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- <?xml version="1.0" encoding="UTF-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
- <Tags></Tags>
- <Includes>
- <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
- </Includes>
-
- <!--
- This object is used when unit producing structures are infiltrated
- -->
- <GameObject
- id="UnitVisionObserver"
- Side="Neutral"
- EditorSorting="UNIT"
- TransportSlotCount="1"
- BuildTime="0"
- CommandSet="EmptyCommandSet"
- KindOf="IMMOBILE NOT_AUTOACQUIRABLE UNATTACKABLE NO_COLLIDE NO_SHADOW"
- RadarPriority="NOT_ON_RADAR"
- EditorName="UnitVisionObserver">
- <DisplayName>UnitVisionObserver</DisplayName>
- <ArmorSet
- Armor="NoArmor" />
- <Draws>
- <ScriptedModelDraw
- id="ModuleTag_Draw"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="" />
- </ModelConditionState>
- </ScriptedModelDraw>
- </Draws>
- <Behaviors>
- <LifetimeUpdate
- id="ModuleTag_LifetimeUpdate"
- MinLifetime="10.0s"
- MaxLifetime="10.0s"
- WaitForWakeUp="true"
- DeathType="NORMAL" />
- <DestroyDie
- id="ModuleTag_DestroyDie">
- <DieMuxData
- DeathTypes="ALL" />
- </DestroyDie>
- <UnitVisionBehavior
- id="ModuleTag_UnitVisionBehavior"
- UpdateRate="5" />
- </Behaviors>
- <Body>
- <PropBody
- id="ModuleTag_Body" />
- </Body>
- <Geometry
- IsSmall="true">
- <Shape
- Type="CYLINDER"
- MajorRadius="10.0"
- Height="10.0"/>
- </Geometry>
- <VisionInfo
- VisionRange="0"
- ShroudClearingRange="0" />
- </GameObject>
-
- </AssetDeclaration>
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