FXInfantryShatter.xml 3.5 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include
  6. type="all"
  7. source="ART:FXInfantryShatter.w3x" />
  8. <Include
  9. type="instance"
  10. source="DATA:BaseObjects/BaseCollapsingObject.xml" />
  11. </Includes>
  12. <GameObject
  13. id="InfantryShatter_Collapse"
  14. inheritFrom="BaseCollapsingObject"
  15. EditorName="InfantryShatter_Collapse">
  16. <Draws>
  17. <DynamicsDraw
  18. id="ModuleTag_Draw"
  19. Collision="NONINTERCOLLIDING"
  20. FlingPerturbation="30"
  21. Explodiness="5">
  22. <ModelConditionState
  23. ParseCondStateType="PARSE_DEFAULT">
  24. <Model
  25. Name="FXInfantryShatter" />
  26. </ModelConditionState>
  27. <BoneVolumes>
  28. <BoneVolume BoneName="BONE_Shatter01" Mass="67" Spinniness="3.0" ContactTag="DEBRIS" >
  29. <Box HalfSizeX="1.5" HalfSizeY="1.5" HalfSizeZ="1.5" >
  30. <Translation x="3.815" y="-0.914" z="6.876" />
  31. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  32. </Box>
  33. </BoneVolume>
  34. <BoneVolume BoneName="BONE_Shatter02" Mass="67" Spinniness="3.0" ContactTag="DEBRIS" >
  35. <Box HalfSizeX="1.5" HalfSizeY="1.5" HalfSizeZ="1.5" >
  36. <Translation x="0.445" y="2.951" z="12.726" />
  37. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  38. </Box>
  39. </BoneVolume>
  40. <BoneVolume BoneName="BONE_Shatter03" Mass="67" Spinniness="3.0" ContactTag="DEBRIS" >
  41. <Box HalfSizeX="1.5" HalfSizeY="1.5" HalfSizeZ="1.5" >
  42. <Translation x="2.731" y="3.055" z="7.967" />
  43. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  44. </Box>
  45. </BoneVolume>
  46. <BoneVolume BoneName="BONE_Shatter04" Mass="67" Spinniness="3.0" ContactTag="DEBRIS" >
  47. <Box HalfSizeX="1.5" HalfSizeY="1.5" HalfSizeZ="1.5" >
  48. <Translation x="0.659" y="-1.854" z="12.377" />
  49. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  50. </Box>
  51. </BoneVolume>
  52. <BoneVolume BoneName="BONE_Shatter05" Mass="67" Spinniness="3.0" ContactTag="DEBRIS" >
  53. <Box HalfSizeX="1.5" HalfSizeY="1.5" HalfSizeZ="1.5" >
  54. <Translation x="-2.955" y="-1.545" z="7.922" />
  55. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  56. </Box>
  57. </BoneVolume>
  58. <BoneVolume BoneName="BONE_Shatter06" Mass="67" Spinniness="3.0" ContactTag="DEBRIS" >
  59. <Box HalfSizeX="1.5" HalfSizeY="1.5" HalfSizeZ="1.5" >
  60. <Translation x="0.863" y="-0.735" z="2.768" />
  61. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  62. </Box>
  63. </BoneVolume>
  64. <BoneVolume BoneName="BONE_Shatter07" Mass="20" Spinniness="3.0" ContactTag="DEBRIS" >
  65. <Box HalfSizeX="1.0" HalfSizeY="1.0" HalfSizeZ="1.0" >
  66. <Translation x="-1.557" y="2.112" z="6.1" />
  67. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  68. </Box>
  69. </BoneVolume>
  70. <BoneVolume BoneName="BONE_Shatter08" Mass="20" Spinniness="3.0" ContactTag="DEBRIS" >
  71. <Box HalfSizeX="1.0" HalfSizeY="1.0" HalfSizeZ="1.0" >
  72. <Translation x="-0.71" y="-4.394" z="6.046" />
  73. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  74. </Box>
  75. </BoneVolume>
  76. </BoneVolumes>
  77. <Lifetime
  78. Delay="5s"
  79. FadeTime="4s" />
  80. </DynamicsDraw>
  81. </Draws>
  82. <Behaviors/>
  83. <AudioArraySound>
  84. <AudioEntry Sound="FrozenInfantryExplosion" AudioType="soundAmbient" />
  85. </AudioArraySound>
  86. </GameObject>
  87. </AssetDeclaration>