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- <!-- Lights-->
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- <Model
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- <AnimationState
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- <Script>
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- <AnimationState
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-
- <!-- DRAW DOOR01 -->
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- <Material ShaderName="BuildingsJapanBuildup.fx" TechniqueName="Default">
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- <Texture Name="DiffuseTexture">
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- <Bool Name="AlphaTestEnable">
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- <Animation
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- ConditionsYes="STRUCTURE_UNPACKING">
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- AnimationMode="MATCH_UNPACKING"
- AnimationBlendTime="0" />
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- <AnimationState
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- ConditionsYes="DOOR_1_CLOSING"
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- <Animation
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- AnimationMode="ONCE_BACKWARDS" />
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- </ScriptedModelDraw>
- <!-- Draw Arm -->
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- ExtraPublicBone="BONE_TABLE">
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- <Texture Name="SpecMap">
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- <Model
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- <AnimationState
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- <Animation
- AnimationName="JBWarFactory_ARM_IDLA"
- AnimationMode="LOOP"
- AnimationBlendTime="0" />
- </AnimationState>
- </ScriptedModelDraw>
-
- <!-- DRAW UPGRADE -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_UPGRADE"
- ExtraPublicBone="FX_BONE_UPGRADE_DISH">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="JBWarFactory_UPGRADE" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="BUILD_PLACEMENT_CURSOR">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD">
- <Model
- Name="" />
- </ModelConditionState>
- </ScriptedModelDraw>
- <!-- DRAW PARTICLES -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_FX"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="JBWarFactory_FX" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="DAMAGED">
- <Model
- Name="JBWarFactory_FX" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="JapanVehicleDamagedSmoke"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="JapanVehicleDamagedSparks"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="JapanVehicleDamagedFire"
- FollowBone="true" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="REALLYDAMAGED">
- <Model
- Name="JBWarFactory_FX" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="JapanVehicleDamagedSmoke"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="JapanVehicleDamagedSparks"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="JapanVehicleDamagedFire"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE02"
- FXParticleSystemTemplate="JapanVehicleDamagedSmoke"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE02"
- FXParticleSystemTemplate="JapanVehicleDamagedSparks"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE02"
- FXParticleSystemTemplate="JapanVehicleDamagedFire"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE03"
- FXParticleSystemTemplate="JapanVehicleDamagedSmoke"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE03"
- FXParticleSystemTemplate="JapanVehicleDamagedSparks"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_BONE03"
- FXParticleSystemTemplate="JapanVehicleDamagedFire"
- FollowBone="true" />
- </ModelConditionState>
- </ScriptedModelDraw>
-
- <!-- draw for Egg unpacking -->
- <ScriptedModelDraw
- id="ModuleTag_DrawEGG"
- OkToChangeModelColor="true"
- StaticModelLODMode="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
- Name="JUEgg_Unpack" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD">
- <Model
- Name="" />
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT">
- </AnimationState>
-
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Animation
- AnimationName="JUEgg_Unpack"
- AnimationMode="ONCE" />
- </AnimationState>
- </ScriptedModelDraw>
- <!-- draw a decal when this thing is selected -->
- <!-- This is duplicated in several files. Please do a search and update those too -->
-
- <ScriptedModelDraw
- id="ModuleTag_Draw_Selected_Repair_Decal"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SELECTED">
- <Model Name="FXInvisBone" />
- <ShadowInfo
- Type="ADDITIVE_DECAL"
- SizeX="=$REPAIR_DRONE_HOME_DECAL_SIZE"
- SizeY="=$REPAIR_DRONE_HOME_DECAL_SIZE"
- OverrideLODVisibility="true"
- MaxHeight="200"
- UseHouseColor="true"
- Texture="Decal_Rig_CO"
- LocalPlayerOnly="true"
- />
- </ModelConditionState>
- </ScriptedModelDraw>
- </Draws>
- <Behaviors>
- <Physics
- id="ModuleTag_Physics"/>
- <BuildingDestructionBehavior
- id="ModuleTag_BuildingDestruction"
- FillerMesh="NEWSKIN_FILL">
- <DieMuxData
- DeathTypes="ALL" />
- <Item
- BonePrefix="BONE_CONTACT_POINT_"
- FX="JapanStructureHit"
- CreationObject="AlliedBarracks_Debris"
- FlingVelocity="100.0"/>
- </BuildingDestructionBehavior>
- <FXListBehavior
- xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_FXList">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED" />
- <Event
- Index="onDeath"
- FX="FX_YU_Hotel02_Explode" />
- <Event
- Index="onDeath"
- FX="FX_LargeBuildingDieExplosionRumble" />
- </FXListBehavior>
- <FXListBehavior xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_DieSound">
- <DieMuxData DeathTypes="ALL" DeathTypesForbidden="SUICIDED" />
- <Event Index="onDeath" FX="FX_LargeBuildingDieExplosion" />
- </FXListBehavior>
- <CreateObjectDie
- id="ModuleTag_CreateObjectDie"
- CreationList="JBWarFactory_Die_OCL">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED" />
- </CreateObjectDie>
- <DestroyDie
- id="ModuleTag_Die">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED" />
- </DestroyDie>
- <AssignSlavesTargetObjectSpecialPower
- id="ModuleTag_SpecialPowerRepairVehicle"
- SpecialPowerTemplate="SpecialPower_TargetedRepairVehicle" />
- <SpawnBehavior
- id="ModuleTag_SpawnRepairDrones"
- SpawnNumberData="3"
- InitialBurst="3"
- SpawnReplaceDelayData="10s"
- SpawnedRequireSpawner="true"
- KillSpawnsOnCaptured="true"
- SpawnInsideBuilding="true"
- KillSpawnsOnDisabled="true">
- <Die
- DeathTypes="ALL" />
- <SpawnTemplate>JapanWarFactoryRepairDrone</SpawnTemplate>
- </SpawnBehavior>
-
- <ProductionUpdate
- id="ModuleTag_ProductionUpdate"
- GiveNoXP="true"
- Type="VEHICLE"
- NumDoorAnimations="1"
- DoorOpeningTime="0.66s"
- DoorWaitOpenTime="3.00s"
- DoorCloseTime="0.66s">
- <GiveUpgradeToProduced>
- <UpgradeTranslate
- RequiredUpgrade="Upgrade_ProductionVeterancy_VETERAN"
- ProvidedUpgrade="Upgrade_CreationVeterancy_VETERAN" />
- <UpgradeTranslate
- RequiredUpgrade="Upgrade_ProductionVeterancy_ELITE"
- ProvidedUpgrade="Upgrade_CreationVeterancy_ELITE" />
- <UpgradeTranslate
- RequiredUpgrade="Upgrade_ProductionVeterancy_HEROIC"
- ProvidedUpgrade="Upgrade_CreationVeterancy_HEROIC" />
- </GiveUpgradeToProduced>
- </ProductionUpdate>
- <QueueProductionExitUpdate
- id="ModuleTag_QueueProduction"
- ExitDelaySeconds="0.07s">
- <UnitCreatePoint
- x="-12.0"
- y="0.0"
- z="0.0" />
- <NaturalRallyPoint
- x="80.0"
- y="0.0"
- z="0.0" />
- </QueueProductionExitUpdate>
- <SubObjectsUpgrade
- id="ModuleTag_SubObjectsUpgrade">
- <TriggeredBy>Upgrade_JapanWarFactoryTech2</TriggeredBy>
- <Nugget
- ShowSubObjects="Upgrade_02"
- HideSubObjects="Upgrade_01 Upgrade_03"
- Upgrade="Upgrade_JapanWarFactoryTech2">
- <CustomAnimAndDuration AnimState="USER_2"/>
- </Nugget>
- </SubObjectsUpgrade>
- <SubObjectsUpgrade
- id="ModuleTag_SubObjectsUpgrade2">
- <TriggeredBy>Upgrade_JapanWarFactoryTech3</TriggeredBy>
- <Nugget
- ShowSubObjects="Upgrade_03"
- HideSubObjects="Upgrade_01 Upgrade_02"
- Upgrade="Upgrade_JapanWarFactoryTech3">
- <CustomAnimAndDuration AnimState="USER_3"/>
- </Nugget>
- </SubObjectsUpgrade>
- <LUAEventList
- id="ModuleTag_LUAEventList"
- EventListName="GenericJapanBuildingFunctions" />
-
- <BuildingBehavior
- id="ModuleTag_BuildingBehavior"
- NightWindowObject="LIGHT_01" />
- <StructureUnpackUpdate
- id="ModuleTag_StructureUnpackUpdate"
- UnpackTime="16s" />
- <xi:include
- href="DATA:Includes/GenericBuildingRepair.xml" />
- <xi:include
- href="DATA:Includes/GenericEngineerContain.xml" />
- <xi:include
- href="DATA:Includes/GenericJapanBuildingDestruction.xml" />
- <xi:include
- href="DATA:Includes/GenericJapanBuildingSuicide.xml" />
- <xi:include
- href="DATA:Includes/InfiltratorContainVehicle.xml" />
- <StancesBehavior
- id="ModuleTag_Stance"
- StanceTemplate="Generic" />
- <CommandSetUpgrade
- id="ModuleTag_CommandSetUpgrade"
- CommandSet="JapanWarFactoryCommandSetTech2">
- <TriggeredBy>Upgrade_JapanWarFactoryTech2</TriggeredBy>
- </CommandSetUpgrade>
- <!-- Attribute Modifiers based on the Tech Level of the building -->
- <AttributeModifierUpgrade
- id="ModuleTag_JapanWarFactoryTech2_AttributeModifier"
- AttributeModifier="AttributeModifer_JapanTech2_JapanWarFactory">
- <TriggeredBy>Upgrade_JapanWarFactoryTech2</TriggeredBy>
- </AttributeModifierUpgrade>
- <AttributeModifierUpgrade
- id="ModuleTag_JapanWarFactoryTech3_AttributeModifier"
- AttributeModifier="AttributeModifer_JapanTech3_JapanWarFactory">
- <TriggeredBy>Upgrade_JapanWarFactoryTech3</TriggeredBy>
- </AttributeModifierUpgrade>
-
- </Behaviors>
- <AI>
- <AIUpdate
- id="ModuleTag_AIForLua"
- StateMachine="StructureAIStateMachine" />
- </AI>
- <Body>
- <ActiveBody
- id="ModuleTag_StructureBody"
- MaxHealth="2500" />
- </Body>
- <Geometry
- IsSmall="false">
- <Shape
- Type= "BOX"
- MajorRadius = "60.0"
- MinorRadius = "60.0"
- Height = "5.0" >
- <Offset
- x = "0.0"
- y = "0.0"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "36.6"
- MinorRadius = "39.33"
- Height = "46.0342"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "-12.263"
- y = "-6.77137"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "17.934"
- MinorRadius = "5.5062"
- Height = "54.3204"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "-23.6939"
- y = "-38.5264"
- z = "0.0" />
- </Shape>
- </Geometry>
- <ClientBehaviors>
- <ModelConditionAudioLoopClientBehavior xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_StructureConstructionAudio">
- <ModelConditionSound
- Sound="JAP_Nanocore_DeployStructureLand"
- RequiredFlags="STRUCTURE_UNPACKING"
- ExcludedFlags="OVER_WATER"/>
- <ModelConditionSound
- Sound="JAP_Nanocore_DeployStructureWaterMS"
- RequiredFlags="STRUCTURE_UNPACKING OVER_WATER"/>
- </ModelConditionAudioLoopClientBehavior>
- </ClientBehaviors>
- <AudioArrayVoice>
- <AudioEntry Sound="JAP_MechaBay_Select" AudioType="voiceSelect" />
- </AudioArrayVoice>
- <AudioArraySound>
- <AudioEntry Sound="JAP_Nanocore_DeployLoop" AudioType="soundUnderConstruction" />
- <!--
- <AudioEntry Sound="HumanFaction_MediumBuilding_LightDamageMS" AudioType="soundOnDamaged" />
- <AudioEntry Sound="HumanFaction_MediumBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
- -->
- </AudioArraySound>
- <VisionInfo
- VisionRange="150"
- ShroudClearingRange="500" />
- <ProjectedBuildabilityInfo
- Radius="120"
- BuildPlacementTypes="OTHER_STRUCTURE" />
- </GameObject>
- </AssetDeclaration>
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