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- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_CreaturesLow1">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_CreaturesLow1" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
-
- <GameObject
- id="Amb_CricketsBed1Loop"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_CricketsBed1Loop">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_CricketsBed1Loop" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_CricketsBed2Loop"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_CricketsBed2Loop">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_CricketsBed2Loop" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_CricketSingleChirps1"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_CricketSingleChirps1">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_CricketSingleChirps1" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_CritterDesert1"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_CritterDesert1">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_CritterDesert1" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_CritterDesert2"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_CritterDesert2">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_CritterDesert2" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_Dog1Barks"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_Dog1Barks">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_Dog1Barks" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_Dog2Barks"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_Dog2Barks">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_Dog2Barks" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_Dog3Barks"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_Dog3Barks">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_Dog3Barks" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_FliesBuzzing"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_FliesBuzzing">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_FliesBuzzing" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_ChurchBellStereo1"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_ChurchBellStereo1">
- <ArmorSet Armor="NoArmor" />
- <Body>
- <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_ChurchBellStereo1" AudioType="soundAmbient" />
- <!-- RA3 -->
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_ChurchBellStereo2"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_ChurchBellStereo2">
- <ArmorSet Armor="NoArmor" />
- <Body>
- <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_ChurchBellStereo2" AudioType="soundAmbient" />
- <!-- RA3 -->
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_BirdsRooster1"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_BirdsRooster1">
- <ArmorSet Armor="NoArmor" />
- <Body>
- <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_BirdsRooster1" AudioType="soundAmbient" />
- <!-- RA3 -->
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_BirdsSeagullMix1"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_BirdsSeagullMix1">
- <ArmorSet Armor="NoArmor" />
- <Body>
- <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_BirdsSeagullMix1" AudioType="soundAmbient" />
- <!-- RA3 -->
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_VillageHimilayanStereo"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_VillageHimilayanStereo">
- <ArmorSet Armor="NoArmor" />
- <Body>
- <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_VillageHimilayanStereo" AudioType="soundAmbient" />
- <!-- RA3 -->
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_Dog4Barks"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_Dog4Barks">
- <ArmorSet Armor="NoArmor" />
- <Body>
- <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_Dog4Barks" AudioType="soundAmbient" />
- <!-- RA3 -->
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_Dog5Barks"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_Dog5Barks">
- <ArmorSet Armor="NoArmor" />
- <Body>
- <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_Dog5Barks" AudioType="soundAmbient" />
- <!-- RA3 -->
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_Dog6Barks"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_Dog6Barks">
- <ArmorSet Armor="NoArmor" />
- <Body>
- <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_Dog6Barks" AudioType="soundAmbient" />
- <!-- RA3 -->
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_Dog7Barks"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_Dog7Barks">
- <ArmorSet Armor="NoArmor" />
- <Body>
- <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_Dog7Barks" AudioType="soundAmbient" />
- <!-- RA3 -->
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_FlyingFortress_Hovering"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_FlyingFortress_Hovering">
- <ArmorSet Armor="NoArmor" />
- <Body>
- <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_FlyingFortress_Hovering" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="Amb_FlyingFortress_Floating"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="IMMOBILE WB_DISPLAY_SCRIPT_NAME OPTIMIZED_SOUND INERT"
- EditorName="Amb_FlyingFortress_Floating">
- <ArmorSet Armor="NoArmor" />
- <Body>
- <ImmortalBody id="ModuleTag_DummyBody" MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Amb_FlyingFortress_Floating" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <!-- =============== STREAMS =============== -->
- <GameObject
- id="AmbStream_ArcticWasteland_Quad"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="=$AMBIENTSOUND_KINDOF"
- EditorName="AmbStream_ArcticWasteland_Quad">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="AmbStream_ArcticWasteland_Quad" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="AmbStream_FloatingFortress_Quad"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="=$AMBIENTSOUND_KINDOF"
- EditorName="AmbStream_FloatingFortress_Quad">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="AmbStream_FloatingFortress_Quad" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="AmbStream_GenericAir_Quad"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="=$AMBIENTSOUND_KINDOF"
- EditorName="AmbStream_GenericAir_Quad">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="AmbStream_GenericAir_Quad" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="AmbStream_GreatOutdoors_Quad"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="=$AMBIENTSOUND_KINDOF"
- EditorName="AmbStream_GreatOutdoors_Quad">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="AmbStream_GreatOutdoors_Quad" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="AmbStream_MilitaryBase_Quad"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="=$AMBIENTSOUND_KINDOF"
- EditorName="AmbStream_MilitaryBase_Quad">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="AmbStream_MilitaryBase_Quad" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="AmbStream_RuralJapan_Quad"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="=$AMBIENTSOUND_KINDOF"
- EditorName="AmbStream_RuralJapan_Quad">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="AmbStream_RuralJapan_Quad" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="AmbStream_ShimadaCompound1_Quad"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="=$AMBIENTSOUND_KINDOF"
- EditorName="AmbStream_ShimadaCompound1_Quad">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="AmbStream_ShimadaCompound1_Quad" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="AmbStream_TransylvaniaNight_Quad"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="=$AMBIENTSOUND_KINDOF"
- EditorName="AmbStream_TransylvaniaNight_Quad">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="AmbStream_TransylvaniaNight_Quad" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="AmbStream_TropicalIsland_Quad"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="=$AMBIENTSOUND_KINDOF"
- EditorName="AmbStream_TropicalIsland_Quad">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="AmbStream_TropicalIsland_Quad" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- <GameObject
- id="AmbStream_UrbanJapan_Quad"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="=$AMBIENTSOUND_KINDOF"
- EditorName="AmbStream_UrbanJapan_Quad">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="AmbStream_UrbanJapan_Quad" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
-
- <GameObject
- id="AmbStream_Rain1"
- Side="Neutral"
- EditorSorting="AUDIO"
- KindOf="=$AMBIENTSOUND_KINDOF"
- EditorName="AmbStream_Rain1">
- <ArmorSet
- Armor="NoArmor" />
- <Body>
- <ImmortalBody
- id="ModuleTag_DummyBody"
- MaxHealth="1.0" />
- </Body>
- <AudioArraySound>
- <AudioEntry Sound="Ambient_Rain1_Loop" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
-
- </AssetDeclaration>
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