AudioAmbients.xml 45 KB

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  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes />
  5. <Defines>
  6. <Define
  7. name="AMBIENTSOUND_KINDOF"
  8. value="IMMOBILE INERT OPTIMIZED_SOUND" />
  9. </Defines>
  10. <GameObject
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  12. Side="Neutral"
  13. EditorSorting="AUDIO"
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  33. </Body>
  34. <AudioArraySound>
  35. <AudioEntry Sound="Amb_BellBuoy" AudioType="soundAmbient" />
  36. </AudioArraySound>
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  49. <AudioArraySound>
  50. <AudioEntry Sound="Amb_BirdsSeagull2" AudioType="soundAmbient" />
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  63. <AudioArraySound>
  64. <AudioEntry Sound="Amb_BoatDockedAtPier" AudioType="soundAmbient" />
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  77. <AudioArraySound>
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  105. <AudioArraySound>
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  120. <AudioArraySound>
  121. <AudioEntry Sound="Amb_CitySkyline" AudioType="soundAmbient" />
  122. </AudioArraySound>
  123. </GameObject>
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  134. <AudioArraySound>
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  148. <AudioArraySound>
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  176. <AudioArraySound>
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  178. </AudioArraySound>
  179. </GameObject>
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  183. EditorSorting="AUDIO"
  184. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
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  187. <Body>
  188. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  189. </Body>
  190. <AudioArraySound>
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  192. </AudioArraySound>
  193. </GameObject>
  194. <GameObject
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  198. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
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  203. </Body>
  204. <AudioArraySound>
  205. <AudioEntry Sound="Amb_Gibberish_SoldierYelling_DelayedLoop_stereo" AudioType="soundAmbient" />
  206. </AudioArraySound>
  207. </GameObject>
  208. <GameObject
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  215. <Body>
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  217. </Body>
  218. <AudioArraySound>
  219. <AudioEntry Sound="J06_JapaneseRadioMusicLoop1" AudioType="soundAmbient" />
  220. <!-- RA3 -->
  221. </AudioArraySound>
  222. </GameObject>
  223. <GameObject
  224. id="Amb_MusicTraditionalJapaneseRadio2Loop"
  225. Side="Neutral"
  226. EditorSorting="AUDIO"
  227. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  228. EditorName="J06_JapaneseRadioMusicLoop2">
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  230. <Body>
  231. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  232. </Body>
  233. <AudioArraySound>
  234. <AudioEntry Sound="J06_JapaneseRadioMusicLoop2" AudioType="soundAmbient" />
  235. <!-- RA3 -->
  236. </AudioArraySound>
  237. </GameObject>
  238. <GameObject
  239. id="Amb_MusicTraditionalJapaneseRadio3Loop"
  240. Side="Neutral"
  241. EditorSorting="AUDIO"
  242. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  243. EditorName="J06_JapaneseRadioMusicLoop3">
  244. <ArmorSet Armor="NoArmor" />
  245. <Body>
  246. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  247. </Body>
  248. <AudioArraySound>
  249. <AudioEntry Sound="J06_JapaneseRadioMusicLoop3" AudioType="soundAmbient" />
  250. <!-- RA3 -->
  251. </AudioArraySound>
  252. </GameObject>
  253. <GameObject
  254. id="Amb_MusicTraditionalJapaneseRadio4Loop"
  255. Side="Neutral"
  256. EditorSorting="AUDIO"
  257. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  258. EditorName="J06_JapaneseRadioMusicLoop4">
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  262. </Body>
  263. <AudioArraySound>
  264. <AudioEntry Sound="J06_JapaneseRadioMusicLoop4" AudioType="soundAmbient" />
  265. <!-- RA3 -->
  266. </AudioArraySound>
  267. </GameObject>
  268. <GameObject
  269. id="Amb_JunkGlass"
  270. Side="Neutral"
  271. EditorSorting="AUDIO"
  272. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  273. EditorName="Amb_JunkGlass">
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  278. <AudioArraySound>
  279. <AudioEntry Sound="Amb_JunkGlass" AudioType="soundAmbient" />
  280. </AudioArraySound>
  281. </GameObject>
  282. <GameObject
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  284. Side="Neutral"
  285. EditorSorting="AUDIO"
  286. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
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  292. <AudioArraySound>
  293. <AudioEntry Sound="Amb_JunkMetal" AudioType="soundAmbient" />
  294. </AudioArraySound>
  295. </GameObject>
  296. <GameObject
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  300. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
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  306. <AudioArraySound>
  307. <AudioEntry Sound="Amb_JunkWood" AudioType="soundAmbient" />
  308. </AudioArraySound>
  309. </GameObject>
  310. <GameObject
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  336. </AudioArraySound>
  337. </GameObject>
  338. <GameObject
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  349. <AudioEntry Sound="Amb_RadioStaticStereo3" AudioType="soundAmbient" />
  350. </AudioArraySound>
  351. </GameObject>
  352. <GameObject
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  354. Side="Neutral"
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  361. </Body>
  362. <AudioArraySound>
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  376. <AudioArraySound>
  377. <AudioEntry Sound="Amb_SubwayPA" AudioType="soundAmbient" />
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  993. </GameObject>
  994. <GameObject
  995. id="Amb_BirdsCrowSimple"
  996. Side="Neutral"
  997. EditorSorting="AUDIO"
  998. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  999. EditorName="Amb_BirdsCrowSimple">
  1000. <ArmorSet
  1001. Armor="NoArmor" />
  1002. <Body>
  1003. <ImmortalBody
  1004. id="ModuleTag_DummyBody"
  1005. MaxHealth="1.0" />
  1006. </Body>
  1007. <AudioArraySound>
  1008. <AudioEntry Sound="Amb_BirdsCrowSimple" AudioType="soundAmbient" />
  1009. </AudioArraySound>
  1010. </GameObject>
  1011. <GameObject
  1012. id="Amb_BirdsDesert"
  1013. Side="Neutral"
  1014. EditorSorting="AUDIO"
  1015. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1016. EditorName="Amb_BirdsDesert">
  1017. <ArmorSet
  1018. Armor="NoArmor" />
  1019. <Body>
  1020. <ImmortalBody
  1021. id="ModuleTag_DummyBody"
  1022. MaxHealth="1.0" />
  1023. </Body>
  1024. <AudioArraySound>
  1025. <AudioEntry Sound="Amb_BirdsDesert" AudioType="soundAmbient" />
  1026. </AudioArraySound>
  1027. </GameObject>
  1028. <GameObject
  1029. id="Amb_BirdsFalcon1"
  1030. Side="Neutral"
  1031. EditorSorting="AUDIO"
  1032. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1033. EditorName="Amb_BirdsFalcon1">
  1034. <ArmorSet
  1035. Armor="NoArmor" />
  1036. <Body>
  1037. <ImmortalBody
  1038. id="ModuleTag_DummyBody"
  1039. MaxHealth="1.0" />
  1040. </Body>
  1041. <AudioArraySound>
  1042. <AudioEntry Sound="Amb_BirdsFalcon1" AudioType="soundAmbient" />
  1043. </AudioArraySound>
  1044. </GameObject>
  1045. <GameObject
  1046. id="Amb_BirdsFalcon2"
  1047. Side="Neutral"
  1048. EditorSorting="AUDIO"
  1049. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1050. EditorName="Amb_BirdsFalcon2">
  1051. <ArmorSet
  1052. Armor="NoArmor" />
  1053. <Body>
  1054. <ImmortalBody
  1055. id="ModuleTag_DummyBody"
  1056. MaxHealth="1.0" />
  1057. </Body>
  1058. <AudioArraySound>
  1059. <AudioEntry Sound="Amb_BirdsFalcon2" AudioType="soundAmbient" />
  1060. </AudioArraySound>
  1061. </GameObject>
  1062. <GameObject
  1063. id="Amb_BirdsMountain1"
  1064. Side="Neutral"
  1065. EditorSorting="AUDIO"
  1066. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1067. EditorName="Amb_BirdsMountain1">
  1068. <ArmorSet
  1069. Armor="NoArmor" />
  1070. <Body>
  1071. <ImmortalBody
  1072. id="ModuleTag_DummyBody"
  1073. MaxHealth="1.0" />
  1074. </Body>
  1075. <AudioArraySound>
  1076. <AudioEntry Sound="Amb_BirdsMountain1" AudioType="soundAmbient" />
  1077. </AudioArraySound>
  1078. </GameObject>
  1079. <GameObject
  1080. id="Amb_BirdsMountain2"
  1081. Side="Neutral"
  1082. EditorSorting="AUDIO"
  1083. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1084. EditorName="Amb_BirdsMountain2">
  1085. <ArmorSet
  1086. Armor="NoArmor" />
  1087. <Body>
  1088. <ImmortalBody
  1089. id="ModuleTag_DummyBody"
  1090. MaxHealth="1.0" />
  1091. </Body>
  1092. <AudioArraySound>
  1093. <AudioEntry Sound="Amb_BirdsMountain2" AudioType="soundAmbient" />
  1094. </AudioArraySound>
  1095. </GameObject>
  1096. <GameObject
  1097. id="Amb_BirdsOwl"
  1098. Side="Neutral"
  1099. EditorSorting="AUDIO"
  1100. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1101. EditorName="Amb_BirdsOwl">
  1102. <ArmorSet
  1103. Armor="NoArmor" />
  1104. <Body>
  1105. <ImmortalBody
  1106. id="ModuleTag_DummyBody"
  1107. MaxHealth="1.0" />
  1108. </Body>
  1109. <AudioArraySound>
  1110. <AudioEntry Sound="Amb_BirdsOwl" AudioType="soundAmbient" />
  1111. </AudioArraySound>
  1112. </GameObject>
  1113. <GameObject
  1114. id="Amb_BirdsSeagull"
  1115. Side="Neutral"
  1116. EditorSorting="AUDIO"
  1117. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1118. EditorName="Amb_BirdsSeagull">
  1119. <ArmorSet
  1120. Armor="NoArmor" />
  1121. <Body>
  1122. <ImmortalBody
  1123. id="ModuleTag_DummyBody"
  1124. MaxHealth="1.0" />
  1125. </Body>
  1126. <AudioArraySound>
  1127. <AudioEntry Sound="Amb_BirdsSeagull" AudioType="soundAmbient" />
  1128. </AudioArraySound>
  1129. </GameObject>
  1130. <GameObject
  1131. id="Amb_CreatureBird1"
  1132. Side="Neutral"
  1133. EditorSorting="AUDIO"
  1134. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1135. EditorName="Amb_CreatureBird1">
  1136. <ArmorSet
  1137. Armor="NoArmor" />
  1138. <Body>
  1139. <ImmortalBody
  1140. id="ModuleTag_DummyBody"
  1141. MaxHealth="1.0" />
  1142. </Body>
  1143. <AudioArraySound>
  1144. <AudioEntry Sound="Amb_CreatureBird1" AudioType="soundAmbient" />
  1145. </AudioArraySound>
  1146. </GameObject>
  1147. <GameObject
  1148. id="Amb_CreatureHowl1"
  1149. Side="Neutral"
  1150. EditorSorting="AUDIO"
  1151. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1152. EditorName="Amb_CreatureHowl1">
  1153. <ArmorSet
  1154. Armor="NoArmor" />
  1155. <Body>
  1156. <ImmortalBody
  1157. id="ModuleTag_DummyBody"
  1158. MaxHealth="1.0" />
  1159. </Body>
  1160. <AudioArraySound>
  1161. <AudioEntry Sound="Amb_CreatureHowl1" AudioType="soundAmbient" />
  1162. </AudioArraySound>
  1163. </GameObject>
  1164. <GameObject
  1165. id="Amb_CreaturesWhistle1"
  1166. Side="Neutral"
  1167. EditorSorting="AUDIO"
  1168. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1169. EditorName="Amb_CreaturesWhistle1">
  1170. <ArmorSet
  1171. Armor="NoArmor" />
  1172. <Body>
  1173. <ImmortalBody
  1174. id="ModuleTag_DummyBody"
  1175. MaxHealth="1.0" />
  1176. </Body>
  1177. <AudioArraySound>
  1178. <AudioEntry Sound="Amb_CreaturesWhistle1" AudioType="soundAmbient" />
  1179. </AudioArraySound>
  1180. </GameObject>
  1181. <GameObject
  1182. id="Amb_CreaturesLow1"
  1183. Side="Neutral"
  1184. EditorSorting="AUDIO"
  1185. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1186. EditorName="Amb_CreaturesLow1">
  1187. <ArmorSet
  1188. Armor="NoArmor" />
  1189. <Body>
  1190. <ImmortalBody
  1191. id="ModuleTag_DummyBody"
  1192. MaxHealth="1.0" />
  1193. </Body>
  1194. <AudioArraySound>
  1195. <AudioEntry Sound="Amb_CreaturesLow1" AudioType="soundAmbient" />
  1196. </AudioArraySound>
  1197. </GameObject>
  1198. <GameObject
  1199. id="Amb_CricketsBed1Loop"
  1200. Side="Neutral"
  1201. EditorSorting="AUDIO"
  1202. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1203. EditorName="Amb_CricketsBed1Loop">
  1204. <ArmorSet
  1205. Armor="NoArmor" />
  1206. <Body>
  1207. <ImmortalBody
  1208. id="ModuleTag_DummyBody"
  1209. MaxHealth="1.0" />
  1210. </Body>
  1211. <AudioArraySound>
  1212. <AudioEntry Sound="Amb_CricketsBed1Loop" AudioType="soundAmbient" />
  1213. </AudioArraySound>
  1214. </GameObject>
  1215. <GameObject
  1216. id="Amb_CricketsBed2Loop"
  1217. Side="Neutral"
  1218. EditorSorting="AUDIO"
  1219. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1220. EditorName="Amb_CricketsBed2Loop">
  1221. <ArmorSet
  1222. Armor="NoArmor" />
  1223. <Body>
  1224. <ImmortalBody
  1225. id="ModuleTag_DummyBody"
  1226. MaxHealth="1.0" />
  1227. </Body>
  1228. <AudioArraySound>
  1229. <AudioEntry Sound="Amb_CricketsBed2Loop" AudioType="soundAmbient" />
  1230. </AudioArraySound>
  1231. </GameObject>
  1232. <GameObject
  1233. id="Amb_CricketSingleChirps1"
  1234. Side="Neutral"
  1235. EditorSorting="AUDIO"
  1236. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1237. EditorName="Amb_CricketSingleChirps1">
  1238. <ArmorSet
  1239. Armor="NoArmor" />
  1240. <Body>
  1241. <ImmortalBody
  1242. id="ModuleTag_DummyBody"
  1243. MaxHealth="1.0" />
  1244. </Body>
  1245. <AudioArraySound>
  1246. <AudioEntry Sound="Amb_CricketSingleChirps1" AudioType="soundAmbient" />
  1247. </AudioArraySound>
  1248. </GameObject>
  1249. <GameObject
  1250. id="Amb_CritterDesert1"
  1251. Side="Neutral"
  1252. EditorSorting="AUDIO"
  1253. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1254. EditorName="Amb_CritterDesert1">
  1255. <ArmorSet
  1256. Armor="NoArmor" />
  1257. <Body>
  1258. <ImmortalBody
  1259. id="ModuleTag_DummyBody"
  1260. MaxHealth="1.0" />
  1261. </Body>
  1262. <AudioArraySound>
  1263. <AudioEntry Sound="Amb_CritterDesert1" AudioType="soundAmbient" />
  1264. </AudioArraySound>
  1265. </GameObject>
  1266. <GameObject
  1267. id="Amb_CritterDesert2"
  1268. Side="Neutral"
  1269. EditorSorting="AUDIO"
  1270. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1271. EditorName="Amb_CritterDesert2">
  1272. <ArmorSet
  1273. Armor="NoArmor" />
  1274. <Body>
  1275. <ImmortalBody
  1276. id="ModuleTag_DummyBody"
  1277. MaxHealth="1.0" />
  1278. </Body>
  1279. <AudioArraySound>
  1280. <AudioEntry Sound="Amb_CritterDesert2" AudioType="soundAmbient" />
  1281. </AudioArraySound>
  1282. </GameObject>
  1283. <GameObject
  1284. id="Amb_Dog1Barks"
  1285. Side="Neutral"
  1286. EditorSorting="AUDIO"
  1287. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1288. EditorName="Amb_Dog1Barks">
  1289. <ArmorSet
  1290. Armor="NoArmor" />
  1291. <Body>
  1292. <ImmortalBody
  1293. id="ModuleTag_DummyBody"
  1294. MaxHealth="1.0" />
  1295. </Body>
  1296. <AudioArraySound>
  1297. <AudioEntry Sound="Amb_Dog1Barks" AudioType="soundAmbient" />
  1298. </AudioArraySound>
  1299. </GameObject>
  1300. <GameObject
  1301. id="Amb_Dog2Barks"
  1302. Side="Neutral"
  1303. EditorSorting="AUDIO"
  1304. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1305. EditorName="Amb_Dog2Barks">
  1306. <ArmorSet
  1307. Armor="NoArmor" />
  1308. <Body>
  1309. <ImmortalBody
  1310. id="ModuleTag_DummyBody"
  1311. MaxHealth="1.0" />
  1312. </Body>
  1313. <AudioArraySound>
  1314. <AudioEntry Sound="Amb_Dog2Barks" AudioType="soundAmbient" />
  1315. </AudioArraySound>
  1316. </GameObject>
  1317. <GameObject
  1318. id="Amb_Dog3Barks"
  1319. Side="Neutral"
  1320. EditorSorting="AUDIO"
  1321. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1322. EditorName="Amb_Dog3Barks">
  1323. <ArmorSet
  1324. Armor="NoArmor" />
  1325. <Body>
  1326. <ImmortalBody
  1327. id="ModuleTag_DummyBody"
  1328. MaxHealth="1.0" />
  1329. </Body>
  1330. <AudioArraySound>
  1331. <AudioEntry Sound="Amb_Dog3Barks" AudioType="soundAmbient" />
  1332. </AudioArraySound>
  1333. </GameObject>
  1334. <GameObject
  1335. id="Amb_FliesBuzzing"
  1336. Side="Neutral"
  1337. EditorSorting="AUDIO"
  1338. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1339. EditorName="Amb_FliesBuzzing">
  1340. <ArmorSet
  1341. Armor="NoArmor" />
  1342. <Body>
  1343. <ImmortalBody
  1344. id="ModuleTag_DummyBody"
  1345. MaxHealth="1.0" />
  1346. </Body>
  1347. <AudioArraySound>
  1348. <AudioEntry Sound="Amb_FliesBuzzing" AudioType="soundAmbient" />
  1349. </AudioArraySound>
  1350. </GameObject>
  1351. <GameObject
  1352. id="Amb_ChurchBellStereo1"
  1353. Side="Neutral"
  1354. EditorSorting="AUDIO"
  1355. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1356. EditorName="Amb_ChurchBellStereo1">
  1357. <ArmorSet Armor="NoArmor" />
  1358. <Body>
  1359. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  1360. </Body>
  1361. <AudioArraySound>
  1362. <AudioEntry Sound="Amb_ChurchBellStereo1" AudioType="soundAmbient" />
  1363. <!-- RA3 -->
  1364. </AudioArraySound>
  1365. </GameObject>
  1366. <GameObject
  1367. id="Amb_ChurchBellStereo2"
  1368. Side="Neutral"
  1369. EditorSorting="AUDIO"
  1370. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1371. EditorName="Amb_ChurchBellStereo2">
  1372. <ArmorSet Armor="NoArmor" />
  1373. <Body>
  1374. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  1375. </Body>
  1376. <AudioArraySound>
  1377. <AudioEntry Sound="Amb_ChurchBellStereo2" AudioType="soundAmbient" />
  1378. <!-- RA3 -->
  1379. </AudioArraySound>
  1380. </GameObject>
  1381. <GameObject
  1382. id="Amb_BirdsRooster1"
  1383. Side="Neutral"
  1384. EditorSorting="AUDIO"
  1385. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1386. EditorName="Amb_BirdsRooster1">
  1387. <ArmorSet Armor="NoArmor" />
  1388. <Body>
  1389. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  1390. </Body>
  1391. <AudioArraySound>
  1392. <AudioEntry Sound="Amb_BirdsRooster1" AudioType="soundAmbient" />
  1393. <!-- RA3 -->
  1394. </AudioArraySound>
  1395. </GameObject>
  1396. <GameObject
  1397. id="Amb_BirdsSeagullMix1"
  1398. Side="Neutral"
  1399. EditorSorting="AUDIO"
  1400. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1401. EditorName="Amb_BirdsSeagullMix1">
  1402. <ArmorSet Armor="NoArmor" />
  1403. <Body>
  1404. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  1405. </Body>
  1406. <AudioArraySound>
  1407. <AudioEntry Sound="Amb_BirdsSeagullMix1" AudioType="soundAmbient" />
  1408. <!-- RA3 -->
  1409. </AudioArraySound>
  1410. </GameObject>
  1411. <GameObject
  1412. id="Amb_VillageHimilayanStereo"
  1413. Side="Neutral"
  1414. EditorSorting="AUDIO"
  1415. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1416. EditorName="Amb_VillageHimilayanStereo">
  1417. <ArmorSet Armor="NoArmor" />
  1418. <Body>
  1419. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  1420. </Body>
  1421. <AudioArraySound>
  1422. <AudioEntry Sound="Amb_VillageHimilayanStereo" AudioType="soundAmbient" />
  1423. <!-- RA3 -->
  1424. </AudioArraySound>
  1425. </GameObject>
  1426. <GameObject
  1427. id="Amb_Dog4Barks"
  1428. Side="Neutral"
  1429. EditorSorting="AUDIO"
  1430. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1431. EditorName="Amb_Dog4Barks">
  1432. <ArmorSet Armor="NoArmor" />
  1433. <Body>
  1434. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  1435. </Body>
  1436. <AudioArraySound>
  1437. <AudioEntry Sound="Amb_Dog4Barks" AudioType="soundAmbient" />
  1438. <!-- RA3 -->
  1439. </AudioArraySound>
  1440. </GameObject>
  1441. <GameObject
  1442. id="Amb_Dog5Barks"
  1443. Side="Neutral"
  1444. EditorSorting="AUDIO"
  1445. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1446. EditorName="Amb_Dog5Barks">
  1447. <ArmorSet Armor="NoArmor" />
  1448. <Body>
  1449. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  1450. </Body>
  1451. <AudioArraySound>
  1452. <AudioEntry Sound="Amb_Dog5Barks" AudioType="soundAmbient" />
  1453. <!-- RA3 -->
  1454. </AudioArraySound>
  1455. </GameObject>
  1456. <GameObject
  1457. id="Amb_Dog6Barks"
  1458. Side="Neutral"
  1459. EditorSorting="AUDIO"
  1460. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1461. EditorName="Amb_Dog6Barks">
  1462. <ArmorSet Armor="NoArmor" />
  1463. <Body>
  1464. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  1465. </Body>
  1466. <AudioArraySound>
  1467. <AudioEntry Sound="Amb_Dog6Barks" AudioType="soundAmbient" />
  1468. <!-- RA3 -->
  1469. </AudioArraySound>
  1470. </GameObject>
  1471. <GameObject
  1472. id="Amb_Dog7Barks"
  1473. Side="Neutral"
  1474. EditorSorting="AUDIO"
  1475. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1476. EditorName="Amb_Dog7Barks">
  1477. <ArmorSet Armor="NoArmor" />
  1478. <Body>
  1479. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  1480. </Body>
  1481. <AudioArraySound>
  1482. <AudioEntry Sound="Amb_Dog7Barks" AudioType="soundAmbient" />
  1483. <!-- RA3 -->
  1484. </AudioArraySound>
  1485. </GameObject>
  1486. <GameObject
  1487. id="Amb_FlyingFortress_Hovering"
  1488. Side="Neutral"
  1489. EditorSorting="AUDIO"
  1490. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1491. EditorName="Amb_FlyingFortress_Hovering">
  1492. <ArmorSet Armor="NoArmor" />
  1493. <Body>
  1494. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  1495. </Body>
  1496. <AudioArraySound>
  1497. <AudioEntry Sound="Amb_FlyingFortress_Hovering" AudioType="soundAmbient" />
  1498. </AudioArraySound>
  1499. </GameObject>
  1500. <GameObject
  1501. id="Amb_FlyingFortress_Floating"
  1502. Side="Neutral"
  1503. EditorSorting="AUDIO"
  1504. KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
  1505. EditorName="Amb_FlyingFortress_Floating">
  1506. <ArmorSet Armor="NoArmor" />
  1507. <Body>
  1508. <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
  1509. </Body>
  1510. <AudioArraySound>
  1511. <AudioEntry Sound="Amb_FlyingFortress_Floating" AudioType="soundAmbient" />
  1512. </AudioArraySound>
  1513. </GameObject>
  1514. <!-- =============== STREAMS =============== -->
  1515. <GameObject
  1516. id="AmbStream_ArcticWasteland_Quad"
  1517. Side="Neutral"
  1518. EditorSorting="AUDIO"
  1519. KindOf="=$AMBIENTSOUND_KINDOF"
  1520. EditorName="AmbStream_ArcticWasteland_Quad">
  1521. <ArmorSet
  1522. Armor="NoArmor" />
  1523. <Body>
  1524. <ImmortalBody
  1525. id="ModuleTag_DummyBody"
  1526. MaxHealth="1.0" />
  1527. </Body>
  1528. <AudioArraySound>
  1529. <AudioEntry Sound="AmbStream_ArcticWasteland_Quad" AudioType="soundAmbient" />
  1530. </AudioArraySound>
  1531. </GameObject>
  1532. <GameObject
  1533. id="AmbStream_FloatingFortress_Quad"
  1534. Side="Neutral"
  1535. EditorSorting="AUDIO"
  1536. KindOf="=$AMBIENTSOUND_KINDOF"
  1537. EditorName="AmbStream_FloatingFortress_Quad">
  1538. <ArmorSet
  1539. Armor="NoArmor" />
  1540. <Body>
  1541. <ImmortalBody
  1542. id="ModuleTag_DummyBody"
  1543. MaxHealth="1.0" />
  1544. </Body>
  1545. <AudioArraySound>
  1546. <AudioEntry Sound="AmbStream_FloatingFortress_Quad" AudioType="soundAmbient" />
  1547. </AudioArraySound>
  1548. </GameObject>
  1549. <GameObject
  1550. id="AmbStream_GenericAir_Quad"
  1551. Side="Neutral"
  1552. EditorSorting="AUDIO"
  1553. KindOf="=$AMBIENTSOUND_KINDOF"
  1554. EditorName="AmbStream_GenericAir_Quad">
  1555. <ArmorSet
  1556. Armor="NoArmor" />
  1557. <Body>
  1558. <ImmortalBody
  1559. id="ModuleTag_DummyBody"
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