FXProp_ChronoFlash.xml 1.3 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
  3. <Tags/>
  4. <Includes>
  5. <Include
  6. type="all"
  7. source="ART:FXInvisBone.w3x" />
  8. </Includes>
  9. <GameObject
  10. id="FXProp_ChronoFlash"
  11. Side="Neutral"
  12. CommandSet="EmptyCommandSet"
  13. KindOf="IMMOBILE NO_COLLIDE IGNORE_FOR_VICTORY CANNOT_BE_DETECTED CAN_CAST_REFLECTIONS INERT NOT_AUTOACQUIRABLE"
  14. EditorName="FXProp_ChronoFlash"
  15. EditorSorting="MISC_MAN_MADE">
  16. <DisplayName>FXProp_ChronoFlash</DisplayName>
  17. <ArmorSet Armor="NoArmor" />
  18. <Draws>
  19. <ScriptedModelDraw
  20. id="ModuleTag_Draw">
  21. <ModelConditionState
  22. ParseCondStateType="PARSE_DEFAULT">
  23. <Model
  24. Name="FXInvisBone" />
  25. </ModelConditionState>
  26. </ScriptedModelDraw>
  27. </Draws>
  28. <Behaviors>
  29. <LifetimeUpdate
  30. id="ModuleTag_LifetimeUpdate"
  31. MinLifetime="1.0s"
  32. MaxLifetime="1.0s" />
  33. <DestroyDie
  34. id="ModuleTag_Die">
  35. <DieMuxData
  36. DeathTypes="ALL" />
  37. </DestroyDie>
  38. <FXListBehavior
  39. id="ModuleTag_FXList">
  40. <DieMuxData
  41. DeathTypes="ALL" />
  42. <Event
  43. Index="onCreate"
  44. FX="FX_TimeBombChrono" />
  45. </FXListBehavior>
  46. </Behaviors>
  47. <Body>
  48. <PropBody
  49. id="ModuleTag_Body" />
  50. </Body>
  51. </GameObject>
  52. </AssetDeclaration>