LargeGroupAudio.xml 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset">
  3. <Tags />
  4. <Includes />
  5. <LargeGroupAudioMap
  6. id="LargeGroupInfantryMoveLoop"
  7. IgnoreStealthedUnits="false"
  8. RequiredModelConditionFlags="MOVING"
  9. ExcludedModelConditionFlags="DYING ENGAGED DECELERATE OVER_WATER"
  10. ExcludedObjectStatusBits="INSIDE_GARRISON"
  11. Size="200"
  12. StartThreshold="4"
  13. StopThreshold="3"
  14. HandOffModeTime="1s"
  15. MaximumAudioSpeed="100">
  16. <Sound Sound="LargeGroupInfantryMoveLoop">
  17. <Key>HumanInfantryWithGearThatRuns</Key>
  18. </Sound>
  19. </LargeGroupAudioMap>
  20. <LargeGroupAudioMap
  21. id="JAP_FinalSquadron_AirplaneGroupMoveLoopStereo"
  22. ExcludedModelConditionFlags="DYING"
  23. Size="250"
  24. StartThreshold="5"
  25. StopThreshold="4"
  26. HandOffModeTime="1s"
  27. MaximumAudioSpeed="100">
  28. <Sound Sound="JAP_FinalSquadron_AirplaneGroupMoveLoopStereo">
  29. <Key>JAP_FinalSquadronAirplane</Key>
  30. </Sound>
  31. </LargeGroupAudioMap>
  32. <!--
  33. <LargeGroupAudioMap
  34. id="GDI_RifleSoldier_DiggingLoop"
  35. RequiredModelConditionFlags="PREPARING"
  36. ExcludedModelConditionFlags="DYING ENGAGED DECELERATE MOVING"
  37. ExcludedObjectStatusBits="INSIDE_GARRISON"
  38. Size="150"
  39. StartThreshold="3"
  40. StopThreshold="2"
  41. HandOffModeTime="1s"
  42. MaximumAudioSpeed="100">
  43. <Sound Sound="GDI_RifleSoldier_DiggingLoop">
  44. </Sound>
  45. </LargeGroupAudioMap>
  46. <LargeGroupAudioMap
  47. id="Shadow_GroupSmall_GlidingLoop"
  48. RequiredModelConditionFlags="FLYING"
  49. ExcludedModelConditionFlags="DYING ENGAGED DECELERATE"
  50. ExcludedObjectStatusBits="INSIDE_GARRISON"
  51. Size="150"
  52. StartThreshold="3"
  53. StopThreshold="3"
  54. HandOffModeTime="1s"
  55. MaximumAudioSpeed="100">
  56. <Sound
  57. Sound="NOD_ShadowSquad_IdleGliderLoop">
  58. <Key>NOD_Shadow</Key>
  59. </Sound>
  60. </LargeGroupAudioMap>
  61. <LargeGroupAudioMap
  62. id="Infantry_GroupSmall_MoveLoop"
  63. RequiredModelConditionFlags="MOVING"
  64. ExcludedModelConditionFlags="DYING ENGAGED DECELERATE"
  65. ExcludedObjectStatusBits="INSIDE_GARRISON"
  66. Size="150"
  67. StartThreshold="3"
  68. StopThreshold="3"
  69. HandOffModeTime="1s"
  70. MaximumAudioSpeed="100">
  71. <Sound
  72. Sound="GDI_GrenadierSoldier_GroupSmall_MoveLoop">
  73. </Sound>
  74. <Sound
  75. Sound="GDI_MissileSoldier_GroupSmall_MoveLoop">
  76. </Sound>
  77. <Sound
  78. Sound="GDI_RifleSoldier_GroupSmall_MoveLoop">
  79. </Sound>
  80. <Sound
  81. Sound="GDI_ZoneTrooper_GroupSmall_MoveLoop">
  82. </Sound>
  83. <Sound
  84. Sound="GDI_GrenadierSoldier_GroupSmall_MoveLoop">
  85. <Key>NOD_Shadow</Key>
  86. </Sound>
  87. </LargeGroupAudioMap>
  88. <LargeGroupAudioMap
  89. id="GDI_Sniper_GroupSmall_MoveLoop"
  90. IgnoreStealthedUnits="false"
  91. RequiredModelConditionFlags="MOVING"
  92. ExcludedModelConditionFlags="DYING ENGAGED DECELERATE"
  93. ExcludedObjectStatusBits="INSIDE_GARRISON"
  94. Size="150"
  95. StartThreshold="2"
  96. StopThreshold="2"
  97. HandOffModeTime="1s"
  98. MaximumAudioSpeed="100">
  99. <Sound
  100. Sound="GDI_Sniper_GroupSmall_MoveLoop">
  101. </Sound>
  102. </LargeGroupAudioMap>
  103. -->
  104. </AssetDeclaration>