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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Defines>
- <!-- ============== Sound Effect defines ============== -->
- <!-- ===== CNC3 DEFINITIONS BEGIN ===== -->
- <Define name="AMB_MIN_RANGE" value="400" />
- <Define name="AMB_MAX_RANGE" value="900" />
- <Define name="BUILDING_SELECT_VOLUME" value="65" />
- <Define name="BUILDING_SELECT_MINVOLUME" value="57" />
- <Define name="FOLEYSELECT_VOLUME" value="55" />
- <Define name="SOUNDSELECT_VOLUME" value="70" />
- <Define name="INFANTRYMOVELOOP_VOLUME" value="40" />
- <Define name="TEMP_RADIOCLICK_UNITRESPONSE" value="100" />
- <!-- ===== CNC3 DEFINITIONS END ===== -->
- <!-- ===== RA3 ===== -->
- <Define name="WEAPON_FIRE" value="50" />
- <Define name="WEAPON_IMPACT" value="60" />
- <Define name="VEHICLE_DIE_EXPLOSION" value="110" />
- </Defines>
- <!-- Defaults for AudioEvents. Derive all other AudioEvents from this one -->
- <AudioEvent id="BaseSoundEffect"
- Volume="100"
- MinVolume="0"
- ShrunkenPitchModifier="2.0"
- ShrunkenVolumeModifier="85"
- Priority="NORMAL"
- Limit="3"
- MinRange="300"
- MaxRange="1000"
- PlayPercent="100"
- Type="UI PLAYER"
- ReverbEffectLevel="100"
- ZoomedInOffscreenVolumePercent = "50"
- ZoomedInOffscreenMinVolumePercent = "100"
- ZoomedInOffscreenOcclusionPercent = "20" >
- <!-- You might think the following was a good idea:
- SubmixSlider ="SOUNDFX"
- IT'S NOT. Doing this in the default sound will mess up the special 'use the speech slider if the
- voice flag is present and no SubmixSlider entry was seen' code. -->
- </AudioEvent>
- <!-- Overridable version of BaseSoundEffect -->
- <AudioEventOverridable id="BaseSoundEffectOverridable"
- Volume="100"
- MinVolume="0"
- ShrunkenPitchModifier="2.0"
- ShrunkenVolumeModifier="85"
- Priority="NORMAL"
- Limit="3"
- MinRange="300"
- MaxRange="1000"
- PlayPercent="100"
- Type="UI PLAYER"
- ReverbEffectLevel="100"
- ZoomedInOffscreenVolumePercent = "50"
- ZoomedInOffscreenMinVolumePercent = "100"
- ZoomedInOffscreenOcclusionPercent = "20" >
- <!-- You might think the following was a good idea:
- SubmixSlider ="SOUNDFX"
- IT'S NOT. Doing this in the default sound will mess up the special 'use the speech slider if the
- voice flag is present and no SubmixSlider entry was seen' code. -->
- </AudioEventOverridable>
-
- <!-- Defaults for unit responses. Derive unit responses responses from this one -->
- <AudioEvent id="BaseUnitResponse" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- MinVolume="90"
- ShrunkenPitchModifier="1.3"
- ShrunkenVolumeModifier="95"
- Priority="HIGHEST"
- Limit="3"
- Type="UI PLAYER VOICE"
- SubmixSlider="VOICE" >
- </AudioEvent>
- <!-- Overridable version of BaseUnitResponse -->
- <AudioEventOverridable id="BaseUnitResponseOverridable" inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="100"
- MinVolume="90"
- ShrunkenPitchModifier="1.3"
- ShrunkenVolumeModifier="95"
- Priority="HIGHEST"
- Limit="3"
- Type="UI PLAYER VOICE"
- SubmixSlider="VOICE" >
- </AudioEventOverridable>
-
- <!-- Defaults for Mission Dialogue. Derive Mission Dialogue from this one -->
- <AudioEvent id="BaseMissionDialogue" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- MinVolume="90"
- Limit="3"
- Type="UI PLAYER VOICE"
- SubmixSlider="VOICE" >
- </AudioEvent>
-
- <!-- Defaults for Quick Chat. Derive Quick Chat responses from this one -->
- <AudioEvent id="BaseQuickChatDialog" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- MinVolume="105"
- ShrunkenPitchModifier="1.0"
- ShrunkenVolumeModifier="100"
- Priority="HIGH"
- Limit="1"
- Type="UI EVERYONE VOICE"
- SubmixSlider="VOICE" >
- <PitchShift Low="-1" High="1" />
- </AudioEvent>
- </AssetDeclaration>
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