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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Tags />
- <Includes>
- <Include
- type="instance"
- source="BaseSoundEffect.xml" />
- </Includes>
- <!--
- voiceAlert
- voiceAttack
- voiceAttackAfterMoving //Attack an target which is not in range of your weapons
- voiceAttackAir
- voiceAttackCharge
- voiceAttackGarrisonedStructure
- voiceAttackMachine
- voiceAttackStructure
- voiceBombard
- voiceBuildResponse //"It'll look real nice when it's done"
- voiceCaptureBuildingComplete //"We have their building"
- voiceCombatDrop
- voiceCombineWithHorde
- voiceCreated
- voiceDefectingAway //I am ceasing to be owned by you now
- voiceDefectingTowards //I am now being owned by you
- voiceDeliverRing
- voiceDesperateAttack
- voiceDock
- voiceEnter
- voiceEnterHostile
- voiceFear
- voiceFullyCreated
- voiceGarrison
- voiceGetHealed
- voiceGuard
- voiceLowFuel //Airplane can't find an airport to refuel at
- voiceMove
- voiceMoveOverWalls //Currently broken, never plays
- voiceMoveToCamp
- voiceMoveToHigherGround
- voiceMoveWhileAttacking
- voiceNoBuild //"Can't do that, sir"
- voicePrimaryWeaponMode
- voiceRapidFire
- voiceRepair //"Could use a little touchup"
- voiceRetreatToCastle
- voiceSalvage
- voiceSecondaryWeaponMode //"Grabbing a flashbang"
- voiceSelect
- voiceSelectBattle
- voiceSelectIdleWorker
- voiceSelectUnderConstruction
- voiceSendToSlaughterhouse
- voiceStartCharging //Mumakil trumpet
- voiceSupply //"Resuming supply chain"
- voiceTaskComplete
- voiceTertiaryWeaponMode
- voiceUnload //"Everybody out"
- voiceEnterStateAttack
- voiceEnterStateAttackAfterMoving
- voiceEnterStateAttackAir
- voiceEnterStateAttackCharge
- voiceEnterStateAttackGarrisonedStructure
- voiceEnterStateAttackMachine
- voiceEnterStateAttackStructure
- voiceEnterStateMove
- voiceEnterStateMoveOverWalls
- voiceEnterStateMoveToCamp
- voiceEnterStateMoveToHigherGround
- voiceEnterStateMoveWhileAttacking
- voiceEnterStateRetreatToCastle
- //Special voices which must only work when targetting or interacting with a specific type of object
- voiceAttackUnit //Special voice for attacking a specific type of unit e.g. attacking an Orca
- voiceCreatedFrom //Special voice for being created from a specific type of production building e.g. being created from Inn
- voiceEnterStateAttackUnit
- voiceEnterStateEnterUnit
- voiceEnterUnit //Special voice for entering a specific type of unit e.g. entering an Ox
- voiceFullyCreatedFrom
- soundAfterburner
- soundAmbient
- soundAmbientBattle
- soundAmbientDamaged
- soundAmbientReallyDamaged
- soundAmbientRubble
- soundCreated
- soundCrushing
- soundDeploy
- soundDisabled //Overrides MiscAudio's BuildingDisabled/VehicleDisabled if present
- soundDisabledOnCreation //Overrides soundDisabled on the first frame of an object's life
- soundDisguiseRevealedFailure
- soundDisguiseRevealedSuccess
- soundDisguiseStarted
- soundEnter
- soundExit
- soundFalling
- soundImpact
- soundImpactCyclonic
- soundMoveLoop
- soundMoveLoopDamaged
- soundMoveStart
- soundMoveStartDamaged
- soundOnDamaged
- soundOnReallyDamaged
- soundPrepositioned //For Nod turrets - GUI sound when the hub & first 2 ghost turrets are put down, before anything actually builds
- soundPromotedElite
- soundPromotedHero
- soundPromotedVeteran
- soundReenabled //Overrides MiscAudio's BuildingReenabled/VehicleReenabled if present
- soundStealthOff //Not completely functional with InvisibilitySystem; use sounds in InvisibilityNuggets instead
- soundStealthOn //Not completely functional with InvisibilitySystem; use sounds in InvisibilityNuggets instead
- soundTurretMoveLoop
- soundUndeploy
- soundUnderConstruction
- soundUnderRepairFromDamage
- soundUnderRepairFromRubble
- -->
- <Defines>
- <!-- === CNC3 DEFINITIONS BEGIN === -->
- <Define
- name="AMBIENT_VOLUME"
- value="70" />
- <!-- === CNC3 DEFINITIONS END === -->
- <!-- === RA3 DEFINITIONS BEGIN === -->
- <Define
- name="ALL_UNITRESPONSE_VOLUME"
- value="100" />
- <Define
- name="ALL_UNITRESPONSE_MINVOLUME"
- value="90" />
- <Define
- name="ALL_UNITRESPONSE_PITCHSHIFT_LOW"
- value="-1" />
- <Define
- name="ALL_UNITRESPONSE_PITCHSHIFT_HIGH"
- value="1" />
- <Define
- name="ALL_VOICEDIE_VOLUME"
- value="70" />
- <Define
- name="ALL_VOICEDIE_VOLUMESHIFT"
- value="-10" />
- <Define
- name="ALL_VOICEDIE_PITCHSHIFT_LOW"
- value="-1" />
- <Define
- name="ALL_VOICEDIE_PITCHSHIFT_HIGH"
- value="1" />
- <Define
- name="ALL_VOICEHELP_VOLUME"
- value="70" />
- <Define
- name="ALL_VOICEHELP_VOLUMESHIFT"
- value="-10" />
- <Define
- name="ALL_VOICEHELP_PITCHSHIFT_LOW"
- value="-1" />
- <Define
- name="ALL_VOICEHELP_PITCHSHIFT_HIGH"
- value="1" />
- <!-- === RA3 DEFINITIONS END === -->
- </Defines>
- <!-- ; This file is the main list of sound effects in the game. Sounds in here are loaded,
- ; not streamed. Some additional sounds are listed in Music.xml (music tracks),
- ; Speech.xml (stream voices), Voice.xml (non-streamed voices), and AmbientStream.xml
- ; (streamed ambients)
- ;
- ; The format of a sound entry is as follows:
- ; <SoundKeyword> <Name>
- ; <Key> = <value>
- ; <Key> = <value>
- ; <Key> = <value>
- ; Endwhere:
- ; <SoundKeyword> introduces a new sound definition. There are 4 keywords; the choice of
- ; keyword determines the general type of sound and where the sound files are located. They are:
- ; "AudioEvent": This introduces a general use, non-streamed sound. Its sound is made from
- ; one or more WAVE format files located in Data/Audio/Sounds (and its localized
- ; subdirectories.
- ; "MusicTrack": This introduces a streamed piece of music. Music is located in Data/Audio/Tracks.
- ; Music is special in that playing one music track will (in most cases) cause any
- ; other music tracks to stop playing.
- ; "DialogEvent": This introduces a streamed piece of dialog. Streamed dialog is located in
- ; Data/Audio/Speech. Streamed dialog is special in that the script commands used
- ; to play streamed dialog can prevent any other voices from playing until the
- ; streamed dialog completes.
- ; "AmbientStream": This introduces a streamed sound effect. These are located in
- ; Data/Audio/AmbientStreams. AmbientStreams are special in that a request to
- ; play an ambient stream actually just produces an "ambient stream marker",
- ; and then the system uses the two loudest markers to choose which two ambient
- ; streams to play (so you cannot have more than 2 ambient streams playing at a time).
- ; "StreamedSound": Acts much like a 2D sound, only it is streamed in. You set it to looped or unlooped,
- ; but you cannot have s between the loops. Only 1 filename allowed
- ;
- ; <Name> is the name of the sound. This is the name used to reference the sound in the other INI files,
- ; the name which appear in WorldBuilder's sound lists, and the name which appears in error messages.
- ; All names must be unique between all sounds (of any type).
- ;
- ; <Key> is one of a number of keys defining how the sound is played. The list of legal keys
- ; and their possible values are:
- ; "Filename": Name of (single) sound file to play. It should include the file extension, which can be
- ; .wav for an uncompressed or IMA ADPCM-compressed WAVE file, or
- ; .mp3 for an MP3-compressed file. This key does NOT apply to AudioEvents.
- ; "Sounds": List of WAVE files to play. This key applies ONLY to AudioEvents. You can include
- ; zero or more sounds on this list; the sound will usually (without the SEQUENTIAL flag) choose
- ; one randomly from the list. You do NOT include the file extension, which must be
- ; .wav. (Uncompressed or IMA ADPCM-compressed WAVE files accepted.) By default,
- ; all the sounds are equally likely to be chosen. This can be altered by adding a
- ; ':weight' after the sound file name. This changes the weight of the sound.
- ; The total weight of all sound files in the list is added up, and the chance of
- ; any given sound file playing is (file's weight divided by total weight). The
- ; default weight is 1000. So a sound line like "Sounds = sound1 sound2:2000 sound3:200"
- ; means sound1.wav will play 1000/3200 = 31% of the time, sound2.wav will play 2000/3200 = 62%
- ; of the time, and sound3.wav will play 200/3200 = 6% of the time when the sound tries to play.
- ; (or on each loop, for looping sounds).
- ;
- ; Weight = PlayPercentForThatSound*(TotalOtherWeights) / (1-PlayPercentForThatSound)
- ;
- ; - Evan
- ;
- ; "Attack": A list of WAVE files to play when starting up the sound. This key applies ONLY to
- ; AudioEvents. If this key is not empty, one of the WAVE files listed here will be
- ; played when the sound is started up, before the sounds in the "Sounds" list. The
- ; format is exactly the same as the "Sounds" list. Note that if the sound starts
- ; when it can't actually be heard (for instance, a 3D looping sound which is out of range),
- ; the "Attack" sound will be skipped when it finally becomes audible.
- ; "Decay": A list of WAVE files to play when killing the sound. This key applies ONLY to
- ; AudioEvents. If this key is present and not empty, one of the WAVE files listed
- ; here will be played when the sound is killed. The format is exactly the same as
- ; the "Sounds" list.
- ; "Volume": The volume of the sound, as a percentage. This (multiplied by a host of global
- ; factors) gives the final output volume of the sound. 100 means play at full volume.
- ; Note that sounds never actually play above 100% volume. Giving a number above 100
- ; can be useful, though, since the default volumes of the volume sliders is generally
- ; around 70%, meaning at sound with Volume = 120 will actually play at 84% of recorded
- ; volume, louder than a sound with Volume = 100.
- ; "VolumeShift": Specified as a negative percentage. If present, each time the sound is played, the
- ; volume will be randomly chosen between (volume + volumeshift) and (volume). E.g.
- ; if Volume = 70 and VolumeShift = -20, the volume will be between 56 (70 * 0.8) and 70.
- ; (0.8 = 100% - 20%)
- ; "PerFileVolumeShift": Same as VolumeShift, but 'rolled' (re-randomized) each time a new .wav is
- ; started. Note: DOES NOT WORK for sounds with no delay in between the
- ; wavs.
- ; "MinVolume" (For 3D AudioEvents and AmbientStreams only): If this is non-zero, the sound's volume
- ; will never drop below this volume, regardless of how far away the microphone gets from
- ; the source of the sound. This clamping does not affect global volume controls (e.g.
- ; if the script has faded all sounds to zero or the user has selected a zero volume on
- ; the options window, the sound will still be silent.) Defaults to zero.
- ; "PitchShift"
- ; "PerFilePitchShift": Same as PitchShift, but 'rolled' (re-randomized) each time a new .wav is
- ; started. Note: DOES NOT WORK for sounds with no delay in between the
- ; wavs.
- ; "PlayPercent"
- ; "Delay"
- ; "Limit"
- ; "": lowest, low, normal, high, critical
- ; "Type": One or more of the following flags. You can use the syntax +flag to add another
- ; flag on a later line, and -flag to remove an existing flag (e.g. one listed in the
- ; default sound effect). Flags with no + or - override the existing list of
- ; flags.
- ; "UI" (AudioEvents only): Sound is intended to be part of the UI. The only real effect of
- ; this flag is that many sounds are sent to the audio manager by other pieces of code
- ; without have a 'player which owns this sound' specified. If this flag is present, and
- ; the "Player" flag is present, then if the owning play is not specified, the game
- ; will assume the sound is supposed to be heard by the local player and play it.
- ; Without this flag, you get an assert, and the sound won't play. It has no effect
- ; at all unless combined with "Player".
- ; "World" (AudioEvents only): Sound is 'in the world' - that is, it is meant to be a 3D sound.
- ; Sounds without this flag are *always* played as 2D sounds, even if given a
- ; position. Sounds with this flag will play as 3D sounds if possible, but will
- ; play as 2D sounds if no position is given. Note that MusicTracks and DialogEvents
- ; are always 2D streams, and AmbientStreams always look at their position if any.
- ; "Shrouded" (For 3D AudioEvents and AmbientStreams only): If this flag is present, the sound
- ; will not play if its position is inside the shroud or fog of war.
- ; "Voice" (AudioEvents only): If this sound is attached to an object, the sound will not play if
- ; another sound with the "voice" flag is already playing on it, unless the sound also has
- ; the interrupting control flag set. As a secondary effect, this flag defaults SubmixSlider
- ; to "Voice" if no SubmixSlider is given.
- ; "Player" (AudioEvents only): In some cases, when a sound is played, the code gives it a owning
- ; player. (If the sound is attached to an object, the owner of the object is usually the
- ; owner of the sound.) In these cases, the flags Player, Allies, Enemies, and Everyone are
- ; used to determine who can hear the sound. If the "Player" flag is present, the owning
- ; player will be able to hear the sound; if neither "Player" nor "Everyone" is present,
- ; the owner of the sound will not be able to hear it.
- ; AudioEvents should *always* have one or more of "Player", "Allies", "Enemies", or
- ; "Everyone", otherwise you will get an assert when you try to play the sound.
- ; "Allies" (AudioEvents only): If the sound is owned by a player, this flag indicates that the
- ; allies of that player can hear the sound.
- ; "Enemies" (AudioEvents only): If the sound is owned by a player, this flag indicates that the
- ; enemies of that player can hear the sound.
- ; "Everyone" (AudioEvents only): This flag indicates that all players can hear a sound, regardless
- ; of the sound's owner. Note that if a sound isn't given an owner (true of many UI sounds,
- ; and all Large Group Audio sounds), "Everyone" is the only acceptable flag of the four -
- ; you will get an assert if you don't list the sound as "Everyone", and the sound will
- ; play as if the "everyone" flag was present anyway.
- ; "Fake":
- ; "Default":
- ; "Control": More flags. Again, the +/- flag syntax can be used to modify existing lists of flags.
- ; "Loop" (AudioEvents and DialogEvents only): If this flag is present, the sound will loop forever -
- ; or at least until killed. With this flag, the sound will play an Attack sound, and then
- ; play one of the sounds from the Sounds lists forever until something kills the sound, at
- ; which point it will play a Decay sound. Without this flag, the sound would just play
- ; 1 Attack, 1 Sound, and 1 Decay sound.
- ; Sounds with this flag are sometimes known as "permanent" sound, while sounds without
- ; this flag are known as "one-shot" sounds. In general, you can use a one-shot sound
- ; where a permanent sound is expected; for instance, as the sound for a Large Group Audio
- ; map, or as a move loop. However, you should NOT use permanent sounds where one-shot
- ; sounds are expected; the code will not kill the sound and it will last until the level is
- ; exited.
- ; AmbientStreams are always looping. Music is looping or not depending on the script command
- ; used to start it.
- ; "Sequential": (AudioEvents only) For loops, run through each of the sounds in the Sounds list
- ; in order, instead of the normal randomly choosing one on each loop. After the last wav
- ; is played, the first wav is played again.
- ; "Randomstart": Currently only for streaming sounds only.
- ; "Interrupt":
- ; "Fade_on_kill":
- ; "Fade_on_start":
- ; "MinRange" (For 3D AudioEvents and AmbientStreams only): If the source of the sound is closer than
- ; this distance (in WorldBuilder distance units), the sound will play at full volume.
- ; Beyond this, the volume will fall off linearly until it reaches zero volume at MaxRange.
- ; "MaxRange" (For 3D AudioEvents and AmbientStreams only): The maximum distance at which the
- ; sound can be heard. If the 3D distance between the microphone and the sound is greater
- ; than this, the sound will not play - unless tha MinVolume is greater than zero, in which
- ; case the sound will still play outside the MaxRange. In the latter case, MaxRange only
- ; helps determine the volume rolloff line (which is a straight line from full volume at
- ; MinRange to zero at MaxRange).
- ; "LowPassCutoff" (For 3D AudioEvents only): This field is used to cause off-screen sounds to
- ; become occluded. This is a percentage from 0 to 100%. If it is greater than zero,
- ; sounds whose location is off-screen will be set to be (100 - LowPassCutoff) percent
- ; occluded. On the sound providers we currently use, this causes the sounds to be both
- ; muted overall and to have a low-pass filter applied to them (see the Miles function
- ; AIL_set_3D_sample_occlusion).
- ; Note that the sense of this number is backwards. A LowPassCutoff of 0 is hard-coded
- ; to mean "no occlusion"; however, a LowPassCutoff of 1 will cause the maximum possible
- ; occlusion (99% occluded). Higher LowPassCutoffs will decrease the occlusion until, at
- ; LowPassCutoff = 100, there will be no occlusion. (But the system will still waste time
- ; checking if the sound is off-screen, so use LowPassCutoff of 0, not 100!)
- ; "DryLevel" (For 2D sounds and Ambient Streams only): When reverb is on, this is the per-sample
- ; level of the dry sound signal (the non-reverbed sound), as a percent. 0 - 100%
- ; "ReverbEffectLevel": For 2D sounds and Ambient Streams, when reverb is on, this is the per-sample
- ; level of the wet sound signal (the reverberations), as a percent. 0 - 100%
- ; For 3D AudioEvents only, when reverb is on, this is the % amount the reverb
- ; affects the sound. 0 - 100%
- ; "SubmixSlider": Determines which of the five volume sliders on the options page controls this
- ; sound's volume, and which script commands. The choices are:
- ; "SoundFX", "Voice", "Music", "Ambient", and "Movie". If no SubmixSlider
- ; key is given, the Voice slider is used if the VOICE type flag is used,
- ; otherwise AudioEvents use "SoundFX", MusicTracks use "Music", DialogEvents
- ; use "Voice", and "AmbientStreams" use "Ambient".
- ; "VolumeSliderMultiplier": While this sound is playing, cause all other sounds which use a
- ; specified SubmixSlider to change volume (usually, become quieter).
- ; The format is "VolumeSliderMultiplier = Slider:<Name> Multiplier:<Percent>"
- ; The slider name is one of the SubmixSliders listed above; multiplier is
- ; a percentage multiplier to slider volume. For instance, the line
- ; VolumeSliderMultiplier = Slider:Voice Multiplier:70 means that any other
- ; sounds which use the Voice slider have their volumes multiplied by 0.7 while
- ; this sound plays. A sound may have more than 1 VolumeSliderMultiplier entry,
- ; and all sounds with a VolumeSliderMultiplier entry are immune to all
- ; VolumeSliderMultipliers. If it is "None", NO volume adjustments will be
- ; made, ever.
- ; "ZoomedInOffscreenVolumePercent": When zoomed in completely, multiply far-offscreen sounds' Volumes
- ; by this (lower = more effect)
- ; "ZoomedInOffscreenMinVolumePercent": When zoomed in, multiply far-offscreen sounds' MinVolumes by
- ; this (lower = more effect)
- ; "ZoomedInOffscreenOcclusionPercent": When zoomed in, set far-offscreen sounds' occlusion to this
- ; (higher = more effect)
- ;
- ;
- ;
- ; Also in this file are Multisounds. Format is:
- ; Multisound <name>
- ; Subsounds = <subsound> <subsound> <subsound>
- ; [Control = PLAY_ONE]
- ; End
- ; A multisound can be used almost anywhere a normal sound is used. When a multisound is played, all of the
- ; listed subsounds will be played instead. (Multisounds can even be listed as subsounds in another multisound!)
- ; The subsounds can be completely different from each other - they can have different priorities, type flags,
- ; control flags, ranges, etc. You can even list several different types of flags (Music, Sound Effects,
- ; Ambient Streams, etc) in a single Multisound.
- ; If the optional "Control = PLAY_ONE" flag is given, then only ONE of the subsounds will be played when
- ; the multisound is requested. The PLAY_ONE flag applies only to Multisounds. None of the other flags apply
- ; to Multisounds. -->
- <!-- === EXAMPLE === -->
- <!-- This is just an example sound effect, which uses every possible attribute available to an audio event,
- for copy & paste purpose. Cut out any elements or attributes which don't apply to you EXCEPT
- THE FIRST TWO (id and inheritFrom). -->
-
- <!--
- <AudioEvent id="ACompleteExampleSoundEffect" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "90"
- VolumeShift = "-11"
- PerFileVolumeShift = "-3"
- MinVolume = "20"
- PlayPercent = "50"
- Limit = "2"
- Priority = "CRITICAL"
- Type = "UI WORLD SHROUDED VOICE PLAYER ALLIES ENEMIES EVERYONE"
- Control = "LOOP SEQUENTIAL INTERRUPT FADE_ON_KILL FADE_ON_START"
- MinRange = "200"
- MaxRange = "500"
- LowPassCutoff = "50"
- ZoomedInOffscreenVolumePercent = "50"
- ZoomedInOffscreenMinVolumePercent = "50"
- ZoomedInOffscreenOcclusionPercent = "50"
- ReverbEffectLevel = "100"
- DryLevel = "100"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High = "5" />
- <PerFilePitchShift Low = "-5" High = "5" />
- <Delay Low = "200" High = "1000" />
- <VolumeSliderMultiplier Slider="VOICE" Multiplier="0.7" />
- <VolumeSliderMultiplier Slider="SOUNDFX" Multiplier="0.5" />
- <VolumeSliderMultiplier Slider="MUSIC" Multiplier="0.5" />
- <VolumeSliderMultiplier Slider="AMBIENT" Multiplier="0.5" />
- <Attack>Example_Attack1</Attack> <Attack>Example_Attack2</Attack> <Attack Weight="100">Example_Attack_which_plays_one_tenth_as_much</Attack>
- <Sound>Example_Sound1</Sound> <Sound>Example_Sound2</Sound> <Sound>Example_Sound3</Sound>
- <Sound>Example_Sound4</Sound> <Sound>Example_Sound5</Sound> <Sound Weight="100">Example_Sound_which_plays_one_tenth_as_much</Sound>
- <Decay>Example_Decay1</Decay> <Decay>Example_Decay2</Decay> <Decay>Example_Decay3</Decay>
- <Decay>Example_Decay4</Decay> <Decay>Example_Decay5</Decay> <Decay Weight="100">Example_Decay_which_plays_one_tenth_as_much</Decay>
- </AudioEvent>
- -->
- <AudioEvent
- id="TEST_2secondSilence"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="1"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <Sound>TEST_silent2secsMono16bit22k</Sound>
- </AudioEvent>
- <AudioEvent
- id="NoSound"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="1"
- Limit="1"
- Priority="LOWEST"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- </AudioEvent>
- <!-- === 360 Options Screen Needs This, Don't Delete! === -->
- <AudioEvent
- id="VolumeSampleSoundFX"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
- <Sound>SUApoca_cannone</Sound>
- </AudioEvent>
-
- <!-- Ambient below is streamed as an audioevent -->
- <AudioEvent
- id="VolumeSampleAmbient"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- Limit="3"
- Control="LOOP"
- Priority="LOWEST"
- Type="UI EVERYONE"
- SubmixSlider="AMBIENT">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>TBOilDe_ambLoopa</Sound>
- <Sound>TBOilDe_ambLoopb</Sound>
- <Sound>TBOilDe_ambLoopc</Sound>
- <Sound>TBOilDe_ambLoopd</Sound>
- <Sound>TBOilDe_ambLoope</Sound>
- <Sound>TBOilDe_ambLoopf</Sound>
- <Sound>TBOilDe_ambLoopg</Sound>
- <Sound>TBOilDe_ambLooph</Sound>
- </AudioEvent>
- <!-- ************** RA3 XBox360 GUI ************** -->
- <!-- ************** RA3 XBox360 GUI ************** -->
- <!-- ************** RA3 XBox360 GUI ************** -->
-
- <AudioEvent
- id="U_XBox360_ControlGroupSet"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_XBox360_ControlGroupSet</Sound>
- </AudioEvent>
- <AudioEvent
- id="U_XBox360_ControlGroupSet_alt"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_XBox360_ControlGroupSet_alt</Sound>
- </AudioEvent>
- <AudioEvent
- id="U_XBox360_PinWheelAround"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_XBox360_PinWheelAround</Sound>
- </AudioEvent>
- <AudioEvent
- id="U_XBox360_RadialDrillDown"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_XBox360_RadialDrillDown</Sound>
- </AudioEvent>
- <AudioEvent
- id="U_XBox360_RadialDrillUp"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_XBox360_RadialDrillUp</Sound>
- </AudioEvent>
- <AudioEvent
- id="U_XBox360_RadialConceal"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_XBox360_RadialDrillDown</Sound>
- </AudioEvent>
- <AudioEvent
- id="U_XBox360_RadialReveal"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_XBox360_RadialDrillUp</Sound>
- </AudioEvent>
- <AudioEvent
- id="U_XBox360_ReticleMarkEnemy"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_XBox360_ReticleMarkEnemy</Sound>
- </AudioEvent>
- <!-- ************** RA3 EP1 GUI ************** -->
- <!-- ************** RA3 EP1 GUI ************** -->
- <!-- ************** RA3 EP1 GUI ************** -->
- <AudioEvent
- id="GuiYurikoFactionSelection1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>JUYuriko_psychoBurstA</Sound>
- <!-- <Sound>JBImper_Kotoa</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="GuiYurikoFactionSelection2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>JUYurik_PsychoBurst2a</Sound>
- </AudioEvent>
- <Multisound id="GuiYurikoFactionSelection">
- <Subsound>GuiYurikoFactionSelection1</Subsound>
- <Subsound>GuiYurikoFactionSelection2</Subsound>
- </Multisound>
- <AudioEvent
- id="GuiCampaignFactionFlagReveal"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="140"
- Limit="2"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_CampaignFactionFlagReveal</Sound>
- <!-- Played when a faction is unlocked -->
- </AudioEvent>
- <AudioEvent
- id="GuiCampaignFactionFlagComplete"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="140"
- Limit="2"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_CampaignFactionFlagComplete</Sound>
- <!-- Played when a campaign for that faction is completed -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioUnlockGlow"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- Limit="2"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioUnlockGlow</Sound>
- <!-- Challenge Unlock effect 2 -->
- </AudioEvent>
- <AudioEvent
- id="GuiAccordionButtonStar1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="2"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_AccordionButtonStar</Sound>
- <!-- outer shell accordian button stars for completing a win path of the Commander's Challenge -->
- </AudioEvent>
- <AudioEvent
- id="GuiAccordionButtonStar2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="2"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_AccordionButtonStar</Sound>
- <!-- outer shell accordian button stars for completing a win path of the Commander's Challenge -->
- </AudioEvent>
- <AudioEvent
- id="GuiAccordionButtonStar3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="2"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_AccordionButtonStar</Sound>
- <!-- outer shell accordian button stars for completing a win path of the Commander's Challenge -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioCompleteScreenReveal"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="2"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioCompleteScreenReveal</Sound>
- <!-- whenever you finish one of the three completion paths for the Commander's Challenge -->
- </AudioEvent>
- <AudioEvent
- id="GuiRedAlertActivated"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- Limit="2"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_RedAlertActivateda</Sound>
- <!-- Percentage increment in the World Map Screen -->
- </AudioEvent>
- <AudioEvent
- id="GuiRedAlertAvailable"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_RedAlertAvailablea</Sound>
- <!-- Percentage increment in the World Map Screen -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioProgressUpdateEffect1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioProgressUpdateEffect1</Sound>
- <!-- Percentage increment in the World Map Screen -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioProgressUpdateEffect2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioProgressUpdateEffect2</Sound>
- <!-- Total Time increment in the World Map Screen -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioProgressUpdateEffect3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioProgressUpdateEffect3</Sound>
- <!-- Credits Stashed increment in the World Map Screen -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioIconSelect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioIconSelect</Sound>
- <!-- When selecting a scenario in the World Map Screen -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioMessageBoxWipe"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioMessageBoxWipe</Sound>
- <!-- When a message prompt appears (in both World Map Screen and the Unlock screen) -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioCompleteEffect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioCompleteEffect</Sound>
- <!-- Played when a scenario icon completion animation is playing in the World Map Screen. -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioCompleteUnderParEffect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioCompleteUnderParEffect</Sound>
- <!-- Played when a scenario icon under par completion animation is playing in the World Map Screen. -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioRevealEffect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioRevealEffect</Sound>
- <!-- Played when a scenario icon appears in the World Map Screen. -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioUnlockEffect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="0" High="0" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioUnlockEffect</Sound>
- <!-- When an unlock unit icon highlight animation is playing in the Unlock Screen. -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioUnlockMessageWipe"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="0" High="0" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioUnlockMessageWipe</Sound>
- <!-- When an unlock unit icon highlight animation is playing in the Unlock Screen. -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioSummary1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioSummary1</Sound>
- <!-- Played when the Nth line in the Post-Game Summary Screen appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioSummary2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="67"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioSummary2</Sound>
- <!-- Played when the Nth line in the Post-Game Summary Screen (Challenge Results) appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioSummary3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioSummary3</Sound>
- <!-- Played when the Nth line in the Post-Game Summary Screen (Challenge Results) appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioSummary4"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="74"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioSummary4</Sound>
- <!-- Played when the Nth line in the Post-Game Summary Screen (Challenge Results) appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioSummary5"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="79"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioSummary5</Sound>
- <!-- Played when the Nth line in the Post-Game Summary Screen (Challenge Results) appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioSummary6"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioSummary6</Sound>
- <!-- Played when the Nth line in the Post-Game Summary Screen (Challenge Results) appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
- </AudioEvent>
- <AudioEvent
- id="GuiScenarioSummary7"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="92"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>U_ScenarioSummary7</Sound>
- <!-- Played when the Nth line in the Post-Game Summary Screen (Challenge Results) appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
- </AudioEvent>
- <AudioEventOverridable
- id="UiTopSecretProtocolOpen"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="80"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="-8" />
- <!-- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" /> -->
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <!--
- <Sound>GUI_TopSecretProtocolMenuOpenLRa</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLRb</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLRc</Sound>
- "no good"
- <Sound>GUI_TopSecretProtocolMenuOpenLR01</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR03</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR06</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR08</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR10</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR13</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR15</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR17</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR20</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR22</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR24</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR27</Sound>
- "forward synths"
- <Sound>GUI_TopSecretProtocolMenuOpenLR02</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR04</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR05</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR07</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR09</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR11</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR12</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR14</Sound>
- "contenders"
- <Sound>GUI_TopSecretProtocolMenuOpenLR16</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR18</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR23</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR25</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR19</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR26</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR21</Sound>
- <Sound>GUI_TopSecretProtocolMenuOpenLR28</Sound>
- -->
- <Sound>GUI_TopSecretProtocolMenuOpenLR21a</Sound>
- <!-- <Sound>GUI_TopSecretProtocolMenuOpenLR28a</Sound> for Yuriko -->
- </AudioEventOverridable>
- <AudioEvent
- id="Healing"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <!-- <Sound>U_XBox360_ControlGroupSet</Sound> -->
- </AudioEvent>
- <!-- ************** RA3 GUI ************** -->
- <!-- ************** RA3 GUI ************** -->
- <!-- ************** RA3 GUI ************** -->
- <AudioEvent
- id="GuiBuildingCapturingTick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>U_BuildingCapturingTicka</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiDefectorTimerTick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>U_DefectorTimerTicka</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiControlGroupSet"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <!-- <Sound>U_XBox360_ControlGroupSet</Sound> -->
- <Sound>U_XBox360_ControlGroupSet_alt</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiAccordionMenuOpen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>TEMP_UMenuSlideOuta</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiAccordionMenuItemSelected"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GuiShellStandardButtonClick</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiComlinkOpenClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="120"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GuiComlinkOpenClick</Sound>
- <!-- <Sound>UPanel_expand_Quada</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="GuiComlinkCloseClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="190"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GuiComlinkCloseClick</Sound>
- <!-- <Sound>UPanel_retract_Quada</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="GuiShellStandardButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GuiShellStandardButtonClick</Sound>
- <!-- <Sound>TEMP_UMenuSlideOuta</Sound> -->
- </AudioEvent>
-
- <AudioEvent
- id="GuiShellStandardButtonRollOver"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GuiShellStandardButtonRollOver</Sound>
- <!-- <Sound>USelect_clickQuada</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="GuiShellMinorSelection"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GuiShellMinorSelection</Sound>
- <!-- <Sound>UButtongenericb</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="GuiStartPositionClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GuiShellListSelectClick</Sound>
- <!-- <Sound>UButtongenericb</Sound> -->
- </AudioEvent>
-
- <AudioEvent
- id="GuiShellDropdownOpenClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GuiShellDropDown</Sound>
- <!-- <Sound>TEMP_UMenuSlideOuta</Sound> -->
- </AudioEvent>
-
- <AudioEvent
- id="GuiShellDropdownCloseClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GuiShellDropDown</Sound>
- <!-- <Sound>TEMP_UMenuSlideOuta</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="GuiAlliedFactionSelection"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="140"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GuiAlliedFactionSelection</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiSovietFactionSelection"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GuiSovietFactionSelection</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiJapanFactionSelection"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GuiJapanFactionSelection</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiShellListboxClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UButto_sidebara</Sound>
- <!-- <Sound>TEMP_UMenuSlideOuta</Sound> -->
- </AudioEvent>
- <!-- === ALLIED ACV RIPTIDE ANTI INFANTRY VEHICLE === -->
- <AudioEvent
- id="ALL_ACVRiptide_MoveStartLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUACV_movStartLandA</Sound> <Sound>AUACV_movStartLandB</Sound> <Sound>AUACV_movStartLandC</Sound> <Sound>AUACV_movStartLandD</Sound> <Sound>AUACV_movStartLandE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_ACVRiptide_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUACV_movStartWaterA</Sound> <Sound>AUACV_movStartWaterB</Sound> <Sound>AUACV_movStartWaterC</Sound> <Sound>AUACV_movStartWaterD</Sound> <Sound>AUACV_movStartWaterE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_ACVRiptide_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- MinVolume="25"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUACV_selectLandA</Sound> <Sound>AUACV_selectLandB</Sound> <Sound>AUACV_selectLandC</Sound> <Sound>AUACV_selectLandD</Sound> <Sound>AUACV_selectLandE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_ACVRiptide_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- MinVolume="25"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUACV_selectWaterA</Sound> <Sound>AUACV_selectWaterB</Sound> <Sound>AUACV_selectWaterC</Sound> <Sound>AUACV_selectWaterD</Sound> <Sound>AUACV_selectWaterE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_ACVRiptide_TorpedoFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUACV_torpedoFireA</Sound> <Sound>AUACV_torpedoFireB</Sound> <Sound>AUACV_torpedoFireC</Sound> <Sound>AUACV_torpedoFireD</Sound>
- <Sound>AUACV_torpedoFireE</Sound>
- </AudioEvent>
-
- <AudioEvent id="ALL_ACVRiptide_TorpedoExplo" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "=$WEAPON_IMPACT - 10"
- VolumeShift = "-10"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- Control = "INTERRUPT"
- Priority="HIGH"
- SubmixSlider = "SOUNDFX" >
- <NonInterruptibleTime Low="0.0s" High=".8s" />
- <Delay Low="0" High="33" />
- <PitchShift Low = "-5" High = "5" />
- <Sound>AUACV_torpedoExploA</Sound> <Sound>AUACV_torpedoExploB</Sound> <Sound>AUACV_torpedoExploC</Sound> <Sound>AUACV_torpedoExploD</Sound>
- <Sound>AUACV_torpedoExploE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_ACVRiptide_MGFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 10"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUACV_mgFireA</Sound> <Sound>AUACV_mgFireB</Sound> <Sound>AUACV_mgFireC</Sound> <Sound>AUACV_mgFireD</Sound>
- </AudioEvent>
-
- <!-- === ALLIED CRYOLEGIONAIRE CRYOLEGIONNAIRE CRYO LEGIONAIRE CRYO LEGIONNAIRE EP1 LEGIONNAIREINFANTRY=== -->
- <AudioEvent
- id="ALL_CryoLegionaire_Die_FreezeEffect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <PitchShift Low="10" High="20" />
- <Delay Low="0" High="75" />
- <Sound>ABChrono_frozenExploA</Sound> <Sound>ABChrono_frozenExploB</Sound> <Sound>ABChrono_frozenExploC</Sound> <Sound>ABChrono_frozenExploD</Sound>
- <Sound>ABChrono_frozenExploE</Sound> <Sound>ABChrono_frozenExploF</Sound> <Sound>ABChrono_frozenExploG</Sound> <Sound>ABChrono_frozenExploH</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_CryoLegionaire_Jump"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift Low="-5" High="5" />
- <Sound>AUCryoL_jumStarta</Sound>
- <Sound>AUCryoL_jumStartb</Sound>
- <Sound>AUCryoL_jumStartc</Sound>
- <Sound>AUCryoL_jumStartd</Sound>
- <Sound>AUCryoL_jumStarte</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_CryoLegionaire_Land"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <PitchShift Low="-15" High="-5" />
- <Sound>AUCryoL_jumLanda</Sound>
- <Sound>AUCryoL_jumLandb</Sound>
- <Sound>AUCryoL_jumLandc</Sound>
- <Sound>AUCryoL_jumLandd</Sound>
- <Sound>AUCryoL_jumLande</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_CryoLegionaire_WaterExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <NonInterruptibleTime Low="0.0s" High="1.50s" />
- <InitialDelay Low="0" High="30" />
- <Sound>TEMP_gexpwama</Sound>
- <Sound>TEMP_gexpwamb</Sound>
- <Sound>TEMP_gexpwasa</Sound>
- <Sound>TEMP_gexpwasb</Sound>
- </AudioEvent>
- <Multisound
- id="ALL_CryoLegionaire_Land_FootstepMS">
- <Subsound>ALL_CryoLegionaire_Land_Footstep1</Subsound>
- <Subsound>ALL_CryoLegionaire_Land_Footstep2</Subsound>
- </Multisound>
-
- <Multisound
- id="ALL_CryoLegionaire_Land_FootstepIceMS">
- <Subsound>ALL_CryoLegionaire_WaterExplosion</Subsound>
- <Subsound>ALL_CryoLegionaire_Land_Footstep1</Subsound>
- <Subsound>ALL_CryoLegionaire_Land_Footstep2</Subsound>
- <Subsound>ALL_CryoLegionnaire_Footstep_Ice_OverWater</Subsound>
- </Multisound>
-
- <AudioEvent
- id="ALL_CryoLegionaire_Land_Footstep1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MaxRange="600"
- Priority="LOWEST"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="30" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBYBarr_openAnim2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_CryoLegionaire_Land_Footstep2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Priority="LOWEST"
- Limit="2"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0s" High="1.2s" />
- <PitchShift
- Low="-5"
- High="3" />
- <Sound>JUPearl_transform6a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_CryoLegionaire_MovRun"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- MaxRange="600"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-20"
- High="-15" />
- <Sound>AUCryoSoldier_movStepA</Sound> <Sound>AUCryoSoldier_movStepB</Sound> <Sound>AUCryoSoldier_movStepC</Sound> <Sound>AUCryoSoldier_movStepD</Sound> <Sound>AUCryoSoldier_movStepE</Sound>
- <Sound>AUCryoSoldier_movStepF</Sound> <Sound>AUCryoSoldier_movStepG</Sound> <Sound>AUCryoSoldier_movStepH</Sound> <Sound>AUCryoSoldier_movStepI</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_CryoLegionaire_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="600" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUCryoSoldier_movStepA</Sound> <Sound>AUCryoSoldier_movStepB</Sound> <Sound>AUCryoSoldier_movStepC</Sound> <Sound>AUCryoSoldier_movStepD</Sound> <Sound>AUCryoSoldier_movStepE</Sound>
- <Sound>AUCryoSoldier_movStepF</Sound> <Sound>AUCryoSoldier_movStepG</Sound> <Sound>AUCryoSoldier_movStepH</Sound> <Sound>AUCryoSoldier_movStepI</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_CryoLegionaire_Select1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-15"
- MinVolume="35"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUCavBear_selectA</Sound> <Sound>SUCavBear_selectB</Sound> <Sound>SUCavBear_selectC</Sound> <Sound>SUCavBear_selectD</Sound> <Sound>SUCavBear_selectE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_CryoLegionaire_FreezeWeaponStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift Low="-5" High="5" />
- <Sound>AUCryoL_freezeStarta</Sound>
- <Sound>AUCryoL_freezeStartb</Sound>
- <Sound>AUCryoL_freezeStartc</Sound>
- <Sound>AUCryoL_freezeStartd</Sound>
- <Sound>AUCryoL_freezeStarte</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_CryoLegionaire_FreezeWeaponEnd"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift Low="-5" High="5" />
- <Sound>AUCryoL_freezeEnda</Sound>
- <Sound>AUCryoL_freezeEndb</Sound>
- <Sound>AUCryoL_freezeEndc</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_CryoLegionaire_FreezeWeaponSwellLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 10"
- VolumeShift="-30"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP IMMEDIATE_DECAY_ON_KILL"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="25" High="35" />
- <Delay Low="0" High="500" />
- <!-- <InitialDelay Low="0" High="750" /> -->
- <Sound>AUCryoL_freezeSwella</Sound>
- <Sound>AUCryoL_freezeSwellb</Sound>
- <Sound>AUCryoL_freezeSwellc</Sound>
- <Sound>AUCryoL_freezeSwelld</Sound>
- <Sound>AUCryoL_freezeSwelle</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_CryoLegionaire_FreezeWeaponLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP IMMEDIATE_DECAY_ON_KILL"
- SubmixSlider="SOUNDFX">
- <PerFilePitchShift Low="-5" High="5" />
- <!-- <Delay Low="10" High="20" /> -->
- <!-- <InitialDelay Low="0" High="750" /> -->
- <Attack>AUCryoL_freezeStarta</Attack>
- <Attack>AUCryoL_freezeStartb</Attack>
- <Attack>AUCryoL_freezeStartc</Attack>
- <Attack>AUCryoL_freezeStartd</Attack>
- <Attack>AUCryoL_freezeStarte</Attack>
- <Sound>AUCryoL_freezeSwella</Sound>
- <Sound>AUCryoL_freezeSwellb</Sound>
- <Sound>AUCryoL_freezeSwellc</Sound>
- <Sound>AUCryoL_freezeSwelld</Sound>
- <Sound>AUCryoL_freezeSwelle</Sound>
- <Decay>AUCryoL_freezeEnda</Decay>
- <Decay>AUCryoL_freezeEndb</Decay>
- <Decay>AUCryoL_freezeEndc</Decay>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_CryoLegionnaire_FreezeWeapon_GarrisonFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="100" High="200" />
- <Sound>AUCryoL_weapFire2l3a</Sound>
- <Sound>AUCryoL_weapFire2l3b</Sound>
- <Sound>AUCryoL_weapFire2l3c</Sound>
- <Sound>AUCryoL_weapFire2l3d</Sound>
- <Sound>AUCryoL_weapFire2l3e</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_CryoLegionnaire_FreezeWeapon_GarrisonLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP SEQUENTIAL IMMEDIATE_DECAY_ON_KILL"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Attack>AUCryoL_weapFire2l1a</Attack>
- <Attack>AUCryoL_weapFire2l1b</Attack>
- <Attack>AUCryoL_weapFire2l1c</Attack>
- <Attack>AUCryoL_weapFire2l1d</Attack>
- <Attack>AUCryoL_weapFire2l1e</Attack>
- <Sound>AUCryoL_weapFire2l2a</Sound>
- <Sound>AUCryoL_weapFire2l2b</Sound>
- <Sound>AUCryoL_weapFire2l2c</Sound>
- <Decay>AUCryoL_weapFire2l3a</Decay>
- <Decay>AUCryoL_weapFire2l3b</Decay>
- <Decay>AUCryoL_weapFire2l3c</Decay>
- <Decay>AUCryoL_weapFire2l3d</Decay>
- <Decay>AUCryoL_weapFire2l3e</Decay>
- </AudioEvent>
- <AudioEvent
- id="ALL_CryoLegionnaire_FootstepWaterSplash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-20"
- Limit="3"
- PlayPercent="25"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.50s" />
- <Delay Low="0" High="20" />
- <PitchShift Low="55" High="65" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <AudioEvent id="ALL_CryoLegionnaire_Footstep_Ice_OverWater" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "20"
- VolumeShift = "-10"
- Limit = "3"
- Priority = "LOW"
- Control = "INTERRUPT"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift Low = "5" High = "15" />
- <Delay Low = "0" High = "20" />
- <Sound>AUCryoL_stepIcea</Sound> <Sound>AUCryoL_stepIceb</Sound> <Sound>AUCryoL_stepIcec</Sound> <Sound>AUCryoL_stepIced</Sound>
- <Sound>AUCryoL_stepIcee</Sound> <Sound>AUCryoL_stepIcef</Sound> <Sound>AUCryoL_stepIceg</Sound> <Sound>AUCryoL_stepIceh</Sound>
- <Sound>AUCryoL_stepIcei</Sound> <Sound>AUCryoL_stepIcej</Sound> <Sound>AUCryoL_stepIcek</Sound> <Sound>AUCryoL_stepIcel</Sound>
- </AudioEvent>
- <Multisound id="ALL_CryoLegionnaire_Footstep_Ice_OverWaterMS">
- <Subsound>ALL_CryoLegionnaire_Footstep_Ice_OverWater</Subsound>
- <Subsound>ALL_CryoLegionnaire_FootstepWaterSplash</Subsound>
- </Multisound>
- <!-- === ALLIED ROCKETEER === -->
- <AudioEvent
- id="TEMP_RA2_ALL_Rocketeer_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_RA2_iroclo2c</Sound> <Sound>TEMP_RA2_iroclo2b</Sound> <Sound>TEMP_RA2_iroclo2c</Sound>
- </AudioEvent>
- <!-- === NUCLEAR SILO HANGAR DOORS OPENING === -->
- <AudioEvent
- id="TEMP_RA2_SOV_NuclearSiloDoorsOpen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- MinVolume="70"
- Limit="3"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-2"
- High="2" />
- <Delay
- Low="2500"
- High="2500" />
- <Sound>TEMP_RA2_snukread</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TEMP_RA2_SOV_NuclearSiloDoorsOpenSoccer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- MinVolume="70"
- Limit="3"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-2"
- High="2" />
- <Delay
- Low="600"
- High="600" />
- <Sound>TEMP_RA2_snukread</Sound>
- </AudioEvent>
-
- <!-- === ALLIED TIMEBOMB TIME BOMB === -->
- <AudioEvent
- id="ALL_TimeBombInitiate"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- MaxRange="1200"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Sound>ASTimeB_InitA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_TimeBombBeep1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Sound>ASTimeB_Beep1A</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_TimeBombBeep2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Sound>ASTimeB_Beep2A</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_TimeBomb_Explode"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="2" />
- <Sound>APTimeB_explSmala</Sound> <Sound>APTimeB_explSmalb</Sound> <Sound>APTimeB_explSmalc</Sound> <Sound>APTimeB_explSmald</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_TimeBomb_Explode2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-30"
- High="-15" />
- <Delay
- Low="700"
- High="1000" />
- <Sound>APTimeB_explSmala</Sound> <Sound>APTimeB_explSmalb</Sound> <Sound>APTimeB_explSmalc</Sound> <Sound>APTimeB_explSmald</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_TimeBomb_Explode3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Delay
- Low="850"
- High="1400" />
- <Sound>APTimeB_explSmala</Sound> <Sound>APTimeB_explSmalb</Sound> <Sound>APTimeB_explSmalc</Sound> <Sound>APTimeB_explSmald</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_TimeBomb_ExplodeLevel3_SupremeTimeBomb"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="2" />
- <Sound>APTimeB_exploBiga</Sound> <Sound>APTimeB_exploBigb</Sound> <Sound>APTimeB_exploBigc</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_TimeBomb_ExplodeLevel3_SupremeTimeBomb2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-70"
- High="-60" />
- <Sound>APTimeB_exploBiga</Sound> <Sound>APTimeB_exploBigb</Sound> <Sound>APTimeB_exploBigc</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_TimeBomb_ExplodeDebris"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="10" />
- <Delay
- Low="1000"
- High="1500" />
- <Sound>APTimeB_exploDebra</Sound> <Sound>APTimeB_exploDebrb</Sound> <Sound>APTimeB_exploDebrc</Sound> <Sound>APTimeB_exploDebrd</Sound> <Sound>APTimeB_exploDebre</Sound>
- <Sound>APTimeB_exploDebrf</Sound> <Sound>APTimeB_exploDebrg</Sound>
- </AudioEvent>
- <Multisound
- id="ALL_TimeBomb_ExplodeLevel3_SupremeTimeBombMS">
- <Subsound>ALL_TimeBomb_ExplodeLevel3_SupremeTimeBomb</Subsound>
- <Subsound>ALL_TimeBomb_ExplodeLevel3_SupremeTimeBomb2</Subsound>
- <Subsound>ALL_TimeBomb_Explode2</Subsound>
- <Subsound>ALL_TimeBomb_Explode3</Subsound>
- <Subsound>ALL_TimeBomb_ExplodeDebris</Subsound>
- </Multisound>
-
- <Multisound
- id="ALL_TimeBomb_ExplodeMS">
- <Subsound>ALL_TimeBomb_Explode</Subsound>
- <Subsound>ALL_TimeBomb_ExplodeDebris</Subsound>
- </Multisound>
-
- <Multisound
- id="ALL_TimeBomb_ExplodeLevel2MS">
- <Subsound>ALL_TimeBomb_Explode</Subsound>
- <Subsound>ALL_TimeBomb_Explode2</Subsound>
- <Subsound>ALL_TimeBomb_Explode3</Subsound>
- <Subsound>ALL_TimeBomb_ExplodeDebris</Subsound>
- </Multisound>
-
- <AudioEvent
- id="ALL_TimeBomb_Animation_AlliedTimeBombLvl3_1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="2" />
- <Sound>APTimeB_animSupr1a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_TimeBomb_Animation_AlliedTimeBombLvl3_2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="2" />
- <Sound>APTimeB_animSupr2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_TimeBomb_Initiate"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>APTimeB_creaStara</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_TimeBomb_Activate_CreationSequence"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="2" />
- <Sound>APTimeB_creaStara</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_TimeBomb_Activate_CreationSequence_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP ALLOW_KILL_MID_FILE FADE_ON_START"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Sound>APTimeB_creaAmbia</Sound> <Sound>APTimeB_creaAmbib</Sound> <Sound>APTimeB_creaAmbic</Sound> <Sound>APTimeB_creaAmbid</Sound>
- </AudioEvent>
-
- <Multisound
- id="ALL_TimeBomb_InitiateMS">
- <Subsound>ALL_TimeBomb_Initiate</Subsound>
- <Subsound>ALL_TimeBomb_Activate_CreationSequence</Subsound>
- <Subsound>ALL_TimeBombInitiate</Subsound>
- </Multisound>
-
- <AudioEvent
- id="ALL_TimeBomb_Spawn_Appear"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="2" />
- <Sound>APTimeB_bombSpawa</Sound>
- </AudioEvent>
-
- <!-- NEEDS TO BE HOOKED UP -->
- <AudioEvent
- id="ALL_TimeBomb_GlowingPulse"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="2" />
- <Sound>APTimeB_bombGlowa</Sound> <Sound>APTimeB_bombGlowb</Sound> <Sound>APTimeB_bombGlowc</Sound> <Sound>APTimeB_bombGlowd</Sound> <Sound>APTimeB_bombGlowe</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Timebomb_AmbientLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP ALLOW_KILL_MID_FILE FADE_ON_START"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Sound>APTimeB_ambiLoopa</Sound> <Sound>APTimeB_ambiLoopb</Sound> <Sound>APTimeB_ambiLoopc</Sound>
- </AudioEvent>
- <!-- === ALLIED ALLIED ALLIED === -->
- <!-- === ALLIED ALLIED ALLIED === -->
-
- <!-- === ALLIED AIRCRAFTCARRIER AIRCRAFT CARRIER === -->
- <AudioEvent
- id="ALL_AssaultDestroyer_BlackoutMissileExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-10"
- High="5" />
- <Sound>AUAircr_missImpaa</Sound> <Sound>AUAircr_missImpab</Sound> <Sound>AUAircr_missImpac</Sound> <Sound>AUAircr_missImpad</Sound>
- <Sound>AUAircr_missImpae</Sound> <Sound>AUAircr_missImpaf</Sound> <Sound>AUAircr_missImpag</Sound> <Sound>AUAircr_missImpah</Sound>
- <Sound>AUAircr_missImpai</Sound> <Sound>AUAircr_missImpaj</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_AircraftCarrier_BlackoutMissileLaunch"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUAircr_missLauna</Sound> <Sound>AUAircr_missLaunb</Sound> <Sound>AUAircr_missLaunc</Sound> <Sound>AUAircr_missLaund</Sound>
- <Sound>AUAircr_missLaune</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_AircraftCarrier_BlackoutMissile_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="3"
- Control="LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>AUAircr_missLoopa</Sound> <Sound>AUAircr_missLoopb</Sound> <Sound>AUAircr_missLoopc</Sound> <Sound>AUAircr_missLoopd</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_AircraftCarrier_BlackoutMissile_ByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PerFilePitchShift
- Low="-5"
- High="10" />
- <Delay
- Low="300"
- High="3250" />
- <Sound>AUAircr_missBya</Sound> <Sound>AUAircr_missByb</Sound> <Sound>AUAircr_missByc</Sound> <Sound>AUAircr_missByd</Sound>
- <Sound>AUAircr_missBye</Sound> <Sound>AUAircr_missByf</Sound> <Sound>AUAircr_missByg</Sound> <Sound>AUAircr_missByh</Sound>
- <Sound>AUAircr_missByi</Sound> <Sound>AUAircr_missByj</Sound> <Sound>AUAircr_missByk</Sound> <Sound>AUAircr_missByl</Sound>
- </AudioEvent>
-
- <Multisound
- id="ALL_AircraftCarrier_BlackoutMissile_MoveLoopMS">
- <Subsound>ALL_AircraftCarrier_BlackoutMissile_MoveLoop</Subsound>
- <Subsound>ALL_AircraftCarrier_BlackoutMissile_ByLoop</Subsound>
- </Multisound>
-
- <AudioEvent
- id="ALL_AircraftCarrier_BlackoutMissileLaunch_DoorsOpen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUAircr_missOpena</Sound> <Sound>AUAircr_missOpenb</Sound> <Sound>AUAircr_missOpenc</Sound> <Sound>AUAircr_missOpend</Sound>
- <Sound>AUAircr_missOpene</Sound> <Sound>AUAircr_missOpenf</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_AircraftCarrier_BlackoutMissileLaunch_DoorsClose"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUAircr_missClosa</Sound> <Sound>AUAircr_missClosb</Sound> <Sound>AUAircr_missClosc</Sound> <Sound>AUAircr_missClosd</Sound>
- <Sound>AUAircr_missClose</Sound> <Sound>AUAircr_missClosf</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_AircraftCarrier_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>AUCarri_movStartA</Sound> <Sound>AUCarri_movStartB</Sound> <Sound>AUCarri_movStartC</Sound> <Sound>AUCarri_movStartD</Sound> <Sound>AUCarri_movStartE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_AircraftCarrier_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- MinVolume="55"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUCarri_selectA</Sound> <Sound>AUCarri_selectB</Sound> <Sound>AUCarri_selectC</Sound> <Sound>AUCarri_selectD</Sound> <Sound>AUCarri_selectE</Sound>
- </AudioEvent>
- <!-- === ALLIED JET FIGHTER JETFIGHTER UNMANNED COMBAT DRONE COMBATDRONE PLANE AIRCRAFTCARRIER AIRCRAFT CARRIER === -->
- <AudioEvent
- id="ALL_JetFighter_BombExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 10"
- VolumeShift="-20"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUFlakT_weapFire2a</Sound>
- <Sound>SUFlakT_weapFire2b</Sound>
- <Sound>SUFlakT_weapFire2c</Sound>
- <Sound>SUFlakT_weapFire2d</Sound>
- <Sound>SUFlakT_weapFire2e</Sound>
- <Sound>SUFlakT_weapFire2f</Sound>
- <Sound>SUFlakT_weapFire2g</Sound>
- <Sound>SUFlakT_weapFire2h</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_JetFighter_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-20"
- High="0" />
- <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
- <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
- <Sound>WUVehic_explFGi</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_JetFighter_moveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- PerFileVolumeShift="-20"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PerFilePitchShift
- Low="-15"
- High="-5" />
- <Delay
- Low="500"
- High="3000" />
- <Sound>AUJetFi_flyBya</Sound> <Sound>AUJetFi_flyByb</Sound> <Sound>AUJetFi_flyByc</Sound> <Sound>AUJetFi_flyByd</Sound>
- <Sound>AUJetFi_flyBye</Sound> <Sound>AUJetFi_flyByf</Sound> <Sound>AUJetFi_flyByg</Sound> <Sound>AUJetFi_flyByh</Sound>
- <Sound>AUJetFi_flyByi</Sound> <Sound>AUJetFi_flyByj</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_JetFighter_Land"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUJetFi_landa</Sound> <Sound>AUJetFi_landb</Sound> <Sound>AUJetFi_landc</Sound> <Sound>AUJetFi_landd</Sound>
- <Sound>AUJetFi_lande</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_JetFighter_Launch"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUJetFi_launcha</Sound> <Sound>AUJetFi_launchb</Sound> <Sound>AUJetFi_launchc</Sound> <Sound>AUJetFi_launchd</Sound>
- <Sound>AUJetFi_launche</Sound> <Sound>AUJetFi_launchf</Sound> <Sound>AUJetFi_launchg</Sound>
- </AudioEvent>
-
- <!-- === ALLIED APOLLO FIGHTER AIRCRAFT === -->
- <AudioEvent
- id="ALL_Apollo_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="18"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUApoll_idlLoop1</Sound>
- </AudioEvent>
- <!-- <AudioEvent id="ALL_Apollo_IdleDamagedLoop" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "50"
- VolumeShift = "-5"
- Limit = "3"
- Control = "LOOP FADE_ON_KILL FADE_ON_START"
- Priority = "LOWEST"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>SUHind_idlDamageLa</Sound> <Sound>SUHind_idlDamageLb</Sound> <Sound>SUHind_idlDamageLc</Sound> <Sound>SUHind_idlDamageLd</Sound> <Sound>SUHind_idlDamageLe</Sound>
- </AudioEvent>
- <AudioEvent id="ALL_Apollo_IdleReallyDamagedLoop" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "50"
- VolumeShift = "-5"
- Limit = "3"
- Control = "LOOP FADE_ON_KILL FADE_ON_START"
- Priority = "LOWEST"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>SUHind_idlReaDamLa</Sound> <Sound>SUHind_idlReaDamLb</Sound> <Sound>SUHind_idlReaDamLc</Sound> <Sound>SUHind_idlReaDamLd</Sound> <Sound>SUHind_idlReaDamLe</Sound>
- </AudioEvent> -->
- <AudioEvent
- id="ALL_Apollo_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUApoll_movLoop1</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Apollo_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <!-- <Sound>AUApoll_movStartA</Sound> <Sound>AUApoll_movStartB</Sound> <Sound>AUApoll_movStartC</Sound> <Sound>AUApoll_movStartD</Sound>
- <Sound>AUApoll_movStartE</Sound> -->
- <Sound>AUApoll_movStart2A</Sound> <Sound>AUApoll_movStart2B</Sound> <Sound>AUApoll_movStart2C</Sound> <Sound>AUApoll_movStart2D</Sound>
- <Sound>AUApoll_movStart2E</Sound> <Sound>AUApoll_movStart2F</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Apollo_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <!-- <Sound>AUApoll_selectA</Sound> <Sound>AUApoll_selectB</Sound> <Sound>AUApoll_selectC</Sound> <Sound>AUApoll_selectD</Sound>
- <Sound>AUApoll_selectE</Sound> -->
- <Sound>AUApoll_select2a</Sound> <Sound>AUApoll_select2b</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Apollo_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.4s" />
- <PitchShift Low="-5" High="5" />
- <Sound>AUApoll_weaFire1b</Sound>
- <Sound>AUApoll_weaFire2b</Sound>
- </AudioEvent>
- <!-- === ALLIED ASSAULT DESTROYER ASSAULTDESTROYER === -->
- <AudioEvent
- id="ALL_AssaultDestroyer_BlackHoleArmorLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- Limit="3"
- MinRange="300"
- MaxRange="1200"
- Control="LOOP IMMEDIATE_DECAY_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="60"
- High="65" />
- <Attack>AUASSau_armorOna</Attack> <Attack>AUASSau_armorOnb</Attack> <Attack>AUASSau_armorOnc</Attack> <Attack>AUASSau_armorOnd</Attack> <Attack>AUASSau_armorOne</Attack>
- <Sound>AUASSau_armorLPa</Sound> <Sound>AUASSau_armorLPb</Sound> <Sound>AUASSau_armorLPc</Sound> <Sound>AUASSau_armorLPd</Sound> <Sound>AUASSau_armorLPe</Sound>
- <Decay>AUASSau_armorOffa</Decay> <Decay>AUASSau_armorOffb</Decay> <Decay>AUASSau_armorOffc</Decay> <Decay>AUASSau_armorOffd</Decay> <Decay>AUASSau_armorOffe</Decay>
- </AudioEvent>
- <AudioEvent
- id="ALL_AssaultDestroyer_BlackHoleArmorOff"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- Limit="3"
- MinRange="300"
- MaxRange="1200"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="60"
- High="65" />
- <Sound>AUASSau_armorOffa</Sound> <Sound>AUASSau_armorOffb</Sound> <Sound>AUASSau_armorOffc</Sound> <Sound>AUASSau_armorOffd</Sound> <Sound>AUASSau_armorOffe</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_AssaultDestroyer_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>AUDestr_moveStartA</Sound> <Sound>AUDestr_moveStartB</Sound> <Sound>AUDestr_moveStartC</Sound> <Sound>AUDestr_moveStartD</Sound> <Sound>AUDestr_moveStartE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_AssaultDestroyer_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-5"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUDestr_selectA</Sound> <Sound>AUDestr_selectB</Sound> <Sound>AUDestr_selectC</Sound> <Sound>AUDestr_selectD</Sound> <Sound>AUDestr_selectE</Sound> <Sound>AUDestr_selectF</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_AssaultDestroyer_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>WAWater_fall1La</Sound> <Sound>WAWater_fall1Lb</Sound> <Sound>WAWater_fall1Lc</Sound> <Sound>WAWater_fall1Ld</Sound>
- <Sound>WAWater_fall1Le</Sound> <Sound>WAWater_fall1Lf</Sound> <Sound>WAWater_fall1Lg</Sound> <Sound>WAWater_fall1Lh</Sound>
- <Sound>WAWater_fall1Li</Sound> <Sound>WAWater_fall1Lj</Sound> <Sound>WAWater_fall1Lk</Sound> <Sound>WAWater_fall1Ll</Sound>
- <Sound>WAWater_fall1Lm</Sound> <Sound>WAWater_fall1Ln</Sound> <Sound>WAWater_fall1Lo</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_AssaultDestroyer_Sink"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="300"
- High="500" />
- <Sound>TEMP_RA2_gnavsina</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_AssaultDestroyer_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 5"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUAsDes_wea1FireA</Sound> <Sound>AUAsDes_wea1FireB</Sound> <Sound>AUAsDes_wea1FireC</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_AssaultDestroyer_WeaponImpactExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT"
- VolumeShift="-15"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift Low="-10" High="10" />
- <InitialDelay Low="0" High="33" />
- <Sound>SUFlakT_weapFire2a</Sound>
- <Sound>SUFlakT_weapFire2b</Sound>
- <Sound>SUFlakT_weapFire2c</Sound>
- <Sound>SUFlakT_weapFire2d</Sound>
- <Sound>SUFlakT_weapFire2e</Sound>
- <Sound>SUFlakT_weapFire2f</Sound>
- <Sound>SUFlakT_weapFire2g</Sound>
- <Sound>SUFlakT_weapFire2h</Sound>
- </AudioEvent>
- <!-- === ALLIED ATHENA CANNON ANTI STRUCTURE VEHICLE === -->
- <AudioEvent
- id="ALL_AthenaCannon_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinVolume="35"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUAthena_selectA</Sound> <Sound>AUAthena_selectB</Sound> <Sound>AUAthena_selectC</Sound> <Sound>AUAthena_selectD</Sound> <Sound>AUAthena_selectE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_AthenaCannon_MovStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUAthena_movStartA</Sound> <Sound>AUAthena_movStartB</Sound> <Sound>AUAthena_movStartC</Sound> <Sound>AUAthena_movStartD</Sound> <Sound>AUAthena_movStartE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_AthenaCannon_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 15"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-7"
- High="2" />
- <Sound>AUAthen_weapFire1a</Sound>
- <Sound>AUAthen_weapFire1b</Sound>
- <Sound>AUAthen_weapFire1c</Sound>
- <Sound>AUAthen_weapFire1d</Sound>
- <Sound>AUAthen_weapFire1e</Sound>
- <Sound>AUAthen_weapFire1f</Sound>
- <Sound>AUAthen_weapFire1g</Sound>
- <Sound>AUAthen_weapFire1h</Sound>
- <Sound>AUAthen_weapFire1i</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_AthenaCannon_WeaponStartup"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 15"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <PitchShift Low="-60" High="-55" />
- <Sound>JUTsuna_deflectorOnA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_AthenaCannon_AegisShieldLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- MinRange="300"
- MaxRange="1200"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="60"
- High="65" />
- <Sound>AUAthen_shieldLPa</Sound>
- <Sound>AUAthen_shieldLPb</Sound>
- <Sound>AUAthen_shieldLPc</Sound>
- <Sound>AUAthen_shieldLPd</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_AthenaCannon_AegisShieldPulse"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-7"
- High="2" />
- <InitialDelay
- Low="100"
- High="120" />
- <Sound>AUAthen_shiePulsa</Sound>
- <Sound>AUAthen_shiePulsb</Sound>
- <Sound>AUAthen_shiePulsc</Sound>
- <Sound>AUAthen_shiePulsd</Sound>
- <Sound>AUAthen_shiePulse</Sound>
- <Sound>AUAthen_shiePulsf</Sound>
- <Sound>AUAthen_shiePulsg</Sound>
- </AudioEvent>
-
- <Multisound
- id="ALL_AthenaCannon_AegisShieldLoopMS">
- <Subsound>ALL_AthenaCannon_AegisShieldLoop</Subsound>
- <Subsound>ALL_AthenaCannon_AegisShieldPulse</Subsound>
- </Multisound>
-
- <AudioEvent
- id="ALL_AthenaCannon_AegisShieldOn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-7"
- High="2" />
- <Sound>AUAthen_shieldOna</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_AthenaCannon_AegisShieldOff"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-7"
- High="2" />
- <Sound>AUAthen_shieldOffa</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_AthenaCannon_AegisShieldAnimationOpen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-7"
- High="2" />
- <Sound>AUAthen_shieOpena</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_AthenaCannon_AegisShieldAnimationClose"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-7"
- High="2" />
- <Sound>AUAthen_shieClosa</Sound>
- </AudioEvent>
-
- <!-- === ALLIED CENTURY BOMBER TRANSPORT BOMBER CENTURYBOMBER TRANSPORTBOMBER === -->
- <AudioEvent
- id="ALL_CenturyBomber_BombExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 30"
- VolumeShift="-20"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <Delay Low="0" High="30" />
- <PitchShift Low="-10" High="10" />
- <Sound>AUCentu_bombExploA</Sound> <Sound>AUCentu_bombExploB</Sound> <Sound>AUCentu_bombExploC</Sound> <Sound>AUCentu_bombExploD</Sound>
- <Sound>AUCentu_bombExploE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_CenturyBomber_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- Limit="2"
- Control="LOOP FADE_ON_START FADE_ON_KILL SEQUENTIAL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <InitialDelay Low="0" High="100" />
- <Sound>AUCentu_movLoopa</Sound>
- <Sound>AUCentu_movLoopb</Sound>
- <Sound>AUCentu_movLoopc</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_CenturyBomber_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="150" />
- <Sound>AUCentu_movStartA</Sound> <Sound>AUCentu_movStartB</Sound> <Sound>AUCentu_movStartC</Sound> <Sound>AUCentu_movStartD</Sound> <Sound>AUCentu_movStartE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_CenturyBomber_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-5"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="150" />
- <Sound>AUApoll_selectA</Sound> <Sound>AUApoll_selectB</Sound> <Sound>AUApoll_selectC</Sound> <Sound>AUApoll_selectD</Sound> <Sound>AUApoll_selectE</Sound>
- </AudioEvent>
- <!-- === ALLIED COMMANDO TANYA === -->
- <AudioEvent
- id="ALL_Commando_LaserFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="0"
- High="15" />
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- </AudioEvent>
- <AudioEvent
- id="ALL_Commando_PistolFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.6s" />
- <PitchShift
- Low="-2"
- High="2" />
- <Sound>AUTanya_pistolFireA</Sound> <Sound>AUTanya_pistolFireB</Sound> <Sound>AUTanya_pistolFireC</Sound> <Sound>AUTanya_pistolFireD</Sound> <Sound>AUTanya_pistolFireE</Sound> <Sound>AUTanya_pistolFireF</Sound> <Sound>AUTanya_pistolFireG</Sound> <Sound>AUTanya_pistolFireH</Sound> <Sound>AUTanya_pistolFireI</Sound>
- </AudioEvent>
-
- <Multisound
- id="ALL_Commando_PistolFireMS">
- <Subsound>ALL_Commando_PistolFire</Subsound>
- <Subsound>ALL_Commando_LaserFire</Subsound>
- </Multisound>
-
- <AudioEvent
- id="ALL_Commando_C4Timer_PlaceCharge"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-2"
- High="2" />
- <Sound>AUTanya_C4Timera</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Commando_C4Explode"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-2"
- High="2" />
- <Sound>AUTanya_C4Exploda</Sound>
- <Sound>AUTanya_C4Explodb</Sound>
- <Sound>AUTanya_C4Explodc</Sound>
- <Sound>AUTanya_C4Explodd</Sound>
- <Sound>AUTanya_C4Explode</Sound>
- <Sound>AUTanya_C4Explodf</Sound>
- <Sound>AUTanya_C4Explodg</Sound>
- <Sound>AUTanya_C4Explodh</Sound>
- <Sound>AUTanya_C4Explodi</Sound>
- <Sound>AUTanya_C4Explodj</Sound>
- </AudioEvent>
- <Multisound
- id="ALL_Commando_C4MS">
- <Subsound>ALL_Commando_C4Timer_PlaceCharge</Subsound>
- </Multisound>
-
- <AudioEvent
- id="ALL_Commando_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Commando_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-5"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="0"
- High="15" />
- <Sound>AUTanya_selectA</Sound> <Sound>AUTanya_selectB</Sound> <Sound>AUTanya_selectC</Sound> <Sound>AUTanya_selectD</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Commando_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
- <Sound>SUComma_selWaterf</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Commando_TimeBelt1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <NonInterruptibleTime
- Low="0.5s"
- High="0.75s" />
- <Sound>AUTanya_belta</Sound> <Sound>AUTanya_beltb</Sound> <Sound>AUTanya_beltc</Sound> <Sound>AUTanya_beltd</Sound>
- <Sound>AUTanya_belte</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Commando_TimeBelt2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <NonInterruptibleTime
- Low="0.5s"
- High="0.75s" />
- </AudioEvent>
- <Multisound
- id="ALL_Commando_TimeBeltMS">
- <Subsound>ALL_Commando_TimeBelt1</Subsound>
- <Subsound>ALL_Commando_TimeBelt2</Subsound>
- </Multisound>
- <!-- === ALLIED CRYO COPTER HELICOPTER SUPPORT AIRCRAFT=== -->
- <AudioEvent
- id="ALL_Cryocopter_CryobeamFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 15"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP SEQUENTIAL ALLOW_KILL_MID_FILE"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <!--<Sound>AUCryo_freezeBeamA</Sound> <Sound>AUCryo_freezeBeamB</Sound> <Sound>AUCryo_freezeBeamC</Sound> <Sound>AUCryo_freezeBeamD</Sound> -->
- <Sound>AUCryo_freezeBeamLpA</Sound> <Sound>AUCryo_freezeBeamLpB</Sound> <Sound>AUCryo_freezeBeamLpC</Sound> <Sound>AUCryo_freezeBeamLpD</Sound>
- <Sound>AUCryo_freezeBeamLpE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Cryocopter_CryobeamImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="20"
- VolumeShift="-25"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift Low="15" High="25" />
- <Sound>AUCryoc_cryoBeamImpacta</Sound>
- <Sound>AUCryoc_cryoBeamImpactb</Sound>
- <Sound>AUCryoc_cryoBeamImpactc</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Cryocopter_CryobeamImpactLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <InitialDelay Low="0" High="100" />
- <PitchShift Low="5" High="15" />
- <Sound>AUCryoc_wea1impact2La</Sound>
- <Sound>AUCryoc_wea1impact2Lb</Sound>
- <Sound>AUCryoc_wea1impact2Lc</Sound>
- <Sound>AUCryoc_wea1impact2Ld</Sound>
- <Sound>AUCryoc_wea1impact2Le</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Cryocopter_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-5"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>AUCryo_selectA</Sound> <Sound>AUCryo_selectB</Sound> <Sound>AUCryo_selectC</Sound> <Sound>AUCryo_selectD</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_CryocopterShrinkrayFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUCryo_shrinkBeamA</Sound>
- <Sound>AUCryo_shrinkBeamB</Sound>
- <Sound>AUCryo_shrinkBeamC</Sound>
- </AudioEvent>
- <AudioEvent
- id="Unshrink"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift Low="-5" High="5" />
- <Sound>ASWormh_entera</Sound>
- <Sound>ASWormh_enterb</Sound>
- <Sound>ASWormh_enterc</Sound>
- <Sound>ASWormh_enterd</Sound>
- <Sound>ASWormh_entere</Sound>
- <Sound>ASWormh_enterf</Sound>
- </AudioEvent>
- <AudioEvent id="ALL_Cryocopter_MoveStart" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "25"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>AUCryo_movStartA</Sound> <Sound>AUCryo_movStartB</Sound> <Sound>AUCryo_movStartC</Sound> <Sound>AUCryo_movStartD</Sound> <Sound>AUCryo_movStartE</Sound>
- </AudioEvent>
-
- <AudioEvent id="ALL_Cryocopter_TakeOff" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "40"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>AUCryo_takeOffA</Sound> <Sound>AUCryo_takeOffB</Sound> <Sound>AUCryo_takeOffC</Sound> <Sound>AUCryo_takeOffD</Sound> <Sound>AUCryo_takeOffE</Sound>
- </AudioEvent>
-
- <AudioEvent id="ALL_Cryocopter_Land" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "40"
- VolumeShift = "-2"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>AUCryo_landA</Sound> <Sound>AUCryo_landB</Sound> <Sound>AUCryo_landC</Sound> <Sound>AUCryo_landD</Sound> <Sound>AUCryo_landE</Sound>
- </AudioEvent>
-
- <AudioEvent id="ALL_Cryocopter_IdleLoop" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "30"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- Control = "LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
- </AudioEvent>
-
- <AudioEvent id="ALL_Cryocopter_IdleDamageLoop" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "30"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- Control = "LOOP FADE_ON_KILL FADE_ON_START"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-30" High= "-20" />
- <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
- <!-- <Sound>AUCryo_idleLoopDamA</Sound> <Sound>AUCryo_idleLoopDamB</Sound> <Sound>AUCryo_idleLoopDamC</Sound> <Sound>AUCryo_idleLoopDamD</Sound> <Sound>AUCryo_idleLoopDamE</Sound> -->
- </AudioEvent>
-
- <AudioEvent id="ALL_Cryocopter_IdleReallyDamageLoop" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "30"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- Control = "LOOP FADE_ON_KILL FADE_ON_START"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-50" High= "-40" />
- <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
- <!-- <Sound>AUCryo_idleLoopDamA</Sound> <Sound>AUCryo_idleLoopDamB</Sound> <Sound>AUCryo_idleLoopDamC</Sound> <Sound>AUCryo_idleLoopDamD</Sound> <Sound>AUCryo_idleLoopDamE</Sound> -->
- </AudioEvent>
- <AudioEvent id="ALL_Cryocopter_MoveLoop" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "40"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- Control = "LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
- </AudioEvent>
-
- <AudioEvent id="ALL_Cryocopter_MoveDamageLoop" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "40"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- Control = "LOOP FADE_ON_KILL FADE_ON_START"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-30" High= "-20" />
- <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
- <!-- <Sound>AUCryo_idleLoopDamA</Sound> <Sound>AUCryo_idleLoopDamB</Sound> <Sound>AUCryo_idleLoopDamC</Sound> <Sound>AUCryo_idleLoopDamD</Sound> <Sound>AUCryo_idleLoopDamE</Sound> -->
- </AudioEvent>
-
- <AudioEvent id="ALL_Cryocopter_MoveReallyDamageLoop" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "40"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- Control = "LOOP FADE_ON_KILL FADE_ON_START"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-50" High= "-40" />
- <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
- <!-- <Sound>AUCryo_idleLoopDamA</Sound> <Sound>AUCryo_idleLoopDamB</Sound> <Sound>AUCryo_idleLoopDamC</Sound> <Sound>AUCryo_idleLoopDamD</Sound> <Sound>AUCryo_idleLoopDamE</Sound> -->
- </AudioEvent>
- <!-- === ALLIED DOG === -->
- <AudioEvent
- id="ALL_Dog_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dog_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="15"
- VolumeShift="-5"
- MinVolume="8"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUDog_selectLanda</Sound> <Sound>AUDog_selectLandb</Sound> <Sound>AUDog_selectLandc</Sound> <Sound>AUDog_selectLandd</Sound>
- <Sound>AUDog_selectLande</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dog_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
- <Sound>SUComma_selWaterf</Sound>
- </AudioEvent>
- <AudioEvent id="ALL_Dog_VoiceDieYurikoFall" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "80"
- VolumeShift = "-10"
- MinVolume="0"
- Limit="1"
- Type = "WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="-5" High="5" />
- <Sound>AUDog_dieWhineB</Sound>
- </AudioEvent>
- <AudioEvent id="ALL_Dog_VoiceDieYurikoUp" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "80"
- VolumeShift = "-10"
- MinVolume="0"
- Limit="1"
- Type = "WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="-5" High="5" />
- <Delay Low = "0" High = "750" />
- <Sound>AUDog_dieWhineA</Sound>
- </AudioEvent>
- <!-- RA2 Dog -->
- <AudioEvent
- id="TEMP_RA2_AlliedDog_VoiceAttack"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="115"
- MinVolume="105"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="VOICE">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_idogatca</Sound>
- </AudioEvent>
- <AudioEvent
- id="TEMP_RA2_AlliedDog_VoiceCreate"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="115"
- MinVolume="105"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="VOICE">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_idogselc</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TEMP_RA2_AlliedDog_VoiceDie"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="90"
- VolumeShift="-10"
- MinVolume="0"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>TEMP_idogdiea</Sound>
- <Sound>AUDog_dieWhineB</Sound>
- </AudioEvent>
- <AudioEvent
- id="TEMP_RA2_AlliedDog_VoiceHelp"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="90"
- VolumeShift="-10"
- MinVolume="0"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>TEMP_idogfea</Sound> <Sound>TEMP_idogfeb</Sound> <Sound>TEMP_idogfec</Sound>
- </AudioEvent>
- <AudioEvent
- id="TEMP_RA2_AlliedDog_VoiceMove"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="115"
- MinVolume="105"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="VOICE">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_idogmova</Sound>
- <Sound>AUDog_movStartA</Sound> <Sound>AUDog_movStartB</Sound> <Sound>AUDog_movStartC</Sound>
- </AudioEvent>
- <AudioEvent
- id="TEMP_RA2_AlliedDog_VoiceSelect"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="115"
- MinVolume="105"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="VOICE">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_idogsela</Sound> <Sound>TEMP_idogselb</Sound>
- <!-- <Sound>TEMP_idogselc</Sound> -->
- </AudioEvent>
- <Multisound
- id="ALL_Dog_VoiceSelectLandMS">
- <Subsound>TEMP_RA2_AlliedDog_VoiceSelect</Subsound>
- <Subsound>ALL_Dog_SelectLand</Subsound>
- </Multisound>
- <Multisound
- id="ALL_Dog_VoiceSelectWaterMS">
- <Subsound>TEMP_RA2_AlliedDog_VoiceSelect</Subsound>
- <Subsound>ALL_Dog_SelectWater</Subsound>
- </Multisound>
- <!-- RA3 Dog -->
- <AudioEvent
- id="ALL_Dog_AmbientDelayedLoop"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="50"
- VolumeShift="-15"
- MinVolume="0"
- Control="LOOP"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <Delay Low="10000" High="35000" />
- <PerFilePitchShift Low="-5" High="5" />
- <Sound>AUDog_voiSelectA</Sound> <Sound>AUDog_voiSelectB</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dog_Attack"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-20"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Delay
- Low="0"
- High="150" />
- <Sound>AUDog_barkMeanA</Sound> <Sound>AUDog_barkMeanB</Sound> <Sound>AUDog_barkMeanC</Sound> <Sound>AUDog_barkMeanD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Dog_VoiceAttack"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
- MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="VOICE">
- <PitchShift
- Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
- High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
- <Sound>AUDog_barkMeanA</Sound> <Sound>AUDog_barkMeanB</Sound> <Sound>AUDog_barkMeanC</Sound> <Sound>AUDog_barkMeanD</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dog_VoiceCreate"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
- MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="VOICE">
- <PitchShift
- Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
- High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Dog_VoiceDie"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="=$ALL_VOICEDIE_VOLUME + 0"
- MinVolume="0"
- VolumeShift="=$ALL_VOICEDIE_VOLUMESHIFT + 0"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="=$ALL_VOICEDIE_PITCHSHIFT_LOW + 0"
- High="=$ALL_VOICEDIE_PITCHSHIFT_HIGH + 0" />
- <Sound>AUDog_dieWhineA</Sound> <Sound>AUDog_dieWhineB</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dog_VoiceHelp"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="=$ALL_VOICEHELP_VOLUME + 0"
- MinVolume="0"
- VolumeShift="=$ALL_VOICEHELP_VOLUMESHIFT + 0"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="=$ALL_VOICEHELP_PITCHSHIFT_LOW + 0"
- High="=$ALL_VOICEHELP_PITCHSHIFT_HIGH + 0" />
- </AudioEvent>
- <AudioEvent
- id="ALL_Dog_VoiceMove"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
- MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="VOICE">
- <PitchShift
- Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
- High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
- <Sound>AUDog_movStartA</Sound> <Sound>AUDog_movStartB</Sound> <Sound>AUDog_movStartC</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dog_VoiceMoveAttack"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
- MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="VOICE">
- <PitchShift
- Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
- High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
- <Sound>AUDog_movAttackA</Sound> <Sound>AUDog_movAttackB</Sound> <Sound>AUDog_movAttackC</Sound> <Sound>AUDog_movAttackD</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dog_VoiceSelect"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
- MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="VOICE">
- <PitchShift
- Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
- High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
- <Sound>AUDog_voiSelectA</Sound> <Sound>AUDog_voiSelectB</Sound>
- </AudioEvent>
- <AudioEvent
- id="AlliedDog_StunBark"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="=$WEAPON_FIRE + 40"
- VolumeShift="-10"
- MinVolume="0"
- Limit="2"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="275"
- High="325" />
- <PitchShift
- Low="-2"
- High="2" />
- <!-- <Sound>AUDog_barkStunA</Sound> <Sound>AUDog_barkStunB</Sound> -->
- <Sound>AUDog_StunBarkA</Sound> <Sound>AUDog_StunBarkB</Sound>
- </AudioEvent>
- <!-- === ALLIED DOLPHIN === -->
- <AudioEvent
- id="ALL_Dolphin_AmbientDelayedLoop"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="20"
- VolumeShift="-15"
- MinVolume="0"
- Control="LOOP"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="10000"
- High="35000" />
- <PerFilePitchShift
- Low="-3"
- High="3" />
- <Sound>AUDolph_voiSelectA</Sound> <Sound>AUDolph_voiSelectB</Sound> <Sound>AUDolph_voiSelectC</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dolphin_Jump"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUDolphin_jumpA</Sound> <Sound>AUDolphin_jumpB</Sound> <Sound>AUDolphin_jumpC</Sound> <Sound>AUDolphin_jumpD</Sound>
- <Sound>AUDolphin_jumpE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Dolphin_Splash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUDolphin_splashA</Sound> <Sound>AUDolphin_splashB</Sound> <Sound>AUDolphin_splashC</Sound> <Sound>AUDolphin_splashD</Sound>
- <Sound>AUDolphin_splashE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dolphin_VoiceAttack"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="70"
- MinVolume="65"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="VOICE">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUDolph_movStartA</Sound> <Sound>AUDolph_movStartB</Sound> <Sound>AUDolph_movStartC</Sound> <Sound>AUDolph_movStartD</Sound>
- <Sound>AUDolph_movStartE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dolphin_VoiceCreate"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="70"
- MinVolume="65"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="VOICE">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUDolph_voiSelectD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Dolphin_VoiceDie"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume= "70"
- VolumeShift="-5"
- MinVolume="0"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUDolphin_dieA</Sound> <Sound>AUDolphin_dieB</Sound> <Sound>AUDolphin_dieC</Sound> <Sound>AUDolphin_dieD</Sound>
- </AudioEvent>
- <AudioEvent id="ALL_Dolphin_VoiceDieYurikoFall" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "80"
- VolumeShift = "-10"
- MinVolume="0"
- Limit="1"
- Type = "WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="5" High="10" />
- <Sound>AUDolph_voiSelectC</Sound>
- </AudioEvent>
- <AudioEvent id="ALL_Dolphin_VoiceDieYurikoUp" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "80"
- VolumeShift = "-10"
- MinVolume="0"
- Limit="1"
- Type = "WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="5" High="10" />
- <Delay Low = "0" High = "750" />
- <Sound>AUDolph_voiSelectD</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dolphin_VoiceHelp"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="50"
- MinVolume="0"
- VolumeShift="-5"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- </AudioEvent>
- <AudioEvent
- id="ALL_Dolphin_VoiceMove"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="70"
- MinVolume="65"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="VOICE">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUDolph_movStartA</Sound> <Sound>AUDolph_movStartB</Sound> <Sound>AUDolph_movStartC</Sound> <Sound>AUDolph_movStartD</Sound>
- <Sound>AUDolph_movStartE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dolphin_VoiceSelect"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="70"
- MinVolume="65"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="VOICE">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUDolph_voiSelectA</Sound> <Sound>AUDolph_voiSelectB</Sound> <Sound>AUDolph_voiSelectC</Sound>
- <!-- <Sound>AUDolph_voiSelectD</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="ALL_Dolphin_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUDolph_wea1FireA</Sound> <Sound>AUDolph_wea1FireB</Sound> <Sound>AUDolph_wea1FireC</Sound> <Sound>AUDolph_wea1FireD</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dolphin_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUDolph_movStartWaterA</Sound> <Sound>AUDolph_movStartWaterB</Sound> <Sound>AUDolph_movStartWaterC</Sound> <Sound>AUDolph_movStartWaterD</Sound> <Sound>AUDolph_movStartWaterE</Sound> <Sound>AUDolph_movStartWaterF</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dolphin_MoveLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- PerFileVolumeShift="-70"
- Limit="3"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low = "10" High = "500" />
- <PerFilePitchShift Low="-5" High="5" />
- <Sound>AUDolph_movLoopA</Sound> <Sound>AUDolph_movLoopB</Sound> <Sound>AUDolph_movLoopC</Sound> <Sound>AUDolph_movLoopD</Sound> <Sound>AUDolph_movLoopE</Sound> <Sound>AUDolph_movLoopF</Sound> <Sound>AUDolph_movLoopG</Sound> <Sound>AUDolph_movLoopH</Sound> <Sound>AUDolph_movLoopI</Sound>
- </AudioEvent>
- <!-- === ALLIED ENGINEER === -->
-
- <AudioEvent
- id="ALL_Engineer_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- MinVolume="25"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUEngineer_selectLandA</Sound> <Sound>AUEngineer_selectLandB</Sound> <Sound>AUEngineer_selectLandC</Sound> <Sound>AUEngineer_selectLandD</Sound> <Sound>AUEngineer_selectLandE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Engineer_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUEngineer_selectWaterA</Sound> <Sound>AUEngineer_selectWaterB</Sound> <Sound>AUEngineer_selectWaterC</Sound> <Sound>AUEngineer_selectWaterD</Sound> <Sound>AUEngineer_selectWaterE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Engineer_MovStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUEngin_movStartWaterA</Sound> <Sound>AUEngin_movStartWaterB</Sound> <Sound>AUEngin_movStartWaterC</Sound> <Sound>AUEngin_movStartWaterD</Sound> <Sound>AUEngin_movStartWaterE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Engineer_MoveLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUEngin_movLoopWaterA</Sound> <Sound>AUEngin_movLoopWaterB</Sound> <Sound>AUEngin_movLoopWaterC</Sound> <Sound>AUEngin_movLoopWaterD</Sound> <Sound>AUEngin_movLoopWaterE</Sound> <Sound>AUEngin_movLoopWaterF</Sound> <Sound>AUEngin_movLoopWaterG</Sound> <Sound>AUEngin_movLoopWaterH</Sound> <Sound>AUEngin_movLoopWaterI</Sound> <Sound>AUEngin_movLoopWaterJ</Sound> <Sound>AUEngin_movLoopWaterK</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Engineer_TentPackUp"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="60" />
- <PitchShift
- Low="-5"
- High="5" />
- <!-- <Sound>AUEngin_packTenta</Sound> too clacky -->
- <Sound>AUEngin_packTentb</Sound>
- <Sound>AUEngin_packTentc</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Engineer_TentUnpack"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="60" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUEngin_unpackTenta</Sound>
- <Sound>AUEngin_unpackTentb</Sound>
- <Sound>AUEngin_unpackTentc</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Engineer_TentExplo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUEngineer_tentExploA</Sound> <Sound>AUEngineer_tentExploB</Sound> <Sound>AUEngineer_tentExploC</Sound>
- </AudioEvent>
-
- <!-- === ALLIED FUTURE TANK X-1 FUTURETANK X1 FUTURE TANK X1 FUTURE TANK X-1 FUTURETECH FUTURE TECH WARBOT WARBOT EP1 === -->
- <AudioEvent
- id="ALL_FutureTank_ArmPrimaryWeapon"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUFutur_armPrimarya</Sound>
- <Sound>AUFutur_armPrimaryb</Sound>
- <Sound>AUFutur_armPrimaryc</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_FutureTank_ArmSecondaryWeapon_Others"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUFutur_armSecondarya</Sound>
- <Sound>AUFutur_armSecondaryb</Sound>
- <Sound>AUFutur_armSecondaryc</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_FutureTank_ArmSecondaryWeapon_Player"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinVolume="45"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUFutur_armSecondarya</Sound>
- <Sound>AUFutur_armSecondaryb</Sound>
- <Sound>AUFutur_armSecondaryc</Sound>
- </AudioEvent>
- <Multisound id="ALL_FutureTank_ArmSecondaryWeaponMS">
- <Subsound>ALL_FutureTank_ArmSecondaryWeapon_Player</Subsound>
- <Subsound>ALL_FutureTank_ArmSecondaryWeapon_Others</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_FutureTank_BarrelSpinLong"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>AUFutur_barrelSpin2a</Sound>
- <Sound>AUFutur_barrelSpin2b</Sound>
- <Sound>AUFutur_barrelSpin2c</Sound>
- <Sound>AUFutur_barrelSpin2d</Sound>
- <Sound>AUFutur_barrelSpin2e</Sound>
- <Sound>AUFutur_barrelSpin2f</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_FutureTank_BarrelSpinShort"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-50" High="-45" />
- <Sound>AUFutur_barrelSpin1a</Sound>
- <Sound>AUFutur_barrelSpin1b</Sound>
- <Sound>AUFutur_barrelSpin1c</Sound>
- <Sound>AUFutur_barrelSpin1d</Sound>
- <Sound>AUFutur_barrelSpin1e</Sound>
- <Sound>AUFutur_barrelSpin1f</Sound>
- </AudioEvent>
- <Multisound id="ALL_FutureTank_BarrelSpinMS">
- <Subsound>ALL_FutureTank_BarrelSpinShort</Subsound>
- <Subsound>ALL_FutureTank_BarrelSpinLong</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_FutureTank_DieExplosionDebris_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-20"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.25s" />
- <Delay Low="1000" High="1200" />
- <PitchShift Low="-10" High="5" />
- <Sound>WImpact_DebrisVsGrounda</Sound> <Sound>WImpact_DebrisVsGroundb</Sound> <Sound>WImpact_DebrisVsGroundc</Sound> <Sound>WImpact_DebrisVsGroundd</Sound>
- <Sound>WImpact_DebrisVsGrounde</Sound> <Sound>WImpact_DebrisVsGroundf</Sound> <Sound>WImpact_DebrisVsGroundg</Sound> <Sound>WImpact_DebrisVsGroundh</Sound>
- <Sound>WImpact_DebrisVsGroundi</Sound> <Sound>WImpact_DebrisVsGroundj</Sound> <Sound>WImpact_DebrisVsGroundk</Sound> <Sound>WImpact_DebrisVsGroundl</Sound>
- <Sound>WImpact_DebrisVsGroundm</Sound> <Sound>WImpact_DebrisVsGroundn</Sound> <Sound>WImpact_DebrisVsGroundo</Sound> <Sound>WImpact_DebrisVsGroundp</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_FutureTank_DieScream"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-20"
- PlayPercent="50"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="200" />
- <PitchShift Low="-25" High="0" />
- <Sound>AUFutur_dieScreama</Sound>
- <Sound>AUFutur_dieScreamb</Sound>
- <Sound>AUFutur_dieScreamc</Sound>
- <Sound>AUFutur_dieScreamd</Sound>
- <Sound>AUFutur_dieScreame</Sound>
- <Sound>AUFutur_dieScreamf</Sound>
- </AudioEvent>
- <Multisound id="ALL_FutureTank_DieExplosionMS">
- <Subsound>RA3VehicleExplosionLarge</Subsound>
- <Subsound>ALL_FutureTank_DieExplosionDebris_Delayed</Subsound>
- <Subsound>ALL_FutureTank_DieScream</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_FutureTank_TorsoRotate"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUFutur_torsoRotatea</Sound>
- <Sound>AUFutur_torsoRotateb</Sound>
- <Sound>AUFutur_torsoRotatec</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_FutureTank_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- MinRange="50"
- MaxRange="250"
- Priority="LOWEST"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUWavef_idleLoopA</Sound> <Sound>JUWavef_idleLoopB</Sound> <Sound>JUWavef_idleLoopC</Sound> <Sound>JUWavef_idleLoopD</Sound> <Sound>JUWavef_idleLoopE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_FutureTank_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL SEQUENTIAL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Sound>AUFTank_moveLoopa</Sound> <Sound>AUFTank_moveLoopb</Sound> <Sound>AUFTank_moveLoopc</Sound> <Sound>AUFTank_moveLoopd</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_FutureTank_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUFTank_moveStara</Sound> <Sound>AUFTank_moveStarb</Sound> <Sound>AUFTank_moveStarc</Sound> <Sound>AUFTank_moveStard</Sound>
- <Sound>AUFTank_moveStare</Sound> <Sound>AUFTank_moveStarf</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_FutureTank_PreFireChargeUp"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 40"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High=".6s" />
- <!-- <Delay Low="300" High="500" /> -->
- <PitchShift Low="-5" High="5" />
- <!--
- <Sound>AUFutur_Wea1PreFireV3a</Sound>
- <Sound>AUFutur_Wea1PreFireV3b</Sound>
- <Sound>AUFutur_Wea1PreFireV3c</Sound>
- <Sound>AUFutur_Wea1PreFireV3d</Sound>
- <Sound>AUFutur_Wea1PreFireV3e</Sound>
- -->
- <!-- version1
- <Sound>AUFutur_preFireChargeUpa</Sound>
- <Sound>AUFutur_preFireChargeUpb</Sound>
- <Sound>AUFutur_preFireChargeUpc</Sound>
- <Sound>AUFutur_preFireChargeUpd</Sound>
- <Sound>AUFutur_preFireChargeUpe</Sound>
- <Sound>AUFutur_preFireChargeUpf</Sound>
- -->
- </AudioEvent>
- <AudioEvent
- id="ALL_FutureTank_DeathRayWeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 35"
- VolumeShift="-10"
- Priority="HIGH"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="2s" />
- <Delay Low="0" High="33" />
- <PitchShift Low="-7" High="2" />
- <Sound>AUFTank_weapFire1a</Sound>
- <Sound>AUFTank_weapFire1b</Sound>
- <Sound>AUFTank_weapFire1c</Sound>
- <Sound>AUFTank_weapFire1d</Sound>
- <Sound>AUFTank_weapFire1e</Sound>
- <Sound>AUFTank_weapFire1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_FutureTank_Weapon1Fire2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 25"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High=".8s" />
- <PitchShift Low="-5" High="5" />
- <Sound>AUFutur_Wea1FireV3a</Sound>
- <Sound>AUFutur_Wea1FireV3b</Sound>
- <Sound>AUFutur_Wea1FireV3c</Sound>
- <Sound>AUFutur_Wea1FireV3d</Sound>
- <Sound>AUFutur_Wea1FireV3e</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_FutureTank_Weapon1Fire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 20"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High=".8s" />
- <PitchShift Low="-20" High="-10" />
- <Sound>AUFutur_wea1Firea</Sound>
- <Sound>AUFutur_wea1Fireb</Sound>
- <Sound>AUFutur_wea1Firec</Sound>
- <Sound>AUFutur_wea1Fired</Sound>
- <Sound>AUFutur_wea1Firee</Sound>
- <!-- Version 1
- <Sound>AUWarBo_wea1Firea</Sound>
- <Sound>AUWarBo_wea1Fireb</Sound>
- <Sound>AUWarBo_wea1Firec</Sound>
- <Sound>AUWarBo_wea1Fired</Sound>
- -->
- </AudioEvent>
-
- <Multisound id="ALL_FutureTank_Weapon1FireMS">
- <Subsound>ALL_FutureTank_Weapon1Fire2</Subsound>
- <Subsound>ALL_FutureTank_Weapon1Fire</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_FutureTank_Weapon_NeutronScramblerImpactSmall"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 45"
- VolumeShift="-10"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1s" />
- <PitchShift
- Low="-7"
- High="2" />
- <Sound>AUFTank_neutImpaSmaa</Sound>
- <Sound>AUFTank_neutImpaSmab</Sound>
- <Sound>AUFTank_neutImpaSmac</Sound>
- <Sound>AUFTank_neutImpaSmad</Sound>
- <Sound>AUFTank_neutImpaSmae</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_FutureTank_Weapon_NeutronScramblerImpactBig"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 55"
- VolumeShift="-10"
- MaxRange="800"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.5s" />
- <PitchShift
- Low="-7"
- High="2" />
- <Sound>AUFTank_neutImpaBiga</Sound>
- <Sound>AUFTank_neutImpaBigb</Sound>
- <Sound>AUFTank_neutImpaBigc</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_WarBot_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-15"
- MinVolume="45"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUWarBo_selecta</Sound>
- </AudioEvent>
- <!-- === ALLIED GUARDIAN TANK GUARDIANTANK === -->
- <AudioEvent
- id="ALL_Guardian_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="150" />
- <Sound>AUGuard_movStartA</Sound> <Sound>AUGuard_movStartB</Sound> <Sound>AUGuard_movStartC</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Guardian_PainterOn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUGuard_paintOna</Sound>
- <Sound>AUGuard_paintOnb</Sound>
- <Sound>AUGuard_paintOnc</Sound>
- <Sound>AUGuard_paintOnd</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Guardian_PainterOff"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUGuard_paintOffa</Sound>
- <Sound>AUGuard_paintOffb</Sound>
- <Sound>AUGuard_paintOffc</Sound>
- <Sound>AUGuard_paintOffd</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Guardian_PainterWeaponLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP ALLOW_KILL_MID_FILE"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUGuard_beamLoopa</Sound>
- <Sound>AUGuard_beamLoopb</Sound>
- <Sound>AUGuard_beamLoopc</Sound>
- <Sound>AUGuard_beamLoopd</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Guardian_PainterWeaponStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUGuard_beamStara</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Guardian_PainterWeaponEnd"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUGuard_beamEnda</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Guardian_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- MinVolume="35"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="100" />
- <Sound>AUGuard_selectA</Sound> <Sound>AUGuard_selectB</Sound> <Sound>AUGuard_selectC</Sound> <Sound>AUGuard_selectD</Sound> <Sound>AUGuard_selectE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Guardian_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUGuard_wea1FireA</Sound> <Sound>AUGuard_wea1FireB</Sound> <Sound>AUGuard_wea1FireC</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Guardian_WeaponImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift
- Low="10"
- High="20" />
- <Delay Low = "0" High = "33" />
- <Sound>GBComma_wea1Firea</Sound> <Sound>GBComma_wea1Fireb</Sound> <Sound>GBComma_wea1Firec</Sound> <Sound>GBComma_wea1Fired</Sound>
- <Sound>GBComma_wea1Firee</Sound> <Sound>GBComma_wea1Firef</Sound> <Sound>GBComma_wea1Fireg</Sound> <Sound>GBComma_wea1Fireh</Sound>
- <Sound>GBComma_wea1Firei</Sound>
- <Sound>GBComma_wea1Firej</Sound>
- </AudioEvent>
- <!-- === ALLIED GUNSHIP HARBINGERGUNSHIP HARBINGER GUNSHIP EP1 === -->
-
- <AudioEvent
- id="ALL_Gunship_ColliderCannonWeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High=".8s" />
- <PitchShift Low="-5" High="5" />
- <Sound>AUGunship_cannonFireA</Sound>
- <Sound>AUGunship_cannonFireB</Sound>
- <Sound>AUGunship_cannonFireC</Sound>
- <Sound>AUGunship_cannonFireD</Sound>
- <Sound>AUGunship_cannonFireE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Gunship_ColliderCannonExplo1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "60"
- VolumeShift="-10"
- Limit="1"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUGunship_cannonExplo1A</Sound> <Sound>AUGunship_cannonExplo1B</Sound> <Sound>AUGunship_cannonExplo1C</Sound> <Sound>AUGunship_cannonExplo1D</Sound>
- <Sound>AUGunship_cannonExplo1E</Sound> <Sound>AUGunship_cannonExplo1F</Sound> <Sound>AUGunship_cannonExplo1G</Sound> <Sound>AUGunship_cannonExplo1H</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Gunship_ColliderCannonExplo2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "60"
- VolumeShift="-10"
- Limit="1"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUGunship_cannonExplo2A</Sound> <Sound>AUGunship_cannonExplo2B</Sound> <Sound>AUGunship_cannonExplo2C</Sound> <Sound>AUGunship_cannonExplo2D</Sound>
- <Sound>AUGunship_cannonExplo2E</Sound> <Sound>AUGunship_cannonExplo2F</Sound> <Sound>AUGunship_cannonExplo2G</Sound> <Sound>AUGunship_cannonExplo2H</Sound>
- </AudioEvent>
- <Multisound id="ALL_Gunship_ColliderCannonExploMS">
- <Subsound>ALL_Gunship_ColliderCannonExplo1</Subsound>
- <Subsound>ALL_Gunship_ColliderCannonExplo2</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_Gunship_MachineGunWeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 5"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Priority="HIGH"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-25"
- High="-15" />
- <Sound>SUTwinb_weapFire1a</Sound> <Sound>SUTwinb_weapFire1b</Sound> <Sound>SUTwinb_weapFire1c</Sound> <Sound>SUTwinb_weapFire1d</Sound> <Sound>SUTwinb_weapFire1e</Sound>
- <Sound>SUTwinb_weapFire1f</Sound> <Sound>SUTwinb_weapFire1g</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Gunship_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="10" />
- <Delay Low="40" High="80" />
- <Sound>AUGunsh_movByLoopa</Sound>
- <Sound>AUGunsh_movByLoopb</Sound>
- <Sound>AUGunsh_movByLoopc</Sound>
- <Sound>AUGunsh_movByLoopd</Sound>
- <Sound>AUGunsh_movByLoope</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Gunship_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="500"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="0" />
- <Sound>AUGunsh_movLoopa</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Gunship_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="10" />
- <Delay Low="0" High="50" />
- <Sound>AUGunsh_movStarta</Sound>
- <Sound>AUGunsh_movStartb</Sound>
- <Sound>AUGunsh_movStartc</Sound>
- <Sound>AUGunsh_movStartd</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Gunship_Weapon1TogglePlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="70" />
- <Sound>AUGunsh_wea1Togglea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Gunship_Weapon1ToggleOthers"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="70" />
- <Sound>AUGunsh_wea1Togglea</Sound>
- </AudioEvent>
- <Multisound id="ALL_Gunship_Weapon1ToggleMS">
- <Subsound>ALL_Gunship_Weapon1TogglePlayer</Subsound>
- <Subsound>ALL_Gunship_Weapon1ToggleOthers</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_Gunship_Weapon2TogglePlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="70" />
- <Sound>AUGunsh_wea2Togglea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Gunship_Weapon2ToggleOthers"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="70" />
- <Sound>AUGunsh_wea2Togglea</Sound>
- </AudioEvent>
- <Multisound id="ALL_Gunship_Weapon2ToggleMS">
- <Subsound>ALL_Gunship_Weapon2TogglePlayer</Subsound>
- <Subsound>ALL_Gunship_Weapon2ToggleOthers</Subsound>
- </Multisound>
- <!-- === ALLIED HYDROFOIL HYDRO FOIL === -->
- <AudioEvent
- id="ALL_HydroFoil_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>AUHydro_movStartA</Sound> <Sound>AUHydro_movStartB</Sound> <Sound>AUHydro_movStartC</Sound> <Sound>AUHydro_movStartD</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_HydroFoil_ScramblerWeaponLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-3"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUHydro_scramblerFireLpA</Sound> <Sound>AUHydro_scramblerFireLpB</Sound> <Sound>AUHydro_scramblerFireLpC</Sound> <Sound>AUHydro_scramblerFireLpD</Sound>
- <Sound>AUHydro_scramblerFireLpE</Sound> <Sound>AUHydro_scramblerFireLpF</Sound> <Sound>AUHydro_scramblerFireLpG</Sound> <Sound>AUHydro_scramblerFireLpH</Sound>
- <!-- <Decay>AUHydro_scramblerTailA</Decay> need more decay variations -->
- </AudioEvent>
-
- <AudioEvent
- id="ALL_HydroFoil_ScramblerToggleOn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED ENEMIES ALLIES"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUHydro_scramblerToggleOnB</Sound> <Sound>AUHydro_scramblerToggleOnG</Sound> <Sound>AUHydro_scramblerToggleOnH</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_HydroFoil_ScramblerToggleOnPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- MinVolume="50"
- Limit="2"
- Priority="HIGH"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUHydro_scramblerToggleOnB</Sound> <Sound>AUHydro_scramblerToggleOnG</Sound> <Sound>AUHydro_scramblerToggleOnH</Sound>
- </AudioEvent>
- <Multisound
- id="ALL_HydroFoil_ScramblerToggleOnMS">
- <Subsound>ALL_HydroFoil_ScramblerToggleOnPlayer</Subsound>
- <Subsound>ALL_HydroFoil_ScramblerToggleOn</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_HydroFoil_ScramblerToggleOff"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED ENEMIES ALLIES"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUHydro_scramblerToggleOffA</Sound> <Sound>AUHydro_scramblerToggleOffB</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_HydroFoil_ScramblerToggleOffPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Limit="2"
- Priority="HIGH"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUHydro_scramblerToggleOffA</Sound> <Sound>AUHydro_scramblerToggleOffB</Sound>
- </AudioEvent>
- <Multisound
- id="ALL_HydroFoil_ScramblerToggleOffMS">
- <Subsound>ALL_HydroFoil_ScramblerToggleOffPlayer</Subsound>
- <Subsound>ALL_HydroFoil_ScramblerToggleOff</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_HydroFoil_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-5"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUHydro_selectA</Sound> <Sound>AUHydro_selectB</Sound> <Sound>AUHydro_selectC</Sound> <Sound>AUHydro_selectD</Sound> <Sound>AUHydro_selectE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Hydrofoil_Sink"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="300"
- High="500" />
- <Sound>TEMP_RA2_gnavsina</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Hydrofoil_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUHydro_wea1FireA</Sound>
- </AudioEvent>
- <!-- === ALLIED JAVELIN SOLDIER JAVELINSOLDIER === -->
- <AudioEvent
- id="ALL_JavelinSoldier_MissileExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUFlakT_weapFire2a</Sound>
- <Sound>SUFlakT_weapFire2b</Sound>
- <Sound>SUFlakT_weapFire2c</Sound>
- <Sound>SUFlakT_weapFire2d</Sound>
- <Sound>SUFlakT_weapFire2e</Sound>
- <Sound>SUFlakT_weapFire2f</Sound>
- <Sound>SUFlakT_weapFire2g</Sound>
- <Sound>SUFlakT_weapFire2h</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_JavelinSoldier_MissileFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 15"
- VolumeShift="-15"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUJavel_rocketFireA</Sound> <Sound>AUJavel_rocketFireB</Sound> <Sound>AUJavel_rocketFireC</Sound> <Sound>AUJavel_rocketFireD</Sound>
- <Sound>AUJavel_rocketFireE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_JavelinSoldier_LaserGuideOn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- MinRange="100"
- MaxRange="300"
- Limit="2"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>AUJavel_radarOnA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_JavelinSoldier_LaserGuideOnPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- MinVolume="30"
- Limit="2"
- Type="WORLD PLAYER"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="35" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>AUJavel_radarOnA</Sound>
- </AudioEvent>
- <Multisound
- id="ALL_JavelinSoldier_LaserGuideOnMS">
- <Subsound>ALL_JavelinSoldier_LaserGuideOnPlayer</Subsound>
- <Subsound>ALL_JavelinSoldier_LaserGuideOn</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_JavelinSoldier_LaserGuideOff"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- MinRange="100"
- MaxRange="300"
- Limit="2"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>AUJavel_radarOffA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_JavelinSoldier_LaserGuideOffPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- MinVolume="30"
- Limit="2"
- Type="WORLD PLAYER"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>AUJavel_radarOffA</Sound>
- </AudioEvent>
- <Multisound
- id="ALL_JavelinSoldier_LaserGuideOffMS">
- <Subsound>ALL_JavelinSoldier_LaserGuideOffPlayer</Subsound>
- <Subsound>ALL_JavelinSoldier_LaserGuideOff</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_Javelin_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUJavel_selectA</Sound> <Sound>AUJavel_selectB</Sound> <Sound>AUJavel_selectC</Sound>
- </AudioEvent>
- <!-- === ALLIED MCV === -->
- <AudioEvent
- id="ALL_MCV_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="150" />
- <Sound>AUMCV_movStartA</Sound> <Sound>AUMCV_movStartB</Sound> <Sound>AUMCV_movStartC</Sound> <Sound>AUMCV_movStartD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_MCV_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUMCV_movStaWaa</Sound> <Sound>AUMCV_movStaWab</Sound> <Sound>AUMCV_movStaWac</Sound> <Sound>AUMCV_movStaWad</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MCV_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinVolume="50"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="0" />
- <InitialDelay
- Low="0"
- High="30" />
- <Sound>AUMCV_selectA</Sound> <Sound>AUMCV_selectB</Sound> <Sound>AUMCV_selectC</Sound>
- <Sound>AUMCV_selectD</Sound> <Sound>AUMCV_selectE</Sound>
- <!-- <Sound>TEMP_gexpwata</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="ALL_MCV_UnpackLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUMCV_deployLandA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MCV_UnpackWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUMCV_deployWaterA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MCV_Animation_WaterToLand1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUMCV_animWTRtoLand1a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_MCV_Animation_WaterToLand2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUMCV_animWTRtoLand2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_MCV_Animation_LandtoWater1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUMCV_animLNDwtr1a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_MCV_Animation_LandtoWater2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUMCV_animLNDwtr2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_MCV_WaterIdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="-6" />
- <Sound>WAMoria_water1a</Sound> <Sound>WAMoria_water1b</Sound> <Sound>WAMoria_water1c</Sound> <Sound>WAMoria_water1d</Sound>
- <Sound>WAMoria_water1e</Sound> <Sound>WAMoria_water1f</Sound> <Sound>WAMoria_water1g</Sound> <Sound>WAMoria_water1h</Sound>
- <Sound>WAMoria_water1i</Sound> <Sound>WAMoria_water1j</Sound> <Sound>WAMoria_water1k</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MCV_WaterMoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>WAMoria_water1a</Sound> <Sound>WAMoria_water1b</Sound> <Sound>WAMoria_water1c</Sound> <Sound>WAMoria_water1d</Sound>
- <Sound>WAMoria_water1e</Sound> <Sound>WAMoria_water1f</Sound> <Sound>WAMoria_water1g</Sound> <Sound>WAMoria_water1h</Sound>
- <Sound>WAMoria_water1i</Sound> <Sound>WAMoria_water1j</Sound> <Sound>WAMoria_water1k</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MCV_WaterSplash1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
- <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
- <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
- <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="ALL_MCV_WaterSplash2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-20"
- Limit="2"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-15"
- High="0" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <Multisound
- id="ALL_MCV_WaterSplashMS">
- <Subsound>ALL_MCV_WaterSplash1</Subsound>
- <Subsound>ALL_MCV_WaterSplash2</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_MCV_WaterSplashEntry"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
- <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
- <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
- <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="ALL_MCV_WaterSplashSmall"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="15"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-20"
- High="-10" />
- <InitialDelay
- Low="0"
- High="30" />
- <Sound>TEMP_gexpwama</Sound>
- <Sound>TEMP_gexpwamb</Sound>
- <Sound>TEMP_gexpwasa</Sound>
- <Sound>TEMP_gexpwasb</Sound>
- <!-- <Sound>TEMP_gexpwata</Sound> -->
- </AudioEvent>
- <!-- === ALLIED MIRAGETANK MIRAGE TANK ANTI VEHICLE VEHICLE TECH 3 === -->
- <AudioEvent
- id="ALL_MirageField_Start"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="90" />
- <Sound>SUHamme_leechArmA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MirageField_StartPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>SUHamme_leechArmA</Sound>
- </AudioEvent>
- <Multisound id="ALL_MirageField_StartMS">
- <Subsound>ALL_MirageField_StartPlayer</Subsound>
- <Subsound>ALL_MirageField_Start</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_MirageField_Stop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="90" />
- <Sound>SUHamme_leechUnarmA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MirageField_StopPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>SUHamme_leechUnarmA</Sound>
- </AudioEvent>
- <Multisound id="ALL_MirageField_StopMS">
- <Subsound>ALL_MirageField_StopPlayer</Subsound>
- <Subsound>ALL_MirageField_Stop</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_MirageField_StartAndEndLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="15"
- VolumeShift="-5"
- Limit="3"
- MinRange="300"
- MaxRange="1200"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="45"
- High="50" />
- <Sound>SUApoca_harpLoopa</Sound> <Sound>SUApoca_harpLoopb</Sound> <Sound>SUApoca_harpLoopc</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Mirage_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="150" />
- <Sound>AUMirag_movStartA</Sound> <Sound>AUMirag_movStartB</Sound> <Sound>AUMirag_movStartC</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Mirage_WeaponFire1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 15"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="25"
- High="30" />
- <Sound>JUChopp_weapMissa</Sound> <Sound>JUChopp_weapMissb</Sound> <Sound>JUChopp_weapMissc</Sound> <Sound>JUChopp_weapMissd</Sound> <Sound>JUChopp_weapMisse</Sound>
- <Sound>JUChopp_weapMissf</Sound> <Sound>JUChopp_weapMissg</Sound> <Sound>JUChopp_weapMissh</Sound> <Sound>JUChopp_weapMissi</Sound> <Sound>JUChopp_weapMissj</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Mirage_WeaponFire2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Delay
- Low="200"
- High="250" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUMirag_wea1FireA</Sound> <Sound>AUMirag_wea1FireB</Sound> <Sound>AUMirag_wea1FireC</Sound>
- </AudioEvent>
-
- <Multisound
- id="ALL_Mirage_WeaponFireMS">
- <Subsound>ALL_Mirage_WeaponFire1</Subsound>
- <Subsound>ALL_Mirage_WeaponFire2</Subsound>
- </Multisound>
-
- <Multisound id="ALL_Mirage_WeaponFire">
- <Subsound>ALL_Mirage_WeaponFire1</Subsound>
- <Subsound>ALL_Mirage_WeaponFire2</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_MirageTank_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- MinVolume="25"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUMirage_selectA</Sound> <Sound>AUMirage_selectB</Sound> <Sound>AUMirage_selectC</Sound> <Sound>AUMirage_selectD</Sound> <Sound>AUMirage_selectE</Sound>
- </AudioEvent>
- <!-- === ALLIED MULTIGUNNERIFV MULTIGUNNER IFV MULTI GUNNER IFV ANTI AIR VEHICLE TECH 1 === -->
- <AudioEvent
- id="ALL_MultigunnerIFV_PistolFireForSpy"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.6s" />
- <PitchShift Low="-10" High="-5" />
- <Sound>AUTanya_pistolFireA</Sound> <Sound>AUTanya_pistolFireB</Sound> <Sound>AUTanya_pistolFireC</Sound> <Sound>AUTanya_pistolFireD</Sound> <Sound>AUTanya_pistolFireE</Sound> <Sound>AUTanya_pistolFireF</Sound> <Sound>AUTanya_pistolFireG</Sound> <Sound>AUTanya_pistolFireH</Sound> <Sound>AUTanya_pistolFireI</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MultiGunnerIFV_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUMgIFV_selectA</Sound> <Sound>AUMgIFV_selectB</Sound> <Sound>AUMgIFV_selectC</Sound> <Sound>AUMgIFV_selectD</Sound> <Sound>AUMgIFV_selectE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_MultiGunnerIFV_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="20"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <InitialDelay Low="2000" High="2300" />
- <Delay Low="40" High="80" />
- <Sound>AUMulti_movByLoopa</Sound>
- <Sound>AUMulti_movByLoopb</Sound>
- <Sound>AUMulti_movByLoopc</Sound>
- <Sound>AUMulti_movByLoopd</Sound>
- <Sound>AUMulti_movByLoope</Sound>
- <Sound>AUMulti_movByLoopf</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MultiGunnerIFV_MovStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUMgIFV_movStartA</Sound> <Sound>AUMgIFV_movStartB</Sound> <Sound>AUMgIFV_movStartC</Sound> <Sound>AUMgIFV_movStartD</Sound> <Sound>AUMgIFV_movStartE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_MultiGunnerIFV_EngineerRepairLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUMgIFV_repaLoopa</Sound>
- <Sound>AUMgIFV_repaLoopb</Sound>
- <Sound>AUMgIFV_repaLoopc</Sound>
- <Sound Weight="100">AUMgIFV_repaLoopd</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_MultiGunnerIFV_DogWeapon1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE -15"
- VolumeShift="-10"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="50" />
- <PitchShift
- Low="-20"
- High="-15" />
- <!-- <Sound>AUDog_barkStunA</Sound> <Sound>AUDog_barkStunB</Sound> -->
- <Sound>AUDog_StunBarkA</Sound> <Sound>AUDog_StunBarkB</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MultiGunnerIFV_BearWeapon1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 5"
- VolumeShift="-10"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="50" />
- <PitchShift
- Low="-10"
- High="-5" />
- <Sound>SUBear_roara</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MultiGunnerIFV_BearWeapon2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 25"
- VolumeShift="-10"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-35"
- High="-30" />
- <Sound>SUBear_roara</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MultiGunnerIFV_DogWeapon2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 15"
- VolumeShift="-10"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-45"
- High="-40" />
- <!-- <Sound>AUDog_barkStunA</Sound> <Sound>AUDog_barkStunB</Sound> -->
- <Sound>AUDog_StunBarkA</Sound> <Sound>AUDog_StunBarkB</Sound>
- </AudioEvent>
- <Multisound id="ALL_MultiGunnerIFV_RoarWeaponMS">
- <Subsound>ALL_MultiGunnerIFV_DogWeapon1</Subsound>
- <!-- <Subsound>ALL_MultiGunnerIFV_DogWeapon2</Subsound> -->
- <Subsound>ALL_MultiGunnerIFV_BearWeapon1</Subsound>
- <!-- <Subsound>ALL_MultiGunnerIFV_BearWeapon2</Subsound> -->
- </Multisound>
- <AudioEvent
- id="ALL_MultiGunnerIFV_RocketFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUMgIFV_rocketFireA</Sound> <Sound>AUMgIFV_rocketFireB</Sound> <Sound>AUMgIFV_rocketFireC</Sound> <Sound>AUMgIFV_rocketFireD</Sound> <Sound>AUMgIFV_rocketFireE</Sound>
- <Sound>AUMgIFV_rocketFireF</Sound> <Sound>AUMgIFV_rocketFireG</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_MultiGunnerIFV_RocketExplo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT - 10"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>AUMgIFV_rocketExploA</Sound> <Sound>AUMgIFV_rocketExploB</Sound> <Sound>AUMgIFV_rocketExploC</Sound> <Sound>AUMgIFV_rocketExploD</Sound> <Sound>AUMgIFV_rocketExploE</Sound>
- <Sound>AUMgIFV_rocketExploF</Sound> <Sound>AUMgIFV_rocketExploG</Sound> <Sound>AUMgIFV_rocketExploH</Sound> <Sound>AUMgIFV_rocketExploI</Sound>
- </AudioEvent>
- <!-- === ALLIED PROSPECTOR ORE MINER OREMINER ORE COLLECTOR ORECOLLECTOR HARVESTER === -->
- <AudioEvent
- id="ALL_OreCollector_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="150" />
- <Sound>AUProsp_movStartA</Sound> <Sound>AUProsp_movStartB</Sound> <Sound>AUProsp_movStartC</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_OreCollector_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUProsp_movStartWaA</Sound> <Sound>AUProsp_movStartWab</Sound> <Sound>AUProsp_movStartWac</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_OreCollector_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- MinVolume="45"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="150" />
- <Sound>AUProsp_selectA</Sound> <Sound>AUProsp_selectB</Sound> <Sound>AUProsp_selectC</Sound> <Sound>AUProsp_selectD</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Prospector_WaterSplash1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
- <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
- <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
- <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="ALL_Prospector_WaterSplash2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-20"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-15"
- High="0" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <Multisound
- id="ALL_Prospector_WaterSplashMS">
- <Subsound>ALL_Prospector_WaterSplash1</Subsound>
- <Subsound>ALL_Prospector_WaterSplash2</Subsound>
- </Multisound>
- <!-- === ALLIED PEACEKEEPER PEACE KEEPER === -->
- <AudioEvent
- id="ALL_Peacekeeper_GunMode"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-6" />
- <Sound>AUPeace_selectA</Sound> <Sound>AUPeace_selectB</Sound> <Sound>AUPeace_selectC</Sound> <Sound>AUPeace_selectD</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Peacekeeper_GunModePlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- MinVolume="25"
- Limit="2"
- Type="WORLD PLAYER"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="66" />
- <PitchShift
- Low="-15"
- High="-6" />
- <Sound>AUPeace_selectA</Sound> <Sound>AUPeace_selectB</Sound> <Sound>AUPeace_selectC</Sound> <Sound>AUPeace_selectD</Sound>
- </AudioEvent>
- <Multisound
- id="ALL_Peacekeeper_GunModeMS">
- <Subsound>ALL_Peacekeeper_GunModePlayer</Subsound>
- <Subsound>ALL_Peacekeeper_GunMode</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_Peacekeeper_RiotShieldMode"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-20"
- Limit="2"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="66" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_RA2_HoldGround01h</Sound> <Sound>TEMP_RA2_HoldGround01i</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Peacekeeper_RiotShieldModePlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-20"
- MinVolume="45"
- Limit="2"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="66" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_RA2_HoldGround01h</Sound> <Sound>TEMP_RA2_HoldGround01i</Sound>
- </AudioEvent>
- <Multisound
- id="ALL_Peacekeeper_RiotShieldModeMS">
- <Subsound>ALL_Peacekeeper_RiotShieldModePlayer</Subsound>
- <Subsound>ALL_Peacekeeper_RiotShieldMode</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_Peacekeeper_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-15"
- MinVolume="35"
- Limit="3"
- Type="WORLD PLAYER"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUPeace_selectA</Sound> <Sound>AUPeace_selectB</Sound> <Sound>AUPeace_selectC</Sound> <Sound>AUPeace_selectD</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Peacekeeper_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.60s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUPeace_wea1FireA</Sound> <Sound>AUPeace_wea1FireB</Sound> <Sound>AUPeace_wea1FireC</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Peacekeeper_WeaponReload"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Priority="LOW"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUPeace_wea1RelA</Sound> <Sound>AUPeace_wea1RelB</Sound> <Sound>AUPeace_wea1RelC</Sound> <Sound>AUPeace_wea1RelD</Sound>
- </AudioEvent>
- <!-- === ALLIED SIEGE TANK SIEGETANK PACIFIER FAV PACIFIERFAV FIELD ARTILLERY VEHICLE EP1 === -->
- <AudioEvent
- id="ALL_PacifierFAV_WaterLoopGeneric"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>AUPacif_movLoopWaterA</Sound> <Sound>AUPacif_movLoopWaterB</Sound> <Sound>AUPacif_movLoopWaterC</Sound> <Sound>AUPacif_movLoopWaterD</Sound>
- <Sound>AUPacif_movLoopWaterE</Sound> <Sound>AUPacif_movLoopWaterF</Sound> <Sound>AUPacif_movLoopWaterG</Sound> <Sound>AUPacif_movLoopWaterH</Sound>
- <Sound>AUPacif_movLoopWaterI</Sound> <Sound>AUPacif_movLoopWaterJ</Sound> <Sound>AUPacif_movLoopWaterK</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_PacifierFAV_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="40"
- High="80" />
- <Sound>AUPacif_movByLoopA</Sound> <Sound>AUPacif_movByLoopB</Sound> <Sound>AUPacif_movByLoopC</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_PacifierFAV_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- MaxRange="500"
- Priority="LOWEST"
- Limit="2"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUPacif_idleLoopA</Sound> <Sound>AUPacif_idleLoopB</Sound> <Sound>AUPacif_idleLoopC</Sound> <Sound>AUPacif_idleLoopD</Sound> <Sound>AUPacif_idleLoopE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Pacifier_MachineGunLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-5"
- Control = "LOOP IMMEDIATE_DECAY_ON_KILL"
- Priority="HIGH"
- Limit="4"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="5" High="20" />
- <Sound>AUPacif_machineGunFireL2a</Sound>
- <Sound>AUPacif_machineGunFireL2b</Sound>
- <Sound>AUPacif_machineGunFireL2c</Sound>
- <Sound>AUPacif_machineGunFireL2d</Sound>
- <Sound>AUPacif_machineGunFireL2e</Sound>
- <Sound>AUPacif_machineGunFireL2f</Sound>
- <Decay>AUPacif_machineGunFireL3a</Decay>
- <Decay>AUPacif_machineGunFireL3b</Decay>
- <Decay>AUPacif_machineGunFireL3c</Decay>
- <Decay>AUPacif_machineGunFireL3d</Decay>
- <Decay>AUPacif_machineGunFireL3e</Decay>
- </AudioEvent>
- <AudioEvent
- id="ALL_Pacifier_MachineGunWhineLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 25"
- VolumeShift="-5"
- Control = "LOOP ALLOW_KILL_MID_FILE"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Attack>AUPacif_machineGunWhineL1a</Attack>
- <Attack>AUPacif_machineGunWhineL1b</Attack>
- <!-- <Attack>AUPacif_machineGunWhineL1c</Attack>
- <Attack>AUPacif_machineGunWhineL1d</Attack> -->
- <Attack>AUPacif_machineGunWhineL1e</Attack>
- <Attack>AUPacif_machineGunWhineL2f</Attack>
- <Attack>AUPacif_machineGunWhineL2g</Attack>
- <Attack>AUPacif_machineGunWhineL2h</Attack>
- <Attack>AUPacif_machineGunWhineL2i</Attack>
- <Attack>AUPacif_machineGunWhineL2j</Attack>
- <Sound>AUPacif_machineGunWhineL2a</Sound>
- <Sound>AUPacif_machineGunWhineL2b</Sound>
- <Sound>AUPacif_machineGunWhineL2c</Sound>
- <Sound>AUPacif_machineGunWhineL2d</Sound>
- <Sound>AUPacif_machineGunWhineL2e</Sound>
- <Sound>AUPacif_machineGunWhineL2f</Sound>
- <Sound>AUPacif_machineGunWhineL2g</Sound>
- <Sound>AUPacif_machineGunWhineL2h</Sound>
- <Sound>AUPacif_machineGunWhineL2i</Sound>
- <Sound>AUPacif_machineGunWhineL2j</Sound>
- <!-- <Decay>AUPacif_machineGunWhineL3a</Decay>
- <Decay>AUPacif_machineGunWhineL3b</Decay>
- <Decay>AUPacif_machineGunWhineL3c</Decay>
- <Decay>AUPacif_machineGunWhineL3d</Decay> -->
- </AudioEvent>
- <Multisound id="ALL_Pacifier_MachineGunLoopMS">
- <Subsound>ALL_Pacifier_MachineGunLoop</Subsound>
- <Subsound>ALL_Pacifier_MachineGunWhineLoop</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_Pacifier_MachineGunFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.6s" />
- <PitchShift
- Low="-5"
- High="5" />
- <!--
- <Sound>SUEngineer_pistolFireA</Sound> <Sound>SUEngineer_pistolFireB</Sound> <Sound>SUEngineer_pistolFireC</Sound> <Sound>SUEngineer_pistolFireD</Sound>
- -->
- </AudioEvent>
- <AudioEvent
- id="ALL_Pacifier_DeployPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinVolume="50"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="50" />
- <Sound>AUPacif_deploya</Sound>
- <Sound>AUPacif_deployb</Sound>
- <Sound>AUPacif_deployc</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Pacifier_DeployOthers"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="50" />
- <Sound>AUPacif_deploya</Sound>
- <Sound>AUPacif_deployb</Sound>
- <Sound>AUPacif_deployc</Sound>
- </AudioEvent>
- <Multisound id="ALL_Pacifier_DeployMS">
- <Subsound>ALL_Pacifier_DeployPlayer</Subsound>
- <Subsound>ALL_Pacifier_DeployOthers</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_Pacifier_UndeployPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinVolume="50"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="50" />
- <Sound>AUPacif_undeploya</Sound>
- <Sound>AUPacif_undeployb</Sound>
- <Sound>AUPacif_undeployc</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Pacifier_UndeployOthers"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="50" />
- <Sound>AUPacif_undeploya</Sound>
- <Sound>AUPacif_undeployb</Sound>
- <Sound>AUPacif_undeployc</Sound>
- </AudioEvent>
- <Multisound id="ALL_Pacifier_UndeployMS">
- <Subsound>ALL_Pacifier_UndeployPlayer</Subsound>
- <Subsound>ALL_Pacifier_UndeployOthers</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_SiegeTank_CannonFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="5"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift Low="-5" High="5" />
- <Sound>AUSiege_weaFirea</Sound>
- <Sound>AUSiege_weaFireb</Sound>
- <Sound>AUSiege_weaFirec</Sound>
- <Sound>AUSiege_weaFired</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_SiegeTank_CannonImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift Low="-5" High="5" />
- <Sound>AUSiege_weaImpacta</Sound>
- <Sound>AUSiege_weaImpactb</Sound>
- <Sound>AUSiege_weaImpactc</Sound>
- <Sound>AUSiege_weaImpactd</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Pacifier_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-5"
- Limit="2"
- Type="WORLD EVERYONE SHROUDED"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="50" />
- <Sound>AUPacifier_moveStara</Sound>
- <Sound>AUPacifier_moveStarb</Sound>
- <Sound>AUPacifier_moveStarc</Sound>
- <Sound>AUPacifier_moveStard</Sound>
- <Sound>AUPacifier_moveStare</Sound>
- <Sound>AUPacifier_moveStarf</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Pacifier_RotateStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD EVERYONE SHROUDED"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-20" High="-10" />
- <Delay Low="0" High="50" />
- <Sound>AUPacifier_moveStara</Sound>
- <Sound>AUPacifier_moveStarb</Sound>
- <Sound>AUPacifier_moveStarc</Sound>
- <Sound>AUPacifier_moveStard</Sound>
- <Sound>AUPacifier_moveStare</Sound>
- <Sound>AUPacifier_moveStarf</Sound>
- </AudioEvent>
- <!-- === ALLIED SPY INFILTRATION INFANTRY === -->
- <AudioEvent
- id="ALL_Spy_Bribe"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUSpy_bribeA</Sound> <Sound>AUSpy_bribeB</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Spy_Disguise"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- MaxRange="1500"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>AUSpy_disguiseA</Sound> <Sound>AUSpy_disguiseB</Sound> <Sound>AUSpy_disguiseC</Sound> <Sound>AUSpy_disguiseD</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Spy_DisguisePlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- MinVolume="70"
- Limit="2"
- Type="WORLD PLAYER"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>AUSpy_disguiseA</Sound> <Sound>AUSpy_disguiseB</Sound> <Sound>AUSpy_disguiseC</Sound> <Sound>AUSpy_disguiseD</Sound>
- </AudioEvent>
- <Multisound
- id="ALL_Spy_DisguiseMS">
- <Subsound>ALL_Spy_Disguise</Subsound>
- <Subsound>ALL_Spy_DisguisePlayer</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_Spy_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinVolume="35"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUSpy_selectA</Sound> <Sound>AUSpy_selectB</Sound> <Sound>AUSpy_selectC</Sound> <Sound>AUSpy_selectD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Spy_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUSpy_selectWaterA</Sound> <Sound>AUSpy_selectWaterB</Sound> <Sound>AUSpy_selectWaterC</Sound>
- </AudioEvent>
- <!-- === ALLIED VINDICATOR AIRCRAFT === -->
- <AudioEvent
- id="ALL_Vindicator_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-5"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUVindi_selectA</Sound> <Sound>AUVindi_selectB</Sound> <Sound>AUVindi_selectC</Sound> <Sound>AUVindi_selectD</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Vindicator_MovStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUVindi_movStartA</Sound> <Sound>AUVindi_movStartB</Sound> <Sound>AUVindi_movStartC</Sound> <Sound>AUVindi_movStartD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Vindicator_WeaponFireBombDrop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 20"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-7"
- High="2" />
- <Sound>AUVindi_weapFire1a</Sound>
- <Sound>AUVindi_weapFire1b</Sound>
- <Sound>AUVindi_weapFire1c</Sound>
- <Sound>AUVindi_weapFire1d</Sound>
- <Sound>AUVindi_weapFire1e</Sound>
- <Sound>AUVindi_weapFire1f</Sound>
- <Sound>AUVindi_weapFire1g</Sound>
- <Sound>AUVindi_weapFire1h</Sound>
- <Sound>AUVindi_weapFire1h</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Vindicator_BombImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift Low="6" High="15" />
- <Delay Low = "0" High = "33" />
- <Sound>SUFlakT_weapExpla</Sound> <Sound>SUFlakT_weapExplb</Sound> <Sound>SUFlakT_weapExplc</Sound> <Sound>SUFlakT_weapExpld</Sound>
- <Sound>SUFlakT_weapExple</Sound> <Sound>SUFlakT_weapExplf</Sound> <Sound>SUFlakT_weapExplg</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Vindicator_BombImpactWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.25s" />
- <Delay Low="0" High="33" />
- <PitchShift Low="-5" High="5" />
- <Sound>WIFootS_water1a</Sound>
- <Sound>WIFootS_water1b</Sound>
- <Sound>WIFootS_water1c</Sound>
- <Sound>WIFootS_water1d</Sound>
- <Sound>WIFootS_water1e</Sound>
- <Sound>WIFootS_water1f</Sound>
- <Sound>WIFootS_water1g</Sound>
- <Sound>WIFootS_water1h</Sound>
- <Sound>WIFootS_water1i</Sound>
- </AudioEvent>
- <!-- === JAPANESE JAPANESE JAPANESE === -->
- <!-- === JAPANESE JAPANESE JAPANESE === -->
- <!-- === JAPANESE BURST DRONE BURSTDRONE === -->
- <AudioEvent
- id="JAP_BurstDrone_Attach"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="66" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>JUBurst_attacha</Sound>
- <Sound>JUBurst_detacha</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_Detach"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="33" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>JUBurst_detacha</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_DetachFakeLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="2"
- Control="LOOP IMMEDIATE_DECAY_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>silenceHalfSecond</Sound>
- <Decay>JUBurst_detacha</Decay>
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- MinRange="50"
- MaxRange="250"
- Priority="LOWEST"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUBurst_idlLoopa</Sound> <Sound>JUBurst_idlLoopb</Sound> <Sound>JUBurst_idlLoopc</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="40"
- High="80" />
- <Sound>JUBurst_movBya</Sound> <Sound>JUBurst_movByb</Sound> <Sound>JUBurst_movByc</Sound> <Sound>JUBurst_movByd</Sound>
- <Sound>JUBurst_movBye</Sound> <Sound>JUBurst_movByf</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUBurst_movStarta</Sound> <Sound>JUBurst_movStartb</Sound> <Sound>JUBurst_movStartc</Sound> <Sound>JUBurst_movStartd</Sound>
- <Sound>JUBurst_movStarte</Sound> <Sound>JUBurst_movStartf</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="20"
- VolumeShift="-10"
- MinVolume="15"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUBurst_selecta</Sound> <Sound>JUBurst_selectb</Sound> <Sound>JUBurst_selectc</Sound> <Sound>JUBurst_selectd</Sound>
- <Sound>JUBurst_selecte</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_SelfDestructBeep"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="1900"
- High="1900" />
- <PitchShift
- Low="-2"
- High="2" />
- <Sound>JUBurst_bombBeepa</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_SelfDestructSwell"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="1400"
- High="1600" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUBurst_bombSwella</Sound> <Sound>JUBurst_bombSwellb</Sound> <Sound>JUBurst_bombSwellc</Sound> <Sound>JUBurst_bombSwelld</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_BurstDrone_SelfDestructPreludeMS">
- <Subsound>JAP_BurstDrone_VoiceSayonara</Subsound>
- <Subsound>JAP_BurstDrone_SelfDestructBeep</Subsound>
- <Subsound>JAP_BurstDrone_SelfDestructSwell</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_BurstDrone_VoiceCreate"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="110"
- MinVolume="100"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUBurst_voiSelectn</Sound>
- <!-- <Sound>JUBurst_voiCreatea</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_VoiceSayonara"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="60"
- VolumeShift="-10"
- MinVolume="0"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="1400"
- High="1600" />
- <PitchShift
- Low="5"
- High="10" />
- <Sound>JUBurst_voiSayonaraa</Sound> <Sound>JUBurst_voiSayonarab</Sound> <Sound>JUBurst_voiSayonarac</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_VoiceSelect"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="100"
- MinVolume="90"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>JUBurst_voiSelecta</Sound>
- <!-- <Sound>JUBurst_voiSelectb</Sound> -->
- <Sound>JUBurst_voiSelectc</Sound> <Sound>JUBurst_voiSelectd</Sound>
- <Sound>JUBurst_voiSelecte</Sound> <Sound>JUBurst_voiSelectf</Sound> <Sound>JUBurst_voiSelectg</Sound> <Sound>JUBurst_voiSelecth</Sound>
- <Sound>JUBurst_voiSelecti</Sound> <Sound>JUBurst_voiSelectj</Sound> <Sound>JUBurst_voiSelectk</Sound>
- <!-- <Sound>JUBurst_voiSelectl</Sound> -->
- <Sound>JUBurst_voiSelectm</Sound>
- <!-- <Sound>JUBurst_voiSelectn</Sound> -->
- <Sound>JUBurst_voiSelecto</Sound> <Sound>JUBurst_voiSelectp</Sound>
- <!-- <Sound>JUBurst_voiSelectq</Sound> -->
- </AudioEvent>
- <Multisound
- id="JAP_BurstDrone_VoiceSelectMS">
- <Subsound>JAP_BurstDrone_VoiceSelect</Subsound>
- <Subsound>JAP_BurstDrone_Select</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_BurstDrone_VoiceSelfDestruct1Player"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="100"
- MinVolume="90"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>JUBurst_voiSelectb</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_VoiceSelfDestructV2"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="100"
- MinVolume="90"
- Priority="HIGH"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUBurst_voiSelectDestructa</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_VoiceSelfDestruct2Player"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="90"
- MinVolume="80"
- Priority="HIGH"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-50"
- High="-45" />
- <Sound>JUBurst_voiSelecta</Sound>
- <!-- <Sound>JUBurst_voiSelectb</Sound> -->
- <Sound>JUBurst_voiSelectc</Sound> <Sound>JUBurst_voiSelectd</Sound>
- <Sound>JUBurst_voiSelecte</Sound> <Sound>JUBurst_voiSelectf</Sound> <Sound>JUBurst_voiSelectg</Sound> <Sound>JUBurst_voiSelecth</Sound>
- <Sound>JUBurst_voiSelecti</Sound> <Sound>JUBurst_voiSelectj</Sound> <Sound>JUBurst_voiSelectk</Sound>
- <!-- <Sound>JUBurst_voiSelectl</Sound> -->
- <Sound>JUBurst_voiSelectm</Sound>
- <!-- <Sound>JUBurst_voiSelectn</Sound> -->
- <Sound>JUBurst_voiSelecto</Sound> <Sound>JUBurst_voiSelectp</Sound>
- <!-- <Sound>JUBurst_voiSelectq</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_VoiceSelfDestruct1Others"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="110"
- Priority="HIGH"
- Type="WORLD ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>JUBurst_voiSelectb</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BurstDrone_VoiceSelfDestruct2Others"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="90"
- Priority="HIGH"
- Type="WORLD ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-50"
- High="-45" />
- <Sound>JUBurst_voiSelecta</Sound>
- <!-- <Sound>JUBurst_voiSelectb</Sound> -->
- <Sound>JUBurst_voiSelectc</Sound> <Sound>JUBurst_voiSelectd</Sound>
- <Sound>JUBurst_voiSelecte</Sound> <Sound>JUBurst_voiSelectf</Sound> <Sound>JUBurst_voiSelectg</Sound> <Sound>JUBurst_voiSelecth</Sound>
- <Sound>JUBurst_voiSelecti</Sound> <Sound>JUBurst_voiSelectj</Sound> <Sound>JUBurst_voiSelectk</Sound>
- <!-- <Sound>JUBurst_voiSelectl</Sound> -->
- <Sound>JUBurst_voiSelectm</Sound>
- <!-- <Sound>JUBurst_voiSelectn</Sound> -->
- <Sound>JUBurst_voiSelecto</Sound> <Sound>JUBurst_voiSelectp</Sound>
- <!-- <Sound>JUBurst_voiSelectq</Sound> -->
- </AudioEvent>
- <Multisound
- id="JAP_BurstDrone_VoiceSelfDestructMS">
- <Subsound>JAP_BurstDrone_VoiceSelfDestruct1Player</Subsound>
- <Subsound>JAP_BurstDrone_VoiceSelfDestructV2</Subsound>
- <!-- <Subsound>JAP_BurstDrone_VoiceSelfDestruct2Player</Subsound>
- <Subsound>JAP_BurstDrone_VoiceSelfDestruct1Others</Subsound>
- <Subsound>JAP_BurstDrone_VoiceSelfDestruct2Others</Subsound> -->
- </Multisound>
- <!-- === JAPANESE CHOPPER-VX CHOPPERVX HELICOPTER === -->
- <AudioEvent
- id="JAP_ChopperVX_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUChopp_idlLoopa</Sound>
- <Sound>JUChopp_idlLoopb</Sound>
- <Sound>JUChopp_idlLoopc</Sound>
- <Sound>JUChopp_idlLoopd</Sound>
- <Sound>JUChopp_idlLoope</Sound>
- <Sound>JUChopp_idlLoopf</Sound>
- <Sound>JUChopp_idlLoopg</Sound>
- <Sound>JUChopp_idlLooph</Sound>
- <Sound>JUChopp_idlLoopi</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ChopperVX_IdleDamagedLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUChopp_idlDamLoopa</Sound>
- <Sound>JUChopp_idlDamLoopb</Sound>
- <Sound>JUChopp_idlDamLoopc</Sound>
- <Sound>JUChopp_idlDamLoopd</Sound>
- <Sound>JUChopp_idlDamLoope</Sound>
- <Sound>JUChopp_idlDamLoopf</Sound>
- <Sound>JUChopp_idlDamLoopg</Sound>
- <Sound>JUChopp_idlDamLooph</Sound>
- <Sound>JUChopp_idlDamLoopi</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ChopperVX_IdleReallyDamagedLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUChopp_idlReaDamLoopa</Sound>
- <Sound>JUChopp_idlReaDamLoopb</Sound>
- <Sound>JUChopp_idlReaDamLoopc</Sound>
- <Sound>JUChopp_idlReaDamLoopd</Sound>
- <Sound>JUChopp_idlReaDamLoope</Sound>
- <Sound>JUChopp_idlReaDamLoopf</Sound>
- <Sound>JUChopp_idlReaDamLoopg</Sound>
- <Sound>JUChopp_idlReaDamLooph</Sound>
- <Sound>JUChopp_idlReaDamLoopi</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ChopperVX_MissileFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 15"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUChopp_weapMissa</Sound> <Sound>JUChopp_weapMissb</Sound> <Sound>JUChopp_weapMissc</Sound> <Sound>JUChopp_weapMissd</Sound> <Sound>JUChopp_weapMisse</Sound>
- <Sound>JUChopp_weapMissf</Sound> <Sound>JUChopp_weapMissg</Sound> <Sound>JUChopp_weapMissh</Sound> <Sound>JUChopp_weapMissi</Sound> <Sound>JUChopp_weapMissj</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_ChopperVX_MissileImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="2.0s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>JURocke_impaMissa</Sound> <Sound>JURocke_impaMissb</Sound> <Sound>JURocke_impaMissc</Sound> <Sound>JURocke_impaMissd</Sound> <Sound>JURocke_impaMisse</Sound>
- <Sound>JURocke_impaMissf</Sound> <Sound>JURocke_impaMissg</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ChopperVX_MoveLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUChopp_movStarta</Sound>
- <Sound>JUChopp_movStartb</Sound>
- <Sound>JUChopp_movStartc</Sound>
- <Sound>JUChopp_movStartd</Sound>
- <Sound>JUChopp_movStarte</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ChopperVX_MoveLift"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUChopp_movStarta</Sound>
- <Sound>JUChopp_movStartb</Sound>
- <Sound>JUChopp_movStartc</Sound>
- <Sound>JUChopp_movStartd</Sound>
- <Sound>JUChopp_movStarte</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ChopperVX_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUChopp_idlDamLoopa</Sound>
- <Sound>JUChopp_idlDamLoopb</Sound>
- <Sound>JUChopp_idlDamLoopc</Sound>
- <Sound>JUChopp_idlDamLoopd</Sound>
- <Sound>JUChopp_idlDamLoope</Sound>
- <Sound>JUChopp_idlDamLoopf</Sound>
- <Sound>JUChopp_idlDamLoopg</Sound>
- <Sound>JUChopp_idlDamLooph</Sound>
- <Sound>JUChopp_idlDamLoopi</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ChopperVX_MoveLoopDamaged"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUChopp_idlDamLoopa</Sound>
- <Sound>JUChopp_idlDamLoopb</Sound>
- <Sound>JUChopp_idlDamLoopc</Sound>
- <Sound>JUChopp_idlDamLoopd</Sound>
- <Sound>JUChopp_idlDamLoope</Sound>
- <Sound>JUChopp_idlDamLoopf</Sound>
- <Sound>JUChopp_idlDamLoopg</Sound>
- <Sound>JUChopp_idlDamLooph</Sound>
- <Sound>JUChopp_idlDamLoopi</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ChopperVX_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>JUChopp_movStarta</Sound>
- <Sound>JUChopp_movStartb</Sound>
- <Sound>JUChopp_movStartc</Sound>
- <Sound>JUChopp_movStartd</Sound>
- <Sound>JUChopp_movStarte</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ChopperVX_MoveStartDamaged"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>JUChopp_movStaDama</Sound>
- <Sound>JUChopp_movStaDamb</Sound>
- <Sound>JUChopp_movStaDamc</Sound>
- <Sound>JUChopp_movStaDamd</Sound>
- <Sound>JUChopp_movStaDame</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ChopperVX_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinVolume="40"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUChopp_selecta</Sound>
- <Sound>JUChopp_selectb</Sound>
- <Sound>JUChopp_selectc</Sound>
- <Sound>JUChopp_selectd</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ChopperVX_TransToStrikerVX"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-25"
- High="-10" />
- <Sound>JUChopp_transforma</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_StrikerVX_TransToChopperVX"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-30"
- High="-15" />
- <Sound>JUStrik_transforma</Sound>
- </AudioEvent>
- <!-- === JAPANESE EMPERORS PEARL EMPEROR'S PEARL FLYING FORTRESS FLYING-FORTRESS FLYINGFORTRESS FORTRESSSHIP GIGAFORTRESS GIGA-FORTRESS GIGA FORTRESS EP1 === -->
- <AudioEvent
- id="JAP_EmperorsPearl_AmbientLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-35" High="-25" />
- <Sound>JUPearl_ambiLoopa</Sound>
- <Sound>JUPearl_ambiLoopb</Sound>
- <Sound>JUPearl_ambiLoopc</Sound>
- <Sound>JUPearl_ambiLoopd</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_EmperorsPearl_AmbientLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JUPearl_ambiLoopWatera</Sound>
- <Sound>JUPearl_ambiLoopWaterb</Sound>
- <Sound>JUPearl_ambiLoopWaterc</Sound>
- <Sound>JUPearl_ambiLoopWaterd</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_EmperorsPearl_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL SEQUENTIAL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Attack>JUPearl_moveLoop1La</Attack>
- <Attack>JUPearl_moveLoop1Lb</Attack>
- <Attack>JUPearl_moveLoop1Lc</Attack>
- <Attack>JUPearl_moveLoop1Ld</Attack>
- <Attack>JUPearl_moveLoop1Le</Attack>
- <Attack>JUPearl_moveLoop1Lf</Attack>
- <Sound>JUPearl_moveLoop2La</Sound>
- <Sound>JUPearl_moveLoop2Lb</Sound>
- <Sound>JUPearl_moveLoop2Lc</Sound>
- <Sound>JUPearl_moveLoop2Ld</Sound>
- <Sound>JUPearl_moveLoop2Le</Sound>
- <Decay>JUPearl_moveLoop3La</Decay>
- <Decay>JUPearl_moveLoop3Lb</Decay>
- <Decay>JUPearl_moveLoop3Lc</Decay>
- <Decay>JUPearl_moveLoop3Ld</Decay>
- <Decay>JUPearl_moveLoop3Le</Decay>
- <Decay>JUPearl_moveLoop3Lf</Decay>
- </AudioEvent>
- <AudioEvent
- id="JAP_EmperorsPearl_MoveLoopForDecayOnly"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP IMMEDIATE_DECAY_ON_KILL"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>silenceHalfSecond</Sound>
- <Decay>JUPearl_moveLoop3La</Decay>
- <Decay>JUPearl_moveLoop3Lb</Decay>
- <Decay>JUPearl_moveLoop3Lc</Decay>
- <Decay>JUPearl_moveLoop3Ld</Decay>
- <Decay>JUPearl_moveLoop3Le</Decay>
- <Decay>JUPearl_moveLoop3Lf</Decay>
- </AudioEvent>
- <Multisound id="JAP_EmperorsPearl_MoveLoopMS">
- <Subsound>JAP_EmperorsPearl_MoveLoop</Subsound>
- <Subsound>JAP_EmperorsPearl_MoveLoopForDecayOnly</Subsound>
- </Multisound>
- <!-- there is an additional Decay for the MoveLoopWater called "JUPearl_moveLoopWater4L" Ideally it would be triggered after "JUPearl_moveLoopWater3L" played -->
- <AudioEvent
- id="JAP_EmperorsPearl_MoveLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL SEQUENTIAL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Attack>JUPearl_moveLoopWater1La</Attack>
- <Attack>JUPearl_moveLoopWater1Lb</Attack>
- <Attack>JUPearl_moveLoopWater1Lc</Attack>
- <Attack>JUPearl_moveLoopWater1Ld</Attack>
- <Attack>JUPearl_moveLoopWater1Le</Attack>
- <Attack>JUPearl_moveLoopWater1Lf</Attack>
- <Sound>JUPearl_moveLoopWater2La</Sound>
- <Sound>JUPearl_moveLoopWater2Lb</Sound>
- <Sound>JUPearl_moveLoopWater2Lc</Sound>
- <Sound>JUPearl_moveLoopWater2Ld</Sound>
- <Decay>JUPearl_moveLoopWater3La</Decay>
- <Decay>JUPearl_moveLoopWater3Lb</Decay>
- <Decay>JUPearl_moveLoopWater3Lc</Decay>
- <Decay>JUPearl_moveLoopWater3Ld</Decay>
- <Decay>JUPearl_moveLoopWater3Le</Decay>
- <Decay>JUPearl_moveLoopWater3Lf</Decay>
- </AudioEvent>
- <AudioEvent
- id="JAP_EmperorsPearl_MoveLoopWaterForDecayOnly"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP IMMEDIATE_DECAY_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>silenceHalfSecond</Sound>
- <Decay>JUPearl_moveLoopWater3La</Decay>
- <Decay>JUPearl_moveLoopWater3Lb</Decay>
- <Decay>JUPearl_moveLoopWater3Lc</Decay>
- <Decay>JUPearl_moveLoopWater3Ld</Decay>
- <Decay>JUPearl_moveLoopWater3Le</Decay>
- <Decay>JUPearl_moveLoopWater3Lf</Decay>
- <Decay>JUPearl_moveLoopWater4La</Decay>
- <Decay>JUPearl_moveLoopWater4Lb</Decay>
- <Decay>JUPearl_moveLoopWater4Lc</Decay>
- <Decay>JUPearl_moveLoopWater4Ld</Decay>
- <Decay>JUPearl_moveLoopWater4Le</Decay>
- <Decay>JUPearl_moveLoopWater4Lf</Decay>
- </AudioEvent>
- <Multisound id="JAP_EmperorsPearl_MoveLoopWaterMS">
- <Subsound>JAP_EmperorsPearl_MoveLoopWater</Subsound>
- <Subsound>JAP_EmperorsPearl_MoveLoopWaterForDecayOnly</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_EmperorsPearl_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- MinVolume="60"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUPearl_selectAira</Sound>
- <Sound>JUPearl_selectAirb</Sound>
- <Sound>JUPearl_selectAirc</Sound>
- <Sound>JUPearl_selectAird</Sound>
- <Sound>JUPearl_selectAire</Sound>
- <Sound>JUPearl_selectAirf</Sound>
- <Sound>JUPearl_selectAirg</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_EmperorsPearl_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- MinVolume="60"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUPearl_selectWatera</Sound>
- <Sound>JUPearl_selectWaterb</Sound>
- <Sound>JUPearl_selectWaterc</Sound>
- <Sound>JUPearl_selectWaterd</Sound>
- <Sound>JUPearl_selectWatere</Sound>
- <Sound>JUPearl_selectWaterf</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_EmperorsPearl_MissilePodFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0s"
- High="1s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUPearl_weapFire1a</Sound> <Sound>JUPearl_weapFire1b</Sound> <Sound>JUPearl_weapFire1c</Sound> <Sound>JUPearl_weapFire1d</Sound> <Sound>JUPearl_weapFire1e</Sound>
- <Sound>JUPearl_weapFire1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_MissilePodImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0s" High="1.2s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>JUPearl_weapImpa1a</Sound> <Sound>JUPearl_weapImpa1b</Sound> <Sound>JUPearl_weapImpa1c</Sound> <Sound>JUPearl_weapImpa1d</Sound> <Sound>JUPearl_weapImpa1e</Sound>
- <Sound>JUPearl_weapImpa1f</Sound> <Sound>JUPearl_weapImpa1g</Sound> <Sound>JUPearl_weapImpa1h</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_SiegeLaserWeapon_Fire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="120"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0s"
- High="1s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUPearl_siegLasea</Sound> <Sound>JUPearl_siegLaseb</Sound> <Sound>JUPearl_siegLasec</Sound> <Sound>JUPearl_siegLased</Sound> <Sound>JUPearl_siegLasee</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_WaterWeapon_CannonFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0s"
- High="1s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUPearl_canoFirea</Sound> <Sound>JUPearl_canoFireb</Sound> <Sound>JUPearl_canoFirec</Sound> <Sound>JUPearl_canoFired</Sound> <Sound>JUPearl_canoFiree</Sound>
- <Sound>JUPearl_canoFiref</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_WaterWeapon_CannonImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0s"
- High="1s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUPearl_canoImpaa</Sound> <Sound>JUPearl_canoImpab</Sound> <Sound>JUPearl_canoImpac</Sound> <Sound>JUPearl_canoImpad</Sound> <Sound>JUPearl_canoImpae</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_EmperorsPearl_MissileRocketBy_Whizby"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-20"
- Limit="1"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="40" High="500" />
- <PerFilePitchShift
- Low="-5"
- High="15" />
- <Sound>JUPearl_missBya</Sound> <Sound>JUPearl_missByb</Sound> <Sound>JUPearl_missByc</Sound> <Sound>JUPearl_missByd</Sound>
- <Sound>JUPearl_missBye</Sound> <Sound>JUPearl_missByf</Sound> <Sound>JUPearl_missByg</Sound> <Sound>JUPearl_missByh</Sound>
- <Sound>JUPearl_missByi</Sound> <Sound>JUPearl_missByj</Sound> <Sound>JUPearl_missByk</Sound> <Sound>JUPearl_missByl</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Gigafortress_AirToWater_Player"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- MinVolume="60"
- Limit="2"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-35" High="-30" />
- <Sound>JUPearl_transform3a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_Gigafortress_WaterToAir_Player"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- MinVolume="60"
- Limit="2"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-35" High="-30" />
- <Sound>JUPearl_transform4a</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_EmperorsPearl_TransformAnimation_1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0s" High="1.2s" />
- <PitchShift
- Low="-5"
- High="3" />
- <Sound>JUPearl_transform1a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_TransformAnimation_2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0s" High="1.2s" />
- <PitchShift
- Low="-5"
- High="3" />
- <Sound>JUPearl_transform2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_TransformAnimation_3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0s" High="1.2s" />
- <PitchShift
- Low="-5"
- High="3" />
- <Sound>JUPearl_transform3a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_TransformAnimation_4"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0s" High="1.2s" />
- <PitchShift
- Low="-5"
- High="3" />
- <Sound>JUPearl_transform4a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_TransformAnimation_5"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0s" High="1.2s" />
- <PitchShift
- Low="-5"
- High="3" />
- <Sound>JUPearl_transform5a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_TransformAnimation_6"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0s" High="1.2s" />
- <PitchShift
- Low="-5"
- High="3" />
- <Sound>JUPearl_transform6a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_Water"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Control="FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JUPearl_moveLoopWater3La</Sound>
- <Sound>JUPearl_moveLoopWater3Lb</Sound>
- <Sound>JUPearl_moveLoopWater3Lc</Sound>
- <Sound>JUPearl_moveLoopWater3Ld</Sound>
- <Sound>JUPearl_moveLoopWater3Le</Sound>
- <Sound>JUPearl_moveLoopWater3Lf</Sound>
- <Sound>JUPearl_moveLoopWater4La</Sound>
- <Sound>JUPearl_moveLoopWater4Lb</Sound>
- <Sound>JUPearl_moveLoopWater4Lc</Sound>
- <Sound>JUPearl_moveLoopWater4Ld</Sound>
- <Sound>JUPearl_moveLoopWater4Le</Sound>
- <Sound>JUPearl_moveLoopWater4Lf</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_TransformAnimation_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL SEQUENTIAL"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JUPearl_tranLoopa</Sound>
- <Sound>JUPearl_tranLoopb</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_TransformToWater_ImpactSplash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0s"
- High="1s" />
- <PitchShift
- Low="-20"
- High="-15" />
- <Sound>JUPearl_wateSplaa</Sound> <Sound>JUPearl_wateSplab</Sound> <Sound>JUPearl_wateSplac</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_DieStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0s"
- High="1s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUPearl_dieStarta</Sound> <Sound>JUPearl_dieStartb</Sound> <Sound>JUPearl_dieStartc</Sound>
- </AudioEvent>
-
- <Multisound id="JAP_EmperorsPearl_DieStartMS">
- <!-- <Subsound>JAP_EmperorsPearl_DieStart</Subsound> moved to onDeath on Gigafortress xml -->
- <Subsound>RA3VehicleExplosionLargeNoDelay</Subsound>
- <Subsound>RA3VehicleExplosionMediumNoDelay</Subsound>
- </Multisound>
-
- <AudioEvent
- id="JAP_EmperorsPearl_DieImpactGround"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0s"
- High="1s" />
- <Delay Low="5" High="100" />
- <PitchShift
- Low="-15"
- High="5" />
- <Sound>JUPearl_dieImpaca</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsPearl_DieSparks"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0s"
- High="1s" />
- <Delay Low="10" High="400" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUPearl_dieSparka</Sound> <Sound>JUPearl_dieSparkb</Sound> <Sound>JUPearl_dieSparkc</Sound> <Sound>JUPearl_dieSparkd</Sound>
- </AudioEvent>
-
- <Multisound id="JAP_EmperorsPearl_DieImpactGroundMS">
- <Subsound>JAP_EmperorsPearl_DieImpactGround</Subsound>
- <Subsound>JAP_EmperorsPearl_DieSparks</Subsound>
- <Subsound>RA3VehicleExplosionLargeNoDelay</Subsound>
- <Subsound>RA3VehicleExplosionMediumNoDelay</Subsound>
- </Multisound>
- <!-- === JAPANESE STEEL RONIN STEELRONIN SAMURAI SENTINEL SAMURAISENTINEL EP1 === -->
- <AudioEvent
- id="JAP_Sentinel_SelectAnimation1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Control="INTERRUPT"
- Priority="LOW"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.65s" />
- <PitchShift
- Low="-10"
- High="5" />
- <Sound>JUSenti_seleAnim1a</Sound>
- <Sound>JUSenti_seleAnim1b</Sound>
- <Sound>JUSenti_seleAnim1c</Sound>
- <Sound>JUSenti_seleAnim1d</Sound>
- <Sound>JUSenti_seleAnim1e</Sound>
- <Sound>JUSenti_seleAnim1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_Sentinel_SelectAnimation2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Control="INTERRUPT"
- Priority="LOW"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.65s" />
- <Delay Low="235" High="245" />
- <PitchShift
- Low="-10"
- High="5" />
- <Sound>JUSenti_seleAnim2a</Sound>
- <Sound>JUSenti_seleAnim2b</Sound>
- <Sound>JUSenti_seleAnim2c</Sound>
- <Sound>JUSenti_seleAnim2d</Sound>
- <Sound>JUSenti_seleAnim2e</Sound>
- <Sound>JUSenti_seleAnim2f</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Sentinel_DieImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Priority="LOW"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.65s" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>WIBuild_weaImpa1f</Sound>
- <Sound>WIBuild_weaImpa1g</Sound>
- <Sound>WIBuild_weaImpa2i</Sound>
- <Sound>WIBuild_weaImpa2j</Sound>
- <Sound>WIBuild_weaImpa2k</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Sentinel_Footstep"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-50"
- Limit="3"
- MaxRange="800"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.6s" />
- <Delay Low="0" High="15" />
- <PitchShift Low="15" High="25" />
- <Sound>JUShoEx_footstepa</Sound>
- <Sound>JUShoEx_footstepb</Sound>
- <Sound>JUShoEx_footstepc</Sound>
- <Sound>JUShoEx_footstepd</Sound>
- <Sound>JUShoEx_footstepe</Sound>
- <Sound>JUShoEx_footstepf</Sound>
- <Sound>JUShoEx_footstepg</Sound>
- <Sound>JUShoEx_footsteph</Sound>
- <Sound>JUShoEx_footstepi</Sound>
- <Sound>JUShoEx_footstepj</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Sentinel_GlaiveSwipeFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 5"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUSenti_weapFire1a</Sound> <Sound>JUSenti_weapFire1b</Sound> <Sound>JUSenti_weapFire1c</Sound> <Sound>JUSenti_weapFire1d</Sound> <Sound>JUSenti_weapFire1e</Sound>
- <Sound>JUSenti_weapFire1f</Sound>
- </AudioEvent>
-
- <AudioEventOverridable
- id="JAP_Sentinel_GlaiveImpact"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="=$WEAPON_IMPACT - 10"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.5s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>JUSenti_weapImpa1a</Sound> <Sound>JUSenti_weapImpa1b</Sound> <Sound>JUSenti_weapImpa1c</Sound> <Sound>JUSenti_weapImpa1d</Sound> <Sound>JUSenti_weapImpa1e</Sound>
- <Sound>JUSenti_weapImpa1f</Sound>
- </AudioEventOverridable>
- <AudioEventOverridable
- id="JAP_Sentinel_GlaiveImpact2"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="=$WEAPON_IMPACT + 10"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift Low="-15" High="-5" />
- <Sound>JUArche_weapImpa1a</Sound> <Sound>JUArche_weapImpa1b</Sound> <Sound>JUArche_weapImpa1c</Sound> <Sound>JUArche_weapImpa1d</Sound> <Sound>JUArche_weapImpa1e</Sound>
- </AudioEventOverridable>
-
- <Multisound id="JAP_Sentinel_GlaiveImpactMS">
- <Subsound>JAP_Sentinel_GlaiveImpact</Subsound>
- <Subsound>JAP_Sentinel_GlaiveImpact2</Subsound>
- </Multisound>
- <!-- === JAPANESE ENGINEER === -->
-
- <AudioEvent
- id="JAP_Engineer_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-10"
- MinVolume="40"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUEngineer_selectLandA</Sound> <Sound>JUEngineer_selectLandB</Sound> <Sound>JUEngineer_selectLandC</Sound> <Sound>JUEngineer_selectLandD</Sound> <Sound>JUEngineer_selectLandE</Sound>
- </AudioEvent>
- <AudioEventOverridable
- id="JAP_Engineer_MovStep"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="25"
- VolumeShift="-10"
- Limit="3"
- Priority = "LOW"
- Control = "INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="5" High="15" />
- <Delay Low="0" High="33" />
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <!-- Y01 and Y03 -->
- <!--
- <Sound>JUEngineer_footstepA</Sound> <Sound>JUEngineer_footstepB</Sound> <Sound>JUEngineer_footstepC</Sound> <Sound>JUEngineer_footstepD</Sound> <Sound>JUEngineer_footstepE</Sound>
- -->
- </AudioEventOverridable>
-
- <AudioEvent
- id="JAP_Engineer_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- MinVolume="25"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUEngineer_selectWaterA</Sound> <Sound>JUEngineer_selectWaterB</Sound> <Sound>JUEngineer_selectWaterC</Sound> <Sound>JUEngineer_selectWaterD</Sound> <Sound>JUEngineer_selectWaterE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_Engineer_movStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUEngineer_movStartWaterA</Sound> <Sound>JUEngineer_movStartWaterB</Sound> <Sound>JUEngineer_movStartWaterC</Sound> <Sound>JUEngineer_movStartWaterD</Sound> <Sound>JUEngineer_movStartWaterE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_Engineer_Sprint"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-2"
- High="2" />
- <Sound>JUEngineer_sprintA</Sound> <Sound>JUEngineer_sprintB</Sound> <Sound>JUEngineer_sprintC</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Engineer_SprintPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- MinVolume="55"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-2"
- High="2" />
- <Sound>JUEngineer_sprintA</Sound> <Sound>JUEngineer_sprintB</Sound> <Sound>JUEngineer_sprintC</Sound>
- </AudioEvent>
- <Multisound id="JAP_Engineer_SprintMS">
- <Subsound>JAP_Engineer_SprintPlayer</Subsound>
- <Subsound>JAP_Engineer_Sprint</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_Engineer_MoveLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="15"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUEngineer_movLoopWaterA</Sound> <Sound>JUEngineer_movLoopWaterB</Sound> <Sound>JUEngineer_movLoopWaterC</Sound> <Sound>JUEngineer_movLoopWaterD</Sound> <Sound>JUEngineer_movLoopWaterE</Sound> <Sound>JUEngineer_movLoopWaterF</Sound> <Sound>JUEngineer_movLoopWaterG</Sound> <Sound>JUEngineer_movLoopWaterH</Sound>
- </AudioEvent>
- <!-- === JAPANESE JET TENGU MECHA TENGU JETTENGU MECHATENGU === -->
- <AudioEvent
- id="JAP_JetTengu_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- PerFileVolumeShift="-20"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="50"
- High="500" />
- <Sound>JUJetTe_movBya</Sound> <Sound>JUJetTe_movByb</Sound> <Sound>JUJetTe_movByc</Sound> <Sound>JUJetTe_movByd</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_JetTengu_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="30" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUJetTe_movStarta</Sound> <Sound>JUJetTe_movStartb</Sound> <Sound>JUJetTe_movStartc</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_JetTengu_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinVolume="40"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUJetTe_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_JetTengu_TransToMecha"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift Low="-10" High="10" />
- <Sound>JUJetTe_transformb</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_JetTengu_TransToMechaPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- MinVolume="30"
- Limit="2"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift Low="-10" High="10" />
- <Sound>JUJetTe_transformb</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_JetTengu_TransToMechaMS">
- <Subsound>JAP_JetTengu_TransToMechaPlayer</Subsound>
- <Subsound>JAP_JetTengu_TransToMecha</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_JetTengu_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-5"
- MinRange="300"
- MaxRange="700"
- LowPassCutoff="50"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUMecha_mgBurstA</Sound> <Sound>JUMecha_mgBurstB</Sound> <Sound>JUMecha_mgBurstC</Sound> <Sound>JUMecha_mgBurstD</Sound> <Sound>JUMecha_mgBurstE</Sound>
- <Sound>JUMecha_mgBurstF</Sound> <Sound>JUMecha_mgBurstG</Sound> <Sound>JUMecha_mgBurstH</Sound> <Sound>JUMecha_mgBurstI</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_MechaTengu_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- PerFileVolumeShift="-20"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="50"
- High="500" />
- <Sound>JUMecha_movBya</Sound> <Sound>JUMecha_movByb</Sound> <Sound>JUMecha_movByc</Sound> <Sound>JUMecha_movByd</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_MechaTengu_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="30" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUMecha_movStarta</Sound> <Sound>JUMecha_movStartb</Sound> <Sound>JUMecha_movStartc</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_MechaTengu_TransToJet"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift Low="-10" High="10" />
- <Sound>JUJetTe_transforma</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_MechaTengu_TransToJetPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- MinVolume="30"
- Limit="2"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift Low="-10" High="10" />
- <Sound>JUJetTe_transforma</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_MechaTengu_TransToJetMS">
- <Subsound>JAP_MechaTengu_TransToJetPlayer</Subsound>
- <Subsound>JAP_MechaTengu_TransToJet</Subsound>
- </Multisound>
- <!-- === JAPANESE KING ONI KINGONI === -->
- <AudioEvent
- id="JAP_KingOni_RushImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.65s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>WIExplo_uniqLarg1b</Sound> <Sound>WIExplo_uniqLarg1c</Sound> <Sound>WIExplo_uniqLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_KingOni_DieImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.65s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WIBuild_weaImpa1f</Sound>
- <Sound>WIBuild_weaImpa1g</Sound>
- <Sound>WIBuild_weaImpa2i</Sound>
- <Sound>WIBuild_weaImpa2j</Sound>
- <Sound>WIBuild_weaImpa2k</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_KingOni_FistHitsPalm"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- Limit="1"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>JUKingO_fistPalma</Sound>
- <!-- <Sound>JUKingO_fistPalmLRa</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="JAP_KingOni_Footstep"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-15"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.6s" />
- <Delay
- Low="0"
- High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUKingO_footstepa</Sound> <Sound>JUKingO_footstepb</Sound> <Sound>JUKingO_footstepc</Sound> <Sound>JUKingO_footstepd</Sound> <Sound>JUKingO_footstepe</Sound>
- <Sound>JUKingO_footstepf</Sound> <Sound>JUKingO_footstepg</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_KingOni_Footstep1ForSelect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="1"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUKingO_FSselecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_KingOni_Footstep2ForSelect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="1"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUKingO_FSselectb</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_KingOni_FootstepForStand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="1"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUKingO_FSstanda</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_KingOni_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- MinRange="10"
- MaxRange="450"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- </AudioEvent>
-
- <AudioEvent
- id="JAP_KingOni_LaserChargeUp"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- Limit="1"
- PlayPercent="33"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>JUKingO_chargeUpa</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_KingOni_LaserFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 20"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>JUKingO_laseFirea</Sound>
- <!-- <Sound>JUKingO_laseFireLRa</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="JAP_KingOni_Motor"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="15"
- VolumeShift="-5"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUKingO_motora</Sound> <Sound>JUKingO_motorb</Sound> <Sound>JUKingO_motorc</Sound> <Sound>JUKingO_motord</Sound> <Sound>JUKingO_motore</Sound> <Sound>JUKingO_motorf</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_KingOni_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="400" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUKingO_movStarta</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_KingOni_Punch"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- Control="INTERRUPT"
- Priority="LOWEST"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.65s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>WImpact_DebrisVsGroundl</Sound>
- <Sound>WImpact_DebrisVsGroundm</Sound>
- <Sound>WImpact_DebrisVsGroundn</Sound>
- <Sound>WImpact_DebrisVsGroundp</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_KingOni_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinVolume="50"
- Limit="3"
- Priority="HIGH"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUKingO_selecta</Sound>
- <Sound>JUKingO_selectb</Sound>
- <!-- <Sound>JUKingO_selectLRa</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="JAP_KingOni_Unselect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUKingO_unselecta</Sound>
- <!-- <Sound>JUKingO_unselectLRa</Sound> -->
- </AudioEvent>
-
- <!-- === JAPANESE MCV === -->
- <AudioEvent
- id="JAP_MCV_MoveStartLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUMCV_movStartLandA</Sound> <Sound>JUMCV_movStartLandB</Sound> <Sound>JUMCV_movStartLandC</Sound> <Sound>JUMCV_movStartLandD</Sound> <Sound>JUMCV_movStartLandE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_MCV_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUMCV_movStartWaterA</Sound> <Sound>JUMCV_movStartWaterB</Sound> <Sound>JUMCV_movStartWaterC</Sound> <Sound>JUMCV_movStartWaterD</Sound> <Sound>JUMCV_movStartWaterE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_MCV_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUMCV_selectLandA</Sound> <Sound>JUMCV_selectLandB</Sound> <Sound>JUMCV_selectLandC</Sound> <Sound>JUMCV_selectLandD</Sound> <Sound>JUMCV_selectLandE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_MCV_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinVolume="35"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUMCV_selectWaterA</Sound> <Sound>JUMCV_selectWaterB</Sound> <Sound>JUMCV_selectWaterC</Sound> <Sound>JUMCV_selectWaterD</Sound> <Sound>JUMCV_selectWaterE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_MCV_WaterSplash1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
- <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
- <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
- <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="JAP_MCV_WaterSplash2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-20"
- Limit="2"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-15"
- High="0" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_MCV_WaterSplashMS">
- <Subsound>JAP_MCV_WaterSplash1</Subsound>
- <Subsound>JAP_MCV_WaterSplash2</Subsound>
- </Multisound>
- <!-- water to land transition -->
- <AudioEvent
- id="JAP_MCV_Animation_WTRANS1_1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUMCV_animWTRANS1_1a</Sound> <Sound>JUMCV_animWTRANS2_1a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_MCV_Animation_WTRANS1_2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUMCV_animWTRANS1_2a</Sound> <Sound>JUMCV_animWTRANS2_2a</Sound>
- </AudioEvent>
-
- <!-- land to water transition -->
- <AudioEvent
- id="JAP_MCV_Animation_WTRANS2_1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUMCV_animWTRANS2_1a</Sound> <Sound>JUMCV_animWTRANS1_1a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_MCV_Animation_WTRANS2_2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUMCV_animWTRANS2_2a</Sound> <Sound>JUMCV_animWTRANS1_2a</Sound>
- </AudioEvent>
-
- <!-- Pack Unpack -->
- <!-- Frame 1 -->
- <AudioEvent
- id="JAP_MCV_Animation_TRANS1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUMCV_animTrans1a</Sound>
- </AudioEvent>
-
- <!-- Frame 24 -->
- <AudioEvent
- id="JAP_MCV_Animation_TRANS2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUMCV_animTrans2a</Sound>
- </AudioEvent>
-
- <!-- Frame 26 -->
- <AudioEvent
- id="JAP_MCV_Animation_TRANS3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUMCV_animTrans3a</Sound>
- </AudioEvent>
-
- <Multisound
- id="JAP_MCV_Animation_TRANS1_WaterMS">
- <Subsound>JAP_MCV_Animation_TRANS1</Subsound>
- <Subsound>JAP_MCV_WaterSplashMS</Subsound>
- </Multisound>
-
- <!-- === JAPANESE ORE MINER ORE COLLECTOR ORECOLLECTOR OREMINER HARVESTER === -->
- <AudioEvent
- id="JAP_OreCollector_MoveStartLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUOreCo_movStartLandA</Sound> <Sound>JUOreCo_movStartLandB</Sound> <Sound>JUOreCo_movStartLandC</Sound> <Sound>JUOreCo_movStartLandD</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_OreCollector_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUOreCo_movStartWaterA</Sound> <Sound>JUOreCo_movStartWaterB</Sound> <Sound>JUOreCo_movStartWaterC</Sound> <Sound>JUOreCo_movStartWaterD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_OreCollector_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinVolume="35"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUOreCo_selectLandA</Sound> <Sound>JUOreCo_selectLandB</Sound> <Sound>JUOreCo_selectLandC</Sound> <Sound>JUOreCo_selectLandD</Sound> <Sound>JUOreCo_selectLandE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_OreCollector_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinVolume="35"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUOreCo_selectWaterA</Sound> <Sound>JUOreCo_selectWaterB</Sound> <Sound>JUOreCo_selectWaterC</Sound> <Sound>JUOreCo_selectWaterD</Sound> <Sound>JUOreCo_selectWaterE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_OreCollector_WaterSplash1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
- <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
- <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
- <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="JAP_OreCollector_WaterSplash2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-20"
- Limit="2"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_OreCollector_WaterSplashMS">
- <Subsound>JAP_OreCollector_WaterSplash1</Subsound>
- <Subsound>JAP_OreCollector_WaterSplash2</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_OreCollector_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 25"
- VolumeShift="-5"
- LowPassCutoff="50"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- <PitchShift
- Low="5"
- High="15" />
- <Sound>JUOreCo_mgFireLPA</Sound> <Sound>JUOreCo_mgFireLPB</Sound> <Sound>JUOreCo_mgFireLPC</Sound> <Sound>JUOreCo_mgFireLPD</Sound> <Sound>JUOreCo_mgFireLPE</Sound>
- <Sound>JUOreCo_mgFireLPF</Sound> <Sound>JUOreCo_mgFireLPG</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_OreCollector_WeaponFireLP"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 5"
- VolumeShift="-5"
- LowPassCutoff="50"
- Control = "LOOP IMMEDIATE_DECAY_ON_KILL"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUOreCo_mgFireLPA</Sound> <Sound>JUOreCo_mgFireLPB</Sound> <Sound>JUOreCo_mgFireLPC</Sound> <Sound>JUOreCo_mgFireLPD</Sound> <Sound>JUOreCo_mgFireLPE</Sound>
- <Sound>JUOreCo_mgFireLPF</Sound> <Sound>JUOreCo_mgFireLPG</Sound>
- <Decay>JUOreCo_mgFireTailA</Decay>
- <Decay>JUOreCo_mgFireTailB</Decay>
- <Decay>JUOreCo_mgFireTailC</Decay>
- </AudioEvent>
- <AudioEvent
- id="JAP_OreCollector_WeaponMachineGun_Arm1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="10" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUOreCo_armMG1a</Sound> <Sound>JUOreCo_armMG1b</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_OreCollector_WeaponMachineGun_Arm2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="400"
- High="430" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUOreCo_armMG2a</Sound> <Sound>JUOreCo_armMG2b</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_OreCollector_WeaponMachineGun_ArmMS">
- <Subsound>JAP_OreCollector_WeaponMachineGun_Arm1</Subsound>
- <Subsound>JAP_OreCollector_WeaponMachineGun_Arm2</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_OreCollector_WeaponMachineGun_Disarm1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="10" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUOreCo_disarmMG1a</Sound> <Sound>JUOreCo_disarmMG1b</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_OreCollector_WeaponMachineGun_Disarm2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="150"
- High="180" />
- <PitchShift
- Low="-5"
- High="5" />
- <!--
- <Sound>JUOreCo_disarmMG2a</Sound> <Sound>JUOreCo_disarmMG2b</Sound>
- -->
- </AudioEvent>
-
- <AudioEvent
- id="JAP_OreCollector_WeaponMachineGun_Disarm3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="400"
- High="430" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUOreCo_disarmMG3a</Sound> <Sound>JUOreCo_disarmMG3b</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_OreCollector_WeaponMachineGun_DisarmMS">
- <Subsound>JAP_OreCollector_WeaponMachineGun_Disarm1</Subsound>
- <Subsound>JAP_OreCollector_WeaponMachineGun_Disarm2</Subsound>
- <Subsound>JAP_OreCollector_WeaponMachineGun_Disarm3</Subsound>
- </Multisound>
- <!-- === JAPANESE NAGINATA CRUISER ANTI VEHICLE SHIP === -->
- <AudioEvent
- id="JAP_NaginataCruiser_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUNagin_movStartA</Sound> <Sound>JUNagin_movStartB</Sound> <Sound>JUNagin_movStartC</Sound> <Sound>JUNagin_movStartD</Sound> <Sound>JUNagin_movStartE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_NaginataCruiser_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUNagin_selectA</Sound> <Sound>JUNagin_selectB</Sound> <Sound>JUNagin_selectC</Sound> <Sound>JUNagin_selectD</Sound> <Sound>JUNagin_selectE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_NaginataCruiser_TorpedoFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 5"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUNagin_torpedoFireA</Sound> <Sound>JUNagin_torpedoFireB</Sound> <Sound>JUNagin_torpedoFireC</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_NaginataCruiser_TorpedoSpread"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 30"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>JUNagin_torpedoSpreadFireA</Sound> <Sound>JUNagin_torpedoSpreadFireB</Sound> <Sound>JUNagin_torpedoSpreadFireC</Sound>
- </AudioEvent>
- <!-- === JAPANESE NANOCORE NANO CORE === -->
- <AudioEvent
- id="JAP_Nanocore_GigafortressUnpackingSelect1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- MinVolume="90"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JUNano_deployLandA</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Nanocore_GigafortressUnpackingSelect2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- MinVolume="95"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JUPearl_selectWaterb</Sound>
- </AudioEvent>
- <Multisound id="JAP_Nanocore_GigafortressUnpackingSelectMS">
- <Subsound>JAP_Nanocore_GigafortressUnpackingSelect1</Subsound>
- <Subsound>JAP_Nanocore_GigafortressUnpackingSelect2</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_Nanocore_DeployStructureLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- MaxRange="1000"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.00s" />
- <Delay
- Low="100"
- High="150" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUNano_deployA</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_Nanocore_DeployStructureWaterMS">
- <Subsound>JAP_Nanocore_DeployStructureLand</Subsound>
- <Subsound>BuildingPlacedWater2</Subsound>
- <Subsound>BuildingPlacedWater3</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_Nanocore_DeployLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-10"
- Priority="LOWEST"
- Limit="3"
- Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUNano_deployLPA</Sound> <Sound>JUNano_deployLPB</Sound> <Sound>JUNano_deployLPC</Sound> <Sound>JUNano_deployLPD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_Nanocore_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- MinRange="50"
- MaxRange="250"
- Priority="LOWEST"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUNanoc_idleLoopa</Sound> <Sound>JUNanoc_idleLoopb</Sound> <Sound>JUNanoc_idleLoopc</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Nanocore_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="40"
- High="80" />
- <Sound>JUNanoc_movBya</Sound> <Sound>JUNanoc_movByb</Sound> <Sound>JUNanoc_movByc</Sound> <Sound>JUNanoc_movByd</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Nanocore_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUNanoc_movStarta</Sound> <Sound>JUNanoc_movStartb</Sound> <Sound>JUNanoc_movStartc</Sound> <Sound>JUNanoc_movStartd</Sound>
- <Sound>JUNanoc_movStarte</Sound> <Sound>JUNanoc_movStartf</Sound> <Sound>JUNanoc_movStartg</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Nanocore_MoveStartWaterSplash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-15"
- High="0" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_Nanocore_MoveStartWaterMS">
- <Subsound>JAP_Nanocore_MoveStart</Subsound>
- <Subsound>JAP_Nanocore_MoveStartWaterSplash</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_Nanocore_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUNanoc_selecta</Sound> <Sound>JUNanoc_selectb</Sound> <Sound>JUNanoc_selectc</Sound> <Sound>JUNanoc_selectd</Sound>
- </AudioEvent>
- <!-- === JAPANESE SEAWING SEA-WING SEA WING ANTI AIR SHIP === -->
- <AudioEvent
- id="JAP_SeaWing_MoveStartAir"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUSeaWi_movStartAirA</Sound> <Sound>JUSeaWi_movStartAirB</Sound> <Sound>JUSeaWi_movStartAirC</Sound> <Sound>JUSeaWi_movStartAirD</Sound> <Sound>JUSeaWi_movStartAirE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_SeaWing_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUSeaWi_movStartWaterA</Sound> <Sound>JUSeaWi_movStartWaterB</Sound> <Sound>JUSeaWi_movStartWaterC</Sound> <Sound>JUSeaWi_movStartWaterD</Sound> <Sound>JUSeaWi_movStartWaterE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_SeaWing_SelectAir"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-5"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUSeaWi_selectAirA</Sound> <Sound>JUSeaWi_selectAirB</Sound> <Sound>JUSeaWi_selectAirC</Sound> <Sound>JUSeaWi_selectAirD</Sound> <Sound>JUSeaWi_selectAirE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_SeaWing_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinVolume="45"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUSeaWi_selectWaterA</Sound> <Sound>JUSeaWi_selectWaterB</Sound> <Sound>JUSeaWi_selectWaterC</Sound> <Sound>JUSeaWi_selectWaterD</Sound> <Sound>JUSeaWi_selectWaterE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_SeaWing_TransformToAir"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ENEMIES ALLIES"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="50" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUSeaWi_transToAirA</Sound> <Sound>JUSeaWi_transToAirB</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_SeaWing_TransformToAirPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="50" />
- <PitchShift Low="-5" High="5" />
- <Sound>JUSeaWi_transToAirA</Sound> <Sound>JUSeaWi_transToAirB</Sound>
- </AudioEvent>
- <Multisound id="JAP_SeaWing_TransformToAirMS">
- <Subsound>JAP_SeaWing_TransformToAirPlayer</Subsound>
- <Subsound>JAP_SeaWing_TransformToAir</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_SeaWing_TransformToWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ENEMIES ALLIES"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="50" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUSeaWi_transToWaterA</Sound> <Sound>JUSeaWi_transToWaterB</Sound> <Sound>JUSeaWi_transToWaterC</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_SeaWing_TransformToWaterPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- MinVolume="45"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="50" />
- <PitchShift Low="-5" High="5" />
- <Sound>JUSeaWi_transToWaterA</Sound> <Sound>JUSeaWi_transToWaterB</Sound> <Sound>JUSeaWi_transToWaterC</Sound>
- </AudioEvent>
- <Multisound id="JAP_SeaWing_TransformToWaterMS">
- <Subsound>JAP_SeaWing_TransformToWaterPlayer</Subsound>
- <Subsound>JAP_SeaWing_TransformToWater</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_SeaWing_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.8s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>JUSeaWi_missileFireA</Sound>
- <Sound>JUSeaWi_missileFireB</Sound>
- <Sound>JUSeaWi_missileFireC</Sound>
- <Sound>JUSeaWi_missileFireD</Sound>
- <Sound>JUSeaWi_missileFireE</Sound>
- <Sound>JUSeaWi_missileFireF</Sound>
- <Sound>JUSeaWi_missileFireG</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_SeaWing_LaserFireLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-5"
- LowPassCutoff="50"
- Control = "LOOP IMMEDIATE_DECAY_ON_KILL"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUSeaWi_laserFireA</Sound> <Sound>JUSeaWi_laserFireB</Sound> <Sound>JUSeaWi_laserFireC</Sound> <Sound>JUSeaWi_laserFireD</Sound> <Sound>JUSeaWi_laserFireE</Sound>
- <Sound>JUSeaWi_laserFireF</Sound> <Sound>JUSeaWi_laserFireG</Sound>
- <Decay>JUSeaWi_laserFireTailA</Decay> <Decay>JUSeaWi_laserFireTailB</Decay> <Decay>JUSeaWi_laserFireTailC</Decay> <Decay>JUSeaWi_laserFireTailD</Decay> <Decay>JUSeaWi_laserFireTailE</Decay>
- </AudioEvent>
- <!-- === JAPANESE SHIMADA === -->
- <AudioEvent
- id="JAP_Shimada_MovStep"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-20"
- MaxRange="500"
- Limit="3"
- Priority = "LOW"
- Control = "INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="5" High="15" />
- <Delay Low="0" High="33" />
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <Sound>JUEngineer_footstepA</Sound> <Sound>JUEngineer_footstepB</Sound> <Sound>JUEngineer_footstepC</Sound> <Sound>JUEngineer_footstepD</Sound> <Sound>JUEngineer_footstepE</Sound>
- </AudioEvent>
- <!-- === JAPANESE SHOGUN BATTLESHIP ANTI STRUCTURE SHIP === -->
- <AudioEvent id="JAP_ShogunBattleship_MoveStart" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "40"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>JUShogu_movStartA</Sound> <Sound>JUShogu_movStartB</Sound> <Sound>JUShogu_movStartC</Sound> <Sound>JUShogu_movStartD</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ShogunBattleship_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinVolume="50"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUShogu_selectA</Sound> <Sound>JUShogu_selectB</Sound> <Sound>JUShogu_selectC</Sound> <Sound>JUShogu_selectD</Sound> <Sound>JUShogu_selectE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ShogunBattleship_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.6s" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>JUShogu_cannFirea</Sound>
- <Sound>JUShogu_cannFireb</Sound>
- <Sound>JUShogu_cannFirec</Sound>
- <Sound>JUShogu_cannFired</Sound>
- <Sound>JUShogu_cannFiree</Sound>
- <Sound>JUShogu_cannFiref</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_ShogunBattleship_WeaponImpactCannon"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 20"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>JUShogu_cannExpla</Sound>
- <Sound>JUShogu_cannExplb</Sound>
- <Sound>JUShogu_cannExplc</Sound>
- <Sound>JUShogu_cannExpld</Sound>
- <Sound>JUShogu_cannExple</Sound>
- <Sound>JUShogu_cannExplf</Sound>
- <Sound>JUShogu_cannExplg</Sound>
- <Sound>JUShogu_cannExplh</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_ShogunBattleship_RammingSpeedShieldOn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="30" />
- <PitchShift
- Low="-5"
- High="0" />
- <Sound>JUShogu_ramOna</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_ShogunBattleship_RammingSpeedShieldOff"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="30" />
- <PitchShift
- Low="-5"
- High="0" />
- <Sound>JUShogu_ramOffa</Sound>
- </AudioEvent>
- <!-- === JAPANESE SHOGUN EXECUTIONER SHOGUNEXECUTIONER MECHAKING MECHA KING === -->
- <AudioEvent
- id="JAP_ShogunExecutioner_DieImpact1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="140"
- VolumeShift="-10"
- MaxRange="1500"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-20"
- High="-10" />
- <Sound>AUCentu_bombExploC</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ShogunExecutioner_DieImpact2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- VolumeShift="-10"
- MaxRange="1500"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="450" High="480" />
- <PitchShift
- Low="-25"
- High="-15" />
- <Sound>AUCentu_bombExploD</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_ShogunExecutioner_DieImpactMS">
- <Subsound>JAP_ShogunExecutioner_DieImpact1</Subsound>
- <Subsound>JAP_ShogunExecutioner_DieImpact2</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_ShogunExecutioner_Footstep"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-20"
- MaxRange="1500"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-20"
- High="-10" />
- <Sound>JUShoEx_footstepa</Sound>
- <Sound>JUShoEx_footstepb</Sound>
- <Sound>JUShoEx_footstepc</Sound>
- <Sound>JUShoEx_footstepd</Sound>
- <Sound>JUShoEx_footstepe</Sound>
- <Sound>JUShoEx_footstepf</Sound>
- <Sound>JUShoEx_footstepg</Sound>
- <Sound>JUShoEx_footsteph</Sound>
- <Sound>JUShoEx_footstepi</Sound>
- <Sound>JUShoEx_footstepj</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ShogunExecutioner_FootstepWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-20"
- MaxRange="900"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WIFootS_water1a</Sound>
- <Sound>WIFootS_water1b</Sound>
- <Sound>WIFootS_water1c</Sound>
- <Sound>WIFootS_water1d</Sound>
- <Sound>WIFootS_water1e</Sound>
- <Sound>WIFootS_water1f</Sound>
- <Sound>WIFootS_water1g</Sound>
- <Sound>WIFootS_water1h</Sound>
- <Sound>WIFootS_water1i</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ShogunExecutioner_OmegaShockwaveStereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="165"
- VolumeShift="-10"
- Priority = "HIGH"
- MaxRange="2000"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="0" />
- <Sound>JUShoEx_OmegaShockwaveStereo</Sound>
- </AudioEvent>
- <AudioEvent id="JAP_ShogunExecutioner_OmegaShockwaveVoice" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "160"
- Type = "WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider = "VOICE" >
- <PitchShift Low="-1" High="1" />
- <Sound>JUShoEx_souAttacka</Sound>
- <Sound>JUShoEx_souAttackb</Sound>
- <Sound>JUShoEx_souAttackc</Sound>
- <Sound>JUShoEx_souAttackd</Sound>
- <Sound>JUShoEx_souAttacke</Sound>
- <Sound>JUShoEx_souAttackf</Sound>
- <Sound>JUShoEx_souAttackg</Sound>
- <Sound>JUShoEx_souAttackh</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_ShogunExecutioner_OmegaShockwaveStereoMS">
- <Subsound>JAP_ShogunExecutioner_OmegaShockwaveStereo</Subsound>
- <Subsound>JAP_ShogunExecutioner_OmegaShockwaveVoice</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_ShogunExecutioner_SwordSwipe"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- VolumeShift="-10"
- MaxRange="1500"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUShoEx_swordSwipea</Sound>
- <Sound>JUShoEx_swordSwipeb</Sound>
- <Sound>JUShoEx_swordSwipec</Sound>
- <Sound>JUShoEx_swordSwiped</Sound>
- <Sound>JUShoEx_swordSwipee</Sound>
- <Sound>JUShoEx_swordSwipef</Sound>
- </AudioEvent>
- <AudioEvent id="JAP_ShogunExecutioner_VoiceCreate2" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "110"
- MinVolume = "100"
- Priority = "HIGH"
- Type = "WORLD PLAYER VOICE"
- SubmixSlider = "VOICE" >
- <PitchShift Low="-1" High="1" />
- <Sound>JUShoEx_souAttackh</Sound>
- </AudioEvent>
- <AudioEvent id="JAP_ShogunExecutioner_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "90"
- MinVolume = "80"
- Type = "WORLD PLAYER"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="-20" High="-15" />
- <Sound>JUShoEx_souAttack2h</Sound>
- </AudioEvent>
- <AudioEvent id="JAP_ShogunExecutioner_VoiceAttack2" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "120"
- MinVolume = "110"
- Priority = "HIGH"
- Type = "WORLD PLAYER VOICE"
- SubmixSlider = "VOICE" >
- <PitchShift Low="-1" High="1" />
- <Sound>JUShoEx_souAttacka</Sound>
- <Sound>JUShoEx_souAttackb</Sound>
- <Sound>JUShoEx_souAttackc</Sound>
- <Sound>JUShoEx_souAttackd</Sound>
- <Sound>JUShoEx_souAttacke</Sound>
- <Sound>JUShoEx_souAttackf</Sound>
- <Sound>JUShoEx_souAttackg</Sound>
- <Sound>JUShoEx_souAttackh</Sound>
- </AudioEvent>
- <AudioEvent id="JAP_ShogunExecutioner_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "100"
- MinVolume = "90"
- Type = "WORLD PLAYER"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="-20" High="-15" />
- <Sound>JUShoEx_souAttack2a</Sound>
- <Sound>JUShoEx_souAttack2b</Sound>
- <Sound>JUShoEx_souAttack2c</Sound>
- <Sound>JUShoEx_souAttack2d</Sound>
- <Sound>JUShoEx_souAttack2e</Sound>
- <Sound>JUShoEx_souAttack2f</Sound>
- <Sound>JUShoEx_souAttack2g</Sound>
- <Sound>JUShoEx_souAttack2h</Sound>
- </AudioEvent>
- <AudioEvent id="JAP_ShogunExecutioner_VoiceCheer" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "140"
- MinVolume = "0"
- MaxRange = "1500"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="-1" High="1" />
- <Sound>JUShoEx_souCheera</Sound>
- </AudioEvent>
- <AudioEvent id="JAP_ShogunExecutioner_VoiceDie2" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "150"
- MinVolume = "0"
- MaxRange="1500"
- Priority = "HIGH"
- Type = "WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider = "VOICE" >
- <PitchShift Low="-1" High="1" />
- <Sound>JUShoEx_souAttack2a</Sound>
- </AudioEvent>
- <AudioEvent id="JAP_ShogunExecutioner_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "130"
- MinVolume = "0"
- MaxRange="1500"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="-20" High="-15" />
- <Sound>JUShoEx_souAttacka</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_ShogunExecutioner_VoiceDieMS">
- <Subsound>JAP_ShogunExecutioner_VoiceDie</Subsound>
- <Subsound>JAP_ShogunExecutioner_VoiceDie2</Subsound>
- </Multisound>
- <AudioEvent id="JAP_ShogunExecutioner_VoiceMove2" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "120"
- MinVolume = "110"
- Priority = "HIGH"
- Type = "WORLD PLAYER VOICE"
- SubmixSlider = "VOICE" >
- <PitchShift Low="-1" High="1" />
- <Sound>JUShoEx_souMovea</Sound>
- <Sound>JUShoEx_souMoveb</Sound>
- <Sound>JUShoEx_souMovec</Sound>
- <Sound>JUShoEx_souMoved</Sound>
- <Sound>JUShoEx_souMovee</Sound>
- <Sound>JUShoEx_souMovef</Sound>
- <Sound>JUShoEx_souMoveg</Sound>
- </AudioEvent>
- <AudioEvent id="JAP_ShogunExecutioner_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "100"
- MinVolume = "90"
- Type = "WORLD PLAYER"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="-20" High="-15" />
- <Sound>JUShoEx_souMove2a</Sound>
- <Sound>JUShoEx_souMove2b</Sound>
- <Sound>JUShoEx_souMove2c</Sound>
- <Sound>JUShoEx_souMove2d</Sound>
- <Sound>JUShoEx_souMove2e</Sound>
- <Sound>JUShoEx_souMove2f</Sound>
- <Sound>JUShoEx_souMove2g</Sound>
- </AudioEvent>
- <AudioEvent id="JAP_ShogunExecutioner_VoiceSelect2" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "120"
- MinVolume = "110"
- Priority = "HIGH"
- Type = "WORLD PLAYER VOICE"
- SubmixSlider = "VOICE" >
- <PitchShift Low="-1" High="1" />
- <Sound>JUShoEx_souSelecta</Sound>
- <Sound>JUShoEx_souSelectb</Sound>
- <Sound>JUShoEx_souSelectc</Sound>
- <Sound>JUShoEx_souSelectd</Sound>
- <Sound>JUShoEx_souSelecte</Sound>
- <Sound>JUShoEx_souSelectf</Sound>
- </AudioEvent>
- <AudioEvent id="JAP_ShogunExecutioner_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "100"
- MinVolume = "90"
- Type = "WORLD PLAYER"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="-20" High="-15" />
- <Sound>JUShoEx_souSelect2a</Sound>
- <Sound>JUShoEx_souSelect2b</Sound>
- <Sound>JUShoEx_souSelect2c</Sound>
- <Sound>JUShoEx_souSelect2d</Sound>
- <Sound>JUShoEx_souSelect2e</Sound>
- <Sound>JUShoEx_souSelect2f</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_ShogunExecutioner_VoiceCreateMS">
- <Subsound>JAP_ShogunExecutioner_VoiceCreate</Subsound>
- <Subsound>JAP_ShogunExecutioner_VoiceCreate2</Subsound>
- </Multisound>
- <Multisound
- id="JAP_ShogunExecutioner_VoiceAttackMS">
- <Subsound>JAP_ShogunExecutioner_VoiceAttack</Subsound>
- <Subsound>JAP_ShogunExecutioner_VoiceAttack2</Subsound>
- </Multisound>
- <Multisound
- id="JAP_ShogunExecutioner_VoiceMoveMS">
- <Subsound>JAP_ShogunExecutioner_VoiceMove</Subsound>
- <Subsound>JAP_ShogunExecutioner_VoiceMove2</Subsound>
- </Multisound>
- <Multisound
- id="JAP_ShogunExecutioner_VoiceSelectMS">
- <Subsound>JAP_ShogunExecutioner_VoiceSelect</Subsound>
- <Subsound>JAP_ShogunExecutioner_VoiceSelect2</Subsound>
- </Multisound>
- <!-- === JAPANESE STRIKER-VX STRIKERVX === -->
- <AudioEvent
- id="JAP_StrikerVX_Footstep"
- inheritFrom="BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.50s" />
- <PitchShift
- Low="-15"
- High="5" />
- <Sound>JUStrik_footstepa</Sound> <Sound>JUStrik_footstepb</Sound> <Sound>JUStrik_footstepc</Sound> <Sound>JUStrik_footstepd</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_StrikerVX_MoveStart"
- inheritFrom="BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUStrik_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_StrikerVX_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- MinVolume="35"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUStrik_movStarta</Sound> <Sound>JUStrik_movStartb</Sound> <Sound>JUStrik_movStartc</Sound>
- </AudioEvent>
- <!-- === JAPANESE SUDDEN TRANSPORT SUDDENTRANSPORT LIGHT TRANSPORT VEHICLE === -->
- <AudioEvent
- id="JAP_SuddenTransport_MoveStartLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUSudden_movStartLandA</Sound> <Sound>JUSudden_movStartLandB</Sound> <Sound>JUSudden_movStartLandC</Sound> <Sound>JUSudden_movStartLandD</Sound> <Sound>JUSudden_movStartLandE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_SuddenTransport_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUSudden_movStartWaterA</Sound> <Sound>JUSudden_movStartWaterB</Sound> <Sound>JUSudden_movStartWaterC</Sound> <Sound>JUSudden_movStartWaterD</Sound> <Sound>JUSudden_movStartWaterE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_SuddenTransport_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUSudden_selectLandA</Sound> <Sound>JUSudden_selectLandB</Sound> <Sound>JUSudden_selectLandC</Sound> <Sound>JUSudden_selectLandD</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_SuddenTransport_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinVolume="35"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUSudden_selectWaterA</Sound> <Sound>JUSudden_selectWaterB</Sound> <Sound>JUSudden_selectWaterC</Sound> <Sound>JUSudden_selectWaterD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_SuddenTransport_DisguiseOn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>JUSudden_disguiseOnA</Sound>
- <Sound>JUSudden_disguiseOffA</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_SuddenTransport_DisguiseOnPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- MinVolume="90"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>JUSudden_disguiseOnA</Sound>
- <Sound>JUSudden_disguiseOffA</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_SuddenTransport_DisguiseOnMS">
- <Subsound>JAP_SuddenTransport_DisguiseOnPlayer</Subsound>
- <Subsound>JAP_SuddenTransport_DisguiseOn</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_SuddenTransport_DisguiseOff"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>JUSudden_disguiseOffA</Sound>
- </AudioEvent>
- <!-- === JAPANESE TSUNAMI TANK === -->
- <AudioEvent
- id="JAP_Tsunami_CannonFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTsuna_weapFire1a</Sound>
- <Sound>JUTsuna_weapFire1b</Sound>
- <Sound>JUTsuna_weapFire1c</Sound>
- <Sound>JUTsuna_weapFire1d</Sound>
- <Sound>JUTsuna_weapFire1e</Sound>
- <Sound>JUTsuna_weapFire1f</Sound>
- <Sound>JUTsuna_weapFire1g</Sound>
- <Sound>JUTsuna_weapFire1h</Sound>
- <Sound>JUTsuna_weapFire1i</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Tsunami_WeaponImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT - 25"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift Low="5" High="15" />
- <Sound>JUShogu_cannExpla</Sound>
- <Sound>JUShogu_cannExplb</Sound>
- <Sound>JUShogu_cannExplc</Sound>
- <Sound>JUShogu_cannExpld</Sound>
- <Sound>JUShogu_cannExple</Sound>
- <Sound>JUShogu_cannExplf</Sound>
- <Sound>JUShogu_cannExplg</Sound>
- <Sound>JUShogu_cannExplh</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Tsunami_DeflectorOn1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTsuna_deflectorOnA</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Tsunami_DeflectorOn2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTsuna_deflectorOnB</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_Tsunami_DeflectorOnMS">
- <Subsound>JAP_Tsunami_DeflectorOn1</Subsound>
- <Subsound>JAP_Tsunami_DeflectorOn2</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_Tsunami_DeflectorOff1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTsuna_deflectorOffA</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Tsunami_DeflectorOff2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTsuna_deflectorOffB</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Tsunami_DeflectorOff3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTsuna_deflectorOffC</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_Tsunami_DeflectorOffMS">
- <Subsound>JAP_Tsunami_DeflectorOff1</Subsound>
- <Subsound>JAP_Tsunami_DeflectorOff2</Subsound>
- <!-- <Subsound>JAP_Tsunami_DeflectorOff3</Subsound> -->
- </Multisound>
- <AudioEvent
- id="JAP_Tsunami_DeflectorAmbience"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTsuna_deflectorSwarmA</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Tsunami_MoveStartLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTsuna_movStartLandA</Sound> <Sound>JUTsuna_movStartLandB</Sound> <Sound>JUTsuna_movStartLandC</Sound> <Sound>JUTsuna_movStartLandD</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Tsunami_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTsuna_movStartWaterA</Sound> <Sound>JUTsuna_movStartWaterB</Sound> <Sound>JUTsuna_movStartWaterC</Sound> <Sound>JUTsuna_movStartWaterD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_Tsunami_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTsuna_selectLandA</Sound> <Sound>JUTsuna_selectLandB</Sound> <Sound>JUTsuna_selectLandC</Sound> <Sound>JUTsuna_selectLandD</Sound> <Sound>JUTsuna_selectLandE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Tsunami_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTsuna_selectWaterA</Sound> <Sound>JUTsuna_selectWaterB</Sound> <Sound>JUTsuna_selectWaterC</Sound> <Sound>JUTsuna_selectWaterD</Sound> <Sound>JUTsuna_selectWaterE</Sound>
- </AudioEvent>
- <!-- === JAPANESE WAVEFORCE WAVE FORCE ARTILLERY ANTI STRUCTURE VEHICLE WAVEFORCEARTILLERY === -->
- <AudioEvent
- id="JAP_Waveforce_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- MinRange="50"
- MaxRange="250"
- Priority="LOWEST"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUWavef_idleLoopA</Sound> <Sound>JUWavef_idleLoopB</Sound> <Sound>JUWavef_idleLoopC</Sound> <Sound>JUWavef_idleLoopD</Sound> <Sound>JUWavef_idleLoopE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Waveforce_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUWavef_movByLoopA</Sound> <Sound>JUWavef_movByLoopB</Sound> <Sound>JUWavef_movByLoopC</Sound> <Sound>JUWavef_movByLoopD</Sound> <Sound>JUWavef_movByLoopE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Waveforce_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUWavef_movStartA</Sound> <Sound>JUWavef_movStartB</Sound> <Sound>JUWavef_movStartC</Sound> <Sound>JUWavef_movStartD</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Waveforce_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUWavef_selectA</Sound> <Sound>JUWavef_selectB</Sound> <Sound>JUWavef_selectC</Sound> <Sound>JUWavef_selectD</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Waveforce_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 10"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>JUWavef_weapFirea</Sound> <Sound>JUWavef_weapFireb</Sound> <Sound>JUWavef_weapFirec</Sound> <Sound>JUWavef_weapFired</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_Waveforce_WeaponBuildUpToFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-10"
- Priority="LOWEST"
- Limit="3"
- Control="FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-4"
- High="0" />
- <Sound>JUWavef_weapStara</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_Waveforce_WeaponChargeLight1st"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-3"
- Priority="LOWEST"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JUWavef_weapChar2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_Waveforce_WeaponChargeLight2ndToLast"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-3"
- Priority="LOWEST"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JUWavef_weapChar3a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_Waveforce_WeaponChargeLightLast"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Priority="LOWEST"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JUWavef_weapChar3a</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Waveforce_DischargeWeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 5"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.6s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUWavef_weapFirea</Sound>
- <Sound>JUWavef_weapFireb</Sound>
- <Sound>JUWavef_weapFirec</Sound>
- <Sound>JUWavef_weapFired</Sound>
- </AudioEvent>
- <!-- === JAPANESE SHINOBI INFILTRATION INFANTRY INFILTRATIONINFANTRY=== -->
-
- <AudioEvent
- id="JAP_Shinobi_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- MinVolume="25"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUShino_selectLanda</Sound> <Sound>JUShino_selectLandb</Sound> <Sound>JUShino_selectLandc</Sound> <Sound>JUShino_selectLandd</Sound> <Sound>JUShino_selectLande</Sound>
- <Sound>JUShino_selectLandf</Sound> <Sound>JUShino_selectLandg</Sound> <Sound>JUShino_selectLandh</Sound> <Sound>JUShino_selectLandi</Sound> <Sound>JUShino_selectLandj</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Shinobi_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinVolume="40"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUShino_selectWatera</Sound> <Sound>JUShino_selectWaterb</Sound> <Sound>JUShino_selectWaterc</Sound> <Sound>JUShino_selectWaterd</Sound> <Sound>JUShino_selectWatere</Sound>
- <Sound>JUShino_selectWaterf</Sound> <Sound>JUShino_selectWaterg</Sound> <Sound>JUShino_selectWaterh</Sound> <Sound>JUShino_selectWateri</Sound> <Sound>JUShino_selectWaterj</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Shinobi_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
- <!--
- for when he used to run on water
- <Sound>JUShino_movStartWatera</Sound> <Sound>JUShino_movStartWaterb</Sound> <Sound>JUShino_movStartWaterc</Sound> <Sound>JUShino_movStartWaterd</Sound>
- <Sound>JUShino_movStartWatere</Sound>
- -->
- </AudioEvent>
-
- <AudioEvent
- id="JAP_Shinobi_WeaponFire_ThrowingStar"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 5"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <PitchShift
- Low="15"
- High="25" />
- <Sound>JUShino_weapStara</Sound> <Sound>JUShino_weapStarb</Sound> <Sound>JUShino_weapStarc</Sound> <Sound>JUShino_weapStard</Sound> <Sound>JUShino_weapStare</Sound>
- <Sound>JUShino_weapStarf</Sound> <Sound>JUShino_weapStarg</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Shinobi_WeaponStarImpactMetal"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT - 45"
- VolumeShift="-30"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUShino_starImpactMetalA</Sound>
- <Sound>JUShino_starImpactMetalB</Sound>
- <Sound>JUShino_starImpactMetalC</Sound>
- <Sound>JUShino_starImpactMetalD</Sound>
- <Sound>JUShino_starImpactMetalE</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Shinobi_WeaponStarImpactFlesh"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT - 35"
- VolumeShift="-30"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUShino_starImpactFleshB</Sound>
- <Sound>JUShino_starImpactFleshC</Sound>
- <Sound>JUShino_starImpactFleshD</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Shinobi_WeaponStarImpactFleshCritical"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT - 35"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUShino_starImpactFleshB</Sound>
- <Sound>JUShino_starImpactFleshC</Sound>
- <Sound>JUShino_starImpactFleshD</Sound>
- </AudioEvent>
- <Multisound id="JAP_Shinobi_WeaponStarImpactCriticalMS">
- <Subsound>JAP_Shinobi_WeaponStarImpactMetal</Subsound>
- <Subsound>JAP_Shinobi_WeaponStarImpactFlesh</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_Shinobi_Ability_SmokeBomb"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 85"
- VolumeShift="-10"
- MinRange="500"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="5"
- High="15" />
- <Sound>JUShino_smokBomba</Sound> <Sound>JUShino_smokBombb</Sound> <Sound>JUShino_smokBombc</Sound> <Sound>JUShino_smokBombd</Sound> <Sound>JUShino_smokBombe</Sound>
- <Sound>JUShino_smokBombf</Sound>
- </AudioEvent>
- <!-- === JAPANESE IMPERIAL WARRIOR ANTIINFANTRYINFANTRY ANTI INFANTRY INFANTRY === -->
-
- <AudioEvent
- id="JAP_ImperialWarrior_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinVolume="50"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUImper_selecta</Sound> <Sound>JUImper_selectb</Sound> <Sound>JUImper_selectc</Sound> <Sound>JUImper_selectd</Sound> <Sound>JUImper_selecte</Sound>
- <Sound>JUImper_selectf</Sound> <Sound>JUImper_selectg</Sound> <Sound>JUImper_selecth</Sound> <Sound>JUImper_selecti</Sound>
- </AudioEvent>
- <AudioEventOverridable
- id="JAP_ImperialWarrior_MovStep"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="25"
- VolumeShift="-10"
- Limit="3"
- Priority = "LOW"
- Control = "INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="33" />
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <!-- Y01 and Y03 -->
- <Sound>JUImper_footstepA</Sound> <Sound>JUImper_footstepB</Sound> <Sound>JUImper_footstepC</Sound> <Sound>JUImper_footstepD</Sound> <Sound>JUImper_footstepE</Sound>
- </AudioEventOverridable>
-
- <AudioEvent
- id="JAP_ImperialWarrior_Weapon_SwordUnsheath"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="35" />
- <Sound>JUImper_sworUnsha</Sound> <Sound>JUImper_sworUnshb</Sound> <Sound>JUImper_sworUnshc</Sound> <Sound>JUImper_sworUnshd</Sound> <Sound>JUImper_sworUnshe</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ImperialWarrior_SwordUnsheathPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- MinVolume="70"
- Limit="3"
- Type="WORLD SHROUDED PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="35" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUImper_sworUnsha</Sound> <Sound>JUImper_sworUnshb</Sound> <Sound>JUImper_sworUnshc</Sound> <Sound>JUImper_sworUnshd</Sound> <Sound>JUImper_sworUnshe</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ImperialWarrior_SwordUnsheathOthers"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="35" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUImper_sworUnsha</Sound> <Sound>JUImper_sworUnshb</Sound> <Sound>JUImper_sworUnshc</Sound> <Sound>JUImper_sworUnshd</Sound> <Sound>JUImper_sworUnshe</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_ImperialWarrior_Weapon_SwordUnsheathMS">
- <Subsound>JAP_ImperialWarrior_SwordUnsheathPlayer</Subsound>
- <Subsound>JAP_ImperialWarrior_SwordUnsheathOthers</Subsound>
- </Multisound>
-
- <AudioEvent
- id="JAP_ImperialWarrior_Weapon_SwordSheath"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="35" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUImper_sworSheaa</Sound> <Sound>JUImper_sworSheab</Sound> <Sound>JUImper_sworSheac</Sound> <Sound>JUImper_sworShead</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ImperialWarrior_Weapon_SwordSheathFakeLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP IMMEDIATE_DECAY_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <!-- <Sound>silenceHalfSecond</Sound> -->
- <Sound>JUImper_sworSheaa</Sound>
- <Decay>JUImper_sworSheaa</Decay> <Decay>JUImper_sworSheab</Decay> <Decay>JUImper_sworSheac</Decay> <Decay>JUImper_sworShead</Decay>
- </AudioEvent>
- <AudioEvent
- id="JAP_ImperialWarrior_WeaponImpactMetal_Sword"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUImper_sworHitMeta</Sound> <Sound>JUImper_sworHitMetb</Sound> <Sound>JUImper_sworHitMetc</Sound> <Sound>JUImper_sworHitMetd</Sound> <Sound>JUImper_sworHitMete</Sound>
- <Sound>JUImper_sworHitMetf</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_ImperialWarrior_WeaponImpactFlesh_Sword"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUImper_sworHitFlea</Sound> <Sound>JUImper_sworHitFleb</Sound> <Sound>JUImper_sworHitFlec</Sound> <Sound>JUImper_sworHitFled</Sound> <Sound>JUImper_sworHitFlee</Sound>
- <Sound>JUImper_sworHitFlef</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_ImperialWarrior_WeaponFire_MachineGun"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-5"
- MinRange="300"
- MaxRange="800"
- LowPassCutoff="80"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- <PitchShift
- Low="10"
- High="20" />
- <Sound>JUImper_weapGuna</Sound> <Sound>JUImper_weapGunb</Sound> <Sound>JUImper_weapGunc</Sound> <Sound>JUImper_weapGund</Sound> <Sound>JUImper_weapGune</Sound>
- <Sound>JUImper_weapGunf</Sound> <Sound>JUImper_weapGung</Sound> <Sound>JUImper_weapGunh</Sound> <Sound>JUImper_weapGuni</Sound> <Sound>JUImper_weapGunj</Sound>
- <Sound>JUImper_weapGunk</Sound> <Sound>JUImper_weapGunl</Sound>
- </AudioEvent>
-
- <!-- === JAPANESE TANKBUSTER ANTIVEHICLEINFANTRY ANTI VEHICLE INFANTRY === -->
- <AudioEvent
- id="JAP_Tankbuster_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinVolume="35"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTankB_selecta</Sound> <Sound>JUTankB_selectb</Sound> <Sound>JUTankB_selectc</Sound> <Sound>JUTankB_selectd</Sound> <Sound>JUTankB_selecte</Sound>
- <Sound>JUTankB_selectf</Sound> <Sound>JUTankB_selectg</Sound> <Sound>JUTankB_selecth</Sound>
- </AudioEvent>
- <AudioEventOverridable
- id="JAP_Tankbuster_MovStep"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="18"
- VolumeShift="-10"
- Limit="3"
- Priority = "LOW"
- Control = "INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="5" High="15" />
- <Delay Low="0" High="33" />
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <!-- Y01 and Y03 -->
- <Sound>JUTankB_footstepA</Sound> <Sound>JUTankB_footstepB</Sound> <Sound>JUTankB_footstepC</Sound> <Sound>JUTankB_footstepD</Sound> <Sound>JUTankB_footstepE</Sound>
- </AudioEventOverridable>
-
- <AudioEventOverridable
- id="JAP_Tankbuster_BurrowIn1"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="35"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="35" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTankB_burrIn1a</Sound>
- </AudioEventOverridable>
-
- <AudioEventOverridable
- id="JAP_Tankbuster_BurrowIn2"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="35"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTankB_burrIn2a</Sound>
- </AudioEventOverridable>
- <AudioEventOverridable
- id="JAP_Tankbuster_BurrowIn2Delayed"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="35"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="20"
- High="25" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTankB_burrIn2a</Sound>
- </AudioEventOverridable>
-
- <Multisound
- id="JAP_Tankbuster_BurrowInMS">
- <Subsound>JAP_Tankbuster_BurrowIn1</Subsound>
- <Subsound>JAP_Tankbuster_BurrowIn2Delayed</Subsound>
- </Multisound>
- <AudioEventOverridable
- id="JAP_Tankbuster_BurrowOut"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="35"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="5" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTankB_burrOuta</Sound>
- </AudioEventOverridable>
-
- <AudioEventOverridable
- id="JAP_Tankbuster_BurrowOut2"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="35"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="5" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTankB_burrOut2a</Sound>
- </AudioEventOverridable>
- <AudioEventOverridable
- id="JAP_Tankbuster_BurrowOut2Delayed"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="35"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="20"
- High="25" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUTankB_burrOut2a</Sound>
- </AudioEventOverridable>
- <Multisound
- id="JAP_Tankbuster_BurrowOutMS">
- <Subsound>JAP_Tankbuster_BurrowOut</Subsound>
- <Subsound>JAP_Tankbuster_BurrowOut2Delayed</Subsound>
- </Multisound>
-
- <AudioEvent
- id="JAP_Tankbuster_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 5"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.6s" />
- <PitchShift
- Low="5"
- High="15" />
- <Sound>JUTankB_weapFire1a</Sound>
- <Sound>JUTankB_weapFire1b</Sound>
- <Sound>JUTankB_weapFire1c</Sound>
- <Sound>JUTankB_weapFire1d</Sound>
- <Sound>JUTankB_weapFire1e</Sound>
- <Sound>JUTankB_weapFire1f</Sound>
- <Sound>JUTankB_weapFire1g</Sound>
- <Sound>JUTankB_weapFire1h</Sound>
- </AudioEvent>
-
- <!-- === JAPANESE ROCKET ANGEL ROCKETANGEL ANTIVEHICLEINFANTRYTECH3 ANTI VEHICLE INFANTRY TECH3 === -->
-
- <AudioEvent
- id="JAP_RocketAngel_DieExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="5" High="15" />
- <NonInterruptibleTime Low="0.0s" High="1.0s" />
- <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
- <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
- <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
- <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
- <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
- <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
- <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
- <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
- <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_RocketAngel_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- MinVolume="35"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURocke_selecta</Sound> <Sound>JURocke_selectb</Sound> <Sound>JURocke_selectc</Sound> <Sound>JURocke_selectd</Sound> <Sound>JURocke_selecte</Sound>
- <Sound>JURocke_selectf</Sound> <Sound>JURocke_selectg</Sound> <Sound>JURocke_selecth</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_RocketAngel_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURocke_moveStara</Sound> <Sound>JURocke_moveStarb</Sound> <Sound>JURocke_moveStarc</Sound> <Sound>JURocke_moveStard</Sound> <Sound>JURocke_moveStare</Sound>
- <Sound>JURocke_moveStarf</Sound> <Sound>JURocke_moveStarg</Sound> <Sound>JURocke_moveStarh</Sound> <Sound>JURocke_moveStari</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_RocketAngel_WhipLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP IMMEDIATE_DECAY_ON_KILL"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <Attack>JURocke_whipStrika</Attack> <Attack>JURocke_whipStrikb</Attack> <Attack>JURocke_whipStrikc</Attack> <Attack>JURocke_whipStrikd</Attack> <Attack>JURocke_whipStrike</Attack>
- <Sound>JURocke_whipLoopa</Sound> <Sound>JURocke_whipLoopb</Sound> <Sound>JURocke_whipLoopc</Sound> <Sound>JURocke_whipLoopd</Sound>
- <Decay>JURocke_whipEnda</Decay> <Decay>JURocke_whipEndb</Decay> <Decay>JURocke_whipEndc</Decay> <Decay>JURocke_whipEndd</Decay> <Decay>JURocke_whipEnde</Decay>
- <Decay>JURocke_whipEndf</Decay> <Decay>JURocke_whipEndg</Decay>
- </AudioEvent>
- <AudioEvent
- id="JAP_RocketAngel_WeaponFire_Missile"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 5"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift
- Low="6"
- High="10" />
- <Sound>JURocke_weapMissa</Sound> <Sound>JURocke_weapMissb</Sound> <Sound>JURocke_weapMissc</Sound> <Sound>JURocke_weapMissd</Sound> <Sound>JURocke_weapMisse</Sound>
- <Sound>JURocke_weapMissf</Sound> <Sound>JURocke_weapMissg</Sound> <Sound>JURocke_weapMissh</Sound> <Sound>JURocke_weapMissi</Sound> <Sound>JURocke_weapMissj</Sound>
- <Sound>JURocke_weapMissk</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_RocketAngel_Toggle_UseLaserWhip"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- MinVolume="75"
- Limit="2"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="50" />
- <PitchShift
- Low="-15"
- High="5" />
- <Sound>JURocke_guiWhipa</Sound>
- </AudioEvent>
- <!-- === JAPANESE YARI MINI SUB YARIMINISUB NAVY SCOUT SHIP === -->
- <AudioEvent
- id="JAP_YariSub_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinVolume="40"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUYari_selectA</Sound> <Sound>JUYari_selectB</Sound> <Sound>JUYari_selectC</Sound> <Sound>JUYari_selectD</Sound> <Sound>JUYari_selectE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YariSub_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUYari_movStartA</Sound> <Sound>JUYari_movStartB</Sound> <Sound>JUYari_movStartC</Sound> <Sound>JUYari_movStartD</Sound> <Sound>JUYari_movStartE</Sound> <Sound>JUYari_movStartF</Sound> <Sound>JUYari_movStartG</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YariSub_TorpedoFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 5"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="2.0s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUYari_torpedoFireA</Sound> <Sound>JUYari_torpedoFireB</Sound> <Sound>JUYari_torpedoFireC</Sound> <Sound>JUYari_torpedoFireD</Sound> <Sound>JUYari_torpedoFireE</Sound> <Sound>JUYari_torpedoFireF</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YariSub_TorpedoExplo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT - 10"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="2.0s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUYari_torpedoExploA</Sound> <Sound>JUYari_torpedoExploB</Sound> <Sound>JUYari_torpedoExploC</Sound> <Sound>JUYari_torpedoExploD</Sound> <Sound>JUYari_torpedoExploE</Sound> <Sound>JUYari_torpedoExploF</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_YariSub_TorpedoImpactWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT - 10"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.25s" />
- <Delay Low="0" High="33" />
- <PitchShift Low="-5" High="5" />
- <Sound>WIFootS_water1a</Sound>
- <Sound>WIFootS_water1b</Sound>
- <Sound>WIFootS_water1c</Sound>
- <Sound>WIFootS_water1d</Sound>
- <Sound>WIFootS_water1e</Sound>
- <Sound>WIFootS_water1f</Sound>
- <Sound>WIFootS_water1g</Sound>
- <Sound>WIFootS_water1h</Sound>
- <Sound>WIFootS_water1i</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_YariSub_Kamikaze"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 35"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- <PitchShift
- Low="-25"
- High="-15" />
- <Sound>JUYari_kamikazeA</Sound> <Sound>JUYari_kamikazeB</Sound> <Sound>JUYari_kamikazeC</Sound> <Sound>JUYari_kamikazeD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YariSub_KamikazeExplo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 25"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUYari_kamikazeExploA</Sound> <Sound>JUYari_kamikazeExploB</Sound> <Sound>JUYari_kamikazeExploC</Sound>
- </AudioEvent>
- <!-- === JAPANESE YURIKO EP1 YURIKOEP1 === -->
- <AudioEvent
- id="JAP_Yuriko_FootstepBarefoot"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-50"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <Delay Low="0" High="15" />
- <PitchShift Low="-5" High="5" />
- <Sound Weight="500">JUYurik_footstep1a</Sound>
- <Sound Weight="500">JUYurik_footstep1b</Sound>
- <Sound Weight="500">JUYurik_footstep1c</Sound>
- <Sound Weight="500">JUYurik_footstep1d</Sound>
- <Sound>JUYurik_footstep2a</Sound>
- <Sound>JUYurik_footstep2b</Sound>
- <Sound>JUYurik_footstep2c</Sound>
- <Sound>JUYurik_footstep2d</Sound>
- <Sound>JUYurik_footstep2e</Sound>
- <Sound>JUYurik_footstep2f</Sound>
- <Sound>JUYurik_footstep2g</Sound>
- <Sound>JUYurik_footstep2h</Sound>
- <Sound>JUYurik_footstep2i</Sound>
- <Sound>JUYurik_footstep2j</Sound>
- <Sound>JUYurik_footstep2k</Sound>
- <Sound>JUYurik_footstep2l</Sound>
- <Sound>JUYurik_footstep2m</Sound>
- <Sound>JUYurik_footstep2n</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_YurikoEP1_HeartBeat"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Delay Low="0" High="100" />
- <Sound>YurikoHeartBeatb</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_YurikoEP1_HeartBeatLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- Limit="1"
- Control="LOOP"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Delay Low="200" High="230" />
- <!--
- <Sound>JUYurik_heartBeat2La</Sound>
- <Sound>JUYurik_heartBeat2Lb</Sound>
- <Sound>JUYurik_heartBeat2Lc</Sound>
- -->
- </AudioEvent>
- <AudioEvent
- id="JAP_Yuriko_PowerUp"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <Delay Low="0" High="100" />
- <Sound>JUYurik_powerUpa</Sound>
- </AudioEvent>
- <Multisound id="JAP_Yuriko_PowerUpMS">
- <Subsound>JAP_Yuriko_PowerUp</Subsound>
- <Subsound>VeterancyLevelUp</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_Yuriko_PsychicDomination"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- VolumeShift="-5"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JUYurik_selecta</Sound> <Sound>JUYurik_selectb</Sound> <Sound>JUYurik_selectc</Sound> <Sound>JUYurik_selectd</Sound> <Sound>JUYurik_selecte</Sound>
- <Sound>JUYurik_selectf</Sound> <Sound>JUYurik_selectg</Sound> <Sound>JUYurik_selecth</Sound> <Sound>JUYurik_selecti</Sound> <Sound>JUYurik_selectj</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Yuriko_PsychicDomination2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-2" High="2" />
- <Sound>JUYurik_psyDoma</Sound>
- </AudioEvent>
- <Multisound id="JAP_Yuriko_PsychicDominationMS">
- <Subsound>JAP_Yuriko_PsychicDomination</Subsound>
- <Subsound>JAP_Yuriko_PsychicDomination2</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_Yuriko_PsychicShieldLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Limit="3"
- Priority="HIGH"
- Control="LOOP IMMEDIATE_DECAY_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="0" />
- <!--
- <Attack>JUYurik_psycShie1La</Attack>
- <Attack>JUYurik_psycShie1Lc</Attack>
- -->
- <Attack>JUYurik_psycShie1Lb</Attack>
- <Attack>JUYurik_psycShie1Ld</Attack>
- <Attack>JUYurik_psycShie1Le</Attack>
- <Attack>JUYurik_psycShie1Lf</Attack>
- <Sound>JUYurik_psycShie2La</Sound>
- <Sound>JUYurik_psycShie2Lb</Sound>
- <Sound>JUYurik_psycShie2Lc</Sound>
- <!--
- <Decay>JUYurik_psycShie3La</Decay>
- <Decay>JUYurik_psycShie3Ld</Decay>
- <Decay>JUYurik_psycShie3Le</Decay>
- <Decay>JUYurik_psycShie3Lf</Decay>
- -->
- <Decay>JUYurik_psycShie3Lb</Decay>
- <Decay>JUYurik_psycShie3Lc</Decay>
- </AudioEvent>
- <AudioEvent
- id="JAP_Yuriko_PsychicShieldRepel_Impact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-20"
- Priority="LOW"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.0s" />
- <PitchShift Low="-5" High="15" />
- <Sound>JUYurik_psycShieRepela</Sound> <Sound>JUYurik_psycShieRepelb</Sound> <Sound>JUYurik_psycShieRepelc</Sound> <Sound>JUYurik_psycShieRepeld</Sound>
- <Sound>JUYurik_psycShieRepele</Sound> <Sound>JUYurik_psycShieRepelf</Sound> <Sound>JUYurik_psycShieRepelg</Sound> <Sound>JUYurik_psycShieRepelh</Sound>
- <Sound>JUYurik_psycShieRepeli</Sound> <Sound>JUYurik_psycShieRepelj</Sound> <Sound>JUYurik_psycShieRepelk</Sound> <Sound>JUYurik_psycShieRepell</Sound>
- <Sound>JUYurik_psycShieRepelm</Sound> <Sound>JUYurik_psycShieRepeln</Sound> <Sound>JUYurik_psycShieRepelo</Sound> <Sound>JUYurik_psycShieRepelp</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Yuriko_PsychicSlamImpactCursor"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-10"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JUYurik_PsychoBurst2a</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Yuriko_PsychicSlamLiftStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JUYurik_psyoStara</Sound> <Sound>JUYurik_psyoStarb</Sound> <Sound>JUYurik_psyoStarc</Sound> <Sound>JUYurik_psyoStard</Sound>
- <Sound>JUYurik_psyoStare</Sound> <Sound>JUYurik_psyoStarf</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Yuriko_PsychicSlamLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Priority="HIGH"
- Limit="3"
- Control="LOOP INTERRUPT FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Attack>JUYurik_psyoLoop1a</Attack> <Attack>JUYurik_psyoLoop1b</Attack> <Attack>JUYurik_psyoLoop1c</Attack> <Attack>JUYurik_psyoLoop1d</Attack>
- <Attack>JUYurik_psyoLoop1e</Attack> <Attack>JUYurik_psyoLoop1f</Attack> <Attack>JUYurik_psyoLoop1g</Attack>
- <Sound>JUYurik_psyoLoop2a</Sound> <Sound>JUYurik_psyoLoop2b</Sound> <Sound>JUYurik_psyoLoop2c</Sound> <Sound>JUYurik_psyoLoop2d</Sound>
- <Sound>JUYurik_psyoLoop2e</Sound>
- <Decay>JUYurik_psyoLoop3a</Decay> <Decay>JUYurik_psyoLoop3b</Decay> <Decay>JUYurik_psyoLoop3c</Decay> <Decay>JUYurik_psyoLoop3d</Decay>
- <Decay>JUYurik_psyoLoop3e</Decay> <Decay>JUYurik_psyoLoop3f</Decay> <Decay>JUYurik_psyoLoop3g</Decay>
- </AudioEvent>
- <AudioEvent
- id="JAP_Yuriko_PsychokineticBurst1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>JUYuriko_psychoBurstD</Sound> <Sound>JUYuriko_psychoBurstE</Sound> <Sound>JUYuriko_psychoBurstF</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Yuriko_PsychokineticBurst2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JUYurik_PsychoBurst2a</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_Yuriko_PsychokineticBurstMS">
- <Subsound>JAP_Yuriko_PsychokineticBurst1</Subsound>
- <Subsound>JAP_Yuriko_PsychokineticBurst2</Subsound>
- </Multisound>
- <!-- === JAPANESE YURIKO OMEGA COMMANDOTECH1 COMMANDO TECH1 === -->
-
- <AudioEvent
- id="JAP_YurikoOmega_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinVolume="50"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUYurik_selecta</Sound> <Sound>JUYurik_selectb</Sound> <Sound>JUYurik_selectc</Sound> <Sound>JUYurik_selectd</Sound> <Sound>JUYurik_selecte</Sound>
- <Sound>JUYurik_selectf</Sound> <Sound>JUYurik_selectg</Sound> <Sound>JUYurik_selecth</Sound> <Sound>JUYurik_selecti</Sound> <Sound>JUYurik_selectj</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_YurikoOmega_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUYurik_moveStara</Sound> <Sound>JUYurik_moveStarb</Sound> <Sound>JUYurik_moveStarc</Sound> <Sound>JUYurik_moveStard</Sound> <Sound>JUYurik_moveStare</Sound>
- <Sound>JUYurik_moveStarf</Sound> <Sound>JUYurik_moveStarg</Sound> <Sound>JUYurik_moveStarh</Sound> <Sound>JUYurik_moveStari</Sound> <Sound>JUYurik_moveStarj</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_YurikoOmega_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START SEQUENTIAL"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Sound>JUYurik_moveLoopa</Sound> <Sound>JUYurik_moveLoopb</Sound> <Sound>JUYurik_moveLoopc</Sound> <Sound>JUYurik_moveLoopd</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YurikoOmega_AmbientLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="20"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START SEQUENTIAL"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Sound>JUYurik_ambiLoopa</Sound> <Sound>JUYurik_ambiLoopb</Sound> <Sound>JUYurik_ambiLoopc</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_YurikoOmega_PsychoKineticBurst"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>JUYuriko_psychoBurstD</Sound> <Sound>JUYuriko_psychoBurstE</Sound> <Sound>JUYuriko_psychoBurstF</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_YurikoOmega_PsyonicLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP INTERRUPT FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Attack>JUYurik_psyoLoop1a</Attack> <Attack>JUYurik_psyoLoop1b</Attack> <Attack>JUYurik_psyoLoop1c</Attack> <Attack>JUYurik_psyoLoop1d</Attack>
- <Attack>JUYurik_psyoLoop1e</Attack> <Attack>JUYurik_psyoLoop1f</Attack> <Attack>JUYurik_psyoLoop1g</Attack>
- <Sound>JUYurik_psyoLoop2a</Sound> <Sound>JUYurik_psyoLoop2b</Sound> <Sound>JUYurik_psyoLoop2c</Sound> <Sound>JUYurik_psyoLoop2d</Sound>
- <Sound>JUYurik_psyoLoop2e</Sound>
- <Decay>JUYurik_psyoLoop3a</Decay> <Decay>JUYurik_psyoLoop3b</Decay> <Decay>JUYurik_psyoLoop3c</Decay> <Decay>JUYurik_psyoLoop3d</Decay>
- <Decay>JUYurik_psyoLoop3e</Decay> <Decay>JUYurik_psyoLoop3f</Decay> <Decay>JUYurik_psyoLoop3g</Decay>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YurikoOmega_PsyonicVehicleLiftStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="50"
- High="150" />
- <Sound>JUYurik_psyoStara</Sound> <Sound>JUYurik_psyoStarb</Sound> <Sound>JUYurik_psyoStarc</Sound> <Sound>JUYurik_psyoStard</Sound>
- <Sound>JUYurik_psyoStare</Sound> <Sound>JUYurik_psyoStarf</Sound>
- </AudioEvent>
-
- <Multisound
- id="JAP_YurikoOmega_PsyonicLoopMS">
- <Subsound>JAP_YurikoOmega_PsyonicLoop</Subsound>
- <Subsound>JAP_YurikoOmega_PsyonicVehicleLiftStart</Subsound>
- </Multisound>
-
- <AudioEvent
- id="JAP_YurikoOmega_PsyonicEndExplodeMetal"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="50"
- High="150" />
- <Sound>JUYurik_psyoExpla</Sound> <Sound>JUYurik_psyoExplb</Sound> <Sound>JUYurik_psyoExplc</Sound> <Sound>JUYurik_psyoExpld</Sound>
- <Sound>JUYurik_psyoExple</Sound> <Sound>JUYurik_psyoExplf</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YurikoOmega_PsyonicEndExplode"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-30"
- High="-20" />
- <Sound>APTimeB_explSmala</Sound> <Sound>APTimeB_explSmalb</Sound> <Sound>APTimeB_explSmalc</Sound> <Sound>APTimeB_explSmald</Sound>
- </AudioEvent>
-
- <Multisound
- id="JAP_YurikoOmega_PsyonicEndExplodeMS">
- <Subsound>JAP_YurikoOmega_PsyonicEndExplodeMetal</Subsound>
- <Subsound>JAP_YurikoOmega_PsyonicEndExplode</Subsound>
- </Multisound>
-
- <AudioEvent
- id="JAP_YurikoOmega_PsyonicInfantryBurst"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <InitialDelay Low="0" High="100" />
- <PitchShift Low="-5" High="-5" />
- <Sound>JUYurik_enemyBurstA</Sound> <Sound>JUYurik_enemyBurstB</Sound> <Sound>JUYurik_enemyBurstC</Sound> <Sound>JUYurik_enemyBurstD</Sound>
- <Sound>JUYurik_enemyBurstE</Sound> <Sound>JUYurik_enemyBurstF</Sound> <Sound>JUYurik_enemyBurstG</Sound>
- </AudioEvent>
- <!-- === JAPANESE NINJA ARCHER NINJAARCHER ARCHERMAIDEN ARCHER MAIDEN INFANTRY ARCHERINFANTRY EP1 === -->
-
- <AudioEvent
- id="JAP_NinjaArcher_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinVolume="25"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUArche_selecta</Sound> <Sound>JUArche_selectb</Sound> <Sound>JUArche_selectc</Sound> <Sound>JUArche_selectd</Sound> <Sound>JUArche_selecte</Sound>
- <Sound>JUArche_selectf</Sound>
- </AudioEvent>
- <AudioEventOverridable
- id="JAP_NinjaArcher_MovStep"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="25"
- VolumeShift="-10"
- Limit="3"
- Priority = "LOW"
- Control = "INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="5" High="15" />
- <Delay Low="0" High="33" />
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <!-- Y01 and Y03 -->
- <!--
- <Sound>JUArche_footstepA</Sound> <Sound>JUArche_footstepB</Sound> <Sound>JUArche_footstepC</Sound> <Sound>JUArche_footstepD</Sound> <Sound>JUArche_footstepE</Sound>
- -->
- </AudioEventOverridable>
-
- <AudioEvent
- id="JAP_NinjaArcher_WeaponFire1_Arrow"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 40"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUArche_weapFire1a</Sound> <Sound>JUArche_weapFire1b</Sound> <Sound>JUArche_weapFire1c</Sound> <Sound>JUArche_weapFire1d</Sound> <Sound>JUArche_weapFire1e</Sound>
- <Sound>JUArche_weapFire1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_NinjaArcher_WeaponFire1_ArrowImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 10"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Delay Low="0" High="33" />
- <PitchShift Low="5" High="15" />
- <Sound>JUArche_weapImpa1a</Sound> <Sound>JUArche_weapImpa1b</Sound> <Sound>JUArche_weapImpa1c</Sound> <Sound>JUArche_weapImpa1d</Sound> <Sound>JUArche_weapImpa1e</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_NinjaArcher_BombardAttack_Split"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 40"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUArche_bombSplia</Sound> <Sound>JUArche_bombSplib</Sound> <Sound>JUArche_bombSplic</Sound> <Sound>JUArche_bombSplid</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_NinjaArcher_BombardAttack_Impact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 20"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUArche_bombImpaa</Sound> <Sound>JUArche_bombImpab</Sound> <Sound>JUArche_bombImpac</Sound>
- </AudioEvent>
- <!-- === SOVIET SOVIET SOVIET === -->
- <!-- === SOVIET SOVIET SOVIET === -->
- <!-- === SOVIET APOCALYPSE TANK APOCALYPSETANK APOC TANK APOCTANK === -->
- <AudioEvent
- id="SOV_ApocalypseTank_CannonFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 20"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
- <Sound>SUApoca_cannone</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_ApocalypseTank_HarpoonLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUApoca_harpLoopa</Sound> <Sound>SUApoca_harpLoopb</Sound> <Sound>SUApoca_harpLoopc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Apocalypse_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- MinRange="100"
- MaxRange="300"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>SUApoca_idlLoopa</Sound> <Sound>SUApoca_idlLoopb</Sound> <Sound>SUApoca_idlLoopc</Sound> <Sound>SUApoca_idlLoopd</Sound> <Sound>SUApoca_idlLoope</Sound> <Sound>SUApoca_idlLoopf</Sound>
- <Sound>SUApoca_idlLoopg</Sound> <Sound>SUApoca_idlLooph</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Apocalypse_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinRange="100"
- MaxRange="700"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-25"
- High="-15" />
- <Sound>SUApoca_movLoopa</Sound> <Sound>SUApoca_movLoopb</Sound> <Sound>SUApoca_movLoopc</Sound> <Sound>SUApoca_movLoopd</Sound> <Sound>SUApoca_movLoope</Sound> <Sound>SUApoca_movLoopf</Sound>
- <Sound>SUApoca_movLoopg</Sound> <Sound>SUApoca_movLooph</Sound> <Sound>SUApoca_movLoopi</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Apocalypse_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Delay
- Low="0"
- High="150" />
- <Sound>SUApoca_movStarta</Sound> <Sound>SUApoca_movStartb</Sound> <Sound>SUApoca_movStartc</Sound> <Sound>SUApoca_movStartd</Sound> <Sound>SUApoca_movStarte</Sound> <Sound>SUApoca_movStartf</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Apocalypse_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinVolume="40"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-20"
- High="-10" />
- <Sound>SUv4Miss_selecta</Sound> <Sound>SUv4Miss_selectb</Sound> <Sound>SUv4Miss_selectc</Sound> <Sound>SUv4Miss_selectd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Apocalypse_WeaponHarpoon"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 25"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUApoc_wea2A</Sound> <Sound>SUApoc_wea2B</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Apocalypse_WeaponGrinder"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 30"
- VolumeShift="-5"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUApoc_wea3A</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Apocalypse_WeaponStartup"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP FADE_ON_KILL"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- </AudioEvent>
- <AudioEvent
- id="SOV_Apocalypse_HarpoonGlowStart_Player"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Attack>SUTesla_EMDisrupt1a</Attack>
- <Attack>SUTesla_EMDisrupt1b</Attack>
- <Attack>SUTesla_EMDisrupt1c</Attack>
- </AudioEvent>
- <AudioEvent
- id="SOV_Apocalypse_HarpoonGlowStart_Others"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Attack>SUTesla_EMDisrupt1a</Attack>
- <Attack>SUTesla_EMDisrupt1b</Attack>
- <Attack>SUTesla_EMDisrupt1c</Attack>
- </AudioEvent>
- <AudioEvent
- id="SOV_Apocalypse_HarpoonGlowLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- Control = "LOOP FADE_ON_START FADE_ON_KILL"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="5" High="10" />
- <Sound>SUTesla_EMDisrupt2a</Sound>
- <Sound>SUTesla_EMDisrupt2b</Sound>
- <Sound>SUTesla_EMDisrupt2c</Sound>
- </AudioEvent>
- <Multisound id="SOV_Apocalypse_HarpoonGlowLoopMS">
- <Subsound>SOV_Apocalypse_HarpoonGlowStart_Player</Subsound>
- <Subsound>SOV_Apocalypse_HarpoonGlowStart_Others</Subsound>
- <Subsound>SOV_Apocalypse_HarpoonGlowLoop</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Apocalypse_GrinderWeapon_ToggleOnPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinVolume="50"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-40" High="-35" />
- <Delay Low="0" High="70" />
- <Sound>SUApoca_grindToggOna</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Apocalypse_GrinderWeapon_ToggleOnOthers"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-40" High="-35" />
- <Delay Low="0" High="70" />
- <Sound>SUApoca_grindToggOna</Sound>
- </AudioEvent>
- <Multisound id="SOV_Apocalypse_GrinderWeapon_ToggleOnMS">
- <Subsound>SOV_Apocalypse_HarpoonGlowLoopMS</Subsound>
- <Subsound>SOV_Apocalypse_GrinderWeapon_ToggleOnPlayer</Subsound>
- <Subsound>SOV_Apocalypse_GrinderWeapon_ToggleOnOthers</Subsound>
- </Multisound>
-
- <AudioEvent
- id="SOV_Apocalypse_GrinderWeapon_ToggleOffPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-40" High="-35" />
- <Delay Low="0" High="70" />
- <Sound>SUApoca_grindToggOffa</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Apocalypse_GrinderWeapon_ToggleOffOthers"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-40" High="-35" />
- <Delay Low="0" High="70" />
- <Sound>SUApoca_grindToggOffa</Sound>
- </AudioEvent>
- <Multisound id="SOV_Apocalypse_GrinderWeapon_ToggleOffMS">
- <Subsound>SOV_Apocalypse_GrinderWeapon_ToggleOffPlayer</Subsound>
- <Subsound>SOV_Apocalypse_GrinderWeapon_ToggleOffOthers</Subsound>
- </Multisound>
-
- <!-- === SOVIET BULLFROG TRANSPORT BULL FROG TANK BOAT ANTIAIRSHIP ANTI AIR SHIP=== -->
- <AudioEvent
- id="SOV_BullFrog_FlakCanonFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 5"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>SUBull_flakCana</Sound> <Sound>SUBull_flakCanb</Sound> <Sound>SUBull_flakCanc</Sound> <Sound>SUBull_flakCand</Sound>
- <Sound>SUBull_flakCane</Sound> <Sound>SUBull_flakCanf</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bullfrog_IdleLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinRange="100"
- MaxRange="300"
- Control="LOOP"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUBullf_idleLoopWatera</Sound> <Sound>SUBullf_idleLoopWaterb</Sound> <Sound>SUBullf_idleLoopWaterc</Sound> <Sound>SUBullf_idleLoopWaterd</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_BullFrog_ManCannonLaunch"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUBullf_manLaunchA</Sound> <Sound>SUBullf_manLaunchB</Sound> <Sound>SUBullf_manLaunchC</Sound> <Sound>SUBullf_manLaunchD</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bullfrog_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUBullf_movStartWatera</Sound> <Sound>SUBullf_movStartWaterb</Sound> <Sound>SUBullf_movStartWaterc</Sound> <Sound>SUBullf_movStartWaterd</Sound>
- <Sound>SUBullf_movStartWatere</Sound> <Sound>SUBullf_movStartWaterf</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bullfrog_MoveStartLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUBullf_movStartLanda</Sound> <Sound>SUBullf_movStartLandb</Sound> <Sound>SUBullf_movStartLandc</Sound> <Sound>SUBullf_movStartLandd</Sound>
- <Sound>SUBullf_movStartLande</Sound> <Sound>SUBullf_movStartLandf</Sound> <Sound>SUBullf_movStartLandg</Sound> <Sound>SUBullf_movStartLandh</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Bullfrog_MoveByLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="40"
- High="80" />
- <Sound>SUBullf_movByLoopWatera</Sound> <Sound>SUBullf_movByLoopWaterb</Sound> <Sound>SUBullf_movByLoopWaterc</Sound> <Sound>SUBullf_movByLoopWaterd</Sound>
- <Sound>SUBullf_movByLoopWatere</Sound> <Sound>SUBullf_movByLoopWaterf</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_Bullfrog_MoveLoopWaterMS">
- <Subsound>SOV_Bullfrog_MoveByLoopWater</Subsound>
- <Subsound>Ship_Small_MoveLoopWater</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Bullfrog_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinVolume="40"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUBullf_selectWatera</Sound> <Sound>SUBullf_selectWaterb</Sound> <Sound>SUBullf_selectWaterc</Sound> <Sound>SUBullf_selectWaterd</Sound> <Sound>SUBullf_selectWatere</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bullfrog_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinVolume="40"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUBullf_selectLanda</Sound> <Sound>SUBullf_selectLandb</Sound> <Sound>SUBullf_selectLandc</Sound> <Sound>SUBullf_selectLandd</Sound> <Sound>SUBullf_selectLande</Sound>
- <Sound>SUBullf_selectLandf</Sound> <Sound>SUBullf_selectLandg</Sound> <Sound>SUBullf_selectLandh</Sound>
- </AudioEvent>
- <!-- === SOVIET CAVALRY BEAR === -->
- <AudioEvent
- id="SOV_CavBear_VoiceAttack"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="100"
- MinVolume="90"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>SUBear_voiSelecta</Sound>
- <Sound>SUBear_voiAttacka</Sound> <Sound>SUBear_voiAttackb</Sound> <Sound>SUBear_voiAttackc</Sound> <Sound>SUBear_voiAttackd</Sound>
- <Sound>SUBear_voiAttacke</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_CavBear_Select"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="90"
- MinVolume="80"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>SUCavBear_selectA</Sound> <Sound>SUCavBear_selectB</Sound> <Sound>SUCavBear_selectC</Sound> <Sound>SUCavBear_selectD</Sound> <Sound>SUCavBear_selectE</Sound>
- </AudioEvent>
-
- <!-- === SOVIET BEAR === -->
- <AudioEvent
- id="SOV_Bear_AmbientDelayedLoop"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="25"
- VolumeShift="-15"
- MinVolume="0"
- Control="LOOP"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="10000"
- High="25000" />
- <PerFilePitchShift
- Low="-3"
- High="3" />
- <Sound>SUBear_voiSelectc</Sound> <Sound>SUBear_voiSelectd</Sound> <Sound>SUBear_voiSelecte</Sound>
- <Sound>SUBear_voiMovea</Sound> <Sound>SUBear_voiMoveb</Sound> <Sound>SUBear_voiMovec</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bear_footstep"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-5"
- Priority = "LOW"
- Control = "INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WIFootS_dirtA01</Sound>
- <Sound>WIFootS_dirtA02</Sound>
- <Sound>WIFootS_dirtA03</Sound>
- <Sound>WIFootS_dirtA04</Sound>
- <Sound>WIFootS_dirtA05</Sound>
- <Sound>WIFootS_dirtA06</Sound>
- <Sound>WIFootS_dirtA07</Sound>
- <Sound>WIFootS_dirtA08</Sound>
- <Sound>SUBear_footstepa</Sound>
- <Sound>SUBear_footstepb</Sound>
- <Sound>SUBear_footstepc</Sound>
- <Sound>SUBear_footstepd</Sound>
- <Sound>SUBear_footstepe</Sound>
- <Sound>SUBear_footstepf</Sound>
- <Sound>SUBear_footstepg</Sound>
- <Sound>SUBear_footsteph</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bear_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-6" />
- <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bear_ParachuteOpen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_RA2_gparacha</Sound> <Sound>TEMP_RA2_gparachb</Sound> <Sound>TEMP_RA2_gparachc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bear_RoarStun"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="95"
- MinVolume="0"
- VolumeShift="-10"
- Limit="2"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="75" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUBear_roara</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bear_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-6" />
- <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
- <Sound>SUComma_selWaterf</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bear_VoiceAttack"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="100"
- MinVolume="90"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>SUBear_voiSelecta</Sound>
- <Sound>SUBear_voiAttacka</Sound> <Sound>SUBear_voiAttackb</Sound> <Sound>SUBear_voiAttackc</Sound> <Sound>SUBear_voiAttackd</Sound>
- <Sound>SUBear_voiAttacke</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bear_VoiceCreate"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="90"
- MinVolume="80"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>SUBear_voiSelectb</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bear_VoiceDieOnLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <!-- <Sound>SUBear_voiDieLanda</Sound> <Sound>SUBear_voiDieLandb</Sound> <Sound>SUBear_voiDieLandc</Sound> <Sound>SUBear_voiDieLandd</Sound>
- <Sound>SUBear_voiDieLande</Sound>
- <Sound>SUBear_voiDieWatea</Sound> <Sound>SUBear_voiDieWateb</Sound> <Sound>SUBear_voiDieWatec</Sound>
- <Sound>SUBear_voiDieWatee</Sound> <Sound>SUBear_voiDieWatef</Sound> -->
- <Sound>SUBear_voiSelecta</Sound>
- <Sound>SUBear_voiSelectc</Sound> <Sound>SUBear_voiSelectd</Sound> <Sound>SUBear_voiSelecte</Sound>
- <Sound>SUBear_voiAttacka</Sound> <Sound>SUBear_voiAttackb</Sound> <Sound>SUBear_voiAttackc</Sound> <Sound>SUBear_voiAttackd</Sound>
- <Sound>SUBear_voiAttacke</Sound>
- <Sound>SUBear_voiMovea</Sound> <Sound>SUBear_voiMoveb</Sound> <Sound>SUBear_voiMovec</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bear_VoiceDieInWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <!-- <Sound>SUBear_voiDieWatea</Sound> <Sound>SUBear_voiDieWateb</Sound> <Sound>SUBear_voiDieWatec</Sound>
- <Sound>SUBear_voiDieWatee</Sound> <Sound>SUBear_voiDieWatef</Sound> -->
- <Sound>SUBear_voiSelecta</Sound>
- <Sound>SUBear_voiSelectc</Sound> <Sound>SUBear_voiSelectd</Sound> <Sound>SUBear_voiSelecte</Sound>
- <Sound>SUBear_voiAttacka</Sound> <Sound>SUBear_voiAttackb</Sound> <Sound>SUBear_voiAttackc</Sound> <Sound>SUBear_voiAttackd</Sound>
- <Sound>SUBear_voiAttacke</Sound>
- <Sound>SUBear_voiMovea</Sound> <Sound>SUBear_voiMoveb</Sound> <Sound>SUBear_voiMovec</Sound>
- </AudioEvent>
- <AudioEvent id="SOV_Bear_VoiceDieYurikoFall" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "80"
- VolumeShift = "-10"
- MinVolume="0"
- Limit="1"
- Type = "WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="-5" High="5" />
- <Sound>SUBear_voiDieFalla</Sound>
- <Sound>SUBear_voiDieFallb</Sound>
- </AudioEvent>
- <AudioEvent id="SOV_Bear_VoiceDieYurikoUp" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "90"
- VolumeShift = "-10"
- MinVolume="0"
- Limit="1"
- Type = "WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="5" High="10" />
- <Delay Low = "0" High = "750" />
- <Sound>SUBear_voiDieWatea</Sound>
- <Sound>SUBear_voiDieWateb</Sound>
- <Sound>SUBear_voiDieWatec</Sound>
- <Sound>SUBear_voiDieWatee</Sound>
- <Sound>SUBear_voiDieWatef</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bear_VoiceFall"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <!--
- <Sound>SUBear_voiDieFalla</Sound> <Sound>SUBear_voiDieFallb</Sound>
- <Sound>SUBear_voiDieLanda</Sound> <Sound>SUBear_voiDieLandb</Sound> <Sound>SUBear_voiDieLandc</Sound> <Sound>SUBear_voiDieLandd</Sound> <Sound>SUBear_voiDieLande</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_Bear_VoiceFear"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- PlayPercent="100"
- Priority="LOW"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <!-- <Sound>SUBear_voiDieWated</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_Bear_VoiceMove"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="90"
- MinVolume="80"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>SUBear_voiMovea</Sound> <Sound>SUBear_voiMoveb</Sound> <Sound>SUBear_voiMovec</Sound> <Sound>SUBear_voiMoved</Sound> <Sound>SUBear_voiMovee</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bear_VoiceSelect"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="90"
- MinVolume="80"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>SUBear_voiSelectc</Sound> <Sound>SUBear_voiSelectd</Sound> <Sound>SUBear_voiSelecte</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_Bear_VoiceSelectWaterMS">
- <Subsound>SOV_Bear_VoiceSelect</Subsound>
- <Subsound>SOV_Bear_SelectWater</Subsound>
- </Multisound>
- <!-- === SOVIET LARGE BEAR LARGE LARGEBEAR EP1 BIG BEAR BIGBEAR === -->
- <AudioEvent
- id="SOV_LargeBear_AmbientDelayedLoop"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="40"
- VolumeShift="-15"
- MinVolume="0"
- Control="LOOP"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <Delay Low="10000" High="25000" />
- <PitchShift Low="-13" High="-6" />
- <Sound>SUBearL_voiSelectc</Sound>
- <Sound>SUBearL_voiSelectd</Sound>
- <Sound>SUBearL_voiSelecte</Sound>
- <Sound>SUBearL_voiMovea</Sound>
- <Sound>SUBearL_voiMoveb</Sound>
- <Sound>SUBearL_voiMovec</Sound>
- </AudioEvent>
- <AudioEvent id="SOV_LargeBear_BodyfallDirt" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "90"
- VolumeShift = "-10"
- Limit = "3"
- Control = "INTERRUPT"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <PitchShift Low = "-20" High = "-15" />
- <Delay Low = "0" High = "10" />
- <Sound>SOV_LargeBear_BodyFalla</Sound> <Sound>SOV_LargeBear_BodyFallb</Sound> <Sound>SOV_LargeBear_BodyFallc</Sound> <Sound>SOV_LargeBear_BodyFalld</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_footstep"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Control = "INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.0s" />
- <PitchShift Low="-5" High="5" />
- <Sound>SUBigBe_footStepa</Sound>
- <Sound>SUBigBe_footStepb</Sound>
- <Sound>SUBigBe_footStepc</Sound>
- <Sound>SUBigBe_footStepd</Sound>
- <Sound>SUBigBe_footStepe</Sound>
- <Sound>SUBigBe_footStepf</Sound>
- <Sound>SUBigBe_footStepg</Sound>
- <Sound>SUBigBe_footSteph</Sound>
- <Sound>SUBigBe_footStepi</Sound>
- <Sound>SUBigBe_footStepj</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_Footstep2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Priority = "LOW"
- Control = "INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift Low="-15" High="-6" />
- <Sound>WIFootS_dirtA01</Sound>
- <Sound>WIFootS_dirtA02</Sound>
- <Sound>WIFootS_dirtA03</Sound>
- <Sound>WIFootS_dirtA04</Sound>
- <Sound>WIFootS_dirtA05</Sound>
- <Sound>WIFootS_dirtA06</Sound>
- <Sound>WIFootS_dirtA07</Sound>
- <Sound>WIFootS_dirtA08</Sound>
- <Sound>SUBear_footstepa</Sound>
- <Sound>SUBear_footstepb</Sound>
- <Sound>SUBear_footstepc</Sound>
- <Sound>SUBear_footstepd</Sound>
- <Sound>SUBear_footstepe</Sound>
- <Sound>SUBear_footstepf</Sound>
- <Sound>SUBear_footstepg</Sound>
- <Sound>SUBear_footsteph</Sound>
- </AudioEvent>
- <Multisound id="SOV_LargeBear_FootstepMS">
- <Subsound>SOV_LargeBear_footstep</Subsound>
- <Subsound>SOV_LargeBear_Footstep2</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_LargeBear_MoveLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <!--<Delay Low = "5" High = "10" />-->
- <!--PerFileVolumeShift="-70"-->
- <PerFilePitchShift Low="-15" High="-5" />
- <Sound>WInfantry_swimA</Sound> <Sound>WInfantry_swimB</Sound> <Sound>WInfantry_swimC</Sound> <Sound>WInfantry_swimD</Sound> <Sound>WInfantry_swimE</Sound> <Sound>WInfantry_swimF</Sound> <Sound>WInfantry_swimG</Sound> <Sound>WInfantry_swimH</Sound> <Sound>WInfantry_swimI</Sound> <Sound>WInfantry_swimJ</Sound>
- <Sound>WInfantry_swimK</Sound> <Sound>WInfantry_swimL</Sound> <Sound>WInfantry_swimM</Sound> <Sound>WInfantry_swimN</Sound> <Sound>WInfantry_swimO</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-25"
- High="-16" />
- <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_ParachuteOpen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>TEMP_RA2_gparacha</Sound> <Sound>TEMP_RA2_gparachb</Sound> <Sound>TEMP_RA2_gparachc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_PawImpactHuman"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- Control = "INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.6s" />
- <PitchShift Low="-5" High="5" />
- <Sound>SUBearL_pawImpact1a</Sound>
- <Sound>SUBearL_pawImpact1b</Sound>
- <Sound>SUBearL_pawImpact1c</Sound>
- <Sound>SUBearL_pawImpact1d</Sound>
- <Sound>SUBearL_pawImpact1e</Sound>
- <!--
- <Sound>SUBearL_pawImpact1f</Sound>
- <Sound>SUBearL_pawImpact1g</Sound>
- -->
- <Sound>SUBearL_pawImpact1h</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_PawImpactVehicle"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- Control = "INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.6s" />
- <PitchShift Low="-5" High="5" />
- <Sound>SUBearL_pawImpact2a</Sound>
- <Sound>SUBearL_pawImpact2b</Sound>
- <Sound>SUBearL_pawImpact2c</Sound>
- <Sound>SUBearL_pawImpact2d</Sound>
- <Sound>SUBearL_pawImpact2e</Sound>
- <Sound>SUBearL_pawImpact2f</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_RoarStun"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="105"
- MinVolume="0"
- VolumeShift="-10"
- Limit="2"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="75" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>SUBear_roara</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-25"
- High="-16" />
- <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
- <Sound>SUComma_selWaterf</Sound>
- </AudioEvent>
- <AudioEvent id="SOV_LargeBear_Swipe" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "75"
- VolumeShift = "-10"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High = "5" />
- <InitialDelay Low = "0" High = "33" />
- <Sound>SUBearL_swipea</Sound>
- <Sound>SUBearL_swipeb</Sound>
- <Sound>SUBearL_swipec</Sound>
- <Sound>SUBearL_swiped</Sound>
- <Sound>SUBearL_swipee</Sound>
- <Sound>SUBearL_swipef</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_VoiceAttack"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="115"
- MinVolume="105"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-13" High="-6" />
- <Sound>SUBearL_voiSelecta</Sound>
- <Sound>SUBearL_voiAttacka</Sound>
- <Sound>SUBearL_voiAttackb</Sound>
- <Sound>SUBearL_voiAttackc</Sound>
- <Sound>SUBearL_voiAttackd</Sound>
- <Sound>SUBearL_voiAttacke</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_VoiceCreate"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="110"
- MinVolume="100"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-13" High="-6" />
- <Sound>SUBearL_voiSelectb</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_VoiceDieOnLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-13" High="-6" />
- <Sound>SUBearL_voiSelecta</Sound>
- <Sound>SUBearL_voiSelectc</Sound>
- <Sound>SUBearL_voiSelectd</Sound>
- <Sound>SUBearL_voiSelecte</Sound>
- <Sound>SUBearL_voiAttacka</Sound>
- <Sound>SUBearL_voiAttackb</Sound>
- <Sound>SUBearL_voiAttackc</Sound>
- <Sound>SUBearL_voiAttackd</Sound>
- <Sound>SUBearL_voiAttacke</Sound>
- <Sound>SUBearL_voiMovea</Sound>
- <Sound>SUBearL_voiMoveb</Sound>
- <Sound>SUBearL_voiMovec</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_VoiceDieInWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-13" High="-6" />
- <Sound>SUBearL_voiSelecta</Sound>
- <Sound>SUBearL_voiSelectc</Sound>
- <Sound>SUBearL_voiSelectd</Sound>
- <Sound>SUBearL_voiSelecte</Sound>
- <Sound>SUBearL_voiAttacka</Sound>
- <Sound>SUBearL_voiAttackb</Sound>
- <Sound>SUBearL_voiAttackc</Sound>
- <Sound>SUBearL_voiAttackd</Sound>
- <Sound>SUBearL_voiAttacke</Sound>
- <Sound>SUBearL_voiMovea</Sound>
- <Sound>SUBearL_voiMoveb</Sound>
- <Sound>SUBearL_voiMovec</Sound>
- </AudioEvent>
- <AudioEvent id="SOV_LargeBear_VoiceDieYurikoFall" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "95"
- VolumeShift = "-10"
- MinVolume="0"
- Limit="1"
- Type = "WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="-13" High="-6" />
- <Sound>SUBearL_voiDieFalla</Sound>
- <Sound>SUBearL_voiDieFallb</Sound>
- </AudioEvent>
- <AudioEvent id="SOV_LargeBear_VoiceDieYurikoUp" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "105"
- VolumeShift = "-10"
- MinVolume="0"
- Limit="1"
- Type = "WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low="-13" High="-6" />
- <Delay Low = "0" High = "750" />
- <Sound>SUBearL_voiDieWatea</Sound>
- <Sound>SUBearL_voiDieWateb</Sound>
- <Sound>SUBearL_voiDieWatec</Sound>
- <Sound>SUBearL_voiDieWated</Sound>
- <Sound>SUBearL_voiDieWatee</Sound>
- <Sound>SUBearL_voiDieWatef</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_VoiceFall"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-20"
- High="0" />
- <!--
- <Sound>SUBear_voiDieFalla</Sound> <Sound>SUBear_voiDieFallb</Sound>
- <Sound>SUBear_voiDieLanda</Sound> <Sound>SUBear_voiDieLandb</Sound> <Sound>SUBear_voiDieLandc</Sound> <Sound>SUBear_voiDieLandd</Sound> <Sound>SUBear_voiDieLande</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_VoiceFear"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- PlayPercent="100"
- Priority="LOW"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-13" High="-6" />
- <!-- <Sound>SUBear_voiDieWated</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_VoiceMove"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="110"
- MinVolume="100"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-13" High="-6" />
- <Sound>SUBearL_voiMovea</Sound>
- <Sound>SUBearL_voiMoveb</Sound>
- <Sound>SUBearL_voiMovec</Sound>
- <Sound>SUBearL_voiMoved</Sound>
- <Sound>SUBearL_voiMovee</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_LargeBear_VoiceSelect"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="110"
- MinVolume="100"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-13" High="-6" />
- <Sound>SUBearL_voiSelectc</Sound>
- <Sound>SUBearL_voiSelectd</Sound>
- <Sound>SUBearL_voiSelecte</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_LargeBear_VoiceSelectWaterMS">
- <Subsound>SOV_LargeBear_VoiceSelect</Subsound>
- <Subsound>SOV_LargeBear_SelectWater</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_LargeBear_WaterSplash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-25"
- High="-15" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <!-- === SOVIET BOMBER === -->
- <AudioEvent
- id="SOV_Bomber_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="2"
- Control="LOOP SEQUENTIAL FADE_ON_KILL"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUBombe_movLoopSequentiala</Sound>
- <Sound>SUBombe_movLoopSequentialb</Sound>
- <Sound>SUBombe_movLoopSequentialc</Sound>
- <Sound>SUBombe_movLoopSequentiald</Sound>
- <Sound>SUBombe_movLoopSequentiale</Sound>
- <Sound>SUBombe_movLoopSequentialf</Sound>
- <Sound>SUBombe_movLoopSequentialg</Sound>
- <Sound>SUBombe_movLoopSequentialh</Sound>
- <Sound>SUBombe_movLoopSequentiali</Sound>
- </AudioEvent>
- <!-- === SOVIET COMMANDO NATASHA BOMBER NATASHABOMBER COMMANDOBOMBER BOMBINGRUN BOMBING RUN === -->
- <AudioEvent
- id="SOV_CommandoBomber_BombExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-30"
- High="-20" />
- <Sound>SUNatBo_bombExploa</Sound> <Sound>SUNatBo_bombExplob</Sound> <Sound>SUNatBo_bombExploc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_CommandoBomber_BombWhistle"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="5" />
- <Delay
- Low="40"
- High="40" />
- <Sound>SUNatBo_bombWhistlea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_CommandoBomber_FlyBy"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-20"
- MaxRange="1000"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>NUNatBo_flyBya</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_CommandoBomber_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-10"
- MaxRange="1200"
- Control = "LOOP FADE_ON_KILL"
- Limit="2"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Delay
- Low="5"
- High="25" />
- <Sound>SUNatBo_movbyLoopa</Sound> <Sound>SUNatBo_movbyLoopb</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_CommandoBomber_MoveByLoopMS">
- <!-- <Subsound>SOV_CommandoBomber_MoveByLoop</Subsound> -->
- <Subsound>SOV_CommandoBomber_BombWhistle</Subsound>
- <Subsound>SOV_CommandoBomber_FlyBy</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Commando_GunFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 20"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="10"
- High="25" />
- <Sound>SUNatasha_riflea</Sound> <Sound>SUNatasha_rifleb</Sound> <Sound>SUNatasha_riflec</Sound> <Sound>SUNatasha_rifled</Sound>
- <Sound>SUNatasha_riflee</Sound> <Sound>SUNatasha_riflef</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Commando_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Commando_PaintFire1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>SUNatasha_paintFirea</Sound> <Sound>SUNatasha_paintFireb</Sound> <Sound>SUNatasha_paintFirec</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Commando_PaintFire2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-60"
- High="-50" />
- </AudioEvent>
- <Multisound
- id="SOV_Commando_PaintFireMS">
- <Subsound>SOV_Commando_PaintFire1</Subsound>
- <Subsound>SOV_Commando_PaintFire2</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Commando_PaintLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP SEQUENTIAL ALLOW_KILL_MID_FILE"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUNatasha_paintBeamLpA</Sound> <Sound>SUNatasha_paintBeamLpB</Sound> <Sound>SUNatasha_paintBeamLpC</Sound> <Sound>SUNatasha_paintBeamLpD</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_Commando_PaintMS">
- <Subsound>SOV_Commando_PaintFireMS</Subsound>
- <Subsound>SOV_Commando_PaintLoop</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Commando_PilotSnipe"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-2"
- High="2" />
- <Sound>SUNatasha_pilotSnipeA</Sound> <Sound>SUNatasha_pilotSnipeB</Sound> <Sound>SUNatasha_pilotSnipeC</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Commando_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- MinVolume="35"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUComma_selLanda</Sound> <Sound>SUComma_selLandb</Sound> <Sound>SUComma_selLandc</Sound> <Sound>SUComma_selLandd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Commando_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
- <Sound>SUComma_selWaterf</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Commando_WaterSplash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="500"
- High="500" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <!-- === SOVIET CONSCRIPT === -->
- <AudioEvent
- id="SOV_Conscript_ArmMolotovCocktail"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED ENEMIES ALLIES"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="500" />
- <PitchShift
- Low="-20"
- High="-10" />
- <Sound>TEMP_BFME2_WIFireB_throwa</Sound> <Sound>TEMP_BFME2_WIFireB_throwb</Sound> <Sound>TEMP_BFME2_WIFireB_throwc</Sound>
- <Sound>TEMP_BFME2_WIFireB_throwd</Sound> <Sound>TEMP_BFME2_WIFireB_throwe</Sound> <Sound>TEMP_BFME2_WIFireB_throwf</Sound>
- <Sound>TEMP_BFME2_WIFireB_throwg</Sound> <Sound>TEMP_BFME2_WIFireB_throwh</Sound> <Sound>TEMP_BFME2_WIFireB_throwi</Sound>
- <Sound>TEMP_BFME2_WIFireB_throwj</Sound> <Sound>TEMP_BFME2_WIFireB_throwk</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Conscript_ArmMolotovCocktailPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- MinVolume="55"
- Limit="2"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="500" />
- <PitchShift
- Low="-20"
- High="-10" />
- <Sound>TEMP_BFME2_WIFireB_throwa</Sound> <Sound>TEMP_BFME2_WIFireB_throwb</Sound> <Sound>TEMP_BFME2_WIFireB_throwc</Sound>
- <Sound>TEMP_BFME2_WIFireB_throwd</Sound> <Sound>TEMP_BFME2_WIFireB_throwe</Sound> <Sound>TEMP_BFME2_WIFireB_throwf</Sound>
- <Sound>TEMP_BFME2_WIFireB_throwg</Sound> <Sound>TEMP_BFME2_WIFireB_throwh</Sound> <Sound>TEMP_BFME2_WIFireB_throwi</Sound>
- <Sound>TEMP_BFME2_WIFireB_throwj</Sound> <Sound>TEMP_BFME2_WIFireB_throwk</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_Conscript_ArmMolotovCocktailMS">
- <Subsound>SOV_Conscript_ArmMolotovCocktail</Subsound>
- <Subsound>SOV_Conscript_ArmMolotovCocktailPlayer</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Conscript_ArmGun"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED ENEMIES ALLIES"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="200" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUConsc_selecta</Sound> <Sound>SUConsc_selectb</Sound> <Sound>SUConsc_selectc</Sound> <Sound>SUConsc_selectd</Sound> <Sound>SUConsc_selecte</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Conscript_ArmGunPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- MinVolume="45"
- Limit="2"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="200" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUConsc_selecta</Sound> <Sound>SUConsc_selectb</Sound> <Sound>SUConsc_selectc</Sound> <Sound>SUConsc_selectd</Sound> <Sound>SUConsc_selecte</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_Conscript_ArmGunMS">
- <Subsound>SOV_Conscript_ArmGun</Subsound>
- <Subsound>SOV_Conscript_ArmGunPlayer</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Conscript_GunFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 5"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUConsc_weaFirea</Sound> <Sound>SUConsc_weaFireb</Sound> <Sound>SUConsc_weaFirec</Sound> <Sound>SUConsc_weaFired</Sound> <Sound>SUConsc_weaFiree</Sound>
- <Sound>SUConsc_weaFiref</Sound> <Sound>SUConsc_weaFireg</Sound> <Sound>SUConsc_weaFireh</Sound> <Sound>SUConsc_weaFirei</Sound> <Sound>SUConsc_weaFirej</Sound>
- <Sound>SUConsc_weaFirek</Sound> <Sound>SUConsc_weaFirel</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Conscript_GunFireDelayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 5"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <Delay Low="300" High="350" />
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUConsc_weaFirea</Sound> <Sound>SUConsc_weaFireb</Sound> <Sound>SUConsc_weaFirec</Sound> <Sound>SUConsc_weaFired</Sound> <Sound>SUConsc_weaFiree</Sound>
- <Sound>SUConsc_weaFiref</Sound> <Sound>SUConsc_weaFireg</Sound> <Sound>SUConsc_weaFireh</Sound> <Sound>SUConsc_weaFirei</Sound> <Sound>SUConsc_weaFirej</Sound>
- <Sound>SUConsc_weaFirek</Sound> <Sound>SUConsc_weaFirel</Sound>
- </AudioEvent>
- <Multisound id="SOV_Conscript_GunFireMS">
- <Subsound>SOV_Conscript_GunFire</Subsound>
- <Subsound>SOV_Conscript_GunFireDelayed</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Conscript_MolotovCocktailExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT - 15"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="60"
- High="70" />
- <Sound>SUKirov_bombExplosa</Sound> <Sound>SUKirov_bombExplosb</Sound> <Sound>SUKirov_bombExplosc</Sound>
- <Sound>SUKirov_bombExplosd</Sound> <Sound>SUKirov_bombExplose</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Conscript_MolotovCocktailThrow"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_BFME2_WIFireB_throwa</Sound> <Sound>TEMP_BFME2_WIFireB_throwb</Sound> <Sound>TEMP_BFME2_WIFireB_throwc</Sound>
- <Sound>TEMP_BFME2_WIFireB_throwd</Sound> <Sound>TEMP_BFME2_WIFireB_throwe</Sound> <Sound>TEMP_BFME2_WIFireB_throwf</Sound>
- <Sound>TEMP_BFME2_WIFireB_throwg</Sound> <Sound>TEMP_BFME2_WIFireB_throwh</Sound> <Sound>TEMP_BFME2_WIFireB_throwi</Sound>
- <Sound>TEMP_BFME2_WIFireB_throwj</Sound> <Sound>TEMP_BFME2_WIFireB_throwk</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Conscript_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUConsc_selecta</Sound> <Sound>SUConsc_selectb</Sound> <Sound>SUConsc_selectc</Sound> <Sound>SUConsc_selectd</Sound> <Sound>SUConsc_selecte</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Conscript_ShieldBulletRicochet"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="LOW"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_RA2_gvehimpa</Sound> <Sound>TEMP_RA2_gvehimpb</Sound> <Sound>TEMP_RA2_gvehimpc</Sound> <Sound>TEMP_RA2_gvehimpd</Sound>
- <Sound>TEMP_RA2_gvehimpe</Sound> <Sound>TEMP_RA2_gvehimpf</Sound> <Sound>TEMP_RA2_gvehimpg</Sound> <Sound>TEMP_RA2_gvehimph</Sound>
- <Sound>TEMP_RA2_gvehimpi</Sound>
- </AudioEvent>
- <!-- === SOVIET DREADNOUGHT DREAD NOUGHT === -->
- <AudioEvent
- id="SOV_Dreadnought_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinRange="100"
- MaxRange="300"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUDread_idlLoopa</Sound> <Sound>SUDread_idlLoopb</Sound> <Sound>SUDread_idlLoopc</Sound> <Sound>SUDread_idlLoopd</Sound> <Sound>SUDread_idlLoope</Sound>
- <Sound>SUDread_idlLoopf</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Dreadnought_MissileExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 50"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <NonInterruptibleTime
- Low="0.0s"
- High="0.7s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUV4Mis_misExplosioa</Sound> <Sound>SUV4Mis_misExplosiob</Sound> <Sound>SUV4Mis_misExplosioc</Sound> <Sound>SUV4Mis_misExplosiod</Sound>
- <Sound>SUV4Mis_misExplosioe</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Dreadnought_MissileIncoming"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-40"
- Limit="2"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="1000"
- High="3000" />
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>SUV4Mis_misIncomina</Sound> <Sound>SUV4Mis_misIncominb</Sound> <Sound>SUV4Mis_misIncominc</Sound> <Sound>SUV4Mis_misIncomind</Sound>
- <Sound>SUV4Mis_misIncomine</Sound> <Sound>SUV4Mis_misIncominf</Sound> <Sound>SUV4Mis_misIncoming</Sound> <Sound>SUV4Mis_misIncominh</Sound>
- <Sound>SUV4Mis_misIncomini</Sound> <Sound>SUV4Mis_misIncominj</Sound> <Sound>SUV4Mis_misIncomink</Sound> <Sound>SUV4Mis_misIncominl</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Dreadnought_MissileLaunch"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 35"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUDread_rocketFireA</Sound> <Sound>SUDread_rocketFireB</Sound> <Sound>SUDread_rocketFireC</Sound> <Sound>SUDread_rocketFireD</Sound>
- <Sound>SUDread_rocketFireE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Dreadnought_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUDread_movStarta</Sound> <Sound>SUDread_movStartb</Sound> <Sound>SUDread_movStartc</Sound> <Sound>SUDread_movStartd</Sound> <Sound>SUDread_movStarte</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Dreadnought_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="40"
- High="80" />
- </AudioEvent>
- <Multisound
- id="SOV_Dreadnought_MoveLoopWaterMS">
- <Subsound>SOV_Dreadnought_MoveByLoop</Subsound>
- <Subsound>Ship_Large_MoveLoopWater</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Dreadnought_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinVolume="50"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUDread_selecta</Sound> <Sound>SUDread_selectb</Sound> <Sound>SUDread_selectc</Sound> <Sound>SUDread_selectd</Sound> <Sound>SUDread_selecte</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Dreadnought_Ability_SacrificeLaunchers_Begin"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUDread_sacrLauna</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Dreadnought_Ability_SacrificeLaunchers_End"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUDread_sacrLaunEnda</Sound>
- </AudioEvent>
- <!-- === SOVIET ENGINEER COMBAT ENGINEER COMBATENGEINEER === -->
- <AudioEvent
- id="SOV_Engineer_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUEngin_movStaWata</Sound> <Sound>SUEngin_movStaWatb</Sound> <Sound>SUEngin_movStaWatc</Sound> <Sound>SUEngin_movStaWatd</Sound>
- <Sound>SUEngin_movStaWate</Sound> <Sound>SUEngin_movStaWatf</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Engineer_MoveByLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="40"
- High="80" />
- <Sound>SUEngin_movByLoopWatera</Sound> <Sound>SUEngin_movByLoopWaterb</Sound> <Sound>SUEngin_movByLoopWaterc</Sound> <Sound>SUEngin_movByLoopWaterd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Engineer_MoveLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-6" />
- <Sound>AUEngin_movLoopWaterA</Sound> <Sound>AUEngin_movLoopWaterB</Sound> <Sound>AUEngin_movLoopWaterC</Sound> <Sound>AUEngin_movLoopWaterD</Sound> <Sound>AUEngin_movLoopWaterE</Sound> <Sound>AUEngin_movLoopWaterF</Sound> <Sound>AUEngin_movLoopWaterG</Sound> <Sound>AUEngin_movLoopWaterH</Sound> <Sound>AUEngin_movLoopWaterI</Sound> <Sound>AUEngin_movLoopWaterJ</Sound> <Sound>AUEngin_movLoopWaterK</Sound>
- </AudioEvent>
- <Multisound id="SOV_Engineer_MoveLoopWaterMS">
- <!-- <Subsound>SOV_Engineer_MoveLoopWater</Subsound> -->
- <Subsound>SOV_Engineer_MoveByLoopWater</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Engineer_PistolFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.6s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUEngineer_pistolFireA</Sound> <Sound>SUEngineer_pistolFireB</Sound> <Sound>SUEngineer_pistolFireC</Sound> <Sound>SUEngineer_pistolFireD</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Engineer_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- MinVolume="25"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUEngineer_selectLandA</Sound> <Sound>SUEngineer_selectLandB</Sound> <Sound>SUEngineer_selectLandC</Sound> <Sound>SUEngineer_selectLandD</Sound> <Sound>SUEngineer_selectLandE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Engineer_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- MinVolume="25"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUEngineer_selectWaterA</Sound> <Sound>SUEngineer_selectWaterB</Sound> <Sound>SUEngineer_selectWaterC</Sound> <Sound>SUEngineer_selectWaterD</Sound> <Sound>SUEngineer_selectWaterE</Sound>
- </AudioEvent>
- <!-- === SOVIET FLAK TROOPER FLAKTROOPER SOVIET ANTIVEHICLE INFANTRY === -->
- <AudioEvent
- id="SOV_FlakTrooper_ArmMine"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED ENEMIES ALLIES"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="50" />
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SUFlakT_GUIMinesa</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_FlakTrooper_ArmMinePlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinVolume="50"
- Limit="2"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="50" />
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SUFlakT_GUIMinesa</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_FlakTrooper_ArmMineMS">
- <Subsound>SOV_FlakTrooper_ArmMine</Subsound>
- <Subsound>SOV_FlakTrooper_ArmMinePlayer</Subsound>
- </Multisound>
-
- <AudioEvent
- id="SOV_FlakTrooper_ArmBazooka"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-15"
- MinVolume="65"
- Limit="2"
- Type="WORLD SHROUDED ENEMIES ALLIES"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="250" />
- <PitchShift
- Low="-15"
- High="-10" />
- <Sound>SUFlakT_selectb</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_FlakTrooper_ArmBazookaPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-15"
- MinVolume="65"
- Limit="2"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="250" />
- <PitchShift
- Low="-15"
- High="-10" />
- <Sound>SUFlakT_selectb</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_FlakTrooper_ArmBazookaMS">
- <Subsound>SOV_FlakTrooper_ArmBazooka</Subsound>
- <Subsound>SOV_FlakTrooper_ArmBazookaPlayer</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_FlakTrooper_FlakFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.6s" />
- <PitchShift
- Low="45"
- High="55" />
- <Sound>SUFlakT_weapFire1a</Sound> <Sound>SUFlakT_weapFire1b</Sound> <Sound>SUFlakT_weapFire1c</Sound> <Sound>SUFlakT_weapFire1d</Sound>
- <Sound>SUFlakT_weapFire1e</Sound> <Sound>SUFlakT_weapFire1f</Sound> <Sound>SUFlakT_weapFire1g</Sound> <Sound>SUFlakT_weapFire1h</Sound>
- <Sound>SUFlakT_weapFire1i</Sound> <Sound>SUFlakT_weapFire1j</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_FlakTrooper_FlakFireImpactExplode"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT - 15"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift Low="40" High="50" />
- <Delay Low = "150" High = "200" />
- <Sound>SUFlakT_weapExpla</Sound> <Sound>SUFlakT_weapExplb</Sound> <Sound>SUFlakT_weapExplc</Sound> <Sound>SUFlakT_weapExpld</Sound>
- <Sound>SUFlakT_weapExple</Sound> <Sound>SUFlakT_weapExplf</Sound> <Sound>SUFlakT_weapExplg</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_FlakTrooper_MagneticMineExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUFlakT_weapFire2a</Sound>
- <Sound>SUFlakT_weapFire2b</Sound>
- <Sound>SUFlakT_weapFire2c</Sound>
- <Sound>SUFlakT_weapFire2d</Sound>
- <Sound>SUFlakT_weapFire2e</Sound>
- <Sound>SUFlakT_weapFire2f</Sound>
- <Sound>SUFlakT_weapFire2g</Sound>
- <Sound>SUFlakT_weapFire2h</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_FlakTrooper_MagneticMineThrow"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUFlakT_mineThroa</Sound>
- <Sound>SUFlakT_mineThrob</Sound>
- <Sound>SUFlakT_mineThroc</Sound>
- <Sound>SUFlakT_mineThrod</Sound>
- <Sound>SUFlakT_mineThroe</Sound>
- <Sound>SUFlakT_mineThrof</Sound>
- <Sound>SUFlakT_mineThrog</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_FlakTrooper_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinVolume="50"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUFlakT_selecta</Sound> <Sound>SUFlakT_selectb</Sound> <Sound>SUFlakT_selectc</Sound> <Sound>SUFlakT_selectd</Sound> <Sound>SUFlakT_selecte</Sound>
- <Sound>SUFlakT_selectf</Sound> <Sound>SUFlakT_selectg</Sound> <Sound>SUFlakT_selecth</Sound> <Sound>SUFlakT_selecti</Sound>
- </AudioEvent>
- <!-- === SOVIET AUKULA SUB AKULASUB ANTINAVY SHIPTECH2 === -->
-
- <AudioEvent
- id="SOV_AkulaSub_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="11"
- High="20" />
- <Sound>SUAkula_moveStara</Sound> <Sound>SUAkula_moveStarb</Sound> <Sound>SUAkula_moveStarc</Sound> <Sound>SUAkula_moveStard</Sound>
- <Sound>SUAkula_moveStare</Sound> <Sound>SUAkula_moveStarf</Sound> <Sound>SUAkula_moveStarg</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_AkulaSub_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinVolume="40"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUAkula_selecta</Sound> <Sound>SUAkula_selectb</Sound> <Sound>SUAkula_selectc</Sound> <Sound>SUAkula_selectd</Sound> <Sound>SUAkula_selecte</Sound>
- <Sound>SUAkula_selectf</Sound> <Sound>SUAkula_selectg</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_AkulaSub_WeaponFire_Torpedo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 10"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.6s" />
- <PitchShift
- Low="11"
- High="20" />
- <Sound>SUAkula_fireTorpa</Sound> <Sound>SUAkula_fireTorpb</Sound> <Sound>SUAkula_fireTorpc</Sound> <Sound>SUAkula_fireTorpd</Sound>
- <Sound>SUAkula_fireTorpe</Sound> <Sound>SUAkula_fireTorpf</Sound> <Sound>SUAkula_fireTorpg</Sound> <Sound>SUAkula_fireTorph</Sound>
- <Sound>SUAkula_fireTorpi</Sound> <Sound>SUAkula_fireTorpj</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_AkulaSub_WeaponImpact_Torpedo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.6s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="50"
- High="60" />
- <Sound>SUAkula_impaTorpa</Sound> <Sound>SUAkula_impaTorpb</Sound> <Sound>SUAkula_impaTorpc</Sound> <Sound>SUAkula_impaTorpd</Sound>
- <Sound>SUAkula_impaTorpe</Sound> <Sound>SUAkula_impaTorpf</Sound> <Sound>SUAkula_impaTorpg</Sound> <Sound>SUAkula_impaTorph</Sound>
- <Sound>SUAkula_impaTorpi</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_AkulaSub_WeaponFire_UltraTorpedo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 20"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.6s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUAkula_fireUltra</Sound> <Sound>SUAkula_fireUltrb</Sound> <Sound>SUAkula_fireUltrc</Sound> <Sound>SUAkula_fireUltrd</Sound>
- <Sound>SUAkula_fireUltre</Sound> <Sound>SUAkula_fireUltrf</Sound> <Sound>SUAkula_fireUltrg</Sound> <Sound>SUAkula_fireUltrh</Sound>
- <Sound>SUAkula_fireUltri</Sound> <Sound>SUAkula_fireUltrj</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_AkulaSub_WeaponImpact_UltraTorpedo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 25"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.6s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUAkula_impaUltra</Sound> <Sound>SUAkula_impaUltrb</Sound> <Sound>SUAkula_impaUltrc</Sound> <Sound>SUAkula_impaUltrd</Sound>
- <Sound>SUAkula_impaUltre</Sound> <Sound>SUAkula_impaUltrf</Sound> <Sound>SUAkula_impaUltrg</Sound> <Sound>SUAkula_impaUltrh</Sound>
- <Sound>SUAkula_impaUltri</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_AkulaSub_WeaponFire_TorpedoPassBy"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay Low = "40" High = "60" />
- <Sound>SUAkula_torpedBya</Sound> <Sound>SUAkula_torpedByb</Sound> <Sound>SUAkula_torpedByc</Sound> <Sound>SUAkula_torpedByd</Sound>
- <Sound>SUAkula_torpedBye</Sound> <Sound>SUAkula_torpedByf</Sound> <Sound>SUAkula_torpedByg</Sound> <Sound>SUAkula_torpedByh</Sound>
- <Sound>SUAkula_torpedByi</Sound> <Sound>SUAkula_torpedByj</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_AkulaSub_WeaponFire_UltraTorpedoPassByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay Low = "10" High = "30" />
- <Sound>SUAkula_torpedBya</Sound> <Sound>SUAkula_torpedByb</Sound> <Sound>SUAkula_torpedByc</Sound> <Sound>SUAkula_torpedByd</Sound>
- <Sound>SUAkula_torpedBye</Sound> <Sound>SUAkula_torpedByf</Sound> <Sound>SUAkula_torpedByg</Sound> <Sound>SUAkula_torpedByh</Sound>
- <Sound>SUAkula_torpedByi</Sound> <Sound>SUAkula_torpedByj</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_AkulaSub_WeaponFire_TorpedoMS">
- <Subsound>SOV_AkulaSub_WeaponFire_Torpedo</Subsound>
- <Subsound>SOV_AkulaSub_WeaponFire_TorpedoPassBy</Subsound>
- </Multisound>
-
- <Multisound
- id="SOV_AkulaSub_WeaponFire_UltraTorpedoMS">
- <Subsound>SOV_AkulaSub_WeaponFire_UltraTorpedo</Subsound>
- <!-- <Subsound>SOV_AkulaSub_WeaponFire_TorpedoPassBy</Subsound> -->
- </Multisound>
-
- <!-- === SOVIET GRINDER TANK GRINDERTANK GRINDER VEHICLE EP1 === -->
- <AudioEvent
- id="SOV_Grinder_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- MinRange="100"
- MaxRange="500"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>SUHamme_idlLoopa</Sound> <Sound>SUHamme_idlLoopb</Sound> <Sound>SUHamme_idlLoopc</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Grinder_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- Limit="3"
- MaxRange="700"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUGrind_movLpA</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Grinder_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="100" />
- <Sound>SUGrind_movStartA</Sound> <Sound>SUGrind_movStartB</Sound> <Sound>SUGrind_movStartC</Sound>
- <Sound>SUGrind_movStopA</Sound> <Sound>SUGrind_movStopB</Sound> <Sound>SUGrind_movStopC</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Grinder_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="40"
- High="80" />
- </AudioEvent>
- <AudioEvent
- id="SOV_Grinder_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinVolume="50"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUHamme_selecta</Sound> <Sound>SUHamme_selectb</Sound> <Sound>SUHamme_selectc</Sound> <Sound>SUHamme_selectd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Grinder_NitroBoost1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="2"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <Delay Low = "0" High = "33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUGrinder_nitroBoostA</Sound> <Sound>SUGrinder_nitroBoostB</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Grinder_NitroBoost2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="2"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <Delay Low = "0" High = "33" />
- <PitchShift
- Low="-50"
- High="-40" />
- <Sound>SUGrinder_nitroBoostA</Sound> <Sound>SUGrinder_nitroBoostB</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_Grinder_NitroBoostOthersMS">
- <Subsound>SOV_Grinder_NitroBoost1</Subsound>
- <Subsound>SOV_Grinder_NitroBoost2</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Grinder_NitroBoost1_Player"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinVolume="45"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low = "0" High = "33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUGrinder_nitroBoostA</Sound> <Sound>SUGrinder_nitroBoostB</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Grinder_NitroBoost2_Player"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="2"
- Type="WORLD SHROUDED PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low = "0" High = "33" />
- <PitchShift
- Low="-50"
- High="40" />
- <Sound>SUGrinder_nitroBoostA</Sound> <Sound>SUGrinder_nitroBoostB</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_Grinder_NitroBoostPlayerMS">
- <Subsound>SOV_Grinder_NitroBoost1_Player</Subsound>
- <Subsound>SOV_Grinder_NitroBoost2_Player</Subsound>
- </Multisound>
- <Multisound
- id="SOV_Grinder_NitroBoostMS">
- <Subsound>SOV_Grinder_NitroBoostPlayerMS</Subsound>
- <Subsound>SOV_Grinder_NitroBoostOthersMS</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Grinder_WeaponLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 20"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>SUGrind_weapLoop1a</Sound> <Sound>SUGrind_weapLoop1b</Sound> <Sound>SUGrind_weapLoop1c</Sound> <Sound>SUGrind_weapLoop1d</Sound>
- </AudioEvent>
- <!-- === SOVIET HAMMERTANK HAMMER TANK === -->
- <AudioEvent
- id="SOV_HammerTank_CanonFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 10"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>SUHammer_cannona</Sound> <Sound>SUHammer_cannonb</Sound> <Sound>SUHammer_cannonc</Sound> <Sound>SUHammer_cannond</Sound>
- <Sound>SUHammer_cannone</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_HammerTank_CannonImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT - 15"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Delay Low = "0" High = "33" />
- <Sound>SUFlakT_weapExpla</Sound> <Sound>SUFlakT_weapExplb</Sound> <Sound>SUFlakT_weapExplc</Sound> <Sound>SUFlakT_weapExpld</Sound>
- <Sound>SUFlakT_weapExple</Sound> <Sound>SUFlakT_weapExplf</Sound> <Sound>SUFlakT_weapExplg</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_HammerTank_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinRange="100"
- MaxRange="300"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUHamme_idlLoopa</Sound> <Sound>SUHamme_idlLoopb</Sound> <Sound>SUHamme_idlLoopc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_HammerTank_LeechBeamArmed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="10" High="20" />
- <Delay Low="0" High="90" />
- <Sound>SUHamme_leechArmA</Sound>
- <!-- <Sound>SUHammer_leechArmLPa</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_HammerTank_LeechBeamArmedPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="10" High="20" />
- <Sound>SUHamme_leechArmA</Sound>
- <!-- <Sound>SUHammer_leechArmLPa</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_HammerTank_LeechBeamUnarmedPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="10" High="20" />
- <Sound>SUHamme_leechUnarmA</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_HammerTank_LeechBeamUnarmedOthers"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="10" High="20" />
- <Delay Low="0" High="90" />
- <Sound>SUHamme_leechUnarmA</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_HammerTank_LeechBeamUnarmedMS">
- <Subsound>SOV_HammerTank_LeechBeamUnarmedPlayer</Subsound>
- <Subsound>SOV_HammerTank_LeechBeamUnarmedOthers</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_HammerTank_LeechBeamLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP SEQUENTIAL ALLOW_KILL_MID_FILE"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <!-- <Attack>SUHammer_leechBeamStartLp</Attack> this doesn't tail nicely in the loops -->
- <Sound>SUHammer_leechBeamLpA</Sound> <Sound>SUHammer_leechBeamLpB</Sound> <Sound>SUHammer_leechBeamLpC</Sound> <Sound>SUHammer_leechBeamLpD</Sound>
- <!-- <Decay>SUHammer_leechBeamEndLp</Decay> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_HammerTank_LeechBeamStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUHammer_leechBeamStartLp</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_HammerTank_WeaponLeeched1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUHammer_weaponAcquireA</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_HammerTank_WeaponLeeched2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="10" />
- <PitchShift
- Low="-35"
- High="-25" />
- <Sound>SUV4Mis_MIRVoffa</Sound> <Sound>SUV4Mis_MIRVona</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_HammerTank_WeaponLeechedMS">
- <Subsound>SOV_HammerTank_WeaponLeeched1</Subsound>
- <Subsound>SOV_HammerTank_WeaponLeeched2</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_HammerTank_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUHamme_movStarta</Sound> <Sound>SUHamme_movStartb</Sound> <Sound>SUHamme_movStartc</Sound> <Sound>SUHamme_movStartd</Sound>
- <Sound>SUHamme_movStarte</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_HammerTank_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="40"
- High="80" />
- </AudioEvent>
- <AudioEvent
- id="SOV_HammerTank_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinVolume="50"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUHamme_selecta</Sound> <Sound>SUHamme_selectb</Sound> <Sound>SUHamme_selectc</Sound> <Sound>SUHamme_selectd</Sound>
- </AudioEvent>
- <!-- === SOVIET HIND TWINBLADE TWIN BLADE HELICOPTER === -->
- <AudioEvent
- id="SOV_Hind_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUHind_idlLoopa</Sound> <Sound>SUHind_idlLoopb</Sound> <Sound>SUHind_idlLoopc</Sound> <Sound>SUHind_idlLoopd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Hind_IdleDamagedLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>SUHind_idlDamageLa</Sound> <Sound>SUHind_idlDamageLb</Sound> <Sound>SUHind_idlDamageLc</Sound> <Sound>SUHind_idlDamageLd</Sound> <Sound>SUHind_idlDamageLe</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Hind_IdleReallyDamagedLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>SUHind_idlReaDamLa</Sound> <Sound>SUHind_idlReaDamLb</Sound> <Sound>SUHind_idlReaDamLc</Sound> <Sound>SUHind_idlReaDamLd</Sound> <Sound>SUHind_idlReaDamLe</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Hind_MoveLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUHind_movStarta</Sound> <Sound>SUHind_movStartb</Sound> <Sound>SUHind_movStartc</Sound> <Sound>SUHind_movStartd</Sound> <Sound>SUHind_movStarte</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Hind_MoveLift"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUHind_movStarta</Sound> <Sound>SUHind_movStartb</Sound> <Sound>SUHind_movStartc</Sound> <Sound>SUHind_movStartd</Sound> <Sound>SUHind_movStarte</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Hind_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUHind_idlLoopa</Sound> <Sound>SUHind_idlLoopb</Sound> <Sound>SUHind_idlLoopc</Sound> <Sound>SUHind_idlLoopd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Hind_MoveDamagedLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>SUHind_idlDamageLa</Sound> <Sound>SUHind_idlDamageLb</Sound> <Sound>SUHind_idlDamageLc</Sound> <Sound>SUHind_idlDamageLd</Sound> <Sound>SUHind_idlDamageLe</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Hind_MoveReallyDamagedLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>SUHind_idlReaDamLa</Sound> <Sound>SUHind_idlReaDamLb</Sound> <Sound>SUHind_idlReaDamLc</Sound> <Sound>SUHind_idlReaDamLd</Sound> <Sound>SUHind_idlReaDamLe</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Hind_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>SUHind_movStarta</Sound> <Sound>SUHind_movStartb</Sound> <Sound>SUHind_movStartc</Sound> <Sound>SUHind_movStartd</Sound> <Sound>SUHind_movStarte</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Hind_MissileFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Priority="HIGH"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.00s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>SUHind_rocketFirea</Sound> <Sound>SUHind_rocketFireb</Sound> <Sound>SUHind_rocketFirec</Sound> <Sound>SUHind_rocketFired</Sound>
- <Sound>SUHind_rocketFiree</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Hind_MissileExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT - 10"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Priority="HIGH"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <Delay Low="0" High="33" />
- <PitchShift Low="35" High="45" />
- <Sound>SUAkula_impaTorpa</Sound> <Sound>SUAkula_impaTorpb</Sound> <Sound>SUAkula_impaTorpc</Sound> <Sound>SUAkula_impaTorpd</Sound>
- <Sound>SUAkula_impaTorpe</Sound> <Sound>SUAkula_impaTorpf</Sound> <Sound>SUAkula_impaTorpg</Sound> <Sound>SUAkula_impaTorph</Sound>
- <Sound>SUAkula_impaTorpi</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Hind_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinVolume="40"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUHind_selecta</Sound> <Sound>SUHind_selectb</Sound> <Sound>SUHind_selectc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Twinblade_MachineGunFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 5"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Priority="HIGH"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-2"
- High="2" />
- <Sound>SUTwinb_weapFire1a</Sound> <Sound>SUTwinb_weapFire1b</Sound> <Sound>SUTwinb_weapFire1c</Sound> <Sound>SUTwinb_weapFire1d</Sound> <Sound>SUTwinb_weapFire1e</Sound>
- <Sound>SUTwinb_weapFire1f</Sound> <Sound>SUTwinb_weapFire1g</Sound>
- </AudioEvent>
- <!-- === SOVIET KIROV === -->
- <AudioEvent
- id="SOV_Kirov_AmbientLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <!-- <Sound>TEMP_RA2_KirovMoveLoop01a</Sound> <Sound>TEMP_RA2_KirovMoveLoop01b</Sound> <Sound>TEMP_RA2_KirovMoveLoop01c</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_BombExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 30"
- VolumeShift="-20"
- Limit="3"
- Priority="HIGH"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>SUKirov_bombExplosa</Sound> <Sound>SUKirov_bombExplosb</Sound> <Sound>SUKirov_bombExplosc</Sound> <Sound>SUKirov_bombExplosd</Sound> <Sound>SUKirov_bombExplose</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_BombDrop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Control="FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUKirov_bomDropA</Sound>
- <Sound>SUKirov_bombWhistla</Sound> <Sound>SUKirov_bombWhistlb</Sound> <Sound>SUKirov_bombWhistlc</Sound> <Sound>SUKirov_bombWhistld</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_CastroBurnersOn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-35"
- High="-25" />
- <Sound>SUKirov_burnerOnA</Sound> <Sound>SUKirov_burnerOnB</Sound> <Sound>SUKirov_burnerOnC</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Kirov_CastroBurnersOff"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-35"
- High="-25" />
- <Sound>SUKirov_burnerOffA</Sound> <Sound>SUKirov_burnerOffB</Sound> <Sound>SUKirov_burnerOffC</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_Crash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="120"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="10" />
- <Delay Low="0" High="33" />
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <Sound>SUKirov_crash1a</Sound>
- <Sound>SUKirov_crash1b</Sound>
- <Sound>SUKirov_crash1c</Sound>
- <Sound>SUKirov_crash1d</Sound>
- <Sound>SUKirov_crash1e</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_DieExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$VEHICLE_DIE_EXPLOSION + 20"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay Low="35" High="70" />
- <Sound>WUVehic_explMGf</Sound>
- <Sound>WUVehic_explMGh</Sound>
- <Sound>WUVehic_explMGi</Sound>
- <Sound>WUVehic_explMGj</Sound>
- <Sound>WUVehic_explMGk</Sound>
- <Sound>WUVehic_explMGl</Sound>
- <Sound>WUVehic_explMGm</Sound>
- <Sound>WUVehic_explMGn</Sound>
- <Sound>WUVehic_explMGp</Sound>
- <Sound>WUVehic_explMGa</Sound>
- <Sound>WUVehic_explMGd</Sound>
- <Sound>WUVehic_explMGe</Sound>
- <Sound>WUVehic_explMGo</Sound>
- <Sound>WUVehic_explMGr</Sound>
- <Sound>WUVehic_explUniqk</Sound>
- <Sound>WUVehic_explFGb</Sound>
- <Sound>WUVehic_explFGd</Sound>
- <Sound>WUVehic_explBGp</Sound>
- <Sound>WUVehic_explBGr</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_RA2_KirovDieA</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_Deflate"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <!--
- <Sound>SUKirov_deflatea</Sound> <Sound>SUKirov_deflateb</Sound> <Sound>SUKirov_deflatec</Sound> <Sound>SUKirov_deflated</Sound> <Sound>SUKirov_deflatee</Sound> <Sound>SUKirov_deflatef</Sound>
- <Sound>SUKirov_deflateg</Sound> <Sound>SUKirov_deflateh</Sound>
- -->
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_FreezeDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>SUKirov_freezeA</Sound> <Sound>SUKirov_freezeB</Sound> <Sound>SUKirov_freezeC</Sound> <Sound>SUKirov_freezeD</Sound>
- <Sound>SUKirov_freezeE</Sound> <Sound>SUKirov_freezeF</Sound> <Sound>SUKirov_freezeG</Sound> <Sound>SUKirov_freezeH</Sound>
- <Sound>SUKirov_freezeI</Sound> <Sound>SUKirov_freezeJ</Sound> <Sound>SUKirov_freezeK</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_FreezeRonk"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="10" />
- <Sound>SUKirov_freezeRonkA</Sound> <Sound>SUKirov_freezeRonkB</Sound> <Sound>SUKirov_freezeRonkC</Sound> <Sound>SUKirov_freezeRonkD</Sound>
- <Sound>SUKirov_freezeRonkE</Sound> <Sound>SUKirov_freezeRonkF</Sound> <Sound>SUKirov_freezeRonkG</Sound> <Sound>SUKirov_freezeRonkH</Sound>
- <Sound>SUKirov_freezeRonkI</Sound> <Sound>SUKirov_freezeRonkJ</Sound> <Sound>SUKirov_freezeRonkK</Sound>
- </AudioEvent>
- <Multisound id="SOV_Kirov_FreezeMS">
- <Subsound>SOV_Kirov_FreezeDamage</Subsound>
- <Subsound>SOV_Kirov_FreezeRonk</Subsound>
- </Multisound>
-
- <AudioEvent
- id="SOV_Kirov_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="-1" />
- <Sound>SUKirov_idleLoop2a</Sound> <Sound>SUKirov_idleLoop2b</Sound> <Sound>SUKirov_idleLoop2c</Sound> <Sound>SUKirov_idleLoop2d</Sound> <Sound>SUKirov_idleLoop2e</Sound>
- <Sound>SUKirov_idleLoop2f</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_IdleDamagedLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="-1" />
- <Sound>SUKirov_idlDam1La</Sound> <Sound>SUKirov_idlDam1Lb</Sound> <Sound>SUKirov_idlDam1Lc</Sound> <Sound>SUKirov_idlDam1Ld</Sound> <Sound>SUKirov_idlDam1Le</Sound>
- <Sound>SUKirov_idlDam1Lf</Sound> <Sound>SUKirov_idlDam1Lg</Sound> <Sound>SUKirov_idlDam1Lh</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_IdleReallyDamagedLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="-1" />
- <Sound>SUKirov_idlDam2La</Sound> <Sound>SUKirov_idlDam2Lb</Sound> <Sound>SUKirov_idlDam2Lc</Sound> <Sound>SUKirov_idlDam2Ld</Sound> <Sound>SUKirov_idlDam2Le</Sound>
- <Sound>SUKirov_idlDam2Lf</Sound> <Sound>SUKirov_idlDam2Lg</Sound> <Sound>SUKirov_idlDam2Lh</Sound> <Sound>SUKirov_idlDam2Li</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_Land"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUKirov_movLanda</Sound> <Sound>SUKirov_movLandb</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Kirov_Lift"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUKirov_movLifta</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="0"
- High="5" />
- <Sound>SUKirov_idleLoop2a</Sound> <Sound>SUKirov_idleLoop2b</Sound> <Sound>SUKirov_idleLoop2c</Sound> <Sound>SUKirov_idleLoop2d</Sound> <Sound>SUKirov_idleLoop2e</Sound>
- <Sound>SUKirov_idleLoop2f</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_MoveLoopDamaged"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="-1" />
- <Sound>SUKirov_idlDam2La</Sound> <Sound>SUKirov_idlDam2Lb</Sound> <Sound>SUKirov_idlDam2Lc</Sound> <Sound>SUKirov_idlDam2Ld</Sound> <Sound>SUKirov_idlDam2Le</Sound>
- <Sound>SUKirov_idlDam2Lf</Sound> <Sound>SUKirov_idlDam2Lg</Sound> <Sound>SUKirov_idlDam2Lh</Sound> <Sound>SUKirov_idlDam2Li</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-30"
- High="-25" />
- <Sound>SUKirov_movStarta</Sound> <Sound>SUKirov_movStartb</Sound> <Sound>SUKirov_movStartc</Sound> <Sound>SUKirov_movStartd</Sound> <Sound>SUKirov_movStarte</Sound>
- <Sound>SUKirov_movStartf</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Kirov_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- MinVolume="60"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUKirov_selecta</Sound> <Sound>SUKirov_selectb</Sound> <Sound>SUKirov_selectc</Sound> <Sound>SUKirov_selectd</Sound> <Sound>SUKirov_selecte</Sound>
- </AudioEvent>
- <!-- === SOVIET MCV MOBILE CONSTRUCTION VEHICLE MOBILECONSTRUCTIONVEHICLE === -->
- <AudioEvent
- id="SOV_MCV_BubbleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinRange="100"
- MaxRange="300"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMCV_bubbleLoopa</Sound>
- <Sound>SUMCV_bubbleLoopb</Sound>
- <Sound>SUMCV_bubbleLoopc</Sound>
- <Sound>SUMCV_bubbleLoopd</Sound>
- <Sound>SUMCV_bubbleLoope</Sound>
- <Sound>SUMCV_bubbleLoopf</Sound>
- <Sound>SUMCV_bubbleLoopg</Sound>
- <Sound>SUMCV_bubbleLooph</Sound>
- <Sound>SUMCV_bubbleLoopi</Sound>
- <Sound>SUMCV_bubbleLoopj</Sound>
- <Sound>SUMCV_bubbleLoopk</Sound>
- <Sound>SUMCV_bubbleLoopl</Sound>
- <Sound>SUMCV_bubbleLoopm</Sound>
- <Sound>SUMCV_idlWatLoopa</Sound>
- <Sound>SUMCV_idlWatLoopb</Sound>
- <Sound>SUMCV_idlWatLoopc</Sound>
- <Sound>SUMCV_idlWatLoopd</Sound>
- <Sound>SUMCV_idlWatLoope</Sound>
- <Sound>SUMCV_idlWatLoopf</Sound>
- <Sound>SUMCV_idlWatLoopg</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MCV_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- MinRange="100"
- MaxRange="300"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMCV_idlLoopa</Sound> <Sound>SUMCV_idlLoopb</Sound> <Sound>SUMCV_idlLoopc</Sound> <Sound>SUMCV_idlLoopd</Sound> <Sound>SUMCV_idlLoope</Sound>
- <Sound>SUMCV_idlLoopf</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MCV_IdleWaterLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- MinRange="100"
- MaxRange="300"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMCV_idlWatLoopa</Sound> <Sound>SUMCV_idlWatLoopb</Sound> <Sound>SUMCV_idlWatLoopc</Sound> <Sound>SUMCV_idlWatLoopd</Sound> <Sound>SUMCV_idlWatLoope</Sound>
- <Sound>SUMCV_idlWatLoopf</Sound> <Sound>SUMCV_idlWatLoopg</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_MCV_IdleWaterLoopMS">
- <Subsound>SOV_MCV_IdleWaterLoop</Subsound>
- <Subsound>SOV_MCV_BubbleLoop</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_MCV_MoveByLandLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMCV_movByLana</Sound> <Sound>SUMCV_movByLanb</Sound> <Sound>SUMCV_movByLanc</Sound>
- <Sound>SUMCV_movByLand</Sound> <Sound>SUMCV_movByLane</Sound> <Sound>SUMCV_movByLanf</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MCV_MoveByWaterLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMCV_movByWata</Sound> <Sound>SUMCV_movByWatb</Sound> <Sound>SUMCV_movByWatc</Sound>
- <Sound>SUMCV_movByWatd</Sound> <Sound>SUMCV_movByWate</Sound> <Sound>SUMCV_movByWatf</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MCV_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-20"
- High="-10" />
- <Delay
- Low="0"
- High="100" />
- <Sound>SUMCV_movStarta</Sound> <Sound>SUMCV_movStartb</Sound> <Sound>SUMCV_movStartc</Sound> <Sound>SUMCV_movStartd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MCV_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="0" />
- <Delay
- Low="0"
- High="100" />
- <Sound>SUMCV_movStaWata</Sound> <Sound>SUMCV_movStaWatb</Sound> <Sound>SUMCV_movStaWatc</Sound> <Sound>SUMCV_movStaWatd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MCV_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- MinVolume="55"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMCV_selecta</Sound> <Sound>SUMCV_selectb</Sound> <Sound>SUMCV_selectc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MCV_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- MinVolume="55"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMCV_selectWata</Sound> <Sound>SUMCV_selectWatb</Sound> <Sound>SUMCV_selectWatc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MCV_UnpackLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMCV_deployLandA</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MCV_UnpackWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMCV_deployWaterA</Sound>
- </AudioEvent>
-
- <AudioEvent id="SOV_MCV_Animation_UnpackWater1" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "75"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-15" High= "-5" />
- <Sound>SUMCV_animWTRtoWater1a</Sound> <Sound>SUMCV_animWTRtoLand1a</Sound>
- </AudioEvent>
-
- <Multisound
- id="SOV_MCV_Animation_UnpackWater1MS">
- <Subsound>SOV_MCV_Animation_UnpackWater1</Subsound>
- <Subsound>SOV_MCV_WaterSplash1</Subsound>
- </Multisound>
-
- <AudioEvent id="SOV_MCV_Animation_UnpackWater2" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "75"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-15" High= "-5" />
- <Sound>SUMCV_animWTRtoWater2a</Sound> <Sound>SUMCV_animWTRtoLand2a</Sound>
- </AudioEvent>
-
- <Multisound
- id="SOV_MCV_Animation_UnpackWater2MS">
- <Subsound>SOV_MCV_Animation_UnpackWater2</Subsound>
- <Subsound>SOV_MCV_WaterSplash2</Subsound>
- </Multisound>
-
- <AudioEvent id="SOV_MCV_Animation_Unpack1" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "75"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-15" High= "-5" />
- <Sound>SUMCV_animWTRtoWater1a</Sound> <Sound>SUMCV_animWTRtoLand1a</Sound>
- </AudioEvent>
-
- <AudioEvent id="SOV_MCV_Animation_Unpack2" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "75"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-15" High= "-5" />
- <Sound>SUMCV_animWTRtoWater2a</Sound> <Sound>SUMCV_animWTRtoLand2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_MCV_WaterSplash1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
- <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
- <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
- <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_MCV_WaterSplash2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-20"
- Limit="2"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-15"
- High="0" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_MCV_WaterSplashMS">
- <Subsound>SOV_MCV_WaterSplash1</Subsound>
- <Subsound>SOV_MCV_WaterSplash2</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_MCV_Animation_WTR_TransitionToLand1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMCV_animWTRtoLand1a</Sound> <Sound>SUMCV_animWTRtoWater1a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_MCV_Animation_WTR_TransitionToLand2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMCV_animWTRtoLand2a</Sound> <Sound>SUMCV_animWTRtoWater2a</Sound>
- </AudioEvent>
- <AudioEvent id="SOV_MCV_Animation_WTR_TransitionToWater1" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "75"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>SUMCV_animWTRtoWater1a</Sound> <Sound>SUMCV_animWTRtoLand1a</Sound>
- </AudioEvent>
-
- <AudioEvent id="SOV_MCV_Animation_WTR_TransitionToWater2" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "75"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>SUMCV_animWTRtoWater2a</Sound> <Sound>SUMCV_animWTRtoLand2a</Sound>
- </AudioEvent>
- <!-- === SOVIET MIG FIGHTER PLANE === -->
-
- <AudioEvent
- id="SOV_MigFighter_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-5"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMig_selectA</Sound> <Sound>SUMig_selectB</Sound> <Sound>SUMig_selectC</Sound> <Sound>SUMig_selectD</Sound> <Sound>SUMig_selectE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MigFighter_MovStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMig_movStartA</Sound> <Sound>SUMig_movStartB</Sound> <Sound>SUMig_movStartC</Sound> <Sound>SUMig_movStartD</Sound> <Sound>SUMig_movStartE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MigFighter_MissileFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMig_rocketFireA</Sound> <Sound>SUMig_rocketFireB</Sound> <Sound>SUMig_rocketFireC</Sound> <Sound>SUMig_rocketFireD</Sound> <Sound>SUMig_rocketFireE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MigFighter_MissileImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.6s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUYari_torpedoExploA</Sound> <Sound>JUYari_torpedoExploB</Sound> <Sound>JUYari_torpedoExploC</Sound> <Sound>JUYari_torpedoExploD</Sound> <Sound>JUYari_torpedoExploE</Sound> <Sound>JUYari_torpedoExploF</Sound>
- </AudioEvent>
- <!-- === SOVIET MINER ORE COLLECTOR ORECOLLECTOR HARVESTER PROSPECTOR === -->
- <AudioEvent
- id="SOV_OreCollector_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- MinRange="100"
- MaxRange="300"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUOreCo_idlLoopa</Sound> <Sound>SUOreCo_idlLoopb</Sound> <Sound>SUOreCo_idlLoopc</Sound> <Sound>SUOreCo_idlLoopd</Sound> <Sound>SUOreCo_idlLoope</Sound>
- <Sound>SUOreCo_idlLoopf</Sound> <Sound>SUOreCo_idlLoopg</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_OreCollector_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-5"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="100" />
- <Sound>SUOreCo_movStarta</Sound> <Sound>SUOreCo_movStartb</Sound> <Sound>SUOreCo_movStartc</Sound> <Sound>SUOreCo_movStartd</Sound> <Sound>SUOreCo_movStarte</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_OreCollector_ReactiveArmorOn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="-5" />
- <Sound>SUOreCo_armorOnA</Sound> <Sound>SUOreCo_armorOnB</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_OreCollector_ReactiveArmorOff"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="-5" />
- <Sound>SUOreCo_armorOffA</Sound> <Sound>SUOreCo_armorOffB</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_OreCollector_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUOreCo_selecta</Sound> <Sound>SUOreCo_selectb</Sound> <Sound>SUOreCo_selectc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Miner_WaterSplash1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
- <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
- <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
- <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_Miner_WaterSplash2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-20"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-15"
- High="0" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_Miner_WaterSplashMS">
- <Subsound>SOV_Miner_WaterSplash1</Subsound>
- <Subsound>SOV_Miner_WaterSplash2</Subsound>
- </Multisound>
- <!-- === SOVIET SYCLE === -->
- <AudioEvent
- id="SOV_Sickle_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- MinVolume="25"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUSickl_selectA</Sound> <Sound>SUSickl_selectB</Sound> <Sound>SUSickl_selectC</Sound> <Sound>SUSickl_selectD</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Sickle_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- PlayPercent="33"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-35"
- High="-25" />
- <Sound>SUSickl_selectA</Sound> <Sound>SUSickl_selectB</Sound> <Sound>SUSickl_selectC</Sound> <Sound>SUSickl_selectD</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Sickle_Footstep"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-10"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- <PitchShift
- Low="-20"
- High="-18" />
- <Sound>SUSickl_stepImpactA</Sound> <Sound>SUSickl_stepImpactB</Sound> <Sound>SUSickl_stepImpactC</Sound> <Sound>SUSickl_stepImpactD</Sound> <Sound>SUSickl_stepImpactE</Sound> <Sound>SUSickl_stepImpactF</Sound> <Sound>SUSickl_stepImpactG</Sound> <Sound>SUSickl_stepImpactH</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Sickle_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP ALLOW_KILL_MID_FILE"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="5" />
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>SUSickl_loopWalkA</Sound> <Sound>SUSickl_loopWalkB</Sound> <Sound>SUSickl_loopWalkC</Sound> <Sound>SUSickl_loopWalkD</Sound>
- <Sound>SUSickl_loopWalke</Sound> <Sound>SUSickl_loopWalkf</Sound> <Sound>SUSickl_loopWalkg</Sound> <Sound>SUSickl_loopWalkH</Sound>
- <Sound>SUSickl_loopWalkI</Sound> <Sound>SUSickl_loopWalkJ</Sound> <Sound>SUSickl_loopWalkL</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Sickle_MoveLeap1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-35"
- High="-25" />
- <Sound>SUSickl_jumpa</Sound> <Sound>SUSickl_jumpb</Sound> <Sound>SUSickl_jumpc</Sound> <Sound>SUSickl_jumpd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Sickle_MoveLeap2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="10" />
- <PitchShift
- Low="-50"
- High="-40" />
- <Sound>SUV4Mis_MIRVoffa</Sound> <Sound>SUV4Mis_MIRVona</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_Sickle_MoveLeapMS">
- <Subsound>SOV_Sickle_MoveLeap1</Subsound>
- <Subsound>SOV_Sickle_MoveLeap2</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Sickle_MoveLand1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-10"
- High="0" />
- <Sound>SUSickl_landa</Sound> <Sound>SUSickl_landb</Sound> <Sound>SUSickl_landc</Sound> <Sound>SUSickl_landd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Sickle_MoveLand2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUV4Mis_misExplosioa</Sound> <Sound>SUV4Mis_misExplosiob</Sound> <Sound>SUV4Mis_misExplosioc</Sound> <Sound>SUV4Mis_misExplosiod</Sound> <Sound>SUV4Mis_misExplosioe</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_Sickle_MoveLandMS">
- <Subsound>SOV_Sickle_MoveLand1</Subsound>
- <Subsound>SOV_Sickle_MoveLand2</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Sickle_WeaponV1Fire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUSickl_machineguna</Sound> <Sound>SUSickl_machinegunb</Sound> <Sound>SUSickl_machinegunc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Sickle_WeaponV2Fire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 20"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUSickl_miniguna</Sound> <Sound>SUSickl_minigunb</Sound> <Sound>SUSickl_minigunc</Sound> <Sound>SUSickl_minigund</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_Sickle_WeaponFireMS">
- <Subsound>SOV_Sickle_WeaponV1Fire</Subsound>
- <Subsound>SOV_Sickle_WeaponV2Fire</Subsound>
- </Multisound>
- <!-- === SOVIET PROTOSICKLE PROTOTYPE SICKLE PROTO-SICKLE PRESICKLE PRE SICKLE PRE-SICKLE REAPER EP1 === -->
- <AudioEvent
- id="SOV_ProtoSickle_Footstep"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="50" />
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SUProtoSickl_movStepA</Sound> <Sound>SUProtoSickl_movStepB</Sound> <Sound>SUProtoSickl_movStepC</Sound> <Sound>SUProtoSickl_movStepD</Sound>
- <Sound>SUProtoSickl_movStepE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_ProtoSickle_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP ALLOW_KILL_MID_FILE"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="5" />
- <PerFilePitchShift Low="-5" High="5" />
- <Sound>SUProtoSickl_movStepA</Sound> <Sound>SUProtoSickl_movStepB</Sound> <Sound>SUProtoSickl_movStepC</Sound> <Sound>SUProtoSickl_movStepD</Sound>
- <Sound>SUProtoSickl_movStepE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_ProtoSickle_MoveLeap1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="-5" />
- <Sound>SUProtoSickl_movJumpA</Sound> <Sound>SUProtoSickl_movJumpB</Sound> <Sound>SUProtoSickl_movJumpC</Sound> <Sound>SUProtoSickl_movJumpD</Sound>
- <Sound>SUProtoSickl_movJumpE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_ProtoSickle_MoveLeap2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="10" />
- <PitchShift
- Low="-50"
- High="-40" />
- <Sound>SUV4Mis_MIRVoffa</Sound> <Sound>SUV4Mis_MIRVona</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_ProtoSickle_MoveLeapMS">
- <Subsound>SOV_ProtoSickle_MoveLeap1</Subsound>
- <Subsound>SOV_ProtoSickle_MoveLeap2</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_ProtoSickle_MoveLand1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-10"
- High="0" />
- <Sound>SUProtoSickl_jumpLandA</Sound> <Sound>SUProtoSickl_jumpLandB</Sound> <Sound>SUProtoSickl_jumpLandC</Sound> <Sound>SUProtoSickl_jumpLandD</Sound>
- <Sound>SUProtoSickl_jumpLandE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_ProtoSickle_MoveLand2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUV4Mis_misExplosioa</Sound> <Sound>SUV4Mis_misExplosiob</Sound> <Sound>SUV4Mis_misExplosioc</Sound> <Sound>SUV4Mis_misExplosiod</Sound> <Sound>SUV4Mis_misExplosioe</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_ProtoSickle_MoveLandMS">
- <Subsound>SOV_ProtoSickle_MoveLand1</Subsound>
- <Subsound>SOV_ProtoSickle_MoveLand2</Subsound>
- </Multisound>
-
- <AudioEvent
- id="SOV_ProtoSickle_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUProtoSickl_selectA</Sound> <Sound>SUProtoSickl_selectB</Sound> <Sound>SUProtoSickl_selectC</Sound> <Sound>SUProtoSickl_selectD</Sound> <Sound>SUProtoSickl_selectE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_ProtoSickle_WeaponGrenadeFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUProtoSickl_wpnGrndFireA</Sound> <Sound>SUProtoSickl_wpnGrndFireB</Sound> <Sound>SUProtoSickl_wpnGrndFireC</Sound>
- <Sound>SUProtoSickl_wpnGrndFireD</Sound> <Sound>SUProtoSickl_wpnGrndFireE</Sound> <Sound>SUProtoSickl_wpnGrndFireF</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_ProtoSickle_WeaponGrenadeExplo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.2s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUProtoSickl_GrndFireExploA</Sound> <Sound>SUProtoSickl_GrndFireExploB</Sound> <Sound>SUProtoSickl_GrndFireExploC</Sound>
- <Sound>SUProtoSickl_GrndFireExploD</Sound> <Sound>SUProtoSickl_GrndFireExploE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_ProtoSickle_WeaponRocketFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUProtoSickl_wpnRocketFireA</Sound> <Sound>SUProtoSickl_wpnRocketFireB</Sound> <Sound>SUProtoSickl_wpnRocketFireC</Sound>
- <Sound>SUProtoSickl_wpnRocketFireD</Sound> <Sound>SUProtoSickl_wpnRocketFireE</Sound> <Sound>SUProtoSickl_wpnRocketFireF</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_ProtoSickle_WeaponRocketExplo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.2s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUProtoSickl_wpnRocketExploA</Sound> <Sound>SUProtoSickl_wpnRocketExploB</Sound> <Sound>SUProtoSickl_wpnRocketExploC</Sound>
- <Sound>SUProtoSickl_wpnRocketExploD</Sound> <Sound>SUProtoSickl_wpnRocketExploE</Sound> <Sound>SUProtoSickl_wpnRocketExploF</Sound>
- </AudioEvent>
- <!-- === SOVIET SCIENTIST EP1 SOVIETCHIEFENGINEER SOVIET CHIEF ENGINEER=== -->
- <AudioEvent
- id="SOV_Scientist_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="150" />
- <Sound>SUScien_movStarta</Sound> <Sound>SUScien_movStartb</Sound> <Sound>SUScien_movStartc</Sound> <Sound>SUScien_movStartd</Sound>
- </AudioEvent>
-
- <Multisound
- id="SOV_Scientist_CrashGroundImpactMS">
- <Subsound>ImpactFlingableObjectHitsGroundHard</Subsound>
- <Subsound>Impact_Vehicle_CannonDamage</Subsound>
- </Multisound>
- <!-- === SOVIET SPUTNIK SURVEYOR === -->
- <AudioEvent
- id="SOV_Sputnik_MovStartLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUSputn_movStartLandA</Sound> <Sound>SUSputn_movStartLandB</Sound> <Sound>SUSputn_movStartLandC</Sound> <Sound>SUSputn_movStartLandD</Sound> <Sound>SUSputn_movStartLandE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Sputnik_MovStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUSputn_movStartWaterA</Sound> <Sound>SUSputn_movStartWaterB</Sound> <Sound>SUSputn_movStartWaterC</Sound> <Sound>SUSputn_movStartWaterD</Sound> <Sound>SUSputn_movStartWaterE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Sputnik_SelectLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUSputn_selectLandA</Sound> <Sound>SUSputn_selectLandB</Sound> <Sound>SUSputn_selectLandC</Sound> <Sound>SUSputn_selectLandD</Sound> <Sound>SUSputn_selectLandE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Sputnik_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUSputn_selectWaterA</Sound> <Sound>SUSputn_selectWaterB</Sound> <Sound>SUSputn_selectWaterC</Sound> <Sound>SUSputn_selectWaterD</Sound> <Sound>SUSputn_selectWaterE</Sound>
- </AudioEvent>
-
- <!--<AudioEvent id="SOV_Sputnik_IdleLoop" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "45"
- VolumeShift = "-5"
- MinRange = "100"
- MaxRange = "300"
- Control = "LOOP FADE_ON_KILL FADE_ON_START"
- Limit = "3"
- Priority = "LOWEST"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>SUMCV_idlLoopa</Sound> <Sound>SUMCV_idlLoopb</Sound> <Sound>SUMCV_idlLoopc</Sound> <Sound>SUMCV_idlLoopd</Sound> <Sound>SUMCV_idlLoope</Sound>
- <Sound>SUMCV_idlLoopf</Sound>
- </AudioEvent>
- <AudioEvent id="SOV_Sputnik_MoveStart" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "80"
- VolumeShift = "-5"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-20" High= "-10" />
- <Delay Low = "0" High = "100" />
- <Sound>SUMCV_movStarta</Sound> <Sound>SUMCV_movStartb</Sound> <Sound>SUMCV_movStartc</Sound> <Sound>SUMCV_movStartd</Sound>
- </AudioEvent>
- <AudioEvent id="SOV_Sputnik_UnpackLand" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "75"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>SUMCV_deployLandA</Sound>
- </AudioEvent>
- <AudioEvent id="SOV_Sputnik_UnpackWater" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "75"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>SUMCV_deployWaterA</Sound>
- </AudioEvent>-->
- <!-- === SOVIET STINGRAY STING RAY === -->
- <AudioEvent
- id="SOV_Stingray_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- MinRange="100"
- MaxRange="300"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUSting_idlLoopa</Sound> <Sound>SUSting_idlLoopb</Sound> <Sound>SUSting_idlLoopc</Sound> <Sound>SUSting_idlLoopd</Sound> <Sound>SUSting_idlLoope</Sound> <Sound>SUSting_idlLoopf</Sound>
- <Sound>SUSting_idlLoopg</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Stingray_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUSting_movStarta</Sound> <Sound>SUSting_movStartb</Sound> <Sound>SUSting_movStartc</Sound> <Sound>SUSting_movStartd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Stingray_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="40"
- High="80" />
- <Sound>SUSting_movByLoopa</Sound> <Sound>SUSting_movByLoopb</Sound> <Sound>SUSting_movByLoopc</Sound> <Sound>SUSting_movByLoopd</Sound> <Sound>SUSting_movByLoope</Sound>
- <Sound>SUSting_movByLoopf</Sound> <Sound>SUSting_movByLoopg</Sound>
- </AudioEvent>
-
- <Multisound
- id="SOV_Stingray_MoveLoopWaterMS">
- <Subsound>SOV_Stingray_MoveByLoop</Subsound>
- <Subsound>Ship_Small_MoveLoopWater</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_Stingray_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- MinVolume="40"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUSting_selecta</Sound> <Sound>SUSting_selectb</Sound> <Sound>SUSting_selectc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Stingray_TeslaSurge"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-40"
- High="-35" />
- <Sound>TEMP_RA2_itesatta</Sound> <Sound>TEMP_RA2_itesattb</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Stingray_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift
- Low="-9"
- High="-7" />
- <Sound>TEMP_vtesatta</Sound> <Sound>TEMP_vtesattb</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Stingray_TeslaNova"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUSting_teslaNovaA</Sound> <Sound>SUSting_teslaNovaB</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Stingray_Footstep"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="4"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="30" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>SUSting_footstepA</Sound> <Sound>SUSting_footstepB</Sound> <Sound>SUSting_footstepC</Sound> <Sound>SUSting_footstepD</Sound> <Sound>SUSting_footstepE</Sound> <Sound>SUSting_footstepF</Sound> <Sound>SUSting_footstepG</Sound> <Sound>SUSting_footstepH</Sound>
- </AudioEvent>
- <!-- === SOVIET TERROR DRONE TERRORDRONE === -->
- <AudioEvent
- id="SOV_TerrorDrone_WeaponToggle"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUTerror_weaponToggleA</Sound> <Sound>SUTerror_weaponToggleB</Sound> <Sound>SUTerror_weaponToggleC</Sound> <Sound>SUTerror_weaponToggleD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_TerrorDrone_WeaponToggle_Player"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- MinVolume="45"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUTerror_weaponToggleA</Sound> <Sound>SUTerror_weaponToggleB</Sound> <Sound>SUTerror_weaponToggleC</Sound> <Sound>SUTerror_weaponToggleD</Sound>
- </AudioEvent>
- <Multisound id="SOV_TerrorDrone_WeaponToggleMS">
- <Subsound>SOV_TerrorDrone_WeaponToggle</Subsound>
- <Subsound>SOV_TerrorDrone_WeaponToggle_Player</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_TerrorDrone_Attach"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUDrone_attacka</Sound> <Sound>SUDrone_attackb</Sound> <Sound>SUDrone_attackc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TerrorDrone_MoveStartLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_RA2_SUTerro_movStarta</Sound> <Sound>TEMP_RA2_SUTerro_movStartb</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TerrorDrone_MoveStartWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TerrorDrone_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP ALLOW_KILL_MID_FILE"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Attack>TEMP_RA2_SUTerro_movLoop1a</Attack> <Attack>TEMP_RA2_SUTerro_movLoop1b</Attack> <Attack>TEMP_RA2_SUTerro_movLoop1c</Attack>
- <Sound>TEMP_RA2_SUTerro_movLoop2a</Sound> <Sound>TEMP_RA2_SUTerro_movLoop2b</Sound> <Sound>TEMP_RA2_SUTerro_movLoop2c</Sound> <Sound>TEMP_RA2_SUTerro_movLoop2d</Sound>
- <!-- <Decay>TEMP_RA2_SUTerro_movLoop3a</Decay> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_TerrorDrone_SelectWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- MinVolume="20"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
- <Sound>SUComma_selWaterf</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TerrorDrone_VoiceAttack"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="70"
- MinVolume="65"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>TEMP_RA2_SUTerro_voiAttacka</Sound> <Sound>TEMP_RA2_SUTerro_voiAttackb</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TerrorDrone_VoiceCreate"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="70"
- MinVolume="65"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>TEMP_RA2_SUTerro_voiSelecta</Sound> <Sound>TEMP_RA2_SUTerro_voiSelectb</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TerrorDrone_VoiceMove"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="70"
- MinVolume="65"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>TEMP_RA2_SUTerro_voiSelecta</Sound> <Sound>TEMP_RA2_SUTerro_voiSelectb</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TerrorDrone_VoiceSelect"
- inheritFrom="AudioEvent:BaseUnitResponse"
- Volume="70"
- MinVolume="65"
- Priority="HIGH"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>TEMP_RA2_SUTerro_voiSelecta</Sound> <Sound>TEMP_RA2_SUTerro_voiSelectb</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_TerrorDrone_VoiceSelectWater">
- <Subsound>SOV_TerrorDrone_VoiceSelect</Subsound>
- <Subsound>SOV_TerrorDrone_SelectWater</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_TerrorDrone_WaterFootstep"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-20"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <Delay
- Low="0"
- High="15" />
- <PitchShift
- Low="5"
- High="15" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TerrorDrone_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 25"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- <PitchShift
- Low="-5"
- High="10" />
- <Sound>SUTerror_weapFire1a</Sound> <Sound>SUTerror_weapFire1b</Sound> <Sound>SUTerror_weapFire1c</Sound> <Sound>SUTerror_weapFire1d</Sound>
- <Sound>SUTerror_weapFire1e</Sound> <Sound>SUTerror_weapFire1f</Sound> <Sound>SUTerror_weapFire1g</Sound> <Sound>SUTerror_weapFire1h</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TerrorDrone_WeaponFireDelayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 25"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- <Delay
- Low="450"
- High="550" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUTerror_weapFire1a</Sound> <Sound>SUTerror_weapFire1b</Sound> <Sound>SUTerror_weapFire1c</Sound> <Sound>SUTerror_weapFire1d</Sound>
- <Sound>SUTerror_weapFire1e</Sound> <Sound>SUTerror_weapFire1f</Sound> <Sound>SUTerror_weapFire1g</Sound> <Sound>SUTerror_weapFire1h</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_TerrorDrone_WeaponImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT - 35"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="10" />
- <Sound>SUTerror_weapImpa1a</Sound> <Sound>SUTerror_weapImpa1b</Sound> <Sound>SUTerror_weapImpa1c</Sound> <Sound>SUTerror_weapImpa1d</Sound>
- <Sound>SUTerror_weapImpa1e</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TerrorDrone_WeaponImpactDelayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT - 35"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- <Delay
- Low="450"
- High="550" />
- <PitchShift
- Low="-5"
- High="10" />
- <Sound>SUTerror_weapImpa1a</Sound> <Sound>SUTerror_weapImpa1b</Sound> <Sound>SUTerror_weapImpa1c</Sound> <Sound>SUTerror_weapImpa1d</Sound>
- <Sound>SUTerror_weapImpa1e</Sound>
- </AudioEvent>
- <Multisound id="SOV_TerrorDrone_WeaponFireMS">
- <Subsound>SOV_TerrorDrone_WeaponFire</Subsound>
- <Subsound>SOV_TerrorDrone_WeaponFireDelayed</Subsound>
- <!-- <Subsound>SOV_TerrorDrone_WeaponImpactDelayed</Subsound> -->
- </Multisound>
-
- <AudioEvent
- id="SOV_TerrorDrone_Dismantle"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="500" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUTerror_dismantleLpA</Sound> <Sound>SUTerror_dismantleLpB</Sound> <Sound>SUTerror_dismantleLpC</Sound> <Sound>SUTerror_dismantleLpD</Sound> <Sound>SUTerror_dismantleLpE</Sound> <Sound>SUTerror_dismantleLpF</Sound> <Sound>SUTerror_dismantleLpG</Sound> <Sound>SUTerror_dismantleLpH</Sound>
- <Sound>SUTerror_dismantleLpI</Sound> <Sound>SUTerror_dismantleLpJ</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TerrorDrone_DismantleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="10" />
- <PitchShift
- Low="-15"
- High="-6" />
- <Sound>SUTerror_dismantleLpA</Sound> <Sound>SUTerror_dismantleLpB</Sound> <Sound>SUTerror_dismantleLpC</Sound> <Sound>SUTerror_dismantleLpD</Sound> <Sound>SUTerror_dismantleLpE</Sound> <Sound>SUTerror_dismantleLpF</Sound> <Sound>SUTerror_dismantleLpG</Sound> <Sound>SUTerror_dismantleLpH</Sound>
- <Sound>SUTerror_dismantleLpI</Sound> <Sound>SUTerror_dismantleLpJ</Sound>
- </AudioEvent>
- <!-- === SOVIET TESLATANK TESLA TANK === -->
- <AudioEvent
- id="SOV_TeslaTank_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-6" />
- <Sound>SUHamme_movStarta</Sound> <Sound>SUHamme_movStartb</Sound> <Sound>SUHamme_movStartc</Sound> <Sound>SUHamme_movStartd</Sound>
- <Sound>SUHamme_movStarte</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TeslaTank_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-6" />
- <Delay
- Low="40"
- High="80" />
- </AudioEvent>
- <Multisound id="SOV_TeslaTank_MoveLoopMS">
- <Subsound>SOV_TeslaTank_MoveByLoop</Subsound>
- <Subsound>Tank_Land_MoveLoop</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_TeslaTank_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinVolume="50"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUHamme_selecta</Sound> <Sound>SUHamme_selectb</Sound> <Sound>SUHamme_selectc</Sound> <Sound>SUHamme_selectd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TeslaTank_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 10"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-5"
- High="-3" />
- <Sound>TEMP_vtesatta</Sound> <Sound>TEMP_vtesattb</Sound>
- </AudioEvent>
- <!-- === SOVIET TESLATROOPER TESLA TROOPER === -->
- <AudioEvent
- id="SOV_TeslaTrooper_Charge"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_RA2_iteschaa</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TeslaTrooper_EMDisruptorsStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="25"
- High="35" />
- <Attack>SUTesla_EMDisrupt1a</Attack>
- <Attack>SUTesla_EMDisrupt1b</Attack>
- <Attack>SUTesla_EMDisrupt1c</Attack>
- </AudioEvent>
- <AudioEvent
- id="SOV_TeslaTrooper_EMDisruptorsLoop1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- Control = "LOOP FADE_ON_START FADE_ON_KILL"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="15"
- High="25" />
- <Sound>SUTesla_EMDisrupt2a</Sound>
- <Sound>SUTesla_EMDisrupt2b</Sound>
- <Sound>SUTesla_EMDisrupt2c</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_TeslaTrooper_EMDisruptorsLoopMS"
- Control="LOOP">
- <Subsound>SOV_TeslaTrooper_EMDisruptorsStart</Subsound>
- <Subsound>SOV_TeslaTrooper_EMDisruptorsLoop1</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_TeslaTrooper_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 15"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_RA2_itesatta</Sound> <Sound>TEMP_RA2_itesattb</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TeslaTrooper_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- MinVolume="30"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUTesla_selecta</Sound> <Sound>SUTesla_selectb</Sound> <Sound>SUTesla_selectc</Sound> <Sound>SUTesla_selectd</Sound> <Sound>SUTesla_selecte</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_TeslaTrooper_Footstep"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="5"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>SUTesla_footstepA</Sound> <Sound>SUTesla_footstepB</Sound> <Sound>SUTesla_footstepC</Sound> <Sound>SUTesla_footstepD</Sound> <Sound>SUTesla_footstepE</Sound> <Sound>SUTesla_footstepF</Sound> <Sound>SUTesla_footstepG</Sound> <Sound>SUTesla_footstepH</Sound> <Sound>SUTesla_footstepI</Sound> <Sound>SUTesla_footstepJ</Sound> <Sound>SUTesla_footstepK</Sound> <Sound>SUTesla_footstepL</Sound> <Sound>SUTesla_footstepM</Sound>
- </AudioEvent>
- <!-- === SOVIET V4 MISSILE LAUNCHER V4MISSILELAUNCHER V4ROCKETLAUNCHER V4 ROCKET LAUNCHER HAMMER === -->
- <AudioEvent
- id="SOV_V4MissileLauncher_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- MinRange="100"
- MaxRange="300"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUv4Miss_idlLoopa</Sound> <Sound>SUv4Miss_idlLoopb</Sound> <Sound>SUv4Miss_idlLoopc</Sound> <Sound>SUv4Miss_idlLoopd</Sound> <Sound>SUv4Miss_idlLoope</Sound> <Sound>SUv4Miss_idlLoopf</Sound> <Sound>SUv4Miss_idlLoopg</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_V4MissileLauncher_MIRVincoming"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-40"
- Limit="1"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="1000"
- High="1500" />
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>SUV4Mis_misIncomina</Sound> <Sound>SUV4Mis_misIncominb</Sound> <Sound>SUV4Mis_misIncominc</Sound> <Sound>SUV4Mis_misIncomind</Sound>
- <Sound>SUV4Mis_misIncomine</Sound> <Sound>SUV4Mis_misIncominf</Sound> <Sound>SUV4Mis_misIncoming</Sound> <Sound>SUV4Mis_misIncominh</Sound>
- <Sound>SUV4Mis_misIncomini</Sound> <Sound>SUV4Mis_misIncominj</Sound> <Sound>SUV4Mis_misIncomink</Sound> <Sound>SUV4Mis_misIncominl</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_V4MissileLauncher_MIRVmissileFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 25"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="2s" />
- <PitchShift Low="-15" High="-5" />
- <Sound>SUV4_rocketFireA</Sound> <Sound>SUV4_rocketFireB</Sound> <Sound>SUV4_rocketFireC</Sound> <Sound>SUV4_rocketFireD</Sound>
- <Sound>SUV4_rocketFireE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_V4MissileLauncher_MIRVmissileSplit1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUV4Mis_MIRVsplita</Sound> <Sound>SUV4Mis_MIRVsplitb</Sound> <Sound>SUV4Mis_MIRVsplitc</Sound> <Sound>SUV4Mis_MIRVsplitd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_V4MissileLauncher_MIRVmissileSplit2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUKirov_bombExploa</Sound> <Sound>SUKirov_bombExplob</Sound> <Sound>SUKirov_bombExploc</Sound> <Sound>SUKirov_bombExplod</Sound> <Sound>SUKirov_bombExploe</Sound>
- <Sound>SUKirov_bombExplof</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_V4MissileLauncher_MIRVmissileSplitMS">
- <Subsound>SOV_V4MissileLauncher_MIRVmissileSplit1</Subsound>
- <!-- <Subsound>SOV_V4MissileLauncher_MIRVmissileSplit2</Subsound> -->
- </Multisound>
-
- <AudioEvent
- id="SOV_V4MissileLauncher_MIRVoff1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="30" />
- <PitchShift
- Low="-35"
- High="-25" />
- <Sound>SUV4Mis_MIRVoffa</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_V4MissileLauncher_MIRVoff2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="100"
- High="130" />
- <PitchShift
- Low="-45"
- High="-36" />
- <Sound>SUV4Mis_MIRVona</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_V4MissileLauncher_MIRVon1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="30" />
- <PitchShift
- Low="-35"
- High="-25" />
- <Sound>SUV4Mis_MIRVona</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_V4MissileLauncher_MIRVon2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="100"
- High="130" />
- <PitchShift
- Low="-45"
- High="-36" />
- <Sound>SUV4Mis_MIRVoffa</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_V4MissileLauncher_MIRVoffMS">
- <Subsound>SOV_V4MissileLauncher_MIRVoff1</Subsound>
- <Subsound>SOV_V4MissileLauncher_MIRVoff2</Subsound>
- </Multisound>
- <Multisound
- id="SOV_V4MissileLauncher_MIRVonMS">
- <Subsound>SOV_V4MissileLauncher_MIRVon1</Subsound>
- <Subsound>SOV_V4MissileLauncher_MIRVon2</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_V4MissileLauncher_MIRVwarheadExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 15"
- VolumeShift="-20"
- Limit="4"
- Priority="HIGH"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <Delay
- Low="0"
- High="33" />
- <PitchShift
- Low="35"
- High="45" />
- <Sound>SUKirov_bombExploa</Sound> <Sound>SUKirov_bombExplob</Sound> <Sound>SUKirov_bombExploc</Sound> <Sound>SUKirov_bombExplod</Sound> <Sound>SUKirov_bombExploe</Sound>
- <Sound>SUKirov_bombExplof</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_V4MissileLauncher_MissileExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 50"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUV4Mis_misExplosioa</Sound> <Sound>SUV4Mis_misExplosiob</Sound> <Sound>SUV4Mis_misExplosioc</Sound> <Sound>SUV4Mis_misExplosiod</Sound> <Sound>SUV4Mis_misExplosioe</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_V4MissileLauncher_MissileFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 30"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-35"
- High="-25" />
- <Sound>SUV4_rocketFireA</Sound> <Sound>SUV4_rocketFireB</Sound> <Sound>SUV4_rocketFireC</Sound> <Sound>SUV4_rocketFireD</Sound>
- <Sound>SUV4_rocketFireE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_V4MissileLauncher_MissileIncoming"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-40"
- Limit="1"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="1500"
- High="2500" />
- <PerFilePitchShift
- Low="-1"
- High="1" />
- <Sound>SUV4Mis_MIRVincoma</Sound> <Sound>SUV4Mis_MIRVincomb</Sound> <Sound>SUV4Mis_MIRVincomc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_V4MissileLauncher_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="150" />
- <Sound>SUv4Miss_movStarta</Sound> <Sound>SUv4Miss_movStartb</Sound> <Sound>SUv4Miss_movStartc</Sound> <Sound>SUv4Miss_movStartd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_V4MissileLauncher_MoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="40"
- High="80" />
- </AudioEvent>
- <AudioEvent
- id="SOV_V4MissileLauncher_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- MinVolume="60"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-35"
- High="-25" />
- <Sound>SUApoca_selecta</Sound> <Sound>SUApoca_selectb</Sound> <Sound>SUApoca_selectc</Sound> <Sound>SUApoca_selectd</Sound>
- </AudioEvent>
- <!-- === BUILDINGS === -->
- <!-- === BUILDINGS === -->
- <!-- === BUILDINGS === -->
- <!-- === ALLIED AIRFIELD AIR FIELD === -->
-
- <AudioEvent
- id="ALL_Airfield_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABAirFi_diea</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_AirfieldSelect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- MinVolume="55"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>ABAirFi_selectA</Sound>
- </AudioEvent>
- <!-- === ALLIED ENGINEER HEALTH TENT === -->
- <AudioEvent
- id="ALL_HealthTent_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>ABHeal_tentSelea</Sound>
- </AudioEvent>
- <!-- === ALLIED ARMORFACILITY ARMOREDFACILITY ARMORED FACILITY WARFACTORY WAR FACTORY ARMOR FACILITY === -->
-
- <AudioEvent
- id="ALL_ArmorFacility_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABWarFa_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_ArmorFacility_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>ABWarFa_selecta</Sound>
- </AudioEvent>
- <!-- === ALLIED CONSTRUCTION YARD CONSTRUCTIONYARD CONYARD === -->
- <AudioEvent
- id="ALL_ConstructionYard_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABConst_diea</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_ConstructionYard_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>ABConst_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MCV_PackLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABConYd_packLandA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MCV_PackWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABConYd_packWaterA</Sound>
- </AudioEvent>
- <!-- === ALLIED MULTIGUNNER TURRET ALLIED BASE DEFENSE MULTI GUNNER === -->
-
- <AudioEvent
- id="ALL_Turret_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABTurre_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_TurretSelect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>ABTurre_selectA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MultigunnerTurret_MissileFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0s"
- High="0.75s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>NBBrown_wea1firea</Sound>
- <Sound>NBBrown_wea1fireb</Sound>
- <Sound>NBBrown_wea1firec</Sound>
- <Sound>NBBrown_wea1fired</Sound>
- <Sound>NBBrown_wea1firee</Sound>
- <Sound>NBBrown_wea1firef</Sound>
- <Sound>NBBrown_wea1fireg</Sound>
- <Sound>NBBrown_wea1fireh</Sound>
- <Sound>NBBrown_wea1firei</Sound>
- <Sound>NBBrown_wea1firej</Sound>
- <Sound>NBBrown_wea1firek</Sound>
- <Sound>NBBrown_wea1firel</Sound>
- <Sound>NBBrown_wea1firem</Sound>
- <Sound>NBBrown_wea1firen</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_MultigunnerTurret_MissileImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Delay Low = "0" High = "33" />
- <Sound>SUFlakT_weapExpla</Sound> <Sound>SUFlakT_weapExplb</Sound> <Sound>SUFlakT_weapExplc</Sound> <Sound>SUFlakT_weapExpld</Sound>
- <Sound>SUFlakT_weapExple</Sound> <Sound>SUFlakT_weapExplf</Sound> <Sound>SUFlakT_weapExplg</Sound>
- </AudioEvent>
- <!-- === ALLIED OUTPOST OUT POST COMMANDHUB COMMAND HUB === -->
-
- <AudioEvent
- id="ALL_Outpost_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABOutPo_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Outpost_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>ABOutPo_selectB</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Outpost_Deploy"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Delay
- Low="0"
- High="100" />
- <Sound>AUProsp_deployA</Sound> <Sound>AUProsp_deployB</Sound>
- </AudioEvent>
-
- <Multisound
- id="ALL_Outpost_DeployWaterMS">
- <Subsound>ALL_Outpost_Deploy</Subsound>
- <Subsound>BuildingPlacedWater2</Subsound>
- <Subsound>BuildingPlacedWater3</Subsound>
- </Multisound>
- <!-- === ALLIED POWERPLANT POWER PLANT === -->
-
- <AudioEvent
- id="ALL_PowerPlant_AmbientLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- PerFileVolumeShift="-10"
- MinRange="200"
- MaxRange="550"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP FADE_ON_KILL"
- SubmixSlider="AMBIENT">
- <InitialDelay Low="0" High="150" />
- <PerFilePitchShift Low="-5" High="5" />
- <Sound>WATurbi_windLoopa</Sound>
- <!-- added in CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="ALL_PowerPlant_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="125"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABTurbi_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_PowerPlantSelect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- MinVolume="95"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="20"
- High="22" />
- <Sound>ABPower_selectA</Sound>
- </AudioEvent>
- <!-- === ALLIED POWERPLANT TURBINE TURBINED POWER PLANT UPGRADED POWERPLANTUPGRADED === -->
-
- <AudioEvent
- id="ALL_PowerTurbineSelect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>ABTurbi_selectA</Sound>
- </AudioEvent>
- <!-- === ALLIED PROTONACCELERATOR PROTON ACCELERATOR PROTONCOLLIDER PROTON COLLIDER SUPER WEAPON === -->
- <AudioEvent
- id="ALL_ProtonCollider_Flare"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="35" />
- <PitchShift
- Low="16"
- High="20" />
- <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_ProtonCollider_Explode"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "115"
- VolumeShift="-10"
- Limit="7"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-7"
- High="3" />
- <Sound>APProto_collExpla</Sound> <Sound>APProto_collExplb</Sound> <Sound>APProto_collExplc</Sound> <Sound>APProto_collExpld</Sound>
- <Sound>APProto_collExple</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_ProtonCollider_Ready"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "80"
- MinVolume = "70"
- Limit="2"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-3" High="3" />
- <Delay Low="0" High="100" />
- <Sound>APProto_readya</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_ProtonAccelerator_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-25"
- High="-15" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABProto_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_ProtonCollider_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- MaxRange="1200"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="35" />
- <Sound>ABProto_weaFirea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_ProtonAccelerator_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>ABProto_selecta</Sound>
- </AudioEvent>
- <!-- === ALLIED REFINERY ORE REFINERY OREREFINERY === -->
- <AudioEvent
- id="ALL_Refinery_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABRefin_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_RefinerySelect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- MinVolume="55"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="10"
- High="12" />
- <Sound>ABRefin_selectA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Refinery_LoadDrop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="400"
- High="400" />
- <Sound>ABRefin_payloadDropA</Sound> <Sound>ABRefin_payloadDropB</Sound> <Sound>ABRefin_payloadDropC</Sound> <Sound>ABRefin_payloadDropD</Sound> <Sound>ABRefin_payloadDropE</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Refinery_LoadGrab"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="600"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SBRefin_loadGrabA</Sound> <Sound>SBRefin_loadGrabB</Sound> <Sound>SBRefin_loadGrabC</Sound> <Sound>SBRefin_loadGrabD</Sound> <Sound>SBRefin_loadGrabE</Sound> <Sound>SBRefin_loadGrabF</Sound> <Sound>SBRefin_loadGrabG</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Refinery_CraneMoveCCW"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- MinRange="200"
- MaxRange="600"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABRefin_craneOutA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Refinery_CraneMoveCW"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- MinRange="200"
- MaxRange="600"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABRefin_craneInA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Refinery_Conveyor_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-5"
- MinRange="200"
- MaxRange="450"
- Limit="2"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABRefin_conveyorLpA</Sound> <Sound>ABRefin_conveyorLpB</Sound> <Sound>ABRefin_conveyorLpC</Sound> <Sound>ABRefin_conveyorLpD</Sound> <Sound>ABRefin_conveyorLpE</Sound> <Sound>ABRefin_conveyorLpF</Sound> <Sound>ABRefin_conveyorLpG</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Refinery_Platform_Rotate"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="600"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABRefin_platformRotateA</Sound> <Sound>ABRefin_platformRotateB</Sound> <Sound>ABRefin_platformRotateC</Sound> <Sound>ABRefin_platformRotateD</Sound>
- </AudioEvent>
- <!-- === ALLIED SEAPORT SEA PORT NAVALYARD NAVAL YARD NAVALSHIPYARD NAVAL SHIPYARD NAVAL SHIP YARD === -->
-
- <AudioEvent
- id="ALL_Seaport_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABSeapo_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Seaport_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>ABSeapo_selecta</Sound>
- </AudioEvent>
- <!-- === ALLIED SPECTRUM TOWER SPECTRUMTOWER PRISM TOWER PRISMTOWER === -->
-
- <AudioEvent
- id="ALL_SpectrumTower_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABSpect_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_SpectrumTower_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- MinVolume="80"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>ABSpect_selectA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_SpectrumTower_Charge"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>ABSpect_chargea</Sound> <Sound>ABSpect_chargeb</Sound> <Sound>ABSpect_chargec</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Prism_IdleLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="15"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>AUPrism_idleLoop2a</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Prism_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>AUPrism_wea1FireA</Sound> <Sound>AUPrism_wea1FireB</Sound> <Sound>AUPrism_wea1FireC</Sound> <Sound>AUPrism_wea1FireD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_PrismSpectrumTower_WeaponFire2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 5"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABPrism_weapFire2a</Sound> <Sound>ABPrism_weapFire2b</Sound> <Sound>ABPrism_weapFire2c</Sound> <Sound>ABPrism_weapFire2d</Sound>
- <Sound>ABPrism_weapFire2e</Sound>
- </AudioEvent>
-
- <Multisound id="ALL_PrismSpectrumTower_WeaponFireMS">
- <Subsound>ALL_Prism_WeaponFire</Subsound>
- <Subsound>ALL_PrismSpectrumTower_WeaponFire2</Subsound>
- </Multisound>
-
- <!-- === ALLIED DEFENSE BUREAU DEFENSEBUREAU TECHCENTER TECH CENTER TECHNOLOGY CENTER TECHNOLOGYCENTER === -->
-
- <AudioEvent
- id="ALL_TechCenter_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABTech_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_TechCenter_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="10"
- High="12" />
- <Sound>ABTech_selectA</Sound>
- </AudioEvent>
- <!-- === ALLIED TECHSCRAMBLER TECH SCRAMBLER TECH INHIBITOR TECHINHIBITOR === -->
-
- <AudioEvent
- id="ALL_TechScrambler_AmbientLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- PerFileVolumeShift="-10"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP FADE_ON_KILL"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift Low="-5" High="5" />
- <Sound>ABTechInhibitor_ambLoopA</Sound> <Sound>ABTechInhibitor_ambLoopB</Sound> <Sound>ABTechInhibitor_ambLoopC</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_TechScrambler_ElectricalExplo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-45" High="-40" />
- <Sound>ABTechInhibitor_exploA</Sound> <Sound>ABTechInhibitor_exploB</Sound> <Sound>ABTechInhibitor_exploC</Sound> <Sound>ABTechInhibitor_exploD</Sound>
- </AudioEvent>
-
- <Multisound id="ALL_TechScrambler_FinalExploMS">
- <!--
- <Subsound>HumanFaction_MediumBuilding_HeavyExplosion</Subsound>
- <Subsound>HumanFaction_MediumBuilding_HeavyGlassDamage</Subsound>
- <Subsound>HumanFaction_MediumBuilding_HeavyMetalDamage</Subsound>
- -->
- <Subsound>ALL_TechScrambler_ElectricalExplo</Subsound>
- </Multisound>
-
- <!-- === ALLIED TRAININGCENTER TRAINING CENTER BARRACKS === -->
-
- <AudioEvent
- id="ALL_TrainingCenter_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <!-- <Sound>ABTrain_diea</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="ALL_TrainingCenter_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>ABTrain_selecta</Sound>
- </AudioEvent>
- <!-- === ALLIED WALL WALLS === -->
-
- <AudioEvent
- id="ALL_Wall_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABWall_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Wall_Placed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- MaxRange="1000"
- Control="INTERRUPT"
- Limit="1"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0s"
- High="0.75s" />
- <Delay
- Low="40"
- High="40" />
- <Sound>ABWall_placeda</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_WallHub_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Control="INTERRUPT"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0s"
- High="0.3s" />
- <Sound>ABWallH_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_WallSegment_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Control="INTERRUPT"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0s"
- High="0.3s" />
- <Sound>ABWallS_selecta</Sound>
- </AudioEvent>
- <!-- === JAPANESE CONSTRUCTIONYARD CONSTRUCTION YARD CONYARD CON YARD === -->
- <AudioEvent
- id="JAP_ConstructionYard_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBConst_diea</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_ConstructionYard_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBConst_selecta</Sound>
- </AudioEvent>
-
- <!-- === JAPANESE DEFENDER-VX DEFENDERVX TURRET === -->
- <AudioEvent
- id="JAP_DefenderVX_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBDefen_diea</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_DefenderVX_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBDefen_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_DefenderVX_GunTogglePlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="70" />
- <Sound>JBDefen_toggleGunA</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_DefenderVX_GunToggleOthers"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="70" />
- <Sound>JBDefen_toggleGunA</Sound>
- </AudioEvent>
- <Multisound id="JAP_DefenderVX_GunToggleMS">
- <Subsound>JAP_DefenderVX_GunTogglePlayer</Subsound>
- <Subsound>JAP_DefenderVX_GunToggleOthers</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_DefenderVX_RocketTogglePlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="70" />
- <Sound>JBDefen_toggleRocketA</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_DefenderVX_RocketToggleOthers"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="70" />
- <Sound>JBDefen_toggleRocketA</Sound>
- </AudioEvent>
- <Multisound id="JAP_DefenderVX_RocketToggleMS">
- <Subsound>JAP_DefenderVX_RocketTogglePlayer</Subsound>
- <Subsound>JAP_DefenderVX_RocketToggleOthers</Subsound>
- </Multisound>
-
- <AudioEvent
- id="JAP_DefenderVX_WeaponFireLandLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 30"
- VolumeShift="-5"
- Control = "LOOP IMMEDIATE_DECAY_ON_KILL"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-2" High="2" />
- <Sound>JBDefen_wea1Fire2a</Sound>
- <Sound>JBDefen_wea1Fire2b</Sound>
- <Sound>JBDefen_wea1Fire2c</Sound>
- <Sound>JBDefen_wea1Fire2d</Sound>
- <Sound>JBDefen_wea1Fire2e</Sound>
- <Sound>JBDefen_wea1Fire2f</Sound>
- <Decay>JBDefen_wea1Fire3a_V3</Decay>
- <Decay>JBDefen_wea1Fire3b_V3</Decay>
- <Decay>JBDefen_wea1Fire3c_V3</Decay>
- <Decay>JBDefen_wea1Fire3c_V3</Decay>
- <!--
- <Decay>JBDefen_wea1Fire3a_V2</Decay>
- <Decay>JBDefen_wea1Fire3b_V2</Decay>
- <Decay>JBDefen_wea1Fire3c_V2</Decay>
- <Decay>JBDefen_wea1Fire3c_V2</Decay>
- <Decay>JBDefen_wea1Fire3a</Decay>
- <Decay>JBDefen_wea1Fire3b</Decay>
- <Decay>JBDefen_wea1Fire3c</Decay>
- -->
- </AudioEvent>
- <AudioEvent
- id="JAP_DefenderVX_WeaponBurstLand_Short"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 20"
- VolumeShift="-5"
- LowPassCutoff="50"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <PitchShift Low="-5" High="5" />
- <Sound>JBDefen_wea1Firea</Sound>
- <Sound>JBDefen_wea1Firec</Sound>
- <Sound>JBDefen_wea1Firef</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_DefenderVX_WeaponBurstLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-5"
- LowPassCutoff="50"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <PitchShift Low="-5" High="5" />
- <Sound>JBDefen_wea1Firea</Sound> <Sound>JBDefen_wea1Fireb</Sound> <Sound>JBDefen_wea1Firec</Sound> <Sound>JBDefen_wea1Fired</Sound> <Sound>JBDefen_wea1Firee</Sound> <Sound>JBDefen_wea1Firef</Sound>
- </AudioEvent>
- <!-- not used in EP1, replaced with JAP_DefenderVX_WeaponFireLandLoop -->
- <AudioEvent
- id="JAP_DefenderVX_WeaponFireLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-5"
- LowPassCutoff="50"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.75s" />
- <PitchShift
- Low="-20"
- High="-10" />
- <Sound>JUImper_weapGuna</Sound> <Sound>JUImper_weapGunb</Sound> <Sound>JUImper_weapGunc</Sound> <Sound>JUImper_weapGund</Sound> <Sound>JUImper_weapGune</Sound>
- <Sound>JUImper_weapGunf</Sound> <Sound>JUImper_weapGung</Sound> <Sound>JUImper_weapGunh</Sound> <Sound>JUImper_weapGuni</Sound> <Sound>JUImper_weapGunj</Sound>
- <Sound>JUImper_weapGunk</Sound> <Sound>JUImper_weapGunl</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_DefenderVX_MissileFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="2.0s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURocke_weapMissa</Sound> <Sound>JURocke_weapMissb</Sound> <Sound>JURocke_weapMissc</Sound> <Sound>JURocke_weapMissd</Sound> <Sound>JURocke_weapMisse</Sound>
- <Sound>JURocke_weapMissf</Sound> <Sound>JURocke_weapMissg</Sound> <Sound>JURocke_weapMissh</Sound> <Sound>JURocke_weapMissi</Sound> <Sound>JURocke_weapMissj</Sound>
- <Sound>JURocke_weapMissk</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_DefenderVX_MissileImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 5"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.8s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURocke_impaMissa</Sound> <Sound>JURocke_impaMissb</Sound> <Sound>JURocke_impaMissc</Sound> <Sound>JURocke_impaMissd</Sound> <Sound>JURocke_impaMisse</Sound>
- <Sound>JURocke_impaMissf</Sound> <Sound>JURocke_impaMissg</Sound>
- </AudioEvent>
- <!-- === JAPANESE IMPERIAL DOCKS IMPERIALDOCKS IMPERIAL DOCK === -->
- <AudioEvent
- id="JAP_ImperialDocks_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay Low="35" High="70" />
- <Sound>JBImper_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ImperialDocks_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBImper_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_ImperialDocks_SelectKoto"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Delay
- Low="270"
- High="300" />
- <Sound>JBImper_Kotoa</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_ImperialDocks_SelectMS">
- <Subsound>JAP_ImperialDocks_Select</Subsound>
- <!-- <Subsound>JAP_ImperialDocks_SelectKoto</Subsound> -->
- </Multisound>
- <!-- === JAPANESE INSTANT DOJO INSTANTDOJO BARRACKS === -->
- <AudioEvent
- id="JAP_InstantDojo_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBInsta_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_InstantDojo_Die2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBDojo_diea</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_InstantDojo_DieMS">
- <Subsound>JAP_InstantDojo_Die</Subsound>
- <Subsound>JAP_InstantDojo_Die2</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_InstantDojo_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- MinVolume="80"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBInsta_selecta</Sound>
- </AudioEvent>
-
- <!-- === JAPANESE YURIKO BARRACKS EP1 === -->
- <AudioEvent
- id="JAP_YurikoBarracks_OpenAnimation1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- MaxRange="450"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="30" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBYBarr_openAnim1a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YurikoBarracks_OpenAnimation2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- MaxRange="450"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="30" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBYBarr_openAnim2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YurikoBarracks_OpenAnimation3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- MaxRange="450"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="30" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBYBarr_openAnim3a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YurikoBarracks_CloseAnimation1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- MaxRange="450"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="30" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBYBarr_closAnim1a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YurikoBarracks_CloseAnimation2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- MaxRange="450"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="30" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBYBarr_closAnim2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YurikoBarracks_CloseAnimation3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- MaxRange="450"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="30" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBYBarr_closAnim3a</Sound>
- </AudioEvent>
-
- <!-- === JAPANESE YURIKO WAR FACTORY EP1 === -->
- <AudioEvent
- id="JAP_YurikoWarFactory_OpenAnimation1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- MaxRange="450"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBYWarF_openAnim1a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YurikoWarFactory_OpenAnimation2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- MaxRange="450"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBYWarF_openAnim2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YurikoWarFactory_OpenAnimation3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- MaxRange="450"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBYWarF_openAnim3a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YurikoWarFactory_CloseAnimation1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- MaxRange="450"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBYWarF_closAnim1a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YurikoWarFactory_CloseAnimation2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- MaxRange="450"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBYWarF_closAnim2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_YurikoWarFactory_CloseAnimation3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- MaxRange="450"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBYWarF_closAnim3a</Sound>
- </AudioEvent>
-
- <!-- === JAPANESE MECHABAY MECHA BAY === -->
- <AudioEvent
- id="JAP_MechaBay_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBMecha_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_MechaBay_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBMecha_selecta</Sound>
- </AudioEvent>
- <!-- === JAPANESE NANOSWARM HIVE NANO SWARM HIVE NANOSWARMHIVE === -->
- <AudioEvent
- id="JAP_NanoSwarm_Fire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- MinRange = "400"
- MaxRange = "1200"
- Volume="120"
- VolumeShift="-10"
- Priority="HIGH"
- Limit="3"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JSPNanoSwarm_fireA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_NanoSwarm_Ready"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- MinVolume="95"
- Limit="2"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-3" High="3" />
- <Delay Low="0" High="100" />
- <Sound>JSPNanoSwarm_readyA</Sound>
- </AudioEvent>
-
- <AudioEventOverridable
- id="JAP_NanoSwarm_ShieldLoop"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- MinRange = "400"
- MaxRange = "1000"
- Volume="90"
- VolumeShift="-10"
- Control="LOOP FADE_ON_START FADE_ON_KILL"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JSPNanoSwarm_shieldLpA</Sound> <Sound>JSPNanoSwarm_shieldLpB</Sound> <Sound>JSPNanoSwarm_shieldLpC</Sound> <Sound>JSPNanoSwarm_shieldLpD</Sound>
- </AudioEventOverridable>
- <AudioEvent
- id="JAP_NanoswarmHive_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-25"
- High="-15" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBNanoS_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_NanoswarmHive_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="84"
- MinVolume="74"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBNanoS_selecta</Sound>
- </AudioEvent>
- <!-- === JAPANESE POWER PLANT POWERPLANT INSTANT GENERATOR INSTANTGENERATOR === -->
- <AudioEvent
- id="JAP_PowerPlant_Die1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBInGen_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_PowerPlant_Die2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBPsion_dieb</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_PowerPlant_Select1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBInGen_selectA</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_PowerPlant_Select2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBPsion_selectb</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_PowerPlant_Select3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- MinVolume="90"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBInGen_selectc</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_PowerPlant_DieMS">
- <Subsound>JAP_PowerPlant_Die1</Subsound>
- <Subsound>JAP_PowerPlant_Die2</Subsound>
- </Multisound>
-
- <Multisound
- id="JAP_PowerPlant_SelectMS">
- <!--
- <Subsound>JAP_PowerPlant_Select1</Subsound>
- <Subsound>JAP_PowerPlant_Select2</Subsound>
- -->
- <Subsound>JAP_PowerPlant_Select3</Subsound>
- </Multisound>
- <!-- === JAPANESE PSIONICDECIMATOR PSIONIC DECIMATOR === -->
- <AudioEvent
- id="JAP_PsionicDecimator_Die1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <!-- <Sound>JBPsion_diea</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="JAP_PsionicDecimator_Die2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBInsta_dieb</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_PsionicDecimator_Die3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBPsion_diec</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_PsionicDecimator_Explo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="140"
- VolumeShift="-10"
- MinRange = "400"
- MaxRange = "1500"
- Priority="HIGH"
- Limit="3"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-2" High="2" />
- <Delay Low="40" High="40" />
- <Sound>JSPPsionic_explo4</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_PsionicDecimator_Ready"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- MinVolume="80"
- Limit="2"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="100" />
- <Sound>JSPPsionic_readyA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_PsionicDecimator_Select1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBPsion_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_PsionicDecimator_Select2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBInsta_selectb</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_PsionicDecimator_Select3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- MinVolume="95"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBPsion_selectc</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_PsionicDecimator_Select4"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="135"
- MinVolume="125"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBPsion_selectd</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_PsionicDecimator_DieMS">
- <Subsound>JAP_PsionicDecimator_Die1</Subsound>
- <Subsound>JAP_PsionicDecimator_Die2</Subsound>
- <Subsound>JAP_PsionicDecimator_Die3</Subsound>
- </Multisound>
- <Multisound
- id="JAP_PsionicDecimator_SelectMS">
- <!--
- <Subsound>JAP_PsionicDecimator_Select1</Subsound>
- <Subsound>JAP_PsionicDecimator_Select2</Subsound>
- -->
- <Subsound>JAP_PsionicDecimator_Select4</Subsound>
- </Multisound>
- <!-- === JAPANESE PSYCHIC INHIBITOR EP1 === -->
- <AudioEvent
- id="JAP_PsychicInhibitor_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-5"
- MaxRange="400"
- Limit="3"
- Control="LOOP ALLOW_KILL_MID_FILE"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="20" High="25" />
- <Sound>JBPsyci_InhibitorLpA</Sound> <Sound>JBPsyci_InhibitorLpB</Sound> <Sound>JBPsyci_InhibitorLpC</Sound> <Sound>JBPsyci_InhibitorLpD</Sound>
- <Sound>JBPsyci_InhibitorLpE</Sound> <Sound>JBPsyci_InhibitorLpF</Sound> <Sound>JBPsyci_InhibitorLpG</Sound> <Sound>JBPsyci_InhibitorLpH</Sound>
- <Sound>JBPsyci_InhibitorLpI</Sound> <Sound>JBPsyci_InhibitorLpJ</Sound> <Sound>JBPsyci_InhibitorLpK</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_PsychicInhibitor_DieExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JBPsyci_InhibitorExploA</Sound> <Sound>JBPsyci_InhibitorExploB</Sound> <Sound>JBPsyci_InhibitorExploC</Sound>
- </AudioEvent>
- <!-- === JAPANESE BASE PSYCHIC PEOPLE MOVER SHIPPING TRACK === -->
- <AudioEvent
- id="JAP_PsychicPeopleMover_Loop1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Priority="LOWEST"
- MaxRange="550"
- Limit="3"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="1000" High="1500" />
- <PitchShift Low="-5" High="5" />
- <Sound>JBPsyci_peopleMoverLpA</Sound>
- <!--
- <Sound>JBPsyci_peopleMoverLpB</Sound>
- <Sound>JBPsyci_peopleMoverLpC</Sound>
- <Sound>JBPsyci_peopleMoverLpD</Sound>
- <Sound>JBPsyci_peopleMoverLpE</Sound>
- -->
- </AudioEvent>
-
- <AudioEvent
- id="JAP_PsychicPeopleMover_Loop2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Priority="LOWEST"
- Limit="3"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JBPsyci_peopleMoverLpMix1</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_PsychicPeopleMover_Loop3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Priority="LOWEST"
- Limit="3"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JBPsyci_peopleMoverLpMix2</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_PsychicPeopleMover_Loop4"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Priority="LOWEST"
- Limit="3"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JBPsyci_peopleMoverLpMix3</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_PsychicPeopleMover_Start"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- MaxRange="500"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JBPsyci_peopleMoverStarta</Sound> <Sound>JBPsyci_peopleMoverStartb</Sound> <Sound>JBPsyci_peopleMoverStartc</Sound>
- <Sound>JBPsyci_peopleMoverStartd</Sound> <Sound>JBPsyci_peopleMoverStarte</Sound> <Sound>JBPsyci_peopleMoverStartf</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_PsychicPeopleMover_Stop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- MaxRange="500"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JBPsyci_peopleMoverStopa</Sound> <Sound>JBPsyci_peopleMoverStopb</Sound> <Sound>JBPsyci_peopleMoverStopc</Sound>
- <Sound>JBPsyci_peopleMoverStopd</Sound> <Sound>JBPsyci_peopleMoverStope</Sound> <Sound>JBPsyci_peopleMoverStopf</Sound>
- </AudioEvent>
- <!-- === JAPANESE REFINERY === -->
- <AudioEvent
- id="JAP_Refinery_CraneMoveCCW"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="600"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBRefin_craneInA</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Refinery_CraneMoveCW"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="600"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JBRefin_craneOutA</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Refinery_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBRefin_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Refinery_LoadDrop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SBRefin_loadDropa</Sound> <Sound>SBRefin_loadDropb</Sound> <Sound>SBRefin_loadDropc</Sound> <Sound>SBRefin_loadDropd</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Refinery_LoadGrab"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="600"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SBRefin_loadGrabA</Sound> <Sound>SBRefin_loadGrabB</Sound> <Sound>SBRefin_loadGrabC</Sound> <Sound>SBRefin_loadGrabD</Sound> <Sound>SBRefin_loadGrabE</Sound> <Sound>SBRefin_loadGrabF</Sound> <Sound>SBRefin_loadGrabG</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Refinery_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBRefin_selectA</Sound>
- </AudioEvent>
- <!-- === JAPANESE TECHCENTER TECH CENTER === -->
- <AudioEvent
- id="JAP_TechCenter_Die1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBTech_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_TechCenter_Die2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBTechL_dieb</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_TechCenter_Select1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBTech_selectA</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_TechCenter_Select2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- MinVolume="55"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBTechL_selectb</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_TechCenter_Select3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBTechL_selectc</Sound>
- </AudioEvent>
- <Multisound
- id="JAP_TechCenter_DieMS">
- <Subsound>JAP_TechCenter_Die1</Subsound>
- <Subsound>JAP_TechCenter_Die2</Subsound>
- </Multisound>
-
- <Multisound
- id="JAP_TechCenter_SelectMS">
- <!--
- <Subsound>JAP_TechCenter_Select1</Subsound>
- <Subsound>JAP_TechCenter_Select2</Subsound>
- -->
- <Subsound>JAP_TechCenter_Select3</Subsound>
- </Multisound>
- <!-- === JAPANESE WALL WALLS === -->
-
- <AudioEvent
- id="JAP_Wall_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABWall_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_Wall_Placed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- MaxRange="1000"
- Control="INTERRUPT"
- Limit="1"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0s"
- High="0.75s" />
- <Delay
- Low="40"
- High="40" />
- <Sound>ABWall_placeda</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_WallHub_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Control="INTERRUPT"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0s"
- High="0.3s" />
- <Sound>ABWallH_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_WallSegment_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Control="INTERRUPT"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0s"
- High="0.3s" />
- <Sound>ABWallS_selecta</Sound>
- </AudioEvent>
- <!-- === JAPANESE WAVE-FORCE BATTERY WAVEFORCE BATTERY WAVEFORCEBATTERY === -->
- <AudioEvent
- id="JAP_WaveForceBattery_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>JBWaveF_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_WaveForceBattery_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JBWaveF_selecta</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_WaveforceBattery_WeaponBuildUpToFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-10"
- Priority="LOWEST"
- Limit="3"
- Control="FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="10"
- High="15" />
- <Sound>JUWavef_weapStara</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_WaveforceBattery_WeaponChargeLight1st"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-3"
- Priority="LOWEST"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="10"
- High="11" />
- <Sound>JUWavef_weapChar2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_WaveforceBattery_WeaponChargeLight2ndToLast"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-3"
- Priority="LOWEST"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="10"
- High="11" />
- <Sound>JUWavef_weapChar3a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_WaveforceBattery_WeaponChargeLightLast"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Priority="LOWEST"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="10"
- High="11" />
- <Sound>JUWavef_weapChar3a</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_WaveforceBattery_DischargeWeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.7s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUWavef_weapFirea</Sound>
- <Sound>JUWavef_weapFireb</Sound>
- <Sound>JUWavef_weapFirec</Sound>
- <Sound>JUWavef_weapFired</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_WaveforceBattery_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="0.6s" />
- <PitchShift
- Low="-25"
- High="-10" />
- <Sound>JUTankB_weapFire1a</Sound>
- <Sound>JUTankB_weapFire1b</Sound>
- <Sound>JUTankB_weapFire1c</Sound>
- <Sound>JUTankB_weapFire1d</Sound>
- <Sound>JUTankB_weapFire1e</Sound>
- <Sound>JUTankB_weapFire1f</Sound>
- <Sound>JUTankB_weapFire1g</Sound>
- <Sound>JUTankB_weapFire1h</Sound>
- </AudioEvent>
- <Multisound id="JAP_WaveforceBattery_WeaponFireMS">
- <Subsound>JAP_WaveforceBattery_DischargeWeaponFire</Subsound>
- <Subsound>JAP_WaveforceBattery_WeaponFire</Subsound>
- </Multisound>
- <!-- === NEUTRAL BUILDINGS NEUTRAL STRUCTURES === -->
- <!-- === NEUTRAL BUILDINGS NEUTRAL STRUCTURES === -->
-
- <!-- === NEUTRAL HEALTH STATION used in Y01 Japanese and others === -->
- <AudioEvent
- id="NEU_HealthStation_Heal"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <!-- <Sound>NBHealt_healinga</Sound> stereo -->
- <Sound>NBHealt_healingb</Sound>
- </AudioEvent>
-
- <!-- === NEUTRAL AIRPORT TECH BUILDING === -->
- <AudioEvent
- id="NEU_AirportTechBuilding_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>NBAirpo_techSelea</Sound>
- </AudioEvent>
-
- <!-- === NEUTRAL DRY DOCK TECH BUILDING === -->
- <AudioEvent
- id="NEU_DryDockTechBuilding_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>NBDryDo_techSelea</Sound>
- </AudioEvent>
-
- <!-- === NEUTRAL FIREBASE TECH BUILDING === -->
- <AudioEvent
- id="NEU_FirebaseTechBuilding_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SBAirfi_selecta</Sound>
- </AudioEvent>
-
- <!-- === NEUTRAL ORE NODE ORENODE === -->
-
- <AudioEvent
- id="NEU_OreNode_Load"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABOreNo_loada</Sound> <Sound>ABOreNo_loadb</Sound> <Sound>ABOreNo_loadc</Sound> <Sound>ABOreNo_loadd</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="NEU_OreNode_Fill"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABOreNo_loada</Sound> <Sound>ABOreNo_loadb</Sound> <Sound>ABOreNo_loadc</Sound> <Sound>ABOreNo_loadd</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="NEU_OreNode_CraneMoveCCW"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinRange="200"
- MaxRange="600"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="10"
- High="15" />
- <Sound>ABRefin_craneOutA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="NEU_OreNode_CraneMoveCW"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinRange="200"
- MaxRange="600"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="10"
- High="15" />
- <Sound>ABRefin_craneInA</Sound>
- </AudioEvent>
-
- <!-- === NEUTRAL FLOATING ISLAND CRANE ANIMATION 1=== -->
-
- <AudioEvent
- id="NEU_FloatingIslandCrane_1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm_mov1</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="NEU_FloatingIslandCrane_2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm_mov2</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="NEU_FloatingIslandCrane_3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm_mov3</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="NEU_FloatingIslandCrane_4"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm_mov4</Sound>
- </AudioEvent>
- <AudioEvent
- id="NEU_FloatingIslandCrane_5"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm_mov5</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="NEU_FloatingIslandCrane_6"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm_mov6</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="NEU_FloatingIslandCrane_7"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm_mov7</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="NEU_FloatingIslandCrane_8"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm_mov8</Sound>
- </AudioEvent>
-
- <!-- === NEUTRAL FLOATING ISLAND CRANE ANIMATION 2=== -->
-
- <AudioEvent
- id="NEU_FloatingIslandCrane_Anim2_1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm2_mov1</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="NEU_FloatingIslandCrane_Anim2_2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm2_mov2</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="NEU_FloatingIslandCrane_Anim2_3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-5"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm2_mov3</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="NEU_FloatingIslandCrane_Anim2_4"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-5"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm2_mov4</Sound>
- </AudioEvent>
- <AudioEvent
- id="NEU_FloatingIslandCrane_Anim2_5"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm2_mov5</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="NEU_FloatingIslandCrane_Anim2_6"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JURobotArm2_mov6</Sound>
- </AudioEvent>
-
- <!-- === SOVIET AIRFIELD AIR FIELD === -->
-
- <AudioEvent
- id="SOV_Airfield_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBAirfi_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Airfield_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SBAirfi_selectA</Sound>
- </AudioEvent>
- <!-- === SOVIET BARRACKS === -->
-
- <AudioEvent
- id="SOV_Barracks_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <!-- <Sound>SBBarra_diea</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_Barracks_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SBBarra_selecta</Sound>
- </AudioEvent>
-
- <!-- === SOVIET BUNKER === -->
-
- <AudioEvent
- id="SOV_Bunker_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBBunker_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Bunker_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SBBunker_selectA</Sound>
- </AudioEvent>
- <!-- === SOVIET CONSTRUCTION YARD CONSTRUCTIONYARD CONYARD === -->
-
- <AudioEvent
- id="SOV_ConstructionYard_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBConst_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_ConstructionYard_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- MinVolume="65"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SBConst_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MCV_PackLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SBConYd_packLandA</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MCV_PackWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SBConYd_packWaterA</Sound>
- </AudioEvent>
-
- <!-- === SOVIET CRUSHERCRANE CRUSHER CRANE === -->
-
- <AudioEvent
- id="SOV_CrusherCrane_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBCrush_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_CrusherCrane_Grind"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-6" />
- <Sound>SUApoc_wea3A</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_CrusherCrane_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="-8" />
- <Sound>SBCrush_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_CrusherCrane_Select2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- MinVolume="35"
- Limit="2"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-50" High="-48" />
- <Sound>SUApoc_wea3A</Sound>
- </AudioEvent>
- <Multisound id="SOV_CrusherCrane_SelectMS">
- <Subsound>SOV_CrusherCrane_Select</Subsound>
- <Subsound>SOV_CrusherCrane_Select2</Subsound>
- </Multisound>
- <!-- === SOVIET VIP BUNKER VIPBUNKER === -->
-
- <AudioEvent
- id="SOV_VIPBunker_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBCrush_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_VIPBunker_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SBVipBunker_selectA</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_VIPBunker_Capture"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- MinRange="300"
- MaxRange="1000"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <InitialDelay Low="0" High="50" />
- <PitchShift Low="-1" High="1" />
- <Sound>SBVipBunker_captureA</Sound>
- </AudioEvent>
- <!-- === SOVIET FLAK CANNON FLAKCANNON REVOLVER CANNON REVOLVERCANNON REVOLVERFLAKCANNON === -->
-
- <AudioEvent
- id="SOV_FlakCannon_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBRevCan_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_FlakCannon_FlakCannonFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 5"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-20"
- High="-11" />
- <Sound>SUBull_flakCana</Sound> <Sound>SUBull_flakCanb</Sound> <Sound>SUBull_flakCanc</Sound> <Sound>SUBull_flakCand</Sound>
- <Sound>SUBull_flakCane</Sound> <Sound>SUBull_flakCanf</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_FlakCannon_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>SBRevCan_selectA</Sound>
- <PitchShift
- Low="-1"
- High="1" />
- </AudioEvent>
- <!-- === SOVIET IRONCURTAIN IRON CURTAIN === -->
- <AudioEvent
- id="SOV_IronCurtain_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-25"
- High="-15" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBIronC_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_IronCurtain_Ready"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- MinVolume="85"
- Limit="2"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-3" High="3" />
- <Delay Low="0" High="100" />
- <Sound>SPIron_readya</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_IronCurtain_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SBIronC_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_IronCurtain_Cast"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SPIron_shieOna</Sound>
- <Sound>SPIron_shieOnb</Sound>
- <Sound>SPIron_shieOnc</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_IronCurtain_Off"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="30" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SPIron_shieOffa</Sound>
- <Sound>SPIron_shieOffb</Sound>
- <Sound>SPIron_shieOffc</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_IronCurtain_Loop2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-10"
- Control="LOOP FADE_ON_START FADE_ON_KILL"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="0"
- High="100" />
- <PitchShift
- Low="-35"
- High="-25" />
- <Sound>APTimeB_bombGlowa</Sound>
- <Sound>APTimeB_bombGlowb</Sound>
- <Sound>APTimeB_bombGlowc</Sound>
- <Sound>APTimeB_bombGlowd</Sound>
- <Sound>APTimeB_bombGlowe</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_IronCurtain_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-10"
- Control="LOOP FADE_ON_START FADE_ON_KILL"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-25"
- High="-15" />
- <Sound>SPIron_shieLoopa</Sound>
- <Sound>SPIron_shieLoopb</Sound>
- <Sound>SPIron_shieLoopc</Sound>
- <Sound>SPIron_shieLoopd</Sound>
- </AudioEvent>
- <Multisound id="SOV_IronCurtain_LoopMS">
- <Subsound>SOV_IronCurtain_Loop</Subsound>
- <Subsound>SOV_IronCurtain_Loop2</Subsound>
- </Multisound>
- <!-- === SOVIET NAVALYARD NAVAL YARD NAVALSHIPYARD NAVAL SHIPYARD NAVAL SHIP YARD SEAPORT SEA PORT === -->
-
- <AudioEvent
- id="SOV_NavalYard_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBNaval_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_NavalYard_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- MinVolume="80"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SBNaval_selecta</Sound>
- </AudioEvent>
- <!-- === SOVIET OUTPOST OUT POST === -->
-
- <AudioEvent
- id="SOV_OutPost_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBOutPo_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_OutPost_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SBOutPo_selectB</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Outpost_Deploy"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- Limit="2"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100"/>
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>AUProsp_deployA</Sound> <Sound>AUProsp_deployB</Sound>
- </AudioEvent>
-
- <Multisound
- id="SOV_Outpost_DeployWaterMS">
- <Subsound>SOV_Outpost_Deploy</Subsound>
- <Subsound>BuildingPlacedWater2</Subsound>
- <Subsound>BuildingPlacedWater3</Subsound>
- </Multisound>
- <!-- === SOVIET PROTOSICKLE PROTO-SICKLE PROTO SICKLE PRESICKLE PRE-SICKLE PRE SICKLE REAPER DEPLOYED TURRET EP1 === -->
- <AudioEvent
- id="SOV_ProtoSickleTurret_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBSentry_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_ProtoSickleTurret_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SUProtoSickle_deploySelectA</Sound> <Sound>SUProtoSickle_deploySelectB</Sound>
- </AudioEvent>
- <!-- === SOVIET REACTOR POWER PLANT POWERPLANT === -->
-
- <AudioEvent
- id="SOV_Reactor_AmbientLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- PerFileVolumeShift="-10"
- MaxRange="500"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="FADE_ON_START FADE_ON_KILL LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>SBReact_ambLoopa</Sound>
- <Sound>SBReact_ambLoopb</Sound>
- <Sound>SBReact_ambLoopc</Sound>
- <Sound>SBReact_ambLoopd</Sound>
- <Sound>SBReact_ambLoope</Sound>
- <Sound>SBReact_ambLoopf</Sound>
- <Sound>SBReact_ambLoopg</Sound>
- <Sound>SBReact_ambLooph</Sound>
- <Sound>SBReact_ambLoopi</Sound>
- <Sound>SBReact_ambLoopj</Sound>
- <Sound>SBReact_ambLoopk</Sound>
- <Sound>SBReact_ambLoopl</Sound>
- <Sound>SBReact_ambLoopm</Sound>
- <Sound>SBReact_ambLoopn</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Reactor_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBReact_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Reactor_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="7" />
- <Sound>SBReact_selectA</Sound>
- </AudioEvent>
- <!-- === SOVIET REFINERY ORE REFINERY OREREFINERY === -->
-
- <AudioEvent
- id="SOV_Refinery_CraneMoveCCW"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="600"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SBRefin_crane1A</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Refinery_CraneMoveCW"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="600"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SBRefin_crane2A</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Refinery_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBRefin_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Refinery_LoadDrop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="700"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SBRefin_loadDropa</Sound> <Sound>SBRefin_loadDropb</Sound> <Sound>SBRefin_loadDropc</Sound> <Sound>SBRefin_loadDropd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Refinery_LoadGrab"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="600"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SBRefin_loadGrabA</Sound> <Sound>SBRefin_loadGrabB</Sound> <Sound>SBRefin_loadGrabC</Sound> <Sound>SBRefin_loadGrabD</Sound> <Sound>SBRefin_loadGrabE</Sound> <Sound>SBRefin_loadGrabF</Sound> <Sound>SBRefin_loadGrabG</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Refinery_Platform_Rotate"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="600"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABRefin_platformRotateA</Sound> <Sound>ABRefin_platformRotateB</Sound> <Sound>ABRefin_platformRotateC</Sound> <Sound>ABRefin_platformRotateD</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Refinery_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="7" />
- <Sound>SBRefin_selectA</Sound>
- </AudioEvent>
- <!-- === SOVIET SENTRY GUN SENTRYGUN === -->
-
- <AudioEvent
- id="SOV_SentryGun_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBSentry_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_SentryGun_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SBSentry_selectA</Sound>
- </AudioEvent>
- <!-- Jeff's originals -->
- <AudioEvent
- id="SOV_SentryGun_MGFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SBSentry_weaponFireA</Sound> <Sound>SBSentry_weaponFireB</Sound>
- </AudioEvent>
- <!-- shortened version of Jeff's originals to hook on FXList fire
- not needed anymore - use looping sound -->
- <AudioEvent
- id="SOV_SentryGun_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0s" High="1.0s" />
- <PitchShift
- Low="-5"
- High="5" />
- <!-- <Sound>SBSentry_weaFirea</Sound> <Sound>SBSentry_weaFireb</Sound> 3 rounds -->
- <!-- <Sound>SBSentry_weaFirea</Sound> <Sound>SBSentry_weaFireb</Sound> 2 rounds -->
- </AudioEvent>
- <AudioEvent
- id="SOV_SentryGun_WeaponFireLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 15"
- VolumeShift="-5"
- Control = "LOOP SEQUENTIAL IMMEDIATE_DECAY_ON_KILL"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-2" High="2" />
- <Sound>SBSentry_weaponFireLpA</Sound> <Sound>SBSentry_weaponFireLpB</Sound> <Sound>SBSentry_weaponFireLpC</Sound>
- <Sound>SBSentry_weaponFireLpD</Sound> <Sound>SBSentry_weaponFireLpE</Sound>
- <Decay>SBSentry_weaponFireTailA</Decay>
- <Decay>SBSentry_weaponFireTailB</Decay>
- </AudioEvent>
- <!-- === SOVIET SUPER REACTOR SUPERREACTOR UPGRADED POWER PLANT UPGRADEDPOWERPLANT === -->
-
- <AudioEvent
- id="SOV_SuperReactor_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBSupReact_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_SuperReactor_DieFireballExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="150"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <PitchShift Low="-5" High="-5" />
- <Delay Low="400" High="500" />
- <Sound>WIExplo_woodLarg1a</Sound>
- <Sound>WIExplo_woodLarg1b</Sound>
- <Sound>WIExplo_geneLarg1a</Sound>
- <Sound>WIExplo_geneLarg1b</Sound>
- <Sound>WIExplo_geneLarg1c</Sound>
- <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound>
- <Sound>WIExplo_geneLarg1f</Sound>
- <Sound>WIExplo_metaLarg1a</Sound>
- <Sound>WIExplo_metaLarg1b</Sound>
- <Sound>WIExplo_metaLarg1c</Sound>
- <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound>
- <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_SuperReactor_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SBSupReact_selectA</Sound>
- </AudioEvent>
- <!-- === SOVIET BATTLELAB BATTLE LAB TECHCENTER TECH CENTER === -->
-
- <AudioEvent
- id="SOV_TechCenter_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBTech_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TechCenter_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="7" />
- <Sound>SBTech_selectA</Sound>
- </AudioEvent>
- <!-- === SOVIET TESLACOIL TESLA COIL === -->
- <AudioEvent
- id="SOV_TeslaCoil_PreFireCharge"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUTesla_chargea</Sound> <Sound>SUTesla_chargeb</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TeslaCoil_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TEMP_RA2_btesat1a</Sound> <Sound>TEMP_RA2_btesat2a</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TeslaCoil_PoweringOn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SBTesla_powOnA</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TeslaCoil_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBTesla_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_TeslaCoil_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SBTesla_selecta</Sound>
- </AudioEvent>
- <!-- === SOVIET VACUUM MISSILE SILO VACUUMMISSILESILO === -->
- <AudioEvent
- id="SOV_VacuumImploder_Flare"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="35" />
- <PitchShift
- Low="21"
- High="25" />
- <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_VacuumBomb_MissileLaunch"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-20"
- High="-15" />
- <Sound>AUAircr_missLaund</Sound>
- <!-- <Sound>AUAircr_missLauna</Sound> <Sound>AUAircr_missLaunb</Sound> <Sound>AUAircr_missLaunc</Sound>
- <Sound>AUAircr_missLaune</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_VacuumBomb_MissileMoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- Limit="3"
- Control="LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PerFilePitchShift
- Low="-15"
- High="-10" />
- <Sound>AUAircr_missLoopa</Sound> <Sound>AUAircr_missLoopb</Sound> <Sound>AUAircr_missLoopc</Sound> <Sound>AUAircr_missLoopd</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_VacuumBomb_Explosion1A"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="220"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGHEST"
- MinRange="700"
- MaxRange="1500"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SPVacum_explo3</Sound>
- </AudioEvent>
- <!--
- <AudioEvent
- id="SOV_VacuumBomb_Explosion1B"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- MinRange="500"
- MaxRange="1500"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-50"
- High="-45" />
- <Attack>SPVacum_explo2A</Attack>
- <Sound>SPVacum_explo2B</Sound>
- </AudioEvent>
- -->
- <Multisound
- id="SOV_VacuumBomb_Explosion1MS">
- <Subsound>SOV_VacuumBomb_Explosion1A</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_VacuumBomb_Explosion2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- MinRange="500"
- MaxRange="1500"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="1400"
- High="1400" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SPVacum_explo2A</Sound>
- <!-- <Sound>SPVacum_explo2B</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="SOV_VacuumBomb_IncomingLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- Limit="3"
- MinRange="300"
- MaxRange="1000"
- Type="WORLD EVERYONE"
- Control="LOOP FADE_ON_KILL"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="1900"
- High="2400" />
- <PerFilePitchShift
- Low="-10"
- High="10" />
- <Sound>SPVacum_incoming1</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_VacuumBomb_MissileMoveLoopMS">
- <Subsound>SOV_VacuumBomb_MissileMoveLoop</Subsound>
- <Subsound>SOV_VacuumBomb_IncomingLoop</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_VacuumBomb_Launch"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Limit="3"
- MinRange="400"
- MaxRange="900"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- </AudioEvent>
- <AudioEvent
- id="SOV_VacuumBomb_Swell"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="140"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- MinRange="500"
- MaxRange="1500"
- Type="WORLD SHROUDED EVERYONE"
- Control="FADE_ON_KILL"
- SubmixSlider="SOUNDFX">
- <InitialDelay Low="40" High="40" />
- <PitchShift Low="-5" High="5" />
- <Attack>SPVacum_vortex1B</Attack>
- <Sound>SPVacum_vortex1C</Sound>
- <Decay>SPVacum_vortex1D</Decay>
- </AudioEvent>
- <AudioEvent
- id="SOV_VacuumBomb_TargetCursor"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- MinRange="5000"
- MaxRange="9000"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <!-- <Delay Low = "40" High = "40" /> -->
- </AudioEvent>
-
- <AudioEvent
- id="SOV_VacuumMissileSilo_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-25"
- High="-15" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBVacuu_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_VacuumMissileSilo_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SBVacuu_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_VacuumImploder_Ready"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- MinVolume="90"
- Limit="2"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-3" High="3" />
- <Delay Low="0" High="100" />
- <Sound>SSP_vacuumReadyB</Sound>
- </AudioEvent>
-
- <!-- === SOVIET WALL WALLS === -->
-
- <AudioEvent
- id="SOV_Wall_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABWall_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_Wall_Placed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- MaxRange="1000"
- Control="INTERRUPT"
- Limit="1"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime Low="0s" High="0.75s" />
- <Delay
- Low="40"
- High="40" />
- <Sound>ABWall_placeda</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_WallHub_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Control="INTERRUPT"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0s"
- High="0.3s" />
- <Sound>ABWallH_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_WallSegment_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Control="INTERRUPT"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0s"
- High="0.3s" />
- <Sound>ABWallS_selecta</Sound>
- </AudioEvent>
- <!-- === SOVIET WARFACTORY WAR FACTORY === -->
- <AudioEvent
- id="SOV_WarFactory_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>SBWarFa_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_WarFactory_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SBWarFa_selecta</Sound>
- </AudioEvent>
- <!-- === TECH BUILDINGS === -->
- <!-- === TECH BUILDINGS === -->
- <!-- === TECH BUILDINGS FUTURE TECH=== -->
- <!-- === TECH OIL DERRICK OILDERRICK === -->
- <AudioEvent
- id="TEC_OilDerrick_AmbientLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>TBOilDe_ambLoopa</Sound>
- <Sound>TBOilDe_ambLoopb</Sound>
- <Sound>TBOilDe_ambLoopc</Sound>
- <Sound>TBOilDe_ambLoopd</Sound>
- <Sound>TBOilDe_ambLoope</Sound>
- <Sound>TBOilDe_ambLoopf</Sound>
- <Sound>TBOilDe_ambLoopg</Sound>
- <Sound>TBOilDe_ambLooph</Sound>
- </AudioEvent>
- <AudioEvent
- id="TEC_OilDerrick_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- MinRange="300"
- MaxRange="1000"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>WBOilDerrek_selectA</Sound>
- </AudioEvent>
-
-
- <AudioEvent
- id="TEC_ObservationPost_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- MinRange="300"
- MaxRange="1000"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>WBObservationPost_selectA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TEC_VeteranAcademy_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- MinRange="300"
- MaxRange="1000"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>WBAcademy_selectA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TEC_Hospital_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- MinRange="300"
- MaxRange="1000"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>WBHospital_selectA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TEC_Garage_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- MinRange="300"
- MaxRange="1000"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>WBGarage_selectA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TEC_ScienceBuilding1_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="125"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-10"
- High="5" />
- <Sound>ABScien_buildDie1a</Sound> <Sound>ABScien_buildDie1b</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TEC_ScienceBuilding2_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="125"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-10"
- High="5" />
- <Sound>ABScien_buildDie2a</Sound> <Sound>ABScien_buildDie2b</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TEC_ScienceBuilding3_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="125"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-10"
- High="5" />
- <Sound>ABScien_buildDie3a</Sound> <Sound>ABScien_buildDie3b</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TEC_ScienceBuilding4_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="125"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-10"
- High="5" />
- <!-- <Sound>ABScien_buildDie1c</Sound> distorted -->
- <Sound>ABScien_buildDie2c</Sound>
- <Sound>ABScien_buildDie3c</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TEC_WarFactory_Animation_Car_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinRange="100"
- MaxRange="500"
- Priority="LOW"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABWarFa_animCarStarta</Sound>
- <Sound>ABWarFa_animCarStartb</Sound>
- <Sound>ABWarFa_animCarStartc</Sound>
- <Sound>ABWarFa_animCarStartd</Sound>
- <Sound>ABWarFa_animCarStarte</Sound>
- <Sound>ABWarFa_animCarStartf</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TEC_WarFactory_Animation_Car_DropUnload"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-10"
- MinRange="100"
- MaxRange="500"
- Limit="2"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-25" High="-15" />
- <Sound>ABWarFa_animCarDropa</Sound>
- <Sound>ABWarFa_animCarDropb</Sound>
- <Sound>ABWarFa_animCarDropc</Sound>
- <Sound>ABWarFa_animCarDropd</Sound>
- <Sound>ABWarFa_animCarDrope</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TEC_WarFactory_Animation_Car_Load"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-10"
- MinRange="100"
- MaxRange="500"
- Priority="LOWEST"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-25" High="-15" />
- <Sound>ABWarFa_animCarLoada</Sound>
- <Sound>ABWarFa_animCarLoadb</Sound>
- <Sound>ABWarFa_animCarLoadc</Sound>
- <Sound>ABWarFa_animCarLoadd</Sound>
- </AudioEvent>
- <!-- === MISCELLANEOUS === -->
- <!-- === MISCELLANEOUS === -->
- <!-- === MISCELLANEOUS === -->
- <AudioEvent id="LargeGroupInfantryMoveLoop" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "45"
- VolumeShift = "-10"
- Limit = "3"
- Control = "LOOP FADE_ON_KILL"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High = "5" />
- <Sound>GURifle_moveG1L2a</Sound>
- <Sound>GURifle_moveG1L2b</Sound>
- <Sound>GURifle_moveG1L2c</Sound>
- <Sound>GURifle_moveG1L2d</Sound>
- <Sound>GURifle_moveG1L2e</Sound>
- <Sound>GURifle_moveG1L2f</Sound>
- <Sound>GURifle_moveG1L2g</Sound>
- </AudioEvent>
- <AudioEvent
- id="ImpactBarrelMetal"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- LowPassCutoff="75"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift Low="-5" High="5" />
- <Sound>WIFling_Barrel1a</Sound>
- <Sound>WIFling_Barrel1b</Sound>
- <Sound>WIFling_Barrel1c</Sound>
- <Sound>WIFling_Barrel1d</Sound>
- <Sound>WIFling_Barrel1e</Sound>
- </AudioEvent>
- <AudioEvent
- id="ImpactBarrelMetal_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- LowPassCutoff="75"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift Low="-5" High="5" />
- <Delay Low = "100" High = "200" />
- <Sound>WIFling_Barrel2a</Sound>
- <Sound>WIFling_Barrel2b</Sound>
- <Sound>WIFling_Barrel2c</Sound>
- <Sound>WIFling_Barrel2d</Sound>
- </AudioEvent>
- <Multisound id="ImpactBarrelsMetalMS">
- <Subsound>ImpactBarrelMetal_Delayed</Subsound>
- <Subsound>ImpactBarrelMetal</Subsound>
- </Multisound>
- <AudioEvent id="ImpactFlingableArmorInfantryDelayed" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "70"
- VolumeShift = "-10"
- Limit = "3"
- Control = "INTERRUPT"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift Low = "-5" High = "5" />
- <Delay Low = "110" High = "170" />
- <Sound>WImpac_bodyfalla</Sound> <Sound>WImpac_bodyfallb</Sound> <Sound>WImpac_bodyfallc</Sound> <Sound>WImpac_bodyfalld</Sound>
- <Sound>WImpac_bodyfalle</Sound> <Sound>WImpac_bodyfallf</Sound> <Sound>WImpac_bodyfallg</Sound> <Sound>WImpac_bodyfallh</Sound>
- <Sound>WImpac_bodyfalli</Sound> <Sound>WImpac_bodyfallj</Sound> <Sound>WImpac_bodyfallk</Sound> <Sound>WImpac_bodyfalll</Sound>
- <Sound>WImpac_bodyfallm</Sound> <Sound>WImpac_bodyfalln</Sound>
- </AudioEvent>
- <AudioEvent id="ImpactFlingableNoArmorInfantryDelayed" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "95"
- VolumeShift = "-10"
- Limit = "3"
- Control = "INTERRUPT"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift Low = "15" High = "25" />
- <Delay Low = "110" High = "170" />
- <Sound>WImpac_bodydirta</Sound> <Sound>WImpac_bodydirtb</Sound> <Sound>WImpac_bodydirtc</Sound> <Sound>WImpac_bodydirtd</Sound>
- <Sound>WImpac_bodydirte</Sound> <Sound>WImpac_bodydirtf</Sound> <Sound>WImpac_bodydirtg</Sound> <Sound>WImpac_bodydirth</Sound>
- <Sound>WImpac_bodydirti</Sound> <Sound>WImpac_bodydirtj</Sound> <Sound>WImpac_bodydirtk</Sound> <Sound>WImpac_bodydirtl</Sound>
- <Sound>WImpac_bodydirtm</Sound> <Sound>WImpac_bodydirtn</Sound> <Sound>WImpac_bodydirto</Sound> <Sound>WImpac_bodydirtp</Sound>
- <Sound>WImpac_bodydirtq</Sound>
- </AudioEvent>
- <AudioEvent id="ImpactFlingableArmorInfantry" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "65"
- VolumeShift = "-10"
- Limit = "3"
- Priority = "HIGH"
- Control = "INTERRUPT"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift Low = "-5" High = "5" />
- <Delay Low = "0" High = "50" />
- <Sound>WImpac_bodyfalla</Sound> <Sound>WImpac_bodyfallb</Sound> <Sound>WImpac_bodyfallc</Sound> <Sound>WImpac_bodyfalld</Sound>
- <Sound>WImpac_bodyfalle</Sound> <Sound>WImpac_bodyfallf</Sound> <Sound>WImpac_bodyfallg</Sound> <Sound>WImpac_bodyfallh</Sound>
- <Sound>WImpac_bodyfalli</Sound> <Sound>WImpac_bodyfallj</Sound> <Sound>WImpac_bodyfallk</Sound> <Sound>WImpac_bodyfalll</Sound>
- <Sound>WImpac_bodyfallm</Sound> <Sound>WImpac_bodyfalln</Sound>
- </AudioEvent>
- <AudioEvent id="ImpactFlingableNoArmorInfantry" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "90"
- VolumeShift = "-10"
- Limit = "3"
- Priority = "HIGH"
- Control = "INTERRUPT"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift Low = "-5" High = "5" />
- <Delay Low = "0" High = "50" />
- <Sound>WImpac_bodydirta</Sound> <Sound>WImpac_bodydirtb</Sound> <Sound>WImpac_bodydirtc</Sound> <Sound>WImpac_bodydirtd</Sound>
- <Sound>WImpac_bodydirte</Sound> <Sound>WImpac_bodydirtf</Sound> <Sound>WImpac_bodydirtg</Sound> <Sound>WImpac_bodydirth</Sound>
- <Sound>WImpac_bodydirti</Sound> <Sound>WImpac_bodydirtj</Sound> <Sound>WImpac_bodydirtk</Sound> <Sound>WImpac_bodydirtl</Sound>
- <Sound>WImpac_bodydirtm</Sound> <Sound>WImpac_bodydirtn</Sound> <Sound>WImpac_bodydirto</Sound> <Sound>WImpac_bodydirtp</Sound>
- <Sound>WImpac_bodydirtq</Sound>
- </AudioEvent>
- <AudioEvent
- id="ImpactFlingableObjectHitsGroundLight1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-20"
- MinRange="200"
- MaxRange="500"
- LowPassCutoff="75"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.0s" />
- <PitchShift Low="-35" High="0" />
- <Sound>WIFling_Barrel1a</Sound>
- <Sound>WIFling_Barrel1b</Sound>
- <Sound>WIFling_Barrel1c</Sound>
- <Sound>WIFling_Barrel1d</Sound>
- <Sound>WIFling_Barrel1e</Sound>
- <Sound>WIFling_Barrel2a</Sound>
- <Sound>WIFling_Barrel2b</Sound>
- <Sound>WIFling_Barrel2c</Sound>
- <Sound>WIFling_Barrel2d</Sound>
- <Sound>WIFling_HospitalBed1a</Sound>
- <Sound>WIFling_HospitalBed1b</Sound>
- <Sound>WIFling_HospitalBed1c</Sound>
- <Sound>WIFling_HospitalBed1d</Sound>
- <Sound>WIFling_IndustrialGenerator1a</Sound>
- <Sound>WIFling_IndustrialGenerator1b</Sound>
- <Sound>WIFling_IndustrialGenerator1c</Sound>
- <Sound>WIFling_IndustrialGenerator1d</Sound>
- <Sound>WIFling_IndustrialGenerator1e</Sound>
- <Sound>WIFling_IndustrialGenerator1f</Sound>
- <Sound>WIFling_LargeMetalCabinet1a</Sound>
- <Sound>WIFling_LargeMetalCabinet1b</Sound>
- <Sound>WIFling_LargeMetalCabinet1c</Sound>
- <Sound>WIFling_LargeMetalCabinet1d</Sound>
- <Sound>WIFling_LargeMetalCabinet1e</Sound>
- <Sound>WIFling_MetalOfficeDesk1a</Sound>
- <Sound>WIFling_MetalOfficeDesk1b</Sound>
- <Sound>WIFling_MetalOfficeDesk1c</Sound>
- <Sound>WIFling_MetalOfficeDesk1d</Sound>
- <Sound>WIFling_MetalOfficeDesk1e</Sound>
- <Sound>WIFling_OfficeChair1a</Sound>
- <Sound>WIFling_OfficeChair1b</Sound>
- <Sound>WIFling_OfficeChair1c</Sound>
- <Sound>WIFling_OfficeChair1d</Sound>
- <Sound>WIFling_OfficeChair1e</Sound>
- <Sound>WIFling_OfficeChair2a</Sound>
- <Sound>WIFling_OfficeChair2b</Sound>
- <Sound>WIFling_OfficeChair2c</Sound>
- <Sound>WIFling_OfficeChair2d</Sound>
- <Sound>WIFling_Worklamp1a</Sound>
- <Sound>WIFling_Worklamp1b</Sound>
- <Sound>WIFling_Worklamp1c</Sound>
- <Sound>WIFling_Worklamp1d</Sound>
- <Sound>WIFling_Worklamp1e</Sound>
- </AudioEvent>
- <AudioEvent
- id="ImpactFlingableObjectHitsGroundLight2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-20"
- MinRange="200"
- MaxRange="500"
- LowPassCutoff="75"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.0s" />
- <PitchShift Low="-15" High="0" />
- <Sound>WIFling_CargoContainer1a</Sound>
- <Sound>WIFling_CargoContainer1b</Sound>
- <Sound>WIFling_CargoContainer1c</Sound>
- <Sound>WIFling_CargoContainer1d</Sound>
- <Sound>WIFling_CargoContainer2a</Sound>
- <Sound>WIFling_CargoContainer2b</Sound>
- <Sound>WIFling_CargoContainer2c</Sound>
- <Sound>WIFling_CargoContainer2d</Sound>
- <Sound>WIFling_CargoContainer2e</Sound>
- <Sound>WIFling_HospitalBed2a</Sound>
- <Sound>WIFling_HospitalBed2b</Sound>
- <Sound>WIFling_HospitalBed2c</Sound>
- <Sound>WIFling_HospitalBed2d</Sound>
- <Sound>WIFling_IndustrialGenerator2a</Sound>
- <Sound>WIFling_IndustrialGenerator2b</Sound>
- <Sound>WIFling_IndustrialGenerator2c</Sound>
- <Sound>WIFling_IndustrialGenerator2d</Sound>
- <Sound>WIFling_LargeMetalCabinet2a</Sound>
- <Sound>WIFling_LargeMetalCabinet2b</Sound>
- <Sound>WIFling_LargeMetalCabinet2c</Sound>
- <Sound>WIFling_LargeMetalCabinet2d</Sound>
- <Sound>WIFling_LargeMetalCabinet2e</Sound>
- <Sound>WIFling_MetalOfficeDesk2a</Sound>
- <Sound>WIFling_MetalOfficeDesk2b</Sound>
- <Sound>WIFling_MetalOfficeDesk2c</Sound>
- <Sound>WIFling_MetalOfficeDesk2d</Sound>
- <Sound>WIFling_MetalOfficeDesk2e</Sound>
- <Sound>WIFling_Worklamp2a</Sound>
- <Sound>WIFling_Worklamp2b</Sound>
- <Sound>WIFling_Worklamp2c</Sound>
- <Sound>WIFling_Worklamp2d</Sound>
- <Sound>WIFling_Worklamp2e</Sound>
- <Sound>WIFling_Worklamp2f</Sound>
- </AudioEvent>
- <AudioEvent
- id="ImpactFlingableObjectHitsGroundHard1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-20"
- MinRange="200"
- MaxRange="500"
- LowPassCutoff="75"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.0s" />
- <PitchShift Low="-35" High="0" />
- <Sound>WIFling_Barrel1a</Sound>
- <Sound>WIFling_Barrel1b</Sound>
- <Sound>WIFling_Barrel1c</Sound>
- <Sound>WIFling_Barrel1d</Sound>
- <Sound>WIFling_Barrel1e</Sound>
- <Sound>WIFling_Barrel2a</Sound>
- <Sound>WIFling_Barrel2b</Sound>
- <Sound>WIFling_Barrel2c</Sound>
- <Sound>WIFling_Barrel2d</Sound>
- <Sound>WIFling_HospitalBed1a</Sound>
- <Sound>WIFling_HospitalBed1b</Sound>
- <Sound>WIFling_HospitalBed1c</Sound>
- <Sound>WIFling_HospitalBed1d</Sound>
- <Sound>WIFling_IndustrialGenerator1a</Sound>
- <Sound>WIFling_IndustrialGenerator1b</Sound>
- <Sound>WIFling_IndustrialGenerator1c</Sound>
- <Sound>WIFling_IndustrialGenerator1d</Sound>
- <Sound>WIFling_IndustrialGenerator1e</Sound>
- <Sound>WIFling_IndustrialGenerator1f</Sound>
- <Sound>WIFling_LargeMetalCabinet1a</Sound>
- <Sound>WIFling_LargeMetalCabinet1b</Sound>
- <Sound>WIFling_LargeMetalCabinet1c</Sound>
- <Sound>WIFling_LargeMetalCabinet1d</Sound>
- <Sound>WIFling_LargeMetalCabinet1e</Sound>
- <Sound>WIFling_MetalOfficeDesk1a</Sound>
- <Sound>WIFling_MetalOfficeDesk1b</Sound>
- <Sound>WIFling_MetalOfficeDesk1c</Sound>
- <Sound>WIFling_MetalOfficeDesk1d</Sound>
- <Sound>WIFling_MetalOfficeDesk1e</Sound>
- <Sound>WIFling_OfficeChair1a</Sound>
- <Sound>WIFling_OfficeChair1b</Sound>
- <Sound>WIFling_OfficeChair1c</Sound>
- <Sound>WIFling_OfficeChair1d</Sound>
- <Sound>WIFling_OfficeChair1e</Sound>
- <Sound>WIFling_OfficeChair2a</Sound>
- <Sound>WIFling_OfficeChair2b</Sound>
- <Sound>WIFling_OfficeChair2c</Sound>
- <Sound>WIFling_OfficeChair2d</Sound>
- <Sound>WIFling_Worklamp1a</Sound>
- <Sound>WIFling_Worklamp1b</Sound>
- <Sound>WIFling_Worklamp1c</Sound>
- <Sound>WIFling_Worklamp1d</Sound>
- <Sound>WIFling_Worklamp1e</Sound>
- </AudioEvent>
- <AudioEvent
- id="ImpactFlingableObjectHitsGroundHard2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-20"
- MinRange="200"
- MaxRange="500"
- LowPassCutoff="75"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.0s" />
- <PitchShift Low="-5" High="5" />
- <Sound>WIFling_CargoContainer1a</Sound>
- <Sound>WIFling_CargoContainer1b</Sound>
- <Sound>WIFling_CargoContainer1c</Sound>
- <Sound>WIFling_CargoContainer1d</Sound>
- <Sound>WIFling_CargoContainer2a</Sound>
- <Sound>WIFling_CargoContainer2b</Sound>
- <Sound>WIFling_CargoContainer2c</Sound>
- <Sound>WIFling_CargoContainer2d</Sound>
- <Sound>WIFling_CargoContainer2e</Sound>
- <Sound>WIFling_HospitalBed2a</Sound>
- <Sound>WIFling_HospitalBed2b</Sound>
- <Sound>WIFling_HospitalBed2c</Sound>
- <Sound>WIFling_HospitalBed2d</Sound>
- <Sound>WIFling_IndustrialGenerator2a</Sound>
- <Sound>WIFling_IndustrialGenerator2b</Sound>
- <Sound>WIFling_IndustrialGenerator2c</Sound>
- <Sound>WIFling_IndustrialGenerator2d</Sound>
- <Sound>WIFling_LargeMetalCabinet2a</Sound>
- <Sound>WIFling_LargeMetalCabinet2b</Sound>
- <Sound>WIFling_LargeMetalCabinet2c</Sound>
- <Sound>WIFling_LargeMetalCabinet2d</Sound>
- <Sound>WIFling_LargeMetalCabinet2e</Sound>
- <Sound>WIFling_MetalOfficeDesk2a</Sound>
- <Sound>WIFling_MetalOfficeDesk2b</Sound>
- <Sound>WIFling_MetalOfficeDesk2c</Sound>
- <Sound>WIFling_MetalOfficeDesk2d</Sound>
- <Sound>WIFling_MetalOfficeDesk2e</Sound>
- <Sound>WIFling_Worklamp2a</Sound>
- <Sound>WIFling_Worklamp2b</Sound>
- <Sound>WIFling_Worklamp2c</Sound>
- <Sound>WIFling_Worklamp2d</Sound>
- <Sound>WIFling_Worklamp2e</Sound>
- <Sound>WIFling_Worklamp2f</Sound>
- </AudioEvent>
- <AudioEvent
- id="ImpactFlingableObjectHitsGroundLight3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-20"
- MinRange="200"
- MaxRange="500"
- LowPassCutoff="75"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.25s" />
- <PitchShift Low="1" High="15" />
- <Sound>WImpact_DebrisVsGrounda</Sound> <Sound>WImpact_DebrisVsGroundb</Sound> <Sound>WImpact_DebrisVsGroundc</Sound> <Sound>WImpact_DebrisVsGroundd</Sound>
- <Sound>WImpact_DebrisVsGrounde</Sound> <Sound>WImpact_DebrisVsGroundf</Sound> <Sound>WImpact_DebrisVsGroundg</Sound> <Sound>WImpact_DebrisVsGroundh</Sound>
- <Sound>WImpact_DebrisVsGroundi</Sound> <Sound>WImpact_DebrisVsGroundj</Sound> <Sound>WImpact_DebrisVsGroundk</Sound> <Sound>WImpact_DebrisVsGroundl</Sound>
- <Sound>WImpact_DebrisVsGroundm</Sound> <Sound>WImpact_DebrisVsGroundn</Sound> <Sound>WImpact_DebrisVsGroundo</Sound> <Sound>WImpact_DebrisVsGroundp</Sound>
- </AudioEvent>
- <AudioEvent
- id="ImpactFlingableObjectHitsGroundHard3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-20"
- MinRange="200"
- MaxRange="500"
- LowPassCutoff="75"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.25s" />
- <PitchShift Low="-15" High="0" />
- <Sound>WImpact_DebrisVsGrounda</Sound> <Sound>WImpact_DebrisVsGroundb</Sound> <Sound>WImpact_DebrisVsGroundc</Sound> <Sound>WImpact_DebrisVsGroundd</Sound>
- <Sound>WImpact_DebrisVsGrounde</Sound> <Sound>WImpact_DebrisVsGroundf</Sound> <Sound>WImpact_DebrisVsGroundg</Sound> <Sound>WImpact_DebrisVsGroundh</Sound>
- <Sound>WImpact_DebrisVsGroundi</Sound> <Sound>WImpact_DebrisVsGroundj</Sound> <Sound>WImpact_DebrisVsGroundk</Sound> <Sound>WImpact_DebrisVsGroundl</Sound>
- <Sound>WImpact_DebrisVsGroundm</Sound> <Sound>WImpact_DebrisVsGroundn</Sound> <Sound>WImpact_DebrisVsGroundo</Sound> <Sound>WImpact_DebrisVsGroundp</Sound>
- </AudioEvent>
- <Multisound id="ImpactFlingableObjectHitsGroundLightMS" Control="PLAY_ONE">
- <Subsound>ImpactFlingableObjectHitsGroundLight1</Subsound>
- <Subsound>ImpactFlingableObjectHitsGroundLight2</Subsound>
- </Multisound>
- <Multisound id="ImpactFlingableObjectHitsGroundHardMS" Control="PLAY_ONE">
- <Subsound>ImpactFlingableObjectHitsGroundHard1</Subsound>
- <Subsound>ImpactFlingableObjectHitsGroundHard2</Subsound>
- </Multisound>
- <Multisound id="ImpactFlingableObjectHitsGroundLight" >
- <Subsound>ImpactFlingableObjectHitsGroundLightMS</Subsound>
- <Subsound>ImpactFlingableObjectHitsGroundLight3</Subsound>
- </Multisound>
- <Multisound id="ImpactFlingableObjectHitsGroundHard" >
- <Subsound>ImpactFlingableObjectHitsGroundHardMS</Subsound>
- <Subsound>ImpactFlingableObjectHitsGroundHard3</Subsound>
- </Multisound>
- <AudioEventOverridable
- id="Tank_Land_MoveLoop"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="35"
- VolumeShift="-5"
- MinRange="100"
- MaxRange="700"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WTankLand_moveLpA</Sound> <Sound>WTankLand_moveLpB</Sound> <Sound>WTankLand_moveLpC</Sound> <Sound>WTankLand_moveLpD</Sound> <Sound>WTankLand_moveLpE</Sound> <Sound>WTankLand_moveLpF</Sound> <Sound>WTankLand_moveLpG</Sound> <Sound>WTankLand_moveLpH</Sound> <Sound>WTankLand_moveLpI</Sound>
- </AudioEventOverridable>
- <Multisound
- id="SOV_MCV_Land_MoveLoopMS">
- <Subsound>SOV_MCV_MoveByLandLoop</Subsound>
- <Subsound>Tank_Land_MoveLoop</Subsound>
- </Multisound>
-
- <Multisound
- id="SOV_HammerTank_Land_MoveLoopMS">
- <Subsound>SOV_HammerTank_MoveByLoop</Subsound>
- <Subsound>Tank_Land_MoveLoop</Subsound>
- </Multisound>
-
- <Multisound
- id="SOV_V4_Land_MoveLoopMS">
- <Subsound>SOV_V4MissileLauncher_MoveByLoop</Subsound>
- <Subsound>Tank_Land_MoveLoop</Subsound>
- </Multisound>
-
- <Multisound
- id="JAP_WaveForce_Land_MoveLoopMS">
- <Subsound>JAP_Waveforce_MoveByLoop</Subsound>
- <Subsound>Tank_Land_MoveLoop</Subsound>
- </Multisound>
- <AudioEvent
- id="Infantry_MoveLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- PerFileVolumeShift="-70"
- Limit="3"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low = "10" High = "120" />
- <PerFilePitchShift Low="-5" High="5" />
- <Sound>WInfantry_swimA</Sound> <Sound>WInfantry_swimB</Sound> <Sound>WInfantry_swimC</Sound> <Sound>WInfantry_swimD</Sound> <Sound>WInfantry_swimE</Sound> <Sound>WInfantry_swimF</Sound> <Sound>WInfantry_swimG</Sound> <Sound>WInfantry_swimH</Sound> <Sound>WInfantry_swimI</Sound> <Sound>WInfantry_swimJ</Sound>
- <Sound>WInfantry_swimK</Sound> <Sound>WInfantry_swimL</Sound> <Sound>WInfantry_swimM</Sound> <Sound>WInfantry_swimN</Sound> <Sound>WInfantry_swimO</Sound>
- </AudioEvent>
- <AudioEvent
- id="Scout_MoveLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <!--<Delay Low = "5" High = "10" />-->
- <!--PerFileVolumeShift="-70"-->
- <PerFilePitchShift Low="-5" High="5" />
- <Sound>WInfantry_swimA</Sound> <Sound>WInfantry_swimB</Sound> <Sound>WInfantry_swimC</Sound> <Sound>WInfantry_swimD</Sound> <Sound>WInfantry_swimE</Sound> <Sound>WInfantry_swimF</Sound> <Sound>WInfantry_swimG</Sound> <Sound>WInfantry_swimH</Sound> <Sound>WInfantry_swimI</Sound> <Sound>WInfantry_swimJ</Sound>
- <Sound>WInfantry_swimK</Sound> <Sound>WInfantry_swimL</Sound> <Sound>WInfantry_swimM</Sound> <Sound>WInfantry_swimN</Sound> <Sound>WInfantry_swimO</Sound>
- </AudioEvent>
- <AudioEvent
- id="Ship_Large_MoveLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP SEQUENTIAL FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="10" />
- <Sound>WShipLarge_movLoopA</Sound> <Sound>WShipLarge_movLoopB</Sound> <Sound>WShipLarge_movLoopC</Sound> <Sound>WShipLarge_movLoopD</Sound> <Sound>WShipLarge_movLoopE</Sound> <Sound>WShipLarge_movLoopF</Sound> <Sound>WShipLarge_movLoopG</Sound> <Sound>WShipLarge_movLoopH</Sound> <Sound>WShipLarge_movLoopI</Sound> <Sound>WShipLarge_movLoopJ</Sound>
- </AudioEvent>
- <AudioEvent
- id="Ship_Small_MoveLoopWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP SEQUENTIAL FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="5" />
- <Sound>WShipSmall_movLoopA</Sound> <Sound>WShipSmall_movLoopB</Sound> <Sound>WShipSmall_movLoopC</Sound> <Sound>WShipSmall_movLoopD</Sound> <Sound>WShipSmall_movLoopE</Sound> <Sound>WShipSmall_movLoopF</Sound> <Sound>WShipSmall_movLoopG</Sound> <Sound>WShipSmall_movLoopH</Sound> <Sound>WShipSmall_movLoopI</Sound>
- </AudioEvent>
- <AudioEvent
- id="Electro_BoneRattle_Death"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="0" />
- <Delay Low="0" High="100" />
- <Sound>WCharacter_electroDeathA</Sound> <Sound>WCharacter_electroDeathB</Sound> <Sound>WCharacter_electroDeathC</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="BuildingUnderConstructionLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- MinRange="200"
- MaxRange="450"
- Priority="LOWEST"
- Limit="1"
- Control="LOOP SEQUENTIAL FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="0"
- High="10" />
- <Sound>WBStructure_buildA</Sound> <Sound>WBStructure_buildB</Sound> <Sound>WBStructure_buildC</Sound> <Sound>WBStructure_buildD</Sound> <Sound>WBStructure_buildE</Sound>
- </AudioEvent>
- <AudioEvent
- id="BuildingPlacedLand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MaxRange="1000"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.00s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Delay Low="25" High="125" />
- <Sound>WBuildLand_placeA</Sound>
- </AudioEvent>
- <AudioEvent
- id="BuildingPlacedWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MaxRange="1000"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.00s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Delay Low="25" High="125" />
- <Sound>WBuildWater_placeA</Sound>
- </AudioEvent>
- <AudioEvent
- id="BuildingPlacedWater2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Delay Low="25" High="125" />
- <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
- <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
- <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
- <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="BuildingPlacedWater3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-20"
- Limit="2"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <Delay Low="25" High="125" />
- <PitchShift
- Low="-10"
- High="0" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <Multisound
- id="BuildingPlacedWaterMS">
- <Subsound>BuildingPlacedWater</Subsound>
- <Subsound>BuildingPlacedWater2</Subsound>
- <Subsound>BuildingPlacedWater3</Subsound>
- </Multisound>
- <AudioEvent
- id="WallDieExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
- <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
- <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
- <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
- <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
- <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
- <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
- <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
- <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
- </AudioEvent>
- <AudioEvent
- id="WallDieSweetener"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <PitchShift
- Low="20"
- High="30" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="ImpactDebrisHitsGround"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-20"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WImpact_DebrisVsGrounda</Sound> <Sound>WImpact_DebrisVsGroundb</Sound> <Sound>WImpact_DebrisVsGroundc</Sound> <Sound>WImpact_DebrisVsGroundd</Sound>
- <Sound>WImpact_DebrisVsGrounde</Sound> <Sound>WImpact_DebrisVsGroundf</Sound> <Sound>WImpact_DebrisVsGroundg</Sound> <Sound>WImpact_DebrisVsGroundh</Sound>
- <Sound>WImpact_DebrisVsGroundi</Sound> <Sound>WImpact_DebrisVsGroundj</Sound> <Sound>WImpact_DebrisVsGroundk</Sound> <Sound>WImpact_DebrisVsGroundl</Sound>
- <Sound>WImpact_DebrisVsGroundm</Sound> <Sound>WImpact_DebrisVsGroundn</Sound> <Sound>WImpact_DebrisVsGroundo</Sound> <Sound>WImpact_DebrisVsGroundp</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ImpactDebrisHitsWaterSmall"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-20"
- Limit="2"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <PitchShift
- Low="-25"
- High="-10" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <AudioEvent
- id="ImpactDebrisHitsWaterLarge"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-20"
- Limit="2"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.75s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
- <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
- <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
- </AudioEvent>
- <Multisound
- id="ImpactDebrisHitsWaterMS"
- Control="PLAY_ONE">
- <Subsound>ImpactDebrisHitsWaterSmall</Subsound>
- <Subsound>ImpactDebrisHitsWaterLarge</Subsound>
- </Multisound>
- <AudioEvent
- id="Impact_Bullet"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-20"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-20"
- High="20" />
- <Sound>TEMP_RA2_gvehimpa</Sound> <Sound>TEMP_RA2_gvehimpb</Sound> <Sound>TEMP_RA2_gvehimpc</Sound> <Sound>TEMP_RA2_gvehimpd</Sound>
- <Sound>TEMP_RA2_gvehimpe</Sound> <Sound>TEMP_RA2_gvehimpf</Sound> <Sound>TEMP_RA2_gvehimpg</Sound> <Sound>TEMP_RA2_gvehimph</Sound>
- <Sound>TEMP_RA2_gvehimpi</Sound>
- </AudioEvent>
- <AudioEvent
- id="Infantry_WaterSplash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
- <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
- <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
- <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
- <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
- <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
- </AudioEvent>
- <AudioEvent
- id="ParachuteOpen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="100"
- High="100" />
- <!-- <Sound>TEMP_RA2_gparacha</Sound> <Sound>TEMP_RA2_gparachb</Sound> <Sound>TEMP_RA2_gparachc</Sound> -->
- <Sound>WParac_opena</Sound> <Sound>WParac_openb</Sound> <Sound>WParac_openc</Sound>
- </AudioEvent>
- <!-- === CNC3 BELOW============================================= -->
- <!-- === CNC3 BELOW============================================= -->
- <!-- === CNC3 BELOW============================================= -->
- <!-- === CNC3 BELOW============================================= -->
- <!-- === CNC3 BELOW============================================= -->
- <!-- === CNC3 BELOW============================================= -->
- <!-- === EXPLOSION NEUTRAL VEHICLE === -->
- <AudioEvent
- id="Explosion_NeutralVehicle_Close"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- PlayPercent="100"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-30"
- High="-10" />
- <Delay
- Low="0"
- High="0" />
- <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
- <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
- <Sound>WUVehic_explFGi</Sound>
- </AudioEvent>
- <AudioEvent
- id="Explosion_NeutralVehicle_Glass"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="10"
- VolumeShift="-8"
- PlayPercent="100"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="0"
- High="0" />
- <Sound>WUVehic_explGlasa</Sound> <Sound>WUVehic_explGlasb</Sound> <Sound>WUVehic_explGlasc</Sound> <Sound>WUVehic_explGlasd</Sound>
- <Sound>WUVehic_explGlase</Sound> <Sound>WUVehic_explGlasf</Sound> <Sound>WUVehic_explGlasg</Sound> <Sound>WUVehic_explGlash</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Explosion_NeutralVehicle_MetalPipe"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- PlayPercent="100"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>WUVehic_explMetaa</Sound> <Sound>WUVehic_explMetab</Sound> <Sound>WUVehic_explMetac</Sound> <Sound>WUVehic_explMetad</Sound>
- <Sound>WUVehic_explMetae</Sound> <Sound>WUVehic_explMetaf</Sound> <Sound>WUVehic_explMetag</Sound>
- </AudioEvent>
- <Multisound
- id="Explosion_NeutralVehicleMS">
- <Subsound>Explosion_NeutralVehicle_Close</Subsound>
- <Subsound>Explosion_NeutralVehicle_Glass</Subsound>
- <Subsound>Explosion_NeutralVehicle_MetalPipe</Subsound>
- </Multisound>
-
- <!-- === VEHICLE EXPLOSION SMALL === -->
- <AudioEvent
- id="VehicleExplosionSmall_Close"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-15"
- PlayPercent="100"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="0"
- High="0" />
- <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
- <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
- <Sound>WUVehic_explFGi</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="VehicleExplosionSmall_Distant"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- PlayPercent="100"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="0"
- High="0" />
- <Sound>WUVehic_explBGa</Sound> <Sound>WUVehic_explBGb</Sound> <Sound>WUVehic_explBGc</Sound> <Sound>WUVehic_explBGd</Sound>
- <Sound>WUVehic_explBGe</Sound> <Sound>WUVehic_explBGf</Sound> <Sound>WUVehic_explBGg</Sound> <Sound>WUVehic_explBGh</Sound>
- <Sound>WUVehic_explBGi</Sound> <Sound>WUVehic_explBGj</Sound> <Sound>WUVehic_explBGk</Sound> <Sound>WUVehic_explBGl</Sound>
- <Sound>WUVehic_explBGm</Sound> <Sound>WUVehic_explBGn</Sound> <Sound>WUVehic_explBGo</Sound> <Sound>WUVehic_explBGp</Sound>
- <Sound>WUVehic_explBGq</Sound> <Sound>WUVehic_explBGr</Sound>
- </AudioEvent>
- <AudioEvent
- id="VehicleExplosionSmall_Flange"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- PlayPercent="100"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="1000"
- High="2000" />
- <Sound>WUVehic_explFlana</Sound> <Sound>WUVehic_explFlanb</Sound> <Sound>WUVehic_explFlanc</Sound> <Sound>WUVehic_explFland</Sound>
- <Sound>WUVehic_explFlane</Sound> <Sound>WUVehic_explFlanf</Sound> <Sound>WUVehic_explFlang</Sound> <Sound>WUVehic_explFlanh</Sound>
- <Sound>WUVehic_explFlani</Sound> <Sound>WUVehic_explFlanj</Sound> <Sound>WUVehic_explFlank</Sound> <Sound>WUVehic_explFlanl</Sound>
- <Sound>WUVehic_explFlanm</Sound>
- </AudioEvent>
- <AudioEvent
- id="VehicleExplosionSmall_Glass"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- PlayPercent="100"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.7s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="0"
- High="0" />
- <Sound>WUVehic_explGlasa</Sound> <Sound>WUVehic_explGlasb</Sound> <Sound>WUVehic_explGlasc</Sound> <Sound>WUVehic_explGlasd</Sound>
- <Sound>WUVehic_explGlase</Sound> <Sound>WUVehic_explGlasf</Sound> <Sound>WUVehic_explGlasg</Sound> <Sound>WUVehic_explGlash</Sound>
- </AudioEvent>
- <AudioEvent
- id="VehicleExplosionSmall_MediumDistant"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- PlayPercent="100"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="0"
- High="500" />
- <Sound>WUVehic_explMGa</Sound> <Sound>WUVehic_explMGb</Sound> <Sound>WUVehic_explMGc</Sound> <Sound>WUVehic_explMGd</Sound>
- <Sound>WUVehic_explMGe</Sound> <Sound>WUVehic_explMGf</Sound> <Sound>WUVehic_explMGg</Sound> <Sound>WUVehic_explMGh</Sound>
- <Sound>WUVehic_explMGi</Sound> <Sound>WUVehic_explMGj</Sound> <Sound>WUVehic_explMGk</Sound> <Sound>WUVehic_explMGl</Sound>
- <Sound>WUVehic_explMGm</Sound> <Sound>WUVehic_explMGn</Sound> <Sound>WUVehic_explMGo</Sound> <Sound>WUVehic_explMGp</Sound>
- <Sound>WUVehic_explMGq</Sound> <Sound>WUVehic_explMGr</Sound>
- </AudioEvent>
- <AudioEvent
- id="VehicleExplosionSmall_MetalPipe"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- PlayPercent="100"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-50"
- High="0" />
- <Delay
- Low="0"
- High="1000" />
- <Sound>WUVehic_explMetaa</Sound> <Sound>WUVehic_explMetab</Sound> <Sound>WUVehic_explMetac</Sound> <Sound>WUVehic_explMetad</Sound>
- <Sound>WUVehic_explMetae</Sound> <Sound>WUVehic_explMetaf</Sound> <Sound>WUVehic_explMetag</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="VehicleExplosionSmall_Unique"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- PlayPercent="100"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="500"
- High="1500" />
- <Sound>WUVehic_explUniqa</Sound> <Sound>WUVehic_explUniqb</Sound> <Sound>WUVehic_explUniqc</Sound> <Sound>WUVehic_explUniqd</Sound>
- <Sound>WUVehic_explUniqe</Sound> <Sound>WUVehic_explUniqf</Sound> <Sound>WUVehic_explUniqg</Sound> <Sound>WUVehic_explUniqh</Sound>
- <Sound>WUVehic_explUniqi</Sound> <Sound>WUVehic_explUniqj</Sound> <Sound>WUVehic_explUniqk</Sound>
- </AudioEvent>
- <Multisound
- id="VehicleExplosionSmallMS">
- <Subsound>VehicleExplosionSmall_Close</Subsound>
- <Subsound>VehicleExplosionSmall_MediumDistant</Subsound>
- <Subsound>VehicleExplosionSmall_Distant</Subsound>
- <Subsound>VehicleExplosionSmall_Flange</Subsound>
- <!-- <Subsound>VehicleExplosionSmall_Glass</Subsound> -->
- <Subsound>VehicleExplosionSmall_MetalPipe</Subsound>
- <Subsound>VehicleExplosionSmall_Unique</Subsound>
- </Multisound>
- <AudioEvent
- id="VehicleExplosionCar_MediumDistant"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- PlayPercent="100"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="20"
- High="100" />
- <Sound>WUVehic_explMGa</Sound> <Sound>WUVehic_explMGb</Sound> <Sound>WUVehic_explMGc</Sound> <Sound>WUVehic_explMGd</Sound>
- <Sound>WUVehic_explMGe</Sound> <Sound>WUVehic_explMGf</Sound> <Sound>WUVehic_explMGg</Sound> <Sound>WUVehic_explMGh</Sound>
- <Sound>WUVehic_explMGi</Sound> <Sound>WUVehic_explMGj</Sound> <Sound>WUVehic_explMGk</Sound> <Sound>WUVehic_explMGl</Sound>
- <Sound>WUVehic_explMGm</Sound> <Sound>WUVehic_explMGn</Sound> <Sound>WUVehic_explMGo</Sound> <Sound>WUVehic_explMGp</Sound>
- <Sound>WUVehic_explMGq</Sound> <Sound>WUVehic_explMGr</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="VehicleExplosionCar_Close"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-15"
- PlayPercent="100"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="0"
- High="10" />
- <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
- <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
- <Sound>WUVehic_explFGi</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="VehicleExplosionCar_Unique"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="10"
- High="50" />
- <Sound>WUVehic_explUniqa</Sound> <Sound>WUVehic_explUniqb</Sound> <Sound>WUVehic_explUniqc</Sound> <Sound>WUVehic_explUniqd</Sound>
- <Sound>WUVehic_explUniqe</Sound> <Sound>WUVehic_explUniqf</Sound> <Sound>WUVehic_explUniqg</Sound> <Sound>WUVehic_explUniqh</Sound>
- <Sound>WUVehic_explUniqi</Sound> <Sound>WUVehic_explUniqj</Sound> <Sound>WUVehic_explUniqk</Sound>
- </AudioEvent>
- <Multisound
- id="VehicleExplosionCarMS">
- <Subsound>VehicleExplosionCar_MediumDistant</Subsound>
- <Subsound>VehicleExplosionCar_Close</Subsound>
- <Subsound>VehicleExplosionCar_Unique</Subsound>
- </Multisound>
-
- <AudioEvent
- id="VehicleExplosionTransport_MediumDistant"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-20"
- PlayPercent="100"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-40"
- High="-30" />
- <Delay
- Low="10"
- High="50" />
- <Sound>WUVehic_explMGa</Sound> <Sound>WUVehic_explMGb</Sound> <Sound>WUVehic_explMGc</Sound> <Sound>WUVehic_explMGd</Sound>
- <Sound>WUVehic_explMGe</Sound> <Sound>WUVehic_explMGf</Sound> <Sound>WUVehic_explMGg</Sound> <Sound>WUVehic_explMGh</Sound>
- <Sound>WUVehic_explMGi</Sound> <Sound>WUVehic_explMGj</Sound> <Sound>WUVehic_explMGk</Sound> <Sound>WUVehic_explMGl</Sound>
- <Sound>WUVehic_explMGm</Sound> <Sound>WUVehic_explMGn</Sound> <Sound>WUVehic_explMGo</Sound> <Sound>WUVehic_explMGp</Sound>
- <Sound>WUVehic_explMGq</Sound> <Sound>WUVehic_explMGr</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="VehicleExplosionTransport_Close"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-20"
- PlayPercent="100"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="10"
- High="50" />
- <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
- <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
- <Sound>WUVehic_explFGi</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="VehicleExplosionTransport_Unique"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-20"
- PlayPercent="100"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="10"
- High="50" />
- <Sound>WUVehic_explUniqa</Sound> <Sound>WUVehic_explUniqb</Sound> <Sound>WUVehic_explUniqc</Sound> <Sound>WUVehic_explUniqd</Sound>
- <Sound>WUVehic_explUniqe</Sound> <Sound>WUVehic_explUniqf</Sound> <Sound>WUVehic_explUniqg</Sound> <Sound>WUVehic_explUniqh</Sound>
- <Sound>WUVehic_explUniqi</Sound> <Sound>WUVehic_explUniqj</Sound> <Sound>WUVehic_explUniqk</Sound>
- </AudioEvent>
-
- <Multisound
- id="VehicleExplosionTransportMS">
- <Subsound>VehicleExplosionTransport_MediumDistant</Subsound>
- <Subsound>VehicleExplosionTransport_Close</Subsound>
- <Subsound>VehicleExplosionTransport_Unique</Subsound>
- </Multisound>
- <Multisound
- id="VehicleSmallerExplosionTransportMS">
- <Subsound>VehicleExplosionTransport_MediumDistant</Subsound>
- <Subsound>VehicleExplosionTransport_Unique</Subsound>
- </Multisound>
-
- <!-- === BUILDINGS === -->
- <!-- === BUILDINGS === -->
- <!-- === BUILDINGS === -->
- <!-- === BUILDING SELECT GENERIC GARRISONED === -->
- <AudioEvent
- id="GenericBuilding_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- MinVolume="65"
- Limit="2"
- Priority="HIGH"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>WBGeneric_garrisonSelectA</Sound>
- <!--<Sound>WBGarri_selecta</Sound>-->
- </AudioEvent>
- <!-- === NOD BROWNSTONE === -->
-
- <AudioEvent
- id="NOD_BrownstoneMissileFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>NBBrown_wea1firea</Sound> <Sound>NBBrown_wea1fireb</Sound> <Sound>NBBrown_wea1firec</Sound> <Sound>NBBrown_wea1fired</Sound>
- <Sound>NBBrown_wea1firee</Sound> <Sound>NBBrown_wea1firef</Sound> <Sound>NBBrown_wea1fireg</Sound> <Sound>NBBrown_wea1fireh</Sound>
- <Sound>NBBrown_wea1firei</Sound> <Sound>NBBrown_wea1firej</Sound> <Sound>NBBrown_wea1firek</Sound> <Sound>NBBrown_wea1firel</Sound>
- <Sound>NBBrown_wea1firem</Sound> <Sound>NBBrown_wea1firen</Sound>
- </AudioEvent>
- <!-- === NOD DOCK CARGO CRANE (MISSION SPECIFIC GDI 2-2 NOD PORT) === -->
- <AudioEvent
- id="NOD_DockCargoCrane_Sink"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MinRange="400"
- MaxRange="1100"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Attack>NBCrane_sinka</Attack>
- <Sound>NBCrane_sinkb</Sound>
- </AudioEvent>
- <!-- === GENERIC BUILDING POWER === -->
- <AudioEvent
- id="BuildingGenericPowerOff"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <InitialDelay Low="0" High="100" />
- <Sound>WBuild_powerOffa</Sound>
- </AudioEvent>
- <AudioEvent
- id="BuildingGenericPowerOffOthers"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <InitialDelay Low="0" High="100" />
- </AudioEvent>
- <AudioEvent
- id="BuildingGenericPowerOffPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- MinVolume="40"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <InitialDelay Low="0" High="100" />
- </AudioEvent>
-
- <Multisound
- id="BuildingGenericPowerOffMS">
- <Subsound>AudioEvent:BuildingGenericPowerOffPlayer</Subsound> <Subsound>AudioEvent:BuildingGenericPowerOffOthers</Subsound>
- </Multisound>
- <AudioEvent
- id="BuildingGenericPowerOn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <InitialDelay Low="0" High="100" />
- <Sound>WBuild_powerOna</Sound>
- </AudioEvent>
- <AudioEvent
- id="BuildingGenericPowerOnOthers"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <InitialDelay Low="0" High="100" />
- </AudioEvent>
- <AudioEvent
- id="BuildingGenericPowerOnPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- MinVolume="40"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <InitialDelay Low="0" High="100" />
- </AudioEvent>
- <Multisound
- id="BuildingGenericPowerOnMS">
- <Subsound>BuildingGenericPowerOnPlayer</Subsound> <Subsound>BuildingGenericPowerOnOthers</Subsound>
- </Multisound>
- <AudioEvent
- id="PlayerBasePowerOff"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- MinVolume="40"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <InitialDelay Low="0" High="100" />
- <Sound>WPower_offb</Sound>
- </AudioEvent>
- <AudioEvent
- id="PlayerBasePowerOn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- MinVolume="40"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <InitialDelay Low="0" High="100" />
- <Sound>WPower_ona</Sound>
- </AudioEvent>
- <!-- === BUILDING DIES === -->
- <!-- *** HUMAN FACTION MEDIUM BUILDING DIE *** -->
-
- <!-- for standard GDI and Nod faction buildings like ConYards and WarFactories -->
- <AudioEvent
- id="HumanFaction_MediumBuilding_Explosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-30"
- High="-20" />
- <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_MediumBuilding_GlassExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="15" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_MediumBuilding_MetalExplosionDelayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="15" />
- <Delay
- Low="500"
- High="1000" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <Multisound
- id="HumanFaction_MediumBuilding_DieMS">
- <Subsound>HumanFaction_MediumBuilding_Explosion</Subsound>
- <Subsound>HumanFaction_MediumBuilding_GlassExplosion</Subsound>
- <Subsound>HumanFaction_MediumBuilding_MetalExplosionDelayed</Subsound>
- </Multisound>
-
- <!-- *** HUMAN FACTION SMALL BUILDING DIE *** -->
-
- <!-- for the smaller GDI and Nod faction buildings like defensive turrets and Silos -->
- <AudioEvent
- id="HumanFaction_SmallBuilding_Explosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-20"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="-10" />
- <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_SmallBuilding_GlassExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="32"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="15" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="HumanFaction_SmallBuilding_MetalExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="15" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_SmallBuilding_MetalExplosionDelayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="15" />
- <Delay
- Low="500"
- High="1000" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <Multisound
- id="HumanFaction_SmallBuilding_DieMS">
- <Subsound>HumanFaction_SmallBuilding_Explosion</Subsound>
- <Subsound>HumanFaction_SmallBuilding_GlassExplosion</Subsound>
- <Subsound>HumanFaction_SmallBuilding_MetalExplosionDelayed</Subsound>
- </Multisound>
- <!-- *** VEHICLE DIES RA3 *** -->
- <AudioEvent
- id="RA3VehicleExplosionSmall"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$VEHICLE_DIE_EXPLOSION - 20"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay Low="35" High="70" />
- <Sound>WUVehic_explBGa</Sound> <Sound>WUVehic_explBGb</Sound> <Sound>WUVehic_explBGc</Sound> <Sound>WUVehic_explBGd</Sound>
- <Sound>WUVehic_explBGe</Sound> <Sound>WUVehic_explBGf</Sound> <Sound>WUVehic_explBGg</Sound> <Sound>WUVehic_explBGh</Sound>
- <Sound>WUVehic_explBGi</Sound> <Sound>WUVehic_explBGj</Sound> <Sound>WUVehic_explBGk</Sound> <Sound>WUVehic_explBGl</Sound>
- <Sound>WUVehic_explBGm</Sound> <Sound>WUVehic_explBGn</Sound> <Sound>WUVehic_explBGo</Sound> <Sound>WUVehic_explBGp</Sound>
- <Sound>WUVehic_explBGq</Sound> <Sound>WUVehic_explBGr</Sound>
- </AudioEvent>
- <AudioEvent
- id="RA3VehicleExplosionMedium"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$VEHICLE_DIE_EXPLOSION"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay Low="35" High="70" />
- <Sound>WUVehic_explMGf</Sound>
- <Sound>WUVehic_explMGh</Sound>
- <Sound>WUVehic_explMGi</Sound>
- <Sound>WUVehic_explMGj</Sound>
- <Sound>WUVehic_explMGk</Sound>
- <Sound>WUVehic_explMGl</Sound>
- <Sound>WUVehic_explMGm</Sound>
- <Sound>WUVehic_explMGn</Sound>
- <Sound>WUVehic_explMGp</Sound>
- <Sound>WUVehic_explMGa</Sound>
- <Sound>WUVehic_explMGd</Sound>
- <Sound>WUVehic_explMGe</Sound>
- <Sound>WUVehic_explMGo</Sound>
- <Sound>WUVehic_explMGr</Sound>
- <Sound>WUVehic_explUniqk</Sound>
- <Sound>WUVehic_explFGb</Sound>
- <Sound>WUVehic_explFGd</Sound>
- <Sound>WUVehic_explBGp</Sound>
- <Sound>WUVehic_explBGr</Sound>
- </AudioEvent>
- <AudioEvent
- id="RA3VehicleExplosionMediumNoDelay"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$VEHICLE_DIE_EXPLOSION"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>WUVehic_explMGf</Sound>
- <Sound>WUVehic_explMGh</Sound>
- <Sound>WUVehic_explMGi</Sound>
- <Sound>WUVehic_explMGj</Sound>
- <Sound>WUVehic_explMGk</Sound>
- <Sound>WUVehic_explMGl</Sound>
- <Sound>WUVehic_explMGm</Sound>
- <Sound>WUVehic_explMGn</Sound>
- <Sound>WUVehic_explMGp</Sound>
- <Sound>WUVehic_explMGa</Sound>
- <Sound>WUVehic_explMGd</Sound>
- <Sound>WUVehic_explMGe</Sound>
- <Sound>WUVehic_explMGo</Sound>
- <Sound>WUVehic_explMGr</Sound>
- <Sound>WUVehic_explUniqk</Sound>
- <Sound>WUVehic_explFGb</Sound>
- <Sound>WUVehic_explFGd</Sound>
- <Sound>WUVehic_explBGp</Sound>
- <Sound>WUVehic_explBGr</Sound>
- </AudioEvent>
- <AudioEvent
- id="RA3VehicleExplosionLarge"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$VEHICLE_DIE_EXPLOSION + 20"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay Low="35" High="70" />
- <Sound>WUVehic_explMGf</Sound>
- <Sound>WUVehic_explMGh</Sound>
- <Sound>WUVehic_explMGi</Sound>
- <Sound>WUVehic_explMGj</Sound>
- <Sound>WUVehic_explMGk</Sound>
- <Sound>WUVehic_explMGl</Sound>
- <Sound>WUVehic_explMGm</Sound>
- <Sound>WUVehic_explMGn</Sound>
- <Sound>WUVehic_explMGp</Sound>
- <Sound>WUVehic_explMGa</Sound>
- <Sound>WUVehic_explMGd</Sound>
- <Sound>WUVehic_explMGe</Sound>
- <Sound>WUVehic_explMGo</Sound>
- <Sound>WUVehic_explMGr</Sound>
- <Sound>WUVehic_explUniqk</Sound>
- <Sound>WUVehic_explFGb</Sound>
- <Sound>WUVehic_explFGd</Sound>
- <Sound>WUVehic_explBGp</Sound>
- <Sound>WUVehic_explBGr</Sound>
- </AudioEvent>
- <AudioEvent
- id="RA3VehicleExplosionLargeNoDelay"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$VEHICLE_DIE_EXPLOSION + 20"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>WUVehic_explMGf</Sound>
- <Sound>WUVehic_explMGh</Sound>
- <Sound>WUVehic_explMGi</Sound>
- <Sound>WUVehic_explMGj</Sound>
- <Sound>WUVehic_explMGk</Sound>
- <Sound>WUVehic_explMGl</Sound>
- <Sound>WUVehic_explMGm</Sound>
- <Sound>WUVehic_explMGn</Sound>
- <Sound>WUVehic_explMGp</Sound>
- <Sound>WUVehic_explMGa</Sound>
- <Sound>WUVehic_explMGd</Sound>
- <Sound>WUVehic_explMGe</Sound>
- <Sound>WUVehic_explMGo</Sound>
- <Sound>WUVehic_explMGr</Sound>
- <Sound>WUVehic_explUniqk</Sound>
- <Sound>WUVehic_explFGb</Sound>
- <Sound>WUVehic_explFGd</Sound>
- <Sound>WUVehic_explBGp</Sound>
- <Sound>WUVehic_explBGr</Sound>
- </AudioEvent>
- <AudioEvent
- id="RA3ExplosionMediumWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$VEHICLE_DIE_EXPLOSION - 20"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.25s" />
- <Delay Low="0" High="33" />
- <PitchShift Low="-5" High="5" />
- <Sound>WIFootS_water1a</Sound>
- <Sound>WIFootS_water1b</Sound>
- <Sound>WIFootS_water1c</Sound>
- <Sound>WIFootS_water1d</Sound>
- <Sound>WIFootS_water1e</Sound>
- <Sound>WIFootS_water1f</Sound>
- <Sound>WIFootS_water1g</Sound>
- <Sound>WIFootS_water1h</Sound>
- <Sound>WIFootS_water1i</Sound>
- </AudioEvent>
- <AudioEvent
- id="RA3ExplosionLargeWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$VEHICLE_DIE_EXPLOSION"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.25s" />
- <Delay Low="0" High="33" />
- <PitchShift Low="-5" High="5" />
- <Sound>WIFootS_water1a</Sound>
- <Sound>WIFootS_water1b</Sound>
- <Sound>WIFootS_water1c</Sound>
- <Sound>WIFootS_water1d</Sound>
- <Sound>WIFootS_water1e</Sound>
- <Sound>WIFootS_water1f</Sound>
- <Sound>WIFootS_water1g</Sound>
- <Sound>WIFootS_water1h</Sound>
- <Sound>WIFootS_water1i</Sound>
- </AudioEvent>
- <Multisound id="RA3VehicleExplosionMediumWater">
- <Subsound>RA3ExplosionMediumWater</Subsound>
- <Subsound>RA3VehicleExplosionMedium</Subsound>
- </Multisound>
- <Multisound id="RA3VehicleExplosionLargeWater">
- <Subsound>RA3ExplosionLargeWater</Subsound>
- <Subsound>RA3VehicleExplosionLarge</Subsound>
- </Multisound>
- <!-- *** BUILDING DIES RA3 *** -->
- <AudioEvent
- id="LargeBuildingDieExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="150"
- VolumeShift="-20"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <PitchShift
- Low="5"
- High="15" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <Sound>NBLarge_dieExploa</Sound> <Sound>NBLarge_dieExplob</Sound> <Sound>NBLarge_dieExploc</Sound> <Sound>NBLarge_dieExplod</Sound>
- <Sound>NBLarge_dieExploe</Sound> <Sound>NBLarge_dieExplof</Sound> <Sound>NBLarge_dieExplog</Sound> <Sound>NBLarge_dieExploh</Sound>
- <Sound>NBLarge_dieExploi</Sound> <Sound>NBLarge_dieExploj</Sound> <Sound>NBLarge_dieExplok</Sound> <Sound>NBLarge_dieExplol</Sound>
- <Sound>NBLarge_dieExplom</Sound> <Sound>NBLarge_dieExplon</Sound> <Sound>NBLarge_dieExploo</Sound> <Sound>NBLarge_dieExplop</Sound>
- <Sound>NBLarge_dieExploq</Sound> <Sound>NBLarge_dieExplor</Sound> <Sound>NBLarge_dieExplos</Sound> <Sound>NBLarge_dieExplot</Sound>
- <Sound>NBLarge_dieExplou</Sound> <Sound>NBLarge_dieExplov</Sound>
- </AudioEvent>
- <AudioEvent
- id="LrgBuildingDieSweetener"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-15"
- Control="INTERRUPT"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-10"
- High="0" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="MediumBuildingDieExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="135"
- VolumeShift="-20"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <Sound>NBMediu_dieExplo01</Sound> <Sound>NBMediu_dieExplo02</Sound> <Sound>NBMediu_dieExplo03</Sound> <Sound>NBMediu_dieExplo04</Sound>
- <Sound>NBMediu_dieExplo05</Sound> <Sound>NBMediu_dieExplo06</Sound> <Sound>NBMediu_dieExplo07</Sound> <Sound>NBMediu_dieExplo08</Sound>
- <Sound>NBMediu_dieExplo09</Sound> <Sound>NBMediu_dieExplo10</Sound> <Sound>NBMediu_dieExplo11</Sound> <Sound>NBMediu_dieExplo12</Sound>
- <Sound>NBMediu_dieExplo13</Sound> <Sound>NBMediu_dieExplo14</Sound> <Sound>NBMediu_dieExplo15</Sound> <Sound>NBMediu_dieExplo16</Sound>
- <Sound>NBMediu_dieExplo17</Sound> <Sound>NBMediu_dieExplo18</Sound> <Sound>NBMediu_dieExplo19</Sound> <Sound>NBMediu_dieExplo20</Sound>
- <Sound>NBMediu_dieExplo21</Sound> <Sound>NBMediu_dieExplo22</Sound> <Sound>NBMediu_dieExplo23</Sound> <Sound>NBMediu_dieExplo24</Sound>
- <Sound>NBMediu_dieExplo25</Sound> <Sound>NBMediu_dieExplo26</Sound> <Sound>NBMediu_dieExplo27</Sound> <Sound>NBMediu_dieExplo28</Sound>
- <Sound>NBMediu_dieExplo29</Sound> <Sound>NBMediu_dieExplo30</Sound> <Sound>NBMediu_dieExplo31</Sound> <Sound>NBMediu_dieExplo32</Sound>
- <Sound>NBMediu_dieExplo33</Sound> <Sound>NBMediu_dieExplo34</Sound> <Sound>NBMediu_dieExplo35</Sound> <Sound>NBMediu_dieExplo36</Sound>
- </AudioEvent>
- <AudioEvent
- id="MedBuildingDieSweetener"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-15"
- Control="INTERRUPT"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <PitchShift
- Low="10"
- High="20" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="SmallBuildingDieExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="120"
- VolumeShift="-15"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
- <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
- <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
- <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
- <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
- <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
- <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
- <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
- <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
- </AudioEvent>
- <AudioEvent
- id="SmlBuildingDieSweetener"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-15"
- Control="INTERRUPT"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <PitchShift
- Low="20"
- High="30" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="RA3TinyBuildingDie"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WImpact_DebrisVsGrounda</Sound>
- <Sound>WImpact_DebrisVsGroundb</Sound>
- <Sound>WImpact_DebrisVsGroundc</Sound>
- <Sound>WImpact_DebrisVsGroundd</Sound>
- <Sound>WImpact_DebrisVsGrounde</Sound>
- <Sound>WImpact_DebrisVsGroundf</Sound>
- <Sound>WImpact_DebrisVsGroundg</Sound>
- <Sound>WImpact_DebrisVsGroundh</Sound>
- <Sound>WImpact_DebrisVsGroundi</Sound>
- <Sound>WImpact_DebrisVsGroundj</Sound>
- <Sound>WImpact_DebrisVsGroundk</Sound>
- <Sound>WImpact_DebrisVsGroundl</Sound>
- <Sound>WImpact_DebrisVsGroundm</Sound>
- <Sound>WImpact_DebrisVsGroundn</Sound>
- <Sound>WImpact_DebrisVsGroundo</Sound>
- <Sound>WImpact_DebrisVsGroundp</Sound>
- </AudioEvent>
- <AudioEvent
- id="RA3SmallBuildingDie"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
- <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
- <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
- <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
- <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
- <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
- <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
- <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
- <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
- </AudioEvent>
- <AudioEvent
- id="RA3MediumBuildingDie"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.90s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WIExplo_woodLarg1a</Sound>
- <Sound>WIExplo_woodLarg1b</Sound>
- <Sound>WIExplo_geneLarg1a</Sound>
- <Sound>WIExplo_geneLarg1b</Sound>
- <Sound>WIExplo_geneLarg1c</Sound>
- <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound>
- <Sound>WIExplo_geneLarg1f</Sound>
- <Sound>WIExplo_metaLarg1a</Sound>
- <Sound>WIExplo_metaLarg1b</Sound>
- <Sound>WIExplo_metaLarg1c</Sound>
- <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound>
- <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="RA3LargeBuildingDie"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="125"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.90s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-10"
- High="0" />
- <Sound>WIExplo_woodLarg1a</Sound>
- <Sound>WIExplo_woodLarg1b</Sound>
- <Sound>WIExplo_geneLarg1a</Sound>
- <Sound>WIExplo_geneLarg1b</Sound>
- <Sound>WIExplo_geneLarg1c</Sound>
- <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound>
- <Sound>WIExplo_geneLarg1f</Sound>
- <Sound>WIExplo_metaLarg1a</Sound>
- <Sound>WIExplo_metaLarg1b</Sound>
- <Sound>WIExplo_metaLarg1c</Sound>
- <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound>
- <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="RA3ExtraLargeBuildingDie"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="150"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <Delay Low="0" High="33" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>WIExplo_woodLarg1a</Sound>
- <Sound>WIExplo_woodLarg1b</Sound>
- <Sound>WIExplo_geneLarg1a</Sound>
- <Sound>WIExplo_geneLarg1b</Sound>
- <Sound>WIExplo_geneLarg1c</Sound>
- <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound>
- <Sound>WIExplo_geneLarg1f</Sound>
- <Sound>WIExplo_metaLarg1a</Sound>
- <Sound>WIExplo_metaLarg1b</Sound>
- <Sound>WIExplo_metaLarg1c</Sound>
- <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound>
- <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="RA3_XXLBuildingDie"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="180"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Sound>WBgener_sink2_b</Sound>
- <Sound>WBgener_sink2_c</Sound>
- </AudioEvent>
- <!-- *** RA3 Civilian Building Bone Contact Point Explosions *** -->
- <AudioEvent
- id="BuildingBoneContactPointExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay Low="0" High="33" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
- <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
- <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
- <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
- <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
- <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
- <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
- <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
- <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
- </AudioEvent>
- <!-- *** BUILDING EXPLOSIONS SMALL RA3 *** -->
- <AudioEvent
- id="Building_SmallExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-20"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="-10" />
- <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Building_Glass_SmallExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="18"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="15" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="Building_Metal_SmallExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="15" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
- <Multisound
- id="Building_GlassOrMetal_SmallExplosionMS"
- Control="PLAY_ONE">
- <Subsound>Building_Glass_SmallExplosion</Subsound>
- <Subsound>Building_Metal_SmallExplosion</Subsound>
- </Multisound>
- <Multisound
- id="Building_SmallExplosionMS">
- <Subsound>Building_SmallExplosion</Subsound>
- <Subsound>Building_GlassOrMetal_SmallExplosionMS</Subsound>
- </Multisound>
- <!-- *** LARGE GENERIC BUILDING DIE *** -->
- <AudioEvent
- id="LargeGenericBuilding_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="2.00s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>WIBuild_diea</Sound> <Sound>WIBuild_dieb</Sound> <Sound>WIBuild_diec</Sound> <Sound>WIBuild_died</Sound> <Sound>WIBuild_diee</Sound>
- <Sound>WIBuild_dief</Sound> <Sound>WIBuild_dieg</Sound> <Sound>WIBuild_dieh</Sound> <Sound>WIBuild_diei</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="LargeGenericBuilding_Explosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-30"
- High="-20" />
- <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="LargeGenericBuilding_UniqueExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>WIExplo_uniqLarg1a</Sound> <Sound>WIExplo_uniqLarg1b</Sound> <Sound>WIExplo_uniqLarg1c</Sound> <Sound>WIExplo_uniqLarg1d</Sound>
- <Sound>WIExplo_uniqLarg1e</Sound> <Sound>WIExplo_uniqLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="LargeGenericBuilding_GlassExplosion_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="15" />
- <Delay
- Low="1500"
- High="2500" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="LargeGenericBuilding_MetalExplosion_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="15" />
- <Delay
- Low="1500"
- High="2500" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="LargeGenericBuilding_WoodExplosion_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="15" />
- <Delay
- Low="1500"
- High="2500" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
-
- <Multisound
- id="LargeGenericBuilding_Die_MS">
- <Subsound>LargeGenericBuilding_Die</Subsound>
- <Subsound>LargeGenericBuilding_Explosion</Subsound>
- <!-- <Subsound>LargeGenericBuilding_UniqueExplosion</Subsound> -->
- <Subsound>LargeGenericBuilding_GlassExplosion_Delayed</Subsound>
- <Subsound>LargeGenericBuilding_MetalExplosion_Delayed</Subsound>
- <Subsound>LargeGenericBuilding_WoodExplosion_Delayed</Subsound>
- </Multisound>
-
- <!-- *** SMALL GENERIC BUILDING DIE *** -->
- <AudioEvent
- id="SmallGenericBuilding_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="0"
- High="20" />
- <Sound>WIBuild_diea</Sound> <Sound>WIBuild_dieb</Sound> <Sound>WIBuild_diec</Sound> <Sound>WIBuild_died</Sound> <Sound>WIBuild_diee</Sound>
- <Sound>WIBuild_dief</Sound> <Sound>WIBuild_dieg</Sound> <Sound>WIBuild_dieh</Sound> <Sound>WIBuild_diei</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallGenericBuilding_Explosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="-10" />
- <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallGenericBuilding_UniqueExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="0"
- High="20" />
- <Sound>WIExplo_uniqLarg1a</Sound> <Sound>WIExplo_uniqLarg1b</Sound> <Sound>WIExplo_uniqLarg1c</Sound> <Sound>WIExplo_uniqLarg1d</Sound>
- <Sound>WIExplo_uniqLarg1e</Sound> <Sound>WIExplo_uniqLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallGenericBuilding_GlassExplosion_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="25" />
- <Delay
- Low="1500"
- High="2500" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallGenericBuilding_MetalExplosion_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="25" />
- <Delay
- Low="1500"
- High="2500" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallGenericBuilding_WoodExplosion_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="25" />
- <Delay
- Low="1500"
- High="2500" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
-
- <Multisound
- id="SmallGenericBuilding_Die_MS">
- <Subsound>SmallGenericBuilding_Die</Subsound>
- <Subsound>SmallGenericBuilding_Explosion</Subsound>
- <!-- <Subsound>SmallGenericBuilding_UniqueExplosion</Subsound> -->
- <Subsound>SmallGenericBuilding_GlassExplosion_Delayed</Subsound>
- <Subsound>SmallGenericBuilding_MetalExplosion_Delayed</Subsound>
- <Subsound>SmallGenericBuilding_WoodExplosion_Delayed</Subsound>
- </Multisound>
- <!-- === BUILDING DAMAGE STATES === -->
- <!-- *** HUMAN FACTION MEDIUM BUILDING LIGHT DAMAGE *** -->
-
- <!-- for standard GDI and Nod faction buildings like ConYards and WarFactories -->
- <AudioEvent
- id="HumanFaction_MediumBuilding_LightExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="0"
- High="10" />
- <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="HumanFaction_MediumBuilding_LightGlassDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="20"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="5"
- High="15" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_MediumBuilding_LightMetalDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="5"
- High="15" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_MediumBuilding_LightWoodDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="5"
- High="15" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
- <Multisound
- id="HumanFaction_MediumBuilding_LightDamageMS">
- <Subsound>HumanFaction_MediumBuilding_LightExplosion</Subsound>
- <Subsound>HumanFaction_MediumBuilding_LightGlassDamage</Subsound>
- <Subsound>HumanFaction_MediumBuilding_LightMetalDamage</Subsound>
- <Subsound>HumanFaction_MediumBuilding_LightWoodDamage</Subsound>
- </Multisound>
- <!-- *** HUMAN FACTION MEDIUM BUILDING HEAVY DAMAGE *** -->
-
- <!-- for standard GDI and Nod faction buildings like ConYards and WarFactories -->
- <AudioEvent
- id="HumanFaction_MediumBuilding_HeavyExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="0"
- High="10" />
- <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_MediumBuilding_HeavyGlassDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_MediumBuilding_HeavyMetalDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_MediumBuilding_HeavyWoodDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
- <Multisound
- id="HumanFaction_MediumBuilding_HeavyDamageMS">
- <Subsound>HumanFaction_MediumBuilding_HeavyExplosion</Subsound>
- <Subsound>HumanFaction_MediumBuilding_HeavyGlassDamage</Subsound>
- <Subsound>HumanFaction_MediumBuilding_HeavyMetalDamage</Subsound>
- <Subsound>HumanFaction_MediumBuilding_HeavyWoodDamage</Subsound>
- </Multisound>
-
- <!-- *** HUMAN FACTION SMALL BUILDING LIGHT DAMAGE *** -->
-
- <!-- for the smaller GDI and Nod faction buildings like defensive turrets and Silos -->
- <AudioEvent
- id="HumanFaction_SmallBuilding_LightExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="10"
- High="20" />
- <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="HumanFaction_SmallBuilding_LightGlassDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="16"
- VolumeShift="-5"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="15"
- High="25" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_SmallBuilding_LightMetalDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="15"
- High="25" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_SmallBuilding_LightWoodDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="15"
- High="25" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
- <Multisound
- id="HumanFaction_SmallBuilding_LightDamageMS">
- <Subsound>HumanFaction_SmallBuilding_LightExplosion</Subsound>
- <Subsound>HumanFaction_SmallBuilding_LightGlassDamage</Subsound>
- <Subsound>HumanFaction_SmallBuilding_LightMetalDamage</Subsound>
- <Subsound>HumanFaction_SmallBuilding_LightWoodDamage</Subsound>
- </Multisound>
- <Multisound
- id="SmallBuildingDamageMS">
- <Subsound>HumanFaction_SmallBuilding_LightExplosion</Subsound>
- <Subsound>HumanFaction_SmallBuilding_LightMetalDamage</Subsound>
- </Multisound>
- <!-- *** HUMAN FACTION SMALL BUILDING HEAVY DAMAGE *** -->
-
- <!-- for the smaller GDI and Nod faction buildings like defensive turrets and Silos -->
- <AudioEvent
- id="HumanFaction_SmallBuilding_HeavyExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="5"
- High="15" />
- <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_SmallBuilding_HeavyGlassDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="20"
- VolumeShift="-5"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="10"
- High="20" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_SmallBuilding_HeavyMetalDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="10"
- High="20" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="HumanFaction_SmallBuilding_HeavyWoodDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="10"
- High="20" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
- <Multisound
- id="HumanFaction_SmallBuilding_HeavyDamageMS">
- <Subsound>HumanFaction_SmallBuilding_HeavyExplosion</Subsound>
- <Subsound>HumanFaction_SmallBuilding_HeavyGlassDamage</Subsound>
- <Subsound>HumanFaction_SmallBuilding_HeavyMetalDamage</Subsound>
- <Subsound>HumanFaction_SmallBuilding_HeavyWoodDamage</Subsound>
- </Multisound>
- <!-- *** LARGE GENERIC BUILDING HEAVY DAMAGE *** -->
-
- <AudioEvent
- id="BuildingDamagedGlassLarge"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="0"
- High="10" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="BuildingDamagedMetalLarge"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="0"
- High="10" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="BuildingDamagedWoodLarge"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="0"
- High="10" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="BuildingDamagedGlassLargeDelayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="0" />
- <Delay
- Low="300"
- High="1200" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="BuildingDamagedMetalLargeDelayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="0" />
- <Delay
- Low="300"
- High="1200" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="BuildingDamagedWoodLargeDelayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="0" />
- <Delay
- Low="300"
- High="1200" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
-
- <Multisound
- id="Building_GenericLarge_HeavyDamage_MS">
- <Subsound>BuildingDamagedGlassLarge</Subsound> <Subsound>BuildingDamagedMetalLarge</Subsound>
- <Subsound>BuildingDamagedWoodLarge</Subsound> <Subsound>BuildingDamagedGlassLargeDelayed</Subsound>
- <Subsound>BuildingDamagedMetalLargeDelayed</Subsound> <Subsound>BuildingDamagedWoodLargeDelayed</Subsound>
- </Multisound>
-
- <!-- *** LARGE GENERIC BUILDING LIGHT DAMAGE *** -->
-
- <AudioEvent
- id="LargeBuilding_LightGlassDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="0"
- High="10" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="LargeBuilding_LightMetalDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="0"
- High="10" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="LargeBuilding_LightWoodDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="0"
- High="10" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="LargeBuilding_LightGlassDamage_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="0" />
- <Delay
- Low="300"
- High="1200" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="LargeBuilding_LightMetalDamage_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="0" />
- <Delay
- Low="300"
- High="1200" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="LargeBuilding_LightWoodDamage_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="0" />
- <Delay
- Low="300"
- High="1200" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
- <Multisound
- id="Building_GenericLarge_LightDamage_MS">
- <Subsound>LargeBuilding_LightGlassDamage</Subsound> <Subsound>LargeBuilding_LightMetalDamage</Subsound>
- <Subsound>LargeBuilding_LightWoodDamage</Subsound>
- <Subsound>LargeBuilding_LightGlassDamage_Delayed</Subsound> <Subsound>LargeBuilding_LightMetalDamage_Delayed</Subsound>
- <Subsound>LargeBuilding_LightWoodDamage_Delayed</Subsound>
- </Multisound>
- <!-- *** SMALL GENERIC BUILDING HEAVY DAMAGE *** -->
-
- <AudioEvent
- id="SmallBuilding_HeavyGlassDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="5"
- High="15" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallBuilding_HeavyMetalDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="5"
- High="15" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallBuilding_HeavyWoodDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="5"
- High="15" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallBuilding_HeavyGlassDamage_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="300"
- High="1200" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallBuilding_HeavyMetalDamage_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="300"
- High="1200" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallBuilding_HeavyWoodDamage_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="300"
- High="1200" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
- <Multisound
- id="Building_GenericSmall_HeavyDamage_MS">
- <Subsound>SmallBuilding_HeavyGlassDamage</Subsound> <Subsound>SmallBuilding_HeavyMetalDamage</Subsound>
- <Subsound>SmallBuilding_HeavyWoodDamage</Subsound>
- <Subsound>SmallBuilding_HeavyGlassDamage_Delayed</Subsound> <Subsound>SmallBuilding_HeavyMetalDamage_Delayed</Subsound>
- <Subsound>SmallBuilding_HeavyWoodDamage_Delayed</Subsound>
- </Multisound>
- <!-- *** SMALL GENERIC BUILDING LIGHT DAMAGE *** -->
-
- <AudioEvent
- id="SmallBuilding_LightGlassDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="10"
- High="20" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallBuilding_LightMetalDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="10"
- High="20" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallBuilding_LightWoodDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="10"
- High="20" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallBuilding_LightGlassDamage_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="0"
- High="10" />
- <Delay
- Low="300"
- High="1200" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallBuilding_LightMetalDamage_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="0"
- High="10" />
- <Delay
- Low="300"
- High="1200" />
- <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
- <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SmallBuilding_LightWoodDamage_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-10"
- PlayPercent="25"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="0"
- High="10" />
- <Delay
- Low="300"
- High="1200" />
- <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
- </AudioEvent>
- <Multisound
- id="Building_GenericSmall_LightDamage_MS">
- <Subsound>SmallBuilding_LightGlassDamage</Subsound> <Subsound>SmallBuilding_LightMetalDamage</Subsound>
- <Subsound>SmallBuilding_LightWoodDamage</Subsound>
- <Subsound>SmallBuilding_LightGlassDamage_Delayed</Subsound> <Subsound>SmallBuilding_LightMetalDamage_Delayed</Subsound>
- <Subsound>SmallBuilding_LightWoodDamage_Delayed</Subsound>
- </Multisound>
- <!-- === BUILDING GARRISON AND UNGARRISON ENTER EXIT === -->
- <AudioEvent
- id="GenericBuilding_Garrison"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="0"
- High="10" />
- <Delay
- Low="100"
- High="400" />
- <Sound>WBGarrison_enterA</Sound> <Sound>WBGarrison_enterB</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="GenericBuilding_Ungarrison"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WBGarrison_exitA</Sound> <Sound>WBGarrison_exitB</Sound>
- </AudioEvent>
- <!-- === CRATE PICKUP CRATEPICKUP PICKUPCRATE === -->
-
- <AudioEvent
- id="CratePickup"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WCrate_pickUpJ</Sound>
- </AudioEvent>
-
- <!-- === ORE NODE DEPLETED === -->
-
- <AudioEvent
- id="OreNodeDepleted"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-35"
- High="-25" />
- <Sound>WBGarri_selecta</Sound>
- </AudioEvent>
-
- <!-- === SPECIAL POWERS SPECIALPOWERS PLAYER POWERS PLAYERPOWERS === -->
- <!-- === SPECIAL POWERS SPECIALPOWERS PLAYER POWERS PLAYERPOWERS === -->
- <!-- === SPECIAL POWERS SPECIALPOWERS PLAYER POWERS PLAYERPOWERS === -->
- <!-- === ALLIED ADVANCED AERONAUTICS ADVANCEDAERONAUTICS === -->
- <AudioEvent
- id="ALL_AdvancedAeronautics"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="0"
- High="100" />
- <Sound>ASP_AdvAeronauticsA</Sound> <Sound>ASP_AdvAeronauticsB</Sound> <Sound>ASP_AdvAeronauticsC</Sound> <Sound>ASP_AdvAeronauticsD</Sound>
- </AudioEvent>
- <!-- === ALLIED CHRONORIFT CHRONO RIFT === -->
- <AudioEvent
- id="ALL_Chronorift_On"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-10"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABChrono_riftOnA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Chronorift_Off"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-10"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABChrono_riftOffA</Sound>
- </AudioEvent>
- <Multisound id="ALL_Chronorift_OnOffMS">
- <Subsound>ALL_Chronorift_On</Subsound>
- <Subsound>ALL_Chronorift_Off</Subsound>
- </Multisound>
- <!-- === ALLIED CHRONOSPHERE CHRONO SPHERE === -->
- <AudioEvent
- id="ALL_Chronosphere_Die"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="35" />
- <Sound>ABChron_diea</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Chronosphere_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="70"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>ABChron_selecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Chronosphere_Ready"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- MinVolume="90"
- Limit="2"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-3" High="3" />
- <Delay Low="0" High="100" />
- <Sound>AUChrono_readyA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Chronosphere_On"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABChrono_sphereOnA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_Chronosphere_Off"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABChrono_sphereOffA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Chronosphere_Off_FakeLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- VolumeShift="-10"
- Control = "LOOP IMMEDIATE_DECAY_ON_KILL"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>silenceHalfSecond</Sound>
- <Decay>ABChrono_sphereOffA</Decay>
- </AudioEvent>
- <AudioEvent
- id="ALL_Chronosphere_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-10"
- Control = "LOOP FADE_ON_KILL"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-2"
- High="2" />
- <Sound>ABChrono_sphereLpA</Sound> <Sound>ABChrono_sphereLpB</Sound> <Sound>ABChrono_sphereLpC</Sound> <Sound>ABChrono_sphereLpD</Sound> <Sound>ABChrono_sphereLpE</Sound> <Sound>ABChrono_sphereLpF</Sound> <Sound>ABChrono_sphereLpG</Sound> <Sound>ABChrono_sphereLpH</Sound>
- </AudioEvent>
- <Multisound id="ALL_Chronosphere_LoopMS">
- <Subsound>ALL_Chronosphere_Loop</Subsound>
- <!-- <Subsound>ALL_Chronosphere_Off_FakeLoop</Subsound> -->
- </Multisound>
-
- <!-- === ALLIED CHRONOSWAP CHRONO SWAP === -->
- <AudioEvent
- id="ALL_Chronoswap_Teleport"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- Limit="4"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="50" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>APChron_swapUnita</Sound>
- <Sound>APChron_swapUnitb</Sound>
- <Sound>APChron_swapUnitc</Sound>
- <Sound>APChron_swapUnitd</Sound>
- <Sound>APChron_swapUnite</Sound>
- </AudioEvent>
- <!-- === ALLIED CRYOSHOT === -->
- <AudioEvent
- id="ALL_Cryoshot_Cast"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-25"
- High="-15" />
- <Sound>ABChrono_sphereOnA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Cryoshot_Cast2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>APCryos_freezea</Sound>
- </AudioEvent>
- <Multisound id="ALL_Cryoshot_CastMS">
- <Subsound>ALL_Cryoshot_Cast</Subsound>
- <Subsound>ALL_Cryoshot_Cast2</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_Cryoshot_Beam"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MaxRange="1200"
- Limit="2"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Attack>APCryos_beamParta</Attack>
- <Sound>APCryos_beamPartb</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Cryoblast_Beam"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MaxRange="1200"
- Limit="2"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Attack>APCryob_beamParta</Attack>
- <Sound>APCryob_beamPartb</Sound>
- <Decay>APCryob_beamPartc</Decay>
- </AudioEvent>
- <AudioEvent
- id="ALL_Cryogeddon_Beam"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MaxRange="1200"
- Limit="2"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Attack>APCryog_beamParta</Attack>
- <Sound>APCryog_beamPartb</Sound>
- <Decay>APCryog_beamPartc</Decay>
- </AudioEvent>
- <AudioEvent
- id="UnitFreeze"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>APCryos_freezea</Sound>
- <Sound>APCryos_freezeb</Sound>
- <Sound>APCryos_freezec</Sound>
- </AudioEvent>
- <AudioEvent
- id="UnitUnFreeze"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>APCryos_freezea</Sound>
- <Sound>APCryos_freezeb</Sound>
- <Sound>APCryos_freezec</Sound>
- </AudioEvent>
- <AudioEvent
- id="UnitSelectFrozen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- MinVolume="80"
- Limit="1"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>APCryos_freezea</Sound>
- <Sound>APCryos_freezeb</Sound>
- <Sound>APCryos_freezec</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="BuildingSelectFrozen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-10"
- MinVolume="85"
- Limit="1"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-6" />
- <Sound>APCryos_freezea</Sound>
- <Sound>APCryos_freezeb</Sound>
- <Sound>APCryos_freezec</Sound>
- </AudioEvent>
- <AudioEvent
- id="FrozenInfantryExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="60" />
- <NonInterruptibleTime Low="0.0s" High="0.90s" />
- <PitchShift Low="-5" High="5" />
- <Sound>ABChrono_frozenExploA</Sound> <Sound>ABChrono_frozenExploB</Sound> <Sound>ABChrono_frozenExploC</Sound> <Sound>ABChrono_frozenExploD</Sound>
- <Sound>ABChrono_frozenExploE</Sound> <Sound>ABChrono_frozenExploF</Sound> <Sound>ABChrono_frozenExploG</Sound> <Sound>ABChrono_frozenExploH</Sound>
- </AudioEvent>
-
- <!-- === ALLIED FREE TRADE === -->
- <AudioEvent
- id="ALL_FreeTrade_Purchased"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "45"
- MinVolume = "35"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>ASP_FreeTradeA</Sound> <Sound>ASP_FreeTradeC</Sound>
- </AudioEvent>
- <!-- === ALLIED HIGH TECHNOLOGY === -->
- <AudioEvent
- id="ALL_HighTechnology"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Sound>ASP_highTechnologyA</Sound>
- </AudioEvent>
- <!-- === ALLIED SURGICAL STRIKE SURGICALSTRIKE PRECISION STRIKE PRECISIONSTRIKE === -->
- <AudioEvent
- id="ALL_SurgicalStrike_Beacon"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="35" />
- <PitchShift
- Low="6"
- High="10" />
- <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_SurgicalStrike_TargetCursor"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="35" />
- <PitchShift Low="-35" High="-30" />
- <Sound>APSurgi_dropBomba</Sound> <Sound>APSurgi_dropBombb</Sound> <Sound>APSurgi_dropBombc</Sound> <Sound>APSurgi_dropBombd</Sound>
- </AudioEvent>
- <Multisound id="ALL_SurgicalStrike_BeaconMS">
- <Subsound>ALL_SurgicalStrike_TargetCursor</Subsound>
- <Subsound>ALL_SurgicalStrike_Beacon</Subsound>
- </Multisound>
- <AudioEvent
- id="ALL_SurgicalStrike_FlyBy"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="30" />
- <Sound>APSurgi_flyBya</Sound> <Sound>APSurgi_flyByb</Sound> <Sound>APSurgi_flyByc</Sound> <Sound>APSurgi_flyByd</Sound> <Sound>APSurgi_flyBye</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_SurgicalStrike_FlyByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="45" />
- <Sound>APSurgi_flyBya</Sound> <Sound>APSurgi_flyByb</Sound> <Sound>APSurgi_flyByc</Sound> <Sound>APSurgi_flyByd</Sound> <Sound>APSurgi_flyBye</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_SurgicalStrike_BombImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="0"
- High="100" />
- <Sound>APSurgi_bombImpaa</Sound> <Sound>APSurgi_bombImpab</Sound> <Sound>APSurgi_bombImpac</Sound> <Sound>APSurgi_bombImpad</Sound> <Sound>APSurgi_bombImpae</Sound>
- </AudioEvent>
- <Multisound id="ALL_SurgicalStrike_BombReleaseFlyByMS">
- <!-- <Subsound>ALL_SurgicalStrike_BombRelease</Subsound> -->
- <Subsound>ALL_SurgicalStrike_FlyBy</Subsound>
- </Multisound>
- <!-- === ALLIED SURVEILLANCE SWEEP SUREEILLANCESWEEP === -->
- <AudioEvent
- id="ALL_SurveillanceSweep_CursorIn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>ASP_SurvSweepCursorInA</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_SurveillanceSweep_CursorIn_UICommand"
- inheritFrom="AudioEvent:ALL_SurveillanceSweep_CursorIn"
- Type="WORLD EVERYONE">
- </AudioEvent>
-
- <AudioEvent
- id="ALL_SurveillanceSweep_CursorOut"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>ASP_SurvSweepCursorOutA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_SurveillanceSweep_JetsFlyBy"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Control = "LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="40"
- High="100" />
- <PitchShift
- Low="-30"
- High="-10" />
- <Sound>ASP_SurvSweepJetsA</Sound> <Sound>ASP_SurvSweepJetsB</Sound> <Sound>ASP_SurvSweepJetsC</Sound> <Sound>ASP_SurvSweepJetsD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_SurveillanceSweep_JetsLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- Limit="2"
- Control = "LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ASP_SurvSweepJetsLpA</Sound> <Sound>ASP_SurvSweepJetsLpB</Sound> <Sound>ASP_SurvSweepJetsLpC</Sound> <Sound>ASP_SurvSweepJetsLpD</Sound> <Sound>ASP_SurvSweepJetsLpE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="ALL_SurveillanceSweep_TelemLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- Limit = "2"
- Control = "LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="40"
- High="200" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ASP_SurvSweepTelemA</Sound>
- </AudioEvent>
- <Multisound id="ALL_SurveillanceSweep_FlyByLoopMS">
- <Subsound>ALL_SurveillanceSweep_JetsLoop</Subsound>
- <Subsound>ALL_SurveillanceSweep_JetsFlyBy</Subsound>
- <Subsound>ALL_SurveillanceSweep_TelemLoop</Subsound>
- </Multisound>
-
- <!-- === SOVIET CASH BOUNTY CASHBOUNTY === -->
- <AudioEvent
- id="SOV_CashBounty"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="35"
- High="100" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SPCash_bountya</Sound>
- <Sound>SPCash_bountyb</Sound>
- <Sound>SPCash_bountyc</Sound>
- <Sound>SPCash_bountyd</Sound>
- <Sound>SPCash_bountye</Sound>
- </AudioEvent>
- <!-- === SOVIET DESOLATOR AIRSTRIKE === -->
- <AudioEvent
- id="SOV_DesolatorBomber_Beacon"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="35" />
- <PitchShift Low="-10" High="-6" />
- <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_DesolatorBomber_MoveByLoopMS"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- MaxRange="1200"
- Control = "LOOP FADE_ON_KILL"
- Limit="2"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="10" />
- <Delay
- Low="700"
- High="2000" />
- <Sound>SUNatBo_movbyLoopa</Sound> <Sound>SUNatBo_movbyLoopb</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_Desolator_Explo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="0"
- High="500" />
- <Sound>SSP_desolatorAirStrikeA</Sound> <Sound>SSP_desolatorAirStrikeB</Sound> <Sound>SSP_desolatorAirStrikeC</Sound>
- </AudioEvent>
- <!-- === SOVIET DESOLATOR TROOPER === -->
- <AudioEvent
- id="SOV_DesolatorTrooper_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- MinVolume="15"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="5"
- High="15" />
- <Sound>SUDesal_selectA</Sound> <Sound>SUDesal_selectB</Sound> <Sound>SUDesal_selectC</Sound> <Sound>SUDesal_selectD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_DesolatorTrooper_BlatGunToggle"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- MinVolume="15"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-2"
- High="2" />
- <Sound>SUDesal_wpnToggleBlatGunA</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_DesolatorTrooper_SprayGunToggle"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- MinVolume="15"
- Limit="3"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-2"
- High="2" />
- <Sound>SUDesal_wpnToggleSprayGunA</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_DesolatorTrooper_SprayGunFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=60"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT LOOP FADE_ON_KILL"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUDesal_wpnFireSprayGunA</Sound> <Sound>SUDesal_wpnFireSprayGunB</Sound> <Sound>SUDesal_wpnFireSprayGunC</Sound>
- <Sound>SUDesal_wpnFireSprayGunD</Sound> <Sound>SUDesal_wpnFireSprayGunE</Sound> <Sound>SUDesal_wpnFireSprayGunF</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_DesolatorTrooper_BlatGunFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 15"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUDesal_wpnFireBlatGunA</Sound> <Sound>SUDesal_wpnFireBlatGunB</Sound> <Sound>SUDesal_wpnFireBlatGunC</Sound>
- <Sound>SUDesal_wpnFireBlatGunD</Sound> <Sound>SUDesal_wpnFireBlatGunE</Sound> <Sound>SUDesal_wpnFireBlatGunF</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_DesolatorTrooper_BlatGunExplo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 10"
- VolumeShift="-5"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <Sound>SUDesal_blatgunExploA</Sound>
- <Sound>SUDesal_blatgunExploB</Sound>
- <Sound>SUDesal_blatgunExploC</Sound>
- <Sound>SUDesal_blatgunExploD</Sound>
- <Sound>SUDesal_blatgunExploE</Sound>
- <Sound>SUDesal_blatgunExploF</Sound>
- <Sound>SUDesal_blatgunExploG</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_DesolatorTrooper_Footstep"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-25"
- MaxRange="600"
- Priority="LOWEST"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.6s" />
- <Delay Low="0" High="30" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUDesal_footstepA</Sound> <Sound>SUDesal_footstepB</Sound> <Sound>SUDesal_footstepC</Sound> <Sound>SUDesal_footstepD</Sound> <Sound>SUDesal_footstepE</Sound>
- <Sound>SUDesal_footstepF</Sound> <Sound>SUDesal_footstepG</Sound> <Sound>SUDesal_footstepH</Sound> <Sound>SUDesal_footstepI</Sound> <Sound>SUDesal_footstepJ</Sound>
- </AudioEvent>
-
- <!-- === SOVIET GRINDER TREADS GRINDERTREADS === -->
- <AudioEvent
- id="SOV_GrinderTreads"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- MinVolume = "35"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SPGrind_treaStara</Sound>
- <Sound>SPGrind_treaStarb</Sound>
- <Sound>SPGrind_treaStarc</Sound>
- <Sound>SPGrind_treaStard</Sound>
- <Sound>SPGrind_treaStare</Sound>
- </AudioEvent>
- <!-- === SOVIET MAGNETIC SATELLITE === -->
- <AudioEvent
- id="SOV_MagneticSatellite1_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- MinRange = "400"
- MaxRange = "1500"
- Volume="110"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="-8" />
- <Sound>SPMagne_loop2a</Sound>
- <Sound>SPMagne_loop2c</Sound>
- <Sound>SPMagne_loop2e</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MagneticSatellite2_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- MinRange = "400"
- MaxRange = "1500"
- Volume="115"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-20" High="-18" />
- <Sound>SPMagne_loop2b</Sound>
- <Sound>SPMagne_loop2d</Sound>
- <Sound>SPMagne_loop2f</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MagneticSatellite3a_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- MinRange = "400"
- MaxRange = "1500"
- Volume="105"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="15" High="17" />
- <Sound>SPMagne_loop2a</Sound>
- <Sound>SPMagne_loop2b</Sound>
- <Sound>SPMagne_loop2c</Sound>
- <Sound>SPMagne_loop2d</Sound>
- <Sound>SPMagne_loop2e</Sound>
- <Sound>SPMagne_loop2f</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MagneticSatellite3b_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- MinRange = "400"
- MaxRange = "1500"
- Volume="125"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-30" High="-28" />
- <Sound>SPMagne_loop2a</Sound>
- <Sound>SPMagne_loop2b</Sound>
- <Sound>SPMagne_loop2c</Sound>
- <Sound>SPMagne_loop2d</Sound>
- <Sound>SPMagne_loop2e</Sound>
- <Sound>SPMagne_loop2f</Sound>
- </AudioEvent>
- <Multisound id="SOV_MagneticSatellite3_LoopMS">
- <Subsound>SOV_MagneticSatellite3a_Loop</Subsound>
- <Subsound>SOV_MagneticSatellite3b_Loop</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_MagneticSatellite1_Start"
- inheritFrom="AudioEvent:BaseSoundEffect"
- MinRange = "400"
- MaxRange = "1500"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-30" High="-25" />
- <Sound>SPMagne_starta</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MagneticSatellite2_Start"
- inheritFrom="AudioEvent:BaseSoundEffect"
- MinRange = "400"
- MaxRange = "1500"
- Volume="105"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-40" High="-35" />
- <Sound>SPMagne_starta</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MagneticSatellite3_Start"
- inheritFrom="AudioEvent:BaseSoundEffect"
- MinRange = "400"
- MaxRange = "1500"
- Volume="110"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-50" High="-45" />
- <Sound>SPMagne_starta</Sound>
- </AudioEvent>
- <Multisound id="SOV_MagneticSatellite3_StartMS">
- <Subsound>SOV_MagneticSatellite1_Start</Subsound>
- <Subsound>SOV_MagneticSatellite3_Start</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_MagneticSatellite1_End"
- inheritFrom="AudioEvent:BaseSoundEffect"
- MinRange = "400"
- MaxRange = "1500"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-30" High="-25" />
- <Sound>SPMagne_enda</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_MagneticSatellite_SuckedAway"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>SSPMagSattelite_ronkA</Sound> <Sound>SSPMagSattelite_ronkB</Sound> <Sound>SSPMagSattelite_ronkC</Sound> <Sound>SSPMagSattelite_ronkD</Sound> <Sound>SSPMagSattelite_ronkE</Sound> <Sound>SSPMagSattelite_ronkF</Sound> <Sound>SSPMagSattelite_ronkG</Sound> <Sound>SSPMagSattelite_ronkH</Sound> <Sound>SSPMagSattelite_ronkI</Sound> <Sound>SSPMagSattelite_ronkJ</Sound> <Sound>SSPMagSattelite_ronkK</Sound> <Sound>SSPMagSattelite_ronkL</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_MagneticSatellite_SuckedAwayWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>SSPMagSattelite_ronkWaterA</Sound> <Sound>SSPMagSattelite_ronkWaterB</Sound> <Sound>SSPMagSattelite_ronkWaterC</Sound> <Sound>SSPMagSattelite_ronkWaterD</Sound> <Sound>SSPMagSattelite_ronkWaterE</Sound> <Sound>SSPMagSattelite_ronkWaterF</Sound> <Sound>SSPMagSattelite_ronkWaterG</Sound> <Sound>SSPMagSattelite_ronkWaterH</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MagneticSatellite_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- MinVolume="-5"
- Limit="3"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>SPMagne_selecta</Sound>
- <Sound>SPMagne_selectb</Sound>
- <Sound>SPMagne_selectc</Sound>
- <Sound>SPMagne_selectd</Sound>
- <Sound>SPMagne_selecte</Sound>
- <Sound>SPMagne_selectf</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_MagneticSatellite_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- MinVolume="-5"
- Limit="3"
- Type="WORLD EVERYONE SHROUDED"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>SPMagne_moveStara</Sound>
- <Sound>SPMagne_moveStarb</Sound>
- <Sound>SPMagne_moveStarc</Sound>
- <Sound>SPMagne_moveStard</Sound>
- <Sound>SPMagne_moveStare</Sound>
- <Sound>SPMagne_moveStarf</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_MagneticSatellite_Attack"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- MinVolume="-5"
- Limit="3"
- Type="WORLD EVERYONE SHROUDED"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>SPMagne_moveStara</Sound>
- <Sound>SPMagne_moveStarb</Sound>
- <Sound>SPMagne_moveStarc</Sound>
- <Sound>SPMagne_moveStard</Sound>
- <Sound>SPMagne_moveStare</Sound>
- <Sound>SPMagne_moveStarf</Sound>
- </AudioEvent>
- <!-- === SOVIET MAGNETIC SINGULARITY === -->
- <!-- these assets need to be played in alphabetical order, one shot, not a loop -->
- <AudioEvent
- id="SOV_MagneticSingularity_Fire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- MinRange = "400"
- MaxRange = "1200"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="35" />
- <PitchShift Low="-5" High="5" />
- <Attack>SSPMagSingularity_fire1A</Attack>
- <Sound>SSPMagSingularity_fire1B</Sound>
- <Decay>SSPMagSingularity_fire1C</Decay>
- </AudioEvent>
-
- <!-- === SOVIET MASS PRODUCTION UPGRADE === -->
- <AudioEvent
- id="SOV_Mass_Production"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "50"
- MinVolume = "40"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SSP_massProductionA</Sound>
- </AudioEvent>
-
- <!-- === SOVIET MORTAR CYCLE MORTARCYCLE === -->
-
- <AudioEvent
- id="SOV_MortarCycle_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMorCycle_selectA</Sound> <Sound>SUMorCycle_selectB</Sound> <Sound>SUMorCycle_selectC</Sound> <Sound>SUMorCycle_selectD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_MortarCycle_MovStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMorCycle_movstartA</Sound> <Sound>SUMorCycle_movstartB</Sound> <Sound>SUMorCycle_movstartC</Sound> <Sound>SUMorCycle_movstartD</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MortarCycle_MovByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="10" />
- <Delay Low="40" High="80" />
- <Sound>SUMorCycle_movByLpA</Sound>
- <Sound>SUMorCycle_movByLpB</Sound>
- <Sound>SUMorCycle_movByLpC</Sound>
- <Sound>SUMorCycle_movByLpD</Sound>
- <Sound>SUMorCycle_movByLpE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MortarCycle_MortarGunToggleOn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-5"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED ENEMIES ALLIES"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMorCycle_weapToggleMortarA</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MortarCycle_MortarGunToggleOnPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- MinVolume="50"
- Limit="2"
- Priority="HIGH"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMorCycle_weapToggleMortarA</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_MortarCycle_MortarGunToggleOnMS">
- <Subsound>SOV_MortarCycle_MortarGunToggleOnPlayer</Subsound>
- <Subsound>SOV_MortarCycle_MortarGunToggleOn</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_MortarCycle_MortarGunToggleOff"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Priority="LOW"
- Type="WORLD SHROUDED ENEMIES ALLIES"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMorCycle_weapToggleMgA</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MortarCycle_MortarGunToggleOffPlayer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- MinVolume="60"
- Limit="2"
- Priority="HIGH"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="100" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUMorCycle_weapToggleMgA</Sound>
- </AudioEvent>
- <Multisound
- id="SOV_MortarCycle_MortarGunToggleOffMS">
- <Subsound>SOV_MortarCycle_MortarGunToggleOffPlayer</Subsound>
- <Subsound>SOV_MortarCycle_MortarGunToggleOff</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_MortarCycle_MortarFire1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE - 5"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift Low="40" High="50" />
- <Sound>SUMorCycle_mortarFireA</Sound> <Sound>SUMorCycle_mortarFireB</Sound> <Sound>SUMorCycle_mortarFireC</Sound> <Sound>SUMorCycle_mortarFireD</Sound> <Sound>SUMorCycle_mortarFireE</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_MortarCycle_MortarFire2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 20"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.6s" />
- <PitchShift Low="-40" High="-35" />
- <Sound>WIBulle_gener001</Sound> <Sound>WIBulle_gener002</Sound> <Sound>WIBulle_gener003</Sound> <Sound>WIBulle_gener004</Sound>
- <Sound>WIBulle_gener005</Sound> <Sound>WIBulle_gener006</Sound>
- <!--
- <Sound>WIBulle_generic1a</Sound> <Sound>WIBulle_generic1b</Sound> <Sound>WIBulle_generic1c</Sound>
- <Sound>WIBulle_generic1d</Sound> <Sound>WIBulle_generic1e</Sound> <Sound>WIBulle_generic1f</Sound>
- <Sound>WIBulle_generic1g</Sound> <Sound>WIBulle_generic1h</Sound> <Sound>WIBulle_generic1i</Sound>
- <Sound>WIBulle_generic1j</Sound> <Sound>WIBulle_generic1k</Sound> <Sound>WIBulle_generic1l</Sound>
- <Sound>WIBulle_generic1m</Sound>
- -->
- <!-- <Sound>WIBulle_ricoTon23</Sound> use for gun fire -->
- </AudioEvent>
- <Multisound id="SOV_MortarCycle_MortarFireMS">
- <Subsound>SOV_MortarCycle_MortarFire1</Subsound>
- <Subsound>SOV_MortarCycle_MortarFire2</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_MortarCycle_MortarIncoming"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-20"
- Limit="2"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="750" High="1000" />
- <PerFilePitchShift Low="20" High="30" />
- <Sound>SUMorCycle_mortarIncomingA</Sound> <Sound>SUMorCycle_mortarIncomingB</Sound> <Sound>SUMorCycle_mortarIncomingC</Sound> <Sound>SUMorCycle_mortarIncomingD</Sound> <Sound>SUMorCycle_mortarIncomingE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_MortarCycle_MortarExplo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_FIRE + 5"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift Low="-5" High="5" />
- <Sound>SUMorCycle_mortarExploA</Sound>
- <Sound>SUMorCycle_mortarExploB</Sound>
- <Sound>SUMorCycle_mortarExploC</Sound>
- <Sound>SUMorCycle_mortarExploD</Sound>
- <Sound>SUMorCycle_mortarExploE</Sound>
- <Sound>SUMorCycle_mortarExploF</Sound>
- </AudioEvent>
-
- <!-- === SOVIET ORBITAL DROP ORBITALDROP === -->
- <AudioEvent
- id="SOV_OrbitalDrop_Flare"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="35" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_OrbitalDrop_DebrisWaterImpactExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-20"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WIFootS_water1a</Sound>
- <Sound>WIFootS_water1b</Sound>
- <Sound>WIFootS_water1c</Sound>
- <Sound>WIFootS_water1d</Sound>
- <Sound>WIFootS_water1e</Sound>
- <Sound>WIFootS_water1f</Sound>
- <Sound>WIFootS_water1g</Sound>
- <Sound>WIFootS_water1h</Sound>
- <Sound>WIFootS_water1i</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_OrbitalDrop_FireBallImpactExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-15"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-15" High="15" />
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Sound>WIImpac_rock2a</Sound>
- <Sound>WIImpac_rock2b</Sound>
- <Sound>WIImpac_rock2c</Sound>
- <Sound>WIImpac_rock2d</Sound>
- <Sound>WIImpac_rock2e</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_OrbitalDrop_FireBallByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <InitialDelay Low="1000" High="3000" />
- <Delay Low="35" High="100" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>SPOrbital_fireByA</Sound> <Sound>SPOrbital_fireByB</Sound> <Sound>SPOrbital_fireByC</Sound> <Sound>SPOrbital_fireByD</Sound> <Sound>SPOrbital_fireByE</Sound> <Sound>SPOrbital_fireByF</Sound> <Sound>SPOrbital_fireByG</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_OrbitalDrop_FireBallBy"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-20"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <InitialDelay Low="35" High="200" />
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>SPOrbital_fireByA</Sound> <Sound>SPOrbital_fireByB</Sound> <Sound>SPOrbital_fireByC</Sound> <Sound>SPOrbital_fireByD</Sound> <Sound>SPOrbital_fireByE</Sound> <Sound>SPOrbital_fireByF</Sound> <Sound>SPOrbital_fireByG</Sound>
- </AudioEvent>
- <Multisound id="SOV_OrbitalDrop_FireBallByLoopMS">
- <!-- <Subsound>SOV_OrbitalDrop_FireBallByLoop</Subsound> -->
- <Subsound>SOV_OrbitalDrop_FireBallBy</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_OrbitalDrop_MetalDebrisByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <InitialDelay Low="35" High="100" />
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>SPOrbital_metalByA</Sound> <Sound>SPOrbital_metalByB</Sound> <Sound>SPOrbital_metalByC</Sound> <Sound>SPOrbital_metalByD</Sound> <Sound>SPOrbital_metalByE</Sound> <Sound>SPOrbital_metalByF</Sound> <Sound>SPOrbital_metalByG</Sound> <Sound>SPOrbital_metalByH</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_OrbitalDrop_MetalDebrisMoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="2"
- Control="LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PerFilePitchShift
- Low="5"
- High="15" />
- <Sound>AUAircr_missLoopa</Sound> <Sound>AUAircr_missLoopb</Sound> <Sound>AUAircr_missLoopc</Sound> <Sound>AUAircr_missLoopd</Sound>
- </AudioEvent>
- <Multisound id="SOV_OrbitalDrop_MetalDebrisByLoopMS">
- <Subsound>SOV_OrbitalDrop_MetalDebrisByLoop</Subsound>
- <Subsound>SOV_OrbitalDrop_MetalDebrisMoveLoop</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_OrbitalDrop_SatteliteByLoop1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- VolumeShift="-10"
- Limit="2"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="35" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SPOrbital_satteliteByA</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_OrbitalDrop_SatteliteByLoop2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- VolumeShift="-10"
- Limit="2"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="35" />
- <InitialDelay Low="1000" High="1000" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SPOrbital_satteliteByB</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_OrbitalDrop_SatteliteMoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="2"
- Control="LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>AUAircr_missLoopa</Sound> <Sound>AUAircr_missLoopb</Sound> <Sound>AUAircr_missLoopc</Sound> <Sound>AUAircr_missLoopd</Sound>
- </AudioEvent>
- <Multisound id="SOV_OrbitalDrop_SatteliteByLoopMS">
- <Subsound>SOV_OrbitalDrop_SatteliteByLoop1</Subsound>
- <Subsound>SOV_OrbitalDrop_SatteliteByLoop2</Subsound>
- <Subsound>SOV_OrbitalDrop_SatteliteMoveLoop</Subsound>
- </Multisound>
- <AudioEvent
- id="SOV_OrbitalDrop_SatteliteImpactExplosion1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.50s" />
- <PitchShift
- Low="-20"
- High="-10" />
- <Sound>WIExplo_metaLarg1f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="SOV_OrbitalDrop_SatteliteImpactExplosion2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="125"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.50s" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>WIExplo_uniqLarg1c</Sound>
- </AudioEvent>
- <!-- === SOVIET TERROR DRONE SURPRISE TERRORDRONE SURPRISE === -->
- <AudioEvent
- id="SOV_TerrorDrone_Surprise"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="1400" High="1500" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUTerror_rebornA</Sound> <Sound>SUTerror_rebornB</Sound>
- </AudioEvent>
- <!-- === SOVIET TOXICCORROSION TOXIC CORROSION === -->
- <AudioEvent
- id="SOV_ToxicCorrosion_Launch"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUToxic_launcha</Sound> <Sound>SUToxic_launchb</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_ToxicCorrosion_Impact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="40" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>SUToxic_impacta</Sound>
- <Sound>SUToxic_impactb</Sound>
- </AudioEvent>
- <AudioEvent
- id="SOV_ToxicCorrosion_Impact2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Delay Low="35" High="40" />
- <Sound>APTimeB_exploDebrd</Sound>
- <Sound>APTimeB_exploDebrg</Sound>
- </AudioEvent>
- <Multisound id="SOV_ToxicCorrosion_ImpactMS">
- <Subsound>SOV_ToxicCorrosion_Impact</Subsound>
- <Subsound>SOV_ToxicCorrosion_Impact2</Subsound>
- </Multisound>
- <!-- === JAPANESE POWERS JAPANESE SPECIAL POWERS === -->
- <!-- === JAPANESE POWERS JAPANESE SPECIAL POWERS === -->
-
- <!-- === JAPANESE ADVANCED ROCKET PODS === -->
-
- <AudioEvent
- id="JAP_Powers_AdvancedRocketPods_Upgrade"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "65"
- MinVolume = "30"
- Limit="2"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>JPRPods_upgradea</Sound>
- </AudioEvent>
-
- <!-- === JAPANESE SLEEPERAMBUSH SLEEPER AMBUSH === -->
-
- <AudioEvent
- id="JAP_Powers_SleeperAmbush_Ready"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "45"
- MinVolume = "30"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="-5" />
- <Sound>JUTankB_burrOuta</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_Powers_SleeperAmbush_Initiate"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "65"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>JPSleep_ambuStara</Sound>
- </AudioEvent>
-
- <!-- === JAPANESE EMPEROR'S RAGE EMPEROR'S RESOLVE EMPEROR'S RETRIBUTION EMPERORS RAGE EMPERORS RESOLVE EMPERORS RETRIBUTION=== -->
-
- <AudioEvent
- id="JAP_EmperorsRage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="50" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>JPEmper_upgrade1a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsResolve"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="50" />
- <PitchShift
- Low="-8"
- High="-3" />
- <Sound>JPEmper_upgrade2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_EmperorsRetribution"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="125"
- VolumeShift="-5"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="50" />
- <PitchShift
- Low="-15"
- High="-10" />
- <Sound>JPEmper_upgrade3a</Sound>
- </AudioEvent>
-
- <!-- === JAPANESE HONORABLE DISCHARGE HONORABLEDISCHARGE=== -->
-
- <AudioEvent
- id="JAP_HonorableDischarge_Upgrade01"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-5"
- MinVolume="35"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="100" High="100" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>JPHonor_upgrade1a</Sound>
- </AudioEvent>
-
- <!-- === JAPANESE BALLOON BOMB === -->
- <AudioEvent
- id="JAP_BalloonBomb_CastMono"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- MaxRange="1200"
- Limit="2"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <!-- <Delay Low="2500" High="3000" /> -->
- <Sound>JSBallo_castMonoNoVoxa</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BalloonBomb_CastStereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-5"
- MaxRange="1200"
- Limit="2"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <!-- <Delay Low="4000" High="4500" /> -->
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>JSBallo_castStereoNoVoxa</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BalloonBomb_Flare"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="35" />
- <PitchShift
- Low="11"
- High="15" />
- <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BalloonBomb_Whistle"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-5"
- PlayPercent="33"
- Limit="3"
- Control="FADE_ON_KILL"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUKirov_bombWhistla</Sound> <Sound>SUKirov_bombWhistlb</Sound> <Sound>SUKirov_bombWhistlc</Sound> <Sound>SUKirov_bombWhistld</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BalloonBomb_VoiceAttack"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-10"
- MinVolume="75"
- Limit="3"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-15" High="-5" />
- <Sound>JSBallo_hotAira</Sound>
- <Sound>JSBallo_hotAirb</Sound>
- <Sound>JSBallo_hotAirc</Sound>
- <Sound>JSBallo_hotAird</Sound>
- <Sound>JSBallo_hotAire</Sound>
- <Sound>JSBallo_hotAirf</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BalloonBomb_VoiceMove"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-15" High="-5" />
- <Sound>JSBallo_hotAira</Sound>
- <Sound>JSBallo_hotAirb</Sound>
- <Sound>JSBallo_hotAirc</Sound>
- <Sound>JSBallo_hotAird</Sound>
- <Sound>JSBallo_hotAire</Sound>
- <Sound>JSBallo_hotAirf</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BalloonBomb_VoiceSelect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-10"
- MinVolume="75"
- Limit="3"
- Type="WORLD PLAYER VOICE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-15" High="-5" />
- <Sound>JSBallo_hotAira</Sound>
- <Sound>JSBallo_hotAirb</Sound>
- <Sound>JSBallo_hotAirc</Sound>
- <Sound>JSBallo_hotAird</Sound>
- <Sound>JSBallo_hotAire</Sound>
- <Sound>JSBallo_hotAirf</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BalloonBomb_Ambient"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-15"
- Limit="3"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="1000" High="7000" />
- <PitchShift Low="-25" High="-16" />
- <Sound>JSBallo_hotAira</Sound>
- <Sound>JSBallo_hotAirb</Sound>
- <Sound>JSBallo_hotAirc</Sound>
- <Sound>JSBallo_hotAird</Sound>
- <Sound>JSBallo_hotAire</Sound>
- <Sound>JSBallo_hotAirf</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BalloonBomb_Impact1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 0"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-35" High="-25" />
- <NonInterruptibleTime Low="0.0s" High=".75s" />
- <Delay Low="0" High="30" />
- <Sound>JSBallo_bombImpaa</Sound>
- <Sound>JSBallo_bombImpab</Sound>
- <Sound>JSBallo_bombImpac</Sound>
- <Sound>JSBallo_bombImpad</Sound>
- <Sound>JSBallo_bombImpae</Sound>
- <Sound>JSBallo_bombImpaf</Sound>
- <Sound>JSBallo_bombImpag</Sound>
- <Sound>JSBallo_bombImpah</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_BalloonBomb_Impact2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$WEAPON_IMPACT + 30"
- VolumeShift="-20"
- Limit="3"
- Control="INTERRUPT"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <Delay Low="0" High="30" />
- <PitchShift Low="-20" High="-11" />
- <Sound>AUCentu_bombExploA</Sound> <Sound>AUCentu_bombExploB</Sound> <Sound>AUCentu_bombExploC</Sound> <Sound>AUCentu_bombExploD</Sound>
- <Sound>AUCentu_bombExploE</Sound>
- </AudioEvent>
- <Multisound id="JAP_BalloonBomb_Impact">
- <Subsound>JAP_BalloonBomb_Impact1</Subsound>
- <Subsound>JAP_BalloonBomb_Impact2</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_BalloonBomb_Drop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-15"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-45" High="-35" />
- <Sound>JSBallo_hotAira</Sound>
- <Sound>JSBallo_hotAirb</Sound>
- <Sound>JSBallo_hotAirc</Sound>
- <Sound>JSBallo_hotAird</Sound>
- <Sound>JSBallo_hotAire</Sound>
- <Sound>JSBallo_hotAirf</Sound>
- </AudioEvent>
- <!-- === JAPANESE FINALSQUADRON FINAL SQUADRON === -->
- <AudioEvent
- id="JAP_FinalSquadron_AirplaneCrash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Limit="3"
- LowPassCutoff="50"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="5" High="15" />
- <NonInterruptibleTime Low="0.0s" High=".50s" />
- <Sound>SUKirov_crash1a</Sound>
- <Sound>SUKirov_crash1b</Sound>
- <Sound>SUKirov_crash1c</Sound>
- <Sound>SUKirov_crash1d</Sound>
- <Sound>SUKirov_crash1e</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_FinalSquadron_AirplaneMoveByLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- MinRange = "400"
- MaxRange = "1500"
- Volume="105"
- PerFileVolumeShift="-30"
- Limit="5"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PerFilePitchShift Low="-25" High="15" />
- <Delay Low="0" High="100" />
- <Sound>JUFinal_movByLoopa</Sound>
- <Sound>JUFinal_movByLoopb</Sound>
- <Sound>JUFinal_movByLoopc</Sound>
- <Sound>JUFinal_movByLoopd</Sound>
- <Sound>JUFinal_movByLoope</Sound>
- <Sound>JUFinal_movByLoopf</Sound>
- <Sound>JUFinal_movByLoopg</Sound>
- <Sound>JUFinal_movByLooph</Sound>
- <Sound>JUFinal_movByLoopi</Sound>
- <Sound>JUFinal_movByLoopj</Sound>
- <Sound>JUFinal_movByLoopk</Sound>
- <Sound>JUFinal_movByLoopl</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_FinalSquadron_AirplaneGroupMoveLoopStereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- MinRange = "400"
- MaxRange = "3000"
- Volume="85"
- MinVolume="35"
- VolumeShift="-10"
- Limit="2"
- Control="LOOP FADE_ON_KILL FADE_ON_START"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-3" High="3" />
- <Sound>JUFinal_movGroupLoopa</Sound>
- <Sound>JUFinal_movGroupLoopb</Sound>
- <Sound>JUFinal_movGroupLoopc</Sound>
- <Sound>JUFinal_movGroupLoopd</Sound>
- <Sound>JUFinal_movGroupLoope</Sound>
- <Sound>JUFinal_movGroupLoopf</Sound>
- <Sound>JUFinal_movGroupLoopg</Sound>
- <Sound>JUFinal_movGroupLooph</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_FinalSquadron_Flare"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="35" />
- <PitchShift
- Low="-15"
- High="-11" />
- <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="JAP_FinalSquadron1_Siren"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- MinVolume="50"
- Limit="2"
- Priority="HIGH"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>JPFina1_sirena</Sound>
- </AudioEvent>
- <Multisound id="JAP_FinalSquadron1_SirenMS">
- <Subsound>JAP_FinalSquadron1_Siren</Subsound>
- <Subsound>JAP_FinalSquadron_Flare</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_FinalSquadron2_Siren"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- MinVolume="50"
- Limit="2"
- Priority="HIGH"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>JPFina2_sirena</Sound>
- </AudioEvent>
- <Multisound id="JAP_FinalSquadron2_SirenMS">
- <Subsound>JAP_FinalSquadron2_Siren</Subsound>
- <Subsound>JAP_FinalSquadron_Flare</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_FinalSquadron3_SirenStereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- MinVolume="50"
- Limit="2"
- Priority="HIGHEST"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>JPFina3_sirenStereoa</Sound>
- </AudioEvent>
- <Multisound id="JAP_FinalSquadron3_SirenStereoMS">
- <Subsound>JAP_FinalSquadron3_SirenStereo</Subsound>
- <Subsound>JAP_FinalSquadron_Flare</Subsound>
- </Multisound>
- <AudioEvent
- id="JAP_FinalSquadron_MGFireLP"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-5"
- LowPassCutoff="50"
- Control = "LOOP INTERRUPT IMMEDIATE_DECAY_ON_KILL"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.9s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JUFinal_mgFireLpA</Sound> <Sound>JUFinal_mgFireLpB</Sound> <Sound>JUFinal_mgFireLpC</Sound>
- <Decay>JUFinal_mgFireTailA</Decay> <Decay>JUFinal_mgFireTailB</Decay> <Decay>JUFinal_mgFireTailC</Decay>
- </AudioEvent>
- <!-- === JAPANESE FORTIFY FLEET FORTIFYFLEET FORTIFIEDFLEET FORTIFIED FLEET SPECIAL POWER NAVY === -->
-
- <AudioEvent
- id="JAP_FortifiedFleet"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="0"
- High="100" />
- <Sound>JSP_FortifiedFleetA</Sound> <Sound>JSP_FortifiedFleetB</Sound> <Sound>JSP_FortifiedFleetC</Sound>
- </AudioEvent>
- <!-- === JAPANESE POINT DEFENSE DRONES === -->
-
- <AudioEvent
- id="JAP_PointDefenseDrones"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="35"
- High="100" />
- <Sound>JSP_pointDefenseDroneA</Sound>
- </AudioEvent>
- <AudioEvent
- id="JAP_PointDefenseDrones2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- VolumeShift="-10"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>ABChrono_sphereOnA</Sound>
- </AudioEvent>
- <Multisound id="JAP_PointDefenseDronesMS">
- <Subsound>JAP_PointDefenseDrones</Subsound>
- <Subsound>JAP_PointDefenseDrones2</Subsound>
- </Multisound>
- <!-- === JAPANESE ROBOTIC ASSEMBLY UPGRADE === -->
-
- <AudioEvent
- id="JAP_Robotic_Assembly"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "45"
- MinVolume = "25"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>JSP_roboticAssemblyA</Sound>
- </AudioEvent>
-
- <!-- === GENERIC IMPACTS === -->
- <AudioEvent
- id="Impact_BulletRicochet_Tonal"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="20" />
- <Sound>WIBulle_ricoTon01</Sound> <Sound>WIBulle_ricoTon02</Sound> <Sound>WIBulle_ricoTon03</Sound>
- <Sound>WIBulle_ricoTon04</Sound> <Sound>WIBulle_ricoTon05</Sound> <Sound>WIBulle_ricoTon06</Sound>
- <Sound>WIBulle_ricoTon07</Sound> <Sound>WIBulle_ricoTon08</Sound> <Sound>WIBulle_ricoTon09</Sound>
- <Sound>WIBulle_ricoTon10</Sound> <Sound>WIBulle_ricoTon11</Sound> <Sound>WIBulle_ricoTon12</Sound>
- <Sound>WIBulle_ricoTon13</Sound> <Sound>WIBulle_ricoTon14</Sound> <Sound>WIBulle_ricoTon15</Sound>
- <Sound>WIBulle_ricoTon16</Sound> <Sound>WIBulle_ricoTon17</Sound> <Sound>WIBulle_ricoTon18</Sound>
- <Sound>WIBulle_ricoTon19</Sound> <Sound>WIBulle_ricoTon20</Sound> <Sound>WIBulle_ricoTon21</Sound>
- <Sound>WIBulle_ricoTon22</Sound> <Sound>WIBulle_ricoTon23</Sound> <Sound>WIBulle_ricoTon24</Sound>
- <Sound>WIBulle_ricoTon25</Sound> <Sound>WIBulle_ricoTon26</Sound> <Sound>WIBulle_ricoTon27</Sound>
- <Sound>WIBulle_ricoTon28</Sound> <Sound>WIBulle_ricoTon29</Sound> <Sound>WIBulle_ricoTon30</Sound>
- <Sound>WIBulle_ricoTon31</Sound> <Sound>WIBulle_ricoTon32</Sound> <Sound>WIBulle_ricoTon33</Sound>
- <Sound>WIBulle_ricoTon34</Sound> <Sound>WIBulle_ricoTon35</Sound> <Sound>WIBulle_ricoTon36</Sound>
- <Sound>WIBulle_ricoTon37</Sound> <Sound>WIBulle_ricoTon38</Sound> <Sound>WIBulle_ricoTon39</Sound>
- <Sound>WIBulle_ricoTon40</Sound> <Sound>WIBulle_ricoTon41</Sound> <Sound>WIBulle_ricoTon42</Sound>
- <Sound>WIBulle_ricoTon43</Sound> <Sound>WIBulle_ricoTon44</Sound> <Sound>WIBulle_ricoTon45</Sound>
- <Sound>WIBulle_ricoTon46</Sound>
- </AudioEvent>
- <AudioEvent
- id="Impact_BulletRicochet_Zip"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="20" />
- <Sound>WIBulle_ricoZip01</Sound> <Sound>WIBulle_ricoZip02</Sound> <Sound>WIBulle_ricoZip03</Sound>
- <Sound>WIBulle_ricoZip04</Sound> <Sound>WIBulle_ricoZip05</Sound> <Sound>WIBulle_ricoZip06</Sound>
- <Sound>WIBulle_ricoZip07</Sound> <Sound>WIBulle_ricoZip08</Sound> <Sound>WIBulle_ricoZip09</Sound>
- <Sound>WIBulle_ricoZip10</Sound> <Sound>WIBulle_ricoZip11</Sound> <Sound>WIBulle_ricoZip12</Sound>
- <Sound>WIBulle_ricoZip13</Sound> <Sound>WIBulle_ricoZip14</Sound> <Sound>WIBulle_ricoZip15</Sound>
- <Sound>WIBulle_ricoZip16</Sound> <Sound>WIBulle_ricoZip17</Sound> <Sound>WIBulle_ricoZip18</Sound>
- <Sound>WIBulle_ricoZip19</Sound> <Sound>WIBulle_ricoZip20</Sound> <Sound>WIBulle_ricoZip21</Sound>
- <Sound>WIBulle_ricoZip22</Sound> <Sound>WIBulle_ricoZip23</Sound> <Sound>WIBulle_ricoZip24</Sound>
- <Sound>WIBulle_ricoZip25</Sound> <Sound>WIBulle_ricoZip26</Sound> <Sound>WIBulle_ricoZip27</Sound>
- <Sound>WIBulle_ricoZip28</Sound> <Sound>WIBulle_ricoZip29</Sound> <Sound>WIBulle_ricoZip30</Sound>
- <Sound>WIBulle_ricoZip31</Sound> <Sound>WIBulle_ricoZip32</Sound> <Sound>WIBulle_ricoZip33</Sound>
- <Sound>WIBulle_ricoZip34</Sound> <Sound>WIBulle_ricoZip35</Sound> <Sound>WIBulle_ricoZip36</Sound>
- <Sound>WIBulle_ricoZip37</Sound> <Sound>WIBulle_ricoZip38</Sound> <Sound>WIBulle_ricoZip39</Sound>
- <Sound>WIBulle_ricoZip40</Sound> <Sound>WIBulle_ricoZip41</Sound> <Sound>WIBulle_ricoZip42</Sound>
- <Sound>WIBulle_ricoZip43</Sound> <Sound>WIBulle_ricoZip44</Sound> <Sound>WIBulle_ricoZip45</Sound>
- <Sound>WIBulle_ricoZip46</Sound> <Sound>WIBulle_ricoZip47</Sound> <Sound>WIBulle_ricoZip48</Sound>
- </AudioEvent>
- <AudioEvent
- id="Impact_BulletVsFlesh"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="20" />
- <Sound>WIBulle_body01</Sound> <Sound>WIBulle_body02</Sound> <Sound>WIBulle_body03</Sound> <Sound>WIBulle_body04</Sound>
- <Sound>WIBulle_body05</Sound> <Sound>WIBulle_body06</Sound> <Sound>WIBulle_body07</Sound> <Sound>WIBulle_body08</Sound>
- <Sound>WIBulle_body09</Sound> <Sound>WIBulle_body10</Sound> <Sound>WIBulle_body11</Sound> <Sound>WIBulle_body12</Sound>
- <Sound>WIBulle_body13</Sound> <Sound>WIBulle_body14</Sound> <Sound>WIBulle_body15</Sound> <Sound>WIBulle_body16</Sound>
- <Sound>WIBulle_body17</Sound> <Sound>WIBulle_body18</Sound> <Sound>WIBulle_body19</Sound> <Sound>WIBulle_body20</Sound>
- <Sound>WIBulle_body21</Sound> <Sound>WIBulle_body22</Sound> <Sound>WIBulle_body23</Sound> <Sound>WIBulle_body24</Sound>
- <Sound>WIBulle_body25</Sound> <Sound>WIBulle_body26</Sound> <Sound>WIBulle_body27</Sound> <Sound>WIBulle_body28</Sound>
- <Sound>WIBulle_body29</Sound> <Sound>WIBulle_body30</Sound> <Sound>WIBulle_body31</Sound> <Sound>WIBulle_body32</Sound>
- <Sound>WIBulle_body33</Sound> <Sound>WIBulle_body34</Sound> <Sound>WIBulle_body35</Sound> <Sound>WIBulle_body36</Sound>
- <Sound>WIBulle_body37</Sound> <Sound>WIBulle_body38</Sound> <Sound>WIBulle_body39</Sound> <Sound>WIBulle_body40</Sound>
- <Sound>WIBulle_body41</Sound> <Sound>WIBulle_body42</Sound> <Sound>WIBulle_body43</Sound> <Sound>WIBulle_body44</Sound>
- <Sound>WIBulle_body45</Sound> <Sound>WIBulle_body46</Sound>
- </AudioEvent>
- <AudioEvent
- id="Impact_BulletVsGeneric"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="20" />
- <!-- moved to Mortar Cycle mortar fire
- <Sound>WIBulle_gener001</Sound> <Sound>WIBulle_gener002</Sound> <Sound>WIBulle_gener003</Sound> <Sound>WIBulle_gener004</Sound>
- <Sound>WIBulle_gener005</Sound> <Sound>WIBulle_gener006</Sound>
- -->
- <Sound>WIBulle_gener007</Sound> <Sound>WIBulle_gener008</Sound>
- <Sound>WIBulle_gener009</Sound> <Sound>WIBulle_gener010</Sound> <Sound>WIBulle_gener011</Sound> <Sound>WIBulle_gener012</Sound>
- <Sound>WIBulle_gener013</Sound> <Sound>WIBulle_gener014</Sound> <Sound>WIBulle_gener015</Sound> <Sound>WIBulle_gener016</Sound>
- <Sound>WIBulle_gener017</Sound> <Sound>WIBulle_gener018</Sound> <Sound>WIBulle_gener019</Sound> <Sound>WIBulle_gener020</Sound>
- <Sound>WIBulle_gener021</Sound> <Sound>WIBulle_gener022</Sound> <Sound>WIBulle_gener023</Sound> <Sound>WIBulle_gener024</Sound>
- <Sound>WIBulle_gener025</Sound> <Sound>WIBulle_gener026</Sound> <Sound>WIBulle_gener027</Sound> <Sound>WIBulle_gener028</Sound>
- <Sound>WIBulle_gener029</Sound> <Sound>WIBulle_gener030</Sound> <Sound>WIBulle_gener031</Sound> <Sound>WIBulle_gener032</Sound>
- <Sound>WIBulle_gener033</Sound> <Sound>WIBulle_gener034</Sound> <Sound>WIBulle_gener035</Sound> <Sound>WIBulle_gener036</Sound>
- <Sound>WIBulle_gener037</Sound> <Sound>WIBulle_gener038</Sound> <Sound>WIBulle_gener039</Sound> <Sound>WIBulle_gener040</Sound>
- <Sound>WIBulle_gener041</Sound> <Sound>WIBulle_gener042</Sound> <Sound>WIBulle_gener043</Sound> <Sound>WIBulle_gener044</Sound>
- <Sound>WIBulle_gener045</Sound> <Sound>WIBulle_gener046</Sound> <Sound>WIBulle_gener047</Sound> <Sound>WIBulle_gener048</Sound>
- <Sound>WIBulle_gener049</Sound> <Sound>WIBulle_gener050</Sound> <Sound>WIBulle_gener051</Sound> <Sound>WIBulle_gener052</Sound>
- <Sound>WIBulle_gener053</Sound> <Sound>WIBulle_gener054</Sound> <Sound>WIBulle_gener055</Sound> <Sound>WIBulle_gener056</Sound>
- <Sound>WIBulle_gener057</Sound> <Sound>WIBulle_gener058</Sound> <Sound>WIBulle_gener059</Sound> <Sound>WIBulle_gener060</Sound>
- <Sound>WIBulle_gener061</Sound> <Sound>WIBulle_gener062</Sound> <Sound>WIBulle_gener063</Sound> <Sound>WIBulle_gener064</Sound>
- <Sound>WIBulle_gener065</Sound> <Sound>WIBulle_gener066</Sound> <Sound>WIBulle_gener067</Sound> <Sound>WIBulle_gener068</Sound>
- <Sound>WIBulle_gener069</Sound> <Sound>WIBulle_gener070</Sound> <Sound>WIBulle_gener071</Sound> <Sound>WIBulle_gener072</Sound>
- <Sound>WIBulle_gener073</Sound> <Sound>WIBulle_gener074</Sound> <Sound>WIBulle_gener075</Sound> <Sound>WIBulle_gener076</Sound>
- <Sound>WIBulle_gener077</Sound> <Sound>WIBulle_gener078</Sound> <Sound>WIBulle_gener079</Sound> <Sound>WIBulle_gener080</Sound>
- <Sound>WIBulle_gener081</Sound> <Sound>WIBulle_gener082</Sound> <Sound>WIBulle_gener083</Sound> <Sound>WIBulle_gener084</Sound>
- <Sound>WIBulle_gener085</Sound> <Sound>WIBulle_gener086</Sound> <Sound>WIBulle_gener087</Sound> <Sound>WIBulle_gener088</Sound>
- <Sound>WIBulle_gener089</Sound> <Sound>WIBulle_gener090</Sound> <Sound>WIBulle_gener091</Sound> <Sound>WIBulle_gener092</Sound>
- <Sound>WIBulle_gener093</Sound> <Sound>WIBulle_gener094</Sound> <Sound>WIBulle_gener095</Sound> <Sound>WIBulle_gener096</Sound>
- <Sound>WIBulle_gener097</Sound> <Sound>WIBulle_gener098</Sound> <Sound>WIBulle_gener099</Sound> <Sound>WIBulle_gener100</Sound>
- <Sound>WIBulle_gener101</Sound> <Sound>WIBulle_gener102</Sound> <Sound>WIBulle_gener103</Sound> <Sound>WIBulle_gener104</Sound>
- <Sound>WIBulle_gener105</Sound> <Sound>WIBulle_gener106</Sound> <Sound>WIBulle_gener107</Sound> <Sound>WIBulle_gener108</Sound>
- <Sound>WIBulle_gener109</Sound> <Sound>WIBulle_gener110</Sound> <Sound>WIBulle_gener111</Sound> <Sound>WIBulle_gener112</Sound>
- <Sound>WIBulle_gener113</Sound> <Sound>WIBulle_gener114</Sound> <Sound>WIBulle_gener115</Sound> <Sound>WIBulle_gener116</Sound>
- <Sound>WIBulle_gener117</Sound> <Sound>WIBulle_gener118</Sound> <Sound>WIBulle_gener119</Sound> <Sound>WIBulle_gener120</Sound>
- <Sound>WIBulle_gener121</Sound> <Sound>WIBulle_gener122</Sound> <Sound>WIBulle_gener123</Sound> <Sound>WIBulle_gener124</Sound>
- <Sound>WIBulle_gener125</Sound> <Sound>WIBulle_gener126</Sound> <Sound>WIBulle_gener127</Sound>
- </AudioEvent>
- <AudioEvent
- id="Impact_BulletVsGeneric_Pop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="20" />
- <Sound>WIBulle_generPopa</Sound> <Sound>WIBulle_generPopb</Sound> <Sound>WIBulle_generPopc</Sound>
- <Sound>WIBulle_generPopd</Sound> <Sound>WIBulle_generPope</Sound> <Sound>WIBulle_generPopf</Sound>
- <Sound>WIBulle_generPopg</Sound> <Sound>WIBulle_generPoph</Sound> <Sound>WIBulle_generPopi</Sound>
- <Sound>WIBulle_generPopj</Sound> <Sound>WIBulle_generPopk</Sound> <Sound>WIBulle_generPopl</Sound>
- <Sound>WIBulle_generPopm</Sound> <Sound>WIBulle_generPopn</Sound> <Sound>WIBulle_generPopo</Sound>
- <Sound>WIBulle_generPopp</Sound>
- </AudioEvent>
- <AudioEvent
- id="Impact_BulletVsGeneric_Set1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="20" />
- <Sound>WIBulle_generic1a</Sound> <Sound>WIBulle_generic1b</Sound> <Sound>WIBulle_generic1c</Sound>
- <Sound>WIBulle_generic1d</Sound> <Sound>WIBulle_generic1e</Sound> <Sound>WIBulle_generic1f</Sound>
- <Sound>WIBulle_generic1g</Sound> <Sound>WIBulle_generic1h</Sound> <Sound>WIBulle_generic1i</Sound>
- <Sound>WIBulle_generic1j</Sound> <Sound>WIBulle_generic1k</Sound> <Sound>WIBulle_generic1l</Sound>
- <Sound>WIBulle_generic1m</Sound>
- </AudioEvent>
- <AudioEvent
- id="Impact_BulletVsGlass"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="20" />
- <Sound>WIBulle_glass01</Sound> <Sound>WIBulle_glass02</Sound> <Sound>WIBulle_glass03</Sound> <Sound>WIBulle_glass04</Sound>
- <Sound>WIBulle_glass05</Sound> <Sound>WIBulle_glass06</Sound> <Sound>WIBulle_glass07</Sound> <Sound>WIBulle_glass08</Sound>
- <Sound>WIBulle_glass09</Sound> <Sound>WIBulle_glass10</Sound> <Sound>WIBulle_glass11</Sound> <Sound>WIBulle_glass12</Sound>
- <Sound>WIBulle_glass13</Sound> <Sound>WIBulle_glass14</Sound> <Sound>WIBulle_glass15</Sound> <Sound>WIBulle_glass16</Sound>
- <Sound>WIBulle_glass17</Sound> <Sound>WIBulle_glass18</Sound> <Sound>WIBulle_glass19</Sound> <Sound>WIBulle_glass20</Sound>
- <Sound>WIBulle_glass21</Sound> <Sound>WIBulle_glass22</Sound> <Sound>WIBulle_glass23</Sound> <Sound>WIBulle_glass24</Sound>
- <Sound>WIBulle_glass25</Sound> <Sound>WIBulle_glass26</Sound> <Sound>WIBulle_glass27</Sound> <Sound>WIBulle_glass28</Sound>
- <Sound>WIBulle_glass29</Sound> <Sound>WIBulle_glass30</Sound> <Sound>WIBulle_glass31</Sound> <Sound>WIBulle_glass32</Sound>
- <Sound>WIBulle_glass33</Sound> <Sound>WIBulle_glass34</Sound> <Sound>WIBulle_glass35</Sound> <Sound>WIBulle_glass36</Sound>
- <Sound>WIBulle_glass37</Sound> <Sound>WIBulle_glass38</Sound> <Sound>WIBulle_glass39</Sound> <Sound>WIBulle_glass40</Sound>
- <Sound>WIBulle_glass41</Sound> <Sound>WIBulle_glass42</Sound>
- </AudioEvent>
- <AudioEvent
- id="Impact_BulletVsMetal"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="20" />
- <Sound>WIBulle_metal01</Sound> <Sound>WIBulle_metal02</Sound> <Sound>WIBulle_metal03</Sound> <Sound>WIBulle_metal04</Sound>
- <Sound>WIBulle_metal05</Sound> <Sound>WIBulle_metal06</Sound> <Sound>WIBulle_metal07</Sound> <Sound>WIBulle_metal08</Sound>
- <Sound>WIBulle_metal09</Sound> <Sound>WIBulle_metal10</Sound> <Sound>WIBulle_metal11</Sound> <Sound>WIBulle_metal12</Sound>
- <Sound>WIBulle_metal13</Sound> <Sound>WIBulle_metal14</Sound> <Sound>WIBulle_metal15</Sound> <Sound>WIBulle_metal16</Sound>
- <Sound>WIBulle_metal17</Sound> <Sound>WIBulle_metal18</Sound> <Sound>WIBulle_metal19</Sound> <Sound>WIBulle_metal20</Sound>
- <Sound>WIBulle_metal21</Sound> <Sound>WIBulle_metal22</Sound> <Sound>WIBulle_metal23</Sound> <Sound>WIBulle_metal24</Sound>
- <Sound>WIBulle_metal25</Sound> <Sound>WIBulle_metal26</Sound> <Sound>WIBulle_metal27</Sound> <Sound>WIBulle_metal28</Sound>
- <Sound>WIBulle_metal29</Sound> <Sound>WIBulle_metal30</Sound> <Sound>WIBulle_metal31</Sound> <Sound>WIBulle_metal32</Sound>
- <Sound>WIBulle_metal33</Sound> <Sound>WIBulle_metal34</Sound> <Sound>WIBulle_metal35</Sound> <Sound>WIBulle_metal36</Sound>
- <Sound>WIBulle_metal37</Sound> <Sound>WIBulle_metal38</Sound> <Sound>WIBulle_metal39</Sound> <Sound>WIBulle_metal40</Sound>
- <Sound>WIBulle_metal41</Sound> <Sound>WIBulle_metal42</Sound> <Sound>WIBulle_metal43</Sound> <Sound>WIBulle_metal44</Sound>
- <Sound>WIBulle_metal45</Sound> <Sound>WIBulle_metal46</Sound> <Sound>WIBulle_metal47</Sound> <Sound>WIBulle_metal48</Sound>
- <Sound>WIBulle_metal49</Sound> <Sound>WIBulle_metal50</Sound> <Sound>WIBulle_metal51</Sound> <Sound>WIBulle_metal52</Sound>
- <Sound>WIBulle_metal53</Sound> <Sound>WIBulle_metal54</Sound> <Sound>WIBulle_metal55</Sound> <Sound>WIBulle_metal56</Sound>
- <Sound>WIBulle_metal57</Sound> <Sound>WIBulle_metal58</Sound> <Sound>WIBulle_metal59</Sound> <Sound>WIBulle_metal60</Sound>
- <Sound>WIBulle_metal61</Sound> <Sound>WIBulle_metal62</Sound> <Sound>WIBulle_metal63</Sound> <Sound>WIBulle_metal64</Sound>
- <Sound>WIBulle_metal65</Sound> <Sound>WIBulle_metal66</Sound> <Sound>WIBulle_metal67</Sound> <Sound>WIBulle_metal68</Sound>
- <Sound>WIBulle_metal69</Sound> <Sound>WIBulle_metal70</Sound> <Sound>WIBulle_metal71</Sound> <Sound>WIBulle_metal72</Sound>
- <Sound>WIBulle_metal73</Sound> <Sound>WIBulle_metal74</Sound> <Sound>WIBulle_metal75</Sound> <Sound>WIBulle_metal76</Sound>
- <Sound>WIBulle_metal77</Sound> <Sound>WIBulle_metal78</Sound> <Sound>WIBulle_metal79</Sound> <Sound>WIBulle_metal80</Sound>
- <Sound>WIBulle_metal81</Sound> <Sound>WIBulle_metal82</Sound> <Sound>WIBulle_metal83</Sound> <Sound>WIBulle_metal84</Sound>
- </AudioEvent>
- <AudioEvent
- id="Impact_BulletVsWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="20" />
- <Sound>WIBulle_watera</Sound> <Sound>WIBulle_waterb</Sound> <Sound>WIBulle_waterc</Sound> <Sound>WIBulle_waterd</Sound>
- <Sound>WIBulle_watere</Sound> <Sound>WIBulle_waterf</Sound> <Sound>WIBulle_waterg</Sound>
- </AudioEvent>
- <AudioEvent
- id="Impact_BulletVsWood"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="20" />
- <Sound>WIBulle_wood01</Sound> <Sound>WIBulle_wood02</Sound> <Sound>WIBulle_wood03</Sound> <Sound>WIBulle_wood04</Sound>
- <Sound>WIBulle_wood05</Sound> <Sound>WIBulle_wood06</Sound> <Sound>WIBulle_wood07</Sound> <Sound>WIBulle_wood08</Sound>
- <Sound>WIBulle_wood09</Sound> <Sound>WIBulle_wood10</Sound> <Sound>WIBulle_wood11</Sound> <Sound>WIBulle_wood12</Sound>
- <Sound>WIBulle_wood13</Sound> <Sound>WIBulle_wood14</Sound> <Sound>WIBulle_wood15</Sound> <Sound>WIBulle_wood16</Sound>
- <Sound>WIBulle_wood17</Sound> <Sound>WIBulle_wood18</Sound> <Sound>WIBulle_wood19</Sound> <Sound>WIBulle_wood20</Sound>
- <Sound>WIBulle_wood21</Sound> <Sound>WIBulle_wood22</Sound> <Sound>WIBulle_wood23</Sound> <Sound>WIBulle_wood24</Sound>
- <Sound>WIBulle_wood25</Sound> <Sound>WIBulle_wood26</Sound> <Sound>WIBulle_wood27</Sound> <Sound>WIBulle_wood28</Sound>
- <Sound>WIBulle_wood29</Sound> <Sound>WIBulle_wood30</Sound> <Sound>WIBulle_wood31</Sound> <Sound>WIBulle_wood32</Sound>
- <Sound>WIBulle_wood33</Sound>
- </AudioEvent>
- <!-- not used -->
- <Multisound
- id="Impact_BulletMS"
- Control="PLAY_ONE">
- <Subsound>Impact_BulletRicochet_Tonal</Subsound>
- <Subsound>Impact_BulletRicochet_Zip</Subsound>
- <Subsound>Impact_BulletVsFlesh</Subsound>
- <Subsound>Impact_BulletVsGeneric</Subsound>
- <Subsound>Impact_BulletVsGeneric_Pop</Subsound>
- <!-- <Subsound>Impact_BulletVsGlass</Subsound> -->
- <!-- <Subsound>Impact_BulletVsWater</Subsound> -->
- <Subsound>Impact_BulletVsMetal</Subsound>
- <Subsound>Impact_BulletVsWood</Subsound>
- </Multisound>
- <AudioEvent
- id="Impact_Building_CannonDamageMajor"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>WIBuild_weaImpa1a</Sound> <Sound>WIBuild_weaImpa1b</Sound> <Sound>WIBuild_weaImpa1c</Sound>
- <Sound>WIBuild_weaImpa1d</Sound> <Sound>WIBuild_weaImpa1e</Sound> <Sound>WIBuild_weaImpa1f</Sound>
- <Sound>WIBuild_weaImpa1g</Sound> <Sound>WIBuild_weaImpa1h</Sound> <Sound>WIBuild_weaImpa1i</Sound>
- <Sound>WIBuild_weaImpa1j</Sound> <Sound>WIBuild_weaImpa1k</Sound>
- </AudioEvent>
- <AudioEvent
- id="Impact_Building_CannonDamageMinor"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>WIBuild_weaImpa2a</Sound> <Sound>WIBuild_weaImpa2b</Sound> <Sound>WIBuild_weaImpa2c</Sound>
- <Sound>WIBuild_weaImpa2d</Sound> <Sound>WIBuild_weaImpa2e</Sound> <Sound>WIBuild_weaImpa2f</Sound>
- <Sound>WIBuild_weaImpa2g</Sound> <Sound>WIBuild_weaImpa2h</Sound> <Sound>WIBuild_weaImpa2i</Sound>
- <Sound>WIBuild_weaImpa2j</Sound> <Sound>WIBuild_weaImpa2k</Sound>
- </AudioEvent>
- <AudioEvent
- id="Impact_Vehicle_CannonDamage"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Sound>WIVehic_weapImpaa</Sound> <Sound>WIVehic_weapImpab</Sound> <Sound>WIVehic_weapImpac</Sound>
- <Sound>WIVehic_weapImpad</Sound> <Sound>WIVehic_weapImpae</Sound> <Sound>WIVehic_weapImpaf</Sound>
- <Sound>WIVehic_weapImpag</Sound> <Sound>WIVehic_weapImpah</Sound> <Sound>WIVehic_weapImpai</Sound>
- <Sound>WIVehic_weapImpaj</Sound> <Sound>WIVehic_weapImpak</Sound> <Sound>WIVehic_weapImpal</Sound>
- <Sound>WIVehic_weapImpam</Sound>
- </AudioEvent>
- <!-- === AMBIENCES EMITTERS === -->
- <!-- === AMBIENCES EMITTERS === -->
- <!-- === AMBIENCES EMITTERS === -->
- <AudioEvent
- id="Amb_BellBuoy"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- PerFileVolumeShift="-5"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="5000"
- High="15000" />
- <Sound>WABell_buoya</Sound> <Sound>WABell_buoyb</Sound> <Sound>WABell_buoyc</Sound> <Sound>WABell_buoyd</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_BoatDockedAtPier"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- PerFileVolumeShift="-5"
- MinRange="600"
- MaxRange="1200"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="50"
- High="200" />
- <Sound>WAboat_dockeda</Sound> <Sound>WAboat_dockedb</Sound> <Sound>WAboat_dockedc</Sound> <Sound>WAboat_dockedd</Sound>
- <Sound>WAboat_dockede</Sound> <Sound>WAboat_dockedf</Sound> <Sound>WAboat_dockedg</Sound> <Sound>WAboat_dockedh</Sound>
- <Sound>WAboat_dockedi</Sound> <Sound>WAboat_dockedj</Sound> <Sound>WAboat_dockedk</Sound> <Sound>WAboat_dockedl</Sound>
- <Sound>WAboat_dockedm</Sound> <Sound>WAboat_dockedn</Sound> <Sound>WAboat_dockedo</Sound> <Sound>WAboat_dockedp</Sound>
- <Sound>WAboat_dockedq</Sound> <Sound>WAboat_dockedr</Sound> <Sound>WAboat_dockeds</Sound> <Sound>WAboat_dockedt</Sound>
- <Sound>WAboat_dockedu</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_CampFoley"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="1200"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="10000" />
- <Sound>WACamp_foley1a</Sound> <Sound>WACamp_foley1b</Sound> <Sound>WACamp_foley1c</Sound> <Sound>WACamp_foley1d</Sound>
- <Sound>WACamp_foley1e</Sound> <Sound>WACamp_foley1f</Sound> <Sound>WACamp_foley1g</Sound> <Sound>WACamp_foley1h</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
-
- <AudioEvent
- id="Amb_ChimeJapanese"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- PerFileVolumeShift="-5"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="10000"
- High="25000" />
- <Sound>WAChime_Japanesea</Sound> <Sound>WAChime_Japaneseb</Sound> <Sound>WAChime_Japanesec</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_ChurchBellStereo1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="1400"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="5000"
- High="15000" />
- <Sound>WABell1_churchStereoa</Sound>
- <Sound>WABell1_churchStereob</Sound>
- <!-- RA3 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_ChurchBellStereo2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="1400"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="5000"
- High="15000" />
- <Sound>WABell2_churchStereoa</Sound>
- <Sound>WABell2_churchStereob</Sound>
- <!-- RA3 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_CitySkyline"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- PerFileVolumeShift="-5"
- MinRange="500"
- MaxRange="1200"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WAcity_skylineL2a</Sound> <Sound>WAcity_skylineL2b</Sound> <Sound>WAcity_skylineL2c</Sound> <Sound>WAcity_skylineL2d</Sound>
- <Sound>WAcity_skylineL2e</Sound> <Sound>WAcity_skylineL2f</Sound> <Sound>WAcity_skylineL2g</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
-
- <AudioEvent
- id="Amb_DirtFall"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="10000" />
- <Sound>WADirt_fall_1a</Sound> <Sound>WADirt_fall_1b</Sound> <Sound>WADirt_fall_1c</Sound> <Sound>WADirt_fall_1d</Sound>
- <Sound>WADirt_fall_1e</Sound> <Sound>WADirt_fall_1f</Sound> <Sound>WADirt_fall_1g</Sound> <Sound>WADirt_fall_1h</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_FieldCalm"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- PerFileVolumeShift="-5"
- MinRange="600"
- MaxRange="1400"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WAfield_calmLoop2a</Sound> <Sound>WAfield_calmLoop2b</Sound> <Sound>WAfield_calmLoop2c</Sound> <Sound>WAfield_calmLoop2d</Sound>
- <Sound>WAfield_calmLoop2e</Sound> <Sound>WAfield_calmLoop2f</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_FieldCorn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- PerFileVolumeShift="-5"
- MinRange="600"
- MaxRange="1400"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WAField_plainsL2a</Sound> <Sound>WAField_plainsL2b</Sound> <Sound>WAField_plainsL2c</Sound> <Sound>WAField_plainsL2d</Sound>
- <Sound>WAField_plainsL2e</Sound> <Sound>WAField_plainsL2f</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
-
- <AudioEvent
- id="Amb_FireRubble"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- VolumeShift="-5"
- MinRange="200"
- MaxRange="500"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WAFire1_MoriaLa</Sound> <Sound>WAFire1_MoriaLb</Sound> <Sound>WAFire1_MoriaLc</Sound> <Sound>WAFire1_MoriaLd</Sound>
- <Sound>WAFire1_MoriaLe</Sound> <Sound>WAFire1_MoriaLf</Sound> <Sound>WAFire1_MoriaLg</Sound> <Sound>WAFire1_MoriaLh</Sound>
- <Sound>WAFire1_MoriaLi</Sound> <Sound>WAFire1_MoriaLj</Sound> <Sound>WAFire1_MoriaLk</Sound> <Sound>WAFire1_MoriaLl</Sound>
- <Sound>WAFire1_MoriaLm</Sound> <Sound>WAFire1_MoriaLn</Sound> <Sound>WAFire1_MoriaLo</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_Gibberish_SoldierPAyelling_DelayedLoop_stereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- PerFileVolumeShift="-20"
- Limit="3"
- Priority="LOW"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PerFilePitchShift Low="-1" High="1" />
- <Delay Low="5000" High="12000" />
- <Sound>Y02_yellingPAa</Sound>
- <Sound>Y02_yellingPAb</Sound>
- <Sound>Y02_yellingPAc</Sound>
- <Sound>Y02_yellingPAd</Sound>
- <Sound>Y02_yellingPAe</Sound>
- <Sound>Y02_yellingPAf</Sound>
- <!-- RA3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_Gibberish_SoldierYelling_DelayedLoop_stereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- PerFileVolumeShift="-20"
- Limit="3"
- Priority="LOW"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PerFilePitchShift Low="-1" High="1" />
- <Delay Low="5000" High="12000" />
- <Sound>Y02_yellingSoldiera</Sound>
- <Sound>Y02_yellingSoldierb</Sound>
- <Sound>Y02_yellingSoldierc</Sound>
- <Sound>Y02_yellingSoldierd</Sound>
- <Sound>Y02_yellingSoldiere</Sound>
- <!-- RA3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_JunkGlass"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="5000"
- High="10000" />
- <Sound>WAJunk_glassDropa</Sound> <Sound>WAJunk_glassDropb</Sound> <Sound>WAJunk_glassDropc</Sound> <Sound>WAJunk_glassDropd</Sound>
- <Sound>WAJunk_glassDrope</Sound> <Sound>WAJunk_glassDropf</Sound> <Sound>WAJunk_glassDropg</Sound> <Sound>WAJunk_glassDroph</Sound>
- <Sound>WAJunk_glassDropi</Sound> <Sound>WAJunk_glassDropj</Sound> <Sound>WAJunk_glassDropk</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_JunkMetal"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="5000"
- High="10000" />
- <Sound>WAJunk_metalDropa</Sound> <Sound>WAJunk_metalDropb</Sound> <Sound>WAJunk_metalDropc</Sound> <Sound>WAJunk_metalDropd</Sound>
- <Sound>WAJunk_metalDrope</Sound> <Sound>WAJunk_metalDropf</Sound> <Sound>WAJunk_metalDropg</Sound> <Sound>WAJunk_metalDroph</Sound>
- <Sound>WAJunk_metalDropi</Sound> <Sound>WAJunk_metalDropj</Sound> <Sound>WAJunk_metalDropk</Sound> <Sound>WAJunk_metalDropl</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_JunkWood"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="5000"
- High="10000" />
- <Sound>WAJunk_woodDropa</Sound> <Sound>WAJunk_woodDropb</Sound> <Sound>WAJunk_woodDropc</Sound> <Sound>WAJunk_woodDropd</Sound>
- <Sound>WAJunk_woodDrope</Sound> <Sound>WAJunk_woodDropf</Sound> <Sound>WAJunk_woodDropg</Sound> <Sound>WAJunk_woodDroph</Sound>
- <Sound>WAJunk_woodDropi</Sound> <Sound>WAJunk_woodDropj</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_RadioStaticStereo1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="5000"
- High="10000" />
- <Sound>WARadio_staticLRa</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_RadioStaticStereo2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="5000"
- High="10000" />
- <Sound>WARadio_staticLRb</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_RadioStaticStereo3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="5000"
- High="10000" />
- <Sound>WARadio_staticLRc</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_RadioStaticStereo4"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="5000"
- High="10000" />
- <Sound>WARadio_staticLRd</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_Restaurant1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- PerFileVolumeShift="-5"
- MinRange="400"
- MaxRange="900"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-1"
- High="1" />
- <Sound>WAResta_ambLoop</Sound>
- </AudioEvent>
- <AudioEvent
- id="Amb_SubwayPA"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- PerFileVolumeShift="-5"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-1"
- High="1" />
- <Delay
- Low="5000"
- High="20000" />
- <Sound>WASubwa_voxPAa</Sound> <Sound>WASubwa_voxPAb</Sound> <Sound>WASubwa_voxPAc</Sound> <Sound>WASubwa_voxPAd</Sound>
- <Sound>WASubwa_voxPAe</Sound> <Sound>WASubwa_voxPAf</Sound> <Sound>WASubwa_voxPAg</Sound> <Sound>WASubwa_voxPAh</Sound>
- </AudioEvent>
- <AudioEvent
- id="Amb_SwampRonks"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- PerFileVolumeShift="-5"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="20"
- High="30" />
- <Delay
- Low="3000"
- High="10000" />
- <Sound>WASwamp_ronks1a</Sound> <Sound>WASwamp_ronks1b</Sound> <Sound>WASwamp_ronks1c</Sound> <Sound>WASwamp_ronks1d</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_TentFlap1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="10000" />
- <Sound>WATent_flapa</Sound> <Sound>WATent_flapb</Sound> <Sound>WATent_flapc</Sound> <Sound>WATent_flapd</Sound> <Sound>WATent_flape</Sound>
- <Sound>WATent_flapf</Sound> <Sound>WATent_flapg</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_TentFlap2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="10000" />
- <Sound>WATent_flap2a</Sound> <Sound>WATent_flap2b</Sound> <Sound>WATent_flap2c</Sound> <Sound>WATent_flap2d</Sound> <Sound>WATent_flap2e</Sound>
- <Sound>WATent_flap2f</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_TurbineWind"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- PerFileVolumeShift="-10"
- MinRange="300"
- MaxRange="700"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WATurbi_windLoopa</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_VillageHimilayanStereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="1400"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WAVilla_HimalayanStereoa</Sound>
- <!-- RA3 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_VolcanoMoan_DelayedLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- PerFileVolumeShift="-10"
- MinRange="700"
- MaxRange="1500"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay Low="3000" High="10000" />
- <Sound>WAVolca_moana</Sound>
- <Sound>WAVolca_moanb</Sound>
- <Sound>WAVolca_moanc</Sound>
- <Sound>WAVolca_moand</Sound>
- <Sound>WAVolca_moane</Sound>
- <Sound>WAVolca_moanf</Sound>
- <Sound>WAVolca_moang</Sound>
- <Sound>WAVolca_moanh</Sound>
- </AudioEvent>
- <AudioEvent
- id="Amb_VolcanoRumble"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- MinRange="800"
- MaxRange="2200"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WAVolca_rumblea</Sound>
- <Sound>WAVolca_rumbleb</Sound>
- <Sound>WAVolca_rumblec</Sound>
- </AudioEvent>
- <AudioEvent
- id="Amb_WoodShutter"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="10000" />
- <Sound>WAWood_shuttera</Sound> <Sound>WAWood_shutterb</Sound> <Sound>WAWood_shutterc</Sound> <Sound>WAWood_shutterd</Sound>
- <Sound>WAWood_shuttere</Sound> <Sound>WAWood_shutterf</Sound> <Sound>WAWood_shutterg</Sound> <Sound>WAWood_shutterh</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <!-- === WATER AND NATURE AMBIENT === -->
- <AudioEvent
- id="Amb_WaterWaveCrashOnRock"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-15"
- High="15" />
- <Delay
- Low="100"
- High="5000" />
- <Sound>WAWater_wavCraRoca</Sound>
- <Sound>WAWater_wavCraRocb</Sound>
- <Sound>WAWater_wavCraRocc</Sound>
- <Sound>WAWater_wavCraRocd</Sound>
- <Sound>WAWater_wavCraRoce</Sound>
- <Sound>WAWater_wavCraRocf</Sound>
- <Sound>WAWater_wavCraRocg</Sound>
- <Sound>WAWater_wavCraRoch</Sound>
- </AudioEvent>
- <AudioEvent
- id="Amb_OceanWaves1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME - 20"
- PerFileVolumeShift="-10"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="500"
- High="2500" />
- <Sound>WAOcean_wavesa</Sound> <Sound>WAOcean_wavesb</Sound> <Sound>WAOcean_wavesc</Sound> <Sound>WAOcean_wavesd</Sound>
- <Sound>WAOcean_wavese</Sound> <Sound>WAOcean_wavesf</Sound> <Sound>WAOcean_wavesg</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_WaterOceanDeepStereo1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME - 25"
- PerFileVolumeShift="-10"
- MinRange="=$AMB_MIN_RANGE + 100"
- MaxRange="=$AMB_MAX_RANGE + 600"
- Limit="2"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-10"
- High="10" />
- <Sound>WAWater_OceanDeepLRloop</Sound>
- </AudioEvent>
- <AudioEvent
- id="Ambient_Rain1_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- Limit="3"
- Priority="CRITICAL"
- Type="UI EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WARain1_ambienL2a</Sound> <Sound>WARain1_ambienL2b</Sound> <Sound>WARain1_ambienL2c</Sound> <Sound>WARain1_ambienL2d</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_RockTumbleMedium"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME + 10"
- PerFileVolumeShift="-10"
- MinRange="=$AMB_MIN_RANGE + 50"
- MaxRange="=$AMB_MAX_RANGE + 100"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-10"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WARock_tumbl1a</Sound>
- <Sound>WARock_tumbl1b</Sound>
- <Sound>WARock_tumbl1c</Sound>
- <Sound>WARock_tumbl1d</Sound>
- <Sound>WARock_tumbl1e</Sound>
- <Sound>WARock_tumbl1f</Sound>
- <Sound>WARock_tumbl1g</Sound>
- <Sound>WARock_tumbl1h</Sound>
- <Sound>WARock_tumbl1i</Sound>
- <Sound>WARock_tumbl1j</Sound>
- <Sound>WARock_tumbl1k</Sound>
- <Sound>WARock_tumbl1l</Sound>
- <Sound>WARock_tumbl1m</Sound>
- <Sound>WARock_tumbl1n</Sound>
- <Sound>WARock_tumbl1o</Sound>
- <Sound>WACreak_misc1a</Sound>
- <Sound>WACreak_misc1b</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_TiberiumGlacierLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME -10"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 50"
- MaxRange="=$AMB_MAX_RANGE + 100"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WATiber_cracLoopa</Sound> <Sound>WATiber_cracLoopb</Sound> <Sound>WATiber_cracLoopc</Sound> <Sound>WATiber_cracLoopd</Sound>
- <Sound>WATiber_cracLoope</Sound> <Sound>WATiber_cracLoopf</Sound> <Sound>WATiber_cracLoopg</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_TiberiumGlacier"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-10"
- MinRange="=$AMB_MIN_RANGE + 50"
- MaxRange="=$AMB_MAX_RANGE + 100"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-20"
- High="5" />
- <Delay
- Low="3000"
- High="10000" />
- <Sound>WATiber_cracklea</Sound> <Sound>WATiber_crackleb</Sound> <Sound>WATiber_cracklec</Sound> <Sound>WATiber_crackled</Sound>
- <Sound>WATiber_cracklee</Sound> <Sound>WATiber_cracklef</Sound> <Sound>WATiber_crackleg</Sound>
- </AudioEvent>
-
- <Multisound
- id="Amb_TiberiumGlacierLoopMS">
- <Subsound>Amb_TiberiumGlacierLoop</Subsound> <Subsound>Amb_TiberiumGlacier</Subsound>
- </Multisound>
-
- <AudioEvent
- id="Amb_WaterCreek1Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WAWater_cre1L2a</Sound>
- <Sound>WAWater_cre1L2b</Sound>
- <Sound>WAWater_cre1L2c</Sound>
- <Sound>WAWater_cre1L2d</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_WaterCreek2Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 50"
- MaxRange="=$AMB_MAX_RANGE + 50"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WAWater_cre2L2a</Sound>
- <Sound>WAWater_cre2L2b</Sound>
- <Sound>WAWater_cre2L2c</Sound>
- <Sound>WAWater_cre2L2d</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_WaterDockLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE"
- MaxRange="=$AMB_MAX_RANGE"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WAWater_dock1_a</Sound>
- <Sound>WAWater_dock1_b</Sound>
- <Sound>WAWater_dock1_c</Sound>
- <Sound>WAWater_dock1_d</Sound>
- <Sound>WAWater_dock1_e</Sound>
- <Sound>WAWater_dock1_f</Sound>
- <Sound>WAWater_dock1_g</Sound>
- <Sound>WAWater_dock1_h</Sound>
- <Sound>WAWater_dock1_i</Sound>
- <Sound>WAWater_dock1_j</Sound>
- <Sound>WAWater_dock1_k</Sound>
- <Sound>WAWater_dock1_l</Sound>
- <Sound>WAWater_dock1_m</Sound>
- <Sound>WAWater_dock1_n</Sound>
- <Sound>WAWater_dock1_o</Sound>
- <Sound>WAWater_dock1_p</Sound>
- </AudioEvent>
-
- <!-- derived from amb-waterfallmoria -->
- <AudioEvent
- id="Amb_Waterfall1Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WAMoria_water1a</Sound>
- <Sound>WAMoria_water1b</Sound>
- <Sound>WAMoria_water1c</Sound>
- <Sound>WAMoria_water1d</Sound>
- <Sound>WAMoria_water1e</Sound>
- <Sound>WAMoria_water1f</Sound>
- <Sound>WAMoria_water1g</Sound>
- <Sound>WAMoria_water1h</Sound>
- <Sound>WAMoria_water1i</Sound>
- <Sound>WAMoria_water1j</Sound>
- <Sound>WAMoria_water1k</Sound>
- </AudioEvent>
-
- <!-- derived from amb-waterfallambientloop -->
- <AudioEvent
- id="Amb_Waterfall2Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WAWater_fall1La</Sound>
- <Sound>WAWater_fall1Lb</Sound>
- <Sound>WAWater_fall1Lc</Sound>
- <Sound>WAWater_fall1Ld</Sound>
- <Sound>WAWater_fall1Le</Sound>
- <Sound>WAWater_fall1Lf</Sound>
- <Sound>WAWater_fall1Lg</Sound>
- <Sound>WAWater_fall1Lh</Sound>
- <Sound>WAWater_fall1Li</Sound>
- <Sound>WAWater_fall1Lj</Sound>
- <Sound>WAWater_fall1Lk</Sound>
- <Sound>WAWater_fall1Ll</Sound>
- <Sound>WAWater_fall1Lm</Sound>
- <Sound>WAWater_fall1Ln</Sound>
- <Sound>WAWater_fall1Lo</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="WaterFountain1AmbientLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME - 15"
- PerFileVolumeShift="-5"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WAFount_wate1La</Sound>
- <Sound>WAFount_wate1Lb</Sound>
- <Sound>WAFount_wate1Lc</Sound>
- <Sound>WAFount_wate1Ld</Sound>
- <Sound>WAFount_wate1Le</Sound>
- <Sound>WAFount_wate1Lf</Sound>
- <Sound>WAFount_wate1Lg</Sound>
- <Sound>WAFount_wate1Lh</Sound>
- <Sound>WAFount_wate1Li</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_WaterLakeLight1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- PerFileVolumeShift="-15"
- MinRange="=$AMB_MIN_RANGE + 50"
- MaxRange="=$AMB_MAX_RANGE + 50"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-10"
- High="5" />
- <Delay
- Low="1000"
- High="5000" />
- <Sound>WAWater_lake1_a</Sound>
- <Sound>WAWater_lake1_b</Sound>
- <Sound>WAWater_lake1_c</Sound>
- <Sound>WAWater_lake1_d</Sound>
- <Sound>WAWater_lake1_e</Sound>
- <Sound>WAWater_lake1_f</Sound>
- <Sound>WAWater_lake1_g</Sound>
- <Sound>WAWater_lake1_h</Sound>
- <Sound>WAWater_lake1_i</Sound>
- <Sound>WAWater_lake1_j</Sound>
- <Sound>WAWater_lake1_k</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_WaterRiver1Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- PerFileVolumeShift="-2"
- MinRange="300"
- MaxRange="700"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WAWater_riv1L2a</Sound>
- <Sound>WAWater_riv1L2b</Sound>
- <Sound>WAWater_riv1L2c</Sound>
- <Sound>WAWater_riv1L2d</Sound>
- <Sound>WAWater_riv1L2e</Sound>
- <Sound>WAWater_riv1L2f</Sound>
- <Sound>WAWater_riv1L2g</Sound>
- <Sound>WAWater_riv1L2h</Sound>
- <Sound>WAWater_riv1L2i</Sound>
- <Sound>WAWater_riv1L2j</Sound>
- <Sound>WAWater_riv1L2k</Sound>
- <Sound>WAWater_riv1L2l</Sound>
- <Sound>WAWater_riv1L2m</Sound>
- </AudioEvent>
-
- <!-- taken from Amb_MTWind2 in soundeffects.ini, look up the source there -->
- <AudioEvent
- id="Amb_Wind1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-15"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-10"
- High="5" />
- <Delay
- Low="3000"
- High="10000" />
- <Sound>WAWind_mt2a</Sound>
- <Sound>WAWind_mt2b</Sound>
- <Sound>WAWind_mt2c</Sound>
- <Sound>WAWind_mt2d</Sound>
- <Sound>WAWind_mt2e</Sound>
- <Sound>WAWind_mt2f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_WindMountain1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-20"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-10"
- High="5" />
- <Delay
- Low="3000"
- High="10000" />
- <Sound>WAWind_mount1a</Sound>
- <Sound>WAWind_mount1b</Sound>
- <Sound>WAWind_mount1c</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_WindCold1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-15"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-15"
- High="5" />
- <Delay
- Low="3000"
- High="10000" />
- <Sound>WAWind_cold1a</Sound>
- <Sound>WAWind_cold1b</Sound>
- <Sound>WAWind_cold1c</Sound>
- <Sound>WAWind_cold1d</Sound>
- <Sound>WAWind_cold1e</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_WoodCreakTree1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME + 50"
- PerFileVolumeShift="-15"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="0"
- High="20" />
- <Delay
- Low="2000"
- High="7000" />
- <Sound>WACreak_tree1_a</Sound>
- <Sound>WACreak_tree1_b</Sound>
- <Sound>WACreak_tree1_c</Sound>
- <Sound>WACreak_tree1_d</Sound>
- <Sound>WACreak_tree1_e</Sound>
- <Sound>WACreak_tree1_f</Sound>
- <Sound>WACreak_tree1_g</Sound>
- <Sound>WACreak_tree1_h</Sound>
- <Sound>WACreak_tree1_i</Sound>
- <Sound>WACreak_tree1_j</Sound>
- <Sound>WACreak_tree1_k</Sound>
- <Sound>WACreak_tree1_l</Sound>
- <Sound>WACreak_tree1_m</Sound>
- <Sound>WACreak_tree1_n</Sound>
- </AudioEvent>
-
- <!-- === STRUCTURES AMBIENT === -->
- <AudioEvent
- id="Amb_AirportAnnouncement1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME -20"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 50"
- MaxRange="=$AMB_MAX_RANGE + 300"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-10"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WAAirpo_announce1a</Sound><Sound>WAAirpo_announce1b</Sound><Sound>WAAirpo_announce1c</Sound><Sound>WAAirpo_jibbAnno1f</Sound><Sound>WAAirpo_jibbAnno1g</Sound><Sound>WAAirpo_jibbAnno2a</Sound><Sound>WAAirpo_jibbAnno2b</Sound>
- <Sound>WAAirpo_jibbAnno2c</Sound> <Sound>WAAirpo_jibbAnno2d</Sound> <Sound>WAAirpo_jibbAnno2e</Sound> <Sound>WAAirpo_jibbBeepa</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_AirportAnnouncement2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-10"
- High="5" />
- <Delay
- Low="5000"
- High="20000" />
- <Sound>WAAirpo_jibbAnno2a</Sound> <Sound>WAAirpo_jibbAnno2b</Sound> <Sound>WAAirpo_jibbAnno2c</Sound> <Sound>WAAirpo_jibbAnno2d</Sound>
- <Sound>WAAirpo_jibbAnno2e</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_AirportPlanesLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME -30"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WAAirpo_ambiLoopa</Sound> <Sound>WAAirpo_ambiLoopb</Sound> <Sound>WAAirpo_ambiLoopc</Sound> <Sound>WAAirpo_ambiLoopd</Sound>
- <Sound>WAAirpo_ambiLoope</Sound> <Sound>WAAirpo_ambiLoopf</Sound> <Sound>WAAirpo_ambiLoopg</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_AirportPlanesBy"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME -30"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="1000"
- High="10000" />
- <Sound>WAAirpo_planeBya</Sound> <Sound>WAAirpo_planeByb</Sound> <Sound>WAAirpo_planeByc</Sound> <Sound>WAAirpo_planeByd</Sound>
- <Sound>WAAirpo_planeBye</Sound> <Sound>WAAirpo_planeByf</Sound>
- </AudioEvent>
- <Multisound
- id="Amb_AirportPlanesMS">
- <Subsound>Amb_AirportPlanesLoop</Subsound> <Subsound>Amb_AirportPlanesBy</Subsound>
- </Multisound>
-
- <AudioEvent
- id="Ambient_Alarm_Klaxon"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="25"
- MinRange="=$AMB_MIN_RANGE - 50"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="2"
- Priority="CRITICAL"
- Type="WORLD EVERYONE"
- Control="LOOP FADE_ON_KILL"
- SubmixSlider="AMBIENT">
- <PitchShift
- Low="-2"
- High="2" />
- <Sound>WAAlarmSound_loopa</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_MetalCreak"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME +10"
- PerFileVolumeShift="-10"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WACreak_metal1a</Sound>
- <Sound>WACreak_metal1c</Sound>
- <Sound>WACreak_metal1d</Sound>
- <Sound>WACreak_metal1e</Sound>
- <Sound>WACreak_metal1f</Sound>
- <Sound>WACreak_metal1g</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_MetalHit"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME +10"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-20"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WAMetal_ambiHita</Sound> <Sound>WAMetal_ambiHitb</Sound> <Sound>WAMetal_ambiHitc</Sound>
- <Sound>WAMetal_ambiHitd</Sound> <Sound>WAMetal_ambiHite</Sound> <Sound>WAMetal_ambiHitf</Sound>
- <Sound>WAMetal_ambiHitg</Sound> <Sound>WAMetal_ambiHith</Sound> <Sound>WAMetal_ambiHiti</Sound>
- <Sound>WAMetal_ambiHitj</Sound> <Sound>WAMetal_ambiHitk</Sound> <Sound>WAMetal_ambiHitl</Sound>
- <Sound>WAMetal_ambiHitm</Sound> <Sound>WAMetal_ambiHitn</Sound> <Sound>WAMetal_ambiHito</Sound>
- <Sound>WAMetal_ambiHitp</Sound> <Sound>WAMetal_ambiHitq</Sound> <Sound>WAMetal_ambiHitr</Sound>
- <Sound>WAMetal_ambiHits</Sound> <Sound>WAMetal_ambiHitt</Sound> <Sound>WAMetal_ambiHitu</Sound>
- <Sound>WAMetal_ambiHitv</Sound> <Sound>WAMetal_ambiHitw</Sound> <Sound>WAMetal_ambiHitx</Sound>
- <Sound>WAMetal_ambiHity</Sound> <Sound>WAMetal_ambiHitz</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_WoodCreak"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME +10"
- PerFileVolumeShift="-15"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WAShutt_wood1_a</Sound>
- <Sound>WAShutt_wood1_b</Sound>
- <Sound>WAShutt_wood1_c</Sound>
- <Sound>WAShutt_wood1_d</Sound>
- <Sound>WAShutt_wood1_e</Sound>
- <Sound>WAShutt_wood1_f</Sound>
- <Sound>WAShutt_wood1_g</Sound>
- <Sound>WAShutt_wood1_h</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_WoodHit"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME +10"
- PerFileVolumeShift="-15"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-20"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WAWood_ambiHita</Sound> <Sound>WAWood_ambiHitb</Sound> <Sound>WAWood_ambiHitc</Sound>
- <Sound>WAWood_ambiHitd</Sound> <Sound>WAWood_ambiHite</Sound> <Sound>WAWood_ambiHitf</Sound>
- <Sound>WAWood_ambiHitg</Sound> <Sound>WAWood_ambiHith</Sound> <Sound>WAWood_ambiHiti</Sound>
- </AudioEvent>
- <!-- === LIVING THINGS THAT MAKE NOISE AMBIENT === -->
- <!-- derived from BFME2 Amb_BirdsAmonHen -->
- <AudioEvent
- id="Amb_Birds1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-5"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WABirds_amonh1a</Sound>
- <Sound>WABirds_amonh1b</Sound>
- <Sound>WABirds_amonh1c</Sound>
- <Sound>WABirds_amonh1d</Sound>
- <Sound>WABirds_amonh1e</Sound>
- <Sound>WABirds_amonh1f</Sound>
- <Sound>WABirds_amonh1g</Sound>
- <Sound>WABirds_amonh1h</Sound>
- <Sound>WABirds_amonh1i</Sound>
- <Sound>WABirds_amonh1j</Sound>
- </AudioEvent>
-
- <!-- derived from BFME2 Amb_BirdsAmonHen -->
- <AudioEvent
- id="Amb_Birds2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-10"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WABirds_amonh2a</Sound>
- <Sound>WABirds_amonh2b</Sound>
- <Sound>WABirds_amonh2c</Sound>
- <Sound>WABirds_amonh2d</Sound>
- <Sound>WABirds_amonh2e</Sound>
- <Sound>WABirds_amonh2f</Sound>
- <Sound>WABirds_amonh2g</Sound>
- <Sound>WABirds_amonh2h</Sound>
- <Sound>WABirds_amonh2i</Sound>
- <Sound>WABirds_amonh2j</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_BirdsBuzzard"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-15"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WABirds_buzza1a</Sound>
- <Sound>WABirds_buzza1b</Sound>
- <Sound>WABirds_buzza1c</Sound>
- <Sound>WABirds_buzza1d</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_BirdsCrowMellow"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-10"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WABirds_crow1a</Sound>
- <Sound>WABirds_crow1b</Sound>
- <Sound>WABirds_crow1c</Sound>
- <Sound>WABirds_crow1d</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_BirdsCrowWeird"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-20"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="4000"
- High="8000" />
- <Sound>WABirds_crow2a</Sound>
- <Sound>WABirds_crow2b</Sound>
- <Sound>WABirds_crow2c</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_BirdsCrowSquak"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-15"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="4000"
- High="11000" />
- <Sound>WABirds_crow3a</Sound>
- <Sound>WABirds_crow3b</Sound>
- <Sound>WABirds_crow3c</Sound>
- <Sound>WABirds_crow3d</Sound>
- <Sound>WABirds_crow3e</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_BirdsCrowSimple"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-15"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="4000"
- High="11000" />
- <Sound>WABirds_crow4a</Sound>
- <Sound>WABirds_crow4b</Sound>
- <Sound>WABirds_crow4c</Sound>
- <Sound>WABirds_crow4d</Sound>
- <Sound>WABirds_crow4e</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_BirdsDesert"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-10"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WABirds_deser1a</Sound>
- <Sound>WABirds_deser1b</Sound>
- <Sound>WABirds_deser1c</Sound>
- <Sound>WABirds_deser1d</Sound>
- <Sound>WABirds_deser1e</Sound>
- <Sound>WABirds_deser1f</Sound>
- <Sound>WABirds_deser1g</Sound>
- <Sound>WABirds_deser1h</Sound>
- <Sound>WABirds_deser1i</Sound>
- <Sound>WABirds_deser1j</Sound>
- <Sound>WABirds_deser1k</Sound>
- <Sound>WABirds_deser1l</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_BirdsFalcon1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-10"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="12000" />
- <Sound>WABirds_falco1a</Sound>
- <Sound>WABirds_falco1b</Sound>
- <Sound>WABirds_falco1c</Sound>
- <Sound>WABirds_falco1d</Sound>
- <Sound>WABirds_falco1e</Sound>
- </AudioEvent>
- <AudioEvent
- id="Amb_BirdsFalcon2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-15"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WABirds_falco2a</Sound>
- <Sound>WABirds_falco2b</Sound>
- <Sound>WABirds_falco2c</Sound>
- <Sound>WABirds_falco2d</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_BirdsMountain1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-15"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WABirds_mount1a</Sound>
- <Sound>WABirds_mount1b</Sound>
- <Sound>WABirds_mount1c</Sound>
- <Sound>WABirds_mount1d</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_BirdsMountain2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-10"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WABirds_mount2a</Sound>
- <Sound>WABirds_mount2b</Sound>
- <Sound>WABirds_mount2c</Sound>
- <Sound>WABirds_mount2d</Sound>
- <Sound>WABirds_mount2e</Sound>
- <Sound>WABirds_mount2f</Sound>
- <Sound>WABirds_mount2g</Sound>
- </AudioEvent>
- <AudioEvent
- id="Amb_BirdsOwl"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-10"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WABirds_owl1a</Sound>
- <Sound>WABirds_owl1b</Sound>
- <Sound>WABirds_owl1c</Sound>
- <Sound>WABirds_owl1d</Sound>
- <Sound>WABirds_owl1e</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_BirdsRooster1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WABird_roostera</Sound>
- <Sound>WABird_roosterb</Sound>
- <Sound>WABird_roosterc</Sound>
- <Sound>WABird_roosterd</Sound>
- <!-- RA3 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_BirdsSeagull"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-10"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WABirds_beach1a</Sound>
- <Sound>WABirds_beach1b</Sound>
- <Sound>WABirds_beach1c</Sound>
- <Sound>WABirds_beach1d</Sound>
- <Sound>WABirds_beach1e</Sound>
- </AudioEvent>
- <AudioEvent
- id="Amb_BirdsSeagull2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WABird_seagulla</Sound> <Sound>WABird_seagullb</Sound> <Sound>WABird_seagullc</Sound> <Sound>WABird_seagulld</Sound>
- <!-- CNC3 EP1 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_BirdsSeagullMix1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WABird_seagull3a</Sound>
- <Sound>WABird_seagull3b</Sound>
- <Sound>WABird_seagull4a</Sound>
- <Sound>WABird_seagull4b</Sound>
- <Sound>WABird_seagull4c</Sound>
- <Sound>WABird_seagull5a</Sound>
- <Sound>WABird_seagull5b</Sound>
- <Sound>WABird_seagull5c</Sound>
- <Sound>WABird_seagull5d</Sound>
- <Sound>WABird_seagull6a</Sound>
- <Sound>WABird_seagull6b</Sound>
- <Sound>WABird_seagull6c</Sound>
- <!-- RA3 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_CreatureBird1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-5"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WACreat_bird1_a</Sound>
- <Sound>WACreat_bird1_b</Sound>
- <Sound>WACreat_bird1_c</Sound>
- <Sound>WACreat_bird1_d</Sound>
- <Sound>WACreat_bird1_e</Sound>
- <Sound>WACreat_bird1_f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_CreatureHowl1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-20"
- High="10" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WACreat_howl1_a</Sound>
- <Sound>WACreat_howl1_b</Sound>
- <Sound>WACreat_howl1_c</Sound>
- <Sound>WACreat_howl1_d</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_CreaturesWhistle1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-10"
- High="15" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WACreat_whist1a</Sound>
- <Sound>WACreat_whist1b</Sound>
- <Sound>WACreat_whist1c</Sound>
- <Sound>WACreat_whist1d</Sound>
- <Sound>WACreat_whist1e</Sound>
- <Sound>WACreat_whist1f</Sound>
- <Sound>WACreat_whist1g</Sound>
- <Sound>WACreat_whist1h</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_CreaturesLow1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-20"
- High="10" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WACreat_low1a</Sound>
- <Sound>WACreat_low1b</Sound>
- <Sound>WACreat_low1c</Sound>
- <Sound>WACreat_low1d</Sound>
- <Sound>WACreat_low1e</Sound>
- <Sound>WACreat_low1f</Sound>
- <Sound>WACreat_low1g</Sound>
- <Sound>WACreat_low1h</Sound>
- <Sound>WACreat_low1i</Sound>
- <Sound>WACreat_low1j</Sound>
- <Sound>WACreat_low1k</Sound>
- <Sound>WACreat_low1l</Sound>
- <Sound>WACreat_low1m</Sound>
- </AudioEvent>
-
-
- <AudioEvent
- id="Amb_CricketsBed1Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 100"
- MaxRange="=$AMB_MAX_RANGE + 400"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WACrick_bed1_2a</Sound>
- <Sound>WACrick_bed1_2b</Sound>
- <Sound>WACrick_bed1_2c</Sound>
- <Sound>WACrick_bed1_2d</Sound>
- <Sound>WACrick_bed1_2e</Sound>
- <Sound>WACrick_bed1_2f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_CricketsBed2Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 100"
- MaxRange="=$AMB_MAX_RANGE + 400"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>WACrick_bed2_2a</Sound>
- <Sound>WACrick_bed2_2b</Sound>
- <Sound>WACrick_bed2_2c</Sound>
- <Sound>WACrick_bed2_2d</Sound>
- <Sound>WACrick_bed2_2e</Sound>
- <Sound>WACrick_bed2_2f</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_CricketSingleChirps1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME +20"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="1000"
- High="7000" />
- <Sound>WACrick_singl1a</Sound>
- <Sound>WACrick_singl1b</Sound>
- <Sound>WACrick_singl1c</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_CritterDesert1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WACritt_deser1a</Sound>
- <Sound>WACritt_deser1b</Sound>
- <Sound>WACritt_deser1c</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_CritterDesert2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WACritt_deser2a</Sound>
- <Sound>WACritt_deser2b</Sound>
- <Sound>WACritt_deser2c</Sound>
- <Sound>WACritt_deser2d</Sound>
- <Sound>WACritt_deser2e</Sound>
- <Sound>WACritt_deser2f</Sound>
- </AudioEvent>
- <AudioEvent
- id="Amb_Dog1Barks"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WADog_bark1a</Sound>
- <Sound>WADog_bark1b</Sound>
- <Sound>WADog_bark1c</Sound>
- <Sound>WADog_bark1d</Sound>
- <Sound>WADog_bark1e</Sound>
- <Sound>WADog_bark1f</Sound>
- <Sound>WADog_bark1g</Sound>
- <Sound>WADog_bark1h</Sound>
- <Sound>WADog_bark1i</Sound>
- <Sound>WADog_bark1j</Sound>
- <Sound>WADog_bark1k</Sound>
- <Sound>WADog_bark1l</Sound>
- <Sound>WADog_bark1m</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_Dog2Barks"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WADog_bark2a</Sound>
- <Sound>WADog_bark2b</Sound>
- <Sound>WADog_bark2c</Sound>
- <Sound>WADog_bark2d</Sound>
- <Sound>WADog_bark2e</Sound>
- <Sound>WADog_bark2f</Sound>
- <Sound>WADog_bark2g</Sound>
- <Sound>WADog_bark2h</Sound>
- <Sound>WADog_bark2i</Sound>
- <Sound>WADog_bark2j</Sound>
- <Sound>WADog_bark2k</Sound>
- <Sound>WADog_bark2l</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_Dog3Barks"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WADog_bark3a</Sound>
- <Sound>WADog_bark3b</Sound>
- <Sound>WADog_bark3c</Sound>
- <Sound>WADog_bark3d</Sound>
- <Sound>WADog_bark3e</Sound>
- <Sound>WADog_bark3f</Sound>
- <Sound>WADog_bark3g</Sound>
- <Sound>WADog_bark3h</Sound>
- <Sound>WADog_bark3i</Sound>
- <Sound>WADog_bark3j</Sound>
- <Sound>WADog_bark3k</Sound>
- <Sound>WADog_bark3l</Sound>
- <Sound>WADog_bark3m</Sound>
- <Sound>WADog_bark3n</Sound>
- <Sound>WADog_bark3o</Sound>
- <Sound>WADog_bark3p</Sound>
- <Sound>WADog_bark3q</Sound>
- <Sound>WADog_bark3r</Sound>
- <Sound>WADog_bark3s</Sound>
- <Sound>WADog_bark3t</Sound>
- <Sound>WADog_bark3u</Sound>
- <Sound>WADog_bark3v</Sound>
- <Sound>WADog_bark3w</Sound>
- <Sound>WADog_bark3x</Sound>
- <Sound>WADog_bark3y</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Amb_Dog4Barks"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WADog_bark4a</Sound>
- <Sound>WADog_bark4b</Sound>
- <Sound>WADog_bark4c</Sound>
- <Sound>WADog_bark4d</Sound>
- <Sound>WADog_bark4e</Sound>
- <Sound>WADog_bark4f</Sound>
- <Sound>WADog_bark4g</Sound>
- <!-- RA3 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_Dog5Barks"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WADog_bark5a</Sound>
- <Sound>WADog_bark5b</Sound>
- <Sound>WADog_bark5c</Sound>
- <Sound>WADog_bark5d</Sound>
- <Sound>WADog_bark5e</Sound>
- <Sound>WADog_bark5f</Sound>
- <!-- RA3 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_Dog6Barks"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WADog_bark6a</Sound>
- <Sound>WADog_bark6b</Sound>
- <Sound>WADog_bark6c</Sound>
- <Sound>WADog_bark6d</Sound>
- <Sound>WADog_bark6e</Sound>
- <Sound>WADog_bark6f</Sound>
- <Sound>WADog_bark6g</Sound>
- <!-- RA3 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_Dog7Barks"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- PerFileVolumeShift="-10"
- MinRange="400"
- MaxRange="900"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WADog_bark7a</Sound>
- <Sound>WADog_bark7b</Sound>
- <Sound>WADog_bark7c</Sound>
- <Sound>WADog_bark7d</Sound>
- <Sound>WADog_bark7e</Sound>
- <Sound>WADog_bark7f</Sound>
- <Sound>WADog_bark7g</Sound>
- <!-- RA3 -->
- </AudioEvent>
- <AudioEvent
- id="Amb_FliesBuzzing"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME -10"
- PerFileVolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 0"
- Limit="3"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="AMBIENT">
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="3000"
- High="8000" />
- <Sound>WAFly_buzz1_a</Sound>
- <Sound>WAFly_buzz1_b</Sound>
- <Sound>WAFly_buzz1_c</Sound>
- <Sound>WAFly_buzz1_d</Sound>
- <Sound>WAFly_buzz1_e</Sound>
- <Sound>WAFly_buzz1_f</Sound>
- <Sound>WAFly_buzz1_g</Sound>
- <Sound>WAFly_buzz1_h</Sound>
- <Sound>WAFly_buzz1_i</Sound>
- <Sound>WAFly_buzz1_j</Sound>
- <Sound>WAFly_buzz1_k</Sound>
- <Sound>WAFly_buzz1_l</Sound>
- <Sound>WAFly_buzz1_m</Sound>
- </AudioEvent>
-
- <!-- === MISC AMBIENT === -->
- <AudioEvent
- id="Amb_FlyingFortress_Hovering"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME + 10"
- VolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 100"
- Limit="3"
- Control="LOOP"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="AMBIENT">
- <PitchShift Low="-5" High="5" />
- <Sound>JUPearl_ambiLoopa</Sound>
- <Sound>JUPearl_ambiLoopb</Sound>
- <Sound>JUPearl_ambiLoopc</Sound>
- <Sound>JUPearl_ambiLoopd</Sound>
- </AudioEvent>
- <AudioEvent
- id="Amb_FlyingFortress_Floating"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="=$AMBIENT_VOLUME + 10"
- VolumeShift="-2"
- MinRange="=$AMB_MIN_RANGE + 0"
- MaxRange="=$AMB_MAX_RANGE + 100"
- Limit="3"
- Control="LOOP"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="AMBIENT">
- <PitchShift Low="-5" High="5" />
- <Sound>JUPearl_ambiLoopWatera</Sound>
- <Sound>JUPearl_ambiLoopWaterb</Sound>
- <Sound>JUPearl_ambiLoopWaterc</Sound>
- <Sound>JUPearl_ambiLoopWaterd</Sound>
- </AudioEvent>
- <!-- === MISCELLANEOUS MISC AUDIO === -->
- <!-- === MISCELLANEOUS MISC AUDIO === -->
- <!-- === MISCELLANEOUS MISC AUDIO === -->
- <AudioEvent id="BodyfallGeneric" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "30"
- VolumeShift = "-10"
- Limit = "3"
- Priority = "LOW"
- Control = "INTERRUPT"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift Low = "-5" High = "5" />
- <Delay Low = "0" High = "150" />
- <Sound>WImpac_bodyfalla</Sound> <Sound>WImpac_bodyfallb</Sound> <Sound>WImpac_bodyfallc</Sound> <Sound>WImpac_bodyfalld</Sound>
- <Sound>WImpac_bodyfalle</Sound> <Sound>WImpac_bodyfallf</Sound> <Sound>WImpac_bodyfallg</Sound> <Sound>WImpac_bodyfallh</Sound>
- <Sound>WImpac_bodyfalli</Sound> <Sound>WImpac_bodyfallj</Sound> <Sound>WImpac_bodyfallk</Sound> <Sound>WImpac_bodyfalll</Sound>
- <Sound>WImpac_bodyfallm</Sound> <Sound>WImpac_bodyfalln</Sound>
- </AudioEvent>
-
- <AudioEvent id="BodyfallGenericDirt" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "42"
- VolumeShift = "-10"
- Limit = "3"
- Priority = "LOW"
- Control = "INTERRUPT"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift Low = "-5" High = "5" />
- <Delay Low = "0" High = "150" />
- <Sound>WImpac_bodydirta</Sound> <Sound>WImpac_bodydirtb</Sound> <Sound>WImpac_bodydirtc</Sound> <Sound>WImpac_bodydirtd</Sound>
- <Sound>WImpac_bodydirte</Sound> <Sound>WImpac_bodydirtf</Sound> <Sound>WImpac_bodydirtg</Sound> <Sound>WImpac_bodydirth</Sound>
- <Sound>WImpac_bodydirti</Sound> <Sound>WImpac_bodydirtj</Sound> <Sound>WImpac_bodydirtk</Sound> <Sound>WImpac_bodydirtl</Sound>
- <Sound>WImpac_bodydirtm</Sound> <Sound>WImpac_bodydirtn</Sound> <Sound>WImpac_bodydirto</Sound> <Sound>WImpac_bodydirtp</Sound>
- <Sound>WImpac_bodydirtq</Sound>
- </AudioEvent>
-
- <Multisound id="BodyfallGenericArmorMS">
- <Subsound>BodyfallGeneric</Subsound>
- <Subsound>BodyfallGenericDirt</Subsound>
- </Multisound>
-
- <AudioEvent
- id="BodyfallGenericWater"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
- <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
- <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
- </AudioEvent>
- <AudioEventOverridable id="FootstepDirt" inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume = "25"
- VolumeShift = "-10"
- Limit = "3"
- Priority = "LOW"
- Control = "INTERRUPT"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift Low = "-5" High = "5" />
- <Delay Low = "0" High = "35" />
- <Sound>WIFootS_dirtA01</Sound>
- <Sound>WIFootS_dirtA02</Sound>
- <Sound>WIFootS_dirtA03</Sound>
- <Sound>WIFootS_dirtA04</Sound>
- <Sound>WIFootS_dirtA05</Sound>
- <Sound>WIFootS_dirtA06</Sound>
- <Sound>WIFootS_dirtA07</Sound>
- <Sound>WIFootS_dirtA08</Sound>
- </AudioEventOverridable>
- <AudioEvent
- id="BuildingCaptured"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- MinRange="300"
- MaxRange="1000"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <InitialDelay Low="0" High="50" />
- <PitchShift Low="-1" High="1" />
- <Sound>UEngin_captBuila</Sound>
- <Sound>UEngin_captBuilb</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="BuildingInfiltrated1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- MinRange="300"
- MaxRange="1000"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="-5" />
- <InitialDelay Low="0" High="50" />
- <PitchShift Low="-1" High="1" />
- <Sound>WBSpy_infiltrateBldgP</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="BuildingInfiltrated2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- MinRange="300"
- MaxRange="1000"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <InitialDelay Low="0" High="50" />
- <PitchShift Low="0" High="5" />
- <Sound>WBSpy_infiltrateBldgQ</Sound>
- </AudioEvent>
-
- <Multisound
- id="Building_InfiltratedMS">
- <Subsound>BuildingInfiltrated1</Subsound>
- <Subsound>BuildingInfiltrated2</Subsound>
- </Multisound>
- <AudioEvent
- id="BuildingRepaired"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinRange="300"
- MaxRange="1000"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <InitialDelay Low="0" High="50" />
- <PitchShift Low="-5" High="5" />
- <Sound>UEngin_repaBuila</Sound>
- </AudioEvent>
- <AudioEvent
- id="BuildingSold"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- MinRange="300"
- MaxRange="1000"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="-5" />
- <Delay Low="0" High="100" />
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <Sound>WBStructure_sellA</Sound>
- <!-- <Sound>WBStructure_sellB</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="TreeCrush"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-20"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-20"
- High="0" />
- <Sound>CTree_crusha</Sound> <Sound>CTree_crushb</Sound>
- <Sound>CTree_crushc</Sound> <Sound>CTree_crushd</Sound>
- </AudioEvent>
- <AudioEvent
- id="VehicleCrush"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Priority="LOW"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="0"
- High="100" />
- <Sound>WIVehic_crusha</Sound> <Sound>WIVehic_crushb</Sound> <Sound>WIVehic_crushc</Sound> <Sound>WIVehic_crushd</Sound>
- <Sound>WIVehic_crushe</Sound> <Sound>WIVehic_crushf</Sound> <Sound>WIVehic_crushg</Sound> <Sound>WIVehic_crushh</Sound>
- <Sound Weight="500">SQUISH5</Sound>
- </AudioEvent>
- <AudioEvent
- id="VehicleCrushMetal"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- VolumeShift="-10"
- Limit="3"
- Priority="LOW"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="0"
- High="100" />
- <Sound>WBVehicle_crushA</Sound> <Sound>WBVehicle_crushB</Sound> <Sound>WBVehicle_crushC</Sound> <Sound>WBVehicle_crushD</Sound>
- <Sound>WBVehicle_crushE</Sound> <Sound>WBVehicle_crushF</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="RockCrush"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Priority="LOW"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift
- Low="-10"
- High="10" />
- <Delay
- Low="0"
- High="100" />
- <Sound>WBRock_crushA</Sound> <Sound>WBRock_crushB</Sound> <Sound>WBRock_crushC</Sound> <Sound>WBRock_crushD</Sound>
- <Sound>WBRock_crushE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="StreetLampCrush"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Priority="LOW"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-10"
- High="10" />
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <Delay
- Low="0"
- High="100" />
- <Sound>WBStreetLamp_crushA</Sound> <Sound>WBStreetLamp_crushB</Sound> <Sound>WBStreetLamp_crushC</Sound>
- </AudioEvent>
- <AudioEvent
- id="InfantrySquish"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- VolumeShift="-10"
- Limit="3"
- Priority="LOW"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="10" />
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <Delay
- Low="0"
- High="100" />
- <Sound>WIVehic_crusha</Sound> <Sound>WIVehic_crushb</Sound> <Sound>WIVehic_crushc</Sound> <Sound>WIVehic_crushd</Sound>
- <Sound>WIVehic_crushe</Sound> <Sound>WIVehic_crushf</Sound> <Sound>WIVehic_crushg</Sound> <Sound>WIVehic_crushh</Sound>
- <Sound>SQUISH5</Sound> <!-- the original CNC squish! -->
- </AudioEvent>
- <AudioEvent
- id="WoodCrush"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-20"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-20"
- High="0" />
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <Delay
- Low="0"
- High="100" />
- <Sound>WIWood_topplea</Sound> <Sound>WIWood_toppleb</Sound> <Sound>WIWood_topplec</Sound> <Sound>WIWood_toppled</Sound>
- <Sound>WIWood_topplee</Sound> <Sound>WIWood_topplef</Sound> <Sound>WIWood_toppleg</Sound> <Sound>WIWood_toppleh</Sound>
- <Sound>WIWood_topplei</Sound> <Sound>WIWood_topplej</Sound> <Sound>WIWood_topplek</Sound> <Sound>WIWood_topplel</Sound>
- <Sound>WIWood_topplem</Sound> <Sound>WIWood_topplen</Sound> <Sound>WIWood_toppleo</Sound>
- </AudioEvent>
- <AudioEvent
- id="VehicleEnter"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Delay
- Low="100"
- High="500" />
- <Sound>WVehicle_enterA</Sound> <Sound>WVehicle_enterB</Sound> <Sound>WVehicle_enterC</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="VehicleExit"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-5" />
- <Sound>WVehicle_exitA</Sound> <Sound>WVehicle_exitB</Sound> <Sound>WVehicle_exitC</Sound>
- </AudioEvent>
- <AudioEvent
- id="ParachutingOutOfAirplane"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- VolumeShift="-10"
- Limit="3"
- Control="INTERRUPT"
- Priority="LOWEST"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.33s" />
- <PitchShift Low="-5" High="5" />
- <Delay Low="0" High="100" />
- <Sound>WATent_flap2a</Sound> <Sound>WATent_flap2b</Sound> <Sound>WATent_flap2c</Sound> <Sound>WATent_flap2d</Sound> <Sound>WATent_flap2e</Sound>
- <Sound>WATent_flap2f</Sound>
- </AudioEvent>
- <AudioEvent
- id="RallyPointSet1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- MaxRange="1500"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-13" />
- <Sound>WRally_pointC</Sound>
- </AudioEvent>
- <AudioEvent
- id="RallyPointSet2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- MaxRange="1500"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>WRally_pointB</Sound>
- </AudioEvent>
- <Multisound id="RallyPointSet">
- <Subsound>RallyPointSet1</Subsound>
- <Subsound>RallyPointSet2</Subsound>
- </Multisound>
- <AudioEvent
- id="CameraBookmarkSet"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- MaxRange="1500"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-15"
- High="-13" />
- <Sound>WRally_pointC</Sound>
- </AudioEvent>
- <AudioEvent id="Global_RepairDrone_Sparks" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "20"
- VolumeShift = "-10"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- Control = "INTERRUPT"
- SubmixSlider = "SOUNDFX" >
- <Delay Low = "30" High = "30" />
- <PitchShift Low = "-20" High = "40" />
- <Sound>WBRepair_droneSparkA</Sound> <Sound>WBRepair_droneSparkB</Sound> <Sound>WBRepair_droneSparkC</Sound> <Sound>WBRepair_droneSparkD</Sound> <Sound>WBRepair_droneSparkE</Sound> <Sound>WBRepair_droneSparkF</Sound>
- <Sound>WBRepair_droneSparkG</Sound> <Sound>WBRepair_droneSparkH</Sound> <Sound>WBRepair_droneSparkI</Sound> <Sound>WBRepair_droneSparkJ</Sound> <Sound>WBRepair_droneSparkK</Sound> <Sound>WBRepair_droneSparkL</Sound> <Sound>WBRepair_droneSparkM</Sound> <Sound>WBRepair_droneSparkN</Sound> <Sound>WBRepair_droneSparkO</Sound>
- <Sound>WBRepair_droneSparkP</Sound> <Sound>WBRepair_droneSparkQ</Sound> <Sound>WBRepair_droneSparkR</Sound> <Sound>WBRepair_droneSparkS</Sound> <Sound>WBRepair_droneSparkT</Sound> <Sound>WBRepair_droneSparkU</Sound>
- </AudioEvent>
- <AudioEvent id="Global_RepairDrone_Sparks_DelayedLoop" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "30"
- PerFileVolumeShift = "-10"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- Control = "LOOP"
- SubmixSlider = "SOUNDFX" >
- <Delay Low = "0" High = "1000" />
- <PerFilePitchShift Low = "-20" High = "40" />
- <Sound>WBRepair_droneSparkA</Sound> <Sound>WBRepair_droneSparkB</Sound> <Sound>WBRepair_droneSparkC</Sound> <Sound>WBRepair_droneSparkD</Sound> <Sound>WBRepair_droneSparkE</Sound> <Sound>WBRepair_droneSparkF</Sound>
- <Sound>WBRepair_droneSparkG</Sound> <Sound>WBRepair_droneSparkH</Sound> <Sound>WBRepair_droneSparkI</Sound> <Sound>WBRepair_droneSparkJ</Sound> <Sound>WBRepair_droneSparkK</Sound> <Sound>WBRepair_droneSparkL</Sound> <Sound>WBRepair_droneSparkM</Sound> <Sound>WBRepair_droneSparkN</Sound> <Sound>WBRepair_droneSparkO</Sound>
- <Sound>WBRepair_droneSparkP</Sound> <Sound>WBRepair_droneSparkQ</Sound> <Sound>WBRepair_droneSparkR</Sound> <Sound>WBRepair_droneSparkS</Sound> <Sound>WBRepair_droneSparkT</Sound> <Sound>WBRepair_droneSparkU</Sound>
- </AudioEvent>
- <AudioEvent id="RepairSparks" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "30"
- VolumeShift = "-10"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- Control = "INTERRUPT"
- SubmixSlider = "SOUNDFX" >
- <Delay Low = "0" High = "30" />
- <PitchShift Low = "-10" High = "10" />
- <Sound>WBRepair_droneSparka</Sound>
- <Sound>WBRepair_droneSparkb</Sound>
- <Sound>WBRepair_droneSparkc</Sound>
- <Sound>WBRepair_droneSparkd</Sound>
- <Sound>WBRepair_droneSparke</Sound>
- <Sound>WBRepair_droneSparkf</Sound>
- <Sound>WBRepair_droneSparkg</Sound>
- <Sound>WBRepair_droneSparkh</Sound>
- <Sound>WBRepair_droneSparki</Sound>
- <Sound>WBRepair_droneSparkj</Sound>
- <Sound>WBRepair_droneSparkk</Sound>
- <Sound>WBRepair_droneSparkl</Sound>
- <Sound>WBRepair_droneSparkm</Sound>
- <Sound>WBRepair_droneSparkn</Sound>
- <Sound>WBRepair_droneSparko</Sound>
- <Sound>WBRepair_droneSparkp</Sound>
- <Sound>WBRepair_droneSparkq</Sound>
- <Sound>WBRepair_droneSparkr</Sound>
- <Sound>WBRepair_droneSparks</Sound>
- <Sound>WBRepair_droneSparkt</Sound>
- <Sound>WBRepair_droneSparku</Sound>
- </AudioEvent>
- <AudioEvent id="RepairSparksDelayedLoop" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "30"
- PerFileVolumeShift = "-10"
- Limit = "3"
- Type = "WORLD SHROUDED EVERYONE"
- Control = "LOOP"
- SubmixSlider = "SOUNDFX" >
- <Delay Low = "0" High = "1000" />
- <PerFilePitchShift Low = "-10" High = "10" />
- <Sound>WBRepair_droneSparka</Sound>
- <Sound>WBRepair_droneSparkb</Sound>
- <Sound>WBRepair_droneSparkc</Sound>
- <Sound>WBRepair_droneSparkd</Sound>
- <Sound>WBRepair_droneSparke</Sound>
- <Sound>WBRepair_droneSparkf</Sound>
- <Sound>WBRepair_droneSparkg</Sound>
- <Sound>WBRepair_droneSparkh</Sound>
- <Sound>WBRepair_droneSparki</Sound>
- <Sound>WBRepair_droneSparkj</Sound>
- <Sound>WBRepair_droneSparkk</Sound>
- <Sound>WBRepair_droneSparkl</Sound>
- <Sound>WBRepair_droneSparkm</Sound>
- <Sound>WBRepair_droneSparkn</Sound>
- <Sound>WBRepair_droneSparko</Sound>
- <Sound>WBRepair_droneSparkp</Sound>
- <Sound>WBRepair_droneSparkq</Sound>
- <Sound>WBRepair_droneSparkr</Sound>
- <Sound>WBRepair_droneSparks</Sound>
- <Sound>WBRepair_droneSparkt</Sound>
- <Sound>WBRepair_droneSparku</Sound>
- </AudioEvent>
-
- <AudioEvent id="AmphibiousWaterUnitToLand_ScrapeTreadsOut" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "45"
- VolumeShift = "-5"
- Limit = "3"
- Priority = "LOW"
- Control = "INTERRUPT"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift Low = "-5" High = "5" />
- <Sound>WUTread_h2oToLanda</Sound> <Sound>WUTread_h2oToLandb</Sound> <Sound>WUTread_h2oToLandc</Sound> <Sound>WUTread_h2oToLandd</Sound>
- </AudioEvent>
-
- <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC ========== -->
- <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC ========== -->
- <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC ========== -->
- <AudioEvent
- id="A01_CoastalGun_Fire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-15"
- MaxRange="3000"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="10"
- High="20" />
- <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
- <Sound>SUApoca_cannone</Sound>
- </AudioEvent>
- <AudioEvent
- id="A01_CoastalGun_ImpactExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="120"
- VolumeShift="-15"
- MaxRange="1300"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>NBMediu_dieExplo01</Sound>
- <Sound>NBMediu_dieExplo02</Sound>
- <Sound>NBMediu_dieExplo03</Sound>
- <Sound>NBMediu_dieExplo04</Sound>
- <Sound>NBMediu_dieExplo05</Sound>
- <Sound>NBMediu_dieExplo06</Sound>
- <Sound>NBMediu_dieExplo07</Sound>
- <Sound>NBMediu_dieExplo08</Sound>
- <Sound>NBMediu_dieExplo09</Sound>
- <Sound>NBMediu_dieExplo10</Sound>
- <Sound>NBMediu_dieExplo11</Sound>
- <Sound>NBMediu_dieExplo12</Sound>
- <Sound>NBMediu_dieExplo13</Sound>
- <Sound>NBMediu_dieExplo14</Sound>
- <Sound>NBMediu_dieExplo15</Sound>
- <Sound>NBMediu_dieExplo16</Sound>
- <Sound>NBMediu_dieExplo17</Sound>
- <Sound>NBMediu_dieExplo18</Sound>
- <Sound>NBMediu_dieExplo19</Sound>
- <Sound>NBMediu_dieExplo20</Sound>
- <Sound>NBMediu_dieExplo21</Sound>
- <Sound>NBMediu_dieExplo22</Sound>
- <Sound>NBMediu_dieExplo23</Sound>
- <Sound>NBMediu_dieExplo24</Sound>
- <Sound>NBMediu_dieExplo25</Sound>
- <Sound>NBMediu_dieExplo26</Sound>
- <Sound>NBMediu_dieExplo27</Sound>
- <Sound>NBMediu_dieExplo28</Sound>
- <Sound>NBMediu_dieExplo29</Sound>
- <Sound>NBMediu_dieExplo30</Sound>
- <Sound>NBMediu_dieExplo31</Sound>
- <Sound>NBMediu_dieExplo32</Sound>
- <Sound>NBMediu_dieExplo33</Sound>
- <Sound>NBMediu_dieExplo34</Sound>
- <Sound>NBMediu_dieExplo35</Sound>
- <Sound>NBMediu_dieExplo36</Sound>
- </AudioEvent>
- <AudioEvent
- id="A01_CoastalGun_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- MinVolume="55"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-30"
- High="-25" />
- <Sound>ABTurre_selectA</Sound>
- </AudioEvent>
- <AudioEvent
- id="A01_CoastalGun_Select2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- MinVolume="80"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="-5" />
- <Sound>SUMCV_animWTRtoLand2a</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="A01_CoastalGun_Select3Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- MinVolume="50"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="300" High="400" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUSickl_landa</Sound>
- </AudioEvent>
- <Multisound id="A01_CoastalGun_SelectMS">
- <Subsound>A01_CoastalGun_Select</Subsound>
- <Subsound>A01_CoastalGun_Select2</Subsound>
- <Subsound>A01_CoastalGun_Select3Delayed</Subsound>
- </Multisound>
- <AudioEvent
- id="A05_FloatingFortressPowerCore_PsionicDecimatorExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="140"
- VolumeShift="-10"
- MinRange = "400"
- MaxRange = "1500"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>JSPPsionic_explo4</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_Limo_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Control="LOOP SEQUENTIAL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <Sound>A06_LimoMoveSeqLoopa</Sound>
- <Sound>A06_LimoMoveSeqLoopb</Sound>
- <Sound>A06_LimoMoveSeqLoopc</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_Limo_MoveStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>A06_LimoMoveStarta</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_ParadropTransport_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- Limit="2"
- Control="LOOP FADE_ON_KILL SEQUENTIAL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <InitialDelay Low="0" High="100" />
- <Sound>AUCentu_movLoopa</Sound>
- <Sound>AUCentu_movLoopb</Sound>
- <Sound>AUCentu_movLoopc</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_RushmoreLaserGunEntryStereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>A06_RushmoreLaserGunEntryStereo</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_RushmoreHead_PowerDown"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="70" />
- <PitchShift Low="-20" High="-20" />
- <Sound>WBuild_powerOffa</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_RushmoreLaserFire1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-15"
- MaxRange="3000"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>A06_RushmoreLasera</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_RushmoreLaserFire2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-15"
- MaxRange="3000"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>A06_RushmoreLaserb</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_RushmoreLaserFire3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-15"
- MaxRange="3000"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>A06_RushmoreLaserc</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_RushmoreLaserFire4"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-15"
- MaxRange="3000"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>A06_RushmoreLaserd</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_RushmoreLaserFire5"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="170"
- VolumeShift="-15"
- MinRange="2000"
- MaxRange="4000"
- Limit="3"
- Type="WORLD EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>A06_RushmoreLasere</Sound>
- <Sound>A06_RushmoreLaserf</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_RushmoreRoosevelt_LaserFire1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="170"
- VolumeShift="-15"
- MinRange="2000"
- MaxRange="4000"
- Limit="1"
- Type="WORLD EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>A06_RushmoreLasere</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_RushmoreRoosevelt_LaserFire2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="170"
- VolumeShift="-15"
- MinRange="2000"
- MaxRange="5000"
- Limit="1"
- Type="WORLD EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="-25"
- High="-25" />
- <Sound>A06_RushmoreLaserf</Sound>
- </AudioEvent>
- <Multisound id="A06_RushmoreRoosevelt_LaserFireMS">
- <Subsound>A06_RushmoreRoosevelt_LaserFire1</Subsound>
- <Subsound>A06_RushmoreRoosevelt_LaserFire2</Subsound>
- </Multisound>
- <AudioEvent id="A06_PresidentialHelicopter_MoveLoop" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "70"
- VolumeShift = "-5"
- MaxRange = "1200"
- Limit = "2"
- Type = "WORLD SHROUDED EVERYONE"
- Control = "LOOP SEQUENTIAL FADE_ON_KILL"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
- </AudioEvent>
- <AudioEvent id="A06_PresidentialHelicopter_MoveStart" inheritFrom="AudioEvent:BaseSoundEffect"
- Volume = "50"
- VolumeShift = "-5"
- Limit = "2"
- Type = "WORLD SHROUDED EVERYONE"
- SubmixSlider = "SOUNDFX" >
- <PitchShift Low = "-5" High= "5" />
- <Sound>AUCryo_movStartA</Sound> <Sound>AUCryo_movStartB</Sound> <Sound>AUCryo_movStartC</Sound> <Sound>AUCryo_movStartD</Sound> <Sound>AUCryo_movStartE</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_RushmoreHead_Die1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- MaxRange="2000"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="0" />
- <Delay Low="35" High="70" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <Sound>WBgener_sink2_b</Sound>
- <Sound>WBgener_sink2_c</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_RushmoreHead_Die2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- MaxRange="2000"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="0" />
- <Delay Low="35" High="70" />
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Sound>WIImpac_rock2a</Sound>
- <Sound>WIImpac_rock2b</Sound>
- <Sound>WIImpac_rock2c</Sound>
- <Sound>WIImpac_rock2d</Sound>
- <Sound>WIImpac_rock2e</Sound>
- </AudioEvent>
- <AudioEvent
- id="A06_RushmoreHead_Die3Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="86"
- VolumeShift="-5"
- MaxRange="2000"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-20" High="-10" />
- <Delay Low="900" High="1100" />
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Sound>WIImpac_rock2a</Sound>
- <Sound>WIImpac_rock2b</Sound>
- <Sound>WIImpac_rock2c</Sound>
- <Sound>WIImpac_rock2d</Sound>
- <Sound>WIImpac_rock2e</Sound>
- </AudioEvent>
- <Multisound id="A06_RushmoreHead_DieMS">
- <Subsound>A06_RushmoreHead_Die1</Subsound>
- <Subsound>A06_RushmoreHead_Die2</Subsound>
- <Subsound>A06_RushmoreHead_Die3Delayed</Subsound>
- </Multisound>
- <AudioEvent
- id="A08_KirovEntry"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="1"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <PitchShift
- Low="-1"
- High="1" />
- <Delay Low="0" High="0" />
- <Sound>A08_KirovEntry</Sound>
- </AudioEvent>
- <AudioEvent
- id="A08_CenturyBomberTransport_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="2"
- Control="LOOP FADE_ON_KILL SEQUENTIAL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <PitchShift Low="-5" High="5" />
- <InitialDelay Low="0" High="100" />
- <Sound>AUCentu_movLoopa</Sound>
- <Sound>AUCentu_movLoopb</Sound>
- <Sound>AUCentu_movLoopc</Sound>
- </AudioEvent>
- <AudioEvent
- id="A08_MirageTank_MirageFieldStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Sound>SUHamme_leechArmA</Sound>
- </AudioEvent>
- <AudioEvent
- id="A08_MirageTank_MirageFieldStop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED ALLIES ENEMIES"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="5" High="15" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Sound>SUHamme_leechUnarmA</Sound>
- </AudioEvent>
- <AudioEvent
- id="A09_ShuttleLaunch"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- MaxRange="1500"
- LowPassCutoff="50"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Attack>A09_ShuttleLaunchPart1</Attack>
- <Sound>A09_ShuttleLaunchPart2</Sound>
- <Decay>A09_ShuttleLaunchPart3</Decay>
- </AudioEvent>
- <AudioEvent
- id="A09_ShuttleLaunchCrane1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- MaxRange="1500"
- LowPassCutoff="50"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Sound>A09_ShuttleLaunchCrane1</Sound>
- </AudioEvent>
- <AudioEvent
- id="A09_ShuttleLaunchCrane2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- MaxRange="1500"
- LowPassCutoff="50"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Sound>A09_ShuttleLaunchCrane2</Sound>
- </AudioEvent>
- <AudioEvent
- id="A09_ShuttleRevealPart1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="1"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Sound>A09_ShuttleRevealPart1</Sound>
- </AudioEvent>
- <AudioEvent
- id="A09_ShuttleRevealPart2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="1"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Sound>A09_ShuttleRevealPart2</Sound>
- </AudioEvent>
- <AudioEvent
- id="A09_ShuttleRevealPart3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="1"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Sound>A09_ShuttleRevealPart3</Sound>
- </AudioEvent>
- <AudioEvent
- id="J03_KremlinArtilleryDome_Fire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-15"
- MaxRange="1000"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="10"
- High="20" />
- <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
- <Sound>SUApoca_cannone</Sound>
- </AudioEvent>
- <AudioEvent
- id="J03_KremlinArtilleryDome_ImpactExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="125"
- VolumeShift="-15"
- MaxRange="1300"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>NBMediu_dieExplo01</Sound>
- <Sound>NBMediu_dieExplo02</Sound>
- <Sound>NBMediu_dieExplo03</Sound>
- <Sound>NBMediu_dieExplo04</Sound>
- <Sound>NBMediu_dieExplo05</Sound>
- <Sound>NBMediu_dieExplo06</Sound>
- <Sound>NBMediu_dieExplo07</Sound>
- <Sound>NBMediu_dieExplo08</Sound>
- <Sound>NBMediu_dieExplo09</Sound>
- <Sound>NBMediu_dieExplo10</Sound>
- <Sound>NBMediu_dieExplo11</Sound>
- <Sound>NBMediu_dieExplo12</Sound>
- <Sound>NBMediu_dieExplo13</Sound>
- <Sound>NBMediu_dieExplo14</Sound>
- <Sound>NBMediu_dieExplo15</Sound>
- <Sound>NBMediu_dieExplo16</Sound>
- <Sound>NBMediu_dieExplo17</Sound>
- <Sound>NBMediu_dieExplo18</Sound>
- <Sound>NBMediu_dieExplo19</Sound>
- <Sound>NBMediu_dieExplo20</Sound>
- <Sound>NBMediu_dieExplo21</Sound>
- <Sound>NBMediu_dieExplo22</Sound>
- <Sound>NBMediu_dieExplo23</Sound>
- <Sound>NBMediu_dieExplo24</Sound>
- <Sound>NBMediu_dieExplo25</Sound>
- <Sound>NBMediu_dieExplo26</Sound>
- <Sound>NBMediu_dieExplo27</Sound>
- <Sound>NBMediu_dieExplo28</Sound>
- <Sound>NBMediu_dieExplo29</Sound>
- <Sound>NBMediu_dieExplo30</Sound>
- <Sound>NBMediu_dieExplo31</Sound>
- <Sound>NBMediu_dieExplo32</Sound>
- <Sound>NBMediu_dieExplo33</Sound>
- <Sound>NBMediu_dieExplo34</Sound>
- <Sound>NBMediu_dieExplo35</Sound>
- <Sound>NBMediu_dieExplo36</Sound>
- </AudioEvent>
- <AudioEvent
- id="J06_EALA_DamageExplosion1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="120"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
- <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
- <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
- <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
- <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
- <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
- <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
- <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
- <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
- <Sound>NBMediu_dieExplo01</Sound>
- <Sound>NBMediu_dieExplo02</Sound>
- <Sound>NBMediu_dieExplo03</Sound>
- <Sound>NBMediu_dieExplo04</Sound>
- <Sound>NBMediu_dieExplo05</Sound>
- <Sound>NBMediu_dieExplo06</Sound>
- <Sound>NBMediu_dieExplo07</Sound>
- <Sound>NBMediu_dieExplo08</Sound>
- <Sound>NBMediu_dieExplo09</Sound>
- <Sound>NBMediu_dieExplo10</Sound>
- <Sound>NBMediu_dieExplo11</Sound>
- <Sound>NBMediu_dieExplo12</Sound>
- <Sound>NBMediu_dieExplo13</Sound>
- <Sound>NBMediu_dieExplo14</Sound>
- <Sound>NBMediu_dieExplo15</Sound>
- <Sound>NBMediu_dieExplo16</Sound>
- <Sound>NBMediu_dieExplo17</Sound>
- <Sound>NBMediu_dieExplo18</Sound>
- <Sound>NBMediu_dieExplo19</Sound>
- <Sound>NBMediu_dieExplo20</Sound>
- <Sound>NBMediu_dieExplo21</Sound>
- <Sound>NBMediu_dieExplo22</Sound>
- <Sound>NBMediu_dieExplo23</Sound>
- <Sound>NBMediu_dieExplo24</Sound>
- <Sound>NBMediu_dieExplo25</Sound>
- <Sound>NBMediu_dieExplo26</Sound>
- <Sound>NBMediu_dieExplo27</Sound>
- <Sound>NBMediu_dieExplo28</Sound>
- <Sound>NBMediu_dieExplo29</Sound>
- <Sound>NBMediu_dieExplo30</Sound>
- <Sound>NBMediu_dieExplo31</Sound>
- <Sound>NBMediu_dieExplo32</Sound>
- <Sound>NBMediu_dieExplo33</Sound>
- <Sound>NBMediu_dieExplo34</Sound>
- <Sound>NBMediu_dieExplo35</Sound>
- <Sound>NBMediu_dieExplo36</Sound>
- </AudioEvent>
- <AudioEvent
- id="J06_EALA_DamageGlassExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift Low="-10" High="10" />
- <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
- <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
- </AudioEvent>
- <Multisound id="J06_EALA_DamageExplosionMS">
- <Subsound>J06_EALA_DamageExplosion1</Subsound>
- <Subsound>J06_EALA_DamageGlassExplosion</Subsound>
- </Multisound>
- <AudioEvent
- id="J06_FloatingFortressGun_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- MinVolume="55"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-30"
- High="-25" />
- <Sound>JUWavef_weapChar2a</Sound>
- </AudioEvent>
- <AudioEvent
- id="J06_FloatingFortressGun_Select2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- MinVolume="80"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="-5" />
- <Sound>SUMCV_animWTRtoLand2a</Sound>
- </AudioEvent>
- <AudioEvent
- id="J06_FloatingFortressGun_Select3Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- MinVolume="50"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="300" High="400" />
- <PitchShift
- Low="-25"
- High="-20" />
- <Sound>SUSickl_landa</Sound>
- </AudioEvent>
- <Multisound id="J06_FloatingFortressGun_SelectMS">
- <Subsound>J06_FloatingFortressGun_Select</Subsound>
- <Subsound>J06_FloatingFortressGun_Select2</Subsound>
- <Subsound>J06_FloatingFortressGun_Select3Delayed</Subsound>
- </Multisound>
- <AudioEvent
- id="J06_FloatingFortress_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MaxRange="2000"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-15"
- High="-6" />
- <Sound>JUWavef_weapFirea</Sound>
- <Sound>JUWavef_weapFireb</Sound>
- <Sound>JUWavef_weapFirec</Sound>
- <Sound>JUWavef_weapFired</Sound>
- </AudioEvent>
- <!-- this was a test for J06 Japanese Radio Music and audio files have since been removed -->
- <AudioEvent
- id="J06_Music1Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="0"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP SEQUENTIAL FADE_ON_KILL"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <!--
- <Sound>TEST_J06_Music1L1a</Sound>
- <Sound>TEST_J06_Music1L2a</Sound>
- <Sound>TEST_J06_Music1L3a</Sound>
- -->
- </AudioEvent>
- <AudioEvent
- id="J06_Observatory_WeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-15"
- MaxRange="2000"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
- <Sound>SUApoca_cannone</Sound>
- </AudioEvent>
- <AudioEvent
- id="J06_Observatory_WeaponFire2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-20"
- MaxRange="2000"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-25"
- High="-20" />
- <Sound>JUShoEx_footstepa</Sound>
- <Sound>JUShoEx_footstepb</Sound>
- <Sound>JUShoEx_footstepc</Sound>
- <Sound>JUShoEx_footstepd</Sound>
- <Sound>JUShoEx_footstepe</Sound>
- <Sound>JUShoEx_footstepf</Sound>
- <Sound>JUShoEx_footstepg</Sound>
- <Sound>JUShoEx_footsteph</Sound>
- <Sound>JUShoEx_footstepi</Sound>
- <Sound>JUShoEx_footstepj</Sound>
- </AudioEvent>
- <Multisound id="J06_Observatory_WeaponFireMS">
- <Subsound>J06_Observatory_WeaponFire</Subsound>
- <Subsound>J06_Observatory_WeaponFire2</Subsound>
- </Multisound>
- <AudioEvent
- id="J06_Observatory_WeaponImpactExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="120"
- VolumeShift="-15"
- MaxRange="1300"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.80s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>NBMediu_dieExplo01</Sound>
- <Sound>NBMediu_dieExplo02</Sound>
- <Sound>NBMediu_dieExplo03</Sound>
- <Sound>NBMediu_dieExplo04</Sound>
- <Sound>NBMediu_dieExplo05</Sound>
- <Sound>NBMediu_dieExplo06</Sound>
- <Sound>NBMediu_dieExplo07</Sound>
- <Sound>NBMediu_dieExplo08</Sound>
- <Sound>NBMediu_dieExplo09</Sound>
- <Sound>NBMediu_dieExplo10</Sound>
- <Sound>NBMediu_dieExplo11</Sound>
- <Sound>NBMediu_dieExplo12</Sound>
- <Sound>NBMediu_dieExplo13</Sound>
- <Sound>NBMediu_dieExplo14</Sound>
- <Sound>NBMediu_dieExplo15</Sound>
- <Sound>NBMediu_dieExplo16</Sound>
- <Sound>NBMediu_dieExplo17</Sound>
- <Sound>NBMediu_dieExplo18</Sound>
- <Sound>NBMediu_dieExplo19</Sound>
- <Sound>NBMediu_dieExplo20</Sound>
- <Sound>NBMediu_dieExplo21</Sound>
- <Sound>NBMediu_dieExplo22</Sound>
- <Sound>NBMediu_dieExplo23</Sound>
- <Sound>NBMediu_dieExplo24</Sound>
- <Sound>NBMediu_dieExplo25</Sound>
- <Sound>NBMediu_dieExplo26</Sound>
- <Sound>NBMediu_dieExplo27</Sound>
- <Sound>NBMediu_dieExplo28</Sound>
- <Sound>NBMediu_dieExplo29</Sound>
- <Sound>NBMediu_dieExplo30</Sound>
- <Sound>NBMediu_dieExplo31</Sound>
- <Sound>NBMediu_dieExplo32</Sound>
- <Sound>NBMediu_dieExplo33</Sound>
- <Sound>NBMediu_dieExplo34</Sound>
- <Sound>NBMediu_dieExplo35</Sound>
- <Sound>NBMediu_dieExplo36</Sound>
- </AudioEvent>
- <AudioEvent
- id="J06_MerryGoRound"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- MinRange="250"
- MaxRange="350"
- Limit="1"
- Priority="LOW"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="15"
- High="17" />
- <Sound>S02_CircusMusicLoop2</Sound>
- </AudioEvent>
- <AudioEvent
- id="J09_ScientistWeaponExplosion1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="150"
- VolumeShift="-10"
- MinRange="1000"
- MaxRange="2000"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="500" High="550" />
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <PitchShift Low="-31" High="-29" />
- <Sound>APProto_collExpla</Sound> <Sound>APProto_collExplb</Sound> <Sound>APProto_collExplc</Sound> <Sound>APProto_collExpld</Sound>
- <Sound>APProto_collExple</Sound>
- </AudioEvent>
- <AudioEvent
- id="J09_ScientistWeaponExplosion2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="150"
- VolumeShift="-10"
- MinRange="1000"
- MaxRange="2000"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="500" High="550" />
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <PitchShift Low="-5" High="-5" />
- <Sound>WIExplo_geneLarg1a</Sound>
- <Sound>WIExplo_geneLarg1b</Sound>
- <Sound>WIExplo_geneLarg1c</Sound>
- <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound>
- <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
- <AudioEvent
- id="J09_ScientistWeaponSynth"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MinRange="1000"
- MaxRange="2000"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="250" High="300" />
- <NonInterruptibleTime Low="0.0s" High="2.00s" />
- <PitchShift Low="-40" High="-40" />
- <Sound>JBTechL_selectb</Sound>
- </AudioEvent>
- <AudioEvent
- id="J09_ScientistWeaponExplosion1Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="150"
- VolumeShift="-10"
- MinRange="1000"
- MaxRange="2000"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="1200" High="1250" />
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <PitchShift Low="-31" High="-29" />
- <Sound>APProto_collExpla</Sound> <Sound>APProto_collExplb</Sound> <Sound>APProto_collExplc</Sound> <Sound>APProto_collExpld</Sound>
- <Sound>APProto_collExple</Sound>
- </AudioEvent>
- <AudioEvent
- id="J09_ScientistWeaponExplosion2Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="150"
- VolumeShift="-10"
- MinRange="1000"
- MaxRange="2000"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="1200" High="1250" />
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <PitchShift Low="-5" High="-5" />
- <Sound>WIExplo_geneLarg1a</Sound>
- <Sound>WIExplo_geneLarg1b</Sound>
- <Sound>WIExplo_geneLarg1c</Sound>
- <Sound>WIExplo_geneLarg1d</Sound>
- <Sound>WIExplo_geneLarg1e</Sound>
- <Sound>WIExplo_geneLarg1f</Sound>
- </AudioEvent>
- <Multisound id="J09_ScientistWeaponExplosionMS">
- <Subsound>J09_ScientistWeaponExplosion1</Subsound>
- <Subsound>J09_ScientistWeaponExplosion2</Subsound>
- <Subsound>J09_ScientistWeaponSynth</Subsound>
- <Subsound>J09_ScientistWeaponExplosion1Delayed</Subsound>
- <Subsound>J09_ScientistWeaponExplosion2Delayed</Subsound>
- </Multisound>
- <AudioEvent
- id="J09_FutureTechDieSynth"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- VolumeShift="-10"
- MaxRange="2000"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="2.00s" />
- <PitchShift Low="-30" High="-20" />
- <Sound>JBInsta_dieb</Sound>
- </AudioEvent>
- <AudioEvent
- id="S01_AirRaidSiren"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="80"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>S01_AirRaidSiren</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="S02_CageOpen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-3"
- High="3" />
- <Sound>S02_CageOpena</Sound>
- <Sound>S02_CageOpenb</Sound>
- </AudioEvent>
- <AudioEvent
- id="S02_CarnivalGamesLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- PerFileVolumeShift="-20"
- Control="LOOP"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="5000"
- High="15000" />
- <PerFilePitchShift
- Low="-1"
- High="1" />
- <Sound>S02_CircusGamesa</Sound>
- <Sound>S02_CircusGamesb</Sound>
- <Sound>S02_CircusGamesc</Sound>
- <Sound>S02_CircusGamesd</Sound>
- <Sound>S02_CircusGamese</Sound>
- <Sound>S02_CircusGamesf</Sound>
- <Sound>S02_CircusGamesg</Sound>
- <Sound>S02_CircusGamesh</Sound>
- <Sound>S02_CircusGamesi</Sound>
- <Sound>S02_CircusGamesj</Sound>
- </AudioEvent>
- <AudioEvent
- id="S02_CircusMusicLoop1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- MaxRange="1500"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>S02_CircusMusicLoop1</Sound>
- </AudioEvent>
- <AudioEvent
- id="S02_CircusMusicLoop2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- MaxRange="1500"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>S02_CircusMusicLoop2</Sound>
- </AudioEvent>
- <AudioEvent
- id="S02_CircusMusicLoop3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- MaxRange="1500"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>S02_CircusMusicLoop3</Sound>
- </AudioEvent>
- <AudioEvent
- id="S02_ExplodingMigExplosion"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-15"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="10" />
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <Sound>SUKirov_crash1a</Sound>
- <Sound>SUKirov_crash1b</Sound>
- <Sound>SUKirov_crash1c</Sound>
- <Sound>SUKirov_crash1d</Sound>
- <Sound>SUKirov_crash1e</Sound>
- </AudioEvent>
- <AudioEvent
- id="S02_SatelliteFacility_MissileLaunch"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- VolumeShift="-5"
- Limit="2"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-20"
- High="-15" />
- <Sound>AUAircr_missLaund</Sound>
- </AudioEvent>
- <AudioEvent
- id="S02_SatelliteFacility_MissileFlyBy"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="200"
- Limit="2"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <InitialDelay
- Low="3500"
- High="3500" />
- <PerFilePitchShift
- Low="-5"
- High="5" />
- <Sound>AUAircr_missBya</Sound>
- </AudioEvent>
- <Multisound id="S02_SatelliteFacility_MissileLaunchMS">
- <Subsound>S02_SatelliteFacility_MissileLaunch</Subsound>
- <Subsound>S02_SatelliteFacility_MissileFlyBy</Subsound>
- </Multisound>
-
- <AudioEvent
- id="S02_AirRaidSiren"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="80"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>S01_AirRaidSiren</Sound>
- </AudioEvent>
- <AudioEvent
- id="S03_BoatDrivesAway"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- MinVolume="90"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>SO3_Yucatan_BoatDriveAway</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="S03_RussianPortBuildingDie"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MinRange="400"
- MaxRange="1100"
- Limit="1"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="35" High="35" />
- <PitchShift
- Low="-5"
- High="5" />
- <Attack>NBCrane_sinka</Attack>
- <Sound>NBCrane_sinkb</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="S04_ParticleColliderAmbient_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP"
- Type="WORLD EVERYONE SHROUDED"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-3" High="3" />
- <Sound>S04_ParticleColliderLPa</Sound>
- <Sound>S04_ParticleColliderLPb</Sound>
- <Sound>S04_ParticleColliderLPc</Sound>
- </AudioEvent>
- <AudioEvent
- id="S04_SwissBankCapture"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- VolumeShift="-10"
- Priority="HIGH"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <!--
- <Sound>S04_SwissBankCapturea</Sound>
- <Sound>S04_SwissBankCaptureb</Sound>
- <Sound>S04_SwissBankCapturec</Sound>
- -->
- <Sound>S04_SwissBankCaptured</Sound>
- </AudioEvent>
- <AudioEvent id="S04_EngineerVoiceSwissBankCapture" inheritFrom="AudioEvent:BaseUnitResponse"
- Volume = "0"
- MinVolume = "0"
- Priority = "HIGH"
- Type = "WORLD PLAYER"
- SubmixSlider = "VOICE" >
- <PitchShift Low="-1" High="1" />
- <Sound>SUComba_VoiMovCapb</Sound>
- </AudioEvent>
- <Multisound
- id="S04_SwissBankCaptureMS">
- <Subsound>S04_EngineerVoiceSwissBankCapture</Subsound>
- <Subsound>S04_SwissBankCapture</Subsound>
- </Multisound>
- <AudioEvent
- id="S04_SigmaHarmonizer_Explo1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="175"
- Priority="HIGH"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>S04Harmonizer_ExploD</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="S04_SigmaHarmonizer_Explo2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Priority="HIGH"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>S04Harmonizer_ExploC</Sound>
- </AudioEvent>
- <AudioEvent
- id="S04_SigmaHarmonizer_Explo3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-10"
- Priority="HIGH"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>ABScien_buildDie1a</Sound>
- </AudioEvent>
- <Multisound
- id="S04_SigmaHarmonizer_ExploMS">
- <Subsound>S04_SigmaHarmonizer_Explo1</Subsound>
- <!-- <Subsound>S04_SigmaHarmonizer_Explo2</Subsound> -->
- </Multisound>
-
- <AudioEvent
- id="S07_Opening"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- Priority="HIGH"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>S07_Opening</Sound>
- </AudioEvent>
- <AudioEvent
- id="S07_JAP_EmperorKingOni_MissileFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-5"
- Limit="4"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.0s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>NBBrown_wea1firea</Sound> <Sound>NBBrown_wea1fireb</Sound> <Sound>NBBrown_wea1firec</Sound> <Sound>NBBrown_wea1fired</Sound>
- <Sound>NBBrown_wea1firee</Sound> <Sound>NBBrown_wea1firef</Sound> <Sound>NBBrown_wea1fireg</Sound> <Sound>NBBrown_wea1fireh</Sound>
- <Sound>NBBrown_wea1firei</Sound> <Sound>NBBrown_wea1firej</Sound> <Sound>NBBrown_wea1firek</Sound> <Sound>NBBrown_wea1firel</Sound>
- <Sound>NBBrown_wea1firem</Sound> <Sound>NBBrown_wea1firen</Sound>
- <!--
- <Sound>JURocke_weapMissa</Sound> <Sound>JURocke_weapMissb</Sound> <Sound>JURocke_weapMissc</Sound> <Sound>JURocke_weapMissd</Sound> <Sound>JURocke_weapMisse</Sound>
- <Sound>JURocke_weapMissf</Sound> <Sound>JURocke_weapMissg</Sound> <Sound>JURocke_weapMissh</Sound> <Sound>JURocke_weapMissi</Sound> <Sound>JURocke_weapMissj</Sound>
- <Sound>JURocke_weapMissk</Sound>
- -->
- </AudioEvent>
- <AudioEvent
- id="S07_JAP_EmperorKingOni_MissileImpact"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-5"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <PitchShift
- Low="-4"
- High="5" />
- <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
- <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
- <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
- <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
- <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
- <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
- <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
- <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
- <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
- </AudioEvent>
- <AudioEvent
- id="S08_SOV_EasterIslandHead_Die1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="160"
- VolumeShift="-5"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <Sound>WBgener_sink2_b</Sound>
- <Sound>WBgener_sink2_c</Sound>
- </AudioEvent>
- <AudioEvent
- id="S08_SOV_EasterIslandHead_Die2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Sound>WIImpac_rock2a</Sound>
- <Sound>WIImpac_rock2b</Sound>
- <Sound>WIImpac_rock2c</Sound>
- <Sound>WIImpac_rock2d</Sound>
- <Sound>WIImpac_rock2e</Sound>
- </AudioEvent>
- <AudioEvent
- id="S08_SOV_EasterIslandHead_Die3Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-5"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-15" High="-5" />
- <Delay Low="900" High="1100" />
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Sound>WIImpac_rock2a</Sound>
- <Sound>WIImpac_rock2b</Sound>
- <Sound>WIImpac_rock2c</Sound>
- <Sound>WIImpac_rock2d</Sound>
- <Sound>WIImpac_rock2e</Sound>
- </AudioEvent>
- <Multisound id="S08_SOV_EasterIslandHead_DieMS">
- <Subsound>S08_SOV_EasterIslandHead_Die1</Subsound>
- <Subsound>S08_SOV_EasterIslandHead_Die2</Subsound>
- <Subsound>S08_SOV_EasterIslandHead_Die3Delayed</Subsound>
- </Multisound>
- <AudioEvent
- id="S08_SOV_EasterIslandHead_Damage1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-20"
- Control="INTERRUPT"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Sound>WIImpac_rock2a</Sound>
- <Sound>WIImpac_rock2b</Sound>
- <Sound>WIImpac_rock2c</Sound>
- <Sound>WIImpac_rock2d</Sound>
- <Sound>WIImpac_rock2e</Sound>
- </AudioEvent>
- <AudioEvent
- id="S08_SOV_EasterIslandHead_Damage2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift Low="-10" High="10" />
- <Delay Low="0" High="100" />
- <Sound>WBRock_crushA</Sound> <Sound>WBRock_crushB</Sound> <Sound>WBRock_crushC</Sound> <Sound>WBRock_crushD</Sound>
- <Sound>WBRock_crushE</Sound>
- </AudioEvent>
- <Multisound id="S08_SOV_EasterIslandHead_Damage">
- <Subsound>S08_SOV_EasterIslandHead_Damage1</Subsound>
- <Subsound>S08_SOV_EasterIslandHead_Damage2</Subsound>
- </Multisound>
- <AudioEvent
- id="S08_SOV_EasterIslandHead_TeslaWeaponFire"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="INTERRUPT"
- Priority="HIGH"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.5s" />
- <PitchShift
- Low="-5"
- High="-3" />
- <Sound>TEMP_vtesatta</Sound> <Sound>TEMP_vtesattb</Sound>
- </AudioEvent>
- <AudioEvent
- id="S09_NYstockExchange_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>S09_NYstockExchangeSelecta</Sound>
- </AudioEvent>
- <AudioEvent
- id="S09_StatueOfLiberty_BoneContactPointExplosion1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-15"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
- <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
- <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
- <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
- <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
- <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
- <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
- <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
- <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
- </AudioEvent>
- <AudioEvent
- id="S09_StatueOfLiberty_BoneContactPointExplosion2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- VolumeShift="-20"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <Sound>WIImpac_rock2a</Sound>
- <Sound>WIImpac_rock2b</Sound>
- <Sound>WIImpac_rock2c</Sound>
- <Sound>WIImpac_rock2d</Sound>
- <Sound>WIImpac_rock2e</Sound>
- </AudioEvent>
- <Multisound id="S09_StatueOfLiberty_BoneContactPointExplosionMS">
- <Subsound>S09_StatueOfLiberty_BoneContactPointExplosion1</Subsound>
- <Subsound>S09_StatueOfLiberty_BoneContactPointExplosion2</Subsound>
- </Multisound>
- <AudioEvent
- id="S09_StatueOfLiberty_Sink1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WBgener_sink2_b</Sound>
- </AudioEvent>
- <AudioEvent
- id="S09_StatueOfLiberty_Sink2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-5"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>WBgener_sink2_c</Sound>
- </AudioEvent>
- <AudioEvent
- id="J01_Statue_Damage1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-20"
- Control="INTERRUPT"
- Priority="HIGH"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-25" High="-15" />
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Sound>WIImpac_rock2a</Sound>
- <Sound>WIImpac_rock2b</Sound>
- <Sound>WIImpac_rock2c</Sound>
- <Sound>WIImpac_rock2d</Sound>
- <Sound>WIImpac_rock2e</Sound>
- </AudioEvent>
- <AudioEvent
- id="J01_Statue_Damage2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-10"
- Limit="3"
- Priority="HIGH"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="0.8s" />
- <PitchShift Low="-20" High="0" />
- <Delay Low="0" High="100" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Sound>WBRock_crushA</Sound> <Sound>WBRock_crushB</Sound> <Sound>WBRock_crushC</Sound> <Sound>WBRock_crushD</Sound>
- <Sound>WBRock_crushE</Sound>
- </AudioEvent>
- <AudioEvent
- id="J01_Statue_Damage3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-15" High="-5" />
- <NonInterruptibleTime Low="0.0s" High="1.25s" />
- <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
- <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
- <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
- <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
- <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
- <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
- <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
- <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
- <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
- </AudioEvent>
- <Multisound id="J01_Statue_DamageMS">
- <Subsound>J01_Statue_Damage1</Subsound>
- <Subsound>J01_Statue_Damage2</Subsound>
- <Subsound>J01_Statue_Damage3</Subsound>
- </Multisound>
- <AudioEvent
- id="J01_Statue_Die1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="160"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-5"
- High="5" />
- <NonInterruptibleTime
- Low="0.0s"
- High="1.25s" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Sound>WBgener_sink2_b</Sound>
- <Sound>WBgener_sink2_c</Sound>
- </AudioEvent>
- <AudioEvent
- id="J01_Statue_Die2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Sound>WIImpac_rock2a</Sound>
- <Sound>WIImpac_rock2b</Sound>
- <Sound>WIImpac_rock2c</Sound>
- <Sound>WIImpac_rock2d</Sound>
- <Sound>WIImpac_rock2e</Sound>
- </AudioEvent>
- <AudioEvent
- id="J01_Statue_Die3Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-15" High="-5" />
- <Delay Low="900" High="1100" />
- <NonInterruptibleTime Low="0.0s" High="0.75s" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
- <Sound>WIImpac_rock2a</Sound>
- <Sound>WIImpac_rock2b</Sound>
- <Sound>WIImpac_rock2c</Sound>
- <Sound>WIImpac_rock2d</Sound>
- <Sound>WIImpac_rock2e</Sound>
- </AudioEvent>
- <Multisound id="J01_Statue_DieMS">
- <Subsound>J01_Statue_Die1</Subsound>
- <Subsound>J01_Statue_Die2</Subsound>
- <Subsound>J01_Statue_Die3Delayed</Subsound>
- </Multisound>
- <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC RA3 EP1 ========== -->
- <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC RA3 EP1 ========== -->
- <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC RA3 EP1 ========== -->
- <AudioEvent
- id="ALL_Dog_Howl"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MinRange = "1000"
- MaxRange = "2500"
- Priority = "HIGH"
- Limit="4"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-3" High="3" />
- <Delay Low="0" High="50" />
- <Sound>AUDog_howla</Sound>
- <Sound>AUDog_howlb</Sound>
- <Sound>AUDog_howlc</Sound>
- <Sound>AUDog_howld</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dog_Howl1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MinRange = "1000"
- MaxRange = "2500"
- Priority = "HIGH"
- Limit="2"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-3" High="3" />
- <Delay Low="0" High="50" />
- <Sound>AUDog_howla</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dog_Howl2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MinRange = "1000"
- MaxRange = "2500"
- Priority = "HIGH"
- Limit="2"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-3" High="3" />
- <Delay Low="0" High="50" />
- <Sound>AUDog_howlb</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dog_Howl3"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MinRange = "1000"
- MaxRange = "2500"
- Priority = "HIGH"
- Limit="2"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-3" High="3" />
- <Delay Low="0" High="50" />
- <Sound>AUDog_howlc</Sound>
- </AudioEvent>
- <AudioEvent
- id="ALL_Dog_Howl4"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- MinRange = "1000"
- MaxRange = "2500"
- Priority = "HIGH"
- Limit="2"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-3" High="3" />
- <Delay Low="0" High="50" />
- <Sound>AUDog_howld</Sound>
- </AudioEvent>
- <AudioEvent
- id="A01_Alarm_Stereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>JBAlarmV2_C</Sound>
- </AudioEvent>
- <AudioEvent
- id="A02_KenjiVanquishedScream"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- MinVolume="75"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="-5" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- Will not duck -->
- <Sound>A02_KenjiVanquisheda</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="A02_SuperNanoShieldShutDown_Outro"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- MinVolume="105"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- Will not duck -->
- <Sound>A02_SuperNanoShieldShutDowna</Sound>
- </AudioEvent>
- <AudioEventOverridable
- id="A02_SuperNanoShield_Loop"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="115"
- Limit="1"
- Control="LOOP SEQUENTIAL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-2" High="2" />
- <!--
- <Sound>A02_SuperNanoShieldLPa</Sound> <Sound>A02_SuperNanoShieldLPb</Sound> <Sound>A02_SuperNanoShieldLPc</Sound>
- -->
- </AudioEventOverridable>
- <Multisound id="JAP_NanoSwarm_ShieldLoopMS">
- <Subsound>JAP_NanoSwarm_ShieldLoop</Subsound>
- <Subsound>A02_SuperNanoShield_Loop</Subsound>
- </Multisound>
- <AudioEvent
- id="A02_JAP_HiveGenerator_PowerDown"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="15" High="20" />
- <InitialDelay Low="0" High="100" />
- <Sound>WBuild_powerOffa</Sound>
- </AudioEvent>
- <Multisound id="A02_JAP_HiveGenerator_CaptureMS">
- <Subsound>BuildingCaptured</Subsound>
- <!-- <Subsound>A02_JAP_HiveGenerator_PowerDown</Subsound> mnoved to model condition loop on building -->
- </Multisound>
- <AudioEvent
- id="A03_LongRangeRadar_Select_Stereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- MinVolume="55"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>A03RadioTowerSelecta</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="A03_LongRangeRadarCapture"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- VolumeShift="-10"
- Priority="HIGH"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <InitialDelay Low="500" High="600" />
- <Sound>A03RadioTowerSelectMONOa</Sound>
- </AudioEvent>
- <AudioEvent
- id="S01_MovieBoat_MoveLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- VolumeShift="0"
- Limit="3"
- Control="LOOP SEQUENTIAL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-2" High="2" />
- <!--
- <Sound>WShipSmall_movLoopA</Sound> <Sound>WShipSmall_movLoopB</Sound> <Sound>WShipSmall_movLoopC</Sound> <Sound>WShipSmall_movLoopD</Sound> <Sound>WShipSmall_movLoopE</Sound> <Sound>WShipSmall_movLoopF</Sound> <Sound>WShipSmall_movLoopG</Sound> <Sound>WShipSmall_movLoopH</Sound> <Sound>WShipSmall_movLoopI</Sound>
- -->
- </AudioEvent>
- <AudioEvent
- id="S01_MovieBoat_AmbientLoop"
- Volume="55"
- PerFileVolumeShift="-5"
- MinRange="300"
- MaxRange="300"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- Control="LOOP"
- SubmixSlider="SOUNDFX">
- <PerFilePitchShift Low="-5" High="5" />
- <Delay Low="50" High="200" />
- <!--
- <Sound>WAboat_dockeda</Sound> <Sound>WAboat_dockedb</Sound> <Sound>WAboat_dockedc</Sound> <Sound>WAboat_dockedd</Sound>
- <Sound>WAboat_dockede</Sound> <Sound>WAboat_dockedf</Sound> <Sound>WAboat_dockedg</Sound> <Sound>WAboat_dockedh</Sound>
- <Sound>WAboat_dockedi</Sound> <Sound>WAboat_dockedj</Sound> <Sound>WAboat_dockedk</Sound> <Sound>WAboat_dockedl</Sound>
- <Sound>WAboat_dockedm</Sound> <Sound>WAboat_dockedn</Sound> <Sound>WAboat_dockedo</Sound> <Sound>WAboat_dockedp</Sound>
- <Sound>WAboat_dockedq</Sound> <Sound>WAboat_dockedr</Sound> <Sound>WAboat_dockeds</Sound> <Sound>WAboat_dockedt</Sound>
- <Sound>WAboat_dockedu</Sound>
- -->
- </AudioEvent>
- <AudioEvent
- id="S01_BoatAtDock"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- MinVolume="60"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>S02_Romania_BoatatDock</Sound>
- </AudioEvent>
- <AudioEvent
- id="EP1_S01_GetAwayOutro_Quad"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- MinVolume="90"
- Priority="HIGH"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>S01_ScriptedGetAwayOutro_Quad_v2</Sound>
- </AudioEvent>
- <AudioEvent
- id="S01_BarrelTankIgnite_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- VolumeShift="-10"
- Control="LOOP SEQUENTIAL FADE_ON_KILL"
- Priority="LOW"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <InitialDelay Low="1200" High="1500" />
- <PitchShift Low="65" High="75" />
- <Attack>S01_BarrelPreFire1la</Attack> <Attack>S01_BarrelPreFire1lb</Attack> <Attack>S01_BarrelPreFire1lc</Attack> <Attack>S01_BarrelPreFire1ld</Attack> <Attack>S01_BarrelPreFire1le</Attack>
- <Sound>S01_BarrelPreFire2la</Sound> <Sound>S01_BarrelPreFire2lb</Sound> <Sound>S01_BarrelPreFire2lc</Sound>
- </AudioEvent>
- <AudioEvent
- id="S01_BarrelTank_Explode"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime
- Low="0.0s"
- High="1.50s" />
- <PitchShift
- Low="-5"
- High="5" />
- <Sound>S01_BarrelExploa</Sound> <Sound>S01_BarrelExplob</Sound> <Sound>S01_BarrelExploc</Sound> <Sound>S01_BarrelExplod</Sound>
- <Sound>S01_BarrelExploe</Sound> <Sound>S01_BarrelExplof</Sound>
- </AudioEvent>
- <AudioEvent
- id="S01_FuturisticCastleDoorOpen1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-15"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <PitchShift Low="-5" High="5" />
- <Sound>S01_CastleDoorOpen1a</Sound>
- <Sound>S01_CastleDoorOpena</Sound>
- <Sound>S01_CastleDoorOpenb</Sound>
- <Sound>S01_CastleDoorOpenc</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="S01_FuturisticCastleDoorOpen2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-15"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <Sound>S01_CastleDoorOpen2a</Sound>
- <Sound>S01_CastleDoorClosea</Sound>
- </AudioEvent>
- <AudioEvent
- id="S01_FuturisticCastleDoorOpen2_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-15"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="1500" High="1550" />
- <PitchShift Low="-5" High="5" />
- <Sound>S01_CastleDoorOpen2a</Sound>
- <Sound>S01_CastleDoorClosea</Sound>
- </AudioEvent>
- <Multisound id="S01_FuturisticCastleDoorOpenMS">
- <Subsound>S01_FuturisticCastleDoorOpen1</Subsound>
- <Subsound>S01_FuturisticCastleDoorOpen2_Delayed</Subsound>
- </Multisound>
- <AudioEvent
- id="S01_FuturisticCastleDoorClose1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-15"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="1000" High="1100" />
- <PitchShift Low="-2" High="2" />
- <Sound>S01_CastleDoorOpen1a</Sound>
- <Sound>S01_CastleDoorOpena</Sound>
- <Sound>S01_CastleDoorOpenb</Sound>
- <Sound>S01_CastleDoorOpenc</Sound>
- </AudioEvent>
- <AudioEvent
- id="S01_FuturisticCastleDoorClose2_Delayed"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-15"
- Priority="HIGH"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="2000" High="2100" />
- <PitchShift Low="-5" High="5" />
- <Sound>S01_CastleDoorOpen2a</Sound>
- <Sound>S01_CastleDoorClosea</Sound>
- </AudioEvent>
- <Multisound id="S01_FuturisticCastleDoorCloseMS">
- <Subsound>S01_FuturisticCastleDoorClose1</Subsound>
- <Subsound>S01_FuturisticCastleDoorClose2_Delayed</Subsound>
- </Multisound>
- <AudioEvent
- id="S02_CyroLegionnaire_Laugh1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- Priority="HIGH"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- Prevents ducking -->
- <!-- <Sound>S02_CyroLegionnaire_Laugh1a</Sound> -->
- <Sound>S02_CyroLegionnaire_Laugh1b</Sound>
- </AudioEvent>
- <AudioEvent
- id="S02_CyroLegionnaire_Laugh2_FoRealz"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Priority="HIGH"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Delay Low="1300" High="1300" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- Prevents ducking --> <!--
- <Sound>S02_CyroLegionnaire_Laugh2a</Sound>
- <Sound>S02_CyroLegionnaire_Laugh2b</Sound>
- -->
- <Sound>S02_CyroLegionnaire_Laugh2c</Sound>
- </AudioEvent>
- <Multisound id="S02_CyroLegionnaire_Laugh2">
- <Subsound>S02_CyroLegionnaire_Laugh2_FoRealz</Subsound>
- <!-- <Subsound>S02_CyroLegionnaire_Laugh1</Subsound> -->
- </Multisound>
- <AudioEvent
- id="S02_TheScream_FoRealz"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="105"
- Priority="HIGH"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <Delay Low="600" High="600" />
- <!-- Prevents ducking -->
- <Sound>CUWilhe_voiDiea</Sound> <!-- Wilhelm -->
- </AudioEvent>
- <Multisound id="S02_TheScream">
- <Subsound>S02_TheScream_FoRealz</Subsound>
- <!-- <Subsound>S02_CyroLegionnaire_Laugh1</Subsound> -->
- </Multisound>
- <AudioEvent
- id="S04_HarmonizerPowerUp"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- MinVolume="130"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="50" High="75" />
- <PitchShift Low="-5" High="5" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <Sound>S04_HarmonizerPowerUpOneShotA</Sound> <Sound>S04_HarmonizerPowerUpOneShotB</Sound> <Sound>S04_HarmonizerPowerUpOneShotB</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="S04_HarmonizerPowerDown"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- MinVolume="130"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay Low="50" High="75" />
- <PitchShift Low="-5" High="5" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <Sound>S04_HarmonizerPowerDownA</Sound> <Sound>S04_HarmonizerPowerDownB</Sound> <Sound>S04_HarmonizerPowerDownC</Sound>
- </AudioEvent>
- <AudioEvent
- id="S04_CoolingTower_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- MinVolume="60"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <Sound>S04_CoolingTower_SelectE</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="S04_CoolingTower_Capture"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- VolumeShift="-10"
- MinRange="300"
- MaxRange="1000"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <InitialDelay Low="0" High="50" />
- <PitchShift Low="-1" High="1" />
- <Sound>S04_CoolingTower_CaptureA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Y01_LabRoom_AmbientLoop_Quad"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="2"
- MinRange="300"
- MaxRange="600"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-3" High="3" />
- <Sound>Y01_SpinningRoomLoop_Quad</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y01_LabRoom_AmbientLoop_Stereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="2"
- MinRange="300"
- MaxRange="600"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-50" High="-48" />
- <!-- meant to be played 8ve down to save file size space -->
- <Sound>Y01_SpinningRoomLoop3_LR8ve</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y01_LabRoom_AmbientSwellLoop_Stereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- Limit="2"
- MinRange="300"
- MaxRange="600"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="100" High="5000" />
- <PitchShift Low="-15" High="-15" />
- <Sound>Y01_SpinningRoomLoop2_LRa</Sound>
- <Sound>Y01_SpinningRoomLoop2_LRb</Sound>
- <Sound>Y01_SpinningRoomLoop2_LRc</Sound>
- <Sound>Y01_SpinningRoomLoop2_LRd</Sound>
- </AudioEvent>
- <Multisound id="Y01_LabRoom_AmbientLoopMS">
- <Subsound>Y01_LabRoom_AmbientSwellLoop_Stereo</Subsound>
- <!-- <Subsound>Y01_LabRoom_AmbientLoop_Stereo</Subsound> -->
- <Subsound>Y01_LabRoom_AmbientLoop_Quad</Subsound>
- </Multisound>
- <AudioEvent
- id="Y01_AlarmStereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- Limit="2"
- Type="WORLD EVERYONE"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <PitchShift Low="-1" High="1" />
- <Sound>Y01_alarmLRa</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y01_SanitoriumDoorOpen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- VolumeShift="-10"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="10" />
- <Delay Low="0" High="100" />
- <Sound>NBSanit_doorOpena</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y01_SecretFilesOpen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-10" High="10" />
- <Delay Low="0" High="50" />
- <Sound>Y01_SecretFiles_opena</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y01_SoldierEnteringMissionEnd_Stereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="1"
- Type="WORLD PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- prevents ducking -->
- <Sound>Y01_SoldierEnteringMissionEnd_Stereo</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y02_AlarmStereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>Y02_AlarmLRa</Sound>
- <Sound>Y02_AlarmLRb</Sound>
- <Sound>Y02_AlarmLRc</Sound>
- <Sound>Y02_AlarmLRd</Sound>
- <Sound>Y02_AlarmLRe</Sound>
- <Sound>Y02_AlarmLRf</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Y02_BurgerKong_DelayedLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="150"
- VolumeShift="-10"
- Limit="3"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Delay Low="4000" High="9000" />
- <Sound>Y02_BurgerKonga</Sound>
- <Sound>Y02_BurgerKongb</Sound>
- <Sound>Y02_BurgerKongc</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y02_BurgerKong_DieWarped"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="150"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>Y02_BurgerKong_WarpedC</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y02_CryoBarrel_Explosion1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="0" High="33" />
- <NonInterruptibleTime Low="0.0s" High="0.90s" />
- <PitchShift Low="-5" High="5" />
- <Sound>ABChrono_frozenExploA</Sound> <Sound>ABChrono_frozenExploB</Sound> <Sound>ABChrono_frozenExploC</Sound> <Sound>ABChrono_frozenExploD</Sound>
- <Sound>ABChrono_frozenExploE</Sound> <Sound>ABChrono_frozenExploF</Sound> <Sound>ABChrono_frozenExploG</Sound> <Sound>ABChrono_frozenExploH</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y02_CryoBarrel_Explosion2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-20"
- Limit="3"
- Control="INTERRUPT"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <NonInterruptibleTime Low="0.0s" High="1.25s" />
- <PitchShift Low="5" High="15" />
- <Sound>WImpact_DebrisVsGrounda</Sound> <Sound>WImpact_DebrisVsGroundb</Sound> <Sound>WImpact_DebrisVsGroundc</Sound> <Sound>WImpact_DebrisVsGroundd</Sound>
- <Sound>WImpact_DebrisVsGrounde</Sound> <Sound>WImpact_DebrisVsGroundf</Sound> <Sound>WImpact_DebrisVsGroundg</Sound> <Sound>WImpact_DebrisVsGroundh</Sound>
- <Sound>WImpact_DebrisVsGroundi</Sound> <Sound>WImpact_DebrisVsGroundj</Sound> <Sound>WImpact_DebrisVsGroundk</Sound> <Sound>WImpact_DebrisVsGroundl</Sound>
- <Sound>WImpact_DebrisVsGroundm</Sound> <Sound>WImpact_DebrisVsGroundn</Sound> <Sound>WImpact_DebrisVsGroundo</Sound> <Sound>WImpact_DebrisVsGroundp</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y02_YellingPA_stereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>Y02_yellingPAa</Sound>
- <Sound>Y02_yellingPAb</Sound>
- <Sound>Y02_yellingPAc</Sound>
- <Sound>Y02_yellingPAd</Sound>
- <Sound>Y02_yellingPAe</Sound>
- <Sound>Y02_yellingPAf</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y02_YellingSoldier_stereo"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- VolumeShift="-10"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>Y02_yellingSoldiera</Sound>
- <Sound>Y02_yellingSoldierb</Sound>
- <Sound>Y02_yellingSoldierc</Sound>
- <Sound>Y02_yellingSoldierd</Sound>
- <Sound>Y02_yellingSoldiere</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y03_IzumiFreed_Quad"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="135"
- Limit="2"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="15" High="15" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- prevents ducking -->
- <Sound>Y03_IzumiFreed_Quad</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y03_IzumiStatisPod_Loop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="130"
- Limit="2"
- MinRange="100"
- MaxRange="350"
- Control="LOOP FADE_ON_KILL"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>Y03_IzumiImprisonedEnergySphere_MonoLoop</Sound>
- </AudioEvent>
- <AudioEvent
- id="Y03_RoofCollapse_1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <Delay Low="50" High="100" />
- <PitchShift Low="-5" High="5" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- not duckable -->
- <Sound>Y03_RoofCollapseA</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Y03_RoofCollapse_2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="90"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="5" />
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- not duckable -->
- <Sound>Y03_RoofCollapseB</Sound>
- </AudioEvent>
-
- <Multisound id="Y03_RoofCollapseMS">
- <Subsound>Y03_RoofCollapse_1</Subsound>
- <Subsound>Y03_RoofCollapse_2</Subsound>
- </Multisound>
- <!-- ========== GUI ========== -->
- <!-- ========== GUI ========== -->
- <!-- ========== GUI ========== -->
- <!-- RA3 Global and Objective Briefing Screens -->
- <AudioEvent
- id="UBriefGlobal_Crosshair1Flash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>UBriefGlobal_Crosshair1Flash</Sound>
- <!-- <Sound>UMouse_Overb_click</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="UBriefGlobal_Crosshair1Move"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>TEMP_SatCamPan</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefGlobal_SwipeHorizontal"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>TEMP_SatCamBegin</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefGlobal_SwipeVertical"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>TEMP_SatCamEnd</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefGlobal_ZoomIn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>TEMP_SatCamZoomIn</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefGlobal_ZoomOut"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>TEMP_SatCamZoomOut</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefGlobal_Photo1Flash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>GUI_spyCamera</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefGlobal_Photo1Place"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>UButtongenericb</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefGlobal_Photo1SlideIn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>UPanel_expand_Quada</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefGlobal_Start"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>UI_SpyCameraDrone</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefObjective_Arrow1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="155"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <!-- <Sound>UShell_transition_Quada</Sound> -->
- <Sound>UBriefObjective_Arrow1</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefObjective_Circle1TargetFlash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <!-- <Sound>TOW_SideBoxesOpen_LR</Sound> -->
- <Sound>UBriefObjective_Circle1TargetFlash</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefObjective_ObjectiveMarker1Flash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>UBriefObjective_ObjectiveMarker1Flash</Sound>
- <!-- <Sound>UShell_loadQuada</Sound> -->
- <!-- <Sound>UMouse_Overb_click</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="UBriefObjective_ObjectiveMarker2Flash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>UBriefObjective_ObjectiveMarker1Flash</Sound>
- <!-- <Sound>UBriefObjective_ObjectiveMarker1Flash_alt_version</Sound> -->
- <!-- <Sound>UShell_loadQuada</Sound> -->
- <!-- <Sound>UMouse_Overb_click</Sound> -->
- </AudioEvent>
-
- <AudioEvent
- id="GUI_AchievementUnlock"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="100"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>UBriefObjective_ObjectiveMarker1Flash_alt_version</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefObjective_Start"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>TOW_TerrainScan_LR</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefObjective_SquareTarget1Flash"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="110"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <!-- <Sound>UShell_loadQuada</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="UBriefObjective_ZoomIn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>TEMP_SatCamZoomIn</Sound>
- </AudioEvent>
- <AudioEvent
- id="UBriefObjective_ZoomOut"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="115"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>TEMP_SatCamZoomOut</Sound>
- </AudioEvent>
- <AudioEvent
- id="RA3GameInvitation"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="1"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <!-- <VolumeSliderMultiplier Slider="MUSIC" Multiplier="0.0" /> -->
- <Sound>UI_AutoMatcha</Sound>
- <!-- <Sound>GUI_textblip1a</Sound> -->
- </AudioEvent>
- <!-- RA3 Player Powers menu -->
- <!-- opens the Player Powers menu when clicked -->
- <AudioEvent
- id="GuiTopSecretProtocolsButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UButto_sidebara</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="GuiPlayerPowersMenuPlayerPowersButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UButto_sidebara</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiPlayerPowersMenuConfirmButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UButto_sidebara</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiPlayerPowersMenuCancelButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UButto_sidebara</Sound>
- </AudioEvent>
- <!-- opens the Player Powers menu when clicked -->
- <AudioEvent
- id="GuiTopSecretProtocolsButtonMouseOver"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <!-- <Sound>UMouse_Overa</Sound>-->
- </AudioEvent>
- <AudioEvent
- id="GuiPlayerPowersMenuPlayerPowersButtonMouseOver"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UMouse_Overa</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiPlayerPowersMenuConfirmButtonMouseOver"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UMouse_Overa</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiPlayerPowersMenuCancelButtonMouseOver"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UMouse_Overa</Sound>
- </AudioEvent>
- <!-- ====== -->
- <AudioEventOverridable
- id="U_PowerPointReceived"
- inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
- Volume="60"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-1" High="1" />
- <Sound>SPAvailableB</Sound>
- <!-- <Sound>SPAvailableA</Sound> -->
- </AudioEventOverridable>
- <AudioEvent
- id="UI_SpyCameraDrone"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UI_SpyCameraDrone</Sound>
- </AudioEvent>
- <AudioEvent
- id="UI_SpyCamera"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UI_SpyCamera</Sound>
- </AudioEvent>
- <AudioEvent
- id="TEMP_SatelliteViewPan"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>TEMP_SatCamPan</Sound>
- </AudioEvent>
- <AudioEvent
- id="TEMP_SatelliteViewBegin"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>TEMP_SatCamBegin</Sound>
- </AudioEvent>
- <AudioEvent
- id="TEMP_SatelliteViewZoomOut"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>TEMP_SatCamZoomOut</Sound>
- </AudioEvent>
- <AudioEvent
- id="TEMP_SatelliteViewZoomIn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>TEMP_SatCamZoomIn</Sound>
- </AudioEvent>
- <AudioEvent
- id="TEMP_SatelliteViewEnd"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>TEMP_SatCamEnd</Sound>
- </AudioEvent>
- <AudioEvent
- id="TEMP_SatelliteViewAmbientLoop"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- Control="LOOP FADE_ON_KILL"
- SubmixSlider="SOUNDFX">
- <Sound>TEMP_SatCamAmbLoop</Sound>
- </AudioEvent>
- <AudioEvent
- id="CashLosing"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- Limit="1"
- Priority="LOW"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>WCash_dowa</Sound>
- </AudioEvent>
- <AudioEvent
- id="CashGaining"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- Limit="1"
- Priority="LOWEST"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift Low="-5" High="-5" />
- <Sound>UCreditTick1</Sound>
- <!-- <Sound>WCash_upa</Sound> <Sound>WCash_upb</Sound> <Sound>WCash_upc</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="ChatInGameNotification"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UIChat_08a</Sound> <Sound>UIChat_08b</Sound> <Sound>UIChat_08c</Sound> <Sound>UIChat_08d</Sound> <Sound>UIChat_08e</Sound>
- </AudioEvent>
- <AudioEvent
- id="ChatPrivateMesssageNotification"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UIChat_08a</Sound> <Sound>UIChat_08b</Sound> <Sound>UIChat_08c</Sound> <Sound>UIChat_08d</Sound> <Sound>UIChat_08e</Sound>
- </AudioEvent>
- <AudioEvent
- id="MissionBriefingCharacter"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="20"
- Limit="8"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>GUI_textblip1c</Sound>
- <!-- <Sound>GUI_textblip1a</Sound> <Sound>GUI_textblip1b</Sound> -->
- </AudioEvent>
-
- <AudioEvent
- id="GUI_GollumHappy"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <!-- <VolumeSliderMultiplier Slider="MUSIC" Multiplier="0.0" /> -->
- <Sound>UI_AutoMatcha</Sound>
- <!-- <Sound>GUI_textblip1a</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="RadarOff"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>WRadar_offa</Sound>
- </AudioEvent>
- <AudioEvent
- id="RadarOn"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>WRadar_ona</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TEMP_ButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>WCash_upd</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="GuiAdvancedCommandsButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>U_AdvancedCommandsButtonClicka</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiFixedButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <!-- <Sound>UMouse_Overa_click</Sound> -->
- <Sound>UButto_sidebara</Sound>
- </AudioEvent>
- <AudioEvent
- id="Gui_MPCountdown"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>Gui_MPCountdown</Sound>
- </AudioEvent>
- <AudioEvent
- id="Gui_ShellClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GUI_ShellClick</Sound>
- </AudioEvent>
- <AudioEvent
- id="Gui_ShellClick2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GUI_ShellClicka</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_ShellMapSelect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GUI_ShellClicka</Sound>
- <!-- <Sound>UButto_shelClica</Sound> -->
- <!-- <Sound>UMouse_Selecta</Sound> -->
- </AudioEvent>
-
- <AudioEvent
- id="Gui_ShellMapMouseOver"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UMouse_overe</Sound>
- <!-- <Sound>UMouse_Overa</Sound> -->
- </AudioEvent>
-
- <AudioEvent
- id="Gui_ShellMapMouseOut"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <!-- <Sound>UMouse_Overb</Sound> -->
- </AudioEvent>
- <AudioEvent
- id="GuiBuildQueueButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <!-- <Sound>UMouse_Overb_click</Sound> -->
- <Sound>UButto_sidebara</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="GuiSelectionRefinementButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <!-- <Sound>UBuildQueuea</Sound> -->
- <Sound>UButto_sidebara</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="GuiFactorySelectionButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UButto_sidebara</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="GuiCommandButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <!-- <Sound>UMouse_Selecta</Sound> -->
- <Sound>UButto_sidebara</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="GuiCommandButtonRightClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UButto_sidebara</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="GuiDisabledCommandButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>USelect_Unavailabled</Sound>
- </AudioEvent>
- <AudioEvent
- id="GuiDisabledCommandButtonRightClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>USelect_Unavailabled</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="GuiPlayerPowerButtonClick"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UButto_sidebara</Sound>
- </AudioEvent>
- <AudioEvent
- id="VeterancyLevelUp"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-1"
- High="1" />
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <Delay Low="0" High="100" />
- <Sound>WVetera_levelUpa</Sound>
- </AudioEvent>
- <AudioEvent
- id="VeterancyLevelUpHeroic"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- VolumeShift="-10"
- Control="INTERRUPT"
- Limit="3"
- Type="WORLD SHROUDED EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="1"
- High="3" />
- <NonInterruptibleTime Low="0.0s" High="1.00s" />
- <Delay Low="0" High="100" />
- <Sound>WVetera_levelUp01c</Sound>
- </AudioEvent>
- <AudioEvent
- id="TEMP_IncomingTransmission"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="95"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>TEMP_IncomingTransmission</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_EndCheer"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="85"
- Limit="1"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UCheer</Sound>
- </AudioEvent>
-
- <!-- === STATS === -->
- <!-- === STATS === -->
- <!-- === STATS === -->
- <AudioEvent
- id="STATS_AwardMarked"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>STATS_AwardMarked</Sound>
- </AudioEvent>
- <AudioEvent
- id="STATS_BoxesChecked"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="35"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>STATS_BoxesChecked</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="STATS_LineSweeps"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>STATS_LineSweeps</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="STATS_MissionComplete"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>STATS_MissionComplete</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="STATS_ScreenSwipe"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>STATS_ScreenSwipe</Sound>
- </AudioEvent>
- <!-- === TUTORIAL === -->
- <!-- === TUTORIAL === -->
- <!-- === TUTORIAL === -->
-
- <AudioEvent
- id="Tutorial_TrainingStation_Select1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- Limit="3"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-20"
- High="-20" />
- <Sound>GUI_ShellClick</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Tutorial_TrainingStation_Select2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- Limit="3"
- Type="UI EVERYONE"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="15"
- High="20" />
- <Delay
- Low="200"
- High="200" />
- <Sound>GUI_ShellClick</Sound>
- </AudioEvent>
-
- <Multisound
- id="Tutorial_TrainingStationMS">
- <Subsound>Tutorial_TrainingStation_Select1</Subsound>
- <Subsound>Tutorial_TrainingStation_Select2</Subsound>
- </Multisound>
-
- <!-- === THEATER OF WAR THEATEROFWAR TOW === -->
- <!-- === THEATER OF WAR THEATEROFWAR TOW === -->
- <!-- === THEATER OF WAR THEATEROFWAR TOW === -->
- <AudioEvent
- id="TOW_InitialFlashOpen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>TOW_InitialFlashOpen_LR</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TOW_MissionsAppear"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="60"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>TOW_MissionsAppear_LR</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TOW_MouseOverMissions"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="55"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>TOW_MouseOverMissions_LR</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TOW_SelectMission"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>TOW_SelectMission_LR</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TOW_SideBoxesOpen"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>TOW_SideBoxesOpen_LR</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="TOW_TerrainScan"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>TOW_TerrainScan_LR</Sound>
- </AudioEvent>
-
- <!-- === XBOX 360 SPECIFIC GUI SUDS === -->
- <!-- === XBOX 360 SPECIFIC GUI SUDS === -->
- <!-- === XBOX 360 SPECIFIC GUI SUDS === -->
-
-
- <!-- === XBOX 360 GLOBAL GENERIC SHELL === -->
-
-
- <AudioEvent
- id="Gui_GlobalShell_PressStart"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GUI_ShellClickB</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShell_OptionsReset"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-50"
- High="-50" />
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GUI_ShellClick</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShell_OptionsDefault"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GUI_ShellClick</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_ScrollSpeed_Brightness_VisionCamZoom_Scroll"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>GUI_textblip1b</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellScrollUp"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UGlobal_scrolla</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellScrollDown"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UGlobal_scrolla</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellToggleValue"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <!--<Sound>UMouse_Overa_click</Sound>-->
- </AudioEvent>
- <AudioEvent
- id="Gui_GlobalShellPostGameTabChangeFocus"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UShell_FocuTabQuada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellSelect"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="40"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>USelect_clickQuada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellDeselectCancel"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="45"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UButtongenericb</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellSelectionUnavailable"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>USelect_Unavailabled</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellScreenAdvance"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UMouse_Overd</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellScreenBack"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UMouse_Overc</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellPanelExpand1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UPanel_expand_Quada</Sound>
- </AudioEvent>
- <AudioEvent
- id="Gui_GlobalShellPanelRetract1"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UPanel_retract_Quada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellPanelExpand2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UTitle_expand_Quada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellPanelRetract2"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UTitle_retract_Quada</Sound>
- </AudioEvent>
-
- <Multisound
- id="Gui_GlobalShellPanelExpand">
- <Subsound>Gui_GlobalShellPanelExpand1</Subsound>
- <Subsound>Gui_GlobalShellPanelExpand2</Subsound>
- </Multisound>
-
- <Multisound
- id="Gui_GlobalShellPanelRetract">
- <Subsound>Gui_GlobalShellPanelRetract1</Subsound>
- <Subsound>Gui_GlobalShellPanelRetract2</Subsound>
- </Multisound>
-
- <AudioEvent
- id="Gui_GlobalShellTitleBarExpand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UTitle_expand_Quada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellTitleBarRetract"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UTitle_retract_Quada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellTransitionStatic"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UShell_transition_Quada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShellTalkingHeadAppear"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UTalkh_expand_Quada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_TOW_IconAppear"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UTalkh_expand_Quada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_XboxLiveSkirmish_ChangeFocus"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UShell_FocuQuada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_XboxLiveSkirmish_ChangeTabFocus"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UShell_FocuTabQuada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_XboxLiveSkirmish_StartPoint_Toggle"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UShell_starPoina</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_XboxLiveLeaderboard_Toggle"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <Sound>UShell_FocuQuada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_GlobalShell_LoadingLights"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="15"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <!-- <Sound>UShell_loadQuada</Sound>-->
- </AudioEvent>
-
- <!-- === XBOX 360 PAUSE === -->
- <AudioEvent
- id="Gui_Pause"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <!-- <Sound>UMouse_Overb</Sound> -->
- </AudioEvent>
-
- <AudioEvent
- id="Gui_UnPause"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <VolumeSliderMultiplier
- Slider="NONE"
- Multiplier="1.0" />
- <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
- <!-- <Sound>UMouse_Overa</Sound> -->
- </AudioEvent>
-
- <!-- === XBOX 360 SUDS IN GAME INGAME === -->
- <AudioEvent
- id="Gui_SUDS_Expand"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="70"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="20"
- High="20" />
- <Delay
- Low="200"
- High="200" />
- <Sound>USUDS_Expanda</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_SUDS_Collapse"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="65"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="10"
- High="10" />
- <Sound>USUDS_Expanda</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_SUDS_ExpandSmall"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Delay
- Low="150"
- High="150" />
- <Sound>USUDS_Expanda</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_SUDS_CollapseSmall"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="80"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <PitchShift
- Low="-10"
- High="-10" />
- <Sound>USUDS_Expanda</Sound>
- </AudioEvent>
- <AudioEvent
- id="Gui_SUDS_Scroll_LR"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>USUDS_scroUDLRa</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_SUDS_Scroll_UD"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="30"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>USUDS_scroUDLRa</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_SUDS_Select"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="32"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>USelect_clickQuadb</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_SUDS_SelectionUnavailable"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="75"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>USelect_Unavailabled</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_SUDS_PauseCancelQueue"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UButtonselectb</Sound>
- </AudioEvent>
- <AudioEvent
- id="Gui_SUDS_DecrementQue"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UPowerButtona</Sound>
- </AudioEvent>
- <AudioEvent
- id="Gui_SUDS_DPadLeft_ScrollPowers"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>GUI_textblip1b</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_SUDS_DPadRight_ScrollSpecialUnits"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="3"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>GUI_textblip1b</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_SUDS_CreateGroup"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UObject_comple_Quada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_ObjectiveCompleteAppear"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UObject_comple_Quada</Sound>
- </AudioEvent>
-
- <AudioEvent
- id="Gui_SFX_GAMEOVER"
- inheritFrom="AudioEvent:BaseSoundEffect"
- Volume="50"
- Limit="2"
- Type="UI PLAYER"
- SubmixSlider="SOUNDFX">
- <Sound>UObject_comple_Quada</Sound>
- </AudioEvent>
-
- </AssetDeclaration>
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