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- inheritFrom="BaseStructure"
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- ButtonImage="Button_JapanBaseDefenseAdv"
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- <BuildCost Account="=$ACCOUNT_ORE" Amount="1400"/>
- </ObjectResourceInfo>
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- DamageFX="FactionStructureDamageFX" />
- <SkirmishAIInformation
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- <ConstructionBaseSelectionCriteria
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- PreferredBaseTypes="ENEMIES_IN_BASE UNDER_ATTACK"
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- WeaponSlotType="PRIMARY_WEAPON"
- BoneName="FX_Weapon_01" />
- <WeaponLaunchBone
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- <Float Name="AmbientColor">
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- <Value>0.400000</Value>
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- <ModelConditionState
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- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
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- <Float Name="ColorAmbient">
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- <Value>1.000000</Value>
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- <Value>FXJapanBuildMask</Value>
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- <Value>1</Value>
- </Int>
- </Constants>
- </Material>
- </ModelConditionState>
- <ModelConditionState
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- ConditionsYes="SOLD">
- <Model
- Name="JBBaseDefenseAdvanced_SKN" />
- <Material ShaderName="BasicW3DHolographic.fx" TechniqueName="Default">
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- <Float Name="ColorAmbient">
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- <Value>0.000000</Value>
- <Value>0.000000</Value>
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- <Float Name="ColorDiffuse">
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- <Value>0.000000</Value>
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- <Value>0.000000</Value>
- <Value>0.000000</Value>
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- <Value>FXJapanBuildMask</Value>
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- <Bool Name="DepthWriteEnable">
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- <Bool Name="AlphaTestEnable">
- <Value>false</Value>
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- <Int Name="BlendMode">
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- <AnimationState
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- ConditionsYes="BUILD_PLACEMENT_CURSOR"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="JBBaseDefenseAdvanced_BLD"
- AnimationMode="ONCE"
- AnimationBlendTime="0" />
- <Script>
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- <Animation
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- CurDrawableHideSubObjectPermanently("NewSkin_Fill")
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- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="JBBaseDefenseAdvanced_BLD2"
- AnimationMode="ONCE_BACKWARDS"
- AnimationAbsoluteTime="2s"/>
- <Script>
- CurDrawableHideSubObjectPermanently("NewSkin_Fill")
- </Script>
- </AnimationState>
- </ScriptedModelDraw>
- <!-- DRAW BUILD UP -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_Buildup"
- ExtraPublicBone="BONE_CONTACT_POINT_01 BONE_CONTACT_POINT_02 BONE_CONTACT_POINT_03 BONE_CONTACT_POINT_04 BONE_CONTACT_POINT_05 BONE_CONTACT_POINT_06"
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- <Model
- Name="" />
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- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
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- <Material ShaderName="BuildingsJapanBuildup.fx" TechniqueName="Default">
- <Constants>
- <Texture Name="DiffuseTexture">
- <Value>JBBaseDefenseAdvanced</Value>
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- <Texture Name="NormalMap">
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- <Texture Name="SpecMap">
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- <Float Name="EnvMult">
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- </Float>
- <Bool Name="AlphaTestEnable">
- <Value>true</Value>
- </Bool>
- </Constants>
- </Material>
- </ModelConditionState>
- <ModelConditionState
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- ConditionsYes="SOLD">
- <Model
- Name="JBBaseDefenseAdvanced_SKN" />
- <Material ShaderName="BuildingsJapanBuildup.fx" TechniqueName="Default">
- <Constants>
- <Texture Name="DiffuseTexture">
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- </Texture>
- <Texture Name="NormalMap">
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- </Texture>
- <Texture Name="SpecMap">
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- </Texture>
- <Float Name="EnvMult">
- <Value>1.000000</Value>
- </Float>
- <Bool Name="AlphaTestEnable">
- <Value>true</Value>
- </Bool>
- </Constants>
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- <AnimationState
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- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Animation
- AnimationName="JBBaseDefenseAdvanced_BLD"
- AnimationMode="MATCH_UNPACKING"
- AnimationBlendTime="0" />
- <Script>
- CurDrawableHideSubObjectPermanently("NewSkin_Fill")
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="JBBaseDefenseAdvanced_BLD"
- AnimationMode="ONCE_BACKWARDS"
- AnimationAbsoluteTime="2s"/>
- <Script>
- CurDrawableHideSubObjectPermanently("NewSkin_Fill")
- </Script>
- </AnimationState>
- </ScriptedModelDraw>
- <ScriptedModelDraw
- id="ModuleTag_FireingDraw"
- AttachToBoneInAnotherModule="Turret_Pitch">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="PREATTACK_A">
- <Model
- Name="JBBaseDefenseAdvanced_FX" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="FIRING_A">
- <Model
- Name="JBBaseDefenseAdvanced_FX" />
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="FIRING_A"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="JBBaseDefenseAdvanced_FX"
- AnimationMode="ONCE_BACKWARDS"
- AnimationBlendTime="0"
- AnimationAbsoluteTime="1s"/>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="PREATTACK_A">
- <Animation
- AnimationName="JBBaseDefenseAdvanced_FX"
- AnimationMode="ONCE"
- AnimationBlendTime="0"/>
- </AnimationState>
- </ScriptedModelDraw>
-
- <!-- DRAW PLATFORM -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_Platform"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="JBBaseDefenseAdvanced_Platform_SKN" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="OVER_WATER STRUCTURE_UNPACKING">
- <Model
- Name="JBBaseDefenseAdvanced_Platform_SKN" />
- <!-- particle system template not found
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="JBBaseDefenseAdvancedWakeSplash"
- FollowBone="true" />
- -->
- <Material ShaderName="BasicW3DHolographic.fx" TechniqueName="Default">
- <Constants>
- <Float Name="ColorAmbient">
- <Value>0.000000</Value>
- <Value>0.000000</Value>
- <Value>0.000000</Value>
- </Float>
- <Float Name="ColorDiffuse">
- <Value>0.000000</Value>
- <Value>0.000000</Value>
- <Value>0.000000</Value>
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- <Value>0.000000</Value>
- <Value>0.000000</Value>
- <Value>0.000000</Value>
- </Float>
- <Float Name="Shininess">
- <Value>0.000000</Value>
- </Float>
- <Float Name="ColorEmissive">
- <Value>1.000000</Value>
- <Value>1.000000</Value>
- <Value>1.000000</Value>
- </Float>
- <Texture Name="Texture_0">
- <Value>FXJapanBuildMask</Value>
- </Texture>
- <Bool Name="DepthWriteEnable">
- <Value>false</Value>
- </Bool>
- <Bool Name="AlphaTestEnable">
- <Value>false</Value>
- </Bool>
- <Bool Name="CullingEnable">
- <Value>true</Value>
- </Bool>
- <Int Name="BlendMode">
- <Value>1</Value>
- </Int>
- </Constants>
- </Material>
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="OVER_WATER SOLD">
- <Model
- Name="JBBaseDefenseAdvanced_Platform_SKN" />
- <!-- particle system template not found
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="JBBaseDefenseAdvancedWakeSplash"
- FollowBone="true" />
- -->
- <Material ShaderName="BasicW3DHolographic.fx" TechniqueName="Default">
- <Constants>
- <Float Name="ColorAmbient">
- <Value>0.000000</Value>
- <Value>0.000000</Value>
- <Value>0.000000</Value>
- </Float>
- <Float Name="ColorDiffuse">
- <Value>0.000000</Value>
- <Value>0.000000</Value>
- <Value>0.000000</Value>
- </Float>
- <Float Name="ColorSpecular">
- <Value>0.000000</Value>
- <Value>0.000000</Value>
- <Value>0.000000</Value>
- </Float>
- <Float Name="Shininess">
- <Value>0.000000</Value>
- </Float>
- <Float Name="ColorEmissive">
- <Value>1.000000</Value>
- <Value>1.000000</Value>
- <Value>1.000000</Value>
- </Float>
- <Texture Name="Texture_0">
- <Value>FXJapanBuildMask</Value>
- </Texture>
- <Bool Name="DepthWriteEnable">
- <Value>false</Value>
- </Bool>
- <Bool Name="AlphaTestEnable">
- <Value>false</Value>
- </Bool>
- <Bool Name="CullingEnable">
- <Value>true</Value>
- </Bool>
- <Int Name="BlendMode">
- <Value>1</Value>
- </Int>
- </Constants>
- </Material>
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT">
- <Script>
- CurDrawableShowSubObjectPermanently("Bib")
- CurDrawableHideSubObjectPermanently("Platform")
- CurDrawableHideSubObjectPermanently("Platform_FX")
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING OVER_WATER">
- <Animation
- AnimationName="JBBaseDefenseAdvanced_Platform_BLD"
- AnimationMode="MATCH_UNPACKING" />
- <Script>
- CurDrawableHideSubObjectPermanently("Bib")
- CurDrawableShowSubObjectPermanently("Platform")
- CurDrawableShowSubObjectPermanently("Platform_FX")
- </Script>
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="AlliedPowerPlantWaterBuildupFroth"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="AlliedPowerPlantWaterBuildupMist"
- FollowBone="true" />
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD OVER_WATER"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="JBBaseDefenseAdvanced_Platform_BLD"
- AnimationMode="ONCE_BACKWARDS"
- AnimationAbsoluteTime="2s"/>
- <Script>
- CurDrawableHideSubObjectPermanently("Bib")
- CurDrawableShowSubObjectPermanently("Platform")
- CurDrawableShowSubObjectPermanently("Platform_FX")
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="OVER_WATER">
- <Script>
- CurDrawableShowSubObjectPermanently("Platform")
- CurDrawableShowSubObjectPermanently("Platform_FX")
- CurDrawableHideSubObjectPermanently("Bib")
- </Script>
- </AnimationState>
- </ScriptedModelDraw>
- <!-- DRAW BUILD UP PLATFORM -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_Platform_Buildup"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="OVER_WATER STRUCTURE_UNPACKING">
- <Model
- Name="JBBaseDefenseAdvanced_Platform_SKN" />
- <!-- particle system template not found
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="JBBaseDefenseAdvancedWakeSplash"
- FollowBone="true" />
- -->
- <Material ShaderName="BuildingsJapanBuildup.fx" TechniqueName="Default">
- <Constants>
- <Texture Name="DiffuseTexture">
- <Value>JBPlatform</Value>
- </Texture>
- <Texture Name="NormalMap">
- <Value>JBPlatform_NRM</Value>
- </Texture>
- <Texture Name="SpecMap">
- <Value>JBPlatform_SPM</Value>
- </Texture>
- <Float Name="EnvMult">
- <Value>1.000000</Value>
- </Float>
- <Bool Name="AlphaTestEnable">
- <Value>true</Value>
- </Bool>
- </Constants>
- </Material>
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="OVER_WATER SOLD">
- <Model
- Name="JBBaseDefenseAdvanced_Platform_SKN" />
- <!-- particle system template not found
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="JBBaseDefenseAdvancedWakeSplash"
- FollowBone="true" />
- -->
- <Material ShaderName="BuildingsJapanBuildup.fx" TechniqueName="Default">
- <Constants>
- <Texture Name="DiffuseTexture">
- <Value>JBPlatform</Value>
- </Texture>
- <Texture Name="NormalMap">
- <Value>JBPlatform_NRM</Value>
- </Texture>
- <Texture Name="SpecMap">
- <Value>JBPlatform_SPM</Value>
- </Texture>
- <Float Name="EnvMult">
- <Value>1.000000</Value>
- </Float>
- <Bool Name="AlphaTestEnable">
- <Value>true</Value>
- </Bool>
- </Constants>
- </Material>
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT">
- <Script>
- CurDrawableShowSubObjectPermanently("Bib")
- CurDrawableHideSubObjectPermanently("Platform")
- CurDrawableHideSubObjectPermanently("Platform_FX")
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING OVER_WATER">
- <Animation
- AnimationName="JBBaseDefenseAdvanced_Platform_BLD"
- AnimationMode="MATCH_UNPACKING" />
- <Script>
- CurDrawableHideSubObjectPermanently("Bib")
- CurDrawableShowSubObjectPermanently("Platform")
- CurDrawableShowSubObjectPermanently("Platform_FX")
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD OVER_WATER"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="JBBaseDefenseAdvanced_Platform_BLD"
- AnimationMode="ONCE_BACKWARDS"
- AnimationAbsoluteTime="2s"/>
- <Script>
- CurDrawableHideSubObjectPermanently("Bib")
- CurDrawableShowSubObjectPermanently("Platform")
- CurDrawableShowSubObjectPermanently("Platform_FX")
- </Script>
- </AnimationState>
- </ScriptedModelDraw>
- <!-- draw for Egg unpacking -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_Egg"
- OkToChangeModelColor="true"
- StaticModelLODMode="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
- Name="JUEgg_Unpack" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD">
- <Model
- Name="" />
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT">
- </AnimationState>
-
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Animation
- AnimationName="JUEgg_Unpack"
- AnimationMode="MATCH_UNPACKING" />
- </AnimationState>
- </ScriptedModelDraw>
- <!-- DRAW PARTICLES -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_FX"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="JBBaseDefense_FX" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="DAMAGED">
- <Model
- Name="JBBaseDefense_FX" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="JapanVehicleDamagedSmoke"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="JapanVehicleDamagedSparks"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="JapanVehicleDamagedFire"
- FollowBone="true" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="REALLYDAMAGED">
- <Model
- Name="JBBaseDefense_FX" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="JapanVehicleDamagedSmoke"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="JapanVehicleDamagedSparks"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="JapanVehicleDamagedFire"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE02"
- FXParticleSystemTemplate="JapanVehicleDamagedSmoke"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE02"
- FXParticleSystemTemplate="JapanVehicleDamagedSparks"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE02"
- FXParticleSystemTemplate="JapanVehicleDamagedFire"
- FollowBone="true" />
- </ModelConditionState>
- </ScriptedModelDraw>
-
- <LaserDraw
- id="ModuleTag_LaserDraw"
- Texture1_UTile="1"
- Texture1_VTile="1"
- Texture1_UScrollRate="0"
- Texture1_VScrollRate=".5"
- Texture1_NumFrames="1"
- Texture1_FrameRate="30"
- Texture2_UTile="1"
- Texture2_VTile="1.2"
- Texture2_UScrollRate="0"
- Texture2_VScrollRate=".7"
- Texture2_NumFrames="1"
- Texture2_FrameRate="30"
- FadeInTime="0.1s"
- FadeOutTime="0.25s"
- LaserWidth="30"
- LaserStateID="1">
- <FXShader
- ShaderName="Laser.fx"
- TechniqueIndex="0">
- <Constants>
- <Texture
- Name="Texture1">
- <Value>FXJapanLaser</Value>
- </Texture>
- <Texture
- Name="Texture2">
- <Value>FXLaserOverlay</Value>
- </Texture>
- <Float Name="ColorEmissive">
- <Value>4.000000</Value>
- <Value>4.000000</Value>
- <Value>4.000000</Value>
- </Float>
- </Constants>
- </FXShader>
- <ObjectStatusValidation
- ForbiddenStatus="WEAPON_UPGRADED_02" />
- </LaserDraw>
- <LaserDraw
- id="ModuleTag_LaserDraw"
- Texture1_UTile="1"
- Texture1_VTile="1"
- Texture1_UScrollRate="0"
- Texture1_VScrollRate=".9"
- Texture1_NumFrames="1"
- Texture1_FrameRate="30"
- Texture2_UTile="1"
- Texture2_VTile="1.2"
- Texture2_UScrollRate="0"
- Texture2_VScrollRate=".4"
- Texture2_NumFrames="1"
- Texture2_FrameRate="30"
- FadeInTime="0.1s"
- FadeOutTime="0.5s"
- LaserWidth="30"
- LaserStateID="1">
- <FXShader
- ShaderName="Laser.fx"
- TechniqueIndex="0">
- <Constants>
- <Texture
- Name="Texture1">
- <Value>FXJapanLaser</Value>
- </Texture>
- <Texture
- Name="Texture2">
- <Value>FXJapanLaser</Value>
- </Texture>
- <Float Name="ColorEmissive">
- <Value>5.000000</Value>
- <Value>5.000000</Value>
- <Value>5.000000</Value>
- </Float>
- </Constants>
- </FXShader>
- <ObjectStatusValidation
- ForbiddenStatus="WEAPON_UPGRADED_02" />
- </LaserDraw>
- </Draws>
- <Behaviors>
- <WeaponSetUpdate
- id="ModuleTag_Weapon01SetUpdate">
- <WeaponSlotTurret
- ID="1">
- <Weapon
- Ordering="PRIMARY_WEAPON"
- Template="JapanBaseDefenseAdvancedBeamWeapon"/>
- <TurretSettings
- TurretTurnRate="180"
- TurretPitchRate="100"
- AllowsPitch="true"
- MinimumPitch="-60d"
- PitchHeight="90%"
- MinIdleScanTime="1.0s"
- MaxIdleScanTime="5.0s"
- MinIdleScanAngle="0.0"
- MaxIdleScanAngle="90.0">
- <TurretAITargetChooserData />
- </TurretSettings>
- </WeaponSlotTurret>
- </WeaponSetUpdate>
- <Physics
- id="ModuleTag_Physics"/>
-
- <StancesBehavior
- id="ModuleTag_Stance"
- StanceTemplate="OffensiveStructures" />
- <BuildingDestructionBehavior
- id="ModuleTag_BuildingDestruction">
- <DieMuxData
- DeathTypes="ALL" />
- <Item
- BonePrefix="BONE_CONTACT_POINT_"
- FX="JapanStructureHit"
- FlingVelocity="100.0"/>
- </BuildingDestructionBehavior>
- <FXListBehavior
- xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_FXList">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED" />
- <Event
- Index="onDeath"
- FX="FX_YU_Hotel02_Explode" />
- <Event
- Index="onDeath"
- FX="FX_LargeBuildingDieExplosionRumble" />
- </FXListBehavior>
- <FXListBehavior xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_DieSound">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED" />
- <Event
- Index="onDeath"
- FX="FX_SmallBuildingDieExplosion" />
- </FXListBehavior>
- <CreateObjectDie
- id="ModuleTag_CreateObjectDie"
- CreationList="JBBaseDefenseAdvanced_Die_OCL">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED"
- ExemptStatus="OVER_WATER" />
- </CreateObjectDie>
- <CreateObjectDie
- id="ModuleTag_Platform_CreateObjectDie"
- CreationList="JBBaseDefense_Platform_Die_OCL">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED"
- RequiredStatus="OVER_WATER" />
- </CreateObjectDie>
-
- <DestroyDie
- id="ModuleTag_Die">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED" />
- </DestroyDie>
- <ChargeWeaponUpdate
- id="ModuleTag_ChargeWeapon"
- ChargeTime="5.0s"
- OverChargeTime="2.0s"
- OverChargePercent="40%">
- <ObjectStatusValidation
- ForbiddenStatus="IS_FIRING_WEAPON IS_RELOADING_WEAPON"/>
- </ChargeWeaponUpdate>
- <PrematureDischargeSpecialPower
- id="ModuleTag_FireKiCannonSpecialPower"
- SpecialPowerTemplate="SpecialPower_JapanBaseDefenseAdvanced_FireKiCannon"/>
- <StructureUnpackUpdate
- id="ModuleTag_StructureUnpack"
- UnpackTime="40s" />
- <LaserState
- id="ModuleTag_LaserState"
- LaserId="1" >
- <LaserEndParticleSystem>JapanOniLaserHitFlash</LaserEndParticleSystem>
- <LaserEndParticleSystem>JapanOniLaserHitLight</LaserEndParticleSystem>
- <LaserEndParticleSystem>JapanOniLaserHitMolt</LaserEndParticleSystem>
- <LaserEndParticleSystem>JapanOniLaserHitSpark</LaserEndParticleSystem>
- </LaserState>
- <xi:include
- href="../../Includes/GenericBuildingRepair.xml" />
- <xi:include
- href="DATA:Includes/RepairAlliesEngineerContain.xml" />
- </Behaviors>
- <AI>
- <AIUpdate
- id="ModuleTag_AIUpdate"
- AutoAcquireEnemiesWhenIdle="YES"
- StateMachine="OffensiveStructureAIStateMachine">
- <UnitAITargetChooserData/>
- </AIUpdate>
- </AI>
- <Body>
- <ActiveBody
- id="ModuleTag_Body"
- MaxHealth="1500" />
- </Body>
- <Geometry
- IsSmall="false">
- <PlacementShape
- Type= "BOX"
- MajorRadius = "30.0"
- MinorRadius = "30.0"
- Height = "5.0" />
- <Shape
- Type= "BOX"
- MajorRadius = "16.0"
- MinorRadius = "16.0"
- Height = "13.4446"
- ContactPointGeneration = "STRUCTURE" >
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "6.0"
- MinorRadius = "6.0"
- Height = "35"
- ContactPointGeneration = "STRUCTURE" >
- </Shape>
- </Geometry>
- <ClientBehaviors>
- <ModelConditionAudioLoopClientBehavior xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_StructureConstructionAudio">
- <ModelConditionSound
- Sound="JAP_Nanocore_DeployStructureLand"
- RequiredFlags="STRUCTURE_UNPACKING"
- ExcludedFlags="OVER_WATER"/>
- <ModelConditionSound
- Sound="JAP_Nanocore_DeployStructureWaterMS"
- RequiredFlags="STRUCTURE_UNPACKING OVER_WATER"/>
- <ModelConditionSound
- Sound="JAP_WaveforceBattery_WeaponBuildUpToFire"
- RequiredFlags="FIRING_OR_PREATTACK_A"
- ExcludedFlags="DYING" />
- </ModelConditionAudioLoopClientBehavior>
-
- <AnimationSoundClientBehavior id="ModuleTag_ASCB">
- <Sound Sound="JAP_WaveforceBattery_WeaponChargeLight1st" ExcludedMC="FIRING_OR_RELOADING_A" Animation="JBBaseDefenseAdvanced_FX" Frame="9 20 29 41 51" />
- <Sound Sound="JAP_WaveforceBattery_WeaponChargeLight2ndToLast" ExcludedMC="FIRING_OR_RELOADING_A" Animation="JBBaseDefenseAdvanced_FX" Frame="60" />
- <Sound Sound="JAP_WaveforceBattery_WeaponChargeLightLast" ExcludedMC="FIRING_OR_RELOADING_A" Animation="JBBaseDefenseAdvanced_FX" Frame="71" />
- </AnimationSoundClientBehavior>
- </ClientBehaviors>
- <AudioArrayVoice>
- <AudioEntry Sound="JAP_WaveForceBattery_Select" AudioType="voiceSelect" />
- </AudioArrayVoice>
- <AudioArraySound>
- <AudioEntry Sound="JAP_Nanocore_DeployLoop" AudioType="soundUnderConstruction" />
- <!--
- <AudioEntry Sound="HumanFaction_MediumBuilding_LightDamageMS" AudioType="soundOnDamaged" />
- <AudioEntry Sound="HumanFaction_MediumBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
- -->
- </AudioArraySound>
- <VisionInfo
- VisionRange="360"
- ShroudClearingRange="500" />
- </GameObject>
- </AssetDeclaration>
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