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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Tags/>
- <Includes></Includes>
- <!--
- These are comments made in the original CNC3 EVA.ini file:
- ; "BeaconPlacedPlayer" MP Beacon placed by local player
- ; "BeaconPlacedAlly" MP Beacon placed by ally of local player
- ; "GeneralLevelUp" Gained General points / Ring points / Evenstar points, depending on game
- ; "UpgradeComplete" if no other voice specified
- ; "CastleBreached" Walled castle has gone from walls-all-the-way-around to having a wall destroyed
- ; "AllyDefeated" MP: Allied player has been eliminated
- ; "EnemyDefeated" MP: Enemy player has been eliminated
- ; "ObservedPlayerDefeated" MP: You are in observer mode, watching a particular player, and the player you are observing got defeated
- ; "EnemyCampDestroyed" Destroyed an enemy camp (default, can be override for certain camps)
- ; "CampDestroyed" My camp was destroyed (default, can be overridden for certain camps)
- ; "AllyCampDestroyed" My ally's camp was destroyed (default, can be overridden for certain camps)
- ; "BuildQueuePausedDueToCPLimit" The player is out of command points, but still had units in the queue. The units have stopped building until s/he gets more command points
- ; "CannotBuildDueToCPLimit" User clicked on a button which is disabled because they don't have command points to build the object. Kinda weird to have it as an Eva event, but that's how they wanted it...
- ; "BuildQueuePausedDueToFunds" The player is out of money, but still had units in the queue. The units have stopped building until s/he gets more money
- ; "CannotBuildDueToFunds" User clicked on a button which is disabled because they don't have money to build the object. Kinda weird to have it as an Eva event, but that's how they wanted it...
- ; "CannotRepairDueToFunds" User tried to repair a building or other object, but needs more money to do it
- ; "CannotUsePowerDueToFunds" User tried to use a player power, but needs more money to do it
- ; "WallsBeingClimbed" A wall belonging to the player is being climbed over
- ; "BuildingBeingStolen" A building belonging to the player is in the process of being taken over by another player
- ; "BuildingStolen" A building belonging to the player has been taken over by another player
- ; "WorldMustBattle" User attempted to push the end phase button, but must resolve battles first
- ; "WorldMustRetreat" User attempted to push the end phase button, but must choose where to retreat an army first
- ; "WorldMustChooseOwner" User attempted to push the end phase button, but must choose which player gets ownership of a region first
- ; "WorldRegionLostUncontested" User lost a region without a fight
- ; "LowPower" Didn't build enough generators
- ; "SilosNeeded" Didn't build enough silos
- ; "TiberiumFieldDepleted" Finished off a tiberium field and either can't find another or the other is far away
- ;
- ; // TOTAL HACK. We want to use this in the SpecialPowerTemplates.xml, but that is parsed before Eva.ini is read in
- ; // So we put it in the predefined list so that the name is recognized early. Bleck. This should go away when we
- ; // finally do the Eva.ini -> xml conversion
- ; // NOTE: I don't think this hack is needed anymore, I just haven't bothered removing it because we're close to ship
- ; // and don't have time to regress-test.
- ; "SelectSpecialPowerTarget"
- ; // Ditto for damage nuggets
- ; "DamagedByTiberium"
- ;
- ; // Mission objectives events
- ; "CompletedMissionObjective"
- ; "CompletedBonusMissionObjective"
- ; "NewMissionObjective"
- ; "NewBonusObjective"
- ;
- ;
- ; "IncomingTransmission" This is the sound that plays just before we play our objective SAT CAM.
- ;
- ;
- ; "IncomingRadarTransmission" This is the sound that plays just before a radar video is played.
- ;
- ;
- ; "IntelDatabaseEntryReceived" New entries added to Intel Database
- ; These events are given parameters and sounds by use of the PredefinedEvaEvent block
- ; In addition, you can define new Eva events. These are referenced by other INIs. For
- ; instance, you can define a new Eva event "SonSoDie", and then add a line
- ; to SonSo's Object definition like "EvaEventDieOwner = SonSoDie" to make the Eva event
- ; play when SonSo dies. New Eva events are created with the NewEvaEvent block.
- ; Most sounds are played from the position of the event. You can set AlwaysPlayFromHomeBase = Yes
- ; to force the sound to come from the home fortress (home region for WotR)
- ; Default times & priority for both kinds of events are defined by the default event
- ; in Default\Eva.ini
- -->
- <!--
- from Eva.xsd
- <xs:complexType name="EvaEvent" xas:typeGroup="Xml">
- <xs:complexContent>
- <xs:extension base="BaseInheritableAsset">
- <xs:sequence>
- <xs:element name="SideSound" type="SideSound" minOccurs="0" maxOccurs="unbounded" />
- <xs:element name="OtherEvaEventToBlock" type="EvaEventWeakRef" minOccurs="0" maxOccurs="unbounded" />
- </xs:sequence>
- <xs:attribute name="Priority" type="SageUnsignedInt" default="0" />
- <xs:attribute name="TimeBetweenEvents" type="Time" default="0s" />
- <xs:attribute name="ExpirationTime" type="Time" default="2s"/>
- <xs:attribute name="AlwaysPlayFromHomeBase" type="SageBool" default="false" />
- <xs:attribute name="CountAsJumpToLocation" type="SageBool" default="true"/>
- <xs:attribute name="QuietTime" type="Time" default="0s" />
- <xs:attribute name="TimeToWaitBeforePlaying" type="Time" default="0s" />
- <xs:attribute name="SuppressOn360" type="SageBool" default="false" />
- <xs:attribute name="SuppressOnPC" type="SageBool" default="false" />
- -->
- <Defines>
- <Define name="EVA_UNIT_CREATED_PRIORITY" value="5" />
- <!-- Params for non-hero created event -->
- <Define name="EVA_UNIT_CREATED_TIME_BETWEEN_EVENTS" value="10000ms" />
- <!-- Params for non-hero created event -->
- <Define name="EVA_UNIT_CREATED_EXPIRATION_TIME" value="10000ms" />
- <!-- Params for non-hero created event -->
- <Define name="EVA_HERO_CREATED_PRIORITY" value="6" />
- <!-- Params for hero created event -->
- <Define name="EVA_HERO_CREATED_TIME_BETWEEN_EVENTS" value="10000ms" />
- <!-- Params for hero created event -->
- <Define name="EVA_HERO_CREATED_EXPIRATION_TIME" value="10000ms" />
- <!-- Params for hero created event -->
- <Define name="EVA_HERO_HELP_ME_PRIORITY" value="7" />
- <Define name="EVA_HERO_HELP_ME_TIME_BETWEEN_EVENTS" value="30000ms" />
- <Define name="EVA_HERO_HELP_ME_EXPIRATION_TIME" value="10000ms" />
- <Define name="EVA_BUILDING_COMPLETE_PRIORITY" value="6" />
- <!-- Params for building finished construction event -->
- <Define name="EVA_BUILDING_COMPLETE_TIME_BETWEEN_EVENTS" value="1000ms" />
- <!-- Params for building finished construction event. Short because we want 2 buildings to announce twice -->
- <Define name="EVA_BUILDING_COMPLETE_EXPIRATION_TIME" value="10000ms" />
- <!-- Params for building finished construction event -->
- <Define name="EVA_UPGRADE_COMPLETE_PRIORITY" value="6" />
- <Define name="EVA_UPGRADE_COMPLETE_TIME_BETWEEN_EVENTS" value="1000ms" />
- <Define name="EVA_UPGRADE_COMPLETE_EXPIRATION_TIME" value="10000ms" />
- <Define name="EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME" value="2000ms" />
- <!-- How long to hold on to any of our under-attack events -->
- <Define name="EVA_SUPERWEAPON_READY_PRIORITY" value="39" />
- <Define name="EVA_ENEMY_SUPERWEAPON_FIRED_PRIORITY" value="40" />
- <Define name="EVA_ALLIED_SUPERWEAPON_FIRED_PRIORITY" value="8" />
- <Define name="EVA_OWN_SUPERWEAPON_FIRED_PRIORITY" value="5" />
- <Define name="EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS" value="10000ms" />
- <Define name="EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME" value="3000ms" />
- <!-- Player Powers that are upgrades -->
- <Define name="EVA_PLAYERPOWERUPGRADES_READY_PRIORITY" value="9" />
- <Define name="EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS" value="10000ms" />
- <Define name="EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME" value="3000ms" />
- <!-- Timeouts for anything which is basically an immediate reaction to a player button press (basically, a fancy voice of a button 'click') -->
- <Define name="EVA_GUI_PRIORITY" value="10" />
- <Define name="EVA_GUI_TIME_BETWEEN_EVENTS" value="1000ms" />
- <Define name="EVA_GUI_EXPIRATION_TIME" value="2000ms" />
- <!-- Coop AI voice responses -->
- <!-- They need different priorities otherwise when you have multipled Coop-Commanders, a random commander will respond each time an order is given (I think) -->
- <Define name="EVA_COOP_AI_PRIORITY" value="50" />
- <Define name="ALLIED_GILES_COOP_AI_PRIORITY" value="54" />
- <Define name="ALLIED_LISS_COOP_AI_PRIORITY" value="57" />
- <Define name="ALLIED_WARREN_COOP_AI_PRIORITY" value="51" />
- <Define name="EMPIRE_KENJI_COOP_AI_PRIORITY" value="52" />
- <Define name="EMPIRE_NAOMI_COOP_AI_PRIORITY" value="58" />
- <Define name="EMPIRE_SHINZO_COOP_AI_PRIORITY" value="55" />
- <Define name="SOVIET_MOSKVIN_COOP_AI_PRIORITY" value="53" />
- <Define name="SOVIET_OLEG_COOP_AI_PRIORITY" value="56" />
- <Define name="SOVIET_ZHANA_COOP_AI_PRIORITY" value="59" />
- <Define name="EVA_COOP_AI_TIME_BETWEEN_EVENTS" value="4s" />
- <Define name="EVA_COOP_AI_EXPIRATION_TIME" value="3s" />
- <!-- On Hold -->
- <Define name="EVA_ONHOLD_TIME_BETWEEN_EVENTS" value="30s" />
- <Define name="EVA_ONHOLD_EXPIRATION_TIME" value="2s" />
- </Defines>
- <!-- ===== CNC3 DEFINITIONS END ===== -->
- <EvaSettings
- id = "TheEvaSettings"
- EnemySightedMaxVoicePositionScanRange="1100"
- MaxTimeToKeepJumpToEvents="60000ms"
- MaxTimeBeforeResettingLastJumpTo="3000ms"
- MinDistanceBetweenJumpToEvents="400"
- />
- <EvaEvent
- id = "BuildingManuallyPoweredDown"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation ="false">
- </EvaEvent>
- <EvaEvent
- id = "BuildingManuallyPoweredUp"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation ="false">
- </EvaEvent>
- <EvaEvent
- id = "BuildingRepaired"
- Priority ="4"
- TimeBetweenEvents="10000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_StructureRepa" Side="Allies"/>
- <SideSound Sound="Seva_StructureRepa" Side="Soviet"/>
- <SideSound Sound="Ieva_StructureRepa" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "BridgeRepaired"
- Priority ="5"
- TimeBetweenEvents="10000ms"
- ExpirationTime="1000ms">
- <!-- TimeBetweenEvents = 30 seconds. Don't play more often than this -->
- <!-- ExpirationTime = 1 second. If Eva is busy, hold the event this long before giving up -->
- <SideSound Sound="Aeva_BridgeRepaired" Side="Allies"/>
- <SideSound Sound="Seva_BridgeRepaired" Side="Soviet"/>
- <SideSound Sound="Ieva_BridgeRepaired" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "LowPower"
- Priority ="6"
- TimeBetweenEvents="90000ms"
- ExpirationTime="6000ms"
- AlwaysPlayFromHomeBase ="true"
- CountAsJumpToLocation="false" >
- <SideSound Sound="Aeva_LowPower" Side="Allies"/>
- <SideSound Sound="Seva_LowPower" Side="Soviet"/>
- <SideSound Sound="Ieva_LowPower" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "SilosNeeded"
- Priority ="6"
- TimeBetweenEvents="90000ms"
- ExpirationTime="1000ms"
- AlwaysPlayFromHomeBase ="true"
- CountAsJumpToLocation="false" >
- </EvaEvent>
- <!-- When OUR building has been captured, I think -->
- <EvaEvent
- id = "BuildingStolen"
- Priority ="6"
- AlwaysPlayFromHomeBase ="true"
- TimeBetweenEvents="10000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_OurBuildingCapt" Side="Allies"/>
- <SideSound Sound="Seva_OurBuildingCapt" Side="Soviet"/>
- <SideSound Sound="Ieva_OurBuildingCapt" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "CriticalStructureLost"
- Priority ="3"
- TimeBetweenEvents="30s"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_CritStrucLost" Side="Allies"/>
- <SideSound Sound="Seva_CritStrucLost" Side="Soviet"/>
- <SideSound Sound="Ieva_CritStrucLost" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "EnemyBuildingInfiltrated"
- Priority ="6"
- AlwaysPlayFromHomeBase ="true"
- TimeBetweenEvents="10000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_EnemyBuildingInfil" Side="Allies"/>
- <SideSound Sound="Seva_EnemyBuildingInfil" Side="Soviet"/>
- <SideSound Sound="Ieva_EnemyBuildingInfil" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "OurBuildingInfiltrated"
- Priority ="7"
- AlwaysPlayFromHomeBase ="true"
- TimeBetweenEvents="10000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_OurBuildingInfil" Side="Allies"/>
- <SideSound Sound="Seva_OurBuildingInfil" Side="Soviet"/>
- <SideSound Sound="Ieva_OurBuildingInfil" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "BuildingConstructionStarted"
- Priority ="=$EVA_GUI_PRIORITY"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME">
- <SideSound Sound="Aeva_Building" Side="Allies"/>
- <SideSound Sound="Seva_Building" Side="Soviet"/>
- <SideSound Sound="Ieva_Building" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "BuildingConstructionComplete"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME">
- <SideSound Sound="Aeva_ConComplete" Side="Allies"/>
- <SideSound Sound="Seva_ConComplete" Side="Soviet"/>
- <SideSound Sound="Ieva_ConComplete" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "EnemyBuildingCaptured"
- Priority ="6"
- TimeBetweenEvents="4000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_EnemyBuildingCapt" Side="Allies"/>
- <SideSound Sound="Seva_EnemyBuildingCapt" Side="Soviet"/>
- <SideSound Sound="Ieva_EnemyBuildingCapt" Side="Japan"/>
- </EvaEvent>
- <!-- for Neutral buildings without specific Eva events (like Neutral PowerPlant) -->
- <EvaEvent
- id = "BuildingCaptured"
- Priority ="6"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="4000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_BuildingCapt" Side="Allies"/>
- <SideSound Sound="Seva_BuildingCapt" Side="Soviet"/>
- <SideSound Sound="Ieva_BuildingCapt" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AirportCaptured"
- Priority ="6"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="4000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_AirportCapt" Side="Allies"/>
- <SideSound Sound="Seva_AirportCapt" Side="Soviet"/>
- <SideSound Sound="Ieva_AirportCapt" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "DryDockCaptured"
- Priority ="6"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="4000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_DryDockCapt" Side="Allies"/>
- <SideSound Sound="Seva_DryDockCapt" Side="Soviet"/>
- <SideSound Sound="Ieva_DryDockCapt" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "FirebaseCaptured"
- Priority ="6"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="4000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_FirebaseCapt" Side="Allies"/>
- <SideSound Sound="Seva_FirebaseCapt" Side="Soviet"/>
- <SideSound Sound="Ieva_FirebaseCapt" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "GarageCaptured"
- Priority ="6"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="4000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_GarageCapt" Side="Allies"/>
- <SideSound Sound="Seva_GarageCapt" Side="Soviet"/>
- <SideSound Sound="Ieva_GarageCapt" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "HospitalCaptured"
- Priority ="6"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="4000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_HospitalCapt" Side="Allies"/>
- <SideSound Sound="Seva_HospitalCapt" Side="Soviet"/>
- <SideSound Sound="Ieva_HospitalCapt" Side="Soviet"/>
- </EvaEvent>
- <EvaEvent
- id = "ObservationPostCaptured"
- Priority ="6"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="4000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_ObservationPostCapt" Side="Allies"/>
- <SideSound Sound="Seva_ObservationPostCapt" Side="Soviet"/>
- <SideSound Sound="Ieva_ObservationPostCapt" Side="Soviet"/>
- </EvaEvent>
- <EvaEvent
- id = "OilDerrickCaptured"
- Priority ="6"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="4000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_OilDerrickCapt" Side="Allies"/>
- <SideSound Sound="Seva_OilDerrickCapt" Side="Soviet"/>
- <SideSound Sound="Ieva_OilDerrickCapt" Side="Soviet"/>
- </EvaEvent>
- <EvaEvent
- id = "VeteranAcademyCaptured"
- Priority ="6"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="4000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_VeteranAcademyCapt" Side="Allies"/>
- <SideSound Sound="Seva_VeteranAcademyCapt" Side="Soviet"/>
- <SideSound Sound="Ieva_VeteranAcademyCapt" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "EnemyCampSighted"
- Priority ="3"
- TimeBetweenEvents="30s"
- ExpirationTime="1s">
- <SideSound Sound="Aeva_EnemyBaseDet" Side="Allies"/>
- <SideSound Sound="Seva_EnemyBaseDet" Side="Soviet"/>
- <SideSound Sound="Ieva_EnemyBaseDet" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "EnemyBuildingDetected"
- Priority ="3"
- TimeBetweenEvents="30s"
- ExpirationTime="1s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_EnemyBuildingDet" Side="Allies"/>
- <SideSound Sound="Seva_EnemyBuildingDet" Side="Soviet"/>
- <SideSound Sound="Ieva_EnemyBuildingDet" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "ConstructionYardUnderAttack"
- Priority ="8"
- TimeBetweenEvents="30s"
- ExpirationTime="5s">
- <SideSound Sound="Aeva_ConYardUndAttack" Side="Allies"/>
- <SideSound Sound="Seva_ConYardUndAttack" Side="Soviet"/>
- <SideSound Sound="Ieva_ConYardUndAttack" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "CriticalStructureUnderAttack"
- Priority ="8"
- TimeBetweenEvents="30s"
- ExpirationTime="5s">
- <SideSound Sound="Aeva_CritStrucUnderAtt" Side="Allies"/>
- <SideSound Sound="Seva_CritStrucUnderAtt" Side="Soviet"/>
- <SideSound Sound="Ieva_CritStrucUnderAtt" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AllyStructureUnderAttack"
- Priority ="7"
- TimeBetweenEvents="30s"
- ExpirationTime="5s">
- <SideSound Sound="Aeva_AllyUndAttack" Side="Allies"/>
- <SideSound Sound="Seva_AllyUndAttack" Side="Soviet"/>
- <SideSound Sound="Ieva_AllyUndAttack" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "StructureUnderAttack"
- Priority ="7"
- TimeBetweenEvents="30s"
- ExpirationTime="5s">
- <SideSound Sound="Aeva_BaseUndAttack" Side="Allies"/>
- <SideSound Sound="Seva_BaseUndAttack" Side="Soviet"/>
- <SideSound Sound="Ieva_BaseUndAttack" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "StructureCannotBuildDueToFullBuildQueue"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_BuilInProgres" Side="Allies"/>
- <SideSound Sound="Seva_BuilInProgres" Side="Soviet"/>
- <SideSound Sound="Ieva_BuilInProgres" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "StructurePlacementFailed"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_CantDeploHere" Side="Allies"/>
- <SideSound Sound="Seva_CantDeploHere" Side="Soviet"/>
- <SideSound Sound="Ieva_CantDeploHere" Side="Japan"/>
- </EvaEvent>
-
- <EvaEvent
- id = "StructureRepairing"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_Repairing" Side="Allies"/>
- <SideSound Sound="Seva_Repairing" Side="Soviet"/>
- <SideSound Sound="Ieva_Repairing" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "StructureSold"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_StructureSold" Side="Allies"/>
- <SideSound Sound="Seva_StructureSold" Side="Soviet"/>
- <SideSound Sound="Ieva_StructureSold" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "Upgrading"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_Upgrading" Side="Allies"/>
- <SideSound Sound="Seva_Upgrading" Side="Soviet"/>
- <SideSound Sound="Ieva_Upgrading" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "UpgradingInProgress"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_UpgradeinProg" Side="Allies"/>
- <SideSound Sound="Seva_UpgradeinProg" Side="Soviet"/>
- <SideSound Sound="Ieva_UpgradeinProg" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "UpgradeComplete"
- Priority ="6"
- TimeBetweenEvents="5s"
- ExpirationTime="3s">
- <SideSound Sound="Aeva_UpgradeComple" Side="Allies"/>
- <SideSound Sound="Seva_UpgradeComple" Side="Soviet"/>
- <SideSound Sound="Ieva_UpgradeComple" Side="Japan"/>
- </EvaEvent>
- <!-- Player Powers and Super Weapons Ready -->
- <!-- Japanese non-upgrade Player Powers -->
- <EvaEvent
- id = "BalloonBombsReady"
- Priority ="19"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_BalloonBombsReady" Side="Japan"/>
- <!--
- <OtherEvaEventToBlock>BalloonBombBarrageReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>BalloonBombBlowtReady</OtherEvaEventToBlock>
- -->
- </EvaEvent>
-
- <EvaEvent
- id = "BalloonBombBlowtReady"
- Priority ="22"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_BalloonBombBlowtReady" Side="Japan"/>
- <OtherEvaEventToBlock>BalloonBombsReady</OtherEvaEventToBlock>
- <!--
- <OtherEvaEventToBlock>BalloonBombBarrageReady</OtherEvaEventToBlock>
- -->
- </EvaEvent>
-
- <EvaEvent
- id = "BalloonBombBarrageReady"
- Priority ="25"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_BalloonBombBarrageReady" Side="Japan"/>
- <OtherEvaEventToBlock>BalloonBombsReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>BalloonBombBlowtReady</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmperorsRageReady"
- Priority ="15"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_EmperorsRageReadyMS" Side="Japan"/>
- <!--
- <OtherEvaEventToBlock>EmperoreRevengeReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>EmperorsRetributReady</OtherEvaEventToBlock>
- -->
- </EvaEvent>
-
- <EvaEvent
- id = "EmperoreRevengeReady"
- Priority ="18"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_EmperoreRevengeReadyMS" Side="Japan"/>
- <OtherEvaEventToBlock>EmperorsRageReadyMS</OtherEvaEventToBlock>
- <!--
- <OtherEvaEventToBlock>EmperorsRetributReady</OtherEvaEventToBlock>
- -->
- </EvaEvent>
- <EvaEvent
- id = "EmperorsRetributReady"
- Priority ="21"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_EmperorsRetributReadyMS" Side="Japan"/>
- <OtherEvaEventToBlock>EmperorsRageReadyMS</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>EmperoreRevengeReadyMS</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "FinalSquadronReady"
- Priority ="17"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_FinalSquadronReady" Side="Japan"/>
- <!--
- <OtherEvaEventToBlock>FinalSquadronOmgReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>FinalSquadronXReady</OtherEvaEventToBlock>
- -->
- </EvaEvent>
-
- <EvaEvent
- id = "FinalSquadronXReady"
- Priority ="20"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_FinalSquadronXReady" Side="Japan"/>
- <!--
- <OtherEvaEventToBlock>FinalSquadronOmgReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>FinalSquadronReady</OtherEvaEventToBlock>
- -->
- </EvaEvent>
- <EvaEvent
- id = "FinalSquadronOmgReady"
- Priority ="23"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_FinalSquadronOmgReady" Side="Japan"/>
- <OtherEvaEventToBlock>FinalSquadronReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>FinalSquadronXReady</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "PointDefenseDronesReady"
- Priority ="14"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_PointDefenseDronesReady" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "SleeperAmbushReady"
- Priority ="16"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_SleeperAmbushReadyMS" Side="Japan"/>
- </EvaEvent>
- <!-- ****** -->
- <EvaEvent
- id = "AdvancedAeronauticsUpgradeAuthorized"
- Priority ="11"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_AdvAeronauticsUpAuth" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AdvancedAeronauticsUpgradeComplete"
- Priority ="11"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_AdvAeronauticsUp" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AdvancedRocketPodsUpgradeAuthorized"
- Priority ="13"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_AdvRocketPodsUpgrdeAuthMS" Side="Japan"/>
- </EvaEvent>
- <!-- aka RoboticAssembly -->
- <EvaEvent
- id = "AssemblyUpgradeAuthorized"
- Priority ="24"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_AssmblyUpgrdeAuthMS" Side="Japan"/>
- </EvaEvent>
- <!-- aka Production Kickbacks -->
- <EvaEvent
- id = "CashBountyReady"
- Priority ="12"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Seva_CashBountyReady" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "ChronoChasmReady"
- Priority ="18"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_ChronoChasmReady" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <OtherEvaEventToBlock>ChronoRiftReady</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "ChronoFissureReady"
- Priority ="21"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_ChronoFissureReady" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <OtherEvaEventToBlock>ChronoRiftReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>ChronoChasmReady</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "ChronoRiftReady"
- Priority ="15"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_ChronoRiftReady" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "ChronosphereReady"
- Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_ChronosphereReady" Side="Allies"/>
- <SideSound Sound="Seva_ChronosphereReady" Side="Soviet"/>
- <SideSound Sound="Ieva_ChronosphereReady" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "ChronoSwapReady"
- Priority ="16"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_ChronoSwapReady" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "CryoshotReady"
- Priority ="19"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_CryshotReady" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "CryoblastReady"
- Priority ="22"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_CryblastReady" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <OtherEvaEventToBlock>CryoshotReady</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "CryogeddonReady"
- Priority ="25"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_CryogeddonReady" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <OtherEvaEventToBlock>CryoshotReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>CryoblastReady</OtherEvaEventToBlock>
- </EvaEvent>
- <!-- aka Grinder Treads GrinderTreads -->
- <EvaEvent
- id = "CrushTreadsUpgradeAuthorized"
- Priority ="13"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Seva_GrinderTreadsUpgradeAuthorizedWithSFX" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "DesolatorAirstrikeReady"
- Priority ="15"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Seva_DesolatorAirstrkeReady" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "DesolatorDualAirstrikeReady"
- Priority ="18"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Seva_DesolatorDualAirstrkeReady" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <OtherEvaEventToBlock>DesolatorAirstrikeReady</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "DesolatorDeltaAirstrikeReady"
- Priority ="21"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Seva_DesolatorDeltaAirstrkeReady" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <OtherEvaEventToBlock>DesolatorDualAirstrikeReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>DesolatorAirstrikeReady</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "FortifiedFleetUpgradeAuthorized"
- Priority ="11"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_FortidiedFleetUgrdeAuth" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "FreeTradeUpradeAuthorized"
- Priority ="24"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_FreeTradeUpradeAuthMS" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "FreeTradeUpradeComplete"
- Priority ="24"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_FreeTradeUpradeComplete" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "HighTechnologyUpgradeAuthorized"
- Priority ="13"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_HighTechUpgradeAuth" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "HighTechnologyUpgradeComplete"
- Priority ="=$EVA_PLAYERPOWERUPGRADES_READY_PRIORITY"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_HighTechUpgradeComplete" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "HonorableDischargeUpgardeAuthorized"
- Priority ="12"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="Ieva_HonrbleDischargeUpgrdeAuthMS" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "IronCurtainReady"
- Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_IronCurtainReadyMS" Side="Allies"/>
- <SideSound Sound="Seva_IronCurtainReadyMS" Side="Soviet"/>
- <SideSound Sound="Ieva_IronCurtainReadyMS" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "MagneticSatelliteReady"
- Priority ="16"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Seva_MagneticSatellteReady" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <!--
- <OtherEvaEventToBlock>SuperMagneticSatelliteReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UltraMagneticSatelliteReady</OtherEvaEventToBlock>
- -->
- </EvaEvent>
- <EvaEvent
- id = "SuperMagneticSatelliteReady"
- Priority ="19"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Seva_SuprMagnticSatellteReady" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <OtherEvaEventToBlock>MagneticSatelliteReady</OtherEvaEventToBlock>
- <!--
- <OtherEvaEventToBlock>UltraMagneticSatelliteReady</OtherEvaEventToBlock>
- -->
- </EvaEvent>
- <EvaEvent
- id = "UltraMagneticSatelliteReady"
- Priority ="22"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Svea_UltraNagnticSatellteReady" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <OtherEvaEventToBlock>SuperMagneticSatelliteReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UltraMagneticSatelliteReady</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "MagneticSingularityReady"
- Priority ="25"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Svea_MagnticSingularityReady" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "MassProductionUpgradeAuthorized"
- Priority ="24"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Seva_MassProdUpgradeAuthMS" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "NanoswarmReady"
- Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_NanoswarmReady" Side="Allies"/>
- <SideSound Sound="Seva_NanoswarmReady" Side="Soviet"/>
- <SideSound Sound="Ieva_NanoswarmReady" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "OrbitalDropReady"
- Priority ="17"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Seva_OrbitalDropReady" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <!--
- <OtherEvaEventToBlock>OrbitalDumpReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>OrbitalDownpourReady</OtherEvaEventToBlock>
- -->
- </EvaEvent>
- <EvaEvent
- id = "OrbitalDumpReady"
- Priority ="20"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Seva_OrbitalDumpReady" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <OtherEvaEventToBlock>OrbitalDropReady</OtherEvaEventToBlock>
- <!--
- <OtherEvaEventToBlock>OrbitalDownpourReady</OtherEvaEventToBlock>
- -->
- </EvaEvent>
- <EvaEvent
- id = "OrbitalDownpourReady"
- Priority ="23"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Seva_OrbitalDownpourReady" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <OtherEvaEventToBlock>OrbitalDropReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>OrbitalDumpReady</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "ProtonColliderReady"
- Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_ProtonColidrReadyMS" Side="Allies"/>
- <SideSound Sound="Seva_ProtonColliderReadyaMS" Side="Soviet"/>
- <SideSound Sound="Ieva_ProtonColliderReadyMS" Side="Japan"/>
- </EvaEvent>
- <!-- not used, use Proton Collider Ready instead -->
- <EvaEvent
- id = "ProtonShockwaveReady"
- Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_ProtonShockwaveReady" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "PsionicDecimatorReady"
- Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_PsionicDecimatorReady" Side="Allies"/>
- <SideSound Sound="Seva_PsionicDecimatorReady" Side="Soviet"/>
- <SideSound Sound="Ieva_PsionicDecimatorReady" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "SurgicalStrikeReady"
- Priority ="14"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_SurgicalStrikeReady" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "SurveillanceSweepReady"
- Priority ="12"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_SurveillanceSweepReady" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "TerrorDroneSurpriseUpgradeComplete"
- Priority ="11"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Seva_TerrorDroneSurpUpradeCompleteMS" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
-
- <!-- Irradiate Target -->
- <EvaEvent
- id = "ToxicCorrosionReady"
- Priority ="14"
- TimeBetweenEvents="=$EVA_PLAYERPOWERUPGRADES_READY_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_PLAYERPOWERUPGRADES_READY_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="" Side="Allies"/>
- <SideSound Sound="Seva_ToxicCorrisionReady" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "TimeBombReady"
- Priority ="17"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_TimeBombReady" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "DeluxeTimeBombReady"
- Priority ="20"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_DelxTimeBombReady" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <OtherEvaEventToBlock>TimeBombReady</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SupremeTimeBombReady"
- Priority ="23"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_SuprmeTimeBombReady" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <OtherEvaEventToBlock>TimeBombReady</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>DeluxeTimeBombReady</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "VacuumMissileReady"
- Priority ="=$EVA_SUPERWEAPON_READY_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_VacuumImplodrReady" Side="Allies"/>
- <SideSound Sound="Seva_VacuumImplodrReady" Side="Soviet"/>
- <SideSound Sound="Ieva_VacuumImploderReady" Side="Japan"/>
- </EvaEvent>
- <!-- Superweapon Warnings -->
- <EvaEvent
- id = "WarnChronosphereActivated"
- Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
- <SideSound Sound="Aeva_WarnChronosphereAct" Side="Allies"/>
- <SideSound Sound="Seva_WarnChronosphereAct" Side="Soviet"/>
- <SideSound Sound="Ieva_WarnChronosphereAct" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "WarnChronosphereDetected"
- Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
- <SideSound Sound="Aeva_WarnChronosphereDet" Side="Allies"/>
- <SideSound Sound="Seva_WarnChronosphereDet" Side="Soviet"/>
- <SideSound Sound="Ieva_WarnChronosphereDet" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "WarnIronCurtainActivated"
- Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
- <SideSound Sound="Aeva_WarnIronCurtainAct" Side="Allies"/>
- <SideSound Sound="Seva_WarnIronCurtainAct" Side="Soviet"/>
- <SideSound Sound="Ieva_WarnIronCurtainAct" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "WarnIronCurtainDetected"
- Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
- <SideSound Sound="Aeva_WarnIronCurtainDet" Side="Allies"/>
- <SideSound Sound="Seva_WarnIronCurtainDet" Side="Soviet"/>
- <SideSound Sound="Ieva_WarnIronCurtainDet" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "WarnNanoswarmActivated"
- Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
- <SideSound Sound="Aeva_WarnNanoswarmAct" Side="Allies"/>
- <SideSound Sound="Seva_WarnNanoswarmAct" Side="Soviet"/>
- <SideSound Sound="Ieva_WarnNanoswarmAct" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "WarnNanoswarmDetected"
- Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
- <SideSound Sound="Aeva_WarnNanoswarmDet" Side="Allies"/>
- <SideSound Sound="Seva_WarnNanoswarmDet" Side="Soviet"/>
- <SideSound Sound="Ieva_WarnNanoswarmDet" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "WarnProtonColliderDetected"
- Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
- <SideSound Sound="Aeva_WarnProtonColliderDet" Side="Allies"/>
- <SideSound Sound="Seva_WarnProtonColliderDet" Side="Soviet"/>
- <SideSound Sound="Ieva_WarnProtonColliderDet" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "WarnProtonColliderLaunched"
- Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
- <SideSound Sound="Aeva_WarnProtonColliderLaunch" Side="Allies"/>
- <SideSound Sound="Seva_WarnProtonColliderLaunch" Side="Soviet"/>
- <SideSound Sound="Ieva_WarnProtonColliderLaunch" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "WarnPsionicDecimatorDetected"
- Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
- <SideSound Sound="Aeva_WarnPsionicDecimatorDet" Side="Allies"/>
- <SideSound Sound="Seva_WarnPsionicDecimatorDet" Side="Soviet"/>
- <SideSound Sound="Ieva_WarnPsionicDecimatorDet" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "WarnPsionicDecimatorLaunched"
- Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
- <SideSound Sound="Aeva_WarnPsionicDecimatorLaunch" Side="Allies"/>
- <SideSound Sound="Seva_WarnPsionicDecimatorLaunch" Side="Soviet"/>
- <SideSound Sound="Ieva_WarnPsionicDecimatorLaunch" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "WarnVacuumImploderDetected"
- Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
- <SideSound Sound="Aeva_WarnVacuumImploderDet" Side="Allies"/>
- <SideSound Sound="Seva_WarnVacuumImploderDet" Side="Soviet"/>
- <SideSound Sound="Ieva_WarnVacuumImploderDet" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "WarnVacuumImploderLaunched"
- Priority ="=$EVA_OWN_SUPERWEAPON_FIRED_PRIORITY"
- TimeBetweenEvents="=$EVA_SUPERWEAPON_FIRED_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_SUPERWEAPON_FIRE_EXPIRATION_TIME">
- <SideSound Sound="Aeva_WarnVacuumImploderLaunch" Side="Allies"/>
- <SideSound Sound="Seva_WarnVacuumImploderLaunch" Side="Soviet"/>
- <SideSound Sound="Ieva_WarnVacuumImploderLaunch" Side="Japan"/>
- </EvaEvent>
- <!-- UNIT EVENTS -->
- <EvaEvent
- id = "UnitConstructionStarted"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_Training" Side="Allies"/>
- <SideSound Sound="Seva_Training" Side="Soviet"/>
- <SideSound Sound="Ieva_Training" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "UnitPromoted"
- Priority ="3"
- TimeBetweenEvents="30s"
- ExpirationTime="1s">
- </EvaEvent>
- <!-- UNDER ATTACKS -->
- <EvaEvent
- id = "UnitInfected"
- Priority ="4"
- TimeBetweenEvents="5s"
- ExpirationTime="2s"
- CountAsJumpToLocation="true"
- TimeToWaitBeforePlaying="0.5s">
- <!-- this delay is calibrated so that it triggers at the same time as the
- UnderAttack EVA so that Nanocore/HarvesterUnderAttack will play and suppress
- this EVA, but other units will play the Infected EVA and suppress the UnderAttack EVAs -->
- <SideSound Sound="Aeva_UnitInfected" Side="Allies"/>
- <SideSound Sound="Seva_UnitInfected" Side="Soviet"/>
- <SideSound Sound="Ieva_UnitInfected" Side="Japan"/>
- <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HarvesterUnderAttack</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>NanocoreUnderAttack</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "UnitUnderAttack"
- Priority ="3"
- TimeBetweenEvents="30s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_UnitUndAttack" Side="Allies"/>
- <SideSound Sound="Seva_UnitUndAttack" Side="Soviet"/>
- <SideSound Sound="Ieva_UnitUndAttack" Side="Japan"/>
- <!-- Don't play both UnitUnderAttack and UnitUnderAttackFromShroudedUnit if we are being attacked from both a shrouded and non-shrouded unit -->
- <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "UnitUnderAttackFromShroudedUnit"
- Priority ="3"
- TimeBetweenEvents="30s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_UnitUndAttack" Side="Allies"/>
- <SideSound Sound="Seva_UnitUndAttack" Side="Soviet"/>
- <SideSound Sound="Ieva_UnitUndAttack" Side="Japan"/>
- <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "UnitAmbushed"
- Priority ="3"
- TimeBetweenEvents="30s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_UnitUndAttack" Side="Allies"/>
- <SideSound Sound="Seva_UnitUndAttack" Side="Soviet"/>
- <SideSound Sound="Ieva_UnitUndAttack" Side="Japan"/>
- <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AllyUnitUnderAttack"
- Priority ="3"
- TimeBetweenEvents="120s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_AllyUndAttack" Side="Allies"/>
- <SideSound Sound="Seva_AllyUndAttack" Side="Soviet"/>
- <SideSound Sound="Ieva_AllyUndAttack" Side="Japan"/>
- <!-- Don't play both AllyUnitUnderAttack and AllyUnitUnderAttackFromShroudedUnit if they are being attacked from both a shrouded and non-shrouded unit -->
- <!-- NOTE: need to implement AllyUnitUnderAttackFromShroudedUnit next! -->
- <!-- <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock> -->
- </EvaEvent>
- <EvaEvent
- id = "GenericUnitBeingBurned"
- Priority ="3"
- TimeBetweenEvents="30s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_UnitUndAttack" Side="Allies"/>
- <SideSound Sound="Seva_UnitUndAttack" Side="Soviet"/>
- <SideSound Sound="Ieva_UnitUndAttack" Side="Japan"/>
- <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "CriticalUnitUnderAttack"
- Priority ="5"
- TimeBetweenEvents="30000ms"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_CritUnitUnderAtt" Side="Allies"/>
- <SideSound Sound="Seva_CritUnitUnderAtt" Side="Soviet"/>
- <SideSound Sound="Ieva_CritUnitUnderAtt" Side="Japan"/>
- <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "HarvesterUnderAttack"
- Priority ="5"
- TimeBetweenEvents="15000ms"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_HarvUndAttack" Side="Allies"/>
- <SideSound Sound="Seva_HarvUndAttack" Side="Soviet"/>
- <SideSound Sound="Ieva_HarvUndAttack" Side="Japan"/>
- <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitInfected</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "NanocoreUnderAttack"
- Priority ="5"
- TimeBetweenEvents="30s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_NanocoreUndAtt" Side="Allies"/>
- <SideSound Sound="Seva_NanocoreUndAtt" Side="Soviet"/>
- <SideSound Sound="Ieva_NonocoreUndAtt" Side="Japan"/>
- <!-- Don't play both UnitUnderAttack and UnitUnderAttackFromShroudedUnit if we are being attacked from both a shrouded and non-shrouded unit -->
- <OtherEvaEventToBlock>UnitUnderAttack</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitUnderAttackFromShroudedUnit</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>GenericUnitBeingBurned</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitAmbushed</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>UnitInfected</OtherEvaEventToBlock>
- </EvaEvent>
- <!-- UNIT LOSTS -->
- <EvaEvent
- id = "UnitLost"
- Priority ="2"
- TimeBetweenEvents="60s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_UnitLost" Side="Allies"/>
- <SideSound Sound="Seva_UnitLost" Side="Soviet"/>
- <SideSound Sound="Ieva_UnitLost" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "CriticalUnitLost"
- Priority ="4"
- TimeBetweenEvents="30s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_CritUnitLost" Side="Allies"/>
- <SideSound Sound="Seva_CritUnitLost" Side="Soviet"/>
- <SideSound Sound="Ieva_CritUnitLost" Side="Japan"/>
- <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HarvesterLost</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>EliteUnitLost</OtherEvaEventToBlock>
- </EvaEvent>
-
- <EvaEvent
- id = "EliteUnitLost"
- Priority ="4"
- TimeBetweenEvents="30s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_EliteUnitLost" Side="Allies"/>
- <SideSound Sound="" Side="Soviet"/>
- <SideSound Sound="" Side="Japan"/>
- <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>CriticalUnitLost</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "HeroicUnitLost"
- Priority ="9"
- TimeBetweenEvents="2s"
- ExpirationTime="10s">
- <SideSound Sound="Aeva_HeroicUnitLost" Side="Allies"/>
- <SideSound Sound="Seva_HeriocUnitLost" Side="Soviet"/>
- <SideSound Sound="Ieva_HeriocUnitLost" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "HarvesterLost"
- Priority ="3"
- TimeBetweenEvents="20s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_HarvesterLost" Side="Allies"/>
- <SideSound Sound="Seva_HarvesterLost" Side="Soviet"/>
- <SideSound Sound="Ieva_HarvesterLost" Side="Japan"/>
- <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "NanocoreLost"
- Priority ="3"
- TimeBetweenEvents="60s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_NanocoreLost" Side="Allies"/>
- <SideSound Sound="Seva_NanocoreLost" Side="Soviet"/>
- <SideSound Sound="Ieva_NonocoreLost" Side="Japan"/>
- <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>CriticalUnitLost</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "NatashaLost"
- Priority ="4"
- TimeBetweenEvents="30s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_NatashaLost" Side="Allies"/>
- <SideSound Sound="Seva_NatashaLost" Side="Soviet"/>
- <SideSound Sound="Ieva_NatashaLost" Side="Japan"/>
- <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>CriticalUnitLost</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>EliteUnitLost</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "TanyaLost"
- Priority ="4"
- TimeBetweenEvents="30s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_TanyaLost" Side="Allies"/>
- <SideSound Sound="Seva_TanyaLost" Side="Soviet"/>
- <SideSound Sound="Ieva_TanyaLost" Side="Japan"/>
- <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>CriticalUnitLost</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>EliteUnitLost</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "YurikoLost"
- Priority ="4"
- TimeBetweenEvents="30s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_YurikoLost" Side="Allies"/>
- <SideSound Sound="Seva_YurikoLost" Side="Soviet"/>
- <SideSound Sound="Ieva_YurikoLost" Side="Japan"/>
- <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>CriticalUnitLost</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>EliteUnitLost</OtherEvaEventToBlock>
- </EvaEvent>
- <!--
- <EvaEvent
- id = "AircraftOutOfAmmoDamage"
- Priority ="3"
- TimeBetweenEvents="30s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Aeva_UnitLost" Side="Allies"/>
- <SideSound Sound="Seva_UnitLost" Side="Soviet"/>
- <SideSound Sound="Ieva_UnitLost" Side="Japan"/>
- <OtherEvaEventToBlock>UnitLost</OtherEvaEventToBlock>
- </EvaEvent>
- -->
- <!--
- <EvaEvent
- id = "DamagedByTiberium"
- Priority ="3"
- TimeBetweenEvents="30s"
- ExpirationTime="=$EVA_UNIT_UNDER_ATTACK_EXPIRATION_TIME">
- <SideSound Sound="Geva_TiberExposDet" Side="Allies"/>
- <SideSound Sound="Geva_TiberExposDet" Side="Soviet"/>
- <SideSound Sound="Geva_TiberExposDet" Side="Japan"/>
- </EvaEvent>
- -->
- <!--
- <EvaEvent
- id = "WarningMothershipDeployed"
- Priority ="3"
- TimeBetweenEvents="30s"
- ExpirationTime="1s">
- <SideSound Sound="Geva_WarnMothership" Side="Allies"/>
- <SideSound Sound="Geva_WarnMothership" Side="Soviet"/>
- <SideSound Sound="Geva_WarnMothership" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "MothershipDeployed"
- Priority ="3"
- TimeBetweenEvents="30s"
- ExpirationTime="1s">
- <SideSound Sound="Geva_MothershipDeployed" Side="Allies"/>
- <SideSound Sound="Geva_MothershipDeployed" Side="Soviet"/>
- <SideSound Sound="Geva_MothershipDeployed" Side="Japan"/>
- </EvaEvent>
- -->
- <EvaEvent
- id = "GenericEnemyUnitSighted"
- Priority ="3"
- TimeBetweenEvents="30s"
- ExpirationTime="1s">
- <SideSound Sound="Aeva_EnemyUnitDet" Side="Allies"/>
- <SideSound Sound="Seva_EnemyUnitDet" Side="Soviet"/>
- <SideSound Sound="Ieva_EnemyUnitDet" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "EnemyAircraftDetected"
- Priority ="7"
- TimeBetweenEvents="30s"
- ExpirationTime="1s">
- <SideSound Sound="Aeva_EnemyAircraftDet" Side="Allies"/>
- <SideSound Sound="Seva_EnemyAircraftDet" Side="Soviet"/>
- <SideSound Sound="Ieva_EnemyAircraftDet" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "EnemyCommandoDetected"
- Priority ="5"
- TimeBetweenEvents="30s"
- ExpirationTime="10s">
- <SideSound Sound="Aeva_EnemyComandoDetected" Side="Allies"/>
- <SideSound Sound="Seva_EnemyComandoDetected" Side="Soviet"/>
- <SideSound Sound="Ieva_EnemyComandoDetected" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "EnemyEngineerDetected"
- Priority ="4"
- TimeBetweenEvents="30s"
- ExpirationTime="10s">
- <SideSound Sound="Aeva_EnemyEngineerDet" Side="Allies"/>
- <SideSound Sound="Seva_EnemyEngineerDet" Side="Soviet"/>
- <SideSound Sound="Ieva_EnemyEngineerDet" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "EnemyInfiltratorDetected"
- Priority ="6"
- TimeBetweenEvents="30s"
- ExpirationTime="10s">
- <SideSound Sound="Aeva_EnemyInfitratorDet" Side="Allies"/>
- <SideSound Sound="Seva_EnemyInfitratorDet" Side="Soviet"/>
- <SideSound Sound="Ieva_EnemyInfitratorDet" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "EnemyKirovDetected"
- Priority ="5"
- TimeBetweenEvents="30s"
- ExpirationTime="1s">
- <SideSound Sound="Aeva_EnemyKirovDetected" Side="Allies"/>
- <SideSound Sound="Seva_EnemyKirovDetected" Side="Soviet"/>
- <SideSound Sound="Ieva_EnemyKirovDetected" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "EnemyStealthUnitDiscovered"
- Priority ="4"
- TimeBetweenEvents="30s"
- ExpirationTime="10s">
- </EvaEvent>
- <!-- MISC EVENTS -->
- <EvaEvent
- id = "BuildOnHold"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_ONHOLD_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_ONHOLD_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_OnHold" Side="Allies"/>
- <SideSound Sound="Seva_OnHold" Side="Soviet"/>
- <SideSound Sound="Ieva_OnHold" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "Resuming"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_Resuming" Side="Allies"/>
- <SideSound Sound="Seva_Resuming" Side="Soviet"/>
- <SideSound Sound="Ieva_Resuming" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "BuildCancelled"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_Canceled" Side="Allies"/>
- <SideSound Sound="Seva_Canceled" Side="Soviet"/>
- <SideSound Sound="Ieva_Canceled" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "NewConstructionOptions"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_NewConOptons" Side="Allies"/>
- <SideSound Sound="Seva_NewConOptons" Side="Soviet"/>
- <SideSound Sound="Ieva_NewConOptons" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "CannotBuildDueToCPLimit"
- Priority ="7"
- TimeBetweenEvents="5s"
- ExpirationTime="15s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_InsufCommandPoints" Side="Allies"/>
- <SideSound Sound="Seva_InsufCommandPoints" Side="Soviet"/>
- <SideSound Sound="Ieva_InsufCommandPoints" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "BuildQueuePausedDueToCPLimit"
- Priority ="7"
- TimeBetweenEvents="5s"
- ExpirationTime="15s"
- CountAsJumpToLocation="false"
- QuietTime="10s">
- <SideSound Sound="Aeva_InsufCommandPoints" Side="Allies"/>
- <SideSound Sound="Seva_InsufCommandPoints" Side="Soviet"/>
- <SideSound Sound="Ieva_InsufCommandPoints" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "BuildQueuePausedDueToFunds"
- Priority ="7"
- TimeBetweenEvents="20s"
- ExpirationTime="15s"
- CountAsJumpToLocation="false"
- QuietTime="10s"
- AlwaysPlayFromHomeBase="true">
- <SideSound Sound="Aeva_InsufficFunds" Side="Allies"/>
- <SideSound Sound="Seva_InsufficFunds" Side="Soviet"/>
- <SideSound Sound="Ieva_InsufficFunds" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "CannotBuildDueToFunds"
- Priority ="7"
- TimeBetweenEvents="20s"
- ExpirationTime="15s"
- CountAsJumpToLocation="false"
- AlwaysPlayFromHomeBase="true">
- <SideSound Sound="Aeva_InsufficFunds" Side="Allies"/>
- <SideSound Sound="Seva_InsufficFunds" Side="Soviet"/>
- <SideSound Sound="Ieva_InsufficFunds" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "CannotRepairDueToFunds"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_InsufficFunds" Side="Allies"/>
- <SideSound Sound="Seva_InsufficFunds" Side="Soviet"/>
- <SideSound Sound="Ieva_InsufficFunds" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "CannotUsePowerDueToFunds"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_InsufficFunds" Side="Allies"/>
- <SideSound Sound="Seva_InsufficFunds" Side="Soviet"/>
- <SideSound Sound="Ieva_InsufficFunds" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "ReinforcementsReady"
- Priority ="2"
- TimeBetweenEvents="20s"
- ExpirationTime="3s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_ReinfHavArriv" Side="Allies"/>
- <SideSound Sound="Seva_ReinfHavArriv" Side="Soviet"/>
- <SideSound Sound="Ieva_ReinfHavArriv" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "ReinforcementsAcquired"
- Priority ="5"
- TimeBetweenEvents="5s"
- ExpirationTime="3s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_ReinforcementsAcquired" Side="Allies"/>
- <SideSound Sound="Seva_ReinforcementsAcquired" Side="Soviet"/>
- <SideSound Sound="Ieva_ReinforcementsAcquired" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "SecurityPointGranted"
- Priority ="2"
- TimeBetweenEvents="5s"
- ExpirationTime="3s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_SecurityPointGranted" Side="Allies"/>
- <SideSound Sound="Seva_SecurityPointGranted" Side="Soviet"/>
- <SideSound Sound="Ieve_SecurityPointGranted" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "5000credits"
- Priority ="2"
- TimeBetweenEvents="5s"
- ExpirationTime="3s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_5000credits" Side="Allies"/>
- <SideSound Sound="Seva_5000credits" Side="Soviet"/>
- <SideSound Sound="Ieva_5000credits" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "10000credits"
- Priority ="2"
- TimeBetweenEvents="5s"
- ExpirationTime="3s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_10000credits" Side="Allies"/>
- <SideSound Sound="Seva_10000credits" Side="Soviet"/>
- <SideSound Sound="Ieva_10000credits" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "15000credits"
- Priority ="2"
- TimeBetweenEvents="5s"
- ExpirationTime="3s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_15000credits" Side="Allies"/>
- <SideSound Sound="Seva_15000credits" Side="Soviet"/>
- <SideSound Sound="Ieva_15000credits" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "20000credits"
- Priority ="2"
- TimeBetweenEvents="5s"
- ExpirationTime="3s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_20000credits" Side="Allies"/>
- <SideSound Sound="Seva_20000credits" Side="Soviet"/>
- <SideSound Sound="Ieva_20000credits" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "25000credits"
- Priority ="2"
- TimeBetweenEvents="5s"
- ExpirationTime="3s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_25000credits" Side="Allies"/>
- <SideSound Sound="Seva_25000credits" Side="Soviet"/>
- <SideSound Sound="Ieva_25000credits" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "SelectDestination"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_SelectDestination" Side="Allies"/>
- <SideSound Sound="Seva_SelectDestination" Side="Soviet"/>
- <SideSound Sound="Ieva_SelectDestination" Side="Japan"/>
- </EvaEvent>
-
- <EvaEvent
- id = "SelectLocation"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_SelectLocation" Side="Allies"/>
- <SideSound Sound="Seva_SelectLocation" Side="Soviet"/>
- <SideSound Sound="Ieva_SelectLocation" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "SelectSpecialPowerTarget"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_SelectTarget" Side="Allies"/>
- <SideSound Sound="Seva_SelectTarget" Side="Soviet"/>
- <SideSound Sound="Ieva_SelectTarget" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "SelectSpecialPowerTargetArea"
- Priority ="=$EVA_GUI_PRIORITY"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_SelectTargetArea" Side="Allies"/>
- <SideSound Sound="Seva_SelectTargetArea" Side="Soviet"/>
- <SideSound Sound="Ieva_SelectTargetArea" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "SelectUnit"
- Priority ="6"
- TimeBetweenEvents="100ms"
- ExpirationTime="1s">
- <SideSound Sound="Aeva_SelectUnit" Side="Allies"/>
- <SideSound Sound="Seva_SelectUnit" Side="Soviet"/>
- <SideSound Sound="Ieva_SelectUnit" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "OreMineLow"
- Priority ="6"
- TimeBetweenEvents="20s"
- ExpirationTime="10s">
- <SideSound Sound="Aeva_OreMineNearDepletion" Side="Allies"/>
- <SideSound Sound="Seva_OreNodeNearDepletion" Side="Soviet"/>
- <SideSound Sound="Ieva_OreMineNearDepletion" Side="Japan"/>
- </EvaEvent>
-
- <EvaEvent
- id = "OreMineDepleted"
- Priority ="6"
- TimeBetweenEvents="20s"
- ExpirationTime="10s">
- <SideSound Sound="Aeva_OreMineDepleted" Side="Allies"/>
- <SideSound Sound="Seva_OreNodeDepleted" Side="Soviet"/>
- <SideSound Sound="Ieva_OreMineDepleted" Side="Japan"/>
- </EvaEvent>
- <!-- don't use, use OreMineLow instead -->
- <EvaEvent
- id = "OreNodeLow"
- Priority ="6"
- TimeBetweenEvents="20s"
- ExpirationTime="10s">
- <SideSound Sound="Aeva_OreNodeNearDepletion" Side="Allies"/>
- <SideSound Sound="Seva_OreNodeNearDepletion" Side="Soviet"/>
- <SideSound Sound="Ieva_OreNodeNearDepletion" Side="Japan"/>
- </EvaEvent>
- <!-- don't use, use OreMineDepleted instead -->
- <EvaEvent
- id = "OreNodeDepleted"
- Priority ="6"
- TimeBetweenEvents="20s"
- ExpirationTime="10s">
- <SideSound Sound="Aeva_OreNodeDepleted" Side="Allies"/>
- <SideSound Sound="Seva_OreNodeDepleted" Side="Soviet"/>
- <SideSound Sound="Ieva_OreNodeDepleted" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "NewMissionObjective"
- Priority ="6"
- TimeBetweenEvents="5s"
- ExpirationTime="5s">
- <SideSound Sound="Aeva_NewObjectReci" Side="Allies"/>
- <SideSound Sound="Seva_NewObjectReci" Side="Soviet"/>
- <SideSound Sound="Ieva_NewObjectReci" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "CompletedMissionObjective"
- Priority ="6"
- TimeBetweenEvents="5s"
- ExpirationTime="3s">
- <SideSound Sound="Aeva_ObjectiveComp" Side="Allies"/>
- <SideSound Sound="Seva_ObjectiveComp" Side="Soviet"/>
- <SideSound Sound="Ieva_ObjectiveComp" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "NewBonusObjective"
- Priority ="6"
- TimeBetweenEvents="5s"
- ExpirationTime="5s">
- <SideSound Sound="Aeva_BonusObjectiveRec" Side="Allies"/>
- <SideSound Sound="Seva_BonusObjectiveRec" Side="Soviet"/>
- <SideSound Sound="Ieva_BonusObjectiveRec" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "CompletedBonusMissionObjective"
- Priority ="6"
- TimeBetweenEvents="5s"
- ExpirationTime="3s">
- <SideSound Sound="Aeva_BonusObjectiveComplete" Side="Allies"/>
- <SideSound Sound="Seva_BonusObjectiveComplete" Side="Soviet"/>
- <SideSound Sound="Ieva_BonusObjectiveComplete" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "MissionAccomplished"
- Priority ="9"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_MissionAccomp" Side="Allies"/>
- <SideSound Sound="Seva_MissionAccomp" Side="Soviet"/>
- <SideSound Sound="Ieva_MissionAccomp" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "MissionFailed"
- Priority ="9"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_MissionFailed" Side="Allies"/>
- <SideSound Sound="Seva_MissionFailed" Side="Soviet"/>
- <SideSound Sound="Ieva_MissionFailed" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AllyDefeated"
- Priority ="7"
- TimeBetweenEvents="0s"
- ExpirationTime="30s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_AllyDefeated" Side="Allies"/>
- <SideSound Sound="Seva_AllyDefeated" Side="Soviet"/>
- <SideSound Sound="Ieva_AllyDefeated" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "EnemyDefeated"
- Priority ="81"
- TimeBetweenEvents="0s"
- ExpirationTime="30s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_PlayerDefeated" Side="Allies"/>
- <SideSound Sound="Seva_PlayerDefeated" Side="Soviet"/>
- <SideSound Sound="Ieva_PlayerDefeated" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "EnemyBaseDestroyed"
- Priority ="9"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_EnemyBaseDest" Side="Allies"/>
- <SideSound Sound="Seva_EnemyBaseDest" Side="Soviet"/>
- <SideSound Sound="Ieva_EnemyBaseDest" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "ObservedPlayerDefeated"
- Priority ="75"
- TimeBetweenEvents="0s"
- ExpirationTime="30s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_PlayerDefeated" Side="Allies"/>
- <SideSound Sound="Seva_PlayerDefeated" Side="Soviet"/>
- <SideSound Sound="Ieva_PlayerDefeated" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "LocalPlayerDefeated"
- Priority ="80"
- TimeBetweenEvents="0s"
- ExpirationTime="30s"
- CountAsJumpToLocation="false">
- <!-- Priority should be very high, we want this to always play next after EnemyDefeated-->
- <SideSound Sound="Aeva_YouHaveLost" Side="Allies"/>
- <SideSound Sound="Seva_YouHaveLost" Side="Soviet"/>
- <SideSound Sound="Ieva_YouHaveLost" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "LocalPlayerVictorious"
- Priority ="80"
- TimeBetweenEvents="0s"
- ExpirationTime="30s"
- CountAsJumpToLocation="false">
- <!-- Priority should be very high, we want this to always play next-->
- <SideSound Sound="Aeva_YouAreVictorious" Side="Allies"/>
- <SideSound Sound="Seva_YouAreVictoriousa" Side="Soviet"/>
- <SideSound Sound="Ieva_YouAreVictorious" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "LocalPlayerResigned"
- Priority ="80"
- TimeBetweenEvents="0s"
- ExpirationTime="30s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_YouHaveResign" Side="Allies"/>
- <SideSound Sound="Seva_YouHaveResign" Side="Soviet"/>
- <SideSound Sound="Ieva_YouHaveResign" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "IntelDatabaseEntryReceived"
- Priority ="1"
- TimeBetweenEvents="2s"
- ExpirationTime="6s"
- SuppressOn360="true"
- SuppressOnPC="false">
- </EvaEvent>
- <!-- ===== RA3 DEFINITIONS BEGIN ===== -->
- <EvaEvent
- id = "IncomingTransmission"
- Priority ="100"
- AlwaysPlayFromHomeBase ="true"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="0ms"
- ExpirationTime="10000ms">
- <!-- DO NOT CHANGE TimeBetweenEvents or you will lose satcams -->
- <SideSound Sound="Aeva_IncomingTrans" Side="Allies"/>
- <SideSound Sound="Seva_IncomingTrans" Side="Soviet"/>
- <SideSound Sound="Ieva_IncomingTrans" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "IncomingRadarTransmission"
- Priority ="100"
- AlwaysPlayFromHomeBase ="true"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="0ms"
- ExpirationTime="10000ms">
- <!-- DO NOT CHANGE TimeBetweenEvents or you will lose movies -->
- <!-- cut these out for the demo -->
- </EvaEvent>
- <EvaEvent
- id = "EstablishingBattlefieldControl"
- Priority ="9"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_EstablishingB" Side="Allies"/>
- <SideSound Sound="Seva_EstablishingB" Side="Soviet"/>
- <SideSound Sound="Ieva_EstablishingB" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "BattlefieldExpanded"
- Priority ="9"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_BattleExpande" Side="Allies"/>
- <SideSound Sound="Seva_BattConTermin" Side="Soviet"/>
- <SideSound Sound="Ieva_BattConTermin" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "BattleControlTerminated"
- Priority ="9"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_BattConTermin" Side="Allies"/>
- <SideSound Sound="Seva_BattConTermin" Side="Soviet"/>
- <SideSound Sound="Ieva_BattConTermin" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "FundsTransferred"
- Priority ="9"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_FundsTransfer" Side="Allies"/>
- <SideSound Sound="Seva_FundsTransfer" Side="Soviet"/>
- <SideSound Sound="Ieva_FundsTransfer" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "OwnerRedAlertActivated"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_RedAlertAct" Side="Allies"/>
- <SideSound Sound="Svea_RedAlertAct" Side="Soviet"/>
- <SideSound Sound="Ivea_RedAlertAct" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AllyRedAlertActivated"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_CautnAllyRedAlert" Side="Allies"/>
- <SideSound Sound="Seva_CautnAllyRedAlert" Side="Soviet"/>
- <SideSound Sound="Ieva_CautnAllyRedAlert" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "EnemyRedAlertActivated"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_CautnEnemyRedAlert" Side="Allies"/>
- <SideSound Sound="Seva_CautnEnemyRedAlert" Side="Soviet"/>
- <SideSound Sound="Ieva_CautnEnemyRedAlert" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AttackBeaconPlaced"
- Priority ="6"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME">
- <SideSound Sound="Aeva_BeaconPlaced" Side="ALLIES"/>
- <SideSound Sound="Seva_BeaconPlaced" Side="Soviet"/>
- <SideSound Sound="Ieva_BeaconPlaced" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "HoldBeaconPlaced"
- Priority ="6"
- CountAsJumpToLocation="false"
- TimeBetweenEvents="=$EVA_GUI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_GUI_EXPIRATION_TIME">
- <SideSound Sound="Aeva_BeaconPlaced" Side="ALLIES"/>
- <SideSound Sound="Seva_BeaconPlaced" Side="Soviet"/>
- <SideSound Sound="Ieva_BeaconPlaced" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "BeaconPlacedPlayer"
- Priority ="6"
- AlwaysPlayFromHomeBase ="true"
- TimeBetweenEvents="10000ms"
- ExpirationTime="1000ms">
- <SideSound Sound="Aeva_BeaconPlaced" Side="ALLIES"/>
- <SideSound Sound="Seva_BeaconPlaced" Side="Soviet"/>
- <SideSound Sound="Ieva_BeaconPlaced" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "BeaconPlacedAlly"
- Priority ="6"
- AlwaysPlayFromHomeBase ="true"
- TimeBetweenEvents="5s"
- ExpirationTime="10s">
- <SideSound Sound="Aeva_BeaconDetected" Side="Allies"/>
- <SideSound Sound="Seva_BeaconDetected" Side="Soviet"/>
- <SideSound Sound="Ieva_BeaconDetected" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "Countdown10SecsInGame"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="15s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_RemainSec10" Side="Allies"/>
- <SideSound Sound="Seva_RemainSec10" Side="Soviet"/>
- <SideSound Sound="Ieva_RemainSec10" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "Countdown30SecsInGame"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="5s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_RemainSec30" Side="Allies"/>
- <SideSound Sound="Seva_RemainSec30" Side="Soviet"/>
- <SideSound Sound="Ieva_RemainSec30" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "Countdown1MinsInGame"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_RemainMin01" Side="Allies"/>
- <SideSound Sound="Seva_RemainMin01" Side="Soviet"/>
- <SideSound Sound="Ieva_RemainMin01" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "Countdown3MinsInGame"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_RemainMin03" Side="Allies"/>
- <SideSound Sound="Seva_RemainMin03" Side="Soviet"/>
- <SideSound Sound="Ieva_RemainMin03" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "Countdown5MinsInGame"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_RemainMin05" Side="Allies"/>
- <SideSound Sound="Seva_RemainMin05" Side="Soviet"/>
- <SideSound Sound="Ieva_RemainMin05" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "Countdown10MinsInGame"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_RemainMin10" Side="Allies"/>
- <SideSound Sound="Seva_RemainMin10" Side="Soviet"/>
- <SideSound Sound="Ieva_RemainMin10" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "Countdown15MinsInGame"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_RemainMin15" Side="Allies"/>
- <SideSound Sound="Seva_RemainMin15" Side="Soviet"/>
- <SideSound Sound="Ieva_RemainMin15" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "Countdown20MinsInGame"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- <SideSound Sound="Aeva_RemainMin20" Side="Allies"/>
- <SideSound Sound="Seva_RemainMin20" Side="Soviet"/>
- <SideSound Sound="Ieva_RemainMin20" Side="Japan"/>
- </EvaEvent>
- <!-- COOP COMMANDER COOPCOMMANDER CO COMMANDER COCOMMANDER CO-COMMANDER COOP-COMMANDER -->
- <!-- ALLIED GILES (LEADER) -->
- <EvaEvent
- id = "AlliedCoopGilesAutopilot"
- Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderGiles_Autopilot" Side="Allies"/>
- <SideSound Sound="ALL_CommanderGiles_Autopilot" Side="Japan"/>
- <SideSound Sound="ALL_CommanderGiles_Autopilot" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopGilesGeneric"
- Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderGiles_GenericOrder" Side="Allies"/>
- <SideSound Sound="ALL_CommanderGiles_GenericOrder" Side="Japan"/>
- <SideSound Sound="ALL_CommanderGiles_GenericOrder" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopGilesPlanAttack"
- Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderGiles_PlanAttack" Side="Allies"/>
- <SideSound Sound="ALL_CommanderGiles_PlanAttack" Side="Japan"/>
- <SideSound Sound="ALL_CommanderGiles_PlanAttack" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopGilesPlanAttackDone"
- Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderGiles_PlanAttackDone" Side="Allies"/>
- <SideSound Sound="ALL_CommanderGiles_PlanAttackDone" Side="Japan"/>
- <SideSound Sound="ALL_CommanderGiles_PlanAttackDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopGilesStrikeThis"
- Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderGiles_StrikeThis" Side="Allies"/>
- <SideSound Sound="ALL_CommanderGiles_StrikeThis" Side="Japan"/>
- <SideSound Sound="ALL_CommanderGiles_StrikeThis" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopGilesStrikeThisDone"
- Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderGiles_StrikeThisDone" Side="Allies"/>
- <SideSound Sound="ALL_CommanderGiles_StrikeThisDone" Side="Japan"/>
- <SideSound Sound="ALL_CommanderGiles_StrikeThisDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopGilesTakePos"
- Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderGiles_TakePosition" Side="Allies"/>
- <SideSound Sound="ALL_CommanderGiles_TakePosition" Side="Japan"/>
- <SideSound Sound="ALL_CommanderGiles_TakePosition" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopGilesTakePosDone"
- Priority="=$ALLIED_GILES_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderGiles_TakePositionDone" Side="Allies"/>
- <SideSound Sound="ALL_CommanderGiles_TakePositionDone" Side="Japan"/>
- <SideSound Sound="ALL_CommanderGiles_TakePositionDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <!-- ALLIED WARREN (BALANCED) -->
- <EvaEvent
- id = "AlliedCoopWarrenAutopilot"
- Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderWarren_Autopilot" Side="Allies"/>
- <SideSound Sound="ALL_CommanderWarren_Autopilot" Side="Japan"/>
- <SideSound Sound="ALL_CommanderWarren_Autopilot" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopWarrenGeneric"
- Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderWarren_GenericOrder" Side="Allies"/>
- <SideSound Sound="ALL_CommanderWarren_GenericOrder" Side="Japan"/>
- <SideSound Sound="ALL_CommanderWarren_GenericOrder" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopWarrenPlanAttack"
- Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderWarren_PlanAttack" Side="Allies"/>
- <SideSound Sound="ALL_CommanderWarren_PlanAttack" Side="Japan"/>
- <SideSound Sound="ALL_CommanderWarren_PlanAttack" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopWarrenPlanAttackDone"
- Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderWarren_PlanAttackDone" Side="Allies"/>
- <SideSound Sound="ALL_CommanderWarren_PlanAttackDone" Side="Japan"/>
- <SideSound Sound="ALL_CommanderWarren_PlanAttackDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopWarrenStrikeThis"
- Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderWarren_StrikeThis" Side="Allies"/>
- <SideSound Sound="ALL_CommanderWarren_StrikeThis" Side="Japan"/>
- <SideSound Sound="ALL_CommanderWarren_StrikeThis" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopWarrenStrikeThisDone"
- Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderWarren_StrikeThisDone" Side="Allies"/>
- <SideSound Sound="ALL_CommanderWarren_StrikeThisDone" Side="Japan"/>
- <SideSound Sound="ALL_CommanderWarren_StrikeThisDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopWarrenTakePos"
- Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderWarren_TakePosition" Side="Allies"/>
- <SideSound Sound="ALL_CommanderWarren_TakePosition" Side="Japan"/>
- <SideSound Sound="ALL_CommanderWarren_TakePosition" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopWarrenTakePosDone"
- Priority="=$ALLIED_WARREN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderWarren_TakePositionDone" Side="Allies"/>
- <SideSound Sound="ALL_CommanderWarren_TakePositionDone" Side="Japan"/>
- <SideSound Sound="ALL_CommanderWarren_TakePositionDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <!-- ALLIED LISS (SPECIAL FORCES) -->
- <EvaEvent
- id = "AlliedCoopLissAutopilot"
- Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderLiss_Autopilot" Side="Allies"/>
- <SideSound Sound="ALL_CommanderLiss_Autopilot" Side="Japan"/>
- <SideSound Sound="ALL_CommanderLiss_Autopilot" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopLissGeneric"
- Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderLiss_GenericOrder" Side="Allies"/>
- <SideSound Sound="ALL_CommanderLiss_GenericOrder" Side="Japan"/>
- <SideSound Sound="ALL_CommanderLiss_GenericOrder" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopLissPlanAttack"
- Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderLiss_PlanAttack" Side="Allies"/>
- <SideSound Sound="ALL_CommanderLiss_PlanAttack" Side="Japan"/>
- <SideSound Sound="ALL_CommanderLiss_PlanAttack" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopLissPlanAttackDone"
- Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderLiss_PlanAttackDone" Side="Allies"/>
- <SideSound Sound="ALL_CommanderLiss_PlanAttackDone" Side="Japan"/>
- <SideSound Sound="ALL_CommanderLiss_PlanAttackDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopLissStrikeThis"
- Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderLiss_StrikeThis" Side="Allies"/>
- <SideSound Sound="ALL_CommanderLiss_StrikeThis" Side="Japan"/>
- <SideSound Sound="ALL_CommanderLiss_StrikeThis" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopLissStrikeThisDone"
- Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderLiss_StrikeThisDone" Side="Allies"/>
- <SideSound Sound="ALL_CommanderLiss_StrikeThisDone" Side="Japan"/>
- <SideSound Sound="ALL_CommanderLiss_StrikeThisDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopLissTakePos"
- Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderLiss_TakePosition" Side="Allies"/>
- <SideSound Sound="ALL_CommanderLiss_TakePosition" Side="Japan"/>
- <SideSound Sound="ALL_CommanderLiss_TakePosition" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopLissTakePosDone"
- Priority="=$ALLIED_LISS_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="ALL_CommanderLiss_TakePositionDone" Side="Allies"/>
- <SideSound Sound="ALL_CommanderLiss_TakePositionDone" Side="Japan"/>
- <SideSound Sound="ALL_CommanderLiss_TakePositionDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <!-- EMPIRE KENJI (MECH WARFARE) -->
- <EvaEvent
- id = "EmpireCoopKenjiAutopilot"
- Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderKenji_Autopilot" Side="Allies"/>
- <SideSound Sound="EMP_CommanderKenji_Autopilot" Side="Japan"/>
- <SideSound Sound="EMP_CommanderKenji_Autopilot" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopKenjiGeneric"
- Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderKenji_GenericOrder" Side="Allies"/>
- <SideSound Sound="EMP_CommanderKenji_GenericOrder" Side="Japan"/>
- <SideSound Sound="EMP_CommanderKenji_GenericOrder" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopKenjiPlanAttack"
- Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderKenji_PlanAttack" Side="Allies"/>
- <SideSound Sound="EMP_CommanderKenji_PlanAttack" Side="Japan"/>
- <SideSound Sound="EMP_CommanderKenji_PlanAttack" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopKenjiPlanAttackDone"
- Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderKenji_PlanAttackDone" Side="Allies"/>
- <SideSound Sound="EMP_CommanderKenji_PlanAttackDone" Side="Japan"/>
- <SideSound Sound="EMP_CommanderKenji_PlanAttackDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopKenjiStrikeThis"
- Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderKenji_StrikeThis" Side="Allies"/>
- <SideSound Sound="EMP_CommanderKenji_StrikeThis" Side="Japan"/>
- <SideSound Sound="EMP_CommanderKenji_StrikeThis" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopKenjiStrikeThisDone"
- Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderKenji_StrikeThisDone" Side="Allies"/>
- <SideSound Sound="EMP_CommanderKenji_StrikeThisDone" Side="Japan"/>
- <SideSound Sound="EMP_CommanderKenji_StrikeThisDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopKenjiTakePos"
- Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderKenji_TakePosition" Side="Allies"/>
- <SideSound Sound="EMP_CommanderKenji_TakePosition" Side="Japan"/>
- <SideSound Sound="EMP_CommanderKenji_TakePosition" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopKenjiTakePosDone"
- Priority="=$EMPIRE_KENJI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderKenji_TakePositionDone" Side="Allies"/>
- <SideSound Sound="EMP_CommanderKenji_TakePositionDone" Side="Japan"/>
- <SideSound Sound="EMP_CommanderKenji_TakePositionDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <!-- EMPIRE NAOMI (FLEET COMMAND) -->
- <EvaEvent
- id = "EmpireCoopNaomiAutopilot"
- Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderNaomi_Autopilot" Side="Allies"/>
- <SideSound Sound="EMP_CommanderNaomi_Autopilot" Side="Japan"/>
- <SideSound Sound="EMP_CommanderNaomi_Autopilot" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopNaomiGeneric"
- Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderNaomi_GenericOrder" Side="Allies"/>
- <SideSound Sound="EMP_CommanderNaomi_GenericOrder" Side="Japan"/>
- <SideSound Sound="EMP_CommanderNaomi_GenericOrder" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopNaomiPlanAttack"
- Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderNaomi_PlanAttack" Side="Allies"/>
- <SideSound Sound="EMP_CommanderNaomi_PlanAttack" Side="Japan"/>
- <SideSound Sound="EMP_CommanderNaomi_PlanAttack" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopNaomiPlanAttackDone"
- Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderNaomi_PlanAttackDone" Side="Allies"/>
- <SideSound Sound="EMP_CommanderNaomi_PlanAttackDone" Side="Japan"/>
- <SideSound Sound="EMP_CommanderNaomi_PlanAttackDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopNaomiStrikeThis"
- Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderNaomi_StrikeThis" Side="Allies"/>
- <SideSound Sound="EMP_CommanderNaomi_StrikeThis" Side="Japan"/>
- <SideSound Sound="EMP_CommanderNaomi_StrikeThis" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopNaomiStrikeThisDone"
- Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderNaomi_StrikeThisDone" Side="Allies"/>
- <SideSound Sound="EMP_CommanderNaomi_StrikeThisDone" Side="Japan"/>
- <SideSound Sound="EMP_CommanderNaomi_StrikeThisDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopNaomiTakePos"
- Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderNaomi_TakePosition" Side="Allies"/>
- <SideSound Sound="EMP_CommanderNaomi_TakePosition" Side="Japan"/>
- <SideSound Sound="EMP_CommanderNaomi_TakePosition" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopNaomiTakePosDone"
- Priority="=$EMPIRE_NAOMI_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderNaomi_TakePositionDone" Side="Allies"/>
- <SideSound Sound="EMP_CommanderNaomi_TakePositionDone" Side="Japan"/>
- <SideSound Sound="EMP_CommanderNaomi_TakePositionDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <!-- EMPIRE SHINZO (BALANCED) -->
- <EvaEvent
- id = "EmpireCoopShinzoAutopilot"
- Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderShinzo_Autopilot" Side="Allies"/>
- <SideSound Sound="EMP_CommanderShinzo_Autopilot" Side="Japan"/>
- <SideSound Sound="EMP_CommanderShinzo_Autopilot" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopShinzoGeneric"
- Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderShinzo_GenericOrder" Side="Allies"/>
- <SideSound Sound="EMP_CommanderShinzo_GenericOrder" Side="Japan"/>
- <SideSound Sound="EMP_CommanderShinzo_GenericOrder" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopShinzoPlanAttack"
- Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderShinzo_PlanAttack" Side="Allies"/>
- <SideSound Sound="EMP_CommanderShinzo_PlanAttack" Side="Japan"/>
- <SideSound Sound="EMP_CommanderShinzo_PlanAttack" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopShinzoPlanAttackDone"
- Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderShinzo_PlanAttackDone" Side="Allies"/>
- <SideSound Sound="EMP_CommanderShinzo_PlanAttackDone" Side="Japan"/>
- <SideSound Sound="EMP_CommanderShinzo_PlanAttackDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopShinzoStrikeThis"
- Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderShinzo_StrikeThis" Side="Allies"/>
- <SideSound Sound="EMP_CommanderShinzo_StrikeThis" Side="Japan"/>
- <SideSound Sound="EMP_CommanderShinzo_StrikeThis" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopShinzoStrikeThisDone"
- Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderShinzo_StrikeThisDone" Side="Allies"/>
- <SideSound Sound="EMP_CommanderShinzo_StrikeThisDone" Side="Japan"/>
- <SideSound Sound="EMP_CommanderShinzo_StrikeThisDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopShinzoTakePos"
- Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderShinzo_TakePosition" Side="Allies"/>
- <SideSound Sound="EMP_CommanderShinzo_TakePosition" Side="Japan"/>
- <SideSound Sound="EMP_CommanderShinzo_TakePosition" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "EmpireCoopShinzoTakePosDone"
- Priority="=$EMPIRE_SHINZO_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="EMP_CommanderShinzo_TakePositionDone" Side="Allies"/>
- <SideSound Sound="EMP_CommanderShinzo_TakePositionDone" Side="Japan"/>
- <SideSound Sound="EMP_CommanderShinzo_TakePositionDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <!-- SOVIET MOSKVIN (SHOCK SPECIALIST) -->
- <EvaEvent
- id = "SovietCoopMoskvinAutopilot"
- Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderMoskvin_Autopilot" Side="Allies"/>
- <SideSound Sound="SOV_CommanderMoskvin_Autopilot" Side="Japan"/>
- <SideSound Sound="SOV_CommanderMoskvin_Autopilot" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopMoskvinGeneric"
- Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderMoskvin_GenericOrder" Side="Allies"/>
- <SideSound Sound="SOV_CommanderMoskvin_GenericOrder" Side="Japan"/>
- <SideSound Sound="SOV_CommanderMoskvin_GenericOrder" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopMoskvinPlanAttack"
- Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderMoskvin_PlanAttack" Side="Allies"/>
- <SideSound Sound="SOV_CommanderMoskvin_PlanAttack" Side="Japan"/>
- <SideSound Sound="SOV_CommanderMoskvin_PlanAttack" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopMoskvinPlanAttackDone"
- Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderMoskvin_PlanAttackDone" Side="Allies"/>
- <SideSound Sound="SOV_CommanderMoskvin_PlanAttackDone" Side="Japan"/>
- <SideSound Sound="SOV_CommanderMoskvin_PlanAttackDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopMoskvinStrikeThis"
- Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderMoskvin_StrikeThis" Side="Allies"/>
- <SideSound Sound="SOV_CommanderMoskvin_StrikeThis" Side="Japan"/>
- <SideSound Sound="SOV_CommanderMoskvin_StrikeThis" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopMoskvinStrikeThisDone"
- Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderMoskvin_StrikeThisDone" Side="Allies"/>
- <SideSound Sound="SOV_CommanderMoskvin_StrikeThisDone" Side="Japan"/>
- <SideSound Sound="SOV_CommanderMoskvin_StrikeThisDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopMoskvinTakePos"
- Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderMoskvin_TakePosition" Side="Allies"/>
- <SideSound Sound="SOV_CommanderMoskvin_TakePosition" Side="Japan"/>
- <SideSound Sound="SOV_CommanderMoskvin_TakePosition" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopMoskvinTakePosDone"
- Priority="=$SOVIET_MOSKVIN_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderMoskvin_TakePositionDone" Side="Allies"/>
- <SideSound Sound="SOV_CommanderMoskvin_TakePositionDone" Side="Japan"/>
- <SideSound Sound="SOV_CommanderMoskvin_TakePositionDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <!-- SOVIET OLEG (BALANCED) -->
- <EvaEvent
- id = "SovietCoopOlegAutopilot"
- Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderOleg_Autopilot" Side="Allies"/>
- <SideSound Sound="SOV_CommanderOleg_Autopilot" Side="Japan"/>
- <SideSound Sound="SOV_CommanderOleg_Autopilot" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopOlegGeneric"
- Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderOleg_GenericOrder" Side="Allies"/>
- <SideSound Sound="SOV_CommanderOleg_GenericOrder" Side="Japan"/>
- <SideSound Sound="SOV_CommanderOleg_GenericOrder" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopOlegPlanAttack"
- Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderOleg_PlanAttack" Side="Allies"/>
- <SideSound Sound="SOV_CommanderOleg_PlanAttack" Side="Japan"/>
- <SideSound Sound="SOV_CommanderOleg_PlanAttack" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopOlegPlanAttackDone"
- Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderOleg_PlanAttackDone" Side="Allies"/>
- <SideSound Sound="SOV_CommanderOleg_PlanAttackDone" Side="Japan"/>
- <SideSound Sound="SOV_CommanderOleg_PlanAttackDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopOlegStrikeThis"
- Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderOleg_StrikeThis" Side="Allies"/>
- <SideSound Sound="SOV_CommanderOleg_StrikeThis" Side="Japan"/>
- <SideSound Sound="SOV_CommanderOleg_StrikeThis" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopOlegStrikeThisDone"
- Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderOleg_StrikeThisDone" Side="Allies"/>
- <SideSound Sound="SOV_CommanderOleg_StrikeThisDone" Side="Japan"/>
- <SideSound Sound="SOV_CommanderOleg_StrikeThisDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopOlegTakePos"
- Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderOleg_TakePosition" Side="Allies"/>
- <SideSound Sound="SOV_CommanderOleg_TakePosition" Side="Japan"/>
- <SideSound Sound="SOV_CommanderOleg_TakePosition" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopOlegTakePosDone"
- Priority="=$SOVIET_OLEG_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderOleg_TakePositionDone" Side="Allies"/>
- <SideSound Sound="SOV_CommanderOleg_TakePositionDone" Side="Japan"/>
- <SideSound Sound="SOV_CommanderOleg_TakePositionDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <!-- SOVIET ZHANA (AIR MARSHALL) -->
- <EvaEvent
- id = "SovietCoopZhanaAutopilot"
- Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderZhana_Autopilot" Side="Allies"/>
- <SideSound Sound="SOV_CommanderZhana_Autopilot" Side="Japan"/>
- <SideSound Sound="SOV_CommanderZhana_Autopilot" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopZhanaGeneric"
- Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderZhana_GenericOrder" Side="Allies"/>
- <SideSound Sound="SOV_CommanderZhana_GenericOrder" Side="Japan"/>
- <SideSound Sound="SOV_CommanderZhana_GenericOrder" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopZhanaPlanAttack"
- Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderZhana_PlanAttack" Side="Allies"/>
- <SideSound Sound="SOV_CommanderZhana_PlanAttack" Side="Japan"/>
- <SideSound Sound="SOV_CommanderZhana_PlanAttack" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopZhanaPlanAttackDone"
- Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderZhana_PlanAttackDone" Side="Allies"/>
- <SideSound Sound="SOV_CommanderZhana_PlanAttackDone" Side="Japan"/>
- <SideSound Sound="SOV_CommanderZhana_PlanAttackDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopZhanaStrikeThis"
- Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderZhana_StrikeThis" Side="Allies"/>
- <SideSound Sound="SOV_CommanderZhana_StrikeThis" Side="Japan"/>
- <SideSound Sound="SOV_CommanderZhana_StrikeThis" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopZhanaStrikeThisDone"
- Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderZhana_StrikeThisDone" Side="Allies"/>
- <SideSound Sound="SOV_CommanderZhana_StrikeThisDone" Side="Japan"/>
- <SideSound Sound="SOV_CommanderZhana_StrikeThisDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopZhanaTakePos"
- Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderZhana_TakePosition" Side="Allies"/>
- <SideSound Sound="SOV_CommanderZhana_TakePosition" Side="Japan"/>
- <SideSound Sound="SOV_CommanderZhana_TakePosition" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <EvaEvent
- id = "SovietCoopZhanaTakePosDone"
- Priority="=$SOVIET_ZHANA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="SOV_CommanderZhana_TakePositionDone" Side="Allies"/>
- <SideSound Sound="SOV_CommanderZhana_TakePositionDone" Side="Japan"/>
- <SideSound Sound="SOV_CommanderZhana_TakePositionDone" Side="Soviet"/>
- <OtherEvaEventToBlock>AttackBeaconPlaced</OtherEvaEventToBlock>
- <OtherEvaEventToBlock>HoldBeaconPlaced</OtherEvaEventToBlock>
- </EvaEvent>
- <!-- X-Slice -->
- <EvaEvent
- id = "AlliedCoopBetrayal"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_Betrayal" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_Betrayal" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_Betrayal" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopCompleteAssault"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_CompleteAssault" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_CompleteAssault" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_CompleteAssault" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopCompleteHelp"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_CompleteHelp" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_CompleteHelp" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_CompleteHelp" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopCompleteHold"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_CompleteHold" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_CompleteHold" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_CompleteHold" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopCompleteObjective"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_CompleteObjective" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_CompleteObjective" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_CompleteObjective" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopCompleteTac"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_CompleteTac" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_CompleteTac" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_CompleteTac" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopDefeat"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_Defeat" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_Defeat" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_Defeat" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopDefeatEnemy"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_DefeatEnemy" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_DefeatEnemy" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_DefeatEnemy" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopDefeatEnemyNear"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_DefeatEnemyNear" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_DefeatEnemyNear" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_DefeatEnemyNear" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopDefeatNear"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_DefeatNear" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_DefeatNear" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_DefeatNear" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopGreeting"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_Greeting" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_Greeting" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_Greeting" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopHelpMe"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_HelpMe" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_HelpMe" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_HelpMe" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopAssaultBeaconPlaced"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_OrderAssault" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_OrderAssault" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_OrderAssault" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopOrderCanceled"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_OrderCanceled" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_OrderCanceled" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_OrderCanceled" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopOrderCompleteTac"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_OrderCompleteTac" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_OrderCompleteTac" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_OrderCompleteTac" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopOrderGeneric"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_OrderGeneric" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_OrderGeneric" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_OrderGeneric" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopHelpRequested"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_OrderHelp" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_OrderHelp" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_OrderHelp" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopDefendBeaconPlaced"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_OrderHold" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_OrderHold" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_OrderHold" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopOrderTacCapture"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_OrderTacCapture" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_OrderTacCapture" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_OrderTacCapture" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopOrderTacDefend"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_OrderTacDefend" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_OrderTacDefend" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_OrderTacDefend" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopOrderTacDestroy"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_OrderTacDestroy" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_OrderTacDestroy" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_OrderTacDestroy" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopOrderTacEscort"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_OrderTacEscort" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_OrderTacEscort" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_OrderTacEscort" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopOrderTacGeneral"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_OrderTacGeneral" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_OrderTacGeneral" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_OrderTacGeneral" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopOrderTacInfiltrate"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_OrderTacInfiltrate" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_OrderTacInfiltrate" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_OrderTacInfiltrate" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopOrderTacNavy"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_OrderTacNavy" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_OrderTacNavy" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_OrderTacNavy" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopReset"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_Reset" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_Reset" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_Reset" Side="Japan"/>
- </EvaEvent>
- <EvaEvent
- id = "AlliedCoopVictory"
- Priority="=$EVA_COOP_AI_PRIORITY"
- TimeBetweenEvents="=$EVA_COOP_AI_TIME_BETWEEN_EVENTS"
- ExpirationTime="=$EVA_COOP_AI_EXPIRATION_TIME"
- CountAsJumpToLocation="false">
- <SideSound Sound="CA_MajorGiles_Victory" Side="Allies"/>
- <SideSound Sound="CA_MajorGiles_Victory" Side="Soviet"/>
- <SideSound Sound="CA_MajorGiles_Victory" Side="Japan"/>
- </EvaEvent>
- <!-- ===== RA3 DEFINITIONS END ===== -->
- <EvaEvent
- id = "CTFYouHaveFlag"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="3s">
- </EvaEvent>
- <EvaEvent
- id = "CTFEnemyHasFlag"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="30s">
- </EvaEvent>
- <EvaEvent
- id = "CTFFlagDropped"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="30s">
- </EvaEvent>
- <EvaEvent
- id = "CTFEnemyDroppedFlag"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="30s">
- </EvaEvent>
- <EvaEvent
- id = "CTFFlagCaptured"
- Priority ="8"
- TimeBetweenEvents="0s"
- ExpirationTime="30s">
- </EvaEvent>
- <EvaEvent
- id = "CTFEnemyCapturedFlag"
- Priority ="8"
- TimeBetweenEvents="0s"
- ExpirationTime="30s"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "ControlPointCaptured"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="30s"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "ControlPointLost"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="30s">
- </EvaEvent>
- <EvaEvent
- id = "ControlPointHasBeenCaptured"
- Priority ="6"
- TimeBetweenEvents="0s"
- ExpirationTime="30s">
- </EvaEvent>
- <EvaEvent
- id = "Countdown01"
- Priority ="5"
- TimeBetweenEvents="0s"
- ExpirationTime="500ms"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "Countdown02"
- Priority ="5"
- TimeBetweenEvents="0s"
- ExpirationTime="500ms"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "Countdown03"
- Priority ="5"
- TimeBetweenEvents="0s"
- ExpirationTime="500ms"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "Countdown04"
- Priority ="5"
- TimeBetweenEvents="0s"
- ExpirationTime="500ms"
- CountAsJumpToLocation="false">
- </EvaEvent>
-
- <EvaEvent
- id = "Countdown05"
- Priority ="5"
- TimeBetweenEvents="0s"
- ExpirationTime="500ms"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "SiegeBarrierEngaged"
- Priority ="99"
- TimeBetweenEvents="0s"
- ExpirationTime="30s"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "SiegeBarrierDisengaged"
- Priority ="99"
- TimeBetweenEvents="0s"
- ExpirationTime="30s"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "SiegeCountdown10Secs"
- Priority ="5"
- TimeBetweenEvents="0s"
- ExpirationTime="1500ms"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "SiegeCountdown30Secs"
- Priority ="5"
- TimeBetweenEvents="0s"
- ExpirationTime="5s"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "SiegeCountdown1Mins"
- Priority ="5"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "SiegeCountdown3Mins"
- Priority ="5"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "SiegeCountdown5Mins"
- Priority ="5"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "SiegeCountdown10Mins"
- Priority ="5"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "SiegeCountdown15Mins"
- Priority ="5"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- </EvaEvent>
- <EvaEvent
- id = "SiegeCountdown20Mins"
- Priority ="5"
- TimeBetweenEvents="0s"
- ExpirationTime="10s"
- CountAsJumpToLocation="false">
- </EvaEvent>
- </AssetDeclaration>
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