GenericTreeCrusher.xml 1.3 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. </Includes>
  6. <GameObject
  7. id="GenericTreeCrusher"
  8. Side="Neutral"
  9. EditorSorting="UNIT"
  10. TransportSlotCount="0"
  11. RadarPriority="NOT_ON_RADAR"
  12. IsTrainable="false"
  13. KindOf="UNATTACKABLE NOT_AUTOACQUIRABLE"
  14. EditorName="GenericTreeCrusher">
  15. <DisplayName>GenericTreeCrusher</DisplayName>
  16. <ArmorSet
  17. Armor="NoArmor" />
  18. <Draws>
  19. <ScriptedModelDraw
  20. id="ModuleTag_Draw">
  21. <ModelConditionState
  22. ParseCondStateType="PARSE_DEFAULT">
  23. <Model Name="" />
  24. </ModelConditionState>
  25. </ScriptedModelDraw>
  26. </Draws>
  27. <Behaviors>
  28. <LifetimeUpdate
  29. id="ModuleTag_LifetimeUpdate"
  30. MinLifetime="0.5s"
  31. MaxLifetime="0.5s" />
  32. <DestroyDie
  33. id="ModuleTag_Die">
  34. <DieMuxData
  35. DeathTypes="ALL" />
  36. </DestroyDie>
  37. </Behaviors>
  38. <Body>
  39. <ActiveBody
  40. id="ModuleTag_Body"
  41. MaxHealth="9999999.0" />
  42. </Body>
  43. <Geometry
  44. IsSmall="true">
  45. <Shape
  46. Type="CYLINDER"
  47. MajorRadius="200.0"
  48. Height="100.0"/>
  49. </Geometry>
  50. <CrusherInfo
  51. id="id_CrusherInfo"
  52. CrusherLevel="0"
  53. CrushEqualLevelProps="true"
  54. CrushableLevel="0" />
  55. </GameObject>
  56. </AssetDeclaration>