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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Tags></Tags>
- <Includes>
- </Includes>
- <GameObject
- id="TelekineticProjectorDeviceEffect"
- Side="Soviet"
- EditorSorting="SYSTEM"
- TransportSlotCount="0"
- IsTrainable="false"
- KindOf="UNATTACKABLE NOT_AUTOACQUIRABLE INERT_SHROUD_REVEALER SKIRMISH_AI_ATTEMPT_TO_DODGE"
- EditorName="TelekineticProjectorDeviceEffect">
- <DisplayName>TelekineticProjectorDeviceEffect</DisplayName>
- <ArmorSet
- Armor="NoArmor" />
- <SkirmishAIInformation
- DodgeSafetyDistance="500.0">
- </SkirmishAIInformation>
- <Draws>
- <ScriptedModelDraw
- id="ModuleTag_Draw">
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL">
- <Model
- Name="" />
- <!-- This is the build up for the Super Weapon-->
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="JapanPsyonicBlastAdditiveCore"
- FollowBone="false" />
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="JapanPsyonicBlastDistortionCore"
- FollowBone="false" />
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="JapanPsyonicBlastLightRays"
- FollowBone="false" />
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="JapanPsyonicBlastMultiply"
- FollowBone="false" />
- </ModelConditionState>
- </ScriptedModelDraw>
- </Draws>
- <Behaviors>
- <LifetimeUpdate
- id="ModuleTag_LifetimeUpdate"
- MinLifetime="4.0s"
- MaxLifetime="4.0s" />
- <DestroyDie
- id="ModuleTag_DestroyDie">
- <DieMuxData
- DeathTypes="ALL" />
- </DestroyDie>
- <FireWeaponWhenDead
- id="ModuleTag_FinalWeapon"
- InitiallyActive="true"
- DeathWeapon="TelekineticExplosion">
- <DieMuxData
- DeathTypes="ALL" />
- </FireWeaponWhenDead>
- <DestroyObjectsUpdate
- id="ModuleTag_DestroyObjectsUpdate"
- Radius="500">
- <ObjectFilter Rule="NONE" Include="CIVILIAN_UNIT"/>
- </DestroyObjectsUpdate>
- <DestroyDie
- id="ModuleTag_Die">
- <DieMuxData
- DeathTypes="ALL" />
- </DestroyDie>
- </Behaviors>
- <Body>
- <PropBody
- id="ModuleTag_Body" />
- </Body>
- <Geometry
- IsSmall="true">
- <Shape
- Type="CYLINDER"
- MajorRadius="50.0"
- Height="300.0"></Shape>
- </Geometry>
- <AudioArraySound>
- <AudioEntry Sound="JAP_PsionicDecimator_Explo" AudioType="soundAmbient" />
- </AudioArraySound>
- <ShadowInfo
- Type="NONE" />
-
- <VisionInfo
- VisionRange="0"
- ShroudClearingRange="300" />
-
- <CrusherInfo
- id="id_CrusherInfo"
- CrushableLevel="0" />
- </GameObject>
- </AssetDeclaration>
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