BaseSoundEffect.xml 3.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Defines>
  4. <!-- ============== Sound Effect defines ============== -->
  5. <!-- ===== CNC3 DEFINITIONS BEGIN ===== -->
  6. <Define name="AMB_MIN_RANGE" value="400" />
  7. <Define name="AMB_MAX_RANGE" value="900" />
  8. <Define name="BUILDING_SELECT_VOLUME" value="65" />
  9. <Define name="BUILDING_SELECT_MINVOLUME" value="57" />
  10. <Define name="FOLEYSELECT_VOLUME" value="55" />
  11. <Define name="SOUNDSELECT_VOLUME" value="70" />
  12. <Define name="INFANTRYMOVELOOP_VOLUME" value="40" />
  13. <Define name="TEMP_RADIOCLICK_UNITRESPONSE" value="100" />
  14. <!-- ===== CNC3 DEFINITIONS END ===== -->
  15. <!-- ===== RA3 ===== -->
  16. <Define name="WEAPON_FIRE" value="50" />
  17. <Define name="WEAPON_IMPACT" value="60" />
  18. <Define name="VEHICLE_DIE_EXPLOSION" value="110" />
  19. </Defines>
  20. <!-- Defaults for AudioEvents. Derive all other AudioEvents from this one -->
  21. <AudioEvent id="BaseSoundEffect"
  22. Volume="100"
  23. MinVolume="0"
  24. ShrunkenPitchModifier="2.0"
  25. ShrunkenVolumeModifier="85"
  26. Priority="NORMAL"
  27. Limit="3"
  28. MinRange="300"
  29. MaxRange="1000"
  30. PlayPercent="100"
  31. Type="UI PLAYER"
  32. ReverbEffectLevel="100"
  33. ZoomedInOffscreenVolumePercent = "50"
  34. ZoomedInOffscreenMinVolumePercent = "100"
  35. ZoomedInOffscreenOcclusionPercent = "20" >
  36. <!-- You might think the following was a good idea:
  37. SubmixSlider ="SOUNDFX"
  38. IT'S NOT. Doing this in the default sound will mess up the special 'use the speech slider if the
  39. voice flag is present and no SubmixSlider entry was seen' code. -->
  40. </AudioEvent>
  41. <!-- Overridable version of BaseSoundEffect -->
  42. <AudioEventOverridable id="BaseSoundEffectOverridable"
  43. Volume="100"
  44. MinVolume="0"
  45. ShrunkenPitchModifier="2.0"
  46. ShrunkenVolumeModifier="85"
  47. Priority="NORMAL"
  48. Limit="3"
  49. MinRange="300"
  50. MaxRange="1000"
  51. PlayPercent="100"
  52. Type="UI PLAYER"
  53. ReverbEffectLevel="100"
  54. ZoomedInOffscreenVolumePercent = "50"
  55. ZoomedInOffscreenMinVolumePercent = "100"
  56. ZoomedInOffscreenOcclusionPercent = "20" >
  57. <!-- You might think the following was a good idea:
  58. SubmixSlider ="SOUNDFX"
  59. IT'S NOT. Doing this in the default sound will mess up the special 'use the speech slider if the
  60. voice flag is present and no SubmixSlider entry was seen' code. -->
  61. </AudioEventOverridable>
  62. <!-- Defaults for unit responses. Derive unit responses responses from this one -->
  63. <AudioEvent id="BaseUnitResponse" inheritFrom="AudioEvent:BaseSoundEffect"
  64. Volume="100"
  65. MinVolume="90"
  66. ShrunkenPitchModifier="1.3"
  67. ShrunkenVolumeModifier="95"
  68. Priority="HIGHEST"
  69. Limit="3"
  70. Type="UI PLAYER VOICE"
  71. SubmixSlider="VOICE" >
  72. </AudioEvent>
  73. <!-- Overridable version of BaseUnitResponse -->
  74. <AudioEventOverridable id="BaseUnitResponseOverridable" inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  75. Volume="100"
  76. MinVolume="90"
  77. ShrunkenPitchModifier="1.3"
  78. ShrunkenVolumeModifier="95"
  79. Priority="HIGHEST"
  80. Limit="3"
  81. Type="UI PLAYER VOICE"
  82. SubmixSlider="VOICE" >
  83. </AudioEventOverridable>
  84. <!-- Defaults for Mission Dialogue. Derive Mission Dialogue from this one -->
  85. <AudioEvent id="BaseMissionDialogue" inheritFrom="AudioEvent:BaseSoundEffect"
  86. Volume="100"
  87. MinVolume="90"
  88. Limit="3"
  89. Type="UI PLAYER VOICE"
  90. SubmixSlider="VOICE" >
  91. </AudioEvent>
  92. <!-- Defaults for Quick Chat. Derive Quick Chat responses from this one -->
  93. <AudioEvent id="BaseQuickChatDialog" inheritFrom="AudioEvent:BaseSoundEffect"
  94. Volume="105"
  95. MinVolume="105"
  96. ShrunkenPitchModifier="1.0"
  97. ShrunkenVolumeModifier="100"
  98. Priority="HIGH"
  99. Limit="1"
  100. Type="UI EVERYONE VOICE"
  101. SubmixSlider="VOICE" >
  102. <PitchShift Low="-1" High="1" />
  103. </AudioEvent>
  104. </AssetDeclaration>