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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Tags></Tags>
- <Includes>
- <Include
- type="all"
- source="ART:AP_MirageTree01.W3X" />
- <Include
- type="all"
- source="ART:AP_MirageTree02.W3X" />
- <Include
- type="all"
- source="ART:AP_MirageRock01.W3X" />
- <Include
- type="all"
- source="ART:AP_MirageTruck01.W3X" />
- </Includes>
- <!-- NOTE - All these disguise props MUST have a draw module with an 'id' of "ModuleTag_DisguiseDraw" -->
- <GameObject
- id="PrimageDisguise_Tree01"
- EditorName="PrimageDisguise_Tree01"
- Side="Allies"
- EditorSorting="SYSTEM">
- <Draws>
- <ScriptedModelDraw
- id="ModuleTag_DisguiseDraw">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="AP_MirageTree01" />
- </ModelConditionState>
- </ScriptedModelDraw>
- </Draws>
- <Behaviors/>
- <Body>
- <ActiveBody
- id="ModuleTag_Body"/>
- </Body>
- </GameObject>
- <GameObject
- id="PrimageDisguise_Tree02"
- EditorName="PrimageDisguise_Tree02"
- Side="Allies"
- EditorSorting="SYSTEM">
- <Draws>
- <ScriptedModelDraw
- id="ModuleTag_DisguiseDraw">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="AP_MirageTree02" />
- </ModelConditionState>
- </ScriptedModelDraw>
- </Draws>
- <Behaviors/>
- <Body>
- <ActiveBody
- id="ModuleTag_Body"/>
- </Body>
- </GameObject>
- <GameObject
- id="PrimageDisguise_Rock01"
- EditorName="PrimageDisguise_Rock01"
- Side="Allies"
- EditorSorting="SYSTEM">
- <Draws>
- <ScriptedModelDraw
- id="ModuleTag_DisguiseDraw">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="AP_MirageRock01" />
- </ModelConditionState>
- </ScriptedModelDraw>
- </Draws>
- <Behaviors/>
- <Body>
- <ActiveBody
- id="ModuleTag_Body"/>
- </Body>
- </GameObject>
- <GameObject
- id="PrimageDisguise_Truck01"
- EditorName="PrimageDisguise_Truck01"
- Side="Allies"
- EditorSorting="SYSTEM">
- <Draws>
- <ScriptedModelDraw
- id="ModuleTag_DisguiseDraw">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="AP_MirageTruck01" />
- </ModelConditionState>
- </ScriptedModelDraw>
- </Draws>
- <Behaviors/>
- <Body>
- <ActiveBody
- id="ModuleTag_Body"/>
- </Body>
- </GameObject>
-
- </AssetDeclaration>
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