ExplodingBarrelRA3.xml 1.7 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include
  6. type="all"
  7. source="ART:NPExpB01.w3x" />
  8. </Includes>
  9. <GameObject
  10. id="ExplodingBarrel"
  11. Side="Neutral"
  12. KindOf="IMMOBILE SELECTABLE CAN_CAST_REFLECTIONS NOT_AUTOACQUIRABLE"
  13. EditorName="ExplodingBarrel"
  14. SelectPortrait="Portrait_NeutralFuelDrum"
  15. ButtonImage="Portrait_NeutralFuelDrum"
  16. EditorSorting="MISC_MAN_MADE"
  17. Description="Desc:ExplodingBarrel">
  18. <DisplayName>Name:ExplodingBarrel</DisplayName>
  19. <ArmorSet
  20. Armor="NoArmor"
  21. />
  22. <Draws>
  23. <ScriptedModelDraw
  24. id="ModuleTag_Draw">
  25. <ModelConditionState
  26. ParseCondStateType="PARSE_DEFAULT">
  27. <Model
  28. Name="NPExpB01"
  29. />
  30. </ModelConditionState>
  31. </ScriptedModelDraw>
  32. </Draws>
  33. <Behaviors>
  34. <DestroyDie
  35. id="ModuleTag_DestroyDie">
  36. <DieMuxData
  37. DeathTypes="ALL"
  38. />
  39. </DestroyDie>
  40. <FireWeaponWhenDead
  41. id="ModuleTag_DeathWeapon"
  42. InitiallyActive="true"
  43. DeathWeapon="ExplodingBarrelWeapon"
  44. ContinueToBezierDestination="false">
  45. <DieMuxData
  46. DeathTypes="ALL"
  47. />
  48. </FireWeaponWhenDead>
  49. </Behaviors>
  50. <Body>
  51. <ActiveBody
  52. id="ModuleTag_Body"
  53. MaxHealth="1.0"
  54. />
  55. </Body>
  56. <Geometry
  57. IsSmall="false">
  58. <Shape
  59. Type= "CYLINDER"
  60. MajorRadius = "5.72242"
  61. MinorRadius = "5.72242"
  62. Height = "15.8818" >
  63. <Offset
  64. x = "0.0503016"
  65. y = "-0.0945141"
  66. z = "0.0" />
  67. </Shape>
  68. </Geometry>
  69. <CrusherInfo
  70. id="id_CrusherInfo"
  71. CrusherLevel="0"
  72. CrushableLevel="0"
  73. />
  74. </GameObject>
  75. </AssetDeclaration>