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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Tags/>
- <Includes>
- <!-- Some settings are different for 360 vs. PC. This is a cheap way to vary things between platforms. There is one
- PlatformSpecificAudioDefines under pc and one under xenon; the correct one will be picked up. -->
- <Include type="instance" source="DATA:Includes/PlatformSpecificAudioDefines.xml"/>
- </Includes>
-
- <!-- The first set of attributes are the low-level engineering attributes that keep the audio engine running. Scary, scary, don't touch, only
- engineers training in the ancient art of audio programming should release the fivefold seals on these attributes, yada yada yada.
-
- The second set of attributes control the sound of the main audio engine. These are meant for sound designers to muck with to change the
- global sound of the game.
-
- The third set of attributes control various sounds which are not in the main audio engine. Again, they are meant for the sound designers
- to fiddle with. -->
- <AudioSettings
- id="TheAudioSettings"
-
- ForceResetTime="0s"
- EmergencyResetTime="0s"
- AudioFootprintInBytes="8388608"
- MaxRequestsPerStream="20"
- StreamBufferSizePerChannel="=$PLATFORM_SPECIFIC_STREAM_BUFFER_SIZE_PER_CHANNEL"
- SuppressOcclusion="false"
- MinOcclusion="0%"
- DelayPriorToPlayingToReadSoundFile="1s"
- ReadAheadTime="3s"
- QueueAheadTime=".5s"
- LongTime="60s"
- DontLoadThirdVariationWhenFileReadQueueIsLongerThan="=$PLATFORM_SPECIFIC_DONT_LOAD_THIRD_VARIATION_WHEN_FILE_READ_QUEUE_IS_LONGER_THAN"
- DontLoadSecondVariationWhenFileReadQueueIsLongerThan="=$PLATFORM_SPECIFIC_DONT_LOAD_SECOND_VARIATION_WHEN_FILE_READ_QUEUE_IS_LONGER_THAN"
- DontLoadForLowPrioritySoundsWhenFileReadQueueIsLongerThan="=$PLATFORM_SPECIFIC_DONT_LOAD_FOR_LOW_PRIORITY_SOUNDS_WHEN_FILE_READ_QUEUE_IS_LONGER_THAN"
- WhatIsLowPriorityForDontLoadForLowPrioritySoundsWhenFileReadQueueIsLongerThan="LOW"
- VolumeToGainConversionFactor="1.6667"
- PositionDeltaForReverbCheck="10"
- TimeToFadeAudio="2s"
- MinSampleVolume="2"
- AmbientStreamHysteresisVolume="10"
- PanRadiusScaleValue="900"
- PanSize=".75"
- DefaultSoundVolume="75%"
- DefaultAmbientVolume="60%"
- DefaultMovieVolume="70%"
- DefaultVoiceVolume="70%"
- DefaultMusicVolume="50%"
- VolumeMultiplierFor2DSounds="=$PLATFORM_SPECIFIC_2D_VOLUME_MULTIPLIER"
- VolumeMultiplierFor3DSounds="=$PLATFORM_SPECIFIC_3D_VOLUME_MULTIPLIER"
- AutomaticSubtitleDuration="20s"
- AutomaticSubtitleLines="8"
-
- VoiceMoveToCampMaxCampnessAtStartPoint="0"
- VoiceMoveToCampMinCampnessAtEndPoint="5000"
- MinDelayBetweenEnterStateVoice="5s"
- TimeSinceLastAttackForVoiceRetreatToCastle="3s"
- DistanceToLookForEnemiesForVoiceRetreatToCastle="1000"
- PostPostGameMusicWait="10s"
- PlayEnemySightedEventsOnlyFromNearbyUnits="false"
- CapturedUnitsVoicePriorityOffset="-50"
- UISelectionVoicePriorityOffset="1000"
- AddToSelectionVoiceTimeout=".75s"
- MinVolumeBeforeFade="10"
- MaxVolumeBeforeFade="20"
- >
- <AutomaticSubtitleWindowColor R="0.0" G="0.0" B="0.0" A=".50"/>
- <AutomaticSubtitleTextColor R="1.0" G="0.8" B="0.0" A="1.0"/>
- <!-- Amount to lower other sounds while movies are playing -->
- <VolumeSliderMultiplierForMovie Slider="VOICE" Multiplier="0.35" />
- <VolumeSliderMultiplierForMovie Slider="SOUNDFX" Multiplier="0.6" />
- <VolumeSliderMultiplierForMovie Slider="MUSIC" Multiplier="0.6" />
- <VolumeSliderMultiplierForMovie Slider="AMBIENT" Multiplier="0.75" />
- <TacticalMicSettings
- id="TacticalMicSettings"
- MicrophonePreferredFractionCameraToGround="86%"
- MicrophoneMinDistanceToCamera="100"
- MicrophoneMaxDistanceToCamera="300"
- VolumeMicrophonePullTowardsTerrainLookAtPoint="100%"
- PanningMicrophonePullTowardsTerrainLookAtPoint="35%"
- ZoomMinDistance="130.0"
- ZoomMaxDistance="425.0"
- ZoomSoundVolumePercentageAmount="20%"
- ZoomFadeDistanceForMaxEffect="200"
- ZoomFadeZeroEffectEdgeLength="260"
- ZoomFadeFullEffectEdgeLength="135"
- />
- <LivingWorldMicSettings
- id="LivingWorldMicSettings"
- MicrophonePreferredFractionCameraToGround="80%"
- MicrophoneMinDistanceToCamera="100"
- MicrophoneMaxDistanceToCamera="4500"
- VolumeMicrophonePullTowardsTerrainLookAtPoint="100%"
- PanningMicrophonePullTowardsTerrainLookAtPoint="40%"
- ZoomMinDistance="130.0"
- ZoomMaxDistance="1000.0"
- ZoomSoundVolumePercentageAmount="20%"
- ZoomFadeDistanceForMaxEffect="200"
- ZoomFadeZeroEffectEdgeLength="260"
- ZoomFadeFullEffectEdgeLength="135"
- />
- <ShellMicSettings
- id="ShellMicSettings"
- />
- <VolumeCompressorSettings
- Threshold="-6"
- Ratio="10"
- AttackTime="2ms"
- ReleaseTime="70ms"
- AppliesEquallyToAllChannels="true"
- />
- </AudioSettings>
- </AssetDeclaration>
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