DisguiseProps.xml 2.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include
  6. type="all"
  7. source="ART:AP_MirageTree01.W3X" />
  8. <Include
  9. type="all"
  10. source="ART:AP_MirageTree02.W3X" />
  11. <Include
  12. type="all"
  13. source="ART:AP_MirageRock01.W3X" />
  14. <Include
  15. type="all"
  16. source="ART:AP_MirageTruck01.W3X" />
  17. </Includes>
  18. <!-- NOTE - All these disguise props MUST have a draw module with an 'id' of "ModuleTag_DisguiseDraw" -->
  19. <GameObject
  20. id="PrimageDisguise_Tree01"
  21. EditorName="PrimageDisguise_Tree01"
  22. Side="Allies"
  23. EditorSorting="SYSTEM">
  24. <Draws>
  25. <ScriptedModelDraw
  26. id="ModuleTag_DisguiseDraw">
  27. <ModelConditionState
  28. ParseCondStateType="PARSE_DEFAULT">
  29. <Model
  30. Name="AP_MirageTree01" />
  31. </ModelConditionState>
  32. </ScriptedModelDraw>
  33. </Draws>
  34. <Behaviors/>
  35. <Body>
  36. <ActiveBody
  37. id="ModuleTag_Body"/>
  38. </Body>
  39. </GameObject>
  40. <GameObject
  41. id="PrimageDisguise_Tree02"
  42. EditorName="PrimageDisguise_Tree02"
  43. Side="Allies"
  44. EditorSorting="SYSTEM">
  45. <Draws>
  46. <ScriptedModelDraw
  47. id="ModuleTag_DisguiseDraw">
  48. <ModelConditionState
  49. ParseCondStateType="PARSE_DEFAULT">
  50. <Model
  51. Name="AP_MirageTree02" />
  52. </ModelConditionState>
  53. </ScriptedModelDraw>
  54. </Draws>
  55. <Behaviors/>
  56. <Body>
  57. <ActiveBody
  58. id="ModuleTag_Body"/>
  59. </Body>
  60. </GameObject>
  61. <GameObject
  62. id="PrimageDisguise_Rock01"
  63. EditorName="PrimageDisguise_Rock01"
  64. Side="Allies"
  65. EditorSorting="SYSTEM">
  66. <Draws>
  67. <ScriptedModelDraw
  68. id="ModuleTag_DisguiseDraw">
  69. <ModelConditionState
  70. ParseCondStateType="PARSE_DEFAULT">
  71. <Model
  72. Name="AP_MirageRock01" />
  73. </ModelConditionState>
  74. </ScriptedModelDraw>
  75. </Draws>
  76. <Behaviors/>
  77. <Body>
  78. <ActiveBody
  79. id="ModuleTag_Body"/>
  80. </Body>
  81. </GameObject>
  82. <GameObject
  83. id="PrimageDisguise_Truck01"
  84. EditorName="PrimageDisguise_Truck01"
  85. Side="Allies"
  86. EditorSorting="SYSTEM">
  87. <Draws>
  88. <ScriptedModelDraw
  89. id="ModuleTag_DisguiseDraw">
  90. <ModelConditionState
  91. ParseCondStateType="PARSE_DEFAULT">
  92. <Model
  93. Name="AP_MirageTruck01" />
  94. </ModelConditionState>
  95. </ScriptedModelDraw>
  96. </Draws>
  97. <Behaviors/>
  98. <Body>
  99. <ActiveBody
  100. id="ModuleTag_Body"/>
  101. </Body>
  102. </GameObject>
  103. </AssetDeclaration>