TelekineticProjectorDeviceEffect.xml 2.6 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. </Includes>
  6. <GameObject
  7. id="TelekineticProjectorDeviceEffect"
  8. Side="Soviet"
  9. EditorSorting="SYSTEM"
  10. TransportSlotCount="0"
  11. IsTrainable="false"
  12. KindOf="UNATTACKABLE NOT_AUTOACQUIRABLE INERT_SHROUD_REVEALER SKIRMISH_AI_ATTEMPT_TO_DODGE"
  13. EditorName="TelekineticProjectorDeviceEffect">
  14. <DisplayName>TelekineticProjectorDeviceEffect</DisplayName>
  15. <ArmorSet
  16. Armor="NoArmor" />
  17. <SkirmishAIInformation
  18. DodgeSafetyDistance="500.0">
  19. </SkirmishAIInformation>
  20. <Draws>
  21. <ScriptedModelDraw
  22. id="ModuleTag_Draw">
  23. <ModelConditionState
  24. ParseCondStateType="PARSE_NORMAL">
  25. <Model
  26. Name="" />
  27. <!-- This is the build up for the Super Weapon-->
  28. <ParticleSysBone
  29. BoneName="None"
  30. FXParticleSystemTemplate="JapanPsyonicBlastAdditiveCore"
  31. FollowBone="false" />
  32. <ParticleSysBone
  33. BoneName="None"
  34. FXParticleSystemTemplate="JapanPsyonicBlastDistortionCore"
  35. FollowBone="false" />
  36. <ParticleSysBone
  37. BoneName="None"
  38. FXParticleSystemTemplate="JapanPsyonicBlastLightRays"
  39. FollowBone="false" />
  40. <ParticleSysBone
  41. BoneName="None"
  42. FXParticleSystemTemplate="JapanPsyonicBlastMultiply"
  43. FollowBone="false" />
  44. </ModelConditionState>
  45. </ScriptedModelDraw>
  46. </Draws>
  47. <Behaviors>
  48. <LifetimeUpdate
  49. id="ModuleTag_LifetimeUpdate"
  50. MinLifetime="4.0s"
  51. MaxLifetime="4.0s" />
  52. <DestroyDie
  53. id="ModuleTag_DestroyDie">
  54. <DieMuxData
  55. DeathTypes="ALL" />
  56. </DestroyDie>
  57. <FireWeaponWhenDead
  58. id="ModuleTag_FinalWeapon"
  59. InitiallyActive="true"
  60. DeathWeapon="TelekineticExplosion">
  61. <DieMuxData
  62. DeathTypes="ALL" />
  63. </FireWeaponWhenDead>
  64. <DestroyObjectsUpdate
  65. id="ModuleTag_DestroyObjectsUpdate"
  66. Radius="500">
  67. <ObjectFilter Rule="NONE" Include="CIVILIAN_UNIT"/>
  68. </DestroyObjectsUpdate>
  69. <DestroyDie
  70. id="ModuleTag_Die">
  71. <DieMuxData
  72. DeathTypes="ALL" />
  73. </DestroyDie>
  74. </Behaviors>
  75. <Body>
  76. <PropBody
  77. id="ModuleTag_Body" />
  78. </Body>
  79. <Geometry
  80. IsSmall="true">
  81. <Shape
  82. Type="CYLINDER"
  83. MajorRadius="50.0"
  84. Height="300.0"></Shape>
  85. </Geometry>
  86. <AudioArraySound>
  87. <AudioEntry Sound="JAP_PsionicDecimator_Explo" AudioType="soundAmbient" />
  88. </AudioArraySound>
  89. <ShadowInfo
  90. Type="NONE" />
  91. <VisionInfo
  92. VisionRange="0"
  93. ShroudClearingRange="300" />
  94. <CrusherInfo
  95. id="id_CrusherInfo"
  96. CrushableLevel="0" />
  97. </GameObject>
  98. </AssetDeclaration>