JapanBaseDefense_Collapse.xml 3.3 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include
  6. type="all"
  7. source="ART:JBBaseDefense_COL.w3x" />
  8. <Include
  9. type="instance"
  10. source="DATA:BaseObjects/BaseCollapsingObject.xml" />
  11. </Includes>
  12. <GameObject
  13. id="JapanBaseDefense_Collapse"
  14. inheritFrom="BaseCollapsingObject"
  15. EditorName="JapanBaseDefense_Collapse">
  16. <Draws>
  17. <DynamicsDraw
  18. id="ModuleTag_Draw"
  19. Collision="NONINTERCOLLIDING"
  20. FlingPerturbation="20"
  21. Explodiness="4">
  22. <ModelConditionState
  23. ParseCondStateType="PARSE_DEFAULT">
  24. <Model
  25. Name="JBBaseDefense_COL" />
  26. </ModelConditionState>
  27. <BoneVolumes>
  28. <BoneVolume BoneName="Bone_D_01" Mass="1023" Spinniness="3.0" ContactTag="DEBRIS" >
  29. <Box HalfSizeX="6.774" HalfSizeY="2.837" HalfSizeZ="2.664" >
  30. <Translation x="-4.007" y="4.214" z="31.157" />
  31. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
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  45. </BoneVolume>
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  58. <BoneVolume BoneName="Bone_D_06" Mass="849" Spinniness="3.0" ContactTag="DEBRIS" >
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  80. </Box>
  81. </BoneVolume>
  82. </BoneVolumes>
  83. <Lifetime
  84. Delay="5s"
  85. FadeTime="4s" />
  86. </DynamicsDraw>
  87. </Draws>
  88. <Behaviors/>
  89. <AudioArraySound>
  90. <AudioEntry Sound="JAP_DefenderVX_Die" AudioType="soundAmbient" />
  91. </AudioArraySound>
  92. </GameObject>
  93. </AssetDeclaration>