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- source="ART:NBDefensiveStructureTechStructure.w3x" />
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- type="instance"
- source="DATA:BaseObjects/BaseTechStructure.xml" />
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- type="instance"
- source="DATA:Civilian/Yucatan_YU/Props/YU_HotelDebris.xml" />
- <Include
- type="instance"
- source="DATA:Neutral/Props/NeutralDefensiveStructure_Collapse.xml" />
- <Include type="all" source="ART:ABBarracks_particles.w3x" />
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- ButtonImage="Portrait_TechBuildingExpansionPoint"
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- DamageFX="FactionStructureDamageFX" />
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- ExtraPublicBone="BoneFlag01 BONE_CONTACT_POINT_01 BONE_CONTACT_POINT_02 BONE_CONTACT_POINT_03 BONE_CONTACT_POINT_04 BONE_CONTACT_POINT_05 BONE_CONTACT_POINT_06 BONE_CONTACT_POINT_07 BONE_CONTACT_POINT_08 BONEGARRISON01 BONEGARRISON02 BONEGARRISON03 BONEGARRISON04 BONEGARRISON05 BONEGARRISON06 BONEGARRISON07 BONEGARRISON08 BONEGARRISON09 BONEGARRISON10 BONEGARRISON11 BONEGARRISON12">
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- <!-- no anim -->
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- Ordering="PRIMARY_WEAPON"
- Template="SovietAntiStructureVehicleV4Rocket"/>
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- Template="SovietAntiStructureVehicleV4Rocket"/>
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- ID="5">
- <Weapon
- Ordering="PRIMARY_WEAPON"
- Template="DefensiveTechStructureWeapon"/>
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- <xi:include
- href="../../Includes/GenericEngineerContain.xml" />
- <xi:include
- href="../../Includes/GenericBuildingRepair.xml" />
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- id="ModuleTag_LUAEventList"
- EventListName="BuildingPowerFunctions"/>
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- IdleScanDelay="1.0s" />
- </AIUpdate>
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- <Body>
- <ActiveBody
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- InitialHealth="3000.0" />
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- Height="13.0">
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- MinorRadius="5.0"
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- <AudioArrayVoice>
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- </AudioArrayVoice>
- <AudioArraySound>
- <AudioEntry Sound="HumanFaction_MediumBuilding_LightDamageMS" AudioType="soundOnDamaged" />
- <AudioEntry Sound="HumanFaction_MediumBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
- </AudioArraySound>
- <VisionInfo
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- ShroudClearingRange="500" />
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- BuildPlacementTypes="MAIN_STRUCTURE OTHER_STRUCTURE" />
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- <ObjectCreationList
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- <CreateObject
- Options="IGNORE_ALL_OBJECTS"
- Disposition="LIKE_EXISTING RANDOM_FORCE"
- Count="1"
- MinForceMagnitude="1.0"
- MaxForceMagnitude="2.0"
- MinForcePitch="90d"
- MaxForcePitch="75d">
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