Music.xml 3.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags />
  4. <Includes>
  5. <Include type="instance" source="BaseSoundEffect.xml" />
  6. </Includes>
  7. <!-- ====== MUSIC DEFINES ===== -->
  8. <Defines>
  9. <Define name="TEMP_RA2_VOLUME" value="70"/> <!-- volume 40 -->
  10. <Define name="TM_AC_VOLUME" value="35"/>
  11. <Define name="TM_EX_VOLUME" value="40"/>
  12. <Define name="TM_BB_VOLUME" value="55"/>
  13. <Define name="TOW_MissionSelectVOLUME" value="40"/>
  14. </Defines>
  15. <!-- ===== BASE MUSIC TRACK ===== -->
  16. <MusicTrack id="BaseMusicTrack"
  17. Volume="55.0"
  18. ReverbEffectLevel = "0"
  19. DryLevel = "100"
  20. SubmixSlider = "MUSIC"
  21. Control = "ALLOW_KILL_MID_FILE"
  22. Priority = "CRITICAL" >
  23. </MusicTrack>
  24. <!-- This music plays when the player accesses the IN-GAME audio options screen. For the Shell audio options screen, the shell music is used. -->
  25. <MusicTrack id="VolumeSampleMusic"
  26. inheritFrom="MusicTrack:BaseMusicTrack"
  27. Volume="100">
  28. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  29. <Filename>TEMP_RA2_Grinder</Filename>
  30. </MusicTrack>
  31. <MusicTrack id="TEMP_RAM_Music360_LoadScreen"
  32. inheritFrom="MusicTrack:BaseMusicTrack"
  33. Volume = "=$TEMP_RA2_VOLUME + 5"
  34. Control="FADE_ON_KILL" >
  35. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  36. <Filename>TEMP_RA2_Grinder_RAM</Filename>
  37. </MusicTrack>
  38. <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC ========== -->
  39. <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC ========== -->
  40. <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC ========== -->
  41. <!-- ========== J06 SANTA MONICA Japanese Radio Music for Media Center capture ========== -->
  42. <AudioEvent
  43. id="J06_JapaneseRadioMusicLoop1"
  44. inheritFrom="AudioEvent:BaseSoundEffect"
  45. Volume="70"
  46. MaxRange="1000"
  47. Limit="1"
  48. Type="WORLD SHROUDED EVERYONE"
  49. Control="LOOP FADE_ON_KILL"
  50. SubmixSlider="SOUNDFX">
  51. <Sound>J06_JapaneseRadioMusicLoop1</Sound>
  52. </AudioEvent>
  53. <AudioEvent
  54. id="J06_JapaneseRadioMusicLoop2"
  55. inheritFrom="AudioEvent:BaseSoundEffect"
  56. Volume="70"
  57. MaxRange="1000"
  58. Limit="1"
  59. Type="WORLD SHROUDED EVERYONE"
  60. Control="LOOP FADE_ON_KILL"
  61. SubmixSlider="SOUNDFX">
  62. <Sound>J06_JapaneseRadioMusicLoop2</Sound>
  63. </AudioEvent>
  64. <AudioEvent
  65. id="J06_JapaneseRadioMusicLoop3"
  66. inheritFrom="AudioEvent:BaseSoundEffect"
  67. Volume="70"
  68. MaxRange="1000"
  69. Limit="1"
  70. Type="WORLD SHROUDED EVERYONE"
  71. Control="LOOP FADE_ON_KILL"
  72. SubmixSlider="SOUNDFX">
  73. <Sound>J06_JapaneseRadioMusicLoop3</Sound>
  74. </AudioEvent>
  75. <AudioEvent
  76. id="J06_JapaneseRadioMusicLoop4"
  77. inheritFrom="AudioEvent:BaseSoundEffect"
  78. Volume="70"
  79. MaxRange="1000"
  80. Limit="1"
  81. Type="WORLD SHROUDED EVERYONE"
  82. Control="LOOP FADE_ON_KILL"
  83. SubmixSlider="SOUNDFX">
  84. <Sound>J06_JapaneseRadioMusicLoop4</Sound>
  85. </AudioEvent>
  86. </AssetDeclaration>