CaptureFlag.xml 2.3 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include type="all" source="ART:TBCaptureFlag.w3x" />
  6. <Include type="all" source="ART:TBCntrlPnt_D2.w3x" />
  7. <Include type="all" source="ART:TBCntrlPnt_D3.w3x" />
  8. </Includes>
  9. <GameObject
  10. id="CaptureFlag"
  11. Side="Neutral"
  12. EditorSorting="STRUCTURE"
  13. CommandSet="EmptyCommandSet"
  14. KindOf="SELECTABLE CAPTURABLE ALWAYS_VISIBLE CAN_CAST_REFLECTIONS NOT_AUTOACQUIRABLE IGNORE_FOR_VICTORY NOT_SELLABLE NEUTRAL_TECH UNATTACKABLE"
  15. RadarPriority="STRUCTURE"
  16. EditorName="CaptureFlag"
  17. Description="Desc:CaptureFlag">
  18. <DisplayName>Name:CaptureFlag</DisplayName>
  19. <ArmorSet
  20. Armor="StructureArmor"
  21. DamageFX="GenericStructureDamageFX"/>
  22. <Draws>
  23. <ScriptedModelDraw
  24. id="ModuleTag_Draw"
  25. OkToChangeModelColor="true">
  26. <ModelConditionState
  27. ParseCondStateType="PARSE_DEFAULT">
  28. <Model
  29. Name="TBCaptureFlag" />
  30. </ModelConditionState>
  31. </ScriptedModelDraw>
  32. </Draws>
  33. <Behaviors>
  34. <SubObjectsUpgrade
  35. id="ModuleTag_SubObjectsUpgrade"
  36. Permanent="true">
  37. <TriggeredBy>Upgrade_GDIFaction</TriggeredBy>
  38. <TriggeredBy>Upgrade_NODFaction</TriggeredBy>
  39. <TriggeredBy>Upgrade_AlienFaction</TriggeredBy>
  40. <Nugget
  41. Upgrade="Upgrade_GDIFaction"
  42. ShowSubObjects="TB_CP_GDI LIGHTSF01"
  43. HideSubObjects="TB_CP_ALN TB_CP_NOD" />
  44. <Nugget
  45. Upgrade="Upgrade_NODFaction"
  46. ShowSubObjects="TB_CP_NOD LIGHTSF01"
  47. HideSubObjects="TB_CP_ALN TB_CP_GDI" />
  48. <Nugget
  49. Upgrade="Upgrade_AlienFaction"
  50. ShowSubObjects="TB_CP_ALN LIGHTSF01"
  51. HideSubObjects="TB_CP_GDI TB_CP_NOD" />
  52. </SubObjectsUpgrade>
  53. <LUAEventList
  54. id="ModuleTag_LUAEventList"
  55. EventListName="ControlPointFunctions"
  56. />
  57. </Behaviors>
  58. <AI>
  59. <AIUpdate
  60. id="ModuleTag_AIForLua"
  61. AutoAcquireEnemiesWhenIdle="NO"/>
  62. </AI>
  63. <Body>
  64. <ActiveBody
  65. id="ModuleTag_Body"
  66. MaxHealth="3000.0" />
  67. </Body>
  68. <Geometry
  69. IsSmall="false">
  70. <Shape
  71. Type="CYLINDER"
  72. MajorRadius="25.0"
  73. Height="75.0"
  74. ContactPointGeneration="INFANTRY"/>
  75. </Geometry>
  76. <VisionInfo
  77. VisionRange="100"
  78. ShroudClearingRange="200" />
  79. </GameObject>
  80. </AssetDeclaration>