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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
- <Tags></Tags>
- <Includes>
- <Include
- type="all"
- source="ART:NPZoneWall.w3x" />
- <Include
- type="all"
- source="ART:NPZoneWallD3.w3x" />
- <Include
- type="instance"
- source="DATA:BaseObjects/BaseCivilianStructureNoGarrisonDestructible.xml" />
- </Includes>
- <GameObject
- id="ZoneWall"
- inheritFrom="BaseCivilianStructureNoGarrisonDestructible"
- EditorName="ZoneWall"
- SelectPortrait="Portrait_NeutralZoneWall"
- ButtonImage="Portrait_NeutralZoneWall">
- <DisplayName
- xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">Name:ZoneWall</DisplayName>
- <Draws>
- <ScriptedModelDraw
- id="ModuleTag_Draw">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="NPZoneWall" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="DAMAGED">
- <Model
- Name="NPZoneWall" />
- <Texture
- Original="NPZoneWall"
- New="NPZoneWallD" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="REALLYDAMAGED">
- <Model
- Name="NPZoneWall" />
- <Texture
- Original="NPZoneWall"
- New="NPZoneWallD" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="RUBBLE">
- <Model
- Name="NPZoneWallD3" />
- </ModelConditionState>
-
-
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT">
- <!-- no anim -->
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="RUBBLE"
- StateName="STATE_Rubble"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="NPZoneWallD3"
- AnimationMode="MANUAL" />
- <Script>
- Prev = CurDrawablePrevAnimationState();
- if Prev ~= "STATE_Rubble" and Prev ~= "TRANS_IntoRubble" then
- CurDrawableSetTransitionAnimState("TRANS_IntoRubble")
- end
- </Script>
- </AnimationState>
-
- <AnimationState
- ParseCondStateType="PARSE_TRANSITION"
- StateName="TRANS_IntoRubble">
- <Animation
- AnimationName="NPZoneWallD3"
- AnimationMode="ONCE"
- AnimationBlendTime="0"/>
- <ParticleSysBone
- BoneName="NONE"
- FXParticleSystemTemplate="CivBuildingDust"
- FollowBone="false" />
- <ParticleSysBone
- BoneName="NONE"
- FXParticleSystemTemplate="CivBuildingDust02"
- FollowBone="false" />
- </AnimationState>
- </ScriptedModelDraw>
- </Draws>
- <Behaviors>
- </Behaviors>
- <Body>
- <ActiveBody
- id="ModuleTag_Body"
- MaxHealth="3000.0"
- InitialHealth="3000.0" />
- </Body>
- <Geometry
- IsSmall="false">
- <Shape
- Type="BOX"
- MajorRadius="33.3625"
- MinorRadius="30.285"
- Height="23.3607"
- ContactPointGeneration="STRUCTURE">
- <Offset
- x="0.101547"
- y="0.655788"
- z="0.0" />
- </Shape>
- <Shape
- Type="BOX"
- MajorRadius="33.992"
- MinorRadius="16.7162"
- Height="197.871"
- ContactPointGeneration="STRUCTURE">
- <Offset
- x="0.0316048"
- y="14.7841"
- z="115.0" />
- </Shape>
- </Geometry>
- <AudioArraySound>
- <AudioEntry Sound="HumanFaction_SmallBuilding_LightDamageMS" AudioType="soundOnDamaged" />
- <AudioEntry Sound="HumanFaction_SmallBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
- </AudioArraySound>
- <ShadowInfo
- Type="DECAL" />
- </GameObject>
- </AssetDeclaration>
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