VisionObserver.xml 1.7 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
  6. </Includes>
  7. <!--
  8. This object is used to 'share' an enemies vision when specific structures are infiltrated.
  9. -->
  10. <GameObject
  11. id="VisionObserver"
  12. Side="Neutral"
  13. EditorSorting="UNIT"
  14. TransportSlotCount="1"
  15. BuildTime="0"
  16. CommandSet="EmptyCommandSet"
  17. KindOf="IMMOBILE NOT_AUTOACQUIRABLE UNATTACKABLE NO_COLLIDE NO_SHADOW"
  18. RadarPriority="NOT_ON_RADAR"
  19. EditorName="VisionObserver">
  20. <DisplayName>VisionObserver</DisplayName>
  21. <ArmorSet
  22. Armor="NoArmor" />
  23. <Draws>
  24. <ScriptedModelDraw
  25. id="ModuleTag_Draw"
  26. OkToChangeModelColor="true">
  27. <ModelConditionState
  28. ParseCondStateType="PARSE_DEFAULT">
  29. <Model
  30. Name="" />
  31. </ModelConditionState>
  32. </ScriptedModelDraw>
  33. </Draws>
  34. <Behaviors>
  35. <LifetimeUpdate
  36. id="ModuleTag_LifetimeUpdate"
  37. MinLifetime="10.0s"
  38. MaxLifetime="10.0s"
  39. WaitForWakeUp="true"
  40. DeathType="NORMAL" />
  41. <DestroyDie
  42. id="ModuleTag_DestroyDie">
  43. <DieMuxData
  44. DeathTypes="ALL" />
  45. </DestroyDie>
  46. <AttachUpdate
  47. id="ModuleTag_AttachUpdate"
  48. Range="1"
  49. Flags="STICK_TO_PARENT DIE_WHEN_DETACH_ALWAYS TELEPORT TRANSFER_ON_REPLACE_SELF">
  50. </AttachUpdate>
  51. </Behaviors>
  52. <Body>
  53. <PropBody
  54. id="ModuleTag_Body" />
  55. </Body>
  56. <Geometry
  57. IsSmall="true">
  58. <Shape
  59. Type="CYLINDER"
  60. MajorRadius="5.0"
  61. Height="50.0"/>
  62. </Geometry>
  63. <VisionInfo
  64. VisionRange="0"
  65. ShroudClearingRange="0" />
  66. </GameObject>
  67. </AssetDeclaration>