDI_Sniper_Intro" TextureId="GDILogo" />
- <IntelDBEntry CategoryId="003_GDI_Weaponry" EntryId="123_GDI_ComPost_Intro" TextureId="CommandPost" />
- <IntelDBEntry CategoryId="003_GDI_Weaponry" EntryId="124_GDI_Airfield_Intro" TextureId="Airfield" />
- <IntelDBEntry CategoryId="003_GDI_Weaponry" EntryId="125_GDI_Orca_Intro" TextureId="Orca" />
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- <IntelDBEntry CategoryId="003_GDI_Weaponry" EntryId="216_GDI_Zone_Trooper_Intro" TextureId="ZoneTrooper" />
-
-
- <!-- GDI Archives -->
- <!-- These are Intel DB Entries people, places, events, wars, and other background information -->
- <!-- These are official GDI versions of events / history / etc. -->
-
- <IntelDBEntry CategoryId="005_GDI_Background" EntryId="114_About_The_Brotherhood" TextureId="NodLogo" />
- <IntelDBEntry CategoryId="005_GDI_Background" EntryId="115_About_The_GDI" TextureId="GDILogo" />
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- <IntelDBEntry CategoryId="005_GDI_Background" EntryId="013_Zones" TextureId="TiberiumBridge" />
-
-
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- <IntelDBEntry CategoryId="005_GDI_Background" EntryId="222_Yellow_Zone_Life" TextureId="Ruins" />
- <IntelDBEntry CategoryId="005_GDI_Background" EntryId="241_GDI_Nuclear_Weapons" TextureId="Radiation" />
- <IntelDBEntry CategoryId="005_GDI_Background" EntryId="441_RedZoneLife" TextureId="SkeletonBuildings" />
- <IntelDBEntry CategoryId="005_GDI_Background" EntryId="514_TiberiumChasms" TextureId="Chasms" />
-
- <!-- Nod -->
-
- <!-- Nod Internal Memorandums -->
- <!-- These are official messages sent from Nod out to Commanders and such -->
-
- <IntelDBEntry CategoryId="006_Nod_Internal_Memos" EntryId="521_NOD_Key_To_the_Future_Pt1" TextureId="NodLogo" />
- <IntelDBEntry CategoryId="006_Nod_Internal_Memos" EntryId="551_NOD_Key_To_the_Future_Pt2" TextureId="AlienTower" />
- <IntelDBEntry CategoryId="006_Nod_Internal_Memos" EntryId="421_NodNuclearPower" TextureId="NodLogo" />
- <IntelDBEntry CategoryId="006_Nod_Internal_Memos" EntryId="441_KaneLives" TextureId="Kane" />
- <IntelDBEntry CategoryId="006_Nod_Internal_Memos" EntryId="541_TowerSacrosanct" TextureId="AlienTower" />
- <!-- Nod News Alerts -->
- <!-- These are news reports from Nod biased news agencies -->
-
- <!-- Nod Field Recon -->
- <!-- These are reports from soldiers / units in the field. -->
- <!-- These can be from current mission or other battles happening elsewhere in the world -->
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="113_Tiberium_Spikes" TextureId="TibSpike" />
-
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="120_Nod_Tactical_Doctrine" TextureId="NodTacticalDoctrine" />
-
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="231_Guns_of_the_Amazon" TextureId="GunsAmazon" />
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="232_Calling_for_Transport" TextureId="CarryAlls" />
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="321_Intercepted_Transmission" TextureId="NodLogo" />
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="411_BlackHandBrokenHill" TextureId="NodSoldier" />
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="412_AustraliaAssessment" TextureId="AustraliaToW" />
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="413_AlienInvasion" TextureId="NodMothership" />
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="421_CeaseFire" TextureId="NodLogo" />
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="422_UnknownSource" TextureId="NodLogo" />
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="441_AllianceEnded" TextureId="NodLogo" />
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="141_NOD_Refinery_and_Harvesting" TextureId="NodRefinery" />
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="522_NOD_Towers_Begin_to_Fall" TextureId="AlienTower" />
- <IntelDBEntry CategoryId="008_Nod_Field_Recon" EntryId="541_GravityStabilizer" TextureId="Stormrider" />
- <!-- Nod Weapons and Technology -->
- <!-- These are Intel DB Entries about new units / tactics / upgrades -->
-
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="011_Militants_RocketTroops" TextureId="Militants" />
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="012_Nod_Fanatic" TextureId="NodLogo" />
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="013_Nod_Saboteur" TextureId="NODSaboteur" />
-
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="111_Hand_Of_Nod" TextureId="HandofNod" />
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="112_Nod_War_Factory" TextureId="NodWarFactory" />
-
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="122_Shadow_Team" TextureId="NodLogo" />
-
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="211_Nod_Disruption_Tower" TextureId="DisrupTower" />
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="231_Nod_Vertigo_Bomber" TextureId="VertigoBomb" />
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="232_Nod_Stealth_Tank" TextureId="StealthTank" />
-
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="311_Commando" TextureId="NodCommando" />
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="312_Obelisk" TextureId="Obelisk" />
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="313_Avatar" TextureId="NodAvatar" />
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="321_Nod_Beam_Cannon" TextureId="BeamCannon" />
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="511_CatalystMissile" TextureId="NodLogo" />
-
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="131_Nod_Venom_Patrol_Craft" TextureId="NodVenom" />
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="142_Nod_Flame_Weapons" TextureId="BlackHand" />
- <IntelDBEntry CategoryId="009_Nod_Weaponry" EntryId="143_Nod_Base_Defenses" TextureId="NodCommandRemote" />
-
-
- <!-- Nod Brotherhood Wire -->
- <!-- This is propaganda about Nod and Nod's influences in the world. The Nod version of rumors. -->
- <IntelDBEntry CategoryId="010_Nod_Rumors" EntryId="111_Rumors_From_Brazil" TextureId="Brazil" />
-
- <!-- Nod Background -->
- <!-- This is Nod background info about people, places, events, wars, etc from a Nod viewpoint. -->
-
- <IntelDBEntry CategoryId="011_Nod_Background" EntryId="011_The_Brotherhood_of_Nod" TextureId="HandOfNodSmall" />
- <IntelDBEntry CategoryId="011_Nod_Background" EntryId="012_Nods_place_in_the_world" TextureId="Kilian" />
- <IntelDBEntry CategoryId="011_Nod_Background" EntryId="013_GDIASATSystem" TextureId="IonCannon" />
- <IntelDBEntry CategoryId="011_Nod_Background" EntryId="451_Mutants" TextureId="MutantExodus" />
-
- <!-- Alien -->
- <!-- Alien Internal Memorandums -->
- <!-- These are official messages sent from Aliens out to Commanders and such -->
-
- <IntelDBEntry CategoryId="012_Alien_Internal_Memos" EntryId="111_All_Units_Functional" TextureId="AlienAllUnits" />
- <IntelDBEntry CategoryId="012_Alien_Internal_Memos" EntryId="112_Unexpected_Developments" TextureId="IchorDetonation" />
- <IntelDBEntry CategoryId="012_Alien_Internal_Memos" EntryId="113_Campaign_of_Distraction" TextureId="BlueZoneCnCX" />
- <IntelDBEntry CategoryId="012_Alien_Internal_Memos" EntryId="121_Beyond_Blunt_Force" TextureId="AlienMstrmnd" />
- <IntelDBEntry CategoryId="012_Alien_Internal_Memos" EntryId="122_Hostile_Population" TextureId="Ruins" />
- <IntelDBEntry CategoryId="012_Alien_Internal_Memos" EntryId="131_Premeditated_Detonation" TextureId="Predetonate" />
- <IntelDBEntry CategoryId="012_Alien_Internal_Memos" EntryId="132_Factions" TextureId="GDIandNod" />
- <IntelDBEntry CategoryId="012_Alien_Internal_Memos" EntryId="133_Attacks_Worsening" TextureId="AlienTower" />
- <IntelDBEntry CategoryId="012_Alien_Internal_Memos" EntryId="151_Threshold_Construction" TextureId="AlienTower" />
- <IntelDBEntry CategoryId="012_Alien_Internal_Memos" EntryId="152_Thresholds_Under_Attack" TextureId="AlienLogo" />
-
- <!-- Alien Field Recon -->
- <!-- These are reports from soldiers / units in the field. -->
- <!-- These can be from current mission or other battles happening elsewhere in the world -->
-
- <!-- Alien Weapons and Technology -->
- <!-- These are Intel DB Entries about new units / tactics / upgrades -->
-
- </IntelDB>
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|