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- AnimationAbsoluteTime="2s"/>
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- <ParticleSysBone
- BoneName="FX_BONE03"
- FXParticleSystemTemplate="JapanVehicleDamagedSparks"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE03"
- FXParticleSystemTemplate="JapanVehicleDamagedFire"
- FollowBone="true" />
- </ModelConditionState>
- </ScriptedModelDraw>
-
- <!-- draw for Egg unpacking -->
- <ScriptedModelDraw
- id="ModuleTag_DrawEGG"
- OkToChangeModelColor="true"
- StaticModelLODMode="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
- Name="JUEgg_Unpack" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD">
- <Model
- Name="" />
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT">
- </AnimationState>
-
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Animation
- AnimationName="JUEgg_Unpack"
- AnimationMode="ONCE" />
- </AnimationState>
- </ScriptedModelDraw>
- </Draws>
-
- <Behaviors>
- <Physics
- id="ModuleTag_Physics"/>
- <BuildingDestructionBehavior
- id="ModuleTag_BuildingDestruction"
- FillerMesh="NEWSKIN_FILL">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED"/>
- <Item
- BonePrefix="BONE_CONTACT_POINT_"
- FX="JapanStructureHit"
- CreationObject="AlliedBarracks_Debris"
- FlingVelocity="100.0"/>
- </BuildingDestructionBehavior>
-
- <FXListBehavior
- xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_FXList">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED" />
- <Event
- Index="onDeath"
- FX="FX_YU_Hotel02_Explode" />
- </FXListBehavior>
- <FXListBehavior xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_DieSound">
- <DieMuxData DeathTypes="ALL" DeathTypesForbidden="SUICIDED" />
- <Event Index="onDeath" FX="FX_LargeBuildingDieExplosion" />
- </FXListBehavior>
- <CreateObjectDie
- id="ModuleTag_CreateObjectDie"
- CreationList="JBTechStructure_Die_OCL">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED"
- ExemptStatus="OVER_WATER" />
- </CreateObjectDie>
- <CreateObjectDie
- id="ModuleTag_Platform_CreateObjectDie"
- CreationList="JBTechStructure_Platform_Die_OCL">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED"
- RequiredStatus="OVER_WATER" />
- </CreateObjectDie>
- <DestroyDie
- id="ModuleTag_Die">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED" />
- </DestroyDie>
-
- <StructureUnpackUpdate
- id="ModuleTag_StructureUnpackUpdate"
- UnpackTime="30s" />
- <xi:include
- href="../../Includes/GenericBuildingRepair.xml" />
- <xi:include
- href="../../Includes/GenericEngineerContain.xml" />
- <xi:include
- href="../../Includes/GenericJapanBuildingDestruction.xml" />
- <xi:include
- href="../../Includes/GenericJapanBuildingSuicide.xml" />
- <xi:include
- href="DATA:Includes/InfiltratorContainParalyze.xml" />
- <LUAEventList
- id="ModuleTag_LUAEventList"
- EventListName="BuildingPowerFunctions"/>
- </Behaviors>
- <AI>
- <AIUpdate
- id="ModuleTag_AIUpdate"
- AutoAcquireEnemiesWhenIdle="NO"
- StateMachine="StructureAIStateMachine">
- </AIUpdate>
- </AI>
- <Body>
- <ActiveBody
- id="ModuleTag_Body"
- MaxHealth="2000.0" />
- </Body>
- <Geometry>
- <Shape
- Type= "BOX"
- MajorRadius = "60.0"
- MinorRadius = "45.0"
- Height = "5.0" >
- <Offset
- x = "0.0"
- y = "0.0"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "28.1816"
- MinorRadius = "15.6535"
- Height = "16.3646"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "31.5561"
- y = "-13.9533"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "30.1792"
- MinorRadius = "29.9114"
- Height = "50.1655"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "-15.262"
- y = "0.0"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "20.0"
- MinorRadius = "20.0"
- Height = "100.0"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "-15.262"
- y = "0.0"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "10.0"
- MinorRadius = "10.0"
- Height = "130.0"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "-15.262"
- y = "0.0"
- z = "0.0" />
- </Shape>
- </Geometry>
- <ClientBehaviors>
- <ModelConditionAudioLoopClientBehavior xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_StructureConstructionAudio">
- <ModelConditionSound
- Sound="JAP_Nanocore_DeployStructureLand"
- RequiredFlags="STRUCTURE_UNPACKING"
- ExcludedFlags="OVER_WATER"/>
- <ModelConditionSound
- Sound="JAP_Nanocore_DeployStructureWaterMS"
- RequiredFlags="STRUCTURE_UNPACKING OVER_WATER"/>
- </ModelConditionAudioLoopClientBehavior>
- </ClientBehaviors>
- <AudioArrayVoice>
- <AudioEntry Sound="JAP_TechCenter_SelectMS" AudioType="voiceSelect" />
- </AudioArrayVoice>
- <AudioArraySound>
- <AudioEntry Sound="JAP_Nanocore_DeployLoop" AudioType="soundUnderConstruction" />
- <!--
- <AudioEntry Sound="HumanFaction_MediumBuilding_LightDamageMS" AudioType="soundOnDamaged" />
- <AudioEntry Sound="HumanFaction_MediumBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
- -->
- </AudioArraySound>
- <VisionInfo
- VisionRange="150"
- ShroudClearingRange="500" />
- <ProjectedBuildabilityInfo
- Radius="120"
- RadiusY="105"
- BuildPlacementTypes="OTHER_STRUCTURE" />
-
- </GameObject>
- </AssetDeclaration>
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