CrowdResponse.xml 2.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset">
  3. <Tags />
  4. <Includes />
  5. <!--
  6. <CrowdResponse
  7. id="NOD_RifleMilitant"
  8. Weight="100">
  9. <Threshold
  10. NumUnits="5">
  11. <AudioArrayVoice>
  12. <AudioEntry AudioType="voiceAttack" Sound="TEMP_EvilMen1MoveYellSingles"/>
  13. <AudioEntry AudioType="voiceAttackCharge" Sound="TEMP_EvilMen1GroupSmall_AttackCharge"/>
  14. <AudioEntry AudioType="voiceMove" Sound="TEMP_EvilMen1MoveYellSingles"/>
  15. <AudioEntry AudioType="voiceSelect" Sound="TEMP_EvilMen1GroupSmall_Select"/>
  16. </AudioArrayVoice>
  17. </Threshold>
  18. <Threshold
  19. NumUnits="20">
  20. <AudioArrayVoice>
  21. <AudioEntry AudioType="voiceAttack" Sound="TEMP_EvilMen1GroupMedium_MoveYellsMS"/>
  22. <AudioEntry AudioType="voiceAttackCharge" Sound="TEMP_EvilMen1GroupMedium_AttackChargeMS"/>
  23. <AudioEntry AudioType="voiceMove" Sound="TEMP_EvilMen1GroupMedium_MoveYellsMS"/>
  24. <AudioEntry AudioType="voiceSelect" Sound="TEMP_EvilMen1GroupMedium_SelectMS"/>
  25. </AudioArrayVoice>
  26. </Threshold>
  27. <Threshold
  28. NumUnits="70">
  29. <AudioArrayVoice>
  30. <AudioEntry AudioType="voiceAttack" Sound="TEMP_EvilMen1MoveYellSingles"/>
  31. <AudioEntry AudioType="voiceAttackCharge" Sound="TEMP_EvilMen1GroupLarge_AttackChargeMS"/>
  32. <AudioEntry AudioType="voiceMove" Sound="TEMP_EvilMen1MoveYellSingles"/>
  33. <AudioEntry AudioType="voiceSelect" Sound="TEMP_EvilMen1GroupLarge_SelectMS"/>
  34. </AudioArrayVoice>
  35. </Threshold>
  36. <Threshold
  37. NumUnits="125">
  38. <AudioArrayVoice>
  39. <AudioEntry AudioType="voiceAttack" Sound="TEMP_EvilMen1GroupMedium_MoveYellsMS"/>
  40. <AudioEntry AudioType="voiceAttackCharge" Sound="TEMP_EvilMen1GroupExtraLarge_AttackChargeMS"/>
  41. <AudioEntry AudioType="voiceMove" Sound="TEMP_EvilMen1GroupMedium_MoveYellsMS"/>
  42. <AudioEntry AudioType="voiceSelect" Sound="TEMP_EvilMen1GroupExtraLarge_SelectMS"/>
  43. </AudioArrayVoice>
  44. </Threshold>
  45. </CrowdResponse>
  46. <CrowdResponse id="NOD_Infantry" Weight="100">
  47. <Threshold NumUnits="6">
  48. <AudioArrayVoice>
  49. <AudioEntry AudioType="voiceAttack" Sound="NOD_Infantry_CrowdAttack"/>
  50. <AudioEntry AudioType="voiceMove" Sound="NOD_Infantry_CrowdMove"/>
  51. <AudioEntry AudioType="voiceSelect" Sound="NOD_Infantry_CrowdSelect"/>
  52. </AudioArrayVoice>
  53. </Threshold>
  54. </CrowdResponse>
  55. <CrowdResponse id="CIV_Mutant" Weight="100">
  56. <Threshold NumUnits="6">
  57. <AudioArrayVoice>
  58. <AudioEntry AudioType="voiceAttack" Sound="CIV_Mutant_CrowdAttack"/>
  59. <AudioEntry AudioType="voiceMove" Sound="CIV_Mutant_CrowdMove"/>
  60. <AudioEntry AudioType="voiceSelect" Sound="CIV_Mutant_CrowdSelect"/>
  61. </AudioArrayVoice>
  62. </Threshold>
  63. </CrowdResponse>
  64. -->
  65. </AssetDeclaration>