Eva.xml 137 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags/>
  4. <Includes></Includes>
  5. <!--
  6. These are comments made in the original CNC3 EVA.ini file:
  7. ; "BeaconPlacedPlayer" MP Beacon placed by local player
  8. ; "BeaconPlacedAlly" MP Beacon placed by ally of local player
  9. ; "GeneralLevelUp" Gained General points / Ring points / Evenstar points, depending on game
  10. ; "UpgradeComplete" if no other voice specified
  11. ; "CastleBreached" Walled castle has gone from walls-all-the-way-around to having a wall destroyed
  12. ; "AllyDefeated" MP: Allied player has been eliminated
  13. ; "EnemyDefeated" MP: Enemy player has been eliminated
  14. ; "ObservedPlayerDefeated" MP: You are in observer mode, watching a particular player, and the player you are observing got defeated
  15. ; "EnemyCampDestroyed" Destroyed an enemy camp (default, can be override for certain camps)
  16. ; "CampDestroyed" My camp was destroyed (default, can be overridden for certain camps)
  17. ; "AllyCampDestroyed" My ally's camp was destroyed (default, can be overridden for certain camps)
  18. ; "BuildQueuePausedDueToCPLimit" The player is out of command points, but still had units in the queue. The units have stopped building until s/he gets more command points
  19. ; "CannotBuildDueToCPLimit" User clicked on a button which is disabled because they don't have command points to build the object. Kinda weird to have it as an Eva event, but that's how they wanted it...
  20. ; "BuildQueuePausedDueToFunds" The player is out of money, but still had units in the queue. The units have stopped building until s/he gets more money
  21. ; "CannotBuildDueToFunds" User clicked on a button which is disabled because they don't have money to build the object. Kinda weird to have it as an Eva event, but that's how they wanted it...
  22. ; "CannotRepairDueToFunds" User tried to repair a building or other object, but needs more money to do it
  23. ; "CannotUsePowerDueToFunds" User tried to use a player power, but needs more money to do it
  24. ; "WallsBeingClimbed" A wall belonging to the player is being climbed over
  25. ; "BuildingBeingStolen" A building belonging to the player is in the process of being taken over by another player
  26. ; "BuildingStolen" A building belonging to the player has been taken over by another player
  27. ; "WorldMustBattle" User attempted to push the end phase button, but must resolve battles first
  28. ; "WorldMustRetreat" User attempted to push the end phase button, but must choose where to retreat an army first
  29. ; "WorldMustChooseOwner" User attempted to push the end phase button, but must choose which player gets ownership of a region first
  30. ; "WorldRegionLostUncontested" User lost a region without a fight
  31. ; "LowPower" Didn't build enough generators
  32. ; "SilosNeeded" Didn't build enough silos
  33. ; "TiberiumFieldDepleted" Finished off a tiberium field and either can't find another or the other is far away
  34. ;
  35. ; // TOTAL HACK. We want to use this in the SpecialPowerTemplates.xml, but that is parsed before Eva.ini is read in
  36. ; // So we put it in the predefined list so that the name is recognized early. Bleck. This should go away when we
  37. ; // finally do the Eva.ini -> xml conversion
  38. ; // NOTE: I don't think this hack is needed anymore, I just haven't bothered removing it because we're close to ship
  39. ; // and don't have time to regress-test.
  40. ; "SelectSpecialPowerTarget"
  41. ; // Ditto for damage nuggets
  42. ; "DamagedByTiberium"
  43. ;
  44. ; // Mission objectives events
  45. ; "CompletedMissionObjective"
  46. ; "CompletedBonusMissionObjective"
  47. ; "NewMissionObjective"
  48. ; "NewBonusObjective"
  49. ;
  50. ;
  51. ; "IncomingTransmission" This is the sound that plays just before we play our objective SAT CAM.
  52. ;
  53. ;
  54. ; "IncomingRadarTransmission" This is the sound that plays just before a radar video is played.
  55. ;
  56. ;
  57. ; "IntelDatabaseEntryReceived" New entries added to Intel Database
  58. ; These events are given parameters and sounds by use of the PredefinedEvaEvent block
  59. ; In addition, you can define new Eva events. These are referenced by other INIs. For
  60. ; instance, you can define a new Eva event "SonSoDie", and then add a line
  61. ; to SonSo's Object definition like "EvaEventDieOwner = SonSoDie" to make the Eva event
  62. ; play when SonSo dies. New Eva events are created with the NewEvaEvent block.
  63. ; Most sounds are played from the position of the event. You can set AlwaysPlayFromHomeBase = Yes
  64. ; to force the sound to come from the home fortress (home region for WotR)
  65. ; Default times & priority for both kinds of events are defined by the default event
  66. ; in Default\Eva.ini
  67. -->
  68. <!--
  69. from Eva.xsd
  70. <xs:complexType name="EvaEvent" xas:typeGroup="Xml">
  71. <xs:complexContent>
  72. <xs:extension base="BaseInheritableAsset">
  73. <xs:sequence>
  74. <xs:element name="SideSound" type="SideSound" minOccurs="0" maxOccurs="unbounded" />
  75. <xs:element name="OtherEvaEventToBlock" type="EvaEventWeakRef" minOccurs="0" maxOccurs="unbounded" />
  76. </xs:sequence>
  77. <xs:attribute name="Priority" type="SageUnsignedInt" default="0" />
  78. <xs:attribute name="TimeBetweenEvents" type="Time" default="0s" />
  79. <xs:attribute name="ExpirationTime" type="Time" default="2s"/>
  80. <xs:attribute name="AlwaysPlayFromHomeBase" type="SageBool" default="false" />
  81. <xs:attribute name="CountAsJumpToLocation" type="SageBool" default="true"/>
  82. <xs:attribute name="QuietTime" type="Time" default="0s" />
  83. <xs:attribute name="TimeToWaitBeforePlaying" type="Time" default="0s" />
  84. <xs:attribute name="SuppressOn360" type="SageBool" default="false" />
  85. <xs:attribute name="SuppressOnPC" type="SageBool" default="false" />
  86. -->
  87. <Defines>
  88. <Define name="EVA_UNIT_CREATED_PRIORITY" value="5" />
  89. <!-- Params for non-hero created event -->
  90. <Define name="EVA_UNIT_CREATED_TIME_BETWEEN_EVENTS" value="10000ms" />
  91. <!-- Params for non-hero created event -->
  92. <Define name="EVA_UNIT_CREATED_EXPIRATION_TIME" value="10000ms" />
  93. <!-- Params for non-hero created event -->
  94. <Define name="EVA_HERO_CREATED_PRIORITY" value="6" />
  95. <!-- Params for hero created event -->
  96. <Define name="EVA_HERO_CREATED_TIME_BETWEEN_EVENTS" value="10000ms" />
  97. <!-- Params for hero created event -->
  98. <Define name="EVA_HERO_CREATED_EXPIRATION_TIME" value="10000ms" />
  99. <!-- Params for hero created event -->
  100. <Define name="EVA_HERO_HELP_ME_PRIORITY" value="7" />
  101. <Define name="EVA_HERO_HELP_ME_TIME_BETWEEN_EVENTS" value="30000ms" />
  102. <Define name="EVA_HERO_HELP_ME_EXPIRATION_TIME" value="10000ms" />
  103. <Define name="EVA_BUILDING_COMPLETE_PRIORITY" value="6" />
  104. <!-- Params for building finished construction event -->
  105. <Define name="EVA_BUILDING_COMPLETE_TIME_BETWEEN_EVENTS" value="1000ms" />
  106. <!-- Params for building finished construction event. Short because we want 2 buildings to announce twice -->
  107. <Define name="EVA_BUILDING_COMPLETE_EXPIRATION_TIME" value="10000ms" />
  108. <!-- Params for building finished construction event -->
  109. <Define name="EVA_UPGRADE_COMPLETE_PRIORITY" value="6" />
  110. <Define name="EVA_UPGRADE_COMPLETE_TIME_BETWEEN_EVENTS" value="1000ms" />
  111. <Define name="EVA_UPGRADE_COMPLETE_EXPIRATION_TIME" value="10000ms" />
  112. <Define name="EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME" value="2000ms" />
  113. <!-- How long to hold on to any of our under-attack events -->
  114. <Define name="EVA_SUPERWEAPON_READY_PRIORITY" value="39" />
  115. <Define name="EVA_ENEMY_SUPERWEAPON_FIRED_PRIORITY" value="40" />
  116. <Define name="EVA_ALLIED_SUPERWEAPON_FIRED_PRIORITY" value="8" />
  117. <Define name="EVA_OWN_SUPERWEAPON_FIRED_PRIORITY" value="5" />
  118. <Define name="EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS" value="10000ms" />
  119. <Define name="EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME" value="3000ms" />
  120. <!-- Player Powers that are upgrades -->
  121. <Define name="EVA_PLAYERPOWERUPGRADES_READY_PRIORITY" value="9" />
  122. <Define name="EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS" value="10000ms" />
  123. <Define name="EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME" value="3000ms" />
  124. <!-- Timeouts for anything which is basically an immediate reaction to a player button press (basically, a fancy voice of a button 'click') -->
  125. <Define name="EVA_GUI_PRIORITY" value="10" />
  126. <Define name="EVA_GUI_TIME_BETWEEN_EVENTS" value="1000ms" />
  127. <Define name="EVA_GUI_EXPIRATION_TIME" value="2000ms" />
  128. <!-- Coop AI voice responses -->
  129. <!-- They need different priorities otherwise when you have multipled Coop-Commanders, a random commander will respond each time an order is given (I think) -->
  130. <Define name="EVA_COOP_AI_PRIORITY" value="50" />
  131. <Define name="ALLIED_GILES_COOP_AI_PRIORITY" value="54" />
  132. <Define name="ALLIED_LISS_COOP_AI_PRIORITY" value="57" />
  133. <Define name="ALLIED_WARREN_COOP_AI_PRIORITY" value="51" />
  134. <Define name="EMPIRE_KENJI_COOP_AI_PRIORITY" value="52" />
  135. <Define name="EMPIRE_NAOMI_COOP_AI_PRIORITY" value="58" />
  136. <Define name="EMPIRE_SHINZO_COOP_AI_PRIORITY" value="55" />
  137. <Define name="SOVIET_MOSKVIN_COOP_AI_PRIORITY" value="53" />
  138. <Define name="SOVIET_OLEG_COOP_AI_PRIORITY" value="56" />
  139. <Define name="SOVIET_ZHANA_COOP_AI_PRIORITY" value="59" />
  140. <Define name="EVA_COOP_AI_TIME_BETWEEN_EVENTS" value="4s" />
  141. <Define name="EVA_COOP_AI_EXPIRATION_TIME" value="3s" />
  142. <!-- On Hold -->
  143. <Define name="EVA_ONHOLD_TIME_BETWEEN_EVENTS" value="30s" />
  144. <Define name="EVA_ONHOLD_EXPIRATION_TIME" value="2s" />
  145. </Defines>
  146. <!-- ===== CNC3 DEFINITIONS END ===== -->
  147. <EvaSettings
  148. id = "TheEvaSettings"
  149. EnemySightedMaxVoicePositionScanRange="1100"
  150. MaxTimeToKeepJumpToEvents="60000ms"
  151. MaxTimeBeforeResettingLastJumpTo="3000ms"
  152. MinDistanceBetweenJumpToEvents="400"
  153. />
  154. <EvaEvent
  155. id = "BuildingManuallyPoweredDown"
  156. Priority ="=$EVA_GUI_PRIORITY"
  157. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  158. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  159. CountAsJumpToLocation ="false">
  160. </EvaEvent>
  161. <EvaEvent
  162. id = "BuildingManuallyPoweredUp"
  163. Priority ="=$EVA_GUI_PRIORITY"
  164. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  165. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  166. CountAsJumpToLocation ="false">
  167. </EvaEvent>
  168. <EvaEvent
  169. id = "BuildingRepaired"
  170. Priority ="4"
  171. TimeBetweenEvents="10000ms"
  172. ExpirationTime="1000ms">
  173. <SideSound Sound="Aeva_StructureRepa" Side="Allies"/>
  174. <SideSound Sound="Seva_StructureRepa" Side="Soviet"/>
  175. <SideSound Sound="Ieva_StructureRepa" Side="Japan"/>
  176. </EvaEvent>
  177. <EvaEvent
  178. id = "BridgeRepaired"
  179. Priority ="5"
  180. TimeBetweenEvents="10000ms"
  181. ExpirationTime="1000ms">
  182. <!-- TimeBetweenEvents = 30 seconds. Don't play more often than this -->
  183. <!-- ExpirationTime = 1 second. If Eva is busy, hold the event this long before giving up -->
  184. <SideSound Sound="Aeva_BridgeRepaired" Side="Allies"/>
  185. <SideSound Sound="Seva_BridgeRepaired" Side="Soviet"/>
  186. <SideSound Sound="Ieva_BridgeRepaired" Side="Japan"/>
  187. </EvaEvent>
  188. <EvaEvent
  189. id = "LowPower"
  190. Priority ="6"
  191. TimeBetweenEvents="90000ms"
  192. ExpirationTime="6000ms"
  193. AlwaysPlayFromHomeBase ="true"
  194. CountAsJumpToLocation="false" >
  195. <SideSound Sound="Aeva_LowPower" Side="Allies"/>
  196. <SideSound Sound="Seva_LowPower" Side="Soviet"/>
  197. <SideSound Sound="Ieva_LowPower" Side="Japan"/>
  198. </EvaEvent>
  199. <EvaEvent
  200. id = "SilosNeeded"
  201. Priority ="6"
  202. TimeBetweenEvents="90000ms"
  203. ExpirationTime="1000ms"
  204. AlwaysPlayFromHomeBase ="true"
  205. CountAsJumpToLocation="false" >
  206. </EvaEvent>
  207. <!-- When OUR building has been captured, I think -->
  208. <EvaEvent
  209. id = "BuildingStolen"
  210. Priority ="6"
  211. AlwaysPlayFromHomeBase ="true"
  212. TimeBetweenEvents="10000ms"
  213. ExpirationTime="1000ms">
  214. <SideSound Sound="Aeva_OurBuildingCapt" Side="Allies"/>
  215. <SideSound Sound="Seva_OurBuildingCapt" Side="Soviet"/>
  216. <SideSound Sound="Ieva_OurBuildingCapt" Side="Japan"/>
  217. </EvaEvent>
  218. <EvaEvent
  219. id = "CriticalStructureLost"
  220. Priority ="3"
  221. TimeBetweenEvents="30s"
  222. ExpirationTime="1000ms">
  223. <SideSound Sound="Aeva_CritStrucLost" Side="Allies"/>
  224. <SideSound Sound="Seva_CritStrucLost" Side="Soviet"/>
  225. <SideSound Sound="Ieva_CritStrucLost" Side="Japan"/>
  226. </EvaEvent>
  227. <EvaEvent
  228. id = "EnemyBuildingInfiltrated"
  229. Priority ="6"
  230. AlwaysPlayFromHomeBase ="true"
  231. TimeBetweenEvents="10000ms"
  232. ExpirationTime="1000ms">
  233. <SideSound Sound="Aeva_EnemyBuildingInfil" Side="Allies"/>
  234. <SideSound Sound="Seva_EnemyBuildingInfil" Side="Soviet"/>
  235. <SideSound Sound="Ieva_EnemyBuildingInfil" Side="Japan"/>
  236. </EvaEvent>
  237. <EvaEvent
  238. id = "OurBuildingInfiltrated"
  239. Priority ="7"
  240. AlwaysPlayFromHomeBase ="true"
  241. TimeBetweenEvents="10000ms"
  242. ExpirationTime="1000ms">
  243. <SideSound Sound="Aeva_OurBuildingInfil" Side="Allies"/>
  244. <SideSound Sound="Seva_OurBuildingInfil" Side="Soviet"/>
  245. <SideSound Sound="Ieva_OurBuildingInfil" Side="Japan"/>
  246. </EvaEvent>
  247. <EvaEvent
  248. id = "BuildingConstructionStarted"
  249. Priority ="=$EVA_GUI_PRIORITY"
  250. CountAsJumpToLocation="false"
  251. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  252. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME">
  253. <SideSound Sound="Aeva_Building" Side="Allies"/>
  254. <SideSound Sound="Seva_Building" Side="Soviet"/>
  255. <SideSound Sound="Ieva_Building" Side="Japan"/>
  256. </EvaEvent>
  257. <EvaEvent
  258. id = "BuildingConstructionComplete"
  259. Priority ="=$EVA_GUI_PRIORITY"
  260. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  261. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME">
  262. <SideSound Sound="Aeva_ConComplete" Side="Allies"/>
  263. <SideSound Sound="Seva_ConComplete" Side="Soviet"/>
  264. <SideSound Sound="Ieva_ConComplete" Side="Japan"/>
  265. </EvaEvent>
  266. <EvaEvent
  267. id = "EnemyBuildingCaptured"
  268. Priority ="6"
  269. TimeBetweenEvents="4000ms"
  270. ExpirationTime="1000ms">
  271. <SideSound Sound="Aeva_EnemyBuildingCapt" Side="Allies"/>
  272. <SideSound Sound="Seva_EnemyBuildingCapt" Side="Soviet"/>
  273. <SideSound Sound="Ieva_EnemyBuildingCapt" Side="Japan"/>
  274. </EvaEvent>
  275. <!-- for Neutral buildings without specific Eva events (like Neutral PowerPlant) -->
  276. <EvaEvent
  277. id = "BuildingCaptured"
  278. Priority ="6"
  279. CountAsJumpToLocation="false"
  280. TimeBetweenEvents="4000ms"
  281. ExpirationTime="1000ms">
  282. <SideSound Sound="Aeva_BuildingCapt" Side="Allies"/>
  283. <SideSound Sound="Seva_BuildingCapt" Side="Soviet"/>
  284. <SideSound Sound="Ieva_BuildingCapt" Side="Japan"/>
  285. </EvaEvent>
  286. <EvaEvent
  287. id = "AirportCaptured"
  288. Priority ="6"
  289. CountAsJumpToLocation="false"
  290. TimeBetweenEvents="4000ms"
  291. ExpirationTime="1000ms">
  292. <SideSound Sound="Aeva_AirportCapt" Side="Allies"/>
  293. <SideSound Sound="Seva_AirportCapt" Side="Soviet"/>
  294. <SideSound Sound="Ieva_AirportCapt" Side="Japan"/>
  295. </EvaEvent>
  296. <EvaEvent
  297. id = "DryDockCaptured"
  298. Priority ="6"
  299. CountAsJumpToLocation="false"
  300. TimeBetweenEvents="4000ms"
  301. ExpirationTime="1000ms">
  302. <SideSound Sound="Aeva_DryDockCapt" Side="Allies"/>
  303. <SideSound Sound="Seva_DryDockCapt" Side="Soviet"/>
  304. <SideSound Sound="Ieva_DryDockCapt" Side="Japan"/>
  305. </EvaEvent>
  306. <EvaEvent
  307. id = "FirebaseCaptured"
  308. Priority ="6"
  309. CountAsJumpToLocation="false"
  310. TimeBetweenEvents="4000ms"
  311. ExpirationTime="1000ms">
  312. <SideSound Sound="Aeva_FirebaseCapt" Side="Allies"/>
  313. <SideSound Sound="Seva_FirebaseCapt" Side="Soviet"/>
  314. <SideSound Sound="Ieva_FirebaseCapt" Side="Japan"/>
  315. </EvaEvent>
  316. <EvaEvent
  317. id = "GarageCaptured"
  318. Priority ="6"
  319. CountAsJumpToLocation="false"
  320. TimeBetweenEvents="4000ms"
  321. ExpirationTime="1000ms">
  322. <SideSound Sound="Aeva_GarageCapt" Side="Allies"/>
  323. <SideSound Sound="Seva_GarageCapt" Side="Soviet"/>
  324. <SideSound Sound="Ieva_GarageCapt" Side="Japan"/>
  325. </EvaEvent>
  326. <EvaEvent
  327. id = "HospitalCaptured"
  328. Priority ="6"
  329. CountAsJumpToLocation="false"
  330. TimeBetweenEvents="4000ms"
  331. ExpirationTime="1000ms">
  332. <SideSound Sound="Aeva_HospitalCapt" Side="Allies"/>
  333. <SideSound Sound="Seva_HospitalCapt" Side="Soviet"/>
  334. <SideSound Sound="Ieva_HospitalCapt" Side="Soviet"/>
  335. </EvaEvent>
  336. <EvaEvent
  337. id = "ObservationPostCaptured"
  338. Priority ="6"
  339. CountAsJumpToLocation="false"
  340. TimeBetweenEvents="4000ms"
  341. ExpirationTime="1000ms">
  342. <SideSound Sound="Aeva_ObservationPostCapt" Side="Allies"/>
  343. <SideSound Sound="Seva_ObservationPostCapt" Side="Soviet"/>
  344. <SideSound Sound="Ieva_ObservationPostCapt" Side="Soviet"/>
  345. </EvaEvent>
  346. <EvaEvent
  347. id = "OilDerrickCaptured"
  348. Priority ="6"
  349. CountAsJumpToLocation="false"
  350. TimeBetweenEvents="4000ms"
  351. ExpirationTime="1000ms">
  352. <SideSound Sound="Aeva_OilDerrickCapt" Side="Allies"/>
  353. <SideSound Sound="Seva_OilDerrickCapt" Side="Soviet"/>
  354. <SideSound Sound="Ieva_OilDerrickCapt" Side="Soviet"/>
  355. </EvaEvent>
  356. <EvaEvent
  357. id = "VeteranAcademyCaptured"
  358. Priority ="6"
  359. CountAsJumpToLocation="false"
  360. TimeBetweenEvents="4000ms"
  361. ExpirationTime="1000ms">
  362. <SideSound Sound="Aeva_VeteranAcademyCapt" Side="Allies"/>
  363. <SideSound Sound="Seva_VeteranAcademyCapt" Side="Soviet"/>
  364. <SideSound Sound="Ieva_VeteranAcademyCapt" Side="Japan"/>
  365. </EvaEvent>
  366. <EvaEvent
  367. id = "EnemyCampSighted"
  368. Priority ="3"
  369. TimeBetweenEvents="30s"
  370. ExpirationTime="1s">
  371. <SideSound Sound="Aeva_EnemyBaseDet" Side="Allies"/>
  372. <SideSound Sound="Seva_EnemyBaseDet" Side="Soviet"/>
  373. <SideSound Sound="Ieva_EnemyBaseDet" Side="Japan"/>
  374. </EvaEvent>
  375. <EvaEvent
  376. id = "EnemyBuildingDetected"
  377. Priority ="3"
  378. TimeBetweenEvents="30s"
  379. ExpirationTime="1s"
  380. CountAsJumpToLocation="false">
  381. <SideSound Sound="Aeva_EnemyBuildingDet" Side="Allies"/>
  382. <SideSound Sound="Seva_EnemyBuildingDet" Side="Soviet"/>
  383. <SideSound Sound="Ieva_EnemyBuildingDet" Side="Japan"/>
  384. </EvaEvent>
  385. <EvaEvent
  386. id = "ConstructionYardUnderAttack"
  387. Priority ="8"
  388. TimeBetweenEvents="30s"
  389. ExpirationTime="5s">
  390. <SideSound Sound="Aeva_ConYardUndAttack" Side="Allies"/>
  391. <SideSound Sound="Seva_ConYardUndAttack" Side="Soviet"/>
  392. <SideSound Sound="Ieva_ConYardUndAttack" Side="Japan"/>
  393. </EvaEvent>
  394. <EvaEvent
  395. id = "CriticalStructureUnderAttack"
  396. Priority ="8"
  397. TimeBetweenEvents="30s"
  398. ExpirationTime="5s">
  399. <SideSound Sound="Aeva_CritStrucUnderAtt" Side="Allies"/>
  400. <SideSound Sound="Seva_CritStrucUnderAtt" Side="Soviet"/>
  401. <SideSound Sound="Ieva_CritStrucUnderAtt" Side="Japan"/>
  402. </EvaEvent>
  403. <EvaEvent
  404. id = "AllyStructureUnderAttack"
  405. Priority ="7"
  406. TimeBetweenEvents="30s"
  407. ExpirationTime="5s">
  408. <SideSound Sound="Aeva_AllyUndAttack" Side="Allies"/>
  409. <SideSound Sound="Seva_AllyUndAttack" Side="Soviet"/>
  410. <SideSound Sound="Ieva_AllyUndAttack" Side="Japan"/>
  411. </EvaEvent>
  412. <EvaEvent
  413. id = "StructureUnderAttack"
  414. Priority ="7"
  415. TimeBetweenEvents="30s"
  416. ExpirationTime="5s">
  417. <SideSound Sound="Aeva_BaseUndAttack" Side="Allies"/>
  418. <SideSound Sound="Seva_BaseUndAttack" Side="Soviet"/>
  419. <SideSound Sound="Ieva_BaseUndAttack" Side="Japan"/>
  420. </EvaEvent>
  421. <EvaEvent
  422. id = "StructureCannotBuildDueToFullBuildQueue"
  423. Priority ="=$EVA_GUI_PRIORITY"
  424. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  425. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  426. CountAsJumpToLocation="false">
  427. <SideSound Sound="Aeva_BuilInProgres" Side="Allies"/>
  428. <SideSound Sound="Seva_BuilInProgres" Side="Soviet"/>
  429. <SideSound Sound="Ieva_BuilInProgres" Side="Japan"/>
  430. </EvaEvent>
  431. <EvaEvent
  432. id = "StructurePlacementFailed"
  433. Priority ="=$EVA_GUI_PRIORITY"
  434. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  435. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  436. CountAsJumpToLocation="false">
  437. <SideSound Sound="Aeva_CantDeploHere" Side="Allies"/>
  438. <SideSound Sound="Seva_CantDeploHere" Side="Soviet"/>
  439. <SideSound Sound="Ieva_CantDeploHere" Side="Japan"/>
  440. </EvaEvent>
  441. <EvaEvent
  442. id = "StructureRepairing"
  443. Priority ="=$EVA_GUI_PRIORITY"
  444. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  445. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  446. CountAsJumpToLocation="false">
  447. <SideSound Sound="Aeva_Repairing" Side="Allies"/>
  448. <SideSound Sound="Seva_Repairing" Side="Soviet"/>
  449. <SideSound Sound="Ieva_Repairing" Side="Japan"/>
  450. </EvaEvent>
  451. <EvaEvent
  452. id = "StructureSold"
  453. Priority ="=$EVA_GUI_PRIORITY"
  454. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  455. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  456. CountAsJumpToLocation="false">
  457. <SideSound Sound="Aeva_StructureSold" Side="Allies"/>
  458. <SideSound Sound="Seva_StructureSold" Side="Soviet"/>
  459. <SideSound Sound="Ieva_StructureSold" Side="Japan"/>
  460. </EvaEvent>
  461. <EvaEvent
  462. id = "Upgrading"
  463. Priority ="=$EVA_GUI_PRIORITY"
  464. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  465. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  466. CountAsJumpToLocation="false">
  467. <SideSound Sound="Aeva_Upgrading" Side="Allies"/>
  468. <SideSound Sound="Seva_Upgrading" Side="Soviet"/>
  469. <SideSound Sound="Ieva_Upgrading" Side="Japan"/>
  470. </EvaEvent>
  471. <EvaEvent
  472. id = "UpgradingInProgress"
  473. Priority ="=$EVA_GUI_PRIORITY"
  474. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  475. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  476. CountAsJumpToLocation="false">
  477. <SideSound Sound="Aeva_UpgradeinProg" Side="Allies"/>
  478. <SideSound Sound="Seva_UpgradeinProg" Side="Soviet"/>
  479. <SideSound Sound="Ieva_UpgradeinProg" Side="Japan"/>
  480. </EvaEvent>
  481. <EvaEvent
  482. id = "UpgradeComplete"
  483. Priority ="6"
  484. TimeBetweenEvents="5s"
  485. ExpirationTime="3s">
  486. <SideSound Sound="Aeva_UpgradeComple" Side="Allies"/>
  487. <SideSound Sound="Seva_UpgradeComple" Side="Soviet"/>
  488. <SideSound Sound="Ieva_UpgradeComple" Side="Japan"/>
  489. </EvaEvent>
  490. <!-- Player Powers and Super Weapons Ready -->
  491. <!-- Japanese non-upgrade Player Powers -->
  492. <EvaEvent
  493. id = "BalloonBombsReady"
  494. Priority ="19"
  495. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  496. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  497. CountAsJumpToLocation="false">
  498. <SideSound Sound="" Side="Allies"/>
  499. <SideSound Sound="" Side="Soviet"/>
  500. <SideSound Sound="Ieva_BalloonBombsReady" Side="Japan"/>
  501. <!--
  502. <OtherEvaEventToBlock>BalloonBombBarrageReady</OtherEvaEventToBlock>
  503. <OtherEvaEventToBlock>BalloonBombBlowtReady</OtherEvaEventToBlock>
  504. -->
  505. </EvaEvent>
  506. <EvaEvent
  507. id = "BalloonBombBlowtReady"
  508. Priority ="22"
  509. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  510. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  511. CountAsJumpToLocation="false">
  512. <SideSound Sound="" Side="Allies"/>
  513. <SideSound Sound="" Side="Soviet"/>
  514. <SideSound Sound="Ieva_BalloonBombBlowtReady" Side="Japan"/>
  515. <OtherEvaEventToBlock>BalloonBombsReady</OtherEvaEventToBlock>
  516. <!--
  517. <OtherEvaEventToBlock>BalloonBombBarrageReady</OtherEvaEventToBlock>
  518. -->
  519. </EvaEvent>
  520. <EvaEvent
  521. id = "BalloonBombBarrageReady"
  522. Priority ="25"
  523. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  524. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  525. CountAsJumpToLocation="false">
  526. <SideSound Sound="" Side="Allies"/>
  527. <SideSound Sound="" Side="Soviet"/>
  528. <SideSound Sound="Ieva_BalloonBombBarrageReady" Side="Japan"/>
  529. <OtherEvaEventToBlock>BalloonBombsReady</OtherEvaEventToBlock>
  530. <OtherEvaEventToBlock>BalloonBombBlowtReady</OtherEvaEventToBlock>
  531. </EvaEvent>
  532. <EvaEvent
  533. id = "EmperorsRageReady"
  534. Priority ="15"
  535. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  536. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  537. CountAsJumpToLocation="false">
  538. <SideSound Sound="" Side="Allies"/>
  539. <SideSound Sound="" Side="Soviet"/>
  540. <SideSound Sound="Ieva_EmperorsRageReadyMS" Side="Japan"/>
  541. <!--
  542. <OtherEvaEventToBlock>EmperoreRevengeReady</OtherEvaEventToBlock>
  543. <OtherEvaEventToBlock>EmperorsRetributReady</OtherEvaEventToBlock>
  544. -->
  545. </EvaEvent>
  546. <EvaEvent
  547. id = "EmperoreRevengeReady"
  548. Priority ="18"
  549. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  550. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  551. CountAsJumpToLocation="false">
  552. <SideSound Sound="" Side="Allies"/>
  553. <SideSound Sound="" Side="Soviet"/>
  554. <SideSound Sound="Ieva_EmperoreRevengeReadyMS" Side="Japan"/>
  555. <OtherEvaEventToBlock>EmperorsRageReadyMS</OtherEvaEventToBlock>
  556. <!--
  557. <OtherEvaEventToBlock>EmperorsRetributReady</OtherEvaEventToBlock>
  558. -->
  559. </EvaEvent>
  560. <EvaEvent
  561. id = "EmperorsRetributReady"
  562. Priority ="21"
  563. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  564. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  565. CountAsJumpToLocation="false">
  566. <SideSound Sound="" Side="Allies"/>
  567. <SideSound Sound="" Side="Soviet"/>
  568. <SideSound Sound="Ieva_EmperorsRetributReadyMS" Side="Japan"/>
  569. <OtherEvaEventToBlock>EmperorsRageReadyMS</OtherEvaEventToBlock>
  570. <OtherEvaEventToBlock>EmperoreRevengeReadyMS</OtherEvaEventToBlock>
  571. </EvaEvent>
  572. <EvaEvent
  573. id = "FinalSquadronReady"
  574. Priority ="17"
  575. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  576. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  577. CountAsJumpToLocation="false">
  578. <SideSound Sound="" Side="Allies"/>
  579. <SideSound Sound="" Side="Soviet"/>
  580. <SideSound Sound="Ieva_FinalSquadronReady" Side="Japan"/>
  581. <!--
  582. <OtherEvaEventToBlock>FinalSquadronOmgReady</OtherEvaEventToBlock>
  583. <OtherEvaEventToBlock>FinalSquadronXReady</OtherEvaEventToBlock>
  584. -->
  585. </EvaEvent>
  586. <EvaEvent
  587. id = "FinalSquadronXReady"
  588. Priority ="20"
  589. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  590. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  591. CountAsJumpToLocation="false">
  592. <SideSound Sound="" Side="Allies"/>
  593. <SideSound Sound="" Side="Soviet"/>
  594. <SideSound Sound="Ieva_FinalSquadronXReady" Side="Japan"/>
  595. <!--
  596. <OtherEvaEventToBlock>FinalSquadronOmgReady</OtherEvaEventToBlock>
  597. <OtherEvaEventToBlock>FinalSquadronReady</OtherEvaEventToBlock>
  598. -->
  599. </EvaEvent>
  600. <EvaEvent
  601. id = "FinalSquadronOmgReady"
  602. Priority ="23"
  603. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  604. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  605. CountAsJumpToLocation="false">
  606. <SideSound Sound="" Side="Allies"/>
  607. <SideSound Sound="" Side="Soviet"/>
  608. <SideSound Sound="Ieva_FinalSquadronOmgReady" Side="Japan"/>
  609. <OtherEvaEventToBlock>FinalSquadronReady</OtherEvaEventToBlock>
  610. <OtherEvaEventToBlock>FinalSquadronXReady</OtherEvaEventToBlock>
  611. </EvaEvent>
  612. <EvaEvent
  613. id = "PointDefenseDronesReady"
  614. Priority ="14"
  615. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  616. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  617. CountAsJumpToLocation="false">
  618. <SideSound Sound="" Side="Allies"/>
  619. <SideSound Sound="" Side="Soviet"/>
  620. <SideSound Sound="Ieva_PointDefenseDronesReady" Side="Japan"/>
  621. </EvaEvent>
  622. <EvaEvent
  623. id = "SleeperAmbushReady"
  624. Priority ="16"
  625. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  626. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  627. CountAsJumpToLocation="false">
  628. <SideSound Sound="" Side="Allies"/>
  629. <SideSound Sound="" Side="Soviet"/>
  630. <SideSound Sound="Ieva_SleeperAmbushReadyMS" Side="Japan"/>
  631. </EvaEvent>
  632. <!-- ****** -->
  633. <EvaEvent
  634. id = "AdvancedAeronauticsUpgradeAuthorized"
  635. Priority ="11"
  636. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  637. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  638. CountAsJumpToLocation="false">
  639. <SideSound Sound="Aeva_AdvAeronauticsUpAuth" Side="Allies"/>
  640. <SideSound Sound="" Side="Soviet"/>
  641. <SideSound Sound="" Side="Japan"/>
  642. </EvaEvent>
  643. <EvaEvent
  644. id = "AdvancedAeronauticsUpgradeComplete"
  645. Priority ="11"
  646. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  647. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  648. CountAsJumpToLocation="false">
  649. <SideSound Sound="Aeva_AdvAeronauticsUp" Side="Allies"/>
  650. <SideSound Sound="" Side="Soviet"/>
  651. <SideSound Sound="" Side="Japan"/>
  652. </EvaEvent>
  653. <EvaEvent
  654. id = "AdvancedRocketPodsUpgradeAuthorized"
  655. Priority ="13"
  656. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  657. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  658. CountAsJumpToLocation="false">
  659. <SideSound Sound="" Side="Allies"/>
  660. <SideSound Sound="" Side="Soviet"/>
  661. <SideSound Sound="Ieva_AdvRocketPodsUpgrdeAuthMS" Side="Japan"/>
  662. </EvaEvent>
  663. <!-- aka RoboticAssembly -->
  664. <EvaEvent
  665. id = "AssemblyUpgradeAuthorized"
  666. Priority ="24"
  667. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  668. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  669. CountAsJumpToLocation="false">
  670. <SideSound Sound="" Side="Allies"/>
  671. <SideSound Sound="" Side="Soviet"/>
  672. <SideSound Sound="Ieva_AssmblyUpgrdeAuthMS" Side="Japan"/>
  673. </EvaEvent>
  674. <!-- aka Production Kickbacks -->
  675. <EvaEvent
  676. id = "CashBountyReady"
  677. Priority ="12"
  678. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  679. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  680. CountAsJumpToLocation="false">
  681. <SideSound Sound="" Side="Allies"/>
  682. <SideSound Sound="Seva_CashBountyReady" Side="Soviet"/>
  683. <SideSound Sound="" Side="Japan"/>
  684. </EvaEvent>
  685. <EvaEvent
  686. id = "ChronoChasmReady"
  687. Priority ="18"
  688. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  689. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  690. CountAsJumpToLocation="false">
  691. <SideSound Sound="Aeva_ChronoChasmReady" Side="Allies"/>
  692. <SideSound Sound="" Side="Soviet"/>
  693. <SideSound Sound="" Side="Japan"/>
  694. <OtherEvaEventToBlock>ChronoRiftReady</OtherEvaEventToBlock>
  695. </EvaEvent>
  696. <EvaEvent
  697. id = "ChronoFissureReady"
  698. Priority ="21"
  699. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  700. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  701. CountAsJumpToLocation="false">
  702. <SideSound Sound="Aeva_ChronoFissureReady" Side="Allies"/>
  703. <SideSound Sound="" Side="Soviet"/>
  704. <SideSound Sound="" Side="Japan"/>
  705. <OtherEvaEventToBlock>ChronoRiftReady</OtherEvaEventToBlock>
  706. <OtherEvaEventToBlock>ChronoChasmReady</OtherEvaEventToBlock>
  707. </EvaEvent>
  708. <EvaEvent
  709. id = "ChronoRiftReady"
  710. Priority ="15"
  711. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  712. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  713. CountAsJumpToLocation="false">
  714. <SideSound Sound="Aeva_ChronoRiftReady" Side="Allies"/>
  715. <SideSound Sound="" Side="Soviet"/>
  716. <SideSound Sound="" Side="Japan"/>
  717. </EvaEvent>
  718. <EvaEvent
  719. id = "ChronosphereReady"
  720. Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
  721. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  722. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  723. CountAsJumpToLocation="false">
  724. <SideSound Sound="Aeva_ChronosphereReady" Side="Allies"/>
  725. <SideSound Sound="Seva_ChronosphereReady" Side="Soviet"/>
  726. <SideSound Sound="Ieva_ChronosphereReady" Side="Japan"/>
  727. </EvaEvent>
  728. <EvaEvent
  729. id = "ChronoSwapReady"
  730. Priority ="16"
  731. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  732. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  733. CountAsJumpToLocation="false">
  734. <SideSound Sound="Aeva_ChronoSwapReady" Side="Allies"/>
  735. <SideSound Sound="" Side="Soviet"/>
  736. <SideSound Sound="" Side="Japan"/>
  737. </EvaEvent>
  738. <EvaEvent
  739. id = "CryoshotReady"
  740. Priority ="19"
  741. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  742. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  743. CountAsJumpToLocation="false">
  744. <SideSound Sound="Aeva_CryshotReady" Side="Allies"/>
  745. <SideSound Sound="" Side="Soviet"/>
  746. <SideSound Sound="" Side="Japan"/>
  747. </EvaEvent>
  748. <EvaEvent
  749. id = "CryoblastReady"
  750. Priority ="22"
  751. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  752. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  753. CountAsJumpToLocation="false">
  754. <SideSound Sound="Aeva_CryblastReady" Side="Allies"/>
  755. <SideSound Sound="" Side="Soviet"/>
  756. <SideSound Sound="" Side="Japan"/>
  757. <OtherEvaEventToBlock>CryoshotReady</OtherEvaEventToBlock>
  758. </EvaEvent>
  759. <EvaEvent
  760. id = "CryogeddonReady"
  761. Priority ="25"
  762. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  763. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  764. CountAsJumpToLocation="false">
  765. <SideSound Sound="Aeva_CryogeddonReady" Side="Allies"/>
  766. <SideSound Sound="" Side="Soviet"/>
  767. <SideSound Sound="" Side="Japan"/>
  768. <OtherEvaEventToBlock>CryoshotReady</OtherEvaEventToBlock>
  769. <OtherEvaEventToBlock>CryoblastReady</OtherEvaEventToBlock>
  770. </EvaEvent>
  771. <!-- aka Grinder Treads GrinderTreads -->
  772. <EvaEvent
  773. id = "CrushTreadsUpgradeAuthorized"
  774. Priority ="13"
  775. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  776. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  777. CountAsJumpToLocation="false">
  778. <SideSound Sound="" Side="Allies"/>
  779. <SideSound Sound="Seva_GrinderTreadsUpgradeAuthorizedWithSFX" Side="Soviet"/>
  780. <SideSound Sound="" Side="Japan"/>
  781. </EvaEvent>
  782. <EvaEvent
  783. id = "DesolatorAirstrikeReady"
  784. Priority ="15"
  785. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  786. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  787. CountAsJumpToLocation="false">
  788. <SideSound Sound="" Side="Allies"/>
  789. <SideSound Sound="Seva_DesolatorAirstrkeReady" Side="Soviet"/>
  790. <SideSound Sound="" Side="Japan"/>
  791. </EvaEvent>
  792. <EvaEvent
  793. id = "DesolatorDualAirstrikeReady"
  794. Priority ="18"
  795. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  796. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  797. CountAsJumpToLocation="false">
  798. <SideSound Sound="" Side="Allies"/>
  799. <SideSound Sound="Seva_DesolatorDualAirstrkeReady" Side="Soviet"/>
  800. <SideSound Sound="" Side="Japan"/>
  801. <OtherEvaEventToBlock>DesolatorAirstrikeReady</OtherEvaEventToBlock>
  802. </EvaEvent>
  803. <EvaEvent
  804. id = "DesolatorDeltaAirstrikeReady"
  805. Priority ="21"
  806. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  807. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  808. CountAsJumpToLocation="false">
  809. <SideSound Sound="" Side="Allies"/>
  810. <SideSound Sound="Seva_DesolatorDeltaAirstrkeReady" Side="Soviet"/>
  811. <SideSound Sound="" Side="Japan"/>
  812. <OtherEvaEventToBlock>DesolatorDualAirstrikeReady</OtherEvaEventToBlock>
  813. <OtherEvaEventToBlock>DesolatorAirstrikeReady</OtherEvaEventToBlock>
  814. </EvaEvent>
  815. <EvaEvent
  816. id = "FortifiedFleetUpgradeAuthorized"
  817. Priority ="11"
  818. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  819. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  820. CountAsJumpToLocation="false">
  821. <SideSound Sound="" Side="Allies"/>
  822. <SideSound Sound="" Side="Soviet"/>
  823. <SideSound Sound="Ieva_FortidiedFleetUgrdeAuth" Side="Japan"/>
  824. </EvaEvent>
  825. <EvaEvent
  826. id = "FreeTradeUpradeAuthorized"
  827. Priority ="24"
  828. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  829. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  830. CountAsJumpToLocation="false">
  831. <SideSound Sound="Aeva_FreeTradeUpradeAuthMS" Side="Allies"/>
  832. <SideSound Sound="" Side="Soviet"/>
  833. <SideSound Sound="" Side="Japan"/>
  834. </EvaEvent>
  835. <EvaEvent
  836. id = "FreeTradeUpradeComplete"
  837. Priority ="24"
  838. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  839. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  840. CountAsJumpToLocation="false">
  841. <SideSound Sound="Aeva_FreeTradeUpradeComplete" Side="Allies"/>
  842. <SideSound Sound="" Side="Soviet"/>
  843. <SideSound Sound="" Side="Japan"/>
  844. </EvaEvent>
  845. <EvaEvent
  846. id = "HighTechnologyUpgradeAuthorized"
  847. Priority ="13"
  848. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  849. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  850. CountAsJumpToLocation="false">
  851. <SideSound Sound="Aeva_HighTechUpgradeAuth" Side="Allies"/>
  852. <SideSound Sound="" Side="Soviet"/>
  853. <SideSound Sound="" Side="Japan"/>
  854. </EvaEvent>
  855. <EvaEvent
  856. id = "HighTechnologyUpgradeComplete"
  857. Priority ="=$EVA_PLAYERPOWERUPGRADES_READY_PRIORITY"
  858. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  859. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  860. CountAsJumpToLocation="false">
  861. <SideSound Sound="Aeva_HighTechUpgradeComplete" Side="Allies"/>
  862. <SideSound Sound="" Side="Soviet"/>
  863. <SideSound Sound="" Side="Japan"/>
  864. </EvaEvent>
  865. <EvaEvent
  866. id = "HonorableDischargeUpgardeAuthorized"
  867. Priority ="12"
  868. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  869. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  870. CountAsJumpToLocation="false">
  871. <SideSound Sound="" Side="Allies"/>
  872. <SideSound Sound="" Side="Soviet"/>
  873. <SideSound Sound="Ieva_HonrbleDischargeUpgrdeAuthMS" Side="Japan"/>
  874. </EvaEvent>
  875. <EvaEvent
  876. id = "IronCurtainReady"
  877. Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
  878. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  879. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  880. CountAsJumpToLocation="false">
  881. <SideSound Sound="Aeva_IronCurtainReadyMS" Side="Allies"/>
  882. <SideSound Sound="Seva_IronCurtainReadyMS" Side="Soviet"/>
  883. <SideSound Sound="Ieva_IronCurtainReadyMS" Side="Japan"/>
  884. </EvaEvent>
  885. <EvaEvent
  886. id = "MagneticSatelliteReady"
  887. Priority ="16"
  888. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  889. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  890. CountAsJumpToLocation="false">
  891. <SideSound Sound="" Side="Allies"/>
  892. <SideSound Sound="Seva_MagneticSatellteReady" Side="Soviet"/>
  893. <SideSound Sound="" Side="Japan"/>
  894. <!--
  895. <OtherEvaEventToBlock>SuperMagneticSatelliteReady</OtherEvaEventToBlock>
  896. <OtherEvaEventToBlock>UltraMagneticSatelliteReady</OtherEvaEventToBlock>
  897. -->
  898. </EvaEvent>
  899. <EvaEvent
  900. id = "SuperMagneticSatelliteReady"
  901. Priority ="19"
  902. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  903. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  904. CountAsJumpToLocation="false">
  905. <SideSound Sound="" Side="Allies"/>
  906. <SideSound Sound="Seva_SuprMagnticSatellteReady" Side="Soviet"/>
  907. <SideSound Sound="" Side="Japan"/>
  908. <OtherEvaEventToBlock>MagneticSatelliteReady</OtherEvaEventToBlock>
  909. <!--
  910. <OtherEvaEventToBlock>UltraMagneticSatelliteReady</OtherEvaEventToBlock>
  911. -->
  912. </EvaEvent>
  913. <EvaEvent
  914. id = "UltraMagneticSatelliteReady"
  915. Priority ="22"
  916. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  917. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  918. CountAsJumpToLocation="false">
  919. <SideSound Sound="" Side="Allies"/>
  920. <SideSound Sound="Svea_UltraNagnticSatellteReady" Side="Soviet"/>
  921. <SideSound Sound="" Side="Japan"/>
  922. <OtherEvaEventToBlock>SuperMagneticSatelliteReady</OtherEvaEventToBlock>
  923. <OtherEvaEventToBlock>UltraMagneticSatelliteReady</OtherEvaEventToBlock>
  924. </EvaEvent>
  925. <EvaEvent
  926. id = "MagneticSingularityReady"
  927. Priority ="25"
  928. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  929. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  930. CountAsJumpToLocation="false">
  931. <SideSound Sound="" Side="Allies"/>
  932. <SideSound Sound="Svea_MagnticSingularityReady" Side="Soviet"/>
  933. <SideSound Sound="" Side="Japan"/>
  934. </EvaEvent>
  935. <EvaEvent
  936. id = "MassProductionUpgradeAuthorized"
  937. Priority ="24"
  938. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  939. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  940. CountAsJumpToLocation="false">
  941. <SideSound Sound="" Side="Allies"/>
  942. <SideSound Sound="Seva_MassProdUpgradeAuthMS" Side="Soviet"/>
  943. <SideSound Sound="" Side="Japan"/>
  944. </EvaEvent>
  945. <EvaEvent
  946. id = "NanoswarmReady"
  947. Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
  948. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  949. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  950. CountAsJumpToLocation="false">
  951. <SideSound Sound="Aeva_NanoswarmReady" Side="Allies"/>
  952. <SideSound Sound="Seva_NanoswarmReady" Side="Soviet"/>
  953. <SideSound Sound="Ieva_NanoswarmReady" Side="Japan"/>
  954. </EvaEvent>
  955. <EvaEvent
  956. id = "OrbitalDropReady"
  957. Priority ="17"
  958. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  959. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  960. CountAsJumpToLocation="false">
  961. <SideSound Sound="" Side="Allies"/>
  962. <SideSound Sound="Seva_OrbitalDropReady" Side="Soviet"/>
  963. <SideSound Sound="" Side="Japan"/>
  964. <!--
  965. <OtherEvaEventToBlock>OrbitalDumpReady</OtherEvaEventToBlock>
  966. <OtherEvaEventToBlock>OrbitalDownpourReady</OtherEvaEventToBlock>
  967. -->
  968. </EvaEvent>
  969. <EvaEvent
  970. id = "OrbitalDumpReady"
  971. Priority ="20"
  972. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  973. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  974. CountAsJumpToLocation="false">
  975. <SideSound Sound="" Side="Allies"/>
  976. <SideSound Sound="Seva_OrbitalDumpReady" Side="Soviet"/>
  977. <SideSound Sound="" Side="Japan"/>
  978. <OtherEvaEventToBlock>OrbitalDropReady</OtherEvaEventToBlock>
  979. <!--
  980. <OtherEvaEventToBlock>OrbitalDownpourReady</OtherEvaEventToBlock>
  981. -->
  982. </EvaEvent>
  983. <EvaEvent
  984. id = "OrbitalDownpourReady"
  985. Priority ="23"
  986. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  987. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  988. CountAsJumpToLocation="false">
  989. <SideSound Sound="" Side="Allies"/>
  990. <SideSound Sound="Seva_OrbitalDownpourReady" Side="Soviet"/>
  991. <SideSound Sound="" Side="Japan"/>
  992. <OtherEvaEventToBlock>OrbitalDropReady</OtherEvaEventToBlock>
  993. <OtherEvaEventToBlock>OrbitalDumpReady</OtherEvaEventToBlock>
  994. </EvaEvent>
  995. <EvaEvent
  996. id = "ProtonColliderReady"
  997. Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
  998. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  999. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  1000. CountAsJumpToLocation="false">
  1001. <SideSound Sound="Aeva_ProtonColidrReadyMS" Side="Allies"/>
  1002. <SideSound Sound="Seva_ProtonColliderReadyaMS" Side="Soviet"/>
  1003. <SideSound Sound="Ieva_ProtonColliderReadyMS" Side="Japan"/>
  1004. </EvaEvent>
  1005. <!-- not used, use Proton Collider Ready instead -->
  1006. <EvaEvent
  1007. id = "ProtonShockwaveReady"
  1008. Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
  1009. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1010. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  1011. CountAsJumpToLocation="false">
  1012. <SideSound Sound="Aeva_ProtonShockwaveReady" Side="Allies"/>
  1013. <SideSound Sound="" Side="Soviet"/>
  1014. <SideSound Sound="" Side="Japan"/>
  1015. </EvaEvent>
  1016. <EvaEvent
  1017. id = "PsionicDecimatorReady"
  1018. Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
  1019. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1020. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  1021. CountAsJumpToLocation="false">
  1022. <SideSound Sound="Aeva_PsionicDecimatorReady" Side="Allies"/>
  1023. <SideSound Sound="Seva_PsionicDecimatorReady" Side="Soviet"/>
  1024. <SideSound Sound="Ieva_PsionicDecimatorReady" Side="Japan"/>
  1025. </EvaEvent>
  1026. <EvaEvent
  1027. id = "SurgicalStrikeReady"
  1028. Priority ="14"
  1029. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1030. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  1031. CountAsJumpToLocation="false">
  1032. <SideSound Sound="Aeva_SurgicalStrikeReady" Side="Allies"/>
  1033. <SideSound Sound="" Side="Soviet"/>
  1034. <SideSound Sound="" Side="Japan"/>
  1035. </EvaEvent>
  1036. <EvaEvent
  1037. id = "SurveillanceSweepReady"
  1038. Priority ="12"
  1039. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1040. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  1041. CountAsJumpToLocation="false">
  1042. <SideSound Sound="Aeva_SurveillanceSweepReady" Side="Allies"/>
  1043. <SideSound Sound="" Side="Soviet"/>
  1044. <SideSound Sound="" Side="Japan"/>
  1045. </EvaEvent>
  1046. <EvaEvent
  1047. id = "TerrorDroneSurpriseUpgradeComplete"
  1048. Priority ="11"
  1049. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  1050. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  1051. CountAsJumpToLocation="false">
  1052. <SideSound Sound="" Side="Allies"/>
  1053. <SideSound Sound="Seva_TerrorDroneSurpUpradeCompleteMS" Side="Soviet"/>
  1054. <SideSound Sound="" Side="Japan"/>
  1055. </EvaEvent>
  1056. <!-- Irradiate Target -->
  1057. <EvaEvent
  1058. id = "ToxicCorrosionReady"
  1059. Priority ="14"
  1060. TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
  1061. ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
  1062. CountAsJumpToLocation="false">
  1063. <SideSound Sound="" Side="Allies"/>
  1064. <SideSound Sound="Seva_ToxicCorrisionReady" Side="Soviet"/>
  1065. <SideSound Sound="" Side="Japan"/>
  1066. </EvaEvent>
  1067. <EvaEvent
  1068. id = "TimeBombReady"
  1069. Priority ="17"
  1070. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1071. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  1072. CountAsJumpToLocation="false">
  1073. <SideSound Sound="Aeva_TimeBombReady" Side="Allies"/>
  1074. <SideSound Sound="" Side="Soviet"/>
  1075. <SideSound Sound="" Side="Japan"/>
  1076. </EvaEvent>
  1077. <EvaEvent
  1078. id = "DeluxeTimeBombReady"
  1079. Priority ="20"
  1080. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1081. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  1082. CountAsJumpToLocation="false">
  1083. <SideSound Sound="Aeva_DelxTimeBombReady" Side="Allies"/>
  1084. <SideSound Sound="" Side="Soviet"/>
  1085. <SideSound Sound="" Side="Japan"/>
  1086. <OtherEvaEventToBlock>TimeBombReady</OtherEvaEventToBlock>
  1087. </EvaEvent>
  1088. <EvaEvent
  1089. id = "SupremeTimeBombReady"
  1090. Priority ="23"
  1091. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1092. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  1093. CountAsJumpToLocation="false">
  1094. <SideSound Sound="Aeva_SuprmeTimeBombReady" Side="Allies"/>
  1095. <SideSound Sound="" Side="Soviet"/>
  1096. <SideSound Sound="" Side="Japan"/>
  1097. <OtherEvaEventToBlock>TimeBombReady</OtherEvaEventToBlock>
  1098. <OtherEvaEventToBlock>DeluxeTimeBombReady</OtherEvaEventToBlock>
  1099. </EvaEvent>
  1100. <EvaEvent
  1101. id = "VacuumMissileReady"
  1102. Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
  1103. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1104. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
  1105. CountAsJumpToLocation="false">
  1106. <SideSound Sound="Aeva_VacuumImplodrReady" Side="Allies"/>
  1107. <SideSound Sound="Seva_VacuumImplodrReady" Side="Soviet"/>
  1108. <SideSound Sound="Ieva_VacuumImploderReady" Side="Japan"/>
  1109. </EvaEvent>
  1110. <!-- Superweapon Warnings -->
  1111. <EvaEvent
  1112. id = "WarnChronosphereActivated"
  1113. Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
  1114. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1115. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
  1116. <SideSound Sound="Aeva_WarnChronosphereAct" Side="Allies"/>
  1117. <SideSound Sound="Seva_WarnChronosphereAct" Side="Soviet"/>
  1118. <SideSound Sound="Ieva_WarnChronosphereAct" Side="Japan"/>
  1119. </EvaEvent>
  1120. <EvaEvent
  1121. id = "WarnChronosphereDetected"
  1122. Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
  1123. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1124. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
  1125. <SideSound Sound="Aeva_WarnChronosphereDet" Side="Allies"/>
  1126. <SideSound Sound="Seva_WarnChronosphereDet" Side="Soviet"/>
  1127. <SideSound Sound="Ieva_WarnChronosphereDet" Side="Japan"/>
  1128. </EvaEvent>
  1129. <EvaEvent
  1130. id = "WarnIronCurtainActivated"
  1131. Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
  1132. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1133. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
  1134. <SideSound Sound="Aeva_WarnIronCurtainAct" Side="Allies"/>
  1135. <SideSound Sound="Seva_WarnIronCurtainAct" Side="Soviet"/>
  1136. <SideSound Sound="Ieva_WarnIronCurtainAct" Side="Japan"/>
  1137. </EvaEvent>
  1138. <EvaEvent
  1139. id = "WarnIronCurtainDetected"
  1140. Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
  1141. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1142. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
  1143. <SideSound Sound="Aeva_WarnIronCurtainDet" Side="Allies"/>
  1144. <SideSound Sound="Seva_WarnIronCurtainDet" Side="Soviet"/>
  1145. <SideSound Sound="Ieva_WarnIronCurtainDet" Side="Japan"/>
  1146. </EvaEvent>
  1147. <EvaEvent
  1148. id = "WarnNanoswarmActivated"
  1149. Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
  1150. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1151. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
  1152. <SideSound Sound="Aeva_WarnNanoswarmAct" Side="Allies"/>
  1153. <SideSound Sound="Seva_WarnNanoswarmAct" Side="Soviet"/>
  1154. <SideSound Sound="Ieva_WarnNanoswarmAct" Side="Japan"/>
  1155. </EvaEvent>
  1156. <EvaEvent
  1157. id = "WarnNanoswarmDetected"
  1158. Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
  1159. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1160. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
  1161. <SideSound Sound="Aeva_WarnNanoswarmDet" Side="Allies"/>
  1162. <SideSound Sound="Seva_WarnNanoswarmDet" Side="Soviet"/>
  1163. <SideSound Sound="Ieva_WarnNanoswarmDet" Side="Japan"/>
  1164. </EvaEvent>
  1165. <EvaEvent
  1166. id = "WarnProtonColliderDetected"
  1167. Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
  1168. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1169. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
  1170. <SideSound Sound="Aeva_WarnProtonColliderDet" Side="Allies"/>
  1171. <SideSound Sound="Seva_WarnProtonColliderDet" Side="Soviet"/>
  1172. <SideSound Sound="Ieva_WarnProtonColliderDet" Side="Japan"/>
  1173. </EvaEvent>
  1174. <EvaEvent
  1175. id = "WarnProtonColliderLaunched"
  1176. Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
  1177. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1178. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
  1179. <SideSound Sound="Aeva_WarnProtonColliderLaunch" Side="Allies"/>
  1180. <SideSound Sound="Seva_WarnProtonColliderLaunch" Side="Soviet"/>
  1181. <SideSound Sound="Ieva_WarnProtonColliderLaunch" Side="Japan"/>
  1182. </EvaEvent>
  1183. <EvaEvent
  1184. id = "WarnPsionicDecimatorDetected"
  1185. Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
  1186. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1187. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
  1188. <SideSound Sound="Aeva_WarnPsionicDecimatorDet" Side="Allies"/>
  1189. <SideSound Sound="Seva_WarnPsionicDecimatorDet" Side="Soviet"/>
  1190. <SideSound Sound="Ieva_WarnPsionicDecimatorDet" Side="Japan"/>
  1191. </EvaEvent>
  1192. <EvaEvent
  1193. id = "WarnPsionicDecimatorLaunched"
  1194. Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
  1195. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1196. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
  1197. <SideSound Sound="Aeva_WarnPsionicDecimatorLaunch" Side="Allies"/>
  1198. <SideSound Sound="Seva_WarnPsionicDecimatorLaunch" Side="Soviet"/>
  1199. <SideSound Sound="Ieva_WarnPsionicDecimatorLaunch" Side="Japan"/>
  1200. </EvaEvent>
  1201. <EvaEvent
  1202. id = "WarnVacuumImploderDetected"
  1203. Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
  1204. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1205. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
  1206. <SideSound Sound="Aeva_WarnVacuumImploderDet" Side="Allies"/>
  1207. <SideSound Sound="Seva_WarnVacuumImploderDet" Side="Soviet"/>
  1208. <SideSound Sound="Ieva_WarnVacuumImploderDet" Side="Japan"/>
  1209. </EvaEvent>
  1210. <EvaEvent
  1211. id = "WarnVacuumImploderLaunched"
  1212. Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
  1213. TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
  1214. ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
  1215. <SideSound Sound="Aeva_WarnVacuumImploderLaunch" Side="Allies"/>
  1216. <SideSound Sound="Seva_WarnVacuumImploderLaunch" Side="Soviet"/>
  1217. <SideSound Sound="Ieva_WarnVacuumImploderLaunch" Side="Japan"/>
  1218. </EvaEvent>
  1219. <!-- UNIT EVENTS -->
  1220. <EvaEvent
  1221. id = "UnitConstructionStarted"
  1222. Priority ="=$EVA_GUI_PRIORITY"
  1223. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  1224. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  1225. CountAsJumpToLocation="false">
  1226. <SideSound Sound="Aeva_Training" Side="Allies"/>
  1227. <SideSound Sound="Seva_Training" Side="Soviet"/>
  1228. <SideSound Sound="Ieva_Training" Side="Japan"/>
  1229. </EvaEvent>
  1230. <EvaEvent
  1231. id = "UnitPromoted"
  1232. Priority ="3"
  1233. TimeBetweenEvents="30s"
  1234. ExpirationTime="1s">
  1235. </EvaEvent>
  1236. <!-- UNDER ATTACKS -->
  1237. <EvaEvent
  1238. id = "UnitInfected"
  1239. Priority ="4"
  1240. TimeBetweenEvents="5s"
  1241. ExpirationTime="2s"
  1242. CountAsJumpToLocation="true"
  1243. TimeToWaitBeforePlaying="0.5s">
  1244. <!-- this delay is calibrated so that it triggers at the same time as the
  1245. UnderAttack EVA so that Nanocore/HarvesterUnderAttack will play and suppress
  1246. this EVA, but other units will play the Infected EVA and suppress the UnderAttack EVAs -->
  1247. <SideSound Sound="Aeva_UnitInfected" Side="Allies"/>
  1248. <SideSound Sound="Seva_UnitInfected" Side="Soviet"/>
  1249. <SideSound Sound="Ieva_UnitInfected" Side="Japan"/>
  1250. <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
  1251. <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
  1252. <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
  1253. <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
  1254. <OtherEvaEventToBlock>HarvesterUnderAttack</OtherEvaEventToBlock>
  1255. <OtherEvaEventToBlock>NanocoreUnderAttack</OtherEvaEventToBlock>
  1256. </EvaEvent>
  1257. <EvaEvent
  1258. id = "UnitUnderAttack"
  1259. Priority ="3"
  1260. TimeBetweenEvents="30s"
  1261. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1262. <SideSound Sound="Aeva_UnitUndAttack" Side="Allies"/>
  1263. <SideSound Sound="Seva_UnitUndAttack" Side="Soviet"/>
  1264. <SideSound Sound="Ieva_UnitUndAttack" Side="Japan"/>
  1265. <!-- Don't play both UnitUnderAttack and UnitUnderAttackFromShroudedUnit if we are being attacked from both a shrouded and non-shrouded unit -->
  1266. <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
  1267. <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
  1268. <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
  1269. </EvaEvent>
  1270. <EvaEvent
  1271. id = "UnitUnderAttackFromShroudedUnit"
  1272. Priority ="3"
  1273. TimeBetweenEvents="30s"
  1274. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1275. <SideSound Sound="Aeva_UnitUndAttack" Side="Allies"/>
  1276. <SideSound Sound="Seva_UnitUndAttack" Side="Soviet"/>
  1277. <SideSound Sound="Ieva_UnitUndAttack" Side="Japan"/>
  1278. <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
  1279. <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
  1280. <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
  1281. </EvaEvent>
  1282. <EvaEvent
  1283. id = "UnitAmbushed"
  1284. Priority ="3"
  1285. TimeBetweenEvents="30s"
  1286. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1287. <SideSound Sound="Aeva_UnitUndAttack" Side="Allies"/>
  1288. <SideSound Sound="Seva_UnitUndAttack" Side="Soviet"/>
  1289. <SideSound Sound="Ieva_UnitUndAttack" Side="Japan"/>
  1290. <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
  1291. <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
  1292. <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
  1293. </EvaEvent>
  1294. <EvaEvent
  1295. id = "AllyUnitUnderAttack"
  1296. Priority ="3"
  1297. TimeBetweenEvents="120s"
  1298. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1299. <SideSound Sound="Aeva_AllyUndAttack" Side="Allies"/>
  1300. <SideSound Sound="Seva_AllyUndAttack" Side="Soviet"/>
  1301. <SideSound Sound="Ieva_AllyUndAttack" Side="Japan"/>
  1302. <!-- Don't play both AllyUnitUnderAttack and AllyUnitUnderAttackFromShroudedUnit if they are being attacked from both a shrouded and non-shrouded unit -->
  1303. <!-- NOTE: need to implement AllyUnitUnderAttackFromShroudedUnit next! -->
  1304. <!-- <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock> -->
  1305. </EvaEvent>
  1306. <EvaEvent
  1307. id = "GenericUnitBeingBurned"
  1308. Priority ="3"
  1309. TimeBetweenEvents="30s"
  1310. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1311. <SideSound Sound="Aeva_UnitUndAttack" Side="Allies"/>
  1312. <SideSound Sound="Seva_UnitUndAttack" Side="Soviet"/>
  1313. <SideSound Sound="Ieva_UnitUndAttack" Side="Japan"/>
  1314. <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
  1315. <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
  1316. <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
  1317. </EvaEvent>
  1318. <EvaEvent
  1319. id = "CriticalUnitUnderAttack"
  1320. Priority ="5"
  1321. TimeBetweenEvents="30000ms"
  1322. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1323. <SideSound Sound="Aeva_CritUnitUnderAtt" Side="Allies"/>
  1324. <SideSound Sound="Seva_CritUnitUnderAtt" Side="Soviet"/>
  1325. <SideSound Sound="Ieva_CritUnitUnderAtt" Side="Japan"/>
  1326. <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
  1327. <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
  1328. <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
  1329. <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
  1330. </EvaEvent>
  1331. <EvaEvent
  1332. id = "HarvesterUnderAttack"
  1333. Priority ="5"
  1334. TimeBetweenEvents="15000ms"
  1335. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1336. <SideSound Sound="Aeva_HarvUndAttack" Side="Allies"/>
  1337. <SideSound Sound="Seva_HarvUndAttack" Side="Soviet"/>
  1338. <SideSound Sound="Ieva_HarvUndAttack" Side="Japan"/>
  1339. <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
  1340. <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
  1341. <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
  1342. <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
  1343. <OtherEvaEventToBlock>UnitInfected</OtherEvaEventToBlock>
  1344. </EvaEvent>
  1345. <EvaEvent
  1346. id = "NanocoreUnderAttack"
  1347. Priority ="5"
  1348. TimeBetweenEvents="30s"
  1349. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME"
  1350. CountAsJumpToLocation="false">
  1351. <SideSound Sound="Aeva_NanocoreUndAtt" Side="Allies"/>
  1352. <SideSound Sound="Seva_NanocoreUndAtt" Side="Soviet"/>
  1353. <SideSound Sound="Ieva_NonocoreUndAtt" Side="Japan"/>
  1354. <!-- Don't play both UnitUnderAttack and UnitUnderAttackFromShroudedUnit if we are being attacked from both a shrouded and non-shrouded unit -->
  1355. <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
  1356. <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
  1357. <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
  1358. <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
  1359. <OtherEvaEventToBlock>UnitInfected</OtherEvaEventToBlock>
  1360. </EvaEvent>
  1361. <!-- UNIT LOSTS -->
  1362. <EvaEvent
  1363. id = "UnitLost"
  1364. Priority ="2"
  1365. TimeBetweenEvents="60s"
  1366. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1367. <SideSound Sound="Aeva_UnitLost" Side="Allies"/>
  1368. <SideSound Sound="Seva_UnitLost" Side="Soviet"/>
  1369. <SideSound Sound="Ieva_UnitLost" Side="Japan"/>
  1370. </EvaEvent>
  1371. <EvaEvent
  1372. id = "CriticalUnitLost"
  1373. Priority ="4"
  1374. TimeBetweenEvents="30s"
  1375. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1376. <SideSound Sound="Aeva_CritUnitLost" Side="Allies"/>
  1377. <SideSound Sound="Seva_CritUnitLost" Side="Soviet"/>
  1378. <SideSound Sound="Ieva_CritUnitLost" Side="Japan"/>
  1379. <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
  1380. <OtherEvaEventToBlock>HarvesterLost</OtherEvaEventToBlock>
  1381. <OtherEvaEventToBlock>EliteUnitLost</OtherEvaEventToBlock>
  1382. </EvaEvent>
  1383. <EvaEvent
  1384. id = "EliteUnitLost"
  1385. Priority ="4"
  1386. TimeBetweenEvents="30s"
  1387. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1388. <SideSound Sound="Aeva_EliteUnitLost" Side="Allies"/>
  1389. <SideSound Sound="" Side="Soviet"/>
  1390. <SideSound Sound="" Side="Japan"/>
  1391. <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
  1392. <OtherEvaEventToBlock>CriticalUnitLost</OtherEvaEventToBlock>
  1393. </EvaEvent>
  1394. <EvaEvent
  1395. id = "HeroicUnitLost"
  1396. Priority ="9"
  1397. TimeBetweenEvents="2s"
  1398. ExpirationTime="10s">
  1399. <SideSound Sound="Aeva_HeroicUnitLost" Side="Allies"/>
  1400. <SideSound Sound="Seva_HeriocUnitLost" Side="Soviet"/>
  1401. <SideSound Sound="Ieva_HeriocUnitLost" Side="Japan"/>
  1402. </EvaEvent>
  1403. <EvaEvent
  1404. id = "HarvesterLost"
  1405. Priority ="3"
  1406. TimeBetweenEvents="20s"
  1407. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1408. <SideSound Sound="Aeva_HarvesterLost" Side="Allies"/>
  1409. <SideSound Sound="Seva_HarvesterLost" Side="Soviet"/>
  1410. <SideSound Sound="Ieva_HarvesterLost" Side="Japan"/>
  1411. <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
  1412. </EvaEvent>
  1413. <EvaEvent
  1414. id = "NanocoreLost"
  1415. Priority ="3"
  1416. TimeBetweenEvents="60s"
  1417. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1418. <SideSound Sound="Aeva_NanocoreLost" Side="Allies"/>
  1419. <SideSound Sound="Seva_NanocoreLost" Side="Soviet"/>
  1420. <SideSound Sound="Ieva_NonocoreLost" Side="Japan"/>
  1421. <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
  1422. <OtherEvaEventToBlock>CriticalUnitLost</OtherEvaEventToBlock>
  1423. </EvaEvent>
  1424. <EvaEvent
  1425. id = "NatashaLost"
  1426. Priority ="4"
  1427. TimeBetweenEvents="30s"
  1428. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1429. <SideSound Sound="Aeva_NatashaLost" Side="Allies"/>
  1430. <SideSound Sound="Seva_NatashaLost" Side="Soviet"/>
  1431. <SideSound Sound="Ieva_NatashaLost" Side="Japan"/>
  1432. <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
  1433. <OtherEvaEventToBlock>CriticalUnitLost</OtherEvaEventToBlock>
  1434. <OtherEvaEventToBlock>EliteUnitLost</OtherEvaEventToBlock>
  1435. </EvaEvent>
  1436. <EvaEvent
  1437. id = "TanyaLost"
  1438. Priority ="4"
  1439. TimeBetweenEvents="30s"
  1440. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1441. <SideSound Sound="Aeva_TanyaLost" Side="Allies"/>
  1442. <SideSound Sound="Seva_TanyaLost" Side="Soviet"/>
  1443. <SideSound Sound="Ieva_TanyaLost" Side="Japan"/>
  1444. <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
  1445. <OtherEvaEventToBlock>CriticalUnitLost</OtherEvaEventToBlock>
  1446. <OtherEvaEventToBlock>EliteUnitLost</OtherEvaEventToBlock>
  1447. </EvaEvent>
  1448. <EvaEvent
  1449. id = "YurikoLost"
  1450. Priority ="4"
  1451. TimeBetweenEvents="30s"
  1452. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1453. <SideSound Sound="Aeva_YurikoLost" Side="Allies"/>
  1454. <SideSound Sound="Seva_YurikoLost" Side="Soviet"/>
  1455. <SideSound Sound="Ieva_YurikoLost" Side="Japan"/>
  1456. <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
  1457. <OtherEvaEventToBlock>CriticalUnitLost</OtherEvaEventToBlock>
  1458. <OtherEvaEventToBlock>EliteUnitLost</OtherEvaEventToBlock>
  1459. </EvaEvent>
  1460. <!--
  1461. <EvaEvent
  1462. id = "AircraftOutOfAmmoDamage"
  1463. Priority ="3"
  1464. TimeBetweenEvents="30s"
  1465. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1466. <SideSound Sound="Aeva_UnitLost" Side="Allies"/>
  1467. <SideSound Sound="Seva_UnitLost" Side="Soviet"/>
  1468. <SideSound Sound="Ieva_UnitLost" Side="Japan"/>
  1469. <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
  1470. </EvaEvent>
  1471. -->
  1472. <!--
  1473. <EvaEvent
  1474. id = "DamagedByTiberium"
  1475. Priority ="3"
  1476. TimeBetweenEvents="30s"
  1477. ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
  1478. <SideSound Sound="Geva_TiberExposDet" Side="Allies"/>
  1479. <SideSound Sound="Geva_TiberExposDet" Side="Soviet"/>
  1480. <SideSound Sound="Geva_TiberExposDet" Side="Japan"/>
  1481. </EvaEvent>
  1482. -->
  1483. <!--
  1484. <EvaEvent
  1485. id = "WarningMothershipDeployed"
  1486. Priority ="3"
  1487. TimeBetweenEvents="30s"
  1488. ExpirationTime="1s">
  1489. <SideSound Sound="Geva_WarnMothership" Side="Allies"/>
  1490. <SideSound Sound="Geva_WarnMothership" Side="Soviet"/>
  1491. <SideSound Sound="Geva_WarnMothership" Side="Japan"/>
  1492. </EvaEvent>
  1493. <EvaEvent
  1494. id = "MothershipDeployed"
  1495. Priority ="3"
  1496. TimeBetweenEvents="30s"
  1497. ExpirationTime="1s">
  1498. <SideSound Sound="Geva_MothershipDeployed" Side="Allies"/>
  1499. <SideSound Sound="Geva_MothershipDeployed" Side="Soviet"/>
  1500. <SideSound Sound="Geva_MothershipDeployed" Side="Japan"/>
  1501. </EvaEvent>
  1502. -->
  1503. <EvaEvent
  1504. id = "GenericEnemyUnitSighted"
  1505. Priority ="3"
  1506. TimeBetweenEvents="30s"
  1507. ExpirationTime="1s">
  1508. <SideSound Sound="Aeva_EnemyUnitDet" Side="Allies"/>
  1509. <SideSound Sound="Seva_EnemyUnitDet" Side="Soviet"/>
  1510. <SideSound Sound="Ieva_EnemyUnitDet" Side="Japan"/>
  1511. </EvaEvent>
  1512. <EvaEvent
  1513. id = "EnemyAircraftDetected"
  1514. Priority ="7"
  1515. TimeBetweenEvents="30s"
  1516. ExpirationTime="1s">
  1517. <SideSound Sound="Aeva_EnemyAircraftDet" Side="Allies"/>
  1518. <SideSound Sound="Seva_EnemyAircraftDet" Side="Soviet"/>
  1519. <SideSound Sound="Ieva_EnemyAircraftDet" Side="Japan"/>
  1520. </EvaEvent>
  1521. <EvaEvent
  1522. id = "EnemyCommandoDetected"
  1523. Priority ="5"
  1524. TimeBetweenEvents="30s"
  1525. ExpirationTime="10s">
  1526. <SideSound Sound="Aeva_EnemyComandoDetected" Side="Allies"/>
  1527. <SideSound Sound="Seva_EnemyComandoDetected" Side="Soviet"/>
  1528. <SideSound Sound="Ieva_EnemyComandoDetected" Side="Japan"/>
  1529. </EvaEvent>
  1530. <EvaEvent
  1531. id = "EnemyEngineerDetected"
  1532. Priority ="4"
  1533. TimeBetweenEvents="30s"
  1534. ExpirationTime="10s">
  1535. <SideSound Sound="Aeva_EnemyEngineerDet" Side="Allies"/>
  1536. <SideSound Sound="Seva_EnemyEngineerDet" Side="Soviet"/>
  1537. <SideSound Sound="Ieva_EnemyEngineerDet" Side="Japan"/>
  1538. </EvaEvent>
  1539. <EvaEvent
  1540. id = "EnemyInfiltratorDetected"
  1541. Priority ="6"
  1542. TimeBetweenEvents="30s"
  1543. ExpirationTime="10s">
  1544. <SideSound Sound="Aeva_EnemyInfitratorDet" Side="Allies"/>
  1545. <SideSound Sound="Seva_EnemyInfitratorDet" Side="Soviet"/>
  1546. <SideSound Sound="Ieva_EnemyInfitratorDet" Side="Japan"/>
  1547. </EvaEvent>
  1548. <EvaEvent
  1549. id = "EnemyKirovDetected"
  1550. Priority ="5"
  1551. TimeBetweenEvents="30s"
  1552. ExpirationTime="1s">
  1553. <SideSound Sound="Aeva_EnemyKirovDetected" Side="Allies"/>
  1554. <SideSound Sound="Seva_EnemyKirovDetected" Side="Soviet"/>
  1555. <SideSound Sound="Ieva_EnemyKirovDetected" Side="Japan"/>
  1556. </EvaEvent>
  1557. <EvaEvent
  1558. id = "EnemyStealthUnitDiscovered"
  1559. Priority ="4"
  1560. TimeBetweenEvents="30s"
  1561. ExpirationTime="10s">
  1562. </EvaEvent>
  1563. <!-- MISC EVENTS -->
  1564. <EvaEvent
  1565. id = "BuildOnHold"
  1566. Priority ="=$EVA_GUI_PRIORITY"
  1567. TimeBetweenEvents="=$EVA_ONHOLD_TIME_BETWEEN_EVENTS"
  1568. ExpirationTime="=$EVA_ONHOLD_EXPIRATION_TIME"
  1569. CountAsJumpToLocation="false">
  1570. <SideSound Sound="Aeva_OnHold" Side="Allies"/>
  1571. <SideSound Sound="Seva_OnHold" Side="Soviet"/>
  1572. <SideSound Sound="Ieva_OnHold" Side="Japan"/>
  1573. </EvaEvent>
  1574. <EvaEvent
  1575. id = "Resuming"
  1576. Priority ="=$EVA_GUI_PRIORITY"
  1577. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  1578. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  1579. CountAsJumpToLocation="false">
  1580. <SideSound Sound="Aeva_Resuming" Side="Allies"/>
  1581. <SideSound Sound="Seva_Resuming" Side="Soviet"/>
  1582. <SideSound Sound="Ieva_Resuming" Side="Japan"/>
  1583. </EvaEvent>
  1584. <EvaEvent
  1585. id = "BuildCancelled"
  1586. Priority ="=$EVA_GUI_PRIORITY"
  1587. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  1588. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  1589. CountAsJumpToLocation="false">
  1590. <SideSound Sound="Aeva_Canceled" Side="Allies"/>
  1591. <SideSound Sound="Seva_Canceled" Side="Soviet"/>
  1592. <SideSound Sound="Ieva_Canceled" Side="Japan"/>
  1593. </EvaEvent>
  1594. <EvaEvent
  1595. id = "NewConstructionOptions"
  1596. Priority ="=$EVA_GUI_PRIORITY"
  1597. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  1598. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  1599. CountAsJumpToLocation="false">
  1600. <SideSound Sound="Aeva_NewConOptons" Side="Allies"/>
  1601. <SideSound Sound="Seva_NewConOptons" Side="Soviet"/>
  1602. <SideSound Sound="Ieva_NewConOptons" Side="Japan"/>
  1603. </EvaEvent>
  1604. <EvaEvent
  1605. id = "CannotBuildDueToCPLimit"
  1606. Priority ="7"
  1607. TimeBetweenEvents="5s"
  1608. ExpirationTime="15s"
  1609. CountAsJumpToLocation="false">
  1610. <SideSound Sound="Aeva_InsufCommandPoints" Side="Allies"/>
  1611. <SideSound Sound="Seva_InsufCommandPoints" Side="Soviet"/>
  1612. <SideSound Sound="Ieva_InsufCommandPoints" Side="Japan"/>
  1613. </EvaEvent>
  1614. <EvaEvent
  1615. id = "BuildQueuePausedDueToCPLimit"
  1616. Priority ="7"
  1617. TimeBetweenEvents="5s"
  1618. ExpirationTime="15s"
  1619. CountAsJumpToLocation="false"
  1620. QuietTime="10s">
  1621. <SideSound Sound="Aeva_InsufCommandPoints" Side="Allies"/>
  1622. <SideSound Sound="Seva_InsufCommandPoints" Side="Soviet"/>
  1623. <SideSound Sound="Ieva_InsufCommandPoints" Side="Japan"/>
  1624. </EvaEvent>
  1625. <EvaEvent
  1626. id = "BuildQueuePausedDueToFunds"
  1627. Priority ="7"
  1628. TimeBetweenEvents="20s"
  1629. ExpirationTime="15s"
  1630. CountAsJumpToLocation="false"
  1631. QuietTime="10s"
  1632. AlwaysPlayFromHomeBase="true">
  1633. <SideSound Sound="Aeva_InsufficFunds" Side="Allies"/>
  1634. <SideSound Sound="Seva_InsufficFunds" Side="Soviet"/>
  1635. <SideSound Sound="Ieva_InsufficFunds" Side="Japan"/>
  1636. </EvaEvent>
  1637. <EvaEvent
  1638. id = "CannotBuildDueToFunds"
  1639. Priority ="7"
  1640. TimeBetweenEvents="20s"
  1641. ExpirationTime="15s"
  1642. CountAsJumpToLocation="false"
  1643. AlwaysPlayFromHomeBase="true">
  1644. <SideSound Sound="Aeva_InsufficFunds" Side="Allies"/>
  1645. <SideSound Sound="Seva_InsufficFunds" Side="Soviet"/>
  1646. <SideSound Sound="Ieva_InsufficFunds" Side="Japan"/>
  1647. </EvaEvent>
  1648. <EvaEvent
  1649. id = "CannotRepairDueToFunds"
  1650. Priority ="=$EVA_GUI_PRIORITY"
  1651. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  1652. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  1653. CountAsJumpToLocation="false">
  1654. <SideSound Sound="Aeva_InsufficFunds" Side="Allies"/>
  1655. <SideSound Sound="Seva_InsufficFunds" Side="Soviet"/>
  1656. <SideSound Sound="Ieva_InsufficFunds" Side="Japan"/>
  1657. </EvaEvent>
  1658. <EvaEvent
  1659. id = "CannotUsePowerDueToFunds"
  1660. Priority ="=$EVA_GUI_PRIORITY"
  1661. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  1662. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  1663. CountAsJumpToLocation="false">
  1664. <SideSound Sound="Aeva_InsufficFunds" Side="Allies"/>
  1665. <SideSound Sound="Seva_InsufficFunds" Side="Soviet"/>
  1666. <SideSound Sound="Ieva_InsufficFunds" Side="Japan"/>
  1667. </EvaEvent>
  1668. <EvaEvent
  1669. id = "ReinforcementsReady"
  1670. Priority ="2"
  1671. TimeBetweenEvents="20s"
  1672. ExpirationTime="3s"
  1673. CountAsJumpToLocation="false">
  1674. <SideSound Sound="Aeva_ReinfHavArriv" Side="Allies"/>
  1675. <SideSound Sound="Seva_ReinfHavArriv" Side="Soviet"/>
  1676. <SideSound Sound="Ieva_ReinfHavArriv" Side="Japan"/>
  1677. </EvaEvent>
  1678. <EvaEvent
  1679. id = "ReinforcementsAcquired"
  1680. Priority ="5"
  1681. TimeBetweenEvents="5s"
  1682. ExpirationTime="3s"
  1683. CountAsJumpToLocation="false">
  1684. <SideSound Sound="Aeva_ReinforcementsAcquired" Side="Allies"/>
  1685. <SideSound Sound="Seva_ReinforcementsAcquired" Side="Soviet"/>
  1686. <SideSound Sound="Ieva_ReinforcementsAcquired" Side="Japan"/>
  1687. </EvaEvent>
  1688. <EvaEvent
  1689. id = "SecurityPointGranted"
  1690. Priority ="2"
  1691. TimeBetweenEvents="5s"
  1692. ExpirationTime="3s"
  1693. CountAsJumpToLocation="false">
  1694. <SideSound Sound="Aeva_SecurityPointGranted" Side="Allies"/>
  1695. <SideSound Sound="Seva_SecurityPointGranted" Side="Soviet"/>
  1696. <SideSound Sound="Ieve_SecurityPointGranted" Side="Japan"/>
  1697. </EvaEvent>
  1698. <EvaEvent
  1699. id = "5000credits"
  1700. Priority ="2"
  1701. TimeBetweenEvents="5s"
  1702. ExpirationTime="3s"
  1703. CountAsJumpToLocation="false">
  1704. <SideSound Sound="Aeva_5000credits" Side="Allies"/>
  1705. <SideSound Sound="Seva_5000credits" Side="Soviet"/>
  1706. <SideSound Sound="Ieva_5000credits" Side="Japan"/>
  1707. </EvaEvent>
  1708. <EvaEvent
  1709. id = "10000credits"
  1710. Priority ="2"
  1711. TimeBetweenEvents="5s"
  1712. ExpirationTime="3s"
  1713. CountAsJumpToLocation="false">
  1714. <SideSound Sound="Aeva_10000credits" Side="Allies"/>
  1715. <SideSound Sound="Seva_10000credits" Side="Soviet"/>
  1716. <SideSound Sound="Ieva_10000credits" Side="Japan"/>
  1717. </EvaEvent>
  1718. <EvaEvent
  1719. id = "15000credits"
  1720. Priority ="2"
  1721. TimeBetweenEvents="5s"
  1722. ExpirationTime="3s"
  1723. CountAsJumpToLocation="false">
  1724. <SideSound Sound="Aeva_15000credits" Side="Allies"/>
  1725. <SideSound Sound="Seva_15000credits" Side="Soviet"/>
  1726. <SideSound Sound="Ieva_15000credits" Side="Japan"/>
  1727. </EvaEvent>
  1728. <EvaEvent
  1729. id = "20000credits"
  1730. Priority ="2"
  1731. TimeBetweenEvents="5s"
  1732. ExpirationTime="3s"
  1733. CountAsJumpToLocation="false">
  1734. <SideSound Sound="Aeva_20000credits" Side="Allies"/>
  1735. <SideSound Sound="Seva_20000credits" Side="Soviet"/>
  1736. <SideSound Sound="Ieva_20000credits" Side="Japan"/>
  1737. </EvaEvent>
  1738. <EvaEvent
  1739. id = "25000credits"
  1740. Priority ="2"
  1741. TimeBetweenEvents="5s"
  1742. ExpirationTime="3s"
  1743. CountAsJumpToLocation="false">
  1744. <SideSound Sound="Aeva_25000credits" Side="Allies"/>
  1745. <SideSound Sound="Seva_25000credits" Side="Soviet"/>
  1746. <SideSound Sound="Ieva_25000credits" Side="Japan"/>
  1747. </EvaEvent>
  1748. <EvaEvent
  1749. id = "SelectDestination"
  1750. Priority ="=$EVA_GUI_PRIORITY"
  1751. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  1752. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  1753. CountAsJumpToLocation="false">
  1754. <SideSound Sound="Aeva_SelectDestination" Side="Allies"/>
  1755. <SideSound Sound="Seva_SelectDestination" Side="Soviet"/>
  1756. <SideSound Sound="Ieva_SelectDestination" Side="Japan"/>
  1757. </EvaEvent>
  1758. <EvaEvent
  1759. id = "SelectLocation"
  1760. Priority ="=$EVA_GUI_PRIORITY"
  1761. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  1762. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  1763. CountAsJumpToLocation="false">
  1764. <SideSound Sound="Aeva_SelectLocation" Side="Allies"/>
  1765. <SideSound Sound="Seva_SelectLocation" Side="Soviet"/>
  1766. <SideSound Sound="Ieva_SelectLocation" Side="Japan"/>
  1767. </EvaEvent>
  1768. <EvaEvent
  1769. id = "SelectSpecialPowerTarget"
  1770. Priority ="=$EVA_GUI_PRIORITY"
  1771. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  1772. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  1773. CountAsJumpToLocation="false">
  1774. <SideSound Sound="Aeva_SelectTarget" Side="Allies"/>
  1775. <SideSound Sound="Seva_SelectTarget" Side="Soviet"/>
  1776. <SideSound Sound="Ieva_SelectTarget" Side="Japan"/>
  1777. </EvaEvent>
  1778. <EvaEvent
  1779. id = "SelectSpecialPowerTargetArea"
  1780. Priority ="=$EVA_GUI_PRIORITY"
  1781. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  1782. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
  1783. CountAsJumpToLocation="false">
  1784. <SideSound Sound="Aeva_SelectTargetArea" Side="Allies"/>
  1785. <SideSound Sound="Seva_SelectTargetArea" Side="Soviet"/>
  1786. <SideSound Sound="Ieva_SelectTargetArea" Side="Japan"/>
  1787. </EvaEvent>
  1788. <EvaEvent
  1789. id = "SelectUnit"
  1790. Priority ="6"
  1791. TimeBetweenEvents="100ms"
  1792. ExpirationTime="1s">
  1793. <SideSound Sound="Aeva_SelectUnit" Side="Allies"/>
  1794. <SideSound Sound="Seva_SelectUnit" Side="Soviet"/>
  1795. <SideSound Sound="Ieva_SelectUnit" Side="Japan"/>
  1796. </EvaEvent>
  1797. <EvaEvent
  1798. id = "OreMineLow"
  1799. Priority ="6"
  1800. TimeBetweenEvents="20s"
  1801. ExpirationTime="10s">
  1802. <SideSound Sound="Aeva_OreMineNearDepletion" Side="Allies"/>
  1803. <SideSound Sound="Seva_OreNodeNearDepletion" Side="Soviet"/>
  1804. <SideSound Sound="Ieva_OreMineNearDepletion" Side="Japan"/>
  1805. </EvaEvent>
  1806. <EvaEvent
  1807. id = "OreMineDepleted"
  1808. Priority ="6"
  1809. TimeBetweenEvents="20s"
  1810. ExpirationTime="10s">
  1811. <SideSound Sound="Aeva_OreMineDepleted" Side="Allies"/>
  1812. <SideSound Sound="Seva_OreNodeDepleted" Side="Soviet"/>
  1813. <SideSound Sound="Ieva_OreMineDepleted" Side="Japan"/>
  1814. </EvaEvent>
  1815. <!-- don't use, use OreMineLow instead -->
  1816. <EvaEvent
  1817. id = "OreNodeLow"
  1818. Priority ="6"
  1819. TimeBetweenEvents="20s"
  1820. ExpirationTime="10s">
  1821. <SideSound Sound="Aeva_OreNodeNearDepletion" Side="Allies"/>
  1822. <SideSound Sound="Seva_OreNodeNearDepletion" Side="Soviet"/>
  1823. <SideSound Sound="Ieva_OreNodeNearDepletion" Side="Japan"/>
  1824. </EvaEvent>
  1825. <!-- don't use, use OreMineDepleted instead -->
  1826. <EvaEvent
  1827. id = "OreNodeDepleted"
  1828. Priority ="6"
  1829. TimeBetweenEvents="20s"
  1830. ExpirationTime="10s">
  1831. <SideSound Sound="Aeva_OreNodeDepleted" Side="Allies"/>
  1832. <SideSound Sound="Seva_OreNodeDepleted" Side="Soviet"/>
  1833. <SideSound Sound="Ieva_OreNodeDepleted" Side="Japan"/>
  1834. </EvaEvent>
  1835. <EvaEvent
  1836. id = "NewMissionObjective"
  1837. Priority ="6"
  1838. TimeBetweenEvents="5s"
  1839. ExpirationTime="5s">
  1840. <SideSound Sound="Aeva_NewObjectReci" Side="Allies"/>
  1841. <SideSound Sound="Seva_NewObjectReci" Side="Soviet"/>
  1842. <SideSound Sound="Ieva_NewObjectReci" Side="Japan"/>
  1843. </EvaEvent>
  1844. <EvaEvent
  1845. id = "CompletedMissionObjective"
  1846. Priority ="6"
  1847. TimeBetweenEvents="5s"
  1848. ExpirationTime="3s">
  1849. <SideSound Sound="Aeva_ObjectiveComp" Side="Allies"/>
  1850. <SideSound Sound="Seva_ObjectiveComp" Side="Soviet"/>
  1851. <SideSound Sound="Ieva_ObjectiveComp" Side="Japan"/>
  1852. </EvaEvent>
  1853. <EvaEvent
  1854. id = "NewBonusObjective"
  1855. Priority ="6"
  1856. TimeBetweenEvents="5s"
  1857. ExpirationTime="5s">
  1858. <SideSound Sound="Aeva_BonusObjectiveRec" Side="Allies"/>
  1859. <SideSound Sound="Seva_BonusObjectiveRec" Side="Soviet"/>
  1860. <SideSound Sound="Ieva_BonusObjectiveRec" Side="Japan"/>
  1861. </EvaEvent>
  1862. <EvaEvent
  1863. id = "CompletedBonusMissionObjective"
  1864. Priority ="6"
  1865. TimeBetweenEvents="5s"
  1866. ExpirationTime="3s">
  1867. <SideSound Sound="Aeva_BonusObjectiveComplete" Side="Allies"/>
  1868. <SideSound Sound="Seva_BonusObjectiveComplete" Side="Soviet"/>
  1869. <SideSound Sound="Ieva_BonusObjectiveComplete" Side="Japan"/>
  1870. </EvaEvent>
  1871. <EvaEvent
  1872. id = "MissionAccomplished"
  1873. Priority ="9"
  1874. TimeBetweenEvents="0s"
  1875. ExpirationTime="10s"
  1876. CountAsJumpToLocation="false">
  1877. <SideSound Sound="Aeva_MissionAccomp" Side="Allies"/>
  1878. <SideSound Sound="Seva_MissionAccomp" Side="Soviet"/>
  1879. <SideSound Sound="Ieva_MissionAccomp" Side="Japan"/>
  1880. </EvaEvent>
  1881. <EvaEvent
  1882. id = "MissionFailed"
  1883. Priority ="9"
  1884. TimeBetweenEvents="0s"
  1885. ExpirationTime="10s"
  1886. CountAsJumpToLocation="false">
  1887. <SideSound Sound="Aeva_MissionFailed" Side="Allies"/>
  1888. <SideSound Sound="Seva_MissionFailed" Side="Soviet"/>
  1889. <SideSound Sound="Ieva_MissionFailed" Side="Japan"/>
  1890. </EvaEvent>
  1891. <EvaEvent
  1892. id = "AllyDefeated"
  1893. Priority ="7"
  1894. TimeBetweenEvents="0s"
  1895. ExpirationTime="30s"
  1896. CountAsJumpToLocation="false">
  1897. <SideSound Sound="Aeva_AllyDefeated" Side="Allies"/>
  1898. <SideSound Sound="Seva_AllyDefeated" Side="Soviet"/>
  1899. <SideSound Sound="Ieva_AllyDefeated" Side="Japan"/>
  1900. </EvaEvent>
  1901. <EvaEvent
  1902. id = "EnemyDefeated"
  1903. Priority ="81"
  1904. TimeBetweenEvents="0s"
  1905. ExpirationTime="30s"
  1906. CountAsJumpToLocation="false">
  1907. <SideSound Sound="Aeva_PlayerDefeated" Side="Allies"/>
  1908. <SideSound Sound="Seva_PlayerDefeated" Side="Soviet"/>
  1909. <SideSound Sound="Ieva_PlayerDefeated" Side="Japan"/>
  1910. </EvaEvent>
  1911. <EvaEvent
  1912. id = "EnemyBaseDestroyed"
  1913. Priority ="9"
  1914. TimeBetweenEvents="0s"
  1915. ExpirationTime="10s"
  1916. CountAsJumpToLocation="false">
  1917. <SideSound Sound="Aeva_EnemyBaseDest" Side="Allies"/>
  1918. <SideSound Sound="Seva_EnemyBaseDest" Side="Soviet"/>
  1919. <SideSound Sound="Ieva_EnemyBaseDest" Side="Japan"/>
  1920. </EvaEvent>
  1921. <EvaEvent
  1922. id = "ObservedPlayerDefeated"
  1923. Priority ="75"
  1924. TimeBetweenEvents="0s"
  1925. ExpirationTime="30s"
  1926. CountAsJumpToLocation="false">
  1927. <SideSound Sound="Aeva_PlayerDefeated" Side="Allies"/>
  1928. <SideSound Sound="Seva_PlayerDefeated" Side="Soviet"/>
  1929. <SideSound Sound="Ieva_PlayerDefeated" Side="Japan"/>
  1930. </EvaEvent>
  1931. <EvaEvent
  1932. id = "LocalPlayerDefeated"
  1933. Priority ="80"
  1934. TimeBetweenEvents="0s"
  1935. ExpirationTime="30s"
  1936. CountAsJumpToLocation="false">
  1937. <!-- Priority should be very high, we want this to always play next after EnemyDefeated-->
  1938. <SideSound Sound="Aeva_YouHaveLost" Side="Allies"/>
  1939. <SideSound Sound="Seva_YouHaveLost" Side="Soviet"/>
  1940. <SideSound Sound="Ieva_YouHaveLost" Side="Japan"/>
  1941. </EvaEvent>
  1942. <EvaEvent
  1943. id = "LocalPlayerVictorious"
  1944. Priority ="80"
  1945. TimeBetweenEvents="0s"
  1946. ExpirationTime="30s"
  1947. CountAsJumpToLocation="false">
  1948. <!-- Priority should be very high, we want this to always play next-->
  1949. <SideSound Sound="Aeva_YouAreVictorious" Side="Allies"/>
  1950. <SideSound Sound="Seva_YouAreVictoriousa" Side="Soviet"/>
  1951. <SideSound Sound="Ieva_YouAreVictorious" Side="Japan"/>
  1952. </EvaEvent>
  1953. <EvaEvent
  1954. id = "LocalPlayerResigned"
  1955. Priority ="80"
  1956. TimeBetweenEvents="0s"
  1957. ExpirationTime="30s"
  1958. CountAsJumpToLocation="false">
  1959. <SideSound Sound="Aeva_YouHaveResign" Side="Allies"/>
  1960. <SideSound Sound="Seva_YouHaveResign" Side="Soviet"/>
  1961. <SideSound Sound="Ieva_YouHaveResign" Side="Japan"/>
  1962. </EvaEvent>
  1963. <EvaEvent
  1964. id = "IntelDatabaseEntryReceived"
  1965. Priority ="1"
  1966. TimeBetweenEvents="2s"
  1967. ExpirationTime="6s"
  1968. SuppressOn360="true"
  1969. SuppressOnPC="false">
  1970. </EvaEvent>
  1971. <!-- ===== RA3 DEFINITIONS BEGIN ===== -->
  1972. <EvaEvent
  1973. id = "IncomingTransmission"
  1974. Priority ="100"
  1975. AlwaysPlayFromHomeBase ="true"
  1976. CountAsJumpToLocation="false"
  1977. TimeBetweenEvents="0ms"
  1978. ExpirationTime="10000ms">
  1979. <!-- DO NOT CHANGE TimeBetweenEvents or you will lose satcams -->
  1980. <SideSound Sound="Aeva_IncomingTrans" Side="Allies"/>
  1981. <SideSound Sound="Seva_IncomingTrans" Side="Soviet"/>
  1982. <SideSound Sound="Ieva_IncomingTrans" Side="Japan"/>
  1983. </EvaEvent>
  1984. <EvaEvent
  1985. id = "IncomingRadarTransmission"
  1986. Priority ="100"
  1987. AlwaysPlayFromHomeBase ="true"
  1988. CountAsJumpToLocation="false"
  1989. TimeBetweenEvents="0ms"
  1990. ExpirationTime="10000ms">
  1991. <!-- DO NOT CHANGE TimeBetweenEvents or you will lose movies -->
  1992. <!-- cut these out for the demo -->
  1993. </EvaEvent>
  1994. <EvaEvent
  1995. id = "EstablishingBattlefieldControl"
  1996. Priority ="9"
  1997. TimeBetweenEvents="0s"
  1998. ExpirationTime="10s"
  1999. CountAsJumpToLocation="false">
  2000. <SideSound Sound="Aeva_EstablishingB" Side="Allies"/>
  2001. <SideSound Sound="Seva_EstablishingB" Side="Soviet"/>
  2002. <SideSound Sound="Ieva_EstablishingB" Side="Japan"/>
  2003. </EvaEvent>
  2004. <EvaEvent
  2005. id = "BattlefieldExpanded"
  2006. Priority ="9"
  2007. TimeBetweenEvents="0s"
  2008. ExpirationTime="10s"
  2009. CountAsJumpToLocation="false">
  2010. <SideSound Sound="Aeva_BattleExpande" Side="Allies"/>
  2011. <SideSound Sound="Seva_BattConTermin" Side="Soviet"/>
  2012. <SideSound Sound="Ieva_BattConTermin" Side="Japan"/>
  2013. </EvaEvent>
  2014. <EvaEvent
  2015. id = "BattleControlTerminated"
  2016. Priority ="9"
  2017. TimeBetweenEvents="0s"
  2018. ExpirationTime="10s"
  2019. CountAsJumpToLocation="false">
  2020. <SideSound Sound="Aeva_BattConTermin" Side="Allies"/>
  2021. <SideSound Sound="Seva_BattConTermin" Side="Soviet"/>
  2022. <SideSound Sound="Ieva_BattConTermin" Side="Japan"/>
  2023. </EvaEvent>
  2024. <EvaEvent
  2025. id = "FundsTransferred"
  2026. Priority ="9"
  2027. TimeBetweenEvents="0s"
  2028. ExpirationTime="10s"
  2029. CountAsJumpToLocation="false">
  2030. <SideSound Sound="Aeva_FundsTransfer" Side="Allies"/>
  2031. <SideSound Sound="Seva_FundsTransfer" Side="Soviet"/>
  2032. <SideSound Sound="Ieva_FundsTransfer" Side="Japan"/>
  2033. </EvaEvent>
  2034. <EvaEvent
  2035. id = "OwnerRedAlertActivated"
  2036. Priority ="6"
  2037. TimeBetweenEvents="0s"
  2038. ExpirationTime="10s"
  2039. CountAsJumpToLocation="false">
  2040. <SideSound Sound="Aeva_RedAlertAct" Side="Allies"/>
  2041. <SideSound Sound="Svea_RedAlertAct" Side="Soviet"/>
  2042. <SideSound Sound="Ivea_RedAlertAct" Side="Japan"/>
  2043. </EvaEvent>
  2044. <EvaEvent
  2045. id = "AllyRedAlertActivated"
  2046. Priority ="6"
  2047. TimeBetweenEvents="0s"
  2048. ExpirationTime="10s"
  2049. CountAsJumpToLocation="false">
  2050. <SideSound Sound="Aeva_CautnAllyRedAlert" Side="Allies"/>
  2051. <SideSound Sound="Seva_CautnAllyRedAlert" Side="Soviet"/>
  2052. <SideSound Sound="Ieva_CautnAllyRedAlert" Side="Japan"/>
  2053. </EvaEvent>
  2054. <EvaEvent
  2055. id = "EnemyRedAlertActivated"
  2056. Priority ="6"
  2057. TimeBetweenEvents="0s"
  2058. ExpirationTime="10s"
  2059. CountAsJumpToLocation="false">
  2060. <SideSound Sound="Aeva_CautnEnemyRedAlert" Side="Allies"/>
  2061. <SideSound Sound="Seva_CautnEnemyRedAlert" Side="Soviet"/>
  2062. <SideSound Sound="Ieva_CautnEnemyRedAlert" Side="Japan"/>
  2063. </EvaEvent>
  2064. <EvaEvent
  2065. id = "AttackBeaconPlaced"
  2066. Priority ="6"
  2067. CountAsJumpToLocation="false"
  2068. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  2069. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME">
  2070. <SideSound Sound="Aeva_BeaconPlaced" Side="ALLIES"/>
  2071. <SideSound Sound="Seva_BeaconPlaced" Side="Soviet"/>
  2072. <SideSound Sound="Ieva_BeaconPlaced" Side="Japan"/>
  2073. </EvaEvent>
  2074. <EvaEvent
  2075. id = "HoldBeaconPlaced"
  2076. Priority ="6"
  2077. CountAsJumpToLocation="false"
  2078. TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
  2079. ExpirationTime="=$EVA_GUI_EXPIRATION_TIME">
  2080. <SideSound Sound="Aeva_BeaconPlaced" Side="ALLIES"/>
  2081. <SideSound Sound="Seva_BeaconPlaced" Side="Soviet"/>
  2082. <SideSound Sound="Ieva_BeaconPlaced" Side="Japan"/>
  2083. </EvaEvent>
  2084. <EvaEvent
  2085. id = "BeaconPlacedPlayer"
  2086. Priority ="6"
  2087. AlwaysPlayFromHomeBase ="true"
  2088. TimeBetweenEvents="10000ms"
  2089. ExpirationTime="1000ms">
  2090. <SideSound Sound="Aeva_BeaconPlaced" Side="ALLIES"/>
  2091. <SideSound Sound="Seva_BeaconPlaced" Side="Soviet"/>
  2092. <SideSound Sound="Ieva_BeaconPlaced" Side="Japan"/>
  2093. </EvaEvent>
  2094. <EvaEvent
  2095. id = "BeaconPlacedAlly"
  2096. Priority ="6"
  2097. AlwaysPlayFromHomeBase ="true"
  2098. TimeBetweenEvents="5s"
  2099. ExpirationTime="10s">
  2100. <SideSound Sound="Aeva_BeaconDetected" Side="Allies"/>
  2101. <SideSound Sound="Seva_BeaconDetected" Side="Soviet"/>
  2102. <SideSound Sound="Ieva_BeaconDetected" Side="Japan"/>
  2103. </EvaEvent>
  2104. <EvaEvent
  2105. id = "Countdown10SecsInGame"
  2106. Priority ="6"
  2107. TimeBetweenEvents="0s"
  2108. ExpirationTime="15s"
  2109. CountAsJumpToLocation="false">
  2110. <SideSound Sound="Aeva_RemainSec10" Side="Allies"/>
  2111. <SideSound Sound="Seva_RemainSec10" Side="Soviet"/>
  2112. <SideSound Sound="Ieva_RemainSec10" Side="Japan"/>
  2113. </EvaEvent>
  2114. <EvaEvent
  2115. id = "Countdown30SecsInGame"
  2116. Priority ="6"
  2117. TimeBetweenEvents="0s"
  2118. ExpirationTime="5s"
  2119. CountAsJumpToLocation="false">
  2120. <SideSound Sound="Aeva_RemainSec30" Side="Allies"/>
  2121. <SideSound Sound="Seva_RemainSec30" Side="Soviet"/>
  2122. <SideSound Sound="Ieva_RemainSec30" Side="Japan"/>
  2123. </EvaEvent>
  2124. <EvaEvent
  2125. id = "Countdown1MinsInGame"
  2126. Priority ="6"
  2127. TimeBetweenEvents="0s"
  2128. ExpirationTime="10s"
  2129. CountAsJumpToLocation="false">
  2130. <SideSound Sound="Aeva_RemainMin01" Side="Allies"/>
  2131. <SideSound Sound="Seva_RemainMin01" Side="Soviet"/>
  2132. <SideSound Sound="Ieva_RemainMin01" Side="Japan"/>
  2133. </EvaEvent>
  2134. <EvaEvent
  2135. id = "Countdown3MinsInGame"
  2136. Priority ="6"
  2137. TimeBetweenEvents="0s"
  2138. ExpirationTime="10s"
  2139. CountAsJumpToLocation="false">
  2140. <SideSound Sound="Aeva_RemainMin03" Side="Allies"/>
  2141. <SideSound Sound="Seva_RemainMin03" Side="Soviet"/>
  2142. <SideSound Sound="Ieva_RemainMin03" Side="Japan"/>
  2143. </EvaEvent>
  2144. <EvaEvent
  2145. id = "Countdown5MinsInGame"
  2146. Priority ="6"
  2147. TimeBetweenEvents="0s"
  2148. ExpirationTime="10s"
  2149. CountAsJumpToLocation="false">
  2150. <SideSound Sound="Aeva_RemainMin05" Side="Allies"/>
  2151. <SideSound Sound="Seva_RemainMin05" Side="Soviet"/>
  2152. <SideSound Sound="Ieva_RemainMin05" Side="Japan"/>
  2153. </EvaEvent>
  2154. <EvaEvent
  2155. id = "Countdown10MinsInGame"
  2156. Priority ="6"
  2157. TimeBetweenEvents="0s"
  2158. ExpirationTime="10s"
  2159. CountAsJumpToLocation="false">
  2160. <SideSound Sound="Aeva_RemainMin10" Side="Allies"/>
  2161. <SideSound Sound="Seva_RemainMin10" Side="Soviet"/>
  2162. <SideSound Sound="Ieva_RemainMin10" Side="Japan"/>
  2163. </EvaEvent>
  2164. <EvaEvent
  2165. id = "Countdown15MinsInGame"
  2166. Priority ="6"
  2167. TimeBetweenEvents="0s"
  2168. ExpirationTime="10s"
  2169. CountAsJumpToLocation="false">
  2170. <SideSound Sound="Aeva_RemainMin15" Side="Allies"/>
  2171. <SideSound Sound="Seva_RemainMin15" Side="Soviet"/>
  2172. <SideSound Sound="Ieva_RemainMin15" Side="Japan"/>
  2173. </EvaEvent>
  2174. <EvaEvent
  2175. id = "Countdown20MinsInGame"
  2176. Priority ="6"
  2177. TimeBetweenEvents="0s"
  2178. ExpirationTime="10s"
  2179. CountAsJumpToLocation="false">
  2180. <SideSound Sound="Aeva_RemainMin20" Side="Allies"/>
  2181. <SideSound Sound="Seva_RemainMin20" Side="Soviet"/>
  2182. <SideSound Sound="Ieva_RemainMin20" Side="Japan"/>
  2183. </EvaEvent>
  2184. <!-- COOP COMMANDER COOPCOMMANDER CO COMMANDER COCOMMANDER CO-COMMANDER COOP-COMMANDER -->
  2185. <!-- ALLIED GILES (LEADER) -->
  2186. <EvaEvent
  2187. id = "AlliedCoopGilesAutopilot"
  2188. Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
  2189. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2190. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2191. CountAsJumpToLocation="false">
  2192. <SideSound Sound="ALL_CommanderGiles_Autopilot" Side="Allies"/>
  2193. <SideSound Sound="ALL_CommanderGiles_Autopilot" Side="Japan"/>
  2194. <SideSound Sound="ALL_CommanderGiles_Autopilot" Side="Soviet"/>
  2195. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2196. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2197. </EvaEvent>
  2198. <EvaEvent
  2199. id = "AlliedCoopGilesGeneric"
  2200. Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
  2201. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2202. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2203. CountAsJumpToLocation="false">
  2204. <SideSound Sound="ALL_CommanderGiles_GenericOrder" Side="Allies"/>
  2205. <SideSound Sound="ALL_CommanderGiles_GenericOrder" Side="Japan"/>
  2206. <SideSound Sound="ALL_CommanderGiles_GenericOrder" Side="Soviet"/>
  2207. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2208. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2209. </EvaEvent>
  2210. <EvaEvent
  2211. id = "AlliedCoopGilesPlanAttack"
  2212. Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
  2213. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2214. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2215. CountAsJumpToLocation="false">
  2216. <SideSound Sound="ALL_CommanderGiles_PlanAttack" Side="Allies"/>
  2217. <SideSound Sound="ALL_CommanderGiles_PlanAttack" Side="Japan"/>
  2218. <SideSound Sound="ALL_CommanderGiles_PlanAttack" Side="Soviet"/>
  2219. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2220. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2221. </EvaEvent>
  2222. <EvaEvent
  2223. id = "AlliedCoopGilesPlanAttackDone"
  2224. Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
  2225. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2226. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2227. CountAsJumpToLocation="false">
  2228. <SideSound Sound="ALL_CommanderGiles_PlanAttackDone" Side="Allies"/>
  2229. <SideSound Sound="ALL_CommanderGiles_PlanAttackDone" Side="Japan"/>
  2230. <SideSound Sound="ALL_CommanderGiles_PlanAttackDone" Side="Soviet"/>
  2231. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2232. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2233. </EvaEvent>
  2234. <EvaEvent
  2235. id = "AlliedCoopGilesStrikeThis"
  2236. Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
  2237. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2238. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2239. CountAsJumpToLocation="false">
  2240. <SideSound Sound="ALL_CommanderGiles_StrikeThis" Side="Allies"/>
  2241. <SideSound Sound="ALL_CommanderGiles_StrikeThis" Side="Japan"/>
  2242. <SideSound Sound="ALL_CommanderGiles_StrikeThis" Side="Soviet"/>
  2243. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2244. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2245. </EvaEvent>
  2246. <EvaEvent
  2247. id = "AlliedCoopGilesStrikeThisDone"
  2248. Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
  2249. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2250. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2251. CountAsJumpToLocation="false">
  2252. <SideSound Sound="ALL_CommanderGiles_StrikeThisDone" Side="Allies"/>
  2253. <SideSound Sound="ALL_CommanderGiles_StrikeThisDone" Side="Japan"/>
  2254. <SideSound Sound="ALL_CommanderGiles_StrikeThisDone" Side="Soviet"/>
  2255. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2256. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2257. </EvaEvent>
  2258. <EvaEvent
  2259. id = "AlliedCoopGilesTakePos"
  2260. Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
  2261. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2262. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2263. CountAsJumpToLocation="false">
  2264. <SideSound Sound="ALL_CommanderGiles_TakePosition" Side="Allies"/>
  2265. <SideSound Sound="ALL_CommanderGiles_TakePosition" Side="Japan"/>
  2266. <SideSound Sound="ALL_CommanderGiles_TakePosition" Side="Soviet"/>
  2267. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2268. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2269. </EvaEvent>
  2270. <EvaEvent
  2271. id = "AlliedCoopGilesTakePosDone"
  2272. Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
  2273. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2274. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2275. CountAsJumpToLocation="false">
  2276. <SideSound Sound="ALL_CommanderGiles_TakePositionDone" Side="Allies"/>
  2277. <SideSound Sound="ALL_CommanderGiles_TakePositionDone" Side="Japan"/>
  2278. <SideSound Sound="ALL_CommanderGiles_TakePositionDone" Side="Soviet"/>
  2279. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2280. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2281. </EvaEvent>
  2282. <!-- ALLIED WARREN (BALANCED) -->
  2283. <EvaEvent
  2284. id = "AlliedCoopWarrenAutopilot"
  2285. Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
  2286. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2287. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2288. CountAsJumpToLocation="false">
  2289. <SideSound Sound="ALL_CommanderWarren_Autopilot" Side="Allies"/>
  2290. <SideSound Sound="ALL_CommanderWarren_Autopilot" Side="Japan"/>
  2291. <SideSound Sound="ALL_CommanderWarren_Autopilot" Side="Soviet"/>
  2292. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2293. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2294. </EvaEvent>
  2295. <EvaEvent
  2296. id = "AlliedCoopWarrenGeneric"
  2297. Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
  2298. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2299. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2300. CountAsJumpToLocation="false">
  2301. <SideSound Sound="ALL_CommanderWarren_GenericOrder" Side="Allies"/>
  2302. <SideSound Sound="ALL_CommanderWarren_GenericOrder" Side="Japan"/>
  2303. <SideSound Sound="ALL_CommanderWarren_GenericOrder" Side="Soviet"/>
  2304. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2305. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2306. </EvaEvent>
  2307. <EvaEvent
  2308. id = "AlliedCoopWarrenPlanAttack"
  2309. Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
  2310. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2311. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2312. CountAsJumpToLocation="false">
  2313. <SideSound Sound="ALL_CommanderWarren_PlanAttack" Side="Allies"/>
  2314. <SideSound Sound="ALL_CommanderWarren_PlanAttack" Side="Japan"/>
  2315. <SideSound Sound="ALL_CommanderWarren_PlanAttack" Side="Soviet"/>
  2316. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2317. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2318. </EvaEvent>
  2319. <EvaEvent
  2320. id = "AlliedCoopWarrenPlanAttackDone"
  2321. Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
  2322. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2323. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2324. CountAsJumpToLocation="false">
  2325. <SideSound Sound="ALL_CommanderWarren_PlanAttackDone" Side="Allies"/>
  2326. <SideSound Sound="ALL_CommanderWarren_PlanAttackDone" Side="Japan"/>
  2327. <SideSound Sound="ALL_CommanderWarren_PlanAttackDone" Side="Soviet"/>
  2328. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2329. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2330. </EvaEvent>
  2331. <EvaEvent
  2332. id = "AlliedCoopWarrenStrikeThis"
  2333. Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
  2334. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2335. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2336. CountAsJumpToLocation="false">
  2337. <SideSound Sound="ALL_CommanderWarren_StrikeThis" Side="Allies"/>
  2338. <SideSound Sound="ALL_CommanderWarren_StrikeThis" Side="Japan"/>
  2339. <SideSound Sound="ALL_CommanderWarren_StrikeThis" Side="Soviet"/>
  2340. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2341. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2342. </EvaEvent>
  2343. <EvaEvent
  2344. id = "AlliedCoopWarrenStrikeThisDone"
  2345. Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
  2346. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2347. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2348. CountAsJumpToLocation="false">
  2349. <SideSound Sound="ALL_CommanderWarren_StrikeThisDone" Side="Allies"/>
  2350. <SideSound Sound="ALL_CommanderWarren_StrikeThisDone" Side="Japan"/>
  2351. <SideSound Sound="ALL_CommanderWarren_StrikeThisDone" Side="Soviet"/>
  2352. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2353. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2354. </EvaEvent>
  2355. <EvaEvent
  2356. id = "AlliedCoopWarrenTakePos"
  2357. Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
  2358. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2359. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2360. CountAsJumpToLocation="false">
  2361. <SideSound Sound="ALL_CommanderWarren_TakePosition" Side="Allies"/>
  2362. <SideSound Sound="ALL_CommanderWarren_TakePosition" Side="Japan"/>
  2363. <SideSound Sound="ALL_CommanderWarren_TakePosition" Side="Soviet"/>
  2364. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2365. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2366. </EvaEvent>
  2367. <EvaEvent
  2368. id = "AlliedCoopWarrenTakePosDone"
  2369. Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
  2370. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2371. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2372. CountAsJumpToLocation="false">
  2373. <SideSound Sound="ALL_CommanderWarren_TakePositionDone" Side="Allies"/>
  2374. <SideSound Sound="ALL_CommanderWarren_TakePositionDone" Side="Japan"/>
  2375. <SideSound Sound="ALL_CommanderWarren_TakePositionDone" Side="Soviet"/>
  2376. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2377. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2378. </EvaEvent>
  2379. <!-- ALLIED LISS (SPECIAL FORCES) -->
  2380. <EvaEvent
  2381. id = "AlliedCoopLissAutopilot"
  2382. Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
  2383. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2384. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2385. CountAsJumpToLocation="false">
  2386. <SideSound Sound="ALL_CommanderLiss_Autopilot" Side="Allies"/>
  2387. <SideSound Sound="ALL_CommanderLiss_Autopilot" Side="Japan"/>
  2388. <SideSound Sound="ALL_CommanderLiss_Autopilot" Side="Soviet"/>
  2389. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2390. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2391. </EvaEvent>
  2392. <EvaEvent
  2393. id = "AlliedCoopLissGeneric"
  2394. Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
  2395. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2396. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2397. CountAsJumpToLocation="false">
  2398. <SideSound Sound="ALL_CommanderLiss_GenericOrder" Side="Allies"/>
  2399. <SideSound Sound="ALL_CommanderLiss_GenericOrder" Side="Japan"/>
  2400. <SideSound Sound="ALL_CommanderLiss_GenericOrder" Side="Soviet"/>
  2401. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2402. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2403. </EvaEvent>
  2404. <EvaEvent
  2405. id = "AlliedCoopLissPlanAttack"
  2406. Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
  2407. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2408. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2409. CountAsJumpToLocation="false">
  2410. <SideSound Sound="ALL_CommanderLiss_PlanAttack" Side="Allies"/>
  2411. <SideSound Sound="ALL_CommanderLiss_PlanAttack" Side="Japan"/>
  2412. <SideSound Sound="ALL_CommanderLiss_PlanAttack" Side="Soviet"/>
  2413. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2414. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2415. </EvaEvent>
  2416. <EvaEvent
  2417. id = "AlliedCoopLissPlanAttackDone"
  2418. Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
  2419. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2420. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2421. CountAsJumpToLocation="false">
  2422. <SideSound Sound="ALL_CommanderLiss_PlanAttackDone" Side="Allies"/>
  2423. <SideSound Sound="ALL_CommanderLiss_PlanAttackDone" Side="Japan"/>
  2424. <SideSound Sound="ALL_CommanderLiss_PlanAttackDone" Side="Soviet"/>
  2425. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2426. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2427. </EvaEvent>
  2428. <EvaEvent
  2429. id = "AlliedCoopLissStrikeThis"
  2430. Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
  2431. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2432. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2433. CountAsJumpToLocation="false">
  2434. <SideSound Sound="ALL_CommanderLiss_StrikeThis" Side="Allies"/>
  2435. <SideSound Sound="ALL_CommanderLiss_StrikeThis" Side="Japan"/>
  2436. <SideSound Sound="ALL_CommanderLiss_StrikeThis" Side="Soviet"/>
  2437. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2438. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2439. </EvaEvent>
  2440. <EvaEvent
  2441. id = "AlliedCoopLissStrikeThisDone"
  2442. Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
  2443. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2444. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2445. CountAsJumpToLocation="false">
  2446. <SideSound Sound="ALL_CommanderLiss_StrikeThisDone" Side="Allies"/>
  2447. <SideSound Sound="ALL_CommanderLiss_StrikeThisDone" Side="Japan"/>
  2448. <SideSound Sound="ALL_CommanderLiss_StrikeThisDone" Side="Soviet"/>
  2449. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2450. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2451. </EvaEvent>
  2452. <EvaEvent
  2453. id = "AlliedCoopLissTakePos"
  2454. Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
  2455. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2456. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2457. CountAsJumpToLocation="false">
  2458. <SideSound Sound="ALL_CommanderLiss_TakePosition" Side="Allies"/>
  2459. <SideSound Sound="ALL_CommanderLiss_TakePosition" Side="Japan"/>
  2460. <SideSound Sound="ALL_CommanderLiss_TakePosition" Side="Soviet"/>
  2461. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2462. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2463. </EvaEvent>
  2464. <EvaEvent
  2465. id = "AlliedCoopLissTakePosDone"
  2466. Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
  2467. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2468. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2469. CountAsJumpToLocation="false">
  2470. <SideSound Sound="ALL_CommanderLiss_TakePositionDone" Side="Allies"/>
  2471. <SideSound Sound="ALL_CommanderLiss_TakePositionDone" Side="Japan"/>
  2472. <SideSound Sound="ALL_CommanderLiss_TakePositionDone" Side="Soviet"/>
  2473. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2474. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2475. </EvaEvent>
  2476. <!-- EMPIRE KENJI (MECH WARFARE) -->
  2477. <EvaEvent
  2478. id = "EmpireCoopKenjiAutopilot"
  2479. Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
  2480. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2481. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2482. CountAsJumpToLocation="false">
  2483. <SideSound Sound="EMP_CommanderKenji_Autopilot" Side="Allies"/>
  2484. <SideSound Sound="EMP_CommanderKenji_Autopilot" Side="Japan"/>
  2485. <SideSound Sound="EMP_CommanderKenji_Autopilot" Side="Soviet"/>
  2486. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2487. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2488. </EvaEvent>
  2489. <EvaEvent
  2490. id = "EmpireCoopKenjiGeneric"
  2491. Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
  2492. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2493. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2494. CountAsJumpToLocation="false">
  2495. <SideSound Sound="EMP_CommanderKenji_GenericOrder" Side="Allies"/>
  2496. <SideSound Sound="EMP_CommanderKenji_GenericOrder" Side="Japan"/>
  2497. <SideSound Sound="EMP_CommanderKenji_GenericOrder" Side="Soviet"/>
  2498. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2499. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2500. </EvaEvent>
  2501. <EvaEvent
  2502. id = "EmpireCoopKenjiPlanAttack"
  2503. Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
  2504. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2505. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2506. CountAsJumpToLocation="false">
  2507. <SideSound Sound="EMP_CommanderKenji_PlanAttack" Side="Allies"/>
  2508. <SideSound Sound="EMP_CommanderKenji_PlanAttack" Side="Japan"/>
  2509. <SideSound Sound="EMP_CommanderKenji_PlanAttack" Side="Soviet"/>
  2510. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2511. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2512. </EvaEvent>
  2513. <EvaEvent
  2514. id = "EmpireCoopKenjiPlanAttackDone"
  2515. Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
  2516. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2517. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2518. CountAsJumpToLocation="false">
  2519. <SideSound Sound="EMP_CommanderKenji_PlanAttackDone" Side="Allies"/>
  2520. <SideSound Sound="EMP_CommanderKenji_PlanAttackDone" Side="Japan"/>
  2521. <SideSound Sound="EMP_CommanderKenji_PlanAttackDone" Side="Soviet"/>
  2522. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2523. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2524. </EvaEvent>
  2525. <EvaEvent
  2526. id = "EmpireCoopKenjiStrikeThis"
  2527. Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
  2528. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2529. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2530. CountAsJumpToLocation="false">
  2531. <SideSound Sound="EMP_CommanderKenji_StrikeThis" Side="Allies"/>
  2532. <SideSound Sound="EMP_CommanderKenji_StrikeThis" Side="Japan"/>
  2533. <SideSound Sound="EMP_CommanderKenji_StrikeThis" Side="Soviet"/>
  2534. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2535. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2536. </EvaEvent>
  2537. <EvaEvent
  2538. id = "EmpireCoopKenjiStrikeThisDone"
  2539. Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
  2540. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2541. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2542. CountAsJumpToLocation="false">
  2543. <SideSound Sound="EMP_CommanderKenji_StrikeThisDone" Side="Allies"/>
  2544. <SideSound Sound="EMP_CommanderKenji_StrikeThisDone" Side="Japan"/>
  2545. <SideSound Sound="EMP_CommanderKenji_StrikeThisDone" Side="Soviet"/>
  2546. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2547. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2548. </EvaEvent>
  2549. <EvaEvent
  2550. id = "EmpireCoopKenjiTakePos"
  2551. Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
  2552. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2553. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2554. CountAsJumpToLocation="false">
  2555. <SideSound Sound="EMP_CommanderKenji_TakePosition" Side="Allies"/>
  2556. <SideSound Sound="EMP_CommanderKenji_TakePosition" Side="Japan"/>
  2557. <SideSound Sound="EMP_CommanderKenji_TakePosition" Side="Soviet"/>
  2558. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2559. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2560. </EvaEvent>
  2561. <EvaEvent
  2562. id = "EmpireCoopKenjiTakePosDone"
  2563. Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
  2564. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2565. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2566. CountAsJumpToLocation="false">
  2567. <SideSound Sound="EMP_CommanderKenji_TakePositionDone" Side="Allies"/>
  2568. <SideSound Sound="EMP_CommanderKenji_TakePositionDone" Side="Japan"/>
  2569. <SideSound Sound="EMP_CommanderKenji_TakePositionDone" Side="Soviet"/>
  2570. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2571. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2572. </EvaEvent>
  2573. <!-- EMPIRE NAOMI (FLEET COMMAND) -->
  2574. <EvaEvent
  2575. id = "EmpireCoopNaomiAutopilot"
  2576. Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
  2577. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2578. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2579. CountAsJumpToLocation="false">
  2580. <SideSound Sound="EMP_CommanderNaomi_Autopilot" Side="Allies"/>
  2581. <SideSound Sound="EMP_CommanderNaomi_Autopilot" Side="Japan"/>
  2582. <SideSound Sound="EMP_CommanderNaomi_Autopilot" Side="Soviet"/>
  2583. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2584. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2585. </EvaEvent>
  2586. <EvaEvent
  2587. id = "EmpireCoopNaomiGeneric"
  2588. Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
  2589. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2590. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2591. CountAsJumpToLocation="false">
  2592. <SideSound Sound="EMP_CommanderNaomi_GenericOrder" Side="Allies"/>
  2593. <SideSound Sound="EMP_CommanderNaomi_GenericOrder" Side="Japan"/>
  2594. <SideSound Sound="EMP_CommanderNaomi_GenericOrder" Side="Soviet"/>
  2595. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2596. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2597. </EvaEvent>
  2598. <EvaEvent
  2599. id = "EmpireCoopNaomiPlanAttack"
  2600. Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
  2601. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2602. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2603. CountAsJumpToLocation="false">
  2604. <SideSound Sound="EMP_CommanderNaomi_PlanAttack" Side="Allies"/>
  2605. <SideSound Sound="EMP_CommanderNaomi_PlanAttack" Side="Japan"/>
  2606. <SideSound Sound="EMP_CommanderNaomi_PlanAttack" Side="Soviet"/>
  2607. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2608. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2609. </EvaEvent>
  2610. <EvaEvent
  2611. id = "EmpireCoopNaomiPlanAttackDone"
  2612. Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
  2613. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2614. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2615. CountAsJumpToLocation="false">
  2616. <SideSound Sound="EMP_CommanderNaomi_PlanAttackDone" Side="Allies"/>
  2617. <SideSound Sound="EMP_CommanderNaomi_PlanAttackDone" Side="Japan"/>
  2618. <SideSound Sound="EMP_CommanderNaomi_PlanAttackDone" Side="Soviet"/>
  2619. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2620. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2621. </EvaEvent>
  2622. <EvaEvent
  2623. id = "EmpireCoopNaomiStrikeThis"
  2624. Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
  2625. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2626. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2627. CountAsJumpToLocation="false">
  2628. <SideSound Sound="EMP_CommanderNaomi_StrikeThis" Side="Allies"/>
  2629. <SideSound Sound="EMP_CommanderNaomi_StrikeThis" Side="Japan"/>
  2630. <SideSound Sound="EMP_CommanderNaomi_StrikeThis" Side="Soviet"/>
  2631. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2632. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2633. </EvaEvent>
  2634. <EvaEvent
  2635. id = "EmpireCoopNaomiStrikeThisDone"
  2636. Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
  2637. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2638. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2639. CountAsJumpToLocation="false">
  2640. <SideSound Sound="EMP_CommanderNaomi_StrikeThisDone" Side="Allies"/>
  2641. <SideSound Sound="EMP_CommanderNaomi_StrikeThisDone" Side="Japan"/>
  2642. <SideSound Sound="EMP_CommanderNaomi_StrikeThisDone" Side="Soviet"/>
  2643. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2644. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2645. </EvaEvent>
  2646. <EvaEvent
  2647. id = "EmpireCoopNaomiTakePos"
  2648. Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
  2649. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2650. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2651. CountAsJumpToLocation="false">
  2652. <SideSound Sound="EMP_CommanderNaomi_TakePosition" Side="Allies"/>
  2653. <SideSound Sound="EMP_CommanderNaomi_TakePosition" Side="Japan"/>
  2654. <SideSound Sound="EMP_CommanderNaomi_TakePosition" Side="Soviet"/>
  2655. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2656. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2657. </EvaEvent>
  2658. <EvaEvent
  2659. id = "EmpireCoopNaomiTakePosDone"
  2660. Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
  2661. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2662. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2663. CountAsJumpToLocation="false">
  2664. <SideSound Sound="EMP_CommanderNaomi_TakePositionDone" Side="Allies"/>
  2665. <SideSound Sound="EMP_CommanderNaomi_TakePositionDone" Side="Japan"/>
  2666. <SideSound Sound="EMP_CommanderNaomi_TakePositionDone" Side="Soviet"/>
  2667. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2668. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2669. </EvaEvent>
  2670. <!-- EMPIRE SHINZO (BALANCED) -->
  2671. <EvaEvent
  2672. id = "EmpireCoopShinzoAutopilot"
  2673. Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
  2674. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2675. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2676. CountAsJumpToLocation="false">
  2677. <SideSound Sound="EMP_CommanderShinzo_Autopilot" Side="Allies"/>
  2678. <SideSound Sound="EMP_CommanderShinzo_Autopilot" Side="Japan"/>
  2679. <SideSound Sound="EMP_CommanderShinzo_Autopilot" Side="Soviet"/>
  2680. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2681. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2682. </EvaEvent>
  2683. <EvaEvent
  2684. id = "EmpireCoopShinzoGeneric"
  2685. Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
  2686. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2687. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2688. CountAsJumpToLocation="false">
  2689. <SideSound Sound="EMP_CommanderShinzo_GenericOrder" Side="Allies"/>
  2690. <SideSound Sound="EMP_CommanderShinzo_GenericOrder" Side="Japan"/>
  2691. <SideSound Sound="EMP_CommanderShinzo_GenericOrder" Side="Soviet"/>
  2692. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2693. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2694. </EvaEvent>
  2695. <EvaEvent
  2696. id = "EmpireCoopShinzoPlanAttack"
  2697. Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
  2698. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2699. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2700. CountAsJumpToLocation="false">
  2701. <SideSound Sound="EMP_CommanderShinzo_PlanAttack" Side="Allies"/>
  2702. <SideSound Sound="EMP_CommanderShinzo_PlanAttack" Side="Japan"/>
  2703. <SideSound Sound="EMP_CommanderShinzo_PlanAttack" Side="Soviet"/>
  2704. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2705. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2706. </EvaEvent>
  2707. <EvaEvent
  2708. id = "EmpireCoopShinzoPlanAttackDone"
  2709. Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
  2710. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2711. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2712. CountAsJumpToLocation="false">
  2713. <SideSound Sound="EMP_CommanderShinzo_PlanAttackDone" Side="Allies"/>
  2714. <SideSound Sound="EMP_CommanderShinzo_PlanAttackDone" Side="Japan"/>
  2715. <SideSound Sound="EMP_CommanderShinzo_PlanAttackDone" Side="Soviet"/>
  2716. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2717. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2718. </EvaEvent>
  2719. <EvaEvent
  2720. id = "EmpireCoopShinzoStrikeThis"
  2721. Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
  2722. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2723. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2724. CountAsJumpToLocation="false">
  2725. <SideSound Sound="EMP_CommanderShinzo_StrikeThis" Side="Allies"/>
  2726. <SideSound Sound="EMP_CommanderShinzo_StrikeThis" Side="Japan"/>
  2727. <SideSound Sound="EMP_CommanderShinzo_StrikeThis" Side="Soviet"/>
  2728. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2729. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2730. </EvaEvent>
  2731. <EvaEvent
  2732. id = "EmpireCoopShinzoStrikeThisDone"
  2733. Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
  2734. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2735. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2736. CountAsJumpToLocation="false">
  2737. <SideSound Sound="EMP_CommanderShinzo_StrikeThisDone" Side="Allies"/>
  2738. <SideSound Sound="EMP_CommanderShinzo_StrikeThisDone" Side="Japan"/>
  2739. <SideSound Sound="EMP_CommanderShinzo_StrikeThisDone" Side="Soviet"/>
  2740. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2741. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2742. </EvaEvent>
  2743. <EvaEvent
  2744. id = "EmpireCoopShinzoTakePos"
  2745. Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
  2746. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2747. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2748. CountAsJumpToLocation="false">
  2749. <SideSound Sound="EMP_CommanderShinzo_TakePosition" Side="Allies"/>
  2750. <SideSound Sound="EMP_CommanderShinzo_TakePosition" Side="Japan"/>
  2751. <SideSound Sound="EMP_CommanderShinzo_TakePosition" Side="Soviet"/>
  2752. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2753. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2754. </EvaEvent>
  2755. <EvaEvent
  2756. id = "EmpireCoopShinzoTakePosDone"
  2757. Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
  2758. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2759. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2760. CountAsJumpToLocation="false">
  2761. <SideSound Sound="EMP_CommanderShinzo_TakePositionDone" Side="Allies"/>
  2762. <SideSound Sound="EMP_CommanderShinzo_TakePositionDone" Side="Japan"/>
  2763. <SideSound Sound="EMP_CommanderShinzo_TakePositionDone" Side="Soviet"/>
  2764. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2765. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2766. </EvaEvent>
  2767. <!-- SOVIET MOSKVIN (SHOCK SPECIALIST) -->
  2768. <EvaEvent
  2769. id = "SovietCoopMoskvinAutopilot"
  2770. Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
  2771. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2772. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2773. CountAsJumpToLocation="false">
  2774. <SideSound Sound="SOV_CommanderMoskvin_Autopilot" Side="Allies"/>
  2775. <SideSound Sound="SOV_CommanderMoskvin_Autopilot" Side="Japan"/>
  2776. <SideSound Sound="SOV_CommanderMoskvin_Autopilot" Side="Soviet"/>
  2777. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2778. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2779. </EvaEvent>
  2780. <EvaEvent
  2781. id = "SovietCoopMoskvinGeneric"
  2782. Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
  2783. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2784. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2785. CountAsJumpToLocation="false">
  2786. <SideSound Sound="SOV_CommanderMoskvin_GenericOrder" Side="Allies"/>
  2787. <SideSound Sound="SOV_CommanderMoskvin_GenericOrder" Side="Japan"/>
  2788. <SideSound Sound="SOV_CommanderMoskvin_GenericOrder" Side="Soviet"/>
  2789. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2790. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2791. </EvaEvent>
  2792. <EvaEvent
  2793. id = "SovietCoopMoskvinPlanAttack"
  2794. Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
  2795. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2796. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2797. CountAsJumpToLocation="false">
  2798. <SideSound Sound="SOV_CommanderMoskvin_PlanAttack" Side="Allies"/>
  2799. <SideSound Sound="SOV_CommanderMoskvin_PlanAttack" Side="Japan"/>
  2800. <SideSound Sound="SOV_CommanderMoskvin_PlanAttack" Side="Soviet"/>
  2801. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2802. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2803. </EvaEvent>
  2804. <EvaEvent
  2805. id = "SovietCoopMoskvinPlanAttackDone"
  2806. Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
  2807. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2808. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2809. CountAsJumpToLocation="false">
  2810. <SideSound Sound="SOV_CommanderMoskvin_PlanAttackDone" Side="Allies"/>
  2811. <SideSound Sound="SOV_CommanderMoskvin_PlanAttackDone" Side="Japan"/>
  2812. <SideSound Sound="SOV_CommanderMoskvin_PlanAttackDone" Side="Soviet"/>
  2813. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2814. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2815. </EvaEvent>
  2816. <EvaEvent
  2817. id = "SovietCoopMoskvinStrikeThis"
  2818. Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
  2819. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2820. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2821. CountAsJumpToLocation="false">
  2822. <SideSound Sound="SOV_CommanderMoskvin_StrikeThis" Side="Allies"/>
  2823. <SideSound Sound="SOV_CommanderMoskvin_StrikeThis" Side="Japan"/>
  2824. <SideSound Sound="SOV_CommanderMoskvin_StrikeThis" Side="Soviet"/>
  2825. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2826. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2827. </EvaEvent>
  2828. <EvaEvent
  2829. id = "SovietCoopMoskvinStrikeThisDone"
  2830. Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
  2831. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2832. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2833. CountAsJumpToLocation="false">
  2834. <SideSound Sound="SOV_CommanderMoskvin_StrikeThisDone" Side="Allies"/>
  2835. <SideSound Sound="SOV_CommanderMoskvin_StrikeThisDone" Side="Japan"/>
  2836. <SideSound Sound="SOV_CommanderMoskvin_StrikeThisDone" Side="Soviet"/>
  2837. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2838. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2839. </EvaEvent>
  2840. <EvaEvent
  2841. id = "SovietCoopMoskvinTakePos"
  2842. Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
  2843. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2844. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2845. CountAsJumpToLocation="false">
  2846. <SideSound Sound="SOV_CommanderMoskvin_TakePosition" Side="Allies"/>
  2847. <SideSound Sound="SOV_CommanderMoskvin_TakePosition" Side="Japan"/>
  2848. <SideSound Sound="SOV_CommanderMoskvin_TakePosition" Side="Soviet"/>
  2849. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2850. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2851. </EvaEvent>
  2852. <EvaEvent
  2853. id = "SovietCoopMoskvinTakePosDone"
  2854. Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
  2855. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2856. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2857. CountAsJumpToLocation="false">
  2858. <SideSound Sound="SOV_CommanderMoskvin_TakePositionDone" Side="Allies"/>
  2859. <SideSound Sound="SOV_CommanderMoskvin_TakePositionDone" Side="Japan"/>
  2860. <SideSound Sound="SOV_CommanderMoskvin_TakePositionDone" Side="Soviet"/>
  2861. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2862. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2863. </EvaEvent>
  2864. <!-- SOVIET OLEG (BALANCED) -->
  2865. <EvaEvent
  2866. id = "SovietCoopOlegAutopilot"
  2867. Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
  2868. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2869. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2870. CountAsJumpToLocation="false">
  2871. <SideSound Sound="SOV_CommanderOleg_Autopilot" Side="Allies"/>
  2872. <SideSound Sound="SOV_CommanderOleg_Autopilot" Side="Japan"/>
  2873. <SideSound Sound="SOV_CommanderOleg_Autopilot" Side="Soviet"/>
  2874. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2875. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2876. </EvaEvent>
  2877. <EvaEvent
  2878. id = "SovietCoopOlegGeneric"
  2879. Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
  2880. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2881. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2882. CountAsJumpToLocation="false">
  2883. <SideSound Sound="SOV_CommanderOleg_GenericOrder" Side="Allies"/>
  2884. <SideSound Sound="SOV_CommanderOleg_GenericOrder" Side="Japan"/>
  2885. <SideSound Sound="SOV_CommanderOleg_GenericOrder" Side="Soviet"/>
  2886. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2887. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2888. </EvaEvent>
  2889. <EvaEvent
  2890. id = "SovietCoopOlegPlanAttack"
  2891. Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
  2892. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2893. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2894. CountAsJumpToLocation="false">
  2895. <SideSound Sound="SOV_CommanderOleg_PlanAttack" Side="Allies"/>
  2896. <SideSound Sound="SOV_CommanderOleg_PlanAttack" Side="Japan"/>
  2897. <SideSound Sound="SOV_CommanderOleg_PlanAttack" Side="Soviet"/>
  2898. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2899. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2900. </EvaEvent>
  2901. <EvaEvent
  2902. id = "SovietCoopOlegPlanAttackDone"
  2903. Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
  2904. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2905. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2906. CountAsJumpToLocation="false">
  2907. <SideSound Sound="SOV_CommanderOleg_PlanAttackDone" Side="Allies"/>
  2908. <SideSound Sound="SOV_CommanderOleg_PlanAttackDone" Side="Japan"/>
  2909. <SideSound Sound="SOV_CommanderOleg_PlanAttackDone" Side="Soviet"/>
  2910. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2911. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2912. </EvaEvent>
  2913. <EvaEvent
  2914. id = "SovietCoopOlegStrikeThis"
  2915. Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
  2916. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2917. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2918. CountAsJumpToLocation="false">
  2919. <SideSound Sound="SOV_CommanderOleg_StrikeThis" Side="Allies"/>
  2920. <SideSound Sound="SOV_CommanderOleg_StrikeThis" Side="Japan"/>
  2921. <SideSound Sound="SOV_CommanderOleg_StrikeThis" Side="Soviet"/>
  2922. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2923. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2924. </EvaEvent>
  2925. <EvaEvent
  2926. id = "SovietCoopOlegStrikeThisDone"
  2927. Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
  2928. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2929. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2930. CountAsJumpToLocation="false">
  2931. <SideSound Sound="SOV_CommanderOleg_StrikeThisDone" Side="Allies"/>
  2932. <SideSound Sound="SOV_CommanderOleg_StrikeThisDone" Side="Japan"/>
  2933. <SideSound Sound="SOV_CommanderOleg_StrikeThisDone" Side="Soviet"/>
  2934. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2935. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2936. </EvaEvent>
  2937. <EvaEvent
  2938. id = "SovietCoopOlegTakePos"
  2939. Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
  2940. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2941. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2942. CountAsJumpToLocation="false">
  2943. <SideSound Sound="SOV_CommanderOleg_TakePosition" Side="Allies"/>
  2944. <SideSound Sound="SOV_CommanderOleg_TakePosition" Side="Japan"/>
  2945. <SideSound Sound="SOV_CommanderOleg_TakePosition" Side="Soviet"/>
  2946. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2947. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2948. </EvaEvent>
  2949. <EvaEvent
  2950. id = "SovietCoopOlegTakePosDone"
  2951. Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
  2952. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2953. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2954. CountAsJumpToLocation="false">
  2955. <SideSound Sound="SOV_CommanderOleg_TakePositionDone" Side="Allies"/>
  2956. <SideSound Sound="SOV_CommanderOleg_TakePositionDone" Side="Japan"/>
  2957. <SideSound Sound="SOV_CommanderOleg_TakePositionDone" Side="Soviet"/>
  2958. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2959. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2960. </EvaEvent>
  2961. <!-- SOVIET ZHANA (AIR MARSHALL) -->
  2962. <EvaEvent
  2963. id = "SovietCoopZhanaAutopilot"
  2964. Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
  2965. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2966. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2967. CountAsJumpToLocation="false">
  2968. <SideSound Sound="SOV_CommanderZhana_Autopilot" Side="Allies"/>
  2969. <SideSound Sound="SOV_CommanderZhana_Autopilot" Side="Japan"/>
  2970. <SideSound Sound="SOV_CommanderZhana_Autopilot" Side="Soviet"/>
  2971. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2972. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2973. </EvaEvent>
  2974. <EvaEvent
  2975. id = "SovietCoopZhanaGeneric"
  2976. Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
  2977. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2978. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2979. CountAsJumpToLocation="false">
  2980. <SideSound Sound="SOV_CommanderZhana_GenericOrder" Side="Allies"/>
  2981. <SideSound Sound="SOV_CommanderZhana_GenericOrder" Side="Japan"/>
  2982. <SideSound Sound="SOV_CommanderZhana_GenericOrder" Side="Soviet"/>
  2983. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2984. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2985. </EvaEvent>
  2986. <EvaEvent
  2987. id = "SovietCoopZhanaPlanAttack"
  2988. Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
  2989. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  2990. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  2991. CountAsJumpToLocation="false">
  2992. <SideSound Sound="SOV_CommanderZhana_PlanAttack" Side="Allies"/>
  2993. <SideSound Sound="SOV_CommanderZhana_PlanAttack" Side="Japan"/>
  2994. <SideSound Sound="SOV_CommanderZhana_PlanAttack" Side="Soviet"/>
  2995. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  2996. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  2997. </EvaEvent>
  2998. <EvaEvent
  2999. id = "SovietCoopZhanaPlanAttackDone"
  3000. Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
  3001. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3002. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3003. CountAsJumpToLocation="false">
  3004. <SideSound Sound="SOV_CommanderZhana_PlanAttackDone" Side="Allies"/>
  3005. <SideSound Sound="SOV_CommanderZhana_PlanAttackDone" Side="Japan"/>
  3006. <SideSound Sound="SOV_CommanderZhana_PlanAttackDone" Side="Soviet"/>
  3007. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  3008. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  3009. </EvaEvent>
  3010. <EvaEvent
  3011. id = "SovietCoopZhanaStrikeThis"
  3012. Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
  3013. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3014. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3015. CountAsJumpToLocation="false">
  3016. <SideSound Sound="SOV_CommanderZhana_StrikeThis" Side="Allies"/>
  3017. <SideSound Sound="SOV_CommanderZhana_StrikeThis" Side="Japan"/>
  3018. <SideSound Sound="SOV_CommanderZhana_StrikeThis" Side="Soviet"/>
  3019. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  3020. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  3021. </EvaEvent>
  3022. <EvaEvent
  3023. id = "SovietCoopZhanaStrikeThisDone"
  3024. Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
  3025. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3026. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3027. CountAsJumpToLocation="false">
  3028. <SideSound Sound="SOV_CommanderZhana_StrikeThisDone" Side="Allies"/>
  3029. <SideSound Sound="SOV_CommanderZhana_StrikeThisDone" Side="Japan"/>
  3030. <SideSound Sound="SOV_CommanderZhana_StrikeThisDone" Side="Soviet"/>
  3031. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  3032. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  3033. </EvaEvent>
  3034. <EvaEvent
  3035. id = "SovietCoopZhanaTakePos"
  3036. Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
  3037. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3038. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3039. CountAsJumpToLocation="false">
  3040. <SideSound Sound="SOV_CommanderZhana_TakePosition" Side="Allies"/>
  3041. <SideSound Sound="SOV_CommanderZhana_TakePosition" Side="Japan"/>
  3042. <SideSound Sound="SOV_CommanderZhana_TakePosition" Side="Soviet"/>
  3043. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  3044. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  3045. </EvaEvent>
  3046. <EvaEvent
  3047. id = "SovietCoopZhanaTakePosDone"
  3048. Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
  3049. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3050. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3051. CountAsJumpToLocation="false">
  3052. <SideSound Sound="SOV_CommanderZhana_TakePositionDone" Side="Allies"/>
  3053. <SideSound Sound="SOV_CommanderZhana_TakePositionDone" Side="Japan"/>
  3054. <SideSound Sound="SOV_CommanderZhana_TakePositionDone" Side="Soviet"/>
  3055. <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
  3056. <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
  3057. </EvaEvent>
  3058. <!-- X-Slice -->
  3059. <EvaEvent
  3060. id = "AlliedCoopBetrayal"
  3061. Priority="=$EVA_COOP_AI_PRIORITY"
  3062. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3063. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3064. CountAsJumpToLocation="false">
  3065. <SideSound Sound="CA_MajorGiles_Betrayal" Side="Allies"/>
  3066. <SideSound Sound="CA_MajorGiles_Betrayal" Side="Soviet"/>
  3067. <SideSound Sound="CA_MajorGiles_Betrayal" Side="Japan"/>
  3068. </EvaEvent>
  3069. <EvaEvent
  3070. id = "AlliedCoopCompleteAssault"
  3071. Priority="=$EVA_COOP_AI_PRIORITY"
  3072. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3073. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3074. CountAsJumpToLocation="false">
  3075. <SideSound Sound="CA_MajorGiles_CompleteAssault" Side="Allies"/>
  3076. <SideSound Sound="CA_MajorGiles_CompleteAssault" Side="Soviet"/>
  3077. <SideSound Sound="CA_MajorGiles_CompleteAssault" Side="Japan"/>
  3078. </EvaEvent>
  3079. <EvaEvent
  3080. id = "AlliedCoopCompleteHelp"
  3081. Priority="=$EVA_COOP_AI_PRIORITY"
  3082. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3083. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3084. CountAsJumpToLocation="false">
  3085. <SideSound Sound="CA_MajorGiles_CompleteHelp" Side="Allies"/>
  3086. <SideSound Sound="CA_MajorGiles_CompleteHelp" Side="Soviet"/>
  3087. <SideSound Sound="CA_MajorGiles_CompleteHelp" Side="Japan"/>
  3088. </EvaEvent>
  3089. <EvaEvent
  3090. id = "AlliedCoopCompleteHold"
  3091. Priority="=$EVA_COOP_AI_PRIORITY"
  3092. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3093. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3094. CountAsJumpToLocation="false">
  3095. <SideSound Sound="CA_MajorGiles_CompleteHold" Side="Allies"/>
  3096. <SideSound Sound="CA_MajorGiles_CompleteHold" Side="Soviet"/>
  3097. <SideSound Sound="CA_MajorGiles_CompleteHold" Side="Japan"/>
  3098. </EvaEvent>
  3099. <EvaEvent
  3100. id = "AlliedCoopCompleteObjective"
  3101. Priority="=$EVA_COOP_AI_PRIORITY"
  3102. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3103. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3104. CountAsJumpToLocation="false">
  3105. <SideSound Sound="CA_MajorGiles_CompleteObjective" Side="Allies"/>
  3106. <SideSound Sound="CA_MajorGiles_CompleteObjective" Side="Soviet"/>
  3107. <SideSound Sound="CA_MajorGiles_CompleteObjective" Side="Japan"/>
  3108. </EvaEvent>
  3109. <EvaEvent
  3110. id = "AlliedCoopCompleteTac"
  3111. Priority="=$EVA_COOP_AI_PRIORITY"
  3112. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3113. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3114. CountAsJumpToLocation="false">
  3115. <SideSound Sound="CA_MajorGiles_CompleteTac" Side="Allies"/>
  3116. <SideSound Sound="CA_MajorGiles_CompleteTac" Side="Soviet"/>
  3117. <SideSound Sound="CA_MajorGiles_CompleteTac" Side="Japan"/>
  3118. </EvaEvent>
  3119. <EvaEvent
  3120. id = "AlliedCoopDefeat"
  3121. Priority="=$EVA_COOP_AI_PRIORITY"
  3122. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3123. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3124. CountAsJumpToLocation="false">
  3125. <SideSound Sound="CA_MajorGiles_Defeat" Side="Allies"/>
  3126. <SideSound Sound="CA_MajorGiles_Defeat" Side="Soviet"/>
  3127. <SideSound Sound="CA_MajorGiles_Defeat" Side="Japan"/>
  3128. </EvaEvent>
  3129. <EvaEvent
  3130. id = "AlliedCoopDefeatEnemy"
  3131. Priority="=$EVA_COOP_AI_PRIORITY"
  3132. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3133. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3134. CountAsJumpToLocation="false">
  3135. <SideSound Sound="CA_MajorGiles_DefeatEnemy" Side="Allies"/>
  3136. <SideSound Sound="CA_MajorGiles_DefeatEnemy" Side="Soviet"/>
  3137. <SideSound Sound="CA_MajorGiles_DefeatEnemy" Side="Japan"/>
  3138. </EvaEvent>
  3139. <EvaEvent
  3140. id = "AlliedCoopDefeatEnemyNear"
  3141. Priority="=$EVA_COOP_AI_PRIORITY"
  3142. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3143. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3144. CountAsJumpToLocation="false">
  3145. <SideSound Sound="CA_MajorGiles_DefeatEnemyNear" Side="Allies"/>
  3146. <SideSound Sound="CA_MajorGiles_DefeatEnemyNear" Side="Soviet"/>
  3147. <SideSound Sound="CA_MajorGiles_DefeatEnemyNear" Side="Japan"/>
  3148. </EvaEvent>
  3149. <EvaEvent
  3150. id = "AlliedCoopDefeatNear"
  3151. Priority="=$EVA_COOP_AI_PRIORITY"
  3152. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3153. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3154. CountAsJumpToLocation="false">
  3155. <SideSound Sound="CA_MajorGiles_DefeatNear" Side="Allies"/>
  3156. <SideSound Sound="CA_MajorGiles_DefeatNear" Side="Soviet"/>
  3157. <SideSound Sound="CA_MajorGiles_DefeatNear" Side="Japan"/>
  3158. </EvaEvent>
  3159. <EvaEvent
  3160. id = "AlliedCoopGreeting"
  3161. Priority="=$EVA_COOP_AI_PRIORITY"
  3162. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3163. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3164. CountAsJumpToLocation="false">
  3165. <SideSound Sound="CA_MajorGiles_Greeting" Side="Allies"/>
  3166. <SideSound Sound="CA_MajorGiles_Greeting" Side="Soviet"/>
  3167. <SideSound Sound="CA_MajorGiles_Greeting" Side="Japan"/>
  3168. </EvaEvent>
  3169. <EvaEvent
  3170. id = "AlliedCoopHelpMe"
  3171. Priority="=$EVA_COOP_AI_PRIORITY"
  3172. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3173. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3174. CountAsJumpToLocation="false">
  3175. <SideSound Sound="CA_MajorGiles_HelpMe" Side="Allies"/>
  3176. <SideSound Sound="CA_MajorGiles_HelpMe" Side="Soviet"/>
  3177. <SideSound Sound="CA_MajorGiles_HelpMe" Side="Japan"/>
  3178. </EvaEvent>
  3179. <EvaEvent
  3180. id = "AlliedCoopAssaultBeaconPlaced"
  3181. Priority="=$EVA_COOP_AI_PRIORITY"
  3182. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3183. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3184. CountAsJumpToLocation="false">
  3185. <SideSound Sound="CA_MajorGiles_OrderAssault" Side="Allies"/>
  3186. <SideSound Sound="CA_MajorGiles_OrderAssault" Side="Soviet"/>
  3187. <SideSound Sound="CA_MajorGiles_OrderAssault" Side="Japan"/>
  3188. </EvaEvent>
  3189. <EvaEvent
  3190. id = "AlliedCoopOrderCanceled"
  3191. Priority="=$EVA_COOP_AI_PRIORITY"
  3192. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3193. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3194. CountAsJumpToLocation="false">
  3195. <SideSound Sound="CA_MajorGiles_OrderCanceled" Side="Allies"/>
  3196. <SideSound Sound="CA_MajorGiles_OrderCanceled" Side="Soviet"/>
  3197. <SideSound Sound="CA_MajorGiles_OrderCanceled" Side="Japan"/>
  3198. </EvaEvent>
  3199. <EvaEvent
  3200. id = "AlliedCoopOrderCompleteTac"
  3201. Priority="=$EVA_COOP_AI_PRIORITY"
  3202. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3203. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3204. CountAsJumpToLocation="false">
  3205. <SideSound Sound="CA_MajorGiles_OrderCompleteTac" Side="Allies"/>
  3206. <SideSound Sound="CA_MajorGiles_OrderCompleteTac" Side="Soviet"/>
  3207. <SideSound Sound="CA_MajorGiles_OrderCompleteTac" Side="Japan"/>
  3208. </EvaEvent>
  3209. <EvaEvent
  3210. id = "AlliedCoopOrderGeneric"
  3211. Priority="=$EVA_COOP_AI_PRIORITY"
  3212. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3213. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3214. CountAsJumpToLocation="false">
  3215. <SideSound Sound="CA_MajorGiles_OrderGeneric" Side="Allies"/>
  3216. <SideSound Sound="CA_MajorGiles_OrderGeneric" Side="Soviet"/>
  3217. <SideSound Sound="CA_MajorGiles_OrderGeneric" Side="Japan"/>
  3218. </EvaEvent>
  3219. <EvaEvent
  3220. id = "AlliedCoopHelpRequested"
  3221. Priority="=$EVA_COOP_AI_PRIORITY"
  3222. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3223. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3224. CountAsJumpToLocation="false">
  3225. <SideSound Sound="CA_MajorGiles_OrderHelp" Side="Allies"/>
  3226. <SideSound Sound="CA_MajorGiles_OrderHelp" Side="Soviet"/>
  3227. <SideSound Sound="CA_MajorGiles_OrderHelp" Side="Japan"/>
  3228. </EvaEvent>
  3229. <EvaEvent
  3230. id = "AlliedCoopDefendBeaconPlaced"
  3231. Priority="=$EVA_COOP_AI_PRIORITY"
  3232. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3233. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3234. CountAsJumpToLocation="false">
  3235. <SideSound Sound="CA_MajorGiles_OrderHold" Side="Allies"/>
  3236. <SideSound Sound="CA_MajorGiles_OrderHold" Side="Soviet"/>
  3237. <SideSound Sound="CA_MajorGiles_OrderHold" Side="Japan"/>
  3238. </EvaEvent>
  3239. <EvaEvent
  3240. id = "AlliedCoopOrderTacCapture"
  3241. Priority="=$EVA_COOP_AI_PRIORITY"
  3242. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3243. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3244. CountAsJumpToLocation="false">
  3245. <SideSound Sound="CA_MajorGiles_OrderTacCapture" Side="Allies"/>
  3246. <SideSound Sound="CA_MajorGiles_OrderTacCapture" Side="Soviet"/>
  3247. <SideSound Sound="CA_MajorGiles_OrderTacCapture" Side="Japan"/>
  3248. </EvaEvent>
  3249. <EvaEvent
  3250. id = "AlliedCoopOrderTacDefend"
  3251. Priority="=$EVA_COOP_AI_PRIORITY"
  3252. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3253. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3254. CountAsJumpToLocation="false">
  3255. <SideSound Sound="CA_MajorGiles_OrderTacDefend" Side="Allies"/>
  3256. <SideSound Sound="CA_MajorGiles_OrderTacDefend" Side="Soviet"/>
  3257. <SideSound Sound="CA_MajorGiles_OrderTacDefend" Side="Japan"/>
  3258. </EvaEvent>
  3259. <EvaEvent
  3260. id = "AlliedCoopOrderTacDestroy"
  3261. Priority="=$EVA_COOP_AI_PRIORITY"
  3262. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3263. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3264. CountAsJumpToLocation="false">
  3265. <SideSound Sound="CA_MajorGiles_OrderTacDestroy" Side="Allies"/>
  3266. <SideSound Sound="CA_MajorGiles_OrderTacDestroy" Side="Soviet"/>
  3267. <SideSound Sound="CA_MajorGiles_OrderTacDestroy" Side="Japan"/>
  3268. </EvaEvent>
  3269. <EvaEvent
  3270. id = "AlliedCoopOrderTacEscort"
  3271. Priority="=$EVA_COOP_AI_PRIORITY"
  3272. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3273. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3274. CountAsJumpToLocation="false">
  3275. <SideSound Sound="CA_MajorGiles_OrderTacEscort" Side="Allies"/>
  3276. <SideSound Sound="CA_MajorGiles_OrderTacEscort" Side="Soviet"/>
  3277. <SideSound Sound="CA_MajorGiles_OrderTacEscort" Side="Japan"/>
  3278. </EvaEvent>
  3279. <EvaEvent
  3280. id = "AlliedCoopOrderTacGeneral"
  3281. Priority="=$EVA_COOP_AI_PRIORITY"
  3282. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3283. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3284. CountAsJumpToLocation="false">
  3285. <SideSound Sound="CA_MajorGiles_OrderTacGeneral" Side="Allies"/>
  3286. <SideSound Sound="CA_MajorGiles_OrderTacGeneral" Side="Soviet"/>
  3287. <SideSound Sound="CA_MajorGiles_OrderTacGeneral" Side="Japan"/>
  3288. </EvaEvent>
  3289. <EvaEvent
  3290. id = "AlliedCoopOrderTacInfiltrate"
  3291. Priority="=$EVA_COOP_AI_PRIORITY"
  3292. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3293. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3294. CountAsJumpToLocation="false">
  3295. <SideSound Sound="CA_MajorGiles_OrderTacInfiltrate" Side="Allies"/>
  3296. <SideSound Sound="CA_MajorGiles_OrderTacInfiltrate" Side="Soviet"/>
  3297. <SideSound Sound="CA_MajorGiles_OrderTacInfiltrate" Side="Japan"/>
  3298. </EvaEvent>
  3299. <EvaEvent
  3300. id = "AlliedCoopOrderTacNavy"
  3301. Priority="=$EVA_COOP_AI_PRIORITY"
  3302. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3303. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3304. CountAsJumpToLocation="false">
  3305. <SideSound Sound="CA_MajorGiles_OrderTacNavy" Side="Allies"/>
  3306. <SideSound Sound="CA_MajorGiles_OrderTacNavy" Side="Soviet"/>
  3307. <SideSound Sound="CA_MajorGiles_OrderTacNavy" Side="Japan"/>
  3308. </EvaEvent>
  3309. <EvaEvent
  3310. id = "AlliedCoopReset"
  3311. Priority="=$EVA_COOP_AI_PRIORITY"
  3312. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3313. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3314. CountAsJumpToLocation="false">
  3315. <SideSound Sound="CA_MajorGiles_Reset" Side="Allies"/>
  3316. <SideSound Sound="CA_MajorGiles_Reset" Side="Soviet"/>
  3317. <SideSound Sound="CA_MajorGiles_Reset" Side="Japan"/>
  3318. </EvaEvent>
  3319. <EvaEvent
  3320. id = "AlliedCoopVictory"
  3321. Priority="=$EVA_COOP_AI_PRIORITY"
  3322. TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
  3323. ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
  3324. CountAsJumpToLocation="false">
  3325. <SideSound Sound="CA_MajorGiles_Victory" Side="Allies"/>
  3326. <SideSound Sound="CA_MajorGiles_Victory" Side="Soviet"/>
  3327. <SideSound Sound="CA_MajorGiles_Victory" Side="Japan"/>
  3328. </EvaEvent>
  3329. <!-- ===== RA3 DEFINITIONS END ===== -->
  3330. <EvaEvent
  3331. id = "CTFYouHaveFlag"
  3332. Priority ="6"
  3333. TimeBetweenEvents="0s"
  3334. ExpirationTime="3s">
  3335. </EvaEvent>
  3336. <EvaEvent
  3337. id = "CTFEnemyHasFlag"
  3338. Priority ="6"
  3339. TimeBetweenEvents="0s"
  3340. ExpirationTime="30s">
  3341. </EvaEvent>
  3342. <EvaEvent
  3343. id = "CTFFlagDropped"
  3344. Priority ="6"
  3345. TimeBetweenEvents="0s"
  3346. ExpirationTime="30s">
  3347. </EvaEvent>
  3348. <EvaEvent
  3349. id = "CTFEnemyDroppedFlag"
  3350. Priority ="6"
  3351. TimeBetweenEvents="0s"
  3352. ExpirationTime="30s">
  3353. </EvaEvent>
  3354. <EvaEvent
  3355. id = "CTFFlagCaptured"
  3356. Priority ="8"
  3357. TimeBetweenEvents="0s"
  3358. ExpirationTime="30s">
  3359. </EvaEvent>
  3360. <EvaEvent
  3361. id = "CTFEnemyCapturedFlag"
  3362. Priority ="8"
  3363. TimeBetweenEvents="0s"
  3364. ExpirationTime="30s"
  3365. CountAsJumpToLocation="false">
  3366. </EvaEvent>
  3367. <EvaEvent
  3368. id = "ControlPointCaptured"
  3369. Priority ="6"
  3370. TimeBetweenEvents="0s"
  3371. ExpirationTime="30s"
  3372. CountAsJumpToLocation="false">
  3373. </EvaEvent>
  3374. <EvaEvent
  3375. id = "ControlPointLost"
  3376. Priority ="6"
  3377. TimeBetweenEvents="0s"
  3378. ExpirationTime="30s">
  3379. </EvaEvent>
  3380. <EvaEvent
  3381. id = "ControlPointHasBeenCaptured"
  3382. Priority ="6"
  3383. TimeBetweenEvents="0s"
  3384. ExpirationTime="30s">
  3385. </EvaEvent>
  3386. <EvaEvent
  3387. id = "Countdown01"
  3388. Priority ="5"
  3389. TimeBetweenEvents="0s"
  3390. ExpirationTime="500ms"
  3391. CountAsJumpToLocation="false">
  3392. </EvaEvent>
  3393. <EvaEvent
  3394. id = "Countdown02"
  3395. Priority ="5"
  3396. TimeBetweenEvents="0s"
  3397. ExpirationTime="500ms"
  3398. CountAsJumpToLocation="false">
  3399. </EvaEvent>
  3400. <EvaEvent
  3401. id = "Countdown03"
  3402. Priority ="5"
  3403. TimeBetweenEvents="0s"
  3404. ExpirationTime="500ms"
  3405. CountAsJumpToLocation="false">
  3406. </EvaEvent>
  3407. <EvaEvent
  3408. id = "Countdown04"
  3409. Priority ="5"
  3410. TimeBetweenEvents="0s"
  3411. ExpirationTime="500ms"
  3412. CountAsJumpToLocation="false">
  3413. </EvaEvent>
  3414. <EvaEvent
  3415. id = "Countdown05"
  3416. Priority ="5"
  3417. TimeBetweenEvents="0s"
  3418. ExpirationTime="500ms"
  3419. CountAsJumpToLocation="false">
  3420. </EvaEvent>
  3421. <EvaEvent
  3422. id = "SiegeBarrierEngaged"
  3423. Priority ="99"
  3424. TimeBetweenEvents="0s"
  3425. ExpirationTime="30s"
  3426. CountAsJumpToLocation="false">
  3427. </EvaEvent>
  3428. <EvaEvent
  3429. id = "SiegeBarrierDisengaged"
  3430. Priority ="99"
  3431. TimeBetweenEvents="0s"
  3432. ExpirationTime="30s"
  3433. CountAsJumpToLocation="false">
  3434. </EvaEvent>
  3435. <EvaEvent
  3436. id = "SiegeCountdown10Secs"
  3437. Priority ="5"
  3438. TimeBetweenEvents="0s"
  3439. ExpirationTime="1500ms"
  3440. CountAsJumpToLocation="false">
  3441. </EvaEvent>
  3442. <EvaEvent
  3443. id = "SiegeCountdown30Secs"
  3444. Priority ="5"
  3445. TimeBetweenEvents="0s"
  3446. ExpirationTime="5s"
  3447. CountAsJumpToLocation="false">
  3448. </EvaEvent>
  3449. <EvaEvent
  3450. id = "SiegeCountdown1Mins"
  3451. Priority ="5"
  3452. TimeBetweenEvents="0s"
  3453. ExpirationTime="10s"
  3454. CountAsJumpToLocation="false">
  3455. </EvaEvent>
  3456. <EvaEvent
  3457. id = "SiegeCountdown3Mins"
  3458. Priority ="5"
  3459. TimeBetweenEvents="0s"
  3460. ExpirationTime="10s"
  3461. CountAsJumpToLocation="false">
  3462. </EvaEvent>
  3463. <EvaEvent
  3464. id = "SiegeCountdown5Mins"
  3465. Priority ="5"
  3466. TimeBetweenEvents="0s"
  3467. ExpirationTime="10s"
  3468. CountAsJumpToLocation="false">
  3469. </EvaEvent>
  3470. <EvaEvent
  3471. id = "SiegeCountdown10Mins"
  3472. Priority ="5"
  3473. TimeBetweenEvents="0s"
  3474. ExpirationTime="10s"
  3475. CountAsJumpToLocation="false">
  3476. </EvaEvent>
  3477. <EvaEvent
  3478. id = "SiegeCountdown15Mins"
  3479. Priority ="5"
  3480. TimeBetweenEvents="0s"
  3481. ExpirationTime="10s"
  3482. CountAsJumpToLocation="false">
  3483. </EvaEvent>
  3484. <EvaEvent
  3485. id = "SiegeCountdown20Mins"
  3486. Priority ="5"
  3487. TimeBetweenEvents="0s"
  3488. ExpirationTime="10s"
  3489. CountAsJumpToLocation="false">
  3490. </EvaEvent>
  3491. </AssetDeclaration>