UnitVisionObserver.xml 1.6 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
  6. </Includes>
  7. <!--
  8. This object is used when unit producing structures are infiltrated
  9. -->
  10. <GameObject
  11. id="UnitVisionObserver"
  12. Side="Neutral"
  13. EditorSorting="UNIT"
  14. TransportSlotCount="1"
  15. BuildTime="0"
  16. CommandSet="EmptyCommandSet"
  17. KindOf="IMMOBILE NOT_AUTOACQUIRABLE UNATTACKABLE NO_COLLIDE NO_SHADOW"
  18. RadarPriority="NOT_ON_RADAR"
  19. EditorName="UnitVisionObserver">
  20. <DisplayName>UnitVisionObserver</DisplayName>
  21. <ArmorSet
  22. Armor="NoArmor" />
  23. <Draws>
  24. <ScriptedModelDraw
  25. id="ModuleTag_Draw"
  26. OkToChangeModelColor="true">
  27. <ModelConditionState
  28. ParseCondStateType="PARSE_DEFAULT">
  29. <Model
  30. Name="" />
  31. </ModelConditionState>
  32. </ScriptedModelDraw>
  33. </Draws>
  34. <Behaviors>
  35. <LifetimeUpdate
  36. id="ModuleTag_LifetimeUpdate"
  37. MinLifetime="10.0s"
  38. MaxLifetime="10.0s"
  39. WaitForWakeUp="true"
  40. DeathType="NORMAL" />
  41. <DestroyDie
  42. id="ModuleTag_DestroyDie">
  43. <DieMuxData
  44. DeathTypes="ALL" />
  45. </DestroyDie>
  46. <UnitVisionBehavior
  47. id="ModuleTag_UnitVisionBehavior"
  48. UpdateRate="5" />
  49. </Behaviors>
  50. <Body>
  51. <PropBody
  52. id="ModuleTag_Body" />
  53. </Body>
  54. <Geometry
  55. IsSmall="true">
  56. <Shape
  57. Type="CYLINDER"
  58. MajorRadius="10.0"
  59. Height="10.0"/>
  60. </Geometry>
  61. <VisionInfo
  62. VisionRange="0"
  63. ShroudClearingRange="0" />
  64. </GameObject>
  65. </AssetDeclaration>