SoundEffects.xml 912 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags />
  4. <Includes>
  5. <Include
  6. type="instance"
  7. source="BaseSoundEffect.xml" />
  8. </Includes>
  9. <!--
  10. voiceAlert
  11. voiceAttack
  12. voiceAttackAfterMoving //Attack an target which is not in range of your weapons
  13. voiceAttackAir
  14. voiceAttackCharge
  15. voiceAttackGarrisonedStructure
  16. voiceAttackMachine
  17. voiceAttackStructure
  18. voiceBombard
  19. voiceBuildResponse //"It'll look real nice when it's done"
  20. voiceCaptureBuildingComplete //"We have their building"
  21. voiceCombatDrop
  22. voiceCombineWithHorde
  23. voiceCreated
  24. voiceDefectingAway //I am ceasing to be owned by you now
  25. voiceDefectingTowards //I am now being owned by you
  26. voiceDeliverRing
  27. voiceDesperateAttack
  28. voiceDock
  29. voiceEnter
  30. voiceEnterHostile
  31. voiceFear
  32. voiceFullyCreated
  33. voiceGarrison
  34. voiceGetHealed
  35. voiceGuard
  36. voiceLowFuel //Airplane can't find an airport to refuel at
  37. voiceMove
  38. voiceMoveOverWalls //Currently broken, never plays
  39. voiceMoveToCamp
  40. voiceMoveToHigherGround
  41. voiceMoveWhileAttacking
  42. voiceNoBuild //"Can't do that, sir"
  43. voicePrimaryWeaponMode
  44. voiceRapidFire
  45. voiceRepair //"Could use a little touchup"
  46. voiceRetreatToCastle
  47. voiceSalvage
  48. voiceSecondaryWeaponMode //"Grabbing a flashbang"
  49. voiceSelect
  50. voiceSelectBattle
  51. voiceSelectIdleWorker
  52. voiceSelectUnderConstruction
  53. voiceSendToSlaughterhouse
  54. voiceStartCharging //Mumakil trumpet
  55. voiceSupply //"Resuming supply chain"
  56. voiceTaskComplete
  57. voiceTertiaryWeaponMode
  58. voiceUnload //"Everybody out"
  59. voiceEnterStateAttack
  60. voiceEnterStateAttackAfterMoving
  61. voiceEnterStateAttackAir
  62. voiceEnterStateAttackCharge
  63. voiceEnterStateAttackGarrisonedStructure
  64. voiceEnterStateAttackMachine
  65. voiceEnterStateAttackStructure
  66. voiceEnterStateMove
  67. voiceEnterStateMoveOverWalls
  68. voiceEnterStateMoveToCamp
  69. voiceEnterStateMoveToHigherGround
  70. voiceEnterStateMoveWhileAttacking
  71. voiceEnterStateRetreatToCastle
  72. //Special voices which must only work when targetting or interacting with a specific type of object
  73. voiceAttackUnit //Special voice for attacking a specific type of unit e.g. attacking an Orca
  74. voiceCreatedFrom //Special voice for being created from a specific type of production building e.g. being created from Inn
  75. voiceEnterStateAttackUnit
  76. voiceEnterStateEnterUnit
  77. voiceEnterUnit //Special voice for entering a specific type of unit e.g. entering an Ox
  78. voiceFullyCreatedFrom
  79. soundAfterburner
  80. soundAmbient
  81. soundAmbientBattle
  82. soundAmbientDamaged
  83. soundAmbientReallyDamaged
  84. soundAmbientRubble
  85. soundCreated
  86. soundCrushing
  87. soundDeploy
  88. soundDisabled //Overrides MiscAudio's BuildingDisabled/VehicleDisabled if present
  89. soundDisabledOnCreation //Overrides soundDisabled on the first frame of an object's life
  90. soundDisguiseRevealedFailure
  91. soundDisguiseRevealedSuccess
  92. soundDisguiseStarted
  93. soundEnter
  94. soundExit
  95. soundFalling
  96. soundImpact
  97. soundImpactCyclonic
  98. soundMoveLoop
  99. soundMoveLoopDamaged
  100. soundMoveStart
  101. soundMoveStartDamaged
  102. soundOnDamaged
  103. soundOnReallyDamaged
  104. soundPrepositioned //For Nod turrets - GUI sound when the hub & first 2 ghost turrets are put down, before anything actually builds
  105. soundPromotedElite
  106. soundPromotedHero
  107. soundPromotedVeteran
  108. soundReenabled //Overrides MiscAudio's BuildingReenabled/VehicleReenabled if present
  109. soundStealthOff //Not completely functional with InvisibilitySystem; use sounds in InvisibilityNuggets instead
  110. soundStealthOn //Not completely functional with InvisibilitySystem; use sounds in InvisibilityNuggets instead
  111. soundTurretMoveLoop
  112. soundUndeploy
  113. soundUnderConstruction
  114. soundUnderRepairFromDamage
  115. soundUnderRepairFromRubble
  116. -->
  117. <Defines>
  118. <!-- === CNC3 DEFINITIONS BEGIN === -->
  119. <Define
  120. name="AMBIENT_VOLUME"
  121. value="70" />
  122. <!-- === CNC3 DEFINITIONS END === -->
  123. <!-- === RA3 DEFINITIONS BEGIN === -->
  124. <Define
  125. name="ALL_UNITRESPONSE_VOLUME"
  126. value="100" />
  127. <Define
  128. name="ALL_UNITRESPONSE_MINVOLUME"
  129. value="90" />
  130. <Define
  131. name="ALL_UNITRESPONSE_PITCHSHIFT_LOW"
  132. value="-1" />
  133. <Define
  134. name="ALL_UNITRESPONSE_PITCHSHIFT_HIGH"
  135. value="1" />
  136. <Define
  137. name="ALL_VOICEDIE_VOLUME"
  138. value="70" />
  139. <Define
  140. name="ALL_VOICEDIE_VOLUMESHIFT"
  141. value="-10" />
  142. <Define
  143. name="ALL_VOICEDIE_PITCHSHIFT_LOW"
  144. value="-1" />
  145. <Define
  146. name="ALL_VOICEDIE_PITCHSHIFT_HIGH"
  147. value="1" />
  148. <Define
  149. name="ALL_VOICEHELP_VOLUME"
  150. value="70" />
  151. <Define
  152. name="ALL_VOICEHELP_VOLUMESHIFT"
  153. value="-10" />
  154. <Define
  155. name="ALL_VOICEHELP_PITCHSHIFT_LOW"
  156. value="-1" />
  157. <Define
  158. name="ALL_VOICEHELP_PITCHSHIFT_HIGH"
  159. value="1" />
  160. <!-- === RA3 DEFINITIONS END === -->
  161. </Defines>
  162. <!-- ; This file is the main list of sound effects in the game. Sounds in here are loaded,
  163. ; not streamed. Some additional sounds are listed in Music.xml (music tracks),
  164. ; Speech.xml (stream voices), Voice.xml (non-streamed voices), and AmbientStream.xml
  165. ; (streamed ambients)
  166. ;
  167. ; The format of a sound entry is as follows:
  168. ; <SoundKeyword> <Name>
  169. ; <Key> = <value>
  170. ; <Key> = <value>
  171. ; <Key> = <value>
  172. ; Endwhere:
  173. ; <SoundKeyword> introduces a new sound definition. There are 4 keywords; the choice of
  174. ; keyword determines the general type of sound and where the sound files are located. They are:
  175. ; "AudioEvent": This introduces a general use, non-streamed sound. Its sound is made from
  176. ; one or more WAVE format files located in Data/Audio/Sounds (and its localized
  177. ; subdirectories.
  178. ; "MusicTrack": This introduces a streamed piece of music. Music is located in Data/Audio/Tracks.
  179. ; Music is special in that playing one music track will (in most cases) cause any
  180. ; other music tracks to stop playing.
  181. ; "DialogEvent": This introduces a streamed piece of dialog. Streamed dialog is located in
  182. ; Data/Audio/Speech. Streamed dialog is special in that the script commands used
  183. ; to play streamed dialog can prevent any other voices from playing until the
  184. ; streamed dialog completes.
  185. ; "AmbientStream": This introduces a streamed sound effect. These are located in
  186. ; Data/Audio/AmbientStreams. AmbientStreams are special in that a request to
  187. ; play an ambient stream actually just produces an "ambient stream marker",
  188. ; and then the system uses the two loudest markers to choose which two ambient
  189. ; streams to play (so you cannot have more than 2 ambient streams playing at a time).
  190. ; "StreamedSound": Acts much like a 2D sound, only it is streamed in. You set it to looped or unlooped,
  191. ; but you cannot have s between the loops. Only 1 filename allowed
  192. ;
  193. ; <Name> is the name of the sound. This is the name used to reference the sound in the other INI files,
  194. ; the name which appear in WorldBuilder's sound lists, and the name which appears in error messages.
  195. ; All names must be unique between all sounds (of any type).
  196. ;
  197. ; <Key> is one of a number of keys defining how the sound is played. The list of legal keys
  198. ; and their possible values are:
  199. ; "Filename": Name of (single) sound file to play. It should include the file extension, which can be
  200. ; .wav for an uncompressed or IMA ADPCM-compressed WAVE file, or
  201. ; .mp3 for an MP3-compressed file. This key does NOT apply to AudioEvents.
  202. ; "Sounds": List of WAVE files to play. This key applies ONLY to AudioEvents. You can include
  203. ; zero or more sounds on this list; the sound will usually (without the SEQUENTIAL flag) choose
  204. ; one randomly from the list. You do NOT include the file extension, which must be
  205. ; .wav. (Uncompressed or IMA ADPCM-compressed WAVE files accepted.) By default,
  206. ; all the sounds are equally likely to be chosen. This can be altered by adding a
  207. ; ':weight' after the sound file name. This changes the weight of the sound.
  208. ; The total weight of all sound files in the list is added up, and the chance of
  209. ; any given sound file playing is (file's weight divided by total weight). The
  210. ; default weight is 1000. So a sound line like "Sounds = sound1 sound2:2000 sound3:200"
  211. ; means sound1.wav will play 1000/3200 = 31% of the time, sound2.wav will play 2000/3200 = 62%
  212. ; of the time, and sound3.wav will play 200/3200 = 6% of the time when the sound tries to play.
  213. ; (or on each loop, for looping sounds).
  214. ;
  215. ; Weight = PlayPercentForThatSound*(TotalOtherWeights) / (1-PlayPercentForThatSound)
  216. ;
  217. ; - Evan
  218. ;
  219. ; "Attack": A list of WAVE files to play when starting up the sound. This key applies ONLY to
  220. ; AudioEvents. If this key is not empty, one of the WAVE files listed here will be
  221. ; played when the sound is started up, before the sounds in the "Sounds" list. The
  222. ; format is exactly the same as the "Sounds" list. Note that if the sound starts
  223. ; when it can't actually be heard (for instance, a 3D looping sound which is out of range),
  224. ; the "Attack" sound will be skipped when it finally becomes audible.
  225. ; "Decay": A list of WAVE files to play when killing the sound. This key applies ONLY to
  226. ; AudioEvents. If this key is present and not empty, one of the WAVE files listed
  227. ; here will be played when the sound is killed. The format is exactly the same as
  228. ; the "Sounds" list.
  229. ; "Volume": The volume of the sound, as a percentage. This (multiplied by a host of global
  230. ; factors) gives the final output volume of the sound. 100 means play at full volume.
  231. ; Note that sounds never actually play above 100% volume. Giving a number above 100
  232. ; can be useful, though, since the default volumes of the volume sliders is generally
  233. ; around 70%, meaning at sound with Volume = 120 will actually play at 84% of recorded
  234. ; volume, louder than a sound with Volume = 100.
  235. ; "VolumeShift": Specified as a negative percentage. If present, each time the sound is played, the
  236. ; volume will be randomly chosen between (volume + volumeshift) and (volume). E.g.
  237. ; if Volume = 70 and VolumeShift = -20, the volume will be between 56 (70 * 0.8) and 70.
  238. ; (0.8 = 100% - 20%)
  239. ; "PerFileVolumeShift": Same as VolumeShift, but 'rolled' (re-randomized) each time a new .wav is
  240. ; started. Note: DOES NOT WORK for sounds with no delay in between the
  241. ; wavs.
  242. ; "MinVolume" (For 3D AudioEvents and AmbientStreams only): If this is non-zero, the sound's volume
  243. ; will never drop below this volume, regardless of how far away the microphone gets from
  244. ; the source of the sound. This clamping does not affect global volume controls (e.g.
  245. ; if the script has faded all sounds to zero or the user has selected a zero volume on
  246. ; the options window, the sound will still be silent.) Defaults to zero.
  247. ; "PitchShift"
  248. ; "PerFilePitchShift": Same as PitchShift, but 'rolled' (re-randomized) each time a new .wav is
  249. ; started. Note: DOES NOT WORK for sounds with no delay in between the
  250. ; wavs.
  251. ; "PlayPercent"
  252. ; "Delay"
  253. ; "Limit"
  254. ; "": lowest, low, normal, high, critical
  255. ; "Type": One or more of the following flags. You can use the syntax +flag to add another
  256. ; flag on a later line, and -flag to remove an existing flag (e.g. one listed in the
  257. ; default sound effect). Flags with no + or - override the existing list of
  258. ; flags.
  259. ; "UI" (AudioEvents only): Sound is intended to be part of the UI. The only real effect of
  260. ; this flag is that many sounds are sent to the audio manager by other pieces of code
  261. ; without have a 'player which owns this sound' specified. If this flag is present, and
  262. ; the "Player" flag is present, then if the owning play is not specified, the game
  263. ; will assume the sound is supposed to be heard by the local player and play it.
  264. ; Without this flag, you get an assert, and the sound won't play. It has no effect
  265. ; at all unless combined with "Player".
  266. ; "World" (AudioEvents only): Sound is 'in the world' - that is, it is meant to be a 3D sound.
  267. ; Sounds without this flag are *always* played as 2D sounds, even if given a
  268. ; position. Sounds with this flag will play as 3D sounds if possible, but will
  269. ; play as 2D sounds if no position is given. Note that MusicTracks and DialogEvents
  270. ; are always 2D streams, and AmbientStreams always look at their position if any.
  271. ; "Shrouded" (For 3D AudioEvents and AmbientStreams only): If this flag is present, the sound
  272. ; will not play if its position is inside the shroud or fog of war.
  273. ; "Voice" (AudioEvents only): If this sound is attached to an object, the sound will not play if
  274. ; another sound with the "voice" flag is already playing on it, unless the sound also has
  275. ; the interrupting control flag set. As a secondary effect, this flag defaults SubmixSlider
  276. ; to "Voice" if no SubmixSlider is given.
  277. ; "Player" (AudioEvents only): In some cases, when a sound is played, the code gives it a owning
  278. ; player. (If the sound is attached to an object, the owner of the object is usually the
  279. ; owner of the sound.) In these cases, the flags Player, Allies, Enemies, and Everyone are
  280. ; used to determine who can hear the sound. If the "Player" flag is present, the owning
  281. ; player will be able to hear the sound; if neither "Player" nor "Everyone" is present,
  282. ; the owner of the sound will not be able to hear it.
  283. ; AudioEvents should *always* have one or more of "Player", "Allies", "Enemies", or
  284. ; "Everyone", otherwise you will get an assert when you try to play the sound.
  285. ; "Allies" (AudioEvents only): If the sound is owned by a player, this flag indicates that the
  286. ; allies of that player can hear the sound.
  287. ; "Enemies" (AudioEvents only): If the sound is owned by a player, this flag indicates that the
  288. ; enemies of that player can hear the sound.
  289. ; "Everyone" (AudioEvents only): This flag indicates that all players can hear a sound, regardless
  290. ; of the sound's owner. Note that if a sound isn't given an owner (true of many UI sounds,
  291. ; and all Large Group Audio sounds), "Everyone" is the only acceptable flag of the four -
  292. ; you will get an assert if you don't list the sound as "Everyone", and the sound will
  293. ; play as if the "everyone" flag was present anyway.
  294. ; "Fake":
  295. ; "Default":
  296. ; "Control": More flags. Again, the +/- flag syntax can be used to modify existing lists of flags.
  297. ; "Loop" (AudioEvents and DialogEvents only): If this flag is present, the sound will loop forever -
  298. ; or at least until killed. With this flag, the sound will play an Attack sound, and then
  299. ; play one of the sounds from the Sounds lists forever until something kills the sound, at
  300. ; which point it will play a Decay sound. Without this flag, the sound would just play
  301. ; 1 Attack, 1 Sound, and 1 Decay sound.
  302. ; Sounds with this flag are sometimes known as "permanent" sound, while sounds without
  303. ; this flag are known as "one-shot" sounds. In general, you can use a one-shot sound
  304. ; where a permanent sound is expected; for instance, as the sound for a Large Group Audio
  305. ; map, or as a move loop. However, you should NOT use permanent sounds where one-shot
  306. ; sounds are expected; the code will not kill the sound and it will last until the level is
  307. ; exited.
  308. ; AmbientStreams are always looping. Music is looping or not depending on the script command
  309. ; used to start it.
  310. ; "Sequential": (AudioEvents only) For loops, run through each of the sounds in the Sounds list
  311. ; in order, instead of the normal randomly choosing one on each loop. After the last wav
  312. ; is played, the first wav is played again.
  313. ; "Randomstart": Currently only for streaming sounds only.
  314. ; "Interrupt":
  315. ; "Fade_on_kill":
  316. ; "Fade_on_start":
  317. ; "MinRange" (For 3D AudioEvents and AmbientStreams only): If the source of the sound is closer than
  318. ; this distance (in WorldBuilder distance units), the sound will play at full volume.
  319. ; Beyond this, the volume will fall off linearly until it reaches zero volume at MaxRange.
  320. ; "MaxRange" (For 3D AudioEvents and AmbientStreams only): The maximum distance at which the
  321. ; sound can be heard. If the 3D distance between the microphone and the sound is greater
  322. ; than this, the sound will not play - unless tha MinVolume is greater than zero, in which
  323. ; case the sound will still play outside the MaxRange. In the latter case, MaxRange only
  324. ; helps determine the volume rolloff line (which is a straight line from full volume at
  325. ; MinRange to zero at MaxRange).
  326. ; "LowPassCutoff" (For 3D AudioEvents only): This field is used to cause off-screen sounds to
  327. ; become occluded. This is a percentage from 0 to 100%. If it is greater than zero,
  328. ; sounds whose location is off-screen will be set to be (100 - LowPassCutoff) percent
  329. ; occluded. On the sound providers we currently use, this causes the sounds to be both
  330. ; muted overall and to have a low-pass filter applied to them (see the Miles function
  331. ; AIL_set_3D_sample_occlusion).
  332. ; Note that the sense of this number is backwards. A LowPassCutoff of 0 is hard-coded
  333. ; to mean "no occlusion"; however, a LowPassCutoff of 1 will cause the maximum possible
  334. ; occlusion (99% occluded). Higher LowPassCutoffs will decrease the occlusion until, at
  335. ; LowPassCutoff = 100, there will be no occlusion. (But the system will still waste time
  336. ; checking if the sound is off-screen, so use LowPassCutoff of 0, not 100!)
  337. ; "DryLevel" (For 2D sounds and Ambient Streams only): When reverb is on, this is the per-sample
  338. ; level of the dry sound signal (the non-reverbed sound), as a percent. 0 - 100%
  339. ; "ReverbEffectLevel": For 2D sounds and Ambient Streams, when reverb is on, this is the per-sample
  340. ; level of the wet sound signal (the reverberations), as a percent. 0 - 100%
  341. ; For 3D AudioEvents only, when reverb is on, this is the % amount the reverb
  342. ; affects the sound. 0 - 100%
  343. ; "SubmixSlider": Determines which of the five volume sliders on the options page controls this
  344. ; sound's volume, and which script commands. The choices are:
  345. ; "SoundFX", "Voice", "Music", "Ambient", and "Movie". If no SubmixSlider
  346. ; key is given, the Voice slider is used if the VOICE type flag is used,
  347. ; otherwise AudioEvents use "SoundFX", MusicTracks use "Music", DialogEvents
  348. ; use "Voice", and "AmbientStreams" use "Ambient".
  349. ; "VolumeSliderMultiplier": While this sound is playing, cause all other sounds which use a
  350. ; specified SubmixSlider to change volume (usually, become quieter).
  351. ; The format is "VolumeSliderMultiplier = Slider:<Name> Multiplier:<Percent>"
  352. ; The slider name is one of the SubmixSliders listed above; multiplier is
  353. ; a percentage multiplier to slider volume. For instance, the line
  354. ; VolumeSliderMultiplier = Slider:Voice Multiplier:70 means that any other
  355. ; sounds which use the Voice slider have their volumes multiplied by 0.7 while
  356. ; this sound plays. A sound may have more than 1 VolumeSliderMultiplier entry,
  357. ; and all sounds with a VolumeSliderMultiplier entry are immune to all
  358. ; VolumeSliderMultipliers. If it is "None", NO volume adjustments will be
  359. ; made, ever.
  360. ; "ZoomedInOffscreenVolumePercent": When zoomed in completely, multiply far-offscreen sounds' Volumes
  361. ; by this (lower = more effect)
  362. ; "ZoomedInOffscreenMinVolumePercent": When zoomed in, multiply far-offscreen sounds' MinVolumes by
  363. ; this (lower = more effect)
  364. ; "ZoomedInOffscreenOcclusionPercent": When zoomed in, set far-offscreen sounds' occlusion to this
  365. ; (higher = more effect)
  366. ;
  367. ;
  368. ;
  369. ; Also in this file are Multisounds. Format is:
  370. ; Multisound <name>
  371. ; Subsounds = <subsound> <subsound> <subsound>
  372. ; [Control = PLAY_ONE]
  373. ; End
  374. ; A multisound can be used almost anywhere a normal sound is used. When a multisound is played, all of the
  375. ; listed subsounds will be played instead. (Multisounds can even be listed as subsounds in another multisound!)
  376. ; The subsounds can be completely different from each other - they can have different priorities, type flags,
  377. ; control flags, ranges, etc. You can even list several different types of flags (Music, Sound Effects,
  378. ; Ambient Streams, etc) in a single Multisound.
  379. ; If the optional "Control = PLAY_ONE" flag is given, then only ONE of the subsounds will be played when
  380. ; the multisound is requested. The PLAY_ONE flag applies only to Multisounds. None of the other flags apply
  381. ; to Multisounds. -->
  382. <!-- === EXAMPLE === -->
  383. <!-- This is just an example sound effect, which uses every possible attribute available to an audio event,
  384. for copy & paste purpose. Cut out any elements or attributes which don't apply to you EXCEPT
  385. THE FIRST TWO (id and inheritFrom). -->
  386. <!--
  387. <AudioEvent id="ACompleteExampleSoundEffect" inheritFrom="AudioEvent:BaseSoundEffect"
  388. Volume = "90"
  389. VolumeShift = "-11"
  390. PerFileVolumeShift = "-3"
  391. MinVolume = "20"
  392. PlayPercent = "50"
  393. Limit = "2"
  394. Priority = "CRITICAL"
  395. Type = "UI WORLD SHROUDED VOICE PLAYER ALLIES ENEMIES EVERYONE"
  396. Control = "LOOP SEQUENTIAL INTERRUPT FADE_ON_KILL FADE_ON_START"
  397. MinRange = "200"
  398. MaxRange = "500"
  399. LowPassCutoff = "50"
  400. ZoomedInOffscreenVolumePercent = "50"
  401. ZoomedInOffscreenMinVolumePercent = "50"
  402. ZoomedInOffscreenOcclusionPercent = "50"
  403. ReverbEffectLevel = "100"
  404. DryLevel = "100"
  405. SubmixSlider = "SOUNDFX" >
  406. <PitchShift Low = "-5" High = "5" />
  407. <PerFilePitchShift Low = "-5" High = "5" />
  408. <Delay Low = "200" High = "1000" />
  409. <VolumeSliderMultiplier Slider="VOICE" Multiplier="0.7" />
  410. <VolumeSliderMultiplier Slider="SOUNDFX" Multiplier="0.5" />
  411. <VolumeSliderMultiplier Slider="MUSIC" Multiplier="0.5" />
  412. <VolumeSliderMultiplier Slider="AMBIENT" Multiplier="0.5" />
  413. <Attack>Example_Attack1</Attack> <Attack>Example_Attack2</Attack> <Attack Weight="100">Example_Attack_which_plays_one_tenth_as_much</Attack>
  414. <Sound>Example_Sound1</Sound> <Sound>Example_Sound2</Sound> <Sound>Example_Sound3</Sound>
  415. <Sound>Example_Sound4</Sound> <Sound>Example_Sound5</Sound> <Sound Weight="100">Example_Sound_which_plays_one_tenth_as_much</Sound>
  416. <Decay>Example_Decay1</Decay> <Decay>Example_Decay2</Decay> <Decay>Example_Decay3</Decay>
  417. <Decay>Example_Decay4</Decay> <Decay>Example_Decay5</Decay> <Decay Weight="100">Example_Decay_which_plays_one_tenth_as_much</Decay>
  418. </AudioEvent>
  419. -->
  420. <AudioEvent
  421. id="TEST_2secondSilence"
  422. inheritFrom="AudioEvent:BaseSoundEffect"
  423. Volume="50"
  424. Limit="1"
  425. Type="WORLD EVERYONE"
  426. SubmixSlider="SOUNDFX">
  427. <Sound>TEST_silent2secsMono16bit22k</Sound>
  428. </AudioEvent>
  429. <AudioEvent
  430. id="NoSound"
  431. inheritFrom="AudioEvent:BaseSoundEffect"
  432. Volume="1"
  433. Limit="1"
  434. Priority="LOWEST"
  435. Type="WORLD PLAYER"
  436. SubmixSlider="SOUNDFX">
  437. </AudioEvent>
  438. <!-- === 360 Options Screen Needs This, Don't Delete! === -->
  439. <AudioEvent
  440. id="VolumeSampleSoundFX"
  441. inheritFrom="AudioEvent:BaseSoundEffect"
  442. Volume="95"
  443. Type="UI EVERYONE"
  444. SubmixSlider="SOUNDFX">
  445. <VolumeSliderMultiplier
  446. Slider="NONE"
  447. Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  448. <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
  449. <Sound>SUApoca_cannone</Sound>
  450. </AudioEvent>
  451. <!-- Ambient below is streamed as an audioevent -->
  452. <AudioEvent
  453. id="VolumeSampleAmbient"
  454. inheritFrom="AudioEvent:BaseSoundEffect"
  455. Volume="100"
  456. Limit="3"
  457. Control="LOOP"
  458. Priority="LOWEST"
  459. Type="UI EVERYONE"
  460. SubmixSlider="AMBIENT">
  461. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  462. <Sound>TBOilDe_ambLoopa</Sound>
  463. <Sound>TBOilDe_ambLoopb</Sound>
  464. <Sound>TBOilDe_ambLoopc</Sound>
  465. <Sound>TBOilDe_ambLoopd</Sound>
  466. <Sound>TBOilDe_ambLoope</Sound>
  467. <Sound>TBOilDe_ambLoopf</Sound>
  468. <Sound>TBOilDe_ambLoopg</Sound>
  469. <Sound>TBOilDe_ambLooph</Sound>
  470. </AudioEvent>
  471. <!-- ************** RA3 XBox360 GUI ************** -->
  472. <!-- ************** RA3 XBox360 GUI ************** -->
  473. <!-- ************** RA3 XBox360 GUI ************** -->
  474. <AudioEvent
  475. id="U_XBox360_ControlGroupSet"
  476. inheritFrom="AudioEvent:BaseSoundEffect"
  477. Volume="80"
  478. Limit="3"
  479. Type="UI PLAYER"
  480. SubmixSlider="SOUNDFX">
  481. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  482. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  483. <Sound>U_XBox360_ControlGroupSet</Sound>
  484. </AudioEvent>
  485. <AudioEvent
  486. id="U_XBox360_ControlGroupSet_alt"
  487. inheritFrom="AudioEvent:BaseSoundEffect"
  488. Volume="95"
  489. Limit="3"
  490. Type="UI PLAYER"
  491. SubmixSlider="SOUNDFX">
  492. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  493. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  494. <Sound>U_XBox360_ControlGroupSet_alt</Sound>
  495. </AudioEvent>
  496. <AudioEvent
  497. id="U_XBox360_PinWheelAround"
  498. inheritFrom="AudioEvent:BaseSoundEffect"
  499. Volume="80"
  500. Limit="3"
  501. Type="UI PLAYER"
  502. SubmixSlider="SOUNDFX">
  503. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  504. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  505. <Sound>U_XBox360_PinWheelAround</Sound>
  506. </AudioEvent>
  507. <AudioEvent
  508. id="U_XBox360_RadialDrillDown"
  509. inheritFrom="AudioEvent:BaseSoundEffect"
  510. Volume="70"
  511. Limit="3"
  512. Type="UI PLAYER"
  513. SubmixSlider="SOUNDFX">
  514. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  515. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  516. <Sound>U_XBox360_RadialDrillDown</Sound>
  517. </AudioEvent>
  518. <AudioEvent
  519. id="U_XBox360_RadialDrillUp"
  520. inheritFrom="AudioEvent:BaseSoundEffect"
  521. Volume="70"
  522. Limit="3"
  523. Type="UI PLAYER"
  524. SubmixSlider="SOUNDFX">
  525. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  526. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  527. <Sound>U_XBox360_RadialDrillUp</Sound>
  528. </AudioEvent>
  529. <AudioEvent
  530. id="U_XBox360_RadialConceal"
  531. inheritFrom="AudioEvent:BaseSoundEffect"
  532. Volume="70"
  533. Limit="3"
  534. Type="UI PLAYER"
  535. SubmixSlider="SOUNDFX">
  536. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  537. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  538. <Sound>U_XBox360_RadialDrillDown</Sound>
  539. </AudioEvent>
  540. <AudioEvent
  541. id="U_XBox360_RadialReveal"
  542. inheritFrom="AudioEvent:BaseSoundEffect"
  543. Volume="70"
  544. Limit="3"
  545. Type="UI PLAYER"
  546. SubmixSlider="SOUNDFX">
  547. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  548. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  549. <Sound>U_XBox360_RadialDrillUp</Sound>
  550. </AudioEvent>
  551. <AudioEvent
  552. id="U_XBox360_ReticleMarkEnemy"
  553. inheritFrom="AudioEvent:BaseSoundEffect"
  554. Volume="95"
  555. Limit="3"
  556. Type="UI PLAYER"
  557. SubmixSlider="SOUNDFX">
  558. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  559. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  560. <Sound>U_XBox360_ReticleMarkEnemy</Sound>
  561. </AudioEvent>
  562. <!-- ************** RA3 EP1 GUI ************** -->
  563. <!-- ************** RA3 EP1 GUI ************** -->
  564. <!-- ************** RA3 EP1 GUI ************** -->
  565. <AudioEvent
  566. id="GuiYurikoFactionSelection1"
  567. inheritFrom="AudioEvent:BaseSoundEffect"
  568. Volume="70"
  569. Limit="3"
  570. Type="UI PLAYER"
  571. SubmixSlider="SOUNDFX">
  572. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  573. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  574. <Sound>JUYuriko_psychoBurstA</Sound>
  575. <!-- <Sound>JBImper_Kotoa</Sound> -->
  576. </AudioEvent>
  577. <AudioEvent
  578. id="GuiYurikoFactionSelection2"
  579. inheritFrom="AudioEvent:BaseSoundEffect"
  580. Volume="70"
  581. Limit="3"
  582. Type="UI PLAYER"
  583. SubmixSlider="SOUNDFX">
  584. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  585. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  586. <Sound>JUYurik_PsychoBurst2a</Sound>
  587. </AudioEvent>
  588. <Multisound id="GuiYurikoFactionSelection">
  589. <Subsound>GuiYurikoFactionSelection1</Subsound>
  590. <Subsound>GuiYurikoFactionSelection2</Subsound>
  591. </Multisound>
  592. <AudioEvent
  593. id="GuiCampaignFactionFlagReveal"
  594. inheritFrom="AudioEvent:BaseSoundEffect"
  595. Volume="140"
  596. Limit="2"
  597. Type="UI EVERYONE"
  598. SubmixSlider="SOUNDFX">
  599. <PitchShift Low="-1" High="1" />
  600. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  601. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  602. <Sound>U_CampaignFactionFlagReveal</Sound>
  603. <!-- Played when a faction is unlocked -->
  604. </AudioEvent>
  605. <AudioEvent
  606. id="GuiCampaignFactionFlagComplete"
  607. inheritFrom="AudioEvent:BaseSoundEffect"
  608. Volume="140"
  609. Limit="2"
  610. Type="UI EVERYONE"
  611. SubmixSlider="SOUNDFX">
  612. <PitchShift Low="-1" High="1" />
  613. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  614. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  615. <Sound>U_CampaignFactionFlagComplete</Sound>
  616. <!-- Played when a campaign for that faction is completed -->
  617. </AudioEvent>
  618. <AudioEvent
  619. id="GuiScenarioUnlockGlow"
  620. inheritFrom="AudioEvent:BaseSoundEffect"
  621. Volume="80"
  622. Limit="2"
  623. Type="UI EVERYONE"
  624. SubmixSlider="SOUNDFX">
  625. <PitchShift Low="-1" High="1" />
  626. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  627. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  628. <Sound>U_ScenarioUnlockGlow</Sound>
  629. <!-- Challenge Unlock effect 2 -->
  630. </AudioEvent>
  631. <AudioEvent
  632. id="GuiAccordionButtonStar1"
  633. inheritFrom="AudioEvent:BaseSoundEffect"
  634. Volume="90"
  635. Limit="2"
  636. Type="UI EVERYONE"
  637. SubmixSlider="SOUNDFX">
  638. <PitchShift Low="-1" High="1" />
  639. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  640. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  641. <Sound>U_AccordionButtonStar</Sound>
  642. <!-- outer shell accordian button stars for completing a win path of the Commander's Challenge -->
  643. </AudioEvent>
  644. <AudioEvent
  645. id="GuiAccordionButtonStar2"
  646. inheritFrom="AudioEvent:BaseSoundEffect"
  647. Volume="90"
  648. Limit="2"
  649. Type="UI EVERYONE"
  650. SubmixSlider="SOUNDFX">
  651. <PitchShift Low="-1" High="1" />
  652. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  653. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  654. <Sound>U_AccordionButtonStar</Sound>
  655. <!-- outer shell accordian button stars for completing a win path of the Commander's Challenge -->
  656. </AudioEvent>
  657. <AudioEvent
  658. id="GuiAccordionButtonStar3"
  659. inheritFrom="AudioEvent:BaseSoundEffect"
  660. Volume="90"
  661. Limit="2"
  662. Type="UI EVERYONE"
  663. SubmixSlider="SOUNDFX">
  664. <PitchShift Low="-1" High="1" />
  665. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  666. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  667. <Sound>U_AccordionButtonStar</Sound>
  668. <!-- outer shell accordian button stars for completing a win path of the Commander's Challenge -->
  669. </AudioEvent>
  670. <AudioEvent
  671. id="GuiScenarioCompleteScreenReveal"
  672. inheritFrom="AudioEvent:BaseSoundEffect"
  673. Volume="90"
  674. Limit="2"
  675. Type="UI EVERYONE"
  676. SubmixSlider="SOUNDFX">
  677. <PitchShift Low="-1" High="1" />
  678. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  679. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  680. <Sound>U_ScenarioCompleteScreenReveal</Sound>
  681. <!-- whenever you finish one of the three completion paths for the Commander's Challenge -->
  682. </AudioEvent>
  683. <AudioEvent
  684. id="GuiRedAlertActivated"
  685. inheritFrom="AudioEvent:BaseSoundEffect"
  686. Volume="100"
  687. Limit="2"
  688. Type="UI EVERYONE"
  689. SubmixSlider="SOUNDFX">
  690. <PitchShift Low="-1" High="1" />
  691. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  692. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  693. <Sound>U_RedAlertActivateda</Sound>
  694. <!-- Percentage increment in the World Map Screen -->
  695. </AudioEvent>
  696. <AudioEvent
  697. id="GuiRedAlertAvailable"
  698. inheritFrom="AudioEvent:BaseSoundEffect"
  699. Volume="60"
  700. Limit="2"
  701. Type="UI PLAYER"
  702. SubmixSlider="SOUNDFX">
  703. <PitchShift Low="-1" High="1" />
  704. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  705. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  706. <Sound>U_RedAlertAvailablea</Sound>
  707. <!-- Percentage increment in the World Map Screen -->
  708. </AudioEvent>
  709. <AudioEvent
  710. id="GuiScenarioProgressUpdateEffect1"
  711. inheritFrom="AudioEvent:BaseSoundEffect"
  712. Volume="75"
  713. Limit="3"
  714. Type="UI PLAYER"
  715. SubmixSlider="SOUNDFX">
  716. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  717. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  718. <Sound>U_ScenarioProgressUpdateEffect1</Sound>
  719. <!-- Percentage increment in the World Map Screen -->
  720. </AudioEvent>
  721. <AudioEvent
  722. id="GuiScenarioProgressUpdateEffect2"
  723. inheritFrom="AudioEvent:BaseSoundEffect"
  724. Volume="75"
  725. Limit="3"
  726. Type="UI PLAYER"
  727. SubmixSlider="SOUNDFX">
  728. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  729. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  730. <Sound>U_ScenarioProgressUpdateEffect2</Sound>
  731. <!-- Total Time increment in the World Map Screen -->
  732. </AudioEvent>
  733. <AudioEvent
  734. id="GuiScenarioProgressUpdateEffect3"
  735. inheritFrom="AudioEvent:BaseSoundEffect"
  736. Volume="75"
  737. Limit="3"
  738. Type="UI PLAYER"
  739. SubmixSlider="SOUNDFX">
  740. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  741. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  742. <Sound>U_ScenarioProgressUpdateEffect3</Sound>
  743. <!-- Credits Stashed increment in the World Map Screen -->
  744. </AudioEvent>
  745. <AudioEvent
  746. id="GuiScenarioIconSelect"
  747. inheritFrom="AudioEvent:BaseSoundEffect"
  748. Volume="100"
  749. Limit="3"
  750. Type="UI PLAYER"
  751. SubmixSlider="SOUNDFX">
  752. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  753. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  754. <Sound>U_ScenarioIconSelect</Sound>
  755. <!-- When selecting a scenario in the World Map Screen -->
  756. </AudioEvent>
  757. <AudioEvent
  758. id="GuiScenarioMessageBoxWipe"
  759. inheritFrom="AudioEvent:BaseSoundEffect"
  760. Volume="90"
  761. Limit="3"
  762. Type="UI PLAYER"
  763. SubmixSlider="SOUNDFX">
  764. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  765. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  766. <Sound>U_ScenarioMessageBoxWipe</Sound>
  767. <!-- When a message prompt appears (in both World Map Screen and the Unlock screen) -->
  768. </AudioEvent>
  769. <AudioEvent
  770. id="GuiScenarioCompleteEffect"
  771. inheritFrom="AudioEvent:BaseSoundEffect"
  772. Volume="100"
  773. Limit="3"
  774. Type="UI PLAYER"
  775. SubmixSlider="SOUNDFX">
  776. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  777. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  778. <Sound>U_ScenarioCompleteEffect</Sound>
  779. <!-- Played when a scenario icon completion animation is playing in the World Map Screen. -->
  780. </AudioEvent>
  781. <AudioEvent
  782. id="GuiScenarioCompleteUnderParEffect"
  783. inheritFrom="AudioEvent:BaseSoundEffect"
  784. Volume="90"
  785. Limit="3"
  786. Type="UI PLAYER"
  787. SubmixSlider="SOUNDFX">
  788. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  789. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  790. <Sound>U_ScenarioCompleteUnderParEffect</Sound>
  791. <!-- Played when a scenario icon under par completion animation is playing in the World Map Screen. -->
  792. </AudioEvent>
  793. <AudioEvent
  794. id="GuiScenarioRevealEffect"
  795. inheritFrom="AudioEvent:BaseSoundEffect"
  796. Volume="90"
  797. Limit="3"
  798. Type="UI PLAYER"
  799. SubmixSlider="SOUNDFX">
  800. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  801. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  802. <Sound>U_ScenarioRevealEffect</Sound>
  803. <!-- Played when a scenario icon appears in the World Map Screen. -->
  804. </AudioEvent>
  805. <AudioEvent
  806. id="GuiScenarioUnlockEffect"
  807. inheritFrom="AudioEvent:BaseSoundEffect"
  808. Volume="95"
  809. Limit="3"
  810. Type="UI PLAYER"
  811. SubmixSlider="SOUNDFX">
  812. <PitchShift Low="0" High="0" />
  813. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  814. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  815. <Sound>U_ScenarioUnlockEffect</Sound>
  816. <!-- When an unlock unit icon highlight animation is playing in the Unlock Screen. -->
  817. </AudioEvent>
  818. <AudioEvent
  819. id="GuiScenarioUnlockMessageWipe"
  820. inheritFrom="AudioEvent:BaseSoundEffect"
  821. Volume="105"
  822. Limit="3"
  823. Type="UI PLAYER"
  824. SubmixSlider="SOUNDFX">
  825. <PitchShift Low="0" High="0" />
  826. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  827. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  828. <Sound>U_ScenarioUnlockMessageWipe</Sound>
  829. <!-- When an unlock unit icon highlight animation is playing in the Unlock Screen. -->
  830. </AudioEvent>
  831. <AudioEvent
  832. id="GuiScenarioSummary1"
  833. inheritFrom="AudioEvent:BaseSoundEffect"
  834. Volume="65"
  835. Limit="3"
  836. Type="UI PLAYER"
  837. SubmixSlider="SOUNDFX">
  838. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  839. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  840. <Sound>U_ScenarioSummary1</Sound>
  841. <!-- Played when the Nth line in the Post-Game Summary Screen appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
  842. </AudioEvent>
  843. <AudioEvent
  844. id="GuiScenarioSummary2"
  845. inheritFrom="AudioEvent:BaseSoundEffect"
  846. Volume="67"
  847. Limit="3"
  848. Type="UI PLAYER"
  849. SubmixSlider="SOUNDFX">
  850. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  851. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  852. <Sound>U_ScenarioSummary2</Sound>
  853. <!-- Played when the Nth line in the Post-Game Summary Screen (Challenge Results) appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
  854. </AudioEvent>
  855. <AudioEvent
  856. id="GuiScenarioSummary3"
  857. inheritFrom="AudioEvent:BaseSoundEffect"
  858. Volume="70"
  859. Limit="3"
  860. Type="UI PLAYER"
  861. SubmixSlider="SOUNDFX">
  862. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  863. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  864. <Sound>U_ScenarioSummary3</Sound>
  865. <!-- Played when the Nth line in the Post-Game Summary Screen (Challenge Results) appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
  866. </AudioEvent>
  867. <AudioEvent
  868. id="GuiScenarioSummary4"
  869. inheritFrom="AudioEvent:BaseSoundEffect"
  870. Volume="74"
  871. Limit="3"
  872. Type="UI PLAYER"
  873. SubmixSlider="SOUNDFX">
  874. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  875. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  876. <Sound>U_ScenarioSummary4</Sound>
  877. <!-- Played when the Nth line in the Post-Game Summary Screen (Challenge Results) appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
  878. </AudioEvent>
  879. <AudioEvent
  880. id="GuiScenarioSummary5"
  881. inheritFrom="AudioEvent:BaseSoundEffect"
  882. Volume="79"
  883. Limit="3"
  884. Type="UI PLAYER"
  885. SubmixSlider="SOUNDFX">
  886. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  887. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  888. <Sound>U_ScenarioSummary5</Sound>
  889. <!-- Played when the Nth line in the Post-Game Summary Screen (Challenge Results) appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
  890. </AudioEvent>
  891. <AudioEvent
  892. id="GuiScenarioSummary6"
  893. inheritFrom="AudioEvent:BaseSoundEffect"
  894. Volume="85"
  895. Limit="3"
  896. Type="UI PLAYER"
  897. SubmixSlider="SOUNDFX">
  898. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  899. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  900. <Sound>U_ScenarioSummary6</Sound>
  901. <!-- Played when the Nth line in the Post-Game Summary Screen (Challenge Results) appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
  902. </AudioEvent>
  903. <AudioEvent
  904. id="GuiScenarioSummary7"
  905. inheritFrom="AudioEvent:BaseSoundEffect"
  906. Volume="92"
  907. Limit="3"
  908. Type="UI PLAYER"
  909. SubmixSlider="SOUNDFX">
  910. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  911. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  912. <Sound>U_ScenarioSummary7</Sound>
  913. <!-- Played when the Nth line in the Post-Game Summary Screen (Challenge Results) appears. (ie. GuiScenarioSummary1, GuiScenarioSummary2, etc) -->
  914. </AudioEvent>
  915. <AudioEventOverridable
  916. id="UiTopSecretProtocolOpen"
  917. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  918. Volume="80"
  919. Limit="3"
  920. Type="UI PLAYER"
  921. SubmixSlider="SOUNDFX">
  922. <PitchShift Low="-10" High="-8" />
  923. <!-- <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" /> -->
  924. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  925. <!--
  926. <Sound>GUI_TopSecretProtocolMenuOpenLRa</Sound>
  927. <Sound>GUI_TopSecretProtocolMenuOpenLRb</Sound>
  928. <Sound>GUI_TopSecretProtocolMenuOpenLRc</Sound>
  929. "no good"
  930. <Sound>GUI_TopSecretProtocolMenuOpenLR01</Sound>
  931. <Sound>GUI_TopSecretProtocolMenuOpenLR03</Sound>
  932. <Sound>GUI_TopSecretProtocolMenuOpenLR06</Sound>
  933. <Sound>GUI_TopSecretProtocolMenuOpenLR08</Sound>
  934. <Sound>GUI_TopSecretProtocolMenuOpenLR10</Sound>
  935. <Sound>GUI_TopSecretProtocolMenuOpenLR13</Sound>
  936. <Sound>GUI_TopSecretProtocolMenuOpenLR15</Sound>
  937. <Sound>GUI_TopSecretProtocolMenuOpenLR17</Sound>
  938. <Sound>GUI_TopSecretProtocolMenuOpenLR20</Sound>
  939. <Sound>GUI_TopSecretProtocolMenuOpenLR22</Sound>
  940. <Sound>GUI_TopSecretProtocolMenuOpenLR24</Sound>
  941. <Sound>GUI_TopSecretProtocolMenuOpenLR27</Sound>
  942. "forward synths"
  943. <Sound>GUI_TopSecretProtocolMenuOpenLR02</Sound>
  944. <Sound>GUI_TopSecretProtocolMenuOpenLR04</Sound>
  945. <Sound>GUI_TopSecretProtocolMenuOpenLR05</Sound>
  946. <Sound>GUI_TopSecretProtocolMenuOpenLR07</Sound>
  947. <Sound>GUI_TopSecretProtocolMenuOpenLR09</Sound>
  948. <Sound>GUI_TopSecretProtocolMenuOpenLR11</Sound>
  949. <Sound>GUI_TopSecretProtocolMenuOpenLR12</Sound>
  950. <Sound>GUI_TopSecretProtocolMenuOpenLR14</Sound>
  951. "contenders"
  952. <Sound>GUI_TopSecretProtocolMenuOpenLR16</Sound>
  953. <Sound>GUI_TopSecretProtocolMenuOpenLR18</Sound>
  954. <Sound>GUI_TopSecretProtocolMenuOpenLR23</Sound>
  955. <Sound>GUI_TopSecretProtocolMenuOpenLR25</Sound>
  956. <Sound>GUI_TopSecretProtocolMenuOpenLR19</Sound>
  957. <Sound>GUI_TopSecretProtocolMenuOpenLR26</Sound>
  958. <Sound>GUI_TopSecretProtocolMenuOpenLR21</Sound>
  959. <Sound>GUI_TopSecretProtocolMenuOpenLR28</Sound>
  960. -->
  961. <Sound>GUI_TopSecretProtocolMenuOpenLR21a</Sound>
  962. <!-- <Sound>GUI_TopSecretProtocolMenuOpenLR28a</Sound> for Yuriko -->
  963. </AudioEventOverridable>
  964. <AudioEvent
  965. id="Healing"
  966. inheritFrom="AudioEvent:BaseSoundEffect"
  967. Volume="95"
  968. Limit="3"
  969. Type="WORLD SHROUDED EVERYONE"
  970. SubmixSlider="SOUNDFX">
  971. <PitchShift Low="-1" High="1" />
  972. <!-- <Sound>U_XBox360_ControlGroupSet</Sound> -->
  973. </AudioEvent>
  974. <!-- ************** RA3 GUI ************** -->
  975. <!-- ************** RA3 GUI ************** -->
  976. <!-- ************** RA3 GUI ************** -->
  977. <AudioEvent
  978. id="GuiBuildingCapturingTick"
  979. inheritFrom="AudioEvent:BaseSoundEffect"
  980. Volume="60"
  981. Limit="3"
  982. Priority="HIGH"
  983. Type="WORLD SHROUDED EVERYONE"
  984. SubmixSlider="SOUNDFX">
  985. <PitchShift Low="-1" High="1" />
  986. <Sound>U_BuildingCapturingTicka</Sound>
  987. </AudioEvent>
  988. <AudioEvent
  989. id="GuiDefectorTimerTick"
  990. inheritFrom="AudioEvent:BaseSoundEffect"
  991. Volume="80"
  992. Limit="3"
  993. Priority="HIGH"
  994. Type="WORLD SHROUDED EVERYONE"
  995. SubmixSlider="SOUNDFX">
  996. <PitchShift Low="-1" High="1" />
  997. <Sound>U_DefectorTimerTicka</Sound>
  998. </AudioEvent>
  999. <AudioEvent
  1000. id="GuiControlGroupSet"
  1001. inheritFrom="AudioEvent:BaseSoundEffect"
  1002. Volume="95"
  1003. Limit="3"
  1004. Type="UI PLAYER"
  1005. SubmixSlider="SOUNDFX">
  1006. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1007. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1008. <!-- <Sound>U_XBox360_ControlGroupSet</Sound> -->
  1009. <Sound>U_XBox360_ControlGroupSet_alt</Sound>
  1010. </AudioEvent>
  1011. <AudioEvent
  1012. id="GuiAccordionMenuOpen"
  1013. inheritFrom="AudioEvent:BaseSoundEffect"
  1014. Volume="50"
  1015. Limit="3"
  1016. Type="UI PLAYER"
  1017. SubmixSlider="SOUNDFX">
  1018. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1019. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1020. <Sound>TEMP_UMenuSlideOuta</Sound>
  1021. </AudioEvent>
  1022. <AudioEvent
  1023. id="GuiAccordionMenuItemSelected"
  1024. inheritFrom="AudioEvent:BaseSoundEffect"
  1025. Volume="90"
  1026. Limit="3"
  1027. Type="UI PLAYER"
  1028. SubmixSlider="SOUNDFX">
  1029. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1030. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1031. <Sound>GuiShellStandardButtonClick</Sound>
  1032. </AudioEvent>
  1033. <AudioEvent
  1034. id="GuiComlinkOpenClick"
  1035. inheritFrom="AudioEvent:BaseSoundEffect"
  1036. Volume="120"
  1037. Limit="3"
  1038. Type="UI PLAYER"
  1039. SubmixSlider="SOUNDFX">
  1040. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1041. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1042. <Sound>GuiComlinkOpenClick</Sound>
  1043. <!-- <Sound>UPanel_expand_Quada</Sound> -->
  1044. </AudioEvent>
  1045. <AudioEvent
  1046. id="GuiComlinkCloseClick"
  1047. inheritFrom="AudioEvent:BaseSoundEffect"
  1048. Volume="190"
  1049. Limit="3"
  1050. Type="UI PLAYER"
  1051. SubmixSlider="SOUNDFX">
  1052. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1053. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1054. <Sound>GuiComlinkCloseClick</Sound>
  1055. <!-- <Sound>UPanel_retract_Quada</Sound> -->
  1056. </AudioEvent>
  1057. <AudioEvent
  1058. id="GuiShellStandardButtonClick"
  1059. inheritFrom="AudioEvent:BaseSoundEffect"
  1060. Volume="110"
  1061. Limit="3"
  1062. Type="UI PLAYER"
  1063. SubmixSlider="SOUNDFX">
  1064. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1065. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1066. <Sound>GuiShellStandardButtonClick</Sound>
  1067. <!-- <Sound>TEMP_UMenuSlideOuta</Sound> -->
  1068. </AudioEvent>
  1069. <AudioEvent
  1070. id="GuiShellStandardButtonRollOver"
  1071. inheritFrom="AudioEvent:BaseSoundEffect"
  1072. Volume="75"
  1073. Limit="3"
  1074. Type="UI PLAYER"
  1075. SubmixSlider="SOUNDFX">
  1076. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1077. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1078. <Sound>GuiShellStandardButtonRollOver</Sound>
  1079. <!-- <Sound>USelect_clickQuada</Sound> -->
  1080. </AudioEvent>
  1081. <AudioEvent
  1082. id="GuiShellMinorSelection"
  1083. inheritFrom="AudioEvent:BaseSoundEffect"
  1084. Volume="95"
  1085. Limit="3"
  1086. Type="UI PLAYER"
  1087. SubmixSlider="SOUNDFX">
  1088. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1089. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1090. <Sound>GuiShellMinorSelection</Sound>
  1091. <!-- <Sound>UButtongenericb</Sound> -->
  1092. </AudioEvent>
  1093. <AudioEvent
  1094. id="GuiStartPositionClick"
  1095. inheritFrom="AudioEvent:BaseSoundEffect"
  1096. Volume="65"
  1097. Limit="3"
  1098. Type="UI PLAYER"
  1099. SubmixSlider="SOUNDFX">
  1100. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1101. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1102. <Sound>GuiShellListSelectClick</Sound>
  1103. <!-- <Sound>UButtongenericb</Sound> -->
  1104. </AudioEvent>
  1105. <AudioEvent
  1106. id="GuiShellDropdownOpenClick"
  1107. inheritFrom="AudioEvent:BaseSoundEffect"
  1108. Volume="60"
  1109. Limit="3"
  1110. Type="UI PLAYER"
  1111. SubmixSlider="SOUNDFX">
  1112. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1113. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1114. <Sound>GuiShellDropDown</Sound>
  1115. <!-- <Sound>TEMP_UMenuSlideOuta</Sound> -->
  1116. </AudioEvent>
  1117. <AudioEvent
  1118. id="GuiShellDropdownCloseClick"
  1119. inheritFrom="AudioEvent:BaseSoundEffect"
  1120. Volume="60"
  1121. Limit="3"
  1122. Type="UI PLAYER"
  1123. SubmixSlider="SOUNDFX">
  1124. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1125. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1126. <Sound>GuiShellDropDown</Sound>
  1127. <!-- <Sound>TEMP_UMenuSlideOuta</Sound> -->
  1128. </AudioEvent>
  1129. <AudioEvent
  1130. id="GuiAlliedFactionSelection"
  1131. inheritFrom="AudioEvent:BaseSoundEffect"
  1132. Volume="140"
  1133. Limit="3"
  1134. Type="UI PLAYER"
  1135. SubmixSlider="SOUNDFX">
  1136. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1137. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1138. <Sound>GuiAlliedFactionSelection</Sound>
  1139. </AudioEvent>
  1140. <AudioEvent
  1141. id="GuiSovietFactionSelection"
  1142. inheritFrom="AudioEvent:BaseSoundEffect"
  1143. Volume="115"
  1144. Limit="3"
  1145. Type="UI PLAYER"
  1146. SubmixSlider="SOUNDFX">
  1147. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1148. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1149. <Sound>GuiSovietFactionSelection</Sound>
  1150. </AudioEvent>
  1151. <AudioEvent
  1152. id="GuiJapanFactionSelection"
  1153. inheritFrom="AudioEvent:BaseSoundEffect"
  1154. Volume="115"
  1155. Limit="3"
  1156. Type="UI PLAYER"
  1157. SubmixSlider="SOUNDFX">
  1158. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1159. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1160. <Sound>GuiJapanFactionSelection</Sound>
  1161. </AudioEvent>
  1162. <AudioEvent
  1163. id="GuiShellListboxClick"
  1164. inheritFrom="AudioEvent:BaseSoundEffect"
  1165. Volume="90"
  1166. Limit="3"
  1167. Type="UI PLAYER"
  1168. SubmixSlider="SOUNDFX">
  1169. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  1170. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  1171. <Sound>UButto_sidebara</Sound>
  1172. <!-- <Sound>TEMP_UMenuSlideOuta</Sound> -->
  1173. </AudioEvent>
  1174. <!-- === ALLIED ACV RIPTIDE ANTI INFANTRY VEHICLE === -->
  1175. <AudioEvent
  1176. id="ALL_ACVRiptide_MoveStartLand"
  1177. inheritFrom="AudioEvent:BaseSoundEffect"
  1178. Volume="30"
  1179. VolumeShift="-5"
  1180. Limit="3"
  1181. Type="WORLD SHROUDED EVERYONE"
  1182. SubmixSlider="SOUNDFX">
  1183. <PitchShift
  1184. Low="-5"
  1185. High="5" />
  1186. <Sound>AUACV_movStartLandA</Sound> <Sound>AUACV_movStartLandB</Sound> <Sound>AUACV_movStartLandC</Sound> <Sound>AUACV_movStartLandD</Sound> <Sound>AUACV_movStartLandE</Sound>
  1187. </AudioEvent>
  1188. <AudioEvent
  1189. id="ALL_ACVRiptide_MoveStartWater"
  1190. inheritFrom="AudioEvent:BaseSoundEffect"
  1191. Volume="30"
  1192. VolumeShift="-5"
  1193. Limit="3"
  1194. Type="WORLD SHROUDED EVERYONE"
  1195. SubmixSlider="SOUNDFX">
  1196. <PitchShift
  1197. Low="-5"
  1198. High="5" />
  1199. <Sound>AUACV_movStartWaterA</Sound> <Sound>AUACV_movStartWaterB</Sound> <Sound>AUACV_movStartWaterC</Sound> <Sound>AUACV_movStartWaterD</Sound> <Sound>AUACV_movStartWaterE</Sound>
  1200. </AudioEvent>
  1201. <AudioEvent
  1202. id="ALL_ACVRiptide_SelectLand"
  1203. inheritFrom="AudioEvent:BaseSoundEffect"
  1204. Volume="30"
  1205. VolumeShift="-5"
  1206. MinVolume="25"
  1207. Limit="3"
  1208. Type="WORLD PLAYER"
  1209. SubmixSlider="SOUNDFX">
  1210. <PitchShift
  1211. Low="-5"
  1212. High="5" />
  1213. <Sound>AUACV_selectLandA</Sound> <Sound>AUACV_selectLandB</Sound> <Sound>AUACV_selectLandC</Sound> <Sound>AUACV_selectLandD</Sound> <Sound>AUACV_selectLandE</Sound>
  1214. </AudioEvent>
  1215. <AudioEvent
  1216. id="ALL_ACVRiptide_SelectWater"
  1217. inheritFrom="AudioEvent:BaseSoundEffect"
  1218. Volume="30"
  1219. VolumeShift="-5"
  1220. MinVolume="25"
  1221. Limit="3"
  1222. Type="WORLD PLAYER"
  1223. SubmixSlider="SOUNDFX">
  1224. <PitchShift
  1225. Low="-5"
  1226. High="5" />
  1227. <Sound>AUACV_selectWaterA</Sound> <Sound>AUACV_selectWaterB</Sound> <Sound>AUACV_selectWaterC</Sound> <Sound>AUACV_selectWaterD</Sound> <Sound>AUACV_selectWaterE</Sound>
  1228. </AudioEvent>
  1229. <AudioEvent
  1230. id="ALL_ACVRiptide_TorpedoFire"
  1231. inheritFrom="AudioEvent:BaseSoundEffect"
  1232. Volume="=$WEAPON_FIRE"
  1233. VolumeShift="-10"
  1234. Limit="3"
  1235. Type="WORLD SHROUDED EVERYONE"
  1236. Control="INTERRUPT"
  1237. Priority="HIGH"
  1238. SubmixSlider="SOUNDFX">
  1239. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  1240. <PitchShift
  1241. Low="-5"
  1242. High="5" />
  1243. <Sound>AUACV_torpedoFireA</Sound> <Sound>AUACV_torpedoFireB</Sound> <Sound>AUACV_torpedoFireC</Sound> <Sound>AUACV_torpedoFireD</Sound>
  1244. <Sound>AUACV_torpedoFireE</Sound>
  1245. </AudioEvent>
  1246. <AudioEvent id="ALL_ACVRiptide_TorpedoExplo" inheritFrom="AudioEvent:BaseSoundEffect"
  1247. Volume = "=$WEAPON_IMPACT - 10"
  1248. VolumeShift = "-10"
  1249. Limit = "3"
  1250. Type = "WORLD SHROUDED EVERYONE"
  1251. Control = "INTERRUPT"
  1252. Priority="HIGH"
  1253. SubmixSlider = "SOUNDFX" >
  1254. <NonInterruptibleTime Low="0.0s" High=".8s" />
  1255. <Delay Low="0" High="33" />
  1256. <PitchShift Low = "-5" High = "5" />
  1257. <Sound>AUACV_torpedoExploA</Sound> <Sound>AUACV_torpedoExploB</Sound> <Sound>AUACV_torpedoExploC</Sound> <Sound>AUACV_torpedoExploD</Sound>
  1258. <Sound>AUACV_torpedoExploE</Sound>
  1259. </AudioEvent>
  1260. <AudioEvent
  1261. id="ALL_ACVRiptide_MGFire"
  1262. inheritFrom="AudioEvent:BaseSoundEffect"
  1263. Volume="=$WEAPON_FIRE + 10"
  1264. VolumeShift="-5"
  1265. Limit="3"
  1266. Type="WORLD SHROUDED EVERYONE"
  1267. Control="INTERRUPT"
  1268. Priority="HIGH"
  1269. SubmixSlider="SOUNDFX">
  1270. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  1271. <PitchShift
  1272. Low="-5"
  1273. High="5" />
  1274. <Sound>AUACV_mgFireA</Sound> <Sound>AUACV_mgFireB</Sound> <Sound>AUACV_mgFireC</Sound> <Sound>AUACV_mgFireD</Sound>
  1275. </AudioEvent>
  1276. <!-- === ALLIED CRYOLEGIONAIRE CRYOLEGIONNAIRE CRYO LEGIONAIRE CRYO LEGIONNAIRE EP1 LEGIONNAIREINFANTRY=== -->
  1277. <AudioEvent
  1278. id="ALL_CryoLegionaire_Die_FreezeEffect"
  1279. inheritFrom="AudioEvent:BaseSoundEffect"
  1280. Volume="55"
  1281. VolumeShift="-10"
  1282. Limit="3"
  1283. Type="WORLD SHROUDED EVERYONE"
  1284. Control="INTERRUPT"
  1285. SubmixSlider="SOUNDFX">
  1286. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  1287. <PitchShift Low="10" High="20" />
  1288. <Delay Low="0" High="75" />
  1289. <Sound>ABChrono_frozenExploA</Sound> <Sound>ABChrono_frozenExploB</Sound> <Sound>ABChrono_frozenExploC</Sound> <Sound>ABChrono_frozenExploD</Sound>
  1290. <Sound>ABChrono_frozenExploE</Sound> <Sound>ABChrono_frozenExploF</Sound> <Sound>ABChrono_frozenExploG</Sound> <Sound>ABChrono_frozenExploH</Sound>
  1291. </AudioEvent>
  1292. <AudioEvent
  1293. id="ALL_CryoLegionaire_Jump"
  1294. inheritFrom="AudioEvent:BaseSoundEffect"
  1295. Volume="65"
  1296. VolumeShift="-5"
  1297. Limit="3"
  1298. Type="WORLD SHROUDED EVERYONE"
  1299. SubmixSlider="SOUNDFX">
  1300. <Delay Low="0" High="100" />
  1301. <PitchShift Low="-5" High="5" />
  1302. <Sound>AUCryoL_jumStarta</Sound>
  1303. <Sound>AUCryoL_jumStartb</Sound>
  1304. <Sound>AUCryoL_jumStartc</Sound>
  1305. <Sound>AUCryoL_jumStartd</Sound>
  1306. <Sound>AUCryoL_jumStarte</Sound>
  1307. </AudioEvent>
  1308. <AudioEvent
  1309. id="ALL_CryoLegionaire_Land"
  1310. inheritFrom="AudioEvent:BaseSoundEffect"
  1311. Volume="95"
  1312. VolumeShift="-5"
  1313. Control="INTERRUPT"
  1314. Limit="3"
  1315. Type="WORLD SHROUDED EVERYONE"
  1316. SubmixSlider="SOUNDFX">
  1317. <Delay Low="0" High="100" />
  1318. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  1319. <PitchShift Low="-15" High="-5" />
  1320. <Sound>AUCryoL_jumLanda</Sound>
  1321. <Sound>AUCryoL_jumLandb</Sound>
  1322. <Sound>AUCryoL_jumLandc</Sound>
  1323. <Sound>AUCryoL_jumLandd</Sound>
  1324. <Sound>AUCryoL_jumLande</Sound>
  1325. </AudioEvent>
  1326. <AudioEvent
  1327. id="ALL_CryoLegionaire_WaterExplosion"
  1328. inheritFrom="AudioEvent:BaseSoundEffect"
  1329. Volume="50"
  1330. VolumeShift="-10"
  1331. Limit="3"
  1332. Control="INTERRUPT"
  1333. Type="WORLD SHROUDED EVERYONE"
  1334. SubmixSlider="SOUNDFX">
  1335. <PitchShift Low="-5" High="5" />
  1336. <NonInterruptibleTime Low="0.0s" High="1.50s" />
  1337. <InitialDelay Low="0" High="30" />
  1338. <Sound>TEMP_gexpwama</Sound>
  1339. <Sound>TEMP_gexpwamb</Sound>
  1340. <Sound>TEMP_gexpwasa</Sound>
  1341. <Sound>TEMP_gexpwasb</Sound>
  1342. </AudioEvent>
  1343. <Multisound
  1344. id="ALL_CryoLegionaire_Land_FootstepMS">
  1345. <Subsound>ALL_CryoLegionaire_Land_Footstep1</Subsound>
  1346. <Subsound>ALL_CryoLegionaire_Land_Footstep2</Subsound>
  1347. </Multisound>
  1348. <Multisound
  1349. id="ALL_CryoLegionaire_Land_FootstepIceMS">
  1350. <Subsound>ALL_CryoLegionaire_WaterExplosion</Subsound>
  1351. <Subsound>ALL_CryoLegionaire_Land_Footstep1</Subsound>
  1352. <Subsound>ALL_CryoLegionaire_Land_Footstep2</Subsound>
  1353. <Subsound>ALL_CryoLegionnaire_Footstep_Ice_OverWater</Subsound>
  1354. </Multisound>
  1355. <AudioEvent
  1356. id="ALL_CryoLegionaire_Land_Footstep1"
  1357. inheritFrom="AudioEvent:BaseSoundEffect"
  1358. Volume="40"
  1359. VolumeShift="-5"
  1360. MaxRange="600"
  1361. Priority="LOWEST"
  1362. Limit="2"
  1363. Type="WORLD SHROUDED EVERYONE"
  1364. SubmixSlider="SOUNDFX">
  1365. <Delay Low="0" High="30" />
  1366. <PitchShift
  1367. Low="-5"
  1368. High="5" />
  1369. <Sound>JBYBarr_openAnim2a</Sound>
  1370. </AudioEvent>
  1371. <AudioEvent
  1372. id="ALL_CryoLegionaire_Land_Footstep2"
  1373. inheritFrom="AudioEvent:BaseSoundEffect"
  1374. Volume="40"
  1375. VolumeShift="-5"
  1376. Priority="LOWEST"
  1377. Limit="2"
  1378. Control="INTERRUPT"
  1379. Type="WORLD SHROUDED EVERYONE"
  1380. SubmixSlider="SOUNDFX">
  1381. <NonInterruptibleTime Low="0s" High="1.2s" />
  1382. <PitchShift
  1383. Low="-5"
  1384. High="3" />
  1385. <Sound>JUPearl_transform6a</Sound>
  1386. </AudioEvent>
  1387. <AudioEvent
  1388. id="ALL_CryoLegionaire_MovRun"
  1389. inheritFrom="AudioEvent:BaseSoundEffect"
  1390. Volume="25"
  1391. VolumeShift="-10"
  1392. MaxRange="600"
  1393. Limit="3"
  1394. Type="WORLD SHROUDED EVERYONE"
  1395. SubmixSlider="SOUNDFX">
  1396. <PitchShift
  1397. Low="-20"
  1398. High="-15" />
  1399. <Sound>AUCryoSoldier_movStepA</Sound> <Sound>AUCryoSoldier_movStepB</Sound> <Sound>AUCryoSoldier_movStepC</Sound> <Sound>AUCryoSoldier_movStepD</Sound> <Sound>AUCryoSoldier_movStepE</Sound>
  1400. <Sound>AUCryoSoldier_movStepF</Sound> <Sound>AUCryoSoldier_movStepG</Sound> <Sound>AUCryoSoldier_movStepH</Sound> <Sound>AUCryoSoldier_movStepI</Sound>
  1401. </AudioEvent>
  1402. <AudioEvent
  1403. id="ALL_CryoLegionaire_MoveStart"
  1404. inheritFrom="AudioEvent:BaseSoundEffect"
  1405. Volume="45"
  1406. VolumeShift="-5"
  1407. Limit="3"
  1408. Type="WORLD SHROUDED EVERYONE"
  1409. SubmixSlider="SOUNDFX">
  1410. <Delay Low="0" High="600" />
  1411. <PitchShift
  1412. Low="-5"
  1413. High="5" />
  1414. <Sound>AUCryoSoldier_movStepA</Sound> <Sound>AUCryoSoldier_movStepB</Sound> <Sound>AUCryoSoldier_movStepC</Sound> <Sound>AUCryoSoldier_movStepD</Sound> <Sound>AUCryoSoldier_movStepE</Sound>
  1415. <Sound>AUCryoSoldier_movStepF</Sound> <Sound>AUCryoSoldier_movStepG</Sound> <Sound>AUCryoSoldier_movStepH</Sound> <Sound>AUCryoSoldier_movStepI</Sound>
  1416. </AudioEvent>
  1417. <AudioEvent
  1418. id="ALL_CryoLegionaire_Select1"
  1419. inheritFrom="AudioEvent:BaseSoundEffect"
  1420. Volume="50"
  1421. VolumeShift="-15"
  1422. MinVolume="35"
  1423. Limit="3"
  1424. Type="WORLD PLAYER"
  1425. SubmixSlider="SOUNDFX">
  1426. <PitchShift
  1427. Low="-5"
  1428. High="5" />
  1429. <Sound>SUCavBear_selectA</Sound> <Sound>SUCavBear_selectB</Sound> <Sound>SUCavBear_selectC</Sound> <Sound>SUCavBear_selectD</Sound> <Sound>SUCavBear_selectE</Sound>
  1430. </AudioEvent>
  1431. <AudioEvent
  1432. id="ALL_CryoLegionaire_FreezeWeaponStart"
  1433. inheritFrom="AudioEvent:BaseSoundEffect"
  1434. Volume="=$WEAPON_FIRE"
  1435. VolumeShift="-10"
  1436. Limit="3"
  1437. Type="WORLD SHROUDED EVERYONE"
  1438. Control="INTERRUPT"
  1439. Priority="HIGH"
  1440. SubmixSlider="SOUNDFX">
  1441. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  1442. <PitchShift Low="-5" High="5" />
  1443. <Sound>AUCryoL_freezeStarta</Sound>
  1444. <Sound>AUCryoL_freezeStartb</Sound>
  1445. <Sound>AUCryoL_freezeStartc</Sound>
  1446. <Sound>AUCryoL_freezeStartd</Sound>
  1447. <Sound>AUCryoL_freezeStarte</Sound>
  1448. </AudioEvent>
  1449. <AudioEvent
  1450. id="ALL_CryoLegionaire_FreezeWeaponEnd"
  1451. inheritFrom="AudioEvent:BaseSoundEffect"
  1452. Volume="=$WEAPON_FIRE"
  1453. VolumeShift="-10"
  1454. Limit="3"
  1455. Type="WORLD SHROUDED EVERYONE"
  1456. Control="INTERRUPT"
  1457. SubmixSlider="SOUNDFX">
  1458. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  1459. <PitchShift Low="-5" High="5" />
  1460. <Sound>AUCryoL_freezeEnda</Sound>
  1461. <Sound>AUCryoL_freezeEndb</Sound>
  1462. <Sound>AUCryoL_freezeEndc</Sound>
  1463. </AudioEvent>
  1464. <AudioEvent
  1465. id="ALL_CryoLegionaire_FreezeWeaponSwellLoop"
  1466. inheritFrom="AudioEvent:BaseSoundEffect"
  1467. Volume="=$WEAPON_FIRE + 10"
  1468. VolumeShift="-30"
  1469. Limit="3"
  1470. Type="WORLD SHROUDED EVERYONE"
  1471. Control="LOOP IMMEDIATE_DECAY_ON_KILL"
  1472. SubmixSlider="SOUNDFX">
  1473. <PitchShift Low="25" High="35" />
  1474. <Delay Low="0" High="500" />
  1475. <!-- <InitialDelay Low="0" High="750" /> -->
  1476. <Sound>AUCryoL_freezeSwella</Sound>
  1477. <Sound>AUCryoL_freezeSwellb</Sound>
  1478. <Sound>AUCryoL_freezeSwellc</Sound>
  1479. <Sound>AUCryoL_freezeSwelld</Sound>
  1480. <Sound>AUCryoL_freezeSwelle</Sound>
  1481. </AudioEvent>
  1482. <AudioEvent
  1483. id="ALL_CryoLegionaire_FreezeWeaponLoop"
  1484. inheritFrom="AudioEvent:BaseSoundEffect"
  1485. Volume="=$WEAPON_FIRE"
  1486. VolumeShift="-10"
  1487. Limit="3"
  1488. Priority="HIGH"
  1489. Type="WORLD SHROUDED EVERYONE"
  1490. Control="LOOP IMMEDIATE_DECAY_ON_KILL"
  1491. SubmixSlider="SOUNDFX">
  1492. <PerFilePitchShift Low="-5" High="5" />
  1493. <!-- <Delay Low="10" High="20" /> -->
  1494. <!-- <InitialDelay Low="0" High="750" /> -->
  1495. <Attack>AUCryoL_freezeStarta</Attack>
  1496. <Attack>AUCryoL_freezeStartb</Attack>
  1497. <Attack>AUCryoL_freezeStartc</Attack>
  1498. <Attack>AUCryoL_freezeStartd</Attack>
  1499. <Attack>AUCryoL_freezeStarte</Attack>
  1500. <Sound>AUCryoL_freezeSwella</Sound>
  1501. <Sound>AUCryoL_freezeSwellb</Sound>
  1502. <Sound>AUCryoL_freezeSwellc</Sound>
  1503. <Sound>AUCryoL_freezeSwelld</Sound>
  1504. <Sound>AUCryoL_freezeSwelle</Sound>
  1505. <Decay>AUCryoL_freezeEnda</Decay>
  1506. <Decay>AUCryoL_freezeEndb</Decay>
  1507. <Decay>AUCryoL_freezeEndc</Decay>
  1508. </AudioEvent>
  1509. <AudioEvent
  1510. id="ALL_CryoLegionnaire_FreezeWeapon_GarrisonFire"
  1511. inheritFrom="AudioEvent:BaseSoundEffect"
  1512. Volume="=$WEAPON_FIRE - 10"
  1513. VolumeShift="-5"
  1514. Limit="3"
  1515. Type="WORLD SHROUDED EVERYONE"
  1516. Priority="HIGH"
  1517. SubmixSlider="SOUNDFX">
  1518. <PitchShift Low="-5" High="5" />
  1519. <Delay Low="100" High="200" />
  1520. <Sound>AUCryoL_weapFire2l3a</Sound>
  1521. <Sound>AUCryoL_weapFire2l3b</Sound>
  1522. <Sound>AUCryoL_weapFire2l3c</Sound>
  1523. <Sound>AUCryoL_weapFire2l3d</Sound>
  1524. <Sound>AUCryoL_weapFire2l3e</Sound>
  1525. </AudioEvent>
  1526. <AudioEvent
  1527. id="ALL_CryoLegionnaire_FreezeWeapon_GarrisonLoop"
  1528. inheritFrom="AudioEvent:BaseSoundEffect"
  1529. Volume="=$WEAPON_FIRE - 10"
  1530. VolumeShift="-5"
  1531. Limit="3"
  1532. Type="WORLD SHROUDED EVERYONE"
  1533. Control="LOOP SEQUENTIAL IMMEDIATE_DECAY_ON_KILL"
  1534. Priority="HIGH"
  1535. SubmixSlider="SOUNDFX">
  1536. <PitchShift
  1537. Low="-5"
  1538. High="5" />
  1539. <Attack>AUCryoL_weapFire2l1a</Attack>
  1540. <Attack>AUCryoL_weapFire2l1b</Attack>
  1541. <Attack>AUCryoL_weapFire2l1c</Attack>
  1542. <Attack>AUCryoL_weapFire2l1d</Attack>
  1543. <Attack>AUCryoL_weapFire2l1e</Attack>
  1544. <Sound>AUCryoL_weapFire2l2a</Sound>
  1545. <Sound>AUCryoL_weapFire2l2b</Sound>
  1546. <Sound>AUCryoL_weapFire2l2c</Sound>
  1547. <Decay>AUCryoL_weapFire2l3a</Decay>
  1548. <Decay>AUCryoL_weapFire2l3b</Decay>
  1549. <Decay>AUCryoL_weapFire2l3c</Decay>
  1550. <Decay>AUCryoL_weapFire2l3d</Decay>
  1551. <Decay>AUCryoL_weapFire2l3e</Decay>
  1552. </AudioEvent>
  1553. <AudioEvent
  1554. id="ALL_CryoLegionnaire_FootstepWaterSplash"
  1555. inheritFrom="AudioEvent:BaseSoundEffect"
  1556. Volume="25"
  1557. VolumeShift="-20"
  1558. Limit="3"
  1559. PlayPercent="25"
  1560. Control="INTERRUPT"
  1561. Type="WORLD SHROUDED EVERYONE"
  1562. SubmixSlider="SOUNDFX">
  1563. <NonInterruptibleTime Low="0.0s" High="1.50s" />
  1564. <Delay Low="0" High="20" />
  1565. <PitchShift Low="55" High="65" />
  1566. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  1567. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  1568. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  1569. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  1570. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  1571. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  1572. </AudioEvent>
  1573. <AudioEvent id="ALL_CryoLegionnaire_Footstep_Ice_OverWater" inheritFrom="AudioEvent:BaseSoundEffect"
  1574. Volume = "20"
  1575. VolumeShift = "-10"
  1576. Limit = "3"
  1577. Priority = "LOW"
  1578. Control = "INTERRUPT"
  1579. Type = "WORLD SHROUDED EVERYONE"
  1580. SubmixSlider = "SOUNDFX" >
  1581. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  1582. <PitchShift Low = "5" High = "15" />
  1583. <Delay Low = "0" High = "20" />
  1584. <Sound>AUCryoL_stepIcea</Sound> <Sound>AUCryoL_stepIceb</Sound> <Sound>AUCryoL_stepIcec</Sound> <Sound>AUCryoL_stepIced</Sound>
  1585. <Sound>AUCryoL_stepIcee</Sound> <Sound>AUCryoL_stepIcef</Sound> <Sound>AUCryoL_stepIceg</Sound> <Sound>AUCryoL_stepIceh</Sound>
  1586. <Sound>AUCryoL_stepIcei</Sound> <Sound>AUCryoL_stepIcej</Sound> <Sound>AUCryoL_stepIcek</Sound> <Sound>AUCryoL_stepIcel</Sound>
  1587. </AudioEvent>
  1588. <Multisound id="ALL_CryoLegionnaire_Footstep_Ice_OverWaterMS">
  1589. <Subsound>ALL_CryoLegionnaire_Footstep_Ice_OverWater</Subsound>
  1590. <Subsound>ALL_CryoLegionnaire_FootstepWaterSplash</Subsound>
  1591. </Multisound>
  1592. <!-- === ALLIED ROCKETEER === -->
  1593. <AudioEvent
  1594. id="TEMP_RA2_ALL_Rocketeer_IdleLoop"
  1595. inheritFrom="AudioEvent:BaseSoundEffect"
  1596. Volume="30"
  1597. VolumeShift="-5"
  1598. Limit="3"
  1599. Control="LOOP"
  1600. Priority="LOWEST"
  1601. Type="WORLD SHROUDED EVERYONE"
  1602. SubmixSlider="SOUNDFX">
  1603. <PitchShift
  1604. Low="-5"
  1605. High="5" />
  1606. <Sound>TEMP_RA2_iroclo2c</Sound> <Sound>TEMP_RA2_iroclo2b</Sound> <Sound>TEMP_RA2_iroclo2c</Sound>
  1607. </AudioEvent>
  1608. <!-- === NUCLEAR SILO HANGAR DOORS OPENING === -->
  1609. <AudioEvent
  1610. id="TEMP_RA2_SOV_NuclearSiloDoorsOpen"
  1611. inheritFrom="AudioEvent:BaseSoundEffect"
  1612. Volume="80"
  1613. VolumeShift="-5"
  1614. MinVolume="70"
  1615. Limit="3"
  1616. Type="WORLD EVERYONE"
  1617. SubmixSlider="SOUNDFX">
  1618. <PitchShift
  1619. Low="-2"
  1620. High="2" />
  1621. <Delay
  1622. Low="2500"
  1623. High="2500" />
  1624. <Sound>TEMP_RA2_snukread</Sound>
  1625. </AudioEvent>
  1626. <AudioEvent
  1627. id="TEMP_RA2_SOV_NuclearSiloDoorsOpenSoccer"
  1628. inheritFrom="AudioEvent:BaseSoundEffect"
  1629. Volume="80"
  1630. VolumeShift="-5"
  1631. MinVolume="70"
  1632. Limit="3"
  1633. Type="WORLD EVERYONE"
  1634. SubmixSlider="SOUNDFX">
  1635. <PitchShift
  1636. Low="-2"
  1637. High="2" />
  1638. <Delay
  1639. Low="600"
  1640. High="600" />
  1641. <Sound>TEMP_RA2_snukread</Sound>
  1642. </AudioEvent>
  1643. <!-- === ALLIED TIMEBOMB TIME BOMB === -->
  1644. <AudioEvent
  1645. id="ALL_TimeBombInitiate"
  1646. inheritFrom="AudioEvent:BaseSoundEffect"
  1647. Volume="80"
  1648. VolumeShift="-5"
  1649. MaxRange="1200"
  1650. Limit="3"
  1651. Type="WORLD SHROUDED EVERYONE"
  1652. SubmixSlider="SOUNDFX">
  1653. <Sound>ASTimeB_InitA</Sound>
  1654. </AudioEvent>
  1655. <AudioEvent
  1656. id="ALL_TimeBombBeep1"
  1657. inheritFrom="AudioEvent:BaseSoundEffect"
  1658. Volume="70"
  1659. VolumeShift="-5"
  1660. Limit="3"
  1661. Type="WORLD SHROUDED EVERYONE"
  1662. SubmixSlider="SOUNDFX">
  1663. <Sound>ASTimeB_Beep1A</Sound>
  1664. </AudioEvent>
  1665. <AudioEvent
  1666. id="ALL_TimeBombBeep2"
  1667. inheritFrom="AudioEvent:BaseSoundEffect"
  1668. Volume="70"
  1669. VolumeShift="-5"
  1670. Limit="3"
  1671. Type="WORLD SHROUDED EVERYONE"
  1672. SubmixSlider="SOUNDFX">
  1673. <Sound>ASTimeB_Beep2A</Sound>
  1674. </AudioEvent>
  1675. <AudioEvent
  1676. id="ALL_TimeBomb_Explode"
  1677. inheritFrom="AudioEvent:BaseSoundEffect"
  1678. Volume="80"
  1679. VolumeShift="-5"
  1680. Limit="3"
  1681. Type="WORLD SHROUDED EVERYONE"
  1682. SubmixSlider="SOUNDFX">
  1683. <PitchShift
  1684. Low="-10"
  1685. High="2" />
  1686. <Sound>APTimeB_explSmala</Sound> <Sound>APTimeB_explSmalb</Sound> <Sound>APTimeB_explSmalc</Sound> <Sound>APTimeB_explSmald</Sound>
  1687. </AudioEvent>
  1688. <AudioEvent
  1689. id="ALL_TimeBomb_Explode2"
  1690. inheritFrom="AudioEvent:BaseSoundEffect"
  1691. Volume="80"
  1692. VolumeShift="-5"
  1693. Limit="3"
  1694. Type="WORLD SHROUDED EVERYONE"
  1695. SubmixSlider="SOUNDFX">
  1696. <PitchShift
  1697. Low="-30"
  1698. High="-15" />
  1699. <Delay
  1700. Low="700"
  1701. High="1000" />
  1702. <Sound>APTimeB_explSmala</Sound> <Sound>APTimeB_explSmalb</Sound> <Sound>APTimeB_explSmalc</Sound> <Sound>APTimeB_explSmald</Sound>
  1703. </AudioEvent>
  1704. <AudioEvent
  1705. id="ALL_TimeBomb_Explode3"
  1706. inheritFrom="AudioEvent:BaseSoundEffect"
  1707. Volume="60"
  1708. VolumeShift="-5"
  1709. Limit="3"
  1710. Type="WORLD SHROUDED EVERYONE"
  1711. SubmixSlider="SOUNDFX">
  1712. <PitchShift
  1713. Low="-15"
  1714. High="-5" />
  1715. <Delay
  1716. Low="850"
  1717. High="1400" />
  1718. <Sound>APTimeB_explSmala</Sound> <Sound>APTimeB_explSmalb</Sound> <Sound>APTimeB_explSmalc</Sound> <Sound>APTimeB_explSmald</Sound>
  1719. </AudioEvent>
  1720. <AudioEvent
  1721. id="ALL_TimeBomb_ExplodeLevel3_SupremeTimeBomb"
  1722. inheritFrom="AudioEvent:BaseSoundEffect"
  1723. Volume="100"
  1724. VolumeShift="-5"
  1725. Limit="3"
  1726. Type="WORLD SHROUDED EVERYONE"
  1727. SubmixSlider="SOUNDFX">
  1728. <PitchShift
  1729. Low="-10"
  1730. High="2" />
  1731. <Sound>APTimeB_exploBiga</Sound> <Sound>APTimeB_exploBigb</Sound> <Sound>APTimeB_exploBigc</Sound>
  1732. </AudioEvent>
  1733. <AudioEvent
  1734. id="ALL_TimeBomb_ExplodeLevel3_SupremeTimeBomb2"
  1735. inheritFrom="AudioEvent:BaseSoundEffect"
  1736. Volume="70"
  1737. VolumeShift="-5"
  1738. Limit="3"
  1739. Type="WORLD SHROUDED EVERYONE"
  1740. SubmixSlider="SOUNDFX">
  1741. <PitchShift
  1742. Low="-70"
  1743. High="-60" />
  1744. <Sound>APTimeB_exploBiga</Sound> <Sound>APTimeB_exploBigb</Sound> <Sound>APTimeB_exploBigc</Sound>
  1745. </AudioEvent>
  1746. <AudioEvent
  1747. id="ALL_TimeBomb_ExplodeDebris"
  1748. inheritFrom="AudioEvent:BaseSoundEffect"
  1749. Volume="70"
  1750. VolumeShift="-5"
  1751. Limit="3"
  1752. Type="WORLD SHROUDED EVERYONE"
  1753. SubmixSlider="SOUNDFX">
  1754. <PitchShift
  1755. Low="-5"
  1756. High="10" />
  1757. <Delay
  1758. Low="1000"
  1759. High="1500" />
  1760. <Sound>APTimeB_exploDebra</Sound> <Sound>APTimeB_exploDebrb</Sound> <Sound>APTimeB_exploDebrc</Sound> <Sound>APTimeB_exploDebrd</Sound> <Sound>APTimeB_exploDebre</Sound>
  1761. <Sound>APTimeB_exploDebrf</Sound> <Sound>APTimeB_exploDebrg</Sound>
  1762. </AudioEvent>
  1763. <Multisound
  1764. id="ALL_TimeBomb_ExplodeLevel3_SupremeTimeBombMS">
  1765. <Subsound>ALL_TimeBomb_ExplodeLevel3_SupremeTimeBomb</Subsound>
  1766. <Subsound>ALL_TimeBomb_ExplodeLevel3_SupremeTimeBomb2</Subsound>
  1767. <Subsound>ALL_TimeBomb_Explode2</Subsound>
  1768. <Subsound>ALL_TimeBomb_Explode3</Subsound>
  1769. <Subsound>ALL_TimeBomb_ExplodeDebris</Subsound>
  1770. </Multisound>
  1771. <Multisound
  1772. id="ALL_TimeBomb_ExplodeMS">
  1773. <Subsound>ALL_TimeBomb_Explode</Subsound>
  1774. <Subsound>ALL_TimeBomb_ExplodeDebris</Subsound>
  1775. </Multisound>
  1776. <Multisound
  1777. id="ALL_TimeBomb_ExplodeLevel2MS">
  1778. <Subsound>ALL_TimeBomb_Explode</Subsound>
  1779. <Subsound>ALL_TimeBomb_Explode2</Subsound>
  1780. <Subsound>ALL_TimeBomb_Explode3</Subsound>
  1781. <Subsound>ALL_TimeBomb_ExplodeDebris</Subsound>
  1782. </Multisound>
  1783. <AudioEvent
  1784. id="ALL_TimeBomb_Animation_AlliedTimeBombLvl3_1"
  1785. inheritFrom="AudioEvent:BaseSoundEffect"
  1786. Volume="90"
  1787. VolumeShift="-5"
  1788. Limit="3"
  1789. Type="WORLD SHROUDED EVERYONE"
  1790. SubmixSlider="SOUNDFX">
  1791. <PitchShift
  1792. Low="-5"
  1793. High="2" />
  1794. <Sound>APTimeB_animSupr1a</Sound>
  1795. </AudioEvent>
  1796. <AudioEvent
  1797. id="ALL_TimeBomb_Animation_AlliedTimeBombLvl3_2"
  1798. inheritFrom="AudioEvent:BaseSoundEffect"
  1799. Volume="90"
  1800. VolumeShift="-5"
  1801. Limit="3"
  1802. Type="WORLD SHROUDED EVERYONE"
  1803. SubmixSlider="SOUNDFX">
  1804. <PitchShift
  1805. Low="-5"
  1806. High="2" />
  1807. <Sound>APTimeB_animSupr2a</Sound>
  1808. </AudioEvent>
  1809. <AudioEvent
  1810. id="ALL_TimeBomb_Initiate"
  1811. inheritFrom="AudioEvent:BaseSoundEffect"
  1812. Volume="80"
  1813. VolumeShift="-5"
  1814. Limit="3"
  1815. Type="WORLD SHROUDED EVERYONE"
  1816. SubmixSlider="SOUNDFX">
  1817. <PitchShift
  1818. Low="-15"
  1819. High="-5" />
  1820. <Sound>APTimeB_creaStara</Sound>
  1821. </AudioEvent>
  1822. <AudioEvent
  1823. id="ALL_TimeBomb_Activate_CreationSequence"
  1824. inheritFrom="AudioEvent:BaseSoundEffect"
  1825. Volume="90"
  1826. VolumeShift="-5"
  1827. Limit="3"
  1828. Type="WORLD SHROUDED EVERYONE"
  1829. SubmixSlider="SOUNDFX">
  1830. <PitchShift
  1831. Low="-5"
  1832. High="2" />
  1833. <Sound>APTimeB_creaStara</Sound>
  1834. </AudioEvent>
  1835. <AudioEvent
  1836. id="ALL_TimeBomb_Activate_CreationSequence_Loop"
  1837. inheritFrom="AudioEvent:BaseSoundEffect"
  1838. Volume="45"
  1839. VolumeShift="-5"
  1840. Limit="3"
  1841. Control="LOOP ALLOW_KILL_MID_FILE FADE_ON_START"
  1842. Priority="HIGH"
  1843. Type="WORLD SHROUDED EVERYONE"
  1844. SubmixSlider="SOUNDFX">
  1845. <Sound>APTimeB_creaAmbia</Sound> <Sound>APTimeB_creaAmbib</Sound> <Sound>APTimeB_creaAmbic</Sound> <Sound>APTimeB_creaAmbid</Sound>
  1846. </AudioEvent>
  1847. <Multisound
  1848. id="ALL_TimeBomb_InitiateMS">
  1849. <Subsound>ALL_TimeBomb_Initiate</Subsound>
  1850. <Subsound>ALL_TimeBomb_Activate_CreationSequence</Subsound>
  1851. <Subsound>ALL_TimeBombInitiate</Subsound>
  1852. </Multisound>
  1853. <AudioEvent
  1854. id="ALL_TimeBomb_Spawn_Appear"
  1855. inheritFrom="AudioEvent:BaseSoundEffect"
  1856. Volume="100"
  1857. VolumeShift="-5"
  1858. Limit="3"
  1859. Type="WORLD SHROUDED EVERYONE"
  1860. SubmixSlider="SOUNDFX">
  1861. <PitchShift
  1862. Low="-5"
  1863. High="2" />
  1864. <Sound>APTimeB_bombSpawa</Sound>
  1865. </AudioEvent>
  1866. <!-- NEEDS TO BE HOOKED UP -->
  1867. <AudioEvent
  1868. id="ALL_TimeBomb_GlowingPulse"
  1869. inheritFrom="AudioEvent:BaseSoundEffect"
  1870. Volume="90"
  1871. VolumeShift="-5"
  1872. Limit="3"
  1873. Type="WORLD SHROUDED EVERYONE"
  1874. SubmixSlider="SOUNDFX">
  1875. <PitchShift
  1876. Low="-5"
  1877. High="2" />
  1878. <Sound>APTimeB_bombGlowa</Sound> <Sound>APTimeB_bombGlowb</Sound> <Sound>APTimeB_bombGlowc</Sound> <Sound>APTimeB_bombGlowd</Sound> <Sound>APTimeB_bombGlowe</Sound>
  1879. </AudioEvent>
  1880. <AudioEvent
  1881. id="ALL_Timebomb_AmbientLoop"
  1882. inheritFrom="AudioEvent:BaseSoundEffect"
  1883. Volume="45"
  1884. VolumeShift="-5"
  1885. Limit="3"
  1886. Control="LOOP ALLOW_KILL_MID_FILE FADE_ON_START"
  1887. Priority="HIGH"
  1888. Type="WORLD SHROUDED EVERYONE"
  1889. SubmixSlider="SOUNDFX">
  1890. <Sound>APTimeB_ambiLoopa</Sound> <Sound>APTimeB_ambiLoopb</Sound> <Sound>APTimeB_ambiLoopc</Sound>
  1891. </AudioEvent>
  1892. <!-- === ALLIED ALLIED ALLIED === -->
  1893. <!-- === ALLIED ALLIED ALLIED === -->
  1894. <!-- === ALLIED AIRCRAFTCARRIER AIRCRAFT CARRIER === -->
  1895. <AudioEvent
  1896. id="ALL_AssaultDestroyer_BlackoutMissileExplosion"
  1897. inheritFrom="AudioEvent:BaseSoundEffect"
  1898. Volume="85"
  1899. VolumeShift="-5"
  1900. Limit="3"
  1901. Control="INTERRUPT"
  1902. Type="WORLD SHROUDED EVERYONE"
  1903. SubmixSlider="SOUNDFX">
  1904. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  1905. <Delay Low="0" High="33" />
  1906. <PitchShift
  1907. Low="-10"
  1908. High="5" />
  1909. <Sound>AUAircr_missImpaa</Sound> <Sound>AUAircr_missImpab</Sound> <Sound>AUAircr_missImpac</Sound> <Sound>AUAircr_missImpad</Sound>
  1910. <Sound>AUAircr_missImpae</Sound> <Sound>AUAircr_missImpaf</Sound> <Sound>AUAircr_missImpag</Sound> <Sound>AUAircr_missImpah</Sound>
  1911. <Sound>AUAircr_missImpai</Sound> <Sound>AUAircr_missImpaj</Sound>
  1912. </AudioEvent>
  1913. <AudioEvent
  1914. id="ALL_AircraftCarrier_BlackoutMissileLaunch"
  1915. inheritFrom="AudioEvent:BaseSoundEffect"
  1916. Volume="90"
  1917. VolumeShift="-5"
  1918. Limit="3"
  1919. Type="WORLD SHROUDED EVERYONE"
  1920. SubmixSlider="SOUNDFX">
  1921. <PitchShift
  1922. Low="-5"
  1923. High="5" />
  1924. <Sound>AUAircr_missLauna</Sound> <Sound>AUAircr_missLaunb</Sound> <Sound>AUAircr_missLaunc</Sound> <Sound>AUAircr_missLaund</Sound>
  1925. <Sound>AUAircr_missLaune</Sound>
  1926. </AudioEvent>
  1927. <AudioEvent
  1928. id="ALL_AircraftCarrier_BlackoutMissile_MoveLoop"
  1929. inheritFrom="AudioEvent:BaseSoundEffect"
  1930. Volume="60"
  1931. Limit="3"
  1932. Control="LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
  1933. Type="WORLD SHROUDED EVERYONE"
  1934. SubmixSlider="SOUNDFX">
  1935. <PerFilePitchShift
  1936. Low="-5"
  1937. High="5" />
  1938. <Sound>AUAircr_missLoopa</Sound> <Sound>AUAircr_missLoopb</Sound> <Sound>AUAircr_missLoopc</Sound> <Sound>AUAircr_missLoopd</Sound>
  1939. </AudioEvent>
  1940. <AudioEvent
  1941. id="ALL_AircraftCarrier_BlackoutMissile_ByLoop"
  1942. inheritFrom="AudioEvent:BaseSoundEffect"
  1943. Volume="60"
  1944. Limit="3"
  1945. Control="LOOP FADE_ON_KILL"
  1946. Type="WORLD SHROUDED EVERYONE"
  1947. SubmixSlider="SOUNDFX">
  1948. <PerFilePitchShift
  1949. Low="-5"
  1950. High="10" />
  1951. <Delay
  1952. Low="300"
  1953. High="3250" />
  1954. <Sound>AUAircr_missBya</Sound> <Sound>AUAircr_missByb</Sound> <Sound>AUAircr_missByc</Sound> <Sound>AUAircr_missByd</Sound>
  1955. <Sound>AUAircr_missBye</Sound> <Sound>AUAircr_missByf</Sound> <Sound>AUAircr_missByg</Sound> <Sound>AUAircr_missByh</Sound>
  1956. <Sound>AUAircr_missByi</Sound> <Sound>AUAircr_missByj</Sound> <Sound>AUAircr_missByk</Sound> <Sound>AUAircr_missByl</Sound>
  1957. </AudioEvent>
  1958. <Multisound
  1959. id="ALL_AircraftCarrier_BlackoutMissile_MoveLoopMS">
  1960. <Subsound>ALL_AircraftCarrier_BlackoutMissile_MoveLoop</Subsound>
  1961. <Subsound>ALL_AircraftCarrier_BlackoutMissile_ByLoop</Subsound>
  1962. </Multisound>
  1963. <AudioEvent
  1964. id="ALL_AircraftCarrier_BlackoutMissileLaunch_DoorsOpen"
  1965. inheritFrom="AudioEvent:BaseSoundEffect"
  1966. Volume="55"
  1967. VolumeShift="-5"
  1968. Limit="3"
  1969. Type="WORLD SHROUDED EVERYONE"
  1970. SubmixSlider="SOUNDFX">
  1971. <PitchShift
  1972. Low="-5"
  1973. High="5" />
  1974. <Sound>AUAircr_missOpena</Sound> <Sound>AUAircr_missOpenb</Sound> <Sound>AUAircr_missOpenc</Sound> <Sound>AUAircr_missOpend</Sound>
  1975. <Sound>AUAircr_missOpene</Sound> <Sound>AUAircr_missOpenf</Sound>
  1976. </AudioEvent>
  1977. <AudioEvent
  1978. id="ALL_AircraftCarrier_BlackoutMissileLaunch_DoorsClose"
  1979. inheritFrom="AudioEvent:BaseSoundEffect"
  1980. Volume="55"
  1981. VolumeShift="-5"
  1982. Limit="3"
  1983. Type="WORLD SHROUDED EVERYONE"
  1984. SubmixSlider="SOUNDFX">
  1985. <PitchShift
  1986. Low="-5"
  1987. High="5" />
  1988. <Sound>AUAircr_missClosa</Sound> <Sound>AUAircr_missClosb</Sound> <Sound>AUAircr_missClosc</Sound> <Sound>AUAircr_missClosd</Sound>
  1989. <Sound>AUAircr_missClose</Sound> <Sound>AUAircr_missClosf</Sound>
  1990. </AudioEvent>
  1991. <AudioEvent
  1992. id="ALL_AircraftCarrier_MoveStart"
  1993. inheritFrom="AudioEvent:BaseSoundEffect"
  1994. Volume="35"
  1995. VolumeShift="-5"
  1996. Limit="3"
  1997. Type="WORLD SHROUDED EVERYONE"
  1998. SubmixSlider="SOUNDFX">
  1999. <PitchShift
  2000. Low="5"
  2001. High="15" />
  2002. <Sound>AUCarri_movStartA</Sound> <Sound>AUCarri_movStartB</Sound> <Sound>AUCarri_movStartC</Sound> <Sound>AUCarri_movStartD</Sound> <Sound>AUCarri_movStartE</Sound>
  2003. </AudioEvent>
  2004. <AudioEvent
  2005. id="ALL_AircraftCarrier_Select"
  2006. inheritFrom="AudioEvent:BaseSoundEffect"
  2007. Volume="65"
  2008. VolumeShift="-10"
  2009. MinVolume="55"
  2010. Limit="3"
  2011. Type="WORLD PLAYER"
  2012. SubmixSlider="SOUNDFX">
  2013. <PitchShift
  2014. Low="-5"
  2015. High="5" />
  2016. <Sound>AUCarri_selectA</Sound> <Sound>AUCarri_selectB</Sound> <Sound>AUCarri_selectC</Sound> <Sound>AUCarri_selectD</Sound> <Sound>AUCarri_selectE</Sound>
  2017. </AudioEvent>
  2018. <!-- === ALLIED JET FIGHTER JETFIGHTER UNMANNED COMBAT DRONE COMBATDRONE PLANE AIRCRAFTCARRIER AIRCRAFT CARRIER === -->
  2019. <AudioEvent
  2020. id="ALL_JetFighter_BombExplosion"
  2021. inheritFrom="AudioEvent:BaseSoundEffect"
  2022. Volume="=$WEAPON_IMPACT + 10"
  2023. VolumeShift="-20"
  2024. Limit="3"
  2025. Control="INTERRUPT"
  2026. Priority="HIGH"
  2027. Type="WORLD SHROUDED EVERYONE"
  2028. SubmixSlider="SOUNDFX">
  2029. <NonInterruptibleTime
  2030. Low="0.0s"
  2031. High="0.75s" />
  2032. <Delay Low="0" High="33" />
  2033. <PitchShift
  2034. Low="-5"
  2035. High="5" />
  2036. <Sound>SUFlakT_weapFire2a</Sound>
  2037. <Sound>SUFlakT_weapFire2b</Sound>
  2038. <Sound>SUFlakT_weapFire2c</Sound>
  2039. <Sound>SUFlakT_weapFire2d</Sound>
  2040. <Sound>SUFlakT_weapFire2e</Sound>
  2041. <Sound>SUFlakT_weapFire2f</Sound>
  2042. <Sound>SUFlakT_weapFire2g</Sound>
  2043. <Sound>SUFlakT_weapFire2h</Sound>
  2044. </AudioEvent>
  2045. <AudioEvent
  2046. id="ALL_JetFighter_Die"
  2047. inheritFrom="AudioEvent:BaseSoundEffect"
  2048. Volume="50"
  2049. VolumeShift="-10"
  2050. Control="INTERRUPT"
  2051. Priority="HIGH"
  2052. Limit="3"
  2053. Type="WORLD SHROUDED EVERYONE"
  2054. SubmixSlider="SOUNDFX">
  2055. <Delay Low="0" High="33" />
  2056. <PitchShift
  2057. Low="-20"
  2058. High="0" />
  2059. <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
  2060. <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
  2061. <Sound>WUVehic_explFGi</Sound>
  2062. </AudioEvent>
  2063. <AudioEvent
  2064. id="ALL_JetFighter_moveByLoop"
  2065. inheritFrom="AudioEvent:BaseSoundEffect"
  2066. Volume="40"
  2067. PerFileVolumeShift="-20"
  2068. Limit="3"
  2069. Control="LOOP FADE_ON_KILL"
  2070. Type="WORLD SHROUDED EVERYONE"
  2071. SubmixSlider="SOUNDFX">
  2072. <PerFilePitchShift
  2073. Low="-15"
  2074. High="-5" />
  2075. <Delay
  2076. Low="500"
  2077. High="3000" />
  2078. <Sound>AUJetFi_flyBya</Sound> <Sound>AUJetFi_flyByb</Sound> <Sound>AUJetFi_flyByc</Sound> <Sound>AUJetFi_flyByd</Sound>
  2079. <Sound>AUJetFi_flyBye</Sound> <Sound>AUJetFi_flyByf</Sound> <Sound>AUJetFi_flyByg</Sound> <Sound>AUJetFi_flyByh</Sound>
  2080. <Sound>AUJetFi_flyByi</Sound> <Sound>AUJetFi_flyByj</Sound>
  2081. </AudioEvent>
  2082. <AudioEvent
  2083. id="ALL_JetFighter_Land"
  2084. inheritFrom="AudioEvent:BaseSoundEffect"
  2085. Volume="40"
  2086. VolumeShift="-10"
  2087. Limit="3"
  2088. Type="WORLD SHROUDED EVERYONE"
  2089. SubmixSlider="SOUNDFX">
  2090. <PitchShift
  2091. Low="-5"
  2092. High="5" />
  2093. <Sound>AUJetFi_landa</Sound> <Sound>AUJetFi_landb</Sound> <Sound>AUJetFi_landc</Sound> <Sound>AUJetFi_landd</Sound>
  2094. <Sound>AUJetFi_lande</Sound>
  2095. </AudioEvent>
  2096. <AudioEvent
  2097. id="ALL_JetFighter_Launch"
  2098. inheritFrom="AudioEvent:BaseSoundEffect"
  2099. Volume="40"
  2100. VolumeShift="-10"
  2101. Limit="3"
  2102. Type="WORLD SHROUDED EVERYONE"
  2103. SubmixSlider="SOUNDFX">
  2104. <PitchShift
  2105. Low="-5"
  2106. High="5" />
  2107. <Sound>AUJetFi_launcha</Sound> <Sound>AUJetFi_launchb</Sound> <Sound>AUJetFi_launchc</Sound> <Sound>AUJetFi_launchd</Sound>
  2108. <Sound>AUJetFi_launche</Sound> <Sound>AUJetFi_launchf</Sound> <Sound>AUJetFi_launchg</Sound>
  2109. </AudioEvent>
  2110. <!-- === ALLIED APOLLO FIGHTER AIRCRAFT === -->
  2111. <AudioEvent
  2112. id="ALL_Apollo_IdleLoop"
  2113. inheritFrom="AudioEvent:BaseSoundEffect"
  2114. Volume="18"
  2115. VolumeShift="-5"
  2116. Limit="3"
  2117. Control="LOOP FADE_ON_KILL FADE_ON_START"
  2118. Priority="LOWEST"
  2119. Type="WORLD SHROUDED EVERYONE"
  2120. SubmixSlider="SOUNDFX">
  2121. <PitchShift
  2122. Low="-5"
  2123. High="5" />
  2124. <Sound>AUApoll_idlLoop1</Sound>
  2125. </AudioEvent>
  2126. <!-- <AudioEvent id="ALL_Apollo_IdleDamagedLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2127. Volume = "50"
  2128. VolumeShift = "-5"
  2129. Limit = "3"
  2130. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  2131. Priority = "LOWEST"
  2132. Type = "WORLD SHROUDED EVERYONE"
  2133. SubmixSlider = "SOUNDFX" >
  2134. <PitchShift Low = "-5" High= "5" />
  2135. <Sound>SUHind_idlDamageLa</Sound> <Sound>SUHind_idlDamageLb</Sound> <Sound>SUHind_idlDamageLc</Sound> <Sound>SUHind_idlDamageLd</Sound> <Sound>SUHind_idlDamageLe</Sound>
  2136. </AudioEvent>
  2137. <AudioEvent id="ALL_Apollo_IdleReallyDamagedLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2138. Volume = "50"
  2139. VolumeShift = "-5"
  2140. Limit = "3"
  2141. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  2142. Priority = "LOWEST"
  2143. Type = "WORLD SHROUDED EVERYONE"
  2144. SubmixSlider = "SOUNDFX" >
  2145. <PitchShift Low = "-5" High= "5" />
  2146. <Sound>SUHind_idlReaDamLa</Sound> <Sound>SUHind_idlReaDamLb</Sound> <Sound>SUHind_idlReaDamLc</Sound> <Sound>SUHind_idlReaDamLd</Sound> <Sound>SUHind_idlReaDamLe</Sound>
  2147. </AudioEvent> -->
  2148. <AudioEvent
  2149. id="ALL_Apollo_MoveLoop"
  2150. inheritFrom="AudioEvent:BaseSoundEffect"
  2151. Volume="30"
  2152. VolumeShift="-5"
  2153. Limit="3"
  2154. Control="LOOP FADE_ON_KILL FADE_ON_START"
  2155. Priority="LOW"
  2156. Type="WORLD SHROUDED EVERYONE"
  2157. SubmixSlider="SOUNDFX">
  2158. <PitchShift
  2159. Low="-5"
  2160. High="5" />
  2161. <Sound>AUApoll_movLoop1</Sound>
  2162. </AudioEvent>
  2163. <AudioEvent
  2164. id="ALL_Apollo_MoveStart"
  2165. inheritFrom="AudioEvent:BaseSoundEffect"
  2166. Volume="35"
  2167. VolumeShift="-5"
  2168. Limit="3"
  2169. Type="WORLD SHROUDED EVERYONE"
  2170. SubmixSlider="SOUNDFX">
  2171. <PitchShift
  2172. Low="-5"
  2173. High="5" />
  2174. <!-- <Sound>AUApoll_movStartA</Sound> <Sound>AUApoll_movStartB</Sound> <Sound>AUApoll_movStartC</Sound> <Sound>AUApoll_movStartD</Sound>
  2175. <Sound>AUApoll_movStartE</Sound> -->
  2176. <Sound>AUApoll_movStart2A</Sound> <Sound>AUApoll_movStart2B</Sound> <Sound>AUApoll_movStart2C</Sound> <Sound>AUApoll_movStart2D</Sound>
  2177. <Sound>AUApoll_movStart2E</Sound> <Sound>AUApoll_movStart2F</Sound>
  2178. </AudioEvent>
  2179. <AudioEvent
  2180. id="ALL_Apollo_Select"
  2181. inheritFrom="AudioEvent:BaseSoundEffect"
  2182. Volume="25"
  2183. VolumeShift="-10"
  2184. MinVolume="20"
  2185. Limit="3"
  2186. Type="WORLD PLAYER"
  2187. SubmixSlider="SOUNDFX">
  2188. <PitchShift
  2189. Low="-5"
  2190. High="5" />
  2191. <!-- <Sound>AUApoll_selectA</Sound> <Sound>AUApoll_selectB</Sound> <Sound>AUApoll_selectC</Sound> <Sound>AUApoll_selectD</Sound>
  2192. <Sound>AUApoll_selectE</Sound> -->
  2193. <Sound>AUApoll_select2a</Sound> <Sound>AUApoll_select2b</Sound>
  2194. </AudioEvent>
  2195. <AudioEvent
  2196. id="ALL_Apollo_WeaponFire"
  2197. inheritFrom="AudioEvent:BaseSoundEffect"
  2198. Volume="=$WEAPON_FIRE"
  2199. VolumeShift="-10"
  2200. Limit="3"
  2201. Type="WORLD SHROUDED EVERYONE"
  2202. Control="INTERRUPT"
  2203. Priority="HIGH"
  2204. SubmixSlider="SOUNDFX">
  2205. <NonInterruptibleTime Low="0.0s" High="0.4s" />
  2206. <PitchShift Low="-5" High="5" />
  2207. <Sound>AUApoll_weaFire1b</Sound>
  2208. <Sound>AUApoll_weaFire2b</Sound>
  2209. </AudioEvent>
  2210. <!-- === ALLIED ASSAULT DESTROYER ASSAULTDESTROYER === -->
  2211. <AudioEvent
  2212. id="ALL_AssaultDestroyer_BlackHoleArmorLoop"
  2213. inheritFrom="AudioEvent:BaseSoundEffect"
  2214. Volume="55"
  2215. VolumeShift="-10"
  2216. Limit="3"
  2217. MinRange="300"
  2218. MaxRange="1200"
  2219. Control="LOOP IMMEDIATE_DECAY_ON_KILL"
  2220. Type="WORLD SHROUDED EVERYONE"
  2221. SubmixSlider="SOUNDFX">
  2222. <PitchShift
  2223. Low="60"
  2224. High="65" />
  2225. <Attack>AUASSau_armorOna</Attack> <Attack>AUASSau_armorOnb</Attack> <Attack>AUASSau_armorOnc</Attack> <Attack>AUASSau_armorOnd</Attack> <Attack>AUASSau_armorOne</Attack>
  2226. <Sound>AUASSau_armorLPa</Sound> <Sound>AUASSau_armorLPb</Sound> <Sound>AUASSau_armorLPc</Sound> <Sound>AUASSau_armorLPd</Sound> <Sound>AUASSau_armorLPe</Sound>
  2227. <Decay>AUASSau_armorOffa</Decay> <Decay>AUASSau_armorOffb</Decay> <Decay>AUASSau_armorOffc</Decay> <Decay>AUASSau_armorOffd</Decay> <Decay>AUASSau_armorOffe</Decay>
  2228. </AudioEvent>
  2229. <AudioEvent
  2230. id="ALL_AssaultDestroyer_BlackHoleArmorOff"
  2231. inheritFrom="AudioEvent:BaseSoundEffect"
  2232. Volume="65"
  2233. VolumeShift="-10"
  2234. Limit="3"
  2235. MinRange="300"
  2236. MaxRange="1200"
  2237. Type="WORLD SHROUDED EVERYONE"
  2238. SubmixSlider="SOUNDFX">
  2239. <PitchShift
  2240. Low="60"
  2241. High="65" />
  2242. <Sound>AUASSau_armorOffa</Sound> <Sound>AUASSau_armorOffb</Sound> <Sound>AUASSau_armorOffc</Sound> <Sound>AUASSau_armorOffd</Sound> <Sound>AUASSau_armorOffe</Sound>
  2243. </AudioEvent>
  2244. <AudioEvent
  2245. id="ALL_AssaultDestroyer_MoveStart"
  2246. inheritFrom="AudioEvent:BaseSoundEffect"
  2247. Volume="60"
  2248. VolumeShift="-5"
  2249. Limit="3"
  2250. Type="WORLD SHROUDED EVERYONE"
  2251. SubmixSlider="SOUNDFX">
  2252. <PitchShift
  2253. Low="5"
  2254. High="15" />
  2255. <Sound>AUDestr_moveStartA</Sound> <Sound>AUDestr_moveStartB</Sound> <Sound>AUDestr_moveStartC</Sound> <Sound>AUDestr_moveStartD</Sound> <Sound>AUDestr_moveStartE</Sound>
  2256. </AudioEvent>
  2257. <AudioEvent
  2258. id="ALL_AssaultDestroyer_Select"
  2259. inheritFrom="AudioEvent:BaseSoundEffect"
  2260. Volume="35"
  2261. VolumeShift="-5"
  2262. MinVolume="30"
  2263. Limit="3"
  2264. Type="WORLD PLAYER"
  2265. SubmixSlider="SOUNDFX">
  2266. <PitchShift
  2267. Low="-5"
  2268. High="5" />
  2269. <Sound>AUDestr_selectA</Sound> <Sound>AUDestr_selectB</Sound> <Sound>AUDestr_selectC</Sound> <Sound>AUDestr_selectD</Sound> <Sound>AUDestr_selectE</Sound> <Sound>AUDestr_selectF</Sound>
  2270. </AudioEvent>
  2271. <AudioEvent
  2272. id="ALL_AssaultDestroyer_MoveLoop"
  2273. inheritFrom="AudioEvent:BaseSoundEffect"
  2274. Volume="45"
  2275. VolumeShift="-5"
  2276. Limit="3"
  2277. Priority="LOW"
  2278. Type="WORLD SHROUDED EVERYONE"
  2279. SubmixSlider="SOUNDFX">
  2280. <PitchShift
  2281. Low="5"
  2282. High="15" />
  2283. <Sound>WAWater_fall1La</Sound> <Sound>WAWater_fall1Lb</Sound> <Sound>WAWater_fall1Lc</Sound> <Sound>WAWater_fall1Ld</Sound>
  2284. <Sound>WAWater_fall1Le</Sound> <Sound>WAWater_fall1Lf</Sound> <Sound>WAWater_fall1Lg</Sound> <Sound>WAWater_fall1Lh</Sound>
  2285. <Sound>WAWater_fall1Li</Sound> <Sound>WAWater_fall1Lj</Sound> <Sound>WAWater_fall1Lk</Sound> <Sound>WAWater_fall1Ll</Sound>
  2286. <Sound>WAWater_fall1Lm</Sound> <Sound>WAWater_fall1Ln</Sound> <Sound>WAWater_fall1Lo</Sound>
  2287. </AudioEvent>
  2288. <AudioEvent
  2289. id="ALL_AssaultDestroyer_Sink"
  2290. inheritFrom="AudioEvent:BaseSoundEffect"
  2291. Volume="50"
  2292. VolumeShift="-10"
  2293. Limit="3"
  2294. Type="WORLD SHROUDED EVERYONE"
  2295. Control="INTERRUPT"
  2296. SubmixSlider="SOUNDFX">
  2297. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  2298. <PitchShift
  2299. Low="-5"
  2300. High="5" />
  2301. <Delay
  2302. Low="300"
  2303. High="500" />
  2304. <Sound>TEMP_RA2_gnavsina</Sound>
  2305. </AudioEvent>
  2306. <AudioEvent
  2307. id="ALL_AssaultDestroyer_WeaponFire"
  2308. inheritFrom="AudioEvent:BaseSoundEffect"
  2309. Volume="=$WEAPON_FIRE + 5"
  2310. VolumeShift="-10"
  2311. Limit="3"
  2312. Type="WORLD SHROUDED EVERYONE"
  2313. Control="INTERRUPT"
  2314. Priority="HIGH"
  2315. SubmixSlider="SOUNDFX">
  2316. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  2317. <PitchShift
  2318. Low="-5"
  2319. High="5" />
  2320. <Sound>AUAsDes_wea1FireA</Sound> <Sound>AUAsDes_wea1FireB</Sound> <Sound>AUAsDes_wea1FireC</Sound>
  2321. </AudioEvent>
  2322. <AudioEvent
  2323. id="ALL_AssaultDestroyer_WeaponImpactExplosion"
  2324. inheritFrom="AudioEvent:BaseSoundEffect"
  2325. Volume="=$WEAPON_IMPACT"
  2326. VolumeShift="-15"
  2327. Limit="3"
  2328. Priority="HIGH"
  2329. Type="WORLD SHROUDED EVERYONE"
  2330. Control="INTERRUPT"
  2331. SubmixSlider="SOUNDFX">
  2332. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  2333. <PitchShift Low="-10" High="10" />
  2334. <InitialDelay Low="0" High="33" />
  2335. <Sound>SUFlakT_weapFire2a</Sound>
  2336. <Sound>SUFlakT_weapFire2b</Sound>
  2337. <Sound>SUFlakT_weapFire2c</Sound>
  2338. <Sound>SUFlakT_weapFire2d</Sound>
  2339. <Sound>SUFlakT_weapFire2e</Sound>
  2340. <Sound>SUFlakT_weapFire2f</Sound>
  2341. <Sound>SUFlakT_weapFire2g</Sound>
  2342. <Sound>SUFlakT_weapFire2h</Sound>
  2343. </AudioEvent>
  2344. <!-- === ALLIED ATHENA CANNON ANTI STRUCTURE VEHICLE === -->
  2345. <AudioEvent
  2346. id="ALL_AthenaCannon_Select"
  2347. inheritFrom="AudioEvent:BaseSoundEffect"
  2348. Volume="40"
  2349. VolumeShift="-5"
  2350. MinVolume="35"
  2351. Limit="3"
  2352. Type="WORLD PLAYER"
  2353. SubmixSlider="SOUNDFX">
  2354. <PitchShift
  2355. Low="-5"
  2356. High="5" />
  2357. <Sound>AUAthena_selectA</Sound> <Sound>AUAthena_selectB</Sound> <Sound>AUAthena_selectC</Sound> <Sound>AUAthena_selectD</Sound> <Sound>AUAthena_selectE</Sound>
  2358. </AudioEvent>
  2359. <AudioEvent
  2360. id="ALL_AthenaCannon_MovStart"
  2361. inheritFrom="AudioEvent:BaseSoundEffect"
  2362. Volume="40"
  2363. VolumeShift="-5"
  2364. Limit="3"
  2365. Type="WORLD SHROUDED EVERYONE"
  2366. SubmixSlider="SOUNDFX">
  2367. <PitchShift
  2368. Low="-5"
  2369. High="5" />
  2370. <Sound>AUAthena_movStartA</Sound> <Sound>AUAthena_movStartB</Sound> <Sound>AUAthena_movStartC</Sound> <Sound>AUAthena_movStartD</Sound> <Sound>AUAthena_movStartE</Sound>
  2371. </AudioEvent>
  2372. <AudioEvent
  2373. id="ALL_AthenaCannon_WeaponFire"
  2374. inheritFrom="AudioEvent:BaseSoundEffect"
  2375. Volume="=$WEAPON_FIRE + 15"
  2376. VolumeShift="-10"
  2377. Limit="3"
  2378. Priority="HIGH"
  2379. Type="WORLD SHROUDED EVERYONE"
  2380. SubmixSlider="SOUNDFX">
  2381. <PitchShift
  2382. Low="-7"
  2383. High="2" />
  2384. <Sound>AUAthen_weapFire1a</Sound>
  2385. <Sound>AUAthen_weapFire1b</Sound>
  2386. <Sound>AUAthen_weapFire1c</Sound>
  2387. <Sound>AUAthen_weapFire1d</Sound>
  2388. <Sound>AUAthen_weapFire1e</Sound>
  2389. <Sound>AUAthen_weapFire1f</Sound>
  2390. <Sound>AUAthen_weapFire1g</Sound>
  2391. <Sound>AUAthen_weapFire1h</Sound>
  2392. <Sound>AUAthen_weapFire1i</Sound>
  2393. </AudioEvent>
  2394. <AudioEvent
  2395. id="ALL_AthenaCannon_WeaponStartup"
  2396. inheritFrom="AudioEvent:BaseSoundEffect"
  2397. Volume="=$WEAPON_FIRE + 15"
  2398. VolumeShift="-10"
  2399. Limit="3"
  2400. Type="WORLD SHROUDED EVERYONE"
  2401. SubmixSlider="SOUNDFX">
  2402. <Delay Low="0" High="33" />
  2403. <PitchShift Low="-60" High="-55" />
  2404. <Sound>JUTsuna_deflectorOnA</Sound>
  2405. </AudioEvent>
  2406. <AudioEvent
  2407. id="ALL_AthenaCannon_AegisShieldLoop"
  2408. inheritFrom="AudioEvent:BaseSoundEffect"
  2409. Volume="70"
  2410. VolumeShift="-10"
  2411. Limit="3"
  2412. Priority="HIGH"
  2413. MinRange="300"
  2414. MaxRange="1200"
  2415. Control="LOOP FADE_ON_KILL FADE_ON_START"
  2416. Type="WORLD SHROUDED EVERYONE"
  2417. SubmixSlider="SOUNDFX">
  2418. <PitchShift
  2419. Low="60"
  2420. High="65" />
  2421. <Sound>AUAthen_shieldLPa</Sound>
  2422. <Sound>AUAthen_shieldLPb</Sound>
  2423. <Sound>AUAthen_shieldLPc</Sound>
  2424. <Sound>AUAthen_shieldLPd</Sound>
  2425. </AudioEvent>
  2426. <AudioEvent
  2427. id="ALL_AthenaCannon_AegisShieldPulse"
  2428. inheritFrom="AudioEvent:BaseSoundEffect"
  2429. Volume="40"
  2430. VolumeShift="-10"
  2431. Limit="3"
  2432. Control="LOOP FADE_ON_KILL FADE_ON_START"
  2433. Type="WORLD SHROUDED EVERYONE"
  2434. SubmixSlider="SOUNDFX">
  2435. <PitchShift
  2436. Low="-7"
  2437. High="2" />
  2438. <InitialDelay
  2439. Low="100"
  2440. High="120" />
  2441. <Sound>AUAthen_shiePulsa</Sound>
  2442. <Sound>AUAthen_shiePulsb</Sound>
  2443. <Sound>AUAthen_shiePulsc</Sound>
  2444. <Sound>AUAthen_shiePulsd</Sound>
  2445. <Sound>AUAthen_shiePulse</Sound>
  2446. <Sound>AUAthen_shiePulsf</Sound>
  2447. <Sound>AUAthen_shiePulsg</Sound>
  2448. </AudioEvent>
  2449. <Multisound
  2450. id="ALL_AthenaCannon_AegisShieldLoopMS">
  2451. <Subsound>ALL_AthenaCannon_AegisShieldLoop</Subsound>
  2452. <Subsound>ALL_AthenaCannon_AegisShieldPulse</Subsound>
  2453. </Multisound>
  2454. <AudioEvent
  2455. id="ALL_AthenaCannon_AegisShieldOn"
  2456. inheritFrom="AudioEvent:BaseSoundEffect"
  2457. Volume="70"
  2458. VolumeShift="-10"
  2459. Limit="3"
  2460. Type="WORLD SHROUDED EVERYONE"
  2461. SubmixSlider="SOUNDFX">
  2462. <PitchShift
  2463. Low="-7"
  2464. High="2" />
  2465. <Sound>AUAthen_shieldOna</Sound>
  2466. </AudioEvent>
  2467. <AudioEvent
  2468. id="ALL_AthenaCannon_AegisShieldOff"
  2469. inheritFrom="AudioEvent:BaseSoundEffect"
  2470. Volume="70"
  2471. VolumeShift="-10"
  2472. Limit="3"
  2473. Type="WORLD SHROUDED EVERYONE"
  2474. SubmixSlider="SOUNDFX">
  2475. <PitchShift
  2476. Low="-7"
  2477. High="2" />
  2478. <Sound>AUAthen_shieldOffa</Sound>
  2479. </AudioEvent>
  2480. <AudioEvent
  2481. id="ALL_AthenaCannon_AegisShieldAnimationOpen"
  2482. inheritFrom="AudioEvent:BaseSoundEffect"
  2483. Volume="70"
  2484. VolumeShift="-10"
  2485. Limit="3"
  2486. Type="WORLD SHROUDED EVERYONE"
  2487. SubmixSlider="SOUNDFX">
  2488. <PitchShift
  2489. Low="-7"
  2490. High="2" />
  2491. <Sound>AUAthen_shieOpena</Sound>
  2492. </AudioEvent>
  2493. <AudioEvent
  2494. id="ALL_AthenaCannon_AegisShieldAnimationClose"
  2495. inheritFrom="AudioEvent:BaseSoundEffect"
  2496. Volume="70"
  2497. VolumeShift="-10"
  2498. Limit="3"
  2499. Type="WORLD SHROUDED EVERYONE"
  2500. SubmixSlider="SOUNDFX">
  2501. <PitchShift
  2502. Low="-7"
  2503. High="2" />
  2504. <Sound>AUAthen_shieClosa</Sound>
  2505. </AudioEvent>
  2506. <!-- === ALLIED CENTURY BOMBER TRANSPORT BOMBER CENTURYBOMBER TRANSPORTBOMBER === -->
  2507. <AudioEvent
  2508. id="ALL_CenturyBomber_BombExplosion"
  2509. inheritFrom="AudioEvent:BaseSoundEffect"
  2510. Volume="=$WEAPON_IMPACT + 30"
  2511. VolumeShift="-20"
  2512. Limit="3"
  2513. Control="INTERRUPT"
  2514. Priority="HIGH"
  2515. Type="WORLD SHROUDED EVERYONE"
  2516. SubmixSlider="SOUNDFX">
  2517. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  2518. <Delay Low="0" High="30" />
  2519. <PitchShift Low="-10" High="10" />
  2520. <Sound>AUCentu_bombExploA</Sound> <Sound>AUCentu_bombExploB</Sound> <Sound>AUCentu_bombExploC</Sound> <Sound>AUCentu_bombExploD</Sound>
  2521. <Sound>AUCentu_bombExploE</Sound>
  2522. </AudioEvent>
  2523. <AudioEvent
  2524. id="ALL_CenturyBomber_MoveLoop"
  2525. inheritFrom="AudioEvent:BaseSoundEffect"
  2526. Volume="40"
  2527. Limit="2"
  2528. Control="LOOP FADE_ON_START FADE_ON_KILL SEQUENTIAL"
  2529. Type="WORLD SHROUDED EVERYONE"
  2530. SubmixSlider="SOUNDFX">
  2531. <PitchShift Low="-5" High="5" />
  2532. <InitialDelay Low="0" High="100" />
  2533. <Sound>AUCentu_movLoopa</Sound>
  2534. <Sound>AUCentu_movLoopb</Sound>
  2535. <Sound>AUCentu_movLoopc</Sound>
  2536. </AudioEvent>
  2537. <AudioEvent
  2538. id="ALL_CenturyBomber_MoveStart"
  2539. inheritFrom="AudioEvent:BaseSoundEffect"
  2540. Volume="30"
  2541. VolumeShift="-5"
  2542. Limit="3"
  2543. Type="WORLD SHROUDED EVERYONE"
  2544. SubmixSlider="SOUNDFX">
  2545. <PitchShift
  2546. Low="-5"
  2547. High="5" />
  2548. <Delay
  2549. Low="0"
  2550. High="150" />
  2551. <Sound>AUCentu_movStartA</Sound> <Sound>AUCentu_movStartB</Sound> <Sound>AUCentu_movStartC</Sound> <Sound>AUCentu_movStartD</Sound> <Sound>AUCentu_movStartE</Sound>
  2552. </AudioEvent>
  2553. <AudioEvent
  2554. id="ALL_CenturyBomber_Select"
  2555. inheritFrom="AudioEvent:BaseSoundEffect"
  2556. Volume="25"
  2557. VolumeShift="-5"
  2558. MinVolume="20"
  2559. Limit="3"
  2560. Type="WORLD PLAYER"
  2561. SubmixSlider="SOUNDFX">
  2562. <PitchShift
  2563. Low="-5"
  2564. High="5" />
  2565. <Delay
  2566. Low="0"
  2567. High="150" />
  2568. <Sound>AUApoll_selectA</Sound> <Sound>AUApoll_selectB</Sound> <Sound>AUApoll_selectC</Sound> <Sound>AUApoll_selectD</Sound> <Sound>AUApoll_selectE</Sound>
  2569. </AudioEvent>
  2570. <!-- === ALLIED COMMANDO TANYA === -->
  2571. <AudioEvent
  2572. id="ALL_Commando_LaserFire"
  2573. inheritFrom="AudioEvent:BaseSoundEffect"
  2574. Volume="=$WEAPON_FIRE"
  2575. VolumeShift="-10"
  2576. Limit="3"
  2577. Control="INTERRUPT"
  2578. Type="WORLD SHROUDED EVERYONE"
  2579. SubmixSlider="SOUNDFX">
  2580. <PitchShift
  2581. Low="0"
  2582. High="15" />
  2583. <NonInterruptibleTime
  2584. Low="0.0s"
  2585. High="0.75s" />
  2586. </AudioEvent>
  2587. <AudioEvent
  2588. id="ALL_Commando_PistolFire"
  2589. inheritFrom="AudioEvent:BaseSoundEffect"
  2590. Volume="=$WEAPON_FIRE - 10"
  2591. Limit="3"
  2592. Type="WORLD SHROUDED EVERYONE"
  2593. Control="INTERRUPT"
  2594. Priority="HIGH"
  2595. SubmixSlider="SOUNDFX">
  2596. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  2597. <PitchShift
  2598. Low="-2"
  2599. High="2" />
  2600. <Sound>AUTanya_pistolFireA</Sound> <Sound>AUTanya_pistolFireB</Sound> <Sound>AUTanya_pistolFireC</Sound> <Sound>AUTanya_pistolFireD</Sound> <Sound>AUTanya_pistolFireE</Sound> <Sound>AUTanya_pistolFireF</Sound> <Sound>AUTanya_pistolFireG</Sound> <Sound>AUTanya_pistolFireH</Sound> <Sound>AUTanya_pistolFireI</Sound>
  2601. </AudioEvent>
  2602. <Multisound
  2603. id="ALL_Commando_PistolFireMS">
  2604. <Subsound>ALL_Commando_PistolFire</Subsound>
  2605. <Subsound>ALL_Commando_LaserFire</Subsound>
  2606. </Multisound>
  2607. <AudioEvent
  2608. id="ALL_Commando_C4Timer_PlaceCharge"
  2609. inheritFrom="AudioEvent:BaseSoundEffect"
  2610. Volume="60"
  2611. VolumeShift="-10"
  2612. Limit="3"
  2613. Type="WORLD SHROUDED EVERYONE"
  2614. SubmixSlider="SOUNDFX">
  2615. <PitchShift
  2616. Low="-2"
  2617. High="2" />
  2618. <Sound>AUTanya_C4Timera</Sound>
  2619. </AudioEvent>
  2620. <AudioEvent
  2621. id="ALL_Commando_C4Explode"
  2622. inheritFrom="AudioEvent:BaseSoundEffect"
  2623. Volume="90"
  2624. VolumeShift="-10"
  2625. Limit="3"
  2626. Type="WORLD SHROUDED EVERYONE"
  2627. SubmixSlider="SOUNDFX">
  2628. <PitchShift
  2629. Low="-2"
  2630. High="2" />
  2631. <Sound>AUTanya_C4Exploda</Sound>
  2632. <Sound>AUTanya_C4Explodb</Sound>
  2633. <Sound>AUTanya_C4Explodc</Sound>
  2634. <Sound>AUTanya_C4Explodd</Sound>
  2635. <Sound>AUTanya_C4Explode</Sound>
  2636. <Sound>AUTanya_C4Explodf</Sound>
  2637. <Sound>AUTanya_C4Explodg</Sound>
  2638. <Sound>AUTanya_C4Explodh</Sound>
  2639. <Sound>AUTanya_C4Explodi</Sound>
  2640. <Sound>AUTanya_C4Explodj</Sound>
  2641. </AudioEvent>
  2642. <Multisound
  2643. id="ALL_Commando_C4MS">
  2644. <Subsound>ALL_Commando_C4Timer_PlaceCharge</Subsound>
  2645. </Multisound>
  2646. <AudioEvent
  2647. id="ALL_Commando_MoveStartWater"
  2648. inheritFrom="AudioEvent:BaseSoundEffect"
  2649. Volume="30"
  2650. VolumeShift="-15"
  2651. Limit="3"
  2652. Type="WORLD SHROUDED EVERYONE"
  2653. SubmixSlider="SOUNDFX">
  2654. <PitchShift
  2655. Low="-5"
  2656. High="5" />
  2657. <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
  2658. </AudioEvent>
  2659. <AudioEvent
  2660. id="ALL_Commando_SelectLand"
  2661. inheritFrom="AudioEvent:BaseSoundEffect"
  2662. Volume="25"
  2663. VolumeShift="-5"
  2664. MinVolume="20"
  2665. Limit="3"
  2666. Type="WORLD PLAYER"
  2667. SubmixSlider="SOUNDFX">
  2668. <PitchShift
  2669. Low="0"
  2670. High="15" />
  2671. <Sound>AUTanya_selectA</Sound> <Sound>AUTanya_selectB</Sound> <Sound>AUTanya_selectC</Sound> <Sound>AUTanya_selectD</Sound>
  2672. </AudioEvent>
  2673. <AudioEvent
  2674. id="ALL_Commando_SelectWater"
  2675. inheritFrom="AudioEvent:BaseSoundEffect"
  2676. Volume="25"
  2677. VolumeShift="-10"
  2678. MinVolume="20"
  2679. Limit="3"
  2680. Type="WORLD PLAYER"
  2681. SubmixSlider="SOUNDFX">
  2682. <PitchShift
  2683. Low="-5"
  2684. High="5" />
  2685. <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
  2686. <Sound>SUComma_selWaterf</Sound>
  2687. </AudioEvent>
  2688. <AudioEvent
  2689. id="ALL_Commando_TimeBelt1"
  2690. inheritFrom="AudioEvent:BaseSoundEffect"
  2691. Volume="60"
  2692. VolumeShift="-10"
  2693. Limit="3"
  2694. Type="WORLD SHROUDED EVERYONE"
  2695. SubmixSlider="SOUNDFX">
  2696. <PitchShift
  2697. Low="-1"
  2698. High="1" />
  2699. <NonInterruptibleTime
  2700. Low="0.5s"
  2701. High="0.75s" />
  2702. <Sound>AUTanya_belta</Sound> <Sound>AUTanya_beltb</Sound> <Sound>AUTanya_beltc</Sound> <Sound>AUTanya_beltd</Sound>
  2703. <Sound>AUTanya_belte</Sound>
  2704. </AudioEvent>
  2705. <AudioEvent
  2706. id="ALL_Commando_TimeBelt2"
  2707. inheritFrom="AudioEvent:BaseSoundEffect"
  2708. Volume="60"
  2709. VolumeShift="-10"
  2710. Limit="3"
  2711. Type="WORLD SHROUDED EVERYONE"
  2712. SubmixSlider="SOUNDFX">
  2713. <PitchShift
  2714. Low="-1"
  2715. High="1" />
  2716. <NonInterruptibleTime
  2717. Low="0.5s"
  2718. High="0.75s" />
  2719. </AudioEvent>
  2720. <Multisound
  2721. id="ALL_Commando_TimeBeltMS">
  2722. <Subsound>ALL_Commando_TimeBelt1</Subsound>
  2723. <Subsound>ALL_Commando_TimeBelt2</Subsound>
  2724. </Multisound>
  2725. <!-- === ALLIED CRYO COPTER HELICOPTER SUPPORT AIRCRAFT=== -->
  2726. <AudioEvent
  2727. id="ALL_Cryocopter_CryobeamFire"
  2728. inheritFrom="AudioEvent:BaseSoundEffect"
  2729. Volume="=$WEAPON_FIRE - 15"
  2730. VolumeShift="-10"
  2731. Limit="3"
  2732. Type="WORLD SHROUDED EVERYONE"
  2733. Control="LOOP SEQUENTIAL ALLOW_KILL_MID_FILE"
  2734. Priority="HIGH"
  2735. SubmixSlider="SOUNDFX">
  2736. <PitchShift
  2737. Low="-5"
  2738. High="5" />
  2739. <!--<Sound>AUCryo_freezeBeamA</Sound> <Sound>AUCryo_freezeBeamB</Sound> <Sound>AUCryo_freezeBeamC</Sound> <Sound>AUCryo_freezeBeamD</Sound> -->
  2740. <Sound>AUCryo_freezeBeamLpA</Sound> <Sound>AUCryo_freezeBeamLpB</Sound> <Sound>AUCryo_freezeBeamLpC</Sound> <Sound>AUCryo_freezeBeamLpD</Sound>
  2741. <Sound>AUCryo_freezeBeamLpE</Sound>
  2742. </AudioEvent>
  2743. <AudioEvent
  2744. id="ALL_Cryocopter_CryobeamImpact"
  2745. inheritFrom="AudioEvent:BaseSoundEffect"
  2746. Volume="20"
  2747. VolumeShift="-25"
  2748. Limit="3"
  2749. Type="WORLD SHROUDED EVERYONE"
  2750. SubmixSlider="SOUNDFX">
  2751. <Delay Low="0" High="100" />
  2752. <PitchShift Low="15" High="25" />
  2753. <Sound>AUCryoc_cryoBeamImpacta</Sound>
  2754. <Sound>AUCryoc_cryoBeamImpactb</Sound>
  2755. <Sound>AUCryoc_cryoBeamImpactc</Sound>
  2756. </AudioEvent>
  2757. <AudioEvent
  2758. id="ALL_Cryocopter_CryobeamImpactLoop"
  2759. inheritFrom="AudioEvent:BaseSoundEffect"
  2760. Volume="30"
  2761. VolumeShift="-10"
  2762. Limit="3"
  2763. Control="LOOP FADE_ON_KILL"
  2764. Type="WORLD SHROUDED EVERYONE"
  2765. SubmixSlider="SOUNDFX">
  2766. <InitialDelay Low="0" High="100" />
  2767. <PitchShift Low="5" High="15" />
  2768. <Sound>AUCryoc_wea1impact2La</Sound>
  2769. <Sound>AUCryoc_wea1impact2Lb</Sound>
  2770. <Sound>AUCryoc_wea1impact2Lc</Sound>
  2771. <Sound>AUCryoc_wea1impact2Ld</Sound>
  2772. <Sound>AUCryoc_wea1impact2Le</Sound>
  2773. </AudioEvent>
  2774. <AudioEvent
  2775. id="ALL_Cryocopter_Select"
  2776. inheritFrom="AudioEvent:BaseSoundEffect"
  2777. Volume="25"
  2778. VolumeShift="-5"
  2779. MinVolume="20"
  2780. Limit="3"
  2781. Type="WORLD PLAYER"
  2782. SubmixSlider="SOUNDFX">
  2783. <PitchShift Low="-5" High="5" />
  2784. <Sound>AUCryo_selectA</Sound> <Sound>AUCryo_selectB</Sound> <Sound>AUCryo_selectC</Sound> <Sound>AUCryo_selectD</Sound>
  2785. </AudioEvent>
  2786. <AudioEvent
  2787. id="ALL_CryocopterShrinkrayFire"
  2788. inheritFrom="AudioEvent:BaseSoundEffect"
  2789. Volume="70"
  2790. VolumeShift="-10"
  2791. Limit="3"
  2792. Type="WORLD SHROUDED EVERYONE"
  2793. Priority="HIGH"
  2794. SubmixSlider="SOUNDFX">
  2795. <PitchShift
  2796. Low="-5"
  2797. High="5" />
  2798. <Sound>AUCryo_shrinkBeamA</Sound>
  2799. <Sound>AUCryo_shrinkBeamB</Sound>
  2800. <Sound>AUCryo_shrinkBeamC</Sound>
  2801. </AudioEvent>
  2802. <AudioEvent
  2803. id="Unshrink"
  2804. inheritFrom="AudioEvent:BaseSoundEffect"
  2805. Volume="70"
  2806. VolumeShift="-10"
  2807. Limit="3"
  2808. Type="WORLD SHROUDED EVERYONE"
  2809. SubmixSlider="SOUNDFX">
  2810. <Delay Low="0" High="100" />
  2811. <PitchShift Low="-5" High="5" />
  2812. <Sound>ASWormh_entera</Sound>
  2813. <Sound>ASWormh_enterb</Sound>
  2814. <Sound>ASWormh_enterc</Sound>
  2815. <Sound>ASWormh_enterd</Sound>
  2816. <Sound>ASWormh_entere</Sound>
  2817. <Sound>ASWormh_enterf</Sound>
  2818. </AudioEvent>
  2819. <AudioEvent id="ALL_Cryocopter_MoveStart" inheritFrom="AudioEvent:BaseSoundEffect"
  2820. Volume = "25"
  2821. VolumeShift = "-5"
  2822. Limit = "3"
  2823. Type = "WORLD SHROUDED EVERYONE"
  2824. SubmixSlider = "SOUNDFX" >
  2825. <PitchShift Low = "-5" High= "5" />
  2826. <Sound>AUCryo_movStartA</Sound> <Sound>AUCryo_movStartB</Sound> <Sound>AUCryo_movStartC</Sound> <Sound>AUCryo_movStartD</Sound> <Sound>AUCryo_movStartE</Sound>
  2827. </AudioEvent>
  2828. <AudioEvent id="ALL_Cryocopter_TakeOff" inheritFrom="AudioEvent:BaseSoundEffect"
  2829. Volume = "40"
  2830. VolumeShift = "-5"
  2831. Limit = "3"
  2832. Type = "WORLD SHROUDED EVERYONE"
  2833. SubmixSlider = "SOUNDFX" >
  2834. <PitchShift Low = "-5" High= "5" />
  2835. <Sound>AUCryo_takeOffA</Sound> <Sound>AUCryo_takeOffB</Sound> <Sound>AUCryo_takeOffC</Sound> <Sound>AUCryo_takeOffD</Sound> <Sound>AUCryo_takeOffE</Sound>
  2836. </AudioEvent>
  2837. <AudioEvent id="ALL_Cryocopter_Land" inheritFrom="AudioEvent:BaseSoundEffect"
  2838. Volume = "40"
  2839. VolumeShift = "-2"
  2840. Limit = "3"
  2841. Type = "WORLD SHROUDED EVERYONE"
  2842. SubmixSlider = "SOUNDFX" >
  2843. <PitchShift Low = "-5" High= "5" />
  2844. <Sound>AUCryo_landA</Sound> <Sound>AUCryo_landB</Sound> <Sound>AUCryo_landC</Sound> <Sound>AUCryo_landD</Sound> <Sound>AUCryo_landE</Sound>
  2845. </AudioEvent>
  2846. <AudioEvent id="ALL_Cryocopter_IdleLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2847. Volume = "30"
  2848. VolumeShift = "-5"
  2849. Limit = "3"
  2850. Type = "WORLD SHROUDED EVERYONE"
  2851. Control = "LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  2852. SubmixSlider = "SOUNDFX" >
  2853. <PitchShift Low = "-5" High= "5" />
  2854. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  2855. </AudioEvent>
  2856. <AudioEvent id="ALL_Cryocopter_IdleDamageLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2857. Volume = "30"
  2858. VolumeShift = "-5"
  2859. Limit = "3"
  2860. Type = "WORLD SHROUDED EVERYONE"
  2861. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  2862. SubmixSlider = "SOUNDFX" >
  2863. <PitchShift Low = "-30" High= "-20" />
  2864. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  2865. <!-- <Sound>AUCryo_idleLoopDamA</Sound> <Sound>AUCryo_idleLoopDamB</Sound> <Sound>AUCryo_idleLoopDamC</Sound> <Sound>AUCryo_idleLoopDamD</Sound> <Sound>AUCryo_idleLoopDamE</Sound> -->
  2866. </AudioEvent>
  2867. <AudioEvent id="ALL_Cryocopter_IdleReallyDamageLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2868. Volume = "30"
  2869. VolumeShift = "-5"
  2870. Limit = "3"
  2871. Type = "WORLD SHROUDED EVERYONE"
  2872. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  2873. SubmixSlider = "SOUNDFX" >
  2874. <PitchShift Low = "-50" High= "-40" />
  2875. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  2876. <!-- <Sound>AUCryo_idleLoopDamA</Sound> <Sound>AUCryo_idleLoopDamB</Sound> <Sound>AUCryo_idleLoopDamC</Sound> <Sound>AUCryo_idleLoopDamD</Sound> <Sound>AUCryo_idleLoopDamE</Sound> -->
  2877. </AudioEvent>
  2878. <AudioEvent id="ALL_Cryocopter_MoveLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2879. Volume = "40"
  2880. VolumeShift = "-5"
  2881. Limit = "3"
  2882. Type = "WORLD SHROUDED EVERYONE"
  2883. Control = "LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  2884. SubmixSlider = "SOUNDFX" >
  2885. <PitchShift Low = "-5" High= "5" />
  2886. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  2887. </AudioEvent>
  2888. <AudioEvent id="ALL_Cryocopter_MoveDamageLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2889. Volume = "40"
  2890. VolumeShift = "-5"
  2891. Limit = "3"
  2892. Type = "WORLD SHROUDED EVERYONE"
  2893. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  2894. SubmixSlider = "SOUNDFX" >
  2895. <PitchShift Low = "-30" High= "-20" />
  2896. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  2897. <!-- <Sound>AUCryo_idleLoopDamA</Sound> <Sound>AUCryo_idleLoopDamB</Sound> <Sound>AUCryo_idleLoopDamC</Sound> <Sound>AUCryo_idleLoopDamD</Sound> <Sound>AUCryo_idleLoopDamE</Sound> -->
  2898. </AudioEvent>
  2899. <AudioEvent id="ALL_Cryocopter_MoveReallyDamageLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2900. Volume = "40"
  2901. VolumeShift = "-5"
  2902. Limit = "3"
  2903. Type = "WORLD SHROUDED EVERYONE"
  2904. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  2905. SubmixSlider = "SOUNDFX" >
  2906. <PitchShift Low = "-50" High= "-40" />
  2907. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  2908. <!-- <Sound>AUCryo_idleLoopDamA</Sound> <Sound>AUCryo_idleLoopDamB</Sound> <Sound>AUCryo_idleLoopDamC</Sound> <Sound>AUCryo_idleLoopDamD</Sound> <Sound>AUCryo_idleLoopDamE</Sound> -->
  2909. </AudioEvent>
  2910. <!-- === ALLIED DOG === -->
  2911. <AudioEvent
  2912. id="ALL_Dog_MoveStartWater"
  2913. inheritFrom="AudioEvent:BaseSoundEffect"
  2914. Volume="30"
  2915. VolumeShift="-15"
  2916. Limit="3"
  2917. Type="WORLD SHROUDED EVERYONE"
  2918. SubmixSlider="SOUNDFX">
  2919. <PitchShift
  2920. Low="-5"
  2921. High="5" />
  2922. <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
  2923. </AudioEvent>
  2924. <AudioEvent
  2925. id="ALL_Dog_SelectLand"
  2926. inheritFrom="AudioEvent:BaseSoundEffect"
  2927. Volume="15"
  2928. VolumeShift="-5"
  2929. MinVolume="8"
  2930. Type="WORLD PLAYER"
  2931. SubmixSlider="SOUNDFX">
  2932. <PitchShift
  2933. Low="-5"
  2934. High="5" />
  2935. <Sound>AUDog_selectLanda</Sound> <Sound>AUDog_selectLandb</Sound> <Sound>AUDog_selectLandc</Sound> <Sound>AUDog_selectLandd</Sound>
  2936. <Sound>AUDog_selectLande</Sound>
  2937. </AudioEvent>
  2938. <AudioEvent
  2939. id="ALL_Dog_SelectWater"
  2940. inheritFrom="AudioEvent:BaseSoundEffect"
  2941. Volume="25"
  2942. VolumeShift="-10"
  2943. MinVolume="20"
  2944. Limit="3"
  2945. Type="WORLD PLAYER"
  2946. SubmixSlider="SOUNDFX">
  2947. <PitchShift
  2948. Low="-5"
  2949. High="5" />
  2950. <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
  2951. <Sound>SUComma_selWaterf</Sound>
  2952. </AudioEvent>
  2953. <AudioEvent id="ALL_Dog_VoiceDieYurikoFall" inheritFrom="AudioEvent:BaseUnitResponse"
  2954. Volume = "80"
  2955. VolumeShift = "-10"
  2956. MinVolume="0"
  2957. Limit="1"
  2958. Type = "WORLD SHROUDED EVERYONE VOICE"
  2959. SubmixSlider = "SOUNDFX" >
  2960. <PitchShift Low="-5" High="5" />
  2961. <Sound>AUDog_dieWhineB</Sound>
  2962. </AudioEvent>
  2963. <AudioEvent id="ALL_Dog_VoiceDieYurikoUp" inheritFrom="AudioEvent:BaseUnitResponse"
  2964. Volume = "80"
  2965. VolumeShift = "-10"
  2966. MinVolume="0"
  2967. Limit="1"
  2968. Type = "WORLD SHROUDED EVERYONE VOICE"
  2969. SubmixSlider = "SOUNDFX" >
  2970. <PitchShift Low="-5" High="5" />
  2971. <Delay Low = "0" High = "750" />
  2972. <Sound>AUDog_dieWhineA</Sound>
  2973. </AudioEvent>
  2974. <!-- RA2 Dog -->
  2975. <AudioEvent
  2976. id="TEMP_RA2_AlliedDog_VoiceAttack"
  2977. inheritFrom="AudioEvent:BaseUnitResponse"
  2978. Volume="115"
  2979. MinVolume="105"
  2980. Priority="HIGH"
  2981. Type="WORLD PLAYER VOICE"
  2982. SubmixSlider="VOICE">
  2983. <PitchShift
  2984. Low="-5"
  2985. High="5" />
  2986. <Sound>TEMP_idogatca</Sound>
  2987. </AudioEvent>
  2988. <AudioEvent
  2989. id="TEMP_RA2_AlliedDog_VoiceCreate"
  2990. inheritFrom="AudioEvent:BaseUnitResponse"
  2991. Volume="115"
  2992. MinVolume="105"
  2993. Priority="HIGH"
  2994. Type="WORLD PLAYER VOICE"
  2995. SubmixSlider="VOICE">
  2996. <PitchShift
  2997. Low="-5"
  2998. High="5" />
  2999. <Sound>TEMP_idogselc</Sound>
  3000. </AudioEvent>
  3001. <AudioEvent
  3002. id="TEMP_RA2_AlliedDog_VoiceDie"
  3003. inheritFrom="AudioEvent:BaseUnitResponse"
  3004. Volume="90"
  3005. VolumeShift="-10"
  3006. MinVolume="0"
  3007. Priority="LOW"
  3008. Type="WORLD SHROUDED EVERYONE VOICE"
  3009. SubmixSlider="SOUNDFX">
  3010. <PitchShift
  3011. Low="-1"
  3012. High="1" />
  3013. <Sound>TEMP_idogdiea</Sound>
  3014. <Sound>AUDog_dieWhineB</Sound>
  3015. </AudioEvent>
  3016. <AudioEvent
  3017. id="TEMP_RA2_AlliedDog_VoiceHelp"
  3018. inheritFrom="AudioEvent:BaseUnitResponse"
  3019. Volume="90"
  3020. VolumeShift="-10"
  3021. MinVolume="0"
  3022. Priority="LOW"
  3023. Type="WORLD SHROUDED EVERYONE VOICE"
  3024. SubmixSlider="SOUNDFX">
  3025. <PitchShift
  3026. Low="-1"
  3027. High="1" />
  3028. <Sound>TEMP_idogfea</Sound> <Sound>TEMP_idogfeb</Sound> <Sound>TEMP_idogfec</Sound>
  3029. </AudioEvent>
  3030. <AudioEvent
  3031. id="TEMP_RA2_AlliedDog_VoiceMove"
  3032. inheritFrom="AudioEvent:BaseUnitResponse"
  3033. Volume="115"
  3034. MinVolume="105"
  3035. Priority="HIGH"
  3036. Type="WORLD PLAYER VOICE"
  3037. SubmixSlider="VOICE">
  3038. <PitchShift
  3039. Low="-5"
  3040. High="5" />
  3041. <Sound>TEMP_idogmova</Sound>
  3042. <Sound>AUDog_movStartA</Sound> <Sound>AUDog_movStartB</Sound> <Sound>AUDog_movStartC</Sound>
  3043. </AudioEvent>
  3044. <AudioEvent
  3045. id="TEMP_RA2_AlliedDog_VoiceSelect"
  3046. inheritFrom="AudioEvent:BaseUnitResponse"
  3047. Volume="115"
  3048. MinVolume="105"
  3049. Priority="HIGH"
  3050. Type="WORLD PLAYER VOICE"
  3051. SubmixSlider="VOICE">
  3052. <PitchShift
  3053. Low="-5"
  3054. High="5" />
  3055. <Sound>TEMP_idogsela</Sound> <Sound>TEMP_idogselb</Sound>
  3056. <!-- <Sound>TEMP_idogselc</Sound> -->
  3057. </AudioEvent>
  3058. <Multisound
  3059. id="ALL_Dog_VoiceSelectLandMS">
  3060. <Subsound>TEMP_RA2_AlliedDog_VoiceSelect</Subsound>
  3061. <Subsound>ALL_Dog_SelectLand</Subsound>
  3062. </Multisound>
  3063. <Multisound
  3064. id="ALL_Dog_VoiceSelectWaterMS">
  3065. <Subsound>TEMP_RA2_AlliedDog_VoiceSelect</Subsound>
  3066. <Subsound>ALL_Dog_SelectWater</Subsound>
  3067. </Multisound>
  3068. <!-- RA3 Dog -->
  3069. <AudioEvent
  3070. id="ALL_Dog_AmbientDelayedLoop"
  3071. inheritFrom="AudioEvent:BaseUnitResponse"
  3072. Volume="50"
  3073. VolumeShift="-15"
  3074. MinVolume="0"
  3075. Control="LOOP"
  3076. Priority="LOWEST"
  3077. Type="WORLD SHROUDED EVERYONE VOICE"
  3078. SubmixSlider="SOUNDFX">
  3079. <Delay Low="10000" High="35000" />
  3080. <PerFilePitchShift Low="-5" High="5" />
  3081. <Sound>AUDog_voiSelectA</Sound> <Sound>AUDog_voiSelectB</Sound>
  3082. </AudioEvent>
  3083. <AudioEvent
  3084. id="ALL_Dog_Attack"
  3085. inheritFrom="AudioEvent:BaseSoundEffect"
  3086. Volume="60"
  3087. VolumeShift="-20"
  3088. Limit="3"
  3089. Type="WORLD SHROUDED EVERYONE VOICE"
  3090. SubmixSlider="SOUNDFX">
  3091. <PitchShift
  3092. Low="-3"
  3093. High="3" />
  3094. <Delay
  3095. Low="0"
  3096. High="150" />
  3097. <Sound>AUDog_barkMeanA</Sound> <Sound>AUDog_barkMeanB</Sound> <Sound>AUDog_barkMeanC</Sound> <Sound>AUDog_barkMeanD</Sound>
  3098. </AudioEvent>
  3099. <AudioEvent
  3100. id="ALL_Dog_VoiceAttack"
  3101. inheritFrom="AudioEvent:BaseUnitResponse"
  3102. Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
  3103. MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
  3104. Type="WORLD PLAYER VOICE"
  3105. SubmixSlider="VOICE">
  3106. <PitchShift
  3107. Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
  3108. High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
  3109. <Sound>AUDog_barkMeanA</Sound> <Sound>AUDog_barkMeanB</Sound> <Sound>AUDog_barkMeanC</Sound> <Sound>AUDog_barkMeanD</Sound>
  3110. </AudioEvent>
  3111. <AudioEvent
  3112. id="ALL_Dog_VoiceCreate"
  3113. inheritFrom="AudioEvent:BaseUnitResponse"
  3114. Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
  3115. MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
  3116. Type="WORLD PLAYER VOICE"
  3117. SubmixSlider="VOICE">
  3118. <PitchShift
  3119. Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
  3120. High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
  3121. </AudioEvent>
  3122. <AudioEvent
  3123. id="ALL_Dog_VoiceDie"
  3124. inheritFrom="AudioEvent:BaseUnitResponse"
  3125. Volume="=$ALL_VOICEDIE_VOLUME + 0"
  3126. MinVolume="0"
  3127. VolumeShift="=$ALL_VOICEDIE_VOLUMESHIFT + 0"
  3128. Priority="LOW"
  3129. Type="WORLD SHROUDED EVERYONE VOICE"
  3130. SubmixSlider="SOUNDFX">
  3131. <PitchShift
  3132. Low="=$ALL_VOICEDIE_PITCHSHIFT_LOW + 0"
  3133. High="=$ALL_VOICEDIE_PITCHSHIFT_HIGH + 0" />
  3134. <Sound>AUDog_dieWhineA</Sound> <Sound>AUDog_dieWhineB</Sound>
  3135. </AudioEvent>
  3136. <AudioEvent
  3137. id="ALL_Dog_VoiceHelp"
  3138. inheritFrom="AudioEvent:BaseUnitResponse"
  3139. Volume="=$ALL_VOICEHELP_VOLUME + 0"
  3140. MinVolume="0"
  3141. VolumeShift="=$ALL_VOICEHELP_VOLUMESHIFT + 0"
  3142. Priority="LOW"
  3143. Type="WORLD SHROUDED EVERYONE VOICE"
  3144. SubmixSlider="SOUNDFX">
  3145. <PitchShift
  3146. Low="=$ALL_VOICEHELP_PITCHSHIFT_LOW + 0"
  3147. High="=$ALL_VOICEHELP_PITCHSHIFT_HIGH + 0" />
  3148. </AudioEvent>
  3149. <AudioEvent
  3150. id="ALL_Dog_VoiceMove"
  3151. inheritFrom="AudioEvent:BaseUnitResponse"
  3152. Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
  3153. MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
  3154. Type="WORLD PLAYER VOICE"
  3155. SubmixSlider="VOICE">
  3156. <PitchShift
  3157. Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
  3158. High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
  3159. <Sound>AUDog_movStartA</Sound> <Sound>AUDog_movStartB</Sound> <Sound>AUDog_movStartC</Sound>
  3160. </AudioEvent>
  3161. <AudioEvent
  3162. id="ALL_Dog_VoiceMoveAttack"
  3163. inheritFrom="AudioEvent:BaseUnitResponse"
  3164. Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
  3165. MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
  3166. Type="WORLD PLAYER VOICE"
  3167. SubmixSlider="VOICE">
  3168. <PitchShift
  3169. Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
  3170. High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
  3171. <Sound>AUDog_movAttackA</Sound> <Sound>AUDog_movAttackB</Sound> <Sound>AUDog_movAttackC</Sound> <Sound>AUDog_movAttackD</Sound>
  3172. </AudioEvent>
  3173. <AudioEvent
  3174. id="ALL_Dog_VoiceSelect"
  3175. inheritFrom="AudioEvent:BaseUnitResponse"
  3176. Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
  3177. MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
  3178. Type="WORLD PLAYER VOICE"
  3179. SubmixSlider="VOICE">
  3180. <PitchShift
  3181. Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
  3182. High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
  3183. <Sound>AUDog_voiSelectA</Sound> <Sound>AUDog_voiSelectB</Sound>
  3184. </AudioEvent>
  3185. <AudioEvent
  3186. id="AlliedDog_StunBark"
  3187. inheritFrom="AudioEvent:BaseUnitResponse"
  3188. Volume="=$WEAPON_FIRE + 40"
  3189. VolumeShift="-10"
  3190. MinVolume="0"
  3191. Limit="2"
  3192. Priority="HIGH"
  3193. Type="WORLD SHROUDED EVERYONE VOICE"
  3194. SubmixSlider="SOUNDFX">
  3195. <Delay
  3196. Low="275"
  3197. High="325" />
  3198. <PitchShift
  3199. Low="-2"
  3200. High="2" />
  3201. <!-- <Sound>AUDog_barkStunA</Sound> <Sound>AUDog_barkStunB</Sound> -->
  3202. <Sound>AUDog_StunBarkA</Sound> <Sound>AUDog_StunBarkB</Sound>
  3203. </AudioEvent>
  3204. <!-- === ALLIED DOLPHIN === -->
  3205. <AudioEvent
  3206. id="ALL_Dolphin_AmbientDelayedLoop"
  3207. inheritFrom="AudioEvent:BaseUnitResponse"
  3208. Volume="20"
  3209. VolumeShift="-15"
  3210. MinVolume="0"
  3211. Control="LOOP"
  3212. Priority="LOWEST"
  3213. Type="WORLD SHROUDED EVERYONE VOICE"
  3214. SubmixSlider="SOUNDFX">
  3215. <Delay
  3216. Low="10000"
  3217. High="35000" />
  3218. <PerFilePitchShift
  3219. Low="-3"
  3220. High="3" />
  3221. <Sound>AUDolph_voiSelectA</Sound> <Sound>AUDolph_voiSelectB</Sound> <Sound>AUDolph_voiSelectC</Sound>
  3222. </AudioEvent>
  3223. <AudioEvent
  3224. id="ALL_Dolphin_Jump"
  3225. inheritFrom="AudioEvent:BaseSoundEffect"
  3226. Volume="50"
  3227. VolumeShift="-10"
  3228. Limit="3"
  3229. Type="WORLD SHROUDED EVERYONE"
  3230. Priority="HIGH"
  3231. SubmixSlider="SOUNDFX">
  3232. <PitchShift
  3233. Low="-5"
  3234. High="5" />
  3235. <Sound>AUDolphin_jumpA</Sound> <Sound>AUDolphin_jumpB</Sound> <Sound>AUDolphin_jumpC</Sound> <Sound>AUDolphin_jumpD</Sound>
  3236. <Sound>AUDolphin_jumpE</Sound>
  3237. </AudioEvent>
  3238. <AudioEvent
  3239. id="ALL_Dolphin_Splash"
  3240. inheritFrom="AudioEvent:BaseSoundEffect"
  3241. Volume="50"
  3242. VolumeShift="-10"
  3243. Limit="3"
  3244. Type="WORLD SHROUDED EVERYONE"
  3245. Priority="HIGH"
  3246. SubmixSlider="SOUNDFX">
  3247. <PitchShift
  3248. Low="-5"
  3249. High="5" />
  3250. <Sound>AUDolphin_splashA</Sound> <Sound>AUDolphin_splashB</Sound> <Sound>AUDolphin_splashC</Sound> <Sound>AUDolphin_splashD</Sound>
  3251. <Sound>AUDolphin_splashE</Sound>
  3252. </AudioEvent>
  3253. <AudioEvent
  3254. id="ALL_Dolphin_VoiceAttack"
  3255. inheritFrom="AudioEvent:BaseUnitResponse"
  3256. Volume="70"
  3257. MinVolume="65"
  3258. Type="WORLD PLAYER VOICE"
  3259. SubmixSlider="VOICE">
  3260. <PitchShift
  3261. Low="-5"
  3262. High="5" />
  3263. <Sound>AUDolph_movStartA</Sound> <Sound>AUDolph_movStartB</Sound> <Sound>AUDolph_movStartC</Sound> <Sound>AUDolph_movStartD</Sound>
  3264. <Sound>AUDolph_movStartE</Sound>
  3265. </AudioEvent>
  3266. <AudioEvent
  3267. id="ALL_Dolphin_VoiceCreate"
  3268. inheritFrom="AudioEvent:BaseUnitResponse"
  3269. Volume="70"
  3270. MinVolume="65"
  3271. Type="WORLD PLAYER VOICE"
  3272. SubmixSlider="VOICE">
  3273. <PitchShift
  3274. Low="-5"
  3275. High="5" />
  3276. <Sound>AUDolph_voiSelectD</Sound>
  3277. </AudioEvent>
  3278. <AudioEvent
  3279. id="ALL_Dolphin_VoiceDie"
  3280. inheritFrom="AudioEvent:BaseUnitResponse"
  3281. Volume= "70"
  3282. VolumeShift="-5"
  3283. MinVolume="0"
  3284. Type="WORLD SHROUDED EVERYONE VOICE"
  3285. SubmixSlider="SOUNDFX">
  3286. <PitchShift
  3287. Low="-5"
  3288. High="5" />
  3289. <Sound>AUDolphin_dieA</Sound> <Sound>AUDolphin_dieB</Sound> <Sound>AUDolphin_dieC</Sound> <Sound>AUDolphin_dieD</Sound>
  3290. </AudioEvent>
  3291. <AudioEvent id="ALL_Dolphin_VoiceDieYurikoFall" inheritFrom="AudioEvent:BaseUnitResponse"
  3292. Volume = "80"
  3293. VolumeShift = "-10"
  3294. MinVolume="0"
  3295. Limit="1"
  3296. Type = "WORLD SHROUDED EVERYONE VOICE"
  3297. SubmixSlider = "SOUNDFX" >
  3298. <PitchShift Low="5" High="10" />
  3299. <Sound>AUDolph_voiSelectC</Sound>
  3300. </AudioEvent>
  3301. <AudioEvent id="ALL_Dolphin_VoiceDieYurikoUp" inheritFrom="AudioEvent:BaseUnitResponse"
  3302. Volume = "80"
  3303. VolumeShift = "-10"
  3304. MinVolume="0"
  3305. Limit="1"
  3306. Type = "WORLD SHROUDED EVERYONE VOICE"
  3307. SubmixSlider = "SOUNDFX" >
  3308. <PitchShift Low="5" High="10" />
  3309. <Delay Low = "0" High = "750" />
  3310. <Sound>AUDolph_voiSelectD</Sound>
  3311. </AudioEvent>
  3312. <AudioEvent
  3313. id="ALL_Dolphin_VoiceHelp"
  3314. inheritFrom="AudioEvent:BaseUnitResponse"
  3315. Volume="50"
  3316. MinVolume="0"
  3317. VolumeShift="-5"
  3318. Priority="LOW"
  3319. Type="WORLD SHROUDED EVERYONE VOICE"
  3320. SubmixSlider="SOUNDFX">
  3321. <PitchShift
  3322. Low="-5"
  3323. High="5" />
  3324. </AudioEvent>
  3325. <AudioEvent
  3326. id="ALL_Dolphin_VoiceMove"
  3327. inheritFrom="AudioEvent:BaseUnitResponse"
  3328. Volume="70"
  3329. MinVolume="65"
  3330. Type="WORLD PLAYER VOICE"
  3331. SubmixSlider="VOICE">
  3332. <PitchShift
  3333. Low="-5"
  3334. High="5" />
  3335. <Sound>AUDolph_movStartA</Sound> <Sound>AUDolph_movStartB</Sound> <Sound>AUDolph_movStartC</Sound> <Sound>AUDolph_movStartD</Sound>
  3336. <Sound>AUDolph_movStartE</Sound>
  3337. </AudioEvent>
  3338. <AudioEvent
  3339. id="ALL_Dolphin_VoiceSelect"
  3340. inheritFrom="AudioEvent:BaseUnitResponse"
  3341. Volume="70"
  3342. MinVolume="65"
  3343. Type="WORLD PLAYER VOICE"
  3344. SubmixSlider="VOICE">
  3345. <PitchShift
  3346. Low="-5"
  3347. High="5" />
  3348. <Sound>AUDolph_voiSelectA</Sound> <Sound>AUDolph_voiSelectB</Sound> <Sound>AUDolph_voiSelectC</Sound>
  3349. <!-- <Sound>AUDolph_voiSelectD</Sound> -->
  3350. </AudioEvent>
  3351. <AudioEvent
  3352. id="ALL_Dolphin_WeaponFire"
  3353. inheritFrom="AudioEvent:BaseSoundEffect"
  3354. Volume="=$WEAPON_FIRE - 10"
  3355. VolumeShift="-10"
  3356. Limit="3"
  3357. Type="WORLD SHROUDED EVERYONE"
  3358. Control="INTERRUPT"
  3359. Priority="HIGH"
  3360. SubmixSlider="SOUNDFX">
  3361. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  3362. <PitchShift
  3363. Low="-5"
  3364. High="5" />
  3365. <Sound>AUDolph_wea1FireA</Sound> <Sound>AUDolph_wea1FireB</Sound> <Sound>AUDolph_wea1FireC</Sound> <Sound>AUDolph_wea1FireD</Sound>
  3366. </AudioEvent>
  3367. <AudioEvent
  3368. id="ALL_Dolphin_MoveStartWater"
  3369. inheritFrom="AudioEvent:BaseSoundEffect"
  3370. Volume="30"
  3371. VolumeShift="-15"
  3372. Limit="3"
  3373. Type="WORLD SHROUDED EVERYONE"
  3374. SubmixSlider="SOUNDFX">
  3375. <PitchShift
  3376. Low="-5"
  3377. High="5" />
  3378. <Sound>AUDolph_movStartWaterA</Sound> <Sound>AUDolph_movStartWaterB</Sound> <Sound>AUDolph_movStartWaterC</Sound> <Sound>AUDolph_movStartWaterD</Sound> <Sound>AUDolph_movStartWaterE</Sound> <Sound>AUDolph_movStartWaterF</Sound>
  3379. </AudioEvent>
  3380. <AudioEvent
  3381. id="ALL_Dolphin_MoveLoopWater"
  3382. inheritFrom="AudioEvent:BaseSoundEffect"
  3383. Volume="60"
  3384. PerFileVolumeShift="-70"
  3385. Limit="3"
  3386. Control="LOOP"
  3387. Type="WORLD SHROUDED EVERYONE"
  3388. SubmixSlider="SOUNDFX">
  3389. <Delay Low = "10" High = "500" />
  3390. <PerFilePitchShift Low="-5" High="5" />
  3391. <Sound>AUDolph_movLoopA</Sound> <Sound>AUDolph_movLoopB</Sound> <Sound>AUDolph_movLoopC</Sound> <Sound>AUDolph_movLoopD</Sound> <Sound>AUDolph_movLoopE</Sound> <Sound>AUDolph_movLoopF</Sound> <Sound>AUDolph_movLoopG</Sound> <Sound>AUDolph_movLoopH</Sound> <Sound>AUDolph_movLoopI</Sound>
  3392. </AudioEvent>
  3393. <!-- === ALLIED ENGINEER === -->
  3394. <AudioEvent
  3395. id="ALL_Engineer_SelectLand"
  3396. inheritFrom="AudioEvent:BaseSoundEffect"
  3397. Volume="30"
  3398. VolumeShift="-10"
  3399. MinVolume="25"
  3400. Limit="3"
  3401. Type="WORLD PLAYER"
  3402. SubmixSlider="SOUNDFX">
  3403. <PitchShift
  3404. Low="-5"
  3405. High="5" />
  3406. <Sound>AUEngineer_selectLandA</Sound> <Sound>AUEngineer_selectLandB</Sound> <Sound>AUEngineer_selectLandC</Sound> <Sound>AUEngineer_selectLandD</Sound> <Sound>AUEngineer_selectLandE</Sound>
  3407. </AudioEvent>
  3408. <AudioEvent
  3409. id="ALL_Engineer_SelectWater"
  3410. inheritFrom="AudioEvent:BaseSoundEffect"
  3411. Volume="35"
  3412. VolumeShift="-10"
  3413. MinVolume="30"
  3414. Limit="3"
  3415. Type="WORLD PLAYER"
  3416. SubmixSlider="SOUNDFX">
  3417. <PitchShift
  3418. Low="-5"
  3419. High="5" />
  3420. <Sound>AUEngineer_selectWaterA</Sound> <Sound>AUEngineer_selectWaterB</Sound> <Sound>AUEngineer_selectWaterC</Sound> <Sound>AUEngineer_selectWaterD</Sound> <Sound>AUEngineer_selectWaterE</Sound>
  3421. </AudioEvent>
  3422. <AudioEvent
  3423. id="ALL_Engineer_MovStartWater"
  3424. inheritFrom="AudioEvent:BaseSoundEffect"
  3425. Volume="35"
  3426. VolumeShift="-5"
  3427. Limit="3"
  3428. Type="WORLD SHROUDED EVERYONE"
  3429. SubmixSlider="SOUNDFX">
  3430. <PitchShift
  3431. Low="-5"
  3432. High="5" />
  3433. <Sound>AUEngin_movStartWaterA</Sound> <Sound>AUEngin_movStartWaterB</Sound> <Sound>AUEngin_movStartWaterC</Sound> <Sound>AUEngin_movStartWaterD</Sound> <Sound>AUEngin_movStartWaterE</Sound>
  3434. </AudioEvent>
  3435. <AudioEvent
  3436. id="ALL_Engineer_MoveLoopWater"
  3437. inheritFrom="AudioEvent:BaseSoundEffect"
  3438. Volume="30"
  3439. VolumeShift="-5"
  3440. Limit="3"
  3441. Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  3442. Type="WORLD SHROUDED EVERYONE"
  3443. SubmixSlider="SOUNDFX">
  3444. <PitchShift
  3445. Low="-5"
  3446. High="5" />
  3447. <Sound>AUEngin_movLoopWaterA</Sound> <Sound>AUEngin_movLoopWaterB</Sound> <Sound>AUEngin_movLoopWaterC</Sound> <Sound>AUEngin_movLoopWaterD</Sound> <Sound>AUEngin_movLoopWaterE</Sound> <Sound>AUEngin_movLoopWaterF</Sound> <Sound>AUEngin_movLoopWaterG</Sound> <Sound>AUEngin_movLoopWaterH</Sound> <Sound>AUEngin_movLoopWaterI</Sound> <Sound>AUEngin_movLoopWaterJ</Sound> <Sound>AUEngin_movLoopWaterK</Sound>
  3448. </AudioEvent>
  3449. <AudioEvent
  3450. id="ALL_Engineer_TentPackUp"
  3451. inheritFrom="AudioEvent:BaseSoundEffect"
  3452. Volume="50"
  3453. VolumeShift="-5"
  3454. Limit="3"
  3455. Type="WORLD SHROUDED EVERYONE"
  3456. SubmixSlider="SOUNDFX">
  3457. <Delay
  3458. Low="0"
  3459. High="60" />
  3460. <PitchShift
  3461. Low="-5"
  3462. High="5" />
  3463. <!-- <Sound>AUEngin_packTenta</Sound> too clacky -->
  3464. <Sound>AUEngin_packTentb</Sound>
  3465. <Sound>AUEngin_packTentc</Sound>
  3466. </AudioEvent>
  3467. <AudioEvent
  3468. id="ALL_Engineer_TentUnpack"
  3469. inheritFrom="AudioEvent:BaseSoundEffect"
  3470. Volume="50"
  3471. VolumeShift="-5"
  3472. Limit="3"
  3473. Type="WORLD SHROUDED EVERYONE"
  3474. SubmixSlider="SOUNDFX">
  3475. <Delay
  3476. Low="0"
  3477. High="60" />
  3478. <PitchShift
  3479. Low="-5"
  3480. High="5" />
  3481. <Sound>AUEngin_unpackTenta</Sound>
  3482. <Sound>AUEngin_unpackTentb</Sound>
  3483. <Sound>AUEngin_unpackTentc</Sound>
  3484. </AudioEvent>
  3485. <AudioEvent
  3486. id="ALL_Engineer_TentExplo"
  3487. inheritFrom="AudioEvent:BaseSoundEffect"
  3488. Volume="85"
  3489. VolumeShift="-5"
  3490. Limit="3"
  3491. Type="WORLD SHROUDED EVERYONE"
  3492. SubmixSlider="SOUNDFX">
  3493. <PitchShift
  3494. Low="-5"
  3495. High="5" />
  3496. <Sound>AUEngineer_tentExploA</Sound> <Sound>AUEngineer_tentExploB</Sound> <Sound>AUEngineer_tentExploC</Sound>
  3497. </AudioEvent>
  3498. <!-- === ALLIED FUTURE TANK X-1 FUTURETANK X1 FUTURE TANK X1 FUTURE TANK X-1 FUTURETECH FUTURE TECH WARBOT WARBOT EP1 === -->
  3499. <AudioEvent
  3500. id="ALL_FutureTank_ArmPrimaryWeapon"
  3501. inheritFrom="AudioEvent:BaseSoundEffect"
  3502. Volume="50"
  3503. VolumeShift="-5"
  3504. Limit="3"
  3505. Priority="LOW"
  3506. Type="WORLD SHROUDED EVERYONE"
  3507. SubmixSlider="SOUNDFX">
  3508. <PitchShift
  3509. Low="-5"
  3510. High="5" />
  3511. <Sound>AUFutur_armPrimarya</Sound>
  3512. <Sound>AUFutur_armPrimaryb</Sound>
  3513. <Sound>AUFutur_armPrimaryc</Sound>
  3514. </AudioEvent>
  3515. <AudioEvent
  3516. id="ALL_FutureTank_ArmSecondaryWeapon_Others"
  3517. inheritFrom="AudioEvent:BaseSoundEffect"
  3518. Volume="50"
  3519. VolumeShift="-5"
  3520. Limit="3"
  3521. Priority="LOW"
  3522. Type="WORLD SHROUDED ALLIES ENEMIES"
  3523. SubmixSlider="SOUNDFX">
  3524. <PitchShift
  3525. Low="-5"
  3526. High="5" />
  3527. <Sound>AUFutur_armSecondarya</Sound>
  3528. <Sound>AUFutur_armSecondaryb</Sound>
  3529. <Sound>AUFutur_armSecondaryc</Sound>
  3530. </AudioEvent>
  3531. <AudioEvent
  3532. id="ALL_FutureTank_ArmSecondaryWeapon_Player"
  3533. inheritFrom="AudioEvent:BaseSoundEffect"
  3534. Volume="50"
  3535. VolumeShift="-5"
  3536. MinVolume="45"
  3537. Limit="3"
  3538. Type="WORLD PLAYER"
  3539. SubmixSlider="SOUNDFX">
  3540. <PitchShift
  3541. Low="-5"
  3542. High="5" />
  3543. <Sound>AUFutur_armSecondarya</Sound>
  3544. <Sound>AUFutur_armSecondaryb</Sound>
  3545. <Sound>AUFutur_armSecondaryc</Sound>
  3546. </AudioEvent>
  3547. <Multisound id="ALL_FutureTank_ArmSecondaryWeaponMS">
  3548. <Subsound>ALL_FutureTank_ArmSecondaryWeapon_Player</Subsound>
  3549. <Subsound>ALL_FutureTank_ArmSecondaryWeapon_Others</Subsound>
  3550. </Multisound>
  3551. <AudioEvent
  3552. id="ALL_FutureTank_BarrelSpinLong"
  3553. inheritFrom="AudioEvent:BaseSoundEffect"
  3554. Volume="65"
  3555. VolumeShift="-5"
  3556. Limit="3"
  3557. Priority="LOW"
  3558. Type="WORLD SHROUDED EVERYONE"
  3559. SubmixSlider="SOUNDFX">
  3560. <PitchShift Low="-5" High="5" />
  3561. <Sound>AUFutur_barrelSpin2a</Sound>
  3562. <Sound>AUFutur_barrelSpin2b</Sound>
  3563. <Sound>AUFutur_barrelSpin2c</Sound>
  3564. <Sound>AUFutur_barrelSpin2d</Sound>
  3565. <Sound>AUFutur_barrelSpin2e</Sound>
  3566. <Sound>AUFutur_barrelSpin2f</Sound>
  3567. </AudioEvent>
  3568. <AudioEvent
  3569. id="ALL_FutureTank_BarrelSpinShort"
  3570. inheritFrom="AudioEvent:BaseSoundEffect"
  3571. Volume="65"
  3572. VolumeShift="-5"
  3573. Limit="3"
  3574. Priority="LOW"
  3575. Type="WORLD SHROUDED EVERYONE"
  3576. SubmixSlider="SOUNDFX">
  3577. <PitchShift Low="-50" High="-45" />
  3578. <Sound>AUFutur_barrelSpin1a</Sound>
  3579. <Sound>AUFutur_barrelSpin1b</Sound>
  3580. <Sound>AUFutur_barrelSpin1c</Sound>
  3581. <Sound>AUFutur_barrelSpin1d</Sound>
  3582. <Sound>AUFutur_barrelSpin1e</Sound>
  3583. <Sound>AUFutur_barrelSpin1f</Sound>
  3584. </AudioEvent>
  3585. <Multisound id="ALL_FutureTank_BarrelSpinMS">
  3586. <Subsound>ALL_FutureTank_BarrelSpinShort</Subsound>
  3587. <Subsound>ALL_FutureTank_BarrelSpinLong</Subsound>
  3588. </Multisound>
  3589. <AudioEvent
  3590. id="ALL_FutureTank_DieExplosionDebris_Delayed"
  3591. inheritFrom="AudioEvent:BaseSoundEffect"
  3592. Volume="80"
  3593. VolumeShift="-20"
  3594. Limit="3"
  3595. Control="INTERRUPT"
  3596. Type="WORLD SHROUDED EVERYONE"
  3597. SubmixSlider="SOUNDFX">
  3598. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  3599. <Delay Low="1000" High="1200" />
  3600. <PitchShift Low="-10" High="5" />
  3601. <Sound>WImpact_DebrisVsGrounda</Sound> <Sound>WImpact_DebrisVsGroundb</Sound> <Sound>WImpact_DebrisVsGroundc</Sound> <Sound>WImpact_DebrisVsGroundd</Sound>
  3602. <Sound>WImpact_DebrisVsGrounde</Sound> <Sound>WImpact_DebrisVsGroundf</Sound> <Sound>WImpact_DebrisVsGroundg</Sound> <Sound>WImpact_DebrisVsGroundh</Sound>
  3603. <Sound>WImpact_DebrisVsGroundi</Sound> <Sound>WImpact_DebrisVsGroundj</Sound> <Sound>WImpact_DebrisVsGroundk</Sound> <Sound>WImpact_DebrisVsGroundl</Sound>
  3604. <Sound>WImpact_DebrisVsGroundm</Sound> <Sound>WImpact_DebrisVsGroundn</Sound> <Sound>WImpact_DebrisVsGroundo</Sound> <Sound>WImpact_DebrisVsGroundp</Sound>
  3605. </AudioEvent>
  3606. <AudioEvent
  3607. id="ALL_FutureTank_DieScream"
  3608. inheritFrom="AudioEvent:BaseSoundEffect"
  3609. Volume="30"
  3610. VolumeShift="-20"
  3611. PlayPercent="50"
  3612. Limit="3"
  3613. Type="WORLD SHROUDED EVERYONE"
  3614. SubmixSlider="SOUNDFX">
  3615. <Delay Low="0" High="200" />
  3616. <PitchShift Low="-25" High="0" />
  3617. <Sound>AUFutur_dieScreama</Sound>
  3618. <Sound>AUFutur_dieScreamb</Sound>
  3619. <Sound>AUFutur_dieScreamc</Sound>
  3620. <Sound>AUFutur_dieScreamd</Sound>
  3621. <Sound>AUFutur_dieScreame</Sound>
  3622. <Sound>AUFutur_dieScreamf</Sound>
  3623. </AudioEvent>
  3624. <Multisound id="ALL_FutureTank_DieExplosionMS">
  3625. <Subsound>RA3VehicleExplosionLarge</Subsound>
  3626. <Subsound>ALL_FutureTank_DieExplosionDebris_Delayed</Subsound>
  3627. <Subsound>ALL_FutureTank_DieScream</Subsound>
  3628. </Multisound>
  3629. <AudioEvent
  3630. id="ALL_FutureTank_TorsoRotate"
  3631. inheritFrom="AudioEvent:BaseSoundEffect"
  3632. Volume="40"
  3633. VolumeShift="-5"
  3634. Limit="3"
  3635. Priority="LOW"
  3636. Type="WORLD SHROUDED EVERYONE"
  3637. SubmixSlider="SOUNDFX">
  3638. <PitchShift
  3639. Low="-5"
  3640. High="5" />
  3641. <Sound>AUFutur_torsoRotatea</Sound>
  3642. <Sound>AUFutur_torsoRotateb</Sound>
  3643. <Sound>AUFutur_torsoRotatec</Sound>
  3644. </AudioEvent>
  3645. <AudioEvent
  3646. id="ALL_FutureTank_IdleLoop"
  3647. inheritFrom="AudioEvent:BaseSoundEffect"
  3648. Volume="50"
  3649. VolumeShift="-10"
  3650. MinRange="50"
  3651. MaxRange="250"
  3652. Priority="LOWEST"
  3653. Limit="3"
  3654. Control="LOOP FADE_ON_KILL"
  3655. Type="WORLD SHROUDED EVERYONE"
  3656. SubmixSlider="SOUNDFX">
  3657. <PitchShift
  3658. Low="-5"
  3659. High="5" />
  3660. <Sound>JUWavef_idleLoopA</Sound> <Sound>JUWavef_idleLoopB</Sound> <Sound>JUWavef_idleLoopC</Sound> <Sound>JUWavef_idleLoopD</Sound> <Sound>JUWavef_idleLoopE</Sound>
  3661. </AudioEvent>
  3662. <AudioEvent
  3663. id="ALL_FutureTank_MoveLoop"
  3664. inheritFrom="AudioEvent:BaseSoundEffect"
  3665. Volume="30"
  3666. VolumeShift="-5"
  3667. Limit="3"
  3668. Control="LOOP FADE_ON_KILL SEQUENTIAL"
  3669. Priority="LOW"
  3670. Type="WORLD SHROUDED EVERYONE"
  3671. SubmixSlider="SOUNDFX">
  3672. <Sound>AUFTank_moveLoopa</Sound> <Sound>AUFTank_moveLoopb</Sound> <Sound>AUFTank_moveLoopc</Sound> <Sound>AUFTank_moveLoopd</Sound>
  3673. </AudioEvent>
  3674. <AudioEvent
  3675. id="ALL_FutureTank_MoveStart"
  3676. inheritFrom="AudioEvent:BaseSoundEffect"
  3677. Volume="50"
  3678. VolumeShift="-5"
  3679. Limit="3"
  3680. Type="WORLD SHROUDED EVERYONE"
  3681. SubmixSlider="SOUNDFX">
  3682. <PitchShift
  3683. Low="-5"
  3684. High="5" />
  3685. <Sound>AUFTank_moveStara</Sound> <Sound>AUFTank_moveStarb</Sound> <Sound>AUFTank_moveStarc</Sound> <Sound>AUFTank_moveStard</Sound>
  3686. <Sound>AUFTank_moveStare</Sound> <Sound>AUFTank_moveStarf</Sound>
  3687. </AudioEvent>
  3688. <AudioEvent
  3689. id="ALL_FutureTank_PreFireChargeUp"
  3690. inheritFrom="AudioEvent:BaseSoundEffect"
  3691. Volume="=$WEAPON_FIRE + 40"
  3692. VolumeShift="-10"
  3693. Control="INTERRUPT"
  3694. Limit="3"
  3695. Type="WORLD SHROUDED EVERYONE"
  3696. SubmixSlider="SOUNDFX">
  3697. <NonInterruptibleTime Low="0.0s" High=".6s" />
  3698. <!-- <Delay Low="300" High="500" /> -->
  3699. <PitchShift Low="-5" High="5" />
  3700. <!--
  3701. <Sound>AUFutur_Wea1PreFireV3a</Sound>
  3702. <Sound>AUFutur_Wea1PreFireV3b</Sound>
  3703. <Sound>AUFutur_Wea1PreFireV3c</Sound>
  3704. <Sound>AUFutur_Wea1PreFireV3d</Sound>
  3705. <Sound>AUFutur_Wea1PreFireV3e</Sound>
  3706. -->
  3707. <!-- version1
  3708. <Sound>AUFutur_preFireChargeUpa</Sound>
  3709. <Sound>AUFutur_preFireChargeUpb</Sound>
  3710. <Sound>AUFutur_preFireChargeUpc</Sound>
  3711. <Sound>AUFutur_preFireChargeUpd</Sound>
  3712. <Sound>AUFutur_preFireChargeUpe</Sound>
  3713. <Sound>AUFutur_preFireChargeUpf</Sound>
  3714. -->
  3715. </AudioEvent>
  3716. <AudioEvent
  3717. id="ALL_FutureTank_DeathRayWeaponFire"
  3718. inheritFrom="AudioEvent:BaseSoundEffect"
  3719. Volume="=$WEAPON_FIRE + 35"
  3720. VolumeShift="-10"
  3721. Priority="HIGH"
  3722. Control="INTERRUPT"
  3723. Limit="3"
  3724. Type="WORLD SHROUDED EVERYONE"
  3725. SubmixSlider="SOUNDFX">
  3726. <NonInterruptibleTime Low="0.0s" High="2s" />
  3727. <Delay Low="0" High="33" />
  3728. <PitchShift Low="-7" High="2" />
  3729. <Sound>AUFTank_weapFire1a</Sound>
  3730. <Sound>AUFTank_weapFire1b</Sound>
  3731. <Sound>AUFTank_weapFire1c</Sound>
  3732. <Sound>AUFTank_weapFire1d</Sound>
  3733. <Sound>AUFTank_weapFire1e</Sound>
  3734. <Sound>AUFTank_weapFire1f</Sound>
  3735. </AudioEvent>
  3736. <AudioEvent
  3737. id="ALL_FutureTank_Weapon1Fire2"
  3738. inheritFrom="AudioEvent:BaseSoundEffect"
  3739. Volume="=$WEAPON_FIRE + 25"
  3740. VolumeShift="-10"
  3741. Limit="3"
  3742. Type="WORLD SHROUDED EVERYONE"
  3743. Control="INTERRUPT"
  3744. Priority="HIGH"
  3745. SubmixSlider="SOUNDFX">
  3746. <NonInterruptibleTime Low="0.0s" High=".8s" />
  3747. <PitchShift Low="-5" High="5" />
  3748. <Sound>AUFutur_Wea1FireV3a</Sound>
  3749. <Sound>AUFutur_Wea1FireV3b</Sound>
  3750. <Sound>AUFutur_Wea1FireV3c</Sound>
  3751. <Sound>AUFutur_Wea1FireV3d</Sound>
  3752. <Sound>AUFutur_Wea1FireV3e</Sound>
  3753. </AudioEvent>
  3754. <AudioEvent
  3755. id="ALL_FutureTank_Weapon1Fire"
  3756. inheritFrom="AudioEvent:BaseSoundEffect"
  3757. Volume="=$WEAPON_FIRE + 20"
  3758. VolumeShift="-10"
  3759. Limit="3"
  3760. Type="WORLD SHROUDED EVERYONE"
  3761. Control="INTERRUPT"
  3762. Priority="HIGH"
  3763. SubmixSlider="SOUNDFX">
  3764. <NonInterruptibleTime Low="0.0s" High=".8s" />
  3765. <PitchShift Low="-20" High="-10" />
  3766. <Sound>AUFutur_wea1Firea</Sound>
  3767. <Sound>AUFutur_wea1Fireb</Sound>
  3768. <Sound>AUFutur_wea1Firec</Sound>
  3769. <Sound>AUFutur_wea1Fired</Sound>
  3770. <Sound>AUFutur_wea1Firee</Sound>
  3771. <!-- Version 1
  3772. <Sound>AUWarBo_wea1Firea</Sound>
  3773. <Sound>AUWarBo_wea1Fireb</Sound>
  3774. <Sound>AUWarBo_wea1Firec</Sound>
  3775. <Sound>AUWarBo_wea1Fired</Sound>
  3776. -->
  3777. </AudioEvent>
  3778. <Multisound id="ALL_FutureTank_Weapon1FireMS">
  3779. <Subsound>ALL_FutureTank_Weapon1Fire2</Subsound>
  3780. <Subsound>ALL_FutureTank_Weapon1Fire</Subsound>
  3781. </Multisound>
  3782. <AudioEvent
  3783. id="ALL_FutureTank_Weapon_NeutronScramblerImpactSmall"
  3784. inheritFrom="AudioEvent:BaseSoundEffect"
  3785. Volume="=$WEAPON_IMPACT + 45"
  3786. VolumeShift="-10"
  3787. Priority="HIGH"
  3788. Limit="3"
  3789. Type="WORLD SHROUDED EVERYONE"
  3790. Control="INTERRUPT"
  3791. SubmixSlider="SOUNDFX">
  3792. <NonInterruptibleTime Low="0.0s" High="1s" />
  3793. <PitchShift
  3794. Low="-7"
  3795. High="2" />
  3796. <Sound>AUFTank_neutImpaSmaa</Sound>
  3797. <Sound>AUFTank_neutImpaSmab</Sound>
  3798. <Sound>AUFTank_neutImpaSmac</Sound>
  3799. <Sound>AUFTank_neutImpaSmad</Sound>
  3800. <Sound>AUFTank_neutImpaSmae</Sound>
  3801. </AudioEvent>
  3802. <AudioEvent
  3803. id="ALL_FutureTank_Weapon_NeutronScramblerImpactBig"
  3804. inheritFrom="AudioEvent:BaseSoundEffect"
  3805. Volume="=$WEAPON_IMPACT + 55"
  3806. VolumeShift="-10"
  3807. MaxRange="800"
  3808. Priority="HIGH"
  3809. Limit="3"
  3810. Type="WORLD SHROUDED EVERYONE"
  3811. Control="INTERRUPT"
  3812. SubmixSlider="SOUNDFX">
  3813. <NonInterruptibleTime Low="0.0s" High="1.5s" />
  3814. <PitchShift
  3815. Low="-7"
  3816. High="2" />
  3817. <Sound>AUFTank_neutImpaBiga</Sound>
  3818. <Sound>AUFTank_neutImpaBigb</Sound>
  3819. <Sound>AUFTank_neutImpaBigc</Sound>
  3820. </AudioEvent>
  3821. <AudioEvent
  3822. id="ALL_WarBot_Select"
  3823. inheritFrom="AudioEvent:BaseSoundEffect"
  3824. Volume="50"
  3825. VolumeShift="-15"
  3826. MinVolume="45"
  3827. Limit="3"
  3828. Type="WORLD PLAYER"
  3829. SubmixSlider="SOUNDFX">
  3830. <PitchShift
  3831. Low="-5"
  3832. High="5" />
  3833. <Sound>AUWarBo_selecta</Sound>
  3834. </AudioEvent>
  3835. <!-- === ALLIED GUARDIAN TANK GUARDIANTANK === -->
  3836. <AudioEvent
  3837. id="ALL_Guardian_MoveStart"
  3838. inheritFrom="AudioEvent:BaseSoundEffect"
  3839. Volume="40"
  3840. VolumeShift="-5"
  3841. Limit="3"
  3842. Type="WORLD SHROUDED EVERYONE"
  3843. SubmixSlider="SOUNDFX">
  3844. <PitchShift
  3845. Low="-5"
  3846. High="5" />
  3847. <Delay
  3848. Low="0"
  3849. High="150" />
  3850. <Sound>AUGuard_movStartA</Sound> <Sound>AUGuard_movStartB</Sound> <Sound>AUGuard_movStartC</Sound>
  3851. </AudioEvent>
  3852. <AudioEvent
  3853. id="ALL_Guardian_PainterOn"
  3854. inheritFrom="AudioEvent:BaseSoundEffect"
  3855. Volume="50"
  3856. VolumeShift="-10"
  3857. Limit="3"
  3858. Type="WORLD SHROUDED EVERYONE"
  3859. SubmixSlider="SOUNDFX">
  3860. <Delay
  3861. Low="0"
  3862. High="100" />
  3863. <PitchShift
  3864. Low="-5"
  3865. High="5" />
  3866. <Sound>AUGuard_paintOna</Sound>
  3867. <Sound>AUGuard_paintOnb</Sound>
  3868. <Sound>AUGuard_paintOnc</Sound>
  3869. <Sound>AUGuard_paintOnd</Sound>
  3870. </AudioEvent>
  3871. <AudioEvent
  3872. id="ALL_Guardian_PainterOff"
  3873. inheritFrom="AudioEvent:BaseSoundEffect"
  3874. Volume="50"
  3875. VolumeShift="-10"
  3876. Limit="3"
  3877. Type="WORLD SHROUDED EVERYONE"
  3878. SubmixSlider="SOUNDFX">
  3879. <Delay
  3880. Low="0"
  3881. High="100" />
  3882. <PitchShift
  3883. Low="-5"
  3884. High="5" />
  3885. <Sound>AUGuard_paintOffa</Sound>
  3886. <Sound>AUGuard_paintOffb</Sound>
  3887. <Sound>AUGuard_paintOffc</Sound>
  3888. <Sound>AUGuard_paintOffd</Sound>
  3889. </AudioEvent>
  3890. <AudioEvent
  3891. id="ALL_Guardian_PainterWeaponLoop"
  3892. inheritFrom="AudioEvent:BaseSoundEffect"
  3893. Volume="70"
  3894. VolumeShift="-10"
  3895. Limit="3"
  3896. Control="LOOP ALLOW_KILL_MID_FILE"
  3897. Type="WORLD SHROUDED EVERYONE"
  3898. SubmixSlider="SOUNDFX">
  3899. <PitchShift
  3900. Low="-5"
  3901. High="5" />
  3902. <Sound>AUGuard_beamLoopa</Sound>
  3903. <Sound>AUGuard_beamLoopb</Sound>
  3904. <Sound>AUGuard_beamLoopc</Sound>
  3905. <Sound>AUGuard_beamLoopd</Sound>
  3906. </AudioEvent>
  3907. <AudioEvent
  3908. id="ALL_Guardian_PainterWeaponStart"
  3909. inheritFrom="AudioEvent:BaseSoundEffect"
  3910. Volume="80"
  3911. VolumeShift="-10"
  3912. Limit="3"
  3913. Type="WORLD SHROUDED EVERYONE"
  3914. SubmixSlider="SOUNDFX">
  3915. <PitchShift
  3916. Low="-5"
  3917. High="5" />
  3918. <Sound>AUGuard_beamStara</Sound>
  3919. </AudioEvent>
  3920. <AudioEvent
  3921. id="ALL_Guardian_PainterWeaponEnd"
  3922. inheritFrom="AudioEvent:BaseSoundEffect"
  3923. Volume="80"
  3924. VolumeShift="-10"
  3925. Limit="3"
  3926. Type="WORLD SHROUDED EVERYONE"
  3927. SubmixSlider="SOUNDFX">
  3928. <PitchShift
  3929. Low="-5"
  3930. High="5" />
  3931. <Sound>AUGuard_beamEnda</Sound>
  3932. </AudioEvent>
  3933. <AudioEvent
  3934. id="ALL_Guardian_Select"
  3935. inheritFrom="AudioEvent:BaseSoundEffect"
  3936. Volume="40"
  3937. VolumeShift="-10"
  3938. MinVolume="35"
  3939. Limit="3"
  3940. Type="WORLD PLAYER"
  3941. SubmixSlider="SOUNDFX">
  3942. <PitchShift
  3943. Low="-5"
  3944. High="5" />
  3945. <Delay
  3946. Low="0"
  3947. High="100" />
  3948. <Sound>AUGuard_selectA</Sound> <Sound>AUGuard_selectB</Sound> <Sound>AUGuard_selectC</Sound> <Sound>AUGuard_selectD</Sound> <Sound>AUGuard_selectE</Sound>
  3949. </AudioEvent>
  3950. <AudioEvent
  3951. id="ALL_Guardian_WeaponFire"
  3952. inheritFrom="AudioEvent:BaseSoundEffect"
  3953. Volume="=$WEAPON_FIRE"
  3954. VolumeShift="-10"
  3955. Limit="3"
  3956. Type="WORLD SHROUDED EVERYONE"
  3957. Control="INTERRUPT"
  3958. Priority="HIGH"
  3959. SubmixSlider="SOUNDFX">
  3960. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  3961. <PitchShift
  3962. Low="-5"
  3963. High="5" />
  3964. <Sound>AUGuard_wea1FireA</Sound> <Sound>AUGuard_wea1FireB</Sound> <Sound>AUGuard_wea1FireC</Sound>
  3965. </AudioEvent>
  3966. <AudioEvent
  3967. id="ALL_Guardian_WeaponImpact"
  3968. inheritFrom="AudioEvent:BaseSoundEffect"
  3969. Volume="=$WEAPON_IMPACT"
  3970. VolumeShift="-10"
  3971. Limit="3"
  3972. Type="WORLD SHROUDED EVERYONE"
  3973. Control="INTERRUPT"
  3974. SubmixSlider="SOUNDFX">
  3975. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  3976. <PitchShift
  3977. Low="10"
  3978. High="20" />
  3979. <Delay Low = "0" High = "33" />
  3980. <Sound>GBComma_wea1Firea</Sound> <Sound>GBComma_wea1Fireb</Sound> <Sound>GBComma_wea1Firec</Sound> <Sound>GBComma_wea1Fired</Sound>
  3981. <Sound>GBComma_wea1Firee</Sound> <Sound>GBComma_wea1Firef</Sound> <Sound>GBComma_wea1Fireg</Sound> <Sound>GBComma_wea1Fireh</Sound>
  3982. <Sound>GBComma_wea1Firei</Sound>
  3983. <Sound>GBComma_wea1Firej</Sound>
  3984. </AudioEvent>
  3985. <!-- === ALLIED GUNSHIP HARBINGERGUNSHIP HARBINGER GUNSHIP EP1 === -->
  3986. <AudioEvent
  3987. id="ALL_Gunship_ColliderCannonWeaponFire"
  3988. inheritFrom="AudioEvent:BaseSoundEffect"
  3989. Volume="=60"
  3990. VolumeShift="-10"
  3991. Limit="3"
  3992. Type="WORLD SHROUDED EVERYONE"
  3993. Control="INTERRUPT"
  3994. Priority="HIGH"
  3995. SubmixSlider="SOUNDFX">
  3996. <NonInterruptibleTime Low="0.0s" High=".8s" />
  3997. <PitchShift Low="-5" High="5" />
  3998. <Sound>AUGunship_cannonFireA</Sound>
  3999. <Sound>AUGunship_cannonFireB</Sound>
  4000. <Sound>AUGunship_cannonFireC</Sound>
  4001. <Sound>AUGunship_cannonFireD</Sound>
  4002. <Sound>AUGunship_cannonFireE</Sound>
  4003. </AudioEvent>
  4004. <AudioEvent
  4005. id="ALL_Gunship_ColliderCannonExplo1"
  4006. inheritFrom="AudioEvent:BaseSoundEffect"
  4007. Volume = "60"
  4008. VolumeShift="-10"
  4009. Limit="1"
  4010. Type="WORLD EVERYONE"
  4011. SubmixSlider="SOUNDFX">
  4012. <PitchShift
  4013. Low="-5"
  4014. High="5" />
  4015. <Sound>AUGunship_cannonExplo1A</Sound> <Sound>AUGunship_cannonExplo1B</Sound> <Sound>AUGunship_cannonExplo1C</Sound> <Sound>AUGunship_cannonExplo1D</Sound>
  4016. <Sound>AUGunship_cannonExplo1E</Sound> <Sound>AUGunship_cannonExplo1F</Sound> <Sound>AUGunship_cannonExplo1G</Sound> <Sound>AUGunship_cannonExplo1H</Sound>
  4017. </AudioEvent>
  4018. <AudioEvent
  4019. id="ALL_Gunship_ColliderCannonExplo2"
  4020. inheritFrom="AudioEvent:BaseSoundEffect"
  4021. Volume = "60"
  4022. VolumeShift="-10"
  4023. Limit="1"
  4024. Type="WORLD EVERYONE"
  4025. SubmixSlider="SOUNDFX">
  4026. <PitchShift
  4027. Low="-5"
  4028. High="5" />
  4029. <Sound>AUGunship_cannonExplo2A</Sound> <Sound>AUGunship_cannonExplo2B</Sound> <Sound>AUGunship_cannonExplo2C</Sound> <Sound>AUGunship_cannonExplo2D</Sound>
  4030. <Sound>AUGunship_cannonExplo2E</Sound> <Sound>AUGunship_cannonExplo2F</Sound> <Sound>AUGunship_cannonExplo2G</Sound> <Sound>AUGunship_cannonExplo2H</Sound>
  4031. </AudioEvent>
  4032. <Multisound id="ALL_Gunship_ColliderCannonExploMS">
  4033. <Subsound>ALL_Gunship_ColliderCannonExplo1</Subsound>
  4034. <Subsound>ALL_Gunship_ColliderCannonExplo2</Subsound>
  4035. </Multisound>
  4036. <AudioEvent
  4037. id="ALL_Gunship_MachineGunWeaponFire"
  4038. inheritFrom="AudioEvent:BaseSoundEffect"
  4039. Volume="=$WEAPON_FIRE - 5"
  4040. VolumeShift="-5"
  4041. Limit="3"
  4042. Type="WORLD SHROUDED EVERYONE"
  4043. Priority="HIGH"
  4044. Control="INTERRUPT"
  4045. SubmixSlider="SOUNDFX">
  4046. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  4047. <PitchShift
  4048. Low="-25"
  4049. High="-15" />
  4050. <Sound>SUTwinb_weapFire1a</Sound> <Sound>SUTwinb_weapFire1b</Sound> <Sound>SUTwinb_weapFire1c</Sound> <Sound>SUTwinb_weapFire1d</Sound> <Sound>SUTwinb_weapFire1e</Sound>
  4051. <Sound>SUTwinb_weapFire1f</Sound> <Sound>SUTwinb_weapFire1g</Sound>
  4052. </AudioEvent>
  4053. <AudioEvent
  4054. id="ALL_Gunship_MoveByLoop"
  4055. inheritFrom="AudioEvent:BaseSoundEffect"
  4056. Volume="40"
  4057. VolumeShift="-10"
  4058. Limit="3"
  4059. Control="LOOP FADE_ON_KILL"
  4060. Priority="LOW"
  4061. Type="WORLD SHROUDED EVERYONE"
  4062. SubmixSlider="SOUNDFX">
  4063. <PitchShift Low="-10" High="10" />
  4064. <Delay Low="40" High="80" />
  4065. <Sound>AUGunsh_movByLoopa</Sound>
  4066. <Sound>AUGunsh_movByLoopb</Sound>
  4067. <Sound>AUGunsh_movByLoopc</Sound>
  4068. <Sound>AUGunsh_movByLoopd</Sound>
  4069. <Sound>AUGunsh_movByLoope</Sound>
  4070. </AudioEvent>
  4071. <AudioEvent
  4072. id="ALL_Gunship_MoveLoop"
  4073. inheritFrom="AudioEvent:BaseSoundEffect"
  4074. Volume="25"
  4075. VolumeShift="-10"
  4076. MinRange="200"
  4077. MaxRange="500"
  4078. Limit="3"
  4079. Control="LOOP FADE_ON_KILL"
  4080. Priority="LOWEST"
  4081. Type="WORLD SHROUDED EVERYONE"
  4082. SubmixSlider="SOUNDFX">
  4083. <PitchShift Low="-10" High="0" />
  4084. <Sound>AUGunsh_movLoopa</Sound>
  4085. </AudioEvent>
  4086. <AudioEvent
  4087. id="ALL_Gunship_MoveStart"
  4088. inheritFrom="AudioEvent:BaseSoundEffect"
  4089. Volume="40"
  4090. VolumeShift="-10"
  4091. Limit="3"
  4092. Type="WORLD SHROUDED EVERYONE"
  4093. SubmixSlider="SOUNDFX">
  4094. <PitchShift Low="-10" High="10" />
  4095. <Delay Low="0" High="50" />
  4096. <Sound>AUGunsh_movStarta</Sound>
  4097. <Sound>AUGunsh_movStartb</Sound>
  4098. <Sound>AUGunsh_movStartc</Sound>
  4099. <Sound>AUGunsh_movStartd</Sound>
  4100. </AudioEvent>
  4101. <AudioEvent
  4102. id="ALL_Gunship_Weapon1TogglePlayer"
  4103. inheritFrom="AudioEvent:BaseSoundEffect"
  4104. Volume="70"
  4105. VolumeShift="-5"
  4106. MinVolume="60"
  4107. Limit="1"
  4108. Type="WORLD PLAYER"
  4109. SubmixSlider="SOUNDFX">
  4110. <PitchShift Low="-5" High="5" />
  4111. <Delay Low="0" High="70" />
  4112. <Sound>AUGunsh_wea1Togglea</Sound>
  4113. </AudioEvent>
  4114. <AudioEvent
  4115. id="ALL_Gunship_Weapon1ToggleOthers"
  4116. inheritFrom="AudioEvent:BaseSoundEffect"
  4117. Volume="70"
  4118. VolumeShift="-5"
  4119. Limit="3"
  4120. Type="WORLD SHROUDED ALLIES ENEMIES"
  4121. SubmixSlider="SOUNDFX">
  4122. <PitchShift Low="-5" High="5" />
  4123. <Delay Low="0" High="70" />
  4124. <Sound>AUGunsh_wea1Togglea</Sound>
  4125. </AudioEvent>
  4126. <Multisound id="ALL_Gunship_Weapon1ToggleMS">
  4127. <Subsound>ALL_Gunship_Weapon1TogglePlayer</Subsound>
  4128. <Subsound>ALL_Gunship_Weapon1ToggleOthers</Subsound>
  4129. </Multisound>
  4130. <AudioEvent
  4131. id="ALL_Gunship_Weapon2TogglePlayer"
  4132. inheritFrom="AudioEvent:BaseSoundEffect"
  4133. Volume="70"
  4134. VolumeShift="-5"
  4135. MinVolume="60"
  4136. Limit="1"
  4137. Type="WORLD PLAYER"
  4138. SubmixSlider="SOUNDFX">
  4139. <PitchShift Low="-5" High="5" />
  4140. <Delay Low="0" High="70" />
  4141. <Sound>AUGunsh_wea2Togglea</Sound>
  4142. </AudioEvent>
  4143. <AudioEvent
  4144. id="ALL_Gunship_Weapon2ToggleOthers"
  4145. inheritFrom="AudioEvent:BaseSoundEffect"
  4146. Volume="70"
  4147. VolumeShift="-5"
  4148. Limit="3"
  4149. Type="WORLD SHROUDED ALLIES ENEMIES"
  4150. SubmixSlider="SOUNDFX">
  4151. <PitchShift Low="-5" High="5" />
  4152. <Delay Low="0" High="70" />
  4153. <Sound>AUGunsh_wea2Togglea</Sound>
  4154. </AudioEvent>
  4155. <Multisound id="ALL_Gunship_Weapon2ToggleMS">
  4156. <Subsound>ALL_Gunship_Weapon2TogglePlayer</Subsound>
  4157. <Subsound>ALL_Gunship_Weapon2ToggleOthers</Subsound>
  4158. </Multisound>
  4159. <!-- === ALLIED HYDROFOIL HYDRO FOIL === -->
  4160. <AudioEvent
  4161. id="ALL_HydroFoil_MoveStart"
  4162. inheritFrom="AudioEvent:BaseSoundEffect"
  4163. Volume="30"
  4164. VolumeShift="-5"
  4165. Limit="3"
  4166. Type="WORLD SHROUDED EVERYONE"
  4167. SubmixSlider="SOUNDFX">
  4168. <PitchShift
  4169. Low="5"
  4170. High="15" />
  4171. <Sound>AUHydro_movStartA</Sound> <Sound>AUHydro_movStartB</Sound> <Sound>AUHydro_movStartC</Sound> <Sound>AUHydro_movStartD</Sound>
  4172. </AudioEvent>
  4173. <AudioEvent
  4174. id="ALL_HydroFoil_ScramblerWeaponLoop"
  4175. inheritFrom="AudioEvent:BaseSoundEffect"
  4176. Volume="85"
  4177. VolumeShift="-3"
  4178. Limit="3"
  4179. Control="LOOP FADE_ON_KILL"
  4180. Type="WORLD EVERYONE"
  4181. SubmixSlider="SOUNDFX">
  4182. <PitchShift
  4183. Low="-5"
  4184. High="5" />
  4185. <Sound>AUHydro_scramblerFireLpA</Sound> <Sound>AUHydro_scramblerFireLpB</Sound> <Sound>AUHydro_scramblerFireLpC</Sound> <Sound>AUHydro_scramblerFireLpD</Sound>
  4186. <Sound>AUHydro_scramblerFireLpE</Sound> <Sound>AUHydro_scramblerFireLpF</Sound> <Sound>AUHydro_scramblerFireLpG</Sound> <Sound>AUHydro_scramblerFireLpH</Sound>
  4187. <!-- <Decay>AUHydro_scramblerTailA</Decay> need more decay variations -->
  4188. </AudioEvent>
  4189. <AudioEvent
  4190. id="ALL_HydroFoil_ScramblerToggleOn"
  4191. inheritFrom="AudioEvent:BaseSoundEffect"
  4192. Volume="55"
  4193. VolumeShift="-5"
  4194. Limit="3"
  4195. Priority="LOW"
  4196. Type="WORLD SHROUDED ENEMIES ALLIES"
  4197. SubmixSlider="SOUNDFX">
  4198. <Delay Low="0" High="100" />
  4199. <PitchShift
  4200. Low="-5"
  4201. High="5" />
  4202. <Sound>AUHydro_scramblerToggleOnB</Sound> <Sound>AUHydro_scramblerToggleOnG</Sound> <Sound>AUHydro_scramblerToggleOnH</Sound>
  4203. </AudioEvent>
  4204. <AudioEvent
  4205. id="ALL_HydroFoil_ScramblerToggleOnPlayer"
  4206. inheritFrom="AudioEvent:BaseSoundEffect"
  4207. Volume="55"
  4208. MinVolume="50"
  4209. Limit="2"
  4210. Priority="HIGH"
  4211. Type="WORLD PLAYER"
  4212. SubmixSlider="SOUNDFX">
  4213. <Delay Low="0" High="100" />
  4214. <PitchShift
  4215. Low="-5"
  4216. High="5" />
  4217. <Sound>AUHydro_scramblerToggleOnB</Sound> <Sound>AUHydro_scramblerToggleOnG</Sound> <Sound>AUHydro_scramblerToggleOnH</Sound>
  4218. </AudioEvent>
  4219. <Multisound
  4220. id="ALL_HydroFoil_ScramblerToggleOnMS">
  4221. <Subsound>ALL_HydroFoil_ScramblerToggleOnPlayer</Subsound>
  4222. <Subsound>ALL_HydroFoil_ScramblerToggleOn</Subsound>
  4223. </Multisound>
  4224. <AudioEvent
  4225. id="ALL_HydroFoil_ScramblerToggleOff"
  4226. inheritFrom="AudioEvent:BaseSoundEffect"
  4227. Volume="70"
  4228. VolumeShift="-5"
  4229. Limit="3"
  4230. Priority="LOW"
  4231. Type="WORLD SHROUDED ENEMIES ALLIES"
  4232. SubmixSlider="SOUNDFX">
  4233. <Delay Low="0" High="100" />
  4234. <PitchShift
  4235. Low="-5"
  4236. High="5" />
  4237. <Sound>AUHydro_scramblerToggleOffA</Sound> <Sound>AUHydro_scramblerToggleOffB</Sound>
  4238. </AudioEvent>
  4239. <AudioEvent
  4240. id="ALL_HydroFoil_ScramblerToggleOffPlayer"
  4241. inheritFrom="AudioEvent:BaseSoundEffect"
  4242. Volume="70"
  4243. MinVolume="60"
  4244. Limit="2"
  4245. Priority="HIGH"
  4246. Type="WORLD PLAYER"
  4247. SubmixSlider="SOUNDFX">
  4248. <Delay Low="0" High="100" />
  4249. <PitchShift
  4250. Low="-5"
  4251. High="5" />
  4252. <Sound>AUHydro_scramblerToggleOffA</Sound> <Sound>AUHydro_scramblerToggleOffB</Sound>
  4253. </AudioEvent>
  4254. <Multisound
  4255. id="ALL_HydroFoil_ScramblerToggleOffMS">
  4256. <Subsound>ALL_HydroFoil_ScramblerToggleOffPlayer</Subsound>
  4257. <Subsound>ALL_HydroFoil_ScramblerToggleOff</Subsound>
  4258. </Multisound>
  4259. <AudioEvent
  4260. id="ALL_HydroFoil_Select"
  4261. inheritFrom="AudioEvent:BaseSoundEffect"
  4262. Volume="25"
  4263. VolumeShift="-5"
  4264. MinVolume="20"
  4265. Limit="3"
  4266. Type="WORLD PLAYER"
  4267. SubmixSlider="SOUNDFX">
  4268. <PitchShift
  4269. Low="-5"
  4270. High="5" />
  4271. <Sound>AUHydro_selectA</Sound> <Sound>AUHydro_selectB</Sound> <Sound>AUHydro_selectC</Sound> <Sound>AUHydro_selectD</Sound> <Sound>AUHydro_selectE</Sound>
  4272. </AudioEvent>
  4273. <AudioEvent
  4274. id="ALL_Hydrofoil_Sink"
  4275. inheritFrom="AudioEvent:BaseSoundEffect"
  4276. Volume="50"
  4277. VolumeShift="-10"
  4278. Limit="3"
  4279. Type="WORLD SHROUDED EVERYONE"
  4280. Control="INTERRUPT"
  4281. Priority="HIGH"
  4282. SubmixSlider="SOUNDFX">
  4283. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  4284. <PitchShift
  4285. Low="-5"
  4286. High="5" />
  4287. <Delay
  4288. Low="300"
  4289. High="500" />
  4290. <Sound>TEMP_RA2_gnavsina</Sound>
  4291. </AudioEvent>
  4292. <AudioEvent
  4293. id="ALL_Hydrofoil_WeaponFire"
  4294. inheritFrom="AudioEvent:BaseSoundEffect"
  4295. Volume="=$WEAPON_FIRE - 10"
  4296. VolumeShift="-10"
  4297. Limit="3"
  4298. Type="WORLD SHROUDED EVERYONE"
  4299. Control="INTERRUPT"
  4300. Priority="HIGH"
  4301. SubmixSlider="SOUNDFX">
  4302. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  4303. <PitchShift
  4304. Low="-5"
  4305. High="5" />
  4306. <Sound>AUHydro_wea1FireA</Sound>
  4307. </AudioEvent>
  4308. <!-- === ALLIED JAVELIN SOLDIER JAVELINSOLDIER === -->
  4309. <AudioEvent
  4310. id="ALL_JavelinSoldier_MissileExplosion"
  4311. inheritFrom="AudioEvent:BaseSoundEffect"
  4312. Volume="=$WEAPON_IMPACT"
  4313. VolumeShift="-15"
  4314. Limit="3"
  4315. Type="WORLD SHROUDED EVERYONE"
  4316. Control="INTERRUPT"
  4317. SubmixSlider="SOUNDFX">
  4318. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  4319. <Delay Low="0" High="33" />
  4320. <PitchShift
  4321. Low="-5"
  4322. High="5" />
  4323. <Sound>SUFlakT_weapFire2a</Sound>
  4324. <Sound>SUFlakT_weapFire2b</Sound>
  4325. <Sound>SUFlakT_weapFire2c</Sound>
  4326. <Sound>SUFlakT_weapFire2d</Sound>
  4327. <Sound>SUFlakT_weapFire2e</Sound>
  4328. <Sound>SUFlakT_weapFire2f</Sound>
  4329. <Sound>SUFlakT_weapFire2g</Sound>
  4330. <Sound>SUFlakT_weapFire2h</Sound>
  4331. </AudioEvent>
  4332. <AudioEvent
  4333. id="ALL_JavelinSoldier_MissileFire"
  4334. inheritFrom="AudioEvent:BaseSoundEffect"
  4335. Volume="=$WEAPON_FIRE - 15"
  4336. VolumeShift="-15"
  4337. Limit="3"
  4338. Priority="HIGH"
  4339. Type="WORLD SHROUDED EVERYONE"
  4340. Control="INTERRUPT"
  4341. SubmixSlider="SOUNDFX">
  4342. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  4343. <PitchShift
  4344. Low="-5"
  4345. High="5" />
  4346. <Sound>AUJavel_rocketFireA</Sound> <Sound>AUJavel_rocketFireB</Sound> <Sound>AUJavel_rocketFireC</Sound> <Sound>AUJavel_rocketFireD</Sound>
  4347. <Sound>AUJavel_rocketFireE</Sound>
  4348. </AudioEvent>
  4349. <AudioEvent
  4350. id="ALL_JavelinSoldier_LaserGuideOn"
  4351. inheritFrom="AudioEvent:BaseSoundEffect"
  4352. Volume="40"
  4353. VolumeShift="-10"
  4354. MinRange="100"
  4355. MaxRange="300"
  4356. Limit="2"
  4357. Type="WORLD SHROUDED ALLIES ENEMIES"
  4358. SubmixSlider="SOUNDFX">
  4359. <Delay
  4360. Low="0"
  4361. High="100" />
  4362. <PitchShift
  4363. Low="-3"
  4364. High="3" />
  4365. <Sound>AUJavel_radarOnA</Sound>
  4366. </AudioEvent>
  4367. <AudioEvent
  4368. id="ALL_JavelinSoldier_LaserGuideOnPlayer"
  4369. inheritFrom="AudioEvent:BaseSoundEffect"
  4370. Volume="40"
  4371. VolumeShift="-10"
  4372. MinVolume="30"
  4373. Limit="2"
  4374. Type="WORLD PLAYER"
  4375. Priority="HIGH"
  4376. SubmixSlider="SOUNDFX">
  4377. <Delay
  4378. Low="0"
  4379. High="35" />
  4380. <PitchShift
  4381. Low="-3"
  4382. High="3" />
  4383. <Sound>AUJavel_radarOnA</Sound>
  4384. </AudioEvent>
  4385. <Multisound
  4386. id="ALL_JavelinSoldier_LaserGuideOnMS">
  4387. <Subsound>ALL_JavelinSoldier_LaserGuideOnPlayer</Subsound>
  4388. <Subsound>ALL_JavelinSoldier_LaserGuideOn</Subsound>
  4389. </Multisound>
  4390. <AudioEvent
  4391. id="ALL_JavelinSoldier_LaserGuideOff"
  4392. inheritFrom="AudioEvent:BaseSoundEffect"
  4393. Volume="40"
  4394. VolumeShift="-10"
  4395. MinRange="100"
  4396. MaxRange="300"
  4397. Limit="2"
  4398. Type="WORLD SHROUDED ALLIES ENEMIES"
  4399. SubmixSlider="SOUNDFX">
  4400. <Delay
  4401. Low="0"
  4402. High="100" />
  4403. <PitchShift
  4404. Low="-3"
  4405. High="3" />
  4406. <Sound>AUJavel_radarOffA</Sound>
  4407. </AudioEvent>
  4408. <AudioEvent
  4409. id="ALL_JavelinSoldier_LaserGuideOffPlayer"
  4410. inheritFrom="AudioEvent:BaseSoundEffect"
  4411. Volume="40"
  4412. VolumeShift="-10"
  4413. MinVolume="30"
  4414. Limit="2"
  4415. Type="WORLD PLAYER"
  4416. Priority="HIGH"
  4417. SubmixSlider="SOUNDFX">
  4418. <Delay
  4419. Low="0"
  4420. High="100" />
  4421. <PitchShift
  4422. Low="-3"
  4423. High="3" />
  4424. <Sound>AUJavel_radarOffA</Sound>
  4425. </AudioEvent>
  4426. <Multisound
  4427. id="ALL_JavelinSoldier_LaserGuideOffMS">
  4428. <Subsound>ALL_JavelinSoldier_LaserGuideOffPlayer</Subsound>
  4429. <Subsound>ALL_JavelinSoldier_LaserGuideOff</Subsound>
  4430. </Multisound>
  4431. <AudioEvent
  4432. id="ALL_Javelin_Select"
  4433. inheritFrom="AudioEvent:BaseSoundEffect"
  4434. Volume="25"
  4435. VolumeShift="-10"
  4436. MinVolume="20"
  4437. Limit="3"
  4438. Type="WORLD PLAYER"
  4439. Priority="HIGH"
  4440. SubmixSlider="SOUNDFX">
  4441. <PitchShift
  4442. Low="-5"
  4443. High="5" />
  4444. <Sound>AUJavel_selectA</Sound> <Sound>AUJavel_selectB</Sound> <Sound>AUJavel_selectC</Sound>
  4445. </AudioEvent>
  4446. <!-- === ALLIED MCV === -->
  4447. <AudioEvent
  4448. id="ALL_MCV_MoveStart"
  4449. inheritFrom="AudioEvent:BaseSoundEffect"
  4450. Volume="55"
  4451. VolumeShift="-5"
  4452. Limit="3"
  4453. Type="WORLD SHROUDED EVERYONE"
  4454. SubmixSlider="SOUNDFX">
  4455. <PitchShift
  4456. Low="-5"
  4457. High="5" />
  4458. <Delay
  4459. Low="0"
  4460. High="150" />
  4461. <Sound>AUMCV_movStartA</Sound> <Sound>AUMCV_movStartB</Sound> <Sound>AUMCV_movStartC</Sound> <Sound>AUMCV_movStartD</Sound>
  4462. </AudioEvent>
  4463. <AudioEvent
  4464. id="ALL_MCV_MoveStartWater"
  4465. inheritFrom="AudioEvent:BaseSoundEffect"
  4466. Volume="30"
  4467. VolumeShift="-5"
  4468. Limit="3"
  4469. Type="WORLD SHROUDED EVERYONE"
  4470. SubmixSlider="SOUNDFX">
  4471. <PitchShift
  4472. Low="-5"
  4473. High="5" />
  4474. <Sound>AUMCV_movStaWaa</Sound> <Sound>AUMCV_movStaWab</Sound> <Sound>AUMCV_movStaWac</Sound> <Sound>AUMCV_movStaWad</Sound>
  4475. </AudioEvent>
  4476. <AudioEvent
  4477. id="ALL_MCV_Select"
  4478. inheritFrom="AudioEvent:BaseSoundEffect"
  4479. Volume="60"
  4480. VolumeShift="-10"
  4481. MinVolume="50"
  4482. Limit="3"
  4483. Type="WORLD PLAYER"
  4484. SubmixSlider="SOUNDFX">
  4485. <PitchShift
  4486. Low="-10"
  4487. High="0" />
  4488. <InitialDelay
  4489. Low="0"
  4490. High="30" />
  4491. <Sound>AUMCV_selectA</Sound> <Sound>AUMCV_selectB</Sound> <Sound>AUMCV_selectC</Sound>
  4492. <Sound>AUMCV_selectD</Sound> <Sound>AUMCV_selectE</Sound>
  4493. <!-- <Sound>TEMP_gexpwata</Sound> -->
  4494. </AudioEvent>
  4495. <AudioEvent
  4496. id="ALL_MCV_UnpackLand"
  4497. inheritFrom="AudioEvent:BaseSoundEffect"
  4498. Volume="75"
  4499. Limit="3"
  4500. Type="WORLD SHROUDED EVERYONE"
  4501. SubmixSlider="SOUNDFX">
  4502. <PitchShift
  4503. Low="-5"
  4504. High="5" />
  4505. <Sound>AUMCV_deployLandA</Sound>
  4506. </AudioEvent>
  4507. <AudioEvent
  4508. id="ALL_MCV_UnpackWater"
  4509. inheritFrom="AudioEvent:BaseSoundEffect"
  4510. Volume="75"
  4511. Limit="3"
  4512. Type="WORLD SHROUDED EVERYONE"
  4513. SubmixSlider="SOUNDFX">
  4514. <PitchShift
  4515. Low="-5"
  4516. High="5" />
  4517. <Sound>AUMCV_deployWaterA</Sound>
  4518. </AudioEvent>
  4519. <AudioEvent
  4520. id="ALL_MCV_Animation_WaterToLand1"
  4521. inheritFrom="AudioEvent:BaseSoundEffect"
  4522. Volume="75"
  4523. Limit="3"
  4524. Type="WORLD SHROUDED EVERYONE"
  4525. SubmixSlider="SOUNDFX">
  4526. <PitchShift
  4527. Low="-5"
  4528. High="5" />
  4529. <Sound>AUMCV_animWTRtoLand1a</Sound>
  4530. </AudioEvent>
  4531. <AudioEvent
  4532. id="ALL_MCV_Animation_WaterToLand2"
  4533. inheritFrom="AudioEvent:BaseSoundEffect"
  4534. Volume="75"
  4535. Limit="3"
  4536. Type="WORLD SHROUDED EVERYONE"
  4537. SubmixSlider="SOUNDFX">
  4538. <PitchShift
  4539. Low="-5"
  4540. High="5" />
  4541. <Sound>AUMCV_animWTRtoLand2a</Sound>
  4542. </AudioEvent>
  4543. <AudioEvent
  4544. id="ALL_MCV_Animation_LandtoWater1"
  4545. inheritFrom="AudioEvent:BaseSoundEffect"
  4546. Volume="75"
  4547. Limit="3"
  4548. Type="WORLD SHROUDED EVERYONE"
  4549. SubmixSlider="SOUNDFX">
  4550. <PitchShift
  4551. Low="-5"
  4552. High="5" />
  4553. <Sound>AUMCV_animLNDwtr1a</Sound>
  4554. </AudioEvent>
  4555. <AudioEvent
  4556. id="ALL_MCV_Animation_LandtoWater2"
  4557. inheritFrom="AudioEvent:BaseSoundEffect"
  4558. Volume="75"
  4559. Limit="3"
  4560. Type="WORLD SHROUDED EVERYONE"
  4561. SubmixSlider="SOUNDFX">
  4562. <PitchShift
  4563. Low="-5"
  4564. High="5" />
  4565. <Sound>AUMCV_animLNDwtr2a</Sound>
  4566. </AudioEvent>
  4567. <AudioEvent
  4568. id="ALL_MCV_WaterIdleLoop"
  4569. inheritFrom="AudioEvent:BaseSoundEffect"
  4570. Volume="40"
  4571. VolumeShift="-5"
  4572. Limit="3"
  4573. Priority="LOWEST"
  4574. Type="WORLD SHROUDED EVERYONE"
  4575. SubmixSlider="SOUNDFX">
  4576. <PitchShift
  4577. Low="-10"
  4578. High="-6" />
  4579. <Sound>WAMoria_water1a</Sound> <Sound>WAMoria_water1b</Sound> <Sound>WAMoria_water1c</Sound> <Sound>WAMoria_water1d</Sound>
  4580. <Sound>WAMoria_water1e</Sound> <Sound>WAMoria_water1f</Sound> <Sound>WAMoria_water1g</Sound> <Sound>WAMoria_water1h</Sound>
  4581. <Sound>WAMoria_water1i</Sound> <Sound>WAMoria_water1j</Sound> <Sound>WAMoria_water1k</Sound>
  4582. </AudioEvent>
  4583. <AudioEvent
  4584. id="ALL_MCV_WaterMoveLoop"
  4585. inheritFrom="AudioEvent:BaseSoundEffect"
  4586. Volume="65"
  4587. VolumeShift="-5"
  4588. Limit="3"
  4589. Priority="LOW"
  4590. Type="WORLD SHROUDED EVERYONE"
  4591. SubmixSlider="SOUNDFX">
  4592. <PitchShift
  4593. Low="5"
  4594. High="15" />
  4595. <Sound>WAMoria_water1a</Sound> <Sound>WAMoria_water1b</Sound> <Sound>WAMoria_water1c</Sound> <Sound>WAMoria_water1d</Sound>
  4596. <Sound>WAMoria_water1e</Sound> <Sound>WAMoria_water1f</Sound> <Sound>WAMoria_water1g</Sound> <Sound>WAMoria_water1h</Sound>
  4597. <Sound>WAMoria_water1i</Sound> <Sound>WAMoria_water1j</Sound> <Sound>WAMoria_water1k</Sound>
  4598. </AudioEvent>
  4599. <AudioEvent
  4600. id="ALL_MCV_WaterSplash1"
  4601. inheritFrom="AudioEvent:BaseSoundEffect"
  4602. Volume="60"
  4603. VolumeShift="-10"
  4604. Limit="2"
  4605. Type="WORLD SHROUDED EVERYONE"
  4606. SubmixSlider="SOUNDFX">
  4607. <NonInterruptibleTime
  4608. Low="0.0s"
  4609. High="1.50s" />
  4610. <PitchShift
  4611. Low="-15"
  4612. High="-5" />
  4613. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  4614. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  4615. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  4616. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  4617. </AudioEvent>
  4618. <AudioEvent
  4619. id="ALL_MCV_WaterSplash2"
  4620. inheritFrom="AudioEvent:BaseSoundEffect"
  4621. Volume="55"
  4622. VolumeShift="-20"
  4623. Limit="2"
  4624. Control="INTERRUPT"
  4625. Type="WORLD SHROUDED EVERYONE"
  4626. SubmixSlider="SOUNDFX">
  4627. <NonInterruptibleTime
  4628. Low="0.0s"
  4629. High="1.50s" />
  4630. <Delay
  4631. Low="0"
  4632. High="100" />
  4633. <PitchShift
  4634. Low="-15"
  4635. High="0" />
  4636. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  4637. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  4638. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  4639. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  4640. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  4641. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  4642. </AudioEvent>
  4643. <Multisound
  4644. id="ALL_MCV_WaterSplashMS">
  4645. <Subsound>ALL_MCV_WaterSplash1</Subsound>
  4646. <Subsound>ALL_MCV_WaterSplash2</Subsound>
  4647. </Multisound>
  4648. <AudioEvent
  4649. id="ALL_MCV_WaterSplashEntry"
  4650. inheritFrom="AudioEvent:BaseSoundEffect"
  4651. Volume="70"
  4652. VolumeShift="-10"
  4653. Limit="3"
  4654. Type="WORLD SHROUDED EVERYONE"
  4655. SubmixSlider="SOUNDFX">
  4656. <PitchShift
  4657. Low="-15"
  4658. High="-5" />
  4659. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  4660. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  4661. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  4662. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  4663. </AudioEvent>
  4664. <AudioEvent
  4665. id="ALL_MCV_WaterSplashSmall"
  4666. inheritFrom="AudioEvent:BaseSoundEffect"
  4667. Volume="15"
  4668. VolumeShift="-5"
  4669. Limit="3"
  4670. Type="WORLD SHROUDED EVERYONE"
  4671. SubmixSlider="SOUNDFX">
  4672. <PitchShift
  4673. Low="-20"
  4674. High="-10" />
  4675. <InitialDelay
  4676. Low="0"
  4677. High="30" />
  4678. <Sound>TEMP_gexpwama</Sound>
  4679. <Sound>TEMP_gexpwamb</Sound>
  4680. <Sound>TEMP_gexpwasa</Sound>
  4681. <Sound>TEMP_gexpwasb</Sound>
  4682. <!-- <Sound>TEMP_gexpwata</Sound> -->
  4683. </AudioEvent>
  4684. <!-- === ALLIED MIRAGETANK MIRAGE TANK ANTI VEHICLE VEHICLE TECH 3 === -->
  4685. <AudioEvent
  4686. id="ALL_MirageField_Start"
  4687. inheritFrom="AudioEvent:BaseSoundEffect"
  4688. Volume="60"
  4689. VolumeShift="-10"
  4690. Limit="3"
  4691. Type="WORLD SHROUDED ALLIES ENEMIES"
  4692. SubmixSlider="SOUNDFX">
  4693. <PitchShift Low="-5" High="5" />
  4694. <Delay Low="0" High="90" />
  4695. <Sound>SUHamme_leechArmA</Sound>
  4696. </AudioEvent>
  4697. <AudioEvent
  4698. id="ALL_MirageField_StartPlayer"
  4699. inheritFrom="AudioEvent:BaseSoundEffect"
  4700. Volume="70"
  4701. VolumeShift="-10"
  4702. MinVolume="65"
  4703. Limit="1"
  4704. Type="WORLD PLAYER"
  4705. SubmixSlider="SOUNDFX">
  4706. <PitchShift Low="-5" High="5" />
  4707. <Sound>SUHamme_leechArmA</Sound>
  4708. </AudioEvent>
  4709. <Multisound id="ALL_MirageField_StartMS">
  4710. <Subsound>ALL_MirageField_StartPlayer</Subsound>
  4711. <Subsound>ALL_MirageField_Start</Subsound>
  4712. </Multisound>
  4713. <AudioEvent
  4714. id="ALL_MirageField_Stop"
  4715. inheritFrom="AudioEvent:BaseSoundEffect"
  4716. Volume="60"
  4717. VolumeShift="-10"
  4718. Limit="3"
  4719. Type="WORLD SHROUDED ALLIES ENEMIES"
  4720. SubmixSlider="SOUNDFX">
  4721. <PitchShift Low="-5" High="5" />
  4722. <Delay Low="0" High="90" />
  4723. <Sound>SUHamme_leechUnarmA</Sound>
  4724. </AudioEvent>
  4725. <AudioEvent
  4726. id="ALL_MirageField_StopPlayer"
  4727. inheritFrom="AudioEvent:BaseSoundEffect"
  4728. Volume="70"
  4729. VolumeShift="-10"
  4730. MinVolume="65"
  4731. Limit="1"
  4732. Type="WORLD PLAYER"
  4733. SubmixSlider="SOUNDFX">
  4734. <PitchShift Low="-5" High="5" />
  4735. <Sound>SUHamme_leechUnarmA</Sound>
  4736. </AudioEvent>
  4737. <Multisound id="ALL_MirageField_StopMS">
  4738. <Subsound>ALL_MirageField_StopPlayer</Subsound>
  4739. <Subsound>ALL_MirageField_Stop</Subsound>
  4740. </Multisound>
  4741. <AudioEvent
  4742. id="ALL_MirageField_StartAndEndLoop"
  4743. inheritFrom="AudioEvent:BaseSoundEffect"
  4744. Volume="15"
  4745. VolumeShift="-5"
  4746. Limit="3"
  4747. MinRange="300"
  4748. MaxRange="1200"
  4749. Control="LOOP FADE_ON_KILL"
  4750. Type="WORLD SHROUDED EVERYONE"
  4751. SubmixSlider="SOUNDFX">
  4752. <PitchShift
  4753. Low="45"
  4754. High="50" />
  4755. <Sound>SUApoca_harpLoopa</Sound> <Sound>SUApoca_harpLoopb</Sound> <Sound>SUApoca_harpLoopc</Sound>
  4756. </AudioEvent>
  4757. <AudioEvent
  4758. id="ALL_Mirage_MoveStart"
  4759. inheritFrom="AudioEvent:BaseSoundEffect"
  4760. Volume="30"
  4761. VolumeShift="-5"
  4762. Limit="3"
  4763. Type="WORLD SHROUDED EVERYONE"
  4764. SubmixSlider="SOUNDFX">
  4765. <PitchShift
  4766. Low="-5"
  4767. High="5" />
  4768. <Delay
  4769. Low="0"
  4770. High="150" />
  4771. <Sound>AUMirag_movStartA</Sound> <Sound>AUMirag_movStartB</Sound> <Sound>AUMirag_movStartC</Sound>
  4772. </AudioEvent>
  4773. <AudioEvent
  4774. id="ALL_Mirage_WeaponFire1"
  4775. inheritFrom="AudioEvent:BaseSoundEffect"
  4776. Volume="=$WEAPON_FIRE - 15"
  4777. VolumeShift="-10"
  4778. Limit="3"
  4779. Control="INTERRUPT"
  4780. Priority="HIGH"
  4781. Type="WORLD SHROUDED EVERYONE"
  4782. SubmixSlider="SOUNDFX">
  4783. <NonInterruptibleTime
  4784. Low="0.0s"
  4785. High="1.25s" />
  4786. <PitchShift
  4787. Low="25"
  4788. High="30" />
  4789. <Sound>JUChopp_weapMissa</Sound> <Sound>JUChopp_weapMissb</Sound> <Sound>JUChopp_weapMissc</Sound> <Sound>JUChopp_weapMissd</Sound> <Sound>JUChopp_weapMisse</Sound>
  4790. <Sound>JUChopp_weapMissf</Sound> <Sound>JUChopp_weapMissg</Sound> <Sound>JUChopp_weapMissh</Sound> <Sound>JUChopp_weapMissi</Sound> <Sound>JUChopp_weapMissj</Sound>
  4791. </AudioEvent>
  4792. <AudioEvent
  4793. id="ALL_Mirage_WeaponFire2"
  4794. inheritFrom="AudioEvent:BaseSoundEffect"
  4795. Volume="=$WEAPON_FIRE - 10"
  4796. VolumeShift="-15"
  4797. Limit="3"
  4798. Type="WORLD SHROUDED EVERYONE"
  4799. Control="INTERRUPT"
  4800. Priority="HIGH"
  4801. SubmixSlider="SOUNDFX">
  4802. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  4803. <Delay
  4804. Low="200"
  4805. High="250" />
  4806. <PitchShift
  4807. Low="-5"
  4808. High="5" />
  4809. <Sound>AUMirag_wea1FireA</Sound> <Sound>AUMirag_wea1FireB</Sound> <Sound>AUMirag_wea1FireC</Sound>
  4810. </AudioEvent>
  4811. <Multisound
  4812. id="ALL_Mirage_WeaponFireMS">
  4813. <Subsound>ALL_Mirage_WeaponFire1</Subsound>
  4814. <Subsound>ALL_Mirage_WeaponFire2</Subsound>
  4815. </Multisound>
  4816. <Multisound id="ALL_Mirage_WeaponFire">
  4817. <Subsound>ALL_Mirage_WeaponFire1</Subsound>
  4818. <Subsound>ALL_Mirage_WeaponFire2</Subsound>
  4819. </Multisound>
  4820. <AudioEvent
  4821. id="ALL_MirageTank_Select"
  4822. inheritFrom="AudioEvent:BaseSoundEffect"
  4823. Volume="30"
  4824. VolumeShift="-10"
  4825. MinVolume="25"
  4826. Limit="3"
  4827. Type="WORLD PLAYER"
  4828. SubmixSlider="SOUNDFX">
  4829. <PitchShift
  4830. Low="-5"
  4831. High="5" />
  4832. <Sound>AUMirage_selectA</Sound> <Sound>AUMirage_selectB</Sound> <Sound>AUMirage_selectC</Sound> <Sound>AUMirage_selectD</Sound> <Sound>AUMirage_selectE</Sound>
  4833. </AudioEvent>
  4834. <!-- === ALLIED MULTIGUNNERIFV MULTIGUNNER IFV MULTI GUNNER IFV ANTI AIR VEHICLE TECH 1 === -->
  4835. <AudioEvent
  4836. id="ALL_MultigunnerIFV_PistolFireForSpy"
  4837. inheritFrom="AudioEvent:BaseSoundEffect"
  4838. Volume="=$WEAPON_FIRE - 10"
  4839. Limit="3"
  4840. Type="WORLD SHROUDED EVERYONE"
  4841. Control="INTERRUPT"
  4842. Priority="HIGH"
  4843. SubmixSlider="SOUNDFX">
  4844. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  4845. <PitchShift Low="-10" High="-5" />
  4846. <Sound>AUTanya_pistolFireA</Sound> <Sound>AUTanya_pistolFireB</Sound> <Sound>AUTanya_pistolFireC</Sound> <Sound>AUTanya_pistolFireD</Sound> <Sound>AUTanya_pistolFireE</Sound> <Sound>AUTanya_pistolFireF</Sound> <Sound>AUTanya_pistolFireG</Sound> <Sound>AUTanya_pistolFireH</Sound> <Sound>AUTanya_pistolFireI</Sound>
  4847. </AudioEvent>
  4848. <AudioEvent
  4849. id="ALL_MultiGunnerIFV_Select"
  4850. inheritFrom="AudioEvent:BaseSoundEffect"
  4851. Volume="35"
  4852. VolumeShift="-10"
  4853. MinVolume="30"
  4854. Limit="3"
  4855. Type="WORLD PLAYER"
  4856. SubmixSlider="SOUNDFX">
  4857. <PitchShift
  4858. Low="-5"
  4859. High="5" />
  4860. <Sound>AUMgIFV_selectA</Sound> <Sound>AUMgIFV_selectB</Sound> <Sound>AUMgIFV_selectC</Sound> <Sound>AUMgIFV_selectD</Sound> <Sound>AUMgIFV_selectE</Sound>
  4861. </AudioEvent>
  4862. <AudioEvent
  4863. id="ALL_MultiGunnerIFV_MoveByLoop"
  4864. inheritFrom="AudioEvent:BaseSoundEffect"
  4865. Volume="20"
  4866. VolumeShift="-10"
  4867. Limit="3"
  4868. Control="LOOP FADE_ON_KILL"
  4869. Priority="LOW"
  4870. Type="WORLD SHROUDED EVERYONE"
  4871. SubmixSlider="SOUNDFX">
  4872. <PitchShift Low="-5" High="5" />
  4873. <InitialDelay Low="2000" High="2300" />
  4874. <Delay Low="40" High="80" />
  4875. <Sound>AUMulti_movByLoopa</Sound>
  4876. <Sound>AUMulti_movByLoopb</Sound>
  4877. <Sound>AUMulti_movByLoopc</Sound>
  4878. <Sound>AUMulti_movByLoopd</Sound>
  4879. <Sound>AUMulti_movByLoope</Sound>
  4880. <Sound>AUMulti_movByLoopf</Sound>
  4881. </AudioEvent>
  4882. <AudioEvent
  4883. id="ALL_MultiGunnerIFV_MovStart"
  4884. inheritFrom="AudioEvent:BaseSoundEffect"
  4885. Volume="40"
  4886. VolumeShift="-5"
  4887. Limit="3"
  4888. Type="WORLD SHROUDED EVERYONE"
  4889. SubmixSlider="SOUNDFX">
  4890. <PitchShift
  4891. Low="-5"
  4892. High="5" />
  4893. <Sound>AUMgIFV_movStartA</Sound> <Sound>AUMgIFV_movStartB</Sound> <Sound>AUMgIFV_movStartC</Sound> <Sound>AUMgIFV_movStartD</Sound> <Sound>AUMgIFV_movStartE</Sound>
  4894. </AudioEvent>
  4895. <AudioEvent
  4896. id="ALL_MultiGunnerIFV_EngineerRepairLoop"
  4897. inheritFrom="AudioEvent:BaseSoundEffect"
  4898. Volume="55"
  4899. VolumeShift="-5"
  4900. Limit="3"
  4901. Control="LOOP FADE_ON_KILL"
  4902. Priority="LOW"
  4903. Type="WORLD SHROUDED EVERYONE"
  4904. SubmixSlider="SOUNDFX">
  4905. <PitchShift
  4906. Low="-5"
  4907. High="5" />
  4908. <Sound>AUMgIFV_repaLoopa</Sound>
  4909. <Sound>AUMgIFV_repaLoopb</Sound>
  4910. <Sound>AUMgIFV_repaLoopc</Sound>
  4911. <Sound Weight="100">AUMgIFV_repaLoopd</Sound>
  4912. </AudioEvent>
  4913. <AudioEvent
  4914. id="ALL_MultiGunnerIFV_DogWeapon1"
  4915. inheritFrom="AudioEvent:BaseSoundEffect"
  4916. Volume="=$WEAPON_FIRE -15"
  4917. VolumeShift="-10"
  4918. Priority="HIGH"
  4919. Type="WORLD SHROUDED EVERYONE"
  4920. SubmixSlider="SOUNDFX">
  4921. <Delay
  4922. Low="0"
  4923. High="50" />
  4924. <PitchShift
  4925. Low="-20"
  4926. High="-15" />
  4927. <!-- <Sound>AUDog_barkStunA</Sound> <Sound>AUDog_barkStunB</Sound> -->
  4928. <Sound>AUDog_StunBarkA</Sound> <Sound>AUDog_StunBarkB</Sound>
  4929. </AudioEvent>
  4930. <AudioEvent
  4931. id="ALL_MultiGunnerIFV_BearWeapon1"
  4932. inheritFrom="AudioEvent:BaseSoundEffect"
  4933. Volume="=$WEAPON_FIRE + 5"
  4934. VolumeShift="-10"
  4935. Priority="HIGH"
  4936. Type="WORLD SHROUDED EVERYONE"
  4937. SubmixSlider="SOUNDFX">
  4938. <Delay
  4939. Low="0"
  4940. High="50" />
  4941. <PitchShift
  4942. Low="-10"
  4943. High="-5" />
  4944. <Sound>SUBear_roara</Sound>
  4945. </AudioEvent>
  4946. <AudioEvent
  4947. id="ALL_MultiGunnerIFV_BearWeapon2"
  4948. inheritFrom="AudioEvent:BaseSoundEffect"
  4949. Volume="=$WEAPON_FIRE + 25"
  4950. VolumeShift="-10"
  4951. Priority="HIGH"
  4952. Type="WORLD SHROUDED EVERYONE"
  4953. SubmixSlider="SOUNDFX">
  4954. <PitchShift
  4955. Low="-35"
  4956. High="-30" />
  4957. <Sound>SUBear_roara</Sound>
  4958. </AudioEvent>
  4959. <AudioEvent
  4960. id="ALL_MultiGunnerIFV_DogWeapon2"
  4961. inheritFrom="AudioEvent:BaseSoundEffect"
  4962. Volume="=$WEAPON_FIRE + 15"
  4963. VolumeShift="-10"
  4964. Priority="HIGH"
  4965. Type="WORLD SHROUDED EVERYONE"
  4966. SubmixSlider="SOUNDFX">
  4967. <PitchShift
  4968. Low="-45"
  4969. High="-40" />
  4970. <!-- <Sound>AUDog_barkStunA</Sound> <Sound>AUDog_barkStunB</Sound> -->
  4971. <Sound>AUDog_StunBarkA</Sound> <Sound>AUDog_StunBarkB</Sound>
  4972. </AudioEvent>
  4973. <Multisound id="ALL_MultiGunnerIFV_RoarWeaponMS">
  4974. <Subsound>ALL_MultiGunnerIFV_DogWeapon1</Subsound>
  4975. <!-- <Subsound>ALL_MultiGunnerIFV_DogWeapon2</Subsound> -->
  4976. <Subsound>ALL_MultiGunnerIFV_BearWeapon1</Subsound>
  4977. <!-- <Subsound>ALL_MultiGunnerIFV_BearWeapon2</Subsound> -->
  4978. </Multisound>
  4979. <AudioEvent
  4980. id="ALL_MultiGunnerIFV_RocketFire"
  4981. inheritFrom="AudioEvent:BaseSoundEffect"
  4982. Volume="=$WEAPON_FIRE - 10"
  4983. VolumeShift="-5"
  4984. Limit="3"
  4985. Type="WORLD SHROUDED EVERYONE"
  4986. Control="INTERRUPT"
  4987. Priority="HIGH"
  4988. SubmixSlider="SOUNDFX">
  4989. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  4990. <PitchShift
  4991. Low="-5"
  4992. High="5" />
  4993. <Sound>AUMgIFV_rocketFireA</Sound> <Sound>AUMgIFV_rocketFireB</Sound> <Sound>AUMgIFV_rocketFireC</Sound> <Sound>AUMgIFV_rocketFireD</Sound> <Sound>AUMgIFV_rocketFireE</Sound>
  4994. <Sound>AUMgIFV_rocketFireF</Sound> <Sound>AUMgIFV_rocketFireG</Sound>
  4995. </AudioEvent>
  4996. <AudioEvent
  4997. id="ALL_MultiGunnerIFV_RocketExplo"
  4998. inheritFrom="AudioEvent:BaseSoundEffect"
  4999. Volume="=$WEAPON_IMPACT - 10"
  5000. VolumeShift="-5"
  5001. Limit="3"
  5002. Control="INTERRUPT"
  5003. Priority="HIGH"
  5004. Type="WORLD SHROUDED EVERYONE"
  5005. SubmixSlider="SOUNDFX">
  5006. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  5007. <Delay Low="0" High="33" />
  5008. <PitchShift
  5009. Low="-1"
  5010. High="1" />
  5011. <Sound>AUMgIFV_rocketExploA</Sound> <Sound>AUMgIFV_rocketExploB</Sound> <Sound>AUMgIFV_rocketExploC</Sound> <Sound>AUMgIFV_rocketExploD</Sound> <Sound>AUMgIFV_rocketExploE</Sound>
  5012. <Sound>AUMgIFV_rocketExploF</Sound> <Sound>AUMgIFV_rocketExploG</Sound> <Sound>AUMgIFV_rocketExploH</Sound> <Sound>AUMgIFV_rocketExploI</Sound>
  5013. </AudioEvent>
  5014. <!-- === ALLIED PROSPECTOR ORE MINER OREMINER ORE COLLECTOR ORECOLLECTOR HARVESTER === -->
  5015. <AudioEvent
  5016. id="ALL_OreCollector_MoveStart"
  5017. inheritFrom="AudioEvent:BaseSoundEffect"
  5018. Volume="30"
  5019. VolumeShift="-5"
  5020. Limit="3"
  5021. Type="WORLD SHROUDED EVERYONE"
  5022. SubmixSlider="SOUNDFX">
  5023. <PitchShift
  5024. Low="-5"
  5025. High="5" />
  5026. <Delay
  5027. Low="0"
  5028. High="150" />
  5029. <Sound>AUProsp_movStartA</Sound> <Sound>AUProsp_movStartB</Sound> <Sound>AUProsp_movStartC</Sound>
  5030. </AudioEvent>
  5031. <AudioEvent
  5032. id="ALL_OreCollector_MoveStartWater"
  5033. inheritFrom="AudioEvent:BaseSoundEffect"
  5034. Volume="30"
  5035. VolumeShift="-5"
  5036. Limit="3"
  5037. Type="WORLD SHROUDED EVERYONE"
  5038. SubmixSlider="SOUNDFX">
  5039. <PitchShift
  5040. Low="-5"
  5041. High="5" />
  5042. <Sound>AUProsp_movStartWaA</Sound> <Sound>AUProsp_movStartWab</Sound> <Sound>AUProsp_movStartWac</Sound>
  5043. </AudioEvent>
  5044. <AudioEvent
  5045. id="ALL_OreCollector_Select"
  5046. inheritFrom="AudioEvent:BaseSoundEffect"
  5047. Volume="50"
  5048. VolumeShift="-10"
  5049. MinVolume="45"
  5050. Limit="3"
  5051. Type="WORLD PLAYER"
  5052. SubmixSlider="SOUNDFX">
  5053. <PitchShift
  5054. Low="-5"
  5055. High="5" />
  5056. <Delay
  5057. Low="0"
  5058. High="150" />
  5059. <Sound>AUProsp_selectA</Sound> <Sound>AUProsp_selectB</Sound> <Sound>AUProsp_selectC</Sound> <Sound>AUProsp_selectD</Sound>
  5060. </AudioEvent>
  5061. <AudioEvent
  5062. id="ALL_Prospector_WaterSplash1"
  5063. inheritFrom="AudioEvent:BaseSoundEffect"
  5064. Volume="60"
  5065. VolumeShift="-10"
  5066. Limit="3"
  5067. Type="WORLD SHROUDED EVERYONE"
  5068. SubmixSlider="SOUNDFX">
  5069. <NonInterruptibleTime
  5070. Low="0.0s"
  5071. High="1.50s" />
  5072. <PitchShift
  5073. Low="-15"
  5074. High="-5" />
  5075. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  5076. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  5077. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  5078. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  5079. </AudioEvent>
  5080. <AudioEvent
  5081. id="ALL_Prospector_WaterSplash2"
  5082. inheritFrom="AudioEvent:BaseSoundEffect"
  5083. Volume="55"
  5084. VolumeShift="-20"
  5085. Limit="3"
  5086. Control="INTERRUPT"
  5087. Type="WORLD SHROUDED EVERYONE"
  5088. SubmixSlider="SOUNDFX">
  5089. <NonInterruptibleTime
  5090. Low="0.0s"
  5091. High="1.50s" />
  5092. <Delay
  5093. Low="0"
  5094. High="100" />
  5095. <PitchShift
  5096. Low="-15"
  5097. High="0" />
  5098. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  5099. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  5100. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  5101. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  5102. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  5103. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  5104. </AudioEvent>
  5105. <Multisound
  5106. id="ALL_Prospector_WaterSplashMS">
  5107. <Subsound>ALL_Prospector_WaterSplash1</Subsound>
  5108. <Subsound>ALL_Prospector_WaterSplash2</Subsound>
  5109. </Multisound>
  5110. <!-- === ALLIED PEACEKEEPER PEACE KEEPER === -->
  5111. <AudioEvent
  5112. id="ALL_Peacekeeper_GunMode"
  5113. inheritFrom="AudioEvent:BaseSoundEffect"
  5114. Volume="35"
  5115. VolumeShift="-15"
  5116. Limit="3"
  5117. Type="WORLD SHROUDED ALLIES ENEMIES"
  5118. Priority="HIGH"
  5119. SubmixSlider="SOUNDFX">
  5120. <PitchShift
  5121. Low="-15"
  5122. High="-6" />
  5123. <Sound>AUPeace_selectA</Sound> <Sound>AUPeace_selectB</Sound> <Sound>AUPeace_selectC</Sound> <Sound>AUPeace_selectD</Sound>
  5124. </AudioEvent>
  5125. <AudioEvent
  5126. id="ALL_Peacekeeper_GunModePlayer"
  5127. inheritFrom="AudioEvent:BaseSoundEffect"
  5128. Volume="35"
  5129. VolumeShift="-10"
  5130. MinVolume="25"
  5131. Limit="2"
  5132. Type="WORLD PLAYER"
  5133. Priority="HIGH"
  5134. SubmixSlider="SOUNDFX">
  5135. <Delay
  5136. Low="0"
  5137. High="66" />
  5138. <PitchShift
  5139. Low="-15"
  5140. High="-6" />
  5141. <Sound>AUPeace_selectA</Sound> <Sound>AUPeace_selectB</Sound> <Sound>AUPeace_selectC</Sound> <Sound>AUPeace_selectD</Sound>
  5142. </AudioEvent>
  5143. <Multisound
  5144. id="ALL_Peacekeeper_GunModeMS">
  5145. <Subsound>ALL_Peacekeeper_GunModePlayer</Subsound>
  5146. <Subsound>ALL_Peacekeeper_GunMode</Subsound>
  5147. </Multisound>
  5148. <AudioEvent
  5149. id="ALL_Peacekeeper_RiotShieldMode"
  5150. inheritFrom="AudioEvent:BaseSoundEffect"
  5151. Volume="65"
  5152. VolumeShift="-20"
  5153. Limit="2"
  5154. Type="WORLD SHROUDED ALLIES ENEMIES"
  5155. SubmixSlider="SOUNDFX">
  5156. <Delay
  5157. Low="0"
  5158. High="66" />
  5159. <PitchShift
  5160. Low="-5"
  5161. High="5" />
  5162. <Sound>TEMP_RA2_HoldGround01h</Sound> <Sound>TEMP_RA2_HoldGround01i</Sound>
  5163. </AudioEvent>
  5164. <AudioEvent
  5165. id="ALL_Peacekeeper_RiotShieldModePlayer"
  5166. inheritFrom="AudioEvent:BaseSoundEffect"
  5167. Volume="65"
  5168. VolumeShift="-20"
  5169. MinVolume="45"
  5170. Limit="2"
  5171. Type="WORLD PLAYER"
  5172. SubmixSlider="SOUNDFX">
  5173. <Delay
  5174. Low="0"
  5175. High="66" />
  5176. <PitchShift
  5177. Low="-5"
  5178. High="5" />
  5179. <Sound>TEMP_RA2_HoldGround01h</Sound> <Sound>TEMP_RA2_HoldGround01i</Sound>
  5180. </AudioEvent>
  5181. <Multisound
  5182. id="ALL_Peacekeeper_RiotShieldModeMS">
  5183. <Subsound>ALL_Peacekeeper_RiotShieldModePlayer</Subsound>
  5184. <Subsound>ALL_Peacekeeper_RiotShieldMode</Subsound>
  5185. </Multisound>
  5186. <AudioEvent
  5187. id="ALL_Peacekeeper_Select"
  5188. inheritFrom="AudioEvent:BaseSoundEffect"
  5189. Volume="40"
  5190. VolumeShift="-15"
  5191. MinVolume="35"
  5192. Limit="3"
  5193. Type="WORLD PLAYER"
  5194. Priority="HIGH"
  5195. SubmixSlider="SOUNDFX">
  5196. <PitchShift
  5197. Low="-5"
  5198. High="5" />
  5199. <Sound>AUPeace_selectA</Sound> <Sound>AUPeace_selectB</Sound> <Sound>AUPeace_selectC</Sound> <Sound>AUPeace_selectD</Sound>
  5200. </AudioEvent>
  5201. <AudioEvent
  5202. id="ALL_Peacekeeper_WeaponFire"
  5203. inheritFrom="AudioEvent:BaseSoundEffect"
  5204. Volume="=$WEAPON_FIRE"
  5205. VolumeShift="-15"
  5206. Limit="3"
  5207. Type="WORLD SHROUDED EVERYONE"
  5208. Control="INTERRUPT"
  5209. Priority="HIGH"
  5210. SubmixSlider="SOUNDFX">
  5211. <NonInterruptibleTime Low="0.0s" High="0.60s" />
  5212. <PitchShift
  5213. Low="-5"
  5214. High="5" />
  5215. <Sound>AUPeace_wea1FireA</Sound> <Sound>AUPeace_wea1FireB</Sound> <Sound>AUPeace_wea1FireC</Sound>
  5216. </AudioEvent>
  5217. <AudioEvent
  5218. id="ALL_Peacekeeper_WeaponReload"
  5219. inheritFrom="AudioEvent:BaseSoundEffect"
  5220. Volume="35"
  5221. VolumeShift="-15"
  5222. Limit="3"
  5223. Type="WORLD SHROUDED EVERYONE"
  5224. Priority="LOW"
  5225. SubmixSlider="SOUNDFX">
  5226. <PitchShift
  5227. Low="-5"
  5228. High="5" />
  5229. <Sound>AUPeace_wea1RelA</Sound> <Sound>AUPeace_wea1RelB</Sound> <Sound>AUPeace_wea1RelC</Sound> <Sound>AUPeace_wea1RelD</Sound>
  5230. </AudioEvent>
  5231. <!-- === ALLIED SIEGE TANK SIEGETANK PACIFIER FAV PACIFIERFAV FIELD ARTILLERY VEHICLE EP1 === -->
  5232. <AudioEvent
  5233. id="ALL_PacifierFAV_WaterLoopGeneric"
  5234. inheritFrom="AudioEvent:BaseSoundEffect"
  5235. Volume="35"
  5236. VolumeShift="-10"
  5237. Limit="3"
  5238. Control="LOOP FADE_ON_KILL"
  5239. Type="WORLD SHROUDED EVERYONE"
  5240. SubmixSlider="SOUNDFX">
  5241. <PitchShift Low="-5" High="5" />
  5242. <Sound>AUPacif_movLoopWaterA</Sound> <Sound>AUPacif_movLoopWaterB</Sound> <Sound>AUPacif_movLoopWaterC</Sound> <Sound>AUPacif_movLoopWaterD</Sound>
  5243. <Sound>AUPacif_movLoopWaterE</Sound> <Sound>AUPacif_movLoopWaterF</Sound> <Sound>AUPacif_movLoopWaterG</Sound> <Sound>AUPacif_movLoopWaterH</Sound>
  5244. <Sound>AUPacif_movLoopWaterI</Sound> <Sound>AUPacif_movLoopWaterJ</Sound> <Sound>AUPacif_movLoopWaterK</Sound>
  5245. </AudioEvent>
  5246. <AudioEvent
  5247. id="ALL_PacifierFAV_MoveByLoop"
  5248. inheritFrom="AudioEvent:BaseSoundEffect"
  5249. Volume="45"
  5250. VolumeShift="-10"
  5251. Limit="3"
  5252. Control="LOOP FADE_ON_KILL"
  5253. Priority="LOW"
  5254. Type="WORLD SHROUDED EVERYONE"
  5255. SubmixSlider="SOUNDFX">
  5256. <PitchShift
  5257. Low="-5"
  5258. High="5" />
  5259. <Delay
  5260. Low="40"
  5261. High="80" />
  5262. <Sound>AUPacif_movByLoopA</Sound> <Sound>AUPacif_movByLoopB</Sound> <Sound>AUPacif_movByLoopC</Sound>
  5263. </AudioEvent>
  5264. <AudioEvent
  5265. id="ALL_PacifierFAV_IdleLoop"
  5266. inheritFrom="AudioEvent:BaseSoundEffect"
  5267. Volume="50"
  5268. VolumeShift="-10"
  5269. MaxRange="500"
  5270. Priority="LOWEST"
  5271. Limit="2"
  5272. Control="LOOP FADE_ON_KILL"
  5273. Type="WORLD SHROUDED EVERYONE"
  5274. SubmixSlider="SOUNDFX">
  5275. <PitchShift
  5276. Low="-5"
  5277. High="5" />
  5278. <Sound>AUPacif_idleLoopA</Sound> <Sound>AUPacif_idleLoopB</Sound> <Sound>AUPacif_idleLoopC</Sound> <Sound>AUPacif_idleLoopD</Sound> <Sound>AUPacif_idleLoopE</Sound>
  5279. </AudioEvent>
  5280. <AudioEvent
  5281. id="ALL_Pacifier_MachineGunLoop"
  5282. inheritFrom="AudioEvent:BaseSoundEffect"
  5283. Volume="=$WEAPON_FIRE - 10"
  5284. VolumeShift="-5"
  5285. Control = "LOOP IMMEDIATE_DECAY_ON_KILL"
  5286. Priority="HIGH"
  5287. Limit="4"
  5288. Type="WORLD SHROUDED EVERYONE"
  5289. SubmixSlider="SOUNDFX">
  5290. <PitchShift Low="5" High="20" />
  5291. <Sound>AUPacif_machineGunFireL2a</Sound>
  5292. <Sound>AUPacif_machineGunFireL2b</Sound>
  5293. <Sound>AUPacif_machineGunFireL2c</Sound>
  5294. <Sound>AUPacif_machineGunFireL2d</Sound>
  5295. <Sound>AUPacif_machineGunFireL2e</Sound>
  5296. <Sound>AUPacif_machineGunFireL2f</Sound>
  5297. <Decay>AUPacif_machineGunFireL3a</Decay>
  5298. <Decay>AUPacif_machineGunFireL3b</Decay>
  5299. <Decay>AUPacif_machineGunFireL3c</Decay>
  5300. <Decay>AUPacif_machineGunFireL3d</Decay>
  5301. <Decay>AUPacif_machineGunFireL3e</Decay>
  5302. </AudioEvent>
  5303. <AudioEvent
  5304. id="ALL_Pacifier_MachineGunWhineLoop"
  5305. inheritFrom="AudioEvent:BaseSoundEffect"
  5306. Volume="=$WEAPON_FIRE - 25"
  5307. VolumeShift="-5"
  5308. Control = "LOOP ALLOW_KILL_MID_FILE"
  5309. Priority="HIGH"
  5310. Limit="3"
  5311. Type="WORLD SHROUDED EVERYONE"
  5312. SubmixSlider="SOUNDFX">
  5313. <PitchShift Low="-5" High="5" />
  5314. <Attack>AUPacif_machineGunWhineL1a</Attack>
  5315. <Attack>AUPacif_machineGunWhineL1b</Attack>
  5316. <!-- <Attack>AUPacif_machineGunWhineL1c</Attack>
  5317. <Attack>AUPacif_machineGunWhineL1d</Attack> -->
  5318. <Attack>AUPacif_machineGunWhineL1e</Attack>
  5319. <Attack>AUPacif_machineGunWhineL2f</Attack>
  5320. <Attack>AUPacif_machineGunWhineL2g</Attack>
  5321. <Attack>AUPacif_machineGunWhineL2h</Attack>
  5322. <Attack>AUPacif_machineGunWhineL2i</Attack>
  5323. <Attack>AUPacif_machineGunWhineL2j</Attack>
  5324. <Sound>AUPacif_machineGunWhineL2a</Sound>
  5325. <Sound>AUPacif_machineGunWhineL2b</Sound>
  5326. <Sound>AUPacif_machineGunWhineL2c</Sound>
  5327. <Sound>AUPacif_machineGunWhineL2d</Sound>
  5328. <Sound>AUPacif_machineGunWhineL2e</Sound>
  5329. <Sound>AUPacif_machineGunWhineL2f</Sound>
  5330. <Sound>AUPacif_machineGunWhineL2g</Sound>
  5331. <Sound>AUPacif_machineGunWhineL2h</Sound>
  5332. <Sound>AUPacif_machineGunWhineL2i</Sound>
  5333. <Sound>AUPacif_machineGunWhineL2j</Sound>
  5334. <!-- <Decay>AUPacif_machineGunWhineL3a</Decay>
  5335. <Decay>AUPacif_machineGunWhineL3b</Decay>
  5336. <Decay>AUPacif_machineGunWhineL3c</Decay>
  5337. <Decay>AUPacif_machineGunWhineL3d</Decay> -->
  5338. </AudioEvent>
  5339. <Multisound id="ALL_Pacifier_MachineGunLoopMS">
  5340. <Subsound>ALL_Pacifier_MachineGunLoop</Subsound>
  5341. <Subsound>ALL_Pacifier_MachineGunWhineLoop</Subsound>
  5342. </Multisound>
  5343. <AudioEvent
  5344. id="ALL_Pacifier_MachineGunFire"
  5345. inheritFrom="AudioEvent:BaseSoundEffect"
  5346. Volume="=$WEAPON_FIRE"
  5347. VolumeShift="-10"
  5348. Limit="3"
  5349. Type="WORLD SHROUDED EVERYONE"
  5350. Control="INTERRUPT"
  5351. Priority="HIGH"
  5352. SubmixSlider="SOUNDFX">
  5353. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  5354. <PitchShift
  5355. Low="-5"
  5356. High="5" />
  5357. <!--
  5358. <Sound>SUEngineer_pistolFireA</Sound> <Sound>SUEngineer_pistolFireB</Sound> <Sound>SUEngineer_pistolFireC</Sound> <Sound>SUEngineer_pistolFireD</Sound>
  5359. -->
  5360. </AudioEvent>
  5361. <AudioEvent
  5362. id="ALL_Pacifier_DeployPlayer"
  5363. inheritFrom="AudioEvent:BaseSoundEffect"
  5364. Volume="60"
  5365. VolumeShift="-5"
  5366. MinVolume="50"
  5367. Limit="3"
  5368. Type="WORLD PLAYER"
  5369. SubmixSlider="SOUNDFX">
  5370. <PitchShift Low="-5" High="5" />
  5371. <Delay Low="0" High="50" />
  5372. <Sound>AUPacif_deploya</Sound>
  5373. <Sound>AUPacif_deployb</Sound>
  5374. <Sound>AUPacif_deployc</Sound>
  5375. </AudioEvent>
  5376. <AudioEvent
  5377. id="ALL_Pacifier_DeployOthers"
  5378. inheritFrom="AudioEvent:BaseSoundEffect"
  5379. Volume="60"
  5380. VolumeShift="-5"
  5381. Limit="3"
  5382. Type="WORLD SHROUDED ALLIES ENEMIES"
  5383. SubmixSlider="SOUNDFX">
  5384. <PitchShift Low="-5" High="5" />
  5385. <Delay Low="0" High="50" />
  5386. <Sound>AUPacif_deploya</Sound>
  5387. <Sound>AUPacif_deployb</Sound>
  5388. <Sound>AUPacif_deployc</Sound>
  5389. </AudioEvent>
  5390. <Multisound id="ALL_Pacifier_DeployMS">
  5391. <Subsound>ALL_Pacifier_DeployPlayer</Subsound>
  5392. <Subsound>ALL_Pacifier_DeployOthers</Subsound>
  5393. </Multisound>
  5394. <AudioEvent
  5395. id="ALL_Pacifier_UndeployPlayer"
  5396. inheritFrom="AudioEvent:BaseSoundEffect"
  5397. Volume="60"
  5398. VolumeShift="-5"
  5399. MinVolume="50"
  5400. Limit="3"
  5401. Type="WORLD PLAYER"
  5402. SubmixSlider="SOUNDFX">
  5403. <PitchShift Low="-5" High="5" />
  5404. <Delay Low="0" High="50" />
  5405. <Sound>AUPacif_undeploya</Sound>
  5406. <Sound>AUPacif_undeployb</Sound>
  5407. <Sound>AUPacif_undeployc</Sound>
  5408. </AudioEvent>
  5409. <AudioEvent
  5410. id="ALL_Pacifier_UndeployOthers"
  5411. inheritFrom="AudioEvent:BaseSoundEffect"
  5412. Volume="60"
  5413. VolumeShift="-5"
  5414. Limit="3"
  5415. Type="WORLD SHROUDED ALLIES ENEMIES"
  5416. SubmixSlider="SOUNDFX">
  5417. <PitchShift Low="-5" High="5" />
  5418. <Delay Low="0" High="50" />
  5419. <Sound>AUPacif_undeploya</Sound>
  5420. <Sound>AUPacif_undeployb</Sound>
  5421. <Sound>AUPacif_undeployc</Sound>
  5422. </AudioEvent>
  5423. <Multisound id="ALL_Pacifier_UndeployMS">
  5424. <Subsound>ALL_Pacifier_UndeployPlayer</Subsound>
  5425. <Subsound>ALL_Pacifier_UndeployOthers</Subsound>
  5426. </Multisound>
  5427. <AudioEvent
  5428. id="ALL_SiegeTank_CannonFire"
  5429. inheritFrom="AudioEvent:BaseSoundEffect"
  5430. Volume="=$WEAPON_FIRE"
  5431. VolumeShift="-10"
  5432. Limit="5"
  5433. Type="WORLD SHROUDED EVERYONE"
  5434. Control="INTERRUPT"
  5435. Priority="HIGH"
  5436. SubmixSlider="SOUNDFX">
  5437. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  5438. <PitchShift Low="-5" High="5" />
  5439. <Sound>AUSiege_weaFirea</Sound>
  5440. <Sound>AUSiege_weaFireb</Sound>
  5441. <Sound>AUSiege_weaFirec</Sound>
  5442. <Sound>AUSiege_weaFired</Sound>
  5443. </AudioEvent>
  5444. <AudioEvent
  5445. id="ALL_SiegeTank_CannonImpact"
  5446. inheritFrom="AudioEvent:BaseSoundEffect"
  5447. Volume="=$WEAPON_IMPACT"
  5448. VolumeShift="-10"
  5449. Limit="3"
  5450. Type="WORLD SHROUDED EVERYONE"
  5451. Control="INTERRUPT"
  5452. Priority="HIGH"
  5453. SubmixSlider="SOUNDFX">
  5454. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  5455. <PitchShift Low="-5" High="5" />
  5456. <Sound>AUSiege_weaImpacta</Sound>
  5457. <Sound>AUSiege_weaImpactb</Sound>
  5458. <Sound>AUSiege_weaImpactc</Sound>
  5459. <Sound>AUSiege_weaImpactd</Sound>
  5460. </AudioEvent>
  5461. <AudioEvent
  5462. id="ALL_Pacifier_MoveStart"
  5463. inheritFrom="AudioEvent:BaseSoundEffect"
  5464. Volume="35"
  5465. VolumeShift="-5"
  5466. Limit="2"
  5467. Type="WORLD EVERYONE SHROUDED"
  5468. SubmixSlider="SOUNDFX">
  5469. <PitchShift Low="-5" High="5" />
  5470. <Delay Low="0" High="50" />
  5471. <Sound>AUPacifier_moveStara</Sound>
  5472. <Sound>AUPacifier_moveStarb</Sound>
  5473. <Sound>AUPacifier_moveStarc</Sound>
  5474. <Sound>AUPacifier_moveStard</Sound>
  5475. <Sound>AUPacifier_moveStare</Sound>
  5476. <Sound>AUPacifier_moveStarf</Sound>
  5477. </AudioEvent>
  5478. <AudioEvent
  5479. id="ALL_Pacifier_RotateStart"
  5480. inheritFrom="AudioEvent:BaseSoundEffect"
  5481. Volume="40"
  5482. VolumeShift="-5"
  5483. Limit="3"
  5484. Type="WORLD EVERYONE SHROUDED"
  5485. SubmixSlider="SOUNDFX">
  5486. <PitchShift Low="-20" High="-10" />
  5487. <Delay Low="0" High="50" />
  5488. <Sound>AUPacifier_moveStara</Sound>
  5489. <Sound>AUPacifier_moveStarb</Sound>
  5490. <Sound>AUPacifier_moveStarc</Sound>
  5491. <Sound>AUPacifier_moveStard</Sound>
  5492. <Sound>AUPacifier_moveStare</Sound>
  5493. <Sound>AUPacifier_moveStarf</Sound>
  5494. </AudioEvent>
  5495. <!-- === ALLIED SPY INFILTRATION INFANTRY === -->
  5496. <AudioEvent
  5497. id="ALL_Spy_Bribe"
  5498. inheritFrom="AudioEvent:BaseSoundEffect"
  5499. Volume="60"
  5500. VolumeShift="-10"
  5501. Limit="3"
  5502. Type="WORLD SHROUDED EVERYONE"
  5503. Priority="HIGH"
  5504. SubmixSlider="SOUNDFX">
  5505. <PitchShift
  5506. Low="-5"
  5507. High="5" />
  5508. <Sound>AUSpy_bribeA</Sound> <Sound>AUSpy_bribeB</Sound>
  5509. </AudioEvent>
  5510. <AudioEvent
  5511. id="ALL_Spy_Disguise"
  5512. inheritFrom="AudioEvent:BaseSoundEffect"
  5513. Volume="90"
  5514. VolumeShift="-10"
  5515. MaxRange="1500"
  5516. Limit="3"
  5517. Type="WORLD SHROUDED ALLIES ENEMIES"
  5518. Priority="HIGH"
  5519. SubmixSlider="SOUNDFX">
  5520. <PitchShift
  5521. Low="5"
  5522. High="15" />
  5523. <Sound>AUSpy_disguiseA</Sound> <Sound>AUSpy_disguiseB</Sound> <Sound>AUSpy_disguiseC</Sound> <Sound>AUSpy_disguiseD</Sound>
  5524. </AudioEvent>
  5525. <AudioEvent
  5526. id="ALL_Spy_DisguisePlayer"
  5527. inheritFrom="AudioEvent:BaseSoundEffect"
  5528. Volume="80"
  5529. VolumeShift="-10"
  5530. MinVolume="70"
  5531. Limit="2"
  5532. Type="WORLD PLAYER"
  5533. Priority="HIGH"
  5534. SubmixSlider="SOUNDFX">
  5535. <PitchShift
  5536. Low="5"
  5537. High="15" />
  5538. <Sound>AUSpy_disguiseA</Sound> <Sound>AUSpy_disguiseB</Sound> <Sound>AUSpy_disguiseC</Sound> <Sound>AUSpy_disguiseD</Sound>
  5539. </AudioEvent>
  5540. <Multisound
  5541. id="ALL_Spy_DisguiseMS">
  5542. <Subsound>ALL_Spy_Disguise</Subsound>
  5543. <Subsound>ALL_Spy_DisguisePlayer</Subsound>
  5544. </Multisound>
  5545. <AudioEvent
  5546. id="ALL_Spy_Select"
  5547. inheritFrom="AudioEvent:BaseSoundEffect"
  5548. Volume="40"
  5549. VolumeShift="-5"
  5550. MinVolume="35"
  5551. Limit="3"
  5552. Type="WORLD PLAYER"
  5553. SubmixSlider="SOUNDFX">
  5554. <PitchShift
  5555. Low="-5"
  5556. High="5" />
  5557. <Sound>AUSpy_selectA</Sound> <Sound>AUSpy_selectB</Sound> <Sound>AUSpy_selectC</Sound> <Sound>AUSpy_selectD</Sound>
  5558. </AudioEvent>
  5559. <AudioEvent
  5560. id="ALL_Spy_SelectWater"
  5561. inheritFrom="AudioEvent:BaseSoundEffect"
  5562. Volume="35"
  5563. VolumeShift="-5"
  5564. Limit="3"
  5565. Type="WORLD PLAYER"
  5566. SubmixSlider="SOUNDFX">
  5567. <PitchShift
  5568. Low="-5"
  5569. High="5" />
  5570. <Sound>AUSpy_selectWaterA</Sound> <Sound>AUSpy_selectWaterB</Sound> <Sound>AUSpy_selectWaterC</Sound>
  5571. </AudioEvent>
  5572. <!-- === ALLIED VINDICATOR AIRCRAFT === -->
  5573. <AudioEvent
  5574. id="ALL_Vindicator_Select"
  5575. inheritFrom="AudioEvent:BaseSoundEffect"
  5576. Volume="35"
  5577. VolumeShift="-5"
  5578. MinVolume="30"
  5579. Limit="3"
  5580. Type="WORLD PLAYER"
  5581. SubmixSlider="SOUNDFX">
  5582. <PitchShift
  5583. Low="-5"
  5584. High="5" />
  5585. <Sound>AUVindi_selectA</Sound> <Sound>AUVindi_selectB</Sound> <Sound>AUVindi_selectC</Sound> <Sound>AUVindi_selectD</Sound>
  5586. </AudioEvent>
  5587. <AudioEvent
  5588. id="ALL_Vindicator_MovStart"
  5589. inheritFrom="AudioEvent:BaseSoundEffect"
  5590. Volume="35"
  5591. VolumeShift="-5"
  5592. Limit="3"
  5593. Type="WORLD SHROUDED EVERYONE"
  5594. SubmixSlider="SOUNDFX">
  5595. <PitchShift
  5596. Low="-5"
  5597. High="5" />
  5598. <Sound>AUVindi_movStartA</Sound> <Sound>AUVindi_movStartB</Sound> <Sound>AUVindi_movStartC</Sound> <Sound>AUVindi_movStartD</Sound>
  5599. </AudioEvent>
  5600. <AudioEvent
  5601. id="ALL_Vindicator_WeaponFireBombDrop"
  5602. inheritFrom="AudioEvent:BaseSoundEffect"
  5603. Volume="=$WEAPON_FIRE - 20"
  5604. VolumeShift="-10"
  5605. Limit="3"
  5606. Type="WORLD SHROUDED EVERYONE"
  5607. SubmixSlider="SOUNDFX">
  5608. <PitchShift
  5609. Low="-7"
  5610. High="2" />
  5611. <Sound>AUVindi_weapFire1a</Sound>
  5612. <Sound>AUVindi_weapFire1b</Sound>
  5613. <Sound>AUVindi_weapFire1c</Sound>
  5614. <Sound>AUVindi_weapFire1d</Sound>
  5615. <Sound>AUVindi_weapFire1e</Sound>
  5616. <Sound>AUVindi_weapFire1f</Sound>
  5617. <Sound>AUVindi_weapFire1g</Sound>
  5618. <Sound>AUVindi_weapFire1h</Sound>
  5619. <Sound>AUVindi_weapFire1h</Sound>
  5620. </AudioEvent>
  5621. <AudioEvent
  5622. id="ALL_Vindicator_BombImpact"
  5623. inheritFrom="AudioEvent:BaseSoundEffect"
  5624. Volume="=$WEAPON_IMPACT"
  5625. VolumeShift="-10"
  5626. Limit="3"
  5627. Priority="HIGH"
  5628. Type="WORLD SHROUDED EVERYONE"
  5629. Control="INTERRUPT"
  5630. SubmixSlider="SOUNDFX">
  5631. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  5632. <PitchShift Low="6" High="15" />
  5633. <Delay Low = "0" High = "33" />
  5634. <Sound>SUFlakT_weapExpla</Sound> <Sound>SUFlakT_weapExplb</Sound> <Sound>SUFlakT_weapExplc</Sound> <Sound>SUFlakT_weapExpld</Sound>
  5635. <Sound>SUFlakT_weapExple</Sound> <Sound>SUFlakT_weapExplf</Sound> <Sound>SUFlakT_weapExplg</Sound>
  5636. </AudioEvent>
  5637. <AudioEvent
  5638. id="ALL_Vindicator_BombImpactWater"
  5639. inheritFrom="AudioEvent:BaseSoundEffect"
  5640. Volume="=$WEAPON_IMPACT"
  5641. VolumeShift="-10"
  5642. Control="INTERRUPT"
  5643. Limit="3"
  5644. Priority="HIGH"
  5645. Type="WORLD SHROUDED EVERYONE"
  5646. SubmixSlider="SOUNDFX">
  5647. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  5648. <Delay Low="0" High="33" />
  5649. <PitchShift Low="-5" High="5" />
  5650. <Sound>WIFootS_water1a</Sound>
  5651. <Sound>WIFootS_water1b</Sound>
  5652. <Sound>WIFootS_water1c</Sound>
  5653. <Sound>WIFootS_water1d</Sound>
  5654. <Sound>WIFootS_water1e</Sound>
  5655. <Sound>WIFootS_water1f</Sound>
  5656. <Sound>WIFootS_water1g</Sound>
  5657. <Sound>WIFootS_water1h</Sound>
  5658. <Sound>WIFootS_water1i</Sound>
  5659. </AudioEvent>
  5660. <!-- === JAPANESE JAPANESE JAPANESE === -->
  5661. <!-- === JAPANESE JAPANESE JAPANESE === -->
  5662. <!-- === JAPANESE BURST DRONE BURSTDRONE === -->
  5663. <AudioEvent
  5664. id="JAP_BurstDrone_Attach"
  5665. inheritFrom="AudioEvent:BaseSoundEffect"
  5666. Volume="50"
  5667. VolumeShift="-10"
  5668. Limit="2"
  5669. Type="WORLD SHROUDED EVERYONE"
  5670. SubmixSlider="SOUNDFX">
  5671. <Delay
  5672. Low="0"
  5673. High="66" />
  5674. <PitchShift
  5675. Low="-3"
  5676. High="3" />
  5677. <Sound>JUBurst_attacha</Sound>
  5678. <Sound>JUBurst_detacha</Sound>
  5679. </AudioEvent>
  5680. <AudioEvent
  5681. id="JAP_BurstDrone_Detach"
  5682. inheritFrom="AudioEvent:BaseSoundEffect"
  5683. Volume="50"
  5684. VolumeShift="-10"
  5685. Limit="2"
  5686. Type="WORLD SHROUDED EVERYONE"
  5687. SubmixSlider="SOUNDFX">
  5688. <Delay
  5689. Low="0"
  5690. High="33" />
  5691. <PitchShift
  5692. Low="-3"
  5693. High="3" />
  5694. <Sound>JUBurst_detacha</Sound>
  5695. </AudioEvent>
  5696. <AudioEvent
  5697. id="JAP_BurstDrone_DetachFakeLoop"
  5698. inheritFrom="AudioEvent:BaseSoundEffect"
  5699. Volume="50"
  5700. VolumeShift="-10"
  5701. Limit="2"
  5702. Control="LOOP IMMEDIATE_DECAY_ON_KILL"
  5703. Type="WORLD SHROUDED EVERYONE"
  5704. SubmixSlider="SOUNDFX">
  5705. <PitchShift
  5706. Low="-3"
  5707. High="3" />
  5708. <Sound>silenceHalfSecond</Sound>
  5709. <Decay>JUBurst_detacha</Decay>
  5710. </AudioEvent>
  5711. <AudioEvent
  5712. id="JAP_BurstDrone_IdleLoop"
  5713. inheritFrom="AudioEvent:BaseSoundEffect"
  5714. Volume="30"
  5715. VolumeShift="-10"
  5716. MinRange="50"
  5717. MaxRange="250"
  5718. Priority="LOWEST"
  5719. Limit="3"
  5720. Control="LOOP FADE_ON_KILL FADE_ON_START"
  5721. Type="WORLD SHROUDED EVERYONE"
  5722. SubmixSlider="SOUNDFX">
  5723. <PitchShift
  5724. Low="-5"
  5725. High="5" />
  5726. <Sound>JUBurst_idlLoopa</Sound> <Sound>JUBurst_idlLoopb</Sound> <Sound>JUBurst_idlLoopc</Sound>
  5727. </AudioEvent>
  5728. <AudioEvent
  5729. id="JAP_BurstDrone_MoveByLoop"
  5730. inheritFrom="AudioEvent:BaseSoundEffect"
  5731. Volume="30"
  5732. VolumeShift="-10"
  5733. Limit="3"
  5734. Control="LOOP FADE_ON_KILL"
  5735. Priority="LOW"
  5736. Type="WORLD SHROUDED EVERYONE"
  5737. SubmixSlider="SOUNDFX">
  5738. <PitchShift
  5739. Low="-5"
  5740. High="5" />
  5741. <Delay
  5742. Low="40"
  5743. High="80" />
  5744. <Sound>JUBurst_movBya</Sound> <Sound>JUBurst_movByb</Sound> <Sound>JUBurst_movByc</Sound> <Sound>JUBurst_movByd</Sound>
  5745. <Sound>JUBurst_movBye</Sound> <Sound>JUBurst_movByf</Sound>
  5746. </AudioEvent>
  5747. <AudioEvent
  5748. id="JAP_BurstDrone_MoveStart"
  5749. inheritFrom="AudioEvent:BaseSoundEffect"
  5750. Volume="30"
  5751. VolumeShift="-10"
  5752. Limit="3"
  5753. Type="WORLD SHROUDED EVERYONE"
  5754. SubmixSlider="SOUNDFX">
  5755. <Delay
  5756. Low="0"
  5757. High="33" />
  5758. <PitchShift
  5759. Low="-5"
  5760. High="5" />
  5761. <Sound>JUBurst_movStarta</Sound> <Sound>JUBurst_movStartb</Sound> <Sound>JUBurst_movStartc</Sound> <Sound>JUBurst_movStartd</Sound>
  5762. <Sound>JUBurst_movStarte</Sound> <Sound>JUBurst_movStartf</Sound>
  5763. </AudioEvent>
  5764. <AudioEvent
  5765. id="JAP_BurstDrone_Select"
  5766. inheritFrom="AudioEvent:BaseSoundEffect"
  5767. Volume="20"
  5768. VolumeShift="-10"
  5769. MinVolume="15"
  5770. Limit="3"
  5771. Type="WORLD PLAYER"
  5772. SubmixSlider="SOUNDFX">
  5773. <Delay
  5774. Low="0"
  5775. High="33" />
  5776. <PitchShift
  5777. Low="-5"
  5778. High="5" />
  5779. <Sound>JUBurst_selecta</Sound> <Sound>JUBurst_selectb</Sound> <Sound>JUBurst_selectc</Sound> <Sound>JUBurst_selectd</Sound>
  5780. <Sound>JUBurst_selecte</Sound>
  5781. </AudioEvent>
  5782. <AudioEvent
  5783. id="JAP_BurstDrone_SelfDestructBeep"
  5784. inheritFrom="AudioEvent:BaseSoundEffect"
  5785. Volume="25"
  5786. VolumeShift="-5"
  5787. Limit="3"
  5788. Type="WORLD SHROUDED EVERYONE"
  5789. SubmixSlider="SOUNDFX">
  5790. <Delay
  5791. Low="1900"
  5792. High="1900" />
  5793. <PitchShift
  5794. Low="-2"
  5795. High="2" />
  5796. <Sound>JUBurst_bombBeepa</Sound>
  5797. </AudioEvent>
  5798. <AudioEvent
  5799. id="JAP_BurstDrone_SelfDestructSwell"
  5800. inheritFrom="AudioEvent:BaseSoundEffect"
  5801. Volume="50"
  5802. VolumeShift="-10"
  5803. Limit="3"
  5804. Type="WORLD SHROUDED EVERYONE"
  5805. SubmixSlider="SOUNDFX">
  5806. <Delay
  5807. Low="1400"
  5808. High="1600" />
  5809. <PitchShift
  5810. Low="-5"
  5811. High="5" />
  5812. <Sound>JUBurst_bombSwella</Sound> <Sound>JUBurst_bombSwellb</Sound> <Sound>JUBurst_bombSwellc</Sound> <Sound>JUBurst_bombSwelld</Sound>
  5813. </AudioEvent>
  5814. <Multisound
  5815. id="JAP_BurstDrone_SelfDestructPreludeMS">
  5816. <Subsound>JAP_BurstDrone_VoiceSayonara</Subsound>
  5817. <Subsound>JAP_BurstDrone_SelfDestructBeep</Subsound>
  5818. <Subsound>JAP_BurstDrone_SelfDestructSwell</Subsound>
  5819. </Multisound>
  5820. <AudioEvent
  5821. id="JAP_BurstDrone_VoiceCreate"
  5822. inheritFrom="AudioEvent:BaseUnitResponse"
  5823. Volume="110"
  5824. MinVolume="100"
  5825. Priority="HIGH"
  5826. Type="WORLD PLAYER VOICE"
  5827. SubmixSlider="SOUNDFX">
  5828. <PitchShift
  5829. Low="-5"
  5830. High="5" />
  5831. <Sound>JUBurst_voiSelectn</Sound>
  5832. <!-- <Sound>JUBurst_voiCreatea</Sound> -->
  5833. </AudioEvent>
  5834. <AudioEvent
  5835. id="JAP_BurstDrone_VoiceSayonara"
  5836. inheritFrom="AudioEvent:BaseUnitResponse"
  5837. Volume="60"
  5838. VolumeShift="-10"
  5839. MinVolume="0"
  5840. Limit="2"
  5841. Type="WORLD SHROUDED EVERYONE"
  5842. SubmixSlider="SOUNDFX">
  5843. <Delay
  5844. Low="1400"
  5845. High="1600" />
  5846. <PitchShift
  5847. Low="5"
  5848. High="10" />
  5849. <Sound>JUBurst_voiSayonaraa</Sound> <Sound>JUBurst_voiSayonarab</Sound> <Sound>JUBurst_voiSayonarac</Sound>
  5850. </AudioEvent>
  5851. <AudioEvent
  5852. id="JAP_BurstDrone_VoiceSelect"
  5853. inheritFrom="AudioEvent:BaseUnitResponse"
  5854. Volume="100"
  5855. MinVolume="90"
  5856. Priority="HIGH"
  5857. Type="WORLD PLAYER VOICE"
  5858. SubmixSlider="SOUNDFX">
  5859. <PitchShift
  5860. Low="5"
  5861. High="15" />
  5862. <Sound>JUBurst_voiSelecta</Sound>
  5863. <!-- <Sound>JUBurst_voiSelectb</Sound> -->
  5864. <Sound>JUBurst_voiSelectc</Sound> <Sound>JUBurst_voiSelectd</Sound>
  5865. <Sound>JUBurst_voiSelecte</Sound> <Sound>JUBurst_voiSelectf</Sound> <Sound>JUBurst_voiSelectg</Sound> <Sound>JUBurst_voiSelecth</Sound>
  5866. <Sound>JUBurst_voiSelecti</Sound> <Sound>JUBurst_voiSelectj</Sound> <Sound>JUBurst_voiSelectk</Sound>
  5867. <!-- <Sound>JUBurst_voiSelectl</Sound> -->
  5868. <Sound>JUBurst_voiSelectm</Sound>
  5869. <!-- <Sound>JUBurst_voiSelectn</Sound> -->
  5870. <Sound>JUBurst_voiSelecto</Sound> <Sound>JUBurst_voiSelectp</Sound>
  5871. <!-- <Sound>JUBurst_voiSelectq</Sound> -->
  5872. </AudioEvent>
  5873. <Multisound
  5874. id="JAP_BurstDrone_VoiceSelectMS">
  5875. <Subsound>JAP_BurstDrone_VoiceSelect</Subsound>
  5876. <Subsound>JAP_BurstDrone_Select</Subsound>
  5877. </Multisound>
  5878. <AudioEvent
  5879. id="JAP_BurstDrone_VoiceSelfDestruct1Player"
  5880. inheritFrom="AudioEvent:BaseUnitResponse"
  5881. Volume="100"
  5882. MinVolume="90"
  5883. Priority="HIGH"
  5884. Type="WORLD PLAYER VOICE"
  5885. SubmixSlider="SOUNDFX">
  5886. <PitchShift
  5887. Low="5"
  5888. High="15" />
  5889. <Sound>JUBurst_voiSelectb</Sound>
  5890. </AudioEvent>
  5891. <AudioEvent
  5892. id="JAP_BurstDrone_VoiceSelfDestructV2"
  5893. inheritFrom="AudioEvent:BaseUnitResponse"
  5894. Volume="100"
  5895. MinVolume="90"
  5896. Priority="HIGH"
  5897. Type="WORLD PLAYER"
  5898. SubmixSlider="SOUNDFX">
  5899. <PitchShift
  5900. Low="-5"
  5901. High="5" />
  5902. <Sound>JUBurst_voiSelectDestructa</Sound>
  5903. </AudioEvent>
  5904. <AudioEvent
  5905. id="JAP_BurstDrone_VoiceSelfDestruct2Player"
  5906. inheritFrom="AudioEvent:BaseUnitResponse"
  5907. Volume="90"
  5908. MinVolume="80"
  5909. Priority="HIGH"
  5910. Type="WORLD PLAYER"
  5911. SubmixSlider="SOUNDFX">
  5912. <PitchShift
  5913. Low="-50"
  5914. High="-45" />
  5915. <Sound>JUBurst_voiSelecta</Sound>
  5916. <!-- <Sound>JUBurst_voiSelectb</Sound> -->
  5917. <Sound>JUBurst_voiSelectc</Sound> <Sound>JUBurst_voiSelectd</Sound>
  5918. <Sound>JUBurst_voiSelecte</Sound> <Sound>JUBurst_voiSelectf</Sound> <Sound>JUBurst_voiSelectg</Sound> <Sound>JUBurst_voiSelecth</Sound>
  5919. <Sound>JUBurst_voiSelecti</Sound> <Sound>JUBurst_voiSelectj</Sound> <Sound>JUBurst_voiSelectk</Sound>
  5920. <!-- <Sound>JUBurst_voiSelectl</Sound> -->
  5921. <Sound>JUBurst_voiSelectm</Sound>
  5922. <!-- <Sound>JUBurst_voiSelectn</Sound> -->
  5923. <Sound>JUBurst_voiSelecto</Sound> <Sound>JUBurst_voiSelectp</Sound>
  5924. <!-- <Sound>JUBurst_voiSelectq</Sound> -->
  5925. </AudioEvent>
  5926. <AudioEvent
  5927. id="JAP_BurstDrone_VoiceSelfDestruct1Others"
  5928. inheritFrom="AudioEvent:BaseUnitResponse"
  5929. Volume="110"
  5930. Priority="HIGH"
  5931. Type="WORLD ALLIES ENEMIES"
  5932. SubmixSlider="SOUNDFX">
  5933. <PitchShift
  5934. Low="5"
  5935. High="15" />
  5936. <Sound>JUBurst_voiSelectb</Sound>
  5937. </AudioEvent>
  5938. <AudioEvent
  5939. id="JAP_BurstDrone_VoiceSelfDestruct2Others"
  5940. inheritFrom="AudioEvent:BaseUnitResponse"
  5941. Volume="90"
  5942. Priority="HIGH"
  5943. Type="WORLD ALLIES ENEMIES"
  5944. SubmixSlider="SOUNDFX">
  5945. <PitchShift
  5946. Low="-50"
  5947. High="-45" />
  5948. <Sound>JUBurst_voiSelecta</Sound>
  5949. <!-- <Sound>JUBurst_voiSelectb</Sound> -->
  5950. <Sound>JUBurst_voiSelectc</Sound> <Sound>JUBurst_voiSelectd</Sound>
  5951. <Sound>JUBurst_voiSelecte</Sound> <Sound>JUBurst_voiSelectf</Sound> <Sound>JUBurst_voiSelectg</Sound> <Sound>JUBurst_voiSelecth</Sound>
  5952. <Sound>JUBurst_voiSelecti</Sound> <Sound>JUBurst_voiSelectj</Sound> <Sound>JUBurst_voiSelectk</Sound>
  5953. <!-- <Sound>JUBurst_voiSelectl</Sound> -->
  5954. <Sound>JUBurst_voiSelectm</Sound>
  5955. <!-- <Sound>JUBurst_voiSelectn</Sound> -->
  5956. <Sound>JUBurst_voiSelecto</Sound> <Sound>JUBurst_voiSelectp</Sound>
  5957. <!-- <Sound>JUBurst_voiSelectq</Sound> -->
  5958. </AudioEvent>
  5959. <Multisound
  5960. id="JAP_BurstDrone_VoiceSelfDestructMS">
  5961. <Subsound>JAP_BurstDrone_VoiceSelfDestruct1Player</Subsound>
  5962. <Subsound>JAP_BurstDrone_VoiceSelfDestructV2</Subsound>
  5963. <!-- <Subsound>JAP_BurstDrone_VoiceSelfDestruct2Player</Subsound>
  5964. <Subsound>JAP_BurstDrone_VoiceSelfDestruct1Others</Subsound>
  5965. <Subsound>JAP_BurstDrone_VoiceSelfDestruct2Others</Subsound> -->
  5966. </Multisound>
  5967. <!-- === JAPANESE CHOPPER-VX CHOPPERVX HELICOPTER === -->
  5968. <AudioEvent
  5969. id="JAP_ChopperVX_IdleLoop"
  5970. inheritFrom="AudioEvent:BaseSoundEffect"
  5971. Volume="40"
  5972. VolumeShift="-5"
  5973. Limit="3"
  5974. Control="LOOP FADE_ON_KILL FADE_ON_START"
  5975. Priority="LOWEST"
  5976. Type="WORLD SHROUDED EVERYONE"
  5977. SubmixSlider="SOUNDFX">
  5978. <PitchShift
  5979. Low="-5"
  5980. High="5" />
  5981. <Sound>JUChopp_idlLoopa</Sound>
  5982. <Sound>JUChopp_idlLoopb</Sound>
  5983. <Sound>JUChopp_idlLoopc</Sound>
  5984. <Sound>JUChopp_idlLoopd</Sound>
  5985. <Sound>JUChopp_idlLoope</Sound>
  5986. <Sound>JUChopp_idlLoopf</Sound>
  5987. <Sound>JUChopp_idlLoopg</Sound>
  5988. <Sound>JUChopp_idlLooph</Sound>
  5989. <Sound>JUChopp_idlLoopi</Sound>
  5990. </AudioEvent>
  5991. <AudioEvent
  5992. id="JAP_ChopperVX_IdleDamagedLoop"
  5993. inheritFrom="AudioEvent:BaseSoundEffect"
  5994. Volume="40"
  5995. VolumeShift="-5"
  5996. Limit="3"
  5997. Control="LOOP FADE_ON_KILL FADE_ON_START"
  5998. Priority="LOWEST"
  5999. Type="WORLD SHROUDED EVERYONE"
  6000. SubmixSlider="SOUNDFX">
  6001. <PitchShift
  6002. Low="-5"
  6003. High="5" />
  6004. <Sound>JUChopp_idlDamLoopa</Sound>
  6005. <Sound>JUChopp_idlDamLoopb</Sound>
  6006. <Sound>JUChopp_idlDamLoopc</Sound>
  6007. <Sound>JUChopp_idlDamLoopd</Sound>
  6008. <Sound>JUChopp_idlDamLoope</Sound>
  6009. <Sound>JUChopp_idlDamLoopf</Sound>
  6010. <Sound>JUChopp_idlDamLoopg</Sound>
  6011. <Sound>JUChopp_idlDamLooph</Sound>
  6012. <Sound>JUChopp_idlDamLoopi</Sound>
  6013. </AudioEvent>
  6014. <AudioEvent
  6015. id="JAP_ChopperVX_IdleReallyDamagedLoop"
  6016. inheritFrom="AudioEvent:BaseSoundEffect"
  6017. Volume="50"
  6018. VolumeShift="-5"
  6019. Limit="3"
  6020. Control="LOOP FADE_ON_KILL FADE_ON_START"
  6021. Priority="LOWEST"
  6022. Type="WORLD SHROUDED EVERYONE"
  6023. SubmixSlider="SOUNDFX">
  6024. <PitchShift
  6025. Low="-5"
  6026. High="5" />
  6027. <Sound>JUChopp_idlReaDamLoopa</Sound>
  6028. <Sound>JUChopp_idlReaDamLoopb</Sound>
  6029. <Sound>JUChopp_idlReaDamLoopc</Sound>
  6030. <Sound>JUChopp_idlReaDamLoopd</Sound>
  6031. <Sound>JUChopp_idlReaDamLoope</Sound>
  6032. <Sound>JUChopp_idlReaDamLoopf</Sound>
  6033. <Sound>JUChopp_idlReaDamLoopg</Sound>
  6034. <Sound>JUChopp_idlReaDamLooph</Sound>
  6035. <Sound>JUChopp_idlReaDamLoopi</Sound>
  6036. </AudioEvent>
  6037. <AudioEvent
  6038. id="JAP_ChopperVX_MissileFire"
  6039. inheritFrom="AudioEvent:BaseSoundEffect"
  6040. Volume="=$WEAPON_FIRE - 15"
  6041. VolumeShift="-5"
  6042. Limit="3"
  6043. Control="INTERRUPT"
  6044. Priority="HIGH"
  6045. Type="WORLD SHROUDED EVERYONE"
  6046. SubmixSlider="SOUNDFX">
  6047. <NonInterruptibleTime
  6048. Low="0.0s"
  6049. High="1.25s" />
  6050. <PitchShift
  6051. Low="-5"
  6052. High="5" />
  6053. <Sound>JUChopp_weapMissa</Sound> <Sound>JUChopp_weapMissb</Sound> <Sound>JUChopp_weapMissc</Sound> <Sound>JUChopp_weapMissd</Sound> <Sound>JUChopp_weapMisse</Sound>
  6054. <Sound>JUChopp_weapMissf</Sound> <Sound>JUChopp_weapMissg</Sound> <Sound>JUChopp_weapMissh</Sound> <Sound>JUChopp_weapMissi</Sound> <Sound>JUChopp_weapMissj</Sound>
  6055. </AudioEvent>
  6056. <AudioEvent
  6057. id="JAP_ChopperVX_MissileImpact"
  6058. inheritFrom="AudioEvent:BaseSoundEffect"
  6059. Volume="=$WEAPON_IMPACT"
  6060. VolumeShift="-10"
  6061. Limit="3"
  6062. Control="INTERRUPT"
  6063. Priority="HIGH"
  6064. Type="WORLD SHROUDED EVERYONE"
  6065. SubmixSlider="SOUNDFX">
  6066. <NonInterruptibleTime Low="0.0s" High="2.0s" />
  6067. <Delay Low="0" High="33" />
  6068. <PitchShift
  6069. Low="-15"
  6070. High="-5" />
  6071. <Sound>JURocke_impaMissa</Sound> <Sound>JURocke_impaMissb</Sound> <Sound>JURocke_impaMissc</Sound> <Sound>JURocke_impaMissd</Sound> <Sound>JURocke_impaMisse</Sound>
  6072. <Sound>JURocke_impaMissf</Sound> <Sound>JURocke_impaMissg</Sound>
  6073. </AudioEvent>
  6074. <AudioEvent
  6075. id="JAP_ChopperVX_MoveLand"
  6076. inheritFrom="AudioEvent:BaseSoundEffect"
  6077. Volume="75"
  6078. VolumeShift="-5"
  6079. Limit="3"
  6080. Type="WORLD SHROUDED EVERYONE"
  6081. SubmixSlider="SOUNDFX">
  6082. <PitchShift
  6083. Low="-5"
  6084. High="5" />
  6085. <Sound>JUChopp_movStarta</Sound>
  6086. <Sound>JUChopp_movStartb</Sound>
  6087. <Sound>JUChopp_movStartc</Sound>
  6088. <Sound>JUChopp_movStartd</Sound>
  6089. <Sound>JUChopp_movStarte</Sound>
  6090. </AudioEvent>
  6091. <AudioEvent
  6092. id="JAP_ChopperVX_MoveLift"
  6093. inheritFrom="AudioEvent:BaseSoundEffect"
  6094. Volume="75"
  6095. VolumeShift="-5"
  6096. Limit="3"
  6097. Type="WORLD SHROUDED EVERYONE"
  6098. SubmixSlider="SOUNDFX">
  6099. <PitchShift
  6100. Low="-5"
  6101. High="5" />
  6102. <Sound>JUChopp_movStarta</Sound>
  6103. <Sound>JUChopp_movStartb</Sound>
  6104. <Sound>JUChopp_movStartc</Sound>
  6105. <Sound>JUChopp_movStartd</Sound>
  6106. <Sound>JUChopp_movStarte</Sound>
  6107. </AudioEvent>
  6108. <AudioEvent
  6109. id="JAP_ChopperVX_MoveLoop"
  6110. inheritFrom="AudioEvent:BaseSoundEffect"
  6111. Volume="45"
  6112. VolumeShift="-5"
  6113. Limit="3"
  6114. Control="LOOP FADE_ON_KILL FADE_ON_START"
  6115. Priority="LOW"
  6116. Type="WORLD SHROUDED EVERYONE"
  6117. SubmixSlider="SOUNDFX">
  6118. <PitchShift
  6119. Low="-5"
  6120. High="5" />
  6121. <Sound>JUChopp_idlDamLoopa</Sound>
  6122. <Sound>JUChopp_idlDamLoopb</Sound>
  6123. <Sound>JUChopp_idlDamLoopc</Sound>
  6124. <Sound>JUChopp_idlDamLoopd</Sound>
  6125. <Sound>JUChopp_idlDamLoope</Sound>
  6126. <Sound>JUChopp_idlDamLoopf</Sound>
  6127. <Sound>JUChopp_idlDamLoopg</Sound>
  6128. <Sound>JUChopp_idlDamLooph</Sound>
  6129. <Sound>JUChopp_idlDamLoopi</Sound>
  6130. </AudioEvent>
  6131. <AudioEvent
  6132. id="JAP_ChopperVX_MoveLoopDamaged"
  6133. inheritFrom="AudioEvent:BaseSoundEffect"
  6134. Volume="45"
  6135. VolumeShift="-5"
  6136. Limit="3"
  6137. Control="LOOP FADE_ON_KILL FADE_ON_START"
  6138. Priority="LOW"
  6139. Type="WORLD SHROUDED EVERYONE"
  6140. SubmixSlider="SOUNDFX">
  6141. <PitchShift
  6142. Low="-5"
  6143. High="5" />
  6144. <Sound>JUChopp_idlDamLoopa</Sound>
  6145. <Sound>JUChopp_idlDamLoopb</Sound>
  6146. <Sound>JUChopp_idlDamLoopc</Sound>
  6147. <Sound>JUChopp_idlDamLoopd</Sound>
  6148. <Sound>JUChopp_idlDamLoope</Sound>
  6149. <Sound>JUChopp_idlDamLoopf</Sound>
  6150. <Sound>JUChopp_idlDamLoopg</Sound>
  6151. <Sound>JUChopp_idlDamLooph</Sound>
  6152. <Sound>JUChopp_idlDamLoopi</Sound>
  6153. </AudioEvent>
  6154. <AudioEvent
  6155. id="JAP_ChopperVX_MoveStart"
  6156. inheritFrom="AudioEvent:BaseSoundEffect"
  6157. Volume="65"
  6158. VolumeShift="-5"
  6159. Limit="3"
  6160. Type="WORLD SHROUDED EVERYONE"
  6161. SubmixSlider="SOUNDFX">
  6162. <PitchShift
  6163. Low="5"
  6164. High="15" />
  6165. <Sound>JUChopp_movStarta</Sound>
  6166. <Sound>JUChopp_movStartb</Sound>
  6167. <Sound>JUChopp_movStartc</Sound>
  6168. <Sound>JUChopp_movStartd</Sound>
  6169. <Sound>JUChopp_movStarte</Sound>
  6170. </AudioEvent>
  6171. <AudioEvent
  6172. id="JAP_ChopperVX_MoveStartDamaged"
  6173. inheritFrom="AudioEvent:BaseSoundEffect"
  6174. Volume="65"
  6175. VolumeShift="-5"
  6176. Limit="3"
  6177. Type="WORLD SHROUDED EVERYONE"
  6178. SubmixSlider="SOUNDFX">
  6179. <PitchShift
  6180. Low="5"
  6181. High="15" />
  6182. <Sound>JUChopp_movStaDama</Sound>
  6183. <Sound>JUChopp_movStaDamb</Sound>
  6184. <Sound>JUChopp_movStaDamc</Sound>
  6185. <Sound>JUChopp_movStaDamd</Sound>
  6186. <Sound>JUChopp_movStaDame</Sound>
  6187. </AudioEvent>
  6188. <AudioEvent
  6189. id="JAP_ChopperVX_Select"
  6190. inheritFrom="AudioEvent:BaseSoundEffect"
  6191. Volume="50"
  6192. VolumeShift="-5"
  6193. MinVolume="40"
  6194. Limit="3"
  6195. Type="WORLD PLAYER"
  6196. SubmixSlider="SOUNDFX">
  6197. <PitchShift
  6198. Low="-5"
  6199. High="5" />
  6200. <Sound>JUChopp_selecta</Sound>
  6201. <Sound>JUChopp_selectb</Sound>
  6202. <Sound>JUChopp_selectc</Sound>
  6203. <Sound>JUChopp_selectd</Sound>
  6204. </AudioEvent>
  6205. <AudioEvent
  6206. id="JAP_ChopperVX_TransToStrikerVX"
  6207. inheritFrom="AudioEvent:BaseSoundEffect"
  6208. Volume="50"
  6209. VolumeShift="-10"
  6210. Limit="2"
  6211. Type="WORLD SHROUDED EVERYONE"
  6212. SubmixSlider="SOUNDFX">
  6213. <Delay
  6214. Low="0"
  6215. High="100" />
  6216. <PitchShift
  6217. Low="-25"
  6218. High="-10" />
  6219. <Sound>JUChopp_transforma</Sound>
  6220. </AudioEvent>
  6221. <AudioEvent
  6222. id="JAP_StrikerVX_TransToChopperVX"
  6223. inheritFrom="AudioEvent:BaseSoundEffect"
  6224. Volume="50"
  6225. VolumeShift="-10"
  6226. Limit="2"
  6227. Type="WORLD SHROUDED EVERYONE"
  6228. SubmixSlider="SOUNDFX">
  6229. <Delay
  6230. Low="0"
  6231. High="100" />
  6232. <PitchShift
  6233. Low="-30"
  6234. High="-15" />
  6235. <Sound>JUStrik_transforma</Sound>
  6236. </AudioEvent>
  6237. <!-- === JAPANESE EMPERORS PEARL EMPEROR'S PEARL FLYING FORTRESS FLYING-FORTRESS FLYINGFORTRESS FORTRESSSHIP GIGAFORTRESS GIGA-FORTRESS GIGA FORTRESS EP1 === -->
  6238. <AudioEvent
  6239. id="JAP_EmperorsPearl_AmbientLoop"
  6240. inheritFrom="AudioEvent:BaseSoundEffect"
  6241. Volume="50"
  6242. VolumeShift="-5"
  6243. Limit="3"
  6244. Control="LOOP FADE_ON_KILL FADE_ON_START"
  6245. Priority="LOWEST"
  6246. Type="WORLD SHROUDED EVERYONE"
  6247. SubmixSlider="SOUNDFX">
  6248. <PitchShift Low="-35" High="-25" />
  6249. <Sound>JUPearl_ambiLoopa</Sound>
  6250. <Sound>JUPearl_ambiLoopb</Sound>
  6251. <Sound>JUPearl_ambiLoopc</Sound>
  6252. <Sound>JUPearl_ambiLoopd</Sound>
  6253. </AudioEvent>
  6254. <AudioEvent
  6255. id="JAP_EmperorsPearl_AmbientLoopWater"
  6256. inheritFrom="AudioEvent:BaseSoundEffect"
  6257. Volume="50"
  6258. VolumeShift="-5"
  6259. Limit="3"
  6260. Control="LOOP FADE_ON_KILL FADE_ON_START"
  6261. Priority="LOWEST"
  6262. Type="WORLD SHROUDED EVERYONE"
  6263. SubmixSlider="SOUNDFX">
  6264. <PitchShift Low="-5" High="5" />
  6265. <Sound>JUPearl_ambiLoopWatera</Sound>
  6266. <Sound>JUPearl_ambiLoopWaterb</Sound>
  6267. <Sound>JUPearl_ambiLoopWaterc</Sound>
  6268. <Sound>JUPearl_ambiLoopWaterd</Sound>
  6269. </AudioEvent>
  6270. <AudioEvent
  6271. id="JAP_EmperorsPearl_MoveLoop"
  6272. inheritFrom="AudioEvent:BaseSoundEffect"
  6273. Volume="90"
  6274. VolumeShift="-5"
  6275. Limit="3"
  6276. Control="LOOP FADE_ON_KILL SEQUENTIAL"
  6277. Priority="LOW"
  6278. Type="WORLD SHROUDED EVERYONE"
  6279. SubmixSlider="SOUNDFX">
  6280. <PitchShift Low="-5" High="5" />
  6281. <Attack>JUPearl_moveLoop1La</Attack>
  6282. <Attack>JUPearl_moveLoop1Lb</Attack>
  6283. <Attack>JUPearl_moveLoop1Lc</Attack>
  6284. <Attack>JUPearl_moveLoop1Ld</Attack>
  6285. <Attack>JUPearl_moveLoop1Le</Attack>
  6286. <Attack>JUPearl_moveLoop1Lf</Attack>
  6287. <Sound>JUPearl_moveLoop2La</Sound>
  6288. <Sound>JUPearl_moveLoop2Lb</Sound>
  6289. <Sound>JUPearl_moveLoop2Lc</Sound>
  6290. <Sound>JUPearl_moveLoop2Ld</Sound>
  6291. <Sound>JUPearl_moveLoop2Le</Sound>
  6292. <Decay>JUPearl_moveLoop3La</Decay>
  6293. <Decay>JUPearl_moveLoop3Lb</Decay>
  6294. <Decay>JUPearl_moveLoop3Lc</Decay>
  6295. <Decay>JUPearl_moveLoop3Ld</Decay>
  6296. <Decay>JUPearl_moveLoop3Le</Decay>
  6297. <Decay>JUPearl_moveLoop3Lf</Decay>
  6298. </AudioEvent>
  6299. <AudioEvent
  6300. id="JAP_EmperorsPearl_MoveLoopForDecayOnly"
  6301. inheritFrom="AudioEvent:BaseSoundEffect"
  6302. Volume="90"
  6303. VolumeShift="-5"
  6304. Limit="3"
  6305. Control="LOOP IMMEDIATE_DECAY_ON_KILL"
  6306. Priority="LOWEST"
  6307. Type="WORLD SHROUDED EVERYONE"
  6308. SubmixSlider="SOUNDFX">
  6309. <PitchShift Low="-5" High="5" />
  6310. <Sound>silenceHalfSecond</Sound>
  6311. <Decay>JUPearl_moveLoop3La</Decay>
  6312. <Decay>JUPearl_moveLoop3Lb</Decay>
  6313. <Decay>JUPearl_moveLoop3Lc</Decay>
  6314. <Decay>JUPearl_moveLoop3Ld</Decay>
  6315. <Decay>JUPearl_moveLoop3Le</Decay>
  6316. <Decay>JUPearl_moveLoop3Lf</Decay>
  6317. </AudioEvent>
  6318. <Multisound id="JAP_EmperorsPearl_MoveLoopMS">
  6319. <Subsound>JAP_EmperorsPearl_MoveLoop</Subsound>
  6320. <Subsound>JAP_EmperorsPearl_MoveLoopForDecayOnly</Subsound>
  6321. </Multisound>
  6322. <!-- there is an additional Decay for the MoveLoopWater called "JUPearl_moveLoopWater4L" Ideally it would be triggered after "JUPearl_moveLoopWater3L" played -->
  6323. <AudioEvent
  6324. id="JAP_EmperorsPearl_MoveLoopWater"
  6325. inheritFrom="AudioEvent:BaseSoundEffect"
  6326. Volume="85"
  6327. VolumeShift="-5"
  6328. Limit="3"
  6329. Control="LOOP FADE_ON_KILL SEQUENTIAL"
  6330. Priority="LOW"
  6331. Type="WORLD SHROUDED EVERYONE"
  6332. SubmixSlider="SOUNDFX">
  6333. <PitchShift Low="-5" High="5" />
  6334. <Attack>JUPearl_moveLoopWater1La</Attack>
  6335. <Attack>JUPearl_moveLoopWater1Lb</Attack>
  6336. <Attack>JUPearl_moveLoopWater1Lc</Attack>
  6337. <Attack>JUPearl_moveLoopWater1Ld</Attack>
  6338. <Attack>JUPearl_moveLoopWater1Le</Attack>
  6339. <Attack>JUPearl_moveLoopWater1Lf</Attack>
  6340. <Sound>JUPearl_moveLoopWater2La</Sound>
  6341. <Sound>JUPearl_moveLoopWater2Lb</Sound>
  6342. <Sound>JUPearl_moveLoopWater2Lc</Sound>
  6343. <Sound>JUPearl_moveLoopWater2Ld</Sound>
  6344. <Decay>JUPearl_moveLoopWater3La</Decay>
  6345. <Decay>JUPearl_moveLoopWater3Lb</Decay>
  6346. <Decay>JUPearl_moveLoopWater3Lc</Decay>
  6347. <Decay>JUPearl_moveLoopWater3Ld</Decay>
  6348. <Decay>JUPearl_moveLoopWater3Le</Decay>
  6349. <Decay>JUPearl_moveLoopWater3Lf</Decay>
  6350. </AudioEvent>
  6351. <AudioEvent
  6352. id="JAP_EmperorsPearl_MoveLoopWaterForDecayOnly"
  6353. inheritFrom="AudioEvent:BaseSoundEffect"
  6354. Volume="85"
  6355. VolumeShift="-5"
  6356. Limit="3"
  6357. Control="LOOP IMMEDIATE_DECAY_ON_KILL"
  6358. Priority="LOW"
  6359. Type="WORLD SHROUDED EVERYONE"
  6360. SubmixSlider="SOUNDFX">
  6361. <PitchShift Low="-5" High="5" />
  6362. <Sound>silenceHalfSecond</Sound>
  6363. <Decay>JUPearl_moveLoopWater3La</Decay>
  6364. <Decay>JUPearl_moveLoopWater3Lb</Decay>
  6365. <Decay>JUPearl_moveLoopWater3Lc</Decay>
  6366. <Decay>JUPearl_moveLoopWater3Ld</Decay>
  6367. <Decay>JUPearl_moveLoopWater3Le</Decay>
  6368. <Decay>JUPearl_moveLoopWater3Lf</Decay>
  6369. <Decay>JUPearl_moveLoopWater4La</Decay>
  6370. <Decay>JUPearl_moveLoopWater4Lb</Decay>
  6371. <Decay>JUPearl_moveLoopWater4Lc</Decay>
  6372. <Decay>JUPearl_moveLoopWater4Ld</Decay>
  6373. <Decay>JUPearl_moveLoopWater4Le</Decay>
  6374. <Decay>JUPearl_moveLoopWater4Lf</Decay>
  6375. </AudioEvent>
  6376. <Multisound id="JAP_EmperorsPearl_MoveLoopWaterMS">
  6377. <Subsound>JAP_EmperorsPearl_MoveLoopWater</Subsound>
  6378. <Subsound>JAP_EmperorsPearl_MoveLoopWaterForDecayOnly</Subsound>
  6379. </Multisound>
  6380. <AudioEvent
  6381. id="JAP_EmperorsPearl_Select"
  6382. inheritFrom="AudioEvent:BaseSoundEffect"
  6383. Volume="70"
  6384. VolumeShift="-5"
  6385. MinVolume="60"
  6386. Limit="3"
  6387. Type="WORLD PLAYER"
  6388. SubmixSlider="SOUNDFX">
  6389. <PitchShift
  6390. Low="-5"
  6391. High="5" />
  6392. <Sound>JUPearl_selectAira</Sound>
  6393. <Sound>JUPearl_selectAirb</Sound>
  6394. <Sound>JUPearl_selectAirc</Sound>
  6395. <Sound>JUPearl_selectAird</Sound>
  6396. <Sound>JUPearl_selectAire</Sound>
  6397. <Sound>JUPearl_selectAirf</Sound>
  6398. <Sound>JUPearl_selectAirg</Sound>
  6399. </AudioEvent>
  6400. <AudioEvent
  6401. id="JAP_EmperorsPearl_SelectWater"
  6402. inheritFrom="AudioEvent:BaseSoundEffect"
  6403. Volume="70"
  6404. VolumeShift="-5"
  6405. MinVolume="60"
  6406. Limit="3"
  6407. Type="WORLD PLAYER"
  6408. SubmixSlider="SOUNDFX">
  6409. <PitchShift
  6410. Low="-5"
  6411. High="5" />
  6412. <Sound>JUPearl_selectWatera</Sound>
  6413. <Sound>JUPearl_selectWaterb</Sound>
  6414. <Sound>JUPearl_selectWaterc</Sound>
  6415. <Sound>JUPearl_selectWaterd</Sound>
  6416. <Sound>JUPearl_selectWatere</Sound>
  6417. <Sound>JUPearl_selectWaterf</Sound>
  6418. </AudioEvent>
  6419. <AudioEvent
  6420. id="JAP_EmperorsPearl_MissilePodFire"
  6421. inheritFrom="AudioEvent:BaseSoundEffect"
  6422. Volume="=$WEAPON_FIRE"
  6423. VolumeShift="-5"
  6424. Limit="3"
  6425. Control="INTERRUPT"
  6426. Priority="HIGH"
  6427. Type="WORLD SHROUDED EVERYONE"
  6428. SubmixSlider="SOUNDFX">
  6429. <NonInterruptibleTime
  6430. Low="0s"
  6431. High="1s" />
  6432. <PitchShift
  6433. Low="-5"
  6434. High="5" />
  6435. <Sound>JUPearl_weapFire1a</Sound> <Sound>JUPearl_weapFire1b</Sound> <Sound>JUPearl_weapFire1c</Sound> <Sound>JUPearl_weapFire1d</Sound> <Sound>JUPearl_weapFire1e</Sound>
  6436. <Sound>JUPearl_weapFire1f</Sound>
  6437. </AudioEvent>
  6438. <AudioEvent
  6439. id="JAP_EmperorsPearl_MissilePodImpact"
  6440. inheritFrom="AudioEvent:BaseSoundEffect"
  6441. Volume="=$WEAPON_IMPACT"
  6442. VolumeShift="-10"
  6443. Limit="3"
  6444. Control="INTERRUPT"
  6445. Priority="HIGH"
  6446. Type="WORLD SHROUDED EVERYONE"
  6447. SubmixSlider="SOUNDFX">
  6448. <NonInterruptibleTime Low="0s" High="1.2s" />
  6449. <Delay Low="0" High="33" />
  6450. <PitchShift
  6451. Low="-15"
  6452. High="-5" />
  6453. <Sound>JUPearl_weapImpa1a</Sound> <Sound>JUPearl_weapImpa1b</Sound> <Sound>JUPearl_weapImpa1c</Sound> <Sound>JUPearl_weapImpa1d</Sound> <Sound>JUPearl_weapImpa1e</Sound>
  6454. <Sound>JUPearl_weapImpa1f</Sound> <Sound>JUPearl_weapImpa1g</Sound> <Sound>JUPearl_weapImpa1h</Sound>
  6455. </AudioEvent>
  6456. <AudioEvent
  6457. id="JAP_EmperorsPearl_SiegeLaserWeapon_Fire"
  6458. inheritFrom="AudioEvent:BaseSoundEffect"
  6459. Volume="120"
  6460. VolumeShift="-5"
  6461. Limit="3"
  6462. Control="INTERRUPT"
  6463. Priority="HIGH"
  6464. Type="WORLD SHROUDED EVERYONE"
  6465. SubmixSlider="SOUNDFX">
  6466. <NonInterruptibleTime
  6467. Low="0s"
  6468. High="1s" />
  6469. <PitchShift
  6470. Low="-5"
  6471. High="5" />
  6472. <Sound>JUPearl_siegLasea</Sound> <Sound>JUPearl_siegLaseb</Sound> <Sound>JUPearl_siegLasec</Sound> <Sound>JUPearl_siegLased</Sound> <Sound>JUPearl_siegLasee</Sound>
  6473. </AudioEvent>
  6474. <AudioEvent
  6475. id="JAP_EmperorsPearl_WaterWeapon_CannonFire"
  6476. inheritFrom="AudioEvent:BaseSoundEffect"
  6477. Volume="=$WEAPON_FIRE"
  6478. VolumeShift="-5"
  6479. Limit="3"
  6480. Control="INTERRUPT"
  6481. Priority="HIGH"
  6482. Type="WORLD SHROUDED EVERYONE"
  6483. SubmixSlider="SOUNDFX">
  6484. <NonInterruptibleTime
  6485. Low="0s"
  6486. High="1s" />
  6487. <PitchShift
  6488. Low="-5"
  6489. High="5" />
  6490. <Sound>JUPearl_canoFirea</Sound> <Sound>JUPearl_canoFireb</Sound> <Sound>JUPearl_canoFirec</Sound> <Sound>JUPearl_canoFired</Sound> <Sound>JUPearl_canoFiree</Sound>
  6491. <Sound>JUPearl_canoFiref</Sound>
  6492. </AudioEvent>
  6493. <AudioEvent
  6494. id="JAP_EmperorsPearl_WaterWeapon_CannonImpact"
  6495. inheritFrom="AudioEvent:BaseSoundEffect"
  6496. Volume="=$WEAPON_FIRE"
  6497. VolumeShift="-5"
  6498. Limit="3"
  6499. Control="INTERRUPT"
  6500. Priority="HIGH"
  6501. Type="WORLD SHROUDED EVERYONE"
  6502. SubmixSlider="SOUNDFX">
  6503. <NonInterruptibleTime
  6504. Low="0s"
  6505. High="1s" />
  6506. <PitchShift
  6507. Low="-5"
  6508. High="5" />
  6509. <Sound>JUPearl_canoImpaa</Sound> <Sound>JUPearl_canoImpab</Sound> <Sound>JUPearl_canoImpac</Sound> <Sound>JUPearl_canoImpad</Sound> <Sound>JUPearl_canoImpae</Sound>
  6510. </AudioEvent>
  6511. <AudioEvent
  6512. id="JAP_EmperorsPearl_MissileRocketBy_Whizby"
  6513. inheritFrom="AudioEvent:BaseSoundEffect"
  6514. Volume="55"
  6515. VolumeShift="-20"
  6516. Limit="1"
  6517. Priority="LOWEST"
  6518. Type="WORLD SHROUDED EVERYONE"
  6519. SubmixSlider="SOUNDFX">
  6520. <Delay Low="40" High="500" />
  6521. <PerFilePitchShift
  6522. Low="-5"
  6523. High="15" />
  6524. <Sound>JUPearl_missBya</Sound> <Sound>JUPearl_missByb</Sound> <Sound>JUPearl_missByc</Sound> <Sound>JUPearl_missByd</Sound>
  6525. <Sound>JUPearl_missBye</Sound> <Sound>JUPearl_missByf</Sound> <Sound>JUPearl_missByg</Sound> <Sound>JUPearl_missByh</Sound>
  6526. <Sound>JUPearl_missByi</Sound> <Sound>JUPearl_missByj</Sound> <Sound>JUPearl_missByk</Sound> <Sound>JUPearl_missByl</Sound>
  6527. </AudioEvent>
  6528. <AudioEvent
  6529. id="JAP_Gigafortress_AirToWater_Player"
  6530. inheritFrom="AudioEvent:BaseSoundEffect"
  6531. Volume="70"
  6532. VolumeShift="-5"
  6533. MinVolume="60"
  6534. Limit="2"
  6535. Type="WORLD PLAYER"
  6536. SubmixSlider="SOUNDFX">
  6537. <PitchShift Low="-35" High="-30" />
  6538. <Sound>JUPearl_transform3a</Sound>
  6539. </AudioEvent>
  6540. <AudioEvent
  6541. id="JAP_Gigafortress_WaterToAir_Player"
  6542. inheritFrom="AudioEvent:BaseSoundEffect"
  6543. Volume="70"
  6544. VolumeShift="-5"
  6545. MinVolume="60"
  6546. Limit="2"
  6547. Type="WORLD PLAYER"
  6548. SubmixSlider="SOUNDFX">
  6549. <PitchShift Low="-35" High="-30" />
  6550. <Sound>JUPearl_transform4a</Sound>
  6551. </AudioEvent>
  6552. <AudioEvent
  6553. id="JAP_EmperorsPearl_TransformAnimation_1"
  6554. inheritFrom="AudioEvent:BaseSoundEffect"
  6555. Volume="95"
  6556. VolumeShift="-5"
  6557. Limit="3"
  6558. Control="INTERRUPT"
  6559. Type="WORLD SHROUDED EVERYONE"
  6560. SubmixSlider="SOUNDFX">
  6561. <NonInterruptibleTime Low="0s" High="1.2s" />
  6562. <PitchShift
  6563. Low="-5"
  6564. High="3" />
  6565. <Sound>JUPearl_transform1a</Sound>
  6566. </AudioEvent>
  6567. <AudioEvent
  6568. id="JAP_EmperorsPearl_TransformAnimation_2"
  6569. inheritFrom="AudioEvent:BaseSoundEffect"
  6570. Volume="95"
  6571. VolumeShift="-5"
  6572. Limit="3"
  6573. Control="INTERRUPT"
  6574. Type="WORLD SHROUDED EVERYONE"
  6575. SubmixSlider="SOUNDFX">
  6576. <NonInterruptibleTime Low="0s" High="1.2s" />
  6577. <PitchShift
  6578. Low="-5"
  6579. High="3" />
  6580. <Sound>JUPearl_transform2a</Sound>
  6581. </AudioEvent>
  6582. <AudioEvent
  6583. id="JAP_EmperorsPearl_TransformAnimation_3"
  6584. inheritFrom="AudioEvent:BaseSoundEffect"
  6585. Volume="95"
  6586. VolumeShift="-5"
  6587. Limit="3"
  6588. Control="INTERRUPT"
  6589. Type="WORLD SHROUDED EVERYONE"
  6590. SubmixSlider="SOUNDFX">
  6591. <NonInterruptibleTime Low="0s" High="1.2s" />
  6592. <PitchShift
  6593. Low="-5"
  6594. High="3" />
  6595. <Sound>JUPearl_transform3a</Sound>
  6596. </AudioEvent>
  6597. <AudioEvent
  6598. id="JAP_EmperorsPearl_TransformAnimation_4"
  6599. inheritFrom="AudioEvent:BaseSoundEffect"
  6600. Volume="95"
  6601. VolumeShift="-5"
  6602. Limit="3"
  6603. Control="INTERRUPT"
  6604. Type="WORLD SHROUDED EVERYONE"
  6605. SubmixSlider="SOUNDFX">
  6606. <NonInterruptibleTime Low="0s" High="1.2s" />
  6607. <PitchShift
  6608. Low="-5"
  6609. High="3" />
  6610. <Sound>JUPearl_transform4a</Sound>
  6611. </AudioEvent>
  6612. <AudioEvent
  6613. id="JAP_EmperorsPearl_TransformAnimation_5"
  6614. inheritFrom="AudioEvent:BaseSoundEffect"
  6615. Volume="95"
  6616. VolumeShift="-5"
  6617. Limit="3"
  6618. Control="INTERRUPT"
  6619. Type="WORLD SHROUDED EVERYONE"
  6620. SubmixSlider="SOUNDFX">
  6621. <NonInterruptibleTime Low="0s" High="1.2s" />
  6622. <PitchShift
  6623. Low="-5"
  6624. High="3" />
  6625. <Sound>JUPearl_transform5a</Sound>
  6626. </AudioEvent>
  6627. <AudioEvent
  6628. id="JAP_EmperorsPearl_TransformAnimation_6"
  6629. inheritFrom="AudioEvent:BaseSoundEffect"
  6630. Volume="95"
  6631. VolumeShift="-5"
  6632. Limit="3"
  6633. Control="INTERRUPT"
  6634. Type="WORLD SHROUDED EVERYONE"
  6635. SubmixSlider="SOUNDFX">
  6636. <NonInterruptibleTime Low="0s" High="1.2s" />
  6637. <PitchShift
  6638. Low="-5"
  6639. High="3" />
  6640. <Sound>JUPearl_transform6a</Sound>
  6641. </AudioEvent>
  6642. <AudioEvent
  6643. id="JAP_EmperorsPearl_Water"
  6644. inheritFrom="AudioEvent:BaseSoundEffect"
  6645. Volume="55"
  6646. VolumeShift="-5"
  6647. Limit="3"
  6648. Control="FADE_ON_KILL"
  6649. Priority="LOW"
  6650. Type="WORLD SHROUDED EVERYONE"
  6651. SubmixSlider="SOUNDFX">
  6652. <PitchShift Low="-5" High="5" />
  6653. <Sound>JUPearl_moveLoopWater3La</Sound>
  6654. <Sound>JUPearl_moveLoopWater3Lb</Sound>
  6655. <Sound>JUPearl_moveLoopWater3Lc</Sound>
  6656. <Sound>JUPearl_moveLoopWater3Ld</Sound>
  6657. <Sound>JUPearl_moveLoopWater3Le</Sound>
  6658. <Sound>JUPearl_moveLoopWater3Lf</Sound>
  6659. <Sound>JUPearl_moveLoopWater4La</Sound>
  6660. <Sound>JUPearl_moveLoopWater4Lb</Sound>
  6661. <Sound>JUPearl_moveLoopWater4Lc</Sound>
  6662. <Sound>JUPearl_moveLoopWater4Ld</Sound>
  6663. <Sound>JUPearl_moveLoopWater4Le</Sound>
  6664. <Sound>JUPearl_moveLoopWater4Lf</Sound>
  6665. </AudioEvent>
  6666. <AudioEvent
  6667. id="JAP_EmperorsPearl_TransformAnimation_Loop"
  6668. inheritFrom="AudioEvent:BaseSoundEffect"
  6669. Volume="60"
  6670. VolumeShift="-5"
  6671. Limit="3"
  6672. Control="LOOP FADE_ON_KILL SEQUENTIAL"
  6673. Priority="LOWEST"
  6674. Type="WORLD SHROUDED EVERYONE"
  6675. SubmixSlider="SOUNDFX">
  6676. <PitchShift Low="-5" High="5" />
  6677. <Sound>JUPearl_tranLoopa</Sound>
  6678. <Sound>JUPearl_tranLoopb</Sound>
  6679. </AudioEvent>
  6680. <AudioEvent
  6681. id="JAP_EmperorsPearl_TransformToWater_ImpactSplash"
  6682. inheritFrom="AudioEvent:BaseSoundEffect"
  6683. Volume="110"
  6684. VolumeShift="-5"
  6685. Limit="3"
  6686. Control="INTERRUPT"
  6687. Priority="HIGH"
  6688. Type="WORLD SHROUDED EVERYONE"
  6689. SubmixSlider="SOUNDFX">
  6690. <NonInterruptibleTime
  6691. Low="0s"
  6692. High="1s" />
  6693. <PitchShift
  6694. Low="-20"
  6695. High="-15" />
  6696. <Sound>JUPearl_wateSplaa</Sound> <Sound>JUPearl_wateSplab</Sound> <Sound>JUPearl_wateSplac</Sound>
  6697. </AudioEvent>
  6698. <AudioEvent
  6699. id="JAP_EmperorsPearl_DieStart"
  6700. inheritFrom="AudioEvent:BaseSoundEffect"
  6701. Volume="110"
  6702. VolumeShift="-5"
  6703. Limit="3"
  6704. Control="INTERRUPT"
  6705. Priority="HIGH"
  6706. Type="WORLD SHROUDED EVERYONE"
  6707. SubmixSlider="SOUNDFX">
  6708. <NonInterruptibleTime
  6709. Low="0s"
  6710. High="1s" />
  6711. <PitchShift
  6712. Low="-5"
  6713. High="5" />
  6714. <Sound>JUPearl_dieStarta</Sound> <Sound>JUPearl_dieStartb</Sound> <Sound>JUPearl_dieStartc</Sound>
  6715. </AudioEvent>
  6716. <Multisound id="JAP_EmperorsPearl_DieStartMS">
  6717. <!-- <Subsound>JAP_EmperorsPearl_DieStart</Subsound> moved to onDeath on Gigafortress xml -->
  6718. <Subsound>RA3VehicleExplosionLargeNoDelay</Subsound>
  6719. <Subsound>RA3VehicleExplosionMediumNoDelay</Subsound>
  6720. </Multisound>
  6721. <AudioEvent
  6722. id="JAP_EmperorsPearl_DieImpactGround"
  6723. inheritFrom="AudioEvent:BaseSoundEffect"
  6724. Volume="110"
  6725. VolumeShift="-5"
  6726. Limit="3"
  6727. Control="INTERRUPT"
  6728. Priority="HIGH"
  6729. Type="WORLD SHROUDED EVERYONE"
  6730. SubmixSlider="SOUNDFX">
  6731. <NonInterruptibleTime
  6732. Low="0s"
  6733. High="1s" />
  6734. <Delay Low="5" High="100" />
  6735. <PitchShift
  6736. Low="-15"
  6737. High="5" />
  6738. <Sound>JUPearl_dieImpaca</Sound>
  6739. </AudioEvent>
  6740. <AudioEvent
  6741. id="JAP_EmperorsPearl_DieSparks"
  6742. inheritFrom="AudioEvent:BaseSoundEffect"
  6743. Volume="80"
  6744. VolumeShift="-5"
  6745. Limit="3"
  6746. Control="INTERRUPT"
  6747. Priority="HIGH"
  6748. Type="WORLD SHROUDED EVERYONE"
  6749. SubmixSlider="SOUNDFX">
  6750. <NonInterruptibleTime
  6751. Low="0s"
  6752. High="1s" />
  6753. <Delay Low="10" High="400" />
  6754. <PitchShift
  6755. Low="-5"
  6756. High="5" />
  6757. <Sound>JUPearl_dieSparka</Sound> <Sound>JUPearl_dieSparkb</Sound> <Sound>JUPearl_dieSparkc</Sound> <Sound>JUPearl_dieSparkd</Sound>
  6758. </AudioEvent>
  6759. <Multisound id="JAP_EmperorsPearl_DieImpactGroundMS">
  6760. <Subsound>JAP_EmperorsPearl_DieImpactGround</Subsound>
  6761. <Subsound>JAP_EmperorsPearl_DieSparks</Subsound>
  6762. <Subsound>RA3VehicleExplosionLargeNoDelay</Subsound>
  6763. <Subsound>RA3VehicleExplosionMediumNoDelay</Subsound>
  6764. </Multisound>
  6765. <!-- === JAPANESE STEEL RONIN STEELRONIN SAMURAI SENTINEL SAMURAISENTINEL EP1 === -->
  6766. <AudioEvent
  6767. id="JAP_Sentinel_SelectAnimation1"
  6768. inheritFrom="AudioEvent:BaseSoundEffect"
  6769. Volume="90"
  6770. VolumeShift="-5"
  6771. Control="INTERRUPT"
  6772. Priority="LOW"
  6773. Limit="1"
  6774. Type="WORLD SHROUDED EVERYONE"
  6775. SubmixSlider="SOUNDFX">
  6776. <NonInterruptibleTime Low="0.0s" High="0.65s" />
  6777. <PitchShift
  6778. Low="-10"
  6779. High="5" />
  6780. <Sound>JUSenti_seleAnim1a</Sound>
  6781. <Sound>JUSenti_seleAnim1b</Sound>
  6782. <Sound>JUSenti_seleAnim1c</Sound>
  6783. <Sound>JUSenti_seleAnim1d</Sound>
  6784. <Sound>JUSenti_seleAnim1e</Sound>
  6785. <Sound>JUSenti_seleAnim1f</Sound>
  6786. </AudioEvent>
  6787. <AudioEvent
  6788. id="JAP_Sentinel_SelectAnimation2"
  6789. inheritFrom="AudioEvent:BaseSoundEffect"
  6790. Volume="80"
  6791. VolumeShift="-5"
  6792. Control="INTERRUPT"
  6793. Priority="LOW"
  6794. Limit="1"
  6795. Type="WORLD SHROUDED EVERYONE"
  6796. SubmixSlider="SOUNDFX">
  6797. <NonInterruptibleTime Low="0.0s" High="0.65s" />
  6798. <Delay Low="235" High="245" />
  6799. <PitchShift
  6800. Low="-10"
  6801. High="5" />
  6802. <Sound>JUSenti_seleAnim2a</Sound>
  6803. <Sound>JUSenti_seleAnim2b</Sound>
  6804. <Sound>JUSenti_seleAnim2c</Sound>
  6805. <Sound>JUSenti_seleAnim2d</Sound>
  6806. <Sound>JUSenti_seleAnim2e</Sound>
  6807. <Sound>JUSenti_seleAnim2f</Sound>
  6808. </AudioEvent>
  6809. <AudioEvent
  6810. id="JAP_Sentinel_DieImpact"
  6811. inheritFrom="AudioEvent:BaseSoundEffect"
  6812. Volume="50"
  6813. VolumeShift="-10"
  6814. Control="INTERRUPT"
  6815. Priority="LOW"
  6816. Limit="1"
  6817. Type="WORLD SHROUDED EVERYONE"
  6818. SubmixSlider="SOUNDFX">
  6819. <NonInterruptibleTime Low="0.0s" High="0.65s" />
  6820. <PitchShift
  6821. Low="-15"
  6822. High="-5" />
  6823. <Sound>WIBuild_weaImpa1f</Sound>
  6824. <Sound>WIBuild_weaImpa1g</Sound>
  6825. <Sound>WIBuild_weaImpa2i</Sound>
  6826. <Sound>WIBuild_weaImpa2j</Sound>
  6827. <Sound>WIBuild_weaImpa2k</Sound>
  6828. </AudioEvent>
  6829. <AudioEvent
  6830. id="JAP_Sentinel_Footstep"
  6831. inheritFrom="AudioEvent:BaseSoundEffect"
  6832. Volume="35"
  6833. VolumeShift="-50"
  6834. Limit="3"
  6835. MaxRange="800"
  6836. Priority="LOW"
  6837. Type="WORLD SHROUDED EVERYONE"
  6838. Control="INTERRUPT"
  6839. SubmixSlider="SOUNDFX">
  6840. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  6841. <Delay Low="0" High="15" />
  6842. <PitchShift Low="15" High="25" />
  6843. <Sound>JUShoEx_footstepa</Sound>
  6844. <Sound>JUShoEx_footstepb</Sound>
  6845. <Sound>JUShoEx_footstepc</Sound>
  6846. <Sound>JUShoEx_footstepd</Sound>
  6847. <Sound>JUShoEx_footstepe</Sound>
  6848. <Sound>JUShoEx_footstepf</Sound>
  6849. <Sound>JUShoEx_footstepg</Sound>
  6850. <Sound>JUShoEx_footsteph</Sound>
  6851. <Sound>JUShoEx_footstepi</Sound>
  6852. <Sound>JUShoEx_footstepj</Sound>
  6853. </AudioEvent>
  6854. <AudioEvent
  6855. id="JAP_Sentinel_GlaiveSwipeFire"
  6856. inheritFrom="AudioEvent:BaseSoundEffect"
  6857. Volume="=$WEAPON_FIRE - 5"
  6858. VolumeShift="-5"
  6859. Limit="3"
  6860. Control="INTERRUPT"
  6861. Priority="HIGH"
  6862. Type="WORLD SHROUDED EVERYONE"
  6863. SubmixSlider="SOUNDFX">
  6864. <NonInterruptibleTime
  6865. Low="0.0s"
  6866. High="1.25s" />
  6867. <PitchShift
  6868. Low="-5"
  6869. High="5" />
  6870. <Sound>JUSenti_weapFire1a</Sound> <Sound>JUSenti_weapFire1b</Sound> <Sound>JUSenti_weapFire1c</Sound> <Sound>JUSenti_weapFire1d</Sound> <Sound>JUSenti_weapFire1e</Sound>
  6871. <Sound>JUSenti_weapFire1f</Sound>
  6872. </AudioEvent>
  6873. <AudioEventOverridable
  6874. id="JAP_Sentinel_GlaiveImpact"
  6875. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  6876. Volume="=$WEAPON_IMPACT - 10"
  6877. VolumeShift="-10"
  6878. Limit="3"
  6879. Control="INTERRUPT"
  6880. Priority="HIGH"
  6881. Type="WORLD SHROUDED EVERYONE"
  6882. SubmixSlider="SOUNDFX">
  6883. <NonInterruptibleTime Low="0.0s" High="1.5s" />
  6884. <Delay Low="0" High="33" />
  6885. <PitchShift
  6886. Low="-15"
  6887. High="-5" />
  6888. <Sound>JUSenti_weapImpa1a</Sound> <Sound>JUSenti_weapImpa1b</Sound> <Sound>JUSenti_weapImpa1c</Sound> <Sound>JUSenti_weapImpa1d</Sound> <Sound>JUSenti_weapImpa1e</Sound>
  6889. <Sound>JUSenti_weapImpa1f</Sound>
  6890. </AudioEventOverridable>
  6891. <AudioEventOverridable
  6892. id="JAP_Sentinel_GlaiveImpact2"
  6893. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  6894. Volume="=$WEAPON_IMPACT + 10"
  6895. VolumeShift="-10"
  6896. Limit="3"
  6897. Control="INTERRUPT"
  6898. Priority="HIGH"
  6899. Type="WORLD SHROUDED EVERYONE"
  6900. SubmixSlider="SOUNDFX">
  6901. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  6902. <PitchShift Low="-15" High="-5" />
  6903. <Sound>JUArche_weapImpa1a</Sound> <Sound>JUArche_weapImpa1b</Sound> <Sound>JUArche_weapImpa1c</Sound> <Sound>JUArche_weapImpa1d</Sound> <Sound>JUArche_weapImpa1e</Sound>
  6904. </AudioEventOverridable>
  6905. <Multisound id="JAP_Sentinel_GlaiveImpactMS">
  6906. <Subsound>JAP_Sentinel_GlaiveImpact</Subsound>
  6907. <Subsound>JAP_Sentinel_GlaiveImpact2</Subsound>
  6908. </Multisound>
  6909. <!-- === JAPANESE ENGINEER === -->
  6910. <AudioEvent
  6911. id="JAP_Engineer_SelectLand"
  6912. inheritFrom="AudioEvent:BaseSoundEffect"
  6913. Volume="45"
  6914. VolumeShift="-10"
  6915. MinVolume="40"
  6916. Limit="3"
  6917. Type="WORLD PLAYER"
  6918. SubmixSlider="SOUNDFX">
  6919. <PitchShift
  6920. Low="-5"
  6921. High="5" />
  6922. <Sound>JUEngineer_selectLandA</Sound> <Sound>JUEngineer_selectLandB</Sound> <Sound>JUEngineer_selectLandC</Sound> <Sound>JUEngineer_selectLandD</Sound> <Sound>JUEngineer_selectLandE</Sound>
  6923. </AudioEvent>
  6924. <AudioEventOverridable
  6925. id="JAP_Engineer_MovStep"
  6926. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  6927. Volume="25"
  6928. VolumeShift="-10"
  6929. Limit="3"
  6930. Priority = "LOW"
  6931. Control = "INTERRUPT"
  6932. Type="WORLD SHROUDED EVERYONE"
  6933. SubmixSlider="SOUNDFX">
  6934. <PitchShift Low="5" High="15" />
  6935. <Delay Low="0" High="33" />
  6936. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  6937. <!-- Y01 and Y03 -->
  6938. <!--
  6939. <Sound>JUEngineer_footstepA</Sound> <Sound>JUEngineer_footstepB</Sound> <Sound>JUEngineer_footstepC</Sound> <Sound>JUEngineer_footstepD</Sound> <Sound>JUEngineer_footstepE</Sound>
  6940. -->
  6941. </AudioEventOverridable>
  6942. <AudioEvent
  6943. id="JAP_Engineer_SelectWater"
  6944. inheritFrom="AudioEvent:BaseSoundEffect"
  6945. Volume="30"
  6946. VolumeShift="-10"
  6947. MinVolume="25"
  6948. Limit="3"
  6949. Type="WORLD PLAYER"
  6950. SubmixSlider="SOUNDFX">
  6951. <PitchShift
  6952. Low="-5"
  6953. High="5" />
  6954. <Sound>JUEngineer_selectWaterA</Sound> <Sound>JUEngineer_selectWaterB</Sound> <Sound>JUEngineer_selectWaterC</Sound> <Sound>JUEngineer_selectWaterD</Sound> <Sound>JUEngineer_selectWaterE</Sound>
  6955. </AudioEvent>
  6956. <AudioEvent
  6957. id="JAP_Engineer_movStartWater"
  6958. inheritFrom="AudioEvent:BaseSoundEffect"
  6959. Volume="30"
  6960. VolumeShift="-5"
  6961. Limit="3"
  6962. Type="WORLD SHROUDED EVERYONE"
  6963. SubmixSlider="SOUNDFX">
  6964. <PitchShift
  6965. Low="-5"
  6966. High="5" />
  6967. <Sound>JUEngineer_movStartWaterA</Sound> <Sound>JUEngineer_movStartWaterB</Sound> <Sound>JUEngineer_movStartWaterC</Sound> <Sound>JUEngineer_movStartWaterD</Sound> <Sound>JUEngineer_movStartWaterE</Sound>
  6968. </AudioEvent>
  6969. <AudioEvent
  6970. id="JAP_Engineer_Sprint"
  6971. inheritFrom="AudioEvent:BaseSoundEffect"
  6972. Volume="55"
  6973. VolumeShift="-5"
  6974. Limit="3"
  6975. Type="WORLD SHROUDED ALLIES ENEMIES"
  6976. SubmixSlider="SOUNDFX">
  6977. <PitchShift
  6978. Low="-2"
  6979. High="2" />
  6980. <Sound>JUEngineer_sprintA</Sound> <Sound>JUEngineer_sprintB</Sound> <Sound>JUEngineer_sprintC</Sound>
  6981. </AudioEvent>
  6982. <AudioEvent
  6983. id="JAP_Engineer_SprintPlayer"
  6984. inheritFrom="AudioEvent:BaseSoundEffect"
  6985. Volume="65"
  6986. MinVolume="55"
  6987. Limit="1"
  6988. Type="WORLD PLAYER"
  6989. SubmixSlider="SOUNDFX">
  6990. <PitchShift
  6991. Low="-2"
  6992. High="2" />
  6993. <Sound>JUEngineer_sprintA</Sound> <Sound>JUEngineer_sprintB</Sound> <Sound>JUEngineer_sprintC</Sound>
  6994. </AudioEvent>
  6995. <Multisound id="JAP_Engineer_SprintMS">
  6996. <Subsound>JAP_Engineer_SprintPlayer</Subsound>
  6997. <Subsound>JAP_Engineer_Sprint</Subsound>
  6998. </Multisound>
  6999. <AudioEvent
  7000. id="JAP_Engineer_MoveLoopWater"
  7001. inheritFrom="AudioEvent:BaseSoundEffect"
  7002. Volume="15"
  7003. VolumeShift="-5"
  7004. Limit="3"
  7005. Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  7006. Type="WORLD SHROUDED EVERYONE"
  7007. SubmixSlider="SOUNDFX">
  7008. <PitchShift
  7009. Low="-5"
  7010. High="5" />
  7011. <Sound>JUEngineer_movLoopWaterA</Sound> <Sound>JUEngineer_movLoopWaterB</Sound> <Sound>JUEngineer_movLoopWaterC</Sound> <Sound>JUEngineer_movLoopWaterD</Sound> <Sound>JUEngineer_movLoopWaterE</Sound> <Sound>JUEngineer_movLoopWaterF</Sound> <Sound>JUEngineer_movLoopWaterG</Sound> <Sound>JUEngineer_movLoopWaterH</Sound>
  7012. </AudioEvent>
  7013. <!-- === JAPANESE JET TENGU MECHA TENGU JETTENGU MECHATENGU === -->
  7014. <AudioEvent
  7015. id="JAP_JetTengu_MoveByLoop"
  7016. inheritFrom="AudioEvent:BaseSoundEffect"
  7017. Volume="50"
  7018. PerFileVolumeShift="-20"
  7019. Limit="3"
  7020. Control="LOOP FADE_ON_KILL"
  7021. Type="WORLD SHROUDED EVERYONE"
  7022. SubmixSlider="SOUNDFX">
  7023. <PerFilePitchShift
  7024. Low="-5"
  7025. High="5" />
  7026. <Delay
  7027. Low="50"
  7028. High="500" />
  7029. <Sound>JUJetTe_movBya</Sound> <Sound>JUJetTe_movByb</Sound> <Sound>JUJetTe_movByc</Sound> <Sound>JUJetTe_movByd</Sound>
  7030. </AudioEvent>
  7031. <AudioEvent
  7032. id="JAP_JetTengu_MoveStart"
  7033. inheritFrom="AudioEvent:BaseSoundEffect"
  7034. Volume="40"
  7035. VolumeShift="-10"
  7036. Limit="3"
  7037. Type="WORLD SHROUDED EVERYONE"
  7038. SubmixSlider="SOUNDFX">
  7039. <Delay
  7040. Low="0"
  7041. High="30" />
  7042. <PitchShift
  7043. Low="-5"
  7044. High="5" />
  7045. <Sound>JUJetTe_movStarta</Sound> <Sound>JUJetTe_movStartb</Sound> <Sound>JUJetTe_movStartc</Sound>
  7046. </AudioEvent>
  7047. <AudioEvent
  7048. id="JAP_JetTengu_Select"
  7049. inheritFrom="AudioEvent:BaseSoundEffect"
  7050. Volume="50"
  7051. VolumeShift="-5"
  7052. MinVolume="40"
  7053. Limit="3"
  7054. Type="WORLD PLAYER"
  7055. SubmixSlider="SOUNDFX">
  7056. <PitchShift
  7057. Low="-5"
  7058. High="5" />
  7059. <Sound>JUJetTe_selecta</Sound>
  7060. </AudioEvent>
  7061. <AudioEvent
  7062. id="JAP_JetTengu_TransToMecha"
  7063. inheritFrom="AudioEvent:BaseSoundEffect"
  7064. Volume="40"
  7065. VolumeShift="-10"
  7066. Limit="2"
  7067. Type="WORLD SHROUDED ALLIES ENEMIES"
  7068. SubmixSlider="SOUNDFX">
  7069. <Delay Low="0" High="100" />
  7070. <PitchShift Low="-10" High="10" />
  7071. <Sound>JUJetTe_transformb</Sound>
  7072. </AudioEvent>
  7073. <AudioEvent
  7074. id="JAP_JetTengu_TransToMechaPlayer"
  7075. inheritFrom="AudioEvent:BaseSoundEffect"
  7076. Volume="40"
  7077. VolumeShift="-10"
  7078. MinVolume="30"
  7079. Limit="2"
  7080. Type="WORLD PLAYER"
  7081. SubmixSlider="SOUNDFX">
  7082. <Delay Low="0" High="100" />
  7083. <PitchShift Low="-10" High="10" />
  7084. <Sound>JUJetTe_transformb</Sound>
  7085. </AudioEvent>
  7086. <Multisound
  7087. id="JAP_JetTengu_TransToMechaMS">
  7088. <Subsound>JAP_JetTengu_TransToMechaPlayer</Subsound>
  7089. <Subsound>JAP_JetTengu_TransToMecha</Subsound>
  7090. </Multisound>
  7091. <AudioEvent
  7092. id="JAP_JetTengu_WeaponFire"
  7093. inheritFrom="AudioEvent:BaseSoundEffect"
  7094. Volume="=$WEAPON_FIRE"
  7095. VolumeShift="-5"
  7096. MinRange="300"
  7097. MaxRange="700"
  7098. LowPassCutoff="50"
  7099. Limit="3"
  7100. Type="WORLD SHROUDED EVERYONE"
  7101. Control="INTERRUPT"
  7102. Priority="HIGH"
  7103. SubmixSlider="SOUNDFX">
  7104. <NonInterruptibleTime Low="0.0s" High="1s" />
  7105. <PitchShift
  7106. Low="-5"
  7107. High="5" />
  7108. <Sound>JUMecha_mgBurstA</Sound> <Sound>JUMecha_mgBurstB</Sound> <Sound>JUMecha_mgBurstC</Sound> <Sound>JUMecha_mgBurstD</Sound> <Sound>JUMecha_mgBurstE</Sound>
  7109. <Sound>JUMecha_mgBurstF</Sound> <Sound>JUMecha_mgBurstG</Sound> <Sound>JUMecha_mgBurstH</Sound> <Sound>JUMecha_mgBurstI</Sound>
  7110. </AudioEvent>
  7111. <AudioEvent
  7112. id="JAP_MechaTengu_MoveByLoop"
  7113. inheritFrom="AudioEvent:BaseSoundEffect"
  7114. Volume="50"
  7115. PerFileVolumeShift="-20"
  7116. Limit="3"
  7117. Control="LOOP FADE_ON_KILL"
  7118. Type="WORLD SHROUDED EVERYONE"
  7119. SubmixSlider="SOUNDFX">
  7120. <PerFilePitchShift
  7121. Low="-5"
  7122. High="5" />
  7123. <Delay
  7124. Low="50"
  7125. High="500" />
  7126. <Sound>JUMecha_movBya</Sound> <Sound>JUMecha_movByb</Sound> <Sound>JUMecha_movByc</Sound> <Sound>JUMecha_movByd</Sound>
  7127. </AudioEvent>
  7128. <AudioEvent
  7129. id="JAP_MechaTengu_MoveStart"
  7130. inheritFrom="AudioEvent:BaseSoundEffect"
  7131. Volume="40"
  7132. VolumeShift="-10"
  7133. Limit="3"
  7134. Type="WORLD SHROUDED EVERYONE"
  7135. SubmixSlider="SOUNDFX">
  7136. <Delay
  7137. Low="0"
  7138. High="30" />
  7139. <PitchShift
  7140. Low="-5"
  7141. High="5" />
  7142. <Sound>JUMecha_movStarta</Sound> <Sound>JUMecha_movStartb</Sound> <Sound>JUMecha_movStartc</Sound>
  7143. </AudioEvent>
  7144. <AudioEvent
  7145. id="JAP_MechaTengu_TransToJet"
  7146. inheritFrom="AudioEvent:BaseSoundEffect"
  7147. Volume="40"
  7148. VolumeShift="-10"
  7149. Limit="2"
  7150. Type="WORLD SHROUDED ALLIES ENEMIES"
  7151. SubmixSlider="SOUNDFX">
  7152. <Delay Low="0" High="100" />
  7153. <PitchShift Low="-10" High="10" />
  7154. <Sound>JUJetTe_transforma</Sound>
  7155. </AudioEvent>
  7156. <AudioEvent
  7157. id="JAP_MechaTengu_TransToJetPlayer"
  7158. inheritFrom="AudioEvent:BaseSoundEffect"
  7159. Volume="40"
  7160. VolumeShift="-10"
  7161. MinVolume="30"
  7162. Limit="2"
  7163. Type="WORLD PLAYER"
  7164. SubmixSlider="SOUNDFX">
  7165. <Delay Low="0" High="100" />
  7166. <PitchShift Low="-10" High="10" />
  7167. <Sound>JUJetTe_transforma</Sound>
  7168. </AudioEvent>
  7169. <Multisound
  7170. id="JAP_MechaTengu_TransToJetMS">
  7171. <Subsound>JAP_MechaTengu_TransToJetPlayer</Subsound>
  7172. <Subsound>JAP_MechaTengu_TransToJet</Subsound>
  7173. </Multisound>
  7174. <!-- === JAPANESE KING ONI KINGONI === -->
  7175. <AudioEvent
  7176. id="JAP_KingOni_RushImpact"
  7177. inheritFrom="AudioEvent:BaseSoundEffect"
  7178. Volume="90"
  7179. VolumeShift="-10"
  7180. Control="INTERRUPT"
  7181. Limit="3"
  7182. Type="WORLD SHROUDED EVERYONE"
  7183. SubmixSlider="SOUNDFX">
  7184. <NonInterruptibleTime Low="0.0s" High="0.65s" />
  7185. <PitchShift
  7186. Low="-10"
  7187. High="10" />
  7188. <Sound>WIExplo_uniqLarg1b</Sound> <Sound>WIExplo_uniqLarg1c</Sound> <Sound>WIExplo_uniqLarg1f</Sound>
  7189. </AudioEvent>
  7190. <AudioEvent
  7191. id="JAP_KingOni_DieImpact"
  7192. inheritFrom="AudioEvent:BaseSoundEffect"
  7193. Volume="75"
  7194. VolumeShift="-10"
  7195. Control="INTERRUPT"
  7196. Limit="1"
  7197. Type="WORLD SHROUDED EVERYONE"
  7198. SubmixSlider="SOUNDFX">
  7199. <NonInterruptibleTime Low="0.0s" High="0.65s" />
  7200. <PitchShift
  7201. Low="-5"
  7202. High="5" />
  7203. <Sound>WIBuild_weaImpa1f</Sound>
  7204. <Sound>WIBuild_weaImpa1g</Sound>
  7205. <Sound>WIBuild_weaImpa2i</Sound>
  7206. <Sound>WIBuild_weaImpa2j</Sound>
  7207. <Sound>WIBuild_weaImpa2k</Sound>
  7208. </AudioEvent>
  7209. <AudioEvent
  7210. id="JAP_KingOni_FistHitsPalm"
  7211. inheritFrom="AudioEvent:BaseSoundEffect"
  7212. Volume="35"
  7213. VolumeShift="-10"
  7214. Limit="1"
  7215. Priority="LOW"
  7216. Type="WORLD SHROUDED EVERYONE"
  7217. SubmixSlider="SOUNDFX">
  7218. <PitchShift
  7219. Low="-10"
  7220. High="10" />
  7221. <Sound>JUKingO_fistPalma</Sound>
  7222. <!-- <Sound>JUKingO_fistPalmLRa</Sound> -->
  7223. </AudioEvent>
  7224. <AudioEvent
  7225. id="JAP_KingOni_Footstep"
  7226. inheritFrom="AudioEvent:BaseSoundEffect"
  7227. Volume="50"
  7228. VolumeShift="-15"
  7229. Limit="3"
  7230. Priority="LOW"
  7231. Type="WORLD SHROUDED EVERYONE"
  7232. Control="INTERRUPT"
  7233. SubmixSlider="SOUNDFX">
  7234. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  7235. <Delay
  7236. Low="0"
  7237. High="33" />
  7238. <PitchShift
  7239. Low="-5"
  7240. High="5" />
  7241. <Sound>JUKingO_footstepa</Sound> <Sound>JUKingO_footstepb</Sound> <Sound>JUKingO_footstepc</Sound> <Sound>JUKingO_footstepd</Sound> <Sound>JUKingO_footstepe</Sound>
  7242. <Sound>JUKingO_footstepf</Sound> <Sound>JUKingO_footstepg</Sound>
  7243. </AudioEvent>
  7244. <AudioEvent
  7245. id="JAP_KingOni_Footstep1ForSelect"
  7246. inheritFrom="AudioEvent:BaseSoundEffect"
  7247. Volume="40"
  7248. VolumeShift="-10"
  7249. Limit="1"
  7250. Priority="LOWEST"
  7251. Type="WORLD SHROUDED EVERYONE"
  7252. SubmixSlider="SOUNDFX">
  7253. <PitchShift
  7254. Low="-5"
  7255. High="5" />
  7256. <Sound>JUKingO_FSselecta</Sound>
  7257. </AudioEvent>
  7258. <AudioEvent
  7259. id="JAP_KingOni_Footstep2ForSelect"
  7260. inheritFrom="AudioEvent:BaseSoundEffect"
  7261. Volume="40"
  7262. VolumeShift="-10"
  7263. Limit="1"
  7264. Priority="LOWEST"
  7265. Type="WORLD SHROUDED EVERYONE"
  7266. SubmixSlider="SOUNDFX">
  7267. <PitchShift
  7268. Low="-5"
  7269. High="5" />
  7270. <Sound>JUKingO_FSselectb</Sound>
  7271. </AudioEvent>
  7272. <AudioEvent
  7273. id="JAP_KingOni_FootstepForStand"
  7274. inheritFrom="AudioEvent:BaseSoundEffect"
  7275. Volume="40"
  7276. VolumeShift="-10"
  7277. Limit="1"
  7278. Priority="LOWEST"
  7279. Type="WORLD SHROUDED EVERYONE"
  7280. SubmixSlider="SOUNDFX">
  7281. <PitchShift
  7282. Low="-5"
  7283. High="5" />
  7284. <Sound>JUKingO_FSstanda</Sound>
  7285. </AudioEvent>
  7286. <AudioEvent
  7287. id="JAP_KingOni_IdleLoop"
  7288. inheritFrom="AudioEvent:BaseSoundEffect"
  7289. Volume="45"
  7290. VolumeShift="-5"
  7291. MinRange="10"
  7292. MaxRange="450"
  7293. Limit="3"
  7294. Control="LOOP FADE_ON_KILL FADE_ON_START"
  7295. Priority="LOWEST"
  7296. Type="WORLD SHROUDED EVERYONE"
  7297. SubmixSlider="SOUNDFX">
  7298. <PitchShift
  7299. Low="-5"
  7300. High="5" />
  7301. </AudioEvent>
  7302. <AudioEvent
  7303. id="JAP_KingOni_LaserChargeUp"
  7304. inheritFrom="AudioEvent:BaseSoundEffect"
  7305. Volume="35"
  7306. VolumeShift="-10"
  7307. Limit="1"
  7308. PlayPercent="33"
  7309. Type="WORLD SHROUDED EVERYONE"
  7310. SubmixSlider="SOUNDFX">
  7311. <PitchShift
  7312. Low="-10"
  7313. High="10" />
  7314. <Sound>JUKingO_chargeUpa</Sound>
  7315. </AudioEvent>
  7316. <AudioEvent
  7317. id="JAP_KingOni_LaserFire"
  7318. inheritFrom="AudioEvent:BaseSoundEffect"
  7319. Volume="=$WEAPON_FIRE + 20"
  7320. VolumeShift="-10"
  7321. Limit="3"
  7322. Type="WORLD SHROUDED EVERYONE"
  7323. Control="INTERRUPT"
  7324. Priority="HIGH"
  7325. SubmixSlider="SOUNDFX">
  7326. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  7327. <PitchShift
  7328. Low="-10"
  7329. High="10" />
  7330. <Sound>JUKingO_laseFirea</Sound>
  7331. <!-- <Sound>JUKingO_laseFireLRa</Sound> -->
  7332. </AudioEvent>
  7333. <AudioEvent
  7334. id="JAP_KingOni_Motor"
  7335. inheritFrom="AudioEvent:BaseSoundEffect"
  7336. Volume="15"
  7337. VolumeShift="-5"
  7338. Limit="3"
  7339. Priority="LOWEST"
  7340. Type="WORLD SHROUDED EVERYONE"
  7341. SubmixSlider="SOUNDFX">
  7342. <PitchShift
  7343. Low="-5"
  7344. High="5" />
  7345. <Sound>JUKingO_motora</Sound> <Sound>JUKingO_motorb</Sound> <Sound>JUKingO_motorc</Sound> <Sound>JUKingO_motord</Sound> <Sound>JUKingO_motore</Sound> <Sound>JUKingO_motorf</Sound>
  7346. </AudioEvent>
  7347. <AudioEvent
  7348. id="JAP_KingOni_MoveStart"
  7349. inheritFrom="AudioEvent:BaseSoundEffect"
  7350. Volume="30"
  7351. VolumeShift="-10"
  7352. Limit="3"
  7353. Type="WORLD SHROUDED EVERYONE"
  7354. SubmixSlider="SOUNDFX">
  7355. <Delay
  7356. Low="0"
  7357. High="400" />
  7358. <PitchShift
  7359. Low="-5"
  7360. High="5" />
  7361. <Sound>JUKingO_movStarta</Sound>
  7362. </AudioEvent>
  7363. <AudioEvent
  7364. id="JAP_KingOni_Punch"
  7365. inheritFrom="AudioEvent:BaseSoundEffect"
  7366. Volume="80"
  7367. VolumeShift="-10"
  7368. Control="INTERRUPT"
  7369. Priority="LOWEST"
  7370. Limit="3"
  7371. Type="WORLD SHROUDED EVERYONE"
  7372. SubmixSlider="SOUNDFX">
  7373. <NonInterruptibleTime Low="0.0s" High="0.65s" />
  7374. <PitchShift
  7375. Low="-10"
  7376. High="10" />
  7377. <Sound>WImpact_DebrisVsGroundl</Sound>
  7378. <Sound>WImpact_DebrisVsGroundm</Sound>
  7379. <Sound>WImpact_DebrisVsGroundn</Sound>
  7380. <Sound>WImpact_DebrisVsGroundp</Sound>
  7381. </AudioEvent>
  7382. <AudioEvent
  7383. id="JAP_KingOni_Select"
  7384. inheritFrom="AudioEvent:BaseSoundEffect"
  7385. Volume="60"
  7386. VolumeShift="-10"
  7387. MinVolume="50"
  7388. Limit="3"
  7389. Priority="HIGH"
  7390. Type="WORLD PLAYER"
  7391. SubmixSlider="SOUNDFX">
  7392. <PitchShift
  7393. Low="-5"
  7394. High="5" />
  7395. <Sound>JUKingO_selecta</Sound>
  7396. <Sound>JUKingO_selectb</Sound>
  7397. <!-- <Sound>JUKingO_selectLRa</Sound> -->
  7398. </AudioEvent>
  7399. <AudioEvent
  7400. id="JAP_KingOni_Unselect"
  7401. inheritFrom="AudioEvent:BaseSoundEffect"
  7402. Volume="30"
  7403. VolumeShift="-10"
  7404. Limit="3"
  7405. Priority="LOWEST"
  7406. Type="WORLD SHROUDED EVERYONE"
  7407. SubmixSlider="SOUNDFX">
  7408. <PitchShift
  7409. Low="-5"
  7410. High="5" />
  7411. <Sound>JUKingO_unselecta</Sound>
  7412. <!-- <Sound>JUKingO_unselectLRa</Sound> -->
  7413. </AudioEvent>
  7414. <!-- === JAPANESE MCV === -->
  7415. <AudioEvent
  7416. id="JAP_MCV_MoveStartLand"
  7417. inheritFrom="AudioEvent:BaseSoundEffect"
  7418. Volume="40"
  7419. VolumeShift="-5"
  7420. Limit="3"
  7421. Type="WORLD SHROUDED EVERYONE"
  7422. SubmixSlider="SOUNDFX">
  7423. <PitchShift
  7424. Low="-5"
  7425. High="5" />
  7426. <Sound>JUMCV_movStartLandA</Sound> <Sound>JUMCV_movStartLandB</Sound> <Sound>JUMCV_movStartLandC</Sound> <Sound>JUMCV_movStartLandD</Sound> <Sound>JUMCV_movStartLandE</Sound>
  7427. </AudioEvent>
  7428. <AudioEvent
  7429. id="JAP_MCV_MoveStartWater"
  7430. inheritFrom="AudioEvent:BaseSoundEffect"
  7431. Volume="40"
  7432. VolumeShift="-5"
  7433. Limit="3"
  7434. Type="WORLD SHROUDED EVERYONE"
  7435. SubmixSlider="SOUNDFX">
  7436. <PitchShift
  7437. Low="-5"
  7438. High="5" />
  7439. <Sound>JUMCV_movStartWaterA</Sound> <Sound>JUMCV_movStartWaterB</Sound> <Sound>JUMCV_movStartWaterC</Sound> <Sound>JUMCV_movStartWaterD</Sound> <Sound>JUMCV_movStartWaterE</Sound>
  7440. </AudioEvent>
  7441. <AudioEvent
  7442. id="JAP_MCV_SelectLand"
  7443. inheritFrom="AudioEvent:BaseSoundEffect"
  7444. Volume="40"
  7445. VolumeShift="-5"
  7446. MinVolume="30"
  7447. Limit="3"
  7448. Type="WORLD PLAYER"
  7449. SubmixSlider="SOUNDFX">
  7450. <PitchShift
  7451. Low="-5"
  7452. High="5" />
  7453. <Sound>JUMCV_selectLandA</Sound> <Sound>JUMCV_selectLandB</Sound> <Sound>JUMCV_selectLandC</Sound> <Sound>JUMCV_selectLandD</Sound> <Sound>JUMCV_selectLandE</Sound>
  7454. </AudioEvent>
  7455. <AudioEvent
  7456. id="JAP_MCV_SelectWater"
  7457. inheritFrom="AudioEvent:BaseSoundEffect"
  7458. Volume="40"
  7459. VolumeShift="-5"
  7460. MinVolume="35"
  7461. Limit="3"
  7462. Type="WORLD PLAYER"
  7463. SubmixSlider="SOUNDFX">
  7464. <PitchShift
  7465. Low="-5"
  7466. High="5" />
  7467. <Sound>JUMCV_selectWaterA</Sound> <Sound>JUMCV_selectWaterB</Sound> <Sound>JUMCV_selectWaterC</Sound> <Sound>JUMCV_selectWaterD</Sound> <Sound>JUMCV_selectWaterE</Sound>
  7468. </AudioEvent>
  7469. <AudioEvent
  7470. id="JAP_MCV_WaterSplash1"
  7471. inheritFrom="AudioEvent:BaseSoundEffect"
  7472. Volume="60"
  7473. VolumeShift="-10"
  7474. Limit="2"
  7475. Type="WORLD SHROUDED EVERYONE"
  7476. SubmixSlider="SOUNDFX">
  7477. <NonInterruptibleTime
  7478. Low="0.0s"
  7479. High="1.50s" />
  7480. <PitchShift
  7481. Low="-15"
  7482. High="-5" />
  7483. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  7484. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  7485. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  7486. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  7487. </AudioEvent>
  7488. <AudioEvent
  7489. id="JAP_MCV_WaterSplash2"
  7490. inheritFrom="AudioEvent:BaseSoundEffect"
  7491. Volume="55"
  7492. VolumeShift="-20"
  7493. Limit="2"
  7494. Control="INTERRUPT"
  7495. Type="WORLD SHROUDED EVERYONE"
  7496. SubmixSlider="SOUNDFX">
  7497. <NonInterruptibleTime
  7498. Low="0.0s"
  7499. High="1.50s" />
  7500. <Delay
  7501. Low="0"
  7502. High="100" />
  7503. <PitchShift
  7504. Low="-15"
  7505. High="0" />
  7506. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  7507. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  7508. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  7509. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  7510. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  7511. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  7512. </AudioEvent>
  7513. <Multisound
  7514. id="JAP_MCV_WaterSplashMS">
  7515. <Subsound>JAP_MCV_WaterSplash1</Subsound>
  7516. <Subsound>JAP_MCV_WaterSplash2</Subsound>
  7517. </Multisound>
  7518. <!-- water to land transition -->
  7519. <AudioEvent
  7520. id="JAP_MCV_Animation_WTRANS1_1"
  7521. inheritFrom="AudioEvent:BaseSoundEffect"
  7522. Volume="60"
  7523. VolumeShift="-5"
  7524. Limit="3"
  7525. Type="WORLD SHROUDED EVERYONE"
  7526. SubmixSlider="SOUNDFX">
  7527. <PitchShift
  7528. Low="-5"
  7529. High="5" />
  7530. <Sound>JUMCV_animWTRANS1_1a</Sound> <Sound>JUMCV_animWTRANS2_1a</Sound>
  7531. </AudioEvent>
  7532. <AudioEvent
  7533. id="JAP_MCV_Animation_WTRANS1_2"
  7534. inheritFrom="AudioEvent:BaseSoundEffect"
  7535. Volume="60"
  7536. VolumeShift="-5"
  7537. Limit="3"
  7538. Type="WORLD SHROUDED EVERYONE"
  7539. SubmixSlider="SOUNDFX">
  7540. <PitchShift
  7541. Low="-5"
  7542. High="5" />
  7543. <Sound>JUMCV_animWTRANS1_2a</Sound> <Sound>JUMCV_animWTRANS2_2a</Sound>
  7544. </AudioEvent>
  7545. <!-- land to water transition -->
  7546. <AudioEvent
  7547. id="JAP_MCV_Animation_WTRANS2_1"
  7548. inheritFrom="AudioEvent:BaseSoundEffect"
  7549. Volume="60"
  7550. VolumeShift="-5"
  7551. Limit="3"
  7552. Type="WORLD SHROUDED EVERYONE"
  7553. SubmixSlider="SOUNDFX">
  7554. <PitchShift
  7555. Low="-5"
  7556. High="5" />
  7557. <Sound>JUMCV_animWTRANS2_1a</Sound> <Sound>JUMCV_animWTRANS1_1a</Sound>
  7558. </AudioEvent>
  7559. <AudioEvent
  7560. id="JAP_MCV_Animation_WTRANS2_2"
  7561. inheritFrom="AudioEvent:BaseSoundEffect"
  7562. Volume="60"
  7563. VolumeShift="-5"
  7564. Limit="3"
  7565. Type="WORLD SHROUDED EVERYONE"
  7566. SubmixSlider="SOUNDFX">
  7567. <PitchShift
  7568. Low="-5"
  7569. High="5" />
  7570. <Sound>JUMCV_animWTRANS2_2a</Sound> <Sound>JUMCV_animWTRANS1_2a</Sound>
  7571. </AudioEvent>
  7572. <!-- Pack Unpack -->
  7573. <!-- Frame 1 -->
  7574. <AudioEvent
  7575. id="JAP_MCV_Animation_TRANS1"
  7576. inheritFrom="AudioEvent:BaseSoundEffect"
  7577. Volume="70"
  7578. VolumeShift="-5"
  7579. Limit="3"
  7580. Type="WORLD SHROUDED EVERYONE"
  7581. SubmixSlider="SOUNDFX">
  7582. <PitchShift
  7583. Low="-5"
  7584. High="5" />
  7585. <Sound>JUMCV_animTrans1a</Sound>
  7586. </AudioEvent>
  7587. <!-- Frame 24 -->
  7588. <AudioEvent
  7589. id="JAP_MCV_Animation_TRANS2"
  7590. inheritFrom="AudioEvent:BaseSoundEffect"
  7591. Volume="70"
  7592. VolumeShift="-5"
  7593. Limit="3"
  7594. Type="WORLD SHROUDED EVERYONE"
  7595. SubmixSlider="SOUNDFX">
  7596. <PitchShift
  7597. Low="-5"
  7598. High="5" />
  7599. <Sound>JUMCV_animTrans2a</Sound>
  7600. </AudioEvent>
  7601. <!-- Frame 26 -->
  7602. <AudioEvent
  7603. id="JAP_MCV_Animation_TRANS3"
  7604. inheritFrom="AudioEvent:BaseSoundEffect"
  7605. Volume="70"
  7606. VolumeShift="-5"
  7607. Limit="3"
  7608. Type="WORLD SHROUDED EVERYONE"
  7609. SubmixSlider="SOUNDFX">
  7610. <PitchShift
  7611. Low="-5"
  7612. High="5" />
  7613. <Sound>JUMCV_animTrans3a</Sound>
  7614. </AudioEvent>
  7615. <Multisound
  7616. id="JAP_MCV_Animation_TRANS1_WaterMS">
  7617. <Subsound>JAP_MCV_Animation_TRANS1</Subsound>
  7618. <Subsound>JAP_MCV_WaterSplashMS</Subsound>
  7619. </Multisound>
  7620. <!-- === JAPANESE ORE MINER ORE COLLECTOR ORECOLLECTOR OREMINER HARVESTER === -->
  7621. <AudioEvent
  7622. id="JAP_OreCollector_MoveStartLand"
  7623. inheritFrom="AudioEvent:BaseSoundEffect"
  7624. Volume="40"
  7625. VolumeShift="-5"
  7626. Limit="3"
  7627. Type="WORLD SHROUDED EVERYONE"
  7628. SubmixSlider="SOUNDFX">
  7629. <PitchShift
  7630. Low="-5"
  7631. High="5" />
  7632. <Sound>JUOreCo_movStartLandA</Sound> <Sound>JUOreCo_movStartLandB</Sound> <Sound>JUOreCo_movStartLandC</Sound> <Sound>JUOreCo_movStartLandD</Sound>
  7633. </AudioEvent>
  7634. <AudioEvent
  7635. id="JAP_OreCollector_MoveStartWater"
  7636. inheritFrom="AudioEvent:BaseSoundEffect"
  7637. Volume="40"
  7638. VolumeShift="-5"
  7639. Limit="3"
  7640. Type="WORLD SHROUDED EVERYONE"
  7641. SubmixSlider="SOUNDFX">
  7642. <PitchShift
  7643. Low="-5"
  7644. High="5" />
  7645. <Sound>JUOreCo_movStartWaterA</Sound> <Sound>JUOreCo_movStartWaterB</Sound> <Sound>JUOreCo_movStartWaterC</Sound> <Sound>JUOreCo_movStartWaterD</Sound>
  7646. </AudioEvent>
  7647. <AudioEvent
  7648. id="JAP_OreCollector_SelectLand"
  7649. inheritFrom="AudioEvent:BaseSoundEffect"
  7650. Volume="40"
  7651. VolumeShift="-5"
  7652. MinVolume="35"
  7653. Limit="3"
  7654. Type="WORLD PLAYER"
  7655. SubmixSlider="SOUNDFX">
  7656. <PitchShift
  7657. Low="-5"
  7658. High="5" />
  7659. <Sound>JUOreCo_selectLandA</Sound> <Sound>JUOreCo_selectLandB</Sound> <Sound>JUOreCo_selectLandC</Sound> <Sound>JUOreCo_selectLandD</Sound> <Sound>JUOreCo_selectLandE</Sound>
  7660. </AudioEvent>
  7661. <AudioEvent
  7662. id="JAP_OreCollector_SelectWater"
  7663. inheritFrom="AudioEvent:BaseSoundEffect"
  7664. Volume="40"
  7665. VolumeShift="-5"
  7666. MinVolume="35"
  7667. Limit="3"
  7668. Type="WORLD PLAYER"
  7669. SubmixSlider="SOUNDFX">
  7670. <PitchShift
  7671. Low="-5"
  7672. High="5" />
  7673. <Sound>JUOreCo_selectWaterA</Sound> <Sound>JUOreCo_selectWaterB</Sound> <Sound>JUOreCo_selectWaterC</Sound> <Sound>JUOreCo_selectWaterD</Sound> <Sound>JUOreCo_selectWaterE</Sound>
  7674. </AudioEvent>
  7675. <AudioEvent
  7676. id="JAP_OreCollector_WaterSplash1"
  7677. inheritFrom="AudioEvent:BaseSoundEffect"
  7678. Volume="50"
  7679. VolumeShift="-10"
  7680. Limit="2"
  7681. Type="WORLD SHROUDED EVERYONE"
  7682. SubmixSlider="SOUNDFX">
  7683. <NonInterruptibleTime
  7684. Low="0.0s"
  7685. High="1.50s" />
  7686. <PitchShift
  7687. Low="-5"
  7688. High="5" />
  7689. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  7690. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  7691. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  7692. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  7693. </AudioEvent>
  7694. <AudioEvent
  7695. id="JAP_OreCollector_WaterSplash2"
  7696. inheritFrom="AudioEvent:BaseSoundEffect"
  7697. Volume="45"
  7698. VolumeShift="-20"
  7699. Limit="2"
  7700. Control="INTERRUPT"
  7701. Type="WORLD SHROUDED EVERYONE"
  7702. SubmixSlider="SOUNDFX">
  7703. <NonInterruptibleTime
  7704. Low="0.0s"
  7705. High="1.50s" />
  7706. <Delay
  7707. Low="0"
  7708. High="100" />
  7709. <PitchShift
  7710. Low="-5"
  7711. High="5" />
  7712. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  7713. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  7714. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  7715. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  7716. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  7717. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  7718. </AudioEvent>
  7719. <Multisound
  7720. id="JAP_OreCollector_WaterSplashMS">
  7721. <Subsound>JAP_OreCollector_WaterSplash1</Subsound>
  7722. <Subsound>JAP_OreCollector_WaterSplash2</Subsound>
  7723. </Multisound>
  7724. <AudioEvent
  7725. id="JAP_OreCollector_WeaponFire"
  7726. inheritFrom="AudioEvent:BaseSoundEffect"
  7727. Volume="=$WEAPON_FIRE - 25"
  7728. VolumeShift="-5"
  7729. LowPassCutoff="50"
  7730. Limit="3"
  7731. Type="WORLD SHROUDED EVERYONE"
  7732. Control="INTERRUPT"
  7733. Priority="HIGH"
  7734. SubmixSlider="SOUNDFX">
  7735. <NonInterruptibleTime
  7736. Low="0.0s"
  7737. High="0.75s" />
  7738. <PitchShift
  7739. Low="5"
  7740. High="15" />
  7741. <Sound>JUOreCo_mgFireLPA</Sound> <Sound>JUOreCo_mgFireLPB</Sound> <Sound>JUOreCo_mgFireLPC</Sound> <Sound>JUOreCo_mgFireLPD</Sound> <Sound>JUOreCo_mgFireLPE</Sound>
  7742. <Sound>JUOreCo_mgFireLPF</Sound> <Sound>JUOreCo_mgFireLPG</Sound>
  7743. </AudioEvent>
  7744. <AudioEvent
  7745. id="JAP_OreCollector_WeaponFireLP"
  7746. inheritFrom="AudioEvent:BaseSoundEffect"
  7747. Volume="=$WEAPON_FIRE - 5"
  7748. VolumeShift="-5"
  7749. LowPassCutoff="50"
  7750. Control = "LOOP IMMEDIATE_DECAY_ON_KILL"
  7751. Priority="HIGH"
  7752. Limit="3"
  7753. Type="WORLD SHROUDED EVERYONE"
  7754. SubmixSlider="SOUNDFX">
  7755. <PitchShift
  7756. Low="-5"
  7757. High="5" />
  7758. <Sound>JUOreCo_mgFireLPA</Sound> <Sound>JUOreCo_mgFireLPB</Sound> <Sound>JUOreCo_mgFireLPC</Sound> <Sound>JUOreCo_mgFireLPD</Sound> <Sound>JUOreCo_mgFireLPE</Sound>
  7759. <Sound>JUOreCo_mgFireLPF</Sound> <Sound>JUOreCo_mgFireLPG</Sound>
  7760. <Decay>JUOreCo_mgFireTailA</Decay>
  7761. <Decay>JUOreCo_mgFireTailB</Decay>
  7762. <Decay>JUOreCo_mgFireTailC</Decay>
  7763. </AudioEvent>
  7764. <AudioEvent
  7765. id="JAP_OreCollector_WeaponMachineGun_Arm1"
  7766. inheritFrom="AudioEvent:BaseSoundEffect"
  7767. Volume="50"
  7768. VolumeShift="-5"
  7769. Limit="2"
  7770. Type="WORLD SHROUDED EVERYONE"
  7771. SubmixSlider="SOUNDFX">
  7772. <Delay
  7773. Low="0"
  7774. High="10" />
  7775. <PitchShift
  7776. Low="-5"
  7777. High="5" />
  7778. <Sound>JUOreCo_armMG1a</Sound> <Sound>JUOreCo_armMG1b</Sound>
  7779. </AudioEvent>
  7780. <AudioEvent
  7781. id="JAP_OreCollector_WeaponMachineGun_Arm2"
  7782. inheritFrom="AudioEvent:BaseSoundEffect"
  7783. Volume="50"
  7784. VolumeShift="-5"
  7785. Limit="2"
  7786. Type="WORLD SHROUDED EVERYONE"
  7787. SubmixSlider="SOUNDFX">
  7788. <Delay
  7789. Low="400"
  7790. High="430" />
  7791. <PitchShift
  7792. Low="-5"
  7793. High="5" />
  7794. <Sound>JUOreCo_armMG2a</Sound> <Sound>JUOreCo_armMG2b</Sound>
  7795. </AudioEvent>
  7796. <Multisound
  7797. id="JAP_OreCollector_WeaponMachineGun_ArmMS">
  7798. <Subsound>JAP_OreCollector_WeaponMachineGun_Arm1</Subsound>
  7799. <Subsound>JAP_OreCollector_WeaponMachineGun_Arm2</Subsound>
  7800. </Multisound>
  7801. <AudioEvent
  7802. id="JAP_OreCollector_WeaponMachineGun_Disarm1"
  7803. inheritFrom="AudioEvent:BaseSoundEffect"
  7804. Volume="45"
  7805. VolumeShift="-5"
  7806. Limit="2"
  7807. Type="WORLD SHROUDED EVERYONE"
  7808. SubmixSlider="SOUNDFX">
  7809. <Delay
  7810. Low="0"
  7811. High="10" />
  7812. <PitchShift
  7813. Low="-5"
  7814. High="5" />
  7815. <Sound>JUOreCo_disarmMG1a</Sound> <Sound>JUOreCo_disarmMG1b</Sound>
  7816. </AudioEvent>
  7817. <AudioEvent
  7818. id="JAP_OreCollector_WeaponMachineGun_Disarm2"
  7819. inheritFrom="AudioEvent:BaseSoundEffect"
  7820. Volume="45"
  7821. VolumeShift="-5"
  7822. Limit="2"
  7823. Type="WORLD SHROUDED EVERYONE"
  7824. SubmixSlider="SOUNDFX">
  7825. <Delay
  7826. Low="150"
  7827. High="180" />
  7828. <PitchShift
  7829. Low="-5"
  7830. High="5" />
  7831. <!--
  7832. <Sound>JUOreCo_disarmMG2a</Sound> <Sound>JUOreCo_disarmMG2b</Sound>
  7833. -->
  7834. </AudioEvent>
  7835. <AudioEvent
  7836. id="JAP_OreCollector_WeaponMachineGun_Disarm3"
  7837. inheritFrom="AudioEvent:BaseSoundEffect"
  7838. Volume="45"
  7839. VolumeShift="-5"
  7840. Limit="2"
  7841. Type="WORLD SHROUDED EVERYONE"
  7842. SubmixSlider="SOUNDFX">
  7843. <Delay
  7844. Low="400"
  7845. High="430" />
  7846. <PitchShift
  7847. Low="-5"
  7848. High="5" />
  7849. <Sound>JUOreCo_disarmMG3a</Sound> <Sound>JUOreCo_disarmMG3b</Sound>
  7850. </AudioEvent>
  7851. <Multisound
  7852. id="JAP_OreCollector_WeaponMachineGun_DisarmMS">
  7853. <Subsound>JAP_OreCollector_WeaponMachineGun_Disarm1</Subsound>
  7854. <Subsound>JAP_OreCollector_WeaponMachineGun_Disarm2</Subsound>
  7855. <Subsound>JAP_OreCollector_WeaponMachineGun_Disarm3</Subsound>
  7856. </Multisound>
  7857. <!-- === JAPANESE NAGINATA CRUISER ANTI VEHICLE SHIP === -->
  7858. <AudioEvent
  7859. id="JAP_NaginataCruiser_MoveStart"
  7860. inheritFrom="AudioEvent:BaseSoundEffect"
  7861. Volume="40"
  7862. VolumeShift="-5"
  7863. Limit="3"
  7864. Type="WORLD SHROUDED EVERYONE"
  7865. SubmixSlider="SOUNDFX">
  7866. <PitchShift
  7867. Low="-5"
  7868. High="5" />
  7869. <Sound>JUNagin_movStartA</Sound> <Sound>JUNagin_movStartB</Sound> <Sound>JUNagin_movStartC</Sound> <Sound>JUNagin_movStartD</Sound> <Sound>JUNagin_movStartE</Sound>
  7870. </AudioEvent>
  7871. <AudioEvent
  7872. id="JAP_NaginataCruiser_Select"
  7873. inheritFrom="AudioEvent:BaseSoundEffect"
  7874. Volume="40"
  7875. VolumeShift="-5"
  7876. MinVolume="30"
  7877. Limit="3"
  7878. Type="WORLD PLAYER"
  7879. SubmixSlider="SOUNDFX">
  7880. <PitchShift
  7881. Low="-5"
  7882. High="5" />
  7883. <Sound>JUNagin_selectA</Sound> <Sound>JUNagin_selectB</Sound> <Sound>JUNagin_selectC</Sound> <Sound>JUNagin_selectD</Sound> <Sound>JUNagin_selectE</Sound>
  7884. </AudioEvent>
  7885. <AudioEvent
  7886. id="JAP_NaginataCruiser_TorpedoFire"
  7887. inheritFrom="AudioEvent:BaseSoundEffect"
  7888. Volume="=$WEAPON_FIRE - 5"
  7889. VolumeShift="-10"
  7890. Limit="3"
  7891. Type="WORLD SHROUDED EVERYONE"
  7892. Control="INTERRUPT"
  7893. Priority="HIGH"
  7894. SubmixSlider="SOUNDFX">
  7895. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  7896. <PitchShift
  7897. Low="-5"
  7898. High="5" />
  7899. <Sound>JUNagin_torpedoFireA</Sound> <Sound>JUNagin_torpedoFireB</Sound> <Sound>JUNagin_torpedoFireC</Sound>
  7900. </AudioEvent>
  7901. <AudioEvent
  7902. id="JAP_NaginataCruiser_TorpedoSpread"
  7903. inheritFrom="AudioEvent:BaseSoundEffect"
  7904. Volume="=$WEAPON_FIRE + 30"
  7905. VolumeShift="-10"
  7906. Limit="3"
  7907. Priority="HIGH"
  7908. Type="WORLD SHROUDED EVERYONE"
  7909. SubmixSlider="SOUNDFX">
  7910. <PitchShift
  7911. Low="-3"
  7912. High="3" />
  7913. <Sound>JUNagin_torpedoSpreadFireA</Sound> <Sound>JUNagin_torpedoSpreadFireB</Sound> <Sound>JUNagin_torpedoSpreadFireC</Sound>
  7914. </AudioEvent>
  7915. <!-- === JAPANESE NANOCORE NANO CORE === -->
  7916. <AudioEvent
  7917. id="JAP_Nanocore_GigafortressUnpackingSelect1"
  7918. inheritFrom="AudioEvent:BaseSoundEffect"
  7919. Volume="95"
  7920. MinVolume="90"
  7921. Limit="1"
  7922. Type="WORLD PLAYER"
  7923. SubmixSlider="SOUNDFX">
  7924. <PitchShift
  7925. Low="-1"
  7926. High="1" />
  7927. <Sound>JUNano_deployLandA</Sound>
  7928. </AudioEvent>
  7929. <AudioEvent
  7930. id="JAP_Nanocore_GigafortressUnpackingSelect2"
  7931. inheritFrom="AudioEvent:BaseSoundEffect"
  7932. Volume="100"
  7933. MinVolume="95"
  7934. Limit="1"
  7935. Type="WORLD PLAYER"
  7936. SubmixSlider="SOUNDFX">
  7937. <PitchShift
  7938. Low="-1"
  7939. High="1" />
  7940. <Sound>JUPearl_selectWaterb</Sound>
  7941. </AudioEvent>
  7942. <Multisound id="JAP_Nanocore_GigafortressUnpackingSelectMS">
  7943. <Subsound>JAP_Nanocore_GigafortressUnpackingSelect1</Subsound>
  7944. <Subsound>JAP_Nanocore_GigafortressUnpackingSelect2</Subsound>
  7945. </Multisound>
  7946. <AudioEvent
  7947. id="JAP_Nanocore_DeployStructureLand"
  7948. inheritFrom="AudioEvent:BaseSoundEffect"
  7949. Volume="80"
  7950. VolumeShift="-10"
  7951. MaxRange="1000"
  7952. Control="INTERRUPT"
  7953. Limit="3"
  7954. Priority="HIGH"
  7955. Type="WORLD SHROUDED EVERYONE"
  7956. SubmixSlider="SOUNDFX">
  7957. <NonInterruptibleTime
  7958. Low="0.0s"
  7959. High="1.00s" />
  7960. <Delay
  7961. Low="100"
  7962. High="150" />
  7963. <PitchShift
  7964. Low="-5"
  7965. High="5" />
  7966. <Sound>JUNano_deployA</Sound>
  7967. </AudioEvent>
  7968. <Multisound
  7969. id="JAP_Nanocore_DeployStructureWaterMS">
  7970. <Subsound>JAP_Nanocore_DeployStructureLand</Subsound>
  7971. <Subsound>BuildingPlacedWater2</Subsound>
  7972. <Subsound>BuildingPlacedWater3</Subsound>
  7973. </Multisound>
  7974. <AudioEvent
  7975. id="JAP_Nanocore_DeployLoop"
  7976. inheritFrom="AudioEvent:BaseSoundEffect"
  7977. Volume="45"
  7978. VolumeShift="-10"
  7979. Priority="LOWEST"
  7980. Limit="3"
  7981. Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  7982. Type="WORLD SHROUDED EVERYONE"
  7983. SubmixSlider="SOUNDFX">
  7984. <PitchShift
  7985. Low="-5"
  7986. High="5" />
  7987. <Sound>JUNano_deployLPA</Sound> <Sound>JUNano_deployLPB</Sound> <Sound>JUNano_deployLPC</Sound> <Sound>JUNano_deployLPD</Sound>
  7988. </AudioEvent>
  7989. <AudioEvent
  7990. id="JAP_Nanocore_IdleLoop"
  7991. inheritFrom="AudioEvent:BaseSoundEffect"
  7992. Volume="50"
  7993. VolumeShift="-10"
  7994. MinRange="50"
  7995. MaxRange="250"
  7996. Priority="LOWEST"
  7997. Limit="3"
  7998. Control="LOOP FADE_ON_KILL FADE_ON_START"
  7999. Type="WORLD SHROUDED EVERYONE"
  8000. SubmixSlider="SOUNDFX">
  8001. <PitchShift
  8002. Low="-5"
  8003. High="5" />
  8004. <Sound>JUNanoc_idleLoopa</Sound> <Sound>JUNanoc_idleLoopb</Sound> <Sound>JUNanoc_idleLoopc</Sound>
  8005. </AudioEvent>
  8006. <AudioEvent
  8007. id="JAP_Nanocore_MoveByLoop"
  8008. inheritFrom="AudioEvent:BaseSoundEffect"
  8009. Volume="50"
  8010. VolumeShift="-10"
  8011. Limit="3"
  8012. Control="LOOP FADE_ON_KILL"
  8013. Priority="LOW"
  8014. Type="WORLD SHROUDED EVERYONE"
  8015. SubmixSlider="SOUNDFX">
  8016. <PitchShift
  8017. Low="-5"
  8018. High="5" />
  8019. <Delay
  8020. Low="40"
  8021. High="80" />
  8022. <Sound>JUNanoc_movBya</Sound> <Sound>JUNanoc_movByb</Sound> <Sound>JUNanoc_movByc</Sound> <Sound>JUNanoc_movByd</Sound>
  8023. </AudioEvent>
  8024. <AudioEvent
  8025. id="JAP_Nanocore_MoveStart"
  8026. inheritFrom="AudioEvent:BaseSoundEffect"
  8027. Volume="55"
  8028. VolumeShift="-10"
  8029. Limit="3"
  8030. Type="WORLD SHROUDED EVERYONE"
  8031. SubmixSlider="SOUNDFX">
  8032. <Delay
  8033. Low="0"
  8034. High="33" />
  8035. <PitchShift
  8036. Low="-5"
  8037. High="5" />
  8038. <Sound>JUNanoc_movStarta</Sound> <Sound>JUNanoc_movStartb</Sound> <Sound>JUNanoc_movStartc</Sound> <Sound>JUNanoc_movStartd</Sound>
  8039. <Sound>JUNanoc_movStarte</Sound> <Sound>JUNanoc_movStartf</Sound> <Sound>JUNanoc_movStartg</Sound>
  8040. </AudioEvent>
  8041. <AudioEvent
  8042. id="JAP_Nanocore_MoveStartWaterSplash"
  8043. inheritFrom="AudioEvent:BaseSoundEffect"
  8044. Volume="40"
  8045. VolumeShift="-10"
  8046. Limit="3"
  8047. Control="INTERRUPT"
  8048. Type="WORLD SHROUDED EVERYONE"
  8049. SubmixSlider="SOUNDFX">
  8050. <NonInterruptibleTime
  8051. Low="0.0s"
  8052. High="1.50s" />
  8053. <Delay
  8054. Low="0"
  8055. High="100" />
  8056. <PitchShift
  8057. Low="-15"
  8058. High="0" />
  8059. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  8060. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  8061. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  8062. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  8063. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  8064. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  8065. </AudioEvent>
  8066. <Multisound
  8067. id="JAP_Nanocore_MoveStartWaterMS">
  8068. <Subsound>JAP_Nanocore_MoveStart</Subsound>
  8069. <Subsound>JAP_Nanocore_MoveStartWaterSplash</Subsound>
  8070. </Multisound>
  8071. <AudioEvent
  8072. id="JAP_Nanocore_Select"
  8073. inheritFrom="AudioEvent:BaseSoundEffect"
  8074. Volume="40"
  8075. VolumeShift="-10"
  8076. MinVolume="30"
  8077. Limit="3"
  8078. Type="WORLD PLAYER"
  8079. SubmixSlider="SOUNDFX">
  8080. <Delay
  8081. Low="0"
  8082. High="33" />
  8083. <PitchShift
  8084. Low="-5"
  8085. High="5" />
  8086. <Sound>JUNanoc_selecta</Sound> <Sound>JUNanoc_selectb</Sound> <Sound>JUNanoc_selectc</Sound> <Sound>JUNanoc_selectd</Sound>
  8087. </AudioEvent>
  8088. <!-- === JAPANESE SEAWING SEA-WING SEA WING ANTI AIR SHIP === -->
  8089. <AudioEvent
  8090. id="JAP_SeaWing_MoveStartAir"
  8091. inheritFrom="AudioEvent:BaseSoundEffect"
  8092. Volume="30"
  8093. VolumeShift="-5"
  8094. Limit="3"
  8095. Type="WORLD SHROUDED EVERYONE"
  8096. SubmixSlider="SOUNDFX">
  8097. <PitchShift
  8098. Low="-5"
  8099. High="5" />
  8100. <Sound>JUSeaWi_movStartAirA</Sound> <Sound>JUSeaWi_movStartAirB</Sound> <Sound>JUSeaWi_movStartAirC</Sound> <Sound>JUSeaWi_movStartAirD</Sound> <Sound>JUSeaWi_movStartAirE</Sound>
  8101. </AudioEvent>
  8102. <AudioEvent
  8103. id="JAP_SeaWing_MoveStartWater"
  8104. inheritFrom="AudioEvent:BaseSoundEffect"
  8105. Volume="40"
  8106. VolumeShift="-5"
  8107. Limit="3"
  8108. Type="WORLD SHROUDED EVERYONE"
  8109. SubmixSlider="SOUNDFX">
  8110. <PitchShift
  8111. Low="-5"
  8112. High="5" />
  8113. <Sound>JUSeaWi_movStartWaterA</Sound> <Sound>JUSeaWi_movStartWaterB</Sound> <Sound>JUSeaWi_movStartWaterC</Sound> <Sound>JUSeaWi_movStartWaterD</Sound> <Sound>JUSeaWi_movStartWaterE</Sound>
  8114. </AudioEvent>
  8115. <AudioEvent
  8116. id="JAP_SeaWing_SelectAir"
  8117. inheritFrom="AudioEvent:BaseSoundEffect"
  8118. Volume="25"
  8119. VolumeShift="-5"
  8120. MinVolume="20"
  8121. Limit="3"
  8122. Type="WORLD PLAYER"
  8123. SubmixSlider="SOUNDFX">
  8124. <PitchShift
  8125. Low="-5"
  8126. High="5" />
  8127. <Sound>JUSeaWi_selectAirA</Sound> <Sound>JUSeaWi_selectAirB</Sound> <Sound>JUSeaWi_selectAirC</Sound> <Sound>JUSeaWi_selectAirD</Sound> <Sound>JUSeaWi_selectAirE</Sound>
  8128. </AudioEvent>
  8129. <AudioEvent
  8130. id="JAP_SeaWing_SelectWater"
  8131. inheritFrom="AudioEvent:BaseSoundEffect"
  8132. Volume="50"
  8133. VolumeShift="-5"
  8134. MinVolume="45"
  8135. Limit="3"
  8136. Type="WORLD PLAYER"
  8137. SubmixSlider="SOUNDFX">
  8138. <PitchShift
  8139. Low="-5"
  8140. High="5" />
  8141. <Sound>JUSeaWi_selectWaterA</Sound> <Sound>JUSeaWi_selectWaterB</Sound> <Sound>JUSeaWi_selectWaterC</Sound> <Sound>JUSeaWi_selectWaterD</Sound> <Sound>JUSeaWi_selectWaterE</Sound>
  8142. </AudioEvent>
  8143. <AudioEvent
  8144. id="JAP_SeaWing_TransformToAir"
  8145. inheritFrom="AudioEvent:BaseSoundEffect"
  8146. Volume="60"
  8147. VolumeShift="-5"
  8148. Limit="3"
  8149. Type="WORLD SHROUDED ENEMIES ALLIES"
  8150. SubmixSlider="SOUNDFX">
  8151. <Delay Low="0" High="50" />
  8152. <PitchShift
  8153. Low="-5"
  8154. High="5" />
  8155. <Sound>JUSeaWi_transToAirA</Sound> <Sound>JUSeaWi_transToAirB</Sound>
  8156. </AudioEvent>
  8157. <AudioEvent
  8158. id="JAP_SeaWing_TransformToAirPlayer"
  8159. inheritFrom="AudioEvent:BaseSoundEffect"
  8160. Volume="70"
  8161. MinVolume="60"
  8162. Limit="1"
  8163. Type="WORLD PLAYER"
  8164. SubmixSlider="SOUNDFX">
  8165. <Delay Low="0" High="50" />
  8166. <PitchShift Low="-5" High="5" />
  8167. <Sound>JUSeaWi_transToAirA</Sound> <Sound>JUSeaWi_transToAirB</Sound>
  8168. </AudioEvent>
  8169. <Multisound id="JAP_SeaWing_TransformToAirMS">
  8170. <Subsound>JAP_SeaWing_TransformToAirPlayer</Subsound>
  8171. <Subsound>JAP_SeaWing_TransformToAir</Subsound>
  8172. </Multisound>
  8173. <AudioEvent
  8174. id="JAP_SeaWing_TransformToWater"
  8175. inheritFrom="AudioEvent:BaseSoundEffect"
  8176. Volume="55"
  8177. VolumeShift="-5"
  8178. Limit="3"
  8179. Type="WORLD SHROUDED ENEMIES ALLIES"
  8180. SubmixSlider="SOUNDFX">
  8181. <Delay Low="0" High="50" />
  8182. <PitchShift
  8183. Low="-5"
  8184. High="5" />
  8185. <Sound>JUSeaWi_transToWaterA</Sound> <Sound>JUSeaWi_transToWaterB</Sound> <Sound>JUSeaWi_transToWaterC</Sound>
  8186. </AudioEvent>
  8187. <AudioEvent
  8188. id="JAP_SeaWing_TransformToWaterPlayer"
  8189. inheritFrom="AudioEvent:BaseSoundEffect"
  8190. Volume="55"
  8191. MinVolume="45"
  8192. Limit="1"
  8193. Type="WORLD PLAYER"
  8194. SubmixSlider="SOUNDFX">
  8195. <Delay Low="0" High="50" />
  8196. <PitchShift Low="-5" High="5" />
  8197. <Sound>JUSeaWi_transToWaterA</Sound> <Sound>JUSeaWi_transToWaterB</Sound> <Sound>JUSeaWi_transToWaterC</Sound>
  8198. </AudioEvent>
  8199. <Multisound id="JAP_SeaWing_TransformToWaterMS">
  8200. <Subsound>JAP_SeaWing_TransformToWaterPlayer</Subsound>
  8201. <Subsound>JAP_SeaWing_TransformToWater</Subsound>
  8202. </Multisound>
  8203. <AudioEvent
  8204. id="JAP_SeaWing_WeaponFire"
  8205. inheritFrom="AudioEvent:BaseSoundEffect"
  8206. Volume="=$WEAPON_FIRE - 10"
  8207. VolumeShift="-10"
  8208. Limit="3"
  8209. Type="WORLD SHROUDED EVERYONE"
  8210. Control="INTERRUPT"
  8211. Priority="HIGH"
  8212. SubmixSlider="SOUNDFX">
  8213. <NonInterruptibleTime
  8214. Low="0.0s"
  8215. High="0.8s" />
  8216. <PitchShift
  8217. Low="-10"
  8218. High="10" />
  8219. <Sound>JUSeaWi_missileFireA</Sound>
  8220. <Sound>JUSeaWi_missileFireB</Sound>
  8221. <Sound>JUSeaWi_missileFireC</Sound>
  8222. <Sound>JUSeaWi_missileFireD</Sound>
  8223. <Sound>JUSeaWi_missileFireE</Sound>
  8224. <Sound>JUSeaWi_missileFireF</Sound>
  8225. <Sound>JUSeaWi_missileFireG</Sound>
  8226. </AudioEvent>
  8227. <AudioEvent
  8228. id="JAP_SeaWing_LaserFireLoop"
  8229. inheritFrom="AudioEvent:BaseSoundEffect"
  8230. Volume="=$WEAPON_FIRE - 10"
  8231. VolumeShift="-5"
  8232. LowPassCutoff="50"
  8233. Control = "LOOP IMMEDIATE_DECAY_ON_KILL"
  8234. Priority="HIGH"
  8235. Limit="3"
  8236. Type="WORLD SHROUDED EVERYONE"
  8237. SubmixSlider="SOUNDFX">
  8238. <PitchShift
  8239. Low="-5"
  8240. High="5" />
  8241. <Sound>JUSeaWi_laserFireA</Sound> <Sound>JUSeaWi_laserFireB</Sound> <Sound>JUSeaWi_laserFireC</Sound> <Sound>JUSeaWi_laserFireD</Sound> <Sound>JUSeaWi_laserFireE</Sound>
  8242. <Sound>JUSeaWi_laserFireF</Sound> <Sound>JUSeaWi_laserFireG</Sound>
  8243. <Decay>JUSeaWi_laserFireTailA</Decay> <Decay>JUSeaWi_laserFireTailB</Decay> <Decay>JUSeaWi_laserFireTailC</Decay> <Decay>JUSeaWi_laserFireTailD</Decay> <Decay>JUSeaWi_laserFireTailE</Decay>
  8244. </AudioEvent>
  8245. <!-- === JAPANESE SHIMADA === -->
  8246. <AudioEvent
  8247. id="JAP_Shimada_MovStep"
  8248. inheritFrom="AudioEvent:BaseSoundEffect"
  8249. Volume="45"
  8250. VolumeShift="-20"
  8251. MaxRange="500"
  8252. Limit="3"
  8253. Priority = "LOW"
  8254. Control = "INTERRUPT"
  8255. Type="WORLD SHROUDED EVERYONE"
  8256. SubmixSlider="SOUNDFX">
  8257. <PitchShift Low="5" High="15" />
  8258. <Delay Low="0" High="33" />
  8259. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  8260. <Sound>JUEngineer_footstepA</Sound> <Sound>JUEngineer_footstepB</Sound> <Sound>JUEngineer_footstepC</Sound> <Sound>JUEngineer_footstepD</Sound> <Sound>JUEngineer_footstepE</Sound>
  8261. </AudioEvent>
  8262. <!-- === JAPANESE SHOGUN BATTLESHIP ANTI STRUCTURE SHIP === -->
  8263. <AudioEvent id="JAP_ShogunBattleship_MoveStart" inheritFrom="AudioEvent:BaseSoundEffect"
  8264. Volume = "40"
  8265. VolumeShift = "-5"
  8266. Limit = "3"
  8267. Type = "WORLD SHROUDED EVERYONE"
  8268. SubmixSlider = "SOUNDFX" >
  8269. <PitchShift Low = "-5" High= "5" />
  8270. <Sound>JUShogu_movStartA</Sound> <Sound>JUShogu_movStartB</Sound> <Sound>JUShogu_movStartC</Sound> <Sound>JUShogu_movStartD</Sound>
  8271. </AudioEvent>
  8272. <AudioEvent
  8273. id="JAP_ShogunBattleship_Select"
  8274. inheritFrom="AudioEvent:BaseSoundEffect"
  8275. Volume="60"
  8276. VolumeShift="-5"
  8277. MinVolume="50"
  8278. Limit="3"
  8279. Type="WORLD PLAYER"
  8280. SubmixSlider="SOUNDFX">
  8281. <PitchShift
  8282. Low="-5"
  8283. High="5" />
  8284. <Sound>JUShogu_selectA</Sound> <Sound>JUShogu_selectB</Sound> <Sound>JUShogu_selectC</Sound> <Sound>JUShogu_selectD</Sound> <Sound>JUShogu_selectE</Sound>
  8285. </AudioEvent>
  8286. <AudioEvent
  8287. id="JAP_ShogunBattleship_WeaponFire"
  8288. inheritFrom="AudioEvent:BaseSoundEffect"
  8289. Volume="=$WEAPON_FIRE"
  8290. VolumeShift="-10"
  8291. Limit="3"
  8292. Type="WORLD SHROUDED EVERYONE"
  8293. Control="INTERRUPT"
  8294. Priority="HIGH"
  8295. SubmixSlider="SOUNDFX">
  8296. <NonInterruptibleTime
  8297. Low="0.0s"
  8298. High="0.6s" />
  8299. <PitchShift
  8300. Low="-15"
  8301. High="-5" />
  8302. <Sound>JUShogu_cannFirea</Sound>
  8303. <Sound>JUShogu_cannFireb</Sound>
  8304. <Sound>JUShogu_cannFirec</Sound>
  8305. <Sound>JUShogu_cannFired</Sound>
  8306. <Sound>JUShogu_cannFiree</Sound>
  8307. <Sound>JUShogu_cannFiref</Sound>
  8308. </AudioEvent>
  8309. <AudioEvent
  8310. id="JAP_ShogunBattleship_WeaponImpactCannon"
  8311. inheritFrom="AudioEvent:BaseSoundEffect"
  8312. Volume="=$WEAPON_IMPACT + 20"
  8313. VolumeShift="-10"
  8314. Limit="3"
  8315. Type="WORLD SHROUDED EVERYONE"
  8316. Control="INTERRUPT"
  8317. Priority="HIGH"
  8318. SubmixSlider="SOUNDFX">
  8319. <Delay Low="0" High="33" />
  8320. <NonInterruptibleTime
  8321. Low="0.0s"
  8322. High="0.75s" />
  8323. <PitchShift
  8324. Low="-15"
  8325. High="-5" />
  8326. <Sound>JUShogu_cannExpla</Sound>
  8327. <Sound>JUShogu_cannExplb</Sound>
  8328. <Sound>JUShogu_cannExplc</Sound>
  8329. <Sound>JUShogu_cannExpld</Sound>
  8330. <Sound>JUShogu_cannExple</Sound>
  8331. <Sound>JUShogu_cannExplf</Sound>
  8332. <Sound>JUShogu_cannExplg</Sound>
  8333. <Sound>JUShogu_cannExplh</Sound>
  8334. </AudioEvent>
  8335. <AudioEvent
  8336. id="JAP_ShogunBattleship_RammingSpeedShieldOn"
  8337. inheritFrom="AudioEvent:BaseSoundEffect"
  8338. Volume="60"
  8339. VolumeShift="-10"
  8340. Limit="3"
  8341. Type="WORLD SHROUDED EVERYONE"
  8342. SubmixSlider="SOUNDFX">
  8343. <Delay
  8344. Low="0"
  8345. High="30" />
  8346. <PitchShift
  8347. Low="-5"
  8348. High="0" />
  8349. <Sound>JUShogu_ramOna</Sound>
  8350. </AudioEvent>
  8351. <AudioEvent
  8352. id="JAP_ShogunBattleship_RammingSpeedShieldOff"
  8353. inheritFrom="AudioEvent:BaseSoundEffect"
  8354. Volume="60"
  8355. VolumeShift="-10"
  8356. Limit="3"
  8357. Type="WORLD SHROUDED EVERYONE"
  8358. SubmixSlider="SOUNDFX">
  8359. <Delay
  8360. Low="0"
  8361. High="30" />
  8362. <PitchShift
  8363. Low="-5"
  8364. High="0" />
  8365. <Sound>JUShogu_ramOffa</Sound>
  8366. </AudioEvent>
  8367. <!-- === JAPANESE SHOGUN EXECUTIONER SHOGUNEXECUTIONER MECHAKING MECHA KING === -->
  8368. <AudioEvent
  8369. id="JAP_ShogunExecutioner_DieImpact1"
  8370. inheritFrom="AudioEvent:BaseSoundEffect"
  8371. Volume="140"
  8372. VolumeShift="-10"
  8373. MaxRange="1500"
  8374. Limit="3"
  8375. Type="WORLD SHROUDED EVERYONE"
  8376. SubmixSlider="SOUNDFX">
  8377. <PitchShift
  8378. Low="-20"
  8379. High="-10" />
  8380. <Sound>AUCentu_bombExploC</Sound>
  8381. </AudioEvent>
  8382. <AudioEvent
  8383. id="JAP_ShogunExecutioner_DieImpact2"
  8384. inheritFrom="AudioEvent:BaseSoundEffect"
  8385. Volume="130"
  8386. VolumeShift="-10"
  8387. MaxRange="1500"
  8388. Limit="3"
  8389. Type="WORLD SHROUDED EVERYONE"
  8390. SubmixSlider="SOUNDFX">
  8391. <Delay Low="450" High="480" />
  8392. <PitchShift
  8393. Low="-25"
  8394. High="-15" />
  8395. <Sound>AUCentu_bombExploD</Sound>
  8396. </AudioEvent>
  8397. <Multisound
  8398. id="JAP_ShogunExecutioner_DieImpactMS">
  8399. <Subsound>JAP_ShogunExecutioner_DieImpact1</Subsound>
  8400. <Subsound>JAP_ShogunExecutioner_DieImpact2</Subsound>
  8401. </Multisound>
  8402. <AudioEvent
  8403. id="JAP_ShogunExecutioner_Footstep"
  8404. inheritFrom="AudioEvent:BaseSoundEffect"
  8405. Volume="110"
  8406. VolumeShift="-20"
  8407. MaxRange="1500"
  8408. Control="INTERRUPT"
  8409. Limit="3"
  8410. Type="WORLD SHROUDED EVERYONE"
  8411. SubmixSlider="SOUNDFX">
  8412. <NonInterruptibleTime
  8413. Low="0.0s"
  8414. High="1.25s" />
  8415. <PitchShift
  8416. Low="-20"
  8417. High="-10" />
  8418. <Sound>JUShoEx_footstepa</Sound>
  8419. <Sound>JUShoEx_footstepb</Sound>
  8420. <Sound>JUShoEx_footstepc</Sound>
  8421. <Sound>JUShoEx_footstepd</Sound>
  8422. <Sound>JUShoEx_footstepe</Sound>
  8423. <Sound>JUShoEx_footstepf</Sound>
  8424. <Sound>JUShoEx_footstepg</Sound>
  8425. <Sound>JUShoEx_footsteph</Sound>
  8426. <Sound>JUShoEx_footstepi</Sound>
  8427. <Sound>JUShoEx_footstepj</Sound>
  8428. </AudioEvent>
  8429. <AudioEvent
  8430. id="JAP_ShogunExecutioner_FootstepWater"
  8431. inheritFrom="AudioEvent:BaseSoundEffect"
  8432. Volume="80"
  8433. VolumeShift="-20"
  8434. MaxRange="900"
  8435. Control="INTERRUPT"
  8436. Limit="3"
  8437. Type="WORLD SHROUDED EVERYONE"
  8438. SubmixSlider="SOUNDFX">
  8439. <NonInterruptibleTime
  8440. Low="0.0s"
  8441. High="1.25s" />
  8442. <PitchShift
  8443. Low="-5"
  8444. High="5" />
  8445. <Sound>WIFootS_water1a</Sound>
  8446. <Sound>WIFootS_water1b</Sound>
  8447. <Sound>WIFootS_water1c</Sound>
  8448. <Sound>WIFootS_water1d</Sound>
  8449. <Sound>WIFootS_water1e</Sound>
  8450. <Sound>WIFootS_water1f</Sound>
  8451. <Sound>WIFootS_water1g</Sound>
  8452. <Sound>WIFootS_water1h</Sound>
  8453. <Sound>WIFootS_water1i</Sound>
  8454. </AudioEvent>
  8455. <AudioEvent
  8456. id="JAP_ShogunExecutioner_OmegaShockwaveStereo"
  8457. inheritFrom="AudioEvent:BaseSoundEffect"
  8458. Volume="165"
  8459. VolumeShift="-10"
  8460. Priority = "HIGH"
  8461. MaxRange="2000"
  8462. Limit="3"
  8463. Type="WORLD SHROUDED EVERYONE"
  8464. SubmixSlider="SOUNDFX">
  8465. <PitchShift
  8466. Low="-10"
  8467. High="0" />
  8468. <Sound>JUShoEx_OmegaShockwaveStereo</Sound>
  8469. </AudioEvent>
  8470. <AudioEvent id="JAP_ShogunExecutioner_OmegaShockwaveVoice" inheritFrom="AudioEvent:BaseUnitResponse"
  8471. Volume = "160"
  8472. Type = "WORLD SHROUDED EVERYONE VOICE"
  8473. SubmixSlider = "VOICE" >
  8474. <PitchShift Low="-1" High="1" />
  8475. <Sound>JUShoEx_souAttacka</Sound>
  8476. <Sound>JUShoEx_souAttackb</Sound>
  8477. <Sound>JUShoEx_souAttackc</Sound>
  8478. <Sound>JUShoEx_souAttackd</Sound>
  8479. <Sound>JUShoEx_souAttacke</Sound>
  8480. <Sound>JUShoEx_souAttackf</Sound>
  8481. <Sound>JUShoEx_souAttackg</Sound>
  8482. <Sound>JUShoEx_souAttackh</Sound>
  8483. </AudioEvent>
  8484. <Multisound
  8485. id="JAP_ShogunExecutioner_OmegaShockwaveStereoMS">
  8486. <Subsound>JAP_ShogunExecutioner_OmegaShockwaveStereo</Subsound>
  8487. <Subsound>JAP_ShogunExecutioner_OmegaShockwaveVoice</Subsound>
  8488. </Multisound>
  8489. <AudioEvent
  8490. id="JAP_ShogunExecutioner_SwordSwipe"
  8491. inheritFrom="AudioEvent:BaseSoundEffect"
  8492. Volume="130"
  8493. VolumeShift="-10"
  8494. MaxRange="1500"
  8495. Control="INTERRUPT"
  8496. Limit="3"
  8497. Type="WORLD SHROUDED EVERYONE"
  8498. SubmixSlider="SOUNDFX">
  8499. <NonInterruptibleTime
  8500. Low="0.0s"
  8501. High="1.25s" />
  8502. <PitchShift
  8503. Low="-5"
  8504. High="5" />
  8505. <Sound>JUShoEx_swordSwipea</Sound>
  8506. <Sound>JUShoEx_swordSwipeb</Sound>
  8507. <Sound>JUShoEx_swordSwipec</Sound>
  8508. <Sound>JUShoEx_swordSwiped</Sound>
  8509. <Sound>JUShoEx_swordSwipee</Sound>
  8510. <Sound>JUShoEx_swordSwipef</Sound>
  8511. </AudioEvent>
  8512. <AudioEvent id="JAP_ShogunExecutioner_VoiceCreate2" inheritFrom="AudioEvent:BaseUnitResponse"
  8513. Volume = "110"
  8514. MinVolume = "100"
  8515. Priority = "HIGH"
  8516. Type = "WORLD PLAYER VOICE"
  8517. SubmixSlider = "VOICE" >
  8518. <PitchShift Low="-1" High="1" />
  8519. <Sound>JUShoEx_souAttackh</Sound>
  8520. </AudioEvent>
  8521. <AudioEvent id="JAP_ShogunExecutioner_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
  8522. Volume = "90"
  8523. MinVolume = "80"
  8524. Type = "WORLD PLAYER"
  8525. SubmixSlider = "SOUNDFX" >
  8526. <PitchShift Low="-20" High="-15" />
  8527. <Sound>JUShoEx_souAttack2h</Sound>
  8528. </AudioEvent>
  8529. <AudioEvent id="JAP_ShogunExecutioner_VoiceAttack2" inheritFrom="AudioEvent:BaseUnitResponse"
  8530. Volume = "120"
  8531. MinVolume = "110"
  8532. Priority = "HIGH"
  8533. Type = "WORLD PLAYER VOICE"
  8534. SubmixSlider = "VOICE" >
  8535. <PitchShift Low="-1" High="1" />
  8536. <Sound>JUShoEx_souAttacka</Sound>
  8537. <Sound>JUShoEx_souAttackb</Sound>
  8538. <Sound>JUShoEx_souAttackc</Sound>
  8539. <Sound>JUShoEx_souAttackd</Sound>
  8540. <Sound>JUShoEx_souAttacke</Sound>
  8541. <Sound>JUShoEx_souAttackf</Sound>
  8542. <Sound>JUShoEx_souAttackg</Sound>
  8543. <Sound>JUShoEx_souAttackh</Sound>
  8544. </AudioEvent>
  8545. <AudioEvent id="JAP_ShogunExecutioner_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
  8546. Volume = "100"
  8547. MinVolume = "90"
  8548. Type = "WORLD PLAYER"
  8549. SubmixSlider = "SOUNDFX" >
  8550. <PitchShift Low="-20" High="-15" />
  8551. <Sound>JUShoEx_souAttack2a</Sound>
  8552. <Sound>JUShoEx_souAttack2b</Sound>
  8553. <Sound>JUShoEx_souAttack2c</Sound>
  8554. <Sound>JUShoEx_souAttack2d</Sound>
  8555. <Sound>JUShoEx_souAttack2e</Sound>
  8556. <Sound>JUShoEx_souAttack2f</Sound>
  8557. <Sound>JUShoEx_souAttack2g</Sound>
  8558. <Sound>JUShoEx_souAttack2h</Sound>
  8559. </AudioEvent>
  8560. <AudioEvent id="JAP_ShogunExecutioner_VoiceCheer" inheritFrom="AudioEvent:BaseUnitResponse"
  8561. Volume = "140"
  8562. MinVolume = "0"
  8563. MaxRange = "1500"
  8564. Type = "WORLD SHROUDED EVERYONE"
  8565. SubmixSlider = "SOUNDFX" >
  8566. <PitchShift Low="-1" High="1" />
  8567. <Sound>JUShoEx_souCheera</Sound>
  8568. </AudioEvent>
  8569. <AudioEvent id="JAP_ShogunExecutioner_VoiceDie2" inheritFrom="AudioEvent:BaseUnitResponse"
  8570. Volume = "150"
  8571. MinVolume = "0"
  8572. MaxRange="1500"
  8573. Priority = "HIGH"
  8574. Type = "WORLD SHROUDED EVERYONE VOICE"
  8575. SubmixSlider = "VOICE" >
  8576. <PitchShift Low="-1" High="1" />
  8577. <Sound>JUShoEx_souAttack2a</Sound>
  8578. </AudioEvent>
  8579. <AudioEvent id="JAP_ShogunExecutioner_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
  8580. Volume = "130"
  8581. MinVolume = "0"
  8582. MaxRange="1500"
  8583. Type = "WORLD SHROUDED EVERYONE"
  8584. SubmixSlider = "SOUNDFX" >
  8585. <PitchShift Low="-20" High="-15" />
  8586. <Sound>JUShoEx_souAttacka</Sound>
  8587. </AudioEvent>
  8588. <Multisound
  8589. id="JAP_ShogunExecutioner_VoiceDieMS">
  8590. <Subsound>JAP_ShogunExecutioner_VoiceDie</Subsound>
  8591. <Subsound>JAP_ShogunExecutioner_VoiceDie2</Subsound>
  8592. </Multisound>
  8593. <AudioEvent id="JAP_ShogunExecutioner_VoiceMove2" inheritFrom="AudioEvent:BaseUnitResponse"
  8594. Volume = "120"
  8595. MinVolume = "110"
  8596. Priority = "HIGH"
  8597. Type = "WORLD PLAYER VOICE"
  8598. SubmixSlider = "VOICE" >
  8599. <PitchShift Low="-1" High="1" />
  8600. <Sound>JUShoEx_souMovea</Sound>
  8601. <Sound>JUShoEx_souMoveb</Sound>
  8602. <Sound>JUShoEx_souMovec</Sound>
  8603. <Sound>JUShoEx_souMoved</Sound>
  8604. <Sound>JUShoEx_souMovee</Sound>
  8605. <Sound>JUShoEx_souMovef</Sound>
  8606. <Sound>JUShoEx_souMoveg</Sound>
  8607. </AudioEvent>
  8608. <AudioEvent id="JAP_ShogunExecutioner_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
  8609. Volume = "100"
  8610. MinVolume = "90"
  8611. Type = "WORLD PLAYER"
  8612. SubmixSlider = "SOUNDFX" >
  8613. <PitchShift Low="-20" High="-15" />
  8614. <Sound>JUShoEx_souMove2a</Sound>
  8615. <Sound>JUShoEx_souMove2b</Sound>
  8616. <Sound>JUShoEx_souMove2c</Sound>
  8617. <Sound>JUShoEx_souMove2d</Sound>
  8618. <Sound>JUShoEx_souMove2e</Sound>
  8619. <Sound>JUShoEx_souMove2f</Sound>
  8620. <Sound>JUShoEx_souMove2g</Sound>
  8621. </AudioEvent>
  8622. <AudioEvent id="JAP_ShogunExecutioner_VoiceSelect2" inheritFrom="AudioEvent:BaseUnitResponse"
  8623. Volume = "120"
  8624. MinVolume = "110"
  8625. Priority = "HIGH"
  8626. Type = "WORLD PLAYER VOICE"
  8627. SubmixSlider = "VOICE" >
  8628. <PitchShift Low="-1" High="1" />
  8629. <Sound>JUShoEx_souSelecta</Sound>
  8630. <Sound>JUShoEx_souSelectb</Sound>
  8631. <Sound>JUShoEx_souSelectc</Sound>
  8632. <Sound>JUShoEx_souSelectd</Sound>
  8633. <Sound>JUShoEx_souSelecte</Sound>
  8634. <Sound>JUShoEx_souSelectf</Sound>
  8635. </AudioEvent>
  8636. <AudioEvent id="JAP_ShogunExecutioner_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
  8637. Volume = "100"
  8638. MinVolume = "90"
  8639. Type = "WORLD PLAYER"
  8640. SubmixSlider = "SOUNDFX" >
  8641. <PitchShift Low="-20" High="-15" />
  8642. <Sound>JUShoEx_souSelect2a</Sound>
  8643. <Sound>JUShoEx_souSelect2b</Sound>
  8644. <Sound>JUShoEx_souSelect2c</Sound>
  8645. <Sound>JUShoEx_souSelect2d</Sound>
  8646. <Sound>JUShoEx_souSelect2e</Sound>
  8647. <Sound>JUShoEx_souSelect2f</Sound>
  8648. </AudioEvent>
  8649. <Multisound
  8650. id="JAP_ShogunExecutioner_VoiceCreateMS">
  8651. <Subsound>JAP_ShogunExecutioner_VoiceCreate</Subsound>
  8652. <Subsound>JAP_ShogunExecutioner_VoiceCreate2</Subsound>
  8653. </Multisound>
  8654. <Multisound
  8655. id="JAP_ShogunExecutioner_VoiceAttackMS">
  8656. <Subsound>JAP_ShogunExecutioner_VoiceAttack</Subsound>
  8657. <Subsound>JAP_ShogunExecutioner_VoiceAttack2</Subsound>
  8658. </Multisound>
  8659. <Multisound
  8660. id="JAP_ShogunExecutioner_VoiceMoveMS">
  8661. <Subsound>JAP_ShogunExecutioner_VoiceMove</Subsound>
  8662. <Subsound>JAP_ShogunExecutioner_VoiceMove2</Subsound>
  8663. </Multisound>
  8664. <Multisound
  8665. id="JAP_ShogunExecutioner_VoiceSelectMS">
  8666. <Subsound>JAP_ShogunExecutioner_VoiceSelect</Subsound>
  8667. <Subsound>JAP_ShogunExecutioner_VoiceSelect2</Subsound>
  8668. </Multisound>
  8669. <!-- === JAPANESE STRIKER-VX STRIKERVX === -->
  8670. <AudioEvent
  8671. id="JAP_StrikerVX_Footstep"
  8672. inheritFrom="BaseSoundEffect"
  8673. Volume="30"
  8674. VolumeShift="-15"
  8675. Limit="3"
  8676. Priority="LOW"
  8677. Type="WORLD SHROUDED EVERYONE"
  8678. Control="INTERRUPT"
  8679. SubmixSlider="SOUNDFX">
  8680. <NonInterruptibleTime
  8681. Low="0.0s"
  8682. High="0.50s" />
  8683. <PitchShift
  8684. Low="-15"
  8685. High="5" />
  8686. <Sound>JUStrik_footstepa</Sound> <Sound>JUStrik_footstepb</Sound> <Sound>JUStrik_footstepc</Sound> <Sound>JUStrik_footstepd</Sound>
  8687. </AudioEvent>
  8688. <AudioEvent
  8689. id="JAP_StrikerVX_MoveStart"
  8690. inheritFrom="BaseSoundEffect"
  8691. Volume="30"
  8692. VolumeShift="-5"
  8693. Limit="3"
  8694. Type="WORLD SHROUDED EVERYONE"
  8695. SubmixSlider="SOUNDFX">
  8696. <PitchShift
  8697. Low="-5"
  8698. High="5" />
  8699. <Sound>JUStrik_selecta</Sound>
  8700. </AudioEvent>
  8701. <AudioEvent
  8702. id="JAP_StrikerVX_Select"
  8703. inheritFrom="AudioEvent:BaseSoundEffect"
  8704. Volume="45"
  8705. VolumeShift="-5"
  8706. MinVolume="35"
  8707. Limit="3"
  8708. Type="WORLD PLAYER"
  8709. SubmixSlider="SOUNDFX">
  8710. <PitchShift
  8711. Low="-5"
  8712. High="5" />
  8713. <Sound>JUStrik_movStarta</Sound> <Sound>JUStrik_movStartb</Sound> <Sound>JUStrik_movStartc</Sound>
  8714. </AudioEvent>
  8715. <!-- === JAPANESE SUDDEN TRANSPORT SUDDENTRANSPORT LIGHT TRANSPORT VEHICLE === -->
  8716. <AudioEvent
  8717. id="JAP_SuddenTransport_MoveStartLand"
  8718. inheritFrom="AudioEvent:BaseSoundEffect"
  8719. Volume="40"
  8720. VolumeShift="-5"
  8721. Limit="3"
  8722. Type="WORLD SHROUDED EVERYONE"
  8723. SubmixSlider="SOUNDFX">
  8724. <PitchShift
  8725. Low="-5"
  8726. High="5" />
  8727. <Sound>JUSudden_movStartLandA</Sound> <Sound>JUSudden_movStartLandB</Sound> <Sound>JUSudden_movStartLandC</Sound> <Sound>JUSudden_movStartLandD</Sound> <Sound>JUSudden_movStartLandE</Sound>
  8728. </AudioEvent>
  8729. <AudioEvent
  8730. id="JAP_SuddenTransport_MoveStartWater"
  8731. inheritFrom="AudioEvent:BaseSoundEffect"
  8732. Volume="40"
  8733. VolumeShift="-5"
  8734. Limit="3"
  8735. Type="WORLD SHROUDED EVERYONE"
  8736. SubmixSlider="SOUNDFX">
  8737. <PitchShift
  8738. Low="-5"
  8739. High="5" />
  8740. <Sound>JUSudden_movStartWaterA</Sound> <Sound>JUSudden_movStartWaterB</Sound> <Sound>JUSudden_movStartWaterC</Sound> <Sound>JUSudden_movStartWaterD</Sound> <Sound>JUSudden_movStartWaterE</Sound>
  8741. </AudioEvent>
  8742. <AudioEvent
  8743. id="JAP_SuddenTransport_SelectLand"
  8744. inheritFrom="AudioEvent:BaseSoundEffect"
  8745. Volume="40"
  8746. VolumeShift="-5"
  8747. MinVolume="30"
  8748. Limit="3"
  8749. Type="WORLD PLAYER"
  8750. SubmixSlider="SOUNDFX">
  8751. <PitchShift
  8752. Low="-5"
  8753. High="5" />
  8754. <Sound>JUSudden_selectLandA</Sound> <Sound>JUSudden_selectLandB</Sound> <Sound>JUSudden_selectLandC</Sound> <Sound>JUSudden_selectLandD</Sound>
  8755. </AudioEvent>
  8756. <AudioEvent
  8757. id="JAP_SuddenTransport_SelectWater"
  8758. inheritFrom="AudioEvent:BaseSoundEffect"
  8759. Volume="40"
  8760. VolumeShift="-5"
  8761. MinVolume="35"
  8762. Limit="3"
  8763. Type="WORLD PLAYER"
  8764. SubmixSlider="SOUNDFX">
  8765. <PitchShift
  8766. Low="-5"
  8767. High="5" />
  8768. <Sound>JUSudden_selectWaterA</Sound> <Sound>JUSudden_selectWaterB</Sound> <Sound>JUSudden_selectWaterC</Sound> <Sound>JUSudden_selectWaterD</Sound>
  8769. </AudioEvent>
  8770. <AudioEvent
  8771. id="JAP_SuddenTransport_DisguiseOn"
  8772. inheritFrom="AudioEvent:BaseSoundEffect"
  8773. Volume="105"
  8774. VolumeShift="-5"
  8775. Limit="3"
  8776. Type="WORLD SHROUDED ALLIES ENEMIES"
  8777. SubmixSlider="SOUNDFX">
  8778. <Delay Low="0" High="100" />
  8779. <PitchShift
  8780. Low="-3"
  8781. High="3" />
  8782. <Sound>JUSudden_disguiseOnA</Sound>
  8783. <Sound>JUSudden_disguiseOffA</Sound>
  8784. </AudioEvent>
  8785. <AudioEvent
  8786. id="JAP_SuddenTransport_DisguiseOnPlayer"
  8787. inheritFrom="AudioEvent:BaseSoundEffect"
  8788. Volume="100"
  8789. MinVolume="90"
  8790. Limit="3"
  8791. Type="WORLD PLAYER"
  8792. SubmixSlider="SOUNDFX">
  8793. <Delay Low="0" High="100" />
  8794. <PitchShift
  8795. Low="-3"
  8796. High="3" />
  8797. <Sound>JUSudden_disguiseOnA</Sound>
  8798. <Sound>JUSudden_disguiseOffA</Sound>
  8799. </AudioEvent>
  8800. <Multisound
  8801. id="JAP_SuddenTransport_DisguiseOnMS">
  8802. <Subsound>JAP_SuddenTransport_DisguiseOnPlayer</Subsound>
  8803. <Subsound>JAP_SuddenTransport_DisguiseOn</Subsound>
  8804. </Multisound>
  8805. <AudioEvent
  8806. id="JAP_SuddenTransport_DisguiseOff"
  8807. inheritFrom="AudioEvent:BaseSoundEffect"
  8808. Volume="95"
  8809. VolumeShift="-5"
  8810. Limit="3"
  8811. Type="WORLD SHROUDED EVERYONE"
  8812. SubmixSlider="SOUNDFX">
  8813. <PitchShift
  8814. Low="-3"
  8815. High="3" />
  8816. <Sound>JUSudden_disguiseOffA</Sound>
  8817. </AudioEvent>
  8818. <!-- === JAPANESE TSUNAMI TANK === -->
  8819. <AudioEvent
  8820. id="JAP_Tsunami_CannonFire"
  8821. inheritFrom="AudioEvent:BaseSoundEffect"
  8822. Volume="=$WEAPON_FIRE - 10"
  8823. VolumeShift="-10"
  8824. Limit="3"
  8825. Type="WORLD SHROUDED EVERYONE"
  8826. Control="INTERRUPT"
  8827. Priority="HIGH"
  8828. SubmixSlider="SOUNDFX">
  8829. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  8830. <PitchShift
  8831. Low="-5"
  8832. High="5" />
  8833. <Sound>JUTsuna_weapFire1a</Sound>
  8834. <Sound>JUTsuna_weapFire1b</Sound>
  8835. <Sound>JUTsuna_weapFire1c</Sound>
  8836. <Sound>JUTsuna_weapFire1d</Sound>
  8837. <Sound>JUTsuna_weapFire1e</Sound>
  8838. <Sound>JUTsuna_weapFire1f</Sound>
  8839. <Sound>JUTsuna_weapFire1g</Sound>
  8840. <Sound>JUTsuna_weapFire1h</Sound>
  8841. <Sound>JUTsuna_weapFire1i</Sound>
  8842. </AudioEvent>
  8843. <AudioEvent
  8844. id="JAP_Tsunami_WeaponImpact"
  8845. inheritFrom="AudioEvent:BaseSoundEffect"
  8846. Volume="=$WEAPON_IMPACT - 25"
  8847. VolumeShift="-10"
  8848. Limit="3"
  8849. Type="WORLD SHROUDED EVERYONE"
  8850. Control="INTERRUPT"
  8851. Priority="HIGH"
  8852. SubmixSlider="SOUNDFX">
  8853. <Delay Low="0" High="33" />
  8854. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  8855. <PitchShift Low="5" High="15" />
  8856. <Sound>JUShogu_cannExpla</Sound>
  8857. <Sound>JUShogu_cannExplb</Sound>
  8858. <Sound>JUShogu_cannExplc</Sound>
  8859. <Sound>JUShogu_cannExpld</Sound>
  8860. <Sound>JUShogu_cannExple</Sound>
  8861. <Sound>JUShogu_cannExplf</Sound>
  8862. <Sound>JUShogu_cannExplg</Sound>
  8863. <Sound>JUShogu_cannExplh</Sound>
  8864. </AudioEvent>
  8865. <AudioEvent
  8866. id="JAP_Tsunami_DeflectorOn1"
  8867. inheritFrom="AudioEvent:BaseSoundEffect"
  8868. Volume="50"
  8869. VolumeShift="-10"
  8870. Limit="3"
  8871. Type="WORLD SHROUDED EVERYONE"
  8872. SubmixSlider="SOUNDFX">
  8873. <PitchShift
  8874. Low="-5"
  8875. High="5" />
  8876. <Sound>JUTsuna_deflectorOnA</Sound>
  8877. </AudioEvent>
  8878. <AudioEvent
  8879. id="JAP_Tsunami_DeflectorOn2"
  8880. inheritFrom="AudioEvent:BaseSoundEffect"
  8881. Volume="50"
  8882. VolumeShift="-10"
  8883. Limit="3"
  8884. Type="WORLD SHROUDED EVERYONE"
  8885. SubmixSlider="SOUNDFX">
  8886. <PitchShift
  8887. Low="-5"
  8888. High="5" />
  8889. <Sound>JUTsuna_deflectorOnB</Sound>
  8890. </AudioEvent>
  8891. <Multisound
  8892. id="JAP_Tsunami_DeflectorOnMS">
  8893. <Subsound>JAP_Tsunami_DeflectorOn1</Subsound>
  8894. <Subsound>JAP_Tsunami_DeflectorOn2</Subsound>
  8895. </Multisound>
  8896. <AudioEvent
  8897. id="JAP_Tsunami_DeflectorOff1"
  8898. inheritFrom="AudioEvent:BaseSoundEffect"
  8899. Volume="50"
  8900. VolumeShift="-10"
  8901. Limit="3"
  8902. Type="WORLD SHROUDED EVERYONE"
  8903. SubmixSlider="SOUNDFX">
  8904. <PitchShift
  8905. Low="-5"
  8906. High="5" />
  8907. <Sound>JUTsuna_deflectorOffA</Sound>
  8908. </AudioEvent>
  8909. <AudioEvent
  8910. id="JAP_Tsunami_DeflectorOff2"
  8911. inheritFrom="AudioEvent:BaseSoundEffect"
  8912. Volume="50"
  8913. VolumeShift="-10"
  8914. Limit="3"
  8915. Type="WORLD SHROUDED EVERYONE"
  8916. SubmixSlider="SOUNDFX">
  8917. <PitchShift
  8918. Low="-5"
  8919. High="5" />
  8920. <Sound>JUTsuna_deflectorOffB</Sound>
  8921. </AudioEvent>
  8922. <AudioEvent
  8923. id="JAP_Tsunami_DeflectorOff3"
  8924. inheritFrom="AudioEvent:BaseSoundEffect"
  8925. Volume="50"
  8926. VolumeShift="-10"
  8927. Limit="3"
  8928. Type="WORLD SHROUDED EVERYONE"
  8929. SubmixSlider="SOUNDFX">
  8930. <PitchShift
  8931. Low="-5"
  8932. High="5" />
  8933. <Sound>JUTsuna_deflectorOffC</Sound>
  8934. </AudioEvent>
  8935. <Multisound
  8936. id="JAP_Tsunami_DeflectorOffMS">
  8937. <Subsound>JAP_Tsunami_DeflectorOff1</Subsound>
  8938. <Subsound>JAP_Tsunami_DeflectorOff2</Subsound>
  8939. <!-- <Subsound>JAP_Tsunami_DeflectorOff3</Subsound> -->
  8940. </Multisound>
  8941. <AudioEvent
  8942. id="JAP_Tsunami_DeflectorAmbience"
  8943. inheritFrom="AudioEvent:BaseSoundEffect"
  8944. Volume="50"
  8945. VolumeShift="-10"
  8946. Limit="3"
  8947. Type="WORLD SHROUDED EVERYONE"
  8948. SubmixSlider="SOUNDFX">
  8949. <PitchShift
  8950. Low="-5"
  8951. High="5" />
  8952. <Sound>JUTsuna_deflectorSwarmA</Sound>
  8953. </AudioEvent>
  8954. <AudioEvent
  8955. id="JAP_Tsunami_MoveStartLand"
  8956. inheritFrom="AudioEvent:BaseSoundEffect"
  8957. Volume="40"
  8958. VolumeShift="-5"
  8959. Limit="3"
  8960. Type="WORLD SHROUDED EVERYONE"
  8961. SubmixSlider="SOUNDFX">
  8962. <PitchShift
  8963. Low="-5"
  8964. High="5" />
  8965. <Sound>JUTsuna_movStartLandA</Sound> <Sound>JUTsuna_movStartLandB</Sound> <Sound>JUTsuna_movStartLandC</Sound> <Sound>JUTsuna_movStartLandD</Sound>
  8966. </AudioEvent>
  8967. <AudioEvent
  8968. id="JAP_Tsunami_MoveStartWater"
  8969. inheritFrom="AudioEvent:BaseSoundEffect"
  8970. Volume="40"
  8971. VolumeShift="-5"
  8972. Limit="3"
  8973. Type="WORLD SHROUDED EVERYONE"
  8974. SubmixSlider="SOUNDFX">
  8975. <PitchShift
  8976. Low="-5"
  8977. High="5" />
  8978. <Sound>JUTsuna_movStartWaterA</Sound> <Sound>JUTsuna_movStartWaterB</Sound> <Sound>JUTsuna_movStartWaterC</Sound> <Sound>JUTsuna_movStartWaterD</Sound>
  8979. </AudioEvent>
  8980. <AudioEvent
  8981. id="JAP_Tsunami_SelectLand"
  8982. inheritFrom="AudioEvent:BaseSoundEffect"
  8983. Volume="40"
  8984. VolumeShift="-5"
  8985. MinVolume="30"
  8986. Limit="3"
  8987. Type="WORLD PLAYER"
  8988. SubmixSlider="SOUNDFX">
  8989. <PitchShift
  8990. Low="-5"
  8991. High="5" />
  8992. <Sound>JUTsuna_selectLandA</Sound> <Sound>JUTsuna_selectLandB</Sound> <Sound>JUTsuna_selectLandC</Sound> <Sound>JUTsuna_selectLandD</Sound> <Sound>JUTsuna_selectLandE</Sound>
  8993. </AudioEvent>
  8994. <AudioEvent
  8995. id="JAP_Tsunami_SelectWater"
  8996. inheritFrom="AudioEvent:BaseSoundEffect"
  8997. Volume="40"
  8998. VolumeShift="-5"
  8999. MinVolume="30"
  9000. Limit="3"
  9001. Type="WORLD PLAYER"
  9002. SubmixSlider="SOUNDFX">
  9003. <PitchShift
  9004. Low="-5"
  9005. High="5" />
  9006. <Sound>JUTsuna_selectWaterA</Sound> <Sound>JUTsuna_selectWaterB</Sound> <Sound>JUTsuna_selectWaterC</Sound> <Sound>JUTsuna_selectWaterD</Sound> <Sound>JUTsuna_selectWaterE</Sound>
  9007. </AudioEvent>
  9008. <!-- === JAPANESE WAVEFORCE WAVE FORCE ARTILLERY ANTI STRUCTURE VEHICLE WAVEFORCEARTILLERY === -->
  9009. <AudioEvent
  9010. id="JAP_Waveforce_IdleLoop"
  9011. inheritFrom="AudioEvent:BaseSoundEffect"
  9012. Volume="50"
  9013. VolumeShift="-10"
  9014. MinRange="50"
  9015. MaxRange="250"
  9016. Priority="LOWEST"
  9017. Limit="3"
  9018. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9019. Type="WORLD SHROUDED EVERYONE"
  9020. SubmixSlider="SOUNDFX">
  9021. <PitchShift
  9022. Low="-5"
  9023. High="5" />
  9024. <Sound>JUWavef_idleLoopA</Sound> <Sound>JUWavef_idleLoopB</Sound> <Sound>JUWavef_idleLoopC</Sound> <Sound>JUWavef_idleLoopD</Sound> <Sound>JUWavef_idleLoopE</Sound>
  9025. </AudioEvent>
  9026. <AudioEvent
  9027. id="JAP_Waveforce_MoveByLoop"
  9028. inheritFrom="AudioEvent:BaseSoundEffect"
  9029. Volume="50"
  9030. VolumeShift="-10"
  9031. Limit="3"
  9032. Control="LOOP FADE_ON_KILL"
  9033. Priority="LOW"
  9034. Type="WORLD SHROUDED EVERYONE"
  9035. SubmixSlider="SOUNDFX">
  9036. <PitchShift
  9037. Low="-5"
  9038. High="5" />
  9039. <Sound>JUWavef_movByLoopA</Sound> <Sound>JUWavef_movByLoopB</Sound> <Sound>JUWavef_movByLoopC</Sound> <Sound>JUWavef_movByLoopD</Sound> <Sound>JUWavef_movByLoopE</Sound>
  9040. </AudioEvent>
  9041. <AudioEvent
  9042. id="JAP_Waveforce_MoveStart"
  9043. inheritFrom="AudioEvent:BaseSoundEffect"
  9044. Volume="55"
  9045. VolumeShift="-10"
  9046. Limit="3"
  9047. Type="WORLD SHROUDED EVERYONE"
  9048. SubmixSlider="SOUNDFX">
  9049. <Delay
  9050. Low="0"
  9051. High="33" />
  9052. <PitchShift
  9053. Low="-5"
  9054. High="5" />
  9055. <Sound>JUWavef_movStartA</Sound> <Sound>JUWavef_movStartB</Sound> <Sound>JUWavef_movStartC</Sound> <Sound>JUWavef_movStartD</Sound>
  9056. </AudioEvent>
  9057. <AudioEvent
  9058. id="JAP_Waveforce_Select"
  9059. inheritFrom="AudioEvent:BaseSoundEffect"
  9060. Volume="35"
  9061. VolumeShift="-10"
  9062. MinVolume="30"
  9063. Limit="3"
  9064. Type="WORLD PLAYER"
  9065. SubmixSlider="SOUNDFX">
  9066. <Delay
  9067. Low="0"
  9068. High="33" />
  9069. <PitchShift
  9070. Low="-5"
  9071. High="5" />
  9072. <Sound>JUWavef_selectA</Sound> <Sound>JUWavef_selectB</Sound> <Sound>JUWavef_selectC</Sound> <Sound>JUWavef_selectD</Sound>
  9073. </AudioEvent>
  9074. <AudioEvent
  9075. id="JAP_Waveforce_WeaponFire"
  9076. inheritFrom="AudioEvent:BaseSoundEffect"
  9077. Volume="=$WEAPON_FIRE + 10"
  9078. VolumeShift="-5"
  9079. Limit="3"
  9080. Control="INTERRUPT"
  9081. Priority="HIGH"
  9082. Type="WORLD SHROUDED EVERYONE"
  9083. SubmixSlider="SOUNDFX">
  9084. <NonInterruptibleTime Low="0.0s" High="1s" />
  9085. <PitchShift
  9086. Low="-10"
  9087. High="10" />
  9088. <Sound>JUWavef_weapFirea</Sound> <Sound>JUWavef_weapFireb</Sound> <Sound>JUWavef_weapFirec</Sound> <Sound>JUWavef_weapFired</Sound>
  9089. </AudioEvent>
  9090. <AudioEvent
  9091. id="JAP_Waveforce_WeaponBuildUpToFire"
  9092. inheritFrom="AudioEvent:BaseSoundEffect"
  9093. Volume="85"
  9094. VolumeShift="-10"
  9095. Priority="LOWEST"
  9096. Limit="3"
  9097. Control="FADE_ON_KILL"
  9098. Type="WORLD SHROUDED EVERYONE"
  9099. SubmixSlider="SOUNDFX">
  9100. <PitchShift
  9101. Low="-4"
  9102. High="0" />
  9103. <Sound>JUWavef_weapStara</Sound>
  9104. </AudioEvent>
  9105. <AudioEvent
  9106. id="JAP_Waveforce_WeaponChargeLight1st"
  9107. inheritFrom="AudioEvent:BaseSoundEffect"
  9108. Volume="40"
  9109. VolumeShift="-3"
  9110. Priority="LOWEST"
  9111. Limit="3"
  9112. Type="WORLD SHROUDED EVERYONE"
  9113. SubmixSlider="SOUNDFX">
  9114. <PitchShift
  9115. Low="-1"
  9116. High="1" />
  9117. <Sound>JUWavef_weapChar2a</Sound>
  9118. </AudioEvent>
  9119. <AudioEvent
  9120. id="JAP_Waveforce_WeaponChargeLight2ndToLast"
  9121. inheritFrom="AudioEvent:BaseSoundEffect"
  9122. Volume="40"
  9123. VolumeShift="-3"
  9124. Priority="LOWEST"
  9125. Limit="3"
  9126. Type="WORLD SHROUDED EVERYONE"
  9127. SubmixSlider="SOUNDFX">
  9128. <PitchShift
  9129. Low="-1"
  9130. High="1" />
  9131. <Sound>JUWavef_weapChar3a</Sound>
  9132. </AudioEvent>
  9133. <AudioEvent
  9134. id="JAP_Waveforce_WeaponChargeLightLast"
  9135. inheritFrom="AudioEvent:BaseSoundEffect"
  9136. Volume="50"
  9137. VolumeShift="-5"
  9138. Priority="LOWEST"
  9139. Limit="3"
  9140. Type="WORLD SHROUDED EVERYONE"
  9141. SubmixSlider="SOUNDFX">
  9142. <PitchShift
  9143. Low="-1"
  9144. High="1" />
  9145. <Sound>JUWavef_weapChar3a</Sound>
  9146. </AudioEvent>
  9147. <AudioEvent
  9148. id="JAP_Waveforce_DischargeWeaponFire"
  9149. inheritFrom="AudioEvent:BaseSoundEffect"
  9150. Volume="=$WEAPON_FIRE - 5"
  9151. VolumeShift="-10"
  9152. Limit="3"
  9153. Type="WORLD SHROUDED EVERYONE"
  9154. Control="INTERRUPT"
  9155. Priority="HIGH"
  9156. SubmixSlider="SOUNDFX">
  9157. <NonInterruptibleTime
  9158. Low="0.0s"
  9159. High="0.6s" />
  9160. <PitchShift
  9161. Low="-5"
  9162. High="5" />
  9163. <Sound>JUWavef_weapFirea</Sound>
  9164. <Sound>JUWavef_weapFireb</Sound>
  9165. <Sound>JUWavef_weapFirec</Sound>
  9166. <Sound>JUWavef_weapFired</Sound>
  9167. </AudioEvent>
  9168. <!-- === JAPANESE SHINOBI INFILTRATION INFANTRY INFILTRATIONINFANTRY=== -->
  9169. <AudioEvent
  9170. id="JAP_Shinobi_SelectLand"
  9171. inheritFrom="AudioEvent:BaseSoundEffect"
  9172. Volume="30"
  9173. VolumeShift="-10"
  9174. MinVolume="25"
  9175. Limit="3"
  9176. Type="WORLD PLAYER"
  9177. SubmixSlider="SOUNDFX">
  9178. <PitchShift
  9179. Low="-5"
  9180. High="5" />
  9181. <Sound>JUShino_selectLanda</Sound> <Sound>JUShino_selectLandb</Sound> <Sound>JUShino_selectLandc</Sound> <Sound>JUShino_selectLandd</Sound> <Sound>JUShino_selectLande</Sound>
  9182. <Sound>JUShino_selectLandf</Sound> <Sound>JUShino_selectLandg</Sound> <Sound>JUShino_selectLandh</Sound> <Sound>JUShino_selectLandi</Sound> <Sound>JUShino_selectLandj</Sound>
  9183. </AudioEvent>
  9184. <AudioEvent
  9185. id="JAP_Shinobi_SelectWater"
  9186. inheritFrom="AudioEvent:BaseSoundEffect"
  9187. Volume="50"
  9188. VolumeShift="-5"
  9189. MinVolume="40"
  9190. Limit="3"
  9191. Type="WORLD PLAYER"
  9192. SubmixSlider="SOUNDFX">
  9193. <PitchShift
  9194. Low="-5"
  9195. High="5" />
  9196. <Sound>JUShino_selectWatera</Sound> <Sound>JUShino_selectWaterb</Sound> <Sound>JUShino_selectWaterc</Sound> <Sound>JUShino_selectWaterd</Sound> <Sound>JUShino_selectWatere</Sound>
  9197. <Sound>JUShino_selectWaterf</Sound> <Sound>JUShino_selectWaterg</Sound> <Sound>JUShino_selectWaterh</Sound> <Sound>JUShino_selectWateri</Sound> <Sound>JUShino_selectWaterj</Sound>
  9198. </AudioEvent>
  9199. <AudioEvent
  9200. id="JAP_Shinobi_MoveStartWater"
  9201. inheritFrom="AudioEvent:BaseSoundEffect"
  9202. Volume="30"
  9203. VolumeShift="-15"
  9204. Limit="3"
  9205. Type="WORLD SHROUDED EVERYONE"
  9206. SubmixSlider="SOUNDFX">
  9207. <PitchShift
  9208. Low="-5"
  9209. High="5" />
  9210. <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
  9211. <!--
  9212. for when he used to run on water
  9213. <Sound>JUShino_movStartWatera</Sound> <Sound>JUShino_movStartWaterb</Sound> <Sound>JUShino_movStartWaterc</Sound> <Sound>JUShino_movStartWaterd</Sound>
  9214. <Sound>JUShino_movStartWatere</Sound>
  9215. -->
  9216. </AudioEvent>
  9217. <AudioEvent
  9218. id="JAP_Shinobi_WeaponFire_ThrowingStar"
  9219. inheritFrom="AudioEvent:BaseSoundEffect"
  9220. Volume="=$WEAPON_FIRE + 5"
  9221. VolumeShift="-5"
  9222. Limit="3"
  9223. Control="INTERRUPT"
  9224. Priority="HIGH"
  9225. Type="WORLD SHROUDED EVERYONE"
  9226. SubmixSlider="SOUNDFX">
  9227. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  9228. <PitchShift
  9229. Low="15"
  9230. High="25" />
  9231. <Sound>JUShino_weapStara</Sound> <Sound>JUShino_weapStarb</Sound> <Sound>JUShino_weapStarc</Sound> <Sound>JUShino_weapStard</Sound> <Sound>JUShino_weapStare</Sound>
  9232. <Sound>JUShino_weapStarf</Sound> <Sound>JUShino_weapStarg</Sound>
  9233. </AudioEvent>
  9234. <AudioEvent
  9235. id="JAP_Shinobi_WeaponStarImpactMetal"
  9236. inheritFrom="AudioEvent:BaseSoundEffect"
  9237. Volume="=$WEAPON_IMPACT - 45"
  9238. VolumeShift="-30"
  9239. Limit="3"
  9240. Control="INTERRUPT"
  9241. Priority="HIGH"
  9242. Type="WORLD SHROUDED EVERYONE"
  9243. SubmixSlider="SOUNDFX">
  9244. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  9245. <Delay Low="0" High="33" />
  9246. <PitchShift
  9247. Low="-5"
  9248. High="5" />
  9249. <Sound>JUShino_starImpactMetalA</Sound>
  9250. <Sound>JUShino_starImpactMetalB</Sound>
  9251. <Sound>JUShino_starImpactMetalC</Sound>
  9252. <Sound>JUShino_starImpactMetalD</Sound>
  9253. <Sound>JUShino_starImpactMetalE</Sound>
  9254. </AudioEvent>
  9255. <AudioEvent
  9256. id="JAP_Shinobi_WeaponStarImpactFlesh"
  9257. inheritFrom="AudioEvent:BaseSoundEffect"
  9258. Volume="=$WEAPON_IMPACT - 35"
  9259. VolumeShift="-30"
  9260. Limit="3"
  9261. Control="INTERRUPT"
  9262. Priority="HIGH"
  9263. Type="WORLD SHROUDED EVERYONE"
  9264. SubmixSlider="SOUNDFX">
  9265. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  9266. <Delay Low="0" High="33" />
  9267. <PitchShift
  9268. Low="-5"
  9269. High="5" />
  9270. <Sound>JUShino_starImpactFleshB</Sound>
  9271. <Sound>JUShino_starImpactFleshC</Sound>
  9272. <Sound>JUShino_starImpactFleshD</Sound>
  9273. </AudioEvent>
  9274. <AudioEvent
  9275. id="JAP_Shinobi_WeaponStarImpactFleshCritical"
  9276. inheritFrom="AudioEvent:BaseSoundEffect"
  9277. Volume="=$WEAPON_IMPACT - 35"
  9278. VolumeShift="-10"
  9279. Limit="3"
  9280. Control="INTERRUPT"
  9281. Priority="HIGH"
  9282. Type="WORLD SHROUDED EVERYONE"
  9283. SubmixSlider="SOUNDFX">
  9284. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  9285. <Delay Low="0" High="33" />
  9286. <PitchShift
  9287. Low="-5"
  9288. High="5" />
  9289. <Sound>JUShino_starImpactFleshB</Sound>
  9290. <Sound>JUShino_starImpactFleshC</Sound>
  9291. <Sound>JUShino_starImpactFleshD</Sound>
  9292. </AudioEvent>
  9293. <Multisound id="JAP_Shinobi_WeaponStarImpactCriticalMS">
  9294. <Subsound>JAP_Shinobi_WeaponStarImpactMetal</Subsound>
  9295. <Subsound>JAP_Shinobi_WeaponStarImpactFlesh</Subsound>
  9296. </Multisound>
  9297. <AudioEvent
  9298. id="JAP_Shinobi_Ability_SmokeBomb"
  9299. inheritFrom="AudioEvent:BaseSoundEffect"
  9300. Volume="=$WEAPON_FIRE + 85"
  9301. VolumeShift="-10"
  9302. MinRange="500"
  9303. Limit="3"
  9304. Control="INTERRUPT"
  9305. Priority="HIGH"
  9306. Type="WORLD SHROUDED EVERYONE"
  9307. SubmixSlider="SOUNDFX">
  9308. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  9309. <Delay Low="0" High="33" />
  9310. <PitchShift
  9311. Low="5"
  9312. High="15" />
  9313. <Sound>JUShino_smokBomba</Sound> <Sound>JUShino_smokBombb</Sound> <Sound>JUShino_smokBombc</Sound> <Sound>JUShino_smokBombd</Sound> <Sound>JUShino_smokBombe</Sound>
  9314. <Sound>JUShino_smokBombf</Sound>
  9315. </AudioEvent>
  9316. <!-- === JAPANESE IMPERIAL WARRIOR ANTIINFANTRYINFANTRY ANTI INFANTRY INFANTRY === -->
  9317. <AudioEvent
  9318. id="JAP_ImperialWarrior_Select"
  9319. inheritFrom="AudioEvent:BaseSoundEffect"
  9320. Volume="60"
  9321. VolumeShift="-5"
  9322. MinVolume="50"
  9323. Limit="3"
  9324. Type="WORLD PLAYER"
  9325. SubmixSlider="SOUNDFX">
  9326. <PitchShift
  9327. Low="-5"
  9328. High="5" />
  9329. <Sound>JUImper_selecta</Sound> <Sound>JUImper_selectb</Sound> <Sound>JUImper_selectc</Sound> <Sound>JUImper_selectd</Sound> <Sound>JUImper_selecte</Sound>
  9330. <Sound>JUImper_selectf</Sound> <Sound>JUImper_selectg</Sound> <Sound>JUImper_selecth</Sound> <Sound>JUImper_selecti</Sound>
  9331. </AudioEvent>
  9332. <AudioEventOverridable
  9333. id="JAP_ImperialWarrior_MovStep"
  9334. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  9335. Volume="25"
  9336. VolumeShift="-10"
  9337. Limit="3"
  9338. Priority = "LOW"
  9339. Control = "INTERRUPT"
  9340. Type="WORLD SHROUDED EVERYONE"
  9341. SubmixSlider="SOUNDFX">
  9342. <PitchShift Low="-5" High="5" />
  9343. <Delay Low="0" High="33" />
  9344. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  9345. <!-- Y01 and Y03 -->
  9346. <Sound>JUImper_footstepA</Sound> <Sound>JUImper_footstepB</Sound> <Sound>JUImper_footstepC</Sound> <Sound>JUImper_footstepD</Sound> <Sound>JUImper_footstepE</Sound>
  9347. </AudioEventOverridable>
  9348. <AudioEvent
  9349. id="JAP_ImperialWarrior_Weapon_SwordUnsheath"
  9350. inheritFrom="AudioEvent:BaseSoundEffect"
  9351. Volume="80"
  9352. VolumeShift="-5"
  9353. Limit="3"
  9354. Type="WORLD SHROUDED EVERYONE"
  9355. SubmixSlider="SOUNDFX">
  9356. <PitchShift
  9357. Low="-5"
  9358. High="5" />
  9359. <Delay
  9360. Low="0"
  9361. High="35" />
  9362. <Sound>JUImper_sworUnsha</Sound> <Sound>JUImper_sworUnshb</Sound> <Sound>JUImper_sworUnshc</Sound> <Sound>JUImper_sworUnshd</Sound> <Sound>JUImper_sworUnshe</Sound>
  9363. </AudioEvent>
  9364. <AudioEvent
  9365. id="JAP_ImperialWarrior_SwordUnsheathPlayer"
  9366. inheritFrom="AudioEvent:BaseSoundEffect"
  9367. Volume="80"
  9368. VolumeShift="-5"
  9369. MinVolume="70"
  9370. Limit="3"
  9371. Type="WORLD SHROUDED PLAYER"
  9372. SubmixSlider="SOUNDFX">
  9373. <Delay
  9374. Low="0"
  9375. High="35" />
  9376. <PitchShift
  9377. Low="-5"
  9378. High="5" />
  9379. <Sound>JUImper_sworUnsha</Sound> <Sound>JUImper_sworUnshb</Sound> <Sound>JUImper_sworUnshc</Sound> <Sound>JUImper_sworUnshd</Sound> <Sound>JUImper_sworUnshe</Sound>
  9380. </AudioEvent>
  9381. <AudioEvent
  9382. id="JAP_ImperialWarrior_SwordUnsheathOthers"
  9383. inheritFrom="AudioEvent:BaseSoundEffect"
  9384. Volume="50"
  9385. VolumeShift="-5"
  9386. Limit="3"
  9387. Type="WORLD SHROUDED ALLIES ENEMIES"
  9388. SubmixSlider="SOUNDFX">
  9389. <Delay
  9390. Low="0"
  9391. High="35" />
  9392. <PitchShift
  9393. Low="-5"
  9394. High="5" />
  9395. <Sound>JUImper_sworUnsha</Sound> <Sound>JUImper_sworUnshb</Sound> <Sound>JUImper_sworUnshc</Sound> <Sound>JUImper_sworUnshd</Sound> <Sound>JUImper_sworUnshe</Sound>
  9396. </AudioEvent>
  9397. <Multisound
  9398. id="JAP_ImperialWarrior_Weapon_SwordUnsheathMS">
  9399. <Subsound>JAP_ImperialWarrior_SwordUnsheathPlayer</Subsound>
  9400. <Subsound>JAP_ImperialWarrior_SwordUnsheathOthers</Subsound>
  9401. </Multisound>
  9402. <AudioEvent
  9403. id="JAP_ImperialWarrior_Weapon_SwordSheath"
  9404. inheritFrom="AudioEvent:BaseSoundEffect"
  9405. Volume="60"
  9406. VolumeShift="-5"
  9407. Limit="3"
  9408. Type="WORLD SHROUDED EVERYONE"
  9409. SubmixSlider="SOUNDFX">
  9410. <Delay
  9411. Low="0"
  9412. High="35" />
  9413. <PitchShift
  9414. Low="-5"
  9415. High="5" />
  9416. <Sound>JUImper_sworSheaa</Sound> <Sound>JUImper_sworSheab</Sound> <Sound>JUImper_sworSheac</Sound> <Sound>JUImper_sworShead</Sound>
  9417. </AudioEvent>
  9418. <AudioEvent
  9419. id="JAP_ImperialWarrior_Weapon_SwordSheathFakeLoop"
  9420. inheritFrom="AudioEvent:BaseSoundEffect"
  9421. Volume="80"
  9422. VolumeShift="-5"
  9423. Limit="3"
  9424. Control="LOOP IMMEDIATE_DECAY_ON_KILL"
  9425. Type="WORLD SHROUDED EVERYONE"
  9426. SubmixSlider="SOUNDFX">
  9427. <PitchShift
  9428. Low="-5"
  9429. High="5" />
  9430. <!-- <Sound>silenceHalfSecond</Sound> -->
  9431. <Sound>JUImper_sworSheaa</Sound>
  9432. <Decay>JUImper_sworSheaa</Decay> <Decay>JUImper_sworSheab</Decay> <Decay>JUImper_sworSheac</Decay> <Decay>JUImper_sworShead</Decay>
  9433. </AudioEvent>
  9434. <AudioEvent
  9435. id="JAP_ImperialWarrior_WeaponImpactMetal_Sword"
  9436. inheritFrom="AudioEvent:BaseSoundEffect"
  9437. Volume="80"
  9438. VolumeShift="-5"
  9439. Limit="3"
  9440. Type="WORLD SHROUDED EVERYONE"
  9441. SubmixSlider="SOUNDFX">
  9442. <PitchShift
  9443. Low="-5"
  9444. High="5" />
  9445. <Sound>JUImper_sworHitMeta</Sound> <Sound>JUImper_sworHitMetb</Sound> <Sound>JUImper_sworHitMetc</Sound> <Sound>JUImper_sworHitMetd</Sound> <Sound>JUImper_sworHitMete</Sound>
  9446. <Sound>JUImper_sworHitMetf</Sound>
  9447. </AudioEvent>
  9448. <AudioEvent
  9449. id="JAP_ImperialWarrior_WeaponImpactFlesh_Sword"
  9450. inheritFrom="AudioEvent:BaseSoundEffect"
  9451. Volume="80"
  9452. VolumeShift="-5"
  9453. Limit="3"
  9454. Type="WORLD SHROUDED EVERYONE"
  9455. SubmixSlider="SOUNDFX">
  9456. <PitchShift
  9457. Low="-5"
  9458. High="5" />
  9459. <Sound>JUImper_sworHitFlea</Sound> <Sound>JUImper_sworHitFleb</Sound> <Sound>JUImper_sworHitFlec</Sound> <Sound>JUImper_sworHitFled</Sound> <Sound>JUImper_sworHitFlee</Sound>
  9460. <Sound>JUImper_sworHitFlef</Sound>
  9461. </AudioEvent>
  9462. <AudioEvent
  9463. id="JAP_ImperialWarrior_WeaponFire_MachineGun"
  9464. inheritFrom="AudioEvent:BaseSoundEffect"
  9465. Volume="=$WEAPON_FIRE - 10"
  9466. VolumeShift="-5"
  9467. MinRange="300"
  9468. MaxRange="800"
  9469. LowPassCutoff="80"
  9470. Limit="3"
  9471. Control="INTERRUPT"
  9472. Priority="HIGH"
  9473. Type="WORLD SHROUDED EVERYONE"
  9474. SubmixSlider="SOUNDFX">
  9475. <NonInterruptibleTime
  9476. Low="0.0s"
  9477. High="0.75s" />
  9478. <PitchShift
  9479. Low="10"
  9480. High="20" />
  9481. <Sound>JUImper_weapGuna</Sound> <Sound>JUImper_weapGunb</Sound> <Sound>JUImper_weapGunc</Sound> <Sound>JUImper_weapGund</Sound> <Sound>JUImper_weapGune</Sound>
  9482. <Sound>JUImper_weapGunf</Sound> <Sound>JUImper_weapGung</Sound> <Sound>JUImper_weapGunh</Sound> <Sound>JUImper_weapGuni</Sound> <Sound>JUImper_weapGunj</Sound>
  9483. <Sound>JUImper_weapGunk</Sound> <Sound>JUImper_weapGunl</Sound>
  9484. </AudioEvent>
  9485. <!-- === JAPANESE TANKBUSTER ANTIVEHICLEINFANTRY ANTI VEHICLE INFANTRY === -->
  9486. <AudioEvent
  9487. id="JAP_Tankbuster_Select"
  9488. inheritFrom="AudioEvent:BaseSoundEffect"
  9489. Volume="40"
  9490. VolumeShift="-5"
  9491. MinVolume="35"
  9492. Limit="3"
  9493. Type="WORLD PLAYER"
  9494. SubmixSlider="SOUNDFX">
  9495. <PitchShift
  9496. Low="-5"
  9497. High="5" />
  9498. <Sound>JUTankB_selecta</Sound> <Sound>JUTankB_selectb</Sound> <Sound>JUTankB_selectc</Sound> <Sound>JUTankB_selectd</Sound> <Sound>JUTankB_selecte</Sound>
  9499. <Sound>JUTankB_selectf</Sound> <Sound>JUTankB_selectg</Sound> <Sound>JUTankB_selecth</Sound>
  9500. </AudioEvent>
  9501. <AudioEventOverridable
  9502. id="JAP_Tankbuster_MovStep"
  9503. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  9504. Volume="18"
  9505. VolumeShift="-10"
  9506. Limit="3"
  9507. Priority = "LOW"
  9508. Control = "INTERRUPT"
  9509. Type="WORLD SHROUDED EVERYONE"
  9510. SubmixSlider="SOUNDFX">
  9511. <PitchShift Low="5" High="15" />
  9512. <Delay Low="0" High="33" />
  9513. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  9514. <!-- Y01 and Y03 -->
  9515. <Sound>JUTankB_footstepA</Sound> <Sound>JUTankB_footstepB</Sound> <Sound>JUTankB_footstepC</Sound> <Sound>JUTankB_footstepD</Sound> <Sound>JUTankB_footstepE</Sound>
  9516. </AudioEventOverridable>
  9517. <AudioEventOverridable
  9518. id="JAP_Tankbuster_BurrowIn1"
  9519. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  9520. Volume="35"
  9521. VolumeShift="-5"
  9522. Limit="1"
  9523. Type="WORLD SHROUDED EVERYONE"
  9524. SubmixSlider="SOUNDFX">
  9525. <Delay
  9526. Low="0"
  9527. High="35" />
  9528. <PitchShift
  9529. Low="-5"
  9530. High="5" />
  9531. <Sound>JUTankB_burrIn1a</Sound>
  9532. </AudioEventOverridable>
  9533. <AudioEventOverridable
  9534. id="JAP_Tankbuster_BurrowIn2"
  9535. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  9536. Volume="35"
  9537. VolumeShift="-5"
  9538. Limit="1"
  9539. Type="WORLD SHROUDED EVERYONE"
  9540. SubmixSlider="SOUNDFX">
  9541. <PitchShift
  9542. Low="-5"
  9543. High="5" />
  9544. <Sound>JUTankB_burrIn2a</Sound>
  9545. </AudioEventOverridable>
  9546. <AudioEventOverridable
  9547. id="JAP_Tankbuster_BurrowIn2Delayed"
  9548. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  9549. Volume="35"
  9550. VolumeShift="-5"
  9551. Limit="1"
  9552. Type="WORLD SHROUDED EVERYONE"
  9553. SubmixSlider="SOUNDFX">
  9554. <Delay
  9555. Low="20"
  9556. High="25" />
  9557. <PitchShift
  9558. Low="-5"
  9559. High="5" />
  9560. <Sound>JUTankB_burrIn2a</Sound>
  9561. </AudioEventOverridable>
  9562. <Multisound
  9563. id="JAP_Tankbuster_BurrowInMS">
  9564. <Subsound>JAP_Tankbuster_BurrowIn1</Subsound>
  9565. <Subsound>JAP_Tankbuster_BurrowIn2Delayed</Subsound>
  9566. </Multisound>
  9567. <AudioEventOverridable
  9568. id="JAP_Tankbuster_BurrowOut"
  9569. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  9570. Volume="35"
  9571. VolumeShift="-5"
  9572. Limit="1"
  9573. Type="WORLD SHROUDED EVERYONE"
  9574. SubmixSlider="SOUNDFX">
  9575. <Delay
  9576. Low="0"
  9577. High="5" />
  9578. <PitchShift
  9579. Low="-5"
  9580. High="5" />
  9581. <Sound>JUTankB_burrOuta</Sound>
  9582. </AudioEventOverridable>
  9583. <AudioEventOverridable
  9584. id="JAP_Tankbuster_BurrowOut2"
  9585. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  9586. Volume="35"
  9587. VolumeShift="-5"
  9588. Limit="1"
  9589. Type="WORLD SHROUDED EVERYONE"
  9590. SubmixSlider="SOUNDFX">
  9591. <Delay
  9592. Low="0"
  9593. High="5" />
  9594. <PitchShift
  9595. Low="-5"
  9596. High="5" />
  9597. <Sound>JUTankB_burrOut2a</Sound>
  9598. </AudioEventOverridable>
  9599. <AudioEventOverridable
  9600. id="JAP_Tankbuster_BurrowOut2Delayed"
  9601. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  9602. Volume="35"
  9603. VolumeShift="-5"
  9604. Limit="1"
  9605. Type="WORLD SHROUDED EVERYONE"
  9606. SubmixSlider="SOUNDFX">
  9607. <Delay
  9608. Low="20"
  9609. High="25" />
  9610. <PitchShift
  9611. Low="-5"
  9612. High="5" />
  9613. <Sound>JUTankB_burrOut2a</Sound>
  9614. </AudioEventOverridable>
  9615. <Multisound
  9616. id="JAP_Tankbuster_BurrowOutMS">
  9617. <Subsound>JAP_Tankbuster_BurrowOut</Subsound>
  9618. <Subsound>JAP_Tankbuster_BurrowOut2Delayed</Subsound>
  9619. </Multisound>
  9620. <AudioEvent
  9621. id="JAP_Tankbuster_WeaponFire"
  9622. inheritFrom="AudioEvent:BaseSoundEffect"
  9623. Volume="=$WEAPON_FIRE + 5"
  9624. VolumeShift="-10"
  9625. Limit="3"
  9626. Type="WORLD SHROUDED EVERYONE"
  9627. Control="INTERRUPT"
  9628. Priority="HIGH"
  9629. SubmixSlider="SOUNDFX">
  9630. <NonInterruptibleTime
  9631. Low="0.0s"
  9632. High="0.6s" />
  9633. <PitchShift
  9634. Low="5"
  9635. High="15" />
  9636. <Sound>JUTankB_weapFire1a</Sound>
  9637. <Sound>JUTankB_weapFire1b</Sound>
  9638. <Sound>JUTankB_weapFire1c</Sound>
  9639. <Sound>JUTankB_weapFire1d</Sound>
  9640. <Sound>JUTankB_weapFire1e</Sound>
  9641. <Sound>JUTankB_weapFire1f</Sound>
  9642. <Sound>JUTankB_weapFire1g</Sound>
  9643. <Sound>JUTankB_weapFire1h</Sound>
  9644. </AudioEvent>
  9645. <!-- === JAPANESE ROCKET ANGEL ROCKETANGEL ANTIVEHICLEINFANTRYTECH3 ANTI VEHICLE INFANTRY TECH3 === -->
  9646. <AudioEvent
  9647. id="JAP_RocketAngel_DieExplosion"
  9648. inheritFrom="AudioEvent:BaseSoundEffect"
  9649. Volume="60"
  9650. VolumeShift="-10"
  9651. Control="INTERRUPT"
  9652. Limit="3"
  9653. Type="WORLD SHROUDED EVERYONE"
  9654. SubmixSlider="SOUNDFX">
  9655. <PitchShift Low="5" High="15" />
  9656. <NonInterruptibleTime Low="0.0s" High="1.0s" />
  9657. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  9658. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  9659. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  9660. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  9661. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  9662. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  9663. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  9664. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  9665. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  9666. </AudioEvent>
  9667. <AudioEvent
  9668. id="JAP_RocketAngel_Select"
  9669. inheritFrom="AudioEvent:BaseSoundEffect"
  9670. Volume="45"
  9671. VolumeShift="-5"
  9672. MinVolume="35"
  9673. Limit="3"
  9674. Type="WORLD PLAYER"
  9675. SubmixSlider="SOUNDFX">
  9676. <PitchShift
  9677. Low="-5"
  9678. High="5" />
  9679. <Sound>JURocke_selecta</Sound> <Sound>JURocke_selectb</Sound> <Sound>JURocke_selectc</Sound> <Sound>JURocke_selectd</Sound> <Sound>JURocke_selecte</Sound>
  9680. <Sound>JURocke_selectf</Sound> <Sound>JURocke_selectg</Sound> <Sound>JURocke_selecth</Sound>
  9681. </AudioEvent>
  9682. <AudioEvent
  9683. id="JAP_RocketAngel_MoveStart"
  9684. inheritFrom="AudioEvent:BaseSoundEffect"
  9685. Volume="50"
  9686. VolumeShift="-5"
  9687. Limit="3"
  9688. Type="WORLD SHROUDED EVERYONE"
  9689. SubmixSlider="SOUNDFX">
  9690. <PitchShift
  9691. Low="-5"
  9692. High="5" />
  9693. <Sound>JURocke_moveStara</Sound> <Sound>JURocke_moveStarb</Sound> <Sound>JURocke_moveStarc</Sound> <Sound>JURocke_moveStard</Sound> <Sound>JURocke_moveStare</Sound>
  9694. <Sound>JURocke_moveStarf</Sound> <Sound>JURocke_moveStarg</Sound> <Sound>JURocke_moveStarh</Sound> <Sound>JURocke_moveStari</Sound>
  9695. </AudioEvent>
  9696. <AudioEvent
  9697. id="JAP_RocketAngel_WhipLoop"
  9698. inheritFrom="AudioEvent:BaseSoundEffect"
  9699. Volume="=$WEAPON_FIRE - 10"
  9700. VolumeShift="-5"
  9701. Limit="3"
  9702. Control="LOOP IMMEDIATE_DECAY_ON_KILL"
  9703. Type="WORLD EVERYONE"
  9704. SubmixSlider="SOUNDFX">
  9705. <Attack>JURocke_whipStrika</Attack> <Attack>JURocke_whipStrikb</Attack> <Attack>JURocke_whipStrikc</Attack> <Attack>JURocke_whipStrikd</Attack> <Attack>JURocke_whipStrike</Attack>
  9706. <Sound>JURocke_whipLoopa</Sound> <Sound>JURocke_whipLoopb</Sound> <Sound>JURocke_whipLoopc</Sound> <Sound>JURocke_whipLoopd</Sound>
  9707. <Decay>JURocke_whipEnda</Decay> <Decay>JURocke_whipEndb</Decay> <Decay>JURocke_whipEndc</Decay> <Decay>JURocke_whipEndd</Decay> <Decay>JURocke_whipEnde</Decay>
  9708. <Decay>JURocke_whipEndf</Decay> <Decay>JURocke_whipEndg</Decay>
  9709. </AudioEvent>
  9710. <AudioEvent
  9711. id="JAP_RocketAngel_WeaponFire_Missile"
  9712. inheritFrom="AudioEvent:BaseSoundEffect"
  9713. Volume="=$WEAPON_FIRE - 5"
  9714. VolumeShift="-5"
  9715. Limit="3"
  9716. Control="INTERRUPT"
  9717. Priority="HIGH"
  9718. Type="WORLD SHROUDED EVERYONE"
  9719. SubmixSlider="SOUNDFX">
  9720. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  9721. <PitchShift
  9722. Low="6"
  9723. High="10" />
  9724. <Sound>JURocke_weapMissa</Sound> <Sound>JURocke_weapMissb</Sound> <Sound>JURocke_weapMissc</Sound> <Sound>JURocke_weapMissd</Sound> <Sound>JURocke_weapMisse</Sound>
  9725. <Sound>JURocke_weapMissf</Sound> <Sound>JURocke_weapMissg</Sound> <Sound>JURocke_weapMissh</Sound> <Sound>JURocke_weapMissi</Sound> <Sound>JURocke_weapMissj</Sound>
  9726. <Sound>JURocke_weapMissk</Sound>
  9727. </AudioEvent>
  9728. <AudioEvent
  9729. id="JAP_RocketAngel_Toggle_UseLaserWhip"
  9730. inheritFrom="AudioEvent:BaseSoundEffect"
  9731. Volume="85"
  9732. VolumeShift="-5"
  9733. MinVolume="75"
  9734. Limit="2"
  9735. Type="WORLD PLAYER"
  9736. SubmixSlider="SOUNDFX">
  9737. <Delay
  9738. Low="0"
  9739. High="50" />
  9740. <PitchShift
  9741. Low="-15"
  9742. High="5" />
  9743. <Sound>JURocke_guiWhipa</Sound>
  9744. </AudioEvent>
  9745. <!-- === JAPANESE YARI MINI SUB YARIMINISUB NAVY SCOUT SHIP === -->
  9746. <AudioEvent
  9747. id="JAP_YariSub_Select"
  9748. inheritFrom="AudioEvent:BaseSoundEffect"
  9749. Volume="50"
  9750. VolumeShift="-5"
  9751. MinVolume="40"
  9752. Limit="3"
  9753. Type="WORLD PLAYER"
  9754. SubmixSlider="SOUNDFX">
  9755. <PitchShift
  9756. Low="-5"
  9757. High="5" />
  9758. <Sound>JUYari_selectA</Sound> <Sound>JUYari_selectB</Sound> <Sound>JUYari_selectC</Sound> <Sound>JUYari_selectD</Sound> <Sound>JUYari_selectE</Sound>
  9759. </AudioEvent>
  9760. <AudioEvent
  9761. id="JAP_YariSub_MoveStart"
  9762. inheritFrom="AudioEvent:BaseSoundEffect"
  9763. Volume="45"
  9764. VolumeShift="-5"
  9765. Limit="3"
  9766. Type="WORLD SHROUDED EVERYONE"
  9767. SubmixSlider="SOUNDFX">
  9768. <PitchShift
  9769. Low="-5"
  9770. High="5" />
  9771. <Sound>JUYari_movStartA</Sound> <Sound>JUYari_movStartB</Sound> <Sound>JUYari_movStartC</Sound> <Sound>JUYari_movStartD</Sound> <Sound>JUYari_movStartE</Sound> <Sound>JUYari_movStartF</Sound> <Sound>JUYari_movStartG</Sound>
  9772. </AudioEvent>
  9773. <AudioEvent
  9774. id="JAP_YariSub_TorpedoFire"
  9775. inheritFrom="AudioEvent:BaseSoundEffect"
  9776. Volume="=$WEAPON_FIRE + 5"
  9777. VolumeShift="-5"
  9778. Limit="3"
  9779. Control="INTERRUPT"
  9780. Priority="HIGH"
  9781. Type="WORLD SHROUDED EVERYONE"
  9782. SubmixSlider="SOUNDFX">
  9783. <NonInterruptibleTime Low="0.0s" High="2.0s" />
  9784. <PitchShift
  9785. Low="-5"
  9786. High="5" />
  9787. <Sound>JUYari_torpedoFireA</Sound> <Sound>JUYari_torpedoFireB</Sound> <Sound>JUYari_torpedoFireC</Sound> <Sound>JUYari_torpedoFireD</Sound> <Sound>JUYari_torpedoFireE</Sound> <Sound>JUYari_torpedoFireF</Sound>
  9788. </AudioEvent>
  9789. <AudioEvent
  9790. id="JAP_YariSub_TorpedoExplo"
  9791. inheritFrom="AudioEvent:BaseSoundEffect"
  9792. Volume="=$WEAPON_IMPACT - 10"
  9793. VolumeShift="-5"
  9794. Limit="3"
  9795. Control="INTERRUPT"
  9796. Priority="HIGH"
  9797. Type="WORLD SHROUDED EVERYONE"
  9798. SubmixSlider="SOUNDFX">
  9799. <NonInterruptibleTime Low="0.0s" High="2.0s" />
  9800. <Delay Low="0" High="33" />
  9801. <PitchShift
  9802. Low="-5"
  9803. High="5" />
  9804. <Sound>JUYari_torpedoExploA</Sound> <Sound>JUYari_torpedoExploB</Sound> <Sound>JUYari_torpedoExploC</Sound> <Sound>JUYari_torpedoExploD</Sound> <Sound>JUYari_torpedoExploE</Sound> <Sound>JUYari_torpedoExploF</Sound>
  9805. </AudioEvent>
  9806. <AudioEvent
  9807. id="JAP_YariSub_TorpedoImpactWater"
  9808. inheritFrom="AudioEvent:BaseSoundEffect"
  9809. Volume="=$WEAPON_IMPACT - 10"
  9810. VolumeShift="-10"
  9811. Control="INTERRUPT"
  9812. Limit="3"
  9813. Priority="HIGH"
  9814. Type="WORLD SHROUDED EVERYONE"
  9815. SubmixSlider="SOUNDFX">
  9816. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  9817. <Delay Low="0" High="33" />
  9818. <PitchShift Low="-5" High="5" />
  9819. <Sound>WIFootS_water1a</Sound>
  9820. <Sound>WIFootS_water1b</Sound>
  9821. <Sound>WIFootS_water1c</Sound>
  9822. <Sound>WIFootS_water1d</Sound>
  9823. <Sound>WIFootS_water1e</Sound>
  9824. <Sound>WIFootS_water1f</Sound>
  9825. <Sound>WIFootS_water1g</Sound>
  9826. <Sound>WIFootS_water1h</Sound>
  9827. <Sound>WIFootS_water1i</Sound>
  9828. </AudioEvent>
  9829. <AudioEvent
  9830. id="JAP_YariSub_Kamikaze"
  9831. inheritFrom="AudioEvent:BaseSoundEffect"
  9832. Volume="=$WEAPON_FIRE + 35"
  9833. VolumeShift="-10"
  9834. Limit="3"
  9835. Type="WORLD SHROUDED EVERYONE"
  9836. Control="INTERRUPT"
  9837. Priority="HIGH"
  9838. SubmixSlider="SOUNDFX">
  9839. <Delay Low="0" High="33" />
  9840. <NonInterruptibleTime
  9841. Low="0.0s"
  9842. High="0.75s" />
  9843. <PitchShift
  9844. Low="-25"
  9845. High="-15" />
  9846. <Sound>JUYari_kamikazeA</Sound> <Sound>JUYari_kamikazeB</Sound> <Sound>JUYari_kamikazeC</Sound> <Sound>JUYari_kamikazeD</Sound>
  9847. </AudioEvent>
  9848. <AudioEvent
  9849. id="JAP_YariSub_KamikazeExplo"
  9850. inheritFrom="AudioEvent:BaseSoundEffect"
  9851. Volume="=$WEAPON_IMPACT + 25"
  9852. VolumeShift="-10"
  9853. Limit="3"
  9854. Type="WORLD SHROUDED EVERYONE"
  9855. Control="INTERRUPT"
  9856. Priority="HIGH"
  9857. SubmixSlider="SOUNDFX">
  9858. <Delay Low="0" High="33" />
  9859. <NonInterruptibleTime
  9860. Low="0.0s"
  9861. High="0.75s" />
  9862. <PitchShift
  9863. Low="-5"
  9864. High="5" />
  9865. <Sound>JUYari_kamikazeExploA</Sound> <Sound>JUYari_kamikazeExploB</Sound> <Sound>JUYari_kamikazeExploC</Sound>
  9866. </AudioEvent>
  9867. <!-- === JAPANESE YURIKO EP1 YURIKOEP1 === -->
  9868. <AudioEvent
  9869. id="JAP_Yuriko_FootstepBarefoot"
  9870. inheritFrom="AudioEvent:BaseSoundEffect"
  9871. Volume="30"
  9872. VolumeShift="-50"
  9873. Limit="3"
  9874. Priority="LOW"
  9875. Type="WORLD SHROUDED EVERYONE"
  9876. Control="INTERRUPT"
  9877. SubmixSlider="SOUNDFX">
  9878. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  9879. <Delay Low="0" High="15" />
  9880. <PitchShift Low="-5" High="5" />
  9881. <Sound Weight="500">JUYurik_footstep1a</Sound>
  9882. <Sound Weight="500">JUYurik_footstep1b</Sound>
  9883. <Sound Weight="500">JUYurik_footstep1c</Sound>
  9884. <Sound Weight="500">JUYurik_footstep1d</Sound>
  9885. <Sound>JUYurik_footstep2a</Sound>
  9886. <Sound>JUYurik_footstep2b</Sound>
  9887. <Sound>JUYurik_footstep2c</Sound>
  9888. <Sound>JUYurik_footstep2d</Sound>
  9889. <Sound>JUYurik_footstep2e</Sound>
  9890. <Sound>JUYurik_footstep2f</Sound>
  9891. <Sound>JUYurik_footstep2g</Sound>
  9892. <Sound>JUYurik_footstep2h</Sound>
  9893. <Sound>JUYurik_footstep2i</Sound>
  9894. <Sound>JUYurik_footstep2j</Sound>
  9895. <Sound>JUYurik_footstep2k</Sound>
  9896. <Sound>JUYurik_footstep2l</Sound>
  9897. <Sound>JUYurik_footstep2m</Sound>
  9898. <Sound>JUYurik_footstep2n</Sound>
  9899. </AudioEvent>
  9900. <AudioEvent
  9901. id="JAP_YurikoEP1_HeartBeat"
  9902. inheritFrom="AudioEvent:BaseSoundEffect"
  9903. Volume="115"
  9904. Limit="1"
  9905. Type="UI PLAYER"
  9906. SubmixSlider="SOUNDFX">
  9907. <PitchShift Low="-1" High="1" />
  9908. <Delay Low="0" High="100" />
  9909. <Sound>YurikoHeartBeatb</Sound>
  9910. </AudioEvent>
  9911. <AudioEvent
  9912. id="JAP_YurikoEP1_HeartBeatLoop"
  9913. inheritFrom="AudioEvent:BaseSoundEffect"
  9914. Volume="115"
  9915. Limit="1"
  9916. Control="LOOP"
  9917. Type="UI PLAYER"
  9918. SubmixSlider="SOUNDFX">
  9919. <PitchShift Low="-1" High="1" />
  9920. <Delay Low="200" High="230" />
  9921. <!--
  9922. <Sound>JUYurik_heartBeat2La</Sound>
  9923. <Sound>JUYurik_heartBeat2Lb</Sound>
  9924. <Sound>JUYurik_heartBeat2Lc</Sound>
  9925. -->
  9926. </AudioEvent>
  9927. <AudioEvent
  9928. id="JAP_Yuriko_PowerUp"
  9929. inheritFrom="AudioEvent:BaseSoundEffect"
  9930. Volume="60"
  9931. VolumeShift="-10"
  9932. Control="INTERRUPT"
  9933. Limit="1"
  9934. Type="WORLD SHROUDED EVERYONE"
  9935. SubmixSlider="SOUNDFX">
  9936. <PitchShift
  9937. Low="-1"
  9938. High="1" />
  9939. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  9940. <Delay Low="0" High="100" />
  9941. <Sound>JUYurik_powerUpa</Sound>
  9942. </AudioEvent>
  9943. <Multisound id="JAP_Yuriko_PowerUpMS">
  9944. <Subsound>JAP_Yuriko_PowerUp</Subsound>
  9945. <Subsound>VeterancyLevelUp</Subsound>
  9946. </Multisound>
  9947. <AudioEvent
  9948. id="JAP_Yuriko_PsychicDomination"
  9949. inheritFrom="AudioEvent:BaseSoundEffect"
  9950. Volume="130"
  9951. VolumeShift="-5"
  9952. Priority="HIGH"
  9953. Limit="3"
  9954. Type="WORLD SHROUDED EVERYONE"
  9955. SubmixSlider="SOUNDFX">
  9956. <PitchShift Low="-5" High="5" />
  9957. <Sound>JUYurik_selecta</Sound> <Sound>JUYurik_selectb</Sound> <Sound>JUYurik_selectc</Sound> <Sound>JUYurik_selectd</Sound> <Sound>JUYurik_selecte</Sound>
  9958. <Sound>JUYurik_selectf</Sound> <Sound>JUYurik_selectg</Sound> <Sound>JUYurik_selecth</Sound> <Sound>JUYurik_selecti</Sound> <Sound>JUYurik_selectj</Sound>
  9959. </AudioEvent>
  9960. <AudioEvent
  9961. id="JAP_Yuriko_PsychicDomination2"
  9962. inheritFrom="AudioEvent:BaseSoundEffect"
  9963. Volume="100"
  9964. VolumeShift="-5"
  9965. Priority="HIGH"
  9966. Limit="3"
  9967. Type="WORLD SHROUDED EVERYONE"
  9968. SubmixSlider="SOUNDFX">
  9969. <PitchShift Low="-2" High="2" />
  9970. <Sound>JUYurik_psyDoma</Sound>
  9971. </AudioEvent>
  9972. <Multisound id="JAP_Yuriko_PsychicDominationMS">
  9973. <Subsound>JAP_Yuriko_PsychicDomination</Subsound>
  9974. <Subsound>JAP_Yuriko_PsychicDomination2</Subsound>
  9975. </Multisound>
  9976. <AudioEvent
  9977. id="JAP_Yuriko_PsychicShieldLoop"
  9978. inheritFrom="AudioEvent:BaseSoundEffect"
  9979. Volume="90"
  9980. VolumeShift="-5"
  9981. Limit="3"
  9982. Priority="HIGH"
  9983. Control="LOOP IMMEDIATE_DECAY_ON_KILL"
  9984. Type="WORLD SHROUDED EVERYONE"
  9985. SubmixSlider="SOUNDFX">
  9986. <PitchShift Low="-5" High="0" />
  9987. <!--
  9988. <Attack>JUYurik_psycShie1La</Attack>
  9989. <Attack>JUYurik_psycShie1Lc</Attack>
  9990. -->
  9991. <Attack>JUYurik_psycShie1Lb</Attack>
  9992. <Attack>JUYurik_psycShie1Ld</Attack>
  9993. <Attack>JUYurik_psycShie1Le</Attack>
  9994. <Attack>JUYurik_psycShie1Lf</Attack>
  9995. <Sound>JUYurik_psycShie2La</Sound>
  9996. <Sound>JUYurik_psycShie2Lb</Sound>
  9997. <Sound>JUYurik_psycShie2Lc</Sound>
  9998. <!--
  9999. <Decay>JUYurik_psycShie3La</Decay>
  10000. <Decay>JUYurik_psycShie3Ld</Decay>
  10001. <Decay>JUYurik_psycShie3Le</Decay>
  10002. <Decay>JUYurik_psycShie3Lf</Decay>
  10003. -->
  10004. <Decay>JUYurik_psycShie3Lb</Decay>
  10005. <Decay>JUYurik_psycShie3Lc</Decay>
  10006. </AudioEvent>
  10007. <AudioEvent
  10008. id="JAP_Yuriko_PsychicShieldRepel_Impact"
  10009. inheritFrom="AudioEvent:BaseSoundEffect"
  10010. Volume="40"
  10011. VolumeShift="-20"
  10012. Priority="LOW"
  10013. Control="INTERRUPT"
  10014. Limit="3"
  10015. Type="WORLD SHROUDED EVERYONE"
  10016. SubmixSlider="SOUNDFX">
  10017. <NonInterruptibleTime Low="0.0s" High="1.0s" />
  10018. <PitchShift Low="-5" High="15" />
  10019. <Sound>JUYurik_psycShieRepela</Sound> <Sound>JUYurik_psycShieRepelb</Sound> <Sound>JUYurik_psycShieRepelc</Sound> <Sound>JUYurik_psycShieRepeld</Sound>
  10020. <Sound>JUYurik_psycShieRepele</Sound> <Sound>JUYurik_psycShieRepelf</Sound> <Sound>JUYurik_psycShieRepelg</Sound> <Sound>JUYurik_psycShieRepelh</Sound>
  10021. <Sound>JUYurik_psycShieRepeli</Sound> <Sound>JUYurik_psycShieRepelj</Sound> <Sound>JUYurik_psycShieRepelk</Sound> <Sound>JUYurik_psycShieRepell</Sound>
  10022. <Sound>JUYurik_psycShieRepelm</Sound> <Sound>JUYurik_psycShieRepeln</Sound> <Sound>JUYurik_psycShieRepelo</Sound> <Sound>JUYurik_psycShieRepelp</Sound>
  10023. </AudioEvent>
  10024. <AudioEvent
  10025. id="JAP_Yuriko_PsychicSlamImpactCursor"
  10026. inheritFrom="AudioEvent:BaseSoundEffect"
  10027. Volume="110"
  10028. VolumeShift="-10"
  10029. Priority="HIGH"
  10030. Limit="3"
  10031. Type="WORLD SHROUDED EVERYONE"
  10032. SubmixSlider="SOUNDFX">
  10033. <PitchShift Low="-5" High="5" />
  10034. <Sound>JUYurik_PsychoBurst2a</Sound>
  10035. </AudioEvent>
  10036. <AudioEvent
  10037. id="JAP_Yuriko_PsychicSlamLiftStart"
  10038. inheritFrom="AudioEvent:BaseSoundEffect"
  10039. Volume="100"
  10040. VolumeShift="-10"
  10041. Priority="HIGH"
  10042. Limit="3"
  10043. Type="WORLD SHROUDED EVERYONE"
  10044. SubmixSlider="SOUNDFX">
  10045. <PitchShift Low="-5" High="5" />
  10046. <Sound>JUYurik_psyoStara</Sound> <Sound>JUYurik_psyoStarb</Sound> <Sound>JUYurik_psyoStarc</Sound> <Sound>JUYurik_psyoStard</Sound>
  10047. <Sound>JUYurik_psyoStare</Sound> <Sound>JUYurik_psyoStarf</Sound>
  10048. </AudioEvent>
  10049. <AudioEvent
  10050. id="JAP_Yuriko_PsychicSlamLoop"
  10051. inheritFrom="AudioEvent:BaseSoundEffect"
  10052. Volume="50"
  10053. VolumeShift="-5"
  10054. Priority="HIGH"
  10055. Limit="3"
  10056. Control="LOOP INTERRUPT FADE_ON_KILL"
  10057. Type="WORLD SHROUDED EVERYONE"
  10058. SubmixSlider="SOUNDFX">
  10059. <Attack>JUYurik_psyoLoop1a</Attack> <Attack>JUYurik_psyoLoop1b</Attack> <Attack>JUYurik_psyoLoop1c</Attack> <Attack>JUYurik_psyoLoop1d</Attack>
  10060. <Attack>JUYurik_psyoLoop1e</Attack> <Attack>JUYurik_psyoLoop1f</Attack> <Attack>JUYurik_psyoLoop1g</Attack>
  10061. <Sound>JUYurik_psyoLoop2a</Sound> <Sound>JUYurik_psyoLoop2b</Sound> <Sound>JUYurik_psyoLoop2c</Sound> <Sound>JUYurik_psyoLoop2d</Sound>
  10062. <Sound>JUYurik_psyoLoop2e</Sound>
  10063. <Decay>JUYurik_psyoLoop3a</Decay> <Decay>JUYurik_psyoLoop3b</Decay> <Decay>JUYurik_psyoLoop3c</Decay> <Decay>JUYurik_psyoLoop3d</Decay>
  10064. <Decay>JUYurik_psyoLoop3e</Decay> <Decay>JUYurik_psyoLoop3f</Decay> <Decay>JUYurik_psyoLoop3g</Decay>
  10065. </AudioEvent>
  10066. <AudioEvent
  10067. id="JAP_Yuriko_PsychokineticBurst1"
  10068. inheritFrom="AudioEvent:BaseSoundEffect"
  10069. Volume="75"
  10070. Priority="HIGH"
  10071. Limit="3"
  10072. Type="WORLD SHROUDED EVERYONE"
  10073. SubmixSlider="SOUNDFX">
  10074. <PitchShift Low="-1" High="1" />
  10075. <Sound>JUYuriko_psychoBurstD</Sound> <Sound>JUYuriko_psychoBurstE</Sound> <Sound>JUYuriko_psychoBurstF</Sound>
  10076. </AudioEvent>
  10077. <AudioEvent
  10078. id="JAP_Yuriko_PsychokineticBurst2"
  10079. inheritFrom="AudioEvent:BaseSoundEffect"
  10080. Volume="110"
  10081. Priority="HIGH"
  10082. Limit="3"
  10083. Type="WORLD SHROUDED EVERYONE"
  10084. SubmixSlider="SOUNDFX">
  10085. <PitchShift Low="-5" High="5" />
  10086. <Sound>JUYurik_PsychoBurst2a</Sound>
  10087. </AudioEvent>
  10088. <Multisound
  10089. id="JAP_Yuriko_PsychokineticBurstMS">
  10090. <Subsound>JAP_Yuriko_PsychokineticBurst1</Subsound>
  10091. <Subsound>JAP_Yuriko_PsychokineticBurst2</Subsound>
  10092. </Multisound>
  10093. <!-- === JAPANESE YURIKO OMEGA COMMANDOTECH1 COMMANDO TECH1 === -->
  10094. <AudioEvent
  10095. id="JAP_YurikoOmega_Select"
  10096. inheritFrom="AudioEvent:BaseSoundEffect"
  10097. Volume="60"
  10098. VolumeShift="-5"
  10099. MinVolume="50"
  10100. Limit="3"
  10101. Type="WORLD PLAYER"
  10102. SubmixSlider="SOUNDFX">
  10103. <PitchShift
  10104. Low="-5"
  10105. High="5" />
  10106. <Sound>JUYurik_selecta</Sound> <Sound>JUYurik_selectb</Sound> <Sound>JUYurik_selectc</Sound> <Sound>JUYurik_selectd</Sound> <Sound>JUYurik_selecte</Sound>
  10107. <Sound>JUYurik_selectf</Sound> <Sound>JUYurik_selectg</Sound> <Sound>JUYurik_selecth</Sound> <Sound>JUYurik_selecti</Sound> <Sound>JUYurik_selectj</Sound>
  10108. </AudioEvent>
  10109. <AudioEvent
  10110. id="JAP_YurikoOmega_MoveStart"
  10111. inheritFrom="AudioEvent:BaseSoundEffect"
  10112. Volume="40"
  10113. VolumeShift="-5"
  10114. Limit="3"
  10115. Type="WORLD SHROUDED EVERYONE"
  10116. SubmixSlider="SOUNDFX">
  10117. <PitchShift
  10118. Low="-5"
  10119. High="5" />
  10120. <Sound>JUYurik_moveStara</Sound> <Sound>JUYurik_moveStarb</Sound> <Sound>JUYurik_moveStarc</Sound> <Sound>JUYurik_moveStard</Sound> <Sound>JUYurik_moveStare</Sound>
  10121. <Sound>JUYurik_moveStarf</Sound> <Sound>JUYurik_moveStarg</Sound> <Sound>JUYurik_moveStarh</Sound> <Sound>JUYurik_moveStari</Sound> <Sound>JUYurik_moveStarj</Sound>
  10122. </AudioEvent>
  10123. <AudioEvent
  10124. id="JAP_YurikoOmega_MoveLoop"
  10125. inheritFrom="AudioEvent:BaseSoundEffect"
  10126. Volume="55"
  10127. VolumeShift="-5"
  10128. Limit="3"
  10129. Control="LOOP FADE_ON_KILL FADE_ON_START SEQUENTIAL"
  10130. Priority="LOWEST"
  10131. Type="WORLD SHROUDED EVERYONE"
  10132. SubmixSlider="SOUNDFX">
  10133. <Sound>JUYurik_moveLoopa</Sound> <Sound>JUYurik_moveLoopb</Sound> <Sound>JUYurik_moveLoopc</Sound> <Sound>JUYurik_moveLoopd</Sound>
  10134. </AudioEvent>
  10135. <AudioEvent
  10136. id="JAP_YurikoOmega_AmbientLoop"
  10137. inheritFrom="AudioEvent:BaseSoundEffect"
  10138. Volume="20"
  10139. VolumeShift="-5"
  10140. Limit="3"
  10141. Control="LOOP FADE_ON_KILL FADE_ON_START SEQUENTIAL"
  10142. Priority="LOWEST"
  10143. Type="WORLD SHROUDED EVERYONE"
  10144. SubmixSlider="SOUNDFX">
  10145. <Sound>JUYurik_ambiLoopa</Sound> <Sound>JUYurik_ambiLoopb</Sound> <Sound>JUYurik_ambiLoopc</Sound>
  10146. </AudioEvent>
  10147. <AudioEvent
  10148. id="JAP_YurikoOmega_PsychoKineticBurst"
  10149. inheritFrom="AudioEvent:BaseSoundEffect"
  10150. Volume="90"
  10151. Priority="HIGH"
  10152. Limit="3"
  10153. Type="WORLD SHROUDED EVERYONE"
  10154. SubmixSlider="SOUNDFX">
  10155. <PitchShift Low="-1" High="1" />
  10156. <Sound>JUYuriko_psychoBurstD</Sound> <Sound>JUYuriko_psychoBurstE</Sound> <Sound>JUYuriko_psychoBurstF</Sound>
  10157. </AudioEvent>
  10158. <AudioEvent
  10159. id="JAP_YurikoOmega_PsyonicLoop"
  10160. inheritFrom="AudioEvent:BaseSoundEffect"
  10161. Volume="50"
  10162. VolumeShift="-5"
  10163. Limit="3"
  10164. Control="LOOP INTERRUPT FADE_ON_KILL"
  10165. Type="WORLD SHROUDED EVERYONE"
  10166. SubmixSlider="SOUNDFX">
  10167. <Attack>JUYurik_psyoLoop1a</Attack> <Attack>JUYurik_psyoLoop1b</Attack> <Attack>JUYurik_psyoLoop1c</Attack> <Attack>JUYurik_psyoLoop1d</Attack>
  10168. <Attack>JUYurik_psyoLoop1e</Attack> <Attack>JUYurik_psyoLoop1f</Attack> <Attack>JUYurik_psyoLoop1g</Attack>
  10169. <Sound>JUYurik_psyoLoop2a</Sound> <Sound>JUYurik_psyoLoop2b</Sound> <Sound>JUYurik_psyoLoop2c</Sound> <Sound>JUYurik_psyoLoop2d</Sound>
  10170. <Sound>JUYurik_psyoLoop2e</Sound>
  10171. <Decay>JUYurik_psyoLoop3a</Decay> <Decay>JUYurik_psyoLoop3b</Decay> <Decay>JUYurik_psyoLoop3c</Decay> <Decay>JUYurik_psyoLoop3d</Decay>
  10172. <Decay>JUYurik_psyoLoop3e</Decay> <Decay>JUYurik_psyoLoop3f</Decay> <Decay>JUYurik_psyoLoop3g</Decay>
  10173. </AudioEvent>
  10174. <AudioEvent
  10175. id="JAP_YurikoOmega_PsyonicVehicleLiftStart"
  10176. inheritFrom="AudioEvent:BaseSoundEffect"
  10177. Volume="50"
  10178. Limit="3"
  10179. Type="WORLD SHROUDED EVERYONE"
  10180. SubmixSlider="SOUNDFX">
  10181. <PitchShift
  10182. Low="-5"
  10183. High="5" />
  10184. <Delay
  10185. Low="50"
  10186. High="150" />
  10187. <Sound>JUYurik_psyoStara</Sound> <Sound>JUYurik_psyoStarb</Sound> <Sound>JUYurik_psyoStarc</Sound> <Sound>JUYurik_psyoStard</Sound>
  10188. <Sound>JUYurik_psyoStare</Sound> <Sound>JUYurik_psyoStarf</Sound>
  10189. </AudioEvent>
  10190. <Multisound
  10191. id="JAP_YurikoOmega_PsyonicLoopMS">
  10192. <Subsound>JAP_YurikoOmega_PsyonicLoop</Subsound>
  10193. <Subsound>JAP_YurikoOmega_PsyonicVehicleLiftStart</Subsound>
  10194. </Multisound>
  10195. <AudioEvent
  10196. id="JAP_YurikoOmega_PsyonicEndExplodeMetal"
  10197. inheritFrom="AudioEvent:BaseSoundEffect"
  10198. Volume="35"
  10199. Limit="3"
  10200. Type="WORLD SHROUDED EVERYONE"
  10201. SubmixSlider="SOUNDFX">
  10202. <PitchShift
  10203. Low="-5"
  10204. High="5" />
  10205. <Delay
  10206. Low="50"
  10207. High="150" />
  10208. <Sound>JUYurik_psyoExpla</Sound> <Sound>JUYurik_psyoExplb</Sound> <Sound>JUYurik_psyoExplc</Sound> <Sound>JUYurik_psyoExpld</Sound>
  10209. <Sound>JUYurik_psyoExple</Sound> <Sound>JUYurik_psyoExplf</Sound>
  10210. </AudioEvent>
  10211. <AudioEvent
  10212. id="JAP_YurikoOmega_PsyonicEndExplode"
  10213. inheritFrom="AudioEvent:BaseSoundEffect"
  10214. Volume="35"
  10215. VolumeShift="-5"
  10216. Limit="3"
  10217. Type="WORLD EVERYONE"
  10218. SubmixSlider="SOUNDFX">
  10219. <PitchShift
  10220. Low="-30"
  10221. High="-20" />
  10222. <Sound>APTimeB_explSmala</Sound> <Sound>APTimeB_explSmalb</Sound> <Sound>APTimeB_explSmalc</Sound> <Sound>APTimeB_explSmald</Sound>
  10223. </AudioEvent>
  10224. <Multisound
  10225. id="JAP_YurikoOmega_PsyonicEndExplodeMS">
  10226. <Subsound>JAP_YurikoOmega_PsyonicEndExplodeMetal</Subsound>
  10227. <Subsound>JAP_YurikoOmega_PsyonicEndExplode</Subsound>
  10228. </Multisound>
  10229. <AudioEvent
  10230. id="JAP_YurikoOmega_PsyonicInfantryBurst"
  10231. inheritFrom="AudioEvent:BaseSoundEffect"
  10232. Volume="75"
  10233. VolumeShift="-5"
  10234. Limit="3"
  10235. Type="WORLD EVERYONE"
  10236. SubmixSlider="SOUNDFX">
  10237. <InitialDelay Low="0" High="100" />
  10238. <PitchShift Low="-5" High="-5" />
  10239. <Sound>JUYurik_enemyBurstA</Sound> <Sound>JUYurik_enemyBurstB</Sound> <Sound>JUYurik_enemyBurstC</Sound> <Sound>JUYurik_enemyBurstD</Sound>
  10240. <Sound>JUYurik_enemyBurstE</Sound> <Sound>JUYurik_enemyBurstF</Sound> <Sound>JUYurik_enemyBurstG</Sound>
  10241. </AudioEvent>
  10242. <!-- === JAPANESE NINJA ARCHER NINJAARCHER ARCHERMAIDEN ARCHER MAIDEN INFANTRY ARCHERINFANTRY EP1 === -->
  10243. <AudioEvent
  10244. id="JAP_NinjaArcher_Select"
  10245. inheritFrom="AudioEvent:BaseSoundEffect"
  10246. Volume="50"
  10247. VolumeShift="-5"
  10248. MinVolume="25"
  10249. Limit="3"
  10250. Type="WORLD PLAYER"
  10251. SubmixSlider="SOUNDFX">
  10252. <PitchShift
  10253. Low="-5"
  10254. High="5" />
  10255. <Sound>JUArche_selecta</Sound> <Sound>JUArche_selectb</Sound> <Sound>JUArche_selectc</Sound> <Sound>JUArche_selectd</Sound> <Sound>JUArche_selecte</Sound>
  10256. <Sound>JUArche_selectf</Sound>
  10257. </AudioEvent>
  10258. <AudioEventOverridable
  10259. id="JAP_NinjaArcher_MovStep"
  10260. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  10261. Volume="25"
  10262. VolumeShift="-10"
  10263. Limit="3"
  10264. Priority = "LOW"
  10265. Control = "INTERRUPT"
  10266. Type="WORLD SHROUDED EVERYONE"
  10267. SubmixSlider="SOUNDFX">
  10268. <PitchShift Low="5" High="15" />
  10269. <Delay Low="0" High="33" />
  10270. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  10271. <!-- Y01 and Y03 -->
  10272. <!--
  10273. <Sound>JUArche_footstepA</Sound> <Sound>JUArche_footstepB</Sound> <Sound>JUArche_footstepC</Sound> <Sound>JUArche_footstepD</Sound> <Sound>JUArche_footstepE</Sound>
  10274. -->
  10275. </AudioEventOverridable>
  10276. <AudioEvent
  10277. id="JAP_NinjaArcher_WeaponFire1_Arrow"
  10278. inheritFrom="AudioEvent:BaseSoundEffect"
  10279. Volume="=$WEAPON_FIRE + 40"
  10280. VolumeShift="-5"
  10281. Limit="3"
  10282. Control="INTERRUPT"
  10283. Priority="HIGH"
  10284. Type="WORLD SHROUDED EVERYONE"
  10285. SubmixSlider="SOUNDFX">
  10286. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  10287. <Delay Low="0" High="33" />
  10288. <PitchShift
  10289. Low="-5"
  10290. High="5" />
  10291. <Sound>JUArche_weapFire1a</Sound> <Sound>JUArche_weapFire1b</Sound> <Sound>JUArche_weapFire1c</Sound> <Sound>JUArche_weapFire1d</Sound> <Sound>JUArche_weapFire1e</Sound>
  10292. <Sound>JUArche_weapFire1f</Sound>
  10293. </AudioEvent>
  10294. <AudioEvent
  10295. id="JAP_NinjaArcher_WeaponFire1_ArrowImpact"
  10296. inheritFrom="AudioEvent:BaseSoundEffect"
  10297. Volume="=$WEAPON_IMPACT + 10"
  10298. VolumeShift="-15"
  10299. Limit="3"
  10300. Control="INTERRUPT"
  10301. Priority="HIGH"
  10302. Type="WORLD SHROUDED EVERYONE"
  10303. SubmixSlider="SOUNDFX">
  10304. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  10305. <Delay Low="0" High="33" />
  10306. <PitchShift Low="5" High="15" />
  10307. <Sound>JUArche_weapImpa1a</Sound> <Sound>JUArche_weapImpa1b</Sound> <Sound>JUArche_weapImpa1c</Sound> <Sound>JUArche_weapImpa1d</Sound> <Sound>JUArche_weapImpa1e</Sound>
  10308. </AudioEvent>
  10309. <AudioEvent
  10310. id="JAP_NinjaArcher_BombardAttack_Split"
  10311. inheritFrom="AudioEvent:BaseSoundEffect"
  10312. Volume="=$WEAPON_FIRE + 40"
  10313. VolumeShift="-5"
  10314. Limit="3"
  10315. Control="INTERRUPT"
  10316. Priority="HIGH"
  10317. Type="WORLD SHROUDED EVERYONE"
  10318. SubmixSlider="SOUNDFX">
  10319. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  10320. <Delay Low="0" High="33" />
  10321. <PitchShift
  10322. Low="-5"
  10323. High="5" />
  10324. <Sound>JUArche_bombSplia</Sound> <Sound>JUArche_bombSplib</Sound> <Sound>JUArche_bombSplic</Sound> <Sound>JUArche_bombSplid</Sound>
  10325. </AudioEvent>
  10326. <AudioEvent
  10327. id="JAP_NinjaArcher_BombardAttack_Impact"
  10328. inheritFrom="AudioEvent:BaseSoundEffect"
  10329. Volume="=$WEAPON_IMPACT + 20"
  10330. VolumeShift="-10"
  10331. Limit="3"
  10332. Control="INTERRUPT"
  10333. Priority="HIGH"
  10334. Type="WORLD SHROUDED EVERYONE"
  10335. SubmixSlider="SOUNDFX">
  10336. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  10337. <Delay Low="0" High="33" />
  10338. <PitchShift
  10339. Low="-5"
  10340. High="5" />
  10341. <Sound>JUArche_bombImpaa</Sound> <Sound>JUArche_bombImpab</Sound> <Sound>JUArche_bombImpac</Sound>
  10342. </AudioEvent>
  10343. <!-- === SOVIET SOVIET SOVIET === -->
  10344. <!-- === SOVIET SOVIET SOVIET === -->
  10345. <!-- === SOVIET APOCALYPSE TANK APOCALYPSETANK APOC TANK APOCTANK === -->
  10346. <AudioEvent
  10347. id="SOV_ApocalypseTank_CannonFire"
  10348. inheritFrom="AudioEvent:BaseSoundEffect"
  10349. Volume="=$WEAPON_FIRE + 20"
  10350. VolumeShift="-15"
  10351. Limit="3"
  10352. Type="WORLD SHROUDED EVERYONE"
  10353. Control="INTERRUPT"
  10354. Priority="HIGH"
  10355. SubmixSlider="SOUNDFX">
  10356. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  10357. <PitchShift
  10358. Low="-10"
  10359. High="10" />
  10360. <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
  10361. <Sound>SUApoca_cannone</Sound>
  10362. </AudioEvent>
  10363. <AudioEvent
  10364. id="SOV_ApocalypseTank_HarpoonLoop"
  10365. inheritFrom="AudioEvent:BaseSoundEffect"
  10366. Volume="=$WEAPON_FIRE"
  10367. VolumeShift="-5"
  10368. Limit="3"
  10369. Control="LOOP FADE_ON_KILL FADE_ON_START"
  10370. Priority="HIGH"
  10371. Type="WORLD SHROUDED EVERYONE"
  10372. SubmixSlider="SOUNDFX">
  10373. <PitchShift
  10374. Low="-5"
  10375. High="5" />
  10376. <Sound>SUApoca_harpLoopa</Sound> <Sound>SUApoca_harpLoopb</Sound> <Sound>SUApoca_harpLoopc</Sound>
  10377. </AudioEvent>
  10378. <AudioEvent
  10379. id="SOV_Apocalypse_IdleLoop"
  10380. inheritFrom="AudioEvent:BaseSoundEffect"
  10381. Volume="45"
  10382. VolumeShift="-5"
  10383. MinRange="100"
  10384. MaxRange="300"
  10385. Control="LOOP FADE_ON_KILL FADE_ON_START"
  10386. Limit="3"
  10387. Priority="LOWEST"
  10388. Type="WORLD SHROUDED EVERYONE"
  10389. SubmixSlider="SOUNDFX">
  10390. <PitchShift
  10391. Low="-15"
  10392. High="-5" />
  10393. <Sound>SUApoca_idlLoopa</Sound> <Sound>SUApoca_idlLoopb</Sound> <Sound>SUApoca_idlLoopc</Sound> <Sound>SUApoca_idlLoopd</Sound> <Sound>SUApoca_idlLoope</Sound> <Sound>SUApoca_idlLoopf</Sound>
  10394. <Sound>SUApoca_idlLoopg</Sound> <Sound>SUApoca_idlLooph</Sound>
  10395. </AudioEvent>
  10396. <AudioEvent
  10397. id="SOV_Apocalypse_MoveLoop"
  10398. inheritFrom="AudioEvent:BaseSoundEffect"
  10399. Volume="60"
  10400. VolumeShift="-5"
  10401. MinRange="100"
  10402. MaxRange="700"
  10403. Limit="3"
  10404. Control="LOOP FADE_ON_KILL FADE_ON_START"
  10405. Type="WORLD SHROUDED EVERYONE"
  10406. SubmixSlider="SOUNDFX">
  10407. <PitchShift
  10408. Low="-25"
  10409. High="-15" />
  10410. <Sound>SUApoca_movLoopa</Sound> <Sound>SUApoca_movLoopb</Sound> <Sound>SUApoca_movLoopc</Sound> <Sound>SUApoca_movLoopd</Sound> <Sound>SUApoca_movLoope</Sound> <Sound>SUApoca_movLoopf</Sound>
  10411. <Sound>SUApoca_movLoopg</Sound> <Sound>SUApoca_movLooph</Sound> <Sound>SUApoca_movLoopi</Sound>
  10412. </AudioEvent>
  10413. <AudioEvent
  10414. id="SOV_Apocalypse_MoveStart"
  10415. inheritFrom="AudioEvent:BaseSoundEffect"
  10416. Volume="50"
  10417. VolumeShift="-5"
  10418. Limit="3"
  10419. Type="WORLD SHROUDED EVERYONE"
  10420. SubmixSlider="SOUNDFX">
  10421. <PitchShift
  10422. Low="-15"
  10423. High="-5" />
  10424. <Delay
  10425. Low="0"
  10426. High="150" />
  10427. <Sound>SUApoca_movStarta</Sound> <Sound>SUApoca_movStartb</Sound> <Sound>SUApoca_movStartc</Sound> <Sound>SUApoca_movStartd</Sound> <Sound>SUApoca_movStarte</Sound> <Sound>SUApoca_movStartf</Sound>
  10428. </AudioEvent>
  10429. <AudioEvent
  10430. id="SOV_Apocalypse_Select"
  10431. inheritFrom="AudioEvent:BaseSoundEffect"
  10432. Volume="50"
  10433. VolumeShift="-5"
  10434. MinVolume="40"
  10435. Limit="3"
  10436. Type="WORLD PLAYER"
  10437. SubmixSlider="SOUNDFX">
  10438. <PitchShift
  10439. Low="-20"
  10440. High="-10" />
  10441. <Sound>SUv4Miss_selecta</Sound> <Sound>SUv4Miss_selectb</Sound> <Sound>SUv4Miss_selectc</Sound> <Sound>SUv4Miss_selectd</Sound>
  10442. </AudioEvent>
  10443. <AudioEvent
  10444. id="SOV_Apocalypse_WeaponHarpoon"
  10445. inheritFrom="AudioEvent:BaseSoundEffect"
  10446. Volume="=$WEAPON_FIRE + 25"
  10447. VolumeShift="-5"
  10448. Limit="3"
  10449. Control="INTERRUPT"
  10450. Priority="HIGH"
  10451. Type="WORLD SHROUDED EVERYONE"
  10452. SubmixSlider="SOUNDFX">
  10453. <PitchShift
  10454. Low="-5"
  10455. High="5" />
  10456. <Sound>SUApoc_wea2A</Sound> <Sound>SUApoc_wea2B</Sound>
  10457. </AudioEvent>
  10458. <AudioEvent
  10459. id="SOV_Apocalypse_WeaponGrinder"
  10460. inheritFrom="AudioEvent:BaseSoundEffect"
  10461. Volume="=$WEAPON_FIRE + 30"
  10462. VolumeShift="-5"
  10463. Limit="3"
  10464. Priority="HIGH"
  10465. Type="WORLD SHROUDED EVERYONE"
  10466. SubmixSlider="SOUNDFX">
  10467. <PitchShift
  10468. Low="-5"
  10469. High="5" />
  10470. <Sound>SUApoc_wea3A</Sound>
  10471. </AudioEvent>
  10472. <AudioEvent
  10473. id="SOV_Apocalypse_WeaponStartup"
  10474. inheritFrom="AudioEvent:BaseSoundEffect"
  10475. Volume="85"
  10476. VolumeShift="-5"
  10477. Limit="3"
  10478. Type="WORLD SHROUDED EVERYONE"
  10479. Control="LOOP FADE_ON_KILL"
  10480. SubmixSlider="SOUNDFX">
  10481. <PitchShift
  10482. Low="-5"
  10483. High="5" />
  10484. </AudioEvent>
  10485. <AudioEvent
  10486. id="SOV_Apocalypse_HarpoonGlowStart_Player"
  10487. inheritFrom="AudioEvent:BaseSoundEffect"
  10488. Volume="110"
  10489. VolumeShift="-10"
  10490. Limit="3"
  10491. Type="WORLD PLAYER"
  10492. SubmixSlider="SOUNDFX">
  10493. <PitchShift Low="-5" High="5" />
  10494. <Attack>SUTesla_EMDisrupt1a</Attack>
  10495. <Attack>SUTesla_EMDisrupt1b</Attack>
  10496. <Attack>SUTesla_EMDisrupt1c</Attack>
  10497. </AudioEvent>
  10498. <AudioEvent
  10499. id="SOV_Apocalypse_HarpoonGlowStart_Others"
  10500. inheritFrom="AudioEvent:BaseSoundEffect"
  10501. Volume="100"
  10502. VolumeShift="-10"
  10503. Limit="3"
  10504. Type="WORLD SHROUDED ALLIES ENEMIES"
  10505. SubmixSlider="SOUNDFX">
  10506. <PitchShift Low="-5" High="5" />
  10507. <Attack>SUTesla_EMDisrupt1a</Attack>
  10508. <Attack>SUTesla_EMDisrupt1b</Attack>
  10509. <Attack>SUTesla_EMDisrupt1c</Attack>
  10510. </AudioEvent>
  10511. <AudioEvent
  10512. id="SOV_Apocalypse_HarpoonGlowLoop"
  10513. inheritFrom="AudioEvent:BaseSoundEffect"
  10514. Volume="65"
  10515. VolumeShift="-10"
  10516. Control = "LOOP FADE_ON_START FADE_ON_KILL"
  10517. Limit="3"
  10518. Type="WORLD SHROUDED EVERYONE"
  10519. SubmixSlider="SOUNDFX">
  10520. <PitchShift Low="5" High="10" />
  10521. <Sound>SUTesla_EMDisrupt2a</Sound>
  10522. <Sound>SUTesla_EMDisrupt2b</Sound>
  10523. <Sound>SUTesla_EMDisrupt2c</Sound>
  10524. </AudioEvent>
  10525. <Multisound id="SOV_Apocalypse_HarpoonGlowLoopMS">
  10526. <Subsound>SOV_Apocalypse_HarpoonGlowStart_Player</Subsound>
  10527. <Subsound>SOV_Apocalypse_HarpoonGlowStart_Others</Subsound>
  10528. <Subsound>SOV_Apocalypse_HarpoonGlowLoop</Subsound>
  10529. </Multisound>
  10530. <AudioEvent
  10531. id="SOV_Apocalypse_GrinderWeapon_ToggleOnPlayer"
  10532. inheritFrom="AudioEvent:BaseSoundEffect"
  10533. Volume="60"
  10534. VolumeShift="-5"
  10535. MinVolume="50"
  10536. Limit="1"
  10537. Type="WORLD PLAYER"
  10538. SubmixSlider="SOUNDFX">
  10539. <PitchShift Low="-40" High="-35" />
  10540. <Delay Low="0" High="70" />
  10541. <Sound>SUApoca_grindToggOna</Sound>
  10542. </AudioEvent>
  10543. <AudioEvent
  10544. id="SOV_Apocalypse_GrinderWeapon_ToggleOnOthers"
  10545. inheritFrom="AudioEvent:BaseSoundEffect"
  10546. Volume="70"
  10547. VolumeShift="-5"
  10548. Limit="3"
  10549. Type="WORLD SHROUDED ALLIES ENEMIES"
  10550. SubmixSlider="SOUNDFX">
  10551. <PitchShift Low="-40" High="-35" />
  10552. <Delay Low="0" High="70" />
  10553. <Sound>SUApoca_grindToggOna</Sound>
  10554. </AudioEvent>
  10555. <Multisound id="SOV_Apocalypse_GrinderWeapon_ToggleOnMS">
  10556. <Subsound>SOV_Apocalypse_HarpoonGlowLoopMS</Subsound>
  10557. <Subsound>SOV_Apocalypse_GrinderWeapon_ToggleOnPlayer</Subsound>
  10558. <Subsound>SOV_Apocalypse_GrinderWeapon_ToggleOnOthers</Subsound>
  10559. </Multisound>
  10560. <AudioEvent
  10561. id="SOV_Apocalypse_GrinderWeapon_ToggleOffPlayer"
  10562. inheritFrom="AudioEvent:BaseSoundEffect"
  10563. Volume="70"
  10564. VolumeShift="-5"
  10565. MinVolume="60"
  10566. Limit="1"
  10567. Type="WORLD PLAYER"
  10568. SubmixSlider="SOUNDFX">
  10569. <PitchShift Low="-40" High="-35" />
  10570. <Delay Low="0" High="70" />
  10571. <Sound>SUApoca_grindToggOffa</Sound>
  10572. </AudioEvent>
  10573. <AudioEvent
  10574. id="SOV_Apocalypse_GrinderWeapon_ToggleOffOthers"
  10575. inheritFrom="AudioEvent:BaseSoundEffect"
  10576. Volume="70"
  10577. VolumeShift="-5"
  10578. Limit="3"
  10579. Type="WORLD SHROUDED ALLIES ENEMIES"
  10580. SubmixSlider="SOUNDFX">
  10581. <PitchShift Low="-40" High="-35" />
  10582. <Delay Low="0" High="70" />
  10583. <Sound>SUApoca_grindToggOffa</Sound>
  10584. </AudioEvent>
  10585. <Multisound id="SOV_Apocalypse_GrinderWeapon_ToggleOffMS">
  10586. <Subsound>SOV_Apocalypse_GrinderWeapon_ToggleOffPlayer</Subsound>
  10587. <Subsound>SOV_Apocalypse_GrinderWeapon_ToggleOffOthers</Subsound>
  10588. </Multisound>
  10589. <!-- === SOVIET BULLFROG TRANSPORT BULL FROG TANK BOAT ANTIAIRSHIP ANTI AIR SHIP=== -->
  10590. <AudioEvent
  10591. id="SOV_BullFrog_FlakCanonFire"
  10592. inheritFrom="AudioEvent:BaseSoundEffect"
  10593. Volume="=$WEAPON_FIRE + 5"
  10594. VolumeShift="-15"
  10595. Limit="3"
  10596. Type="WORLD SHROUDED EVERYONE"
  10597. Control="INTERRUPT"
  10598. Priority="HIGH"
  10599. SubmixSlider="SOUNDFX">
  10600. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  10601. <PitchShift
  10602. Low="-10"
  10603. High="10" />
  10604. <Sound>SUBull_flakCana</Sound> <Sound>SUBull_flakCanb</Sound> <Sound>SUBull_flakCanc</Sound> <Sound>SUBull_flakCand</Sound>
  10605. <Sound>SUBull_flakCane</Sound> <Sound>SUBull_flakCanf</Sound>
  10606. </AudioEvent>
  10607. <AudioEvent
  10608. id="SOV_Bullfrog_IdleLoopWater"
  10609. inheritFrom="AudioEvent:BaseSoundEffect"
  10610. Volume="50"
  10611. VolumeShift="-5"
  10612. MinRange="100"
  10613. MaxRange="300"
  10614. Control="LOOP"
  10615. Limit="3"
  10616. Priority="LOWEST"
  10617. Type="WORLD SHROUDED EVERYONE"
  10618. SubmixSlider="SOUNDFX">
  10619. <PitchShift
  10620. Low="-5"
  10621. High="5" />
  10622. <Sound>SUBullf_idleLoopWatera</Sound> <Sound>SUBullf_idleLoopWaterb</Sound> <Sound>SUBullf_idleLoopWaterc</Sound> <Sound>SUBullf_idleLoopWaterd</Sound>
  10623. </AudioEvent>
  10624. <AudioEvent
  10625. id="SOV_BullFrog_ManCannonLaunch"
  10626. inheritFrom="AudioEvent:BaseSoundEffect"
  10627. Volume="55"
  10628. VolumeShift="-5"
  10629. Limit="3"
  10630. Control="INTERRUPT"
  10631. Type="WORLD SHROUDED EVERYONE"
  10632. SubmixSlider="SOUNDFX">
  10633. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  10634. <PitchShift
  10635. Low="-5"
  10636. High="5" />
  10637. <Sound>SUBullf_manLaunchA</Sound> <Sound>SUBullf_manLaunchB</Sound> <Sound>SUBullf_manLaunchC</Sound> <Sound>SUBullf_manLaunchD</Sound>
  10638. </AudioEvent>
  10639. <AudioEvent
  10640. id="SOV_Bullfrog_MoveStartWater"
  10641. inheritFrom="AudioEvent:BaseSoundEffect"
  10642. Volume="45"
  10643. VolumeShift="-5"
  10644. Limit="3"
  10645. Type="WORLD SHROUDED EVERYONE"
  10646. SubmixSlider="SOUNDFX">
  10647. <PitchShift
  10648. Low="-5"
  10649. High="5" />
  10650. <Sound>SUBullf_movStartWatera</Sound> <Sound>SUBullf_movStartWaterb</Sound> <Sound>SUBullf_movStartWaterc</Sound> <Sound>SUBullf_movStartWaterd</Sound>
  10651. <Sound>SUBullf_movStartWatere</Sound> <Sound>SUBullf_movStartWaterf</Sound>
  10652. </AudioEvent>
  10653. <AudioEvent
  10654. id="SOV_Bullfrog_MoveStartLand"
  10655. inheritFrom="AudioEvent:BaseSoundEffect"
  10656. Volume="45"
  10657. VolumeShift="-5"
  10658. Limit="3"
  10659. Type="WORLD SHROUDED EVERYONE"
  10660. SubmixSlider="SOUNDFX">
  10661. <PitchShift
  10662. Low="-5"
  10663. High="5" />
  10664. <Sound>SUBullf_movStartLanda</Sound> <Sound>SUBullf_movStartLandb</Sound> <Sound>SUBullf_movStartLandc</Sound> <Sound>SUBullf_movStartLandd</Sound>
  10665. <Sound>SUBullf_movStartLande</Sound> <Sound>SUBullf_movStartLandf</Sound> <Sound>SUBullf_movStartLandg</Sound> <Sound>SUBullf_movStartLandh</Sound>
  10666. </AudioEvent>
  10667. <AudioEvent
  10668. id="SOV_Bullfrog_MoveByLoopWater"
  10669. inheritFrom="AudioEvent:BaseSoundEffect"
  10670. Volume="30"
  10671. VolumeShift="-10"
  10672. Limit="3"
  10673. Control="LOOP FADE_ON_KILL"
  10674. Priority="LOW"
  10675. Type="WORLD SHROUDED EVERYONE"
  10676. SubmixSlider="SOUNDFX">
  10677. <PitchShift
  10678. Low="-5"
  10679. High="5" />
  10680. <Delay
  10681. Low="40"
  10682. High="80" />
  10683. <Sound>SUBullf_movByLoopWatera</Sound> <Sound>SUBullf_movByLoopWaterb</Sound> <Sound>SUBullf_movByLoopWaterc</Sound> <Sound>SUBullf_movByLoopWaterd</Sound>
  10684. <Sound>SUBullf_movByLoopWatere</Sound> <Sound>SUBullf_movByLoopWaterf</Sound>
  10685. </AudioEvent>
  10686. <Multisound
  10687. id="SOV_Bullfrog_MoveLoopWaterMS">
  10688. <Subsound>SOV_Bullfrog_MoveByLoopWater</Subsound>
  10689. <Subsound>Ship_Small_MoveLoopWater</Subsound>
  10690. </Multisound>
  10691. <AudioEvent
  10692. id="SOV_Bullfrog_SelectWater"
  10693. inheritFrom="AudioEvent:BaseSoundEffect"
  10694. Volume="50"
  10695. VolumeShift="-5"
  10696. MinVolume="40"
  10697. Limit="3"
  10698. Type="WORLD PLAYER"
  10699. SubmixSlider="SOUNDFX">
  10700. <PitchShift
  10701. Low="-5"
  10702. High="5" />
  10703. <Sound>SUBullf_selectWatera</Sound> <Sound>SUBullf_selectWaterb</Sound> <Sound>SUBullf_selectWaterc</Sound> <Sound>SUBullf_selectWaterd</Sound> <Sound>SUBullf_selectWatere</Sound>
  10704. </AudioEvent>
  10705. <AudioEvent
  10706. id="SOV_Bullfrog_SelectLand"
  10707. inheritFrom="AudioEvent:BaseSoundEffect"
  10708. Volume="50"
  10709. VolumeShift="-5"
  10710. MinVolume="40"
  10711. Limit="3"
  10712. Type="WORLD PLAYER"
  10713. SubmixSlider="SOUNDFX">
  10714. <PitchShift
  10715. Low="-5"
  10716. High="5" />
  10717. <Sound>SUBullf_selectLanda</Sound> <Sound>SUBullf_selectLandb</Sound> <Sound>SUBullf_selectLandc</Sound> <Sound>SUBullf_selectLandd</Sound> <Sound>SUBullf_selectLande</Sound>
  10718. <Sound>SUBullf_selectLandf</Sound> <Sound>SUBullf_selectLandg</Sound> <Sound>SUBullf_selectLandh</Sound>
  10719. </AudioEvent>
  10720. <!-- === SOVIET CAVALRY BEAR === -->
  10721. <AudioEvent
  10722. id="SOV_CavBear_VoiceAttack"
  10723. inheritFrom="AudioEvent:BaseUnitResponse"
  10724. Volume="100"
  10725. MinVolume="90"
  10726. Priority="HIGH"
  10727. Type="WORLD PLAYER VOICE"
  10728. SubmixSlider="SOUNDFX">
  10729. <PitchShift
  10730. Low="-3"
  10731. High="3" />
  10732. <Sound>SUBear_voiSelecta</Sound>
  10733. <Sound>SUBear_voiAttacka</Sound> <Sound>SUBear_voiAttackb</Sound> <Sound>SUBear_voiAttackc</Sound> <Sound>SUBear_voiAttackd</Sound>
  10734. <Sound>SUBear_voiAttacke</Sound>
  10735. </AudioEvent>
  10736. <AudioEvent
  10737. id="SOV_CavBear_Select"
  10738. inheritFrom="AudioEvent:BaseUnitResponse"
  10739. Volume="90"
  10740. MinVolume="80"
  10741. Priority="HIGH"
  10742. Type="WORLD PLAYER VOICE"
  10743. SubmixSlider="SOUNDFX">
  10744. <PitchShift
  10745. Low="-3"
  10746. High="3" />
  10747. <Sound>SUCavBear_selectA</Sound> <Sound>SUCavBear_selectB</Sound> <Sound>SUCavBear_selectC</Sound> <Sound>SUCavBear_selectD</Sound> <Sound>SUCavBear_selectE</Sound>
  10748. </AudioEvent>
  10749. <!-- === SOVIET BEAR === -->
  10750. <AudioEvent
  10751. id="SOV_Bear_AmbientDelayedLoop"
  10752. inheritFrom="AudioEvent:BaseUnitResponse"
  10753. Volume="25"
  10754. VolumeShift="-15"
  10755. MinVolume="0"
  10756. Control="LOOP"
  10757. Priority="LOWEST"
  10758. Type="WORLD SHROUDED EVERYONE VOICE"
  10759. SubmixSlider="SOUNDFX">
  10760. <Delay
  10761. Low="10000"
  10762. High="25000" />
  10763. <PerFilePitchShift
  10764. Low="-3"
  10765. High="3" />
  10766. <Sound>SUBear_voiSelectc</Sound> <Sound>SUBear_voiSelectd</Sound> <Sound>SUBear_voiSelecte</Sound>
  10767. <Sound>SUBear_voiMovea</Sound> <Sound>SUBear_voiMoveb</Sound> <Sound>SUBear_voiMovec</Sound>
  10768. </AudioEvent>
  10769. <AudioEvent
  10770. id="SOV_Bear_footstep"
  10771. inheritFrom="AudioEvent:BaseSoundEffect"
  10772. Volume="25"
  10773. VolumeShift="-5"
  10774. Priority = "LOW"
  10775. Control = "INTERRUPT"
  10776. Limit="3"
  10777. Type="WORLD SHROUDED EVERYONE"
  10778. SubmixSlider="SOUNDFX">
  10779. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  10780. <PitchShift
  10781. Low="-5"
  10782. High="5" />
  10783. <Sound>WIFootS_dirtA01</Sound>
  10784. <Sound>WIFootS_dirtA02</Sound>
  10785. <Sound>WIFootS_dirtA03</Sound>
  10786. <Sound>WIFootS_dirtA04</Sound>
  10787. <Sound>WIFootS_dirtA05</Sound>
  10788. <Sound>WIFootS_dirtA06</Sound>
  10789. <Sound>WIFootS_dirtA07</Sound>
  10790. <Sound>WIFootS_dirtA08</Sound>
  10791. <Sound>SUBear_footstepa</Sound>
  10792. <Sound>SUBear_footstepb</Sound>
  10793. <Sound>SUBear_footstepc</Sound>
  10794. <Sound>SUBear_footstepd</Sound>
  10795. <Sound>SUBear_footstepe</Sound>
  10796. <Sound>SUBear_footstepf</Sound>
  10797. <Sound>SUBear_footstepg</Sound>
  10798. <Sound>SUBear_footsteph</Sound>
  10799. </AudioEvent>
  10800. <AudioEvent
  10801. id="SOV_Bear_MoveStartWater"
  10802. inheritFrom="AudioEvent:BaseSoundEffect"
  10803. Volume="30"
  10804. VolumeShift="-15"
  10805. Limit="3"
  10806. Type="WORLD SHROUDED EVERYONE"
  10807. SubmixSlider="SOUNDFX">
  10808. <PitchShift
  10809. Low="-15"
  10810. High="-6" />
  10811. <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
  10812. </AudioEvent>
  10813. <AudioEvent
  10814. id="SOV_Bear_ParachuteOpen"
  10815. inheritFrom="AudioEvent:BaseSoundEffect"
  10816. Volume="60"
  10817. VolumeShift="-5"
  10818. Limit="3"
  10819. Type="WORLD SHROUDED EVERYONE"
  10820. SubmixSlider="SOUNDFX">
  10821. <PitchShift
  10822. Low="-5"
  10823. High="5" />
  10824. <Sound>TEMP_RA2_gparacha</Sound> <Sound>TEMP_RA2_gparachb</Sound> <Sound>TEMP_RA2_gparachc</Sound>
  10825. </AudioEvent>
  10826. <AudioEvent
  10827. id="SOV_Bear_RoarStun"
  10828. inheritFrom="AudioEvent:BaseUnitResponse"
  10829. Volume="95"
  10830. MinVolume="0"
  10831. VolumeShift="-10"
  10832. Limit="2"
  10833. Priority="HIGH"
  10834. Type="WORLD SHROUDED EVERYONE VOICE"
  10835. SubmixSlider="SOUNDFX">
  10836. <Delay
  10837. Low="0"
  10838. High="75" />
  10839. <PitchShift
  10840. Low="-5"
  10841. High="5" />
  10842. <Sound>SUBear_roara</Sound>
  10843. </AudioEvent>
  10844. <AudioEvent
  10845. id="SOV_Bear_SelectWater"
  10846. inheritFrom="AudioEvent:BaseSoundEffect"
  10847. Volume="35"
  10848. VolumeShift="-10"
  10849. MinVolume="30"
  10850. Limit="3"
  10851. Type="WORLD PLAYER"
  10852. SubmixSlider="SOUNDFX">
  10853. <PitchShift
  10854. Low="-15"
  10855. High="-6" />
  10856. <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
  10857. <Sound>SUComma_selWaterf</Sound>
  10858. </AudioEvent>
  10859. <AudioEvent
  10860. id="SOV_Bear_VoiceAttack"
  10861. inheritFrom="AudioEvent:BaseUnitResponse"
  10862. Volume="100"
  10863. MinVolume="90"
  10864. Priority="HIGH"
  10865. Type="WORLD PLAYER VOICE"
  10866. SubmixSlider="SOUNDFX">
  10867. <PitchShift
  10868. Low="-3"
  10869. High="3" />
  10870. <Sound>SUBear_voiSelecta</Sound>
  10871. <Sound>SUBear_voiAttacka</Sound> <Sound>SUBear_voiAttackb</Sound> <Sound>SUBear_voiAttackc</Sound> <Sound>SUBear_voiAttackd</Sound>
  10872. <Sound>SUBear_voiAttacke</Sound>
  10873. </AudioEvent>
  10874. <AudioEvent
  10875. id="SOV_Bear_VoiceCreate"
  10876. inheritFrom="AudioEvent:BaseUnitResponse"
  10877. Volume="90"
  10878. MinVolume="80"
  10879. Priority="HIGH"
  10880. Type="WORLD PLAYER VOICE"
  10881. SubmixSlider="SOUNDFX">
  10882. <PitchShift
  10883. Low="-3"
  10884. High="3" />
  10885. <Sound>SUBear_voiSelectb</Sound>
  10886. </AudioEvent>
  10887. <AudioEvent
  10888. id="SOV_Bear_VoiceDieOnLand"
  10889. inheritFrom="AudioEvent:BaseSoundEffect"
  10890. Volume="70"
  10891. Type="WORLD SHROUDED EVERYONE VOICE"
  10892. SubmixSlider="SOUNDFX">
  10893. <PitchShift
  10894. Low="-10"
  10895. High="10" />
  10896. <!-- <Sound>SUBear_voiDieLanda</Sound> <Sound>SUBear_voiDieLandb</Sound> <Sound>SUBear_voiDieLandc</Sound> <Sound>SUBear_voiDieLandd</Sound>
  10897. <Sound>SUBear_voiDieLande</Sound>
  10898. <Sound>SUBear_voiDieWatea</Sound> <Sound>SUBear_voiDieWateb</Sound> <Sound>SUBear_voiDieWatec</Sound>
  10899. <Sound>SUBear_voiDieWatee</Sound> <Sound>SUBear_voiDieWatef</Sound> -->
  10900. <Sound>SUBear_voiSelecta</Sound>
  10901. <Sound>SUBear_voiSelectc</Sound> <Sound>SUBear_voiSelectd</Sound> <Sound>SUBear_voiSelecte</Sound>
  10902. <Sound>SUBear_voiAttacka</Sound> <Sound>SUBear_voiAttackb</Sound> <Sound>SUBear_voiAttackc</Sound> <Sound>SUBear_voiAttackd</Sound>
  10903. <Sound>SUBear_voiAttacke</Sound>
  10904. <Sound>SUBear_voiMovea</Sound> <Sound>SUBear_voiMoveb</Sound> <Sound>SUBear_voiMovec</Sound>
  10905. </AudioEvent>
  10906. <AudioEvent
  10907. id="SOV_Bear_VoiceDieInWater"
  10908. inheritFrom="AudioEvent:BaseSoundEffect"
  10909. Volume="70"
  10910. Type="WORLD SHROUDED EVERYONE VOICE"
  10911. SubmixSlider="SOUNDFX">
  10912. <PitchShift
  10913. Low="-5"
  10914. High="5" />
  10915. <!-- <Sound>SUBear_voiDieWatea</Sound> <Sound>SUBear_voiDieWateb</Sound> <Sound>SUBear_voiDieWatec</Sound>
  10916. <Sound>SUBear_voiDieWatee</Sound> <Sound>SUBear_voiDieWatef</Sound> -->
  10917. <Sound>SUBear_voiSelecta</Sound>
  10918. <Sound>SUBear_voiSelectc</Sound> <Sound>SUBear_voiSelectd</Sound> <Sound>SUBear_voiSelecte</Sound>
  10919. <Sound>SUBear_voiAttacka</Sound> <Sound>SUBear_voiAttackb</Sound> <Sound>SUBear_voiAttackc</Sound> <Sound>SUBear_voiAttackd</Sound>
  10920. <Sound>SUBear_voiAttacke</Sound>
  10921. <Sound>SUBear_voiMovea</Sound> <Sound>SUBear_voiMoveb</Sound> <Sound>SUBear_voiMovec</Sound>
  10922. </AudioEvent>
  10923. <AudioEvent id="SOV_Bear_VoiceDieYurikoFall" inheritFrom="AudioEvent:BaseUnitResponse"
  10924. Volume = "80"
  10925. VolumeShift = "-10"
  10926. MinVolume="0"
  10927. Limit="1"
  10928. Type = "WORLD SHROUDED EVERYONE VOICE"
  10929. SubmixSlider = "SOUNDFX" >
  10930. <PitchShift Low="-5" High="5" />
  10931. <Sound>SUBear_voiDieFalla</Sound>
  10932. <Sound>SUBear_voiDieFallb</Sound>
  10933. </AudioEvent>
  10934. <AudioEvent id="SOV_Bear_VoiceDieYurikoUp" inheritFrom="AudioEvent:BaseUnitResponse"
  10935. Volume = "90"
  10936. VolumeShift = "-10"
  10937. MinVolume="0"
  10938. Limit="1"
  10939. Type = "WORLD SHROUDED EVERYONE VOICE"
  10940. SubmixSlider = "SOUNDFX" >
  10941. <PitchShift Low="5" High="10" />
  10942. <Delay Low = "0" High = "750" />
  10943. <Sound>SUBear_voiDieWatea</Sound>
  10944. <Sound>SUBear_voiDieWateb</Sound>
  10945. <Sound>SUBear_voiDieWatec</Sound>
  10946. <Sound>SUBear_voiDieWatee</Sound>
  10947. <Sound>SUBear_voiDieWatef</Sound>
  10948. </AudioEvent>
  10949. <AudioEvent
  10950. id="SOV_Bear_VoiceFall"
  10951. inheritFrom="AudioEvent:BaseSoundEffect"
  10952. Volume="70"
  10953. Type="WORLD SHROUDED EVERYONE VOICE"
  10954. SubmixSlider="SOUNDFX">
  10955. <PitchShift
  10956. Low="-10"
  10957. High="10" />
  10958. <!--
  10959. <Sound>SUBear_voiDieFalla</Sound> <Sound>SUBear_voiDieFallb</Sound>
  10960. <Sound>SUBear_voiDieLanda</Sound> <Sound>SUBear_voiDieLandb</Sound> <Sound>SUBear_voiDieLandc</Sound> <Sound>SUBear_voiDieLandd</Sound> <Sound>SUBear_voiDieLande</Sound> -->
  10961. </AudioEvent>
  10962. <AudioEvent
  10963. id="SOV_Bear_VoiceFear"
  10964. inheritFrom="AudioEvent:BaseSoundEffect"
  10965. Volume="70"
  10966. PlayPercent="100"
  10967. Priority="LOW"
  10968. Limit="1"
  10969. Type="WORLD SHROUDED EVERYONE VOICE"
  10970. SubmixSlider="SOUNDFX">
  10971. <PitchShift
  10972. Low="-3"
  10973. High="3" />
  10974. <!-- <Sound>SUBear_voiDieWated</Sound> -->
  10975. </AudioEvent>
  10976. <AudioEvent
  10977. id="SOV_Bear_VoiceMove"
  10978. inheritFrom="AudioEvent:BaseUnitResponse"
  10979. Volume="90"
  10980. MinVolume="80"
  10981. Priority="HIGH"
  10982. Type="WORLD PLAYER VOICE"
  10983. SubmixSlider="SOUNDFX">
  10984. <PitchShift
  10985. Low="-3"
  10986. High="3" />
  10987. <Sound>SUBear_voiMovea</Sound> <Sound>SUBear_voiMoveb</Sound> <Sound>SUBear_voiMovec</Sound> <Sound>SUBear_voiMoved</Sound> <Sound>SUBear_voiMovee</Sound>
  10988. </AudioEvent>
  10989. <AudioEvent
  10990. id="SOV_Bear_VoiceSelect"
  10991. inheritFrom="AudioEvent:BaseUnitResponse"
  10992. Volume="90"
  10993. MinVolume="80"
  10994. Priority="HIGH"
  10995. Type="WORLD PLAYER VOICE"
  10996. SubmixSlider="SOUNDFX">
  10997. <PitchShift
  10998. Low="-3"
  10999. High="3" />
  11000. <Sound>SUBear_voiSelectc</Sound> <Sound>SUBear_voiSelectd</Sound> <Sound>SUBear_voiSelecte</Sound>
  11001. </AudioEvent>
  11002. <Multisound
  11003. id="SOV_Bear_VoiceSelectWaterMS">
  11004. <Subsound>SOV_Bear_VoiceSelect</Subsound>
  11005. <Subsound>SOV_Bear_SelectWater</Subsound>
  11006. </Multisound>
  11007. <!-- === SOVIET LARGE BEAR LARGE LARGEBEAR EP1 BIG BEAR BIGBEAR === -->
  11008. <AudioEvent
  11009. id="SOV_LargeBear_AmbientDelayedLoop"
  11010. inheritFrom="AudioEvent:BaseUnitResponse"
  11011. Volume="40"
  11012. VolumeShift="-15"
  11013. MinVolume="0"
  11014. Control="LOOP"
  11015. Priority="LOWEST"
  11016. Type="WORLD SHROUDED EVERYONE VOICE"
  11017. SubmixSlider="SOUNDFX">
  11018. <Delay Low="10000" High="25000" />
  11019. <PitchShift Low="-13" High="-6" />
  11020. <Sound>SUBearL_voiSelectc</Sound>
  11021. <Sound>SUBearL_voiSelectd</Sound>
  11022. <Sound>SUBearL_voiSelecte</Sound>
  11023. <Sound>SUBearL_voiMovea</Sound>
  11024. <Sound>SUBearL_voiMoveb</Sound>
  11025. <Sound>SUBearL_voiMovec</Sound>
  11026. </AudioEvent>
  11027. <AudioEvent id="SOV_LargeBear_BodyfallDirt" inheritFrom="AudioEvent:BaseSoundEffect"
  11028. Volume = "90"
  11029. VolumeShift = "-10"
  11030. Limit = "3"
  11031. Control = "INTERRUPT"
  11032. Type = "WORLD SHROUDED EVERYONE"
  11033. SubmixSlider = "SOUNDFX" >
  11034. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  11035. <PitchShift Low = "-20" High = "-15" />
  11036. <Delay Low = "0" High = "10" />
  11037. <Sound>SOV_LargeBear_BodyFalla</Sound> <Sound>SOV_LargeBear_BodyFallb</Sound> <Sound>SOV_LargeBear_BodyFallc</Sound> <Sound>SOV_LargeBear_BodyFalld</Sound>
  11038. </AudioEvent>
  11039. <AudioEvent
  11040. id="SOV_LargeBear_footstep"
  11041. inheritFrom="AudioEvent:BaseSoundEffect"
  11042. Volume="45"
  11043. VolumeShift="-5"
  11044. Control = "INTERRUPT"
  11045. Limit="3"
  11046. Type="WORLD SHROUDED EVERYONE"
  11047. SubmixSlider="SOUNDFX">
  11048. <NonInterruptibleTime Low="0.0s" High="1.0s" />
  11049. <PitchShift Low="-5" High="5" />
  11050. <Sound>SUBigBe_footStepa</Sound>
  11051. <Sound>SUBigBe_footStepb</Sound>
  11052. <Sound>SUBigBe_footStepc</Sound>
  11053. <Sound>SUBigBe_footStepd</Sound>
  11054. <Sound>SUBigBe_footStepe</Sound>
  11055. <Sound>SUBigBe_footStepf</Sound>
  11056. <Sound>SUBigBe_footStepg</Sound>
  11057. <Sound>SUBigBe_footSteph</Sound>
  11058. <Sound>SUBigBe_footStepi</Sound>
  11059. <Sound>SUBigBe_footStepj</Sound>
  11060. </AudioEvent>
  11061. <AudioEvent
  11062. id="SOV_LargeBear_Footstep2"
  11063. inheritFrom="AudioEvent:BaseSoundEffect"
  11064. Volume="30"
  11065. VolumeShift="-5"
  11066. Priority = "LOW"
  11067. Control = "INTERRUPT"
  11068. Limit="3"
  11069. Type="WORLD SHROUDED EVERYONE"
  11070. SubmixSlider="SOUNDFX">
  11071. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  11072. <PitchShift Low="-15" High="-6" />
  11073. <Sound>WIFootS_dirtA01</Sound>
  11074. <Sound>WIFootS_dirtA02</Sound>
  11075. <Sound>WIFootS_dirtA03</Sound>
  11076. <Sound>WIFootS_dirtA04</Sound>
  11077. <Sound>WIFootS_dirtA05</Sound>
  11078. <Sound>WIFootS_dirtA06</Sound>
  11079. <Sound>WIFootS_dirtA07</Sound>
  11080. <Sound>WIFootS_dirtA08</Sound>
  11081. <Sound>SUBear_footstepa</Sound>
  11082. <Sound>SUBear_footstepb</Sound>
  11083. <Sound>SUBear_footstepc</Sound>
  11084. <Sound>SUBear_footstepd</Sound>
  11085. <Sound>SUBear_footstepe</Sound>
  11086. <Sound>SUBear_footstepf</Sound>
  11087. <Sound>SUBear_footstepg</Sound>
  11088. <Sound>SUBear_footsteph</Sound>
  11089. </AudioEvent>
  11090. <Multisound id="SOV_LargeBear_FootstepMS">
  11091. <Subsound>SOV_LargeBear_footstep</Subsound>
  11092. <Subsound>SOV_LargeBear_Footstep2</Subsound>
  11093. </Multisound>
  11094. <AudioEvent
  11095. id="SOV_LargeBear_MoveLoopWater"
  11096. inheritFrom="AudioEvent:BaseSoundEffect"
  11097. Volume="35"
  11098. VolumeShift="-10"
  11099. Limit="3"
  11100. Control="LOOP"
  11101. Type="WORLD SHROUDED EVERYONE"
  11102. SubmixSlider="SOUNDFX">
  11103. <!--<Delay Low = "5" High = "10" />-->
  11104. <!--PerFileVolumeShift="-70"-->
  11105. <PerFilePitchShift Low="-15" High="-5" />
  11106. <Sound>WInfantry_swimA</Sound> <Sound>WInfantry_swimB</Sound> <Sound>WInfantry_swimC</Sound> <Sound>WInfantry_swimD</Sound> <Sound>WInfantry_swimE</Sound> <Sound>WInfantry_swimF</Sound> <Sound>WInfantry_swimG</Sound> <Sound>WInfantry_swimH</Sound> <Sound>WInfantry_swimI</Sound> <Sound>WInfantry_swimJ</Sound>
  11107. <Sound>WInfantry_swimK</Sound> <Sound>WInfantry_swimL</Sound> <Sound>WInfantry_swimM</Sound> <Sound>WInfantry_swimN</Sound> <Sound>WInfantry_swimO</Sound>
  11108. </AudioEvent>
  11109. <AudioEvent
  11110. id="SOV_LargeBear_MoveStartWater"
  11111. inheritFrom="AudioEvent:BaseSoundEffect"
  11112. Volume="40"
  11113. VolumeShift="-15"
  11114. Limit="3"
  11115. Type="WORLD SHROUDED EVERYONE"
  11116. SubmixSlider="SOUNDFX">
  11117. <PitchShift
  11118. Low="-25"
  11119. High="-16" />
  11120. <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
  11121. </AudioEvent>
  11122. <AudioEvent
  11123. id="SOV_LargeBear_ParachuteOpen"
  11124. inheritFrom="AudioEvent:BaseSoundEffect"
  11125. Volume="70"
  11126. VolumeShift="-5"
  11127. Limit="3"
  11128. Type="WORLD SHROUDED EVERYONE"
  11129. SubmixSlider="SOUNDFX">
  11130. <PitchShift
  11131. Low="-15"
  11132. High="-5" />
  11133. <Sound>TEMP_RA2_gparacha</Sound> <Sound>TEMP_RA2_gparachb</Sound> <Sound>TEMP_RA2_gparachc</Sound>
  11134. </AudioEvent>
  11135. <AudioEvent
  11136. id="SOV_LargeBear_PawImpactHuman"
  11137. inheritFrom="AudioEvent:BaseSoundEffect"
  11138. Volume="65"
  11139. VolumeShift="-10"
  11140. Control = "INTERRUPT"
  11141. Limit="3"
  11142. Type="WORLD SHROUDED EVERYONE"
  11143. SubmixSlider="SOUNDFX">
  11144. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  11145. <PitchShift Low="-5" High="5" />
  11146. <Sound>SUBearL_pawImpact1a</Sound>
  11147. <Sound>SUBearL_pawImpact1b</Sound>
  11148. <Sound>SUBearL_pawImpact1c</Sound>
  11149. <Sound>SUBearL_pawImpact1d</Sound>
  11150. <Sound>SUBearL_pawImpact1e</Sound>
  11151. <!--
  11152. <Sound>SUBearL_pawImpact1f</Sound>
  11153. <Sound>SUBearL_pawImpact1g</Sound>
  11154. -->
  11155. <Sound>SUBearL_pawImpact1h</Sound>
  11156. </AudioEvent>
  11157. <AudioEvent
  11158. id="SOV_LargeBear_PawImpactVehicle"
  11159. inheritFrom="AudioEvent:BaseSoundEffect"
  11160. Volume="65"
  11161. VolumeShift="-10"
  11162. Control = "INTERRUPT"
  11163. Limit="3"
  11164. Type="WORLD SHROUDED EVERYONE"
  11165. SubmixSlider="SOUNDFX">
  11166. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  11167. <PitchShift Low="-5" High="5" />
  11168. <Sound>SUBearL_pawImpact2a</Sound>
  11169. <Sound>SUBearL_pawImpact2b</Sound>
  11170. <Sound>SUBearL_pawImpact2c</Sound>
  11171. <Sound>SUBearL_pawImpact2d</Sound>
  11172. <Sound>SUBearL_pawImpact2e</Sound>
  11173. <Sound>SUBearL_pawImpact2f</Sound>
  11174. </AudioEvent>
  11175. <AudioEvent
  11176. id="SOV_LargeBear_RoarStun"
  11177. inheritFrom="AudioEvent:BaseUnitResponse"
  11178. Volume="105"
  11179. MinVolume="0"
  11180. VolumeShift="-10"
  11181. Limit="2"
  11182. Priority="HIGH"
  11183. Type="WORLD SHROUDED EVERYONE VOICE"
  11184. SubmixSlider="SOUNDFX">
  11185. <Delay
  11186. Low="0"
  11187. High="75" />
  11188. <PitchShift
  11189. Low="-15"
  11190. High="-5" />
  11191. <Sound>SUBear_roara</Sound>
  11192. </AudioEvent>
  11193. <AudioEvent
  11194. id="SOV_LargeBear_SelectWater"
  11195. inheritFrom="AudioEvent:BaseSoundEffect"
  11196. Volume="40"
  11197. VolumeShift="-10"
  11198. MinVolume="30"
  11199. Limit="3"
  11200. Type="WORLD PLAYER"
  11201. SubmixSlider="SOUNDFX">
  11202. <PitchShift
  11203. Low="-25"
  11204. High="-16" />
  11205. <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
  11206. <Sound>SUComma_selWaterf</Sound>
  11207. </AudioEvent>
  11208. <AudioEvent id="SOV_LargeBear_Swipe" inheritFrom="AudioEvent:BaseSoundEffect"
  11209. Volume = "75"
  11210. VolumeShift = "-10"
  11211. Limit = "3"
  11212. Type = "WORLD SHROUDED EVERYONE"
  11213. SubmixSlider = "SOUNDFX" >
  11214. <PitchShift Low = "-5" High = "5" />
  11215. <InitialDelay Low = "0" High = "33" />
  11216. <Sound>SUBearL_swipea</Sound>
  11217. <Sound>SUBearL_swipeb</Sound>
  11218. <Sound>SUBearL_swipec</Sound>
  11219. <Sound>SUBearL_swiped</Sound>
  11220. <Sound>SUBearL_swipee</Sound>
  11221. <Sound>SUBearL_swipef</Sound>
  11222. </AudioEvent>
  11223. <AudioEvent
  11224. id="SOV_LargeBear_VoiceAttack"
  11225. inheritFrom="AudioEvent:BaseUnitResponse"
  11226. Volume="115"
  11227. MinVolume="105"
  11228. Priority="HIGH"
  11229. Type="WORLD PLAYER VOICE"
  11230. SubmixSlider="SOUNDFX">
  11231. <PitchShift Low="-13" High="-6" />
  11232. <Sound>SUBearL_voiSelecta</Sound>
  11233. <Sound>SUBearL_voiAttacka</Sound>
  11234. <Sound>SUBearL_voiAttackb</Sound>
  11235. <Sound>SUBearL_voiAttackc</Sound>
  11236. <Sound>SUBearL_voiAttackd</Sound>
  11237. <Sound>SUBearL_voiAttacke</Sound>
  11238. </AudioEvent>
  11239. <AudioEvent
  11240. id="SOV_LargeBear_VoiceCreate"
  11241. inheritFrom="AudioEvent:BaseUnitResponse"
  11242. Volume="110"
  11243. MinVolume="100"
  11244. Priority="HIGH"
  11245. Type="WORLD PLAYER VOICE"
  11246. SubmixSlider="SOUNDFX">
  11247. <PitchShift Low="-13" High="-6" />
  11248. <Sound>SUBearL_voiSelectb</Sound>
  11249. </AudioEvent>
  11250. <AudioEvent
  11251. id="SOV_LargeBear_VoiceDieOnLand"
  11252. inheritFrom="AudioEvent:BaseSoundEffect"
  11253. Volume="90"
  11254. Type="WORLD SHROUDED EVERYONE VOICE"
  11255. SubmixSlider="SOUNDFX">
  11256. <PitchShift Low="-13" High="-6" />
  11257. <Sound>SUBearL_voiSelecta</Sound>
  11258. <Sound>SUBearL_voiSelectc</Sound>
  11259. <Sound>SUBearL_voiSelectd</Sound>
  11260. <Sound>SUBearL_voiSelecte</Sound>
  11261. <Sound>SUBearL_voiAttacka</Sound>
  11262. <Sound>SUBearL_voiAttackb</Sound>
  11263. <Sound>SUBearL_voiAttackc</Sound>
  11264. <Sound>SUBearL_voiAttackd</Sound>
  11265. <Sound>SUBearL_voiAttacke</Sound>
  11266. <Sound>SUBearL_voiMovea</Sound>
  11267. <Sound>SUBearL_voiMoveb</Sound>
  11268. <Sound>SUBearL_voiMovec</Sound>
  11269. </AudioEvent>
  11270. <AudioEvent
  11271. id="SOV_LargeBear_VoiceDieInWater"
  11272. inheritFrom="AudioEvent:BaseSoundEffect"
  11273. Volume="90"
  11274. Type="WORLD SHROUDED EVERYONE VOICE"
  11275. SubmixSlider="SOUNDFX">
  11276. <PitchShift Low="-13" High="-6" />
  11277. <Sound>SUBearL_voiSelecta</Sound>
  11278. <Sound>SUBearL_voiSelectc</Sound>
  11279. <Sound>SUBearL_voiSelectd</Sound>
  11280. <Sound>SUBearL_voiSelecte</Sound>
  11281. <Sound>SUBearL_voiAttacka</Sound>
  11282. <Sound>SUBearL_voiAttackb</Sound>
  11283. <Sound>SUBearL_voiAttackc</Sound>
  11284. <Sound>SUBearL_voiAttackd</Sound>
  11285. <Sound>SUBearL_voiAttacke</Sound>
  11286. <Sound>SUBearL_voiMovea</Sound>
  11287. <Sound>SUBearL_voiMoveb</Sound>
  11288. <Sound>SUBearL_voiMovec</Sound>
  11289. </AudioEvent>
  11290. <AudioEvent id="SOV_LargeBear_VoiceDieYurikoFall" inheritFrom="AudioEvent:BaseUnitResponse"
  11291. Volume = "95"
  11292. VolumeShift = "-10"
  11293. MinVolume="0"
  11294. Limit="1"
  11295. Type = "WORLD SHROUDED EVERYONE VOICE"
  11296. SubmixSlider = "SOUNDFX" >
  11297. <PitchShift Low="-13" High="-6" />
  11298. <Sound>SUBearL_voiDieFalla</Sound>
  11299. <Sound>SUBearL_voiDieFallb</Sound>
  11300. </AudioEvent>
  11301. <AudioEvent id="SOV_LargeBear_VoiceDieYurikoUp" inheritFrom="AudioEvent:BaseUnitResponse"
  11302. Volume = "105"
  11303. VolumeShift = "-10"
  11304. MinVolume="0"
  11305. Limit="1"
  11306. Type = "WORLD SHROUDED EVERYONE VOICE"
  11307. SubmixSlider = "SOUNDFX" >
  11308. <PitchShift Low="-13" High="-6" />
  11309. <Delay Low = "0" High = "750" />
  11310. <Sound>SUBearL_voiDieWatea</Sound>
  11311. <Sound>SUBearL_voiDieWateb</Sound>
  11312. <Sound>SUBearL_voiDieWatec</Sound>
  11313. <Sound>SUBearL_voiDieWated</Sound>
  11314. <Sound>SUBearL_voiDieWatee</Sound>
  11315. <Sound>SUBearL_voiDieWatef</Sound>
  11316. </AudioEvent>
  11317. <AudioEvent
  11318. id="SOV_LargeBear_VoiceFall"
  11319. inheritFrom="AudioEvent:BaseSoundEffect"
  11320. Volume="85"
  11321. Type="WORLD SHROUDED EVERYONE VOICE"
  11322. SubmixSlider="SOUNDFX">
  11323. <PitchShift
  11324. Low="-20"
  11325. High="0" />
  11326. <!--
  11327. <Sound>SUBear_voiDieFalla</Sound> <Sound>SUBear_voiDieFallb</Sound>
  11328. <Sound>SUBear_voiDieLanda</Sound> <Sound>SUBear_voiDieLandb</Sound> <Sound>SUBear_voiDieLandc</Sound> <Sound>SUBear_voiDieLandd</Sound> <Sound>SUBear_voiDieLande</Sound> -->
  11329. </AudioEvent>
  11330. <AudioEvent
  11331. id="SOV_LargeBear_VoiceFear"
  11332. inheritFrom="AudioEvent:BaseSoundEffect"
  11333. Volume="85"
  11334. PlayPercent="100"
  11335. Priority="LOW"
  11336. Limit="1"
  11337. Type="WORLD SHROUDED EVERYONE VOICE"
  11338. SubmixSlider="SOUNDFX">
  11339. <PitchShift Low="-13" High="-6" />
  11340. <!-- <Sound>SUBear_voiDieWated</Sound> -->
  11341. </AudioEvent>
  11342. <AudioEvent
  11343. id="SOV_LargeBear_VoiceMove"
  11344. inheritFrom="AudioEvent:BaseUnitResponse"
  11345. Volume="110"
  11346. MinVolume="100"
  11347. Priority="HIGH"
  11348. Type="WORLD PLAYER VOICE"
  11349. SubmixSlider="SOUNDFX">
  11350. <PitchShift Low="-13" High="-6" />
  11351. <Sound>SUBearL_voiMovea</Sound>
  11352. <Sound>SUBearL_voiMoveb</Sound>
  11353. <Sound>SUBearL_voiMovec</Sound>
  11354. <Sound>SUBearL_voiMoved</Sound>
  11355. <Sound>SUBearL_voiMovee</Sound>
  11356. </AudioEvent>
  11357. <AudioEvent
  11358. id="SOV_LargeBear_VoiceSelect"
  11359. inheritFrom="AudioEvent:BaseUnitResponse"
  11360. Volume="110"
  11361. MinVolume="100"
  11362. Priority="HIGH"
  11363. Type="WORLD PLAYER VOICE"
  11364. SubmixSlider="SOUNDFX">
  11365. <PitchShift Low="-13" High="-6" />
  11366. <Sound>SUBearL_voiSelectc</Sound>
  11367. <Sound>SUBearL_voiSelectd</Sound>
  11368. <Sound>SUBearL_voiSelecte</Sound>
  11369. </AudioEvent>
  11370. <Multisound
  11371. id="SOV_LargeBear_VoiceSelectWaterMS">
  11372. <Subsound>SOV_LargeBear_VoiceSelect</Subsound>
  11373. <Subsound>SOV_LargeBear_SelectWater</Subsound>
  11374. </Multisound>
  11375. <AudioEvent
  11376. id="SOV_LargeBear_WaterSplash"
  11377. inheritFrom="AudioEvent:BaseSoundEffect"
  11378. Volume="70"
  11379. VolumeShift="-10"
  11380. Limit="3"
  11381. Type="WORLD SHROUDED EVERYONE"
  11382. SubmixSlider="SOUNDFX">
  11383. <PitchShift
  11384. Low="-25"
  11385. High="-15" />
  11386. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  11387. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  11388. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  11389. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  11390. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  11391. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  11392. </AudioEvent>
  11393. <!-- === SOVIET BOMBER === -->
  11394. <AudioEvent
  11395. id="SOV_Bomber_MoveLoop"
  11396. inheritFrom="AudioEvent:BaseSoundEffect"
  11397. Volume="70"
  11398. VolumeShift="-5"
  11399. Limit="2"
  11400. Control="LOOP SEQUENTIAL FADE_ON_KILL"
  11401. Priority="LOWEST"
  11402. Type="WORLD SHROUDED EVERYONE"
  11403. SubmixSlider="SOUNDFX">
  11404. <PitchShift
  11405. Low="-5"
  11406. High="5" />
  11407. <Sound>SUBombe_movLoopSequentiala</Sound>
  11408. <Sound>SUBombe_movLoopSequentialb</Sound>
  11409. <Sound>SUBombe_movLoopSequentialc</Sound>
  11410. <Sound>SUBombe_movLoopSequentiald</Sound>
  11411. <Sound>SUBombe_movLoopSequentiale</Sound>
  11412. <Sound>SUBombe_movLoopSequentialf</Sound>
  11413. <Sound>SUBombe_movLoopSequentialg</Sound>
  11414. <Sound>SUBombe_movLoopSequentialh</Sound>
  11415. <Sound>SUBombe_movLoopSequentiali</Sound>
  11416. </AudioEvent>
  11417. <!-- === SOVIET COMMANDO NATASHA BOMBER NATASHABOMBER COMMANDOBOMBER BOMBINGRUN BOMBING RUN === -->
  11418. <AudioEvent
  11419. id="SOV_CommandoBomber_BombExplosion"
  11420. inheritFrom="AudioEvent:BaseSoundEffect"
  11421. Volume="110"
  11422. VolumeShift="-10"
  11423. Limit="3"
  11424. Control="INTERRUPT"
  11425. Type="WORLD SHROUDED EVERYONE"
  11426. SubmixSlider="SOUNDFX">
  11427. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  11428. <PitchShift
  11429. Low="-30"
  11430. High="-20" />
  11431. <Sound>SUNatBo_bombExploa</Sound> <Sound>SUNatBo_bombExplob</Sound> <Sound>SUNatBo_bombExploc</Sound>
  11432. </AudioEvent>
  11433. <AudioEvent
  11434. id="SOV_CommandoBomber_BombWhistle"
  11435. inheritFrom="AudioEvent:BaseSoundEffect"
  11436. Volume="50"
  11437. VolumeShift="-10"
  11438. Limit="1"
  11439. Type="WORLD SHROUDED EVERYONE"
  11440. SubmixSlider="SOUNDFX">
  11441. <PitchShift
  11442. Low="-15"
  11443. High="5" />
  11444. <Delay
  11445. Low="40"
  11446. High="40" />
  11447. <Sound>SUNatBo_bombWhistlea</Sound>
  11448. </AudioEvent>
  11449. <AudioEvent
  11450. id="SOV_CommandoBomber_FlyBy"
  11451. inheritFrom="AudioEvent:BaseSoundEffect"
  11452. Volume="90"
  11453. VolumeShift="-20"
  11454. MaxRange="1000"
  11455. Limit="2"
  11456. Type="WORLD SHROUDED EVERYONE"
  11457. SubmixSlider="SOUNDFX">
  11458. <PitchShift
  11459. Low="-5"
  11460. High="5" />
  11461. <Delay
  11462. Low="35"
  11463. High="35" />
  11464. <Sound>NUNatBo_flyBya</Sound>
  11465. </AudioEvent>
  11466. <AudioEvent
  11467. id="SOV_CommandoBomber_MoveByLoop"
  11468. inheritFrom="AudioEvent:BaseSoundEffect"
  11469. Volume="95"
  11470. VolumeShift="-10"
  11471. MaxRange="1200"
  11472. Control = "LOOP FADE_ON_KILL"
  11473. Limit="2"
  11474. Type="WORLD EVERYONE"
  11475. SubmixSlider="SOUNDFX">
  11476. <PitchShift
  11477. Low="-15"
  11478. High="-5" />
  11479. <Delay
  11480. Low="5"
  11481. High="25" />
  11482. <Sound>SUNatBo_movbyLoopa</Sound> <Sound>SUNatBo_movbyLoopb</Sound>
  11483. </AudioEvent>
  11484. <Multisound
  11485. id="SOV_CommandoBomber_MoveByLoopMS">
  11486. <!-- <Subsound>SOV_CommandoBomber_MoveByLoop</Subsound> -->
  11487. <Subsound>SOV_CommandoBomber_BombWhistle</Subsound>
  11488. <Subsound>SOV_CommandoBomber_FlyBy</Subsound>
  11489. </Multisound>
  11490. <AudioEvent
  11491. id="SOV_Commando_GunFire"
  11492. inheritFrom="AudioEvent:BaseSoundEffect"
  11493. Volume="=$WEAPON_FIRE + 20"
  11494. VolumeShift="-15"
  11495. Limit="3"
  11496. Type="WORLD SHROUDED EVERYONE"
  11497. Control="INTERRUPT"
  11498. Priority="HIGH"
  11499. SubmixSlider="SOUNDFX">
  11500. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  11501. <PitchShift
  11502. Low="10"
  11503. High="25" />
  11504. <Sound>SUNatasha_riflea</Sound> <Sound>SUNatasha_rifleb</Sound> <Sound>SUNatasha_riflec</Sound> <Sound>SUNatasha_rifled</Sound>
  11505. <Sound>SUNatasha_riflee</Sound> <Sound>SUNatasha_riflef</Sound>
  11506. </AudioEvent>
  11507. <AudioEvent
  11508. id="SOV_Commando_MoveStartWater"
  11509. inheritFrom="AudioEvent:BaseSoundEffect"
  11510. Volume="30"
  11511. VolumeShift="-15"
  11512. Limit="3"
  11513. Type="WORLD SHROUDED EVERYONE"
  11514. SubmixSlider="SOUNDFX">
  11515. <PitchShift
  11516. Low="-5"
  11517. High="5" />
  11518. <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
  11519. </AudioEvent>
  11520. <AudioEvent
  11521. id="SOV_Commando_PaintFire1"
  11522. inheritFrom="AudioEvent:BaseSoundEffect"
  11523. Volume="50"
  11524. VolumeShift="-15"
  11525. Limit="3"
  11526. Type="WORLD SHROUDED EVERYONE"
  11527. Control="INTERRUPT"
  11528. SubmixSlider="SOUNDFX">
  11529. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  11530. <PitchShift
  11531. Low="-10"
  11532. High="10" />
  11533. <Sound>SUNatasha_paintFirea</Sound> <Sound>SUNatasha_paintFireb</Sound> <Sound>SUNatasha_paintFirec</Sound>
  11534. </AudioEvent>
  11535. <AudioEvent
  11536. id="SOV_Commando_PaintFire2"
  11537. inheritFrom="AudioEvent:BaseSoundEffect"
  11538. Volume="100"
  11539. VolumeShift="-15"
  11540. Limit="3"
  11541. Type="WORLD SHROUDED EVERYONE"
  11542. Control="INTERRUPT"
  11543. SubmixSlider="SOUNDFX">
  11544. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  11545. <PitchShift
  11546. Low="-60"
  11547. High="-50" />
  11548. </AudioEvent>
  11549. <Multisound
  11550. id="SOV_Commando_PaintFireMS">
  11551. <Subsound>SOV_Commando_PaintFire1</Subsound>
  11552. <Subsound>SOV_Commando_PaintFire2</Subsound>
  11553. </Multisound>
  11554. <AudioEvent
  11555. id="SOV_Commando_PaintLoop"
  11556. inheritFrom="AudioEvent:BaseSoundEffect"
  11557. Volume="30"
  11558. VolumeShift="-5"
  11559. Limit="3"
  11560. Control="LOOP SEQUENTIAL ALLOW_KILL_MID_FILE"
  11561. Type="WORLD EVERYONE"
  11562. SubmixSlider="SOUNDFX">
  11563. <PitchShift
  11564. Low="-5"
  11565. High="5" />
  11566. <Sound>SUNatasha_paintBeamLpA</Sound> <Sound>SUNatasha_paintBeamLpB</Sound> <Sound>SUNatasha_paintBeamLpC</Sound> <Sound>SUNatasha_paintBeamLpD</Sound>
  11567. </AudioEvent>
  11568. <Multisound
  11569. id="SOV_Commando_PaintMS">
  11570. <Subsound>SOV_Commando_PaintFireMS</Subsound>
  11571. <Subsound>SOV_Commando_PaintLoop</Subsound>
  11572. </Multisound>
  11573. <AudioEvent
  11574. id="SOV_Commando_PilotSnipe"
  11575. inheritFrom="AudioEvent:BaseSoundEffect"
  11576. Volume="95"
  11577. VolumeShift="-5"
  11578. Limit="3"
  11579. Type="WORLD SHROUDED EVERYONE"
  11580. SubmixSlider="SOUNDFX">
  11581. <PitchShift
  11582. Low="-2"
  11583. High="2" />
  11584. <Sound>SUNatasha_pilotSnipeA</Sound> <Sound>SUNatasha_pilotSnipeB</Sound> <Sound>SUNatasha_pilotSnipeC</Sound>
  11585. </AudioEvent>
  11586. <AudioEvent
  11587. id="SOV_Commando_SelectLand"
  11588. inheritFrom="AudioEvent:BaseSoundEffect"
  11589. Volume="55"
  11590. VolumeShift="-5"
  11591. MinVolume="35"
  11592. Limit="3"
  11593. Type="WORLD PLAYER"
  11594. SubmixSlider="SOUNDFX">
  11595. <PitchShift
  11596. Low="-5"
  11597. High="5" />
  11598. <Sound>SUComma_selLanda</Sound> <Sound>SUComma_selLandb</Sound> <Sound>SUComma_selLandc</Sound> <Sound>SUComma_selLandd</Sound>
  11599. </AudioEvent>
  11600. <AudioEvent
  11601. id="SOV_Commando_SelectWater"
  11602. inheritFrom="AudioEvent:BaseSoundEffect"
  11603. Volume="25"
  11604. VolumeShift="-10"
  11605. MinVolume="20"
  11606. Limit="3"
  11607. Type="WORLD PLAYER"
  11608. SubmixSlider="SOUNDFX">
  11609. <PitchShift
  11610. Low="-5"
  11611. High="5" />
  11612. <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
  11613. <Sound>SUComma_selWaterf</Sound>
  11614. </AudioEvent>
  11615. <AudioEvent
  11616. id="SOV_Commando_WaterSplash"
  11617. inheritFrom="AudioEvent:BaseSoundEffect"
  11618. Volume="40"
  11619. VolumeShift="-10"
  11620. Limit="3"
  11621. Type="WORLD SHROUDED EVERYONE"
  11622. SubmixSlider="SOUNDFX">
  11623. <Delay
  11624. Low="500"
  11625. High="500" />
  11626. <PitchShift
  11627. Low="-5"
  11628. High="5" />
  11629. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  11630. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  11631. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  11632. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  11633. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  11634. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  11635. </AudioEvent>
  11636. <!-- === SOVIET CONSCRIPT === -->
  11637. <AudioEvent
  11638. id="SOV_Conscript_ArmMolotovCocktail"
  11639. inheritFrom="AudioEvent:BaseSoundEffect"
  11640. Volume="65"
  11641. VolumeShift="-10"
  11642. Limit="2"
  11643. Type="WORLD SHROUDED ENEMIES ALLIES"
  11644. SubmixSlider="SOUNDFX">
  11645. <Delay
  11646. Low="0"
  11647. High="500" />
  11648. <PitchShift
  11649. Low="-20"
  11650. High="-10" />
  11651. <Sound>TEMP_BFME2_WIFireB_throwa</Sound> <Sound>TEMP_BFME2_WIFireB_throwb</Sound> <Sound>TEMP_BFME2_WIFireB_throwc</Sound>
  11652. <Sound>TEMP_BFME2_WIFireB_throwd</Sound> <Sound>TEMP_BFME2_WIFireB_throwe</Sound> <Sound>TEMP_BFME2_WIFireB_throwf</Sound>
  11653. <Sound>TEMP_BFME2_WIFireB_throwg</Sound> <Sound>TEMP_BFME2_WIFireB_throwh</Sound> <Sound>TEMP_BFME2_WIFireB_throwi</Sound>
  11654. <Sound>TEMP_BFME2_WIFireB_throwj</Sound> <Sound>TEMP_BFME2_WIFireB_throwk</Sound>
  11655. </AudioEvent>
  11656. <AudioEvent
  11657. id="SOV_Conscript_ArmMolotovCocktailPlayer"
  11658. inheritFrom="AudioEvent:BaseSoundEffect"
  11659. Volume="65"
  11660. VolumeShift="-10"
  11661. MinVolume="55"
  11662. Limit="2"
  11663. Type="WORLD PLAYER"
  11664. SubmixSlider="SOUNDFX">
  11665. <Delay
  11666. Low="0"
  11667. High="500" />
  11668. <PitchShift
  11669. Low="-20"
  11670. High="-10" />
  11671. <Sound>TEMP_BFME2_WIFireB_throwa</Sound> <Sound>TEMP_BFME2_WIFireB_throwb</Sound> <Sound>TEMP_BFME2_WIFireB_throwc</Sound>
  11672. <Sound>TEMP_BFME2_WIFireB_throwd</Sound> <Sound>TEMP_BFME2_WIFireB_throwe</Sound> <Sound>TEMP_BFME2_WIFireB_throwf</Sound>
  11673. <Sound>TEMP_BFME2_WIFireB_throwg</Sound> <Sound>TEMP_BFME2_WIFireB_throwh</Sound> <Sound>TEMP_BFME2_WIFireB_throwi</Sound>
  11674. <Sound>TEMP_BFME2_WIFireB_throwj</Sound> <Sound>TEMP_BFME2_WIFireB_throwk</Sound>
  11675. </AudioEvent>
  11676. <Multisound
  11677. id="SOV_Conscript_ArmMolotovCocktailMS">
  11678. <Subsound>SOV_Conscript_ArmMolotovCocktail</Subsound>
  11679. <Subsound>SOV_Conscript_ArmMolotovCocktailPlayer</Subsound>
  11680. </Multisound>
  11681. <AudioEvent
  11682. id="SOV_Conscript_ArmGun"
  11683. inheritFrom="AudioEvent:BaseSoundEffect"
  11684. Volume="55"
  11685. VolumeShift="-10"
  11686. Limit="2"
  11687. Type="WORLD SHROUDED ENEMIES ALLIES"
  11688. SubmixSlider="SOUNDFX">
  11689. <Delay
  11690. Low="0"
  11691. High="200" />
  11692. <PitchShift
  11693. Low="-5"
  11694. High="5" />
  11695. <Sound>SUConsc_selecta</Sound> <Sound>SUConsc_selectb</Sound> <Sound>SUConsc_selectc</Sound> <Sound>SUConsc_selectd</Sound> <Sound>SUConsc_selecte</Sound>
  11696. </AudioEvent>
  11697. <AudioEvent
  11698. id="SOV_Conscript_ArmGunPlayer"
  11699. inheritFrom="AudioEvent:BaseSoundEffect"
  11700. Volume="55"
  11701. VolumeShift="-10"
  11702. MinVolume="45"
  11703. Limit="2"
  11704. Type="WORLD PLAYER"
  11705. SubmixSlider="SOUNDFX">
  11706. <Delay
  11707. Low="0"
  11708. High="200" />
  11709. <PitchShift
  11710. Low="-5"
  11711. High="5" />
  11712. <Sound>SUConsc_selecta</Sound> <Sound>SUConsc_selectb</Sound> <Sound>SUConsc_selectc</Sound> <Sound>SUConsc_selectd</Sound> <Sound>SUConsc_selecte</Sound>
  11713. </AudioEvent>
  11714. <Multisound
  11715. id="SOV_Conscript_ArmGunMS">
  11716. <Subsound>SOV_Conscript_ArmGun</Subsound>
  11717. <Subsound>SOV_Conscript_ArmGunPlayer</Subsound>
  11718. </Multisound>
  11719. <AudioEvent
  11720. id="SOV_Conscript_GunFire"
  11721. inheritFrom="AudioEvent:BaseSoundEffect"
  11722. Volume="=$WEAPON_FIRE + 5"
  11723. VolumeShift="-10"
  11724. Limit="3"
  11725. Type="WORLD SHROUDED EVERYONE"
  11726. Control="INTERRUPT"
  11727. Priority="HIGH"
  11728. SubmixSlider="SOUNDFX">
  11729. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  11730. <PitchShift
  11731. Low="-5"
  11732. High="5" />
  11733. <Sound>SUConsc_weaFirea</Sound> <Sound>SUConsc_weaFireb</Sound> <Sound>SUConsc_weaFirec</Sound> <Sound>SUConsc_weaFired</Sound> <Sound>SUConsc_weaFiree</Sound>
  11734. <Sound>SUConsc_weaFiref</Sound> <Sound>SUConsc_weaFireg</Sound> <Sound>SUConsc_weaFireh</Sound> <Sound>SUConsc_weaFirei</Sound> <Sound>SUConsc_weaFirej</Sound>
  11735. <Sound>SUConsc_weaFirek</Sound> <Sound>SUConsc_weaFirel</Sound>
  11736. </AudioEvent>
  11737. <AudioEvent
  11738. id="SOV_Conscript_GunFireDelayed"
  11739. inheritFrom="AudioEvent:BaseSoundEffect"
  11740. Volume="=$WEAPON_FIRE + 5"
  11741. VolumeShift="-10"
  11742. Limit="3"
  11743. Type="WORLD SHROUDED EVERYONE"
  11744. Control="INTERRUPT"
  11745. Priority="HIGH"
  11746. SubmixSlider="SOUNDFX">
  11747. <Delay Low="300" High="350" />
  11748. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  11749. <PitchShift
  11750. Low="-5"
  11751. High="5" />
  11752. <Sound>SUConsc_weaFirea</Sound> <Sound>SUConsc_weaFireb</Sound> <Sound>SUConsc_weaFirec</Sound> <Sound>SUConsc_weaFired</Sound> <Sound>SUConsc_weaFiree</Sound>
  11753. <Sound>SUConsc_weaFiref</Sound> <Sound>SUConsc_weaFireg</Sound> <Sound>SUConsc_weaFireh</Sound> <Sound>SUConsc_weaFirei</Sound> <Sound>SUConsc_weaFirej</Sound>
  11754. <Sound>SUConsc_weaFirek</Sound> <Sound>SUConsc_weaFirel</Sound>
  11755. </AudioEvent>
  11756. <Multisound id="SOV_Conscript_GunFireMS">
  11757. <Subsound>SOV_Conscript_GunFire</Subsound>
  11758. <Subsound>SOV_Conscript_GunFireDelayed</Subsound>
  11759. </Multisound>
  11760. <AudioEvent
  11761. id="SOV_Conscript_MolotovCocktailExplosion"
  11762. inheritFrom="AudioEvent:BaseSoundEffect"
  11763. Volume="=$WEAPON_IMPACT - 15"
  11764. VolumeShift="-10"
  11765. Limit="3"
  11766. Type="WORLD SHROUDED EVERYONE"
  11767. Control="INTERRUPT"
  11768. Priority="HIGH"
  11769. SubmixSlider="SOUNDFX">
  11770. <Delay Low="0" High="33" />
  11771. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  11772. <PitchShift
  11773. Low="60"
  11774. High="70" />
  11775. <Sound>SUKirov_bombExplosa</Sound> <Sound>SUKirov_bombExplosb</Sound> <Sound>SUKirov_bombExplosc</Sound>
  11776. <Sound>SUKirov_bombExplosd</Sound> <Sound>SUKirov_bombExplose</Sound>
  11777. </AudioEvent>
  11778. <AudioEvent
  11779. id="SOV_Conscript_MolotovCocktailThrow"
  11780. inheritFrom="AudioEvent:BaseSoundEffect"
  11781. Volume="=$WEAPON_FIRE - 10"
  11782. VolumeShift="-10"
  11783. Limit="3"
  11784. Type="WORLD SHROUDED EVERYONE"
  11785. Control="INTERRUPT"
  11786. SubmixSlider="SOUNDFX">
  11787. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  11788. <PitchShift
  11789. Low="-5"
  11790. High="5" />
  11791. <Sound>TEMP_BFME2_WIFireB_throwa</Sound> <Sound>TEMP_BFME2_WIFireB_throwb</Sound> <Sound>TEMP_BFME2_WIFireB_throwc</Sound>
  11792. <Sound>TEMP_BFME2_WIFireB_throwd</Sound> <Sound>TEMP_BFME2_WIFireB_throwe</Sound> <Sound>TEMP_BFME2_WIFireB_throwf</Sound>
  11793. <Sound>TEMP_BFME2_WIFireB_throwg</Sound> <Sound>TEMP_BFME2_WIFireB_throwh</Sound> <Sound>TEMP_BFME2_WIFireB_throwi</Sound>
  11794. <Sound>TEMP_BFME2_WIFireB_throwj</Sound> <Sound>TEMP_BFME2_WIFireB_throwk</Sound>
  11795. </AudioEvent>
  11796. <AudioEvent
  11797. id="SOV_Conscript_Select"
  11798. inheritFrom="AudioEvent:BaseSoundEffect"
  11799. Volume="30"
  11800. VolumeShift="-5"
  11801. MinVolume="20"
  11802. Limit="3"
  11803. Type="WORLD PLAYER"
  11804. SubmixSlider="SOUNDFX">
  11805. <PitchShift
  11806. Low="-5"
  11807. High="5" />
  11808. <Sound>SUConsc_selecta</Sound> <Sound>SUConsc_selectb</Sound> <Sound>SUConsc_selectc</Sound> <Sound>SUConsc_selectd</Sound> <Sound>SUConsc_selecte</Sound>
  11809. </AudioEvent>
  11810. <AudioEvent
  11811. id="SOV_Conscript_ShieldBulletRicochet"
  11812. inheritFrom="AudioEvent:BaseSoundEffect"
  11813. Volume="50"
  11814. VolumeShift="-10"
  11815. Limit="3"
  11816. Type="WORLD SHROUDED EVERYONE"
  11817. Control="INTERRUPT"
  11818. Priority="LOW"
  11819. SubmixSlider="SOUNDFX">
  11820. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  11821. <PitchShift
  11822. Low="-5"
  11823. High="5" />
  11824. <Sound>TEMP_RA2_gvehimpa</Sound> <Sound>TEMP_RA2_gvehimpb</Sound> <Sound>TEMP_RA2_gvehimpc</Sound> <Sound>TEMP_RA2_gvehimpd</Sound>
  11825. <Sound>TEMP_RA2_gvehimpe</Sound> <Sound>TEMP_RA2_gvehimpf</Sound> <Sound>TEMP_RA2_gvehimpg</Sound> <Sound>TEMP_RA2_gvehimph</Sound>
  11826. <Sound>TEMP_RA2_gvehimpi</Sound>
  11827. </AudioEvent>
  11828. <!-- === SOVIET DREADNOUGHT DREAD NOUGHT === -->
  11829. <AudioEvent
  11830. id="SOV_Dreadnought_IdleLoop"
  11831. inheritFrom="AudioEvent:BaseSoundEffect"
  11832. Volume="50"
  11833. VolumeShift="-5"
  11834. MinRange="100"
  11835. MaxRange="300"
  11836. Control="LOOP FADE_ON_KILL FADE_ON_START"
  11837. Limit="3"
  11838. Priority="LOWEST"
  11839. Type="WORLD SHROUDED EVERYONE"
  11840. SubmixSlider="SOUNDFX">
  11841. <PitchShift
  11842. Low="-5"
  11843. High="5" />
  11844. <Sound>SUDread_idlLoopa</Sound> <Sound>SUDread_idlLoopb</Sound> <Sound>SUDread_idlLoopc</Sound> <Sound>SUDread_idlLoopd</Sound> <Sound>SUDread_idlLoope</Sound>
  11845. <Sound>SUDread_idlLoopf</Sound>
  11846. </AudioEvent>
  11847. <AudioEvent
  11848. id="SOV_Dreadnought_MissileExplosion"
  11849. inheritFrom="AudioEvent:BaseSoundEffect"
  11850. Volume="=$WEAPON_IMPACT + 50"
  11851. VolumeShift="-10"
  11852. Limit="3"
  11853. Control="INTERRUPT"
  11854. Priority="HIGH"
  11855. Type="WORLD SHROUDED EVERYONE"
  11856. SubmixSlider="SOUNDFX">
  11857. <Delay Low="0" High="33" />
  11858. <NonInterruptibleTime
  11859. Low="0.0s"
  11860. High="0.7s" />
  11861. <PitchShift
  11862. Low="-5"
  11863. High="5" />
  11864. <Sound>SUV4Mis_misExplosioa</Sound> <Sound>SUV4Mis_misExplosiob</Sound> <Sound>SUV4Mis_misExplosioc</Sound> <Sound>SUV4Mis_misExplosiod</Sound>
  11865. <Sound>SUV4Mis_misExplosioe</Sound>
  11866. </AudioEvent>
  11867. <AudioEvent
  11868. id="SOV_Dreadnought_MissileIncoming"
  11869. inheritFrom="AudioEvent:BaseSoundEffect"
  11870. Volume="70"
  11871. VolumeShift="-40"
  11872. Limit="2"
  11873. Priority="LOW"
  11874. Type="WORLD SHROUDED EVERYONE"
  11875. SubmixSlider="SOUNDFX">
  11876. <Delay
  11877. Low="1000"
  11878. High="3000" />
  11879. <PerFilePitchShift
  11880. Low="-5"
  11881. High="5" />
  11882. <Sound>SUV4Mis_misIncomina</Sound> <Sound>SUV4Mis_misIncominb</Sound> <Sound>SUV4Mis_misIncominc</Sound> <Sound>SUV4Mis_misIncomind</Sound>
  11883. <Sound>SUV4Mis_misIncomine</Sound> <Sound>SUV4Mis_misIncominf</Sound> <Sound>SUV4Mis_misIncoming</Sound> <Sound>SUV4Mis_misIncominh</Sound>
  11884. <Sound>SUV4Mis_misIncomini</Sound> <Sound>SUV4Mis_misIncominj</Sound> <Sound>SUV4Mis_misIncomink</Sound> <Sound>SUV4Mis_misIncominl</Sound>
  11885. </AudioEvent>
  11886. <AudioEvent
  11887. id="SOV_Dreadnought_MissileLaunch"
  11888. inheritFrom="AudioEvent:BaseSoundEffect"
  11889. Volume="=$WEAPON_FIRE + 35"
  11890. VolumeShift="-15"
  11891. Limit="3"
  11892. Type="WORLD SHROUDED EVERYONE"
  11893. Control="INTERRUPT"
  11894. Priority="HIGH"
  11895. SubmixSlider="SOUNDFX">
  11896. <NonInterruptibleTime
  11897. Low="0.0s"
  11898. High="0.9s" />
  11899. <PitchShift
  11900. Low="-5"
  11901. High="5" />
  11902. <Sound>SUDread_rocketFireA</Sound> <Sound>SUDread_rocketFireB</Sound> <Sound>SUDread_rocketFireC</Sound> <Sound>SUDread_rocketFireD</Sound>
  11903. <Sound>SUDread_rocketFireE</Sound>
  11904. </AudioEvent>
  11905. <AudioEvent
  11906. id="SOV_Dreadnought_MoveStart"
  11907. inheritFrom="AudioEvent:BaseSoundEffect"
  11908. Volume="45"
  11909. VolumeShift="-5"
  11910. Limit="3"
  11911. Type="WORLD SHROUDED EVERYONE"
  11912. SubmixSlider="SOUNDFX">
  11913. <PitchShift
  11914. Low="-5"
  11915. High="5" />
  11916. <Sound>SUDread_movStarta</Sound> <Sound>SUDread_movStartb</Sound> <Sound>SUDread_movStartc</Sound> <Sound>SUDread_movStartd</Sound> <Sound>SUDread_movStarte</Sound>
  11917. </AudioEvent>
  11918. <AudioEvent
  11919. id="SOV_Dreadnought_MoveByLoop"
  11920. inheritFrom="AudioEvent:BaseSoundEffect"
  11921. Volume="25"
  11922. VolumeShift="-10"
  11923. Limit="3"
  11924. Control="LOOP FADE_ON_KILL"
  11925. Priority="LOW"
  11926. Type="WORLD SHROUDED EVERYONE"
  11927. SubmixSlider="SOUNDFX">
  11928. <PitchShift
  11929. Low="-5"
  11930. High="5" />
  11931. <Delay
  11932. Low="40"
  11933. High="80" />
  11934. </AudioEvent>
  11935. <Multisound
  11936. id="SOV_Dreadnought_MoveLoopWaterMS">
  11937. <Subsound>SOV_Dreadnought_MoveByLoop</Subsound>
  11938. <Subsound>Ship_Large_MoveLoopWater</Subsound>
  11939. </Multisound>
  11940. <AudioEvent
  11941. id="SOV_Dreadnought_Select"
  11942. inheritFrom="AudioEvent:BaseSoundEffect"
  11943. Volume="60"
  11944. VolumeShift="-5"
  11945. MinVolume="50"
  11946. Limit="3"
  11947. Type="WORLD PLAYER"
  11948. SubmixSlider="SOUNDFX">
  11949. <PitchShift
  11950. Low="-5"
  11951. High="5" />
  11952. <Sound>SUDread_selecta</Sound> <Sound>SUDread_selectb</Sound> <Sound>SUDread_selectc</Sound> <Sound>SUDread_selectd</Sound> <Sound>SUDread_selecte</Sound>
  11953. </AudioEvent>
  11954. <AudioEvent
  11955. id="SOV_Dreadnought_Ability_SacrificeLaunchers_Begin"
  11956. inheritFrom="AudioEvent:BaseSoundEffect"
  11957. Volume="80"
  11958. VolumeShift="-5"
  11959. Limit="3"
  11960. Type="WORLD PLAYER"
  11961. SubmixSlider="SOUNDFX">
  11962. <PitchShift
  11963. Low="-5"
  11964. High="5" />
  11965. <Sound>SUDread_sacrLauna</Sound>
  11966. </AudioEvent>
  11967. <AudioEvent
  11968. id="SOV_Dreadnought_Ability_SacrificeLaunchers_End"
  11969. inheritFrom="AudioEvent:BaseSoundEffect"
  11970. Volume="80"
  11971. VolumeShift="-5"
  11972. Limit="3"
  11973. Type="WORLD PLAYER"
  11974. SubmixSlider="SOUNDFX">
  11975. <PitchShift
  11976. Low="-5"
  11977. High="5" />
  11978. <Sound>SUDread_sacrLaunEnda</Sound>
  11979. </AudioEvent>
  11980. <!-- === SOVIET ENGINEER COMBAT ENGINEER COMBATENGEINEER === -->
  11981. <AudioEvent
  11982. id="SOV_Engineer_MoveStartWater"
  11983. inheritFrom="AudioEvent:BaseSoundEffect"
  11984. Volume="30"
  11985. VolumeShift="-10"
  11986. Limit="3"
  11987. Type="WORLD SHROUDED EVERYONE"
  11988. SubmixSlider="SOUNDFX">
  11989. <PitchShift
  11990. Low="-5"
  11991. High="5" />
  11992. <Sound>SUEngin_movStaWata</Sound> <Sound>SUEngin_movStaWatb</Sound> <Sound>SUEngin_movStaWatc</Sound> <Sound>SUEngin_movStaWatd</Sound>
  11993. <Sound>SUEngin_movStaWate</Sound> <Sound>SUEngin_movStaWatf</Sound>
  11994. </AudioEvent>
  11995. <AudioEvent
  11996. id="SOV_Engineer_MoveByLoopWater"
  11997. inheritFrom="AudioEvent:BaseSoundEffect"
  11998. Volume="35"
  11999. VolumeShift="-10"
  12000. Limit="3"
  12001. Control="LOOP FADE_ON_KILL"
  12002. Priority="LOW"
  12003. Type="WORLD SHROUDED EVERYONE"
  12004. SubmixSlider="SOUNDFX">
  12005. <PitchShift
  12006. Low="-5"
  12007. High="5" />
  12008. <Delay
  12009. Low="40"
  12010. High="80" />
  12011. <Sound>SUEngin_movByLoopWatera</Sound> <Sound>SUEngin_movByLoopWaterb</Sound> <Sound>SUEngin_movByLoopWaterc</Sound> <Sound>SUEngin_movByLoopWaterd</Sound>
  12012. </AudioEvent>
  12013. <AudioEvent
  12014. id="SOV_Engineer_MoveLoopWater"
  12015. inheritFrom="AudioEvent:BaseSoundEffect"
  12016. Volume="30"
  12017. VolumeShift="-5"
  12018. Limit="3"
  12019. Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  12020. Type="WORLD SHROUDED EVERYONE"
  12021. SubmixSlider="SOUNDFX">
  12022. <PitchShift
  12023. Low="-15"
  12024. High="-6" />
  12025. <Sound>AUEngin_movLoopWaterA</Sound> <Sound>AUEngin_movLoopWaterB</Sound> <Sound>AUEngin_movLoopWaterC</Sound> <Sound>AUEngin_movLoopWaterD</Sound> <Sound>AUEngin_movLoopWaterE</Sound> <Sound>AUEngin_movLoopWaterF</Sound> <Sound>AUEngin_movLoopWaterG</Sound> <Sound>AUEngin_movLoopWaterH</Sound> <Sound>AUEngin_movLoopWaterI</Sound> <Sound>AUEngin_movLoopWaterJ</Sound> <Sound>AUEngin_movLoopWaterK</Sound>
  12026. </AudioEvent>
  12027. <Multisound id="SOV_Engineer_MoveLoopWaterMS">
  12028. <!-- <Subsound>SOV_Engineer_MoveLoopWater</Subsound> -->
  12029. <Subsound>SOV_Engineer_MoveByLoopWater</Subsound>
  12030. </Multisound>
  12031. <AudioEvent
  12032. id="SOV_Engineer_PistolFire"
  12033. inheritFrom="AudioEvent:BaseSoundEffect"
  12034. Volume="=$WEAPON_FIRE"
  12035. VolumeShift="-10"
  12036. Limit="3"
  12037. Type="WORLD SHROUDED EVERYONE"
  12038. Control="INTERRUPT"
  12039. Priority="HIGH"
  12040. SubmixSlider="SOUNDFX">
  12041. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  12042. <PitchShift
  12043. Low="-5"
  12044. High="5" />
  12045. <Sound>SUEngineer_pistolFireA</Sound> <Sound>SUEngineer_pistolFireB</Sound> <Sound>SUEngineer_pistolFireC</Sound> <Sound>SUEngineer_pistolFireD</Sound>
  12046. </AudioEvent>
  12047. <AudioEvent
  12048. id="SOV_Engineer_SelectLand"
  12049. inheritFrom="AudioEvent:BaseSoundEffect"
  12050. Volume="30"
  12051. VolumeShift="-10"
  12052. MinVolume="25"
  12053. Limit="3"
  12054. Type="WORLD PLAYER"
  12055. SubmixSlider="SOUNDFX">
  12056. <PitchShift
  12057. Low="-5"
  12058. High="5" />
  12059. <Sound>SUEngineer_selectLandA</Sound> <Sound>SUEngineer_selectLandB</Sound> <Sound>SUEngineer_selectLandC</Sound> <Sound>SUEngineer_selectLandD</Sound> <Sound>SUEngineer_selectLandE</Sound>
  12060. </AudioEvent>
  12061. <AudioEvent
  12062. id="SOV_Engineer_SelectWater"
  12063. inheritFrom="AudioEvent:BaseSoundEffect"
  12064. Volume="30"
  12065. VolumeShift="-10"
  12066. MinVolume="25"
  12067. Limit="3"
  12068. Type="WORLD PLAYER"
  12069. SubmixSlider="SOUNDFX">
  12070. <PitchShift
  12071. Low="-5"
  12072. High="5" />
  12073. <Sound>SUEngineer_selectWaterA</Sound> <Sound>SUEngineer_selectWaterB</Sound> <Sound>SUEngineer_selectWaterC</Sound> <Sound>SUEngineer_selectWaterD</Sound> <Sound>SUEngineer_selectWaterE</Sound>
  12074. </AudioEvent>
  12075. <!-- === SOVIET FLAK TROOPER FLAKTROOPER SOVIET ANTIVEHICLE INFANTRY === -->
  12076. <AudioEvent
  12077. id="SOV_FlakTrooper_ArmMine"
  12078. inheritFrom="AudioEvent:BaseSoundEffect"
  12079. Volume="60"
  12080. VolumeShift="-10"
  12081. Limit="2"
  12082. Type="WORLD SHROUDED ENEMIES ALLIES"
  12083. SubmixSlider="SOUNDFX">
  12084. <Delay
  12085. Low="0"
  12086. High="50" />
  12087. <PitchShift
  12088. Low="-1"
  12089. High="1" />
  12090. <Sound>SUFlakT_GUIMinesa</Sound>
  12091. </AudioEvent>
  12092. <AudioEvent
  12093. id="SOV_FlakTrooper_ArmMinePlayer"
  12094. inheritFrom="AudioEvent:BaseSoundEffect"
  12095. Volume="60"
  12096. VolumeShift="-10"
  12097. MinVolume="50"
  12098. Limit="2"
  12099. Type="WORLD PLAYER"
  12100. SubmixSlider="SOUNDFX">
  12101. <Delay
  12102. Low="0"
  12103. High="50" />
  12104. <PitchShift
  12105. Low="-1"
  12106. High="1" />
  12107. <Sound>SUFlakT_GUIMinesa</Sound>
  12108. </AudioEvent>
  12109. <Multisound
  12110. id="SOV_FlakTrooper_ArmMineMS">
  12111. <Subsound>SOV_FlakTrooper_ArmMine</Subsound>
  12112. <Subsound>SOV_FlakTrooper_ArmMinePlayer</Subsound>
  12113. </Multisound>
  12114. <AudioEvent
  12115. id="SOV_FlakTrooper_ArmBazooka"
  12116. inheritFrom="AudioEvent:BaseSoundEffect"
  12117. Volume="80"
  12118. VolumeShift="-15"
  12119. MinVolume="65"
  12120. Limit="2"
  12121. Type="WORLD SHROUDED ENEMIES ALLIES"
  12122. SubmixSlider="SOUNDFX">
  12123. <Delay
  12124. Low="0"
  12125. High="250" />
  12126. <PitchShift
  12127. Low="-15"
  12128. High="-10" />
  12129. <Sound>SUFlakT_selectb</Sound>
  12130. </AudioEvent>
  12131. <AudioEvent
  12132. id="SOV_FlakTrooper_ArmBazookaPlayer"
  12133. inheritFrom="AudioEvent:BaseSoundEffect"
  12134. Volume="80"
  12135. VolumeShift="-15"
  12136. MinVolume="65"
  12137. Limit="2"
  12138. Type="WORLD PLAYER"
  12139. SubmixSlider="SOUNDFX">
  12140. <Delay
  12141. Low="0"
  12142. High="250" />
  12143. <PitchShift
  12144. Low="-15"
  12145. High="-10" />
  12146. <Sound>SUFlakT_selectb</Sound>
  12147. </AudioEvent>
  12148. <Multisound
  12149. id="SOV_FlakTrooper_ArmBazookaMS">
  12150. <Subsound>SOV_FlakTrooper_ArmBazooka</Subsound>
  12151. <Subsound>SOV_FlakTrooper_ArmBazookaPlayer</Subsound>
  12152. </Multisound>
  12153. <AudioEvent
  12154. id="SOV_FlakTrooper_FlakFire"
  12155. inheritFrom="AudioEvent:BaseSoundEffect"
  12156. Volume="=$WEAPON_FIRE"
  12157. VolumeShift="-15"
  12158. Limit="3"
  12159. Type="WORLD SHROUDED EVERYONE"
  12160. Control="INTERRUPT"
  12161. Priority="HIGH"
  12162. SubmixSlider="SOUNDFX">
  12163. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  12164. <PitchShift
  12165. Low="45"
  12166. High="55" />
  12167. <Sound>SUFlakT_weapFire1a</Sound> <Sound>SUFlakT_weapFire1b</Sound> <Sound>SUFlakT_weapFire1c</Sound> <Sound>SUFlakT_weapFire1d</Sound>
  12168. <Sound>SUFlakT_weapFire1e</Sound> <Sound>SUFlakT_weapFire1f</Sound> <Sound>SUFlakT_weapFire1g</Sound> <Sound>SUFlakT_weapFire1h</Sound>
  12169. <Sound>SUFlakT_weapFire1i</Sound> <Sound>SUFlakT_weapFire1j</Sound>
  12170. </AudioEvent>
  12171. <AudioEvent
  12172. id="SOV_FlakTrooper_FlakFireImpactExplode"
  12173. inheritFrom="AudioEvent:BaseSoundEffect"
  12174. Volume="=$WEAPON_IMPACT - 15"
  12175. VolumeShift="-10"
  12176. Limit="3"
  12177. Type="WORLD SHROUDED EVERYONE"
  12178. Control="INTERRUPT"
  12179. Priority="HIGH"
  12180. SubmixSlider="SOUNDFX">
  12181. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  12182. <PitchShift Low="40" High="50" />
  12183. <Delay Low = "150" High = "200" />
  12184. <Sound>SUFlakT_weapExpla</Sound> <Sound>SUFlakT_weapExplb</Sound> <Sound>SUFlakT_weapExplc</Sound> <Sound>SUFlakT_weapExpld</Sound>
  12185. <Sound>SUFlakT_weapExple</Sound> <Sound>SUFlakT_weapExplf</Sound> <Sound>SUFlakT_weapExplg</Sound>
  12186. </AudioEvent>
  12187. <AudioEvent
  12188. id="SOV_FlakTrooper_MagneticMineExplosion"
  12189. inheritFrom="AudioEvent:BaseSoundEffect"
  12190. Volume="60"
  12191. VolumeShift="-10"
  12192. Limit="3"
  12193. Type="WORLD SHROUDED EVERYONE"
  12194. Control="INTERRUPT"
  12195. SubmixSlider="SOUNDFX">
  12196. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  12197. <PitchShift
  12198. Low="-5"
  12199. High="5" />
  12200. <Sound>SUFlakT_weapFire2a</Sound>
  12201. <Sound>SUFlakT_weapFire2b</Sound>
  12202. <Sound>SUFlakT_weapFire2c</Sound>
  12203. <Sound>SUFlakT_weapFire2d</Sound>
  12204. <Sound>SUFlakT_weapFire2e</Sound>
  12205. <Sound>SUFlakT_weapFire2f</Sound>
  12206. <Sound>SUFlakT_weapFire2g</Sound>
  12207. <Sound>SUFlakT_weapFire2h</Sound>
  12208. </AudioEvent>
  12209. <AudioEvent
  12210. id="SOV_FlakTrooper_MagneticMineThrow"
  12211. inheritFrom="AudioEvent:BaseSoundEffect"
  12212. Volume="60"
  12213. VolumeShift="-10"
  12214. Limit="3"
  12215. Type="WORLD SHROUDED EVERYONE"
  12216. Control="INTERRUPT"
  12217. SubmixSlider="SOUNDFX">
  12218. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  12219. <PitchShift
  12220. Low="-5"
  12221. High="5" />
  12222. <Sound>SUFlakT_mineThroa</Sound>
  12223. <Sound>SUFlakT_mineThrob</Sound>
  12224. <Sound>SUFlakT_mineThroc</Sound>
  12225. <Sound>SUFlakT_mineThrod</Sound>
  12226. <Sound>SUFlakT_mineThroe</Sound>
  12227. <Sound>SUFlakT_mineThrof</Sound>
  12228. <Sound>SUFlakT_mineThrog</Sound>
  12229. </AudioEvent>
  12230. <AudioEvent
  12231. id="SOV_FlakTrooper_Select"
  12232. inheritFrom="AudioEvent:BaseSoundEffect"
  12233. Volume="60"
  12234. VolumeShift="-5"
  12235. MinVolume="50"
  12236. Limit="3"
  12237. Type="WORLD PLAYER"
  12238. SubmixSlider="SOUNDFX">
  12239. <PitchShift
  12240. Low="-5"
  12241. High="5" />
  12242. <Sound>SUFlakT_selecta</Sound> <Sound>SUFlakT_selectb</Sound> <Sound>SUFlakT_selectc</Sound> <Sound>SUFlakT_selectd</Sound> <Sound>SUFlakT_selecte</Sound>
  12243. <Sound>SUFlakT_selectf</Sound> <Sound>SUFlakT_selectg</Sound> <Sound>SUFlakT_selecth</Sound> <Sound>SUFlakT_selecti</Sound>
  12244. </AudioEvent>
  12245. <!-- === SOVIET AUKULA SUB AKULASUB ANTINAVY SHIPTECH2 === -->
  12246. <AudioEvent
  12247. id="SOV_AkulaSub_MoveStart"
  12248. inheritFrom="AudioEvent:BaseSoundEffect"
  12249. Volume="60"
  12250. VolumeShift="-15"
  12251. Limit="3"
  12252. Type="WORLD SHROUDED EVERYONE"
  12253. SubmixSlider="SOUNDFX">
  12254. <PitchShift
  12255. Low="11"
  12256. High="20" />
  12257. <Sound>SUAkula_moveStara</Sound> <Sound>SUAkula_moveStarb</Sound> <Sound>SUAkula_moveStarc</Sound> <Sound>SUAkula_moveStard</Sound>
  12258. <Sound>SUAkula_moveStare</Sound> <Sound>SUAkula_moveStarf</Sound> <Sound>SUAkula_moveStarg</Sound>
  12259. </AudioEvent>
  12260. <AudioEvent
  12261. id="SOV_AkulaSub_Select"
  12262. inheritFrom="AudioEvent:BaseSoundEffect"
  12263. Volume="50"
  12264. VolumeShift="-5"
  12265. MinVolume="40"
  12266. Limit="3"
  12267. Type="WORLD PLAYER"
  12268. SubmixSlider="SOUNDFX">
  12269. <PitchShift
  12270. Low="-5"
  12271. High="5" />
  12272. <Sound>SUAkula_selecta</Sound> <Sound>SUAkula_selectb</Sound> <Sound>SUAkula_selectc</Sound> <Sound>SUAkula_selectd</Sound> <Sound>SUAkula_selecte</Sound>
  12273. <Sound>SUAkula_selectf</Sound> <Sound>SUAkula_selectg</Sound>
  12274. </AudioEvent>
  12275. <AudioEvent
  12276. id="SOV_AkulaSub_WeaponFire_Torpedo"
  12277. inheritFrom="AudioEvent:BaseSoundEffect"
  12278. Volume="=$WEAPON_FIRE + 10"
  12279. VolumeShift="-5"
  12280. Limit="3"
  12281. Type="WORLD SHROUDED EVERYONE"
  12282. Control="INTERRUPT"
  12283. Priority="HIGH"
  12284. SubmixSlider="SOUNDFX">
  12285. <NonInterruptibleTime
  12286. Low="0.0s"
  12287. High="0.6s" />
  12288. <PitchShift
  12289. Low="11"
  12290. High="20" />
  12291. <Sound>SUAkula_fireTorpa</Sound> <Sound>SUAkula_fireTorpb</Sound> <Sound>SUAkula_fireTorpc</Sound> <Sound>SUAkula_fireTorpd</Sound>
  12292. <Sound>SUAkula_fireTorpe</Sound> <Sound>SUAkula_fireTorpf</Sound> <Sound>SUAkula_fireTorpg</Sound> <Sound>SUAkula_fireTorph</Sound>
  12293. <Sound>SUAkula_fireTorpi</Sound> <Sound>SUAkula_fireTorpj</Sound>
  12294. </AudioEvent>
  12295. <AudioEvent
  12296. id="SOV_AkulaSub_WeaponImpact_Torpedo"
  12297. inheritFrom="AudioEvent:BaseSoundEffect"
  12298. Volume="=$WEAPON_IMPACT"
  12299. VolumeShift="-5"
  12300. Limit="3"
  12301. Type="WORLD SHROUDED EVERYONE"
  12302. Control="INTERRUPT"
  12303. Priority="HIGH"
  12304. SubmixSlider="SOUNDFX">
  12305. <NonInterruptibleTime
  12306. Low="0.0s"
  12307. High="0.6s" />
  12308. <Delay Low="0" High="33" />
  12309. <PitchShift
  12310. Low="50"
  12311. High="60" />
  12312. <Sound>SUAkula_impaTorpa</Sound> <Sound>SUAkula_impaTorpb</Sound> <Sound>SUAkula_impaTorpc</Sound> <Sound>SUAkula_impaTorpd</Sound>
  12313. <Sound>SUAkula_impaTorpe</Sound> <Sound>SUAkula_impaTorpf</Sound> <Sound>SUAkula_impaTorpg</Sound> <Sound>SUAkula_impaTorph</Sound>
  12314. <Sound>SUAkula_impaTorpi</Sound>
  12315. </AudioEvent>
  12316. <AudioEvent
  12317. id="SOV_AkulaSub_WeaponFire_UltraTorpedo"
  12318. inheritFrom="AudioEvent:BaseSoundEffect"
  12319. Volume="=$WEAPON_FIRE + 20"
  12320. VolumeShift="-5"
  12321. Limit="3"
  12322. Type="WORLD SHROUDED EVERYONE"
  12323. Control="INTERRUPT"
  12324. Priority="HIGH"
  12325. SubmixSlider="SOUNDFX">
  12326. <NonInterruptibleTime
  12327. Low="0.0s"
  12328. High="0.6s" />
  12329. <PitchShift
  12330. Low="-5"
  12331. High="5" />
  12332. <Sound>SUAkula_fireUltra</Sound> <Sound>SUAkula_fireUltrb</Sound> <Sound>SUAkula_fireUltrc</Sound> <Sound>SUAkula_fireUltrd</Sound>
  12333. <Sound>SUAkula_fireUltre</Sound> <Sound>SUAkula_fireUltrf</Sound> <Sound>SUAkula_fireUltrg</Sound> <Sound>SUAkula_fireUltrh</Sound>
  12334. <Sound>SUAkula_fireUltri</Sound> <Sound>SUAkula_fireUltrj</Sound>
  12335. </AudioEvent>
  12336. <AudioEvent
  12337. id="SOV_AkulaSub_WeaponImpact_UltraTorpedo"
  12338. inheritFrom="AudioEvent:BaseSoundEffect"
  12339. Volume="=$WEAPON_IMPACT + 25"
  12340. VolumeShift="-5"
  12341. Limit="3"
  12342. Type="WORLD SHROUDED EVERYONE"
  12343. Control="INTERRUPT"
  12344. Priority="HIGH"
  12345. SubmixSlider="SOUNDFX">
  12346. <NonInterruptibleTime
  12347. Low="0.0s"
  12348. High="0.6s" />
  12349. <Delay Low="0" High="33" />
  12350. <PitchShift
  12351. Low="-5"
  12352. High="5" />
  12353. <Sound>SUAkula_impaUltra</Sound> <Sound>SUAkula_impaUltrb</Sound> <Sound>SUAkula_impaUltrc</Sound> <Sound>SUAkula_impaUltrd</Sound>
  12354. <Sound>SUAkula_impaUltre</Sound> <Sound>SUAkula_impaUltrf</Sound> <Sound>SUAkula_impaUltrg</Sound> <Sound>SUAkula_impaUltrh</Sound>
  12355. <Sound>SUAkula_impaUltri</Sound>
  12356. </AudioEvent>
  12357. <AudioEvent
  12358. id="SOV_AkulaSub_WeaponFire_TorpedoPassBy"
  12359. inheritFrom="AudioEvent:BaseSoundEffect"
  12360. Volume="60"
  12361. VolumeShift="-5"
  12362. Limit="3"
  12363. Type="WORLD SHROUDED EVERYONE"
  12364. SubmixSlider="SOUNDFX">
  12365. <PitchShift
  12366. Low="-5"
  12367. High="5" />
  12368. <Delay Low = "40" High = "60" />
  12369. <Sound>SUAkula_torpedBya</Sound> <Sound>SUAkula_torpedByb</Sound> <Sound>SUAkula_torpedByc</Sound> <Sound>SUAkula_torpedByd</Sound>
  12370. <Sound>SUAkula_torpedBye</Sound> <Sound>SUAkula_torpedByf</Sound> <Sound>SUAkula_torpedByg</Sound> <Sound>SUAkula_torpedByh</Sound>
  12371. <Sound>SUAkula_torpedByi</Sound> <Sound>SUAkula_torpedByj</Sound>
  12372. </AudioEvent>
  12373. <AudioEvent
  12374. id="SOV_AkulaSub_WeaponFire_UltraTorpedoPassByLoop"
  12375. inheritFrom="AudioEvent:BaseSoundEffect"
  12376. Volume="80"
  12377. VolumeShift="-5"
  12378. Limit="3"
  12379. Control="LOOP FADE_ON_KILL"
  12380. Type="WORLD SHROUDED EVERYONE"
  12381. SubmixSlider="SOUNDFX">
  12382. <PitchShift
  12383. Low="-5"
  12384. High="5" />
  12385. <Delay Low = "10" High = "30" />
  12386. <Sound>SUAkula_torpedBya</Sound> <Sound>SUAkula_torpedByb</Sound> <Sound>SUAkula_torpedByc</Sound> <Sound>SUAkula_torpedByd</Sound>
  12387. <Sound>SUAkula_torpedBye</Sound> <Sound>SUAkula_torpedByf</Sound> <Sound>SUAkula_torpedByg</Sound> <Sound>SUAkula_torpedByh</Sound>
  12388. <Sound>SUAkula_torpedByi</Sound> <Sound>SUAkula_torpedByj</Sound>
  12389. </AudioEvent>
  12390. <Multisound
  12391. id="SOV_AkulaSub_WeaponFire_TorpedoMS">
  12392. <Subsound>SOV_AkulaSub_WeaponFire_Torpedo</Subsound>
  12393. <Subsound>SOV_AkulaSub_WeaponFire_TorpedoPassBy</Subsound>
  12394. </Multisound>
  12395. <Multisound
  12396. id="SOV_AkulaSub_WeaponFire_UltraTorpedoMS">
  12397. <Subsound>SOV_AkulaSub_WeaponFire_UltraTorpedo</Subsound>
  12398. <!-- <Subsound>SOV_AkulaSub_WeaponFire_TorpedoPassBy</Subsound> -->
  12399. </Multisound>
  12400. <!-- === SOVIET GRINDER TANK GRINDERTANK GRINDER VEHICLE EP1 === -->
  12401. <AudioEvent
  12402. id="SOV_Grinder_IdleLoop"
  12403. inheritFrom="AudioEvent:BaseSoundEffect"
  12404. Volume="45"
  12405. VolumeShift="-5"
  12406. MinRange="100"
  12407. MaxRange="500"
  12408. Control="LOOP FADE_ON_KILL FADE_ON_START"
  12409. Limit="3"
  12410. Priority="LOWEST"
  12411. Type="WORLD SHROUDED EVERYONE"
  12412. SubmixSlider="SOUNDFX">
  12413. <PitchShift
  12414. Low="-15"
  12415. High="-5" />
  12416. <Sound>SUHamme_idlLoopa</Sound> <Sound>SUHamme_idlLoopb</Sound> <Sound>SUHamme_idlLoopc</Sound>
  12417. </AudioEvent>
  12418. <AudioEvent
  12419. id="SOV_Grinder_MoveLoop"
  12420. inheritFrom="AudioEvent:BaseSoundEffect"
  12421. Volume="35"
  12422. VolumeShift="-10"
  12423. Limit="3"
  12424. MaxRange="700"
  12425. Control="LOOP FADE_ON_KILL"
  12426. Type="WORLD SHROUDED EVERYONE"
  12427. SubmixSlider="SOUNDFX">
  12428. <PitchShift
  12429. Low="-5"
  12430. High="5" />
  12431. <Sound>SUGrind_movLpA</Sound>
  12432. </AudioEvent>
  12433. <AudioEvent
  12434. id="SOV_Grinder_MoveStart"
  12435. inheritFrom="AudioEvent:BaseSoundEffect"
  12436. Volume="40"
  12437. VolumeShift="-5"
  12438. Limit="3"
  12439. Type="WORLD SHROUDED EVERYONE"
  12440. SubmixSlider="SOUNDFX">
  12441. <PitchShift
  12442. Low="-5"
  12443. High="5" />
  12444. <Delay
  12445. Low="0"
  12446. High="100" />
  12447. <Sound>SUGrind_movStartA</Sound> <Sound>SUGrind_movStartB</Sound> <Sound>SUGrind_movStartC</Sound>
  12448. <Sound>SUGrind_movStopA</Sound> <Sound>SUGrind_movStopB</Sound> <Sound>SUGrind_movStopC</Sound>
  12449. </AudioEvent>
  12450. <AudioEvent
  12451. id="SOV_Grinder_MoveByLoop"
  12452. inheritFrom="AudioEvent:BaseSoundEffect"
  12453. Volume="25"
  12454. VolumeShift="-10"
  12455. Limit="3"
  12456. Control="LOOP FADE_ON_KILL"
  12457. Priority="LOW"
  12458. Type="WORLD SHROUDED EVERYONE"
  12459. SubmixSlider="SOUNDFX">
  12460. <PitchShift
  12461. Low="-5"
  12462. High="5" />
  12463. <Delay
  12464. Low="40"
  12465. High="80" />
  12466. </AudioEvent>
  12467. <AudioEvent
  12468. id="SOV_Grinder_Select"
  12469. inheritFrom="AudioEvent:BaseSoundEffect"
  12470. Volume="60"
  12471. VolumeShift="-5"
  12472. MinVolume="50"
  12473. Limit="3"
  12474. Type="WORLD PLAYER"
  12475. SubmixSlider="SOUNDFX">
  12476. <PitchShift
  12477. Low="-5"
  12478. High="5" />
  12479. <Sound>SUHamme_selecta</Sound> <Sound>SUHamme_selectb</Sound> <Sound>SUHamme_selectc</Sound> <Sound>SUHamme_selectd</Sound>
  12480. </AudioEvent>
  12481. <AudioEvent
  12482. id="SOV_Grinder_NitroBoost1"
  12483. inheritFrom="AudioEvent:BaseSoundEffect"
  12484. Volume="65"
  12485. VolumeShift="-5"
  12486. Limit="2"
  12487. Type="WORLD SHROUDED ALLIES ENEMIES"
  12488. SubmixSlider="SOUNDFX">
  12489. <Delay Low = "0" High = "33" />
  12490. <PitchShift
  12491. Low="-5"
  12492. High="5" />
  12493. <Sound>SUGrinder_nitroBoostA</Sound> <Sound>SUGrinder_nitroBoostB</Sound>
  12494. </AudioEvent>
  12495. <AudioEvent
  12496. id="SOV_Grinder_NitroBoost2"
  12497. inheritFrom="AudioEvent:BaseSoundEffect"
  12498. Volume="65"
  12499. VolumeShift="-5"
  12500. Limit="2"
  12501. Type="WORLD SHROUDED ALLIES ENEMIES"
  12502. SubmixSlider="SOUNDFX">
  12503. <Delay Low = "0" High = "33" />
  12504. <PitchShift
  12505. Low="-50"
  12506. High="-40" />
  12507. <Sound>SUGrinder_nitroBoostA</Sound> <Sound>SUGrinder_nitroBoostB</Sound>
  12508. </AudioEvent>
  12509. <Multisound
  12510. id="SOV_Grinder_NitroBoostOthersMS">
  12511. <Subsound>SOV_Grinder_NitroBoost1</Subsound>
  12512. <Subsound>SOV_Grinder_NitroBoost2</Subsound>
  12513. </Multisound>
  12514. <AudioEvent
  12515. id="SOV_Grinder_NitroBoost1_Player"
  12516. inheritFrom="AudioEvent:BaseSoundEffect"
  12517. Volume="60"
  12518. VolumeShift="-5"
  12519. MinVolume="45"
  12520. Limit="1"
  12521. Type="WORLD PLAYER"
  12522. SubmixSlider="SOUNDFX">
  12523. <Delay Low = "0" High = "33" />
  12524. <PitchShift
  12525. Low="-5"
  12526. High="5" />
  12527. <Sound>SUGrinder_nitroBoostA</Sound> <Sound>SUGrinder_nitroBoostB</Sound>
  12528. </AudioEvent>
  12529. <AudioEvent
  12530. id="SOV_Grinder_NitroBoost2_Player"
  12531. inheritFrom="AudioEvent:BaseSoundEffect"
  12532. Volume="60"
  12533. VolumeShift="-5"
  12534. Limit="2"
  12535. Type="WORLD SHROUDED PLAYER"
  12536. SubmixSlider="SOUNDFX">
  12537. <Delay Low = "0" High = "33" />
  12538. <PitchShift
  12539. Low="-50"
  12540. High="40" />
  12541. <Sound>SUGrinder_nitroBoostA</Sound> <Sound>SUGrinder_nitroBoostB</Sound>
  12542. </AudioEvent>
  12543. <Multisound
  12544. id="SOV_Grinder_NitroBoostPlayerMS">
  12545. <Subsound>SOV_Grinder_NitroBoost1_Player</Subsound>
  12546. <Subsound>SOV_Grinder_NitroBoost2_Player</Subsound>
  12547. </Multisound>
  12548. <Multisound
  12549. id="SOV_Grinder_NitroBoostMS">
  12550. <Subsound>SOV_Grinder_NitroBoostPlayerMS</Subsound>
  12551. <Subsound>SOV_Grinder_NitroBoostOthersMS</Subsound>
  12552. </Multisound>
  12553. <AudioEvent
  12554. id="SOV_Grinder_WeaponLoop"
  12555. inheritFrom="AudioEvent:BaseSoundEffect"
  12556. Volume="=$WEAPON_FIRE + 20"
  12557. VolumeShift="-5"
  12558. Limit="3"
  12559. Control="LOOP FADE_ON_KILL"
  12560. Priority="HIGH"
  12561. Type="WORLD SHROUDED EVERYONE"
  12562. SubmixSlider="SOUNDFX">
  12563. <PitchShift Low="-5" High="5" />
  12564. <Sound>SUGrind_weapLoop1a</Sound> <Sound>SUGrind_weapLoop1b</Sound> <Sound>SUGrind_weapLoop1c</Sound> <Sound>SUGrind_weapLoop1d</Sound>
  12565. </AudioEvent>
  12566. <!-- === SOVIET HAMMERTANK HAMMER TANK === -->
  12567. <AudioEvent
  12568. id="SOV_HammerTank_CanonFire"
  12569. inheritFrom="AudioEvent:BaseSoundEffect"
  12570. Volume="=$WEAPON_FIRE + 10"
  12571. VolumeShift="-15"
  12572. Limit="3"
  12573. Type="WORLD SHROUDED EVERYONE"
  12574. Control="INTERRUPT"
  12575. Priority="HIGH"
  12576. SubmixSlider="SOUNDFX">
  12577. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  12578. <PitchShift
  12579. Low="-10"
  12580. High="10" />
  12581. <Sound>SUHammer_cannona</Sound> <Sound>SUHammer_cannonb</Sound> <Sound>SUHammer_cannonc</Sound> <Sound>SUHammer_cannond</Sound>
  12582. <Sound>SUHammer_cannone</Sound>
  12583. </AudioEvent>
  12584. <AudioEvent
  12585. id="SOV_HammerTank_CannonImpact"
  12586. inheritFrom="AudioEvent:BaseSoundEffect"
  12587. Volume="=$WEAPON_IMPACT - 15"
  12588. VolumeShift="-10"
  12589. Limit="3"
  12590. Type="WORLD SHROUDED EVERYONE"
  12591. Control="INTERRUPT"
  12592. SubmixSlider="SOUNDFX">
  12593. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  12594. <PitchShift
  12595. Low="-5"
  12596. High="5" />
  12597. <Delay Low = "0" High = "33" />
  12598. <Sound>SUFlakT_weapExpla</Sound> <Sound>SUFlakT_weapExplb</Sound> <Sound>SUFlakT_weapExplc</Sound> <Sound>SUFlakT_weapExpld</Sound>
  12599. <Sound>SUFlakT_weapExple</Sound> <Sound>SUFlakT_weapExplf</Sound> <Sound>SUFlakT_weapExplg</Sound>
  12600. </AudioEvent>
  12601. <AudioEvent
  12602. id="SOV_HammerTank_IdleLoop"
  12603. inheritFrom="AudioEvent:BaseSoundEffect"
  12604. Volume="50"
  12605. VolumeShift="-5"
  12606. MinRange="100"
  12607. MaxRange="300"
  12608. Control="LOOP FADE_ON_KILL FADE_ON_START"
  12609. Limit="3"
  12610. Priority="LOWEST"
  12611. Type="WORLD SHROUDED EVERYONE"
  12612. SubmixSlider="SOUNDFX">
  12613. <PitchShift
  12614. Low="-5"
  12615. High="5" />
  12616. <Sound>SUHamme_idlLoopa</Sound> <Sound>SUHamme_idlLoopb</Sound> <Sound>SUHamme_idlLoopc</Sound>
  12617. </AudioEvent>
  12618. <AudioEvent
  12619. id="SOV_HammerTank_LeechBeamArmed"
  12620. inheritFrom="AudioEvent:BaseSoundEffect"
  12621. Volume="60"
  12622. VolumeShift="-5"
  12623. Limit="3"
  12624. Type="WORLD SHROUDED ALLIES ENEMIES"
  12625. SubmixSlider="SOUNDFX">
  12626. <PitchShift Low="10" High="20" />
  12627. <Delay Low="0" High="90" />
  12628. <Sound>SUHamme_leechArmA</Sound>
  12629. <!-- <Sound>SUHammer_leechArmLPa</Sound> -->
  12630. </AudioEvent>
  12631. <AudioEvent
  12632. id="SOV_HammerTank_LeechBeamArmedPlayer"
  12633. inheritFrom="AudioEvent:BaseSoundEffect"
  12634. Volume="70"
  12635. MinVolume="65"
  12636. Limit="1"
  12637. Type="WORLD PLAYER"
  12638. SubmixSlider="SOUNDFX">
  12639. <PitchShift Low="10" High="20" />
  12640. <Sound>SUHamme_leechArmA</Sound>
  12641. <!-- <Sound>SUHammer_leechArmLPa</Sound> -->
  12642. </AudioEvent>
  12643. <AudioEvent
  12644. id="SOV_HammerTank_LeechBeamUnarmedPlayer"
  12645. inheritFrom="AudioEvent:BaseSoundEffect"
  12646. Volume="70"
  12647. MinVolume="65"
  12648. Limit="1"
  12649. Type="WORLD PLAYER"
  12650. SubmixSlider="SOUNDFX">
  12651. <PitchShift Low="10" High="20" />
  12652. <Sound>SUHamme_leechUnarmA</Sound>
  12653. </AudioEvent>
  12654. <AudioEvent
  12655. id="SOV_HammerTank_LeechBeamUnarmedOthers"
  12656. inheritFrom="AudioEvent:BaseSoundEffect"
  12657. Volume="60"
  12658. VolumeShift="-5"
  12659. Limit="3"
  12660. Type="WORLD SHROUDED ALLIES ENEMIES"
  12661. SubmixSlider="SOUNDFX">
  12662. <PitchShift Low="10" High="20" />
  12663. <Delay Low="0" High="90" />
  12664. <Sound>SUHamme_leechUnarmA</Sound>
  12665. </AudioEvent>
  12666. <Multisound
  12667. id="SOV_HammerTank_LeechBeamUnarmedMS">
  12668. <Subsound>SOV_HammerTank_LeechBeamUnarmedPlayer</Subsound>
  12669. <Subsound>SOV_HammerTank_LeechBeamUnarmedOthers</Subsound>
  12670. </Multisound>
  12671. <AudioEvent
  12672. id="SOV_HammerTank_LeechBeamLoop"
  12673. inheritFrom="AudioEvent:BaseSoundEffect"
  12674. Volume="85"
  12675. VolumeShift="-5"
  12676. Limit="3"
  12677. Control="LOOP SEQUENTIAL ALLOW_KILL_MID_FILE"
  12678. Type="WORLD SHROUDED EVERYONE"
  12679. SubmixSlider="SOUNDFX">
  12680. <PitchShift
  12681. Low="-5"
  12682. High="5" />
  12683. <!-- <Attack>SUHammer_leechBeamStartLp</Attack> this doesn't tail nicely in the loops -->
  12684. <Sound>SUHammer_leechBeamLpA</Sound> <Sound>SUHammer_leechBeamLpB</Sound> <Sound>SUHammer_leechBeamLpC</Sound> <Sound>SUHammer_leechBeamLpD</Sound>
  12685. <!-- <Decay>SUHammer_leechBeamEndLp</Decay> -->
  12686. </AudioEvent>
  12687. <AudioEvent
  12688. id="SOV_HammerTank_LeechBeamStart"
  12689. inheritFrom="AudioEvent:BaseSoundEffect"
  12690. Volume="85"
  12691. VolumeShift="-5"
  12692. Limit="3"
  12693. Type="WORLD SHROUDED EVERYONE"
  12694. SubmixSlider="SOUNDFX">
  12695. <PitchShift
  12696. Low="-5"
  12697. High="5" />
  12698. <Sound>SUHammer_leechBeamStartLp</Sound>
  12699. </AudioEvent>
  12700. <AudioEvent
  12701. id="SOV_HammerTank_WeaponLeeched1"
  12702. inheritFrom="AudioEvent:BaseSoundEffect"
  12703. Volume="65"
  12704. VolumeShift="-5"
  12705. Limit="3"
  12706. Type="WORLD SHROUDED EVERYONE"
  12707. SubmixSlider="SOUNDFX">
  12708. <PitchShift
  12709. Low="-5"
  12710. High="5" />
  12711. <Sound>SUHammer_weaponAcquireA</Sound>
  12712. </AudioEvent>
  12713. <AudioEvent
  12714. id="SOV_HammerTank_WeaponLeeched2"
  12715. inheritFrom="AudioEvent:BaseSoundEffect"
  12716. Volume="65"
  12717. VolumeShift="-5"
  12718. Limit="3"
  12719. Type="WORLD SHROUDED EVERYONE"
  12720. SubmixSlider="SOUNDFX">
  12721. <Delay
  12722. Low="0"
  12723. High="10" />
  12724. <PitchShift
  12725. Low="-35"
  12726. High="-25" />
  12727. <Sound>SUV4Mis_MIRVoffa</Sound> <Sound>SUV4Mis_MIRVona</Sound>
  12728. </AudioEvent>
  12729. <Multisound
  12730. id="SOV_HammerTank_WeaponLeechedMS">
  12731. <Subsound>SOV_HammerTank_WeaponLeeched1</Subsound>
  12732. <Subsound>SOV_HammerTank_WeaponLeeched2</Subsound>
  12733. </Multisound>
  12734. <AudioEvent
  12735. id="SOV_HammerTank_MoveStart"
  12736. inheritFrom="AudioEvent:BaseSoundEffect"
  12737. Volume="45"
  12738. VolumeShift="-5"
  12739. Limit="3"
  12740. Type="WORLD SHROUDED EVERYONE"
  12741. SubmixSlider="SOUNDFX">
  12742. <PitchShift
  12743. Low="-5"
  12744. High="5" />
  12745. <Sound>SUHamme_movStarta</Sound> <Sound>SUHamme_movStartb</Sound> <Sound>SUHamme_movStartc</Sound> <Sound>SUHamme_movStartd</Sound>
  12746. <Sound>SUHamme_movStarte</Sound>
  12747. </AudioEvent>
  12748. <AudioEvent
  12749. id="SOV_HammerTank_MoveByLoop"
  12750. inheritFrom="AudioEvent:BaseSoundEffect"
  12751. Volume="25"
  12752. VolumeShift="-10"
  12753. Limit="3"
  12754. Control="LOOP FADE_ON_KILL"
  12755. Priority="LOW"
  12756. Type="WORLD SHROUDED EVERYONE"
  12757. SubmixSlider="SOUNDFX">
  12758. <PitchShift
  12759. Low="-5"
  12760. High="5" />
  12761. <Delay
  12762. Low="40"
  12763. High="80" />
  12764. </AudioEvent>
  12765. <AudioEvent
  12766. id="SOV_HammerTank_Select"
  12767. inheritFrom="AudioEvent:BaseSoundEffect"
  12768. Volume="60"
  12769. VolumeShift="-5"
  12770. MinVolume="50"
  12771. Limit="3"
  12772. Type="WORLD PLAYER"
  12773. SubmixSlider="SOUNDFX">
  12774. <PitchShift
  12775. Low="-5"
  12776. High="5" />
  12777. <Sound>SUHamme_selecta</Sound> <Sound>SUHamme_selectb</Sound> <Sound>SUHamme_selectc</Sound> <Sound>SUHamme_selectd</Sound>
  12778. </AudioEvent>
  12779. <!-- === SOVIET HIND TWINBLADE TWIN BLADE HELICOPTER === -->
  12780. <AudioEvent
  12781. id="SOV_Hind_IdleLoop"
  12782. inheritFrom="AudioEvent:BaseSoundEffect"
  12783. Volume="50"
  12784. VolumeShift="-5"
  12785. Limit="3"
  12786. Control="LOOP FADE_ON_KILL FADE_ON_START"
  12787. Priority="LOWEST"
  12788. Type="WORLD SHROUDED EVERYONE"
  12789. SubmixSlider="SOUNDFX">
  12790. <PitchShift
  12791. Low="-5"
  12792. High="5" />
  12793. <Sound>SUHind_idlLoopa</Sound> <Sound>SUHind_idlLoopb</Sound> <Sound>SUHind_idlLoopc</Sound> <Sound>SUHind_idlLoopd</Sound>
  12794. </AudioEvent>
  12795. <AudioEvent
  12796. id="SOV_Hind_IdleDamagedLoop"
  12797. inheritFrom="AudioEvent:BaseSoundEffect"
  12798. Volume="55"
  12799. VolumeShift="-5"
  12800. Limit="3"
  12801. Control="LOOP FADE_ON_KILL FADE_ON_START"
  12802. Priority="LOWEST"
  12803. Type="WORLD SHROUDED EVERYONE"
  12804. SubmixSlider="SOUNDFX">
  12805. <PitchShift
  12806. Low="-15"
  12807. High="-5" />
  12808. <Sound>SUHind_idlDamageLa</Sound> <Sound>SUHind_idlDamageLb</Sound> <Sound>SUHind_idlDamageLc</Sound> <Sound>SUHind_idlDamageLd</Sound> <Sound>SUHind_idlDamageLe</Sound>
  12809. </AudioEvent>
  12810. <AudioEvent
  12811. id="SOV_Hind_IdleReallyDamagedLoop"
  12812. inheritFrom="AudioEvent:BaseSoundEffect"
  12813. Volume="60"
  12814. VolumeShift="-5"
  12815. Limit="3"
  12816. Control="LOOP FADE_ON_KILL FADE_ON_START"
  12817. Priority="LOWEST"
  12818. Type="WORLD SHROUDED EVERYONE"
  12819. SubmixSlider="SOUNDFX">
  12820. <PitchShift
  12821. Low="-15"
  12822. High="-5" />
  12823. <Sound>SUHind_idlReaDamLa</Sound> <Sound>SUHind_idlReaDamLb</Sound> <Sound>SUHind_idlReaDamLc</Sound> <Sound>SUHind_idlReaDamLd</Sound> <Sound>SUHind_idlReaDamLe</Sound>
  12824. </AudioEvent>
  12825. <AudioEvent
  12826. id="SOV_Hind_MoveLand"
  12827. inheritFrom="AudioEvent:BaseSoundEffect"
  12828. Volume="75"
  12829. VolumeShift="-5"
  12830. Limit="3"
  12831. Type="WORLD SHROUDED EVERYONE"
  12832. SubmixSlider="SOUNDFX">
  12833. <PitchShift
  12834. Low="-5"
  12835. High="5" />
  12836. <Sound>SUHind_movStarta</Sound> <Sound>SUHind_movStartb</Sound> <Sound>SUHind_movStartc</Sound> <Sound>SUHind_movStartd</Sound> <Sound>SUHind_movStarte</Sound>
  12837. </AudioEvent>
  12838. <AudioEvent
  12839. id="SOV_Hind_MoveLift"
  12840. inheritFrom="AudioEvent:BaseSoundEffect"
  12841. Volume="75"
  12842. VolumeShift="-5"
  12843. Limit="3"
  12844. Type="WORLD SHROUDED EVERYONE"
  12845. SubmixSlider="SOUNDFX">
  12846. <PitchShift
  12847. Low="-5"
  12848. High="5" />
  12849. <Sound>SUHind_movStarta</Sound> <Sound>SUHind_movStartb</Sound> <Sound>SUHind_movStartc</Sound> <Sound>SUHind_movStartd</Sound> <Sound>SUHind_movStarte</Sound>
  12850. </AudioEvent>
  12851. <AudioEvent
  12852. id="SOV_Hind_MoveLoop"
  12853. inheritFrom="AudioEvent:BaseSoundEffect"
  12854. Volume="60"
  12855. VolumeShift="-5"
  12856. Limit="3"
  12857. Control="LOOP FADE_ON_KILL FADE_ON_START"
  12858. Priority="LOW"
  12859. Type="WORLD SHROUDED EVERYONE"
  12860. SubmixSlider="SOUNDFX">
  12861. <PitchShift
  12862. Low="-5"
  12863. High="5" />
  12864. <Sound>SUHind_idlLoopa</Sound> <Sound>SUHind_idlLoopb</Sound> <Sound>SUHind_idlLoopc</Sound> <Sound>SUHind_idlLoopd</Sound>
  12865. </AudioEvent>
  12866. <AudioEvent
  12867. id="SOV_Hind_MoveDamagedLoop"
  12868. inheritFrom="AudioEvent:BaseSoundEffect"
  12869. Volume="65"
  12870. VolumeShift="-5"
  12871. Limit="3"
  12872. Control="LOOP FADE_ON_KILL FADE_ON_START"
  12873. Priority="LOWEST"
  12874. Type="WORLD SHROUDED EVERYONE"
  12875. SubmixSlider="SOUNDFX">
  12876. <PitchShift
  12877. Low="-15"
  12878. High="-5" />
  12879. <Sound>SUHind_idlDamageLa</Sound> <Sound>SUHind_idlDamageLb</Sound> <Sound>SUHind_idlDamageLc</Sound> <Sound>SUHind_idlDamageLd</Sound> <Sound>SUHind_idlDamageLe</Sound>
  12880. </AudioEvent>
  12881. <AudioEvent
  12882. id="SOV_Hind_MoveReallyDamagedLoop"
  12883. inheritFrom="AudioEvent:BaseSoundEffect"
  12884. Volume="70"
  12885. VolumeShift="-5"
  12886. Limit="3"
  12887. Control="LOOP FADE_ON_KILL FADE_ON_START"
  12888. Priority="LOWEST"
  12889. Type="WORLD SHROUDED EVERYONE"
  12890. SubmixSlider="SOUNDFX">
  12891. <PitchShift
  12892. Low="-15"
  12893. High="-5" />
  12894. <Sound>SUHind_idlReaDamLa</Sound> <Sound>SUHind_idlReaDamLb</Sound> <Sound>SUHind_idlReaDamLc</Sound> <Sound>SUHind_idlReaDamLd</Sound> <Sound>SUHind_idlReaDamLe</Sound>
  12895. </AudioEvent>
  12896. <AudioEvent
  12897. id="SOV_Hind_MoveStart"
  12898. inheritFrom="AudioEvent:BaseSoundEffect"
  12899. Volume="55"
  12900. VolumeShift="-5"
  12901. Limit="3"
  12902. Type="WORLD SHROUDED EVERYONE"
  12903. SubmixSlider="SOUNDFX">
  12904. <PitchShift
  12905. Low="5"
  12906. High="15" />
  12907. <Sound>SUHind_movStarta</Sound> <Sound>SUHind_movStartb</Sound> <Sound>SUHind_movStartc</Sound> <Sound>SUHind_movStartd</Sound> <Sound>SUHind_movStarte</Sound>
  12908. </AudioEvent>
  12909. <AudioEvent
  12910. id="SOV_Hind_MissileFire"
  12911. inheritFrom="AudioEvent:BaseSoundEffect"
  12912. Volume="=$WEAPON_FIRE - 10"
  12913. VolumeShift="-10"
  12914. Limit="3"
  12915. Type="WORLD SHROUDED EVERYONE"
  12916. Priority="HIGH"
  12917. Control="INTERRUPT"
  12918. SubmixSlider="SOUNDFX">
  12919. <NonInterruptibleTime
  12920. Low="0.0s"
  12921. High="1.00s" />
  12922. <PitchShift
  12923. Low="-10"
  12924. High="10" />
  12925. <Sound>SUHind_rocketFirea</Sound> <Sound>SUHind_rocketFireb</Sound> <Sound>SUHind_rocketFirec</Sound> <Sound>SUHind_rocketFired</Sound>
  12926. <Sound>SUHind_rocketFiree</Sound>
  12927. </AudioEvent>
  12928. <AudioEvent
  12929. id="SOV_Hind_MissileExplosion"
  12930. inheritFrom="AudioEvent:BaseSoundEffect"
  12931. Volume="=$WEAPON_IMPACT - 10"
  12932. VolumeShift="-5"
  12933. Limit="3"
  12934. Type="WORLD SHROUDED EVERYONE"
  12935. Priority="HIGH"
  12936. Control="INTERRUPT"
  12937. SubmixSlider="SOUNDFX">
  12938. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  12939. <Delay Low="0" High="33" />
  12940. <PitchShift Low="35" High="45" />
  12941. <Sound>SUAkula_impaTorpa</Sound> <Sound>SUAkula_impaTorpb</Sound> <Sound>SUAkula_impaTorpc</Sound> <Sound>SUAkula_impaTorpd</Sound>
  12942. <Sound>SUAkula_impaTorpe</Sound> <Sound>SUAkula_impaTorpf</Sound> <Sound>SUAkula_impaTorpg</Sound> <Sound>SUAkula_impaTorph</Sound>
  12943. <Sound>SUAkula_impaTorpi</Sound>
  12944. </AudioEvent>
  12945. <AudioEvent
  12946. id="SOV_Hind_Select"
  12947. inheritFrom="AudioEvent:BaseSoundEffect"
  12948. Volume="50"
  12949. VolumeShift="-5"
  12950. MinVolume="40"
  12951. Limit="3"
  12952. Type="WORLD PLAYER"
  12953. SubmixSlider="SOUNDFX">
  12954. <PitchShift
  12955. Low="-5"
  12956. High="5" />
  12957. <Sound>SUHind_selecta</Sound> <Sound>SUHind_selectb</Sound> <Sound>SUHind_selectc</Sound>
  12958. </AudioEvent>
  12959. <AudioEvent
  12960. id="SOV_Twinblade_MachineGunFire"
  12961. inheritFrom="AudioEvent:BaseSoundEffect"
  12962. Volume="=$WEAPON_FIRE - 5"
  12963. VolumeShift="-5"
  12964. Limit="3"
  12965. Type="WORLD SHROUDED EVERYONE"
  12966. Priority="HIGH"
  12967. Control="INTERRUPT"
  12968. SubmixSlider="SOUNDFX">
  12969. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  12970. <PitchShift
  12971. Low="-2"
  12972. High="2" />
  12973. <Sound>SUTwinb_weapFire1a</Sound> <Sound>SUTwinb_weapFire1b</Sound> <Sound>SUTwinb_weapFire1c</Sound> <Sound>SUTwinb_weapFire1d</Sound> <Sound>SUTwinb_weapFire1e</Sound>
  12974. <Sound>SUTwinb_weapFire1f</Sound> <Sound>SUTwinb_weapFire1g</Sound>
  12975. </AudioEvent>
  12976. <!-- === SOVIET KIROV === -->
  12977. <AudioEvent
  12978. id="SOV_Kirov_AmbientLoop"
  12979. inheritFrom="AudioEvent:BaseSoundEffect"
  12980. Volume="40"
  12981. VolumeShift="-5"
  12982. Limit="3"
  12983. Control="LOOP FADE_ON_KILL FADE_ON_START"
  12984. Priority="LOWEST"
  12985. Type="WORLD SHROUDED EVERYONE"
  12986. SubmixSlider="SOUNDFX">
  12987. <PitchShift
  12988. Low="-5"
  12989. High="5" />
  12990. <!-- <Sound>TEMP_RA2_KirovMoveLoop01a</Sound> <Sound>TEMP_RA2_KirovMoveLoop01b</Sound> <Sound>TEMP_RA2_KirovMoveLoop01c</Sound> -->
  12991. </AudioEvent>
  12992. <AudioEvent
  12993. id="SOV_Kirov_BombExplosion"
  12994. inheritFrom="AudioEvent:BaseSoundEffect"
  12995. Volume="=$WEAPON_IMPACT + 30"
  12996. VolumeShift="-20"
  12997. Limit="3"
  12998. Priority="HIGH"
  12999. Control="INTERRUPT"
  13000. Type="WORLD SHROUDED EVERYONE"
  13001. SubmixSlider="SOUNDFX">
  13002. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  13003. <Delay Low="0" High="33" />
  13004. <PitchShift
  13005. Low="-10"
  13006. High="10" />
  13007. <Sound>SUKirov_bombExplosa</Sound> <Sound>SUKirov_bombExplosb</Sound> <Sound>SUKirov_bombExplosc</Sound> <Sound>SUKirov_bombExplosd</Sound> <Sound>SUKirov_bombExplose</Sound>
  13008. </AudioEvent>
  13009. <AudioEvent
  13010. id="SOV_Kirov_BombDrop"
  13011. inheritFrom="AudioEvent:BaseSoundEffect"
  13012. Volume="30"
  13013. VolumeShift="-5"
  13014. Limit="3"
  13015. Control="FADE_ON_KILL FADE_ON_START"
  13016. Priority="LOWEST"
  13017. Type="WORLD SHROUDED EVERYONE"
  13018. SubmixSlider="SOUNDFX">
  13019. <PitchShift
  13020. Low="-5"
  13021. High="5" />
  13022. <Sound>SUKirov_bomDropA</Sound>
  13023. <Sound>SUKirov_bombWhistla</Sound> <Sound>SUKirov_bombWhistlb</Sound> <Sound>SUKirov_bombWhistlc</Sound> <Sound>SUKirov_bombWhistld</Sound>
  13024. </AudioEvent>
  13025. <AudioEvent
  13026. id="SOV_Kirov_CastroBurnersOn"
  13027. inheritFrom="AudioEvent:BaseSoundEffect"
  13028. Volume="95"
  13029. VolumeShift="-10"
  13030. Limit="3"
  13031. Type="WORLD SHROUDED EVERYONE"
  13032. SubmixSlider="SOUNDFX">
  13033. <PitchShift
  13034. Low="-35"
  13035. High="-25" />
  13036. <Sound>SUKirov_burnerOnA</Sound> <Sound>SUKirov_burnerOnB</Sound> <Sound>SUKirov_burnerOnC</Sound>
  13037. </AudioEvent>
  13038. <AudioEvent
  13039. id="SOV_Kirov_CastroBurnersOff"
  13040. inheritFrom="AudioEvent:BaseSoundEffect"
  13041. Volume="95"
  13042. VolumeShift="-10"
  13043. Limit="3"
  13044. Type="WORLD SHROUDED EVERYONE"
  13045. SubmixSlider="SOUNDFX">
  13046. <PitchShift
  13047. Low="-35"
  13048. High="-25" />
  13049. <Sound>SUKirov_burnerOffA</Sound> <Sound>SUKirov_burnerOffB</Sound> <Sound>SUKirov_burnerOffC</Sound>
  13050. </AudioEvent>
  13051. <AudioEvent
  13052. id="SOV_Kirov_Crash"
  13053. inheritFrom="AudioEvent:BaseSoundEffect"
  13054. Volume="120"
  13055. VolumeShift="-15"
  13056. Limit="3"
  13057. Control="INTERRUPT"
  13058. Type="WORLD SHROUDED EVERYONE"
  13059. SubmixSlider="SOUNDFX">
  13060. <PitchShift Low="-10" High="10" />
  13061. <Delay Low="0" High="33" />
  13062. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  13063. <Sound>SUKirov_crash1a</Sound>
  13064. <Sound>SUKirov_crash1b</Sound>
  13065. <Sound>SUKirov_crash1c</Sound>
  13066. <Sound>SUKirov_crash1d</Sound>
  13067. <Sound>SUKirov_crash1e</Sound>
  13068. </AudioEvent>
  13069. <AudioEvent
  13070. id="SOV_Kirov_DieExplosion"
  13071. inheritFrom="AudioEvent:BaseSoundEffect"
  13072. Volume="=$VEHICLE_DIE_EXPLOSION + 20"
  13073. VolumeShift="-10"
  13074. Limit="3"
  13075. Type="WORLD SHROUDED EVERYONE"
  13076. Control="INTERRUPT"
  13077. Priority="HIGH"
  13078. SubmixSlider="SOUNDFX">
  13079. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  13080. <PitchShift
  13081. Low="-10"
  13082. High="10" />
  13083. <Delay Low="35" High="70" />
  13084. <Sound>WUVehic_explMGf</Sound>
  13085. <Sound>WUVehic_explMGh</Sound>
  13086. <Sound>WUVehic_explMGi</Sound>
  13087. <Sound>WUVehic_explMGj</Sound>
  13088. <Sound>WUVehic_explMGk</Sound>
  13089. <Sound>WUVehic_explMGl</Sound>
  13090. <Sound>WUVehic_explMGm</Sound>
  13091. <Sound>WUVehic_explMGn</Sound>
  13092. <Sound>WUVehic_explMGp</Sound>
  13093. <Sound>WUVehic_explMGa</Sound>
  13094. <Sound>WUVehic_explMGd</Sound>
  13095. <Sound>WUVehic_explMGe</Sound>
  13096. <Sound>WUVehic_explMGo</Sound>
  13097. <Sound>WUVehic_explMGr</Sound>
  13098. <Sound>WUVehic_explUniqk</Sound>
  13099. <Sound>WUVehic_explFGb</Sound>
  13100. <Sound>WUVehic_explFGd</Sound>
  13101. <Sound>WUVehic_explBGp</Sound>
  13102. <Sound>WUVehic_explBGr</Sound>
  13103. </AudioEvent>
  13104. <AudioEvent
  13105. id="SOV_Kirov_Die"
  13106. inheritFrom="AudioEvent:BaseSoundEffect"
  13107. Volume="40"
  13108. VolumeShift="-5"
  13109. Limit="3"
  13110. Control="LOOP FADE_ON_KILL FADE_ON_START"
  13111. Priority="LOWEST"
  13112. Type="WORLD SHROUDED EVERYONE"
  13113. SubmixSlider="SOUNDFX">
  13114. <PitchShift
  13115. Low="-5"
  13116. High="5" />
  13117. <Sound>TEMP_RA2_KirovDieA</Sound>
  13118. </AudioEvent>
  13119. <AudioEvent
  13120. id="SOV_Kirov_Deflate"
  13121. inheritFrom="AudioEvent:BaseSoundEffect"
  13122. Volume="25"
  13123. VolumeShift="-5"
  13124. Limit="3"
  13125. Type="WORLD SHROUDED EVERYONE"
  13126. SubmixSlider="SOUNDFX">
  13127. <PitchShift
  13128. Low="-5"
  13129. High="5" />
  13130. <!--
  13131. <Sound>SUKirov_deflatea</Sound> <Sound>SUKirov_deflateb</Sound> <Sound>SUKirov_deflatec</Sound> <Sound>SUKirov_deflated</Sound> <Sound>SUKirov_deflatee</Sound> <Sound>SUKirov_deflatef</Sound>
  13132. <Sound>SUKirov_deflateg</Sound> <Sound>SUKirov_deflateh</Sound>
  13133. -->
  13134. </AudioEvent>
  13135. <AudioEvent
  13136. id="SOV_Kirov_FreezeDamage"
  13137. inheritFrom="AudioEvent:BaseSoundEffect"
  13138. Volume="90"
  13139. VolumeShift="-10"
  13140. Limit="3"
  13141. Priority="HIGH"
  13142. Type="WORLD SHROUDED EVERYONE"
  13143. SubmixSlider="SOUNDFX">
  13144. <PitchShift Low="-5" High="5" />
  13145. <Sound>SUKirov_freezeA</Sound> <Sound>SUKirov_freezeB</Sound> <Sound>SUKirov_freezeC</Sound> <Sound>SUKirov_freezeD</Sound>
  13146. <Sound>SUKirov_freezeE</Sound> <Sound>SUKirov_freezeF</Sound> <Sound>SUKirov_freezeG</Sound> <Sound>SUKirov_freezeH</Sound>
  13147. <Sound>SUKirov_freezeI</Sound> <Sound>SUKirov_freezeJ</Sound> <Sound>SUKirov_freezeK</Sound>
  13148. </AudioEvent>
  13149. <AudioEvent
  13150. id="SOV_Kirov_FreezeRonk"
  13151. inheritFrom="AudioEvent:BaseSoundEffect"
  13152. Volume="110"
  13153. VolumeShift="-10"
  13154. Limit="3"
  13155. Priority="HIGH"
  13156. Type="WORLD SHROUDED EVERYONE"
  13157. SubmixSlider="SOUNDFX">
  13158. <PitchShift Low="-10" High="10" />
  13159. <Sound>SUKirov_freezeRonkA</Sound> <Sound>SUKirov_freezeRonkB</Sound> <Sound>SUKirov_freezeRonkC</Sound> <Sound>SUKirov_freezeRonkD</Sound>
  13160. <Sound>SUKirov_freezeRonkE</Sound> <Sound>SUKirov_freezeRonkF</Sound> <Sound>SUKirov_freezeRonkG</Sound> <Sound>SUKirov_freezeRonkH</Sound>
  13161. <Sound>SUKirov_freezeRonkI</Sound> <Sound>SUKirov_freezeRonkJ</Sound> <Sound>SUKirov_freezeRonkK</Sound>
  13162. </AudioEvent>
  13163. <Multisound id="SOV_Kirov_FreezeMS">
  13164. <Subsound>SOV_Kirov_FreezeDamage</Subsound>
  13165. <Subsound>SOV_Kirov_FreezeRonk</Subsound>
  13166. </Multisound>
  13167. <AudioEvent
  13168. id="SOV_Kirov_IdleLoop"
  13169. inheritFrom="AudioEvent:BaseSoundEffect"
  13170. Volume="50"
  13171. VolumeShift="-5"
  13172. Limit="3"
  13173. Control="LOOP FADE_ON_KILL FADE_ON_START"
  13174. Priority="LOWEST"
  13175. Type="WORLD SHROUDED EVERYONE"
  13176. SubmixSlider="SOUNDFX">
  13177. <PitchShift
  13178. Low="-5"
  13179. High="-1" />
  13180. <Sound>SUKirov_idleLoop2a</Sound> <Sound>SUKirov_idleLoop2b</Sound> <Sound>SUKirov_idleLoop2c</Sound> <Sound>SUKirov_idleLoop2d</Sound> <Sound>SUKirov_idleLoop2e</Sound>
  13181. <Sound>SUKirov_idleLoop2f</Sound>
  13182. </AudioEvent>
  13183. <AudioEvent
  13184. id="SOV_Kirov_IdleDamagedLoop"
  13185. inheritFrom="AudioEvent:BaseSoundEffect"
  13186. Volume="55"
  13187. VolumeShift="-5"
  13188. Limit="3"
  13189. Control="LOOP FADE_ON_KILL FADE_ON_START"
  13190. Priority="LOWEST"
  13191. Type="WORLD SHROUDED EVERYONE"
  13192. SubmixSlider="SOUNDFX">
  13193. <PitchShift
  13194. Low="-5"
  13195. High="-1" />
  13196. <Sound>SUKirov_idlDam1La</Sound> <Sound>SUKirov_idlDam1Lb</Sound> <Sound>SUKirov_idlDam1Lc</Sound> <Sound>SUKirov_idlDam1Ld</Sound> <Sound>SUKirov_idlDam1Le</Sound>
  13197. <Sound>SUKirov_idlDam1Lf</Sound> <Sound>SUKirov_idlDam1Lg</Sound> <Sound>SUKirov_idlDam1Lh</Sound>
  13198. </AudioEvent>
  13199. <AudioEvent
  13200. id="SOV_Kirov_IdleReallyDamagedLoop"
  13201. inheritFrom="AudioEvent:BaseSoundEffect"
  13202. Volume="60"
  13203. VolumeShift="-5"
  13204. Limit="3"
  13205. Control="LOOP FADE_ON_KILL FADE_ON_START"
  13206. Priority="LOWEST"
  13207. Type="WORLD SHROUDED EVERYONE"
  13208. SubmixSlider="SOUNDFX">
  13209. <PitchShift
  13210. Low="-5"
  13211. High="-1" />
  13212. <Sound>SUKirov_idlDam2La</Sound> <Sound>SUKirov_idlDam2Lb</Sound> <Sound>SUKirov_idlDam2Lc</Sound> <Sound>SUKirov_idlDam2Ld</Sound> <Sound>SUKirov_idlDam2Le</Sound>
  13213. <Sound>SUKirov_idlDam2Lf</Sound> <Sound>SUKirov_idlDam2Lg</Sound> <Sound>SUKirov_idlDam2Lh</Sound> <Sound>SUKirov_idlDam2Li</Sound>
  13214. </AudioEvent>
  13215. <AudioEvent
  13216. id="SOV_Kirov_Land"
  13217. inheritFrom="AudioEvent:BaseSoundEffect"
  13218. Volume="50"
  13219. VolumeShift="-5"
  13220. Limit="3"
  13221. Type="WORLD SHROUDED EVERYONE"
  13222. SubmixSlider="SOUNDFX">
  13223. <PitchShift
  13224. Low="-5"
  13225. High="5" />
  13226. <Sound>SUKirov_movLanda</Sound> <Sound>SUKirov_movLandb</Sound>
  13227. </AudioEvent>
  13228. <AudioEvent
  13229. id="SOV_Kirov_Lift"
  13230. inheritFrom="AudioEvent:BaseSoundEffect"
  13231. Volume="50"
  13232. VolumeShift="-5"
  13233. Limit="3"
  13234. Type="WORLD SHROUDED EVERYONE"
  13235. SubmixSlider="SOUNDFX">
  13236. <PitchShift
  13237. Low="-5"
  13238. High="5" />
  13239. <Sound>SUKirov_movLifta</Sound>
  13240. </AudioEvent>
  13241. <AudioEvent
  13242. id="SOV_Kirov_MoveLoop"
  13243. inheritFrom="AudioEvent:BaseSoundEffect"
  13244. Volume="50"
  13245. VolumeShift="-5"
  13246. Limit="3"
  13247. Control="LOOP FADE_ON_KILL FADE_ON_START"
  13248. Priority="LOW"
  13249. Type="WORLD SHROUDED EVERYONE"
  13250. SubmixSlider="SOUNDFX">
  13251. <PitchShift
  13252. Low="0"
  13253. High="5" />
  13254. <Sound>SUKirov_idleLoop2a</Sound> <Sound>SUKirov_idleLoop2b</Sound> <Sound>SUKirov_idleLoop2c</Sound> <Sound>SUKirov_idleLoop2d</Sound> <Sound>SUKirov_idleLoop2e</Sound>
  13255. <Sound>SUKirov_idleLoop2f</Sound>
  13256. </AudioEvent>
  13257. <AudioEvent
  13258. id="SOV_Kirov_MoveLoopDamaged"
  13259. inheritFrom="AudioEvent:BaseSoundEffect"
  13260. Volume="55"
  13261. VolumeShift="-5"
  13262. Limit="3"
  13263. Control="LOOP FADE_ON_KILL FADE_ON_START"
  13264. Priority="LOW"
  13265. Type="WORLD SHROUDED EVERYONE"
  13266. SubmixSlider="SOUNDFX">
  13267. <PitchShift
  13268. Low="-5"
  13269. High="-1" />
  13270. <Sound>SUKirov_idlDam2La</Sound> <Sound>SUKirov_idlDam2Lb</Sound> <Sound>SUKirov_idlDam2Lc</Sound> <Sound>SUKirov_idlDam2Ld</Sound> <Sound>SUKirov_idlDam2Le</Sound>
  13271. <Sound>SUKirov_idlDam2Lf</Sound> <Sound>SUKirov_idlDam2Lg</Sound> <Sound>SUKirov_idlDam2Lh</Sound> <Sound>SUKirov_idlDam2Li</Sound>
  13272. </AudioEvent>
  13273. <AudioEvent
  13274. id="SOV_Kirov_MoveStart"
  13275. inheritFrom="AudioEvent:BaseSoundEffect"
  13276. Volume="45"
  13277. VolumeShift="-5"
  13278. Limit="3"
  13279. Type="WORLD SHROUDED EVERYONE"
  13280. SubmixSlider="SOUNDFX">
  13281. <PitchShift
  13282. Low="-30"
  13283. High="-25" />
  13284. <Sound>SUKirov_movStarta</Sound> <Sound>SUKirov_movStartb</Sound> <Sound>SUKirov_movStartc</Sound> <Sound>SUKirov_movStartd</Sound> <Sound>SUKirov_movStarte</Sound>
  13285. <Sound>SUKirov_movStartf</Sound>
  13286. </AudioEvent>
  13287. <AudioEvent
  13288. id="SOV_Kirov_Select"
  13289. inheritFrom="AudioEvent:BaseSoundEffect"
  13290. Volume="70"
  13291. VolumeShift="-10"
  13292. MinVolume="60"
  13293. Limit="3"
  13294. Type="WORLD PLAYER"
  13295. SubmixSlider="SOUNDFX">
  13296. <PitchShift
  13297. Low="-5"
  13298. High="5" />
  13299. <Sound>SUKirov_selecta</Sound> <Sound>SUKirov_selectb</Sound> <Sound>SUKirov_selectc</Sound> <Sound>SUKirov_selectd</Sound> <Sound>SUKirov_selecte</Sound>
  13300. </AudioEvent>
  13301. <!-- === SOVIET MCV MOBILE CONSTRUCTION VEHICLE MOBILECONSTRUCTIONVEHICLE === -->
  13302. <AudioEvent
  13303. id="SOV_MCV_BubbleLoop"
  13304. inheritFrom="AudioEvent:BaseSoundEffect"
  13305. Volume="40"
  13306. VolumeShift="-5"
  13307. MinRange="100"
  13308. MaxRange="300"
  13309. Control="LOOP FADE_ON_KILL FADE_ON_START"
  13310. Limit="3"
  13311. Priority="LOWEST"
  13312. Type="WORLD SHROUDED EVERYONE"
  13313. SubmixSlider="SOUNDFX">
  13314. <PitchShift
  13315. Low="-5"
  13316. High="5" />
  13317. <Sound>SUMCV_bubbleLoopa</Sound>
  13318. <Sound>SUMCV_bubbleLoopb</Sound>
  13319. <Sound>SUMCV_bubbleLoopc</Sound>
  13320. <Sound>SUMCV_bubbleLoopd</Sound>
  13321. <Sound>SUMCV_bubbleLoope</Sound>
  13322. <Sound>SUMCV_bubbleLoopf</Sound>
  13323. <Sound>SUMCV_bubbleLoopg</Sound>
  13324. <Sound>SUMCV_bubbleLooph</Sound>
  13325. <Sound>SUMCV_bubbleLoopi</Sound>
  13326. <Sound>SUMCV_bubbleLoopj</Sound>
  13327. <Sound>SUMCV_bubbleLoopk</Sound>
  13328. <Sound>SUMCV_bubbleLoopl</Sound>
  13329. <Sound>SUMCV_bubbleLoopm</Sound>
  13330. <Sound>SUMCV_idlWatLoopa</Sound>
  13331. <Sound>SUMCV_idlWatLoopb</Sound>
  13332. <Sound>SUMCV_idlWatLoopc</Sound>
  13333. <Sound>SUMCV_idlWatLoopd</Sound>
  13334. <Sound>SUMCV_idlWatLoope</Sound>
  13335. <Sound>SUMCV_idlWatLoopf</Sound>
  13336. <Sound>SUMCV_idlWatLoopg</Sound>
  13337. </AudioEvent>
  13338. <AudioEvent
  13339. id="SOV_MCV_IdleLoop"
  13340. inheritFrom="AudioEvent:BaseSoundEffect"
  13341. Volume="45"
  13342. VolumeShift="-5"
  13343. MinRange="100"
  13344. MaxRange="300"
  13345. Control="LOOP FADE_ON_KILL FADE_ON_START"
  13346. Limit="3"
  13347. Priority="LOWEST"
  13348. Type="WORLD SHROUDED EVERYONE"
  13349. SubmixSlider="SOUNDFX">
  13350. <PitchShift
  13351. Low="-5"
  13352. High="5" />
  13353. <Sound>SUMCV_idlLoopa</Sound> <Sound>SUMCV_idlLoopb</Sound> <Sound>SUMCV_idlLoopc</Sound> <Sound>SUMCV_idlLoopd</Sound> <Sound>SUMCV_idlLoope</Sound>
  13354. <Sound>SUMCV_idlLoopf</Sound>
  13355. </AudioEvent>
  13356. <AudioEvent
  13357. id="SOV_MCV_IdleWaterLoop"
  13358. inheritFrom="AudioEvent:BaseSoundEffect"
  13359. Volume="55"
  13360. VolumeShift="-5"
  13361. MinRange="100"
  13362. MaxRange="300"
  13363. Control="LOOP FADE_ON_KILL FADE_ON_START"
  13364. Limit="3"
  13365. Priority="LOWEST"
  13366. Type="WORLD SHROUDED EVERYONE"
  13367. SubmixSlider="SOUNDFX">
  13368. <PitchShift
  13369. Low="-5"
  13370. High="5" />
  13371. <Sound>SUMCV_idlWatLoopa</Sound> <Sound>SUMCV_idlWatLoopb</Sound> <Sound>SUMCV_idlWatLoopc</Sound> <Sound>SUMCV_idlWatLoopd</Sound> <Sound>SUMCV_idlWatLoope</Sound>
  13372. <Sound>SUMCV_idlWatLoopf</Sound> <Sound>SUMCV_idlWatLoopg</Sound>
  13373. </AudioEvent>
  13374. <Multisound
  13375. id="SOV_MCV_IdleWaterLoopMS">
  13376. <Subsound>SOV_MCV_IdleWaterLoop</Subsound>
  13377. <Subsound>SOV_MCV_BubbleLoop</Subsound>
  13378. </Multisound>
  13379. <AudioEvent
  13380. id="SOV_MCV_MoveByLandLoop"
  13381. inheritFrom="AudioEvent:BaseSoundEffect"
  13382. Volume="80"
  13383. VolumeShift="-5"
  13384. Control="LOOP FADE_ON_KILL FADE_ON_START"
  13385. Limit="3"
  13386. Priority="LOW"
  13387. Type="WORLD SHROUDED EVERYONE"
  13388. SubmixSlider="SOUNDFX">
  13389. <PitchShift
  13390. Low="-5"
  13391. High="5" />
  13392. <Sound>SUMCV_movByLana</Sound> <Sound>SUMCV_movByLanb</Sound> <Sound>SUMCV_movByLanc</Sound>
  13393. <Sound>SUMCV_movByLand</Sound> <Sound>SUMCV_movByLane</Sound> <Sound>SUMCV_movByLanf</Sound>
  13394. </AudioEvent>
  13395. <AudioEvent
  13396. id="SOV_MCV_MoveByWaterLoop"
  13397. inheritFrom="AudioEvent:BaseSoundEffect"
  13398. Volume="75"
  13399. VolumeShift="-10"
  13400. Control="LOOP FADE_ON_KILL FADE_ON_START"
  13401. Limit="3"
  13402. Priority="LOW"
  13403. Type="WORLD SHROUDED EVERYONE"
  13404. SubmixSlider="SOUNDFX">
  13405. <PitchShift
  13406. Low="-5"
  13407. High="5" />
  13408. <Sound>SUMCV_movByWata</Sound> <Sound>SUMCV_movByWatb</Sound> <Sound>SUMCV_movByWatc</Sound>
  13409. <Sound>SUMCV_movByWatd</Sound> <Sound>SUMCV_movByWate</Sound> <Sound>SUMCV_movByWatf</Sound>
  13410. </AudioEvent>
  13411. <AudioEvent
  13412. id="SOV_MCV_MoveStart"
  13413. inheritFrom="AudioEvent:BaseSoundEffect"
  13414. Volume="60"
  13415. VolumeShift="-5"
  13416. Limit="3"
  13417. Type="WORLD SHROUDED EVERYONE"
  13418. SubmixSlider="SOUNDFX">
  13419. <PitchShift
  13420. Low="-20"
  13421. High="-10" />
  13422. <Delay
  13423. Low="0"
  13424. High="100" />
  13425. <Sound>SUMCV_movStarta</Sound> <Sound>SUMCV_movStartb</Sound> <Sound>SUMCV_movStartc</Sound> <Sound>SUMCV_movStartd</Sound>
  13426. </AudioEvent>
  13427. <AudioEvent
  13428. id="SOV_MCV_MoveStartWater"
  13429. inheritFrom="AudioEvent:BaseSoundEffect"
  13430. Volume="60"
  13431. VolumeShift="-5"
  13432. Limit="3"
  13433. Type="WORLD SHROUDED EVERYONE"
  13434. SubmixSlider="SOUNDFX">
  13435. <PitchShift
  13436. Low="-10"
  13437. High="0" />
  13438. <Delay
  13439. Low="0"
  13440. High="100" />
  13441. <Sound>SUMCV_movStaWata</Sound> <Sound>SUMCV_movStaWatb</Sound> <Sound>SUMCV_movStaWatc</Sound> <Sound>SUMCV_movStaWatd</Sound>
  13442. </AudioEvent>
  13443. <AudioEvent
  13444. id="SOV_MCV_Select"
  13445. inheritFrom="AudioEvent:BaseSoundEffect"
  13446. Volume="65"
  13447. VolumeShift="-5"
  13448. MinVolume="55"
  13449. Limit="3"
  13450. Type="WORLD PLAYER"
  13451. SubmixSlider="SOUNDFX">
  13452. <PitchShift
  13453. Low="-5"
  13454. High="5" />
  13455. <Sound>SUMCV_selecta</Sound> <Sound>SUMCV_selectb</Sound> <Sound>SUMCV_selectc</Sound>
  13456. </AudioEvent>
  13457. <AudioEvent
  13458. id="SOV_MCV_SelectWater"
  13459. inheritFrom="AudioEvent:BaseSoundEffect"
  13460. Volume="65"
  13461. VolumeShift="-5"
  13462. MinVolume="55"
  13463. Limit="3"
  13464. Type="WORLD PLAYER"
  13465. SubmixSlider="SOUNDFX">
  13466. <PitchShift
  13467. Low="-5"
  13468. High="5" />
  13469. <Sound>SUMCV_selectWata</Sound> <Sound>SUMCV_selectWatb</Sound> <Sound>SUMCV_selectWatc</Sound>
  13470. </AudioEvent>
  13471. <AudioEvent
  13472. id="SOV_MCV_UnpackLand"
  13473. inheritFrom="AudioEvent:BaseSoundEffect"
  13474. Volume="55"
  13475. Limit="3"
  13476. Type="WORLD SHROUDED EVERYONE"
  13477. SubmixSlider="SOUNDFX">
  13478. <PitchShift
  13479. Low="-5"
  13480. High="5" />
  13481. <Sound>SUMCV_deployLandA</Sound>
  13482. </AudioEvent>
  13483. <AudioEvent
  13484. id="SOV_MCV_UnpackWater"
  13485. inheritFrom="AudioEvent:BaseSoundEffect"
  13486. Volume="55"
  13487. Limit="3"
  13488. Type="WORLD SHROUDED EVERYONE"
  13489. SubmixSlider="SOUNDFX">
  13490. <PitchShift
  13491. Low="-5"
  13492. High="5" />
  13493. <Sound>SUMCV_deployWaterA</Sound>
  13494. </AudioEvent>
  13495. <AudioEvent id="SOV_MCV_Animation_UnpackWater1" inheritFrom="AudioEvent:BaseSoundEffect"
  13496. Volume = "75"
  13497. VolumeShift = "-5"
  13498. Limit = "3"
  13499. Type = "WORLD SHROUDED EVERYONE"
  13500. SubmixSlider = "SOUNDFX" >
  13501. <PitchShift Low = "-15" High= "-5" />
  13502. <Sound>SUMCV_animWTRtoWater1a</Sound> <Sound>SUMCV_animWTRtoLand1a</Sound>
  13503. </AudioEvent>
  13504. <Multisound
  13505. id="SOV_MCV_Animation_UnpackWater1MS">
  13506. <Subsound>SOV_MCV_Animation_UnpackWater1</Subsound>
  13507. <Subsound>SOV_MCV_WaterSplash1</Subsound>
  13508. </Multisound>
  13509. <AudioEvent id="SOV_MCV_Animation_UnpackWater2" inheritFrom="AudioEvent:BaseSoundEffect"
  13510. Volume = "75"
  13511. VolumeShift = "-5"
  13512. Limit = "3"
  13513. Type = "WORLD SHROUDED EVERYONE"
  13514. SubmixSlider = "SOUNDFX" >
  13515. <PitchShift Low = "-15" High= "-5" />
  13516. <Sound>SUMCV_animWTRtoWater2a</Sound> <Sound>SUMCV_animWTRtoLand2a</Sound>
  13517. </AudioEvent>
  13518. <Multisound
  13519. id="SOV_MCV_Animation_UnpackWater2MS">
  13520. <Subsound>SOV_MCV_Animation_UnpackWater2</Subsound>
  13521. <Subsound>SOV_MCV_WaterSplash2</Subsound>
  13522. </Multisound>
  13523. <AudioEvent id="SOV_MCV_Animation_Unpack1" inheritFrom="AudioEvent:BaseSoundEffect"
  13524. Volume = "75"
  13525. VolumeShift = "-5"
  13526. Limit = "3"
  13527. Type = "WORLD SHROUDED EVERYONE"
  13528. SubmixSlider = "SOUNDFX" >
  13529. <PitchShift Low = "-15" High= "-5" />
  13530. <Sound>SUMCV_animWTRtoWater1a</Sound> <Sound>SUMCV_animWTRtoLand1a</Sound>
  13531. </AudioEvent>
  13532. <AudioEvent id="SOV_MCV_Animation_Unpack2" inheritFrom="AudioEvent:BaseSoundEffect"
  13533. Volume = "75"
  13534. VolumeShift = "-5"
  13535. Limit = "3"
  13536. Type = "WORLD SHROUDED EVERYONE"
  13537. SubmixSlider = "SOUNDFX" >
  13538. <PitchShift Low = "-15" High= "-5" />
  13539. <Sound>SUMCV_animWTRtoWater2a</Sound> <Sound>SUMCV_animWTRtoLand2a</Sound>
  13540. </AudioEvent>
  13541. <AudioEvent
  13542. id="SOV_MCV_WaterSplash1"
  13543. inheritFrom="AudioEvent:BaseSoundEffect"
  13544. Volume="60"
  13545. VolumeShift="-10"
  13546. Limit="2"
  13547. Type="WORLD SHROUDED EVERYONE"
  13548. SubmixSlider="SOUNDFX">
  13549. <NonInterruptibleTime
  13550. Low="0.0s"
  13551. High="1.50s" />
  13552. <PitchShift
  13553. Low="-15"
  13554. High="-5" />
  13555. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  13556. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  13557. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  13558. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  13559. </AudioEvent>
  13560. <AudioEvent
  13561. id="SOV_MCV_WaterSplash2"
  13562. inheritFrom="AudioEvent:BaseSoundEffect"
  13563. Volume="55"
  13564. VolumeShift="-20"
  13565. Limit="2"
  13566. Control="INTERRUPT"
  13567. Type="WORLD SHROUDED EVERYONE"
  13568. SubmixSlider="SOUNDFX">
  13569. <NonInterruptibleTime
  13570. Low="0.0s"
  13571. High="1.50s" />
  13572. <Delay
  13573. Low="0"
  13574. High="100" />
  13575. <PitchShift
  13576. Low="-15"
  13577. High="0" />
  13578. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  13579. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  13580. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  13581. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  13582. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  13583. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  13584. </AudioEvent>
  13585. <Multisound
  13586. id="SOV_MCV_WaterSplashMS">
  13587. <Subsound>SOV_MCV_WaterSplash1</Subsound>
  13588. <Subsound>SOV_MCV_WaterSplash2</Subsound>
  13589. </Multisound>
  13590. <AudioEvent
  13591. id="SOV_MCV_Animation_WTR_TransitionToLand1"
  13592. inheritFrom="AudioEvent:BaseSoundEffect"
  13593. Volume="80"
  13594. VolumeShift="-5"
  13595. Limit="3"
  13596. Type="WORLD SHROUDED EVERYONE"
  13597. SubmixSlider="SOUNDFX">
  13598. <PitchShift
  13599. Low="-5"
  13600. High="5" />
  13601. <Sound>SUMCV_animWTRtoLand1a</Sound> <Sound>SUMCV_animWTRtoWater1a</Sound>
  13602. </AudioEvent>
  13603. <AudioEvent
  13604. id="SOV_MCV_Animation_WTR_TransitionToLand2"
  13605. inheritFrom="AudioEvent:BaseSoundEffect"
  13606. Volume="75"
  13607. VolumeShift="-5"
  13608. Limit="3"
  13609. Type="WORLD SHROUDED EVERYONE"
  13610. SubmixSlider="SOUNDFX">
  13611. <PitchShift
  13612. Low="-5"
  13613. High="5" />
  13614. <Sound>SUMCV_animWTRtoLand2a</Sound> <Sound>SUMCV_animWTRtoWater2a</Sound>
  13615. </AudioEvent>
  13616. <AudioEvent id="SOV_MCV_Animation_WTR_TransitionToWater1" inheritFrom="AudioEvent:BaseSoundEffect"
  13617. Volume = "75"
  13618. VolumeShift = "-5"
  13619. Limit = "3"
  13620. Type = "WORLD SHROUDED EVERYONE"
  13621. SubmixSlider = "SOUNDFX" >
  13622. <PitchShift Low = "-5" High= "5" />
  13623. <Sound>SUMCV_animWTRtoWater1a</Sound> <Sound>SUMCV_animWTRtoLand1a</Sound>
  13624. </AudioEvent>
  13625. <AudioEvent id="SOV_MCV_Animation_WTR_TransitionToWater2" inheritFrom="AudioEvent:BaseSoundEffect"
  13626. Volume = "75"
  13627. VolumeShift = "-5"
  13628. Limit = "3"
  13629. Type = "WORLD SHROUDED EVERYONE"
  13630. SubmixSlider = "SOUNDFX" >
  13631. <PitchShift Low = "-5" High= "5" />
  13632. <Sound>SUMCV_animWTRtoWater2a</Sound> <Sound>SUMCV_animWTRtoLand2a</Sound>
  13633. </AudioEvent>
  13634. <!-- === SOVIET MIG FIGHTER PLANE === -->
  13635. <AudioEvent
  13636. id="SOV_MigFighter_Select"
  13637. inheritFrom="AudioEvent:BaseSoundEffect"
  13638. Volume="25"
  13639. VolumeShift="-5"
  13640. MinVolume="20"
  13641. Limit="3"
  13642. Type="WORLD PLAYER"
  13643. SubmixSlider="SOUNDFX">
  13644. <PitchShift
  13645. Low="-5"
  13646. High="5" />
  13647. <Sound>SUMig_selectA</Sound> <Sound>SUMig_selectB</Sound> <Sound>SUMig_selectC</Sound> <Sound>SUMig_selectD</Sound> <Sound>SUMig_selectE</Sound>
  13648. </AudioEvent>
  13649. <AudioEvent
  13650. id="SOV_MigFighter_MovStart"
  13651. inheritFrom="AudioEvent:BaseSoundEffect"
  13652. Volume="30"
  13653. VolumeShift="-5"
  13654. Limit="3"
  13655. Type="WORLD SHROUDED EVERYONE"
  13656. SubmixSlider="SOUNDFX">
  13657. <PitchShift
  13658. Low="-5"
  13659. High="5" />
  13660. <Sound>SUMig_movStartA</Sound> <Sound>SUMig_movStartB</Sound> <Sound>SUMig_movStartC</Sound> <Sound>SUMig_movStartD</Sound> <Sound>SUMig_movStartE</Sound>
  13661. </AudioEvent>
  13662. <AudioEvent
  13663. id="SOV_MigFighter_MissileFire"
  13664. inheritFrom="AudioEvent:BaseSoundEffect"
  13665. Volume="=$WEAPON_FIRE - 10"
  13666. VolumeShift="-10"
  13667. Limit="3"
  13668. Type="WORLD SHROUDED EVERYONE"
  13669. Control="INTERRUPT"
  13670. Priority="HIGH"
  13671. SubmixSlider="SOUNDFX">
  13672. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  13673. <PitchShift
  13674. Low="-5"
  13675. High="5" />
  13676. <Sound>SUMig_rocketFireA</Sound> <Sound>SUMig_rocketFireB</Sound> <Sound>SUMig_rocketFireC</Sound> <Sound>SUMig_rocketFireD</Sound> <Sound>SUMig_rocketFireE</Sound>
  13677. </AudioEvent>
  13678. <AudioEvent
  13679. id="SOV_MigFighter_MissileImpact"
  13680. inheritFrom="AudioEvent:BaseSoundEffect"
  13681. Volume="=$WEAPON_IMPACT"
  13682. VolumeShift="-5"
  13683. Limit="3"
  13684. Control="INTERRUPT"
  13685. Priority="HIGH"
  13686. Type="WORLD SHROUDED EVERYONE"
  13687. SubmixSlider="SOUNDFX">
  13688. <NonInterruptibleTime
  13689. Low="0.0s"
  13690. High="0.6s" />
  13691. <Delay Low="0" High="33" />
  13692. <PitchShift
  13693. Low="-5"
  13694. High="5" />
  13695. <Sound>JUYari_torpedoExploA</Sound> <Sound>JUYari_torpedoExploB</Sound> <Sound>JUYari_torpedoExploC</Sound> <Sound>JUYari_torpedoExploD</Sound> <Sound>JUYari_torpedoExploE</Sound> <Sound>JUYari_torpedoExploF</Sound>
  13696. </AudioEvent>
  13697. <!-- === SOVIET MINER ORE COLLECTOR ORECOLLECTOR HARVESTER PROSPECTOR === -->
  13698. <AudioEvent
  13699. id="SOV_OreCollector_IdleLoop"
  13700. inheritFrom="AudioEvent:BaseSoundEffect"
  13701. Volume="45"
  13702. VolumeShift="-5"
  13703. MinRange="100"
  13704. MaxRange="300"
  13705. Control="LOOP FADE_ON_KILL FADE_ON_START"
  13706. Limit="3"
  13707. Priority="LOWEST"
  13708. Type="WORLD SHROUDED EVERYONE"
  13709. SubmixSlider="SOUNDFX">
  13710. <PitchShift
  13711. Low="-5"
  13712. High="5" />
  13713. <Sound>SUOreCo_idlLoopa</Sound> <Sound>SUOreCo_idlLoopb</Sound> <Sound>SUOreCo_idlLoopc</Sound> <Sound>SUOreCo_idlLoopd</Sound> <Sound>SUOreCo_idlLoope</Sound>
  13714. <Sound>SUOreCo_idlLoopf</Sound> <Sound>SUOreCo_idlLoopg</Sound>
  13715. </AudioEvent>
  13716. <AudioEvent
  13717. id="SOV_OreCollector_MoveStart"
  13718. inheritFrom="AudioEvent:BaseSoundEffect"
  13719. Volume="25"
  13720. VolumeShift="-5"
  13721. MaxRange="700"
  13722. Limit="3"
  13723. Type="WORLD SHROUDED EVERYONE"
  13724. SubmixSlider="SOUNDFX">
  13725. <PitchShift
  13726. Low="-5"
  13727. High="5" />
  13728. <Delay
  13729. Low="0"
  13730. High="100" />
  13731. <Sound>SUOreCo_movStarta</Sound> <Sound>SUOreCo_movStartb</Sound> <Sound>SUOreCo_movStartc</Sound> <Sound>SUOreCo_movStartd</Sound> <Sound>SUOreCo_movStarte</Sound>
  13732. </AudioEvent>
  13733. <AudioEvent
  13734. id="SOV_OreCollector_ReactiveArmorOn"
  13735. inheritFrom="AudioEvent:BaseSoundEffect"
  13736. Volume="65"
  13737. VolumeShift="-5"
  13738. Limit="3"
  13739. Type="WORLD SHROUDED EVERYONE"
  13740. SubmixSlider="SOUNDFX">
  13741. <PitchShift
  13742. Low="-5"
  13743. High="-5" />
  13744. <Sound>SUOreCo_armorOnA</Sound> <Sound>SUOreCo_armorOnB</Sound>
  13745. </AudioEvent>
  13746. <AudioEvent
  13747. id="SOV_OreCollector_ReactiveArmorOff"
  13748. inheritFrom="AudioEvent:BaseSoundEffect"
  13749. Volume="65"
  13750. VolumeShift="-5"
  13751. Limit="3"
  13752. Type="WORLD SHROUDED EVERYONE"
  13753. SubmixSlider="SOUNDFX">
  13754. <PitchShift
  13755. Low="-5"
  13756. High="-5" />
  13757. <Sound>SUOreCo_armorOffA</Sound> <Sound>SUOreCo_armorOffB</Sound>
  13758. </AudioEvent>
  13759. <AudioEvent
  13760. id="SOV_OreCollector_Select"
  13761. inheritFrom="AudioEvent:BaseSoundEffect"
  13762. Volume="30"
  13763. VolumeShift="-5"
  13764. MinVolume="20"
  13765. Limit="3"
  13766. Type="WORLD PLAYER"
  13767. SubmixSlider="SOUNDFX">
  13768. <PitchShift
  13769. Low="-5"
  13770. High="5" />
  13771. <Sound>SUOreCo_selecta</Sound> <Sound>SUOreCo_selectb</Sound> <Sound>SUOreCo_selectc</Sound>
  13772. </AudioEvent>
  13773. <AudioEvent
  13774. id="SOV_Miner_WaterSplash1"
  13775. inheritFrom="AudioEvent:BaseSoundEffect"
  13776. Volume="60"
  13777. VolumeShift="-10"
  13778. Limit="3"
  13779. Type="WORLD SHROUDED EVERYONE"
  13780. SubmixSlider="SOUNDFX">
  13781. <NonInterruptibleTime
  13782. Low="0.0s"
  13783. High="1.50s" />
  13784. <PitchShift
  13785. Low="-15"
  13786. High="-5" />
  13787. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  13788. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  13789. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  13790. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  13791. </AudioEvent>
  13792. <AudioEvent
  13793. id="SOV_Miner_WaterSplash2"
  13794. inheritFrom="AudioEvent:BaseSoundEffect"
  13795. Volume="55"
  13796. VolumeShift="-20"
  13797. Limit="3"
  13798. Control="INTERRUPT"
  13799. Type="WORLD SHROUDED EVERYONE"
  13800. SubmixSlider="SOUNDFX">
  13801. <NonInterruptibleTime
  13802. Low="0.0s"
  13803. High="1.50s" />
  13804. <Delay
  13805. Low="0"
  13806. High="100" />
  13807. <PitchShift
  13808. Low="-15"
  13809. High="0" />
  13810. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  13811. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  13812. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  13813. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  13814. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  13815. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  13816. </AudioEvent>
  13817. <Multisound
  13818. id="SOV_Miner_WaterSplashMS">
  13819. <Subsound>SOV_Miner_WaterSplash1</Subsound>
  13820. <Subsound>SOV_Miner_WaterSplash2</Subsound>
  13821. </Multisound>
  13822. <!-- === SOVIET SYCLE === -->
  13823. <AudioEvent
  13824. id="SOV_Sickle_Select"
  13825. inheritFrom="AudioEvent:BaseSoundEffect"
  13826. Volume="35"
  13827. VolumeShift="-10"
  13828. MinVolume="25"
  13829. Limit="3"
  13830. Type="WORLD PLAYER"
  13831. SubmixSlider="SOUNDFX">
  13832. <PitchShift
  13833. Low="-5"
  13834. High="5" />
  13835. <Sound>SUSickl_selectA</Sound> <Sound>SUSickl_selectB</Sound> <Sound>SUSickl_selectC</Sound> <Sound>SUSickl_selectD</Sound>
  13836. </AudioEvent>
  13837. <AudioEvent
  13838. id="SOV_Sickle_MoveStart"
  13839. inheritFrom="AudioEvent:BaseSoundEffect"
  13840. Volume="30"
  13841. VolumeShift="-10"
  13842. PlayPercent="33"
  13843. Limit="3"
  13844. Type="WORLD SHROUDED EVERYONE"
  13845. SubmixSlider="SOUNDFX">
  13846. <PitchShift
  13847. Low="-35"
  13848. High="-25" />
  13849. <Sound>SUSickl_selectA</Sound> <Sound>SUSickl_selectB</Sound> <Sound>SUSickl_selectC</Sound> <Sound>SUSickl_selectD</Sound>
  13850. </AudioEvent>
  13851. <AudioEvent
  13852. id="SOV_Sickle_Footstep"
  13853. inheritFrom="AudioEvent:BaseSoundEffect"
  13854. Volume="45"
  13855. VolumeShift="-10"
  13856. Limit="3"
  13857. Priority="LOW"
  13858. Type="WORLD SHROUDED EVERYONE"
  13859. Control="INTERRUPT"
  13860. SubmixSlider="SOUNDFX">
  13861. <NonInterruptibleTime
  13862. Low="0.0s"
  13863. High="0.75s" />
  13864. <PitchShift
  13865. Low="-20"
  13866. High="-18" />
  13867. <Sound>SUSickl_stepImpactA</Sound> <Sound>SUSickl_stepImpactB</Sound> <Sound>SUSickl_stepImpactC</Sound> <Sound>SUSickl_stepImpactD</Sound> <Sound>SUSickl_stepImpactE</Sound> <Sound>SUSickl_stepImpactF</Sound> <Sound>SUSickl_stepImpactG</Sound> <Sound>SUSickl_stepImpactH</Sound>
  13868. </AudioEvent>
  13869. <AudioEvent
  13870. id="SOV_Sickle_MoveLoop"
  13871. inheritFrom="AudioEvent:BaseSoundEffect"
  13872. Volume="60"
  13873. VolumeShift="-5"
  13874. Limit="3"
  13875. Control="LOOP ALLOW_KILL_MID_FILE"
  13876. Priority="LOW"
  13877. Type="WORLD SHROUDED EVERYONE"
  13878. SubmixSlider="SOUNDFX">
  13879. <Delay
  13880. Low="0"
  13881. High="5" />
  13882. <PerFilePitchShift
  13883. Low="-5"
  13884. High="5" />
  13885. <Sound>SUSickl_loopWalkA</Sound> <Sound>SUSickl_loopWalkB</Sound> <Sound>SUSickl_loopWalkC</Sound> <Sound>SUSickl_loopWalkD</Sound>
  13886. <Sound>SUSickl_loopWalke</Sound> <Sound>SUSickl_loopWalkf</Sound> <Sound>SUSickl_loopWalkg</Sound> <Sound>SUSickl_loopWalkH</Sound>
  13887. <Sound>SUSickl_loopWalkI</Sound> <Sound>SUSickl_loopWalkJ</Sound> <Sound>SUSickl_loopWalkL</Sound>
  13888. </AudioEvent>
  13889. <AudioEvent
  13890. id="SOV_Sickle_MoveLeap1"
  13891. inheritFrom="AudioEvent:BaseSoundEffect"
  13892. Volume="60"
  13893. VolumeShift="-10"
  13894. Limit="3"
  13895. Priority="LOW"
  13896. Type="WORLD SHROUDED EVERYONE"
  13897. Control="INTERRUPT"
  13898. SubmixSlider="SOUNDFX">
  13899. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  13900. <PitchShift
  13901. Low="-35"
  13902. High="-25" />
  13903. <Sound>SUSickl_jumpa</Sound> <Sound>SUSickl_jumpb</Sound> <Sound>SUSickl_jumpc</Sound> <Sound>SUSickl_jumpd</Sound>
  13904. </AudioEvent>
  13905. <AudioEvent
  13906. id="SOV_Sickle_MoveLeap2"
  13907. inheritFrom="AudioEvent:BaseSoundEffect"
  13908. Volume="65"
  13909. VolumeShift="-5"
  13910. Limit="3"
  13911. Type="WORLD SHROUDED EVERYONE"
  13912. SubmixSlider="SOUNDFX">
  13913. <Delay
  13914. Low="0"
  13915. High="10" />
  13916. <PitchShift
  13917. Low="-50"
  13918. High="-40" />
  13919. <Sound>SUV4Mis_MIRVoffa</Sound> <Sound>SUV4Mis_MIRVona</Sound>
  13920. </AudioEvent>
  13921. <Multisound
  13922. id="SOV_Sickle_MoveLeapMS">
  13923. <Subsound>SOV_Sickle_MoveLeap1</Subsound>
  13924. <Subsound>SOV_Sickle_MoveLeap2</Subsound>
  13925. </Multisound>
  13926. <AudioEvent
  13927. id="SOV_Sickle_MoveLand1"
  13928. inheritFrom="AudioEvent:BaseSoundEffect"
  13929. Volume="90"
  13930. VolumeShift="-10"
  13931. Limit="3"
  13932. Priority="LOW"
  13933. Type="WORLD SHROUDED EVERYONE"
  13934. Control="INTERRUPT"
  13935. SubmixSlider="SOUNDFX">
  13936. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  13937. <PitchShift
  13938. Low="-10"
  13939. High="0" />
  13940. <Sound>SUSickl_landa</Sound> <Sound>SUSickl_landb</Sound> <Sound>SUSickl_landc</Sound> <Sound>SUSickl_landd</Sound>
  13941. </AudioEvent>
  13942. <AudioEvent
  13943. id="SOV_Sickle_MoveLand2"
  13944. inheritFrom="AudioEvent:BaseSoundEffect"
  13945. Volume="75"
  13946. VolumeShift="-10"
  13947. Limit="3"
  13948. Control="INTERRUPT"
  13949. Type="WORLD SHROUDED EVERYONE"
  13950. SubmixSlider="SOUNDFX">
  13951. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  13952. <PitchShift
  13953. Low="-5"
  13954. High="5" />
  13955. <Sound>SUV4Mis_misExplosioa</Sound> <Sound>SUV4Mis_misExplosiob</Sound> <Sound>SUV4Mis_misExplosioc</Sound> <Sound>SUV4Mis_misExplosiod</Sound> <Sound>SUV4Mis_misExplosioe</Sound>
  13956. </AudioEvent>
  13957. <Multisound
  13958. id="SOV_Sickle_MoveLandMS">
  13959. <Subsound>SOV_Sickle_MoveLand1</Subsound>
  13960. <Subsound>SOV_Sickle_MoveLand2</Subsound>
  13961. </Multisound>
  13962. <AudioEvent
  13963. id="SOV_Sickle_WeaponV1Fire"
  13964. inheritFrom="AudioEvent:BaseSoundEffect"
  13965. Volume="=$WEAPON_FIRE - 10"
  13966. VolumeShift="-10"
  13967. Limit="3"
  13968. Priority="HIGH"
  13969. Type="WORLD SHROUDED EVERYONE"
  13970. Control="INTERRUPT"
  13971. SubmixSlider="SOUNDFX">
  13972. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  13973. <PitchShift
  13974. Low="-5"
  13975. High="5" />
  13976. <Sound>SUSickl_machineguna</Sound> <Sound>SUSickl_machinegunb</Sound> <Sound>SUSickl_machinegunc</Sound>
  13977. </AudioEvent>
  13978. <AudioEvent
  13979. id="SOV_Sickle_WeaponV2Fire"
  13980. inheritFrom="AudioEvent:BaseSoundEffect"
  13981. Volume="=$WEAPON_FIRE - 20"
  13982. VolumeShift="-10"
  13983. Limit="3"
  13984. Priority="HIGH"
  13985. Type="WORLD SHROUDED EVERYONE"
  13986. Control="INTERRUPT"
  13987. SubmixSlider="SOUNDFX">
  13988. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  13989. <PitchShift
  13990. Low="-5"
  13991. High="5" />
  13992. <Sound>SUSickl_miniguna</Sound> <Sound>SUSickl_minigunb</Sound> <Sound>SUSickl_minigunc</Sound> <Sound>SUSickl_minigund</Sound>
  13993. </AudioEvent>
  13994. <Multisound
  13995. id="SOV_Sickle_WeaponFireMS">
  13996. <Subsound>SOV_Sickle_WeaponV1Fire</Subsound>
  13997. <Subsound>SOV_Sickle_WeaponV2Fire</Subsound>
  13998. </Multisound>
  13999. <!-- === SOVIET PROTOSICKLE PROTOTYPE SICKLE PROTO-SICKLE PRESICKLE PRE SICKLE PRE-SICKLE REAPER EP1 === -->
  14000. <AudioEvent
  14001. id="SOV_ProtoSickle_Footstep"
  14002. inheritFrom="AudioEvent:BaseSoundEffect"
  14003. Volume="25"
  14004. VolumeShift="-10"
  14005. Limit="3"
  14006. Priority="LOW"
  14007. Type="WORLD SHROUDED EVERYONE"
  14008. Control="INTERRUPT"
  14009. SubmixSlider="SOUNDFX">
  14010. <Delay Low="0" High="50" />
  14011. <NonInterruptibleTime
  14012. Low="0.0s"
  14013. High="0.75s" />
  14014. <PitchShift
  14015. Low="-1"
  14016. High="1" />
  14017. <Sound>SUProtoSickl_movStepA</Sound> <Sound>SUProtoSickl_movStepB</Sound> <Sound>SUProtoSickl_movStepC</Sound> <Sound>SUProtoSickl_movStepD</Sound>
  14018. <Sound>SUProtoSickl_movStepE</Sound>
  14019. </AudioEvent>
  14020. <AudioEvent
  14021. id="SOV_ProtoSickle_MoveLoop"
  14022. inheritFrom="AudioEvent:BaseSoundEffect"
  14023. Volume="60"
  14024. VolumeShift="-5"
  14025. Limit="3"
  14026. Control="LOOP ALLOW_KILL_MID_FILE"
  14027. Priority="LOW"
  14028. Type="WORLD SHROUDED EVERYONE"
  14029. SubmixSlider="SOUNDFX">
  14030. <Delay Low="0" High="5" />
  14031. <PerFilePitchShift Low="-5" High="5" />
  14032. <Sound>SUProtoSickl_movStepA</Sound> <Sound>SUProtoSickl_movStepB</Sound> <Sound>SUProtoSickl_movStepC</Sound> <Sound>SUProtoSickl_movStepD</Sound>
  14033. <Sound>SUProtoSickl_movStepE</Sound>
  14034. </AudioEvent>
  14035. <AudioEvent
  14036. id="SOV_ProtoSickle_MoveLeap1"
  14037. inheritFrom="AudioEvent:BaseSoundEffect"
  14038. Volume="60"
  14039. VolumeShift="-10"
  14040. Limit="3"
  14041. Priority="LOW"
  14042. Type="WORLD SHROUDED EVERYONE"
  14043. Control="INTERRUPT"
  14044. SubmixSlider="SOUNDFX">
  14045. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  14046. <PitchShift
  14047. Low="-5"
  14048. High="-5" />
  14049. <Sound>SUProtoSickl_movJumpA</Sound> <Sound>SUProtoSickl_movJumpB</Sound> <Sound>SUProtoSickl_movJumpC</Sound> <Sound>SUProtoSickl_movJumpD</Sound>
  14050. <Sound>SUProtoSickl_movJumpE</Sound>
  14051. </AudioEvent>
  14052. <AudioEvent
  14053. id="SOV_ProtoSickle_MoveLeap2"
  14054. inheritFrom="AudioEvent:BaseSoundEffect"
  14055. Volume="65"
  14056. VolumeShift="-5"
  14057. Limit="3"
  14058. Type="WORLD SHROUDED EVERYONE"
  14059. SubmixSlider="SOUNDFX">
  14060. <Delay
  14061. Low="0"
  14062. High="10" />
  14063. <PitchShift
  14064. Low="-50"
  14065. High="-40" />
  14066. <Sound>SUV4Mis_MIRVoffa</Sound> <Sound>SUV4Mis_MIRVona</Sound>
  14067. </AudioEvent>
  14068. <Multisound
  14069. id="SOV_ProtoSickle_MoveLeapMS">
  14070. <Subsound>SOV_ProtoSickle_MoveLeap1</Subsound>
  14071. <Subsound>SOV_ProtoSickle_MoveLeap2</Subsound>
  14072. </Multisound>
  14073. <AudioEvent
  14074. id="SOV_ProtoSickle_MoveLand1"
  14075. inheritFrom="AudioEvent:BaseSoundEffect"
  14076. Volume="65"
  14077. VolumeShift="-10"
  14078. Limit="3"
  14079. Priority="LOW"
  14080. Type="WORLD SHROUDED EVERYONE"
  14081. Control="INTERRUPT"
  14082. SubmixSlider="SOUNDFX">
  14083. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  14084. <PitchShift
  14085. Low="-10"
  14086. High="0" />
  14087. <Sound>SUProtoSickl_jumpLandA</Sound> <Sound>SUProtoSickl_jumpLandB</Sound> <Sound>SUProtoSickl_jumpLandC</Sound> <Sound>SUProtoSickl_jumpLandD</Sound>
  14088. <Sound>SUProtoSickl_jumpLandE</Sound>
  14089. </AudioEvent>
  14090. <AudioEvent
  14091. id="SOV_ProtoSickle_MoveLand2"
  14092. inheritFrom="AudioEvent:BaseSoundEffect"
  14093. Volume="65"
  14094. VolumeShift="-10"
  14095. Limit="3"
  14096. Control="INTERRUPT"
  14097. Type="WORLD SHROUDED EVERYONE"
  14098. SubmixSlider="SOUNDFX">
  14099. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  14100. <PitchShift
  14101. Low="-5"
  14102. High="5" />
  14103. <Sound>SUV4Mis_misExplosioa</Sound> <Sound>SUV4Mis_misExplosiob</Sound> <Sound>SUV4Mis_misExplosioc</Sound> <Sound>SUV4Mis_misExplosiod</Sound> <Sound>SUV4Mis_misExplosioe</Sound>
  14104. </AudioEvent>
  14105. <Multisound
  14106. id="SOV_ProtoSickle_MoveLandMS">
  14107. <Subsound>SOV_ProtoSickle_MoveLand1</Subsound>
  14108. <Subsound>SOV_ProtoSickle_MoveLand2</Subsound>
  14109. </Multisound>
  14110. <AudioEvent
  14111. id="SOV_ProtoSickle_Select"
  14112. inheritFrom="AudioEvent:BaseSoundEffect"
  14113. Volume="40"
  14114. VolumeShift="-5"
  14115. MinVolume="20"
  14116. Limit="3"
  14117. Type="WORLD PLAYER"
  14118. SubmixSlider="SOUNDFX">
  14119. <PitchShift
  14120. Low="-5"
  14121. High="5" />
  14122. <Sound>SUProtoSickl_selectA</Sound> <Sound>SUProtoSickl_selectB</Sound> <Sound>SUProtoSickl_selectC</Sound> <Sound>SUProtoSickl_selectD</Sound> <Sound>SUProtoSickl_selectE</Sound>
  14123. </AudioEvent>
  14124. <AudioEvent
  14125. id="SOV_ProtoSickle_WeaponGrenadeFire"
  14126. inheritFrom="AudioEvent:BaseSoundEffect"
  14127. Volume="=$WEAPON_FIRE"
  14128. VolumeShift="-10"
  14129. Limit="3"
  14130. Priority="HIGH"
  14131. Type="WORLD SHROUDED EVERYONE"
  14132. Control="INTERRUPT"
  14133. SubmixSlider="SOUNDFX">
  14134. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  14135. <PitchShift
  14136. Low="-5"
  14137. High="5" />
  14138. <Sound>SUProtoSickl_wpnGrndFireA</Sound> <Sound>SUProtoSickl_wpnGrndFireB</Sound> <Sound>SUProtoSickl_wpnGrndFireC</Sound>
  14139. <Sound>SUProtoSickl_wpnGrndFireD</Sound> <Sound>SUProtoSickl_wpnGrndFireE</Sound> <Sound>SUProtoSickl_wpnGrndFireF</Sound>
  14140. </AudioEvent>
  14141. <AudioEvent
  14142. id="SOV_ProtoSickle_WeaponGrenadeExplo"
  14143. inheritFrom="AudioEvent:BaseSoundEffect"
  14144. Volume="=$WEAPON_IMPACT"
  14145. VolumeShift="-5"
  14146. Limit="3"
  14147. Control="INTERRUPT"
  14148. Type="WORLD SHROUDED EVERYONE"
  14149. SubmixSlider="SOUNDFX">
  14150. <NonInterruptibleTime Low="0.0s" High="1.2s" />
  14151. <Delay Low="0" High="33" />
  14152. <PitchShift
  14153. Low="-5"
  14154. High="5" />
  14155. <Sound>SUProtoSickl_GrndFireExploA</Sound> <Sound>SUProtoSickl_GrndFireExploB</Sound> <Sound>SUProtoSickl_GrndFireExploC</Sound>
  14156. <Sound>SUProtoSickl_GrndFireExploD</Sound> <Sound>SUProtoSickl_GrndFireExploE</Sound>
  14157. </AudioEvent>
  14158. <AudioEvent
  14159. id="SOV_ProtoSickle_WeaponRocketFire"
  14160. inheritFrom="AudioEvent:BaseSoundEffect"
  14161. Volume="=$WEAPON_FIRE"
  14162. VolumeShift="-10"
  14163. Limit="3"
  14164. Priority="HIGH"
  14165. Type="WORLD SHROUDED EVERYONE"
  14166. Control="INTERRUPT"
  14167. SubmixSlider="SOUNDFX">
  14168. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  14169. <PitchShift
  14170. Low="-5"
  14171. High="5" />
  14172. <Sound>SUProtoSickl_wpnRocketFireA</Sound> <Sound>SUProtoSickl_wpnRocketFireB</Sound> <Sound>SUProtoSickl_wpnRocketFireC</Sound>
  14173. <Sound>SUProtoSickl_wpnRocketFireD</Sound> <Sound>SUProtoSickl_wpnRocketFireE</Sound> <Sound>SUProtoSickl_wpnRocketFireF</Sound>
  14174. </AudioEvent>
  14175. <AudioEvent
  14176. id="SOV_ProtoSickle_WeaponRocketExplo"
  14177. inheritFrom="AudioEvent:BaseSoundEffect"
  14178. Volume="=$WEAPON_IMPACT"
  14179. VolumeShift="-5"
  14180. Limit="3"
  14181. Control="INTERRUPT"
  14182. Type="WORLD SHROUDED EVERYONE"
  14183. SubmixSlider="SOUNDFX">
  14184. <NonInterruptibleTime Low="0.0s" High="1.2s" />
  14185. <Delay Low="0" High="33" />
  14186. <PitchShift
  14187. Low="-5"
  14188. High="5" />
  14189. <Sound>SUProtoSickl_wpnRocketExploA</Sound> <Sound>SUProtoSickl_wpnRocketExploB</Sound> <Sound>SUProtoSickl_wpnRocketExploC</Sound>
  14190. <Sound>SUProtoSickl_wpnRocketExploD</Sound> <Sound>SUProtoSickl_wpnRocketExploE</Sound> <Sound>SUProtoSickl_wpnRocketExploF</Sound>
  14191. </AudioEvent>
  14192. <!-- === SOVIET SCIENTIST EP1 SOVIETCHIEFENGINEER SOVIET CHIEF ENGINEER=== -->
  14193. <AudioEvent
  14194. id="SOV_Scientist_MoveStart"
  14195. inheritFrom="AudioEvent:BaseSoundEffect"
  14196. Volume="50"
  14197. VolumeShift="-5"
  14198. Limit="3"
  14199. Type="WORLD SHROUDED EVERYONE"
  14200. SubmixSlider="SOUNDFX">
  14201. <PitchShift
  14202. Low="-5"
  14203. High="5" />
  14204. <Delay
  14205. Low="0"
  14206. High="150" />
  14207. <Sound>SUScien_movStarta</Sound> <Sound>SUScien_movStartb</Sound> <Sound>SUScien_movStartc</Sound> <Sound>SUScien_movStartd</Sound>
  14208. </AudioEvent>
  14209. <Multisound
  14210. id="SOV_Scientist_CrashGroundImpactMS">
  14211. <Subsound>ImpactFlingableObjectHitsGroundHard</Subsound>
  14212. <Subsound>Impact_Vehicle_CannonDamage</Subsound>
  14213. </Multisound>
  14214. <!-- === SOVIET SPUTNIK SURVEYOR === -->
  14215. <AudioEvent
  14216. id="SOV_Sputnik_MovStartLand"
  14217. inheritFrom="AudioEvent:BaseSoundEffect"
  14218. Volume="30"
  14219. VolumeShift="-5"
  14220. Limit="3"
  14221. Type="WORLD PLAYER"
  14222. SubmixSlider="SOUNDFX">
  14223. <PitchShift
  14224. Low="-5"
  14225. High="5" />
  14226. <Sound>SUSputn_movStartLandA</Sound> <Sound>SUSputn_movStartLandB</Sound> <Sound>SUSputn_movStartLandC</Sound> <Sound>SUSputn_movStartLandD</Sound> <Sound>SUSputn_movStartLandE</Sound>
  14227. </AudioEvent>
  14228. <AudioEvent
  14229. id="SOV_Sputnik_MovStartWater"
  14230. inheritFrom="AudioEvent:BaseSoundEffect"
  14231. Volume="30"
  14232. VolumeShift="-5"
  14233. Limit="3"
  14234. Type="WORLD PLAYER"
  14235. SubmixSlider="SOUNDFX">
  14236. <PitchShift
  14237. Low="-5"
  14238. High="5" />
  14239. <Sound>SUSputn_movStartWaterA</Sound> <Sound>SUSputn_movStartWaterB</Sound> <Sound>SUSputn_movStartWaterC</Sound> <Sound>SUSputn_movStartWaterD</Sound> <Sound>SUSputn_movStartWaterE</Sound>
  14240. </AudioEvent>
  14241. <AudioEvent
  14242. id="SOV_Sputnik_SelectLand"
  14243. inheritFrom="AudioEvent:BaseSoundEffect"
  14244. Volume="30"
  14245. VolumeShift="-5"
  14246. MinVolume="20"
  14247. Limit="3"
  14248. Type="WORLD PLAYER"
  14249. SubmixSlider="SOUNDFX">
  14250. <PitchShift
  14251. Low="-5"
  14252. High="5" />
  14253. <Sound>SUSputn_selectLandA</Sound> <Sound>SUSputn_selectLandB</Sound> <Sound>SUSputn_selectLandC</Sound> <Sound>SUSputn_selectLandD</Sound> <Sound>SUSputn_selectLandE</Sound>
  14254. </AudioEvent>
  14255. <AudioEvent
  14256. id="SOV_Sputnik_SelectWater"
  14257. inheritFrom="AudioEvent:BaseSoundEffect"
  14258. Volume="30"
  14259. VolumeShift="-5"
  14260. MinVolume="20"
  14261. Limit="3"
  14262. Type="WORLD PLAYER"
  14263. SubmixSlider="SOUNDFX">
  14264. <PitchShift
  14265. Low="-5"
  14266. High="5" />
  14267. <Sound>SUSputn_selectWaterA</Sound> <Sound>SUSputn_selectWaterB</Sound> <Sound>SUSputn_selectWaterC</Sound> <Sound>SUSputn_selectWaterD</Sound> <Sound>SUSputn_selectWaterE</Sound>
  14268. </AudioEvent>
  14269. <!--<AudioEvent id="SOV_Sputnik_IdleLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  14270. Volume = "45"
  14271. VolumeShift = "-5"
  14272. MinRange = "100"
  14273. MaxRange = "300"
  14274. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  14275. Limit = "3"
  14276. Priority = "LOWEST"
  14277. Type = "WORLD SHROUDED EVERYONE"
  14278. SubmixSlider = "SOUNDFX" >
  14279. <PitchShift Low = "-5" High= "5" />
  14280. <Sound>SUMCV_idlLoopa</Sound> <Sound>SUMCV_idlLoopb</Sound> <Sound>SUMCV_idlLoopc</Sound> <Sound>SUMCV_idlLoopd</Sound> <Sound>SUMCV_idlLoope</Sound>
  14281. <Sound>SUMCV_idlLoopf</Sound>
  14282. </AudioEvent>
  14283. <AudioEvent id="SOV_Sputnik_MoveStart" inheritFrom="AudioEvent:BaseSoundEffect"
  14284. Volume = "80"
  14285. VolumeShift = "-5"
  14286. Limit = "3"
  14287. Type = "WORLD SHROUDED EVERYONE"
  14288. SubmixSlider = "SOUNDFX" >
  14289. <PitchShift Low = "-20" High= "-10" />
  14290. <Delay Low = "0" High = "100" />
  14291. <Sound>SUMCV_movStarta</Sound> <Sound>SUMCV_movStartb</Sound> <Sound>SUMCV_movStartc</Sound> <Sound>SUMCV_movStartd</Sound>
  14292. </AudioEvent>
  14293. <AudioEvent id="SOV_Sputnik_UnpackLand" inheritFrom="AudioEvent:BaseSoundEffect"
  14294. Volume = "75"
  14295. Limit = "3"
  14296. Type = "WORLD SHROUDED EVERYONE"
  14297. SubmixSlider = "SOUNDFX" >
  14298. <PitchShift Low = "-5" High= "5" />
  14299. <Sound>SUMCV_deployLandA</Sound>
  14300. </AudioEvent>
  14301. <AudioEvent id="SOV_Sputnik_UnpackWater" inheritFrom="AudioEvent:BaseSoundEffect"
  14302. Volume = "75"
  14303. Limit = "3"
  14304. Type = "WORLD SHROUDED EVERYONE"
  14305. SubmixSlider = "SOUNDFX" >
  14306. <PitchShift Low = "-5" High= "5" />
  14307. <Sound>SUMCV_deployWaterA</Sound>
  14308. </AudioEvent>-->
  14309. <!-- === SOVIET STINGRAY STING RAY === -->
  14310. <AudioEvent
  14311. id="SOV_Stingray_IdleLoop"
  14312. inheritFrom="AudioEvent:BaseSoundEffect"
  14313. Volume="45"
  14314. VolumeShift="-5"
  14315. MinRange="100"
  14316. MaxRange="300"
  14317. Control="LOOP FADE_ON_KILL FADE_ON_START"
  14318. Limit="3"
  14319. Priority="LOWEST"
  14320. Type="WORLD SHROUDED EVERYONE"
  14321. SubmixSlider="SOUNDFX">
  14322. <PitchShift
  14323. Low="-5"
  14324. High="5" />
  14325. <Sound>SUSting_idlLoopa</Sound> <Sound>SUSting_idlLoopb</Sound> <Sound>SUSting_idlLoopc</Sound> <Sound>SUSting_idlLoopd</Sound> <Sound>SUSting_idlLoope</Sound> <Sound>SUSting_idlLoopf</Sound>
  14326. <Sound>SUSting_idlLoopg</Sound>
  14327. </AudioEvent>
  14328. <AudioEvent
  14329. id="SOV_Stingray_MoveStart"
  14330. inheritFrom="AudioEvent:BaseSoundEffect"
  14331. Volume="30"
  14332. VolumeShift="-5"
  14333. Limit="3"
  14334. Type="WORLD SHROUDED EVERYONE"
  14335. SubmixSlider="SOUNDFX">
  14336. <PitchShift
  14337. Low="-5"
  14338. High="5" />
  14339. <Sound>SUSting_movStarta</Sound> <Sound>SUSting_movStartb</Sound> <Sound>SUSting_movStartc</Sound> <Sound>SUSting_movStartd</Sound>
  14340. </AudioEvent>
  14341. <AudioEvent
  14342. id="SOV_Stingray_MoveByLoop"
  14343. inheritFrom="AudioEvent:BaseSoundEffect"
  14344. Volume="35"
  14345. VolumeShift="-10"
  14346. Limit="3"
  14347. Control="LOOP FADE_ON_KILL"
  14348. Priority="LOW"
  14349. Type="WORLD SHROUDED EVERYONE"
  14350. SubmixSlider="SOUNDFX">
  14351. <PitchShift
  14352. Low="-5"
  14353. High="5" />
  14354. <Delay
  14355. Low="40"
  14356. High="80" />
  14357. <Sound>SUSting_movByLoopa</Sound> <Sound>SUSting_movByLoopb</Sound> <Sound>SUSting_movByLoopc</Sound> <Sound>SUSting_movByLoopd</Sound> <Sound>SUSting_movByLoope</Sound>
  14358. <Sound>SUSting_movByLoopf</Sound> <Sound>SUSting_movByLoopg</Sound>
  14359. </AudioEvent>
  14360. <Multisound
  14361. id="SOV_Stingray_MoveLoopWaterMS">
  14362. <Subsound>SOV_Stingray_MoveByLoop</Subsound>
  14363. <Subsound>Ship_Small_MoveLoopWater</Subsound>
  14364. </Multisound>
  14365. <AudioEvent
  14366. id="SOV_Stingray_Select"
  14367. inheritFrom="AudioEvent:BaseSoundEffect"
  14368. Volume="50"
  14369. VolumeShift="-5"
  14370. MinVolume="40"
  14371. Limit="3"
  14372. Type="WORLD PLAYER"
  14373. SubmixSlider="SOUNDFX">
  14374. <PitchShift
  14375. Low="-5"
  14376. High="5" />
  14377. <Sound>SUSting_selecta</Sound> <Sound>SUSting_selectb</Sound> <Sound>SUSting_selectc</Sound>
  14378. </AudioEvent>
  14379. <AudioEvent
  14380. id="SOV_Stingray_TeslaSurge"
  14381. inheritFrom="AudioEvent:BaseSoundEffect"
  14382. Volume="60"
  14383. VolumeShift="-10"
  14384. Limit="2"
  14385. Type="WORLD SHROUDED EVERYONE"
  14386. Priority="HIGH"
  14387. SubmixSlider="SOUNDFX">
  14388. <PitchShift
  14389. Low="-40"
  14390. High="-35" />
  14391. <Sound>TEMP_RA2_itesatta</Sound> <Sound>TEMP_RA2_itesattb</Sound>
  14392. </AudioEvent>
  14393. <AudioEvent
  14394. id="SOV_Stingray_WeaponFire"
  14395. inheritFrom="AudioEvent:BaseSoundEffect"
  14396. Volume="=$WEAPON_FIRE - 10"
  14397. VolumeShift="-10"
  14398. Limit="3"
  14399. Type="WORLD SHROUDED EVERYONE"
  14400. Control="INTERRUPT"
  14401. Priority="HIGH"
  14402. SubmixSlider="SOUNDFX">
  14403. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  14404. <PitchShift
  14405. Low="-9"
  14406. High="-7" />
  14407. <Sound>TEMP_vtesatta</Sound> <Sound>TEMP_vtesattb</Sound>
  14408. </AudioEvent>
  14409. <AudioEvent
  14410. id="SOV_Stingray_TeslaNova"
  14411. inheritFrom="AudioEvent:BaseSoundEffect"
  14412. Volume="70"
  14413. VolumeShift="-5"
  14414. Limit="3"
  14415. Type="WORLD SHROUDED EVERYONE"
  14416. Priority="HIGH"
  14417. SubmixSlider="SOUNDFX">
  14418. <PitchShift
  14419. Low="-5"
  14420. High="5" />
  14421. <Sound>SUSting_teslaNovaA</Sound> <Sound>SUSting_teslaNovaB</Sound>
  14422. </AudioEvent>
  14423. <AudioEvent
  14424. id="SOV_Stingray_Footstep"
  14425. inheritFrom="AudioEvent:BaseSoundEffect"
  14426. Volume="40"
  14427. VolumeShift="-10"
  14428. Limit="4"
  14429. Type="WORLD SHROUDED EVERYONE"
  14430. SubmixSlider="SOUNDFX">
  14431. <Delay
  14432. Low="0"
  14433. High="30" />
  14434. <PitchShift
  14435. Low="-10"
  14436. High="10" />
  14437. <Sound>SUSting_footstepA</Sound> <Sound>SUSting_footstepB</Sound> <Sound>SUSting_footstepC</Sound> <Sound>SUSting_footstepD</Sound> <Sound>SUSting_footstepE</Sound> <Sound>SUSting_footstepF</Sound> <Sound>SUSting_footstepG</Sound> <Sound>SUSting_footstepH</Sound>
  14438. </AudioEvent>
  14439. <!-- === SOVIET TERROR DRONE TERRORDRONE === -->
  14440. <AudioEvent
  14441. id="SOV_TerrorDrone_WeaponToggle"
  14442. inheritFrom="AudioEvent:BaseSoundEffect"
  14443. Volume="50"
  14444. VolumeShift="-10"
  14445. Limit="3"
  14446. Type="WORLD SHROUDED ALLIES ENEMIES"
  14447. SubmixSlider="SOUNDFX">
  14448. <PitchShift
  14449. Low="-5"
  14450. High="5" />
  14451. <Sound>SUTerror_weaponToggleA</Sound> <Sound>SUTerror_weaponToggleB</Sound> <Sound>SUTerror_weaponToggleC</Sound> <Sound>SUTerror_weaponToggleD</Sound>
  14452. </AudioEvent>
  14453. <AudioEvent
  14454. id="SOV_TerrorDrone_WeaponToggle_Player"
  14455. inheritFrom="AudioEvent:BaseSoundEffect"
  14456. Volume="50"
  14457. VolumeShift="-10"
  14458. MinVolume="45"
  14459. Limit="3"
  14460. Type="WORLD PLAYER"
  14461. SubmixSlider="SOUNDFX">
  14462. <PitchShift
  14463. Low="-5"
  14464. High="5" />
  14465. <Sound>SUTerror_weaponToggleA</Sound> <Sound>SUTerror_weaponToggleB</Sound> <Sound>SUTerror_weaponToggleC</Sound> <Sound>SUTerror_weaponToggleD</Sound>
  14466. </AudioEvent>
  14467. <Multisound id="SOV_TerrorDrone_WeaponToggleMS">
  14468. <Subsound>SOV_TerrorDrone_WeaponToggle</Subsound>
  14469. <Subsound>SOV_TerrorDrone_WeaponToggle_Player</Subsound>
  14470. </Multisound>
  14471. <AudioEvent
  14472. id="SOV_TerrorDrone_Attach"
  14473. inheritFrom="AudioEvent:BaseSoundEffect"
  14474. Volume="50"
  14475. VolumeShift="-10"
  14476. Limit="3"
  14477. Type="WORLD SHROUDED EVERYONE"
  14478. SubmixSlider="SOUNDFX">
  14479. <PitchShift
  14480. Low="-5"
  14481. High="5" />
  14482. <Sound>SUDrone_attacka</Sound> <Sound>SUDrone_attackb</Sound> <Sound>SUDrone_attackc</Sound>
  14483. </AudioEvent>
  14484. <AudioEvent
  14485. id="SOV_TerrorDrone_MoveStartLand"
  14486. inheritFrom="AudioEvent:BaseSoundEffect"
  14487. Volume="30"
  14488. VolumeShift="-10"
  14489. Limit="3"
  14490. Type="WORLD SHROUDED EVERYONE"
  14491. SubmixSlider="SOUNDFX">
  14492. <PitchShift
  14493. Low="-5"
  14494. High="5" />
  14495. <Sound>TEMP_RA2_SUTerro_movStarta</Sound> <Sound>TEMP_RA2_SUTerro_movStartb</Sound>
  14496. </AudioEvent>
  14497. <AudioEvent
  14498. id="SOV_TerrorDrone_MoveStartWater"
  14499. inheritFrom="AudioEvent:BaseSoundEffect"
  14500. Volume="30"
  14501. VolumeShift="-15"
  14502. Limit="3"
  14503. Type="WORLD SHROUDED EVERYONE"
  14504. SubmixSlider="SOUNDFX">
  14505. <PitchShift
  14506. Low="-15"
  14507. High="-5" />
  14508. <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
  14509. </AudioEvent>
  14510. <AudioEvent
  14511. id="SOV_TerrorDrone_MoveLoop"
  14512. inheritFrom="AudioEvent:BaseSoundEffect"
  14513. Volume="25"
  14514. VolumeShift="-5"
  14515. Limit="3"
  14516. Control="LOOP ALLOW_KILL_MID_FILE"
  14517. Priority="LOW"
  14518. Type="WORLD SHROUDED EVERYONE"
  14519. SubmixSlider="SOUNDFX">
  14520. <PitchShift
  14521. Low="-5"
  14522. High="5" />
  14523. <Attack>TEMP_RA2_SUTerro_movLoop1a</Attack> <Attack>TEMP_RA2_SUTerro_movLoop1b</Attack> <Attack>TEMP_RA2_SUTerro_movLoop1c</Attack>
  14524. <Sound>TEMP_RA2_SUTerro_movLoop2a</Sound> <Sound>TEMP_RA2_SUTerro_movLoop2b</Sound> <Sound>TEMP_RA2_SUTerro_movLoop2c</Sound> <Sound>TEMP_RA2_SUTerro_movLoop2d</Sound>
  14525. <!-- <Decay>TEMP_RA2_SUTerro_movLoop3a</Decay> -->
  14526. </AudioEvent>
  14527. <AudioEvent
  14528. id="SOV_TerrorDrone_SelectWater"
  14529. inheritFrom="AudioEvent:BaseSoundEffect"
  14530. Volume="25"
  14531. VolumeShift="-10"
  14532. MinVolume="20"
  14533. Limit="3"
  14534. Type="WORLD PLAYER"
  14535. SubmixSlider="SOUNDFX">
  14536. <PitchShift
  14537. Low="-5"
  14538. High="5" />
  14539. <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
  14540. <Sound>SUComma_selWaterf</Sound>
  14541. </AudioEvent>
  14542. <AudioEvent
  14543. id="SOV_TerrorDrone_VoiceAttack"
  14544. inheritFrom="AudioEvent:BaseUnitResponse"
  14545. Volume="70"
  14546. MinVolume="65"
  14547. Priority="HIGH"
  14548. Type="WORLD PLAYER VOICE"
  14549. SubmixSlider="SOUNDFX">
  14550. <PitchShift
  14551. Low="-1"
  14552. High="1" />
  14553. <Sound>TEMP_RA2_SUTerro_voiAttacka</Sound> <Sound>TEMP_RA2_SUTerro_voiAttackb</Sound>
  14554. </AudioEvent>
  14555. <AudioEvent
  14556. id="SOV_TerrorDrone_VoiceCreate"
  14557. inheritFrom="AudioEvent:BaseUnitResponse"
  14558. Volume="70"
  14559. MinVolume="65"
  14560. Priority="HIGH"
  14561. Type="WORLD PLAYER VOICE"
  14562. SubmixSlider="SOUNDFX">
  14563. <PitchShift
  14564. Low="-1"
  14565. High="1" />
  14566. <Sound>TEMP_RA2_SUTerro_voiSelecta</Sound> <Sound>TEMP_RA2_SUTerro_voiSelectb</Sound>
  14567. </AudioEvent>
  14568. <AudioEvent
  14569. id="SOV_TerrorDrone_VoiceMove"
  14570. inheritFrom="AudioEvent:BaseUnitResponse"
  14571. Volume="70"
  14572. MinVolume="65"
  14573. Priority="HIGH"
  14574. Type="WORLD PLAYER VOICE"
  14575. SubmixSlider="SOUNDFX">
  14576. <PitchShift
  14577. Low="-1"
  14578. High="1" />
  14579. <Sound>TEMP_RA2_SUTerro_voiSelecta</Sound> <Sound>TEMP_RA2_SUTerro_voiSelectb</Sound>
  14580. </AudioEvent>
  14581. <AudioEvent
  14582. id="SOV_TerrorDrone_VoiceSelect"
  14583. inheritFrom="AudioEvent:BaseUnitResponse"
  14584. Volume="70"
  14585. MinVolume="65"
  14586. Priority="HIGH"
  14587. Type="WORLD PLAYER VOICE"
  14588. SubmixSlider="SOUNDFX">
  14589. <PitchShift
  14590. Low="-1"
  14591. High="1" />
  14592. <Sound>TEMP_RA2_SUTerro_voiSelecta</Sound> <Sound>TEMP_RA2_SUTerro_voiSelectb</Sound>
  14593. </AudioEvent>
  14594. <Multisound
  14595. id="SOV_TerrorDrone_VoiceSelectWater">
  14596. <Subsound>SOV_TerrorDrone_VoiceSelect</Subsound>
  14597. <Subsound>SOV_TerrorDrone_SelectWater</Subsound>
  14598. </Multisound>
  14599. <AudioEvent
  14600. id="SOV_TerrorDrone_WaterFootstep"
  14601. inheritFrom="AudioEvent:BaseSoundEffect"
  14602. Volume="45"
  14603. VolumeShift="-20"
  14604. Limit="3"
  14605. Control="INTERRUPT"
  14606. Type="WORLD SHROUDED EVERYONE"
  14607. SubmixSlider="SOUNDFX">
  14608. <NonInterruptibleTime
  14609. Low="0.0s"
  14610. High="1.50s" />
  14611. <Delay
  14612. Low="0"
  14613. High="15" />
  14614. <PitchShift
  14615. Low="5"
  14616. High="15" />
  14617. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  14618. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  14619. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  14620. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  14621. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  14622. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  14623. </AudioEvent>
  14624. <AudioEvent
  14625. id="SOV_TerrorDrone_WeaponFire"
  14626. inheritFrom="AudioEvent:BaseSoundEffect"
  14627. Volume="=$WEAPON_FIRE - 25"
  14628. VolumeShift="-10"
  14629. Limit="3"
  14630. Type="WORLD SHROUDED EVERYONE"
  14631. Control="INTERRUPT"
  14632. Priority="HIGH"
  14633. SubmixSlider="SOUNDFX">
  14634. <NonInterruptibleTime
  14635. Low="0.0s"
  14636. High="0.75s" />
  14637. <PitchShift
  14638. Low="-5"
  14639. High="10" />
  14640. <Sound>SUTerror_weapFire1a</Sound> <Sound>SUTerror_weapFire1b</Sound> <Sound>SUTerror_weapFire1c</Sound> <Sound>SUTerror_weapFire1d</Sound>
  14641. <Sound>SUTerror_weapFire1e</Sound> <Sound>SUTerror_weapFire1f</Sound> <Sound>SUTerror_weapFire1g</Sound> <Sound>SUTerror_weapFire1h</Sound>
  14642. </AudioEvent>
  14643. <AudioEvent
  14644. id="SOV_TerrorDrone_WeaponFireDelayed"
  14645. inheritFrom="AudioEvent:BaseSoundEffect"
  14646. Volume="=$WEAPON_FIRE - 25"
  14647. VolumeShift="-10"
  14648. Limit="3"
  14649. Type="WORLD SHROUDED EVERYONE"
  14650. Control="INTERRUPT"
  14651. Priority="HIGH"
  14652. SubmixSlider="SOUNDFX">
  14653. <NonInterruptibleTime
  14654. Low="0.0s"
  14655. High="0.75s" />
  14656. <Delay
  14657. Low="450"
  14658. High="550" />
  14659. <PitchShift
  14660. Low="-5"
  14661. High="5" />
  14662. <Sound>SUTerror_weapFire1a</Sound> <Sound>SUTerror_weapFire1b</Sound> <Sound>SUTerror_weapFire1c</Sound> <Sound>SUTerror_weapFire1d</Sound>
  14663. <Sound>SUTerror_weapFire1e</Sound> <Sound>SUTerror_weapFire1f</Sound> <Sound>SUTerror_weapFire1g</Sound> <Sound>SUTerror_weapFire1h</Sound>
  14664. </AudioEvent>
  14665. <AudioEvent
  14666. id="SOV_TerrorDrone_WeaponImpact"
  14667. inheritFrom="AudioEvent:BaseSoundEffect"
  14668. Volume="=$WEAPON_IMPACT - 35"
  14669. VolumeShift="-10"
  14670. Limit="3"
  14671. Type="WORLD SHROUDED EVERYONE"
  14672. Control="INTERRUPT"
  14673. Priority="HIGH"
  14674. SubmixSlider="SOUNDFX">
  14675. <NonInterruptibleTime
  14676. Low="0.0s"
  14677. High="0.75s" />
  14678. <Delay Low="0" High="33" />
  14679. <PitchShift
  14680. Low="-5"
  14681. High="10" />
  14682. <Sound>SUTerror_weapImpa1a</Sound> <Sound>SUTerror_weapImpa1b</Sound> <Sound>SUTerror_weapImpa1c</Sound> <Sound>SUTerror_weapImpa1d</Sound>
  14683. <Sound>SUTerror_weapImpa1e</Sound>
  14684. </AudioEvent>
  14685. <AudioEvent
  14686. id="SOV_TerrorDrone_WeaponImpactDelayed"
  14687. inheritFrom="AudioEvent:BaseSoundEffect"
  14688. Volume="=$WEAPON_IMPACT - 35"
  14689. VolumeShift="-10"
  14690. Limit="3"
  14691. Type="WORLD SHROUDED EVERYONE"
  14692. Control="INTERRUPT"
  14693. Priority="HIGH"
  14694. SubmixSlider="SOUNDFX">
  14695. <NonInterruptibleTime
  14696. Low="0.0s"
  14697. High="0.75s" />
  14698. <Delay
  14699. Low="450"
  14700. High="550" />
  14701. <PitchShift
  14702. Low="-5"
  14703. High="10" />
  14704. <Sound>SUTerror_weapImpa1a</Sound> <Sound>SUTerror_weapImpa1b</Sound> <Sound>SUTerror_weapImpa1c</Sound> <Sound>SUTerror_weapImpa1d</Sound>
  14705. <Sound>SUTerror_weapImpa1e</Sound>
  14706. </AudioEvent>
  14707. <Multisound id="SOV_TerrorDrone_WeaponFireMS">
  14708. <Subsound>SOV_TerrorDrone_WeaponFire</Subsound>
  14709. <Subsound>SOV_TerrorDrone_WeaponFireDelayed</Subsound>
  14710. <!-- <Subsound>SOV_TerrorDrone_WeaponImpactDelayed</Subsound> -->
  14711. </Multisound>
  14712. <AudioEvent
  14713. id="SOV_TerrorDrone_Dismantle"
  14714. inheritFrom="AudioEvent:BaseSoundEffect"
  14715. Volume="50"
  14716. VolumeShift="-10"
  14717. Limit="3"
  14718. Type="WORLD SHROUDED EVERYONE"
  14719. SubmixSlider="SOUNDFX">
  14720. <Delay
  14721. Low="0"
  14722. High="500" />
  14723. <PitchShift
  14724. Low="-5"
  14725. High="5" />
  14726. <Sound>SUTerror_dismantleLpA</Sound> <Sound>SUTerror_dismantleLpB</Sound> <Sound>SUTerror_dismantleLpC</Sound> <Sound>SUTerror_dismantleLpD</Sound> <Sound>SUTerror_dismantleLpE</Sound> <Sound>SUTerror_dismantleLpF</Sound> <Sound>SUTerror_dismantleLpG</Sound> <Sound>SUTerror_dismantleLpH</Sound>
  14727. <Sound>SUTerror_dismantleLpI</Sound> <Sound>SUTerror_dismantleLpJ</Sound>
  14728. </AudioEvent>
  14729. <AudioEvent
  14730. id="SOV_TerrorDrone_DismantleLoop"
  14731. inheritFrom="AudioEvent:BaseSoundEffect"
  14732. Volume="50"
  14733. VolumeShift="-10"
  14734. Limit="3"
  14735. Control="LOOP"
  14736. Type="WORLD SHROUDED EVERYONE"
  14737. SubmixSlider="SOUNDFX">
  14738. <Delay
  14739. Low="0"
  14740. High="10" />
  14741. <PitchShift
  14742. Low="-15"
  14743. High="-6" />
  14744. <Sound>SUTerror_dismantleLpA</Sound> <Sound>SUTerror_dismantleLpB</Sound> <Sound>SUTerror_dismantleLpC</Sound> <Sound>SUTerror_dismantleLpD</Sound> <Sound>SUTerror_dismantleLpE</Sound> <Sound>SUTerror_dismantleLpF</Sound> <Sound>SUTerror_dismantleLpG</Sound> <Sound>SUTerror_dismantleLpH</Sound>
  14745. <Sound>SUTerror_dismantleLpI</Sound> <Sound>SUTerror_dismantleLpJ</Sound>
  14746. </AudioEvent>
  14747. <!-- === SOVIET TESLATANK TESLA TANK === -->
  14748. <AudioEvent
  14749. id="SOV_TeslaTank_MoveStart"
  14750. inheritFrom="AudioEvent:BaseSoundEffect"
  14751. Volume="45"
  14752. VolumeShift="-5"
  14753. Limit="3"
  14754. Type="WORLD SHROUDED EVERYONE"
  14755. SubmixSlider="SOUNDFX">
  14756. <PitchShift
  14757. Low="-15"
  14758. High="-6" />
  14759. <Sound>SUHamme_movStarta</Sound> <Sound>SUHamme_movStartb</Sound> <Sound>SUHamme_movStartc</Sound> <Sound>SUHamme_movStartd</Sound>
  14760. <Sound>SUHamme_movStarte</Sound>
  14761. </AudioEvent>
  14762. <AudioEvent
  14763. id="SOV_TeslaTank_MoveByLoop"
  14764. inheritFrom="AudioEvent:BaseSoundEffect"
  14765. Volume="25"
  14766. VolumeShift="-10"
  14767. Limit="3"
  14768. Control="LOOP FADE_ON_KILL"
  14769. Priority="LOW"
  14770. Type="WORLD SHROUDED EVERYONE"
  14771. SubmixSlider="SOUNDFX">
  14772. <PitchShift
  14773. Low="-15"
  14774. High="-6" />
  14775. <Delay
  14776. Low="40"
  14777. High="80" />
  14778. </AudioEvent>
  14779. <Multisound id="SOV_TeslaTank_MoveLoopMS">
  14780. <Subsound>SOV_TeslaTank_MoveByLoop</Subsound>
  14781. <Subsound>Tank_Land_MoveLoop</Subsound>
  14782. </Multisound>
  14783. <AudioEvent
  14784. id="SOV_TeslaTank_Select"
  14785. inheritFrom="AudioEvent:BaseSoundEffect"
  14786. Volume="60"
  14787. VolumeShift="-5"
  14788. MinVolume="50"
  14789. Limit="3"
  14790. Type="WORLD PLAYER"
  14791. SubmixSlider="SOUNDFX">
  14792. <PitchShift
  14793. Low="-5"
  14794. High="5" />
  14795. <Sound>SUHamme_selecta</Sound> <Sound>SUHamme_selectb</Sound> <Sound>SUHamme_selectc</Sound> <Sound>SUHamme_selectd</Sound>
  14796. </AudioEvent>
  14797. <AudioEvent
  14798. id="SOV_TeslaTank_WeaponFire"
  14799. inheritFrom="AudioEvent:BaseSoundEffect"
  14800. Volume="=$WEAPON_FIRE - 10"
  14801. VolumeShift="-10"
  14802. Limit="3"
  14803. Type="WORLD SHROUDED EVERYONE"
  14804. Control="INTERRUPT"
  14805. Priority="HIGH"
  14806. SubmixSlider="SOUNDFX">
  14807. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  14808. <PitchShift
  14809. Low="-5"
  14810. High="-3" />
  14811. <Sound>TEMP_vtesatta</Sound> <Sound>TEMP_vtesattb</Sound>
  14812. </AudioEvent>
  14813. <!-- === SOVIET TESLATROOPER TESLA TROOPER === -->
  14814. <AudioEvent
  14815. id="SOV_TeslaTrooper_Charge"
  14816. inheritFrom="AudioEvent:BaseSoundEffect"
  14817. Volume="85"
  14818. VolumeShift="-10"
  14819. Limit="3"
  14820. Type="WORLD SHROUDED EVERYONE"
  14821. Control="INTERRUPT"
  14822. SubmixSlider="SOUNDFX">
  14823. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  14824. <PitchShift
  14825. Low="-5"
  14826. High="5" />
  14827. <Sound>TEMP_RA2_iteschaa</Sound>
  14828. </AudioEvent>
  14829. <AudioEvent
  14830. id="SOV_TeslaTrooper_EMDisruptorsStart"
  14831. inheritFrom="AudioEvent:BaseSoundEffect"
  14832. Volume="100"
  14833. VolumeShift="-10"
  14834. Limit="3"
  14835. Type="WORLD SHROUDED EVERYONE"
  14836. SubmixSlider="SOUNDFX">
  14837. <PitchShift
  14838. Low="25"
  14839. High="35" />
  14840. <Attack>SUTesla_EMDisrupt1a</Attack>
  14841. <Attack>SUTesla_EMDisrupt1b</Attack>
  14842. <Attack>SUTesla_EMDisrupt1c</Attack>
  14843. </AudioEvent>
  14844. <AudioEvent
  14845. id="SOV_TeslaTrooper_EMDisruptorsLoop1"
  14846. inheritFrom="AudioEvent:BaseSoundEffect"
  14847. Volume="55"
  14848. VolumeShift="-10"
  14849. Control = "LOOP FADE_ON_START FADE_ON_KILL"
  14850. Limit="3"
  14851. Type="WORLD SHROUDED EVERYONE"
  14852. SubmixSlider="SOUNDFX">
  14853. <PitchShift
  14854. Low="15"
  14855. High="25" />
  14856. <Sound>SUTesla_EMDisrupt2a</Sound>
  14857. <Sound>SUTesla_EMDisrupt2b</Sound>
  14858. <Sound>SUTesla_EMDisrupt2c</Sound>
  14859. </AudioEvent>
  14860. <Multisound
  14861. id="SOV_TeslaTrooper_EMDisruptorsLoopMS"
  14862. Control="LOOP">
  14863. <Subsound>SOV_TeslaTrooper_EMDisruptorsStart</Subsound>
  14864. <Subsound>SOV_TeslaTrooper_EMDisruptorsLoop1</Subsound>
  14865. </Multisound>
  14866. <AudioEvent
  14867. id="SOV_TeslaTrooper_WeaponFire"
  14868. inheritFrom="AudioEvent:BaseSoundEffect"
  14869. Volume="=$WEAPON_FIRE - 15"
  14870. VolumeShift="-10"
  14871. Limit="3"
  14872. Type="WORLD SHROUDED EVERYONE"
  14873. Control="INTERRUPT"
  14874. Priority="HIGH"
  14875. SubmixSlider="SOUNDFX">
  14876. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  14877. <PitchShift
  14878. Low="-5"
  14879. High="5" />
  14880. <Sound>TEMP_RA2_itesatta</Sound> <Sound>TEMP_RA2_itesattb</Sound>
  14881. </AudioEvent>
  14882. <AudioEvent
  14883. id="SOV_TeslaTrooper_Select"
  14884. inheritFrom="AudioEvent:BaseSoundEffect"
  14885. Volume="35"
  14886. VolumeShift="-10"
  14887. MinVolume="30"
  14888. Limit="3"
  14889. Type="WORLD PLAYER"
  14890. SubmixSlider="SOUNDFX">
  14891. <PitchShift
  14892. Low="-5"
  14893. High="5" />
  14894. <Sound>SUTesla_selecta</Sound> <Sound>SUTesla_selectb</Sound> <Sound>SUTesla_selectc</Sound> <Sound>SUTesla_selectd</Sound> <Sound>SUTesla_selecte</Sound>
  14895. </AudioEvent>
  14896. <AudioEvent
  14897. id="SOV_TeslaTrooper_Footstep"
  14898. inheritFrom="AudioEvent:BaseSoundEffect"
  14899. Volume="40"
  14900. VolumeShift="-10"
  14901. Limit="5"
  14902. Type="WORLD SHROUDED EVERYONE"
  14903. SubmixSlider="SOUNDFX">
  14904. <PitchShift
  14905. Low="5"
  14906. High="15" />
  14907. <Sound>SUTesla_footstepA</Sound> <Sound>SUTesla_footstepB</Sound> <Sound>SUTesla_footstepC</Sound> <Sound>SUTesla_footstepD</Sound> <Sound>SUTesla_footstepE</Sound> <Sound>SUTesla_footstepF</Sound> <Sound>SUTesla_footstepG</Sound> <Sound>SUTesla_footstepH</Sound> <Sound>SUTesla_footstepI</Sound> <Sound>SUTesla_footstepJ</Sound> <Sound>SUTesla_footstepK</Sound> <Sound>SUTesla_footstepL</Sound> <Sound>SUTesla_footstepM</Sound>
  14908. </AudioEvent>
  14909. <!-- === SOVIET V4 MISSILE LAUNCHER V4MISSILELAUNCHER V4ROCKETLAUNCHER V4 ROCKET LAUNCHER HAMMER === -->
  14910. <AudioEvent
  14911. id="SOV_V4MissileLauncher_IdleLoop"
  14912. inheritFrom="AudioEvent:BaseSoundEffect"
  14913. Volume="45"
  14914. VolumeShift="-5"
  14915. MinRange="100"
  14916. MaxRange="300"
  14917. Control="LOOP FADE_ON_KILL FADE_ON_START"
  14918. Limit="3"
  14919. Priority="LOWEST"
  14920. Type="WORLD SHROUDED EVERYONE"
  14921. SubmixSlider="SOUNDFX">
  14922. <PitchShift
  14923. Low="-5"
  14924. High="5" />
  14925. <Sound>SUv4Miss_idlLoopa</Sound> <Sound>SUv4Miss_idlLoopb</Sound> <Sound>SUv4Miss_idlLoopc</Sound> <Sound>SUv4Miss_idlLoopd</Sound> <Sound>SUv4Miss_idlLoope</Sound> <Sound>SUv4Miss_idlLoopf</Sound> <Sound>SUv4Miss_idlLoopg</Sound>
  14926. </AudioEvent>
  14927. <AudioEvent
  14928. id="SOV_V4MissileLauncher_MIRVincoming"
  14929. inheritFrom="AudioEvent:BaseSoundEffect"
  14930. Volume="70"
  14931. VolumeShift="-40"
  14932. Limit="1"
  14933. Priority="LOW"
  14934. Type="WORLD SHROUDED EVERYONE"
  14935. SubmixSlider="SOUNDFX">
  14936. <Delay
  14937. Low="1000"
  14938. High="1500" />
  14939. <PerFilePitchShift
  14940. Low="-5"
  14941. High="5" />
  14942. <Sound>SUV4Mis_misIncomina</Sound> <Sound>SUV4Mis_misIncominb</Sound> <Sound>SUV4Mis_misIncominc</Sound> <Sound>SUV4Mis_misIncomind</Sound>
  14943. <Sound>SUV4Mis_misIncomine</Sound> <Sound>SUV4Mis_misIncominf</Sound> <Sound>SUV4Mis_misIncoming</Sound> <Sound>SUV4Mis_misIncominh</Sound>
  14944. <Sound>SUV4Mis_misIncomini</Sound> <Sound>SUV4Mis_misIncominj</Sound> <Sound>SUV4Mis_misIncomink</Sound> <Sound>SUV4Mis_misIncominl</Sound>
  14945. </AudioEvent>
  14946. <AudioEvent
  14947. id="SOV_V4MissileLauncher_MIRVmissileFire"
  14948. inheritFrom="AudioEvent:BaseSoundEffect"
  14949. Volume="=$WEAPON_FIRE + 25"
  14950. VolumeShift="-10"
  14951. Limit="3"
  14952. Priority="HIGH"
  14953. Control="INTERRUPT"
  14954. Type="WORLD SHROUDED EVERYONE"
  14955. SubmixSlider="SOUNDFX">
  14956. <NonInterruptibleTime Low="0.0s" High="2s" />
  14957. <PitchShift Low="-15" High="-5" />
  14958. <Sound>SUV4_rocketFireA</Sound> <Sound>SUV4_rocketFireB</Sound> <Sound>SUV4_rocketFireC</Sound> <Sound>SUV4_rocketFireD</Sound>
  14959. <Sound>SUV4_rocketFireE</Sound>
  14960. </AudioEvent>
  14961. <AudioEvent
  14962. id="SOV_V4MissileLauncher_MIRVmissileSplit1"
  14963. inheritFrom="AudioEvent:BaseSoundEffect"
  14964. Volume="70"
  14965. VolumeShift="-10"
  14966. Limit="3"
  14967. Control="INTERRUPT"
  14968. Type="WORLD SHROUDED EVERYONE"
  14969. SubmixSlider="SOUNDFX">
  14970. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  14971. <PitchShift
  14972. Low="-5"
  14973. High="5" />
  14974. <Sound>SUV4Mis_MIRVsplita</Sound> <Sound>SUV4Mis_MIRVsplitb</Sound> <Sound>SUV4Mis_MIRVsplitc</Sound> <Sound>SUV4Mis_MIRVsplitd</Sound>
  14975. </AudioEvent>
  14976. <AudioEvent
  14977. id="SOV_V4MissileLauncher_MIRVmissileSplit2"
  14978. inheritFrom="AudioEvent:BaseSoundEffect"
  14979. Volume="110"
  14980. VolumeShift="-10"
  14981. Limit="3"
  14982. Control="INTERRUPT"
  14983. Type="WORLD SHROUDED EVERYONE"
  14984. SubmixSlider="SOUNDFX">
  14985. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  14986. <PitchShift
  14987. Low="-5"
  14988. High="5" />
  14989. <Sound>SUKirov_bombExploa</Sound> <Sound>SUKirov_bombExplob</Sound> <Sound>SUKirov_bombExploc</Sound> <Sound>SUKirov_bombExplod</Sound> <Sound>SUKirov_bombExploe</Sound>
  14990. <Sound>SUKirov_bombExplof</Sound>
  14991. </AudioEvent>
  14992. <Multisound
  14993. id="SOV_V4MissileLauncher_MIRVmissileSplitMS">
  14994. <Subsound>SOV_V4MissileLauncher_MIRVmissileSplit1</Subsound>
  14995. <!-- <Subsound>SOV_V4MissileLauncher_MIRVmissileSplit2</Subsound> -->
  14996. </Multisound>
  14997. <AudioEvent
  14998. id="SOV_V4MissileLauncher_MIRVoff1"
  14999. inheritFrom="AudioEvent:BaseSoundEffect"
  15000. Volume="55"
  15001. VolumeShift="-5"
  15002. Limit="3"
  15003. Type="WORLD PLAYER"
  15004. SubmixSlider="SOUNDFX">
  15005. <Delay
  15006. Low="0"
  15007. High="30" />
  15008. <PitchShift
  15009. Low="-35"
  15010. High="-25" />
  15011. <Sound>SUV4Mis_MIRVoffa</Sound>
  15012. </AudioEvent>
  15013. <AudioEvent
  15014. id="SOV_V4MissileLauncher_MIRVoff2"
  15015. inheritFrom="AudioEvent:BaseSoundEffect"
  15016. Volume="55"
  15017. VolumeShift="-5"
  15018. Limit="3"
  15019. Type="WORLD PLAYER"
  15020. SubmixSlider="SOUNDFX">
  15021. <Delay
  15022. Low="100"
  15023. High="130" />
  15024. <PitchShift
  15025. Low="-45"
  15026. High="-36" />
  15027. <Sound>SUV4Mis_MIRVona</Sound>
  15028. </AudioEvent>
  15029. <AudioEvent
  15030. id="SOV_V4MissileLauncher_MIRVon1"
  15031. inheritFrom="AudioEvent:BaseSoundEffect"
  15032. Volume="55"
  15033. VolumeShift="-5"
  15034. Limit="3"
  15035. Type="WORLD PLAYER"
  15036. SubmixSlider="SOUNDFX">
  15037. <Delay
  15038. Low="0"
  15039. High="30" />
  15040. <PitchShift
  15041. Low="-35"
  15042. High="-25" />
  15043. <Sound>SUV4Mis_MIRVona</Sound>
  15044. </AudioEvent>
  15045. <AudioEvent
  15046. id="SOV_V4MissileLauncher_MIRVon2"
  15047. inheritFrom="AudioEvent:BaseSoundEffect"
  15048. Volume="55"
  15049. VolumeShift="-5"
  15050. Limit="3"
  15051. Type="WORLD PLAYER"
  15052. SubmixSlider="SOUNDFX">
  15053. <Delay
  15054. Low="100"
  15055. High="130" />
  15056. <PitchShift
  15057. Low="-45"
  15058. High="-36" />
  15059. <Sound>SUV4Mis_MIRVoffa</Sound>
  15060. </AudioEvent>
  15061. <Multisound
  15062. id="SOV_V4MissileLauncher_MIRVoffMS">
  15063. <Subsound>SOV_V4MissileLauncher_MIRVoff1</Subsound>
  15064. <Subsound>SOV_V4MissileLauncher_MIRVoff2</Subsound>
  15065. </Multisound>
  15066. <Multisound
  15067. id="SOV_V4MissileLauncher_MIRVonMS">
  15068. <Subsound>SOV_V4MissileLauncher_MIRVon1</Subsound>
  15069. <Subsound>SOV_V4MissileLauncher_MIRVon2</Subsound>
  15070. </Multisound>
  15071. <AudioEvent
  15072. id="SOV_V4MissileLauncher_MIRVwarheadExplosion"
  15073. inheritFrom="AudioEvent:BaseSoundEffect"
  15074. Volume="=$WEAPON_IMPACT + 15"
  15075. VolumeShift="-20"
  15076. Limit="4"
  15077. Priority="HIGH"
  15078. Control="INTERRUPT"
  15079. Type="WORLD SHROUDED EVERYONE"
  15080. SubmixSlider="SOUNDFX">
  15081. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15082. <Delay
  15083. Low="0"
  15084. High="33" />
  15085. <PitchShift
  15086. Low="35"
  15087. High="45" />
  15088. <Sound>SUKirov_bombExploa</Sound> <Sound>SUKirov_bombExplob</Sound> <Sound>SUKirov_bombExploc</Sound> <Sound>SUKirov_bombExplod</Sound> <Sound>SUKirov_bombExploe</Sound>
  15089. <Sound>SUKirov_bombExplof</Sound>
  15090. </AudioEvent>
  15091. <AudioEvent
  15092. id="SOV_V4MissileLauncher_MissileExplosion"
  15093. inheritFrom="AudioEvent:BaseSoundEffect"
  15094. Volume="=$WEAPON_IMPACT + 50"
  15095. VolumeShift="-10"
  15096. Limit="3"
  15097. Priority="HIGH"
  15098. Control="INTERRUPT"
  15099. Type="WORLD SHROUDED EVERYONE"
  15100. SubmixSlider="SOUNDFX">
  15101. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  15102. <Delay Low="0" High="33" />
  15103. <PitchShift
  15104. Low="-5"
  15105. High="5" />
  15106. <Sound>SUV4Mis_misExplosioa</Sound> <Sound>SUV4Mis_misExplosiob</Sound> <Sound>SUV4Mis_misExplosioc</Sound> <Sound>SUV4Mis_misExplosiod</Sound> <Sound>SUV4Mis_misExplosioe</Sound>
  15107. </AudioEvent>
  15108. <AudioEvent
  15109. id="SOV_V4MissileLauncher_MissileFire"
  15110. inheritFrom="AudioEvent:BaseSoundEffect"
  15111. Volume="=$WEAPON_FIRE + 30"
  15112. VolumeShift="-10"
  15113. Limit="3"
  15114. Priority="HIGH"
  15115. Control="INTERRUPT"
  15116. Type="WORLD SHROUDED EVERYONE"
  15117. SubmixSlider="SOUNDFX">
  15118. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  15119. <PitchShift
  15120. Low="-35"
  15121. High="-25" />
  15122. <Sound>SUV4_rocketFireA</Sound> <Sound>SUV4_rocketFireB</Sound> <Sound>SUV4_rocketFireC</Sound> <Sound>SUV4_rocketFireD</Sound>
  15123. <Sound>SUV4_rocketFireE</Sound>
  15124. </AudioEvent>
  15125. <AudioEvent
  15126. id="SOV_V4MissileLauncher_MissileIncoming"
  15127. inheritFrom="AudioEvent:BaseSoundEffect"
  15128. Volume="70"
  15129. VolumeShift="-40"
  15130. Limit="1"
  15131. Priority="LOW"
  15132. Type="WORLD SHROUDED EVERYONE"
  15133. SubmixSlider="SOUNDFX">
  15134. <Delay
  15135. Low="1500"
  15136. High="2500" />
  15137. <PerFilePitchShift
  15138. Low="-1"
  15139. High="1" />
  15140. <Sound>SUV4Mis_MIRVincoma</Sound> <Sound>SUV4Mis_MIRVincomb</Sound> <Sound>SUV4Mis_MIRVincomc</Sound>
  15141. </AudioEvent>
  15142. <AudioEvent
  15143. id="SOV_V4MissileLauncher_MoveStart"
  15144. inheritFrom="AudioEvent:BaseSoundEffect"
  15145. Volume="30"
  15146. VolumeShift="-5"
  15147. Limit="3"
  15148. Type="WORLD SHROUDED EVERYONE"
  15149. SubmixSlider="SOUNDFX">
  15150. <PitchShift
  15151. Low="-5"
  15152. High="5" />
  15153. <Delay
  15154. Low="0"
  15155. High="150" />
  15156. <Sound>SUv4Miss_movStarta</Sound> <Sound>SUv4Miss_movStartb</Sound> <Sound>SUv4Miss_movStartc</Sound> <Sound>SUv4Miss_movStartd</Sound>
  15157. </AudioEvent>
  15158. <AudioEvent
  15159. id="SOV_V4MissileLauncher_MoveByLoop"
  15160. inheritFrom="AudioEvent:BaseSoundEffect"
  15161. Volume="25"
  15162. VolumeShift="-10"
  15163. Limit="3"
  15164. Control="LOOP FADE_ON_KILL"
  15165. Priority="LOW"
  15166. Type="WORLD SHROUDED EVERYONE"
  15167. SubmixSlider="SOUNDFX">
  15168. <PitchShift
  15169. Low="-5"
  15170. High="5" />
  15171. <Delay
  15172. Low="40"
  15173. High="80" />
  15174. </AudioEvent>
  15175. <AudioEvent
  15176. id="SOV_V4MissileLauncher_Select"
  15177. inheritFrom="AudioEvent:BaseSoundEffect"
  15178. Volume="70"
  15179. VolumeShift="-5"
  15180. MinVolume="60"
  15181. Limit="3"
  15182. Type="WORLD PLAYER"
  15183. SubmixSlider="SOUNDFX">
  15184. <PitchShift
  15185. Low="-35"
  15186. High="-25" />
  15187. <Sound>SUApoca_selecta</Sound> <Sound>SUApoca_selectb</Sound> <Sound>SUApoca_selectc</Sound> <Sound>SUApoca_selectd</Sound>
  15188. </AudioEvent>
  15189. <!-- === BUILDINGS === -->
  15190. <!-- === BUILDINGS === -->
  15191. <!-- === BUILDINGS === -->
  15192. <!-- === ALLIED AIRFIELD AIR FIELD === -->
  15193. <AudioEvent
  15194. id="ALL_Airfield_Die"
  15195. inheritFrom="AudioEvent:BaseSoundEffect"
  15196. Volume="100"
  15197. VolumeShift="-5"
  15198. Limit="1"
  15199. Type="WORLD SHROUDED EVERYONE"
  15200. SubmixSlider="SOUNDFX">
  15201. <PitchShift
  15202. Low="-5"
  15203. High="5" />
  15204. <Delay
  15205. Low="35"
  15206. High="35" />
  15207. <Sound>ABAirFi_diea</Sound>
  15208. </AudioEvent>
  15209. <AudioEvent
  15210. id="ALL_AirfieldSelect"
  15211. inheritFrom="AudioEvent:BaseSoundEffect"
  15212. Volume="65"
  15213. MinVolume="55"
  15214. Limit="1"
  15215. Type="WORLD PLAYER"
  15216. SubmixSlider="SOUNDFX">
  15217. <PitchShift
  15218. Low="-1"
  15219. High="1" />
  15220. <Sound>ABAirFi_selectA</Sound>
  15221. </AudioEvent>
  15222. <!-- === ALLIED ENGINEER HEALTH TENT === -->
  15223. <AudioEvent
  15224. id="ALL_HealthTent_Select"
  15225. inheritFrom="AudioEvent:BaseSoundEffect"
  15226. Volume="70"
  15227. MinVolume="60"
  15228. Limit="1"
  15229. Type="WORLD PLAYER"
  15230. SubmixSlider="SOUNDFX">
  15231. <PitchShift
  15232. Low="-1"
  15233. High="1" />
  15234. <Sound>ABHeal_tentSelea</Sound>
  15235. </AudioEvent>
  15236. <!-- === ALLIED ARMORFACILITY ARMOREDFACILITY ARMORED FACILITY WARFACTORY WAR FACTORY ARMOR FACILITY === -->
  15237. <AudioEvent
  15238. id="ALL_ArmorFacility_Die"
  15239. inheritFrom="AudioEvent:BaseSoundEffect"
  15240. Volume="110"
  15241. VolumeShift="-5"
  15242. Limit="1"
  15243. Type="WORLD SHROUDED EVERYONE"
  15244. SubmixSlider="SOUNDFX">
  15245. <PitchShift
  15246. Low="-5"
  15247. High="5" />
  15248. <Delay
  15249. Low="35"
  15250. High="35" />
  15251. <Sound>ABWarFa_diea</Sound>
  15252. </AudioEvent>
  15253. <AudioEvent
  15254. id="ALL_ArmorFacility_Select"
  15255. inheritFrom="AudioEvent:BaseSoundEffect"
  15256. Volume="75"
  15257. MinVolume="65"
  15258. Limit="1"
  15259. Type="WORLD PLAYER"
  15260. SubmixSlider="SOUNDFX">
  15261. <PitchShift
  15262. Low="-1"
  15263. High="1" />
  15264. <Sound>ABWarFa_selecta</Sound>
  15265. </AudioEvent>
  15266. <!-- === ALLIED CONSTRUCTION YARD CONSTRUCTIONYARD CONYARD === -->
  15267. <AudioEvent
  15268. id="ALL_ConstructionYard_Die"
  15269. inheritFrom="AudioEvent:BaseSoundEffect"
  15270. Volume="115"
  15271. VolumeShift="-5"
  15272. Limit="1"
  15273. Type="WORLD SHROUDED EVERYONE"
  15274. SubmixSlider="SOUNDFX">
  15275. <PitchShift
  15276. Low="-5"
  15277. High="5" />
  15278. <Delay
  15279. Low="35"
  15280. High="35" />
  15281. <Sound>ABConst_diea</Sound>
  15282. </AudioEvent>
  15283. <AudioEvent
  15284. id="ALL_ConstructionYard_Select"
  15285. inheritFrom="AudioEvent:BaseSoundEffect"
  15286. Volume="75"
  15287. MinVolume="65"
  15288. Limit="1"
  15289. Type="WORLD PLAYER"
  15290. SubmixSlider="SOUNDFX">
  15291. <PitchShift
  15292. Low="-1"
  15293. High="1" />
  15294. <Sound>ABConst_selecta</Sound>
  15295. </AudioEvent>
  15296. <AudioEvent
  15297. id="ALL_MCV_PackLand"
  15298. inheritFrom="AudioEvent:BaseSoundEffect"
  15299. Volume="75"
  15300. Limit="3"
  15301. Type="WORLD SHROUDED EVERYONE"
  15302. SubmixSlider="SOUNDFX">
  15303. <PitchShift
  15304. Low="-5"
  15305. High="5" />
  15306. <Sound>ABConYd_packLandA</Sound>
  15307. </AudioEvent>
  15308. <AudioEvent
  15309. id="ALL_MCV_PackWater"
  15310. inheritFrom="AudioEvent:BaseSoundEffect"
  15311. Volume="75"
  15312. Limit="3"
  15313. Type="WORLD SHROUDED EVERYONE"
  15314. SubmixSlider="SOUNDFX">
  15315. <PitchShift
  15316. Low="-5"
  15317. High="5" />
  15318. <Sound>ABConYd_packWaterA</Sound>
  15319. </AudioEvent>
  15320. <!-- === ALLIED MULTIGUNNER TURRET ALLIED BASE DEFENSE MULTI GUNNER === -->
  15321. <AudioEvent
  15322. id="ALL_Turret_Die"
  15323. inheritFrom="AudioEvent:BaseSoundEffect"
  15324. Volume="90"
  15325. VolumeShift="-5"
  15326. Limit="1"
  15327. Type="WORLD SHROUDED EVERYONE"
  15328. SubmixSlider="SOUNDFX">
  15329. <PitchShift
  15330. Low="-5"
  15331. High="5" />
  15332. <Delay
  15333. Low="35"
  15334. High="35" />
  15335. <Sound>ABTurre_diea</Sound>
  15336. </AudioEvent>
  15337. <AudioEvent
  15338. id="ALL_TurretSelect"
  15339. inheritFrom="AudioEvent:BaseSoundEffect"
  15340. Volume="70"
  15341. MinVolume="60"
  15342. Limit="1"
  15343. Type="WORLD PLAYER"
  15344. SubmixSlider="SOUNDFX">
  15345. <PitchShift
  15346. Low="-1"
  15347. High="1" />
  15348. <Sound>ABTurre_selectA</Sound>
  15349. </AudioEvent>
  15350. <AudioEvent
  15351. id="ALL_MultigunnerTurret_MissileFire"
  15352. inheritFrom="AudioEvent:BaseSoundEffect"
  15353. Volume="50"
  15354. VolumeShift="-5"
  15355. Limit="3"
  15356. Control="INTERRUPT"
  15357. Type="WORLD SHROUDED EVERYONE"
  15358. SubmixSlider="SOUNDFX">
  15359. <NonInterruptibleTime
  15360. Low="0s"
  15361. High="0.75s" />
  15362. <PitchShift
  15363. Low="-5"
  15364. High="5" />
  15365. <Sound>NBBrown_wea1firea</Sound>
  15366. <Sound>NBBrown_wea1fireb</Sound>
  15367. <Sound>NBBrown_wea1firec</Sound>
  15368. <Sound>NBBrown_wea1fired</Sound>
  15369. <Sound>NBBrown_wea1firee</Sound>
  15370. <Sound>NBBrown_wea1firef</Sound>
  15371. <Sound>NBBrown_wea1fireg</Sound>
  15372. <Sound>NBBrown_wea1fireh</Sound>
  15373. <Sound>NBBrown_wea1firei</Sound>
  15374. <Sound>NBBrown_wea1firej</Sound>
  15375. <Sound>NBBrown_wea1firek</Sound>
  15376. <Sound>NBBrown_wea1firel</Sound>
  15377. <Sound>NBBrown_wea1firem</Sound>
  15378. <Sound>NBBrown_wea1firen</Sound>
  15379. </AudioEvent>
  15380. <AudioEvent
  15381. id="ALL_MultigunnerTurret_MissileImpact"
  15382. inheritFrom="AudioEvent:BaseSoundEffect"
  15383. Volume="=$WEAPON_IMPACT"
  15384. VolumeShift="-10"
  15385. Limit="3"
  15386. Type="WORLD SHROUDED EVERYONE"
  15387. Control="INTERRUPT"
  15388. SubmixSlider="SOUNDFX">
  15389. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  15390. <PitchShift
  15391. Low="-5"
  15392. High="5" />
  15393. <Delay Low = "0" High = "33" />
  15394. <Sound>SUFlakT_weapExpla</Sound> <Sound>SUFlakT_weapExplb</Sound> <Sound>SUFlakT_weapExplc</Sound> <Sound>SUFlakT_weapExpld</Sound>
  15395. <Sound>SUFlakT_weapExple</Sound> <Sound>SUFlakT_weapExplf</Sound> <Sound>SUFlakT_weapExplg</Sound>
  15396. </AudioEvent>
  15397. <!-- === ALLIED OUTPOST OUT POST COMMANDHUB COMMAND HUB === -->
  15398. <AudioEvent
  15399. id="ALL_Outpost_Die"
  15400. inheritFrom="AudioEvent:BaseSoundEffect"
  15401. Volume="85"
  15402. VolumeShift="-5"
  15403. Limit="1"
  15404. Type="WORLD SHROUDED EVERYONE"
  15405. SubmixSlider="SOUNDFX">
  15406. <PitchShift
  15407. Low="-5"
  15408. High="5" />
  15409. <Delay
  15410. Low="35"
  15411. High="35" />
  15412. <Sound>ABOutPo_diea</Sound>
  15413. </AudioEvent>
  15414. <AudioEvent
  15415. id="ALL_Outpost_Select"
  15416. inheritFrom="AudioEvent:BaseSoundEffect"
  15417. Volume="70"
  15418. MinVolume="60"
  15419. Limit="1"
  15420. Type="WORLD PLAYER"
  15421. SubmixSlider="SOUNDFX">
  15422. <PitchShift
  15423. Low="-1"
  15424. High="1" />
  15425. <Sound>ABOutPo_selectB</Sound>
  15426. </AudioEvent>
  15427. <AudioEvent
  15428. id="ALL_Outpost_Deploy"
  15429. inheritFrom="AudioEvent:BaseSoundEffect"
  15430. Volume="55"
  15431. Limit="3"
  15432. Type="WORLD SHROUDED EVERYONE"
  15433. SubmixSlider="SOUNDFX">
  15434. <PitchShift
  15435. Low="-3"
  15436. High="3" />
  15437. <Delay
  15438. Low="0"
  15439. High="100" />
  15440. <Sound>AUProsp_deployA</Sound> <Sound>AUProsp_deployB</Sound>
  15441. </AudioEvent>
  15442. <Multisound
  15443. id="ALL_Outpost_DeployWaterMS">
  15444. <Subsound>ALL_Outpost_Deploy</Subsound>
  15445. <Subsound>BuildingPlacedWater2</Subsound>
  15446. <Subsound>BuildingPlacedWater3</Subsound>
  15447. </Multisound>
  15448. <!-- === ALLIED POWERPLANT POWER PLANT === -->
  15449. <AudioEvent
  15450. id="ALL_PowerPlant_AmbientLoop"
  15451. inheritFrom="AudioEvent:BaseSoundEffect"
  15452. Volume="50"
  15453. PerFileVolumeShift="-10"
  15454. MinRange="200"
  15455. MaxRange="550"
  15456. Limit="3"
  15457. Priority="LOWEST"
  15458. Type="WORLD SHROUDED EVERYONE"
  15459. Control="LOOP FADE_ON_KILL"
  15460. SubmixSlider="AMBIENT">
  15461. <InitialDelay Low="0" High="150" />
  15462. <PerFilePitchShift Low="-5" High="5" />
  15463. <Sound>WATurbi_windLoopa</Sound>
  15464. <!-- added in CNC3 EP1 -->
  15465. </AudioEvent>
  15466. <AudioEvent
  15467. id="ALL_PowerPlant_Die"
  15468. inheritFrom="AudioEvent:BaseSoundEffect"
  15469. Volume="125"
  15470. VolumeShift="-5"
  15471. Limit="1"
  15472. Type="WORLD SHROUDED EVERYONE"
  15473. SubmixSlider="SOUNDFX">
  15474. <PitchShift
  15475. Low="-5"
  15476. High="5" />
  15477. <Delay
  15478. Low="35"
  15479. High="35" />
  15480. <Sound>ABTurbi_diea</Sound>
  15481. </AudioEvent>
  15482. <AudioEvent
  15483. id="ALL_PowerPlantSelect"
  15484. inheritFrom="AudioEvent:BaseSoundEffect"
  15485. Volume="105"
  15486. MinVolume="95"
  15487. Limit="1"
  15488. Type="WORLD PLAYER"
  15489. SubmixSlider="SOUNDFX">
  15490. <PitchShift
  15491. Low="20"
  15492. High="22" />
  15493. <Sound>ABPower_selectA</Sound>
  15494. </AudioEvent>
  15495. <!-- === ALLIED POWERPLANT TURBINE TURBINED POWER PLANT UPGRADED POWERPLANTUPGRADED === -->
  15496. <AudioEvent
  15497. id="ALL_PowerTurbineSelect"
  15498. inheritFrom="AudioEvent:BaseSoundEffect"
  15499. Volume="85"
  15500. MinVolume="75"
  15501. Limit="1"
  15502. Type="WORLD PLAYER"
  15503. SubmixSlider="SOUNDFX">
  15504. <PitchShift
  15505. Low="-1"
  15506. High="1" />
  15507. <Sound>ABTurbi_selectA</Sound>
  15508. </AudioEvent>
  15509. <!-- === ALLIED PROTONACCELERATOR PROTON ACCELERATOR PROTONCOLLIDER PROTON COLLIDER SUPER WEAPON === -->
  15510. <AudioEvent
  15511. id="ALL_ProtonCollider_Flare"
  15512. inheritFrom="AudioEvent:BaseSoundEffect"
  15513. Volume="60"
  15514. VolumeShift="-10"
  15515. Limit="3"
  15516. Type="WORLD EVERYONE"
  15517. SubmixSlider="SOUNDFX">
  15518. <Delay Low="35" High="35" />
  15519. <PitchShift
  15520. Low="16"
  15521. High="20" />
  15522. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  15523. </AudioEvent>
  15524. <AudioEvent
  15525. id="ALL_ProtonCollider_Explode"
  15526. inheritFrom="AudioEvent:BaseSoundEffect"
  15527. Volume = "115"
  15528. VolumeShift="-10"
  15529. Limit="7"
  15530. Type="WORLD EVERYONE"
  15531. SubmixSlider="SOUNDFX">
  15532. <PitchShift
  15533. Low="-7"
  15534. High="3" />
  15535. <Sound>APProto_collExpla</Sound> <Sound>APProto_collExplb</Sound> <Sound>APProto_collExplc</Sound> <Sound>APProto_collExpld</Sound>
  15536. <Sound>APProto_collExple</Sound>
  15537. </AudioEvent>
  15538. <AudioEvent
  15539. id="ALL_ProtonCollider_Ready"
  15540. inheritFrom="AudioEvent:BaseSoundEffect"
  15541. Volume = "80"
  15542. MinVolume = "70"
  15543. Limit="2"
  15544. Type="WORLD EVERYONE"
  15545. SubmixSlider="SOUNDFX">
  15546. <PitchShift Low="-3" High="3" />
  15547. <Delay Low="0" High="100" />
  15548. <Sound>APProto_readya</Sound>
  15549. </AudioEvent>
  15550. <AudioEvent
  15551. id="ALL_ProtonAccelerator_Die"
  15552. inheritFrom="AudioEvent:BaseSoundEffect"
  15553. Volume="95"
  15554. VolumeShift="-5"
  15555. Limit="1"
  15556. Type="WORLD SHROUDED EVERYONE"
  15557. SubmixSlider="SOUNDFX">
  15558. <PitchShift
  15559. Low="-25"
  15560. High="-15" />
  15561. <Delay
  15562. Low="35"
  15563. High="35" />
  15564. <Sound>ABProto_diea</Sound>
  15565. </AudioEvent>
  15566. <AudioEvent
  15567. id="ALL_ProtonCollider_WeaponFire"
  15568. inheritFrom="AudioEvent:BaseSoundEffect"
  15569. Volume="100"
  15570. VolumeShift="-5"
  15571. MaxRange="1200"
  15572. Limit="1"
  15573. Type="WORLD SHROUDED EVERYONE"
  15574. SubmixSlider="SOUNDFX">
  15575. <PitchShift
  15576. Low="-5"
  15577. High="5" />
  15578. <Delay
  15579. Low="0"
  15580. High="35" />
  15581. <Sound>ABProto_weaFirea</Sound>
  15582. </AudioEvent>
  15583. <AudioEvent
  15584. id="ALL_ProtonAccelerator_Select"
  15585. inheritFrom="AudioEvent:BaseSoundEffect"
  15586. Volume="80"
  15587. MinVolume="70"
  15588. Limit="1"
  15589. Type="WORLD PLAYER"
  15590. SubmixSlider="SOUNDFX">
  15591. <PitchShift
  15592. Low="-1"
  15593. High="1" />
  15594. <Sound>ABProto_selecta</Sound>
  15595. </AudioEvent>
  15596. <!-- === ALLIED REFINERY ORE REFINERY OREREFINERY === -->
  15597. <AudioEvent
  15598. id="ALL_Refinery_Die"
  15599. inheritFrom="AudioEvent:BaseSoundEffect"
  15600. Volume="100"
  15601. VolumeShift="-5"
  15602. Limit="1"
  15603. Type="WORLD SHROUDED EVERYONE"
  15604. SubmixSlider="SOUNDFX">
  15605. <PitchShift
  15606. Low="-5"
  15607. High="5" />
  15608. <Delay
  15609. Low="35"
  15610. High="35" />
  15611. <Sound>ABRefin_diea</Sound>
  15612. </AudioEvent>
  15613. <AudioEvent
  15614. id="ALL_RefinerySelect"
  15615. inheritFrom="AudioEvent:BaseSoundEffect"
  15616. Volume="65"
  15617. MinVolume="55"
  15618. Limit="1"
  15619. Type="WORLD PLAYER"
  15620. SubmixSlider="SOUNDFX">
  15621. <PitchShift
  15622. Low="10"
  15623. High="12" />
  15624. <Sound>ABRefin_selectA</Sound>
  15625. </AudioEvent>
  15626. <AudioEvent
  15627. id="ALL_Refinery_LoadDrop"
  15628. inheritFrom="AudioEvent:BaseSoundEffect"
  15629. Volume="60"
  15630. VolumeShift="-10"
  15631. MinRange="200"
  15632. MaxRange="700"
  15633. Limit="3"
  15634. Type="WORLD SHROUDED EVERYONE"
  15635. SubmixSlider="SOUNDFX">
  15636. <PitchShift
  15637. Low="-5"
  15638. High="5" />
  15639. <Delay
  15640. Low="400"
  15641. High="400" />
  15642. <Sound>ABRefin_payloadDropA</Sound> <Sound>ABRefin_payloadDropB</Sound> <Sound>ABRefin_payloadDropC</Sound> <Sound>ABRefin_payloadDropD</Sound> <Sound>ABRefin_payloadDropE</Sound>
  15643. </AudioEvent>
  15644. <AudioEvent
  15645. id="ALL_Refinery_LoadGrab"
  15646. inheritFrom="AudioEvent:BaseSoundEffect"
  15647. Volume="50"
  15648. VolumeShift="-10"
  15649. MinRange="200"
  15650. MaxRange="600"
  15651. Limit="3"
  15652. Type="WORLD SHROUDED EVERYONE"
  15653. SubmixSlider="SOUNDFX">
  15654. <PitchShift
  15655. Low="-5"
  15656. High="5" />
  15657. <Sound>SBRefin_loadGrabA</Sound> <Sound>SBRefin_loadGrabB</Sound> <Sound>SBRefin_loadGrabC</Sound> <Sound>SBRefin_loadGrabD</Sound> <Sound>SBRefin_loadGrabE</Sound> <Sound>SBRefin_loadGrabF</Sound> <Sound>SBRefin_loadGrabG</Sound>
  15658. </AudioEvent>
  15659. <AudioEvent
  15660. id="ALL_Refinery_CraneMoveCCW"
  15661. inheritFrom="AudioEvent:BaseSoundEffect"
  15662. Volume="70"
  15663. VolumeShift="-5"
  15664. MinRange="200"
  15665. MaxRange="600"
  15666. Limit="3"
  15667. Type="WORLD SHROUDED EVERYONE"
  15668. SubmixSlider="SOUNDFX">
  15669. <PitchShift
  15670. Low="-5"
  15671. High="5" />
  15672. <Sound>ABRefin_craneOutA</Sound>
  15673. </AudioEvent>
  15674. <AudioEvent
  15675. id="ALL_Refinery_CraneMoveCW"
  15676. inheritFrom="AudioEvent:BaseSoundEffect"
  15677. Volume="70"
  15678. VolumeShift="-5"
  15679. MinRange="200"
  15680. MaxRange="600"
  15681. Limit="3"
  15682. Type="WORLD SHROUDED EVERYONE"
  15683. SubmixSlider="SOUNDFX">
  15684. <PitchShift
  15685. Low="-5"
  15686. High="5" />
  15687. <Sound>ABRefin_craneInA</Sound>
  15688. </AudioEvent>
  15689. <AudioEvent
  15690. id="ALL_Refinery_Conveyor_Loop"
  15691. inheritFrom="AudioEvent:BaseSoundEffect"
  15692. Volume="25"
  15693. VolumeShift="-5"
  15694. MinRange="200"
  15695. MaxRange="450"
  15696. Limit="2"
  15697. Control="LOOP FADE_ON_KILL FADE_ON_START"
  15698. Priority="LOWEST"
  15699. Type="WORLD SHROUDED EVERYONE"
  15700. SubmixSlider="SOUNDFX">
  15701. <PitchShift
  15702. Low="-5"
  15703. High="5" />
  15704. <Sound>ABRefin_conveyorLpA</Sound> <Sound>ABRefin_conveyorLpB</Sound> <Sound>ABRefin_conveyorLpC</Sound> <Sound>ABRefin_conveyorLpD</Sound> <Sound>ABRefin_conveyorLpE</Sound> <Sound>ABRefin_conveyorLpF</Sound> <Sound>ABRefin_conveyorLpG</Sound>
  15705. </AudioEvent>
  15706. <AudioEvent
  15707. id="ALL_Refinery_Platform_Rotate"
  15708. inheritFrom="AudioEvent:BaseSoundEffect"
  15709. Volume="80"
  15710. VolumeShift="-10"
  15711. MinRange="200"
  15712. MaxRange="600"
  15713. Limit="2"
  15714. Type="WORLD SHROUDED EVERYONE"
  15715. SubmixSlider="SOUNDFX">
  15716. <PitchShift
  15717. Low="-5"
  15718. High="5" />
  15719. <Sound>ABRefin_platformRotateA</Sound> <Sound>ABRefin_platformRotateB</Sound> <Sound>ABRefin_platformRotateC</Sound> <Sound>ABRefin_platformRotateD</Sound>
  15720. </AudioEvent>
  15721. <!-- === ALLIED SEAPORT SEA PORT NAVALYARD NAVAL YARD NAVALSHIPYARD NAVAL SHIPYARD NAVAL SHIP YARD === -->
  15722. <AudioEvent
  15723. id="ALL_Seaport_Die"
  15724. inheritFrom="AudioEvent:BaseSoundEffect"
  15725. Volume="100"
  15726. VolumeShift="-5"
  15727. Limit="1"
  15728. Type="WORLD SHROUDED EVERYONE"
  15729. SubmixSlider="SOUNDFX">
  15730. <PitchShift
  15731. Low="-5"
  15732. High="5" />
  15733. <Delay
  15734. Low="35"
  15735. High="35" />
  15736. <Sound>ABSeapo_diea</Sound>
  15737. </AudioEvent>
  15738. <AudioEvent
  15739. id="ALL_Seaport_Select"
  15740. inheritFrom="AudioEvent:BaseSoundEffect"
  15741. Volume="80"
  15742. MinVolume="70"
  15743. Limit="1"
  15744. Type="WORLD PLAYER"
  15745. SubmixSlider="SOUNDFX">
  15746. <PitchShift
  15747. Low="-1"
  15748. High="1" />
  15749. <Sound>ABSeapo_selecta</Sound>
  15750. </AudioEvent>
  15751. <!-- === ALLIED SPECTRUM TOWER SPECTRUMTOWER PRISM TOWER PRISMTOWER === -->
  15752. <AudioEvent
  15753. id="ALL_SpectrumTower_Die"
  15754. inheritFrom="AudioEvent:BaseSoundEffect"
  15755. Volume="95"
  15756. VolumeShift="-5"
  15757. Limit="1"
  15758. Type="WORLD SHROUDED EVERYONE"
  15759. SubmixSlider="SOUNDFX">
  15760. <PitchShift
  15761. Low="-5"
  15762. High="5" />
  15763. <Delay
  15764. Low="35"
  15765. High="35" />
  15766. <Sound>ABSpect_diea</Sound>
  15767. </AudioEvent>
  15768. <AudioEvent
  15769. id="ALL_SpectrumTower_Select"
  15770. inheritFrom="AudioEvent:BaseSoundEffect"
  15771. Volume="90"
  15772. MinVolume="80"
  15773. Limit="1"
  15774. Type="WORLD PLAYER"
  15775. SubmixSlider="SOUNDFX">
  15776. <PitchShift
  15777. Low="-1"
  15778. High="1" />
  15779. <Sound>ABSpect_selectA</Sound>
  15780. </AudioEvent>
  15781. <AudioEvent
  15782. id="ALL_SpectrumTower_Charge"
  15783. inheritFrom="AudioEvent:BaseSoundEffect"
  15784. Volume="40"
  15785. VolumeShift="-10"
  15786. Limit="3"
  15787. Type="WORLD SHROUDED EVERYONE"
  15788. SubmixSlider="SOUNDFX">
  15789. <PitchShift
  15790. Low="-10"
  15791. High="10" />
  15792. <Sound>ABSpect_chargea</Sound> <Sound>ABSpect_chargeb</Sound> <Sound>ABSpect_chargec</Sound>
  15793. </AudioEvent>
  15794. <AudioEvent
  15795. id="ALL_Prism_IdleLoop"
  15796. inheritFrom="AudioEvent:BaseSoundEffect"
  15797. Volume="15"
  15798. VolumeShift="-5"
  15799. Limit="3"
  15800. Control="LOOP"
  15801. Priority="LOWEST"
  15802. Type="WORLD SHROUDED EVERYONE"
  15803. SubmixSlider="SOUNDFX">
  15804. <PitchShift
  15805. Low="-15"
  15806. High="-5" />
  15807. <Sound>AUPrism_idleLoop2a</Sound>
  15808. </AudioEvent>
  15809. <AudioEvent
  15810. id="ALL_Prism_WeaponFire"
  15811. inheritFrom="AudioEvent:BaseSoundEffect"
  15812. Volume="=$WEAPON_FIRE"
  15813. VolumeShift="-10"
  15814. Limit="3"
  15815. Type="WORLD SHROUDED EVERYONE"
  15816. Control="INTERRUPT"
  15817. Priority="HIGH"
  15818. SubmixSlider="SOUNDFX">
  15819. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  15820. <PitchShift
  15821. Low="-5"
  15822. High="5" />
  15823. <Sound>AUPrism_wea1FireA</Sound> <Sound>AUPrism_wea1FireB</Sound> <Sound>AUPrism_wea1FireC</Sound> <Sound>AUPrism_wea1FireD</Sound>
  15824. </AudioEvent>
  15825. <AudioEvent
  15826. id="ALL_PrismSpectrumTower_WeaponFire2"
  15827. inheritFrom="AudioEvent:BaseSoundEffect"
  15828. Volume="=$WEAPON_FIRE - 5"
  15829. VolumeShift="-10"
  15830. Limit="3"
  15831. Priority="HIGH"
  15832. Type="WORLD SHROUDED EVERYONE"
  15833. SubmixSlider="SOUNDFX">
  15834. <PitchShift
  15835. Low="-5"
  15836. High="5" />
  15837. <Sound>ABPrism_weapFire2a</Sound> <Sound>ABPrism_weapFire2b</Sound> <Sound>ABPrism_weapFire2c</Sound> <Sound>ABPrism_weapFire2d</Sound>
  15838. <Sound>ABPrism_weapFire2e</Sound>
  15839. </AudioEvent>
  15840. <Multisound id="ALL_PrismSpectrumTower_WeaponFireMS">
  15841. <Subsound>ALL_Prism_WeaponFire</Subsound>
  15842. <Subsound>ALL_PrismSpectrumTower_WeaponFire2</Subsound>
  15843. </Multisound>
  15844. <!-- === ALLIED DEFENSE BUREAU DEFENSEBUREAU TECHCENTER TECH CENTER TECHNOLOGY CENTER TECHNOLOGYCENTER === -->
  15845. <AudioEvent
  15846. id="ALL_TechCenter_Die"
  15847. inheritFrom="AudioEvent:BaseSoundEffect"
  15848. Volume="110"
  15849. VolumeShift="-5"
  15850. Limit="1"
  15851. Type="WORLD SHROUDED EVERYONE"
  15852. SubmixSlider="SOUNDFX">
  15853. <PitchShift
  15854. Low="-5"
  15855. High="5" />
  15856. <Delay
  15857. Low="35"
  15858. High="35" />
  15859. <Sound>ABTech_diea</Sound>
  15860. </AudioEvent>
  15861. <AudioEvent
  15862. id="ALL_TechCenter_Select"
  15863. inheritFrom="AudioEvent:BaseSoundEffect"
  15864. Volume="80"
  15865. MinVolume="70"
  15866. Limit="1"
  15867. Type="WORLD PLAYER"
  15868. SubmixSlider="SOUNDFX">
  15869. <PitchShift
  15870. Low="10"
  15871. High="12" />
  15872. <Sound>ABTech_selectA</Sound>
  15873. </AudioEvent>
  15874. <!-- === ALLIED TECHSCRAMBLER TECH SCRAMBLER TECH INHIBITOR TECHINHIBITOR === -->
  15875. <AudioEvent
  15876. id="ALL_TechScrambler_AmbientLoop"
  15877. inheritFrom="AudioEvent:BaseSoundEffect"
  15878. Volume="85"
  15879. PerFileVolumeShift="-10"
  15880. Limit="3"
  15881. Priority="LOWEST"
  15882. Type="WORLD SHROUDED EVERYONE"
  15883. Control="LOOP FADE_ON_KILL"
  15884. SubmixSlider="AMBIENT">
  15885. <PerFilePitchShift Low="-5" High="5" />
  15886. <Sound>ABTechInhibitor_ambLoopA</Sound> <Sound>ABTechInhibitor_ambLoopB</Sound> <Sound>ABTechInhibitor_ambLoopC</Sound>
  15887. </AudioEvent>
  15888. <AudioEvent
  15889. id="ALL_TechScrambler_ElectricalExplo"
  15890. inheritFrom="AudioEvent:BaseSoundEffect"
  15891. Volume="115"
  15892. VolumeShift="-5"
  15893. Limit="1"
  15894. Type="WORLD SHROUDED EVERYONE"
  15895. SubmixSlider="SOUNDFX">
  15896. <PitchShift Low="-45" High="-40" />
  15897. <Sound>ABTechInhibitor_exploA</Sound> <Sound>ABTechInhibitor_exploB</Sound> <Sound>ABTechInhibitor_exploC</Sound> <Sound>ABTechInhibitor_exploD</Sound>
  15898. </AudioEvent>
  15899. <Multisound id="ALL_TechScrambler_FinalExploMS">
  15900. <!--
  15901. <Subsound>HumanFaction_MediumBuilding_HeavyExplosion</Subsound>
  15902. <Subsound>HumanFaction_MediumBuilding_HeavyGlassDamage</Subsound>
  15903. <Subsound>HumanFaction_MediumBuilding_HeavyMetalDamage</Subsound>
  15904. -->
  15905. <Subsound>ALL_TechScrambler_ElectricalExplo</Subsound>
  15906. </Multisound>
  15907. <!-- === ALLIED TRAININGCENTER TRAINING CENTER BARRACKS === -->
  15908. <AudioEvent
  15909. id="ALL_TrainingCenter_Die"
  15910. inheritFrom="AudioEvent:BaseSoundEffect"
  15911. Volume="95"
  15912. VolumeShift="-5"
  15913. Limit="1"
  15914. Type="WORLD SHROUDED EVERYONE"
  15915. SubmixSlider="SOUNDFX">
  15916. <PitchShift
  15917. Low="-5"
  15918. High="5" />
  15919. <Delay
  15920. Low="35"
  15921. High="35" />
  15922. <!-- <Sound>ABTrain_diea</Sound> -->
  15923. </AudioEvent>
  15924. <AudioEvent
  15925. id="ALL_TrainingCenter_Select"
  15926. inheritFrom="AudioEvent:BaseSoundEffect"
  15927. Volume="70"
  15928. MinVolume="60"
  15929. Limit="1"
  15930. Type="WORLD PLAYER"
  15931. SubmixSlider="SOUNDFX">
  15932. <PitchShift
  15933. Low="-1"
  15934. High="1" />
  15935. <Sound>ABTrain_selecta</Sound>
  15936. </AudioEvent>
  15937. <!-- === ALLIED WALL WALLS === -->
  15938. <AudioEvent
  15939. id="ALL_Wall_Die"
  15940. inheritFrom="AudioEvent:BaseSoundEffect"
  15941. Volume="85"
  15942. VolumeShift="-5"
  15943. Limit="1"
  15944. Type="WORLD SHROUDED EVERYONE"
  15945. SubmixSlider="SOUNDFX">
  15946. <PitchShift
  15947. Low="-5"
  15948. High="5" />
  15949. <Delay
  15950. Low="35"
  15951. High="35" />
  15952. <Sound>ABWall_diea</Sound>
  15953. </AudioEvent>
  15954. <AudioEvent
  15955. id="ALL_Wall_Placed"
  15956. inheritFrom="AudioEvent:BaseSoundEffect"
  15957. Volume="70"
  15958. MinVolume="60"
  15959. MaxRange="1000"
  15960. Control="INTERRUPT"
  15961. Limit="1"
  15962. Priority="HIGH"
  15963. Type="WORLD SHROUDED EVERYONE"
  15964. SubmixSlider="SOUNDFX">
  15965. <PitchShift
  15966. Low="-5"
  15967. High="5" />
  15968. <NonInterruptibleTime
  15969. Low="0s"
  15970. High="0.75s" />
  15971. <Delay
  15972. Low="40"
  15973. High="40" />
  15974. <Sound>ABWall_placeda</Sound>
  15975. </AudioEvent>
  15976. <AudioEvent
  15977. id="ALL_WallHub_Select"
  15978. inheritFrom="AudioEvent:BaseSoundEffect"
  15979. Volume="70"
  15980. MinVolume="60"
  15981. Control="INTERRUPT"
  15982. Limit="1"
  15983. Type="WORLD PLAYER"
  15984. SubmixSlider="SOUNDFX">
  15985. <PitchShift
  15986. Low="-5"
  15987. High="5" />
  15988. <NonInterruptibleTime
  15989. Low="0s"
  15990. High="0.3s" />
  15991. <Sound>ABWallH_selecta</Sound>
  15992. </AudioEvent>
  15993. <AudioEvent
  15994. id="ALL_WallSegment_Select"
  15995. inheritFrom="AudioEvent:BaseSoundEffect"
  15996. Volume="70"
  15997. MinVolume="60"
  15998. Control="INTERRUPT"
  15999. Limit="1"
  16000. Type="WORLD PLAYER"
  16001. SubmixSlider="SOUNDFX">
  16002. <PitchShift
  16003. Low="-5"
  16004. High="5" />
  16005. <NonInterruptibleTime
  16006. Low="0s"
  16007. High="0.3s" />
  16008. <Sound>ABWallS_selecta</Sound>
  16009. </AudioEvent>
  16010. <!-- === JAPANESE CONSTRUCTIONYARD CONSTRUCTION YARD CONYARD CON YARD === -->
  16011. <AudioEvent
  16012. id="JAP_ConstructionYard_Die"
  16013. inheritFrom="AudioEvent:BaseSoundEffect"
  16014. Volume="105"
  16015. VolumeShift="-5"
  16016. Limit="1"
  16017. Type="WORLD SHROUDED EVERYONE"
  16018. SubmixSlider="SOUNDFX">
  16019. <PitchShift
  16020. Low="-5"
  16021. High="5" />
  16022. <Delay
  16023. Low="35"
  16024. High="35" />
  16025. <Sound>JBConst_diea</Sound>
  16026. </AudioEvent>
  16027. <AudioEvent
  16028. id="JAP_ConstructionYard_Select"
  16029. inheritFrom="AudioEvent:BaseSoundEffect"
  16030. Volume="85"
  16031. MinVolume="75"
  16032. Limit="1"
  16033. Type="WORLD PLAYER"
  16034. SubmixSlider="SOUNDFX">
  16035. <PitchShift
  16036. Low="-1"
  16037. High="1" />
  16038. <Sound>JBConst_selecta</Sound>
  16039. </AudioEvent>
  16040. <!-- === JAPANESE DEFENDER-VX DEFENDERVX TURRET === -->
  16041. <AudioEvent
  16042. id="JAP_DefenderVX_Die"
  16043. inheritFrom="AudioEvent:BaseSoundEffect"
  16044. Volume="80"
  16045. VolumeShift="-5"
  16046. Limit="1"
  16047. Type="WORLD SHROUDED EVERYONE"
  16048. SubmixSlider="SOUNDFX">
  16049. <PitchShift
  16050. Low="-15"
  16051. High="-5" />
  16052. <Delay
  16053. Low="35"
  16054. High="35" />
  16055. <Sound>JBDefen_diea</Sound>
  16056. </AudioEvent>
  16057. <AudioEvent
  16058. id="JAP_DefenderVX_Select"
  16059. inheritFrom="AudioEvent:BaseSoundEffect"
  16060. Volume="70"
  16061. MinVolume="60"
  16062. Limit="1"
  16063. Type="WORLD PLAYER"
  16064. SubmixSlider="SOUNDFX">
  16065. <PitchShift
  16066. Low="-1"
  16067. High="1" />
  16068. <Sound>JBDefen_selecta</Sound>
  16069. </AudioEvent>
  16070. <AudioEvent
  16071. id="JAP_DefenderVX_GunTogglePlayer"
  16072. inheritFrom="AudioEvent:BaseSoundEffect"
  16073. Volume="70"
  16074. VolumeShift="-5"
  16075. MinVolume="60"
  16076. Limit="1"
  16077. Type="WORLD PLAYER"
  16078. SubmixSlider="SOUNDFX">
  16079. <PitchShift Low="-5" High="5" />
  16080. <Delay Low="0" High="70" />
  16081. <Sound>JBDefen_toggleGunA</Sound>
  16082. </AudioEvent>
  16083. <AudioEvent
  16084. id="JAP_DefenderVX_GunToggleOthers"
  16085. inheritFrom="AudioEvent:BaseSoundEffect"
  16086. Volume="70"
  16087. VolumeShift="-5"
  16088. Limit="3"
  16089. Type="WORLD SHROUDED ALLIES ENEMIES"
  16090. SubmixSlider="SOUNDFX">
  16091. <PitchShift Low="-5" High="5" />
  16092. <Delay Low="0" High="70" />
  16093. <Sound>JBDefen_toggleGunA</Sound>
  16094. </AudioEvent>
  16095. <Multisound id="JAP_DefenderVX_GunToggleMS">
  16096. <Subsound>JAP_DefenderVX_GunTogglePlayer</Subsound>
  16097. <Subsound>JAP_DefenderVX_GunToggleOthers</Subsound>
  16098. </Multisound>
  16099. <AudioEvent
  16100. id="JAP_DefenderVX_RocketTogglePlayer"
  16101. inheritFrom="AudioEvent:BaseSoundEffect"
  16102. Volume="70"
  16103. VolumeShift="-5"
  16104. MinVolume="60"
  16105. Limit="1"
  16106. Type="WORLD PLAYER"
  16107. SubmixSlider="SOUNDFX">
  16108. <PitchShift Low="-5" High="5" />
  16109. <Delay Low="0" High="70" />
  16110. <Sound>JBDefen_toggleRocketA</Sound>
  16111. </AudioEvent>
  16112. <AudioEvent
  16113. id="JAP_DefenderVX_RocketToggleOthers"
  16114. inheritFrom="AudioEvent:BaseSoundEffect"
  16115. Volume="70"
  16116. VolumeShift="-5"
  16117. Limit="3"
  16118. Type="WORLD SHROUDED ALLIES ENEMIES"
  16119. SubmixSlider="SOUNDFX">
  16120. <PitchShift Low="-5" High="5" />
  16121. <Delay Low="0" High="70" />
  16122. <Sound>JBDefen_toggleRocketA</Sound>
  16123. </AudioEvent>
  16124. <Multisound id="JAP_DefenderVX_RocketToggleMS">
  16125. <Subsound>JAP_DefenderVX_RocketTogglePlayer</Subsound>
  16126. <Subsound>JAP_DefenderVX_RocketToggleOthers</Subsound>
  16127. </Multisound>
  16128. <AudioEvent
  16129. id="JAP_DefenderVX_WeaponFireLandLoop"
  16130. inheritFrom="AudioEvent:BaseSoundEffect"
  16131. Volume="=$WEAPON_FIRE + 30"
  16132. VolumeShift="-5"
  16133. Control = "LOOP IMMEDIATE_DECAY_ON_KILL"
  16134. Priority="HIGH"
  16135. Limit="3"
  16136. Type="WORLD SHROUDED EVERYONE"
  16137. SubmixSlider="SOUNDFX">
  16138. <PitchShift Low="-2" High="2" />
  16139. <Sound>JBDefen_wea1Fire2a</Sound>
  16140. <Sound>JBDefen_wea1Fire2b</Sound>
  16141. <Sound>JBDefen_wea1Fire2c</Sound>
  16142. <Sound>JBDefen_wea1Fire2d</Sound>
  16143. <Sound>JBDefen_wea1Fire2e</Sound>
  16144. <Sound>JBDefen_wea1Fire2f</Sound>
  16145. <Decay>JBDefen_wea1Fire3a_V3</Decay>
  16146. <Decay>JBDefen_wea1Fire3b_V3</Decay>
  16147. <Decay>JBDefen_wea1Fire3c_V3</Decay>
  16148. <Decay>JBDefen_wea1Fire3c_V3</Decay>
  16149. <!--
  16150. <Decay>JBDefen_wea1Fire3a_V2</Decay>
  16151. <Decay>JBDefen_wea1Fire3b_V2</Decay>
  16152. <Decay>JBDefen_wea1Fire3c_V2</Decay>
  16153. <Decay>JBDefen_wea1Fire3c_V2</Decay>
  16154. <Decay>JBDefen_wea1Fire3a</Decay>
  16155. <Decay>JBDefen_wea1Fire3b</Decay>
  16156. <Decay>JBDefen_wea1Fire3c</Decay>
  16157. -->
  16158. </AudioEvent>
  16159. <AudioEvent
  16160. id="JAP_DefenderVX_WeaponBurstLand_Short"
  16161. inheritFrom="AudioEvent:BaseSoundEffect"
  16162. Volume="=$WEAPON_FIRE + 20"
  16163. VolumeShift="-5"
  16164. LowPassCutoff="50"
  16165. Limit="3"
  16166. Type="WORLD SHROUDED EVERYONE"
  16167. Control="INTERRUPT"
  16168. Priority="HIGH"
  16169. SubmixSlider="SOUNDFX">
  16170. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  16171. <PitchShift Low="-5" High="5" />
  16172. <Sound>JBDefen_wea1Firea</Sound>
  16173. <Sound>JBDefen_wea1Firec</Sound>
  16174. <Sound>JBDefen_wea1Firef</Sound>
  16175. </AudioEvent>
  16176. <AudioEvent
  16177. id="JAP_DefenderVX_WeaponBurstLand"
  16178. inheritFrom="AudioEvent:BaseSoundEffect"
  16179. Volume="=$WEAPON_FIRE"
  16180. VolumeShift="-5"
  16181. LowPassCutoff="50"
  16182. Limit="3"
  16183. Type="WORLD SHROUDED EVERYONE"
  16184. Control="INTERRUPT"
  16185. Priority="HIGH"
  16186. SubmixSlider="SOUNDFX">
  16187. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  16188. <PitchShift Low="-5" High="5" />
  16189. <Sound>JBDefen_wea1Firea</Sound> <Sound>JBDefen_wea1Fireb</Sound> <Sound>JBDefen_wea1Firec</Sound> <Sound>JBDefen_wea1Fired</Sound> <Sound>JBDefen_wea1Firee</Sound> <Sound>JBDefen_wea1Firef</Sound>
  16190. </AudioEvent>
  16191. <!-- not used in EP1, replaced with JAP_DefenderVX_WeaponFireLandLoop -->
  16192. <AudioEvent
  16193. id="JAP_DefenderVX_WeaponFireLand"
  16194. inheritFrom="AudioEvent:BaseSoundEffect"
  16195. Volume="=$WEAPON_FIRE"
  16196. VolumeShift="-5"
  16197. LowPassCutoff="50"
  16198. Limit="3"
  16199. Type="WORLD SHROUDED EVERYONE"
  16200. Control="INTERRUPT"
  16201. Priority="HIGH"
  16202. SubmixSlider="SOUNDFX">
  16203. <NonInterruptibleTime
  16204. Low="0.0s"
  16205. High="0.75s" />
  16206. <PitchShift
  16207. Low="-20"
  16208. High="-10" />
  16209. <Sound>JUImper_weapGuna</Sound> <Sound>JUImper_weapGunb</Sound> <Sound>JUImper_weapGunc</Sound> <Sound>JUImper_weapGund</Sound> <Sound>JUImper_weapGune</Sound>
  16210. <Sound>JUImper_weapGunf</Sound> <Sound>JUImper_weapGung</Sound> <Sound>JUImper_weapGunh</Sound> <Sound>JUImper_weapGuni</Sound> <Sound>JUImper_weapGunj</Sound>
  16211. <Sound>JUImper_weapGunk</Sound> <Sound>JUImper_weapGunl</Sound>
  16212. </AudioEvent>
  16213. <AudioEvent
  16214. id="JAP_DefenderVX_MissileFire"
  16215. inheritFrom="AudioEvent:BaseSoundEffect"
  16216. Volume="=$WEAPON_FIRE"
  16217. VolumeShift="-5"
  16218. Limit="3"
  16219. Type="WORLD SHROUDED EVERYONE"
  16220. Control="INTERRUPT"
  16221. Priority="HIGH"
  16222. SubmixSlider="SOUNDFX">
  16223. <NonInterruptibleTime Low="0.0s" High="2.0s" />
  16224. <Delay Low="0" High="33" />
  16225. <PitchShift
  16226. Low="-5"
  16227. High="5" />
  16228. <Sound>JURocke_weapMissa</Sound> <Sound>JURocke_weapMissb</Sound> <Sound>JURocke_weapMissc</Sound> <Sound>JURocke_weapMissd</Sound> <Sound>JURocke_weapMisse</Sound>
  16229. <Sound>JURocke_weapMissf</Sound> <Sound>JURocke_weapMissg</Sound> <Sound>JURocke_weapMissh</Sound> <Sound>JURocke_weapMissi</Sound> <Sound>JURocke_weapMissj</Sound>
  16230. <Sound>JURocke_weapMissk</Sound>
  16231. </AudioEvent>
  16232. <AudioEvent
  16233. id="JAP_DefenderVX_MissileImpact"
  16234. inheritFrom="AudioEvent:BaseSoundEffect"
  16235. Volume="=$WEAPON_IMPACT + 5"
  16236. VolumeShift="-5"
  16237. Limit="3"
  16238. Control="INTERRUPT"
  16239. Priority="HIGH"
  16240. Type="WORLD SHROUDED EVERYONE"
  16241. SubmixSlider="SOUNDFX">
  16242. <Delay Low="0" High="33" />
  16243. <NonInterruptibleTime
  16244. Low="0.0s"
  16245. High="1.8s" />
  16246. <PitchShift
  16247. Low="-5"
  16248. High="5" />
  16249. <Sound>JURocke_impaMissa</Sound> <Sound>JURocke_impaMissb</Sound> <Sound>JURocke_impaMissc</Sound> <Sound>JURocke_impaMissd</Sound> <Sound>JURocke_impaMisse</Sound>
  16250. <Sound>JURocke_impaMissf</Sound> <Sound>JURocke_impaMissg</Sound>
  16251. </AudioEvent>
  16252. <!-- === JAPANESE IMPERIAL DOCKS IMPERIALDOCKS IMPERIAL DOCK === -->
  16253. <AudioEvent
  16254. id="JAP_ImperialDocks_Die"
  16255. inheritFrom="AudioEvent:BaseSoundEffect"
  16256. Volume="100"
  16257. VolumeShift="-5"
  16258. Limit="1"
  16259. Type="WORLD SHROUDED EVERYONE"
  16260. SubmixSlider="SOUNDFX">
  16261. <PitchShift
  16262. Low="-5"
  16263. High="5" />
  16264. <Delay Low="35" High="70" />
  16265. <Sound>JBImper_diea</Sound>
  16266. </AudioEvent>
  16267. <AudioEvent
  16268. id="JAP_ImperialDocks_Select"
  16269. inheritFrom="AudioEvent:BaseSoundEffect"
  16270. Volume="85"
  16271. MinVolume="75"
  16272. Limit="1"
  16273. Type="WORLD PLAYER"
  16274. SubmixSlider="SOUNDFX">
  16275. <PitchShift
  16276. Low="-1"
  16277. High="1" />
  16278. <Sound>JBImper_selecta</Sound>
  16279. </AudioEvent>
  16280. <AudioEvent
  16281. id="JAP_ImperialDocks_SelectKoto"
  16282. inheritFrom="AudioEvent:BaseSoundEffect"
  16283. Volume="70"
  16284. MinVolume="60"
  16285. Limit="1"
  16286. Type="WORLD PLAYER"
  16287. SubmixSlider="SOUNDFX">
  16288. <PitchShift
  16289. Low="-1"
  16290. High="1" />
  16291. <Delay
  16292. Low="270"
  16293. High="300" />
  16294. <Sound>JBImper_Kotoa</Sound>
  16295. </AudioEvent>
  16296. <Multisound
  16297. id="JAP_ImperialDocks_SelectMS">
  16298. <Subsound>JAP_ImperialDocks_Select</Subsound>
  16299. <!-- <Subsound>JAP_ImperialDocks_SelectKoto</Subsound> -->
  16300. </Multisound>
  16301. <!-- === JAPANESE INSTANT DOJO INSTANTDOJO BARRACKS === -->
  16302. <AudioEvent
  16303. id="JAP_InstantDojo_Die"
  16304. inheritFrom="AudioEvent:BaseSoundEffect"
  16305. Volume="105"
  16306. VolumeShift="-5"
  16307. Limit="1"
  16308. Type="WORLD SHROUDED EVERYONE"
  16309. SubmixSlider="SOUNDFX">
  16310. <PitchShift
  16311. Low="-5"
  16312. High="5" />
  16313. <Delay
  16314. Low="35"
  16315. High="35" />
  16316. <Sound>JBInsta_diea</Sound>
  16317. </AudioEvent>
  16318. <AudioEvent
  16319. id="JAP_InstantDojo_Die2"
  16320. inheritFrom="AudioEvent:BaseSoundEffect"
  16321. Volume="105"
  16322. VolumeShift="-5"
  16323. Limit="1"
  16324. Type="WORLD SHROUDED EVERYONE"
  16325. SubmixSlider="SOUNDFX">
  16326. <PitchShift
  16327. Low="-5"
  16328. High="5" />
  16329. <Delay
  16330. Low="35"
  16331. High="35" />
  16332. <Sound>JBDojo_diea</Sound>
  16333. </AudioEvent>
  16334. <Multisound
  16335. id="JAP_InstantDojo_DieMS">
  16336. <Subsound>JAP_InstantDojo_Die</Subsound>
  16337. <Subsound>JAP_InstantDojo_Die2</Subsound>
  16338. </Multisound>
  16339. <AudioEvent
  16340. id="JAP_InstantDojo_Select"
  16341. inheritFrom="AudioEvent:BaseSoundEffect"
  16342. Volume="90"
  16343. MinVolume="80"
  16344. Limit="1"
  16345. Type="WORLD PLAYER"
  16346. SubmixSlider="SOUNDFX">
  16347. <PitchShift
  16348. Low="-1"
  16349. High="1" />
  16350. <Sound>JBInsta_selecta</Sound>
  16351. </AudioEvent>
  16352. <!-- === JAPANESE YURIKO BARRACKS EP1 === -->
  16353. <AudioEvent
  16354. id="JAP_YurikoBarracks_OpenAnimation1"
  16355. inheritFrom="AudioEvent:BaseSoundEffect"
  16356. Volume="90"
  16357. VolumeShift="-5"
  16358. MaxRange="450"
  16359. Limit="3"
  16360. Type="WORLD SHROUDED EVERYONE"
  16361. SubmixSlider="SOUNDFX">
  16362. <Delay Low="0" High="30" />
  16363. <PitchShift
  16364. Low="-5"
  16365. High="5" />
  16366. <Sound>JBYBarr_openAnim1a</Sound>
  16367. </AudioEvent>
  16368. <AudioEvent
  16369. id="JAP_YurikoBarracks_OpenAnimation2"
  16370. inheritFrom="AudioEvent:BaseSoundEffect"
  16371. Volume="90"
  16372. VolumeShift="-5"
  16373. MaxRange="450"
  16374. Limit="3"
  16375. Type="WORLD SHROUDED EVERYONE"
  16376. SubmixSlider="SOUNDFX">
  16377. <Delay Low="0" High="30" />
  16378. <PitchShift
  16379. Low="-5"
  16380. High="5" />
  16381. <Sound>JBYBarr_openAnim2a</Sound>
  16382. </AudioEvent>
  16383. <AudioEvent
  16384. id="JAP_YurikoBarracks_OpenAnimation3"
  16385. inheritFrom="AudioEvent:BaseSoundEffect"
  16386. Volume="90"
  16387. VolumeShift="-5"
  16388. MaxRange="450"
  16389. Limit="3"
  16390. Type="WORLD SHROUDED EVERYONE"
  16391. SubmixSlider="SOUNDFX">
  16392. <Delay Low="0" High="30" />
  16393. <PitchShift
  16394. Low="-5"
  16395. High="5" />
  16396. <Sound>JBYBarr_openAnim3a</Sound>
  16397. </AudioEvent>
  16398. <AudioEvent
  16399. id="JAP_YurikoBarracks_CloseAnimation1"
  16400. inheritFrom="AudioEvent:BaseSoundEffect"
  16401. Volume="90"
  16402. VolumeShift="-5"
  16403. MaxRange="450"
  16404. Limit="3"
  16405. Type="WORLD SHROUDED EVERYONE"
  16406. SubmixSlider="SOUNDFX">
  16407. <Delay Low="0" High="30" />
  16408. <PitchShift
  16409. Low="-5"
  16410. High="5" />
  16411. <Sound>JBYBarr_closAnim1a</Sound>
  16412. </AudioEvent>
  16413. <AudioEvent
  16414. id="JAP_YurikoBarracks_CloseAnimation2"
  16415. inheritFrom="AudioEvent:BaseSoundEffect"
  16416. Volume="90"
  16417. VolumeShift="-5"
  16418. MaxRange="450"
  16419. Limit="3"
  16420. Type="WORLD SHROUDED EVERYONE"
  16421. SubmixSlider="SOUNDFX">
  16422. <Delay Low="0" High="30" />
  16423. <PitchShift
  16424. Low="-5"
  16425. High="5" />
  16426. <Sound>JBYBarr_closAnim2a</Sound>
  16427. </AudioEvent>
  16428. <AudioEvent
  16429. id="JAP_YurikoBarracks_CloseAnimation3"
  16430. inheritFrom="AudioEvent:BaseSoundEffect"
  16431. Volume="90"
  16432. VolumeShift="-5"
  16433. MaxRange="450"
  16434. Limit="3"
  16435. Type="WORLD SHROUDED EVERYONE"
  16436. SubmixSlider="SOUNDFX">
  16437. <Delay Low="0" High="30" />
  16438. <PitchShift
  16439. Low="-5"
  16440. High="5" />
  16441. <Sound>JBYBarr_closAnim3a</Sound>
  16442. </AudioEvent>
  16443. <!-- === JAPANESE YURIKO WAR FACTORY EP1 === -->
  16444. <AudioEvent
  16445. id="JAP_YurikoWarFactory_OpenAnimation1"
  16446. inheritFrom="AudioEvent:BaseSoundEffect"
  16447. Volume="90"
  16448. VolumeShift="-5"
  16449. MaxRange="450"
  16450. Limit="1"
  16451. Type="WORLD SHROUDED EVERYONE"
  16452. SubmixSlider="SOUNDFX">
  16453. <PitchShift
  16454. Low="-5"
  16455. High="5" />
  16456. <Sound>JBYWarF_openAnim1a</Sound>
  16457. </AudioEvent>
  16458. <AudioEvent
  16459. id="JAP_YurikoWarFactory_OpenAnimation2"
  16460. inheritFrom="AudioEvent:BaseSoundEffect"
  16461. Volume="90"
  16462. VolumeShift="-5"
  16463. MaxRange="450"
  16464. Limit="1"
  16465. Type="WORLD SHROUDED EVERYONE"
  16466. SubmixSlider="SOUNDFX">
  16467. <PitchShift
  16468. Low="-5"
  16469. High="5" />
  16470. <Sound>JBYWarF_openAnim2a</Sound>
  16471. </AudioEvent>
  16472. <AudioEvent
  16473. id="JAP_YurikoWarFactory_OpenAnimation3"
  16474. inheritFrom="AudioEvent:BaseSoundEffect"
  16475. Volume="90"
  16476. VolumeShift="-5"
  16477. MaxRange="450"
  16478. Limit="2"
  16479. Type="WORLD SHROUDED EVERYONE"
  16480. SubmixSlider="SOUNDFX">
  16481. <PitchShift
  16482. Low="-5"
  16483. High="5" />
  16484. <Sound>JBYWarF_openAnim3a</Sound>
  16485. </AudioEvent>
  16486. <AudioEvent
  16487. id="JAP_YurikoWarFactory_CloseAnimation1"
  16488. inheritFrom="AudioEvent:BaseSoundEffect"
  16489. Volume="90"
  16490. VolumeShift="-5"
  16491. MaxRange="450"
  16492. Limit="1"
  16493. Type="WORLD SHROUDED EVERYONE"
  16494. SubmixSlider="SOUNDFX">
  16495. <PitchShift
  16496. Low="-5"
  16497. High="5" />
  16498. <Sound>JBYWarF_closAnim1a</Sound>
  16499. </AudioEvent>
  16500. <AudioEvent
  16501. id="JAP_YurikoWarFactory_CloseAnimation2"
  16502. inheritFrom="AudioEvent:BaseSoundEffect"
  16503. Volume="90"
  16504. VolumeShift="-5"
  16505. MaxRange="450"
  16506. Limit="1"
  16507. Type="WORLD SHROUDED EVERYONE"
  16508. SubmixSlider="SOUNDFX">
  16509. <PitchShift
  16510. Low="-5"
  16511. High="5" />
  16512. <Sound>JBYWarF_closAnim2a</Sound>
  16513. </AudioEvent>
  16514. <AudioEvent
  16515. id="JAP_YurikoWarFactory_CloseAnimation3"
  16516. inheritFrom="AudioEvent:BaseSoundEffect"
  16517. Volume="90"
  16518. VolumeShift="-5"
  16519. MaxRange="450"
  16520. Limit="2"
  16521. Type="WORLD SHROUDED EVERYONE"
  16522. SubmixSlider="SOUNDFX">
  16523. <PitchShift
  16524. Low="-5"
  16525. High="5" />
  16526. <Sound>JBYWarF_closAnim3a</Sound>
  16527. </AudioEvent>
  16528. <!-- === JAPANESE MECHABAY MECHA BAY === -->
  16529. <AudioEvent
  16530. id="JAP_MechaBay_Die"
  16531. inheritFrom="AudioEvent:BaseSoundEffect"
  16532. Volume="115"
  16533. VolumeShift="-5"
  16534. Limit="1"
  16535. Type="WORLD SHROUDED EVERYONE"
  16536. SubmixSlider="SOUNDFX">
  16537. <PitchShift
  16538. Low="-5"
  16539. High="5" />
  16540. <Delay
  16541. Low="35"
  16542. High="35" />
  16543. <Sound>JBMecha_diea</Sound>
  16544. </AudioEvent>
  16545. <AudioEvent
  16546. id="JAP_MechaBay_Select"
  16547. inheritFrom="AudioEvent:BaseSoundEffect"
  16548. Volume="80"
  16549. MinVolume="70"
  16550. Limit="1"
  16551. Type="WORLD PLAYER"
  16552. SubmixSlider="SOUNDFX">
  16553. <PitchShift
  16554. Low="-1"
  16555. High="1" />
  16556. <Sound>JBMecha_selecta</Sound>
  16557. </AudioEvent>
  16558. <!-- === JAPANESE NANOSWARM HIVE NANO SWARM HIVE NANOSWARMHIVE === -->
  16559. <AudioEvent
  16560. id="JAP_NanoSwarm_Fire"
  16561. inheritFrom="AudioEvent:BaseSoundEffect"
  16562. MinRange = "400"
  16563. MaxRange = "1200"
  16564. Volume="120"
  16565. VolumeShift="-10"
  16566. Priority="HIGH"
  16567. Limit="3"
  16568. Type="WORLD EVERYONE"
  16569. SubmixSlider="SOUNDFX">
  16570. <PitchShift Low="-5" High="5" />
  16571. <Sound>JSPNanoSwarm_fireA</Sound>
  16572. </AudioEvent>
  16573. <AudioEvent
  16574. id="JAP_NanoSwarm_Ready"
  16575. inheritFrom="AudioEvent:BaseSoundEffect"
  16576. Volume="105"
  16577. MinVolume="95"
  16578. Limit="2"
  16579. Type="WORLD EVERYONE"
  16580. SubmixSlider="SOUNDFX">
  16581. <PitchShift Low="-3" High="3" />
  16582. <Delay Low="0" High="100" />
  16583. <Sound>JSPNanoSwarm_readyA</Sound>
  16584. </AudioEvent>
  16585. <AudioEventOverridable
  16586. id="JAP_NanoSwarm_ShieldLoop"
  16587. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  16588. MinRange = "400"
  16589. MaxRange = "1000"
  16590. Volume="90"
  16591. VolumeShift="-10"
  16592. Control="LOOP FADE_ON_START FADE_ON_KILL"
  16593. Limit="3"
  16594. Type="WORLD SHROUDED EVERYONE"
  16595. SubmixSlider="SOUNDFX">
  16596. <PitchShift Low="-5" High="5" />
  16597. <Sound>JSPNanoSwarm_shieldLpA</Sound> <Sound>JSPNanoSwarm_shieldLpB</Sound> <Sound>JSPNanoSwarm_shieldLpC</Sound> <Sound>JSPNanoSwarm_shieldLpD</Sound>
  16598. </AudioEventOverridable>
  16599. <AudioEvent
  16600. id="JAP_NanoswarmHive_Die"
  16601. inheritFrom="AudioEvent:BaseSoundEffect"
  16602. Volume="105"
  16603. VolumeShift="-5"
  16604. Limit="1"
  16605. Type="WORLD SHROUDED EVERYONE"
  16606. SubmixSlider="SOUNDFX">
  16607. <PitchShift
  16608. Low="-25"
  16609. High="-15" />
  16610. <Delay
  16611. Low="35"
  16612. High="35" />
  16613. <Sound>JBNanoS_diea</Sound>
  16614. </AudioEvent>
  16615. <AudioEvent
  16616. id="JAP_NanoswarmHive_Select"
  16617. inheritFrom="AudioEvent:BaseSoundEffect"
  16618. Volume="84"
  16619. MinVolume="74"
  16620. Limit="1"
  16621. Type="WORLD PLAYER"
  16622. SubmixSlider="SOUNDFX">
  16623. <PitchShift
  16624. Low="-1"
  16625. High="1" />
  16626. <Sound>JBNanoS_selecta</Sound>
  16627. </AudioEvent>
  16628. <!-- === JAPANESE POWER PLANT POWERPLANT INSTANT GENERATOR INSTANTGENERATOR === -->
  16629. <AudioEvent
  16630. id="JAP_PowerPlant_Die1"
  16631. inheritFrom="AudioEvent:BaseSoundEffect"
  16632. Volume="105"
  16633. VolumeShift="-5"
  16634. Limit="1"
  16635. Type="WORLD SHROUDED EVERYONE"
  16636. SubmixSlider="SOUNDFX">
  16637. <PitchShift
  16638. Low="-5"
  16639. High="5" />
  16640. <Delay
  16641. Low="35"
  16642. High="35" />
  16643. <Sound>JBInGen_diea</Sound>
  16644. </AudioEvent>
  16645. <AudioEvent
  16646. id="JAP_PowerPlant_Die2"
  16647. inheritFrom="AudioEvent:BaseSoundEffect"
  16648. Volume="105"
  16649. VolumeShift="-5"
  16650. Limit="1"
  16651. Type="WORLD SHROUDED EVERYONE"
  16652. SubmixSlider="SOUNDFX">
  16653. <PitchShift
  16654. Low="-5"
  16655. High="5" />
  16656. <Delay
  16657. Low="35"
  16658. High="35" />
  16659. <Sound>JBPsion_dieb</Sound>
  16660. </AudioEvent>
  16661. <AudioEvent
  16662. id="JAP_PowerPlant_Select1"
  16663. inheritFrom="AudioEvent:BaseSoundEffect"
  16664. Volume="80"
  16665. MinVolume="70"
  16666. Limit="1"
  16667. Type="WORLD PLAYER"
  16668. SubmixSlider="SOUNDFX">
  16669. <PitchShift
  16670. Low="-1"
  16671. High="1" />
  16672. <Sound>JBInGen_selectA</Sound>
  16673. </AudioEvent>
  16674. <AudioEvent
  16675. id="JAP_PowerPlant_Select2"
  16676. inheritFrom="AudioEvent:BaseSoundEffect"
  16677. Volume="80"
  16678. MinVolume="70"
  16679. Limit="1"
  16680. Type="WORLD PLAYER"
  16681. SubmixSlider="SOUNDFX">
  16682. <PitchShift
  16683. Low="-1"
  16684. High="1" />
  16685. <Sound>JBPsion_selectb</Sound>
  16686. </AudioEvent>
  16687. <AudioEvent
  16688. id="JAP_PowerPlant_Select3"
  16689. inheritFrom="AudioEvent:BaseSoundEffect"
  16690. Volume="100"
  16691. MinVolume="90"
  16692. Limit="1"
  16693. Type="WORLD PLAYER"
  16694. SubmixSlider="SOUNDFX">
  16695. <PitchShift
  16696. Low="-1"
  16697. High="1" />
  16698. <Sound>JBInGen_selectc</Sound>
  16699. </AudioEvent>
  16700. <Multisound
  16701. id="JAP_PowerPlant_DieMS">
  16702. <Subsound>JAP_PowerPlant_Die1</Subsound>
  16703. <Subsound>JAP_PowerPlant_Die2</Subsound>
  16704. </Multisound>
  16705. <Multisound
  16706. id="JAP_PowerPlant_SelectMS">
  16707. <!--
  16708. <Subsound>JAP_PowerPlant_Select1</Subsound>
  16709. <Subsound>JAP_PowerPlant_Select2</Subsound>
  16710. -->
  16711. <Subsound>JAP_PowerPlant_Select3</Subsound>
  16712. </Multisound>
  16713. <!-- === JAPANESE PSIONICDECIMATOR PSIONIC DECIMATOR === -->
  16714. <AudioEvent
  16715. id="JAP_PsionicDecimator_Die1"
  16716. inheritFrom="AudioEvent:BaseSoundEffect"
  16717. Volume="105"
  16718. VolumeShift="-5"
  16719. Limit="1"
  16720. Type="WORLD EVERYONE"
  16721. SubmixSlider="SOUNDFX">
  16722. <PitchShift
  16723. Low="-5"
  16724. High="5" />
  16725. <Delay
  16726. Low="35"
  16727. High="35" />
  16728. <!-- <Sound>JBPsion_diea</Sound> -->
  16729. </AudioEvent>
  16730. <AudioEvent
  16731. id="JAP_PsionicDecimator_Die2"
  16732. inheritFrom="AudioEvent:BaseSoundEffect"
  16733. Volume="95"
  16734. VolumeShift="-5"
  16735. Limit="1"
  16736. Type="WORLD EVERYONE"
  16737. SubmixSlider="SOUNDFX">
  16738. <PitchShift
  16739. Low="-5"
  16740. High="5" />
  16741. <Delay
  16742. Low="35"
  16743. High="35" />
  16744. <Sound>JBInsta_dieb</Sound>
  16745. </AudioEvent>
  16746. <AudioEvent
  16747. id="JAP_PsionicDecimator_Die3"
  16748. inheritFrom="AudioEvent:BaseSoundEffect"
  16749. Volume="95"
  16750. VolumeShift="-5"
  16751. Limit="1"
  16752. Type="WORLD EVERYONE"
  16753. SubmixSlider="SOUNDFX">
  16754. <PitchShift
  16755. Low="-5"
  16756. High="5" />
  16757. <Delay
  16758. Low="35"
  16759. High="35" />
  16760. <Sound>JBPsion_diec</Sound>
  16761. </AudioEvent>
  16762. <AudioEvent
  16763. id="JAP_PsionicDecimator_Explo"
  16764. inheritFrom="AudioEvent:BaseSoundEffect"
  16765. Volume="140"
  16766. VolumeShift="-10"
  16767. MinRange = "400"
  16768. MaxRange = "1500"
  16769. Priority="HIGH"
  16770. Limit="3"
  16771. Type="WORLD EVERYONE"
  16772. SubmixSlider="SOUNDFX">
  16773. <PitchShift Low="-2" High="2" />
  16774. <Delay Low="40" High="40" />
  16775. <Sound>JSPPsionic_explo4</Sound>
  16776. </AudioEvent>
  16777. <AudioEvent
  16778. id="JAP_PsionicDecimator_Ready"
  16779. inheritFrom="AudioEvent:BaseSoundEffect"
  16780. Volume="90"
  16781. MinVolume="80"
  16782. Limit="2"
  16783. Type="WORLD EVERYONE"
  16784. SubmixSlider="SOUNDFX">
  16785. <PitchShift Low="-5" High="5" />
  16786. <Delay Low="0" High="100" />
  16787. <Sound>JSPPsionic_readyA</Sound>
  16788. </AudioEvent>
  16789. <AudioEvent
  16790. id="JAP_PsionicDecimator_Select1"
  16791. inheritFrom="AudioEvent:BaseSoundEffect"
  16792. Volume="85"
  16793. MinVolume="75"
  16794. Limit="1"
  16795. Type="WORLD PLAYER"
  16796. SubmixSlider="SOUNDFX">
  16797. <PitchShift
  16798. Low="-1"
  16799. High="1" />
  16800. <Sound>JBPsion_selecta</Sound>
  16801. </AudioEvent>
  16802. <AudioEvent
  16803. id="JAP_PsionicDecimator_Select2"
  16804. inheritFrom="AudioEvent:BaseSoundEffect"
  16805. Volume="75"
  16806. MinVolume="65"
  16807. Limit="1"
  16808. Type="WORLD PLAYER"
  16809. SubmixSlider="SOUNDFX">
  16810. <PitchShift
  16811. Low="-1"
  16812. High="1" />
  16813. <Sound>JBInsta_selectb</Sound>
  16814. </AudioEvent>
  16815. <AudioEvent
  16816. id="JAP_PsionicDecimator_Select3"
  16817. inheritFrom="AudioEvent:BaseSoundEffect"
  16818. Volume="105"
  16819. MinVolume="95"
  16820. Limit="1"
  16821. Type="WORLD PLAYER"
  16822. SubmixSlider="SOUNDFX">
  16823. <PitchShift
  16824. Low="-1"
  16825. High="1" />
  16826. <Sound>JBPsion_selectc</Sound>
  16827. </AudioEvent>
  16828. <AudioEvent
  16829. id="JAP_PsionicDecimator_Select4"
  16830. inheritFrom="AudioEvent:BaseSoundEffect"
  16831. Volume="135"
  16832. MinVolume="125"
  16833. Limit="1"
  16834. Type="WORLD PLAYER"
  16835. SubmixSlider="SOUNDFX">
  16836. <PitchShift
  16837. Low="-1"
  16838. High="1" />
  16839. <Sound>JBPsion_selectd</Sound>
  16840. </AudioEvent>
  16841. <Multisound
  16842. id="JAP_PsionicDecimator_DieMS">
  16843. <Subsound>JAP_PsionicDecimator_Die1</Subsound>
  16844. <Subsound>JAP_PsionicDecimator_Die2</Subsound>
  16845. <Subsound>JAP_PsionicDecimator_Die3</Subsound>
  16846. </Multisound>
  16847. <Multisound
  16848. id="JAP_PsionicDecimator_SelectMS">
  16849. <!--
  16850. <Subsound>JAP_PsionicDecimator_Select1</Subsound>
  16851. <Subsound>JAP_PsionicDecimator_Select2</Subsound>
  16852. -->
  16853. <Subsound>JAP_PsionicDecimator_Select4</Subsound>
  16854. </Multisound>
  16855. <!-- === JAPANESE PSYCHIC INHIBITOR EP1 === -->
  16856. <AudioEvent
  16857. id="JAP_PsychicInhibitor_Loop"
  16858. inheritFrom="AudioEvent:BaseSoundEffect"
  16859. Volume="110"
  16860. VolumeShift="-5"
  16861. MaxRange="400"
  16862. Limit="3"
  16863. Control="LOOP ALLOW_KILL_MID_FILE"
  16864. Type="WORLD SHROUDED EVERYONE"
  16865. SubmixSlider="SOUNDFX">
  16866. <PitchShift Low="20" High="25" />
  16867. <Sound>JBPsyci_InhibitorLpA</Sound> <Sound>JBPsyci_InhibitorLpB</Sound> <Sound>JBPsyci_InhibitorLpC</Sound> <Sound>JBPsyci_InhibitorLpD</Sound>
  16868. <Sound>JBPsyci_InhibitorLpE</Sound> <Sound>JBPsyci_InhibitorLpF</Sound> <Sound>JBPsyci_InhibitorLpG</Sound> <Sound>JBPsyci_InhibitorLpH</Sound>
  16869. <Sound>JBPsyci_InhibitorLpI</Sound> <Sound>JBPsyci_InhibitorLpJ</Sound> <Sound>JBPsyci_InhibitorLpK</Sound>
  16870. </AudioEvent>
  16871. <AudioEvent
  16872. id="JAP_PsychicInhibitor_DieExplosion"
  16873. inheritFrom="AudioEvent:BaseSoundEffect"
  16874. Volume="110"
  16875. VolumeShift="-10"
  16876. Limit="3"
  16877. Type="WORLD SHROUDED EVERYONE"
  16878. SubmixSlider="SOUNDFX">
  16879. <PitchShift Low="-5" High="5" />
  16880. <Sound>JBPsyci_InhibitorExploA</Sound> <Sound>JBPsyci_InhibitorExploB</Sound> <Sound>JBPsyci_InhibitorExploC</Sound>
  16881. </AudioEvent>
  16882. <!-- === JAPANESE BASE PSYCHIC PEOPLE MOVER SHIPPING TRACK === -->
  16883. <AudioEvent
  16884. id="JAP_PsychicPeopleMover_Loop1"
  16885. inheritFrom="AudioEvent:BaseSoundEffect"
  16886. Volume="40"
  16887. VolumeShift="-5"
  16888. Priority="LOWEST"
  16889. MaxRange="550"
  16890. Limit="3"
  16891. Control="LOOP"
  16892. Type="WORLD SHROUDED EVERYONE"
  16893. SubmixSlider="SOUNDFX">
  16894. <Delay Low="1000" High="1500" />
  16895. <PitchShift Low="-5" High="5" />
  16896. <Sound>JBPsyci_peopleMoverLpA</Sound>
  16897. <!--
  16898. <Sound>JBPsyci_peopleMoverLpB</Sound>
  16899. <Sound>JBPsyci_peopleMoverLpC</Sound>
  16900. <Sound>JBPsyci_peopleMoverLpD</Sound>
  16901. <Sound>JBPsyci_peopleMoverLpE</Sound>
  16902. -->
  16903. </AudioEvent>
  16904. <AudioEvent
  16905. id="JAP_PsychicPeopleMover_Loop2"
  16906. inheritFrom="AudioEvent:BaseSoundEffect"
  16907. Volume="50"
  16908. VolumeShift="-5"
  16909. Priority="LOWEST"
  16910. Limit="3"
  16911. Control="LOOP"
  16912. Type="WORLD SHROUDED EVERYONE"
  16913. SubmixSlider="SOUNDFX">
  16914. <PitchShift Low="-5" High="5" />
  16915. <Sound>JBPsyci_peopleMoverLpMix1</Sound>
  16916. </AudioEvent>
  16917. <AudioEvent
  16918. id="JAP_PsychicPeopleMover_Loop3"
  16919. inheritFrom="AudioEvent:BaseSoundEffect"
  16920. Volume="50"
  16921. VolumeShift="-5"
  16922. Priority="LOWEST"
  16923. Limit="3"
  16924. Control="LOOP"
  16925. Type="WORLD SHROUDED EVERYONE"
  16926. SubmixSlider="SOUNDFX">
  16927. <PitchShift Low="-5" High="5" />
  16928. <Sound>JBPsyci_peopleMoverLpMix2</Sound>
  16929. </AudioEvent>
  16930. <AudioEvent
  16931. id="JAP_PsychicPeopleMover_Loop4"
  16932. inheritFrom="AudioEvent:BaseSoundEffect"
  16933. Volume="50"
  16934. VolumeShift="-5"
  16935. Priority="LOWEST"
  16936. Limit="3"
  16937. Control="LOOP"
  16938. Type="WORLD SHROUDED EVERYONE"
  16939. SubmixSlider="SOUNDFX">
  16940. <PitchShift Low="-5" High="5" />
  16941. <Sound>JBPsyci_peopleMoverLpMix3</Sound>
  16942. </AudioEvent>
  16943. <AudioEvent
  16944. id="JAP_PsychicPeopleMover_Start"
  16945. inheritFrom="AudioEvent:BaseSoundEffect"
  16946. Volume="80"
  16947. VolumeShift="-10"
  16948. MaxRange="500"
  16949. Limit="3"
  16950. Type="WORLD SHROUDED EVERYONE"
  16951. SubmixSlider="SOUNDFX">
  16952. <PitchShift Low="-5" High="5" />
  16953. <Sound>JBPsyci_peopleMoverStarta</Sound> <Sound>JBPsyci_peopleMoverStartb</Sound> <Sound>JBPsyci_peopleMoverStartc</Sound>
  16954. <Sound>JBPsyci_peopleMoverStartd</Sound> <Sound>JBPsyci_peopleMoverStarte</Sound> <Sound>JBPsyci_peopleMoverStartf</Sound>
  16955. </AudioEvent>
  16956. <AudioEvent
  16957. id="JAP_PsychicPeopleMover_Stop"
  16958. inheritFrom="AudioEvent:BaseSoundEffect"
  16959. Volume="80"
  16960. VolumeShift="-10"
  16961. MaxRange="500"
  16962. Limit="3"
  16963. Type="WORLD SHROUDED EVERYONE"
  16964. SubmixSlider="SOUNDFX">
  16965. <PitchShift Low="-5" High="5" />
  16966. <Sound>JBPsyci_peopleMoverStopa</Sound> <Sound>JBPsyci_peopleMoverStopb</Sound> <Sound>JBPsyci_peopleMoverStopc</Sound>
  16967. <Sound>JBPsyci_peopleMoverStopd</Sound> <Sound>JBPsyci_peopleMoverStope</Sound> <Sound>JBPsyci_peopleMoverStopf</Sound>
  16968. </AudioEvent>
  16969. <!-- === JAPANESE REFINERY === -->
  16970. <AudioEvent
  16971. id="JAP_Refinery_CraneMoveCCW"
  16972. inheritFrom="AudioEvent:BaseSoundEffect"
  16973. Volume="45"
  16974. VolumeShift="-10"
  16975. MinRange="200"
  16976. MaxRange="600"
  16977. Limit="3"
  16978. Type="WORLD SHROUDED EVERYONE"
  16979. SubmixSlider="SOUNDFX">
  16980. <PitchShift
  16981. Low="-5"
  16982. High="5" />
  16983. <Sound>JBRefin_craneInA</Sound>
  16984. </AudioEvent>
  16985. <AudioEvent
  16986. id="JAP_Refinery_CraneMoveCW"
  16987. inheritFrom="AudioEvent:BaseSoundEffect"
  16988. Volume="45"
  16989. VolumeShift="-10"
  16990. MinRange="200"
  16991. MaxRange="600"
  16992. Limit="3"
  16993. Type="WORLD SHROUDED EVERYONE"
  16994. SubmixSlider="SOUNDFX">
  16995. <PitchShift
  16996. Low="-5"
  16997. High="5" />
  16998. <Sound>JBRefin_craneOutA</Sound>
  16999. </AudioEvent>
  17000. <AudioEvent
  17001. id="JAP_Refinery_Die"
  17002. inheritFrom="AudioEvent:BaseSoundEffect"
  17003. Volume="95"
  17004. VolumeShift="-5"
  17005. Limit="1"
  17006. Type="WORLD SHROUDED EVERYONE"
  17007. SubmixSlider="SOUNDFX">
  17008. <PitchShift
  17009. Low="-5"
  17010. High="5" />
  17011. <Delay
  17012. Low="35"
  17013. High="35" />
  17014. <Sound>JBRefin_diea</Sound>
  17015. </AudioEvent>
  17016. <AudioEvent
  17017. id="JAP_Refinery_LoadDrop"
  17018. inheritFrom="AudioEvent:BaseSoundEffect"
  17019. Volume="60"
  17020. VolumeShift="-10"
  17021. MinRange="200"
  17022. MaxRange="700"
  17023. Limit="3"
  17024. Type="WORLD SHROUDED EVERYONE"
  17025. SubmixSlider="SOUNDFX">
  17026. <PitchShift
  17027. Low="-5"
  17028. High="5" />
  17029. <Sound>SBRefin_loadDropa</Sound> <Sound>SBRefin_loadDropb</Sound> <Sound>SBRefin_loadDropc</Sound> <Sound>SBRefin_loadDropd</Sound>
  17030. </AudioEvent>
  17031. <AudioEvent
  17032. id="JAP_Refinery_LoadGrab"
  17033. inheritFrom="AudioEvent:BaseSoundEffect"
  17034. Volume="50"
  17035. VolumeShift="-10"
  17036. MinRange="200"
  17037. MaxRange="600"
  17038. Limit="3"
  17039. Type="WORLD SHROUDED EVERYONE"
  17040. SubmixSlider="SOUNDFX">
  17041. <PitchShift
  17042. Low="-5"
  17043. High="5" />
  17044. <Sound>SBRefin_loadGrabA</Sound> <Sound>SBRefin_loadGrabB</Sound> <Sound>SBRefin_loadGrabC</Sound> <Sound>SBRefin_loadGrabD</Sound> <Sound>SBRefin_loadGrabE</Sound> <Sound>SBRefin_loadGrabF</Sound> <Sound>SBRefin_loadGrabG</Sound>
  17045. </AudioEvent>
  17046. <AudioEvent
  17047. id="JAP_Refinery_Select"
  17048. inheritFrom="AudioEvent:BaseSoundEffect"
  17049. Volume="85"
  17050. MinVolume="75"
  17051. Limit="1"
  17052. Type="WORLD PLAYER"
  17053. SubmixSlider="SOUNDFX">
  17054. <PitchShift
  17055. Low="-1"
  17056. High="1" />
  17057. <Sound>JBRefin_selectA</Sound>
  17058. </AudioEvent>
  17059. <!-- === JAPANESE TECHCENTER TECH CENTER === -->
  17060. <AudioEvent
  17061. id="JAP_TechCenter_Die1"
  17062. inheritFrom="AudioEvent:BaseSoundEffect"
  17063. Volume="100"
  17064. VolumeShift="-5"
  17065. Limit="1"
  17066. Type="WORLD SHROUDED EVERYONE"
  17067. SubmixSlider="SOUNDFX">
  17068. <PitchShift
  17069. Low="-5"
  17070. High="5" />
  17071. <Delay
  17072. Low="35"
  17073. High="35" />
  17074. <Sound>JBTech_diea</Sound>
  17075. </AudioEvent>
  17076. <AudioEvent
  17077. id="JAP_TechCenter_Die2"
  17078. inheritFrom="AudioEvent:BaseSoundEffect"
  17079. Volume="95"
  17080. VolumeShift="-5"
  17081. Limit="1"
  17082. Type="WORLD SHROUDED EVERYONE"
  17083. SubmixSlider="SOUNDFX">
  17084. <PitchShift
  17085. Low="-15"
  17086. High="-5" />
  17087. <Delay
  17088. Low="35"
  17089. High="35" />
  17090. <Sound>JBTechL_dieb</Sound>
  17091. </AudioEvent>
  17092. <AudioEvent
  17093. id="JAP_TechCenter_Select1"
  17094. inheritFrom="AudioEvent:BaseSoundEffect"
  17095. Volume="85"
  17096. MinVolume="75"
  17097. Limit="1"
  17098. Type="WORLD PLAYER"
  17099. SubmixSlider="SOUNDFX">
  17100. <PitchShift
  17101. Low="-1"
  17102. High="1" />
  17103. <Sound>JBTech_selectA</Sound>
  17104. </AudioEvent>
  17105. <AudioEvent
  17106. id="JAP_TechCenter_Select2"
  17107. inheritFrom="AudioEvent:BaseSoundEffect"
  17108. Volume="65"
  17109. MinVolume="55"
  17110. Limit="1"
  17111. Type="WORLD PLAYER"
  17112. SubmixSlider="SOUNDFX">
  17113. <PitchShift
  17114. Low="-1"
  17115. High="1" />
  17116. <Sound>JBTechL_selectb</Sound>
  17117. </AudioEvent>
  17118. <AudioEvent
  17119. id="JAP_TechCenter_Select3"
  17120. inheritFrom="AudioEvent:BaseSoundEffect"
  17121. Volume="80"
  17122. MinVolume="70"
  17123. Limit="1"
  17124. Type="WORLD PLAYER"
  17125. SubmixSlider="SOUNDFX">
  17126. <PitchShift
  17127. Low="-1"
  17128. High="1" />
  17129. <Sound>JBTechL_selectc</Sound>
  17130. </AudioEvent>
  17131. <Multisound
  17132. id="JAP_TechCenter_DieMS">
  17133. <Subsound>JAP_TechCenter_Die1</Subsound>
  17134. <Subsound>JAP_TechCenter_Die2</Subsound>
  17135. </Multisound>
  17136. <Multisound
  17137. id="JAP_TechCenter_SelectMS">
  17138. <!--
  17139. <Subsound>JAP_TechCenter_Select1</Subsound>
  17140. <Subsound>JAP_TechCenter_Select2</Subsound>
  17141. -->
  17142. <Subsound>JAP_TechCenter_Select3</Subsound>
  17143. </Multisound>
  17144. <!-- === JAPANESE WALL WALLS === -->
  17145. <AudioEvent
  17146. id="JAP_Wall_Die"
  17147. inheritFrom="AudioEvent:BaseSoundEffect"
  17148. Volume="85"
  17149. VolumeShift="-5"
  17150. Limit="1"
  17151. Type="WORLD SHROUDED EVERYONE"
  17152. SubmixSlider="SOUNDFX">
  17153. <PitchShift
  17154. Low="-5"
  17155. High="5" />
  17156. <Delay
  17157. Low="35"
  17158. High="35" />
  17159. <Sound>ABWall_diea</Sound>
  17160. </AudioEvent>
  17161. <AudioEvent
  17162. id="JAP_Wall_Placed"
  17163. inheritFrom="AudioEvent:BaseSoundEffect"
  17164. Volume="70"
  17165. MinVolume="60"
  17166. MaxRange="1000"
  17167. Control="INTERRUPT"
  17168. Limit="1"
  17169. Priority="HIGH"
  17170. Type="WORLD SHROUDED EVERYONE"
  17171. SubmixSlider="SOUNDFX">
  17172. <PitchShift
  17173. Low="-5"
  17174. High="5" />
  17175. <NonInterruptibleTime
  17176. Low="0s"
  17177. High="0.75s" />
  17178. <Delay
  17179. Low="40"
  17180. High="40" />
  17181. <Sound>ABWall_placeda</Sound>
  17182. </AudioEvent>
  17183. <AudioEvent
  17184. id="JAP_WallHub_Select"
  17185. inheritFrom="AudioEvent:BaseSoundEffect"
  17186. Volume="70"
  17187. MinVolume="60"
  17188. Control="INTERRUPT"
  17189. Limit="1"
  17190. Type="WORLD PLAYER"
  17191. SubmixSlider="SOUNDFX">
  17192. <PitchShift
  17193. Low="-5"
  17194. High="5" />
  17195. <NonInterruptibleTime
  17196. Low="0s"
  17197. High="0.3s" />
  17198. <Sound>ABWallH_selecta</Sound>
  17199. </AudioEvent>
  17200. <AudioEvent
  17201. id="JAP_WallSegment_Select"
  17202. inheritFrom="AudioEvent:BaseSoundEffect"
  17203. Volume="70"
  17204. MinVolume="60"
  17205. Control="INTERRUPT"
  17206. Limit="1"
  17207. Type="WORLD PLAYER"
  17208. SubmixSlider="SOUNDFX">
  17209. <PitchShift
  17210. Low="-5"
  17211. High="5" />
  17212. <NonInterruptibleTime
  17213. Low="0s"
  17214. High="0.3s" />
  17215. <Sound>ABWallS_selecta</Sound>
  17216. </AudioEvent>
  17217. <!-- === JAPANESE WAVE-FORCE BATTERY WAVEFORCE BATTERY WAVEFORCEBATTERY === -->
  17218. <AudioEvent
  17219. id="JAP_WaveForceBattery_Die"
  17220. inheritFrom="AudioEvent:BaseSoundEffect"
  17221. Volume="90"
  17222. VolumeShift="-5"
  17223. Limit="1"
  17224. Type="WORLD SHROUDED EVERYONE"
  17225. SubmixSlider="SOUNDFX">
  17226. <PitchShift
  17227. Low="-5"
  17228. High="5" />
  17229. <Delay
  17230. Low="35"
  17231. High="35" />
  17232. <Sound>JBWaveF_diea</Sound>
  17233. </AudioEvent>
  17234. <AudioEvent
  17235. id="JAP_WaveForceBattery_Select"
  17236. inheritFrom="AudioEvent:BaseSoundEffect"
  17237. Volume="80"
  17238. MinVolume="70"
  17239. Limit="1"
  17240. Type="WORLD PLAYER"
  17241. SubmixSlider="SOUNDFX">
  17242. <PitchShift
  17243. Low="-1"
  17244. High="1" />
  17245. <Sound>JBWaveF_selecta</Sound>
  17246. </AudioEvent>
  17247. <AudioEvent
  17248. id="JAP_WaveforceBattery_WeaponBuildUpToFire"
  17249. inheritFrom="AudioEvent:BaseSoundEffect"
  17250. Volume="85"
  17251. VolumeShift="-10"
  17252. Priority="LOWEST"
  17253. Limit="3"
  17254. Control="FADE_ON_KILL"
  17255. Type="WORLD SHROUDED EVERYONE"
  17256. SubmixSlider="SOUNDFX">
  17257. <PitchShift
  17258. Low="10"
  17259. High="15" />
  17260. <Sound>JUWavef_weapStara</Sound>
  17261. </AudioEvent>
  17262. <AudioEvent
  17263. id="JAP_WaveforceBattery_WeaponChargeLight1st"
  17264. inheritFrom="AudioEvent:BaseSoundEffect"
  17265. Volume="40"
  17266. VolumeShift="-3"
  17267. Priority="LOWEST"
  17268. Limit="3"
  17269. Type="WORLD SHROUDED EVERYONE"
  17270. SubmixSlider="SOUNDFX">
  17271. <PitchShift
  17272. Low="10"
  17273. High="11" />
  17274. <Sound>JUWavef_weapChar2a</Sound>
  17275. </AudioEvent>
  17276. <AudioEvent
  17277. id="JAP_WaveforceBattery_WeaponChargeLight2ndToLast"
  17278. inheritFrom="AudioEvent:BaseSoundEffect"
  17279. Volume="40"
  17280. VolumeShift="-3"
  17281. Priority="LOWEST"
  17282. Limit="3"
  17283. Type="WORLD SHROUDED EVERYONE"
  17284. SubmixSlider="SOUNDFX">
  17285. <PitchShift
  17286. Low="10"
  17287. High="11" />
  17288. <Sound>JUWavef_weapChar3a</Sound>
  17289. </AudioEvent>
  17290. <AudioEvent
  17291. id="JAP_WaveforceBattery_WeaponChargeLightLast"
  17292. inheritFrom="AudioEvent:BaseSoundEffect"
  17293. Volume="50"
  17294. VolumeShift="-5"
  17295. Priority="LOWEST"
  17296. Limit="3"
  17297. Type="WORLD SHROUDED EVERYONE"
  17298. SubmixSlider="SOUNDFX">
  17299. <PitchShift
  17300. Low="10"
  17301. High="11" />
  17302. <Sound>JUWavef_weapChar3a</Sound>
  17303. </AudioEvent>
  17304. <AudioEvent
  17305. id="JAP_WaveforceBattery_DischargeWeaponFire"
  17306. inheritFrom="AudioEvent:BaseSoundEffect"
  17307. Volume="=$WEAPON_FIRE"
  17308. VolumeShift="-10"
  17309. Limit="3"
  17310. Type="WORLD SHROUDED EVERYONE"
  17311. Control="INTERRUPT"
  17312. Priority="HIGH"
  17313. SubmixSlider="SOUNDFX">
  17314. <NonInterruptibleTime
  17315. Low="0.0s"
  17316. High="0.7s" />
  17317. <PitchShift
  17318. Low="-5"
  17319. High="5" />
  17320. <Sound>JUWavef_weapFirea</Sound>
  17321. <Sound>JUWavef_weapFireb</Sound>
  17322. <Sound>JUWavef_weapFirec</Sound>
  17323. <Sound>JUWavef_weapFired</Sound>
  17324. </AudioEvent>
  17325. <AudioEvent
  17326. id="JAP_WaveforceBattery_WeaponFire"
  17327. inheritFrom="AudioEvent:BaseSoundEffect"
  17328. Volume="=$WEAPON_FIRE"
  17329. VolumeShift="-10"
  17330. Limit="3"
  17331. Type="WORLD SHROUDED EVERYONE"
  17332. Control="INTERRUPT"
  17333. Priority="HIGH"
  17334. SubmixSlider="SOUNDFX">
  17335. <NonInterruptibleTime
  17336. Low="0.0s"
  17337. High="0.6s" />
  17338. <PitchShift
  17339. Low="-25"
  17340. High="-10" />
  17341. <Sound>JUTankB_weapFire1a</Sound>
  17342. <Sound>JUTankB_weapFire1b</Sound>
  17343. <Sound>JUTankB_weapFire1c</Sound>
  17344. <Sound>JUTankB_weapFire1d</Sound>
  17345. <Sound>JUTankB_weapFire1e</Sound>
  17346. <Sound>JUTankB_weapFire1f</Sound>
  17347. <Sound>JUTankB_weapFire1g</Sound>
  17348. <Sound>JUTankB_weapFire1h</Sound>
  17349. </AudioEvent>
  17350. <Multisound id="JAP_WaveforceBattery_WeaponFireMS">
  17351. <Subsound>JAP_WaveforceBattery_DischargeWeaponFire</Subsound>
  17352. <Subsound>JAP_WaveforceBattery_WeaponFire</Subsound>
  17353. </Multisound>
  17354. <!-- === NEUTRAL BUILDINGS NEUTRAL STRUCTURES === -->
  17355. <!-- === NEUTRAL BUILDINGS NEUTRAL STRUCTURES === -->
  17356. <!-- === NEUTRAL HEALTH STATION used in Y01 Japanese and others === -->
  17357. <AudioEvent
  17358. id="NEU_HealthStation_Heal"
  17359. inheritFrom="AudioEvent:BaseSoundEffect"
  17360. Volume="90"
  17361. Limit="1"
  17362. Type="WORLD PLAYER"
  17363. SubmixSlider="SOUNDFX">
  17364. <PitchShift
  17365. Low="-1"
  17366. High="1" />
  17367. <!-- <Sound>NBHealt_healinga</Sound> stereo -->
  17368. <Sound>NBHealt_healingb</Sound>
  17369. </AudioEvent>
  17370. <!-- === NEUTRAL AIRPORT TECH BUILDING === -->
  17371. <AudioEvent
  17372. id="NEU_AirportTechBuilding_Select"
  17373. inheritFrom="AudioEvent:BaseSoundEffect"
  17374. Volume="75"
  17375. MinVolume="65"
  17376. Limit="1"
  17377. Type="WORLD PLAYER"
  17378. SubmixSlider="SOUNDFX">
  17379. <PitchShift
  17380. Low="-1"
  17381. High="1" />
  17382. <Sound>NBAirpo_techSelea</Sound>
  17383. </AudioEvent>
  17384. <!-- === NEUTRAL DRY DOCK TECH BUILDING === -->
  17385. <AudioEvent
  17386. id="NEU_DryDockTechBuilding_Select"
  17387. inheritFrom="AudioEvent:BaseSoundEffect"
  17388. Volume="75"
  17389. MinVolume="65"
  17390. Limit="1"
  17391. Type="WORLD PLAYER"
  17392. SubmixSlider="SOUNDFX">
  17393. <PitchShift
  17394. Low="-1"
  17395. High="1" />
  17396. <Sound>NBDryDo_techSelea</Sound>
  17397. </AudioEvent>
  17398. <!-- === NEUTRAL FIREBASE TECH BUILDING === -->
  17399. <AudioEvent
  17400. id="NEU_FirebaseTechBuilding_Select"
  17401. inheritFrom="AudioEvent:BaseSoundEffect"
  17402. Volume="75"
  17403. MinVolume="65"
  17404. Limit="1"
  17405. Type="WORLD PLAYER"
  17406. SubmixSlider="SOUNDFX">
  17407. <PitchShift
  17408. Low="-1"
  17409. High="1" />
  17410. <Sound>SBAirfi_selecta</Sound>
  17411. </AudioEvent>
  17412. <!-- === NEUTRAL ORE NODE ORENODE === -->
  17413. <AudioEvent
  17414. id="NEU_OreNode_Load"
  17415. inheritFrom="AudioEvent:BaseSoundEffect"
  17416. Volume="60"
  17417. VolumeShift="-10"
  17418. MinRange="200"
  17419. MaxRange="700"
  17420. Limit="3"
  17421. Type="WORLD SHROUDED EVERYONE"
  17422. SubmixSlider="SOUNDFX">
  17423. <PitchShift
  17424. Low="-5"
  17425. High="5" />
  17426. <Sound>ABOreNo_loada</Sound> <Sound>ABOreNo_loadb</Sound> <Sound>ABOreNo_loadc</Sound> <Sound>ABOreNo_loadd</Sound>
  17427. </AudioEvent>
  17428. <AudioEvent
  17429. id="NEU_OreNode_Fill"
  17430. inheritFrom="AudioEvent:BaseSoundEffect"
  17431. Volume="60"
  17432. VolumeShift="-10"
  17433. MinRange="200"
  17434. MaxRange="700"
  17435. Limit="3"
  17436. Type="WORLD SHROUDED EVERYONE"
  17437. SubmixSlider="SOUNDFX">
  17438. <PitchShift
  17439. Low="-5"
  17440. High="5" />
  17441. <Sound>ABOreNo_loada</Sound> <Sound>ABOreNo_loadb</Sound> <Sound>ABOreNo_loadc</Sound> <Sound>ABOreNo_loadd</Sound>
  17442. </AudioEvent>
  17443. <AudioEvent
  17444. id="NEU_OreNode_CraneMoveCCW"
  17445. inheritFrom="AudioEvent:BaseSoundEffect"
  17446. Volume="60"
  17447. VolumeShift="-5"
  17448. MinRange="200"
  17449. MaxRange="600"
  17450. Limit="3"
  17451. Type="WORLD SHROUDED EVERYONE"
  17452. SubmixSlider="SOUNDFX">
  17453. <PitchShift
  17454. Low="10"
  17455. High="15" />
  17456. <Sound>ABRefin_craneOutA</Sound>
  17457. </AudioEvent>
  17458. <AudioEvent
  17459. id="NEU_OreNode_CraneMoveCW"
  17460. inheritFrom="AudioEvent:BaseSoundEffect"
  17461. Volume="60"
  17462. VolumeShift="-5"
  17463. MinRange="200"
  17464. MaxRange="600"
  17465. Limit="3"
  17466. Type="WORLD SHROUDED EVERYONE"
  17467. SubmixSlider="SOUNDFX">
  17468. <PitchShift
  17469. Low="10"
  17470. High="15" />
  17471. <Sound>ABRefin_craneInA</Sound>
  17472. </AudioEvent>
  17473. <!-- === NEUTRAL FLOATING ISLAND CRANE ANIMATION 1=== -->
  17474. <AudioEvent
  17475. id="NEU_FloatingIslandCrane_1"
  17476. inheritFrom="AudioEvent:BaseSoundEffect"
  17477. Volume="60"
  17478. VolumeShift="-10"
  17479. MinRange="200"
  17480. MaxRange="700"
  17481. Limit="3"
  17482. Type="WORLD SHROUDED EVERYONE"
  17483. SubmixSlider="SOUNDFX">
  17484. <PitchShift
  17485. Low="-5"
  17486. High="5" />
  17487. <Sound>JURobotArm_mov1</Sound>
  17488. </AudioEvent>
  17489. <AudioEvent
  17490. id="NEU_FloatingIslandCrane_2"
  17491. inheritFrom="AudioEvent:BaseSoundEffect"
  17492. Volume="60"
  17493. VolumeShift="-10"
  17494. MinRange="200"
  17495. MaxRange="700"
  17496. Limit="3"
  17497. Type="WORLD SHROUDED EVERYONE"
  17498. SubmixSlider="SOUNDFX">
  17499. <PitchShift
  17500. Low="-5"
  17501. High="5" />
  17502. <Sound>JURobotArm_mov2</Sound>
  17503. </AudioEvent>
  17504. <AudioEvent
  17505. id="NEU_FloatingIslandCrane_3"
  17506. inheritFrom="AudioEvent:BaseSoundEffect"
  17507. Volume="60"
  17508. VolumeShift="-5"
  17509. MinRange="200"
  17510. MaxRange="700"
  17511. Limit="3"
  17512. Type="WORLD SHROUDED EVERYONE"
  17513. SubmixSlider="SOUNDFX">
  17514. <PitchShift
  17515. Low="-5"
  17516. High="5" />
  17517. <Sound>JURobotArm_mov3</Sound>
  17518. </AudioEvent>
  17519. <AudioEvent
  17520. id="NEU_FloatingIslandCrane_4"
  17521. inheritFrom="AudioEvent:BaseSoundEffect"
  17522. Volume="60"
  17523. VolumeShift="-5"
  17524. MinRange="200"
  17525. MaxRange="700"
  17526. Limit="3"
  17527. Type="WORLD SHROUDED EVERYONE"
  17528. SubmixSlider="SOUNDFX">
  17529. <PitchShift
  17530. Low="-5"
  17531. High="5" />
  17532. <Sound>JURobotArm_mov4</Sound>
  17533. </AudioEvent>
  17534. <AudioEvent
  17535. id="NEU_FloatingIslandCrane_5"
  17536. inheritFrom="AudioEvent:BaseSoundEffect"
  17537. Volume="60"
  17538. VolumeShift="-10"
  17539. MinRange="200"
  17540. MaxRange="700"
  17541. Limit="3"
  17542. Type="WORLD SHROUDED EVERYONE"
  17543. SubmixSlider="SOUNDFX">
  17544. <PitchShift
  17545. Low="-5"
  17546. High="5" />
  17547. <Sound>JURobotArm_mov5</Sound>
  17548. </AudioEvent>
  17549. <AudioEvent
  17550. id="NEU_FloatingIslandCrane_6"
  17551. inheritFrom="AudioEvent:BaseSoundEffect"
  17552. Volume="60"
  17553. VolumeShift="-10"
  17554. MinRange="200"
  17555. MaxRange="700"
  17556. Limit="3"
  17557. Type="WORLD SHROUDED EVERYONE"
  17558. SubmixSlider="SOUNDFX">
  17559. <PitchShift
  17560. Low="-5"
  17561. High="5" />
  17562. <Sound>JURobotArm_mov6</Sound>
  17563. </AudioEvent>
  17564. <AudioEvent
  17565. id="NEU_FloatingIslandCrane_7"
  17566. inheritFrom="AudioEvent:BaseSoundEffect"
  17567. Volume="60"
  17568. VolumeShift="-5"
  17569. MinRange="200"
  17570. MaxRange="700"
  17571. Limit="3"
  17572. Type="WORLD SHROUDED EVERYONE"
  17573. SubmixSlider="SOUNDFX">
  17574. <PitchShift
  17575. Low="-5"
  17576. High="5" />
  17577. <Sound>JURobotArm_mov7</Sound>
  17578. </AudioEvent>
  17579. <AudioEvent
  17580. id="NEU_FloatingIslandCrane_8"
  17581. inheritFrom="AudioEvent:BaseSoundEffect"
  17582. Volume="60"
  17583. VolumeShift="-5"
  17584. MinRange="200"
  17585. MaxRange="700"
  17586. Limit="3"
  17587. Type="WORLD SHROUDED EVERYONE"
  17588. SubmixSlider="SOUNDFX">
  17589. <PitchShift
  17590. Low="-5"
  17591. High="5" />
  17592. <Sound>JURobotArm_mov8</Sound>
  17593. </AudioEvent>
  17594. <!-- === NEUTRAL FLOATING ISLAND CRANE ANIMATION 2=== -->
  17595. <AudioEvent
  17596. id="NEU_FloatingIslandCrane_Anim2_1"
  17597. inheritFrom="AudioEvent:BaseSoundEffect"
  17598. Volume="75"
  17599. VolumeShift="-10"
  17600. MinRange="200"
  17601. MaxRange="700"
  17602. Limit="3"
  17603. Type="WORLD SHROUDED EVERYONE"
  17604. SubmixSlider="SOUNDFX">
  17605. <PitchShift
  17606. Low="-5"
  17607. High="5" />
  17608. <Sound>JURobotArm2_mov1</Sound>
  17609. </AudioEvent>
  17610. <AudioEvent
  17611. id="NEU_FloatingIslandCrane_Anim2_2"
  17612. inheritFrom="AudioEvent:BaseSoundEffect"
  17613. Volume="75"
  17614. VolumeShift="-10"
  17615. MinRange="200"
  17616. MaxRange="700"
  17617. Limit="3"
  17618. Type="WORLD SHROUDED EVERYONE"
  17619. SubmixSlider="SOUNDFX">
  17620. <PitchShift
  17621. Low="-5"
  17622. High="5" />
  17623. <Sound>JURobotArm2_mov2</Sound>
  17624. </AudioEvent>
  17625. <AudioEvent
  17626. id="NEU_FloatingIslandCrane_Anim2_3"
  17627. inheritFrom="AudioEvent:BaseSoundEffect"
  17628. Volume="75"
  17629. VolumeShift="-5"
  17630. MinRange="200"
  17631. MaxRange="700"
  17632. Limit="3"
  17633. Type="WORLD SHROUDED EVERYONE"
  17634. SubmixSlider="SOUNDFX">
  17635. <PitchShift
  17636. Low="-5"
  17637. High="5" />
  17638. <Sound>JURobotArm2_mov3</Sound>
  17639. </AudioEvent>
  17640. <AudioEvent
  17641. id="NEU_FloatingIslandCrane_Anim2_4"
  17642. inheritFrom="AudioEvent:BaseSoundEffect"
  17643. Volume="75"
  17644. VolumeShift="-5"
  17645. MinRange="200"
  17646. MaxRange="700"
  17647. Limit="3"
  17648. Type="WORLD SHROUDED EVERYONE"
  17649. SubmixSlider="SOUNDFX">
  17650. <PitchShift
  17651. Low="-5"
  17652. High="5" />
  17653. <Sound>JURobotArm2_mov4</Sound>
  17654. </AudioEvent>
  17655. <AudioEvent
  17656. id="NEU_FloatingIslandCrane_Anim2_5"
  17657. inheritFrom="AudioEvent:BaseSoundEffect"
  17658. Volume="75"
  17659. VolumeShift="-10"
  17660. MinRange="200"
  17661. MaxRange="700"
  17662. Limit="3"
  17663. Type="WORLD SHROUDED EVERYONE"
  17664. SubmixSlider="SOUNDFX">
  17665. <PitchShift
  17666. Low="-5"
  17667. High="5" />
  17668. <Sound>JURobotArm2_mov5</Sound>
  17669. </AudioEvent>
  17670. <AudioEvent
  17671. id="NEU_FloatingIslandCrane_Anim2_6"
  17672. inheritFrom="AudioEvent:BaseSoundEffect"
  17673. Volume="75"
  17674. VolumeShift="-10"
  17675. MinRange="200"
  17676. MaxRange="700"
  17677. Limit="3"
  17678. Type="WORLD SHROUDED EVERYONE"
  17679. SubmixSlider="SOUNDFX">
  17680. <PitchShift
  17681. Low="-5"
  17682. High="5" />
  17683. <Sound>JURobotArm2_mov6</Sound>
  17684. </AudioEvent>
  17685. <!-- === SOVIET AIRFIELD AIR FIELD === -->
  17686. <AudioEvent
  17687. id="SOV_Airfield_Die"
  17688. inheritFrom="AudioEvent:BaseSoundEffect"
  17689. Volume="85"
  17690. VolumeShift="-5"
  17691. Limit="1"
  17692. Type="WORLD SHROUDED EVERYONE"
  17693. SubmixSlider="SOUNDFX">
  17694. <PitchShift
  17695. Low="-15"
  17696. High="-5" />
  17697. <Delay
  17698. Low="35"
  17699. High="35" />
  17700. <Sound>SBAirfi_diea</Sound>
  17701. </AudioEvent>
  17702. <AudioEvent
  17703. id="SOV_Airfield_Select"
  17704. inheritFrom="AudioEvent:BaseSoundEffect"
  17705. Volume="75"
  17706. MinVolume="65"
  17707. Limit="1"
  17708. Type="WORLD PLAYER"
  17709. SubmixSlider="SOUNDFX">
  17710. <PitchShift
  17711. Low="-1"
  17712. High="1" />
  17713. <Sound>SBAirfi_selectA</Sound>
  17714. </AudioEvent>
  17715. <!-- === SOVIET BARRACKS === -->
  17716. <AudioEvent
  17717. id="SOV_Barracks_Die"
  17718. inheritFrom="AudioEvent:BaseSoundEffect"
  17719. Volume="95"
  17720. VolumeShift="-5"
  17721. Limit="1"
  17722. Type="WORLD SHROUDED EVERYONE"
  17723. SubmixSlider="SOUNDFX">
  17724. <PitchShift
  17725. Low="-5"
  17726. High="5" />
  17727. <Delay
  17728. Low="35"
  17729. High="35" />
  17730. <!-- <Sound>SBBarra_diea</Sound> -->
  17731. </AudioEvent>
  17732. <AudioEvent
  17733. id="SOV_Barracks_Select"
  17734. inheritFrom="AudioEvent:BaseSoundEffect"
  17735. Volume="75"
  17736. MinVolume="65"
  17737. Limit="1"
  17738. Type="WORLD PLAYER"
  17739. SubmixSlider="SOUNDFX">
  17740. <PitchShift
  17741. Low="-1"
  17742. High="1" />
  17743. <Sound>SBBarra_selecta</Sound>
  17744. </AudioEvent>
  17745. <!-- === SOVIET BUNKER === -->
  17746. <AudioEvent
  17747. id="SOV_Bunker_Die"
  17748. inheritFrom="AudioEvent:BaseSoundEffect"
  17749. Volume="100"
  17750. VolumeShift="-5"
  17751. Limit="1"
  17752. Type="WORLD SHROUDED EVERYONE"
  17753. SubmixSlider="SOUNDFX">
  17754. <PitchShift
  17755. Low="-5"
  17756. High="5" />
  17757. <Delay
  17758. Low="35"
  17759. High="35" />
  17760. <Sound>SBBunker_diea</Sound>
  17761. </AudioEvent>
  17762. <AudioEvent
  17763. id="SOV_Bunker_Select"
  17764. inheritFrom="AudioEvent:BaseSoundEffect"
  17765. Volume="75"
  17766. MinVolume="65"
  17767. Limit="1"
  17768. Type="WORLD PLAYER"
  17769. SubmixSlider="SOUNDFX">
  17770. <PitchShift
  17771. Low="-1"
  17772. High="1" />
  17773. <Sound>SBBunker_selectA</Sound>
  17774. </AudioEvent>
  17775. <!-- === SOVIET CONSTRUCTION YARD CONSTRUCTIONYARD CONYARD === -->
  17776. <AudioEvent
  17777. id="SOV_ConstructionYard_Die"
  17778. inheritFrom="AudioEvent:BaseSoundEffect"
  17779. Volume="105"
  17780. VolumeShift="-5"
  17781. Limit="1"
  17782. Type="WORLD SHROUDED EVERYONE"
  17783. SubmixSlider="SOUNDFX">
  17784. <PitchShift
  17785. Low="-5"
  17786. High="5" />
  17787. <Delay
  17788. Low="35"
  17789. High="35" />
  17790. <Sound>SBConst_diea</Sound>
  17791. </AudioEvent>
  17792. <AudioEvent
  17793. id="SOV_ConstructionYard_Select"
  17794. inheritFrom="AudioEvent:BaseSoundEffect"
  17795. Volume="75"
  17796. MinVolume="65"
  17797. Limit="1"
  17798. Type="WORLD PLAYER"
  17799. SubmixSlider="SOUNDFX">
  17800. <PitchShift
  17801. Low="-1"
  17802. High="1" />
  17803. <Sound>SBConst_selecta</Sound>
  17804. </AudioEvent>
  17805. <AudioEvent
  17806. id="SOV_MCV_PackLand"
  17807. inheritFrom="AudioEvent:BaseSoundEffect"
  17808. Volume="75"
  17809. Limit="3"
  17810. Type="WORLD SHROUDED EVERYONE"
  17811. SubmixSlider="SOUNDFX">
  17812. <PitchShift
  17813. Low="-5"
  17814. High="5" />
  17815. <Sound>SBConYd_packLandA</Sound>
  17816. </AudioEvent>
  17817. <AudioEvent
  17818. id="SOV_MCV_PackWater"
  17819. inheritFrom="AudioEvent:BaseSoundEffect"
  17820. Volume="75"
  17821. Limit="3"
  17822. Type="WORLD SHROUDED EVERYONE"
  17823. SubmixSlider="SOUNDFX">
  17824. <PitchShift
  17825. Low="-5"
  17826. High="5" />
  17827. <Sound>SBConYd_packWaterA</Sound>
  17828. </AudioEvent>
  17829. <!-- === SOVIET CRUSHERCRANE CRUSHER CRANE === -->
  17830. <AudioEvent
  17831. id="SOV_CrusherCrane_Die"
  17832. inheritFrom="AudioEvent:BaseSoundEffect"
  17833. Volume="90"
  17834. VolumeShift="-5"
  17835. Limit="1"
  17836. Type="WORLD SHROUDED EVERYONE"
  17837. SubmixSlider="SOUNDFX">
  17838. <PitchShift
  17839. Low="-5"
  17840. High="5" />
  17841. <Delay
  17842. Low="35"
  17843. High="35" />
  17844. <Sound>SBCrush_diea</Sound>
  17845. </AudioEvent>
  17846. <AudioEvent
  17847. id="SOV_CrusherCrane_Grind"
  17848. inheritFrom="AudioEvent:BaseSoundEffect"
  17849. Volume="85"
  17850. VolumeShift="-5"
  17851. Limit="3"
  17852. Type="WORLD SHROUDED EVERYONE"
  17853. SubmixSlider="SOUNDFX">
  17854. <PitchShift
  17855. Low="-15"
  17856. High="-6" />
  17857. <Sound>SUApoc_wea3A</Sound>
  17858. </AudioEvent>
  17859. <AudioEvent
  17860. id="SOV_CrusherCrane_Select"
  17861. inheritFrom="AudioEvent:BaseSoundEffect"
  17862. Volume="85"
  17863. MinVolume="75"
  17864. Limit="1"
  17865. Type="WORLD PLAYER"
  17866. SubmixSlider="SOUNDFX">
  17867. <PitchShift
  17868. Low="-10"
  17869. High="-8" />
  17870. <Sound>SBCrush_selecta</Sound>
  17871. </AudioEvent>
  17872. <AudioEvent
  17873. id="SOV_CrusherCrane_Select2"
  17874. inheritFrom="AudioEvent:BaseSoundEffect"
  17875. Volume="40"
  17876. MinVolume="35"
  17877. Limit="2"
  17878. Type="WORLD PLAYER"
  17879. SubmixSlider="SOUNDFX">
  17880. <PitchShift Low="-50" High="-48" />
  17881. <Sound>SUApoc_wea3A</Sound>
  17882. </AudioEvent>
  17883. <Multisound id="SOV_CrusherCrane_SelectMS">
  17884. <Subsound>SOV_CrusherCrane_Select</Subsound>
  17885. <Subsound>SOV_CrusherCrane_Select2</Subsound>
  17886. </Multisound>
  17887. <!-- === SOVIET VIP BUNKER VIPBUNKER === -->
  17888. <AudioEvent
  17889. id="SOV_VIPBunker_Die"
  17890. inheritFrom="AudioEvent:BaseSoundEffect"
  17891. Volume="90"
  17892. VolumeShift="-5"
  17893. Limit="1"
  17894. Type="WORLD SHROUDED EVERYONE"
  17895. SubmixSlider="SOUNDFX">
  17896. <PitchShift
  17897. Low="-5"
  17898. High="5" />
  17899. <Delay
  17900. Low="35"
  17901. High="35" />
  17902. <Sound>SBCrush_diea</Sound>
  17903. </AudioEvent>
  17904. <AudioEvent
  17905. id="SOV_VIPBunker_Select"
  17906. inheritFrom="AudioEvent:BaseSoundEffect"
  17907. Volume="85"
  17908. MinVolume="75"
  17909. Limit="1"
  17910. Type="WORLD PLAYER"
  17911. SubmixSlider="SOUNDFX">
  17912. <PitchShift
  17913. Low="-5"
  17914. High="5" />
  17915. <Sound>SBVipBunker_selectA</Sound>
  17916. </AudioEvent>
  17917. <AudioEvent
  17918. id="SOV_VIPBunker_Capture"
  17919. inheritFrom="AudioEvent:BaseSoundEffect"
  17920. Volume="75"
  17921. VolumeShift="-10"
  17922. MinRange="300"
  17923. MaxRange="1000"
  17924. Limit="2"
  17925. Type="WORLD SHROUDED EVERYONE"
  17926. SubmixSlider="SOUNDFX">
  17927. <InitialDelay Low="0" High="50" />
  17928. <PitchShift Low="-1" High="1" />
  17929. <Sound>SBVipBunker_captureA</Sound>
  17930. </AudioEvent>
  17931. <!-- === SOVIET FLAK CANNON FLAKCANNON REVOLVER CANNON REVOLVERCANNON REVOLVERFLAKCANNON === -->
  17932. <AudioEvent
  17933. id="SOV_FlakCannon_Die"
  17934. inheritFrom="AudioEvent:BaseSoundEffect"
  17935. Volume="65"
  17936. VolumeShift="-5"
  17937. Limit="1"
  17938. Type="WORLD SHROUDED EVERYONE"
  17939. SubmixSlider="SOUNDFX">
  17940. <PitchShift
  17941. Low="-15"
  17942. High="-5" />
  17943. <Delay
  17944. Low="35"
  17945. High="35" />
  17946. <Sound>SBRevCan_diea</Sound>
  17947. </AudioEvent>
  17948. <AudioEvent
  17949. id="SOV_FlakCannon_FlakCannonFire"
  17950. inheritFrom="AudioEvent:BaseSoundEffect"
  17951. Volume="=$WEAPON_FIRE + 5"
  17952. VolumeShift="-15"
  17953. Limit="3"
  17954. Type="WORLD SHROUDED EVERYONE"
  17955. Control="INTERRUPT"
  17956. Priority="HIGH"
  17957. SubmixSlider="SOUNDFX">
  17958. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  17959. <PitchShift
  17960. Low="-20"
  17961. High="-11" />
  17962. <Sound>SUBull_flakCana</Sound> <Sound>SUBull_flakCanb</Sound> <Sound>SUBull_flakCanc</Sound> <Sound>SUBull_flakCand</Sound>
  17963. <Sound>SUBull_flakCane</Sound> <Sound>SUBull_flakCanf</Sound>
  17964. </AudioEvent>
  17965. <AudioEvent
  17966. id="SOV_FlakCannon_Select"
  17967. inheritFrom="AudioEvent:BaseSoundEffect"
  17968. Volume="70"
  17969. MinVolume="60"
  17970. Limit="1"
  17971. Type="WORLD PLAYER"
  17972. SubmixSlider="SOUNDFX">
  17973. <Sound>SBRevCan_selectA</Sound>
  17974. <PitchShift
  17975. Low="-1"
  17976. High="1" />
  17977. </AudioEvent>
  17978. <!-- === SOVIET IRONCURTAIN IRON CURTAIN === -->
  17979. <AudioEvent
  17980. id="SOV_IronCurtain_Die"
  17981. inheritFrom="AudioEvent:BaseSoundEffect"
  17982. Volume="110"
  17983. VolumeShift="-5"
  17984. Limit="1"
  17985. Type="WORLD SHROUDED EVERYONE"
  17986. SubmixSlider="SOUNDFX">
  17987. <PitchShift
  17988. Low="-25"
  17989. High="-15" />
  17990. <Delay
  17991. Low="35"
  17992. High="35" />
  17993. <Sound>SBIronC_diea</Sound>
  17994. </AudioEvent>
  17995. <AudioEvent
  17996. id="SOV_IronCurtain_Ready"
  17997. inheritFrom="AudioEvent:BaseSoundEffect"
  17998. Volume="95"
  17999. MinVolume="85"
  18000. Limit="2"
  18001. Type="WORLD EVERYONE"
  18002. SubmixSlider="SOUNDFX">
  18003. <PitchShift Low="-3" High="3" />
  18004. <Delay Low="0" High="100" />
  18005. <Sound>SPIron_readya</Sound>
  18006. </AudioEvent>
  18007. <AudioEvent
  18008. id="SOV_IronCurtain_Select"
  18009. inheritFrom="AudioEvent:BaseSoundEffect"
  18010. Volume="80"
  18011. MinVolume="70"
  18012. Limit="1"
  18013. Type="WORLD PLAYER"
  18014. SubmixSlider="SOUNDFX">
  18015. <PitchShift
  18016. Low="-1"
  18017. High="1" />
  18018. <Sound>SBIronC_selecta</Sound>
  18019. </AudioEvent>
  18020. <AudioEvent
  18021. id="SOV_IronCurtain_Cast"
  18022. inheritFrom="AudioEvent:BaseSoundEffect"
  18023. Volume="130"
  18024. VolumeShift="-10"
  18025. Limit="3"
  18026. Type="WORLD SHROUDED EVERYONE"
  18027. SubmixSlider="SOUNDFX">
  18028. <PitchShift
  18029. Low="-5"
  18030. High="5" />
  18031. <Sound>SPIron_shieOna</Sound>
  18032. <Sound>SPIron_shieOnb</Sound>
  18033. <Sound>SPIron_shieOnc</Sound>
  18034. </AudioEvent>
  18035. <AudioEvent
  18036. id="SOV_IronCurtain_Off"
  18037. inheritFrom="AudioEvent:BaseSoundEffect"
  18038. Volume="90"
  18039. VolumeShift="-10"
  18040. Limit="3"
  18041. Type="WORLD SHROUDED EVERYONE"
  18042. SubmixSlider="SOUNDFX">
  18043. <Delay
  18044. Low="0"
  18045. High="30" />
  18046. <PitchShift
  18047. Low="-5"
  18048. High="5" />
  18049. <Sound>SPIron_shieOffa</Sound>
  18050. <Sound>SPIron_shieOffb</Sound>
  18051. <Sound>SPIron_shieOffc</Sound>
  18052. </AudioEvent>
  18053. <AudioEvent
  18054. id="SOV_IronCurtain_Loop2"
  18055. inheritFrom="AudioEvent:BaseSoundEffect"
  18056. Volume="85"
  18057. VolumeShift="-10"
  18058. Control="LOOP FADE_ON_START FADE_ON_KILL"
  18059. Limit="3"
  18060. Type="WORLD SHROUDED EVERYONE"
  18061. SubmixSlider="SOUNDFX">
  18062. <Delay
  18063. Low="0"
  18064. High="100" />
  18065. <PitchShift
  18066. Low="-35"
  18067. High="-25" />
  18068. <Sound>APTimeB_bombGlowa</Sound>
  18069. <Sound>APTimeB_bombGlowb</Sound>
  18070. <Sound>APTimeB_bombGlowc</Sound>
  18071. <Sound>APTimeB_bombGlowd</Sound>
  18072. <Sound>APTimeB_bombGlowe</Sound>
  18073. </AudioEvent>
  18074. <AudioEvent
  18075. id="SOV_IronCurtain_Loop"
  18076. inheritFrom="AudioEvent:BaseSoundEffect"
  18077. Volume="85"
  18078. VolumeShift="-10"
  18079. Control="LOOP FADE_ON_START FADE_ON_KILL"
  18080. Limit="3"
  18081. Type="WORLD SHROUDED EVERYONE"
  18082. SubmixSlider="SOUNDFX">
  18083. <PitchShift
  18084. Low="-25"
  18085. High="-15" />
  18086. <Sound>SPIron_shieLoopa</Sound>
  18087. <Sound>SPIron_shieLoopb</Sound>
  18088. <Sound>SPIron_shieLoopc</Sound>
  18089. <Sound>SPIron_shieLoopd</Sound>
  18090. </AudioEvent>
  18091. <Multisound id="SOV_IronCurtain_LoopMS">
  18092. <Subsound>SOV_IronCurtain_Loop</Subsound>
  18093. <Subsound>SOV_IronCurtain_Loop2</Subsound>
  18094. </Multisound>
  18095. <!-- === SOVIET NAVALYARD NAVAL YARD NAVALSHIPYARD NAVAL SHIPYARD NAVAL SHIP YARD SEAPORT SEA PORT === -->
  18096. <AudioEvent
  18097. id="SOV_NavalYard_Die"
  18098. inheritFrom="AudioEvent:BaseSoundEffect"
  18099. Volume="100"
  18100. VolumeShift="-5"
  18101. Limit="1"
  18102. Type="WORLD SHROUDED EVERYONE"
  18103. SubmixSlider="SOUNDFX">
  18104. <PitchShift
  18105. Low="-5"
  18106. High="5" />
  18107. <Delay
  18108. Low="35"
  18109. High="35" />
  18110. <Sound>SBNaval_diea</Sound>
  18111. </AudioEvent>
  18112. <AudioEvent
  18113. id="SOV_NavalYard_Select"
  18114. inheritFrom="AudioEvent:BaseSoundEffect"
  18115. Volume="90"
  18116. MinVolume="80"
  18117. Limit="1"
  18118. Type="WORLD PLAYER"
  18119. SubmixSlider="SOUNDFX">
  18120. <PitchShift
  18121. Low="-1"
  18122. High="1" />
  18123. <Sound>SBNaval_selecta</Sound>
  18124. </AudioEvent>
  18125. <!-- === SOVIET OUTPOST OUT POST === -->
  18126. <AudioEvent
  18127. id="SOV_OutPost_Die"
  18128. inheritFrom="AudioEvent:BaseSoundEffect"
  18129. Volume="110"
  18130. VolumeShift="-5"
  18131. Limit="1"
  18132. Type="WORLD SHROUDED EVERYONE"
  18133. SubmixSlider="SOUNDFX">
  18134. <PitchShift
  18135. Low="-5"
  18136. High="5" />
  18137. <Delay
  18138. Low="35"
  18139. High="35" />
  18140. <Sound>SBOutPo_diea</Sound>
  18141. </AudioEvent>
  18142. <AudioEvent
  18143. id="SOV_OutPost_Select"
  18144. inheritFrom="AudioEvent:BaseSoundEffect"
  18145. Volume="85"
  18146. MinVolume="75"
  18147. Limit="1"
  18148. Type="WORLD PLAYER"
  18149. SubmixSlider="SOUNDFX">
  18150. <PitchShift
  18151. Low="-1"
  18152. High="1" />
  18153. <Sound>SBOutPo_selectB</Sound>
  18154. </AudioEvent>
  18155. <AudioEvent
  18156. id="SOV_Outpost_Deploy"
  18157. inheritFrom="AudioEvent:BaseSoundEffect"
  18158. Volume="55"
  18159. Limit="2"
  18160. Type="WORLD PLAYER"
  18161. SubmixSlider="SOUNDFX">
  18162. <Delay Low="0" High="100"/>
  18163. <PitchShift
  18164. Low="-3"
  18165. High="3" />
  18166. <Sound>AUProsp_deployA</Sound> <Sound>AUProsp_deployB</Sound>
  18167. </AudioEvent>
  18168. <Multisound
  18169. id="SOV_Outpost_DeployWaterMS">
  18170. <Subsound>SOV_Outpost_Deploy</Subsound>
  18171. <Subsound>BuildingPlacedWater2</Subsound>
  18172. <Subsound>BuildingPlacedWater3</Subsound>
  18173. </Multisound>
  18174. <!-- === SOVIET PROTOSICKLE PROTO-SICKLE PROTO SICKLE PRESICKLE PRE-SICKLE PRE SICKLE REAPER DEPLOYED TURRET EP1 === -->
  18175. <AudioEvent
  18176. id="SOV_ProtoSickleTurret_Die"
  18177. inheritFrom="AudioEvent:BaseSoundEffect"
  18178. Volume="85"
  18179. VolumeShift="-5"
  18180. Limit="1"
  18181. Type="WORLD SHROUDED EVERYONE"
  18182. SubmixSlider="SOUNDFX">
  18183. <PitchShift
  18184. Low="-15"
  18185. High="-5" />
  18186. <Delay
  18187. Low="35"
  18188. High="35" />
  18189. <Sound>SBSentry_diea</Sound>
  18190. </AudioEvent>
  18191. <AudioEvent
  18192. id="SOV_ProtoSickleTurret_Select"
  18193. inheritFrom="AudioEvent:BaseSoundEffect"
  18194. Volume="80"
  18195. MinVolume="70"
  18196. Limit="1"
  18197. Type="WORLD PLAYER"
  18198. SubmixSlider="SOUNDFX">
  18199. <PitchShift
  18200. Low="-1"
  18201. High="1" />
  18202. <Sound>SUProtoSickle_deploySelectA</Sound> <Sound>SUProtoSickle_deploySelectB</Sound>
  18203. </AudioEvent>
  18204. <!-- === SOVIET REACTOR POWER PLANT POWERPLANT === -->
  18205. <AudioEvent
  18206. id="SOV_Reactor_AmbientLoop"
  18207. inheritFrom="AudioEvent:BaseSoundEffect"
  18208. Volume="65"
  18209. PerFileVolumeShift="-10"
  18210. MaxRange="500"
  18211. Limit="3"
  18212. Priority="LOWEST"
  18213. Type="WORLD SHROUDED EVERYONE"
  18214. Control="FADE_ON_START FADE_ON_KILL LOOP"
  18215. SubmixSlider="AMBIENT">
  18216. <PerFilePitchShift
  18217. Low="-5"
  18218. High="5" />
  18219. <Sound>SBReact_ambLoopa</Sound>
  18220. <Sound>SBReact_ambLoopb</Sound>
  18221. <Sound>SBReact_ambLoopc</Sound>
  18222. <Sound>SBReact_ambLoopd</Sound>
  18223. <Sound>SBReact_ambLoope</Sound>
  18224. <Sound>SBReact_ambLoopf</Sound>
  18225. <Sound>SBReact_ambLoopg</Sound>
  18226. <Sound>SBReact_ambLooph</Sound>
  18227. <Sound>SBReact_ambLoopi</Sound>
  18228. <Sound>SBReact_ambLoopj</Sound>
  18229. <Sound>SBReact_ambLoopk</Sound>
  18230. <Sound>SBReact_ambLoopl</Sound>
  18231. <Sound>SBReact_ambLoopm</Sound>
  18232. <Sound>SBReact_ambLoopn</Sound>
  18233. </AudioEvent>
  18234. <AudioEvent
  18235. id="SOV_Reactor_Die"
  18236. inheritFrom="AudioEvent:BaseSoundEffect"
  18237. Volume="110"
  18238. VolumeShift="-5"
  18239. Limit="1"
  18240. Type="WORLD SHROUDED EVERYONE"
  18241. SubmixSlider="SOUNDFX">
  18242. <PitchShift
  18243. Low="-5"
  18244. High="5" />
  18245. <Delay
  18246. Low="35"
  18247. High="35" />
  18248. <Sound>SBReact_diea</Sound>
  18249. </AudioEvent>
  18250. <AudioEvent
  18251. id="SOV_Reactor_Select"
  18252. inheritFrom="AudioEvent:BaseSoundEffect"
  18253. Volume="85"
  18254. MinVolume="75"
  18255. Limit="1"
  18256. Type="WORLD PLAYER"
  18257. SubmixSlider="SOUNDFX">
  18258. <PitchShift
  18259. Low="5"
  18260. High="7" />
  18261. <Sound>SBReact_selectA</Sound>
  18262. </AudioEvent>
  18263. <!-- === SOVIET REFINERY ORE REFINERY OREREFINERY === -->
  18264. <AudioEvent
  18265. id="SOV_Refinery_CraneMoveCCW"
  18266. inheritFrom="AudioEvent:BaseSoundEffect"
  18267. Volume="45"
  18268. VolumeShift="-10"
  18269. MinRange="200"
  18270. MaxRange="600"
  18271. Limit="3"
  18272. Type="WORLD SHROUDED EVERYONE"
  18273. SubmixSlider="SOUNDFX">
  18274. <PitchShift
  18275. Low="-5"
  18276. High="5" />
  18277. <Sound>SBRefin_crane1A</Sound>
  18278. </AudioEvent>
  18279. <AudioEvent
  18280. id="SOV_Refinery_CraneMoveCW"
  18281. inheritFrom="AudioEvent:BaseSoundEffect"
  18282. Volume="45"
  18283. VolumeShift="-10"
  18284. MinRange="200"
  18285. MaxRange="600"
  18286. Limit="3"
  18287. Type="WORLD SHROUDED EVERYONE"
  18288. SubmixSlider="SOUNDFX">
  18289. <PitchShift
  18290. Low="-5"
  18291. High="5" />
  18292. <Sound>SBRefin_crane2A</Sound>
  18293. </AudioEvent>
  18294. <AudioEvent
  18295. id="SOV_Refinery_Die"
  18296. inheritFrom="AudioEvent:BaseSoundEffect"
  18297. Volume="110"
  18298. VolumeShift="-5"
  18299. Limit="1"
  18300. Type="WORLD SHROUDED EVERYONE"
  18301. SubmixSlider="SOUNDFX">
  18302. <PitchShift
  18303. Low="-5"
  18304. High="5" />
  18305. <Delay
  18306. Low="35"
  18307. High="35" />
  18308. <Sound>SBRefin_diea</Sound>
  18309. </AudioEvent>
  18310. <AudioEvent
  18311. id="SOV_Refinery_LoadDrop"
  18312. inheritFrom="AudioEvent:BaseSoundEffect"
  18313. Volume="60"
  18314. VolumeShift="-10"
  18315. MinRange="200"
  18316. MaxRange="700"
  18317. Limit="3"
  18318. Type="WORLD SHROUDED EVERYONE"
  18319. SubmixSlider="SOUNDFX">
  18320. <PitchShift
  18321. Low="-5"
  18322. High="5" />
  18323. <Sound>SBRefin_loadDropa</Sound> <Sound>SBRefin_loadDropb</Sound> <Sound>SBRefin_loadDropc</Sound> <Sound>SBRefin_loadDropd</Sound>
  18324. </AudioEvent>
  18325. <AudioEvent
  18326. id="SOV_Refinery_LoadGrab"
  18327. inheritFrom="AudioEvent:BaseSoundEffect"
  18328. Volume="50"
  18329. VolumeShift="-10"
  18330. MinRange="200"
  18331. MaxRange="600"
  18332. Limit="3"
  18333. Type="WORLD SHROUDED EVERYONE"
  18334. SubmixSlider="SOUNDFX">
  18335. <PitchShift
  18336. Low="-5"
  18337. High="5" />
  18338. <Sound>SBRefin_loadGrabA</Sound> <Sound>SBRefin_loadGrabB</Sound> <Sound>SBRefin_loadGrabC</Sound> <Sound>SBRefin_loadGrabD</Sound> <Sound>SBRefin_loadGrabE</Sound> <Sound>SBRefin_loadGrabF</Sound> <Sound>SBRefin_loadGrabG</Sound>
  18339. </AudioEvent>
  18340. <AudioEvent
  18341. id="SOV_Refinery_Platform_Rotate"
  18342. inheritFrom="AudioEvent:BaseSoundEffect"
  18343. Volume="70"
  18344. VolumeShift="-10"
  18345. MinRange="200"
  18346. MaxRange="600"
  18347. Limit="2"
  18348. Type="WORLD SHROUDED EVERYONE"
  18349. SubmixSlider="SOUNDFX">
  18350. <PitchShift
  18351. Low="-5"
  18352. High="5" />
  18353. <Sound>ABRefin_platformRotateA</Sound> <Sound>ABRefin_platformRotateB</Sound> <Sound>ABRefin_platformRotateC</Sound> <Sound>ABRefin_platformRotateD</Sound>
  18354. </AudioEvent>
  18355. <AudioEvent
  18356. id="SOV_Refinery_Select"
  18357. inheritFrom="AudioEvent:BaseSoundEffect"
  18358. Volume="85"
  18359. MinVolume="75"
  18360. Limit="1"
  18361. Type="WORLD PLAYER"
  18362. SubmixSlider="SOUNDFX">
  18363. <PitchShift
  18364. Low="5"
  18365. High="7" />
  18366. <Sound>SBRefin_selectA</Sound>
  18367. </AudioEvent>
  18368. <!-- === SOVIET SENTRY GUN SENTRYGUN === -->
  18369. <AudioEvent
  18370. id="SOV_SentryGun_Die"
  18371. inheritFrom="AudioEvent:BaseSoundEffect"
  18372. Volume="85"
  18373. VolumeShift="-5"
  18374. Limit="1"
  18375. Type="WORLD SHROUDED EVERYONE"
  18376. SubmixSlider="SOUNDFX">
  18377. <PitchShift
  18378. Low="-15"
  18379. High="-5" />
  18380. <Delay
  18381. Low="35"
  18382. High="35" />
  18383. <Sound>SBSentry_diea</Sound>
  18384. </AudioEvent>
  18385. <AudioEvent
  18386. id="SOV_SentryGun_Select"
  18387. inheritFrom="AudioEvent:BaseSoundEffect"
  18388. Volume="80"
  18389. MinVolume="70"
  18390. Limit="1"
  18391. Type="WORLD PLAYER"
  18392. SubmixSlider="SOUNDFX">
  18393. <PitchShift
  18394. Low="-1"
  18395. High="1" />
  18396. <Sound>SBSentry_selectA</Sound>
  18397. </AudioEvent>
  18398. <!-- Jeff's originals -->
  18399. <AudioEvent
  18400. id="SOV_SentryGun_MGFire"
  18401. inheritFrom="AudioEvent:BaseSoundEffect"
  18402. Volume="70"
  18403. VolumeShift="-5"
  18404. Limit="3"
  18405. Type="WORLD SHROUDED EVERYONE"
  18406. SubmixSlider="SOUNDFX">
  18407. <PitchShift
  18408. Low="-5"
  18409. High="5" />
  18410. <Sound>SBSentry_weaponFireA</Sound> <Sound>SBSentry_weaponFireB</Sound>
  18411. </AudioEvent>
  18412. <!-- shortened version of Jeff's originals to hook on FXList fire
  18413. not needed anymore - use looping sound -->
  18414. <AudioEvent
  18415. id="SOV_SentryGun_WeaponFire"
  18416. inheritFrom="AudioEvent:BaseSoundEffect"
  18417. Volume="35"
  18418. VolumeShift="-5"
  18419. Limit="3"
  18420. Type="WORLD SHROUDED EVERYONE"
  18421. SubmixSlider="SOUNDFX">
  18422. <NonInterruptibleTime Low="0s" High="1.0s" />
  18423. <PitchShift
  18424. Low="-5"
  18425. High="5" />
  18426. <!-- <Sound>SBSentry_weaFirea</Sound> <Sound>SBSentry_weaFireb</Sound> 3 rounds -->
  18427. <!-- <Sound>SBSentry_weaFirea</Sound> <Sound>SBSentry_weaFireb</Sound> 2 rounds -->
  18428. </AudioEvent>
  18429. <AudioEvent
  18430. id="SOV_SentryGun_WeaponFireLoop"
  18431. inheritFrom="AudioEvent:BaseSoundEffect"
  18432. Volume="=$WEAPON_FIRE + 15"
  18433. VolumeShift="-5"
  18434. Control = "LOOP SEQUENTIAL IMMEDIATE_DECAY_ON_KILL"
  18435. Priority="HIGH"
  18436. Limit="3"
  18437. Type="WORLD SHROUDED EVERYONE"
  18438. SubmixSlider="SOUNDFX">
  18439. <PitchShift Low="-2" High="2" />
  18440. <Sound>SBSentry_weaponFireLpA</Sound> <Sound>SBSentry_weaponFireLpB</Sound> <Sound>SBSentry_weaponFireLpC</Sound>
  18441. <Sound>SBSentry_weaponFireLpD</Sound> <Sound>SBSentry_weaponFireLpE</Sound>
  18442. <Decay>SBSentry_weaponFireTailA</Decay>
  18443. <Decay>SBSentry_weaponFireTailB</Decay>
  18444. </AudioEvent>
  18445. <!-- === SOVIET SUPER REACTOR SUPERREACTOR UPGRADED POWER PLANT UPGRADEDPOWERPLANT === -->
  18446. <AudioEvent
  18447. id="SOV_SuperReactor_Die"
  18448. inheritFrom="AudioEvent:BaseSoundEffect"
  18449. Volume="105"
  18450. VolumeShift="-5"
  18451. Limit="1"
  18452. Type="WORLD SHROUDED EVERYONE"
  18453. SubmixSlider="SOUNDFX">
  18454. <PitchShift
  18455. Low="-5"
  18456. High="5" />
  18457. <Delay
  18458. Low="35"
  18459. High="35" />
  18460. <Sound>SBSupReact_diea</Sound>
  18461. </AudioEvent>
  18462. <AudioEvent
  18463. id="SOV_SuperReactor_DieFireballExplosion"
  18464. inheritFrom="AudioEvent:BaseSoundEffect"
  18465. Volume="150"
  18466. VolumeShift="-10"
  18467. Control="INTERRUPT"
  18468. Limit="3"
  18469. Type="WORLD SHROUDED EVERYONE"
  18470. SubmixSlider="SOUNDFX">
  18471. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  18472. <PitchShift Low="-5" High="-5" />
  18473. <Delay Low="400" High="500" />
  18474. <Sound>WIExplo_woodLarg1a</Sound>
  18475. <Sound>WIExplo_woodLarg1b</Sound>
  18476. <Sound>WIExplo_geneLarg1a</Sound>
  18477. <Sound>WIExplo_geneLarg1b</Sound>
  18478. <Sound>WIExplo_geneLarg1c</Sound>
  18479. <Sound>WIExplo_geneLarg1d</Sound>
  18480. <Sound>WIExplo_geneLarg1e</Sound>
  18481. <Sound>WIExplo_geneLarg1f</Sound>
  18482. <Sound>WIExplo_metaLarg1a</Sound>
  18483. <Sound>WIExplo_metaLarg1b</Sound>
  18484. <Sound>WIExplo_metaLarg1c</Sound>
  18485. <Sound>WIExplo_metaLarg1d</Sound>
  18486. <Sound>WIExplo_metaLarg1e</Sound>
  18487. <Sound>WIExplo_metaLarg1f</Sound>
  18488. </AudioEvent>
  18489. <AudioEvent
  18490. id="SOV_SuperReactor_Select"
  18491. inheritFrom="AudioEvent:BaseSoundEffect"
  18492. Volume="80"
  18493. MinVolume="70"
  18494. Limit="1"
  18495. Type="WORLD PLAYER"
  18496. SubmixSlider="SOUNDFX">
  18497. <PitchShift
  18498. Low="-1"
  18499. High="1" />
  18500. <Sound>SBSupReact_selectA</Sound>
  18501. </AudioEvent>
  18502. <!-- === SOVIET BATTLELAB BATTLE LAB TECHCENTER TECH CENTER === -->
  18503. <AudioEvent
  18504. id="SOV_TechCenter_Die"
  18505. inheritFrom="AudioEvent:BaseSoundEffect"
  18506. Volume="105"
  18507. VolumeShift="-5"
  18508. Limit="1"
  18509. Type="WORLD SHROUDED EVERYONE"
  18510. SubmixSlider="SOUNDFX">
  18511. <PitchShift
  18512. Low="-5"
  18513. High="5" />
  18514. <Delay
  18515. Low="35"
  18516. High="35" />
  18517. <Sound>SBTech_diea</Sound>
  18518. </AudioEvent>
  18519. <AudioEvent
  18520. id="SOV_TechCenter_Select"
  18521. inheritFrom="AudioEvent:BaseSoundEffect"
  18522. Volume="85"
  18523. MinVolume="75"
  18524. Limit="1"
  18525. Type="WORLD PLAYER"
  18526. SubmixSlider="SOUNDFX">
  18527. <PitchShift
  18528. Low="5"
  18529. High="7" />
  18530. <Sound>SBTech_selectA</Sound>
  18531. </AudioEvent>
  18532. <!-- === SOVIET TESLACOIL TESLA COIL === -->
  18533. <AudioEvent
  18534. id="SOV_TeslaCoil_PreFireCharge"
  18535. inheritFrom="AudioEvent:BaseSoundEffect"
  18536. Volume="40"
  18537. VolumeShift="-10"
  18538. Limit="3"
  18539. Type="WORLD SHROUDED EVERYONE"
  18540. SubmixSlider="SOUNDFX">
  18541. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  18542. <PitchShift
  18543. Low="-5"
  18544. High="5" />
  18545. <Sound>SUTesla_chargea</Sound> <Sound>SUTesla_chargeb</Sound>
  18546. </AudioEvent>
  18547. <AudioEvent
  18548. id="SOV_TeslaCoil_WeaponFire"
  18549. inheritFrom="AudioEvent:BaseSoundEffect"
  18550. Volume="=$WEAPON_FIRE"
  18551. VolumeShift="-10"
  18552. Limit="3"
  18553. Type="WORLD SHROUDED EVERYONE"
  18554. Control="INTERRUPT"
  18555. Priority="HIGH"
  18556. SubmixSlider="SOUNDFX">
  18557. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  18558. <PitchShift
  18559. Low="-5"
  18560. High="5" />
  18561. <Sound>TEMP_RA2_btesat1a</Sound> <Sound>TEMP_RA2_btesat2a</Sound>
  18562. </AudioEvent>
  18563. <AudioEvent
  18564. id="SOV_TeslaCoil_PoweringOn"
  18565. inheritFrom="AudioEvent:BaseSoundEffect"
  18566. Volume="85"
  18567. VolumeShift="-10"
  18568. Limit="3"
  18569. Type="WORLD SHROUDED EVERYONE"
  18570. Control="INTERRUPT"
  18571. Priority="HIGH"
  18572. SubmixSlider="SOUNDFX">
  18573. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  18574. <PitchShift
  18575. Low="-5"
  18576. High="5" />
  18577. <Sound>SBTesla_powOnA</Sound>
  18578. </AudioEvent>
  18579. <AudioEvent
  18580. id="SOV_TeslaCoil_Die"
  18581. inheritFrom="AudioEvent:BaseSoundEffect"
  18582. Volume="85"
  18583. VolumeShift="-5"
  18584. Limit="1"
  18585. Type="WORLD SHROUDED EVERYONE"
  18586. SubmixSlider="SOUNDFX">
  18587. <PitchShift
  18588. Low="-15"
  18589. High="-5" />
  18590. <Delay
  18591. Low="35"
  18592. High="35" />
  18593. <Sound>SBTesla_diea</Sound>
  18594. </AudioEvent>
  18595. <AudioEvent
  18596. id="SOV_TeslaCoil_Select"
  18597. inheritFrom="AudioEvent:BaseSoundEffect"
  18598. Volume="70"
  18599. MinVolume="60"
  18600. Limit="1"
  18601. Type="WORLD PLAYER"
  18602. SubmixSlider="SOUNDFX">
  18603. <PitchShift
  18604. Low="-1"
  18605. High="1" />
  18606. <Sound>SBTesla_selecta</Sound>
  18607. </AudioEvent>
  18608. <!-- === SOVIET VACUUM MISSILE SILO VACUUMMISSILESILO === -->
  18609. <AudioEvent
  18610. id="SOV_VacuumImploder_Flare"
  18611. inheritFrom="AudioEvent:BaseSoundEffect"
  18612. Volume="60"
  18613. VolumeShift="-10"
  18614. Limit="3"
  18615. Type="WORLD EVERYONE"
  18616. SubmixSlider="SOUNDFX">
  18617. <Delay Low="35" High="35" />
  18618. <PitchShift
  18619. Low="21"
  18620. High="25" />
  18621. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  18622. </AudioEvent>
  18623. <AudioEvent
  18624. id="SOV_VacuumBomb_MissileLaunch"
  18625. inheritFrom="AudioEvent:BaseSoundEffect"
  18626. Volume="85"
  18627. VolumeShift="-5"
  18628. Limit="3"
  18629. Type="WORLD SHROUDED EVERYONE"
  18630. SubmixSlider="SOUNDFX">
  18631. <PitchShift
  18632. Low="-20"
  18633. High="-15" />
  18634. <Sound>AUAircr_missLaund</Sound>
  18635. <!-- <Sound>AUAircr_missLauna</Sound> <Sound>AUAircr_missLaunb</Sound> <Sound>AUAircr_missLaunc</Sound>
  18636. <Sound>AUAircr_missLaune</Sound> -->
  18637. </AudioEvent>
  18638. <AudioEvent
  18639. id="SOV_VacuumBomb_MissileMoveLoop"
  18640. inheritFrom="AudioEvent:BaseSoundEffect"
  18641. Volume="80"
  18642. Limit="3"
  18643. Control="LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
  18644. Type="WORLD SHROUDED EVERYONE"
  18645. SubmixSlider="SOUNDFX">
  18646. <PerFilePitchShift
  18647. Low="-15"
  18648. High="-10" />
  18649. <Sound>AUAircr_missLoopa</Sound> <Sound>AUAircr_missLoopb</Sound> <Sound>AUAircr_missLoopc</Sound> <Sound>AUAircr_missLoopd</Sound>
  18650. </AudioEvent>
  18651. <AudioEvent
  18652. id="SOV_VacuumBomb_Explosion1A"
  18653. inheritFrom="AudioEvent:BaseSoundEffect"
  18654. Volume="220"
  18655. VolumeShift="-10"
  18656. Limit="3"
  18657. Priority="HIGHEST"
  18658. MinRange="700"
  18659. MaxRange="1500"
  18660. Type="WORLD SHROUDED EVERYONE"
  18661. SubmixSlider="SOUNDFX">
  18662. <PitchShift
  18663. Low="-5"
  18664. High="5" />
  18665. <Sound>SPVacum_explo3</Sound>
  18666. </AudioEvent>
  18667. <!--
  18668. <AudioEvent
  18669. id="SOV_VacuumBomb_Explosion1B"
  18670. inheritFrom="AudioEvent:BaseSoundEffect"
  18671. Volume="110"
  18672. VolumeShift="-10"
  18673. Limit="3"
  18674. Priority="HIGH"
  18675. MinRange="500"
  18676. MaxRange="1500"
  18677. Type="WORLD SHROUDED EVERYONE"
  18678. SubmixSlider="SOUNDFX">
  18679. <PitchShift
  18680. Low="-50"
  18681. High="-45" />
  18682. <Attack>SPVacum_explo2A</Attack>
  18683. <Sound>SPVacum_explo2B</Sound>
  18684. </AudioEvent>
  18685. -->
  18686. <Multisound
  18687. id="SOV_VacuumBomb_Explosion1MS">
  18688. <Subsound>SOV_VacuumBomb_Explosion1A</Subsound>
  18689. </Multisound>
  18690. <AudioEvent
  18691. id="SOV_VacuumBomb_Explosion2"
  18692. inheritFrom="AudioEvent:BaseSoundEffect"
  18693. Volume="50"
  18694. VolumeShift="-10"
  18695. Limit="3"
  18696. Priority="HIGH"
  18697. MinRange="500"
  18698. MaxRange="1500"
  18699. Type="WORLD SHROUDED EVERYONE"
  18700. SubmixSlider="SOUNDFX">
  18701. <Delay
  18702. Low="1400"
  18703. High="1400" />
  18704. <PitchShift
  18705. Low="-5"
  18706. High="5" />
  18707. <Sound>SPVacum_explo2A</Sound>
  18708. <!-- <Sound>SPVacum_explo2B</Sound> -->
  18709. </AudioEvent>
  18710. <AudioEvent
  18711. id="SOV_VacuumBomb_IncomingLoop"
  18712. inheritFrom="AudioEvent:BaseSoundEffect"
  18713. Volume="80"
  18714. VolumeShift="-10"
  18715. Limit="3"
  18716. MinRange="300"
  18717. MaxRange="1000"
  18718. Type="WORLD EVERYONE"
  18719. Control="LOOP FADE_ON_KILL"
  18720. SubmixSlider="SOUNDFX">
  18721. <Delay
  18722. Low="1900"
  18723. High="2400" />
  18724. <PerFilePitchShift
  18725. Low="-10"
  18726. High="10" />
  18727. <Sound>SPVacum_incoming1</Sound>
  18728. </AudioEvent>
  18729. <Multisound
  18730. id="SOV_VacuumBomb_MissileMoveLoopMS">
  18731. <Subsound>SOV_VacuumBomb_MissileMoveLoop</Subsound>
  18732. <Subsound>SOV_VacuumBomb_IncomingLoop</Subsound>
  18733. </Multisound>
  18734. <AudioEvent
  18735. id="SOV_VacuumBomb_Launch"
  18736. inheritFrom="AudioEvent:BaseSoundEffect"
  18737. Volume="90"
  18738. VolumeShift="-10"
  18739. Limit="3"
  18740. MinRange="400"
  18741. MaxRange="900"
  18742. Type="WORLD SHROUDED EVERYONE"
  18743. SubmixSlider="SOUNDFX">
  18744. <PitchShift
  18745. Low="-5"
  18746. High="5" />
  18747. </AudioEvent>
  18748. <AudioEvent
  18749. id="SOV_VacuumBomb_Swell"
  18750. inheritFrom="AudioEvent:BaseSoundEffect"
  18751. Volume="140"
  18752. VolumeShift="-10"
  18753. Limit="3"
  18754. Priority="HIGH"
  18755. MinRange="500"
  18756. MaxRange="1500"
  18757. Type="WORLD SHROUDED EVERYONE"
  18758. Control="FADE_ON_KILL"
  18759. SubmixSlider="SOUNDFX">
  18760. <InitialDelay Low="40" High="40" />
  18761. <PitchShift Low="-5" High="5" />
  18762. <Attack>SPVacum_vortex1B</Attack>
  18763. <Sound>SPVacum_vortex1C</Sound>
  18764. <Decay>SPVacum_vortex1D</Decay>
  18765. </AudioEvent>
  18766. <AudioEvent
  18767. id="SOV_VacuumBomb_TargetCursor"
  18768. inheritFrom="AudioEvent:BaseSoundEffect"
  18769. Volume="70"
  18770. VolumeShift="-10"
  18771. Limit="3"
  18772. Priority="HIGH"
  18773. MinRange="5000"
  18774. MaxRange="9000"
  18775. Type="WORLD EVERYONE"
  18776. SubmixSlider="SOUNDFX">
  18777. <PitchShift
  18778. Low="-5"
  18779. High="5" />
  18780. <!-- <Delay Low = "40" High = "40" /> -->
  18781. </AudioEvent>
  18782. <AudioEvent
  18783. id="SOV_VacuumMissileSilo_Die"
  18784. inheritFrom="AudioEvent:BaseSoundEffect"
  18785. Volume="95"
  18786. VolumeShift="-5"
  18787. Limit="1"
  18788. Type="WORLD SHROUDED EVERYONE"
  18789. SubmixSlider="SOUNDFX">
  18790. <PitchShift
  18791. Low="-25"
  18792. High="-15" />
  18793. <Delay
  18794. Low="35"
  18795. High="35" />
  18796. <Sound>SBVacuu_diea</Sound>
  18797. </AudioEvent>
  18798. <AudioEvent
  18799. id="SOV_VacuumMissileSilo_Select"
  18800. inheritFrom="AudioEvent:BaseSoundEffect"
  18801. Volume="80"
  18802. MinVolume="70"
  18803. Limit="1"
  18804. Type="WORLD PLAYER"
  18805. SubmixSlider="SOUNDFX">
  18806. <PitchShift
  18807. Low="-1"
  18808. High="1" />
  18809. <Sound>SBVacuu_selecta</Sound>
  18810. </AudioEvent>
  18811. <AudioEvent
  18812. id="SOV_VacuumImploder_Ready"
  18813. inheritFrom="AudioEvent:BaseSoundEffect"
  18814. Volume="100"
  18815. MinVolume="90"
  18816. Limit="2"
  18817. Type="WORLD EVERYONE"
  18818. SubmixSlider="SOUNDFX">
  18819. <PitchShift Low="-3" High="3" />
  18820. <Delay Low="0" High="100" />
  18821. <Sound>SSP_vacuumReadyB</Sound>
  18822. </AudioEvent>
  18823. <!-- === SOVIET WALL WALLS === -->
  18824. <AudioEvent
  18825. id="SOV_Wall_Die"
  18826. inheritFrom="AudioEvent:BaseSoundEffect"
  18827. Volume="85"
  18828. VolumeShift="-5"
  18829. Limit="1"
  18830. Type="WORLD SHROUDED EVERYONE"
  18831. SubmixSlider="SOUNDFX">
  18832. <PitchShift
  18833. Low="-5"
  18834. High="5" />
  18835. <Delay
  18836. Low="35"
  18837. High="35" />
  18838. <Sound>ABWall_diea</Sound>
  18839. </AudioEvent>
  18840. <AudioEvent
  18841. id="SOV_Wall_Placed"
  18842. inheritFrom="AudioEvent:BaseSoundEffect"
  18843. Volume="70"
  18844. MinVolume="60"
  18845. MaxRange="1000"
  18846. Control="INTERRUPT"
  18847. Limit="1"
  18848. Priority="HIGH"
  18849. Type="WORLD SHROUDED EVERYONE"
  18850. SubmixSlider="SOUNDFX">
  18851. <PitchShift
  18852. Low="-5"
  18853. High="5" />
  18854. <NonInterruptibleTime Low="0s" High="0.75s" />
  18855. <Delay
  18856. Low="40"
  18857. High="40" />
  18858. <Sound>ABWall_placeda</Sound>
  18859. </AudioEvent>
  18860. <AudioEvent
  18861. id="SOV_WallHub_Select"
  18862. inheritFrom="AudioEvent:BaseSoundEffect"
  18863. Volume="70"
  18864. MinVolume="60"
  18865. Control="INTERRUPT"
  18866. Limit="1"
  18867. Type="WORLD PLAYER"
  18868. SubmixSlider="SOUNDFX">
  18869. <PitchShift
  18870. Low="-5"
  18871. High="5" />
  18872. <NonInterruptibleTime
  18873. Low="0s"
  18874. High="0.3s" />
  18875. <Sound>ABWallH_selecta</Sound>
  18876. </AudioEvent>
  18877. <AudioEvent
  18878. id="SOV_WallSegment_Select"
  18879. inheritFrom="AudioEvent:BaseSoundEffect"
  18880. Volume="70"
  18881. MinVolume="60"
  18882. Control="INTERRUPT"
  18883. Limit="1"
  18884. Type="WORLD PLAYER"
  18885. SubmixSlider="SOUNDFX">
  18886. <PitchShift
  18887. Low="-5"
  18888. High="5" />
  18889. <NonInterruptibleTime
  18890. Low="0s"
  18891. High="0.3s" />
  18892. <Sound>ABWallS_selecta</Sound>
  18893. </AudioEvent>
  18894. <!-- === SOVIET WARFACTORY WAR FACTORY === -->
  18895. <AudioEvent
  18896. id="SOV_WarFactory_Die"
  18897. inheritFrom="AudioEvent:BaseSoundEffect"
  18898. Volume="100"
  18899. VolumeShift="-5"
  18900. Limit="1"
  18901. Type="WORLD SHROUDED EVERYONE"
  18902. SubmixSlider="SOUNDFX">
  18903. <PitchShift
  18904. Low="-5"
  18905. High="5" />
  18906. <Delay
  18907. Low="35"
  18908. High="35" />
  18909. <Sound>SBWarFa_diea</Sound>
  18910. </AudioEvent>
  18911. <AudioEvent
  18912. id="SOV_WarFactory_Select"
  18913. inheritFrom="AudioEvent:BaseSoundEffect"
  18914. Volume="70"
  18915. MinVolume="60"
  18916. Limit="1"
  18917. Type="WORLD PLAYER"
  18918. SubmixSlider="SOUNDFX">
  18919. <PitchShift
  18920. Low="-1"
  18921. High="1" />
  18922. <Sound>SBWarFa_selecta</Sound>
  18923. </AudioEvent>
  18924. <!-- === TECH BUILDINGS === -->
  18925. <!-- === TECH BUILDINGS === -->
  18926. <!-- === TECH BUILDINGS FUTURE TECH=== -->
  18927. <!-- === TECH OIL DERRICK OILDERRICK === -->
  18928. <AudioEvent
  18929. id="TEC_OilDerrick_AmbientLoop"
  18930. inheritFrom="AudioEvent:BaseSoundEffect"
  18931. Volume="40"
  18932. VolumeShift="-5"
  18933. Limit="3"
  18934. Control="LOOP FADE_ON_KILL FADE_ON_START"
  18935. Priority="LOWEST"
  18936. Type="WORLD SHROUDED EVERYONE"
  18937. SubmixSlider="SOUNDFX">
  18938. <PitchShift
  18939. Low="-5"
  18940. High="5" />
  18941. <Sound>TBOilDe_ambLoopa</Sound>
  18942. <Sound>TBOilDe_ambLoopb</Sound>
  18943. <Sound>TBOilDe_ambLoopc</Sound>
  18944. <Sound>TBOilDe_ambLoopd</Sound>
  18945. <Sound>TBOilDe_ambLoope</Sound>
  18946. <Sound>TBOilDe_ambLoopf</Sound>
  18947. <Sound>TBOilDe_ambLoopg</Sound>
  18948. <Sound>TBOilDe_ambLooph</Sound>
  18949. </AudioEvent>
  18950. <AudioEvent
  18951. id="TEC_OilDerrick_Select"
  18952. inheritFrom="AudioEvent:BaseSoundEffect"
  18953. Volume="75"
  18954. VolumeShift="-10"
  18955. MinRange="300"
  18956. MaxRange="1000"
  18957. Limit="3"
  18958. Type="WORLD PLAYER"
  18959. SubmixSlider="SOUNDFX">
  18960. <PitchShift
  18961. Low="-1"
  18962. High="1" />
  18963. <Sound>WBOilDerrek_selectA</Sound>
  18964. </AudioEvent>
  18965. <AudioEvent
  18966. id="TEC_ObservationPost_Select"
  18967. inheritFrom="AudioEvent:BaseSoundEffect"
  18968. Volume="75"
  18969. VolumeShift="-10"
  18970. MinRange="300"
  18971. MaxRange="1000"
  18972. Limit="3"
  18973. Type="WORLD PLAYER"
  18974. SubmixSlider="SOUNDFX">
  18975. <PitchShift
  18976. Low="-1"
  18977. High="1" />
  18978. <Sound>WBObservationPost_selectA</Sound>
  18979. </AudioEvent>
  18980. <AudioEvent
  18981. id="TEC_VeteranAcademy_Select"
  18982. inheritFrom="AudioEvent:BaseSoundEffect"
  18983. Volume="75"
  18984. VolumeShift="-10"
  18985. MinRange="300"
  18986. MaxRange="1000"
  18987. Limit="3"
  18988. Type="WORLD PLAYER"
  18989. SubmixSlider="SOUNDFX">
  18990. <PitchShift
  18991. Low="-1"
  18992. High="1" />
  18993. <Sound>WBAcademy_selectA</Sound>
  18994. </AudioEvent>
  18995. <AudioEvent
  18996. id="TEC_Hospital_Select"
  18997. inheritFrom="AudioEvent:BaseSoundEffect"
  18998. Volume="75"
  18999. VolumeShift="-10"
  19000. MinRange="300"
  19001. MaxRange="1000"
  19002. Limit="3"
  19003. Type="WORLD PLAYER"
  19004. SubmixSlider="SOUNDFX">
  19005. <PitchShift
  19006. Low="-1"
  19007. High="1" />
  19008. <Sound>WBHospital_selectA</Sound>
  19009. </AudioEvent>
  19010. <AudioEvent
  19011. id="TEC_Garage_Select"
  19012. inheritFrom="AudioEvent:BaseSoundEffect"
  19013. Volume="75"
  19014. VolumeShift="-10"
  19015. MinRange="300"
  19016. MaxRange="1000"
  19017. Limit="3"
  19018. Type="WORLD PLAYER"
  19019. SubmixSlider="SOUNDFX">
  19020. <PitchShift
  19021. Low="-1"
  19022. High="1" />
  19023. <Sound>WBGarage_selectA</Sound>
  19024. </AudioEvent>
  19025. <AudioEvent
  19026. id="TEC_ScienceBuilding1_Die"
  19027. inheritFrom="AudioEvent:BaseSoundEffect"
  19028. Volume="125"
  19029. VolumeShift="-5"
  19030. Limit="3"
  19031. Control="INTERRUPT"
  19032. Type="WORLD SHROUDED EVERYONE"
  19033. SubmixSlider="SOUNDFX">
  19034. <NonInterruptibleTime
  19035. Low="0.0s"
  19036. High="1.25s" />
  19037. <PitchShift
  19038. Low="-10"
  19039. High="5" />
  19040. <Sound>ABScien_buildDie1a</Sound> <Sound>ABScien_buildDie1b</Sound>
  19041. </AudioEvent>
  19042. <AudioEvent
  19043. id="TEC_ScienceBuilding2_Die"
  19044. inheritFrom="AudioEvent:BaseSoundEffect"
  19045. Volume="125"
  19046. VolumeShift="-5"
  19047. Limit="3"
  19048. Control="INTERRUPT"
  19049. Type="WORLD SHROUDED EVERYONE"
  19050. SubmixSlider="SOUNDFX">
  19051. <NonInterruptibleTime
  19052. Low="0.0s"
  19053. High="1.25s" />
  19054. <PitchShift
  19055. Low="-10"
  19056. High="5" />
  19057. <Sound>ABScien_buildDie2a</Sound> <Sound>ABScien_buildDie2b</Sound>
  19058. </AudioEvent>
  19059. <AudioEvent
  19060. id="TEC_ScienceBuilding3_Die"
  19061. inheritFrom="AudioEvent:BaseSoundEffect"
  19062. Volume="125"
  19063. VolumeShift="-5"
  19064. Limit="3"
  19065. Control="INTERRUPT"
  19066. Type="WORLD SHROUDED EVERYONE"
  19067. SubmixSlider="SOUNDFX">
  19068. <NonInterruptibleTime
  19069. Low="0.0s"
  19070. High="1.25s" />
  19071. <PitchShift
  19072. Low="-10"
  19073. High="5" />
  19074. <Sound>ABScien_buildDie3a</Sound> <Sound>ABScien_buildDie3b</Sound>
  19075. </AudioEvent>
  19076. <AudioEvent
  19077. id="TEC_ScienceBuilding4_Die"
  19078. inheritFrom="AudioEvent:BaseSoundEffect"
  19079. Volume="125"
  19080. VolumeShift="-5"
  19081. Limit="3"
  19082. Control="INTERRUPT"
  19083. Type="WORLD SHROUDED EVERYONE"
  19084. SubmixSlider="SOUNDFX">
  19085. <NonInterruptibleTime
  19086. Low="0.0s"
  19087. High="1.25s" />
  19088. <PitchShift
  19089. Low="-10"
  19090. High="5" />
  19091. <!-- <Sound>ABScien_buildDie1c</Sound> distorted -->
  19092. <Sound>ABScien_buildDie2c</Sound>
  19093. <Sound>ABScien_buildDie3c</Sound>
  19094. </AudioEvent>
  19095. <AudioEvent
  19096. id="TEC_WarFactory_Animation_Car_MoveStart"
  19097. inheritFrom="AudioEvent:BaseSoundEffect"
  19098. Volume="60"
  19099. VolumeShift="-10"
  19100. MinRange="100"
  19101. MaxRange="500"
  19102. Priority="LOW"
  19103. Limit="3"
  19104. Type="WORLD SHROUDED EVERYONE"
  19105. SubmixSlider="SOUNDFX">
  19106. <PitchShift
  19107. Low="-5"
  19108. High="5" />
  19109. <Sound>ABWarFa_animCarStarta</Sound>
  19110. <Sound>ABWarFa_animCarStartb</Sound>
  19111. <Sound>ABWarFa_animCarStartc</Sound>
  19112. <Sound>ABWarFa_animCarStartd</Sound>
  19113. <Sound>ABWarFa_animCarStarte</Sound>
  19114. <Sound>ABWarFa_animCarStartf</Sound>
  19115. </AudioEvent>
  19116. <AudioEvent
  19117. id="TEC_WarFactory_Animation_Car_DropUnload"
  19118. inheritFrom="AudioEvent:BaseSoundEffect"
  19119. Volume="45"
  19120. VolumeShift="-10"
  19121. MinRange="100"
  19122. MaxRange="500"
  19123. Limit="2"
  19124. Priority="LOWEST"
  19125. Type="WORLD SHROUDED EVERYONE"
  19126. SubmixSlider="SOUNDFX">
  19127. <PitchShift Low="-25" High="-15" />
  19128. <Sound>ABWarFa_animCarDropa</Sound>
  19129. <Sound>ABWarFa_animCarDropb</Sound>
  19130. <Sound>ABWarFa_animCarDropc</Sound>
  19131. <Sound>ABWarFa_animCarDropd</Sound>
  19132. <Sound>ABWarFa_animCarDrope</Sound>
  19133. </AudioEvent>
  19134. <AudioEvent
  19135. id="TEC_WarFactory_Animation_Car_Load"
  19136. inheritFrom="AudioEvent:BaseSoundEffect"
  19137. Volume="45"
  19138. VolumeShift="-10"
  19139. MinRange="100"
  19140. MaxRange="500"
  19141. Priority="LOWEST"
  19142. Limit="2"
  19143. Type="WORLD SHROUDED EVERYONE"
  19144. SubmixSlider="SOUNDFX">
  19145. <PitchShift Low="-25" High="-15" />
  19146. <Sound>ABWarFa_animCarLoada</Sound>
  19147. <Sound>ABWarFa_animCarLoadb</Sound>
  19148. <Sound>ABWarFa_animCarLoadc</Sound>
  19149. <Sound>ABWarFa_animCarLoadd</Sound>
  19150. </AudioEvent>
  19151. <!-- === MISCELLANEOUS === -->
  19152. <!-- === MISCELLANEOUS === -->
  19153. <!-- === MISCELLANEOUS === -->
  19154. <AudioEvent id="LargeGroupInfantryMoveLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  19155. Volume = "45"
  19156. VolumeShift = "-10"
  19157. Limit = "3"
  19158. Control = "LOOP FADE_ON_KILL"
  19159. Type = "WORLD SHROUDED EVERYONE"
  19160. SubmixSlider = "SOUNDFX" >
  19161. <PitchShift Low = "-5" High = "5" />
  19162. <Sound>GURifle_moveG1L2a</Sound>
  19163. <Sound>GURifle_moveG1L2b</Sound>
  19164. <Sound>GURifle_moveG1L2c</Sound>
  19165. <Sound>GURifle_moveG1L2d</Sound>
  19166. <Sound>GURifle_moveG1L2e</Sound>
  19167. <Sound>GURifle_moveG1L2f</Sound>
  19168. <Sound>GURifle_moveG1L2g</Sound>
  19169. </AudioEvent>
  19170. <AudioEvent
  19171. id="ImpactBarrelMetal"
  19172. inheritFrom="AudioEvent:BaseSoundEffect"
  19173. Volume="55"
  19174. VolumeShift="-10"
  19175. LowPassCutoff="75"
  19176. Limit="3"
  19177. Control="INTERRUPT"
  19178. Type="WORLD SHROUDED EVERYONE"
  19179. SubmixSlider="SOUNDFX">
  19180. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  19181. <PitchShift Low="-5" High="5" />
  19182. <Sound>WIFling_Barrel1a</Sound>
  19183. <Sound>WIFling_Barrel1b</Sound>
  19184. <Sound>WIFling_Barrel1c</Sound>
  19185. <Sound>WIFling_Barrel1d</Sound>
  19186. <Sound>WIFling_Barrel1e</Sound>
  19187. </AudioEvent>
  19188. <AudioEvent
  19189. id="ImpactBarrelMetal_Delayed"
  19190. inheritFrom="AudioEvent:BaseSoundEffect"
  19191. Volume="55"
  19192. VolumeShift="-10"
  19193. LowPassCutoff="75"
  19194. Limit="3"
  19195. Control="INTERRUPT"
  19196. Type="WORLD SHROUDED EVERYONE"
  19197. SubmixSlider="SOUNDFX">
  19198. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  19199. <PitchShift Low="-5" High="5" />
  19200. <Delay Low = "100" High = "200" />
  19201. <Sound>WIFling_Barrel2a</Sound>
  19202. <Sound>WIFling_Barrel2b</Sound>
  19203. <Sound>WIFling_Barrel2c</Sound>
  19204. <Sound>WIFling_Barrel2d</Sound>
  19205. </AudioEvent>
  19206. <Multisound id="ImpactBarrelsMetalMS">
  19207. <Subsound>ImpactBarrelMetal_Delayed</Subsound>
  19208. <Subsound>ImpactBarrelMetal</Subsound>
  19209. </Multisound>
  19210. <AudioEvent id="ImpactFlingableArmorInfantryDelayed" inheritFrom="AudioEvent:BaseSoundEffect"
  19211. Volume = "70"
  19212. VolumeShift = "-10"
  19213. Limit = "3"
  19214. Control = "INTERRUPT"
  19215. Type = "WORLD SHROUDED EVERYONE"
  19216. SubmixSlider = "SOUNDFX" >
  19217. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  19218. <PitchShift Low = "-5" High = "5" />
  19219. <Delay Low = "110" High = "170" />
  19220. <Sound>WImpac_bodyfalla</Sound> <Sound>WImpac_bodyfallb</Sound> <Sound>WImpac_bodyfallc</Sound> <Sound>WImpac_bodyfalld</Sound>
  19221. <Sound>WImpac_bodyfalle</Sound> <Sound>WImpac_bodyfallf</Sound> <Sound>WImpac_bodyfallg</Sound> <Sound>WImpac_bodyfallh</Sound>
  19222. <Sound>WImpac_bodyfalli</Sound> <Sound>WImpac_bodyfallj</Sound> <Sound>WImpac_bodyfallk</Sound> <Sound>WImpac_bodyfalll</Sound>
  19223. <Sound>WImpac_bodyfallm</Sound> <Sound>WImpac_bodyfalln</Sound>
  19224. </AudioEvent>
  19225. <AudioEvent id="ImpactFlingableNoArmorInfantryDelayed" inheritFrom="AudioEvent:BaseSoundEffect"
  19226. Volume = "95"
  19227. VolumeShift = "-10"
  19228. Limit = "3"
  19229. Control = "INTERRUPT"
  19230. Type = "WORLD SHROUDED EVERYONE"
  19231. SubmixSlider = "SOUNDFX" >
  19232. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  19233. <PitchShift Low = "15" High = "25" />
  19234. <Delay Low = "110" High = "170" />
  19235. <Sound>WImpac_bodydirta</Sound> <Sound>WImpac_bodydirtb</Sound> <Sound>WImpac_bodydirtc</Sound> <Sound>WImpac_bodydirtd</Sound>
  19236. <Sound>WImpac_bodydirte</Sound> <Sound>WImpac_bodydirtf</Sound> <Sound>WImpac_bodydirtg</Sound> <Sound>WImpac_bodydirth</Sound>
  19237. <Sound>WImpac_bodydirti</Sound> <Sound>WImpac_bodydirtj</Sound> <Sound>WImpac_bodydirtk</Sound> <Sound>WImpac_bodydirtl</Sound>
  19238. <Sound>WImpac_bodydirtm</Sound> <Sound>WImpac_bodydirtn</Sound> <Sound>WImpac_bodydirto</Sound> <Sound>WImpac_bodydirtp</Sound>
  19239. <Sound>WImpac_bodydirtq</Sound>
  19240. </AudioEvent>
  19241. <AudioEvent id="ImpactFlingableArmorInfantry" inheritFrom="AudioEvent:BaseSoundEffect"
  19242. Volume = "65"
  19243. VolumeShift = "-10"
  19244. Limit = "3"
  19245. Priority = "HIGH"
  19246. Control = "INTERRUPT"
  19247. Type = "WORLD SHROUDED EVERYONE"
  19248. SubmixSlider = "SOUNDFX" >
  19249. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19250. <PitchShift Low = "-5" High = "5" />
  19251. <Delay Low = "0" High = "50" />
  19252. <Sound>WImpac_bodyfalla</Sound> <Sound>WImpac_bodyfallb</Sound> <Sound>WImpac_bodyfallc</Sound> <Sound>WImpac_bodyfalld</Sound>
  19253. <Sound>WImpac_bodyfalle</Sound> <Sound>WImpac_bodyfallf</Sound> <Sound>WImpac_bodyfallg</Sound> <Sound>WImpac_bodyfallh</Sound>
  19254. <Sound>WImpac_bodyfalli</Sound> <Sound>WImpac_bodyfallj</Sound> <Sound>WImpac_bodyfallk</Sound> <Sound>WImpac_bodyfalll</Sound>
  19255. <Sound>WImpac_bodyfallm</Sound> <Sound>WImpac_bodyfalln</Sound>
  19256. </AudioEvent>
  19257. <AudioEvent id="ImpactFlingableNoArmorInfantry" inheritFrom="AudioEvent:BaseSoundEffect"
  19258. Volume = "90"
  19259. VolumeShift = "-10"
  19260. Limit = "3"
  19261. Priority = "HIGH"
  19262. Control = "INTERRUPT"
  19263. Type = "WORLD SHROUDED EVERYONE"
  19264. SubmixSlider = "SOUNDFX" >
  19265. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19266. <PitchShift Low = "-5" High = "5" />
  19267. <Delay Low = "0" High = "50" />
  19268. <Sound>WImpac_bodydirta</Sound> <Sound>WImpac_bodydirtb</Sound> <Sound>WImpac_bodydirtc</Sound> <Sound>WImpac_bodydirtd</Sound>
  19269. <Sound>WImpac_bodydirte</Sound> <Sound>WImpac_bodydirtf</Sound> <Sound>WImpac_bodydirtg</Sound> <Sound>WImpac_bodydirth</Sound>
  19270. <Sound>WImpac_bodydirti</Sound> <Sound>WImpac_bodydirtj</Sound> <Sound>WImpac_bodydirtk</Sound> <Sound>WImpac_bodydirtl</Sound>
  19271. <Sound>WImpac_bodydirtm</Sound> <Sound>WImpac_bodydirtn</Sound> <Sound>WImpac_bodydirto</Sound> <Sound>WImpac_bodydirtp</Sound>
  19272. <Sound>WImpac_bodydirtq</Sound>
  19273. </AudioEvent>
  19274. <AudioEvent
  19275. id="ImpactFlingableObjectHitsGroundLight1"
  19276. inheritFrom="AudioEvent:BaseSoundEffect"
  19277. Volume="35"
  19278. VolumeShift="-20"
  19279. MinRange="200"
  19280. MaxRange="500"
  19281. LowPassCutoff="75"
  19282. Limit="3"
  19283. Control="INTERRUPT"
  19284. Type="WORLD SHROUDED EVERYONE"
  19285. SubmixSlider="SOUNDFX">
  19286. <NonInterruptibleTime Low="0.0s" High="1.0s" />
  19287. <PitchShift Low="-35" High="0" />
  19288. <Sound>WIFling_Barrel1a</Sound>
  19289. <Sound>WIFling_Barrel1b</Sound>
  19290. <Sound>WIFling_Barrel1c</Sound>
  19291. <Sound>WIFling_Barrel1d</Sound>
  19292. <Sound>WIFling_Barrel1e</Sound>
  19293. <Sound>WIFling_Barrel2a</Sound>
  19294. <Sound>WIFling_Barrel2b</Sound>
  19295. <Sound>WIFling_Barrel2c</Sound>
  19296. <Sound>WIFling_Barrel2d</Sound>
  19297. <Sound>WIFling_HospitalBed1a</Sound>
  19298. <Sound>WIFling_HospitalBed1b</Sound>
  19299. <Sound>WIFling_HospitalBed1c</Sound>
  19300. <Sound>WIFling_HospitalBed1d</Sound>
  19301. <Sound>WIFling_IndustrialGenerator1a</Sound>
  19302. <Sound>WIFling_IndustrialGenerator1b</Sound>
  19303. <Sound>WIFling_IndustrialGenerator1c</Sound>
  19304. <Sound>WIFling_IndustrialGenerator1d</Sound>
  19305. <Sound>WIFling_IndustrialGenerator1e</Sound>
  19306. <Sound>WIFling_IndustrialGenerator1f</Sound>
  19307. <Sound>WIFling_LargeMetalCabinet1a</Sound>
  19308. <Sound>WIFling_LargeMetalCabinet1b</Sound>
  19309. <Sound>WIFling_LargeMetalCabinet1c</Sound>
  19310. <Sound>WIFling_LargeMetalCabinet1d</Sound>
  19311. <Sound>WIFling_LargeMetalCabinet1e</Sound>
  19312. <Sound>WIFling_MetalOfficeDesk1a</Sound>
  19313. <Sound>WIFling_MetalOfficeDesk1b</Sound>
  19314. <Sound>WIFling_MetalOfficeDesk1c</Sound>
  19315. <Sound>WIFling_MetalOfficeDesk1d</Sound>
  19316. <Sound>WIFling_MetalOfficeDesk1e</Sound>
  19317. <Sound>WIFling_OfficeChair1a</Sound>
  19318. <Sound>WIFling_OfficeChair1b</Sound>
  19319. <Sound>WIFling_OfficeChair1c</Sound>
  19320. <Sound>WIFling_OfficeChair1d</Sound>
  19321. <Sound>WIFling_OfficeChair1e</Sound>
  19322. <Sound>WIFling_OfficeChair2a</Sound>
  19323. <Sound>WIFling_OfficeChair2b</Sound>
  19324. <Sound>WIFling_OfficeChair2c</Sound>
  19325. <Sound>WIFling_OfficeChair2d</Sound>
  19326. <Sound>WIFling_Worklamp1a</Sound>
  19327. <Sound>WIFling_Worklamp1b</Sound>
  19328. <Sound>WIFling_Worklamp1c</Sound>
  19329. <Sound>WIFling_Worklamp1d</Sound>
  19330. <Sound>WIFling_Worklamp1e</Sound>
  19331. </AudioEvent>
  19332. <AudioEvent
  19333. id="ImpactFlingableObjectHitsGroundLight2"
  19334. inheritFrom="AudioEvent:BaseSoundEffect"
  19335. Volume="45"
  19336. VolumeShift="-20"
  19337. MinRange="200"
  19338. MaxRange="500"
  19339. LowPassCutoff="75"
  19340. Limit="3"
  19341. Control="INTERRUPT"
  19342. Type="WORLD SHROUDED EVERYONE"
  19343. SubmixSlider="SOUNDFX">
  19344. <NonInterruptibleTime Low="0.0s" High="1.0s" />
  19345. <PitchShift Low="-15" High="0" />
  19346. <Sound>WIFling_CargoContainer1a</Sound>
  19347. <Sound>WIFling_CargoContainer1b</Sound>
  19348. <Sound>WIFling_CargoContainer1c</Sound>
  19349. <Sound>WIFling_CargoContainer1d</Sound>
  19350. <Sound>WIFling_CargoContainer2a</Sound>
  19351. <Sound>WIFling_CargoContainer2b</Sound>
  19352. <Sound>WIFling_CargoContainer2c</Sound>
  19353. <Sound>WIFling_CargoContainer2d</Sound>
  19354. <Sound>WIFling_CargoContainer2e</Sound>
  19355. <Sound>WIFling_HospitalBed2a</Sound>
  19356. <Sound>WIFling_HospitalBed2b</Sound>
  19357. <Sound>WIFling_HospitalBed2c</Sound>
  19358. <Sound>WIFling_HospitalBed2d</Sound>
  19359. <Sound>WIFling_IndustrialGenerator2a</Sound>
  19360. <Sound>WIFling_IndustrialGenerator2b</Sound>
  19361. <Sound>WIFling_IndustrialGenerator2c</Sound>
  19362. <Sound>WIFling_IndustrialGenerator2d</Sound>
  19363. <Sound>WIFling_LargeMetalCabinet2a</Sound>
  19364. <Sound>WIFling_LargeMetalCabinet2b</Sound>
  19365. <Sound>WIFling_LargeMetalCabinet2c</Sound>
  19366. <Sound>WIFling_LargeMetalCabinet2d</Sound>
  19367. <Sound>WIFling_LargeMetalCabinet2e</Sound>
  19368. <Sound>WIFling_MetalOfficeDesk2a</Sound>
  19369. <Sound>WIFling_MetalOfficeDesk2b</Sound>
  19370. <Sound>WIFling_MetalOfficeDesk2c</Sound>
  19371. <Sound>WIFling_MetalOfficeDesk2d</Sound>
  19372. <Sound>WIFling_MetalOfficeDesk2e</Sound>
  19373. <Sound>WIFling_Worklamp2a</Sound>
  19374. <Sound>WIFling_Worklamp2b</Sound>
  19375. <Sound>WIFling_Worklamp2c</Sound>
  19376. <Sound>WIFling_Worklamp2d</Sound>
  19377. <Sound>WIFling_Worklamp2e</Sound>
  19378. <Sound>WIFling_Worklamp2f</Sound>
  19379. </AudioEvent>
  19380. <AudioEvent
  19381. id="ImpactFlingableObjectHitsGroundHard1"
  19382. inheritFrom="AudioEvent:BaseSoundEffect"
  19383. Volume="35"
  19384. VolumeShift="-20"
  19385. MinRange="200"
  19386. MaxRange="500"
  19387. LowPassCutoff="75"
  19388. Limit="3"
  19389. Control="INTERRUPT"
  19390. Type="WORLD SHROUDED EVERYONE"
  19391. SubmixSlider="SOUNDFX">
  19392. <NonInterruptibleTime Low="0.0s" High="1.0s" />
  19393. <PitchShift Low="-35" High="0" />
  19394. <Sound>WIFling_Barrel1a</Sound>
  19395. <Sound>WIFling_Barrel1b</Sound>
  19396. <Sound>WIFling_Barrel1c</Sound>
  19397. <Sound>WIFling_Barrel1d</Sound>
  19398. <Sound>WIFling_Barrel1e</Sound>
  19399. <Sound>WIFling_Barrel2a</Sound>
  19400. <Sound>WIFling_Barrel2b</Sound>
  19401. <Sound>WIFling_Barrel2c</Sound>
  19402. <Sound>WIFling_Barrel2d</Sound>
  19403. <Sound>WIFling_HospitalBed1a</Sound>
  19404. <Sound>WIFling_HospitalBed1b</Sound>
  19405. <Sound>WIFling_HospitalBed1c</Sound>
  19406. <Sound>WIFling_HospitalBed1d</Sound>
  19407. <Sound>WIFling_IndustrialGenerator1a</Sound>
  19408. <Sound>WIFling_IndustrialGenerator1b</Sound>
  19409. <Sound>WIFling_IndustrialGenerator1c</Sound>
  19410. <Sound>WIFling_IndustrialGenerator1d</Sound>
  19411. <Sound>WIFling_IndustrialGenerator1e</Sound>
  19412. <Sound>WIFling_IndustrialGenerator1f</Sound>
  19413. <Sound>WIFling_LargeMetalCabinet1a</Sound>
  19414. <Sound>WIFling_LargeMetalCabinet1b</Sound>
  19415. <Sound>WIFling_LargeMetalCabinet1c</Sound>
  19416. <Sound>WIFling_LargeMetalCabinet1d</Sound>
  19417. <Sound>WIFling_LargeMetalCabinet1e</Sound>
  19418. <Sound>WIFling_MetalOfficeDesk1a</Sound>
  19419. <Sound>WIFling_MetalOfficeDesk1b</Sound>
  19420. <Sound>WIFling_MetalOfficeDesk1c</Sound>
  19421. <Sound>WIFling_MetalOfficeDesk1d</Sound>
  19422. <Sound>WIFling_MetalOfficeDesk1e</Sound>
  19423. <Sound>WIFling_OfficeChair1a</Sound>
  19424. <Sound>WIFling_OfficeChair1b</Sound>
  19425. <Sound>WIFling_OfficeChair1c</Sound>
  19426. <Sound>WIFling_OfficeChair1d</Sound>
  19427. <Sound>WIFling_OfficeChair1e</Sound>
  19428. <Sound>WIFling_OfficeChair2a</Sound>
  19429. <Sound>WIFling_OfficeChair2b</Sound>
  19430. <Sound>WIFling_OfficeChair2c</Sound>
  19431. <Sound>WIFling_OfficeChair2d</Sound>
  19432. <Sound>WIFling_Worklamp1a</Sound>
  19433. <Sound>WIFling_Worklamp1b</Sound>
  19434. <Sound>WIFling_Worklamp1c</Sound>
  19435. <Sound>WIFling_Worklamp1d</Sound>
  19436. <Sound>WIFling_Worklamp1e</Sound>
  19437. </AudioEvent>
  19438. <AudioEvent
  19439. id="ImpactFlingableObjectHitsGroundHard2"
  19440. inheritFrom="AudioEvent:BaseSoundEffect"
  19441. Volume="65"
  19442. VolumeShift="-20"
  19443. MinRange="200"
  19444. MaxRange="500"
  19445. LowPassCutoff="75"
  19446. Limit="3"
  19447. Control="INTERRUPT"
  19448. Type="WORLD SHROUDED EVERYONE"
  19449. SubmixSlider="SOUNDFX">
  19450. <NonInterruptibleTime Low="0.0s" High="1.0s" />
  19451. <PitchShift Low="-5" High="5" />
  19452. <Sound>WIFling_CargoContainer1a</Sound>
  19453. <Sound>WIFling_CargoContainer1b</Sound>
  19454. <Sound>WIFling_CargoContainer1c</Sound>
  19455. <Sound>WIFling_CargoContainer1d</Sound>
  19456. <Sound>WIFling_CargoContainer2a</Sound>
  19457. <Sound>WIFling_CargoContainer2b</Sound>
  19458. <Sound>WIFling_CargoContainer2c</Sound>
  19459. <Sound>WIFling_CargoContainer2d</Sound>
  19460. <Sound>WIFling_CargoContainer2e</Sound>
  19461. <Sound>WIFling_HospitalBed2a</Sound>
  19462. <Sound>WIFling_HospitalBed2b</Sound>
  19463. <Sound>WIFling_HospitalBed2c</Sound>
  19464. <Sound>WIFling_HospitalBed2d</Sound>
  19465. <Sound>WIFling_IndustrialGenerator2a</Sound>
  19466. <Sound>WIFling_IndustrialGenerator2b</Sound>
  19467. <Sound>WIFling_IndustrialGenerator2c</Sound>
  19468. <Sound>WIFling_IndustrialGenerator2d</Sound>
  19469. <Sound>WIFling_LargeMetalCabinet2a</Sound>
  19470. <Sound>WIFling_LargeMetalCabinet2b</Sound>
  19471. <Sound>WIFling_LargeMetalCabinet2c</Sound>
  19472. <Sound>WIFling_LargeMetalCabinet2d</Sound>
  19473. <Sound>WIFling_LargeMetalCabinet2e</Sound>
  19474. <Sound>WIFling_MetalOfficeDesk2a</Sound>
  19475. <Sound>WIFling_MetalOfficeDesk2b</Sound>
  19476. <Sound>WIFling_MetalOfficeDesk2c</Sound>
  19477. <Sound>WIFling_MetalOfficeDesk2d</Sound>
  19478. <Sound>WIFling_MetalOfficeDesk2e</Sound>
  19479. <Sound>WIFling_Worklamp2a</Sound>
  19480. <Sound>WIFling_Worklamp2b</Sound>
  19481. <Sound>WIFling_Worklamp2c</Sound>
  19482. <Sound>WIFling_Worklamp2d</Sound>
  19483. <Sound>WIFling_Worklamp2e</Sound>
  19484. <Sound>WIFling_Worklamp2f</Sound>
  19485. </AudioEvent>
  19486. <AudioEvent
  19487. id="ImpactFlingableObjectHitsGroundLight3"
  19488. inheritFrom="AudioEvent:BaseSoundEffect"
  19489. Volume="45"
  19490. VolumeShift="-20"
  19491. MinRange="200"
  19492. MaxRange="500"
  19493. LowPassCutoff="75"
  19494. Limit="3"
  19495. Control="INTERRUPT"
  19496. Type="WORLD SHROUDED EVERYONE"
  19497. SubmixSlider="SOUNDFX">
  19498. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  19499. <PitchShift Low="1" High="15" />
  19500. <Sound>WImpact_DebrisVsGrounda</Sound> <Sound>WImpact_DebrisVsGroundb</Sound> <Sound>WImpact_DebrisVsGroundc</Sound> <Sound>WImpact_DebrisVsGroundd</Sound>
  19501. <Sound>WImpact_DebrisVsGrounde</Sound> <Sound>WImpact_DebrisVsGroundf</Sound> <Sound>WImpact_DebrisVsGroundg</Sound> <Sound>WImpact_DebrisVsGroundh</Sound>
  19502. <Sound>WImpact_DebrisVsGroundi</Sound> <Sound>WImpact_DebrisVsGroundj</Sound> <Sound>WImpact_DebrisVsGroundk</Sound> <Sound>WImpact_DebrisVsGroundl</Sound>
  19503. <Sound>WImpact_DebrisVsGroundm</Sound> <Sound>WImpact_DebrisVsGroundn</Sound> <Sound>WImpact_DebrisVsGroundo</Sound> <Sound>WImpact_DebrisVsGroundp</Sound>
  19504. </AudioEvent>
  19505. <AudioEvent
  19506. id="ImpactFlingableObjectHitsGroundHard3"
  19507. inheritFrom="AudioEvent:BaseSoundEffect"
  19508. Volume="70"
  19509. VolumeShift="-20"
  19510. MinRange="200"
  19511. MaxRange="500"
  19512. LowPassCutoff="75"
  19513. Limit="3"
  19514. Control="INTERRUPT"
  19515. Type="WORLD SHROUDED EVERYONE"
  19516. SubmixSlider="SOUNDFX">
  19517. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  19518. <PitchShift Low="-15" High="0" />
  19519. <Sound>WImpact_DebrisVsGrounda</Sound> <Sound>WImpact_DebrisVsGroundb</Sound> <Sound>WImpact_DebrisVsGroundc</Sound> <Sound>WImpact_DebrisVsGroundd</Sound>
  19520. <Sound>WImpact_DebrisVsGrounde</Sound> <Sound>WImpact_DebrisVsGroundf</Sound> <Sound>WImpact_DebrisVsGroundg</Sound> <Sound>WImpact_DebrisVsGroundh</Sound>
  19521. <Sound>WImpact_DebrisVsGroundi</Sound> <Sound>WImpact_DebrisVsGroundj</Sound> <Sound>WImpact_DebrisVsGroundk</Sound> <Sound>WImpact_DebrisVsGroundl</Sound>
  19522. <Sound>WImpact_DebrisVsGroundm</Sound> <Sound>WImpact_DebrisVsGroundn</Sound> <Sound>WImpact_DebrisVsGroundo</Sound> <Sound>WImpact_DebrisVsGroundp</Sound>
  19523. </AudioEvent>
  19524. <Multisound id="ImpactFlingableObjectHitsGroundLightMS" Control="PLAY_ONE">
  19525. <Subsound>ImpactFlingableObjectHitsGroundLight1</Subsound>
  19526. <Subsound>ImpactFlingableObjectHitsGroundLight2</Subsound>
  19527. </Multisound>
  19528. <Multisound id="ImpactFlingableObjectHitsGroundHardMS" Control="PLAY_ONE">
  19529. <Subsound>ImpactFlingableObjectHitsGroundHard1</Subsound>
  19530. <Subsound>ImpactFlingableObjectHitsGroundHard2</Subsound>
  19531. </Multisound>
  19532. <Multisound id="ImpactFlingableObjectHitsGroundLight" >
  19533. <Subsound>ImpactFlingableObjectHitsGroundLightMS</Subsound>
  19534. <Subsound>ImpactFlingableObjectHitsGroundLight3</Subsound>
  19535. </Multisound>
  19536. <Multisound id="ImpactFlingableObjectHitsGroundHard" >
  19537. <Subsound>ImpactFlingableObjectHitsGroundHardMS</Subsound>
  19538. <Subsound>ImpactFlingableObjectHitsGroundHard3</Subsound>
  19539. </Multisound>
  19540. <AudioEventOverridable
  19541. id="Tank_Land_MoveLoop"
  19542. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  19543. Volume="35"
  19544. VolumeShift="-5"
  19545. MinRange="100"
  19546. MaxRange="700"
  19547. Limit="3"
  19548. Control="LOOP FADE_ON_KILL"
  19549. Type="WORLD SHROUDED EVERYONE"
  19550. SubmixSlider="SOUNDFX">
  19551. <PitchShift
  19552. Low="-5"
  19553. High="5" />
  19554. <Sound>WTankLand_moveLpA</Sound> <Sound>WTankLand_moveLpB</Sound> <Sound>WTankLand_moveLpC</Sound> <Sound>WTankLand_moveLpD</Sound> <Sound>WTankLand_moveLpE</Sound> <Sound>WTankLand_moveLpF</Sound> <Sound>WTankLand_moveLpG</Sound> <Sound>WTankLand_moveLpH</Sound> <Sound>WTankLand_moveLpI</Sound>
  19555. </AudioEventOverridable>
  19556. <Multisound
  19557. id="SOV_MCV_Land_MoveLoopMS">
  19558. <Subsound>SOV_MCV_MoveByLandLoop</Subsound>
  19559. <Subsound>Tank_Land_MoveLoop</Subsound>
  19560. </Multisound>
  19561. <Multisound
  19562. id="SOV_HammerTank_Land_MoveLoopMS">
  19563. <Subsound>SOV_HammerTank_MoveByLoop</Subsound>
  19564. <Subsound>Tank_Land_MoveLoop</Subsound>
  19565. </Multisound>
  19566. <Multisound
  19567. id="SOV_V4_Land_MoveLoopMS">
  19568. <Subsound>SOV_V4MissileLauncher_MoveByLoop</Subsound>
  19569. <Subsound>Tank_Land_MoveLoop</Subsound>
  19570. </Multisound>
  19571. <Multisound
  19572. id="JAP_WaveForce_Land_MoveLoopMS">
  19573. <Subsound>JAP_Waveforce_MoveByLoop</Subsound>
  19574. <Subsound>Tank_Land_MoveLoop</Subsound>
  19575. </Multisound>
  19576. <AudioEvent
  19577. id="Infantry_MoveLoopWater"
  19578. inheritFrom="AudioEvent:BaseSoundEffect"
  19579. Volume="30"
  19580. PerFileVolumeShift="-70"
  19581. Limit="3"
  19582. Control="LOOP"
  19583. Type="WORLD SHROUDED EVERYONE"
  19584. SubmixSlider="SOUNDFX">
  19585. <Delay Low = "10" High = "120" />
  19586. <PerFilePitchShift Low="-5" High="5" />
  19587. <Sound>WInfantry_swimA</Sound> <Sound>WInfantry_swimB</Sound> <Sound>WInfantry_swimC</Sound> <Sound>WInfantry_swimD</Sound> <Sound>WInfantry_swimE</Sound> <Sound>WInfantry_swimF</Sound> <Sound>WInfantry_swimG</Sound> <Sound>WInfantry_swimH</Sound> <Sound>WInfantry_swimI</Sound> <Sound>WInfantry_swimJ</Sound>
  19588. <Sound>WInfantry_swimK</Sound> <Sound>WInfantry_swimL</Sound> <Sound>WInfantry_swimM</Sound> <Sound>WInfantry_swimN</Sound> <Sound>WInfantry_swimO</Sound>
  19589. </AudioEvent>
  19590. <AudioEvent
  19591. id="Scout_MoveLoopWater"
  19592. inheritFrom="AudioEvent:BaseSoundEffect"
  19593. Volume="25"
  19594. VolumeShift="-10"
  19595. Limit="3"
  19596. Control="LOOP"
  19597. Type="WORLD SHROUDED EVERYONE"
  19598. SubmixSlider="SOUNDFX">
  19599. <!--<Delay Low = "5" High = "10" />-->
  19600. <!--PerFileVolumeShift="-70"-->
  19601. <PerFilePitchShift Low="-5" High="5" />
  19602. <Sound>WInfantry_swimA</Sound> <Sound>WInfantry_swimB</Sound> <Sound>WInfantry_swimC</Sound> <Sound>WInfantry_swimD</Sound> <Sound>WInfantry_swimE</Sound> <Sound>WInfantry_swimF</Sound> <Sound>WInfantry_swimG</Sound> <Sound>WInfantry_swimH</Sound> <Sound>WInfantry_swimI</Sound> <Sound>WInfantry_swimJ</Sound>
  19603. <Sound>WInfantry_swimK</Sound> <Sound>WInfantry_swimL</Sound> <Sound>WInfantry_swimM</Sound> <Sound>WInfantry_swimN</Sound> <Sound>WInfantry_swimO</Sound>
  19604. </AudioEvent>
  19605. <AudioEvent
  19606. id="Ship_Large_MoveLoopWater"
  19607. inheritFrom="AudioEvent:BaseSoundEffect"
  19608. Volume="40"
  19609. VolumeShift="-5"
  19610. Limit="3"
  19611. Control="LOOP SEQUENTIAL FADE_ON_KILL"
  19612. Type="WORLD SHROUDED EVERYONE"
  19613. SubmixSlider="SOUNDFX">
  19614. <PitchShift
  19615. Low="-5"
  19616. High="10" />
  19617. <Sound>WShipLarge_movLoopA</Sound> <Sound>WShipLarge_movLoopB</Sound> <Sound>WShipLarge_movLoopC</Sound> <Sound>WShipLarge_movLoopD</Sound> <Sound>WShipLarge_movLoopE</Sound> <Sound>WShipLarge_movLoopF</Sound> <Sound>WShipLarge_movLoopG</Sound> <Sound>WShipLarge_movLoopH</Sound> <Sound>WShipLarge_movLoopI</Sound> <Sound>WShipLarge_movLoopJ</Sound>
  19618. </AudioEvent>
  19619. <AudioEvent
  19620. id="Ship_Small_MoveLoopWater"
  19621. inheritFrom="AudioEvent:BaseSoundEffect"
  19622. Volume="25"
  19623. VolumeShift="-5"
  19624. Limit="3"
  19625. Control="LOOP SEQUENTIAL FADE_ON_KILL"
  19626. Type="WORLD SHROUDED EVERYONE"
  19627. SubmixSlider="SOUNDFX">
  19628. <PitchShift
  19629. Low="-10"
  19630. High="5" />
  19631. <Sound>WShipSmall_movLoopA</Sound> <Sound>WShipSmall_movLoopB</Sound> <Sound>WShipSmall_movLoopC</Sound> <Sound>WShipSmall_movLoopD</Sound> <Sound>WShipSmall_movLoopE</Sound> <Sound>WShipSmall_movLoopF</Sound> <Sound>WShipSmall_movLoopG</Sound> <Sound>WShipSmall_movLoopH</Sound> <Sound>WShipSmall_movLoopI</Sound>
  19632. </AudioEvent>
  19633. <AudioEvent
  19634. id="Electro_BoneRattle_Death"
  19635. inheritFrom="AudioEvent:BaseSoundEffect"
  19636. Volume="40"
  19637. VolumeShift="-10"
  19638. Priority="LOW"
  19639. Type="WORLD SHROUDED EVERYONE"
  19640. SubmixSlider="SOUNDFX">
  19641. <PitchShift Low="-10" High="0" />
  19642. <Delay Low="0" High="100" />
  19643. <Sound>WCharacter_electroDeathA</Sound> <Sound>WCharacter_electroDeathB</Sound> <Sound>WCharacter_electroDeathC</Sound>
  19644. </AudioEvent>
  19645. <AudioEvent
  19646. id="BuildingUnderConstructionLoop"
  19647. inheritFrom="AudioEvent:BaseSoundEffect"
  19648. Volume="90"
  19649. VolumeShift="-10"
  19650. MinRange="200"
  19651. MaxRange="450"
  19652. Priority="LOWEST"
  19653. Limit="1"
  19654. Control="LOOP SEQUENTIAL FADE_ON_KILL"
  19655. Type="WORLD SHROUDED EVERYONE"
  19656. SubmixSlider="SOUNDFX">
  19657. <PitchShift
  19658. Low="0"
  19659. High="10" />
  19660. <Sound>WBStructure_buildA</Sound> <Sound>WBStructure_buildB</Sound> <Sound>WBStructure_buildC</Sound> <Sound>WBStructure_buildD</Sound> <Sound>WBStructure_buildE</Sound>
  19661. </AudioEvent>
  19662. <AudioEvent
  19663. id="BuildingPlacedLand"
  19664. inheritFrom="AudioEvent:BaseSoundEffect"
  19665. Volume="100"
  19666. VolumeShift="-10"
  19667. MaxRange="1000"
  19668. Control="INTERRUPT"
  19669. Limit="3"
  19670. Priority="HIGH"
  19671. Type="WORLD SHROUDED EVERYONE"
  19672. SubmixSlider="SOUNDFX">
  19673. <NonInterruptibleTime
  19674. Low="0.0s"
  19675. High="1.00s" />
  19676. <PitchShift
  19677. Low="-5"
  19678. High="5" />
  19679. <Delay Low="25" High="125" />
  19680. <Sound>WBuildLand_placeA</Sound>
  19681. </AudioEvent>
  19682. <AudioEvent
  19683. id="BuildingPlacedWater"
  19684. inheritFrom="AudioEvent:BaseSoundEffect"
  19685. Volume="100"
  19686. VolumeShift="-10"
  19687. MaxRange="1000"
  19688. Control="INTERRUPT"
  19689. Limit="3"
  19690. Priority="HIGH"
  19691. Type="WORLD SHROUDED EVERYONE"
  19692. SubmixSlider="SOUNDFX">
  19693. <NonInterruptibleTime
  19694. Low="0.0s"
  19695. High="1.00s" />
  19696. <PitchShift
  19697. Low="-5"
  19698. High="5" />
  19699. <Delay Low="25" High="125" />
  19700. <Sound>WBuildWater_placeA</Sound>
  19701. </AudioEvent>
  19702. <AudioEvent
  19703. id="BuildingPlacedWater2"
  19704. inheritFrom="AudioEvent:BaseSoundEffect"
  19705. Volume="70"
  19706. VolumeShift="-10"
  19707. Control="INTERRUPT"
  19708. Limit="2"
  19709. Type="WORLD SHROUDED EVERYONE"
  19710. SubmixSlider="SOUNDFX">
  19711. <NonInterruptibleTime
  19712. Low="0.0s"
  19713. High="1.50s" />
  19714. <PitchShift
  19715. Low="-5"
  19716. High="5" />
  19717. <Delay Low="25" High="125" />
  19718. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  19719. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  19720. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  19721. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  19722. </AudioEvent>
  19723. <AudioEvent
  19724. id="BuildingPlacedWater3"
  19725. inheritFrom="AudioEvent:BaseSoundEffect"
  19726. Volume="65"
  19727. VolumeShift="-20"
  19728. Limit="2"
  19729. Control="INTERRUPT"
  19730. Type="WORLD SHROUDED EVERYONE"
  19731. SubmixSlider="SOUNDFX">
  19732. <NonInterruptibleTime
  19733. Low="0.0s"
  19734. High="1.50s" />
  19735. <Delay Low="25" High="125" />
  19736. <PitchShift
  19737. Low="-10"
  19738. High="0" />
  19739. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  19740. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  19741. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  19742. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  19743. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  19744. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  19745. </AudioEvent>
  19746. <Multisound
  19747. id="BuildingPlacedWaterMS">
  19748. <Subsound>BuildingPlacedWater</Subsound>
  19749. <Subsound>BuildingPlacedWater2</Subsound>
  19750. <Subsound>BuildingPlacedWater3</Subsound>
  19751. </Multisound>
  19752. <AudioEvent
  19753. id="WallDieExplosion"
  19754. inheritFrom="AudioEvent:BaseSoundEffect"
  19755. Volume="95"
  19756. VolumeShift="-10"
  19757. Control="INTERRUPT"
  19758. Limit="3"
  19759. Type="WORLD SHROUDED EVERYONE"
  19760. SubmixSlider="SOUNDFX">
  19761. <Delay Low="0" High="33" />
  19762. <PitchShift
  19763. Low="-5"
  19764. High="5" />
  19765. <NonInterruptibleTime
  19766. Low="0.0s"
  19767. High="1.25s" />
  19768. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  19769. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  19770. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  19771. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  19772. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  19773. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  19774. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  19775. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  19776. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  19777. </AudioEvent>
  19778. <AudioEvent
  19779. id="WallDieSweetener"
  19780. inheritFrom="AudioEvent:BaseSoundEffect"
  19781. Volume="25"
  19782. VolumeShift="-10"
  19783. Control="INTERRUPT"
  19784. Limit="2"
  19785. Type="WORLD SHROUDED EVERYONE"
  19786. SubmixSlider="SOUNDFX">
  19787. <Delay Low="0" High="33" />
  19788. <PitchShift
  19789. Low="20"
  19790. High="30" />
  19791. <NonInterruptibleTime
  19792. Low="0.0s"
  19793. High="1.25s" />
  19794. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  19795. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  19796. </AudioEvent>
  19797. <AudioEvent
  19798. id="ImpactDebrisHitsGround"
  19799. inheritFrom="AudioEvent:BaseSoundEffect"
  19800. Volume="60"
  19801. VolumeShift="-20"
  19802. Limit="3"
  19803. Control="INTERRUPT"
  19804. Type="WORLD SHROUDED EVERYONE"
  19805. SubmixSlider="SOUNDFX">
  19806. <NonInterruptibleTime
  19807. Low="0.0s"
  19808. High="1.25s" />
  19809. <PitchShift
  19810. Low="-5"
  19811. High="5" />
  19812. <Sound>WImpact_DebrisVsGrounda</Sound> <Sound>WImpact_DebrisVsGroundb</Sound> <Sound>WImpact_DebrisVsGroundc</Sound> <Sound>WImpact_DebrisVsGroundd</Sound>
  19813. <Sound>WImpact_DebrisVsGrounde</Sound> <Sound>WImpact_DebrisVsGroundf</Sound> <Sound>WImpact_DebrisVsGroundg</Sound> <Sound>WImpact_DebrisVsGroundh</Sound>
  19814. <Sound>WImpact_DebrisVsGroundi</Sound> <Sound>WImpact_DebrisVsGroundj</Sound> <Sound>WImpact_DebrisVsGroundk</Sound> <Sound>WImpact_DebrisVsGroundl</Sound>
  19815. <Sound>WImpact_DebrisVsGroundm</Sound> <Sound>WImpact_DebrisVsGroundn</Sound> <Sound>WImpact_DebrisVsGroundo</Sound> <Sound>WImpact_DebrisVsGroundp</Sound>
  19816. </AudioEvent>
  19817. <AudioEvent
  19818. id="ImpactDebrisHitsWaterSmall"
  19819. inheritFrom="AudioEvent:BaseSoundEffect"
  19820. Volume="70"
  19821. VolumeShift="-20"
  19822. Limit="2"
  19823. Control="INTERRUPT"
  19824. Type="WORLD SHROUDED EVERYONE"
  19825. SubmixSlider="SOUNDFX">
  19826. <NonInterruptibleTime
  19827. Low="0.0s"
  19828. High="1.50s" />
  19829. <PitchShift
  19830. Low="-25"
  19831. High="-10" />
  19832. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  19833. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  19834. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  19835. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  19836. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  19837. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  19838. </AudioEvent>
  19839. <AudioEvent
  19840. id="ImpactDebrisHitsWaterLarge"
  19841. inheritFrom="AudioEvent:BaseSoundEffect"
  19842. Volume="60"
  19843. VolumeShift="-20"
  19844. Limit="2"
  19845. Control="INTERRUPT"
  19846. Type="WORLD SHROUDED EVERYONE"
  19847. SubmixSlider="SOUNDFX">
  19848. <NonInterruptibleTime
  19849. Low="0.0s"
  19850. High="1.75s" />
  19851. <PitchShift
  19852. Low="-5"
  19853. High="5" />
  19854. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  19855. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  19856. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  19857. </AudioEvent>
  19858. <Multisound
  19859. id="ImpactDebrisHitsWaterMS"
  19860. Control="PLAY_ONE">
  19861. <Subsound>ImpactDebrisHitsWaterSmall</Subsound>
  19862. <Subsound>ImpactDebrisHitsWaterLarge</Subsound>
  19863. </Multisound>
  19864. <AudioEvent
  19865. id="Impact_Bullet"
  19866. inheritFrom="AudioEvent:BaseSoundEffect"
  19867. Volume="30"
  19868. VolumeShift="-20"
  19869. Limit="3"
  19870. Control="INTERRUPT"
  19871. Type="WORLD SHROUDED EVERYONE"
  19872. SubmixSlider="SOUNDFX">
  19873. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  19874. <PitchShift
  19875. Low="-20"
  19876. High="20" />
  19877. <Sound>TEMP_RA2_gvehimpa</Sound> <Sound>TEMP_RA2_gvehimpb</Sound> <Sound>TEMP_RA2_gvehimpc</Sound> <Sound>TEMP_RA2_gvehimpd</Sound>
  19878. <Sound>TEMP_RA2_gvehimpe</Sound> <Sound>TEMP_RA2_gvehimpf</Sound> <Sound>TEMP_RA2_gvehimpg</Sound> <Sound>TEMP_RA2_gvehimph</Sound>
  19879. <Sound>TEMP_RA2_gvehimpi</Sound>
  19880. </AudioEvent>
  19881. <AudioEvent
  19882. id="Infantry_WaterSplash"
  19883. inheritFrom="AudioEvent:BaseSoundEffect"
  19884. Volume="50"
  19885. VolumeShift="-10"
  19886. Limit="3"
  19887. Type="WORLD SHROUDED EVERYONE"
  19888. SubmixSlider="SOUNDFX">
  19889. <PitchShift
  19890. Low="-5"
  19891. High="5" />
  19892. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  19893. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  19894. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  19895. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  19896. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  19897. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  19898. </AudioEvent>
  19899. <AudioEvent
  19900. id="ParachuteOpen"
  19901. inheritFrom="AudioEvent:BaseSoundEffect"
  19902. Volume="70"
  19903. VolumeShift="-10"
  19904. Limit="3"
  19905. Control="INTERRUPT"
  19906. Type="WORLD SHROUDED EVERYONE"
  19907. SubmixSlider="SOUNDFX">
  19908. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  19909. <PitchShift
  19910. Low="-5"
  19911. High="5" />
  19912. <Delay
  19913. Low="100"
  19914. High="100" />
  19915. <!-- <Sound>TEMP_RA2_gparacha</Sound> <Sound>TEMP_RA2_gparachb</Sound> <Sound>TEMP_RA2_gparachc</Sound> -->
  19916. <Sound>WParac_opena</Sound> <Sound>WParac_openb</Sound> <Sound>WParac_openc</Sound>
  19917. </AudioEvent>
  19918. <!-- === CNC3 BELOW============================================= -->
  19919. <!-- === CNC3 BELOW============================================= -->
  19920. <!-- === CNC3 BELOW============================================= -->
  19921. <!-- === CNC3 BELOW============================================= -->
  19922. <!-- === CNC3 BELOW============================================= -->
  19923. <!-- === CNC3 BELOW============================================= -->
  19924. <!-- === EXPLOSION NEUTRAL VEHICLE === -->
  19925. <AudioEvent
  19926. id="Explosion_NeutralVehicle_Close"
  19927. inheritFrom="AudioEvent:BaseSoundEffect"
  19928. Volume="40"
  19929. VolumeShift="-10"
  19930. PlayPercent="100"
  19931. Limit="3"
  19932. Priority="LOW"
  19933. Type="WORLD SHROUDED EVERYONE"
  19934. Control="INTERRUPT"
  19935. SubmixSlider="SOUNDFX">
  19936. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  19937. <PitchShift
  19938. Low="-30"
  19939. High="-10" />
  19940. <Delay
  19941. Low="0"
  19942. High="0" />
  19943. <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
  19944. <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
  19945. <Sound>WUVehic_explFGi</Sound>
  19946. </AudioEvent>
  19947. <AudioEvent
  19948. id="Explosion_NeutralVehicle_Glass"
  19949. inheritFrom="AudioEvent:BaseSoundEffect"
  19950. Volume="10"
  19951. VolumeShift="-8"
  19952. PlayPercent="100"
  19953. Limit="3"
  19954. Priority="LOW"
  19955. Type="WORLD SHROUDED EVERYONE"
  19956. Control="INTERRUPT"
  19957. SubmixSlider="SOUNDFX">
  19958. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  19959. <PitchShift
  19960. Low="-10"
  19961. High="10" />
  19962. <Delay
  19963. Low="0"
  19964. High="0" />
  19965. <Sound>WUVehic_explGlasa</Sound> <Sound>WUVehic_explGlasb</Sound> <Sound>WUVehic_explGlasc</Sound> <Sound>WUVehic_explGlasd</Sound>
  19966. <Sound>WUVehic_explGlase</Sound> <Sound>WUVehic_explGlasf</Sound> <Sound>WUVehic_explGlasg</Sound> <Sound>WUVehic_explGlash</Sound>
  19967. </AudioEvent>
  19968. <AudioEvent
  19969. id="Explosion_NeutralVehicle_MetalPipe"
  19970. inheritFrom="AudioEvent:BaseSoundEffect"
  19971. Volume="35"
  19972. VolumeShift="-10"
  19973. PlayPercent="100"
  19974. Limit="3"
  19975. Priority="LOW"
  19976. Type="WORLD SHROUDED EVERYONE"
  19977. Control="INTERRUPT"
  19978. SubmixSlider="SOUNDFX">
  19979. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  19980. <PitchShift
  19981. Low="-10"
  19982. High="10" />
  19983. <Sound>WUVehic_explMetaa</Sound> <Sound>WUVehic_explMetab</Sound> <Sound>WUVehic_explMetac</Sound> <Sound>WUVehic_explMetad</Sound>
  19984. <Sound>WUVehic_explMetae</Sound> <Sound>WUVehic_explMetaf</Sound> <Sound>WUVehic_explMetag</Sound>
  19985. </AudioEvent>
  19986. <Multisound
  19987. id="Explosion_NeutralVehicleMS">
  19988. <Subsound>Explosion_NeutralVehicle_Close</Subsound>
  19989. <Subsound>Explosion_NeutralVehicle_Glass</Subsound>
  19990. <Subsound>Explosion_NeutralVehicle_MetalPipe</Subsound>
  19991. </Multisound>
  19992. <!-- === VEHICLE EXPLOSION SMALL === -->
  19993. <AudioEvent
  19994. id="VehicleExplosionSmall_Close"
  19995. inheritFrom="AudioEvent:BaseSoundEffect"
  19996. Volume="50"
  19997. VolumeShift="-15"
  19998. PlayPercent="100"
  19999. Limit="3"
  20000. Type="WORLD SHROUDED EVERYONE"
  20001. Control="INTERRUPT"
  20002. SubmixSlider="SOUNDFX">
  20003. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  20004. <PitchShift
  20005. Low="-10"
  20006. High="10" />
  20007. <Delay
  20008. Low="0"
  20009. High="0" />
  20010. <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
  20011. <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
  20012. <Sound>WUVehic_explFGi</Sound>
  20013. </AudioEvent>
  20014. <AudioEvent
  20015. id="VehicleExplosionSmall_Distant"
  20016. inheritFrom="AudioEvent:BaseSoundEffect"
  20017. Volume="70"
  20018. VolumeShift="-10"
  20019. PlayPercent="100"
  20020. Limit="3"
  20021. Type="WORLD SHROUDED EVERYONE"
  20022. Control="INTERRUPT"
  20023. SubmixSlider="SOUNDFX">
  20024. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  20025. <PitchShift
  20026. Low="-10"
  20027. High="10" />
  20028. <Delay
  20029. Low="0"
  20030. High="0" />
  20031. <Sound>WUVehic_explBGa</Sound> <Sound>WUVehic_explBGb</Sound> <Sound>WUVehic_explBGc</Sound> <Sound>WUVehic_explBGd</Sound>
  20032. <Sound>WUVehic_explBGe</Sound> <Sound>WUVehic_explBGf</Sound> <Sound>WUVehic_explBGg</Sound> <Sound>WUVehic_explBGh</Sound>
  20033. <Sound>WUVehic_explBGi</Sound> <Sound>WUVehic_explBGj</Sound> <Sound>WUVehic_explBGk</Sound> <Sound>WUVehic_explBGl</Sound>
  20034. <Sound>WUVehic_explBGm</Sound> <Sound>WUVehic_explBGn</Sound> <Sound>WUVehic_explBGo</Sound> <Sound>WUVehic_explBGp</Sound>
  20035. <Sound>WUVehic_explBGq</Sound> <Sound>WUVehic_explBGr</Sound>
  20036. </AudioEvent>
  20037. <AudioEvent
  20038. id="VehicleExplosionSmall_Flange"
  20039. inheritFrom="AudioEvent:BaseSoundEffect"
  20040. Volume="70"
  20041. VolumeShift="-10"
  20042. PlayPercent="100"
  20043. Limit="3"
  20044. Type="WORLD SHROUDED EVERYONE"
  20045. Control="INTERRUPT"
  20046. SubmixSlider="SOUNDFX">
  20047. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  20048. <PitchShift
  20049. Low="-10"
  20050. High="10" />
  20051. <Delay
  20052. Low="1000"
  20053. High="2000" />
  20054. <Sound>WUVehic_explFlana</Sound> <Sound>WUVehic_explFlanb</Sound> <Sound>WUVehic_explFlanc</Sound> <Sound>WUVehic_explFland</Sound>
  20055. <Sound>WUVehic_explFlane</Sound> <Sound>WUVehic_explFlanf</Sound> <Sound>WUVehic_explFlang</Sound> <Sound>WUVehic_explFlanh</Sound>
  20056. <Sound>WUVehic_explFlani</Sound> <Sound>WUVehic_explFlanj</Sound> <Sound>WUVehic_explFlank</Sound> <Sound>WUVehic_explFlanl</Sound>
  20057. <Sound>WUVehic_explFlanm</Sound>
  20058. </AudioEvent>
  20059. <AudioEvent
  20060. id="VehicleExplosionSmall_Glass"
  20061. inheritFrom="AudioEvent:BaseSoundEffect"
  20062. Volume="55"
  20063. VolumeShift="-10"
  20064. PlayPercent="100"
  20065. Limit="3"
  20066. Type="WORLD SHROUDED EVERYONE"
  20067. Control="INTERRUPT"
  20068. SubmixSlider="SOUNDFX">
  20069. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  20070. <PitchShift
  20071. Low="-10"
  20072. High="10" />
  20073. <Delay
  20074. Low="0"
  20075. High="0" />
  20076. <Sound>WUVehic_explGlasa</Sound> <Sound>WUVehic_explGlasb</Sound> <Sound>WUVehic_explGlasc</Sound> <Sound>WUVehic_explGlasd</Sound>
  20077. <Sound>WUVehic_explGlase</Sound> <Sound>WUVehic_explGlasf</Sound> <Sound>WUVehic_explGlasg</Sound> <Sound>WUVehic_explGlash</Sound>
  20078. </AudioEvent>
  20079. <AudioEvent
  20080. id="VehicleExplosionSmall_MediumDistant"
  20081. inheritFrom="AudioEvent:BaseSoundEffect"
  20082. Volume="70"
  20083. VolumeShift="-10"
  20084. PlayPercent="100"
  20085. Limit="3"
  20086. Type="WORLD SHROUDED EVERYONE"
  20087. Control="INTERRUPT"
  20088. SubmixSlider="SOUNDFX">
  20089. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20090. <PitchShift
  20091. Low="-10"
  20092. High="10" />
  20093. <Delay
  20094. Low="0"
  20095. High="500" />
  20096. <Sound>WUVehic_explMGa</Sound> <Sound>WUVehic_explMGb</Sound> <Sound>WUVehic_explMGc</Sound> <Sound>WUVehic_explMGd</Sound>
  20097. <Sound>WUVehic_explMGe</Sound> <Sound>WUVehic_explMGf</Sound> <Sound>WUVehic_explMGg</Sound> <Sound>WUVehic_explMGh</Sound>
  20098. <Sound>WUVehic_explMGi</Sound> <Sound>WUVehic_explMGj</Sound> <Sound>WUVehic_explMGk</Sound> <Sound>WUVehic_explMGl</Sound>
  20099. <Sound>WUVehic_explMGm</Sound> <Sound>WUVehic_explMGn</Sound> <Sound>WUVehic_explMGo</Sound> <Sound>WUVehic_explMGp</Sound>
  20100. <Sound>WUVehic_explMGq</Sound> <Sound>WUVehic_explMGr</Sound>
  20101. </AudioEvent>
  20102. <AudioEvent
  20103. id="VehicleExplosionSmall_MetalPipe"
  20104. inheritFrom="AudioEvent:BaseSoundEffect"
  20105. Volume="55"
  20106. VolumeShift="-10"
  20107. PlayPercent="100"
  20108. Limit="3"
  20109. Type="WORLD SHROUDED EVERYONE"
  20110. Control="INTERRUPT"
  20111. SubmixSlider="SOUNDFX">
  20112. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20113. <PitchShift
  20114. Low="-50"
  20115. High="0" />
  20116. <Delay
  20117. Low="0"
  20118. High="1000" />
  20119. <Sound>WUVehic_explMetaa</Sound> <Sound>WUVehic_explMetab</Sound> <Sound>WUVehic_explMetac</Sound> <Sound>WUVehic_explMetad</Sound>
  20120. <Sound>WUVehic_explMetae</Sound> <Sound>WUVehic_explMetaf</Sound> <Sound>WUVehic_explMetag</Sound>
  20121. </AudioEvent>
  20122. <AudioEvent
  20123. id="VehicleExplosionSmall_Unique"
  20124. inheritFrom="AudioEvent:BaseSoundEffect"
  20125. Volume="70"
  20126. VolumeShift="-10"
  20127. PlayPercent="100"
  20128. Limit="3"
  20129. Type="WORLD SHROUDED EVERYONE"
  20130. Control="INTERRUPT"
  20131. SubmixSlider="SOUNDFX">
  20132. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20133. <PitchShift
  20134. Low="-10"
  20135. High="10" />
  20136. <Delay
  20137. Low="500"
  20138. High="1500" />
  20139. <Sound>WUVehic_explUniqa</Sound> <Sound>WUVehic_explUniqb</Sound> <Sound>WUVehic_explUniqc</Sound> <Sound>WUVehic_explUniqd</Sound>
  20140. <Sound>WUVehic_explUniqe</Sound> <Sound>WUVehic_explUniqf</Sound> <Sound>WUVehic_explUniqg</Sound> <Sound>WUVehic_explUniqh</Sound>
  20141. <Sound>WUVehic_explUniqi</Sound> <Sound>WUVehic_explUniqj</Sound> <Sound>WUVehic_explUniqk</Sound>
  20142. </AudioEvent>
  20143. <Multisound
  20144. id="VehicleExplosionSmallMS">
  20145. <Subsound>VehicleExplosionSmall_Close</Subsound>
  20146. <Subsound>VehicleExplosionSmall_MediumDistant</Subsound>
  20147. <Subsound>VehicleExplosionSmall_Distant</Subsound>
  20148. <Subsound>VehicleExplosionSmall_Flange</Subsound>
  20149. <!-- <Subsound>VehicleExplosionSmall_Glass</Subsound> -->
  20150. <Subsound>VehicleExplosionSmall_MetalPipe</Subsound>
  20151. <Subsound>VehicleExplosionSmall_Unique</Subsound>
  20152. </Multisound>
  20153. <AudioEvent
  20154. id="VehicleExplosionCar_MediumDistant"
  20155. inheritFrom="AudioEvent:BaseSoundEffect"
  20156. Volume="65"
  20157. VolumeShift="-10"
  20158. PlayPercent="100"
  20159. Limit="3"
  20160. Type="WORLD SHROUDED EVERYONE"
  20161. Control="INTERRUPT"
  20162. SubmixSlider="SOUNDFX">
  20163. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20164. <PitchShift
  20165. Low="-10"
  20166. High="10" />
  20167. <Delay
  20168. Low="20"
  20169. High="100" />
  20170. <Sound>WUVehic_explMGa</Sound> <Sound>WUVehic_explMGb</Sound> <Sound>WUVehic_explMGc</Sound> <Sound>WUVehic_explMGd</Sound>
  20171. <Sound>WUVehic_explMGe</Sound> <Sound>WUVehic_explMGf</Sound> <Sound>WUVehic_explMGg</Sound> <Sound>WUVehic_explMGh</Sound>
  20172. <Sound>WUVehic_explMGi</Sound> <Sound>WUVehic_explMGj</Sound> <Sound>WUVehic_explMGk</Sound> <Sound>WUVehic_explMGl</Sound>
  20173. <Sound>WUVehic_explMGm</Sound> <Sound>WUVehic_explMGn</Sound> <Sound>WUVehic_explMGo</Sound> <Sound>WUVehic_explMGp</Sound>
  20174. <Sound>WUVehic_explMGq</Sound> <Sound>WUVehic_explMGr</Sound>
  20175. </AudioEvent>
  20176. <AudioEvent
  20177. id="VehicleExplosionCar_Close"
  20178. inheritFrom="AudioEvent:BaseSoundEffect"
  20179. Volume="45"
  20180. VolumeShift="-15"
  20181. PlayPercent="100"
  20182. Limit="3"
  20183. Type="WORLD SHROUDED EVERYONE"
  20184. Control="INTERRUPT"
  20185. SubmixSlider="SOUNDFX">
  20186. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20187. <PitchShift
  20188. Low="-10"
  20189. High="10" />
  20190. <Delay
  20191. Low="0"
  20192. High="10" />
  20193. <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
  20194. <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
  20195. <Sound>WUVehic_explFGi</Sound>
  20196. </AudioEvent>
  20197. <AudioEvent
  20198. id="VehicleExplosionCar_Unique"
  20199. inheritFrom="AudioEvent:BaseSoundEffect"
  20200. Volume="65"
  20201. VolumeShift="-10"
  20202. Limit="3"
  20203. Type="WORLD SHROUDED EVERYONE"
  20204. Control="INTERRUPT"
  20205. SubmixSlider="SOUNDFX">
  20206. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20207. <PitchShift
  20208. Low="-10"
  20209. High="10" />
  20210. <Delay
  20211. Low="10"
  20212. High="50" />
  20213. <Sound>WUVehic_explUniqa</Sound> <Sound>WUVehic_explUniqb</Sound> <Sound>WUVehic_explUniqc</Sound> <Sound>WUVehic_explUniqd</Sound>
  20214. <Sound>WUVehic_explUniqe</Sound> <Sound>WUVehic_explUniqf</Sound> <Sound>WUVehic_explUniqg</Sound> <Sound>WUVehic_explUniqh</Sound>
  20215. <Sound>WUVehic_explUniqi</Sound> <Sound>WUVehic_explUniqj</Sound> <Sound>WUVehic_explUniqk</Sound>
  20216. </AudioEvent>
  20217. <Multisound
  20218. id="VehicleExplosionCarMS">
  20219. <Subsound>VehicleExplosionCar_MediumDistant</Subsound>
  20220. <Subsound>VehicleExplosionCar_Close</Subsound>
  20221. <Subsound>VehicleExplosionCar_Unique</Subsound>
  20222. </Multisound>
  20223. <AudioEvent
  20224. id="VehicleExplosionTransport_MediumDistant"
  20225. inheritFrom="AudioEvent:BaseSoundEffect"
  20226. Volume="60"
  20227. VolumeShift="-20"
  20228. PlayPercent="100"
  20229. Limit="3"
  20230. Type="WORLD SHROUDED EVERYONE"
  20231. Control="INTERRUPT"
  20232. SubmixSlider="SOUNDFX">
  20233. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20234. <PitchShift
  20235. Low="-40"
  20236. High="-30" />
  20237. <Delay
  20238. Low="10"
  20239. High="50" />
  20240. <Sound>WUVehic_explMGa</Sound> <Sound>WUVehic_explMGb</Sound> <Sound>WUVehic_explMGc</Sound> <Sound>WUVehic_explMGd</Sound>
  20241. <Sound>WUVehic_explMGe</Sound> <Sound>WUVehic_explMGf</Sound> <Sound>WUVehic_explMGg</Sound> <Sound>WUVehic_explMGh</Sound>
  20242. <Sound>WUVehic_explMGi</Sound> <Sound>WUVehic_explMGj</Sound> <Sound>WUVehic_explMGk</Sound> <Sound>WUVehic_explMGl</Sound>
  20243. <Sound>WUVehic_explMGm</Sound> <Sound>WUVehic_explMGn</Sound> <Sound>WUVehic_explMGo</Sound> <Sound>WUVehic_explMGp</Sound>
  20244. <Sound>WUVehic_explMGq</Sound> <Sound>WUVehic_explMGr</Sound>
  20245. </AudioEvent>
  20246. <AudioEvent
  20247. id="VehicleExplosionTransport_Close"
  20248. inheritFrom="AudioEvent:BaseSoundEffect"
  20249. Volume="40"
  20250. VolumeShift="-20"
  20251. PlayPercent="100"
  20252. Limit="3"
  20253. Type="WORLD SHROUDED EVERYONE"
  20254. Control="INTERRUPT"
  20255. SubmixSlider="SOUNDFX">
  20256. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20257. <PitchShift
  20258. Low="-10"
  20259. High="10" />
  20260. <Delay
  20261. Low="10"
  20262. High="50" />
  20263. <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
  20264. <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
  20265. <Sound>WUVehic_explFGi</Sound>
  20266. </AudioEvent>
  20267. <AudioEvent
  20268. id="VehicleExplosionTransport_Unique"
  20269. inheritFrom="AudioEvent:BaseSoundEffect"
  20270. Volume="60"
  20271. VolumeShift="-20"
  20272. PlayPercent="100"
  20273. Limit="3"
  20274. Type="WORLD SHROUDED EVERYONE"
  20275. Control="INTERRUPT"
  20276. SubmixSlider="SOUNDFX">
  20277. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20278. <PitchShift
  20279. Low="-10"
  20280. High="10" />
  20281. <Delay
  20282. Low="10"
  20283. High="50" />
  20284. <Sound>WUVehic_explUniqa</Sound> <Sound>WUVehic_explUniqb</Sound> <Sound>WUVehic_explUniqc</Sound> <Sound>WUVehic_explUniqd</Sound>
  20285. <Sound>WUVehic_explUniqe</Sound> <Sound>WUVehic_explUniqf</Sound> <Sound>WUVehic_explUniqg</Sound> <Sound>WUVehic_explUniqh</Sound>
  20286. <Sound>WUVehic_explUniqi</Sound> <Sound>WUVehic_explUniqj</Sound> <Sound>WUVehic_explUniqk</Sound>
  20287. </AudioEvent>
  20288. <Multisound
  20289. id="VehicleExplosionTransportMS">
  20290. <Subsound>VehicleExplosionTransport_MediumDistant</Subsound>
  20291. <Subsound>VehicleExplosionTransport_Close</Subsound>
  20292. <Subsound>VehicleExplosionTransport_Unique</Subsound>
  20293. </Multisound>
  20294. <Multisound
  20295. id="VehicleSmallerExplosionTransportMS">
  20296. <Subsound>VehicleExplosionTransport_MediumDistant</Subsound>
  20297. <Subsound>VehicleExplosionTransport_Unique</Subsound>
  20298. </Multisound>
  20299. <!-- === BUILDINGS === -->
  20300. <!-- === BUILDINGS === -->
  20301. <!-- === BUILDINGS === -->
  20302. <!-- === BUILDING SELECT GENERIC GARRISONED === -->
  20303. <AudioEvent
  20304. id="GenericBuilding_Select"
  20305. inheritFrom="AudioEvent:BaseSoundEffect"
  20306. Volume="75"
  20307. MinVolume="65"
  20308. Limit="2"
  20309. Priority="HIGH"
  20310. Type="WORLD PLAYER"
  20311. SubmixSlider="SOUNDFX">
  20312. <Sound>WBGeneric_garrisonSelectA</Sound>
  20313. <!--<Sound>WBGarri_selecta</Sound>-->
  20314. </AudioEvent>
  20315. <!-- === NOD BROWNSTONE === -->
  20316. <AudioEvent
  20317. id="NOD_BrownstoneMissileFire"
  20318. inheritFrom="AudioEvent:BaseSoundEffect"
  20319. Volume="70"
  20320. VolumeShift="-10"
  20321. Limit="3"
  20322. Type="WORLD SHROUDED EVERYONE"
  20323. SubmixSlider="SOUNDFX">
  20324. <PitchShift
  20325. Low="-5"
  20326. High="5" />
  20327. <Sound>NBBrown_wea1firea</Sound> <Sound>NBBrown_wea1fireb</Sound> <Sound>NBBrown_wea1firec</Sound> <Sound>NBBrown_wea1fired</Sound>
  20328. <Sound>NBBrown_wea1firee</Sound> <Sound>NBBrown_wea1firef</Sound> <Sound>NBBrown_wea1fireg</Sound> <Sound>NBBrown_wea1fireh</Sound>
  20329. <Sound>NBBrown_wea1firei</Sound> <Sound>NBBrown_wea1firej</Sound> <Sound>NBBrown_wea1firek</Sound> <Sound>NBBrown_wea1firel</Sound>
  20330. <Sound>NBBrown_wea1firem</Sound> <Sound>NBBrown_wea1firen</Sound>
  20331. </AudioEvent>
  20332. <!-- === NOD DOCK CARGO CRANE (MISSION SPECIFIC GDI 2-2 NOD PORT) === -->
  20333. <AudioEvent
  20334. id="NOD_DockCargoCrane_Sink"
  20335. inheritFrom="AudioEvent:BaseSoundEffect"
  20336. Volume="100"
  20337. VolumeShift="-10"
  20338. MinRange="400"
  20339. MaxRange="1100"
  20340. Limit="3"
  20341. Priority="HIGH"
  20342. Type="WORLD SHROUDED EVERYONE"
  20343. SubmixSlider="SOUNDFX">
  20344. <PitchShift
  20345. Low="-5"
  20346. High="5" />
  20347. <Attack>NBCrane_sinka</Attack>
  20348. <Sound>NBCrane_sinkb</Sound>
  20349. </AudioEvent>
  20350. <!-- === GENERIC BUILDING POWER === -->
  20351. <AudioEvent
  20352. id="BuildingGenericPowerOff"
  20353. inheritFrom="AudioEvent:BaseSoundEffect"
  20354. Volume="100"
  20355. VolumeShift="-10"
  20356. Limit="3"
  20357. Type="WORLD SHROUDED EVERYONE"
  20358. SubmixSlider="SOUNDFX">
  20359. <PitchShift
  20360. Low="-10"
  20361. High="10" />
  20362. <InitialDelay Low="0" High="100" />
  20363. <Sound>WBuild_powerOffa</Sound>
  20364. </AudioEvent>
  20365. <AudioEvent
  20366. id="BuildingGenericPowerOffOthers"
  20367. inheritFrom="AudioEvent:BaseSoundEffect"
  20368. Volume="100"
  20369. VolumeShift="-10"
  20370. Limit="3"
  20371. Type="WORLD SHROUDED ALLIES ENEMIES"
  20372. SubmixSlider="SOUNDFX">
  20373. <PitchShift
  20374. Low="-10"
  20375. High="10" />
  20376. <InitialDelay Low="0" High="100" />
  20377. </AudioEvent>
  20378. <AudioEvent
  20379. id="BuildingGenericPowerOffPlayer"
  20380. inheritFrom="AudioEvent:BaseSoundEffect"
  20381. Volume="100"
  20382. MinVolume="40"
  20383. Limit="1"
  20384. Type="UI PLAYER"
  20385. SubmixSlider="SOUNDFX">
  20386. <PitchShift
  20387. Low="-10"
  20388. High="10" />
  20389. <InitialDelay Low="0" High="100" />
  20390. </AudioEvent>
  20391. <Multisound
  20392. id="BuildingGenericPowerOffMS">
  20393. <Subsound>AudioEvent:BuildingGenericPowerOffPlayer</Subsound> <Subsound>AudioEvent:BuildingGenericPowerOffOthers</Subsound>
  20394. </Multisound>
  20395. <AudioEvent
  20396. id="BuildingGenericPowerOn"
  20397. inheritFrom="AudioEvent:BaseSoundEffect"
  20398. Volume="100"
  20399. VolumeShift="-10"
  20400. Limit="3"
  20401. Type="WORLD SHROUDED EVERYONE"
  20402. SubmixSlider="SOUNDFX">
  20403. <PitchShift
  20404. Low="-10"
  20405. High="10" />
  20406. <InitialDelay Low="0" High="100" />
  20407. <Sound>WBuild_powerOna</Sound>
  20408. </AudioEvent>
  20409. <AudioEvent
  20410. id="BuildingGenericPowerOnOthers"
  20411. inheritFrom="AudioEvent:BaseSoundEffect"
  20412. Volume="100"
  20413. VolumeShift="-10"
  20414. Limit="3"
  20415. Type="WORLD SHROUDED ALLIES ENEMIES"
  20416. SubmixSlider="SOUNDFX">
  20417. <PitchShift
  20418. Low="-10"
  20419. High="10" />
  20420. <InitialDelay Low="0" High="100" />
  20421. </AudioEvent>
  20422. <AudioEvent
  20423. id="BuildingGenericPowerOnPlayer"
  20424. inheritFrom="AudioEvent:BaseSoundEffect"
  20425. Volume="100"
  20426. MinVolume="40"
  20427. Limit="1"
  20428. Type="UI PLAYER"
  20429. SubmixSlider="SOUNDFX">
  20430. <PitchShift
  20431. Low="-10"
  20432. High="10" />
  20433. <InitialDelay Low="0" High="100" />
  20434. </AudioEvent>
  20435. <Multisound
  20436. id="BuildingGenericPowerOnMS">
  20437. <Subsound>BuildingGenericPowerOnPlayer</Subsound> <Subsound>BuildingGenericPowerOnOthers</Subsound>
  20438. </Multisound>
  20439. <AudioEvent
  20440. id="PlayerBasePowerOff"
  20441. inheritFrom="AudioEvent:BaseSoundEffect"
  20442. Volume="40"
  20443. MinVolume="40"
  20444. Limit="1"
  20445. Type="UI PLAYER"
  20446. SubmixSlider="SOUNDFX">
  20447. <PitchShift
  20448. Low="-10"
  20449. High="10" />
  20450. <InitialDelay Low="0" High="100" />
  20451. <Sound>WPower_offb</Sound>
  20452. </AudioEvent>
  20453. <AudioEvent
  20454. id="PlayerBasePowerOn"
  20455. inheritFrom="AudioEvent:BaseSoundEffect"
  20456. Volume="40"
  20457. MinVolume="40"
  20458. Limit="1"
  20459. Type="UI PLAYER"
  20460. SubmixSlider="SOUNDFX">
  20461. <PitchShift
  20462. Low="-10"
  20463. High="10" />
  20464. <InitialDelay Low="0" High="100" />
  20465. <Sound>WPower_ona</Sound>
  20466. </AudioEvent>
  20467. <!-- === BUILDING DIES === -->
  20468. <!-- *** HUMAN FACTION MEDIUM BUILDING DIE *** -->
  20469. <!-- for standard GDI and Nod faction buildings like ConYards and WarFactories -->
  20470. <AudioEvent
  20471. id="HumanFaction_MediumBuilding_Explosion"
  20472. inheritFrom="AudioEvent:BaseSoundEffect"
  20473. Volume="90"
  20474. VolumeShift="-10"
  20475. Control="INTERRUPT"
  20476. Limit="3"
  20477. Type="WORLD SHROUDED EVERYONE"
  20478. SubmixSlider="SOUNDFX">
  20479. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20480. <PitchShift
  20481. Low="-30"
  20482. High="-20" />
  20483. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  20484. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  20485. </AudioEvent>
  20486. <AudioEvent
  20487. id="HumanFaction_MediumBuilding_GlassExplosion"
  20488. inheritFrom="AudioEvent:BaseSoundEffect"
  20489. Volume="40"
  20490. VolumeShift="-10"
  20491. Control="INTERRUPT"
  20492. Limit="3"
  20493. Type="WORLD SHROUDED EVERYONE"
  20494. SubmixSlider="SOUNDFX">
  20495. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20496. <PitchShift
  20497. Low="-20"
  20498. High="15" />
  20499. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  20500. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  20501. </AudioEvent>
  20502. <AudioEvent
  20503. id="HumanFaction_MediumBuilding_MetalExplosionDelayed"
  20504. inheritFrom="AudioEvent:BaseSoundEffect"
  20505. Volume="40"
  20506. VolumeShift="-10"
  20507. Control="INTERRUPT"
  20508. Limit="3"
  20509. Type="WORLD SHROUDED EVERYONE"
  20510. SubmixSlider="SOUNDFX">
  20511. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20512. <PitchShift
  20513. Low="-20"
  20514. High="15" />
  20515. <Delay
  20516. Low="500"
  20517. High="1000" />
  20518. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  20519. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  20520. </AudioEvent>
  20521. <Multisound
  20522. id="HumanFaction_MediumBuilding_DieMS">
  20523. <Subsound>HumanFaction_MediumBuilding_Explosion</Subsound>
  20524. <Subsound>HumanFaction_MediumBuilding_GlassExplosion</Subsound>
  20525. <Subsound>HumanFaction_MediumBuilding_MetalExplosionDelayed</Subsound>
  20526. </Multisound>
  20527. <!-- *** HUMAN FACTION SMALL BUILDING DIE *** -->
  20528. <!-- for the smaller GDI and Nod faction buildings like defensive turrets and Silos -->
  20529. <AudioEvent
  20530. id="HumanFaction_SmallBuilding_Explosion"
  20531. inheritFrom="AudioEvent:BaseSoundEffect"
  20532. Volume="70"
  20533. VolumeShift="-20"
  20534. Control="INTERRUPT"
  20535. Limit="3"
  20536. Type="WORLD SHROUDED EVERYONE"
  20537. SubmixSlider="SOUNDFX">
  20538. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20539. <PitchShift
  20540. Low="-20"
  20541. High="-10" />
  20542. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  20543. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  20544. </AudioEvent>
  20545. <AudioEvent
  20546. id="HumanFaction_SmallBuilding_GlassExplosion"
  20547. inheritFrom="AudioEvent:BaseSoundEffect"
  20548. Volume="32"
  20549. VolumeShift="-10"
  20550. Control="INTERRUPT"
  20551. Limit="3"
  20552. Type="WORLD SHROUDED EVERYONE"
  20553. SubmixSlider="SOUNDFX">
  20554. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20555. <PitchShift
  20556. Low="-10"
  20557. High="15" />
  20558. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  20559. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  20560. </AudioEvent>
  20561. <AudioEvent
  20562. id="HumanFaction_SmallBuilding_MetalExplosion"
  20563. inheritFrom="AudioEvent:BaseSoundEffect"
  20564. Volume="40"
  20565. VolumeShift="-10"
  20566. Control="INTERRUPT"
  20567. Limit="3"
  20568. Type="WORLD SHROUDED EVERYONE"
  20569. SubmixSlider="SOUNDFX">
  20570. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20571. <PitchShift
  20572. Low="-10"
  20573. High="15" />
  20574. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  20575. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  20576. </AudioEvent>
  20577. <AudioEvent
  20578. id="HumanFaction_SmallBuilding_MetalExplosionDelayed"
  20579. inheritFrom="AudioEvent:BaseSoundEffect"
  20580. Volume="40"
  20581. VolumeShift="-10"
  20582. Control="INTERRUPT"
  20583. Limit="3"
  20584. Type="WORLD SHROUDED EVERYONE"
  20585. SubmixSlider="SOUNDFX">
  20586. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20587. <PitchShift
  20588. Low="-10"
  20589. High="15" />
  20590. <Delay
  20591. Low="500"
  20592. High="1000" />
  20593. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  20594. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  20595. </AudioEvent>
  20596. <Multisound
  20597. id="HumanFaction_SmallBuilding_DieMS">
  20598. <Subsound>HumanFaction_SmallBuilding_Explosion</Subsound>
  20599. <Subsound>HumanFaction_SmallBuilding_GlassExplosion</Subsound>
  20600. <Subsound>HumanFaction_SmallBuilding_MetalExplosionDelayed</Subsound>
  20601. </Multisound>
  20602. <!-- *** VEHICLE DIES RA3 *** -->
  20603. <AudioEvent
  20604. id="RA3VehicleExplosionSmall"
  20605. inheritFrom="AudioEvent:BaseSoundEffect"
  20606. Volume="=$VEHICLE_DIE_EXPLOSION - 20"
  20607. VolumeShift="-10"
  20608. Limit="3"
  20609. Type="WORLD SHROUDED EVERYONE"
  20610. Control="INTERRUPT"
  20611. Priority="HIGH"
  20612. SubmixSlider="SOUNDFX">
  20613. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  20614. <PitchShift
  20615. Low="-10"
  20616. High="10" />
  20617. <Delay Low="35" High="70" />
  20618. <Sound>WUVehic_explBGa</Sound> <Sound>WUVehic_explBGb</Sound> <Sound>WUVehic_explBGc</Sound> <Sound>WUVehic_explBGd</Sound>
  20619. <Sound>WUVehic_explBGe</Sound> <Sound>WUVehic_explBGf</Sound> <Sound>WUVehic_explBGg</Sound> <Sound>WUVehic_explBGh</Sound>
  20620. <Sound>WUVehic_explBGi</Sound> <Sound>WUVehic_explBGj</Sound> <Sound>WUVehic_explBGk</Sound> <Sound>WUVehic_explBGl</Sound>
  20621. <Sound>WUVehic_explBGm</Sound> <Sound>WUVehic_explBGn</Sound> <Sound>WUVehic_explBGo</Sound> <Sound>WUVehic_explBGp</Sound>
  20622. <Sound>WUVehic_explBGq</Sound> <Sound>WUVehic_explBGr</Sound>
  20623. </AudioEvent>
  20624. <AudioEvent
  20625. id="RA3VehicleExplosionMedium"
  20626. inheritFrom="AudioEvent:BaseSoundEffect"
  20627. Volume="=$VEHICLE_DIE_EXPLOSION"
  20628. VolumeShift="-10"
  20629. Limit="3"
  20630. Type="WORLD SHROUDED EVERYONE"
  20631. Control="INTERRUPT"
  20632. Priority="HIGH"
  20633. SubmixSlider="SOUNDFX">
  20634. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  20635. <PitchShift
  20636. Low="-10"
  20637. High="10" />
  20638. <Delay Low="35" High="70" />
  20639. <Sound>WUVehic_explMGf</Sound>
  20640. <Sound>WUVehic_explMGh</Sound>
  20641. <Sound>WUVehic_explMGi</Sound>
  20642. <Sound>WUVehic_explMGj</Sound>
  20643. <Sound>WUVehic_explMGk</Sound>
  20644. <Sound>WUVehic_explMGl</Sound>
  20645. <Sound>WUVehic_explMGm</Sound>
  20646. <Sound>WUVehic_explMGn</Sound>
  20647. <Sound>WUVehic_explMGp</Sound>
  20648. <Sound>WUVehic_explMGa</Sound>
  20649. <Sound>WUVehic_explMGd</Sound>
  20650. <Sound>WUVehic_explMGe</Sound>
  20651. <Sound>WUVehic_explMGo</Sound>
  20652. <Sound>WUVehic_explMGr</Sound>
  20653. <Sound>WUVehic_explUniqk</Sound>
  20654. <Sound>WUVehic_explFGb</Sound>
  20655. <Sound>WUVehic_explFGd</Sound>
  20656. <Sound>WUVehic_explBGp</Sound>
  20657. <Sound>WUVehic_explBGr</Sound>
  20658. </AudioEvent>
  20659. <AudioEvent
  20660. id="RA3VehicleExplosionMediumNoDelay"
  20661. inheritFrom="AudioEvent:BaseSoundEffect"
  20662. Volume="=$VEHICLE_DIE_EXPLOSION"
  20663. VolumeShift="-10"
  20664. Limit="3"
  20665. Type="WORLD SHROUDED EVERYONE"
  20666. Control="INTERRUPT"
  20667. Priority="HIGH"
  20668. SubmixSlider="SOUNDFX">
  20669. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  20670. <PitchShift
  20671. Low="-10"
  20672. High="10" />
  20673. <Sound>WUVehic_explMGf</Sound>
  20674. <Sound>WUVehic_explMGh</Sound>
  20675. <Sound>WUVehic_explMGi</Sound>
  20676. <Sound>WUVehic_explMGj</Sound>
  20677. <Sound>WUVehic_explMGk</Sound>
  20678. <Sound>WUVehic_explMGl</Sound>
  20679. <Sound>WUVehic_explMGm</Sound>
  20680. <Sound>WUVehic_explMGn</Sound>
  20681. <Sound>WUVehic_explMGp</Sound>
  20682. <Sound>WUVehic_explMGa</Sound>
  20683. <Sound>WUVehic_explMGd</Sound>
  20684. <Sound>WUVehic_explMGe</Sound>
  20685. <Sound>WUVehic_explMGo</Sound>
  20686. <Sound>WUVehic_explMGr</Sound>
  20687. <Sound>WUVehic_explUniqk</Sound>
  20688. <Sound>WUVehic_explFGb</Sound>
  20689. <Sound>WUVehic_explFGd</Sound>
  20690. <Sound>WUVehic_explBGp</Sound>
  20691. <Sound>WUVehic_explBGr</Sound>
  20692. </AudioEvent>
  20693. <AudioEvent
  20694. id="RA3VehicleExplosionLarge"
  20695. inheritFrom="AudioEvent:BaseSoundEffect"
  20696. Volume="=$VEHICLE_DIE_EXPLOSION + 20"
  20697. VolumeShift="-10"
  20698. Limit="3"
  20699. Type="WORLD SHROUDED EVERYONE"
  20700. Control="INTERRUPT"
  20701. Priority="HIGH"
  20702. SubmixSlider="SOUNDFX">
  20703. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  20704. <PitchShift
  20705. Low="-10"
  20706. High="10" />
  20707. <Delay Low="35" High="70" />
  20708. <Sound>WUVehic_explMGf</Sound>
  20709. <Sound>WUVehic_explMGh</Sound>
  20710. <Sound>WUVehic_explMGi</Sound>
  20711. <Sound>WUVehic_explMGj</Sound>
  20712. <Sound>WUVehic_explMGk</Sound>
  20713. <Sound>WUVehic_explMGl</Sound>
  20714. <Sound>WUVehic_explMGm</Sound>
  20715. <Sound>WUVehic_explMGn</Sound>
  20716. <Sound>WUVehic_explMGp</Sound>
  20717. <Sound>WUVehic_explMGa</Sound>
  20718. <Sound>WUVehic_explMGd</Sound>
  20719. <Sound>WUVehic_explMGe</Sound>
  20720. <Sound>WUVehic_explMGo</Sound>
  20721. <Sound>WUVehic_explMGr</Sound>
  20722. <Sound>WUVehic_explUniqk</Sound>
  20723. <Sound>WUVehic_explFGb</Sound>
  20724. <Sound>WUVehic_explFGd</Sound>
  20725. <Sound>WUVehic_explBGp</Sound>
  20726. <Sound>WUVehic_explBGr</Sound>
  20727. </AudioEvent>
  20728. <AudioEvent
  20729. id="RA3VehicleExplosionLargeNoDelay"
  20730. inheritFrom="AudioEvent:BaseSoundEffect"
  20731. Volume="=$VEHICLE_DIE_EXPLOSION + 20"
  20732. VolumeShift="-10"
  20733. Limit="3"
  20734. Type="WORLD SHROUDED EVERYONE"
  20735. Control="INTERRUPT"
  20736. Priority="HIGH"
  20737. SubmixSlider="SOUNDFX">
  20738. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  20739. <PitchShift
  20740. Low="-10"
  20741. High="10" />
  20742. <Sound>WUVehic_explMGf</Sound>
  20743. <Sound>WUVehic_explMGh</Sound>
  20744. <Sound>WUVehic_explMGi</Sound>
  20745. <Sound>WUVehic_explMGj</Sound>
  20746. <Sound>WUVehic_explMGk</Sound>
  20747. <Sound>WUVehic_explMGl</Sound>
  20748. <Sound>WUVehic_explMGm</Sound>
  20749. <Sound>WUVehic_explMGn</Sound>
  20750. <Sound>WUVehic_explMGp</Sound>
  20751. <Sound>WUVehic_explMGa</Sound>
  20752. <Sound>WUVehic_explMGd</Sound>
  20753. <Sound>WUVehic_explMGe</Sound>
  20754. <Sound>WUVehic_explMGo</Sound>
  20755. <Sound>WUVehic_explMGr</Sound>
  20756. <Sound>WUVehic_explUniqk</Sound>
  20757. <Sound>WUVehic_explFGb</Sound>
  20758. <Sound>WUVehic_explFGd</Sound>
  20759. <Sound>WUVehic_explBGp</Sound>
  20760. <Sound>WUVehic_explBGr</Sound>
  20761. </AudioEvent>
  20762. <AudioEvent
  20763. id="RA3ExplosionMediumWater"
  20764. inheritFrom="AudioEvent:BaseSoundEffect"
  20765. Volume="=$VEHICLE_DIE_EXPLOSION - 20"
  20766. VolumeShift="-10"
  20767. Control="INTERRUPT"
  20768. Limit="3"
  20769. Priority="HIGH"
  20770. Type="WORLD SHROUDED EVERYONE"
  20771. SubmixSlider="SOUNDFX">
  20772. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  20773. <Delay Low="0" High="33" />
  20774. <PitchShift Low="-5" High="5" />
  20775. <Sound>WIFootS_water1a</Sound>
  20776. <Sound>WIFootS_water1b</Sound>
  20777. <Sound>WIFootS_water1c</Sound>
  20778. <Sound>WIFootS_water1d</Sound>
  20779. <Sound>WIFootS_water1e</Sound>
  20780. <Sound>WIFootS_water1f</Sound>
  20781. <Sound>WIFootS_water1g</Sound>
  20782. <Sound>WIFootS_water1h</Sound>
  20783. <Sound>WIFootS_water1i</Sound>
  20784. </AudioEvent>
  20785. <AudioEvent
  20786. id="RA3ExplosionLargeWater"
  20787. inheritFrom="AudioEvent:BaseSoundEffect"
  20788. Volume="=$VEHICLE_DIE_EXPLOSION"
  20789. VolumeShift="-10"
  20790. Control="INTERRUPT"
  20791. Limit="3"
  20792. Priority="HIGH"
  20793. Type="WORLD SHROUDED EVERYONE"
  20794. SubmixSlider="SOUNDFX">
  20795. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  20796. <Delay Low="0" High="33" />
  20797. <PitchShift Low="-5" High="5" />
  20798. <Sound>WIFootS_water1a</Sound>
  20799. <Sound>WIFootS_water1b</Sound>
  20800. <Sound>WIFootS_water1c</Sound>
  20801. <Sound>WIFootS_water1d</Sound>
  20802. <Sound>WIFootS_water1e</Sound>
  20803. <Sound>WIFootS_water1f</Sound>
  20804. <Sound>WIFootS_water1g</Sound>
  20805. <Sound>WIFootS_water1h</Sound>
  20806. <Sound>WIFootS_water1i</Sound>
  20807. </AudioEvent>
  20808. <Multisound id="RA3VehicleExplosionMediumWater">
  20809. <Subsound>RA3ExplosionMediumWater</Subsound>
  20810. <Subsound>RA3VehicleExplosionMedium</Subsound>
  20811. </Multisound>
  20812. <Multisound id="RA3VehicleExplosionLargeWater">
  20813. <Subsound>RA3ExplosionLargeWater</Subsound>
  20814. <Subsound>RA3VehicleExplosionLarge</Subsound>
  20815. </Multisound>
  20816. <!-- *** BUILDING DIES RA3 *** -->
  20817. <AudioEvent
  20818. id="LargeBuildingDieExplosion"
  20819. inheritFrom="AudioEvent:BaseSoundEffect"
  20820. Volume="150"
  20821. VolumeShift="-20"
  20822. Control="INTERRUPT"
  20823. Limit="3"
  20824. Type="WORLD SHROUDED EVERYONE"
  20825. SubmixSlider="SOUNDFX">
  20826. <Delay Low="0" High="33" />
  20827. <PitchShift
  20828. Low="5"
  20829. High="15" />
  20830. <NonInterruptibleTime
  20831. Low="0.0s"
  20832. High="1.25s" />
  20833. <Sound>NBLarge_dieExploa</Sound> <Sound>NBLarge_dieExplob</Sound> <Sound>NBLarge_dieExploc</Sound> <Sound>NBLarge_dieExplod</Sound>
  20834. <Sound>NBLarge_dieExploe</Sound> <Sound>NBLarge_dieExplof</Sound> <Sound>NBLarge_dieExplog</Sound> <Sound>NBLarge_dieExploh</Sound>
  20835. <Sound>NBLarge_dieExploi</Sound> <Sound>NBLarge_dieExploj</Sound> <Sound>NBLarge_dieExplok</Sound> <Sound>NBLarge_dieExplol</Sound>
  20836. <Sound>NBLarge_dieExplom</Sound> <Sound>NBLarge_dieExplon</Sound> <Sound>NBLarge_dieExploo</Sound> <Sound>NBLarge_dieExplop</Sound>
  20837. <Sound>NBLarge_dieExploq</Sound> <Sound>NBLarge_dieExplor</Sound> <Sound>NBLarge_dieExplos</Sound> <Sound>NBLarge_dieExplot</Sound>
  20838. <Sound>NBLarge_dieExplou</Sound> <Sound>NBLarge_dieExplov</Sound>
  20839. </AudioEvent>
  20840. <AudioEvent
  20841. id="LrgBuildingDieSweetener"
  20842. inheritFrom="AudioEvent:BaseSoundEffect"
  20843. Volume="90"
  20844. VolumeShift="-15"
  20845. Control="INTERRUPT"
  20846. Limit="2"
  20847. Type="WORLD SHROUDED EVERYONE"
  20848. SubmixSlider="SOUNDFX">
  20849. <Delay Low="0" High="33" />
  20850. <PitchShift
  20851. Low="-10"
  20852. High="0" />
  20853. <NonInterruptibleTime
  20854. Low="0.0s"
  20855. High="1.25s" />
  20856. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  20857. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  20858. </AudioEvent>
  20859. <AudioEvent
  20860. id="MediumBuildingDieExplosion"
  20861. inheritFrom="AudioEvent:BaseSoundEffect"
  20862. Volume="135"
  20863. VolumeShift="-20"
  20864. Control="INTERRUPT"
  20865. Limit="3"
  20866. Type="WORLD SHROUDED EVERYONE"
  20867. SubmixSlider="SOUNDFX">
  20868. <Delay Low="0" High="33" />
  20869. <PitchShift
  20870. Low="-5"
  20871. High="5" />
  20872. <NonInterruptibleTime
  20873. Low="0.0s"
  20874. High="1.25s" />
  20875. <Sound>NBMediu_dieExplo01</Sound> <Sound>NBMediu_dieExplo02</Sound> <Sound>NBMediu_dieExplo03</Sound> <Sound>NBMediu_dieExplo04</Sound>
  20876. <Sound>NBMediu_dieExplo05</Sound> <Sound>NBMediu_dieExplo06</Sound> <Sound>NBMediu_dieExplo07</Sound> <Sound>NBMediu_dieExplo08</Sound>
  20877. <Sound>NBMediu_dieExplo09</Sound> <Sound>NBMediu_dieExplo10</Sound> <Sound>NBMediu_dieExplo11</Sound> <Sound>NBMediu_dieExplo12</Sound>
  20878. <Sound>NBMediu_dieExplo13</Sound> <Sound>NBMediu_dieExplo14</Sound> <Sound>NBMediu_dieExplo15</Sound> <Sound>NBMediu_dieExplo16</Sound>
  20879. <Sound>NBMediu_dieExplo17</Sound> <Sound>NBMediu_dieExplo18</Sound> <Sound>NBMediu_dieExplo19</Sound> <Sound>NBMediu_dieExplo20</Sound>
  20880. <Sound>NBMediu_dieExplo21</Sound> <Sound>NBMediu_dieExplo22</Sound> <Sound>NBMediu_dieExplo23</Sound> <Sound>NBMediu_dieExplo24</Sound>
  20881. <Sound>NBMediu_dieExplo25</Sound> <Sound>NBMediu_dieExplo26</Sound> <Sound>NBMediu_dieExplo27</Sound> <Sound>NBMediu_dieExplo28</Sound>
  20882. <Sound>NBMediu_dieExplo29</Sound> <Sound>NBMediu_dieExplo30</Sound> <Sound>NBMediu_dieExplo31</Sound> <Sound>NBMediu_dieExplo32</Sound>
  20883. <Sound>NBMediu_dieExplo33</Sound> <Sound>NBMediu_dieExplo34</Sound> <Sound>NBMediu_dieExplo35</Sound> <Sound>NBMediu_dieExplo36</Sound>
  20884. </AudioEvent>
  20885. <AudioEvent
  20886. id="MedBuildingDieSweetener"
  20887. inheritFrom="AudioEvent:BaseSoundEffect"
  20888. Volume="70"
  20889. VolumeShift="-15"
  20890. Control="INTERRUPT"
  20891. Limit="2"
  20892. Type="WORLD SHROUDED EVERYONE"
  20893. SubmixSlider="SOUNDFX">
  20894. <Delay Low="0" High="33" />
  20895. <PitchShift
  20896. Low="10"
  20897. High="20" />
  20898. <NonInterruptibleTime
  20899. Low="0.0s"
  20900. High="1.25s" />
  20901. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  20902. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  20903. </AudioEvent>
  20904. <AudioEvent
  20905. id="SmallBuildingDieExplosion"
  20906. inheritFrom="AudioEvent:BaseSoundEffect"
  20907. Volume="120"
  20908. VolumeShift="-15"
  20909. Control="INTERRUPT"
  20910. Limit="3"
  20911. Type="WORLD SHROUDED EVERYONE"
  20912. SubmixSlider="SOUNDFX">
  20913. <PitchShift
  20914. Low="-5"
  20915. High="5" />
  20916. <NonInterruptibleTime
  20917. Low="0.0s"
  20918. High="1.25s" />
  20919. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  20920. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  20921. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  20922. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  20923. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  20924. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  20925. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  20926. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  20927. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  20928. </AudioEvent>
  20929. <AudioEvent
  20930. id="SmlBuildingDieSweetener"
  20931. inheritFrom="AudioEvent:BaseSoundEffect"
  20932. Volume="50"
  20933. VolumeShift="-15"
  20934. Control="INTERRUPT"
  20935. Limit="2"
  20936. Type="WORLD SHROUDED EVERYONE"
  20937. SubmixSlider="SOUNDFX">
  20938. <Delay Low="0" High="33" />
  20939. <PitchShift
  20940. Low="20"
  20941. High="30" />
  20942. <NonInterruptibleTime
  20943. Low="0.0s"
  20944. High="1.25s" />
  20945. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  20946. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  20947. </AudioEvent>
  20948. <AudioEvent
  20949. id="RA3TinyBuildingDie"
  20950. inheritFrom="AudioEvent:BaseSoundEffect"
  20951. Volume="90"
  20952. VolumeShift="-10"
  20953. Control="INTERRUPT"
  20954. Limit="3"
  20955. Type="WORLD SHROUDED EVERYONE"
  20956. SubmixSlider="SOUNDFX">
  20957. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20958. <Delay Low="0" High="33" />
  20959. <PitchShift
  20960. Low="-5"
  20961. High="5" />
  20962. <Sound>WImpact_DebrisVsGrounda</Sound>
  20963. <Sound>WImpact_DebrisVsGroundb</Sound>
  20964. <Sound>WImpact_DebrisVsGroundc</Sound>
  20965. <Sound>WImpact_DebrisVsGroundd</Sound>
  20966. <Sound>WImpact_DebrisVsGrounde</Sound>
  20967. <Sound>WImpact_DebrisVsGroundf</Sound>
  20968. <Sound>WImpact_DebrisVsGroundg</Sound>
  20969. <Sound>WImpact_DebrisVsGroundh</Sound>
  20970. <Sound>WImpact_DebrisVsGroundi</Sound>
  20971. <Sound>WImpact_DebrisVsGroundj</Sound>
  20972. <Sound>WImpact_DebrisVsGroundk</Sound>
  20973. <Sound>WImpact_DebrisVsGroundl</Sound>
  20974. <Sound>WImpact_DebrisVsGroundm</Sound>
  20975. <Sound>WImpact_DebrisVsGroundn</Sound>
  20976. <Sound>WImpact_DebrisVsGroundo</Sound>
  20977. <Sound>WImpact_DebrisVsGroundp</Sound>
  20978. </AudioEvent>
  20979. <AudioEvent
  20980. id="RA3SmallBuildingDie"
  20981. inheritFrom="AudioEvent:BaseSoundEffect"
  20982. Volume="100"
  20983. VolumeShift="-10"
  20984. Control="INTERRUPT"
  20985. Limit="3"
  20986. Type="WORLD SHROUDED EVERYONE"
  20987. SubmixSlider="SOUNDFX">
  20988. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  20989. <Delay Low="0" High="33" />
  20990. <PitchShift
  20991. Low="-5"
  20992. High="5" />
  20993. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  20994. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  20995. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  20996. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  20997. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  20998. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  20999. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  21000. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  21001. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  21002. </AudioEvent>
  21003. <AudioEvent
  21004. id="RA3MediumBuildingDie"
  21005. inheritFrom="AudioEvent:BaseSoundEffect"
  21006. Volume="110"
  21007. VolumeShift="-10"
  21008. Control="INTERRUPT"
  21009. Limit="3"
  21010. Type="WORLD SHROUDED EVERYONE"
  21011. SubmixSlider="SOUNDFX">
  21012. <NonInterruptibleTime Low="0.0s" High="0.90s" />
  21013. <Delay Low="0" High="33" />
  21014. <PitchShift
  21015. Low="-5"
  21016. High="5" />
  21017. <Sound>WIExplo_woodLarg1a</Sound>
  21018. <Sound>WIExplo_woodLarg1b</Sound>
  21019. <Sound>WIExplo_geneLarg1a</Sound>
  21020. <Sound>WIExplo_geneLarg1b</Sound>
  21021. <Sound>WIExplo_geneLarg1c</Sound>
  21022. <Sound>WIExplo_geneLarg1d</Sound>
  21023. <Sound>WIExplo_geneLarg1e</Sound>
  21024. <Sound>WIExplo_geneLarg1f</Sound>
  21025. <Sound>WIExplo_metaLarg1a</Sound>
  21026. <Sound>WIExplo_metaLarg1b</Sound>
  21027. <Sound>WIExplo_metaLarg1c</Sound>
  21028. <Sound>WIExplo_metaLarg1d</Sound>
  21029. <Sound>WIExplo_metaLarg1e</Sound>
  21030. <Sound>WIExplo_metaLarg1f</Sound>
  21031. </AudioEvent>
  21032. <AudioEvent
  21033. id="RA3LargeBuildingDie"
  21034. inheritFrom="AudioEvent:BaseSoundEffect"
  21035. Volume="125"
  21036. VolumeShift="-10"
  21037. Control="INTERRUPT"
  21038. Limit="3"
  21039. Type="WORLD SHROUDED EVERYONE"
  21040. SubmixSlider="SOUNDFX">
  21041. <NonInterruptibleTime Low="0.0s" High="0.90s" />
  21042. <Delay Low="0" High="33" />
  21043. <PitchShift
  21044. Low="-10"
  21045. High="0" />
  21046. <Sound>WIExplo_woodLarg1a</Sound>
  21047. <Sound>WIExplo_woodLarg1b</Sound>
  21048. <Sound>WIExplo_geneLarg1a</Sound>
  21049. <Sound>WIExplo_geneLarg1b</Sound>
  21050. <Sound>WIExplo_geneLarg1c</Sound>
  21051. <Sound>WIExplo_geneLarg1d</Sound>
  21052. <Sound>WIExplo_geneLarg1e</Sound>
  21053. <Sound>WIExplo_geneLarg1f</Sound>
  21054. <Sound>WIExplo_metaLarg1a</Sound>
  21055. <Sound>WIExplo_metaLarg1b</Sound>
  21056. <Sound>WIExplo_metaLarg1c</Sound>
  21057. <Sound>WIExplo_metaLarg1d</Sound>
  21058. <Sound>WIExplo_metaLarg1e</Sound>
  21059. <Sound>WIExplo_metaLarg1f</Sound>
  21060. </AudioEvent>
  21061. <AudioEvent
  21062. id="RA3ExtraLargeBuildingDie"
  21063. inheritFrom="AudioEvent:BaseSoundEffect"
  21064. Volume="150"
  21065. VolumeShift="-10"
  21066. Control="INTERRUPT"
  21067. Limit="3"
  21068. Type="WORLD SHROUDED EVERYONE"
  21069. SubmixSlider="SOUNDFX">
  21070. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  21071. <Delay Low="0" High="33" />
  21072. <PitchShift
  21073. Low="-15"
  21074. High="-5" />
  21075. <Sound>WIExplo_woodLarg1a</Sound>
  21076. <Sound>WIExplo_woodLarg1b</Sound>
  21077. <Sound>WIExplo_geneLarg1a</Sound>
  21078. <Sound>WIExplo_geneLarg1b</Sound>
  21079. <Sound>WIExplo_geneLarg1c</Sound>
  21080. <Sound>WIExplo_geneLarg1d</Sound>
  21081. <Sound>WIExplo_geneLarg1e</Sound>
  21082. <Sound>WIExplo_geneLarg1f</Sound>
  21083. <Sound>WIExplo_metaLarg1a</Sound>
  21084. <Sound>WIExplo_metaLarg1b</Sound>
  21085. <Sound>WIExplo_metaLarg1c</Sound>
  21086. <Sound>WIExplo_metaLarg1d</Sound>
  21087. <Sound>WIExplo_metaLarg1e</Sound>
  21088. <Sound>WIExplo_metaLarg1f</Sound>
  21089. </AudioEvent>
  21090. <AudioEvent
  21091. id="RA3_XXLBuildingDie"
  21092. inheritFrom="AudioEvent:BaseSoundEffect"
  21093. Volume="180"
  21094. VolumeShift="-10"
  21095. Control="INTERRUPT"
  21096. Limit="3"
  21097. Priority="HIGH"
  21098. Type="WORLD SHROUDED EVERYONE"
  21099. SubmixSlider="SOUNDFX">
  21100. <PitchShift
  21101. Low="-5"
  21102. High="5" />
  21103. <NonInterruptibleTime
  21104. Low="0.0s"
  21105. High="1.25s" />
  21106. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  21107. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  21108. <Sound>WBgener_sink2_b</Sound>
  21109. <Sound>WBgener_sink2_c</Sound>
  21110. </AudioEvent>
  21111. <!-- *** RA3 Civilian Building Bone Contact Point Explosions *** -->
  21112. <AudioEvent
  21113. id="BuildingBoneContactPointExplosion"
  21114. inheritFrom="AudioEvent:BaseSoundEffect"
  21115. Volume="110"
  21116. VolumeShift="-25"
  21117. Control="INTERRUPT"
  21118. Limit="3"
  21119. Type="WORLD SHROUDED EVERYONE"
  21120. SubmixSlider="SOUNDFX">
  21121. <PitchShift
  21122. Low="-5"
  21123. High="5" />
  21124. <Delay Low="0" High="33" />
  21125. <NonInterruptibleTime
  21126. Low="0.0s"
  21127. High="1.25s" />
  21128. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  21129. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  21130. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  21131. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  21132. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  21133. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  21134. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  21135. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  21136. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  21137. </AudioEvent>
  21138. <!-- *** BUILDING EXPLOSIONS SMALL RA3 *** -->
  21139. <AudioEvent
  21140. id="Building_SmallExplosion"
  21141. inheritFrom="AudioEvent:BaseSoundEffect"
  21142. Volume="50"
  21143. VolumeShift="-20"
  21144. Control="INTERRUPT"
  21145. Limit="3"
  21146. Type="WORLD SHROUDED EVERYONE"
  21147. SubmixSlider="SOUNDFX">
  21148. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21149. <PitchShift
  21150. Low="-20"
  21151. High="-10" />
  21152. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  21153. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  21154. </AudioEvent>
  21155. <AudioEvent
  21156. id="Building_Glass_SmallExplosion"
  21157. inheritFrom="AudioEvent:BaseSoundEffect"
  21158. Volume="18"
  21159. VolumeShift="-10"
  21160. Control="INTERRUPT"
  21161. Limit="3"
  21162. Type="WORLD SHROUDED EVERYONE"
  21163. SubmixSlider="SOUNDFX">
  21164. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21165. <PitchShift
  21166. Low="-10"
  21167. High="15" />
  21168. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  21169. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  21170. </AudioEvent>
  21171. <AudioEvent
  21172. id="Building_Metal_SmallExplosion"
  21173. inheritFrom="AudioEvent:BaseSoundEffect"
  21174. Volume="25"
  21175. VolumeShift="-10"
  21176. Control="INTERRUPT"
  21177. Limit="3"
  21178. Type="WORLD SHROUDED EVERYONE"
  21179. SubmixSlider="SOUNDFX">
  21180. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21181. <PitchShift
  21182. Low="-10"
  21183. High="15" />
  21184. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  21185. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  21186. </AudioEvent>
  21187. <Multisound
  21188. id="Building_GlassOrMetal_SmallExplosionMS"
  21189. Control="PLAY_ONE">
  21190. <Subsound>Building_Glass_SmallExplosion</Subsound>
  21191. <Subsound>Building_Metal_SmallExplosion</Subsound>
  21192. </Multisound>
  21193. <Multisound
  21194. id="Building_SmallExplosionMS">
  21195. <Subsound>Building_SmallExplosion</Subsound>
  21196. <Subsound>Building_GlassOrMetal_SmallExplosionMS</Subsound>
  21197. </Multisound>
  21198. <!-- *** LARGE GENERIC BUILDING DIE *** -->
  21199. <AudioEvent
  21200. id="LargeGenericBuilding_Die"
  21201. inheritFrom="AudioEvent:BaseSoundEffect"
  21202. Volume="100"
  21203. VolumeShift="-10"
  21204. Control="INTERRUPT"
  21205. Limit="2"
  21206. Type="WORLD SHROUDED EVERYONE"
  21207. SubmixSlider="SOUNDFX">
  21208. <NonInterruptibleTime Low="0.0s" High="2.00s" />
  21209. <PitchShift
  21210. Low="-10"
  21211. High="10" />
  21212. <Sound>WIBuild_diea</Sound> <Sound>WIBuild_dieb</Sound> <Sound>WIBuild_diec</Sound> <Sound>WIBuild_died</Sound> <Sound>WIBuild_diee</Sound>
  21213. <Sound>WIBuild_dief</Sound> <Sound>WIBuild_dieg</Sound> <Sound>WIBuild_dieh</Sound> <Sound>WIBuild_diei</Sound>
  21214. </AudioEvent>
  21215. <AudioEvent
  21216. id="LargeGenericBuilding_Explosion"
  21217. inheritFrom="AudioEvent:BaseSoundEffect"
  21218. Volume="100"
  21219. VolumeShift="-10"
  21220. Control="INTERRUPT"
  21221. Limit="3"
  21222. Type="WORLD SHROUDED EVERYONE"
  21223. SubmixSlider="SOUNDFX">
  21224. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21225. <PitchShift
  21226. Low="-30"
  21227. High="-20" />
  21228. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  21229. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  21230. </AudioEvent>
  21231. <AudioEvent
  21232. id="LargeGenericBuilding_UniqueExplosion"
  21233. inheritFrom="AudioEvent:BaseSoundEffect"
  21234. Volume="100"
  21235. VolumeShift="-10"
  21236. Control="INTERRUPT"
  21237. Limit="3"
  21238. Type="WORLD SHROUDED EVERYONE"
  21239. SubmixSlider="SOUNDFX">
  21240. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21241. <PitchShift
  21242. Low="-10"
  21243. High="10" />
  21244. <Sound>WIExplo_uniqLarg1a</Sound> <Sound>WIExplo_uniqLarg1b</Sound> <Sound>WIExplo_uniqLarg1c</Sound> <Sound>WIExplo_uniqLarg1d</Sound>
  21245. <Sound>WIExplo_uniqLarg1e</Sound> <Sound>WIExplo_uniqLarg1f</Sound>
  21246. </AudioEvent>
  21247. <AudioEvent
  21248. id="LargeGenericBuilding_GlassExplosion_Delayed"
  21249. inheritFrom="AudioEvent:BaseSoundEffect"
  21250. Volume="50"
  21251. VolumeShift="-10"
  21252. Control="INTERRUPT"
  21253. Limit="3"
  21254. Type="WORLD SHROUDED EVERYONE"
  21255. SubmixSlider="SOUNDFX">
  21256. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21257. <PitchShift
  21258. Low="-20"
  21259. High="15" />
  21260. <Delay
  21261. Low="1500"
  21262. High="2500" />
  21263. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  21264. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  21265. </AudioEvent>
  21266. <AudioEvent
  21267. id="LargeGenericBuilding_MetalExplosion_Delayed"
  21268. inheritFrom="AudioEvent:BaseSoundEffect"
  21269. Volume="50"
  21270. VolumeShift="-10"
  21271. Control="INTERRUPT"
  21272. Limit="3"
  21273. Type="WORLD SHROUDED EVERYONE"
  21274. SubmixSlider="SOUNDFX">
  21275. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21276. <PitchShift
  21277. Low="-20"
  21278. High="15" />
  21279. <Delay
  21280. Low="1500"
  21281. High="2500" />
  21282. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  21283. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  21284. </AudioEvent>
  21285. <AudioEvent
  21286. id="LargeGenericBuilding_WoodExplosion_Delayed"
  21287. inheritFrom="AudioEvent:BaseSoundEffect"
  21288. Volume="50"
  21289. VolumeShift="-10"
  21290. PlayPercent="25"
  21291. Control="INTERRUPT"
  21292. Limit="3"
  21293. Type="WORLD SHROUDED EVERYONE"
  21294. SubmixSlider="SOUNDFX">
  21295. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21296. <PitchShift
  21297. Low="-20"
  21298. High="15" />
  21299. <Delay
  21300. Low="1500"
  21301. High="2500" />
  21302. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  21303. </AudioEvent>
  21304. <Multisound
  21305. id="LargeGenericBuilding_Die_MS">
  21306. <Subsound>LargeGenericBuilding_Die</Subsound>
  21307. <Subsound>LargeGenericBuilding_Explosion</Subsound>
  21308. <!-- <Subsound>LargeGenericBuilding_UniqueExplosion</Subsound> -->
  21309. <Subsound>LargeGenericBuilding_GlassExplosion_Delayed</Subsound>
  21310. <Subsound>LargeGenericBuilding_MetalExplosion_Delayed</Subsound>
  21311. <Subsound>LargeGenericBuilding_WoodExplosion_Delayed</Subsound>
  21312. </Multisound>
  21313. <!-- *** SMALL GENERIC BUILDING DIE *** -->
  21314. <AudioEvent
  21315. id="SmallGenericBuilding_Die"
  21316. inheritFrom="AudioEvent:BaseSoundEffect"
  21317. Volume="80"
  21318. VolumeShift="-10"
  21319. Control="INTERRUPT"
  21320. Limit="3"
  21321. Type="WORLD SHROUDED EVERYONE"
  21322. SubmixSlider="SOUNDFX">
  21323. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21324. <PitchShift
  21325. Low="0"
  21326. High="20" />
  21327. <Sound>WIBuild_diea</Sound> <Sound>WIBuild_dieb</Sound> <Sound>WIBuild_diec</Sound> <Sound>WIBuild_died</Sound> <Sound>WIBuild_diee</Sound>
  21328. <Sound>WIBuild_dief</Sound> <Sound>WIBuild_dieg</Sound> <Sound>WIBuild_dieh</Sound> <Sound>WIBuild_diei</Sound>
  21329. </AudioEvent>
  21330. <AudioEvent
  21331. id="SmallGenericBuilding_Explosion"
  21332. inheritFrom="AudioEvent:BaseSoundEffect"
  21333. Volume="80"
  21334. VolumeShift="-10"
  21335. Control="INTERRUPT"
  21336. Limit="3"
  21337. Type="WORLD SHROUDED EVERYONE"
  21338. SubmixSlider="SOUNDFX">
  21339. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21340. <PitchShift
  21341. Low="-20"
  21342. High="-10" />
  21343. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  21344. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  21345. </AudioEvent>
  21346. <AudioEvent
  21347. id="SmallGenericBuilding_UniqueExplosion"
  21348. inheritFrom="AudioEvent:BaseSoundEffect"
  21349. Volume="80"
  21350. VolumeShift="-10"
  21351. Control="INTERRUPT"
  21352. Limit="3"
  21353. Type="WORLD SHROUDED EVERYONE"
  21354. SubmixSlider="SOUNDFX">
  21355. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21356. <PitchShift
  21357. Low="0"
  21358. High="20" />
  21359. <Sound>WIExplo_uniqLarg1a</Sound> <Sound>WIExplo_uniqLarg1b</Sound> <Sound>WIExplo_uniqLarg1c</Sound> <Sound>WIExplo_uniqLarg1d</Sound>
  21360. <Sound>WIExplo_uniqLarg1e</Sound> <Sound>WIExplo_uniqLarg1f</Sound>
  21361. </AudioEvent>
  21362. <AudioEvent
  21363. id="SmallGenericBuilding_GlassExplosion_Delayed"
  21364. inheritFrom="AudioEvent:BaseSoundEffect"
  21365. Volume="40"
  21366. VolumeShift="-10"
  21367. Control="INTERRUPT"
  21368. Limit="3"
  21369. Type="WORLD SHROUDED EVERYONE"
  21370. SubmixSlider="SOUNDFX">
  21371. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21372. <PitchShift
  21373. Low="-10"
  21374. High="25" />
  21375. <Delay
  21376. Low="1500"
  21377. High="2500" />
  21378. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  21379. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  21380. </AudioEvent>
  21381. <AudioEvent
  21382. id="SmallGenericBuilding_MetalExplosion_Delayed"
  21383. inheritFrom="AudioEvent:BaseSoundEffect"
  21384. Volume="40"
  21385. VolumeShift="-10"
  21386. Control="INTERRUPT"
  21387. Limit="3"
  21388. Type="WORLD SHROUDED EVERYONE"
  21389. SubmixSlider="SOUNDFX">
  21390. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21391. <PitchShift
  21392. Low="-10"
  21393. High="25" />
  21394. <Delay
  21395. Low="1500"
  21396. High="2500" />
  21397. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  21398. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  21399. </AudioEvent>
  21400. <AudioEvent
  21401. id="SmallGenericBuilding_WoodExplosion_Delayed"
  21402. inheritFrom="AudioEvent:BaseSoundEffect"
  21403. Volume="40"
  21404. VolumeShift="-10"
  21405. PlayPercent="25"
  21406. Control="INTERRUPT"
  21407. Limit="3"
  21408. Type="WORLD SHROUDED EVERYONE"
  21409. SubmixSlider="SOUNDFX">
  21410. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21411. <PitchShift
  21412. Low="-10"
  21413. High="25" />
  21414. <Delay
  21415. Low="1500"
  21416. High="2500" />
  21417. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  21418. </AudioEvent>
  21419. <Multisound
  21420. id="SmallGenericBuilding_Die_MS">
  21421. <Subsound>SmallGenericBuilding_Die</Subsound>
  21422. <Subsound>SmallGenericBuilding_Explosion</Subsound>
  21423. <!-- <Subsound>SmallGenericBuilding_UniqueExplosion</Subsound> -->
  21424. <Subsound>SmallGenericBuilding_GlassExplosion_Delayed</Subsound>
  21425. <Subsound>SmallGenericBuilding_MetalExplosion_Delayed</Subsound>
  21426. <Subsound>SmallGenericBuilding_WoodExplosion_Delayed</Subsound>
  21427. </Multisound>
  21428. <!-- === BUILDING DAMAGE STATES === -->
  21429. <!-- *** HUMAN FACTION MEDIUM BUILDING LIGHT DAMAGE *** -->
  21430. <!-- for standard GDI and Nod faction buildings like ConYards and WarFactories -->
  21431. <AudioEvent
  21432. id="HumanFaction_MediumBuilding_LightExplosion"
  21433. inheritFrom="AudioEvent:BaseSoundEffect"
  21434. Volume="50"
  21435. VolumeShift="-10"
  21436. Control="INTERRUPT"
  21437. Limit="3"
  21438. Type="WORLD SHROUDED EVERYONE"
  21439. SubmixSlider="SOUNDFX">
  21440. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21441. <PitchShift
  21442. Low="0"
  21443. High="10" />
  21444. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  21445. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  21446. </AudioEvent>
  21447. <AudioEvent
  21448. id="HumanFaction_MediumBuilding_LightGlassDamage"
  21449. inheritFrom="AudioEvent:BaseSoundEffect"
  21450. Volume="20"
  21451. VolumeShift="-10"
  21452. Control="INTERRUPT"
  21453. Limit="3"
  21454. Type="WORLD SHROUDED EVERYONE"
  21455. SubmixSlider="SOUNDFX">
  21456. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21457. <PitchShift
  21458. Low="5"
  21459. High="15" />
  21460. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  21461. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  21462. </AudioEvent>
  21463. <AudioEvent
  21464. id="HumanFaction_MediumBuilding_LightMetalDamage"
  21465. inheritFrom="AudioEvent:BaseSoundEffect"
  21466. Volume="50"
  21467. VolumeShift="-10"
  21468. Control="INTERRUPT"
  21469. Limit="3"
  21470. Type="WORLD SHROUDED EVERYONE"
  21471. SubmixSlider="SOUNDFX">
  21472. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21473. <PitchShift
  21474. Low="5"
  21475. High="15" />
  21476. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  21477. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  21478. </AudioEvent>
  21479. <AudioEvent
  21480. id="HumanFaction_MediumBuilding_LightWoodDamage"
  21481. inheritFrom="AudioEvent:BaseSoundEffect"
  21482. Volume="50"
  21483. VolumeShift="-10"
  21484. PlayPercent="25"
  21485. Control="INTERRUPT"
  21486. Limit="3"
  21487. Type="WORLD SHROUDED EVERYONE"
  21488. SubmixSlider="SOUNDFX">
  21489. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21490. <PitchShift
  21491. Low="5"
  21492. High="15" />
  21493. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  21494. </AudioEvent>
  21495. <Multisound
  21496. id="HumanFaction_MediumBuilding_LightDamageMS">
  21497. <Subsound>HumanFaction_MediumBuilding_LightExplosion</Subsound>
  21498. <Subsound>HumanFaction_MediumBuilding_LightGlassDamage</Subsound>
  21499. <Subsound>HumanFaction_MediumBuilding_LightMetalDamage</Subsound>
  21500. <Subsound>HumanFaction_MediumBuilding_LightWoodDamage</Subsound>
  21501. </Multisound>
  21502. <!-- *** HUMAN FACTION MEDIUM BUILDING HEAVY DAMAGE *** -->
  21503. <!-- for standard GDI and Nod faction buildings like ConYards and WarFactories -->
  21504. <AudioEvent
  21505. id="HumanFaction_MediumBuilding_HeavyExplosion"
  21506. inheritFrom="AudioEvent:BaseSoundEffect"
  21507. Volume="50"
  21508. VolumeShift="-10"
  21509. Control="INTERRUPT"
  21510. Limit="3"
  21511. Type="WORLD SHROUDED EVERYONE"
  21512. SubmixSlider="SOUNDFX">
  21513. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21514. <PitchShift
  21515. Low="0"
  21516. High="10" />
  21517. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  21518. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  21519. </AudioEvent>
  21520. <AudioEvent
  21521. id="HumanFaction_MediumBuilding_HeavyGlassDamage"
  21522. inheritFrom="AudioEvent:BaseSoundEffect"
  21523. Volume="25"
  21524. VolumeShift="-10"
  21525. Control="INTERRUPT"
  21526. Limit="3"
  21527. Type="WORLD SHROUDED EVERYONE"
  21528. SubmixSlider="SOUNDFX">
  21529. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21530. <PitchShift
  21531. Low="-5"
  21532. High="5" />
  21533. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  21534. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  21535. </AudioEvent>
  21536. <AudioEvent
  21537. id="HumanFaction_MediumBuilding_HeavyMetalDamage"
  21538. inheritFrom="AudioEvent:BaseSoundEffect"
  21539. Volume="55"
  21540. VolumeShift="-10"
  21541. Control="INTERRUPT"
  21542. Limit="3"
  21543. Type="WORLD SHROUDED EVERYONE"
  21544. SubmixSlider="SOUNDFX">
  21545. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21546. <PitchShift
  21547. Low="-5"
  21548. High="5" />
  21549. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  21550. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  21551. </AudioEvent>
  21552. <AudioEvent
  21553. id="HumanFaction_MediumBuilding_HeavyWoodDamage"
  21554. inheritFrom="AudioEvent:BaseSoundEffect"
  21555. Volume="55"
  21556. VolumeShift="-10"
  21557. PlayPercent="25"
  21558. Control="INTERRUPT"
  21559. Limit="3"
  21560. Type="WORLD SHROUDED EVERYONE"
  21561. SubmixSlider="SOUNDFX">
  21562. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21563. <PitchShift
  21564. Low="-5"
  21565. High="5" />
  21566. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  21567. </AudioEvent>
  21568. <Multisound
  21569. id="HumanFaction_MediumBuilding_HeavyDamageMS">
  21570. <Subsound>HumanFaction_MediumBuilding_HeavyExplosion</Subsound>
  21571. <Subsound>HumanFaction_MediumBuilding_HeavyGlassDamage</Subsound>
  21572. <Subsound>HumanFaction_MediumBuilding_HeavyMetalDamage</Subsound>
  21573. <Subsound>HumanFaction_MediumBuilding_HeavyWoodDamage</Subsound>
  21574. </Multisound>
  21575. <!-- *** HUMAN FACTION SMALL BUILDING LIGHT DAMAGE *** -->
  21576. <!-- for the smaller GDI and Nod faction buildings like defensive turrets and Silos -->
  21577. <AudioEvent
  21578. id="HumanFaction_SmallBuilding_LightExplosion"
  21579. inheritFrom="AudioEvent:BaseSoundEffect"
  21580. Volume="40"
  21581. VolumeShift="-10"
  21582. Control="INTERRUPT"
  21583. Limit="3"
  21584. Type="WORLD SHROUDED EVERYONE"
  21585. SubmixSlider="SOUNDFX">
  21586. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21587. <PitchShift
  21588. Low="10"
  21589. High="20" />
  21590. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  21591. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  21592. </AudioEvent>
  21593. <AudioEvent
  21594. id="HumanFaction_SmallBuilding_LightGlassDamage"
  21595. inheritFrom="AudioEvent:BaseSoundEffect"
  21596. Volume="16"
  21597. VolumeShift="-5"
  21598. Control="INTERRUPT"
  21599. Limit="3"
  21600. Type="WORLD SHROUDED EVERYONE"
  21601. SubmixSlider="SOUNDFX">
  21602. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21603. <PitchShift
  21604. Low="15"
  21605. High="25" />
  21606. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  21607. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  21608. </AudioEvent>
  21609. <AudioEvent
  21610. id="HumanFaction_SmallBuilding_LightMetalDamage"
  21611. inheritFrom="AudioEvent:BaseSoundEffect"
  21612. Volume="40"
  21613. VolumeShift="-10"
  21614. Control="INTERRUPT"
  21615. Limit="3"
  21616. Type="WORLD SHROUDED EVERYONE"
  21617. SubmixSlider="SOUNDFX">
  21618. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21619. <PitchShift
  21620. Low="15"
  21621. High="25" />
  21622. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  21623. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  21624. </AudioEvent>
  21625. <AudioEvent
  21626. id="HumanFaction_SmallBuilding_LightWoodDamage"
  21627. inheritFrom="AudioEvent:BaseSoundEffect"
  21628. Volume="40"
  21629. VolumeShift="-10"
  21630. PlayPercent="25"
  21631. Control="INTERRUPT"
  21632. Limit="3"
  21633. Type="WORLD SHROUDED EVERYONE"
  21634. SubmixSlider="SOUNDFX">
  21635. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21636. <PitchShift
  21637. Low="15"
  21638. High="25" />
  21639. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  21640. </AudioEvent>
  21641. <Multisound
  21642. id="HumanFaction_SmallBuilding_LightDamageMS">
  21643. <Subsound>HumanFaction_SmallBuilding_LightExplosion</Subsound>
  21644. <Subsound>HumanFaction_SmallBuilding_LightGlassDamage</Subsound>
  21645. <Subsound>HumanFaction_SmallBuilding_LightMetalDamage</Subsound>
  21646. <Subsound>HumanFaction_SmallBuilding_LightWoodDamage</Subsound>
  21647. </Multisound>
  21648. <Multisound
  21649. id="SmallBuildingDamageMS">
  21650. <Subsound>HumanFaction_SmallBuilding_LightExplosion</Subsound>
  21651. <Subsound>HumanFaction_SmallBuilding_LightMetalDamage</Subsound>
  21652. </Multisound>
  21653. <!-- *** HUMAN FACTION SMALL BUILDING HEAVY DAMAGE *** -->
  21654. <!-- for the smaller GDI and Nod faction buildings like defensive turrets and Silos -->
  21655. <AudioEvent
  21656. id="HumanFaction_SmallBuilding_HeavyExplosion"
  21657. inheritFrom="AudioEvent:BaseSoundEffect"
  21658. Volume="50"
  21659. VolumeShift="-10"
  21660. Control="INTERRUPT"
  21661. Limit="3"
  21662. Type="WORLD SHROUDED EVERYONE"
  21663. SubmixSlider="SOUNDFX">
  21664. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21665. <PitchShift
  21666. Low="5"
  21667. High="15" />
  21668. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  21669. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  21670. </AudioEvent>
  21671. <AudioEvent
  21672. id="HumanFaction_SmallBuilding_HeavyGlassDamage"
  21673. inheritFrom="AudioEvent:BaseSoundEffect"
  21674. Volume="20"
  21675. VolumeShift="-5"
  21676. Control="INTERRUPT"
  21677. Limit="3"
  21678. Type="WORLD SHROUDED EVERYONE"
  21679. SubmixSlider="SOUNDFX">
  21680. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21681. <PitchShift
  21682. Low="10"
  21683. High="20" />
  21684. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  21685. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  21686. </AudioEvent>
  21687. <AudioEvent
  21688. id="HumanFaction_SmallBuilding_HeavyMetalDamage"
  21689. inheritFrom="AudioEvent:BaseSoundEffect"
  21690. Volume="55"
  21691. VolumeShift="-10"
  21692. Control="INTERRUPT"
  21693. Limit="3"
  21694. Type="WORLD SHROUDED EVERYONE"
  21695. SubmixSlider="SOUNDFX">
  21696. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21697. <PitchShift
  21698. Low="10"
  21699. High="20" />
  21700. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  21701. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  21702. </AudioEvent>
  21703. <AudioEvent
  21704. id="HumanFaction_SmallBuilding_HeavyWoodDamage"
  21705. inheritFrom="AudioEvent:BaseSoundEffect"
  21706. Volume="55"
  21707. VolumeShift="-10"
  21708. PlayPercent="25"
  21709. Control="INTERRUPT"
  21710. Limit="3"
  21711. Type="WORLD SHROUDED EVERYONE"
  21712. SubmixSlider="SOUNDFX">
  21713. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21714. <PitchShift
  21715. Low="10"
  21716. High="20" />
  21717. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  21718. </AudioEvent>
  21719. <Multisound
  21720. id="HumanFaction_SmallBuilding_HeavyDamageMS">
  21721. <Subsound>HumanFaction_SmallBuilding_HeavyExplosion</Subsound>
  21722. <Subsound>HumanFaction_SmallBuilding_HeavyGlassDamage</Subsound>
  21723. <Subsound>HumanFaction_SmallBuilding_HeavyMetalDamage</Subsound>
  21724. <Subsound>HumanFaction_SmallBuilding_HeavyWoodDamage</Subsound>
  21725. </Multisound>
  21726. <!-- *** LARGE GENERIC BUILDING HEAVY DAMAGE *** -->
  21727. <AudioEvent
  21728. id="BuildingDamagedGlassLarge"
  21729. inheritFrom="AudioEvent:BaseSoundEffect"
  21730. Volume="60"
  21731. VolumeShift="-10"
  21732. Control="INTERRUPT"
  21733. Limit="3"
  21734. Type="WORLD SHROUDED EVERYONE"
  21735. SubmixSlider="SOUNDFX">
  21736. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21737. <PitchShift
  21738. Low="0"
  21739. High="10" />
  21740. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  21741. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  21742. </AudioEvent>
  21743. <AudioEvent
  21744. id="BuildingDamagedMetalLarge"
  21745. inheritFrom="AudioEvent:BaseSoundEffect"
  21746. Volume="60"
  21747. VolumeShift="-10"
  21748. Control="INTERRUPT"
  21749. Limit="3"
  21750. Type="WORLD SHROUDED EVERYONE"
  21751. SubmixSlider="SOUNDFX">
  21752. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21753. <PitchShift
  21754. Low="0"
  21755. High="10" />
  21756. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  21757. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  21758. </AudioEvent>
  21759. <AudioEvent
  21760. id="BuildingDamagedWoodLarge"
  21761. inheritFrom="AudioEvent:BaseSoundEffect"
  21762. Volume="60"
  21763. VolumeShift="-10"
  21764. PlayPercent="25"
  21765. Control="INTERRUPT"
  21766. Limit="3"
  21767. Type="WORLD SHROUDED EVERYONE"
  21768. SubmixSlider="SOUNDFX">
  21769. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21770. <PitchShift
  21771. Low="0"
  21772. High="10" />
  21773. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  21774. </AudioEvent>
  21775. <AudioEvent
  21776. id="BuildingDamagedGlassLargeDelayed"
  21777. inheritFrom="AudioEvent:BaseSoundEffect"
  21778. Volume="50"
  21779. VolumeShift="-10"
  21780. Control="INTERRUPT"
  21781. Limit="3"
  21782. Type="WORLD SHROUDED EVERYONE"
  21783. SubmixSlider="SOUNDFX">
  21784. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21785. <PitchShift
  21786. Low="-10"
  21787. High="0" />
  21788. <Delay
  21789. Low="300"
  21790. High="1200" />
  21791. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  21792. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  21793. </AudioEvent>
  21794. <AudioEvent
  21795. id="BuildingDamagedMetalLargeDelayed"
  21796. inheritFrom="AudioEvent:BaseSoundEffect"
  21797. Volume="50"
  21798. VolumeShift="-10"
  21799. Control="INTERRUPT"
  21800. Limit="3"
  21801. Type="WORLD SHROUDED EVERYONE"
  21802. SubmixSlider="SOUNDFX">
  21803. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21804. <PitchShift
  21805. Low="-10"
  21806. High="0" />
  21807. <Delay
  21808. Low="300"
  21809. High="1200" />
  21810. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  21811. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  21812. </AudioEvent>
  21813. <AudioEvent
  21814. id="BuildingDamagedWoodLargeDelayed"
  21815. inheritFrom="AudioEvent:BaseSoundEffect"
  21816. Volume="50"
  21817. VolumeShift="-10"
  21818. PlayPercent="25"
  21819. Control="INTERRUPT"
  21820. Limit="3"
  21821. Type="WORLD SHROUDED EVERYONE"
  21822. SubmixSlider="SOUNDFX">
  21823. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21824. <PitchShift
  21825. Low="-10"
  21826. High="0" />
  21827. <Delay
  21828. Low="300"
  21829. High="1200" />
  21830. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  21831. </AudioEvent>
  21832. <Multisound
  21833. id="Building_GenericLarge_HeavyDamage_MS">
  21834. <Subsound>BuildingDamagedGlassLarge</Subsound> <Subsound>BuildingDamagedMetalLarge</Subsound>
  21835. <Subsound>BuildingDamagedWoodLarge</Subsound> <Subsound>BuildingDamagedGlassLargeDelayed</Subsound>
  21836. <Subsound>BuildingDamagedMetalLargeDelayed</Subsound> <Subsound>BuildingDamagedWoodLargeDelayed</Subsound>
  21837. </Multisound>
  21838. <!-- *** LARGE GENERIC BUILDING LIGHT DAMAGE *** -->
  21839. <AudioEvent
  21840. id="LargeBuilding_LightGlassDamage"
  21841. inheritFrom="AudioEvent:BaseSoundEffect"
  21842. Volume="60"
  21843. VolumeShift="-10"
  21844. Control="INTERRUPT"
  21845. Limit="3"
  21846. Type="WORLD SHROUDED EVERYONE"
  21847. SubmixSlider="SOUNDFX">
  21848. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21849. <PitchShift
  21850. Low="0"
  21851. High="10" />
  21852. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  21853. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  21854. </AudioEvent>
  21855. <AudioEvent
  21856. id="LargeBuilding_LightMetalDamage"
  21857. inheritFrom="AudioEvent:BaseSoundEffect"
  21858. Volume="60"
  21859. VolumeShift="-10"
  21860. Control="INTERRUPT"
  21861. Limit="3"
  21862. Type="WORLD SHROUDED EVERYONE"
  21863. SubmixSlider="SOUNDFX">
  21864. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21865. <PitchShift
  21866. Low="0"
  21867. High="10" />
  21868. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  21869. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  21870. </AudioEvent>
  21871. <AudioEvent
  21872. id="LargeBuilding_LightWoodDamage"
  21873. inheritFrom="AudioEvent:BaseSoundEffect"
  21874. Volume="60"
  21875. VolumeShift="-10"
  21876. PlayPercent="25"
  21877. Control="INTERRUPT"
  21878. Limit="3"
  21879. Type="WORLD SHROUDED EVERYONE"
  21880. SubmixSlider="SOUNDFX">
  21881. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21882. <PitchShift
  21883. Low="0"
  21884. High="10" />
  21885. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  21886. </AudioEvent>
  21887. <AudioEvent
  21888. id="LargeBuilding_LightGlassDamage_Delayed"
  21889. inheritFrom="AudioEvent:BaseSoundEffect"
  21890. Volume="50"
  21891. VolumeShift="-10"
  21892. Control="INTERRUPT"
  21893. Limit="3"
  21894. Type="WORLD SHROUDED EVERYONE"
  21895. SubmixSlider="SOUNDFX">
  21896. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21897. <PitchShift
  21898. Low="-10"
  21899. High="0" />
  21900. <Delay
  21901. Low="300"
  21902. High="1200" />
  21903. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  21904. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  21905. </AudioEvent>
  21906. <AudioEvent
  21907. id="LargeBuilding_LightMetalDamage_Delayed"
  21908. inheritFrom="AudioEvent:BaseSoundEffect"
  21909. Volume="50"
  21910. VolumeShift="-10"
  21911. Control="INTERRUPT"
  21912. Limit="3"
  21913. Type="WORLD SHROUDED EVERYONE"
  21914. SubmixSlider="SOUNDFX">
  21915. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21916. <PitchShift
  21917. Low="-10"
  21918. High="0" />
  21919. <Delay
  21920. Low="300"
  21921. High="1200" />
  21922. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  21923. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  21924. </AudioEvent>
  21925. <AudioEvent
  21926. id="LargeBuilding_LightWoodDamage_Delayed"
  21927. inheritFrom="AudioEvent:BaseSoundEffect"
  21928. Volume="50"
  21929. VolumeShift="-10"
  21930. PlayPercent="25"
  21931. Control="INTERRUPT"
  21932. Limit="3"
  21933. Type="WORLD SHROUDED EVERYONE"
  21934. SubmixSlider="SOUNDFX">
  21935. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21936. <PitchShift
  21937. Low="-10"
  21938. High="0" />
  21939. <Delay
  21940. Low="300"
  21941. High="1200" />
  21942. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  21943. </AudioEvent>
  21944. <Multisound
  21945. id="Building_GenericLarge_LightDamage_MS">
  21946. <Subsound>LargeBuilding_LightGlassDamage</Subsound> <Subsound>LargeBuilding_LightMetalDamage</Subsound>
  21947. <Subsound>LargeBuilding_LightWoodDamage</Subsound>
  21948. <Subsound>LargeBuilding_LightGlassDamage_Delayed</Subsound> <Subsound>LargeBuilding_LightMetalDamage_Delayed</Subsound>
  21949. <Subsound>LargeBuilding_LightWoodDamage_Delayed</Subsound>
  21950. </Multisound>
  21951. <!-- *** SMALL GENERIC BUILDING HEAVY DAMAGE *** -->
  21952. <AudioEvent
  21953. id="SmallBuilding_HeavyGlassDamage"
  21954. inheritFrom="AudioEvent:BaseSoundEffect"
  21955. Volume="50"
  21956. VolumeShift="-10"
  21957. Control="INTERRUPT"
  21958. Limit="3"
  21959. Type="WORLD SHROUDED EVERYONE"
  21960. SubmixSlider="SOUNDFX">
  21961. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21962. <PitchShift
  21963. Low="5"
  21964. High="15" />
  21965. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  21966. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  21967. </AudioEvent>
  21968. <AudioEvent
  21969. id="SmallBuilding_HeavyMetalDamage"
  21970. inheritFrom="AudioEvent:BaseSoundEffect"
  21971. Volume="50"
  21972. VolumeShift="-10"
  21973. Control="INTERRUPT"
  21974. Limit="3"
  21975. Type="WORLD SHROUDED EVERYONE"
  21976. SubmixSlider="SOUNDFX">
  21977. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21978. <PitchShift
  21979. Low="5"
  21980. High="15" />
  21981. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  21982. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  21983. </AudioEvent>
  21984. <AudioEvent
  21985. id="SmallBuilding_HeavyWoodDamage"
  21986. inheritFrom="AudioEvent:BaseSoundEffect"
  21987. Volume="50"
  21988. VolumeShift="-10"
  21989. PlayPercent="25"
  21990. Control="INTERRUPT"
  21991. Limit="3"
  21992. Type="WORLD SHROUDED EVERYONE"
  21993. SubmixSlider="SOUNDFX">
  21994. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21995. <PitchShift
  21996. Low="5"
  21997. High="15" />
  21998. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  21999. </AudioEvent>
  22000. <AudioEvent
  22001. id="SmallBuilding_HeavyGlassDamage_Delayed"
  22002. inheritFrom="AudioEvent:BaseSoundEffect"
  22003. Volume="40"
  22004. VolumeShift="-10"
  22005. Control="INTERRUPT"
  22006. Limit="3"
  22007. Type="WORLD SHROUDED EVERYONE"
  22008. SubmixSlider="SOUNDFX">
  22009. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  22010. <PitchShift
  22011. Low="-5"
  22012. High="5" />
  22013. <Delay
  22014. Low="300"
  22015. High="1200" />
  22016. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  22017. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  22018. </AudioEvent>
  22019. <AudioEvent
  22020. id="SmallBuilding_HeavyMetalDamage_Delayed"
  22021. inheritFrom="AudioEvent:BaseSoundEffect"
  22022. Volume="40"
  22023. VolumeShift="-10"
  22024. Control="INTERRUPT"
  22025. Limit="3"
  22026. Type="WORLD SHROUDED EVERYONE"
  22027. SubmixSlider="SOUNDFX">
  22028. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  22029. <PitchShift
  22030. Low="-5"
  22031. High="5" />
  22032. <Delay
  22033. Low="300"
  22034. High="1200" />
  22035. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  22036. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  22037. </AudioEvent>
  22038. <AudioEvent
  22039. id="SmallBuilding_HeavyWoodDamage_Delayed"
  22040. inheritFrom="AudioEvent:BaseSoundEffect"
  22041. Volume="40"
  22042. VolumeShift="-10"
  22043. PlayPercent="25"
  22044. Control="INTERRUPT"
  22045. Limit="3"
  22046. Type="WORLD SHROUDED EVERYONE"
  22047. SubmixSlider="SOUNDFX">
  22048. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  22049. <PitchShift
  22050. Low="-5"
  22051. High="5" />
  22052. <Delay
  22053. Low="300"
  22054. High="1200" />
  22055. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  22056. </AudioEvent>
  22057. <Multisound
  22058. id="Building_GenericSmall_HeavyDamage_MS">
  22059. <Subsound>SmallBuilding_HeavyGlassDamage</Subsound> <Subsound>SmallBuilding_HeavyMetalDamage</Subsound>
  22060. <Subsound>SmallBuilding_HeavyWoodDamage</Subsound>
  22061. <Subsound>SmallBuilding_HeavyGlassDamage_Delayed</Subsound> <Subsound>SmallBuilding_HeavyMetalDamage_Delayed</Subsound>
  22062. <Subsound>SmallBuilding_HeavyWoodDamage_Delayed</Subsound>
  22063. </Multisound>
  22064. <!-- *** SMALL GENERIC BUILDING LIGHT DAMAGE *** -->
  22065. <AudioEvent
  22066. id="SmallBuilding_LightGlassDamage"
  22067. inheritFrom="AudioEvent:BaseSoundEffect"
  22068. Volume="40"
  22069. VolumeShift="-10"
  22070. Control="INTERRUPT"
  22071. Limit="3"
  22072. Type="WORLD SHROUDED EVERYONE"
  22073. SubmixSlider="SOUNDFX">
  22074. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  22075. <PitchShift
  22076. Low="10"
  22077. High="20" />
  22078. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  22079. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  22080. </AudioEvent>
  22081. <AudioEvent
  22082. id="SmallBuilding_LightMetalDamage"
  22083. inheritFrom="AudioEvent:BaseSoundEffect"
  22084. Volume="40"
  22085. VolumeShift="-10"
  22086. Control="INTERRUPT"
  22087. Limit="3"
  22088. Type="WORLD SHROUDED EVERYONE"
  22089. SubmixSlider="SOUNDFX">
  22090. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  22091. <PitchShift
  22092. Low="10"
  22093. High="20" />
  22094. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  22095. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  22096. </AudioEvent>
  22097. <AudioEvent
  22098. id="SmallBuilding_LightWoodDamage"
  22099. inheritFrom="AudioEvent:BaseSoundEffect"
  22100. Volume="40"
  22101. VolumeShift="-10"
  22102. PlayPercent="25"
  22103. Control="INTERRUPT"
  22104. Limit="3"
  22105. Type="WORLD SHROUDED EVERYONE"
  22106. SubmixSlider="SOUNDFX">
  22107. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  22108. <PitchShift
  22109. Low="10"
  22110. High="20" />
  22111. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  22112. </AudioEvent>
  22113. <AudioEvent
  22114. id="SmallBuilding_LightGlassDamage_Delayed"
  22115. inheritFrom="AudioEvent:BaseSoundEffect"
  22116. Volume="30"
  22117. VolumeShift="-10"
  22118. Control="INTERRUPT"
  22119. Limit="3"
  22120. Type="WORLD SHROUDED EVERYONE"
  22121. SubmixSlider="SOUNDFX">
  22122. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  22123. <PitchShift
  22124. Low="0"
  22125. High="10" />
  22126. <Delay
  22127. Low="300"
  22128. High="1200" />
  22129. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  22130. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  22131. </AudioEvent>
  22132. <AudioEvent
  22133. id="SmallBuilding_LightMetalDamage_Delayed"
  22134. inheritFrom="AudioEvent:BaseSoundEffect"
  22135. Volume="30"
  22136. VolumeShift="-10"
  22137. Control="INTERRUPT"
  22138. Limit="3"
  22139. Type="WORLD SHROUDED EVERYONE"
  22140. SubmixSlider="SOUNDFX">
  22141. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  22142. <PitchShift
  22143. Low="0"
  22144. High="10" />
  22145. <Delay
  22146. Low="300"
  22147. High="1200" />
  22148. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  22149. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  22150. </AudioEvent>
  22151. <AudioEvent
  22152. id="SmallBuilding_LightWoodDamage_Delayed"
  22153. inheritFrom="AudioEvent:BaseSoundEffect"
  22154. Volume="30"
  22155. VolumeShift="-10"
  22156. PlayPercent="25"
  22157. Control="INTERRUPT"
  22158. Limit="3"
  22159. Type="WORLD SHROUDED EVERYONE"
  22160. SubmixSlider="SOUNDFX">
  22161. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  22162. <PitchShift
  22163. Low="0"
  22164. High="10" />
  22165. <Delay
  22166. Low="300"
  22167. High="1200" />
  22168. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  22169. </AudioEvent>
  22170. <Multisound
  22171. id="Building_GenericSmall_LightDamage_MS">
  22172. <Subsound>SmallBuilding_LightGlassDamage</Subsound> <Subsound>SmallBuilding_LightMetalDamage</Subsound>
  22173. <Subsound>SmallBuilding_LightWoodDamage</Subsound>
  22174. <Subsound>SmallBuilding_LightGlassDamage_Delayed</Subsound> <Subsound>SmallBuilding_LightMetalDamage_Delayed</Subsound>
  22175. <Subsound>SmallBuilding_LightWoodDamage_Delayed</Subsound>
  22176. </Multisound>
  22177. <!-- === BUILDING GARRISON AND UNGARRISON ENTER EXIT === -->
  22178. <AudioEvent
  22179. id="GenericBuilding_Garrison"
  22180. inheritFrom="AudioEvent:BaseSoundEffect"
  22181. Volume="70"
  22182. VolumeShift="-10"
  22183. Limit="2"
  22184. Type="WORLD SHROUDED EVERYONE"
  22185. SubmixSlider="SOUNDFX">
  22186. <PitchShift
  22187. Low="0"
  22188. High="10" />
  22189. <Delay
  22190. Low="100"
  22191. High="400" />
  22192. <Sound>WBGarrison_enterA</Sound> <Sound>WBGarrison_enterB</Sound>
  22193. </AudioEvent>
  22194. <AudioEvent
  22195. id="GenericBuilding_Ungarrison"
  22196. inheritFrom="AudioEvent:BaseSoundEffect"
  22197. Volume="75"
  22198. VolumeShift="-10"
  22199. Limit="2"
  22200. Type="WORLD SHROUDED EVERYONE"
  22201. SubmixSlider="SOUNDFX">
  22202. <PitchShift
  22203. Low="-5"
  22204. High="5" />
  22205. <Sound>WBGarrison_exitA</Sound> <Sound>WBGarrison_exitB</Sound>
  22206. </AudioEvent>
  22207. <!-- === CRATE PICKUP CRATEPICKUP PICKUPCRATE === -->
  22208. <AudioEvent
  22209. id="CratePickup"
  22210. inheritFrom="AudioEvent:BaseSoundEffect"
  22211. Volume="60"
  22212. VolumeShift="-5"
  22213. Limit="3"
  22214. Type="WORLD SHROUDED EVERYONE"
  22215. SubmixSlider="SOUNDFX">
  22216. <PitchShift
  22217. Low="-5"
  22218. High="5" />
  22219. <Sound>WCrate_pickUpJ</Sound>
  22220. </AudioEvent>
  22221. <!-- === ORE NODE DEPLETED === -->
  22222. <AudioEvent
  22223. id="OreNodeDepleted"
  22224. inheritFrom="AudioEvent:BaseSoundEffect"
  22225. Volume="70"
  22226. VolumeShift="-10"
  22227. Limit="1"
  22228. Type="WORLD SHROUDED EVERYONE"
  22229. SubmixSlider="SOUNDFX">
  22230. <PitchShift
  22231. Low="-35"
  22232. High="-25" />
  22233. <Sound>WBGarri_selecta</Sound>
  22234. </AudioEvent>
  22235. <!-- === SPECIAL POWERS SPECIALPOWERS PLAYER POWERS PLAYERPOWERS === -->
  22236. <!-- === SPECIAL POWERS SPECIALPOWERS PLAYER POWERS PLAYERPOWERS === -->
  22237. <!-- === SPECIAL POWERS SPECIALPOWERS PLAYER POWERS PLAYERPOWERS === -->
  22238. <!-- === ALLIED ADVANCED AERONAUTICS ADVANCEDAERONAUTICS === -->
  22239. <AudioEvent
  22240. id="ALL_AdvancedAeronautics"
  22241. inheritFrom="AudioEvent:BaseSoundEffect"
  22242. Volume="35"
  22243. VolumeShift="-10"
  22244. Limit="2"
  22245. Type="WORLD SHROUDED EVERYONE"
  22246. SubmixSlider="SOUNDFX">
  22247. <PitchShift
  22248. Low="-10"
  22249. High="10" />
  22250. <Delay
  22251. Low="0"
  22252. High="100" />
  22253. <Sound>ASP_AdvAeronauticsA</Sound> <Sound>ASP_AdvAeronauticsB</Sound> <Sound>ASP_AdvAeronauticsC</Sound> <Sound>ASP_AdvAeronauticsD</Sound>
  22254. </AudioEvent>
  22255. <!-- === ALLIED CHRONORIFT CHRONO RIFT === -->
  22256. <AudioEvent
  22257. id="ALL_Chronorift_On"
  22258. inheritFrom="AudioEvent:BaseSoundEffect"
  22259. Volume="110"
  22260. VolumeShift="-10"
  22261. Limit="1"
  22262. Type="WORLD SHROUDED EVERYONE"
  22263. SubmixSlider="SOUNDFX">
  22264. <PitchShift
  22265. Low="-5"
  22266. High="5" />
  22267. <Sound>ABChrono_riftOnA</Sound>
  22268. </AudioEvent>
  22269. <AudioEvent
  22270. id="ALL_Chronorift_Off"
  22271. inheritFrom="AudioEvent:BaseSoundEffect"
  22272. Volume="110"
  22273. VolumeShift="-10"
  22274. Limit="1"
  22275. Type="WORLD SHROUDED EVERYONE"
  22276. SubmixSlider="SOUNDFX">
  22277. <PitchShift
  22278. Low="-5"
  22279. High="5" />
  22280. <Sound>ABChrono_riftOffA</Sound>
  22281. </AudioEvent>
  22282. <Multisound id="ALL_Chronorift_OnOffMS">
  22283. <Subsound>ALL_Chronorift_On</Subsound>
  22284. <Subsound>ALL_Chronorift_Off</Subsound>
  22285. </Multisound>
  22286. <!-- === ALLIED CHRONOSPHERE CHRONO SPHERE === -->
  22287. <AudioEvent
  22288. id="ALL_Chronosphere_Die"
  22289. inheritFrom="AudioEvent:BaseSoundEffect"
  22290. Volume="100"
  22291. VolumeShift="-10"
  22292. Limit="3"
  22293. Type="WORLD SHROUDED EVERYONE"
  22294. SubmixSlider="SOUNDFX">
  22295. <PitchShift
  22296. Low="-5"
  22297. High="5" />
  22298. <Delay
  22299. Low="35"
  22300. High="35" />
  22301. <Sound>ABChron_diea</Sound>
  22302. </AudioEvent>
  22303. <AudioEvent
  22304. id="ALL_Chronosphere_Select"
  22305. inheritFrom="AudioEvent:BaseSoundEffect"
  22306. Volume="80"
  22307. MinVolume="70"
  22308. Limit="1"
  22309. Type="WORLD PLAYER"
  22310. SubmixSlider="SOUNDFX">
  22311. <PitchShift
  22312. Low="-1"
  22313. High="1" />
  22314. <Sound>ABChron_selecta</Sound>
  22315. </AudioEvent>
  22316. <AudioEvent
  22317. id="ALL_Chronosphere_Ready"
  22318. inheritFrom="AudioEvent:BaseSoundEffect"
  22319. Volume="100"
  22320. MinVolume="90"
  22321. Limit="2"
  22322. Type="WORLD EVERYONE"
  22323. SubmixSlider="SOUNDFX">
  22324. <PitchShift Low="-3" High="3" />
  22325. <Delay Low="0" High="100" />
  22326. <Sound>AUChrono_readyA</Sound>
  22327. </AudioEvent>
  22328. <AudioEvent
  22329. id="ALL_Chronosphere_On"
  22330. inheritFrom="AudioEvent:BaseSoundEffect"
  22331. Volume="130"
  22332. VolumeShift="-10"
  22333. Limit="3"
  22334. Type="WORLD SHROUDED EVERYONE"
  22335. SubmixSlider="SOUNDFX">
  22336. <PitchShift
  22337. Low="-5"
  22338. High="5" />
  22339. <Sound>ABChrono_sphereOnA</Sound>
  22340. </AudioEvent>
  22341. <AudioEvent
  22342. id="ALL_Chronosphere_Off"
  22343. inheritFrom="AudioEvent:BaseSoundEffect"
  22344. Volume="130"
  22345. VolumeShift="-10"
  22346. Limit="3"
  22347. Type="WORLD SHROUDED EVERYONE"
  22348. SubmixSlider="SOUNDFX">
  22349. <PitchShift
  22350. Low="-5"
  22351. High="5" />
  22352. <Sound>ABChrono_sphereOffA</Sound>
  22353. </AudioEvent>
  22354. <AudioEvent
  22355. id="ALL_Chronosphere_Off_FakeLoop"
  22356. inheritFrom="AudioEvent:BaseSoundEffect"
  22357. Volume="130"
  22358. VolumeShift="-10"
  22359. Control = "LOOP IMMEDIATE_DECAY_ON_KILL"
  22360. Limit="2"
  22361. Type="WORLD SHROUDED EVERYONE"
  22362. SubmixSlider="SOUNDFX">
  22363. <PitchShift
  22364. Low="-5"
  22365. High="5" />
  22366. <Sound>silenceHalfSecond</Sound>
  22367. <Decay>ABChrono_sphereOffA</Decay>
  22368. </AudioEvent>
  22369. <AudioEvent
  22370. id="ALL_Chronosphere_Loop"
  22371. inheritFrom="AudioEvent:BaseSoundEffect"
  22372. Volume="95"
  22373. VolumeShift="-10"
  22374. Control = "LOOP FADE_ON_KILL"
  22375. Limit="2"
  22376. Type="WORLD SHROUDED EVERYONE"
  22377. SubmixSlider="SOUNDFX">
  22378. <PitchShift
  22379. Low="-2"
  22380. High="2" />
  22381. <Sound>ABChrono_sphereLpA</Sound> <Sound>ABChrono_sphereLpB</Sound> <Sound>ABChrono_sphereLpC</Sound> <Sound>ABChrono_sphereLpD</Sound> <Sound>ABChrono_sphereLpE</Sound> <Sound>ABChrono_sphereLpF</Sound> <Sound>ABChrono_sphereLpG</Sound> <Sound>ABChrono_sphereLpH</Sound>
  22382. </AudioEvent>
  22383. <Multisound id="ALL_Chronosphere_LoopMS">
  22384. <Subsound>ALL_Chronosphere_Loop</Subsound>
  22385. <!-- <Subsound>ALL_Chronosphere_Off_FakeLoop</Subsound> -->
  22386. </Multisound>
  22387. <!-- === ALLIED CHRONOSWAP CHRONO SWAP === -->
  22388. <AudioEvent
  22389. id="ALL_Chronoswap_Teleport"
  22390. inheritFrom="AudioEvent:BaseSoundEffect"
  22391. Volume="75"
  22392. VolumeShift="-10"
  22393. Limit="4"
  22394. Type="WORLD SHROUDED EVERYONE"
  22395. SubmixSlider="SOUNDFX">
  22396. <Delay Low="0" High="50" />
  22397. <PitchShift
  22398. Low="-5"
  22399. High="5" />
  22400. <Sound>APChron_swapUnita</Sound>
  22401. <Sound>APChron_swapUnitb</Sound>
  22402. <Sound>APChron_swapUnitc</Sound>
  22403. <Sound>APChron_swapUnitd</Sound>
  22404. <Sound>APChron_swapUnite</Sound>
  22405. </AudioEvent>
  22406. <!-- === ALLIED CRYOSHOT === -->
  22407. <AudioEvent
  22408. id="ALL_Cryoshot_Cast"
  22409. inheritFrom="AudioEvent:BaseSoundEffect"
  22410. Volume="130"
  22411. VolumeShift="-10"
  22412. Limit="3"
  22413. Type="WORLD SHROUDED EVERYONE"
  22414. SubmixSlider="SOUNDFX">
  22415. <PitchShift
  22416. Low="-25"
  22417. High="-15" />
  22418. <Sound>ABChrono_sphereOnA</Sound>
  22419. </AudioEvent>
  22420. <AudioEvent
  22421. id="ALL_Cryoshot_Cast2"
  22422. inheritFrom="AudioEvent:BaseSoundEffect"
  22423. Volume="100"
  22424. VolumeShift="-10"
  22425. Limit="3"
  22426. Type="WORLD SHROUDED EVERYONE"
  22427. SubmixSlider="SOUNDFX">
  22428. <PitchShift
  22429. Low="-15"
  22430. High="-5" />
  22431. <Sound>APCryos_freezea</Sound>
  22432. </AudioEvent>
  22433. <Multisound id="ALL_Cryoshot_CastMS">
  22434. <Subsound>ALL_Cryoshot_Cast</Subsound>
  22435. <Subsound>ALL_Cryoshot_Cast2</Subsound>
  22436. </Multisound>
  22437. <AudioEvent
  22438. id="ALL_Cryoshot_Beam"
  22439. inheritFrom="AudioEvent:BaseSoundEffect"
  22440. Volume="100"
  22441. VolumeShift="-10"
  22442. MaxRange="1200"
  22443. Limit="2"
  22444. Priority="HIGH"
  22445. Type="WORLD SHROUDED EVERYONE"
  22446. SubmixSlider="SOUNDFX">
  22447. <PitchShift
  22448. Low="-5"
  22449. High="5" />
  22450. <Attack>APCryos_beamParta</Attack>
  22451. <Sound>APCryos_beamPartb</Sound>
  22452. </AudioEvent>
  22453. <AudioEvent
  22454. id="ALL_Cryoblast_Beam"
  22455. inheritFrom="AudioEvent:BaseSoundEffect"
  22456. Volume="100"
  22457. VolumeShift="-10"
  22458. MaxRange="1200"
  22459. Limit="2"
  22460. Priority="HIGH"
  22461. Type="WORLD SHROUDED EVERYONE"
  22462. SubmixSlider="SOUNDFX">
  22463. <PitchShift
  22464. Low="-5"
  22465. High="5" />
  22466. <Attack>APCryob_beamParta</Attack>
  22467. <Sound>APCryob_beamPartb</Sound>
  22468. <Decay>APCryob_beamPartc</Decay>
  22469. </AudioEvent>
  22470. <AudioEvent
  22471. id="ALL_Cryogeddon_Beam"
  22472. inheritFrom="AudioEvent:BaseSoundEffect"
  22473. Volume="100"
  22474. VolumeShift="-10"
  22475. MaxRange="1200"
  22476. Limit="2"
  22477. Priority="HIGH"
  22478. Type="WORLD SHROUDED EVERYONE"
  22479. SubmixSlider="SOUNDFX">
  22480. <PitchShift
  22481. Low="-5"
  22482. High="5" />
  22483. <Attack>APCryog_beamParta</Attack>
  22484. <Sound>APCryog_beamPartb</Sound>
  22485. <Decay>APCryog_beamPartc</Decay>
  22486. </AudioEvent>
  22487. <AudioEvent
  22488. id="UnitFreeze"
  22489. inheritFrom="AudioEvent:BaseSoundEffect"
  22490. Volume="65"
  22491. VolumeShift="-10"
  22492. Limit="3"
  22493. Type="WORLD SHROUDED EVERYONE"
  22494. SubmixSlider="SOUNDFX">
  22495. <PitchShift
  22496. Low="-5"
  22497. High="5" />
  22498. <Sound>APCryos_freezea</Sound>
  22499. <Sound>APCryos_freezeb</Sound>
  22500. <Sound>APCryos_freezec</Sound>
  22501. </AudioEvent>
  22502. <AudioEvent
  22503. id="UnitUnFreeze"
  22504. inheritFrom="AudioEvent:BaseSoundEffect"
  22505. Volume="50"
  22506. VolumeShift="-10"
  22507. Limit="3"
  22508. Type="WORLD SHROUDED EVERYONE"
  22509. SubmixSlider="SOUNDFX">
  22510. <PitchShift
  22511. Low="-5"
  22512. High="5" />
  22513. <Sound>APCryos_freezea</Sound>
  22514. <Sound>APCryos_freezeb</Sound>
  22515. <Sound>APCryos_freezec</Sound>
  22516. </AudioEvent>
  22517. <AudioEvent
  22518. id="UnitSelectFrozen"
  22519. inheritFrom="AudioEvent:BaseSoundEffect"
  22520. Volume="90"
  22521. VolumeShift="-10"
  22522. MinVolume="80"
  22523. Limit="1"
  22524. Type="WORLD PLAYER VOICE"
  22525. SubmixSlider="SOUNDFX">
  22526. <PitchShift
  22527. Low="-5"
  22528. High="5" />
  22529. <Sound>APCryos_freezea</Sound>
  22530. <Sound>APCryos_freezeb</Sound>
  22531. <Sound>APCryos_freezec</Sound>
  22532. </AudioEvent>
  22533. <AudioEvent
  22534. id="BuildingSelectFrozen"
  22535. inheritFrom="AudioEvent:BaseSoundEffect"
  22536. Volume="95"
  22537. VolumeShift="-10"
  22538. MinVolume="85"
  22539. Limit="1"
  22540. Type="WORLD PLAYER VOICE"
  22541. SubmixSlider="SOUNDFX">
  22542. <PitchShift
  22543. Low="-15"
  22544. High="-6" />
  22545. <Sound>APCryos_freezea</Sound>
  22546. <Sound>APCryos_freezeb</Sound>
  22547. <Sound>APCryos_freezec</Sound>
  22548. </AudioEvent>
  22549. <AudioEvent
  22550. id="FrozenInfantryExplosion"
  22551. inheritFrom="AudioEvent:BaseSoundEffect"
  22552. Volume="90"
  22553. VolumeShift="-10"
  22554. Control="INTERRUPT"
  22555. Limit="3"
  22556. Type="WORLD SHROUDED EVERYONE"
  22557. SubmixSlider="SOUNDFX">
  22558. <Delay Low="35" High="60" />
  22559. <NonInterruptibleTime Low="0.0s" High="0.90s" />
  22560. <PitchShift Low="-5" High="5" />
  22561. <Sound>ABChrono_frozenExploA</Sound> <Sound>ABChrono_frozenExploB</Sound> <Sound>ABChrono_frozenExploC</Sound> <Sound>ABChrono_frozenExploD</Sound>
  22562. <Sound>ABChrono_frozenExploE</Sound> <Sound>ABChrono_frozenExploF</Sound> <Sound>ABChrono_frozenExploG</Sound> <Sound>ABChrono_frozenExploH</Sound>
  22563. </AudioEvent>
  22564. <!-- === ALLIED FREE TRADE === -->
  22565. <AudioEvent
  22566. id="ALL_FreeTrade_Purchased"
  22567. inheritFrom="AudioEvent:BaseSoundEffect"
  22568. Volume = "45"
  22569. MinVolume = "35"
  22570. Limit="2"
  22571. Type="UI PLAYER"
  22572. SubmixSlider="SOUNDFX">
  22573. <PitchShift
  22574. Low="-15"
  22575. High="-5" />
  22576. <Sound>ASP_FreeTradeA</Sound> <Sound>ASP_FreeTradeC</Sound>
  22577. </AudioEvent>
  22578. <!-- === ALLIED HIGH TECHNOLOGY === -->
  22579. <AudioEvent
  22580. id="ALL_HighTechnology"
  22581. inheritFrom="AudioEvent:BaseSoundEffect"
  22582. Volume="70"
  22583. Limit="1"
  22584. Type="WORLD SHROUDED EVERYONE"
  22585. SubmixSlider="SOUNDFX">
  22586. <Sound>ASP_highTechnologyA</Sound>
  22587. </AudioEvent>
  22588. <!-- === ALLIED SURGICAL STRIKE SURGICALSTRIKE PRECISION STRIKE PRECISIONSTRIKE === -->
  22589. <AudioEvent
  22590. id="ALL_SurgicalStrike_Beacon"
  22591. inheritFrom="AudioEvent:BaseSoundEffect"
  22592. Volume="60"
  22593. VolumeShift="-10"
  22594. Limit="3"
  22595. Type="WORLD SHROUDED EVERYONE"
  22596. SubmixSlider="SOUNDFX">
  22597. <Delay Low="35" High="35" />
  22598. <PitchShift
  22599. Low="6"
  22600. High="10" />
  22601. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  22602. </AudioEvent>
  22603. <AudioEvent
  22604. id="ALL_SurgicalStrike_TargetCursor"
  22605. inheritFrom="AudioEvent:BaseSoundEffect"
  22606. Volume="45"
  22607. VolumeShift="-5"
  22608. Limit="3"
  22609. Type="WORLD PLAYER"
  22610. SubmixSlider="SOUNDFX">
  22611. <Delay Low="35" High="35" />
  22612. <PitchShift Low="-35" High="-30" />
  22613. <Sound>APSurgi_dropBomba</Sound> <Sound>APSurgi_dropBombb</Sound> <Sound>APSurgi_dropBombc</Sound> <Sound>APSurgi_dropBombd</Sound>
  22614. </AudioEvent>
  22615. <Multisound id="ALL_SurgicalStrike_BeaconMS">
  22616. <Subsound>ALL_SurgicalStrike_TargetCursor</Subsound>
  22617. <Subsound>ALL_SurgicalStrike_Beacon</Subsound>
  22618. </Multisound>
  22619. <AudioEvent
  22620. id="ALL_SurgicalStrike_FlyBy"
  22621. inheritFrom="AudioEvent:BaseSoundEffect"
  22622. Volume="75"
  22623. VolumeShift="-5"
  22624. Limit="3"
  22625. Type="WORLD SHROUDED EVERYONE"
  22626. SubmixSlider="SOUNDFX">
  22627. <PitchShift
  22628. Low="-5"
  22629. High="5" />
  22630. <Delay
  22631. Low="0"
  22632. High="30" />
  22633. <Sound>APSurgi_flyBya</Sound> <Sound>APSurgi_flyByb</Sound> <Sound>APSurgi_flyByc</Sound> <Sound>APSurgi_flyByd</Sound> <Sound>APSurgi_flyBye</Sound>
  22634. </AudioEvent>
  22635. <AudioEvent
  22636. id="ALL_SurgicalStrike_FlyByLoop"
  22637. inheritFrom="AudioEvent:BaseSoundEffect"
  22638. Volume="75"
  22639. VolumeShift="-5"
  22640. Limit="3"
  22641. Control="LOOP"
  22642. Type="WORLD SHROUDED EVERYONE"
  22643. SubmixSlider="SOUNDFX">
  22644. <PitchShift
  22645. Low="-5"
  22646. High="5" />
  22647. <Delay
  22648. Low="35"
  22649. High="45" />
  22650. <Sound>APSurgi_flyBya</Sound> <Sound>APSurgi_flyByb</Sound> <Sound>APSurgi_flyByc</Sound> <Sound>APSurgi_flyByd</Sound> <Sound>APSurgi_flyBye</Sound>
  22651. </AudioEvent>
  22652. <AudioEvent
  22653. id="ALL_SurgicalStrike_BombImpact"
  22654. inheritFrom="AudioEvent:BaseSoundEffect"
  22655. Volume="75"
  22656. VolumeShift="-5"
  22657. Limit="3"
  22658. Type="WORLD SHROUDED EVERYONE"
  22659. SubmixSlider="SOUNDFX">
  22660. <PitchShift
  22661. Low="-5"
  22662. High="5" />
  22663. <Delay
  22664. Low="0"
  22665. High="100" />
  22666. <Sound>APSurgi_bombImpaa</Sound> <Sound>APSurgi_bombImpab</Sound> <Sound>APSurgi_bombImpac</Sound> <Sound>APSurgi_bombImpad</Sound> <Sound>APSurgi_bombImpae</Sound>
  22667. </AudioEvent>
  22668. <Multisound id="ALL_SurgicalStrike_BombReleaseFlyByMS">
  22669. <!-- <Subsound>ALL_SurgicalStrike_BombRelease</Subsound> -->
  22670. <Subsound>ALL_SurgicalStrike_FlyBy</Subsound>
  22671. </Multisound>
  22672. <!-- === ALLIED SURVEILLANCE SWEEP SUREEILLANCESWEEP === -->
  22673. <AudioEvent
  22674. id="ALL_SurveillanceSweep_CursorIn"
  22675. inheritFrom="AudioEvent:BaseSoundEffect"
  22676. Volume="80"
  22677. Limit="3"
  22678. Type="WORLD PLAYER"
  22679. SubmixSlider="SOUNDFX">
  22680. <Sound>ASP_SurvSweepCursorInA</Sound>
  22681. </AudioEvent>
  22682. <AudioEvent
  22683. id="ALL_SurveillanceSweep_CursorIn_UICommand"
  22684. inheritFrom="AudioEvent:ALL_SurveillanceSweep_CursorIn"
  22685. Type="WORLD EVERYONE">
  22686. </AudioEvent>
  22687. <AudioEvent
  22688. id="ALL_SurveillanceSweep_CursorOut"
  22689. inheritFrom="AudioEvent:BaseSoundEffect"
  22690. Volume="80"
  22691. Limit="3"
  22692. Type="WORLD PLAYER"
  22693. SubmixSlider="SOUNDFX">
  22694. <Sound>ASP_SurvSweepCursorOutA</Sound>
  22695. </AudioEvent>
  22696. <AudioEvent
  22697. id="ALL_SurveillanceSweep_JetsFlyBy"
  22698. inheritFrom="AudioEvent:BaseSoundEffect"
  22699. Volume="100"
  22700. VolumeShift="-10"
  22701. Limit="3"
  22702. Control = "LOOP"
  22703. Type="WORLD SHROUDED EVERYONE"
  22704. SubmixSlider="SOUNDFX">
  22705. <Delay
  22706. Low="40"
  22707. High="100" />
  22708. <PitchShift
  22709. Low="-30"
  22710. High="-10" />
  22711. <Sound>ASP_SurvSweepJetsA</Sound> <Sound>ASP_SurvSweepJetsB</Sound> <Sound>ASP_SurvSweepJetsC</Sound> <Sound>ASP_SurvSweepJetsD</Sound>
  22712. </AudioEvent>
  22713. <AudioEvent
  22714. id="ALL_SurveillanceSweep_JetsLoop"
  22715. inheritFrom="AudioEvent:BaseSoundEffect"
  22716. Volume="45"
  22717. Limit="2"
  22718. Control = "LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
  22719. Type="WORLD SHROUDED EVERYONE"
  22720. SubmixSlider="SOUNDFX">
  22721. <PitchShift
  22722. Low="-5"
  22723. High="5" />
  22724. <Sound>ASP_SurvSweepJetsLpA</Sound> <Sound>ASP_SurvSweepJetsLpB</Sound> <Sound>ASP_SurvSweepJetsLpC</Sound> <Sound>ASP_SurvSweepJetsLpD</Sound> <Sound>ASP_SurvSweepJetsLpE</Sound>
  22725. </AudioEvent>
  22726. <AudioEvent
  22727. id="ALL_SurveillanceSweep_TelemLoop"
  22728. inheritFrom="AudioEvent:BaseSoundEffect"
  22729. Volume="40"
  22730. Limit = "2"
  22731. Control = "LOOP"
  22732. Type="WORLD SHROUDED EVERYONE"
  22733. SubmixSlider="SOUNDFX">
  22734. <Delay
  22735. Low="40"
  22736. High="200" />
  22737. <PitchShift
  22738. Low="-5"
  22739. High="5" />
  22740. <Sound>ASP_SurvSweepTelemA</Sound>
  22741. </AudioEvent>
  22742. <Multisound id="ALL_SurveillanceSweep_FlyByLoopMS">
  22743. <Subsound>ALL_SurveillanceSweep_JetsLoop</Subsound>
  22744. <Subsound>ALL_SurveillanceSweep_JetsFlyBy</Subsound>
  22745. <Subsound>ALL_SurveillanceSweep_TelemLoop</Subsound>
  22746. </Multisound>
  22747. <!-- === SOVIET CASH BOUNTY CASHBOUNTY === -->
  22748. <AudioEvent
  22749. id="SOV_CashBounty"
  22750. inheritFrom="AudioEvent:BaseSoundEffect"
  22751. Volume="35"
  22752. VolumeShift="-10"
  22753. Limit="3"
  22754. Type="WORLD SHROUDED EVERYONE"
  22755. SubmixSlider="SOUNDFX">
  22756. <Delay
  22757. Low="35"
  22758. High="100" />
  22759. <PitchShift
  22760. Low="-5"
  22761. High="5" />
  22762. <Sound>SPCash_bountya</Sound>
  22763. <Sound>SPCash_bountyb</Sound>
  22764. <Sound>SPCash_bountyc</Sound>
  22765. <Sound>SPCash_bountyd</Sound>
  22766. <Sound>SPCash_bountye</Sound>
  22767. </AudioEvent>
  22768. <!-- === SOVIET DESOLATOR AIRSTRIKE === -->
  22769. <AudioEvent
  22770. id="SOV_DesolatorBomber_Beacon"
  22771. inheritFrom="AudioEvent:BaseSoundEffect"
  22772. Volume="60"
  22773. VolumeShift="-10"
  22774. Limit="3"
  22775. Type="WORLD SHROUDED EVERYONE"
  22776. SubmixSlider="SOUNDFX">
  22777. <Delay Low="35" High="35" />
  22778. <PitchShift Low="-10" High="-6" />
  22779. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  22780. </AudioEvent>
  22781. <AudioEvent
  22782. id="SOV_DesolatorBomber_MoveByLoopMS"
  22783. inheritFrom="AudioEvent:BaseSoundEffect"
  22784. Volume="90"
  22785. VolumeShift="-10"
  22786. MaxRange="1200"
  22787. Control = "LOOP FADE_ON_KILL"
  22788. Limit="2"
  22789. Type="WORLD EVERYONE"
  22790. SubmixSlider="SOUNDFX">
  22791. <PitchShift
  22792. Low="-15"
  22793. High="10" />
  22794. <Delay
  22795. Low="700"
  22796. High="2000" />
  22797. <Sound>SUNatBo_movbyLoopa</Sound> <Sound>SUNatBo_movbyLoopb</Sound>
  22798. </AudioEvent>
  22799. <AudioEvent
  22800. id="SOV_Desolator_Explo"
  22801. inheritFrom="AudioEvent:BaseSoundEffect"
  22802. Volume="95"
  22803. VolumeShift="-10"
  22804. Limit="2"
  22805. Type="WORLD SHROUDED EVERYONE"
  22806. SubmixSlider="SOUNDFX">
  22807. <PitchShift
  22808. Low="-10"
  22809. High="10" />
  22810. <Delay
  22811. Low="0"
  22812. High="500" />
  22813. <Sound>SSP_desolatorAirStrikeA</Sound> <Sound>SSP_desolatorAirStrikeB</Sound> <Sound>SSP_desolatorAirStrikeC</Sound>
  22814. </AudioEvent>
  22815. <!-- === SOVIET DESOLATOR TROOPER === -->
  22816. <AudioEvent
  22817. id="SOV_DesolatorTrooper_Select"
  22818. inheritFrom="AudioEvent:BaseSoundEffect"
  22819. Volume="40"
  22820. VolumeShift="-10"
  22821. MinVolume="15"
  22822. Limit="3"
  22823. Type="WORLD PLAYER"
  22824. SubmixSlider="SOUNDFX">
  22825. <PitchShift
  22826. Low="5"
  22827. High="15" />
  22828. <Sound>SUDesal_selectA</Sound> <Sound>SUDesal_selectB</Sound> <Sound>SUDesal_selectC</Sound> <Sound>SUDesal_selectD</Sound>
  22829. </AudioEvent>
  22830. <AudioEvent
  22831. id="SOV_DesolatorTrooper_BlatGunToggle"
  22832. inheritFrom="AudioEvent:BaseSoundEffect"
  22833. Volume="40"
  22834. VolumeShift="-10"
  22835. MinVolume="15"
  22836. Limit="3"
  22837. Type="WORLD PLAYER"
  22838. SubmixSlider="SOUNDFX">
  22839. <PitchShift
  22840. Low="-2"
  22841. High="2" />
  22842. <Sound>SUDesal_wpnToggleBlatGunA</Sound>
  22843. </AudioEvent>
  22844. <AudioEvent
  22845. id="SOV_DesolatorTrooper_SprayGunToggle"
  22846. inheritFrom="AudioEvent:BaseSoundEffect"
  22847. Volume="40"
  22848. VolumeShift="-10"
  22849. MinVolume="15"
  22850. Limit="3"
  22851. Type="WORLD PLAYER"
  22852. SubmixSlider="SOUNDFX">
  22853. <PitchShift
  22854. Low="-2"
  22855. High="2" />
  22856. <Sound>SUDesal_wpnToggleSprayGunA</Sound>
  22857. </AudioEvent>
  22858. <AudioEvent
  22859. id="SOV_DesolatorTrooper_SprayGunFire"
  22860. inheritFrom="AudioEvent:BaseSoundEffect"
  22861. Volume="=60"
  22862. VolumeShift="-10"
  22863. Limit="3"
  22864. Priority="HIGH"
  22865. Type="WORLD SHROUDED EVERYONE"
  22866. Control="INTERRUPT LOOP FADE_ON_KILL"
  22867. SubmixSlider="SOUNDFX">
  22868. <PitchShift
  22869. Low="-5"
  22870. High="5" />
  22871. <Sound>SUDesal_wpnFireSprayGunA</Sound> <Sound>SUDesal_wpnFireSprayGunB</Sound> <Sound>SUDesal_wpnFireSprayGunC</Sound>
  22872. <Sound>SUDesal_wpnFireSprayGunD</Sound> <Sound>SUDesal_wpnFireSprayGunE</Sound> <Sound>SUDesal_wpnFireSprayGunF</Sound>
  22873. </AudioEvent>
  22874. <AudioEvent
  22875. id="SOV_DesolatorTrooper_BlatGunFire"
  22876. inheritFrom="AudioEvent:BaseSoundEffect"
  22877. Volume="=$WEAPON_FIRE + 15"
  22878. VolumeShift="-10"
  22879. Limit="3"
  22880. Priority="HIGH"
  22881. Type="WORLD SHROUDED EVERYONE"
  22882. Control="INTERRUPT"
  22883. SubmixSlider="SOUNDFX">
  22884. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  22885. <PitchShift
  22886. Low="-5"
  22887. High="5" />
  22888. <Sound>SUDesal_wpnFireBlatGunA</Sound> <Sound>SUDesal_wpnFireBlatGunB</Sound> <Sound>SUDesal_wpnFireBlatGunC</Sound>
  22889. <Sound>SUDesal_wpnFireBlatGunD</Sound> <Sound>SUDesal_wpnFireBlatGunE</Sound> <Sound>SUDesal_wpnFireBlatGunF</Sound>
  22890. </AudioEvent>
  22891. <AudioEvent
  22892. id="SOV_DesolatorTrooper_BlatGunExplo"
  22893. inheritFrom="AudioEvent:BaseSoundEffect"
  22894. Volume="=$WEAPON_IMPACT + 10"
  22895. VolumeShift="-5"
  22896. Limit="3"
  22897. Priority="HIGH"
  22898. Type="WORLD SHROUDED EVERYONE"
  22899. Control="INTERRUPT"
  22900. SubmixSlider="SOUNDFX">
  22901. <PitchShift Low="-5" High="5" />
  22902. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  22903. <Sound>SUDesal_blatgunExploA</Sound>
  22904. <Sound>SUDesal_blatgunExploB</Sound>
  22905. <Sound>SUDesal_blatgunExploC</Sound>
  22906. <Sound>SUDesal_blatgunExploD</Sound>
  22907. <Sound>SUDesal_blatgunExploE</Sound>
  22908. <Sound>SUDesal_blatgunExploF</Sound>
  22909. <Sound>SUDesal_blatgunExploG</Sound>
  22910. </AudioEvent>
  22911. <AudioEvent
  22912. id="SOV_DesolatorTrooper_Footstep"
  22913. inheritFrom="AudioEvent:BaseSoundEffect"
  22914. Volume="30"
  22915. VolumeShift="-25"
  22916. MaxRange="600"
  22917. Priority="LOWEST"
  22918. Control="INTERRUPT"
  22919. Limit="3"
  22920. Type="WORLD SHROUDED EVERYONE"
  22921. SubmixSlider="SOUNDFX">
  22922. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  22923. <Delay Low="0" High="30" />
  22924. <PitchShift
  22925. Low="-5"
  22926. High="5" />
  22927. <Sound>SUDesal_footstepA</Sound> <Sound>SUDesal_footstepB</Sound> <Sound>SUDesal_footstepC</Sound> <Sound>SUDesal_footstepD</Sound> <Sound>SUDesal_footstepE</Sound>
  22928. <Sound>SUDesal_footstepF</Sound> <Sound>SUDesal_footstepG</Sound> <Sound>SUDesal_footstepH</Sound> <Sound>SUDesal_footstepI</Sound> <Sound>SUDesal_footstepJ</Sound>
  22929. </AudioEvent>
  22930. <!-- === SOVIET GRINDER TREADS GRINDERTREADS === -->
  22931. <AudioEvent
  22932. id="SOV_GrinderTreads"
  22933. inheritFrom="AudioEvent:BaseSoundEffect"
  22934. Volume="45"
  22935. MinVolume = "35"
  22936. Limit="2"
  22937. Type="UI PLAYER"
  22938. SubmixSlider="SOUNDFX">
  22939. <PitchShift
  22940. Low="-5"
  22941. High="5" />
  22942. <Sound>SPGrind_treaStara</Sound>
  22943. <Sound>SPGrind_treaStarb</Sound>
  22944. <Sound>SPGrind_treaStarc</Sound>
  22945. <Sound>SPGrind_treaStard</Sound>
  22946. <Sound>SPGrind_treaStare</Sound>
  22947. </AudioEvent>
  22948. <!-- === SOVIET MAGNETIC SATELLITE === -->
  22949. <AudioEvent
  22950. id="SOV_MagneticSatellite1_Loop"
  22951. inheritFrom="AudioEvent:BaseSoundEffect"
  22952. MinRange = "400"
  22953. MaxRange = "1500"
  22954. Volume="110"
  22955. VolumeShift="-10"
  22956. Limit="3"
  22957. Control="LOOP FADE_ON_KILL"
  22958. Type="WORLD SHROUDED EVERYONE"
  22959. SubmixSlider="SOUNDFX">
  22960. <PitchShift Low="-10" High="-8" />
  22961. <Sound>SPMagne_loop2a</Sound>
  22962. <Sound>SPMagne_loop2c</Sound>
  22963. <Sound>SPMagne_loop2e</Sound>
  22964. </AudioEvent>
  22965. <AudioEvent
  22966. id="SOV_MagneticSatellite2_Loop"
  22967. inheritFrom="AudioEvent:BaseSoundEffect"
  22968. MinRange = "400"
  22969. MaxRange = "1500"
  22970. Volume="115"
  22971. VolumeShift="-10"
  22972. Limit="3"
  22973. Control="LOOP FADE_ON_KILL"
  22974. Type="WORLD SHROUDED EVERYONE"
  22975. SubmixSlider="SOUNDFX">
  22976. <PitchShift Low="-20" High="-18" />
  22977. <Sound>SPMagne_loop2b</Sound>
  22978. <Sound>SPMagne_loop2d</Sound>
  22979. <Sound>SPMagne_loop2f</Sound>
  22980. </AudioEvent>
  22981. <AudioEvent
  22982. id="SOV_MagneticSatellite3a_Loop"
  22983. inheritFrom="AudioEvent:BaseSoundEffect"
  22984. MinRange = "400"
  22985. MaxRange = "1500"
  22986. Volume="105"
  22987. VolumeShift="-10"
  22988. Limit="3"
  22989. Control="LOOP FADE_ON_KILL"
  22990. Type="WORLD SHROUDED EVERYONE"
  22991. SubmixSlider="SOUNDFX">
  22992. <PitchShift Low="15" High="17" />
  22993. <Sound>SPMagne_loop2a</Sound>
  22994. <Sound>SPMagne_loop2b</Sound>
  22995. <Sound>SPMagne_loop2c</Sound>
  22996. <Sound>SPMagne_loop2d</Sound>
  22997. <Sound>SPMagne_loop2e</Sound>
  22998. <Sound>SPMagne_loop2f</Sound>
  22999. </AudioEvent>
  23000. <AudioEvent
  23001. id="SOV_MagneticSatellite3b_Loop"
  23002. inheritFrom="AudioEvent:BaseSoundEffect"
  23003. MinRange = "400"
  23004. MaxRange = "1500"
  23005. Volume="125"
  23006. VolumeShift="-10"
  23007. Limit="3"
  23008. Control="LOOP FADE_ON_KILL"
  23009. Type="WORLD SHROUDED EVERYONE"
  23010. SubmixSlider="SOUNDFX">
  23011. <PitchShift Low="-30" High="-28" />
  23012. <Sound>SPMagne_loop2a</Sound>
  23013. <Sound>SPMagne_loop2b</Sound>
  23014. <Sound>SPMagne_loop2c</Sound>
  23015. <Sound>SPMagne_loop2d</Sound>
  23016. <Sound>SPMagne_loop2e</Sound>
  23017. <Sound>SPMagne_loop2f</Sound>
  23018. </AudioEvent>
  23019. <Multisound id="SOV_MagneticSatellite3_LoopMS">
  23020. <Subsound>SOV_MagneticSatellite3a_Loop</Subsound>
  23021. <Subsound>SOV_MagneticSatellite3b_Loop</Subsound>
  23022. </Multisound>
  23023. <AudioEvent
  23024. id="SOV_MagneticSatellite1_Start"
  23025. inheritFrom="AudioEvent:BaseSoundEffect"
  23026. MinRange = "400"
  23027. MaxRange = "1500"
  23028. Volume="100"
  23029. VolumeShift="-10"
  23030. Limit="3"
  23031. Type="WORLD SHROUDED EVERYONE"
  23032. SubmixSlider="SOUNDFX">
  23033. <PitchShift Low="-30" High="-25" />
  23034. <Sound>SPMagne_starta</Sound>
  23035. </AudioEvent>
  23036. <AudioEvent
  23037. id="SOV_MagneticSatellite2_Start"
  23038. inheritFrom="AudioEvent:BaseSoundEffect"
  23039. MinRange = "400"
  23040. MaxRange = "1500"
  23041. Volume="105"
  23042. VolumeShift="-10"
  23043. Limit="3"
  23044. Type="WORLD SHROUDED EVERYONE"
  23045. SubmixSlider="SOUNDFX">
  23046. <PitchShift Low="-40" High="-35" />
  23047. <Sound>SPMagne_starta</Sound>
  23048. </AudioEvent>
  23049. <AudioEvent
  23050. id="SOV_MagneticSatellite3_Start"
  23051. inheritFrom="AudioEvent:BaseSoundEffect"
  23052. MinRange = "400"
  23053. MaxRange = "1500"
  23054. Volume="110"
  23055. VolumeShift="-10"
  23056. Limit="3"
  23057. Type="WORLD SHROUDED EVERYONE"
  23058. SubmixSlider="SOUNDFX">
  23059. <PitchShift Low="-50" High="-45" />
  23060. <Sound>SPMagne_starta</Sound>
  23061. </AudioEvent>
  23062. <Multisound id="SOV_MagneticSatellite3_StartMS">
  23063. <Subsound>SOV_MagneticSatellite1_Start</Subsound>
  23064. <Subsound>SOV_MagneticSatellite3_Start</Subsound>
  23065. </Multisound>
  23066. <AudioEvent
  23067. id="SOV_MagneticSatellite1_End"
  23068. inheritFrom="AudioEvent:BaseSoundEffect"
  23069. MinRange = "400"
  23070. MaxRange = "1500"
  23071. Volume="100"
  23072. VolumeShift="-10"
  23073. Limit="3"
  23074. Type="WORLD SHROUDED EVERYONE"
  23075. SubmixSlider="SOUNDFX">
  23076. <PitchShift Low="-30" High="-25" />
  23077. <Sound>SPMagne_enda</Sound>
  23078. </AudioEvent>
  23079. <AudioEvent
  23080. id="SOV_MagneticSatellite_SuckedAway"
  23081. inheritFrom="AudioEvent:BaseSoundEffect"
  23082. Volume="90"
  23083. VolumeShift="-10"
  23084. Limit="3"
  23085. Type="WORLD SHROUDED EVERYONE"
  23086. SubmixSlider="SOUNDFX">
  23087. <PitchShift Low="-5" High="5" />
  23088. <Sound>SSPMagSattelite_ronkA</Sound> <Sound>SSPMagSattelite_ronkB</Sound> <Sound>SSPMagSattelite_ronkC</Sound> <Sound>SSPMagSattelite_ronkD</Sound> <Sound>SSPMagSattelite_ronkE</Sound> <Sound>SSPMagSattelite_ronkF</Sound> <Sound>SSPMagSattelite_ronkG</Sound> <Sound>SSPMagSattelite_ronkH</Sound> <Sound>SSPMagSattelite_ronkI</Sound> <Sound>SSPMagSattelite_ronkJ</Sound> <Sound>SSPMagSattelite_ronkK</Sound> <Sound>SSPMagSattelite_ronkL</Sound>
  23089. </AudioEvent>
  23090. <AudioEvent
  23091. id="SOV_MagneticSatellite_SuckedAwayWater"
  23092. inheritFrom="AudioEvent:BaseSoundEffect"
  23093. Volume="110"
  23094. VolumeShift="-10"
  23095. Limit="3"
  23096. Type="WORLD SHROUDED EVERYONE"
  23097. SubmixSlider="SOUNDFX">
  23098. <PitchShift Low="-5" High="5" />
  23099. <Sound>SSPMagSattelite_ronkWaterA</Sound> <Sound>SSPMagSattelite_ronkWaterB</Sound> <Sound>SSPMagSattelite_ronkWaterC</Sound> <Sound>SSPMagSattelite_ronkWaterD</Sound> <Sound>SSPMagSattelite_ronkWaterE</Sound> <Sound>SSPMagSattelite_ronkWaterF</Sound> <Sound>SSPMagSattelite_ronkWaterG</Sound> <Sound>SSPMagSattelite_ronkWaterH</Sound>
  23100. </AudioEvent>
  23101. <AudioEvent
  23102. id="SOV_MagneticSatellite_Select"
  23103. inheritFrom="AudioEvent:BaseSoundEffect"
  23104. Volume="115"
  23105. MinVolume="-5"
  23106. Limit="3"
  23107. Type="WORLD PLAYER VOICE"
  23108. SubmixSlider="SOUNDFX">
  23109. <PitchShift Low="-5" High="5" />
  23110. <Sound>SPMagne_selecta</Sound>
  23111. <Sound>SPMagne_selectb</Sound>
  23112. <Sound>SPMagne_selectc</Sound>
  23113. <Sound>SPMagne_selectd</Sound>
  23114. <Sound>SPMagne_selecte</Sound>
  23115. <Sound>SPMagne_selectf</Sound>
  23116. </AudioEvent>
  23117. <AudioEvent
  23118. id="SOV_MagneticSatellite_MoveStart"
  23119. inheritFrom="AudioEvent:BaseSoundEffect"
  23120. Volume="115"
  23121. MinVolume="-5"
  23122. Limit="3"
  23123. Type="WORLD EVERYONE SHROUDED"
  23124. SubmixSlider="SOUNDFX">
  23125. <PitchShift Low="-5" High="5" />
  23126. <Sound>SPMagne_moveStara</Sound>
  23127. <Sound>SPMagne_moveStarb</Sound>
  23128. <Sound>SPMagne_moveStarc</Sound>
  23129. <Sound>SPMagne_moveStard</Sound>
  23130. <Sound>SPMagne_moveStare</Sound>
  23131. <Sound>SPMagne_moveStarf</Sound>
  23132. </AudioEvent>
  23133. <AudioEvent
  23134. id="SOV_MagneticSatellite_Attack"
  23135. inheritFrom="AudioEvent:BaseSoundEffect"
  23136. Volume="115"
  23137. MinVolume="-5"
  23138. Limit="3"
  23139. Type="WORLD EVERYONE SHROUDED"
  23140. SubmixSlider="SOUNDFX">
  23141. <PitchShift Low="-5" High="5" />
  23142. <Sound>SPMagne_moveStara</Sound>
  23143. <Sound>SPMagne_moveStarb</Sound>
  23144. <Sound>SPMagne_moveStarc</Sound>
  23145. <Sound>SPMagne_moveStard</Sound>
  23146. <Sound>SPMagne_moveStare</Sound>
  23147. <Sound>SPMagne_moveStarf</Sound>
  23148. </AudioEvent>
  23149. <!-- === SOVIET MAGNETIC SINGULARITY === -->
  23150. <!-- these assets need to be played in alphabetical order, one shot, not a loop -->
  23151. <AudioEvent
  23152. id="SOV_MagneticSingularity_Fire"
  23153. inheritFrom="AudioEvent:BaseSoundEffect"
  23154. MinRange = "400"
  23155. MaxRange = "1200"
  23156. Volume="100"
  23157. VolumeShift="-10"
  23158. Limit="3"
  23159. Priority="HIGH"
  23160. Type="WORLD SHROUDED EVERYONE"
  23161. SubmixSlider="SOUNDFX">
  23162. <Delay Low="35" High="35" />
  23163. <PitchShift Low="-5" High="5" />
  23164. <Attack>SSPMagSingularity_fire1A</Attack>
  23165. <Sound>SSPMagSingularity_fire1B</Sound>
  23166. <Decay>SSPMagSingularity_fire1C</Decay>
  23167. </AudioEvent>
  23168. <!-- === SOVIET MASS PRODUCTION UPGRADE === -->
  23169. <AudioEvent
  23170. id="SOV_Mass_Production"
  23171. inheritFrom="AudioEvent:BaseSoundEffect"
  23172. Volume = "50"
  23173. MinVolume = "40"
  23174. Limit="2"
  23175. Type="UI PLAYER"
  23176. SubmixSlider="SOUNDFX">
  23177. <PitchShift
  23178. Low="-5"
  23179. High="5" />
  23180. <Sound>SSP_massProductionA</Sound>
  23181. </AudioEvent>
  23182. <!-- === SOVIET MORTAR CYCLE MORTARCYCLE === -->
  23183. <AudioEvent
  23184. id="SOV_MortarCycle_Select"
  23185. inheritFrom="AudioEvent:BaseSoundEffect"
  23186. Volume="50"
  23187. VolumeShift="-5"
  23188. Limit="3"
  23189. Type="WORLD SHROUDED EVERYONE"
  23190. SubmixSlider="SOUNDFX">
  23191. <PitchShift
  23192. Low="-5"
  23193. High="5" />
  23194. <Sound>SUMorCycle_selectA</Sound> <Sound>SUMorCycle_selectB</Sound> <Sound>SUMorCycle_selectC</Sound> <Sound>SUMorCycle_selectD</Sound>
  23195. </AudioEvent>
  23196. <AudioEvent
  23197. id="SOV_MortarCycle_MovStart"
  23198. inheritFrom="AudioEvent:BaseSoundEffect"
  23199. Volume="40"
  23200. VolumeShift="-5"
  23201. Limit="3"
  23202. Type="WORLD SHROUDED EVERYONE"
  23203. SubmixSlider="SOUNDFX">
  23204. <PitchShift
  23205. Low="-5"
  23206. High="5" />
  23207. <Sound>SUMorCycle_movstartA</Sound> <Sound>SUMorCycle_movstartB</Sound> <Sound>SUMorCycle_movstartC</Sound> <Sound>SUMorCycle_movstartD</Sound>
  23208. </AudioEvent>
  23209. <AudioEvent
  23210. id="SOV_MortarCycle_MovByLoop"
  23211. inheritFrom="AudioEvent:BaseSoundEffect"
  23212. Volume="40"
  23213. VolumeShift="-10"
  23214. Limit="3"
  23215. Control="LOOP FADE_ON_KILL"
  23216. Priority="LOW"
  23217. Type="WORLD SHROUDED EVERYONE"
  23218. SubmixSlider="SOUNDFX">
  23219. <PitchShift Low="-10" High="10" />
  23220. <Delay Low="40" High="80" />
  23221. <Sound>SUMorCycle_movByLpA</Sound>
  23222. <Sound>SUMorCycle_movByLpB</Sound>
  23223. <Sound>SUMorCycle_movByLpC</Sound>
  23224. <Sound>SUMorCycle_movByLpD</Sound>
  23225. <Sound>SUMorCycle_movByLpE</Sound>
  23226. </AudioEvent>
  23227. <AudioEvent
  23228. id="SOV_MortarCycle_MortarGunToggleOn"
  23229. inheritFrom="AudioEvent:BaseSoundEffect"
  23230. Volume="55"
  23231. VolumeShift="-5"
  23232. Limit="3"
  23233. Priority="LOW"
  23234. Type="WORLD SHROUDED ENEMIES ALLIES"
  23235. SubmixSlider="SOUNDFX">
  23236. <Delay Low="0" High="100" />
  23237. <PitchShift
  23238. Low="-5"
  23239. High="5" />
  23240. <Sound>SUMorCycle_weapToggleMortarA</Sound>
  23241. </AudioEvent>
  23242. <AudioEvent
  23243. id="SOV_MortarCycle_MortarGunToggleOnPlayer"
  23244. inheritFrom="AudioEvent:BaseSoundEffect"
  23245. Volume="55"
  23246. MinVolume="50"
  23247. Limit="2"
  23248. Priority="HIGH"
  23249. Type="WORLD PLAYER"
  23250. SubmixSlider="SOUNDFX">
  23251. <Delay Low="0" High="100" />
  23252. <PitchShift
  23253. Low="-5"
  23254. High="5" />
  23255. <Sound>SUMorCycle_weapToggleMortarA</Sound>
  23256. </AudioEvent>
  23257. <Multisound
  23258. id="SOV_MortarCycle_MortarGunToggleOnMS">
  23259. <Subsound>SOV_MortarCycle_MortarGunToggleOnPlayer</Subsound>
  23260. <Subsound>SOV_MortarCycle_MortarGunToggleOn</Subsound>
  23261. </Multisound>
  23262. <AudioEvent
  23263. id="SOV_MortarCycle_MortarGunToggleOff"
  23264. inheritFrom="AudioEvent:BaseSoundEffect"
  23265. Volume="70"
  23266. VolumeShift="-5"
  23267. Limit="3"
  23268. Priority="LOW"
  23269. Type="WORLD SHROUDED ENEMIES ALLIES"
  23270. SubmixSlider="SOUNDFX">
  23271. <Delay Low="0" High="100" />
  23272. <PitchShift
  23273. Low="-5"
  23274. High="5" />
  23275. <Sound>SUMorCycle_weapToggleMgA</Sound>
  23276. </AudioEvent>
  23277. <AudioEvent
  23278. id="SOV_MortarCycle_MortarGunToggleOffPlayer"
  23279. inheritFrom="AudioEvent:BaseSoundEffect"
  23280. Volume="70"
  23281. MinVolume="60"
  23282. Limit="2"
  23283. Priority="HIGH"
  23284. Type="WORLD PLAYER"
  23285. SubmixSlider="SOUNDFX">
  23286. <Delay Low="0" High="100" />
  23287. <PitchShift
  23288. Low="-5"
  23289. High="5" />
  23290. <Sound>SUMorCycle_weapToggleMgA</Sound>
  23291. </AudioEvent>
  23292. <Multisound
  23293. id="SOV_MortarCycle_MortarGunToggleOffMS">
  23294. <Subsound>SOV_MortarCycle_MortarGunToggleOffPlayer</Subsound>
  23295. <Subsound>SOV_MortarCycle_MortarGunToggleOff</Subsound>
  23296. </Multisound>
  23297. <AudioEvent
  23298. id="SOV_MortarCycle_MortarFire1"
  23299. inheritFrom="AudioEvent:BaseSoundEffect"
  23300. Volume="=$WEAPON_FIRE - 5"
  23301. VolumeShift="-10"
  23302. Limit="3"
  23303. Priority="HIGH"
  23304. Type="WORLD SHROUDED EVERYONE"
  23305. Control="INTERRUPT"
  23306. SubmixSlider="SOUNDFX">
  23307. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  23308. <PitchShift Low="40" High="50" />
  23309. <Sound>SUMorCycle_mortarFireA</Sound> <Sound>SUMorCycle_mortarFireB</Sound> <Sound>SUMorCycle_mortarFireC</Sound> <Sound>SUMorCycle_mortarFireD</Sound> <Sound>SUMorCycle_mortarFireE</Sound>
  23310. </AudioEvent>
  23311. <AudioEvent
  23312. id="SOV_MortarCycle_MortarFire2"
  23313. inheritFrom="AudioEvent:BaseSoundEffect"
  23314. Volume="=$WEAPON_FIRE + 20"
  23315. VolumeShift="-10"
  23316. Limit="3"
  23317. Type="WORLD SHROUDED EVERYONE"
  23318. Control="INTERRUPT"
  23319. Priority="HIGH"
  23320. SubmixSlider="SOUNDFX">
  23321. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  23322. <PitchShift Low="-40" High="-35" />
  23323. <Sound>WIBulle_gener001</Sound> <Sound>WIBulle_gener002</Sound> <Sound>WIBulle_gener003</Sound> <Sound>WIBulle_gener004</Sound>
  23324. <Sound>WIBulle_gener005</Sound> <Sound>WIBulle_gener006</Sound>
  23325. <!--
  23326. <Sound>WIBulle_generic1a</Sound> <Sound>WIBulle_generic1b</Sound> <Sound>WIBulle_generic1c</Sound>
  23327. <Sound>WIBulle_generic1d</Sound> <Sound>WIBulle_generic1e</Sound> <Sound>WIBulle_generic1f</Sound>
  23328. <Sound>WIBulle_generic1g</Sound> <Sound>WIBulle_generic1h</Sound> <Sound>WIBulle_generic1i</Sound>
  23329. <Sound>WIBulle_generic1j</Sound> <Sound>WIBulle_generic1k</Sound> <Sound>WIBulle_generic1l</Sound>
  23330. <Sound>WIBulle_generic1m</Sound>
  23331. -->
  23332. <!-- <Sound>WIBulle_ricoTon23</Sound> use for gun fire -->
  23333. </AudioEvent>
  23334. <Multisound id="SOV_MortarCycle_MortarFireMS">
  23335. <Subsound>SOV_MortarCycle_MortarFire1</Subsound>
  23336. <Subsound>SOV_MortarCycle_MortarFire2</Subsound>
  23337. </Multisound>
  23338. <AudioEvent
  23339. id="SOV_MortarCycle_MortarIncoming"
  23340. inheritFrom="AudioEvent:BaseSoundEffect"
  23341. Volume="30"
  23342. VolumeShift="-20"
  23343. Limit="2"
  23344. Priority="LOW"
  23345. Type="WORLD SHROUDED EVERYONE"
  23346. SubmixSlider="SOUNDFX">
  23347. <Delay Low="750" High="1000" />
  23348. <PerFilePitchShift Low="20" High="30" />
  23349. <Sound>SUMorCycle_mortarIncomingA</Sound> <Sound>SUMorCycle_mortarIncomingB</Sound> <Sound>SUMorCycle_mortarIncomingC</Sound> <Sound>SUMorCycle_mortarIncomingD</Sound> <Sound>SUMorCycle_mortarIncomingE</Sound>
  23350. </AudioEvent>
  23351. <AudioEvent
  23352. id="SOV_MortarCycle_MortarExplo"
  23353. inheritFrom="AudioEvent:BaseSoundEffect"
  23354. Volume="=$WEAPON_FIRE + 5"
  23355. VolumeShift="-10"
  23356. Limit="3"
  23357. Priority="HIGH"
  23358. Type="WORLD SHROUDED EVERYONE"
  23359. Control="INTERRUPT"
  23360. SubmixSlider="SOUNDFX">
  23361. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  23362. <PitchShift Low="-5" High="5" />
  23363. <Sound>SUMorCycle_mortarExploA</Sound>
  23364. <Sound>SUMorCycle_mortarExploB</Sound>
  23365. <Sound>SUMorCycle_mortarExploC</Sound>
  23366. <Sound>SUMorCycle_mortarExploD</Sound>
  23367. <Sound>SUMorCycle_mortarExploE</Sound>
  23368. <Sound>SUMorCycle_mortarExploF</Sound>
  23369. </AudioEvent>
  23370. <!-- === SOVIET ORBITAL DROP ORBITALDROP === -->
  23371. <AudioEvent
  23372. id="SOV_OrbitalDrop_Flare"
  23373. inheritFrom="AudioEvent:BaseSoundEffect"
  23374. Volume="60"
  23375. VolumeShift="-10"
  23376. Limit="3"
  23377. Type="WORLD SHROUDED EVERYONE"
  23378. SubmixSlider="SOUNDFX">
  23379. <Delay Low="35" High="35" />
  23380. <PitchShift
  23381. Low="-5"
  23382. High="5" />
  23383. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  23384. </AudioEvent>
  23385. <AudioEvent
  23386. id="SOV_OrbitalDrop_DebrisWaterImpactExplosion"
  23387. inheritFrom="AudioEvent:BaseSoundEffect"
  23388. Volume="60"
  23389. VolumeShift="-20"
  23390. Control="INTERRUPT"
  23391. Limit="3"
  23392. Type="WORLD SHROUDED EVERYONE"
  23393. SubmixSlider="SOUNDFX">
  23394. <NonInterruptibleTime
  23395. Low="0.0s"
  23396. High="1.25s" />
  23397. <PitchShift
  23398. Low="-5"
  23399. High="5" />
  23400. <Sound>WIFootS_water1a</Sound>
  23401. <Sound>WIFootS_water1b</Sound>
  23402. <Sound>WIFootS_water1c</Sound>
  23403. <Sound>WIFootS_water1d</Sound>
  23404. <Sound>WIFootS_water1e</Sound>
  23405. <Sound>WIFootS_water1f</Sound>
  23406. <Sound>WIFootS_water1g</Sound>
  23407. <Sound>WIFootS_water1h</Sound>
  23408. <Sound>WIFootS_water1i</Sound>
  23409. </AudioEvent>
  23410. <AudioEvent
  23411. id="SOV_OrbitalDrop_FireBallImpactExplosion"
  23412. inheritFrom="AudioEvent:BaseSoundEffect"
  23413. Volume="55"
  23414. VolumeShift="-15"
  23415. Control="INTERRUPT"
  23416. Limit="3"
  23417. Type="WORLD SHROUDED EVERYONE"
  23418. SubmixSlider="SOUNDFX">
  23419. <PitchShift Low="-15" High="15" />
  23420. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  23421. <Sound>WIImpac_rock2a</Sound>
  23422. <Sound>WIImpac_rock2b</Sound>
  23423. <Sound>WIImpac_rock2c</Sound>
  23424. <Sound>WIImpac_rock2d</Sound>
  23425. <Sound>WIImpac_rock2e</Sound>
  23426. </AudioEvent>
  23427. <AudioEvent
  23428. id="SOV_OrbitalDrop_FireBallByLoop"
  23429. inheritFrom="AudioEvent:BaseSoundEffect"
  23430. Volume="85"
  23431. VolumeShift="-10"
  23432. Limit="3"
  23433. Control="LOOP FADE_ON_KILL"
  23434. Type="WORLD SHROUDED EVERYONE"
  23435. SubmixSlider="SOUNDFX">
  23436. <InitialDelay Low="1000" High="3000" />
  23437. <Delay Low="35" High="100" />
  23438. <PitchShift
  23439. Low="-10"
  23440. High="10" />
  23441. <Sound>SPOrbital_fireByA</Sound> <Sound>SPOrbital_fireByB</Sound> <Sound>SPOrbital_fireByC</Sound> <Sound>SPOrbital_fireByD</Sound> <Sound>SPOrbital_fireByE</Sound> <Sound>SPOrbital_fireByF</Sound> <Sound>SPOrbital_fireByG</Sound>
  23442. </AudioEvent>
  23443. <AudioEvent
  23444. id="SOV_OrbitalDrop_FireBallBy"
  23445. inheritFrom="AudioEvent:BaseSoundEffect"
  23446. Volume="85"
  23447. VolumeShift="-20"
  23448. Limit="3"
  23449. Control="INTERRUPT"
  23450. Type="WORLD SHROUDED EVERYONE"
  23451. SubmixSlider="SOUNDFX">
  23452. <InitialDelay Low="35" High="200" />
  23453. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  23454. <PitchShift
  23455. Low="-10"
  23456. High="10" />
  23457. <Sound>SPOrbital_fireByA</Sound> <Sound>SPOrbital_fireByB</Sound> <Sound>SPOrbital_fireByC</Sound> <Sound>SPOrbital_fireByD</Sound> <Sound>SPOrbital_fireByE</Sound> <Sound>SPOrbital_fireByF</Sound> <Sound>SPOrbital_fireByG</Sound>
  23458. </AudioEvent>
  23459. <Multisound id="SOV_OrbitalDrop_FireBallByLoopMS">
  23460. <!-- <Subsound>SOV_OrbitalDrop_FireBallByLoop</Subsound> -->
  23461. <Subsound>SOV_OrbitalDrop_FireBallBy</Subsound>
  23462. </Multisound>
  23463. <AudioEvent
  23464. id="SOV_OrbitalDrop_MetalDebrisByLoop"
  23465. inheritFrom="AudioEvent:BaseSoundEffect"
  23466. Volume="95"
  23467. VolumeShift="-10"
  23468. Limit="3"
  23469. Control="LOOP FADE_ON_KILL"
  23470. Type="WORLD SHROUDED EVERYONE"
  23471. SubmixSlider="SOUNDFX">
  23472. <InitialDelay Low="35" High="100" />
  23473. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  23474. <PitchShift
  23475. Low="-10"
  23476. High="10" />
  23477. <Sound>SPOrbital_metalByA</Sound> <Sound>SPOrbital_metalByB</Sound> <Sound>SPOrbital_metalByC</Sound> <Sound>SPOrbital_metalByD</Sound> <Sound>SPOrbital_metalByE</Sound> <Sound>SPOrbital_metalByF</Sound> <Sound>SPOrbital_metalByG</Sound> <Sound>SPOrbital_metalByH</Sound>
  23478. </AudioEvent>
  23479. <AudioEvent
  23480. id="SOV_OrbitalDrop_MetalDebrisMoveLoop"
  23481. inheritFrom="AudioEvent:BaseSoundEffect"
  23482. Volume="60"
  23483. Limit="2"
  23484. Control="LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
  23485. Type="WORLD SHROUDED EVERYONE"
  23486. SubmixSlider="SOUNDFX">
  23487. <PerFilePitchShift
  23488. Low="5"
  23489. High="15" />
  23490. <Sound>AUAircr_missLoopa</Sound> <Sound>AUAircr_missLoopb</Sound> <Sound>AUAircr_missLoopc</Sound> <Sound>AUAircr_missLoopd</Sound>
  23491. </AudioEvent>
  23492. <Multisound id="SOV_OrbitalDrop_MetalDebrisByLoopMS">
  23493. <Subsound>SOV_OrbitalDrop_MetalDebrisByLoop</Subsound>
  23494. <Subsound>SOV_OrbitalDrop_MetalDebrisMoveLoop</Subsound>
  23495. </Multisound>
  23496. <AudioEvent
  23497. id="SOV_OrbitalDrop_SatteliteByLoop1"
  23498. inheritFrom="AudioEvent:BaseSoundEffect"
  23499. Volume="115"
  23500. VolumeShift="-10"
  23501. Limit="2"
  23502. Control="LOOP FADE_ON_KILL"
  23503. Type="WORLD SHROUDED EVERYONE"
  23504. SubmixSlider="SOUNDFX">
  23505. <Delay Low="35" High="35" />
  23506. <PitchShift
  23507. Low="-5"
  23508. High="5" />
  23509. <Sound>SPOrbital_satteliteByA</Sound>
  23510. </AudioEvent>
  23511. <AudioEvent
  23512. id="SOV_OrbitalDrop_SatteliteByLoop2"
  23513. inheritFrom="AudioEvent:BaseSoundEffect"
  23514. Volume="115"
  23515. VolumeShift="-10"
  23516. Limit="2"
  23517. Control="LOOP FADE_ON_KILL"
  23518. Type="WORLD SHROUDED EVERYONE"
  23519. SubmixSlider="SOUNDFX">
  23520. <Delay Low="35" High="35" />
  23521. <InitialDelay Low="1000" High="1000" />
  23522. <PitchShift
  23523. Low="-5"
  23524. High="5" />
  23525. <Sound>SPOrbital_satteliteByB</Sound>
  23526. </AudioEvent>
  23527. <AudioEvent
  23528. id="SOV_OrbitalDrop_SatteliteMoveLoop"
  23529. inheritFrom="AudioEvent:BaseSoundEffect"
  23530. Volume="70"
  23531. Limit="2"
  23532. Control="LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
  23533. Type="WORLD SHROUDED EVERYONE"
  23534. SubmixSlider="SOUNDFX">
  23535. <PerFilePitchShift
  23536. Low="-5"
  23537. High="5" />
  23538. <Sound>AUAircr_missLoopa</Sound> <Sound>AUAircr_missLoopb</Sound> <Sound>AUAircr_missLoopc</Sound> <Sound>AUAircr_missLoopd</Sound>
  23539. </AudioEvent>
  23540. <Multisound id="SOV_OrbitalDrop_SatteliteByLoopMS">
  23541. <Subsound>SOV_OrbitalDrop_SatteliteByLoop1</Subsound>
  23542. <Subsound>SOV_OrbitalDrop_SatteliteByLoop2</Subsound>
  23543. <Subsound>SOV_OrbitalDrop_SatteliteMoveLoop</Subsound>
  23544. </Multisound>
  23545. <AudioEvent
  23546. id="SOV_OrbitalDrop_SatteliteImpactExplosion1"
  23547. inheritFrom="AudioEvent:BaseSoundEffect"
  23548. Volume="130"
  23549. VolumeShift="-10"
  23550. Control="INTERRUPT"
  23551. Limit="2"
  23552. Type="WORLD SHROUDED EVERYONE"
  23553. SubmixSlider="SOUNDFX">
  23554. <NonInterruptibleTime Low="0.0s" High="1.50s" />
  23555. <PitchShift
  23556. Low="-20"
  23557. High="-10" />
  23558. <Sound>WIExplo_metaLarg1f</Sound>
  23559. </AudioEvent>
  23560. <AudioEvent
  23561. id="SOV_OrbitalDrop_SatteliteImpactExplosion2"
  23562. inheritFrom="AudioEvent:BaseSoundEffect"
  23563. Volume="125"
  23564. VolumeShift="-10"
  23565. Control="INTERRUPT"
  23566. Limit="2"
  23567. Type="WORLD SHROUDED EVERYONE"
  23568. SubmixSlider="SOUNDFX">
  23569. <NonInterruptibleTime Low="0.0s" High="1.50s" />
  23570. <PitchShift
  23571. Low="-15"
  23572. High="-5" />
  23573. <Sound>WIExplo_uniqLarg1c</Sound>
  23574. </AudioEvent>
  23575. <!-- === SOVIET TERROR DRONE SURPRISE TERRORDRONE SURPRISE === -->
  23576. <AudioEvent
  23577. id="SOV_TerrorDrone_Surprise"
  23578. inheritFrom="AudioEvent:BaseSoundEffect"
  23579. Volume="80"
  23580. VolumeShift="-10"
  23581. Limit="3"
  23582. Type="WORLD SHROUDED EVERYONE"
  23583. SubmixSlider="SOUNDFX">
  23584. <Delay Low="1400" High="1500" />
  23585. <PitchShift
  23586. Low="-5"
  23587. High="5" />
  23588. <Sound>SUTerror_rebornA</Sound> <Sound>SUTerror_rebornB</Sound>
  23589. </AudioEvent>
  23590. <!-- === SOVIET TOXICCORROSION TOXIC CORROSION === -->
  23591. <AudioEvent
  23592. id="SOV_ToxicCorrosion_Launch"
  23593. inheritFrom="AudioEvent:BaseSoundEffect"
  23594. Volume="100"
  23595. VolumeShift="-10"
  23596. Limit="3"
  23597. Type="WORLD SHROUDED EVERYONE"
  23598. SubmixSlider="SOUNDFX">
  23599. <PitchShift
  23600. Low="-5"
  23601. High="5" />
  23602. <Sound>SUToxic_launcha</Sound> <Sound>SUToxic_launchb</Sound>
  23603. </AudioEvent>
  23604. <AudioEvent
  23605. id="SOV_ToxicCorrosion_Impact"
  23606. inheritFrom="AudioEvent:BaseSoundEffect"
  23607. Volume="70"
  23608. VolumeShift="-10"
  23609. Limit="3"
  23610. Priority="HIGH"
  23611. Type="WORLD SHROUDED EVERYONE"
  23612. SubmixSlider="SOUNDFX">
  23613. <Delay Low="35" High="40" />
  23614. <PitchShift
  23615. Low="-15"
  23616. High="-5" />
  23617. <Sound>SUToxic_impacta</Sound>
  23618. <Sound>SUToxic_impactb</Sound>
  23619. </AudioEvent>
  23620. <AudioEvent
  23621. id="SOV_ToxicCorrosion_Impact2"
  23622. inheritFrom="AudioEvent:BaseSoundEffect"
  23623. Volume="90"
  23624. VolumeShift="-5"
  23625. Limit="3"
  23626. Priority="HIGH"
  23627. Type="WORLD SHROUDED EVERYONE"
  23628. SubmixSlider="SOUNDFX">
  23629. <PitchShift Low="-5" High="5" />
  23630. <Delay Low="35" High="40" />
  23631. <Sound>APTimeB_exploDebrd</Sound>
  23632. <Sound>APTimeB_exploDebrg</Sound>
  23633. </AudioEvent>
  23634. <Multisound id="SOV_ToxicCorrosion_ImpactMS">
  23635. <Subsound>SOV_ToxicCorrosion_Impact</Subsound>
  23636. <Subsound>SOV_ToxicCorrosion_Impact2</Subsound>
  23637. </Multisound>
  23638. <!-- === JAPANESE POWERS JAPANESE SPECIAL POWERS === -->
  23639. <!-- === JAPANESE POWERS JAPANESE SPECIAL POWERS === -->
  23640. <!-- === JAPANESE ADVANCED ROCKET PODS === -->
  23641. <AudioEvent
  23642. id="JAP_Powers_AdvancedRocketPods_Upgrade"
  23643. inheritFrom="AudioEvent:BaseSoundEffect"
  23644. Volume = "65"
  23645. MinVolume = "30"
  23646. Limit="2"
  23647. Type="WORLD PLAYER"
  23648. SubmixSlider="SOUNDFX">
  23649. <PitchShift
  23650. Low="-3"
  23651. High="3" />
  23652. <Sound>JPRPods_upgradea</Sound>
  23653. </AudioEvent>
  23654. <!-- === JAPANESE SLEEPERAMBUSH SLEEPER AMBUSH === -->
  23655. <AudioEvent
  23656. id="JAP_Powers_SleeperAmbush_Ready"
  23657. inheritFrom="AudioEvent:BaseSoundEffect"
  23658. Volume = "45"
  23659. MinVolume = "30"
  23660. Limit="2"
  23661. Type="UI PLAYER"
  23662. SubmixSlider="SOUNDFX">
  23663. <PitchShift
  23664. Low="-10"
  23665. High="-5" />
  23666. <Sound>JUTankB_burrOuta</Sound>
  23667. </AudioEvent>
  23668. <AudioEvent
  23669. id="JAP_Powers_SleeperAmbush_Initiate"
  23670. inheritFrom="AudioEvent:BaseSoundEffect"
  23671. Volume = "65"
  23672. Limit="3"
  23673. Type="WORLD SHROUDED EVERYONE"
  23674. SubmixSlider="SOUNDFX">
  23675. <PitchShift
  23676. Low="-3"
  23677. High="3" />
  23678. <Sound>JPSleep_ambuStara</Sound>
  23679. </AudioEvent>
  23680. <!-- === JAPANESE EMPEROR'S RAGE EMPEROR'S RESOLVE EMPEROR'S RETRIBUTION EMPERORS RAGE EMPERORS RESOLVE EMPERORS RETRIBUTION=== -->
  23681. <AudioEvent
  23682. id="JAP_EmperorsRage"
  23683. inheritFrom="AudioEvent:BaseSoundEffect"
  23684. Volume="100"
  23685. VolumeShift="-5"
  23686. Limit="2"
  23687. Type="WORLD SHROUDED EVERYONE"
  23688. SubmixSlider="SOUNDFX">
  23689. <Delay Low="0" High="50" />
  23690. <PitchShift
  23691. Low="-3"
  23692. High="3" />
  23693. <Sound>JPEmper_upgrade1a</Sound>
  23694. </AudioEvent>
  23695. <AudioEvent
  23696. id="JAP_EmperorsResolve"
  23697. inheritFrom="AudioEvent:BaseSoundEffect"
  23698. Volume="100"
  23699. VolumeShift="-5"
  23700. Limit="2"
  23701. Type="WORLD SHROUDED EVERYONE"
  23702. SubmixSlider="SOUNDFX">
  23703. <Delay Low="0" High="50" />
  23704. <PitchShift
  23705. Low="-8"
  23706. High="-3" />
  23707. <Sound>JPEmper_upgrade2a</Sound>
  23708. </AudioEvent>
  23709. <AudioEvent
  23710. id="JAP_EmperorsRetribution"
  23711. inheritFrom="AudioEvent:BaseSoundEffect"
  23712. Volume="125"
  23713. VolumeShift="-5"
  23714. Limit="2"
  23715. Type="WORLD SHROUDED EVERYONE"
  23716. SubmixSlider="SOUNDFX">
  23717. <Delay Low="0" High="50" />
  23718. <PitchShift
  23719. Low="-15"
  23720. High="-10" />
  23721. <Sound>JPEmper_upgrade3a</Sound>
  23722. </AudioEvent>
  23723. <!-- === JAPANESE HONORABLE DISCHARGE HONORABLEDISCHARGE=== -->
  23724. <AudioEvent
  23725. id="JAP_HonorableDischarge_Upgrade01"
  23726. inheritFrom="AudioEvent:BaseSoundEffect"
  23727. Volume="45"
  23728. VolumeShift="-5"
  23729. MinVolume="35"
  23730. Limit="2"
  23731. Type="UI PLAYER"
  23732. SubmixSlider="SOUNDFX">
  23733. <Delay Low="100" High="100" />
  23734. <PitchShift
  23735. Low="-3"
  23736. High="3" />
  23737. <Sound>JPHonor_upgrade1a</Sound>
  23738. </AudioEvent>
  23739. <!-- === JAPANESE BALLOON BOMB === -->
  23740. <AudioEvent
  23741. id="JAP_BalloonBomb_CastMono"
  23742. inheritFrom="AudioEvent:BaseSoundEffect"
  23743. Volume="100"
  23744. VolumeShift="-5"
  23745. MaxRange="1200"
  23746. Limit="2"
  23747. Priority="HIGH"
  23748. Type="WORLD SHROUDED EVERYONE"
  23749. SubmixSlider="SOUNDFX">
  23750. <PitchShift
  23751. Low="-1"
  23752. High="1" />
  23753. <!-- <Delay Low="2500" High="3000" /> -->
  23754. <Sound>JSBallo_castMonoNoVoxa</Sound>
  23755. </AudioEvent>
  23756. <AudioEvent
  23757. id="JAP_BalloonBomb_CastStereo"
  23758. inheritFrom="AudioEvent:BaseSoundEffect"
  23759. Volume="110"
  23760. VolumeShift="-5"
  23761. MaxRange="1200"
  23762. Limit="2"
  23763. Priority="HIGH"
  23764. Type="WORLD SHROUDED EVERYONE"
  23765. SubmixSlider="SOUNDFX">
  23766. <!-- <Delay Low="4000" High="4500" /> -->
  23767. <PitchShift
  23768. Low="-1"
  23769. High="1" />
  23770. <Sound>JSBallo_castStereoNoVoxa</Sound>
  23771. </AudioEvent>
  23772. <AudioEvent
  23773. id="JAP_BalloonBomb_Flare"
  23774. inheritFrom="AudioEvent:BaseSoundEffect"
  23775. Volume="50"
  23776. VolumeShift="-10"
  23777. Limit="3"
  23778. Type="WORLD SHROUDED EVERYONE"
  23779. SubmixSlider="SOUNDFX">
  23780. <Delay Low="35" High="35" />
  23781. <PitchShift
  23782. Low="11"
  23783. High="15" />
  23784. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  23785. </AudioEvent>
  23786. <AudioEvent
  23787. id="JAP_BalloonBomb_Whistle"
  23788. inheritFrom="AudioEvent:BaseSoundEffect"
  23789. Volume="40"
  23790. VolumeShift="-5"
  23791. PlayPercent="33"
  23792. Limit="3"
  23793. Control="FADE_ON_KILL"
  23794. Priority="LOWEST"
  23795. Type="WORLD SHROUDED EVERYONE"
  23796. SubmixSlider="SOUNDFX">
  23797. <PitchShift
  23798. Low="-5"
  23799. High="5" />
  23800. <Sound>SUKirov_bombWhistla</Sound> <Sound>SUKirov_bombWhistlb</Sound> <Sound>SUKirov_bombWhistlc</Sound> <Sound>SUKirov_bombWhistld</Sound>
  23801. </AudioEvent>
  23802. <AudioEvent
  23803. id="JAP_BalloonBomb_VoiceAttack"
  23804. inheritFrom="AudioEvent:BaseSoundEffect"
  23805. Volume="85"
  23806. VolumeShift="-10"
  23807. MinVolume="75"
  23808. Limit="3"
  23809. Type="WORLD PLAYER VOICE"
  23810. SubmixSlider="SOUNDFX">
  23811. <PitchShift Low="-15" High="-5" />
  23812. <Sound>JSBallo_hotAira</Sound>
  23813. <Sound>JSBallo_hotAirb</Sound>
  23814. <Sound>JSBallo_hotAirc</Sound>
  23815. <Sound>JSBallo_hotAird</Sound>
  23816. <Sound>JSBallo_hotAire</Sound>
  23817. <Sound>JSBallo_hotAirf</Sound>
  23818. </AudioEvent>
  23819. <AudioEvent
  23820. id="JAP_BalloonBomb_VoiceMove"
  23821. inheritFrom="AudioEvent:BaseSoundEffect"
  23822. Volume="70"
  23823. VolumeShift="-10"
  23824. Limit="3"
  23825. Type="WORLD PLAYER VOICE"
  23826. SubmixSlider="SOUNDFX">
  23827. <PitchShift Low="-15" High="-5" />
  23828. <Sound>JSBallo_hotAira</Sound>
  23829. <Sound>JSBallo_hotAirb</Sound>
  23830. <Sound>JSBallo_hotAirc</Sound>
  23831. <Sound>JSBallo_hotAird</Sound>
  23832. <Sound>JSBallo_hotAire</Sound>
  23833. <Sound>JSBallo_hotAirf</Sound>
  23834. </AudioEvent>
  23835. <AudioEvent
  23836. id="JAP_BalloonBomb_VoiceSelect"
  23837. inheritFrom="AudioEvent:BaseSoundEffect"
  23838. Volume="85"
  23839. VolumeShift="-10"
  23840. MinVolume="75"
  23841. Limit="3"
  23842. Type="WORLD PLAYER VOICE"
  23843. SubmixSlider="SOUNDFX">
  23844. <PitchShift Low="-15" High="-5" />
  23845. <Sound>JSBallo_hotAira</Sound>
  23846. <Sound>JSBallo_hotAirb</Sound>
  23847. <Sound>JSBallo_hotAirc</Sound>
  23848. <Sound>JSBallo_hotAird</Sound>
  23849. <Sound>JSBallo_hotAire</Sound>
  23850. <Sound>JSBallo_hotAirf</Sound>
  23851. </AudioEvent>
  23852. <AudioEvent
  23853. id="JAP_BalloonBomb_Ambient"
  23854. inheritFrom="AudioEvent:BaseSoundEffect"
  23855. Volume="40"
  23856. VolumeShift="-15"
  23857. Limit="3"
  23858. Control="LOOP"
  23859. Type="WORLD SHROUDED EVERYONE"
  23860. SubmixSlider="SOUNDFX">
  23861. <Delay Low="1000" High="7000" />
  23862. <PitchShift Low="-25" High="-16" />
  23863. <Sound>JSBallo_hotAira</Sound>
  23864. <Sound>JSBallo_hotAirb</Sound>
  23865. <Sound>JSBallo_hotAirc</Sound>
  23866. <Sound>JSBallo_hotAird</Sound>
  23867. <Sound>JSBallo_hotAire</Sound>
  23868. <Sound>JSBallo_hotAirf</Sound>
  23869. </AudioEvent>
  23870. <AudioEvent
  23871. id="JAP_BalloonBomb_Impact1"
  23872. inheritFrom="AudioEvent:BaseSoundEffect"
  23873. Volume="=$WEAPON_IMPACT + 0"
  23874. VolumeShift="-10"
  23875. Limit="3"
  23876. Control="INTERRUPT"
  23877. Priority="HIGH"
  23878. Type="WORLD SHROUDED EVERYONE"
  23879. SubmixSlider="SOUNDFX">
  23880. <PitchShift Low="-35" High="-25" />
  23881. <NonInterruptibleTime Low="0.0s" High=".75s" />
  23882. <Delay Low="0" High="30" />
  23883. <Sound>JSBallo_bombImpaa</Sound>
  23884. <Sound>JSBallo_bombImpab</Sound>
  23885. <Sound>JSBallo_bombImpac</Sound>
  23886. <Sound>JSBallo_bombImpad</Sound>
  23887. <Sound>JSBallo_bombImpae</Sound>
  23888. <Sound>JSBallo_bombImpaf</Sound>
  23889. <Sound>JSBallo_bombImpag</Sound>
  23890. <Sound>JSBallo_bombImpah</Sound>
  23891. </AudioEvent>
  23892. <AudioEvent
  23893. id="JAP_BalloonBomb_Impact2"
  23894. inheritFrom="AudioEvent:BaseSoundEffect"
  23895. Volume="=$WEAPON_IMPACT + 30"
  23896. VolumeShift="-20"
  23897. Limit="3"
  23898. Control="INTERRUPT"
  23899. Priority="HIGH"
  23900. Type="WORLD SHROUDED EVERYONE"
  23901. SubmixSlider="SOUNDFX">
  23902. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  23903. <Delay Low="0" High="30" />
  23904. <PitchShift Low="-20" High="-11" />
  23905. <Sound>AUCentu_bombExploA</Sound> <Sound>AUCentu_bombExploB</Sound> <Sound>AUCentu_bombExploC</Sound> <Sound>AUCentu_bombExploD</Sound>
  23906. <Sound>AUCentu_bombExploE</Sound>
  23907. </AudioEvent>
  23908. <Multisound id="JAP_BalloonBomb_Impact">
  23909. <Subsound>JAP_BalloonBomb_Impact1</Subsound>
  23910. <Subsound>JAP_BalloonBomb_Impact2</Subsound>
  23911. </Multisound>
  23912. <AudioEvent
  23913. id="JAP_BalloonBomb_Drop"
  23914. inheritFrom="AudioEvent:BaseSoundEffect"
  23915. Volume="40"
  23916. VolumeShift="-15"
  23917. Limit="3"
  23918. Type="WORLD SHROUDED EVERYONE"
  23919. SubmixSlider="SOUNDFX">
  23920. <PitchShift Low="-45" High="-35" />
  23921. <Sound>JSBallo_hotAira</Sound>
  23922. <Sound>JSBallo_hotAirb</Sound>
  23923. <Sound>JSBallo_hotAirc</Sound>
  23924. <Sound>JSBallo_hotAird</Sound>
  23925. <Sound>JSBallo_hotAire</Sound>
  23926. <Sound>JSBallo_hotAirf</Sound>
  23927. </AudioEvent>
  23928. <!-- === JAPANESE FINALSQUADRON FINAL SQUADRON === -->
  23929. <AudioEvent
  23930. id="JAP_FinalSquadron_AirplaneCrash"
  23931. inheritFrom="AudioEvent:BaseSoundEffect"
  23932. Volume="90"
  23933. VolumeShift="-10"
  23934. Limit="3"
  23935. LowPassCutoff="50"
  23936. Control="INTERRUPT"
  23937. Type="WORLD SHROUDED EVERYONE"
  23938. SubmixSlider="SOUNDFX">
  23939. <PitchShift Low="5" High="15" />
  23940. <NonInterruptibleTime Low="0.0s" High=".50s" />
  23941. <Sound>SUKirov_crash1a</Sound>
  23942. <Sound>SUKirov_crash1b</Sound>
  23943. <Sound>SUKirov_crash1c</Sound>
  23944. <Sound>SUKirov_crash1d</Sound>
  23945. <Sound>SUKirov_crash1e</Sound>
  23946. </AudioEvent>
  23947. <AudioEvent
  23948. id="JAP_FinalSquadron_AirplaneMoveByLoop"
  23949. inheritFrom="AudioEvent:BaseSoundEffect"
  23950. MinRange = "400"
  23951. MaxRange = "1500"
  23952. Volume="105"
  23953. PerFileVolumeShift="-30"
  23954. Limit="5"
  23955. Control="LOOP"
  23956. Type="WORLD SHROUDED EVERYONE"
  23957. SubmixSlider="SOUNDFX">
  23958. <PerFilePitchShift Low="-25" High="15" />
  23959. <Delay Low="0" High="100" />
  23960. <Sound>JUFinal_movByLoopa</Sound>
  23961. <Sound>JUFinal_movByLoopb</Sound>
  23962. <Sound>JUFinal_movByLoopc</Sound>
  23963. <Sound>JUFinal_movByLoopd</Sound>
  23964. <Sound>JUFinal_movByLoope</Sound>
  23965. <Sound>JUFinal_movByLoopf</Sound>
  23966. <Sound>JUFinal_movByLoopg</Sound>
  23967. <Sound>JUFinal_movByLooph</Sound>
  23968. <Sound>JUFinal_movByLoopi</Sound>
  23969. <Sound>JUFinal_movByLoopj</Sound>
  23970. <Sound>JUFinal_movByLoopk</Sound>
  23971. <Sound>JUFinal_movByLoopl</Sound>
  23972. </AudioEvent>
  23973. <AudioEvent
  23974. id="JAP_FinalSquadron_AirplaneGroupMoveLoopStereo"
  23975. inheritFrom="AudioEvent:BaseSoundEffect"
  23976. MinRange = "400"
  23977. MaxRange = "3000"
  23978. Volume="85"
  23979. MinVolume="35"
  23980. VolumeShift="-10"
  23981. Limit="2"
  23982. Control="LOOP FADE_ON_KILL FADE_ON_START"
  23983. Type="WORLD EVERYONE"
  23984. SubmixSlider="SOUNDFX">
  23985. <PitchShift Low="-3" High="3" />
  23986. <Sound>JUFinal_movGroupLoopa</Sound>
  23987. <Sound>JUFinal_movGroupLoopb</Sound>
  23988. <Sound>JUFinal_movGroupLoopc</Sound>
  23989. <Sound>JUFinal_movGroupLoopd</Sound>
  23990. <Sound>JUFinal_movGroupLoope</Sound>
  23991. <Sound>JUFinal_movGroupLoopf</Sound>
  23992. <Sound>JUFinal_movGroupLoopg</Sound>
  23993. <Sound>JUFinal_movGroupLooph</Sound>
  23994. </AudioEvent>
  23995. <AudioEvent
  23996. id="JAP_FinalSquadron_Flare"
  23997. inheritFrom="AudioEvent:BaseSoundEffect"
  23998. Volume="60"
  23999. VolumeShift="-10"
  24000. Limit="3"
  24001. Type="WORLD SHROUDED EVERYONE"
  24002. SubmixSlider="SOUNDFX">
  24003. <Delay Low="35" High="35" />
  24004. <PitchShift
  24005. Low="-15"
  24006. High="-11" />
  24007. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  24008. </AudioEvent>
  24009. <AudioEvent
  24010. id="JAP_FinalSquadron1_Siren"
  24011. inheritFrom="AudioEvent:BaseSoundEffect"
  24012. Volume="50"
  24013. MinVolume="50"
  24014. Limit="2"
  24015. Priority="HIGH"
  24016. Type="UI EVERYONE"
  24017. SubmixSlider="SOUNDFX">
  24018. <PitchShift Low="-1" High="1" />
  24019. <Sound>JPFina1_sirena</Sound>
  24020. </AudioEvent>
  24021. <Multisound id="JAP_FinalSquadron1_SirenMS">
  24022. <Subsound>JAP_FinalSquadron1_Siren</Subsound>
  24023. <Subsound>JAP_FinalSquadron_Flare</Subsound>
  24024. </Multisound>
  24025. <AudioEvent
  24026. id="JAP_FinalSquadron2_Siren"
  24027. inheritFrom="AudioEvent:BaseSoundEffect"
  24028. Volume="50"
  24029. MinVolume="50"
  24030. Limit="2"
  24031. Priority="HIGH"
  24032. Type="UI EVERYONE"
  24033. SubmixSlider="SOUNDFX">
  24034. <PitchShift Low="-1" High="1" />
  24035. <Sound>JPFina2_sirena</Sound>
  24036. </AudioEvent>
  24037. <Multisound id="JAP_FinalSquadron2_SirenMS">
  24038. <Subsound>JAP_FinalSquadron2_Siren</Subsound>
  24039. <Subsound>JAP_FinalSquadron_Flare</Subsound>
  24040. </Multisound>
  24041. <AudioEvent
  24042. id="JAP_FinalSquadron3_SirenStereo"
  24043. inheritFrom="AudioEvent:BaseSoundEffect"
  24044. Volume="50"
  24045. MinVolume="50"
  24046. Limit="2"
  24047. Priority="HIGHEST"
  24048. Type="UI EVERYONE"
  24049. SubmixSlider="SOUNDFX">
  24050. <PitchShift Low="-1" High="1" />
  24051. <Sound>JPFina3_sirenStereoa</Sound>
  24052. </AudioEvent>
  24053. <Multisound id="JAP_FinalSquadron3_SirenStereoMS">
  24054. <Subsound>JAP_FinalSquadron3_SirenStereo</Subsound>
  24055. <Subsound>JAP_FinalSquadron_Flare</Subsound>
  24056. </Multisound>
  24057. <AudioEvent
  24058. id="JAP_FinalSquadron_MGFireLP"
  24059. inheritFrom="AudioEvent:BaseSoundEffect"
  24060. Volume="50"
  24061. VolumeShift="-5"
  24062. LowPassCutoff="50"
  24063. Control = "LOOP INTERRUPT IMMEDIATE_DECAY_ON_KILL"
  24064. Limit="3"
  24065. Type="WORLD SHROUDED EVERYONE"
  24066. SubmixSlider="SOUNDFX">
  24067. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  24068. <PitchShift
  24069. Low="-5"
  24070. High="5" />
  24071. <Sound>JUFinal_mgFireLpA</Sound> <Sound>JUFinal_mgFireLpB</Sound> <Sound>JUFinal_mgFireLpC</Sound>
  24072. <Decay>JUFinal_mgFireTailA</Decay> <Decay>JUFinal_mgFireTailB</Decay> <Decay>JUFinal_mgFireTailC</Decay>
  24073. </AudioEvent>
  24074. <!-- === JAPANESE FORTIFY FLEET FORTIFYFLEET FORTIFIEDFLEET FORTIFIED FLEET SPECIAL POWER NAVY === -->
  24075. <AudioEvent
  24076. id="JAP_FortifiedFleet"
  24077. inheritFrom="AudioEvent:BaseSoundEffect"
  24078. Volume="50"
  24079. VolumeShift="-10"
  24080. Limit="3"
  24081. Type="WORLD SHROUDED EVERYONE"
  24082. SubmixSlider="SOUNDFX">
  24083. <PitchShift
  24084. Low="-10"
  24085. High="10" />
  24086. <Delay
  24087. Low="0"
  24088. High="100" />
  24089. <Sound>JSP_FortifiedFleetA</Sound> <Sound>JSP_FortifiedFleetB</Sound> <Sound>JSP_FortifiedFleetC</Sound>
  24090. </AudioEvent>
  24091. <!-- === JAPANESE POINT DEFENSE DRONES === -->
  24092. <AudioEvent
  24093. id="JAP_PointDefenseDrones"
  24094. inheritFrom="AudioEvent:BaseSoundEffect"
  24095. Volume="80"
  24096. VolumeShift="-10"
  24097. Limit="2"
  24098. Type="WORLD SHROUDED EVERYONE"
  24099. SubmixSlider="SOUNDFX">
  24100. <PitchShift
  24101. Low="-5"
  24102. High="5" />
  24103. <Delay
  24104. Low="35"
  24105. High="100" />
  24106. <Sound>JSP_pointDefenseDroneA</Sound>
  24107. </AudioEvent>
  24108. <AudioEvent
  24109. id="JAP_PointDefenseDrones2"
  24110. inheritFrom="AudioEvent:BaseSoundEffect"
  24111. Volume="130"
  24112. VolumeShift="-10"
  24113. Limit="1"
  24114. Type="WORLD SHROUDED EVERYONE"
  24115. SubmixSlider="SOUNDFX">
  24116. <PitchShift
  24117. Low="-5"
  24118. High="5" />
  24119. <Sound>ABChrono_sphereOnA</Sound>
  24120. </AudioEvent>
  24121. <Multisound id="JAP_PointDefenseDronesMS">
  24122. <Subsound>JAP_PointDefenseDrones</Subsound>
  24123. <Subsound>JAP_PointDefenseDrones2</Subsound>
  24124. </Multisound>
  24125. <!-- === JAPANESE ROBOTIC ASSEMBLY UPGRADE === -->
  24126. <AudioEvent
  24127. id="JAP_Robotic_Assembly"
  24128. inheritFrom="AudioEvent:BaseSoundEffect"
  24129. Volume = "45"
  24130. MinVolume = "25"
  24131. Limit="2"
  24132. Type="UI PLAYER"
  24133. SubmixSlider="SOUNDFX">
  24134. <PitchShift
  24135. Low="-5"
  24136. High="5" />
  24137. <Sound>JSP_roboticAssemblyA</Sound>
  24138. </AudioEvent>
  24139. <!-- === GENERIC IMPACTS === -->
  24140. <AudioEvent
  24141. id="Impact_BulletRicochet_Tonal"
  24142. inheritFrom="AudioEvent:BaseSoundEffect"
  24143. Volume="40"
  24144. VolumeShift="-15"
  24145. Limit="3"
  24146. Control="INTERRUPT"
  24147. Type="WORLD SHROUDED EVERYONE"
  24148. SubmixSlider="SOUNDFX">
  24149. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  24150. <PitchShift
  24151. Low="-20"
  24152. High="20" />
  24153. <Sound>WIBulle_ricoTon01</Sound> <Sound>WIBulle_ricoTon02</Sound> <Sound>WIBulle_ricoTon03</Sound>
  24154. <Sound>WIBulle_ricoTon04</Sound> <Sound>WIBulle_ricoTon05</Sound> <Sound>WIBulle_ricoTon06</Sound>
  24155. <Sound>WIBulle_ricoTon07</Sound> <Sound>WIBulle_ricoTon08</Sound> <Sound>WIBulle_ricoTon09</Sound>
  24156. <Sound>WIBulle_ricoTon10</Sound> <Sound>WIBulle_ricoTon11</Sound> <Sound>WIBulle_ricoTon12</Sound>
  24157. <Sound>WIBulle_ricoTon13</Sound> <Sound>WIBulle_ricoTon14</Sound> <Sound>WIBulle_ricoTon15</Sound>
  24158. <Sound>WIBulle_ricoTon16</Sound> <Sound>WIBulle_ricoTon17</Sound> <Sound>WIBulle_ricoTon18</Sound>
  24159. <Sound>WIBulle_ricoTon19</Sound> <Sound>WIBulle_ricoTon20</Sound> <Sound>WIBulle_ricoTon21</Sound>
  24160. <Sound>WIBulle_ricoTon22</Sound> <Sound>WIBulle_ricoTon23</Sound> <Sound>WIBulle_ricoTon24</Sound>
  24161. <Sound>WIBulle_ricoTon25</Sound> <Sound>WIBulle_ricoTon26</Sound> <Sound>WIBulle_ricoTon27</Sound>
  24162. <Sound>WIBulle_ricoTon28</Sound> <Sound>WIBulle_ricoTon29</Sound> <Sound>WIBulle_ricoTon30</Sound>
  24163. <Sound>WIBulle_ricoTon31</Sound> <Sound>WIBulle_ricoTon32</Sound> <Sound>WIBulle_ricoTon33</Sound>
  24164. <Sound>WIBulle_ricoTon34</Sound> <Sound>WIBulle_ricoTon35</Sound> <Sound>WIBulle_ricoTon36</Sound>
  24165. <Sound>WIBulle_ricoTon37</Sound> <Sound>WIBulle_ricoTon38</Sound> <Sound>WIBulle_ricoTon39</Sound>
  24166. <Sound>WIBulle_ricoTon40</Sound> <Sound>WIBulle_ricoTon41</Sound> <Sound>WIBulle_ricoTon42</Sound>
  24167. <Sound>WIBulle_ricoTon43</Sound> <Sound>WIBulle_ricoTon44</Sound> <Sound>WIBulle_ricoTon45</Sound>
  24168. <Sound>WIBulle_ricoTon46</Sound>
  24169. </AudioEvent>
  24170. <AudioEvent
  24171. id="Impact_BulletRicochet_Zip"
  24172. inheritFrom="AudioEvent:BaseSoundEffect"
  24173. Volume="40"
  24174. VolumeShift="-15"
  24175. Limit="3"
  24176. Control="INTERRUPT"
  24177. Type="WORLD SHROUDED EVERYONE"
  24178. SubmixSlider="SOUNDFX">
  24179. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  24180. <PitchShift
  24181. Low="-20"
  24182. High="20" />
  24183. <Sound>WIBulle_ricoZip01</Sound> <Sound>WIBulle_ricoZip02</Sound> <Sound>WIBulle_ricoZip03</Sound>
  24184. <Sound>WIBulle_ricoZip04</Sound> <Sound>WIBulle_ricoZip05</Sound> <Sound>WIBulle_ricoZip06</Sound>
  24185. <Sound>WIBulle_ricoZip07</Sound> <Sound>WIBulle_ricoZip08</Sound> <Sound>WIBulle_ricoZip09</Sound>
  24186. <Sound>WIBulle_ricoZip10</Sound> <Sound>WIBulle_ricoZip11</Sound> <Sound>WIBulle_ricoZip12</Sound>
  24187. <Sound>WIBulle_ricoZip13</Sound> <Sound>WIBulle_ricoZip14</Sound> <Sound>WIBulle_ricoZip15</Sound>
  24188. <Sound>WIBulle_ricoZip16</Sound> <Sound>WIBulle_ricoZip17</Sound> <Sound>WIBulle_ricoZip18</Sound>
  24189. <Sound>WIBulle_ricoZip19</Sound> <Sound>WIBulle_ricoZip20</Sound> <Sound>WIBulle_ricoZip21</Sound>
  24190. <Sound>WIBulle_ricoZip22</Sound> <Sound>WIBulle_ricoZip23</Sound> <Sound>WIBulle_ricoZip24</Sound>
  24191. <Sound>WIBulle_ricoZip25</Sound> <Sound>WIBulle_ricoZip26</Sound> <Sound>WIBulle_ricoZip27</Sound>
  24192. <Sound>WIBulle_ricoZip28</Sound> <Sound>WIBulle_ricoZip29</Sound> <Sound>WIBulle_ricoZip30</Sound>
  24193. <Sound>WIBulle_ricoZip31</Sound> <Sound>WIBulle_ricoZip32</Sound> <Sound>WIBulle_ricoZip33</Sound>
  24194. <Sound>WIBulle_ricoZip34</Sound> <Sound>WIBulle_ricoZip35</Sound> <Sound>WIBulle_ricoZip36</Sound>
  24195. <Sound>WIBulle_ricoZip37</Sound> <Sound>WIBulle_ricoZip38</Sound> <Sound>WIBulle_ricoZip39</Sound>
  24196. <Sound>WIBulle_ricoZip40</Sound> <Sound>WIBulle_ricoZip41</Sound> <Sound>WIBulle_ricoZip42</Sound>
  24197. <Sound>WIBulle_ricoZip43</Sound> <Sound>WIBulle_ricoZip44</Sound> <Sound>WIBulle_ricoZip45</Sound>
  24198. <Sound>WIBulle_ricoZip46</Sound> <Sound>WIBulle_ricoZip47</Sound> <Sound>WIBulle_ricoZip48</Sound>
  24199. </AudioEvent>
  24200. <AudioEvent
  24201. id="Impact_BulletVsFlesh"
  24202. inheritFrom="AudioEvent:BaseSoundEffect"
  24203. Volume="30"
  24204. VolumeShift="-15"
  24205. Limit="3"
  24206. Control="INTERRUPT"
  24207. Type="WORLD SHROUDED EVERYONE"
  24208. SubmixSlider="SOUNDFX">
  24209. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  24210. <PitchShift
  24211. Low="-20"
  24212. High="20" />
  24213. <Sound>WIBulle_body01</Sound> <Sound>WIBulle_body02</Sound> <Sound>WIBulle_body03</Sound> <Sound>WIBulle_body04</Sound>
  24214. <Sound>WIBulle_body05</Sound> <Sound>WIBulle_body06</Sound> <Sound>WIBulle_body07</Sound> <Sound>WIBulle_body08</Sound>
  24215. <Sound>WIBulle_body09</Sound> <Sound>WIBulle_body10</Sound> <Sound>WIBulle_body11</Sound> <Sound>WIBulle_body12</Sound>
  24216. <Sound>WIBulle_body13</Sound> <Sound>WIBulle_body14</Sound> <Sound>WIBulle_body15</Sound> <Sound>WIBulle_body16</Sound>
  24217. <Sound>WIBulle_body17</Sound> <Sound>WIBulle_body18</Sound> <Sound>WIBulle_body19</Sound> <Sound>WIBulle_body20</Sound>
  24218. <Sound>WIBulle_body21</Sound> <Sound>WIBulle_body22</Sound> <Sound>WIBulle_body23</Sound> <Sound>WIBulle_body24</Sound>
  24219. <Sound>WIBulle_body25</Sound> <Sound>WIBulle_body26</Sound> <Sound>WIBulle_body27</Sound> <Sound>WIBulle_body28</Sound>
  24220. <Sound>WIBulle_body29</Sound> <Sound>WIBulle_body30</Sound> <Sound>WIBulle_body31</Sound> <Sound>WIBulle_body32</Sound>
  24221. <Sound>WIBulle_body33</Sound> <Sound>WIBulle_body34</Sound> <Sound>WIBulle_body35</Sound> <Sound>WIBulle_body36</Sound>
  24222. <Sound>WIBulle_body37</Sound> <Sound>WIBulle_body38</Sound> <Sound>WIBulle_body39</Sound> <Sound>WIBulle_body40</Sound>
  24223. <Sound>WIBulle_body41</Sound> <Sound>WIBulle_body42</Sound> <Sound>WIBulle_body43</Sound> <Sound>WIBulle_body44</Sound>
  24224. <Sound>WIBulle_body45</Sound> <Sound>WIBulle_body46</Sound>
  24225. </AudioEvent>
  24226. <AudioEvent
  24227. id="Impact_BulletVsGeneric"
  24228. inheritFrom="AudioEvent:BaseSoundEffect"
  24229. Volume="30"
  24230. VolumeShift="-15"
  24231. Limit="3"
  24232. Control="INTERRUPT"
  24233. Type="WORLD SHROUDED EVERYONE"
  24234. SubmixSlider="SOUNDFX">
  24235. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  24236. <PitchShift
  24237. Low="-20"
  24238. High="20" />
  24239. <!-- moved to Mortar Cycle mortar fire
  24240. <Sound>WIBulle_gener001</Sound> <Sound>WIBulle_gener002</Sound> <Sound>WIBulle_gener003</Sound> <Sound>WIBulle_gener004</Sound>
  24241. <Sound>WIBulle_gener005</Sound> <Sound>WIBulle_gener006</Sound>
  24242. -->
  24243. <Sound>WIBulle_gener007</Sound> <Sound>WIBulle_gener008</Sound>
  24244. <Sound>WIBulle_gener009</Sound> <Sound>WIBulle_gener010</Sound> <Sound>WIBulle_gener011</Sound> <Sound>WIBulle_gener012</Sound>
  24245. <Sound>WIBulle_gener013</Sound> <Sound>WIBulle_gener014</Sound> <Sound>WIBulle_gener015</Sound> <Sound>WIBulle_gener016</Sound>
  24246. <Sound>WIBulle_gener017</Sound> <Sound>WIBulle_gener018</Sound> <Sound>WIBulle_gener019</Sound> <Sound>WIBulle_gener020</Sound>
  24247. <Sound>WIBulle_gener021</Sound> <Sound>WIBulle_gener022</Sound> <Sound>WIBulle_gener023</Sound> <Sound>WIBulle_gener024</Sound>
  24248. <Sound>WIBulle_gener025</Sound> <Sound>WIBulle_gener026</Sound> <Sound>WIBulle_gener027</Sound> <Sound>WIBulle_gener028</Sound>
  24249. <Sound>WIBulle_gener029</Sound> <Sound>WIBulle_gener030</Sound> <Sound>WIBulle_gener031</Sound> <Sound>WIBulle_gener032</Sound>
  24250. <Sound>WIBulle_gener033</Sound> <Sound>WIBulle_gener034</Sound> <Sound>WIBulle_gener035</Sound> <Sound>WIBulle_gener036</Sound>
  24251. <Sound>WIBulle_gener037</Sound> <Sound>WIBulle_gener038</Sound> <Sound>WIBulle_gener039</Sound> <Sound>WIBulle_gener040</Sound>
  24252. <Sound>WIBulle_gener041</Sound> <Sound>WIBulle_gener042</Sound> <Sound>WIBulle_gener043</Sound> <Sound>WIBulle_gener044</Sound>
  24253. <Sound>WIBulle_gener045</Sound> <Sound>WIBulle_gener046</Sound> <Sound>WIBulle_gener047</Sound> <Sound>WIBulle_gener048</Sound>
  24254. <Sound>WIBulle_gener049</Sound> <Sound>WIBulle_gener050</Sound> <Sound>WIBulle_gener051</Sound> <Sound>WIBulle_gener052</Sound>
  24255. <Sound>WIBulle_gener053</Sound> <Sound>WIBulle_gener054</Sound> <Sound>WIBulle_gener055</Sound> <Sound>WIBulle_gener056</Sound>
  24256. <Sound>WIBulle_gener057</Sound> <Sound>WIBulle_gener058</Sound> <Sound>WIBulle_gener059</Sound> <Sound>WIBulle_gener060</Sound>
  24257. <Sound>WIBulle_gener061</Sound> <Sound>WIBulle_gener062</Sound> <Sound>WIBulle_gener063</Sound> <Sound>WIBulle_gener064</Sound>
  24258. <Sound>WIBulle_gener065</Sound> <Sound>WIBulle_gener066</Sound> <Sound>WIBulle_gener067</Sound> <Sound>WIBulle_gener068</Sound>
  24259. <Sound>WIBulle_gener069</Sound> <Sound>WIBulle_gener070</Sound> <Sound>WIBulle_gener071</Sound> <Sound>WIBulle_gener072</Sound>
  24260. <Sound>WIBulle_gener073</Sound> <Sound>WIBulle_gener074</Sound> <Sound>WIBulle_gener075</Sound> <Sound>WIBulle_gener076</Sound>
  24261. <Sound>WIBulle_gener077</Sound> <Sound>WIBulle_gener078</Sound> <Sound>WIBulle_gener079</Sound> <Sound>WIBulle_gener080</Sound>
  24262. <Sound>WIBulle_gener081</Sound> <Sound>WIBulle_gener082</Sound> <Sound>WIBulle_gener083</Sound> <Sound>WIBulle_gener084</Sound>
  24263. <Sound>WIBulle_gener085</Sound> <Sound>WIBulle_gener086</Sound> <Sound>WIBulle_gener087</Sound> <Sound>WIBulle_gener088</Sound>
  24264. <Sound>WIBulle_gener089</Sound> <Sound>WIBulle_gener090</Sound> <Sound>WIBulle_gener091</Sound> <Sound>WIBulle_gener092</Sound>
  24265. <Sound>WIBulle_gener093</Sound> <Sound>WIBulle_gener094</Sound> <Sound>WIBulle_gener095</Sound> <Sound>WIBulle_gener096</Sound>
  24266. <Sound>WIBulle_gener097</Sound> <Sound>WIBulle_gener098</Sound> <Sound>WIBulle_gener099</Sound> <Sound>WIBulle_gener100</Sound>
  24267. <Sound>WIBulle_gener101</Sound> <Sound>WIBulle_gener102</Sound> <Sound>WIBulle_gener103</Sound> <Sound>WIBulle_gener104</Sound>
  24268. <Sound>WIBulle_gener105</Sound> <Sound>WIBulle_gener106</Sound> <Sound>WIBulle_gener107</Sound> <Sound>WIBulle_gener108</Sound>
  24269. <Sound>WIBulle_gener109</Sound> <Sound>WIBulle_gener110</Sound> <Sound>WIBulle_gener111</Sound> <Sound>WIBulle_gener112</Sound>
  24270. <Sound>WIBulle_gener113</Sound> <Sound>WIBulle_gener114</Sound> <Sound>WIBulle_gener115</Sound> <Sound>WIBulle_gener116</Sound>
  24271. <Sound>WIBulle_gener117</Sound> <Sound>WIBulle_gener118</Sound> <Sound>WIBulle_gener119</Sound> <Sound>WIBulle_gener120</Sound>
  24272. <Sound>WIBulle_gener121</Sound> <Sound>WIBulle_gener122</Sound> <Sound>WIBulle_gener123</Sound> <Sound>WIBulle_gener124</Sound>
  24273. <Sound>WIBulle_gener125</Sound> <Sound>WIBulle_gener126</Sound> <Sound>WIBulle_gener127</Sound>
  24274. </AudioEvent>
  24275. <AudioEvent
  24276. id="Impact_BulletVsGeneric_Pop"
  24277. inheritFrom="AudioEvent:BaseSoundEffect"
  24278. Volume="30"
  24279. VolumeShift="-15"
  24280. Limit="3"
  24281. Control="INTERRUPT"
  24282. Type="WORLD SHROUDED EVERYONE"
  24283. SubmixSlider="SOUNDFX">
  24284. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  24285. <PitchShift
  24286. Low="-20"
  24287. High="20" />
  24288. <Sound>WIBulle_generPopa</Sound> <Sound>WIBulle_generPopb</Sound> <Sound>WIBulle_generPopc</Sound>
  24289. <Sound>WIBulle_generPopd</Sound> <Sound>WIBulle_generPope</Sound> <Sound>WIBulle_generPopf</Sound>
  24290. <Sound>WIBulle_generPopg</Sound> <Sound>WIBulle_generPoph</Sound> <Sound>WIBulle_generPopi</Sound>
  24291. <Sound>WIBulle_generPopj</Sound> <Sound>WIBulle_generPopk</Sound> <Sound>WIBulle_generPopl</Sound>
  24292. <Sound>WIBulle_generPopm</Sound> <Sound>WIBulle_generPopn</Sound> <Sound>WIBulle_generPopo</Sound>
  24293. <Sound>WIBulle_generPopp</Sound>
  24294. </AudioEvent>
  24295. <AudioEvent
  24296. id="Impact_BulletVsGeneric_Set1"
  24297. inheritFrom="AudioEvent:BaseSoundEffect"
  24298. Volume="30"
  24299. VolumeShift="-15"
  24300. Limit="3"
  24301. Control="INTERRUPT"
  24302. Type="WORLD SHROUDED EVERYONE"
  24303. SubmixSlider="SOUNDFX">
  24304. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  24305. <PitchShift
  24306. Low="-20"
  24307. High="20" />
  24308. <Sound>WIBulle_generic1a</Sound> <Sound>WIBulle_generic1b</Sound> <Sound>WIBulle_generic1c</Sound>
  24309. <Sound>WIBulle_generic1d</Sound> <Sound>WIBulle_generic1e</Sound> <Sound>WIBulle_generic1f</Sound>
  24310. <Sound>WIBulle_generic1g</Sound> <Sound>WIBulle_generic1h</Sound> <Sound>WIBulle_generic1i</Sound>
  24311. <Sound>WIBulle_generic1j</Sound> <Sound>WIBulle_generic1k</Sound> <Sound>WIBulle_generic1l</Sound>
  24312. <Sound>WIBulle_generic1m</Sound>
  24313. </AudioEvent>
  24314. <AudioEvent
  24315. id="Impact_BulletVsGlass"
  24316. inheritFrom="AudioEvent:BaseSoundEffect"
  24317. Volume="30"
  24318. VolumeShift="-15"
  24319. Limit="3"
  24320. Control="INTERRUPT"
  24321. Type="WORLD SHROUDED EVERYONE"
  24322. SubmixSlider="SOUNDFX">
  24323. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  24324. <PitchShift
  24325. Low="-20"
  24326. High="20" />
  24327. <Sound>WIBulle_glass01</Sound> <Sound>WIBulle_glass02</Sound> <Sound>WIBulle_glass03</Sound> <Sound>WIBulle_glass04</Sound>
  24328. <Sound>WIBulle_glass05</Sound> <Sound>WIBulle_glass06</Sound> <Sound>WIBulle_glass07</Sound> <Sound>WIBulle_glass08</Sound>
  24329. <Sound>WIBulle_glass09</Sound> <Sound>WIBulle_glass10</Sound> <Sound>WIBulle_glass11</Sound> <Sound>WIBulle_glass12</Sound>
  24330. <Sound>WIBulle_glass13</Sound> <Sound>WIBulle_glass14</Sound> <Sound>WIBulle_glass15</Sound> <Sound>WIBulle_glass16</Sound>
  24331. <Sound>WIBulle_glass17</Sound> <Sound>WIBulle_glass18</Sound> <Sound>WIBulle_glass19</Sound> <Sound>WIBulle_glass20</Sound>
  24332. <Sound>WIBulle_glass21</Sound> <Sound>WIBulle_glass22</Sound> <Sound>WIBulle_glass23</Sound> <Sound>WIBulle_glass24</Sound>
  24333. <Sound>WIBulle_glass25</Sound> <Sound>WIBulle_glass26</Sound> <Sound>WIBulle_glass27</Sound> <Sound>WIBulle_glass28</Sound>
  24334. <Sound>WIBulle_glass29</Sound> <Sound>WIBulle_glass30</Sound> <Sound>WIBulle_glass31</Sound> <Sound>WIBulle_glass32</Sound>
  24335. <Sound>WIBulle_glass33</Sound> <Sound>WIBulle_glass34</Sound> <Sound>WIBulle_glass35</Sound> <Sound>WIBulle_glass36</Sound>
  24336. <Sound>WIBulle_glass37</Sound> <Sound>WIBulle_glass38</Sound> <Sound>WIBulle_glass39</Sound> <Sound>WIBulle_glass40</Sound>
  24337. <Sound>WIBulle_glass41</Sound> <Sound>WIBulle_glass42</Sound>
  24338. </AudioEvent>
  24339. <AudioEvent
  24340. id="Impact_BulletVsMetal"
  24341. inheritFrom="AudioEvent:BaseSoundEffect"
  24342. Volume="30"
  24343. VolumeShift="-15"
  24344. Limit="3"
  24345. Control="INTERRUPT"
  24346. Type="WORLD SHROUDED EVERYONE"
  24347. SubmixSlider="SOUNDFX">
  24348. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  24349. <PitchShift
  24350. Low="-20"
  24351. High="20" />
  24352. <Sound>WIBulle_metal01</Sound> <Sound>WIBulle_metal02</Sound> <Sound>WIBulle_metal03</Sound> <Sound>WIBulle_metal04</Sound>
  24353. <Sound>WIBulle_metal05</Sound> <Sound>WIBulle_metal06</Sound> <Sound>WIBulle_metal07</Sound> <Sound>WIBulle_metal08</Sound>
  24354. <Sound>WIBulle_metal09</Sound> <Sound>WIBulle_metal10</Sound> <Sound>WIBulle_metal11</Sound> <Sound>WIBulle_metal12</Sound>
  24355. <Sound>WIBulle_metal13</Sound> <Sound>WIBulle_metal14</Sound> <Sound>WIBulle_metal15</Sound> <Sound>WIBulle_metal16</Sound>
  24356. <Sound>WIBulle_metal17</Sound> <Sound>WIBulle_metal18</Sound> <Sound>WIBulle_metal19</Sound> <Sound>WIBulle_metal20</Sound>
  24357. <Sound>WIBulle_metal21</Sound> <Sound>WIBulle_metal22</Sound> <Sound>WIBulle_metal23</Sound> <Sound>WIBulle_metal24</Sound>
  24358. <Sound>WIBulle_metal25</Sound> <Sound>WIBulle_metal26</Sound> <Sound>WIBulle_metal27</Sound> <Sound>WIBulle_metal28</Sound>
  24359. <Sound>WIBulle_metal29</Sound> <Sound>WIBulle_metal30</Sound> <Sound>WIBulle_metal31</Sound> <Sound>WIBulle_metal32</Sound>
  24360. <Sound>WIBulle_metal33</Sound> <Sound>WIBulle_metal34</Sound> <Sound>WIBulle_metal35</Sound> <Sound>WIBulle_metal36</Sound>
  24361. <Sound>WIBulle_metal37</Sound> <Sound>WIBulle_metal38</Sound> <Sound>WIBulle_metal39</Sound> <Sound>WIBulle_metal40</Sound>
  24362. <Sound>WIBulle_metal41</Sound> <Sound>WIBulle_metal42</Sound> <Sound>WIBulle_metal43</Sound> <Sound>WIBulle_metal44</Sound>
  24363. <Sound>WIBulle_metal45</Sound> <Sound>WIBulle_metal46</Sound> <Sound>WIBulle_metal47</Sound> <Sound>WIBulle_metal48</Sound>
  24364. <Sound>WIBulle_metal49</Sound> <Sound>WIBulle_metal50</Sound> <Sound>WIBulle_metal51</Sound> <Sound>WIBulle_metal52</Sound>
  24365. <Sound>WIBulle_metal53</Sound> <Sound>WIBulle_metal54</Sound> <Sound>WIBulle_metal55</Sound> <Sound>WIBulle_metal56</Sound>
  24366. <Sound>WIBulle_metal57</Sound> <Sound>WIBulle_metal58</Sound> <Sound>WIBulle_metal59</Sound> <Sound>WIBulle_metal60</Sound>
  24367. <Sound>WIBulle_metal61</Sound> <Sound>WIBulle_metal62</Sound> <Sound>WIBulle_metal63</Sound> <Sound>WIBulle_metal64</Sound>
  24368. <Sound>WIBulle_metal65</Sound> <Sound>WIBulle_metal66</Sound> <Sound>WIBulle_metal67</Sound> <Sound>WIBulle_metal68</Sound>
  24369. <Sound>WIBulle_metal69</Sound> <Sound>WIBulle_metal70</Sound> <Sound>WIBulle_metal71</Sound> <Sound>WIBulle_metal72</Sound>
  24370. <Sound>WIBulle_metal73</Sound> <Sound>WIBulle_metal74</Sound> <Sound>WIBulle_metal75</Sound> <Sound>WIBulle_metal76</Sound>
  24371. <Sound>WIBulle_metal77</Sound> <Sound>WIBulle_metal78</Sound> <Sound>WIBulle_metal79</Sound> <Sound>WIBulle_metal80</Sound>
  24372. <Sound>WIBulle_metal81</Sound> <Sound>WIBulle_metal82</Sound> <Sound>WIBulle_metal83</Sound> <Sound>WIBulle_metal84</Sound>
  24373. </AudioEvent>
  24374. <AudioEvent
  24375. id="Impact_BulletVsWater"
  24376. inheritFrom="AudioEvent:BaseSoundEffect"
  24377. Volume="30"
  24378. VolumeShift="-15"
  24379. Limit="3"
  24380. Control="INTERRUPT"
  24381. Type="WORLD SHROUDED EVERYONE"
  24382. SubmixSlider="SOUNDFX">
  24383. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  24384. <PitchShift
  24385. Low="-20"
  24386. High="20" />
  24387. <Sound>WIBulle_watera</Sound> <Sound>WIBulle_waterb</Sound> <Sound>WIBulle_waterc</Sound> <Sound>WIBulle_waterd</Sound>
  24388. <Sound>WIBulle_watere</Sound> <Sound>WIBulle_waterf</Sound> <Sound>WIBulle_waterg</Sound>
  24389. </AudioEvent>
  24390. <AudioEvent
  24391. id="Impact_BulletVsWood"
  24392. inheritFrom="AudioEvent:BaseSoundEffect"
  24393. Volume="30"
  24394. VolumeShift="-15"
  24395. Limit="3"
  24396. Control="INTERRUPT"
  24397. Type="WORLD SHROUDED EVERYONE"
  24398. SubmixSlider="SOUNDFX">
  24399. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  24400. <PitchShift
  24401. Low="-20"
  24402. High="20" />
  24403. <Sound>WIBulle_wood01</Sound> <Sound>WIBulle_wood02</Sound> <Sound>WIBulle_wood03</Sound> <Sound>WIBulle_wood04</Sound>
  24404. <Sound>WIBulle_wood05</Sound> <Sound>WIBulle_wood06</Sound> <Sound>WIBulle_wood07</Sound> <Sound>WIBulle_wood08</Sound>
  24405. <Sound>WIBulle_wood09</Sound> <Sound>WIBulle_wood10</Sound> <Sound>WIBulle_wood11</Sound> <Sound>WIBulle_wood12</Sound>
  24406. <Sound>WIBulle_wood13</Sound> <Sound>WIBulle_wood14</Sound> <Sound>WIBulle_wood15</Sound> <Sound>WIBulle_wood16</Sound>
  24407. <Sound>WIBulle_wood17</Sound> <Sound>WIBulle_wood18</Sound> <Sound>WIBulle_wood19</Sound> <Sound>WIBulle_wood20</Sound>
  24408. <Sound>WIBulle_wood21</Sound> <Sound>WIBulle_wood22</Sound> <Sound>WIBulle_wood23</Sound> <Sound>WIBulle_wood24</Sound>
  24409. <Sound>WIBulle_wood25</Sound> <Sound>WIBulle_wood26</Sound> <Sound>WIBulle_wood27</Sound> <Sound>WIBulle_wood28</Sound>
  24410. <Sound>WIBulle_wood29</Sound> <Sound>WIBulle_wood30</Sound> <Sound>WIBulle_wood31</Sound> <Sound>WIBulle_wood32</Sound>
  24411. <Sound>WIBulle_wood33</Sound>
  24412. </AudioEvent>
  24413. <!-- not used -->
  24414. <Multisound
  24415. id="Impact_BulletMS"
  24416. Control="PLAY_ONE">
  24417. <Subsound>Impact_BulletRicochet_Tonal</Subsound>
  24418. <Subsound>Impact_BulletRicochet_Zip</Subsound>
  24419. <Subsound>Impact_BulletVsFlesh</Subsound>
  24420. <Subsound>Impact_BulletVsGeneric</Subsound>
  24421. <Subsound>Impact_BulletVsGeneric_Pop</Subsound>
  24422. <!-- <Subsound>Impact_BulletVsGlass</Subsound> -->
  24423. <!-- <Subsound>Impact_BulletVsWater</Subsound> -->
  24424. <Subsound>Impact_BulletVsMetal</Subsound>
  24425. <Subsound>Impact_BulletVsWood</Subsound>
  24426. </Multisound>
  24427. <AudioEvent
  24428. id="Impact_Building_CannonDamageMajor"
  24429. inheritFrom="AudioEvent:BaseSoundEffect"
  24430. Volume="40"
  24431. VolumeShift="-15"
  24432. Limit="3"
  24433. Control="INTERRUPT"
  24434. Type="WORLD SHROUDED EVERYONE"
  24435. SubmixSlider="SOUNDFX">
  24436. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  24437. <PitchShift
  24438. Low="-10"
  24439. High="10" />
  24440. <Sound>WIBuild_weaImpa1a</Sound> <Sound>WIBuild_weaImpa1b</Sound> <Sound>WIBuild_weaImpa1c</Sound>
  24441. <Sound>WIBuild_weaImpa1d</Sound> <Sound>WIBuild_weaImpa1e</Sound> <Sound>WIBuild_weaImpa1f</Sound>
  24442. <Sound>WIBuild_weaImpa1g</Sound> <Sound>WIBuild_weaImpa1h</Sound> <Sound>WIBuild_weaImpa1i</Sound>
  24443. <Sound>WIBuild_weaImpa1j</Sound> <Sound>WIBuild_weaImpa1k</Sound>
  24444. </AudioEvent>
  24445. <AudioEvent
  24446. id="Impact_Building_CannonDamageMinor"
  24447. inheritFrom="AudioEvent:BaseSoundEffect"
  24448. Volume="40"
  24449. VolumeShift="-15"
  24450. Limit="3"
  24451. Control="INTERRUPT"
  24452. Type="WORLD SHROUDED EVERYONE"
  24453. SubmixSlider="SOUNDFX">
  24454. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  24455. <PitchShift
  24456. Low="-10"
  24457. High="10" />
  24458. <Sound>WIBuild_weaImpa2a</Sound> <Sound>WIBuild_weaImpa2b</Sound> <Sound>WIBuild_weaImpa2c</Sound>
  24459. <Sound>WIBuild_weaImpa2d</Sound> <Sound>WIBuild_weaImpa2e</Sound> <Sound>WIBuild_weaImpa2f</Sound>
  24460. <Sound>WIBuild_weaImpa2g</Sound> <Sound>WIBuild_weaImpa2h</Sound> <Sound>WIBuild_weaImpa2i</Sound>
  24461. <Sound>WIBuild_weaImpa2j</Sound> <Sound>WIBuild_weaImpa2k</Sound>
  24462. </AudioEvent>
  24463. <AudioEvent
  24464. id="Impact_Vehicle_CannonDamage"
  24465. inheritFrom="AudioEvent:BaseSoundEffect"
  24466. Volume="60"
  24467. VolumeShift="-15"
  24468. Limit="3"
  24469. Control="INTERRUPT"
  24470. Type="WORLD SHROUDED EVERYONE"
  24471. SubmixSlider="SOUNDFX">
  24472. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  24473. <PitchShift
  24474. Low="-10"
  24475. High="10" />
  24476. <Sound>WIVehic_weapImpaa</Sound> <Sound>WIVehic_weapImpab</Sound> <Sound>WIVehic_weapImpac</Sound>
  24477. <Sound>WIVehic_weapImpad</Sound> <Sound>WIVehic_weapImpae</Sound> <Sound>WIVehic_weapImpaf</Sound>
  24478. <Sound>WIVehic_weapImpag</Sound> <Sound>WIVehic_weapImpah</Sound> <Sound>WIVehic_weapImpai</Sound>
  24479. <Sound>WIVehic_weapImpaj</Sound> <Sound>WIVehic_weapImpak</Sound> <Sound>WIVehic_weapImpal</Sound>
  24480. <Sound>WIVehic_weapImpam</Sound>
  24481. </AudioEvent>
  24482. <!-- === AMBIENCES EMITTERS === -->
  24483. <!-- === AMBIENCES EMITTERS === -->
  24484. <!-- === AMBIENCES EMITTERS === -->
  24485. <AudioEvent
  24486. id="Amb_BellBuoy"
  24487. inheritFrom="AudioEvent:BaseSoundEffect"
  24488. Volume="35"
  24489. PerFileVolumeShift="-5"
  24490. MinRange="400"
  24491. MaxRange="900"
  24492. Limit="3"
  24493. Priority="LOWEST"
  24494. Type="WORLD SHROUDED EVERYONE"
  24495. Control="LOOP"
  24496. SubmixSlider="AMBIENT">
  24497. <PerFilePitchShift
  24498. Low="-5"
  24499. High="5" />
  24500. <Delay
  24501. Low="5000"
  24502. High="15000" />
  24503. <Sound>WABell_buoya</Sound> <Sound>WABell_buoyb</Sound> <Sound>WABell_buoyc</Sound> <Sound>WABell_buoyd</Sound>
  24504. <!-- CNC3 EP1 -->
  24505. </AudioEvent>
  24506. <AudioEvent
  24507. id="Amb_BoatDockedAtPier"
  24508. inheritFrom="AudioEvent:BaseSoundEffect"
  24509. Volume="80"
  24510. PerFileVolumeShift="-5"
  24511. MinRange="600"
  24512. MaxRange="1200"
  24513. Limit="3"
  24514. Priority="LOWEST"
  24515. Type="WORLD SHROUDED EVERYONE"
  24516. Control="LOOP"
  24517. SubmixSlider="AMBIENT">
  24518. <PerFilePitchShift
  24519. Low="-5"
  24520. High="5" />
  24521. <Delay
  24522. Low="50"
  24523. High="200" />
  24524. <Sound>WAboat_dockeda</Sound> <Sound>WAboat_dockedb</Sound> <Sound>WAboat_dockedc</Sound> <Sound>WAboat_dockedd</Sound>
  24525. <Sound>WAboat_dockede</Sound> <Sound>WAboat_dockedf</Sound> <Sound>WAboat_dockedg</Sound> <Sound>WAboat_dockedh</Sound>
  24526. <Sound>WAboat_dockedi</Sound> <Sound>WAboat_dockedj</Sound> <Sound>WAboat_dockedk</Sound> <Sound>WAboat_dockedl</Sound>
  24527. <Sound>WAboat_dockedm</Sound> <Sound>WAboat_dockedn</Sound> <Sound>WAboat_dockedo</Sound> <Sound>WAboat_dockedp</Sound>
  24528. <Sound>WAboat_dockedq</Sound> <Sound>WAboat_dockedr</Sound> <Sound>WAboat_dockeds</Sound> <Sound>WAboat_dockedt</Sound>
  24529. <Sound>WAboat_dockedu</Sound>
  24530. <!-- CNC3 EP1 -->
  24531. </AudioEvent>
  24532. <AudioEvent
  24533. id="Amb_CampFoley"
  24534. inheritFrom="AudioEvent:BaseSoundEffect"
  24535. Volume="50"
  24536. PerFileVolumeShift="-10"
  24537. MinRange="400"
  24538. MaxRange="1200"
  24539. Limit="3"
  24540. Priority="LOWEST"
  24541. Type="WORLD SHROUDED EVERYONE"
  24542. Control="LOOP"
  24543. SubmixSlider="AMBIENT">
  24544. <PerFilePitchShift
  24545. Low="-5"
  24546. High="5" />
  24547. <Delay
  24548. Low="3000"
  24549. High="10000" />
  24550. <Sound>WACamp_foley1a</Sound> <Sound>WACamp_foley1b</Sound> <Sound>WACamp_foley1c</Sound> <Sound>WACamp_foley1d</Sound>
  24551. <Sound>WACamp_foley1e</Sound> <Sound>WACamp_foley1f</Sound> <Sound>WACamp_foley1g</Sound> <Sound>WACamp_foley1h</Sound>
  24552. <!-- CNC3 EP1 -->
  24553. </AudioEvent>
  24554. <AudioEvent
  24555. id="Amb_ChimeJapanese"
  24556. inheritFrom="AudioEvent:BaseSoundEffect"
  24557. Volume="25"
  24558. PerFileVolumeShift="-5"
  24559. MinRange="400"
  24560. MaxRange="900"
  24561. Limit="3"
  24562. Priority="LOWEST"
  24563. Type="WORLD SHROUDED EVERYONE"
  24564. Control="LOOP"
  24565. SubmixSlider="AMBIENT">
  24566. <PerFilePitchShift
  24567. Low="-5"
  24568. High="5" />
  24569. <Delay
  24570. Low="10000"
  24571. High="25000" />
  24572. <Sound>WAChime_Japanesea</Sound> <Sound>WAChime_Japaneseb</Sound> <Sound>WAChime_Japanesec</Sound>
  24573. <!-- CNC3 EP1 -->
  24574. </AudioEvent>
  24575. <AudioEvent
  24576. id="Amb_ChurchBellStereo1"
  24577. inheritFrom="AudioEvent:BaseSoundEffect"
  24578. Volume="55"
  24579. PerFileVolumeShift="-10"
  24580. MinRange="400"
  24581. MaxRange="1400"
  24582. Limit="3"
  24583. Priority="LOWEST"
  24584. Type="WORLD SHROUDED EVERYONE"
  24585. Control="LOOP"
  24586. SubmixSlider="AMBIENT">
  24587. <PerFilePitchShift
  24588. Low="-5"
  24589. High="5" />
  24590. <Delay
  24591. Low="5000"
  24592. High="15000" />
  24593. <Sound>WABell1_churchStereoa</Sound>
  24594. <Sound>WABell1_churchStereob</Sound>
  24595. <!-- RA3 -->
  24596. </AudioEvent>
  24597. <AudioEvent
  24598. id="Amb_ChurchBellStereo2"
  24599. inheritFrom="AudioEvent:BaseSoundEffect"
  24600. Volume="55"
  24601. PerFileVolumeShift="-10"
  24602. MinRange="400"
  24603. MaxRange="1400"
  24604. Limit="3"
  24605. Priority="LOWEST"
  24606. Type="WORLD SHROUDED EVERYONE"
  24607. Control="LOOP"
  24608. SubmixSlider="AMBIENT">
  24609. <PerFilePitchShift
  24610. Low="-5"
  24611. High="5" />
  24612. <Delay
  24613. Low="5000"
  24614. High="15000" />
  24615. <Sound>WABell2_churchStereoa</Sound>
  24616. <Sound>WABell2_churchStereob</Sound>
  24617. <!-- RA3 -->
  24618. </AudioEvent>
  24619. <AudioEvent
  24620. id="Amb_CitySkyline"
  24621. inheritFrom="AudioEvent:BaseSoundEffect"
  24622. Volume="40"
  24623. PerFileVolumeShift="-5"
  24624. MinRange="500"
  24625. MaxRange="1200"
  24626. Limit="3"
  24627. Priority="LOWEST"
  24628. Type="WORLD SHROUDED EVERYONE"
  24629. Control="LOOP"
  24630. SubmixSlider="AMBIENT">
  24631. <PerFilePitchShift
  24632. Low="-5"
  24633. High="5" />
  24634. <Sound>WAcity_skylineL2a</Sound> <Sound>WAcity_skylineL2b</Sound> <Sound>WAcity_skylineL2c</Sound> <Sound>WAcity_skylineL2d</Sound>
  24635. <Sound>WAcity_skylineL2e</Sound> <Sound>WAcity_skylineL2f</Sound> <Sound>WAcity_skylineL2g</Sound>
  24636. <!-- CNC3 EP1 -->
  24637. </AudioEvent>
  24638. <AudioEvent
  24639. id="Amb_DirtFall"
  24640. inheritFrom="AudioEvent:BaseSoundEffect"
  24641. Volume="35"
  24642. PerFileVolumeShift="-10"
  24643. MinRange="400"
  24644. MaxRange="900"
  24645. Limit="3"
  24646. Priority="LOWEST"
  24647. Type="WORLD SHROUDED EVERYONE"
  24648. Control="LOOP"
  24649. SubmixSlider="AMBIENT">
  24650. <PerFilePitchShift
  24651. Low="-5"
  24652. High="5" />
  24653. <Delay
  24654. Low="3000"
  24655. High="10000" />
  24656. <Sound>WADirt_fall_1a</Sound> <Sound>WADirt_fall_1b</Sound> <Sound>WADirt_fall_1c</Sound> <Sound>WADirt_fall_1d</Sound>
  24657. <Sound>WADirt_fall_1e</Sound> <Sound>WADirt_fall_1f</Sound> <Sound>WADirt_fall_1g</Sound> <Sound>WADirt_fall_1h</Sound>
  24658. <!-- CNC3 EP1 -->
  24659. </AudioEvent>
  24660. <AudioEvent
  24661. id="Amb_FieldCalm"
  24662. inheritFrom="AudioEvent:BaseSoundEffect"
  24663. Volume="35"
  24664. PerFileVolumeShift="-5"
  24665. MinRange="600"
  24666. MaxRange="1400"
  24667. Limit="3"
  24668. Priority="LOWEST"
  24669. Type="WORLD SHROUDED EVERYONE"
  24670. Control="LOOP"
  24671. SubmixSlider="AMBIENT">
  24672. <PerFilePitchShift
  24673. Low="-5"
  24674. High="5" />
  24675. <Sound>WAfield_calmLoop2a</Sound> <Sound>WAfield_calmLoop2b</Sound> <Sound>WAfield_calmLoop2c</Sound> <Sound>WAfield_calmLoop2d</Sound>
  24676. <Sound>WAfield_calmLoop2e</Sound> <Sound>WAfield_calmLoop2f</Sound>
  24677. <!-- CNC3 EP1 -->
  24678. </AudioEvent>
  24679. <AudioEvent
  24680. id="Amb_FieldCorn"
  24681. inheritFrom="AudioEvent:BaseSoundEffect"
  24682. Volume="30"
  24683. PerFileVolumeShift="-5"
  24684. MinRange="600"
  24685. MaxRange="1400"
  24686. Limit="3"
  24687. Priority="LOWEST"
  24688. Type="WORLD SHROUDED EVERYONE"
  24689. Control="LOOP"
  24690. SubmixSlider="AMBIENT">
  24691. <PerFilePitchShift
  24692. Low="-5"
  24693. High="5" />
  24694. <Sound>WAField_plainsL2a</Sound> <Sound>WAField_plainsL2b</Sound> <Sound>WAField_plainsL2c</Sound> <Sound>WAField_plainsL2d</Sound>
  24695. <Sound>WAField_plainsL2e</Sound> <Sound>WAField_plainsL2f</Sound>
  24696. <!-- CNC3 EP1 -->
  24697. </AudioEvent>
  24698. <AudioEvent
  24699. id="Amb_FireRubble"
  24700. inheritFrom="AudioEvent:BaseSoundEffect"
  24701. Volume="30"
  24702. VolumeShift="-5"
  24703. MinRange="200"
  24704. MaxRange="500"
  24705. Limit="3"
  24706. Priority="LOWEST"
  24707. Type="WORLD SHROUDED EVERYONE"
  24708. Control="LOOP"
  24709. SubmixSlider="AMBIENT">
  24710. <PitchShift
  24711. Low="-5"
  24712. High="5" />
  24713. <Sound>WAFire1_MoriaLa</Sound> <Sound>WAFire1_MoriaLb</Sound> <Sound>WAFire1_MoriaLc</Sound> <Sound>WAFire1_MoriaLd</Sound>
  24714. <Sound>WAFire1_MoriaLe</Sound> <Sound>WAFire1_MoriaLf</Sound> <Sound>WAFire1_MoriaLg</Sound> <Sound>WAFire1_MoriaLh</Sound>
  24715. <Sound>WAFire1_MoriaLi</Sound> <Sound>WAFire1_MoriaLj</Sound> <Sound>WAFire1_MoriaLk</Sound> <Sound>WAFire1_MoriaLl</Sound>
  24716. <Sound>WAFire1_MoriaLm</Sound> <Sound>WAFire1_MoriaLn</Sound> <Sound>WAFire1_MoriaLo</Sound>
  24717. <!-- CNC3 EP1 -->
  24718. </AudioEvent>
  24719. <AudioEvent
  24720. id="Amb_Gibberish_SoldierPAyelling_DelayedLoop_stereo"
  24721. inheritFrom="AudioEvent:BaseSoundEffect"
  24722. Volume="80"
  24723. PerFileVolumeShift="-20"
  24724. Limit="3"
  24725. Priority="LOW"
  24726. Control="LOOP"
  24727. Type="WORLD SHROUDED EVERYONE"
  24728. SubmixSlider="SOUNDFX">
  24729. <PerFilePitchShift Low="-1" High="1" />
  24730. <Delay Low="5000" High="12000" />
  24731. <Sound>Y02_yellingPAa</Sound>
  24732. <Sound>Y02_yellingPAb</Sound>
  24733. <Sound>Y02_yellingPAc</Sound>
  24734. <Sound>Y02_yellingPAd</Sound>
  24735. <Sound>Y02_yellingPAe</Sound>
  24736. <Sound>Y02_yellingPAf</Sound>
  24737. <!-- RA3 EP1 -->
  24738. </AudioEvent>
  24739. <AudioEvent
  24740. id="Amb_Gibberish_SoldierYelling_DelayedLoop_stereo"
  24741. inheritFrom="AudioEvent:BaseSoundEffect"
  24742. Volume="80"
  24743. PerFileVolumeShift="-20"
  24744. Limit="3"
  24745. Priority="LOW"
  24746. Control="LOOP"
  24747. Type="WORLD SHROUDED EVERYONE"
  24748. SubmixSlider="SOUNDFX">
  24749. <PerFilePitchShift Low="-1" High="1" />
  24750. <Delay Low="5000" High="12000" />
  24751. <Sound>Y02_yellingSoldiera</Sound>
  24752. <Sound>Y02_yellingSoldierb</Sound>
  24753. <Sound>Y02_yellingSoldierc</Sound>
  24754. <Sound>Y02_yellingSoldierd</Sound>
  24755. <Sound>Y02_yellingSoldiere</Sound>
  24756. <!-- RA3 EP1 -->
  24757. </AudioEvent>
  24758. <AudioEvent
  24759. id="Amb_JunkGlass"
  24760. inheritFrom="AudioEvent:BaseSoundEffect"
  24761. Volume="40"
  24762. PerFileVolumeShift="-10"
  24763. MinRange="400"
  24764. MaxRange="900"
  24765. Limit="3"
  24766. Priority="LOWEST"
  24767. Type="WORLD SHROUDED EVERYONE"
  24768. Control="LOOP"
  24769. SubmixSlider="AMBIENT">
  24770. <PerFilePitchShift
  24771. Low="-5"
  24772. High="5" />
  24773. <Delay
  24774. Low="5000"
  24775. High="10000" />
  24776. <Sound>WAJunk_glassDropa</Sound> <Sound>WAJunk_glassDropb</Sound> <Sound>WAJunk_glassDropc</Sound> <Sound>WAJunk_glassDropd</Sound>
  24777. <Sound>WAJunk_glassDrope</Sound> <Sound>WAJunk_glassDropf</Sound> <Sound>WAJunk_glassDropg</Sound> <Sound>WAJunk_glassDroph</Sound>
  24778. <Sound>WAJunk_glassDropi</Sound> <Sound>WAJunk_glassDropj</Sound> <Sound>WAJunk_glassDropk</Sound>
  24779. <!-- CNC3 EP1 -->
  24780. </AudioEvent>
  24781. <AudioEvent
  24782. id="Amb_JunkMetal"
  24783. inheritFrom="AudioEvent:BaseSoundEffect"
  24784. Volume="50"
  24785. PerFileVolumeShift="-10"
  24786. MinRange="400"
  24787. MaxRange="900"
  24788. Limit="3"
  24789. Priority="LOWEST"
  24790. Type="WORLD SHROUDED EVERYONE"
  24791. Control="LOOP"
  24792. SubmixSlider="AMBIENT">
  24793. <PerFilePitchShift
  24794. Low="-5"
  24795. High="5" />
  24796. <Delay
  24797. Low="5000"
  24798. High="10000" />
  24799. <Sound>WAJunk_metalDropa</Sound> <Sound>WAJunk_metalDropb</Sound> <Sound>WAJunk_metalDropc</Sound> <Sound>WAJunk_metalDropd</Sound>
  24800. <Sound>WAJunk_metalDrope</Sound> <Sound>WAJunk_metalDropf</Sound> <Sound>WAJunk_metalDropg</Sound> <Sound>WAJunk_metalDroph</Sound>
  24801. <Sound>WAJunk_metalDropi</Sound> <Sound>WAJunk_metalDropj</Sound> <Sound>WAJunk_metalDropk</Sound> <Sound>WAJunk_metalDropl</Sound>
  24802. <!-- CNC3 EP1 -->
  24803. </AudioEvent>
  24804. <AudioEvent
  24805. id="Amb_JunkWood"
  24806. inheritFrom="AudioEvent:BaseSoundEffect"
  24807. Volume="50"
  24808. PerFileVolumeShift="-10"
  24809. MinRange="400"
  24810. MaxRange="900"
  24811. Limit="3"
  24812. Priority="LOWEST"
  24813. Type="WORLD SHROUDED EVERYONE"
  24814. Control="LOOP"
  24815. SubmixSlider="AMBIENT">
  24816. <PerFilePitchShift
  24817. Low="-5"
  24818. High="5" />
  24819. <Delay
  24820. Low="5000"
  24821. High="10000" />
  24822. <Sound>WAJunk_woodDropa</Sound> <Sound>WAJunk_woodDropb</Sound> <Sound>WAJunk_woodDropc</Sound> <Sound>WAJunk_woodDropd</Sound>
  24823. <Sound>WAJunk_woodDrope</Sound> <Sound>WAJunk_woodDropf</Sound> <Sound>WAJunk_woodDropg</Sound> <Sound>WAJunk_woodDroph</Sound>
  24824. <Sound>WAJunk_woodDropi</Sound> <Sound>WAJunk_woodDropj</Sound>
  24825. <!-- CNC3 EP1 -->
  24826. </AudioEvent>
  24827. <AudioEvent
  24828. id="Amb_RadioStaticStereo1"
  24829. inheritFrom="AudioEvent:BaseSoundEffect"
  24830. Volume="30"
  24831. Limit="3"
  24832. Priority="LOWEST"
  24833. Type="WORLD SHROUDED EVERYONE"
  24834. Control="LOOP"
  24835. SubmixSlider="AMBIENT">
  24836. <PerFilePitchShift
  24837. Low="-5"
  24838. High="5" />
  24839. <Delay
  24840. Low="5000"
  24841. High="10000" />
  24842. <Sound>WARadio_staticLRa</Sound>
  24843. <!-- CNC3 EP1 -->
  24844. </AudioEvent>
  24845. <AudioEvent
  24846. id="Amb_RadioStaticStereo2"
  24847. inheritFrom="AudioEvent:BaseSoundEffect"
  24848. Volume="30"
  24849. Limit="3"
  24850. Priority="LOWEST"
  24851. Type="WORLD SHROUDED EVERYONE"
  24852. Control="LOOP"
  24853. SubmixSlider="AMBIENT">
  24854. <PerFilePitchShift
  24855. Low="-5"
  24856. High="5" />
  24857. <Delay
  24858. Low="5000"
  24859. High="10000" />
  24860. <Sound>WARadio_staticLRb</Sound>
  24861. <!-- CNC3 EP1 -->
  24862. </AudioEvent>
  24863. <AudioEvent
  24864. id="Amb_RadioStaticStereo3"
  24865. inheritFrom="AudioEvent:BaseSoundEffect"
  24866. Volume="30"
  24867. Limit="3"
  24868. Priority="LOWEST"
  24869. Type="WORLD SHROUDED EVERYONE"
  24870. Control="LOOP"
  24871. SubmixSlider="AMBIENT">
  24872. <PerFilePitchShift
  24873. Low="-5"
  24874. High="5" />
  24875. <Delay
  24876. Low="5000"
  24877. High="10000" />
  24878. <Sound>WARadio_staticLRc</Sound>
  24879. <!-- CNC3 EP1 -->
  24880. </AudioEvent>
  24881. <AudioEvent
  24882. id="Amb_RadioStaticStereo4"
  24883. inheritFrom="AudioEvent:BaseSoundEffect"
  24884. Volume="30"
  24885. Limit="3"
  24886. Priority="LOWEST"
  24887. Type="WORLD SHROUDED EVERYONE"
  24888. Control="LOOP"
  24889. SubmixSlider="AMBIENT">
  24890. <PerFilePitchShift
  24891. Low="-5"
  24892. High="5" />
  24893. <Delay
  24894. Low="5000"
  24895. High="10000" />
  24896. <Sound>WARadio_staticLRd</Sound>
  24897. <!-- CNC3 EP1 -->
  24898. </AudioEvent>
  24899. <AudioEvent
  24900. id="Amb_Restaurant1"
  24901. inheritFrom="AudioEvent:BaseSoundEffect"
  24902. Volume="60"
  24903. PerFileVolumeShift="-5"
  24904. MinRange="400"
  24905. MaxRange="900"
  24906. Limit="2"
  24907. Type="WORLD SHROUDED EVERYONE"
  24908. Control="LOOP"
  24909. SubmixSlider="AMBIENT">
  24910. <PerFilePitchShift
  24911. Low="-1"
  24912. High="1" />
  24913. <Sound>WAResta_ambLoop</Sound>
  24914. </AudioEvent>
  24915. <AudioEvent
  24916. id="Amb_SubwayPA"
  24917. inheritFrom="AudioEvent:BaseSoundEffect"
  24918. Volume="75"
  24919. PerFileVolumeShift="-5"
  24920. MinRange="400"
  24921. MaxRange="900"
  24922. Limit="3"
  24923. Type="WORLD SHROUDED EVERYONE"
  24924. Control="LOOP"
  24925. SubmixSlider="AMBIENT">
  24926. <PerFilePitchShift
  24927. Low="-1"
  24928. High="1" />
  24929. <Delay
  24930. Low="5000"
  24931. High="20000" />
  24932. <Sound>WASubwa_voxPAa</Sound> <Sound>WASubwa_voxPAb</Sound> <Sound>WASubwa_voxPAc</Sound> <Sound>WASubwa_voxPAd</Sound>
  24933. <Sound>WASubwa_voxPAe</Sound> <Sound>WASubwa_voxPAf</Sound> <Sound>WASubwa_voxPAg</Sound> <Sound>WASubwa_voxPAh</Sound>
  24934. </AudioEvent>
  24935. <AudioEvent
  24936. id="Amb_SwampRonks"
  24937. inheritFrom="AudioEvent:BaseSoundEffect"
  24938. Volume="60"
  24939. PerFileVolumeShift="-5"
  24940. MinRange="400"
  24941. MaxRange="900"
  24942. Limit="3"
  24943. Priority="LOWEST"
  24944. Type="WORLD SHROUDED EVERYONE"
  24945. Control="LOOP"
  24946. SubmixSlider="AMBIENT">
  24947. <PerFilePitchShift
  24948. Low="20"
  24949. High="30" />
  24950. <Delay
  24951. Low="3000"
  24952. High="10000" />
  24953. <Sound>WASwamp_ronks1a</Sound> <Sound>WASwamp_ronks1b</Sound> <Sound>WASwamp_ronks1c</Sound> <Sound>WASwamp_ronks1d</Sound>
  24954. <!-- CNC3 EP1 -->
  24955. </AudioEvent>
  24956. <AudioEvent
  24957. id="Amb_TentFlap1"
  24958. inheritFrom="AudioEvent:BaseSoundEffect"
  24959. Volume="50"
  24960. PerFileVolumeShift="-10"
  24961. MinRange="400"
  24962. MaxRange="900"
  24963. Limit="3"
  24964. Priority="LOWEST"
  24965. Type="WORLD SHROUDED EVERYONE"
  24966. Control="LOOP"
  24967. SubmixSlider="AMBIENT">
  24968. <PerFilePitchShift
  24969. Low="-5"
  24970. High="5" />
  24971. <Delay
  24972. Low="3000"
  24973. High="10000" />
  24974. <Sound>WATent_flapa</Sound> <Sound>WATent_flapb</Sound> <Sound>WATent_flapc</Sound> <Sound>WATent_flapd</Sound> <Sound>WATent_flape</Sound>
  24975. <Sound>WATent_flapf</Sound> <Sound>WATent_flapg</Sound>
  24976. <!-- CNC3 EP1 -->
  24977. </AudioEvent>
  24978. <AudioEvent
  24979. id="Amb_TentFlap2"
  24980. inheritFrom="AudioEvent:BaseSoundEffect"
  24981. Volume="50"
  24982. PerFileVolumeShift="-10"
  24983. MinRange="400"
  24984. MaxRange="900"
  24985. Limit="3"
  24986. Priority="LOWEST"
  24987. Type="WORLD SHROUDED EVERYONE"
  24988. Control="LOOP"
  24989. SubmixSlider="AMBIENT">
  24990. <PerFilePitchShift
  24991. Low="-5"
  24992. High="5" />
  24993. <Delay
  24994. Low="3000"
  24995. High="10000" />
  24996. <Sound>WATent_flap2a</Sound> <Sound>WATent_flap2b</Sound> <Sound>WATent_flap2c</Sound> <Sound>WATent_flap2d</Sound> <Sound>WATent_flap2e</Sound>
  24997. <Sound>WATent_flap2f</Sound>
  24998. <!-- CNC3 EP1 -->
  24999. </AudioEvent>
  25000. <AudioEvent
  25001. id="Amb_TurbineWind"
  25002. inheritFrom="AudioEvent:BaseSoundEffect"
  25003. Volume="60"
  25004. PerFileVolumeShift="-10"
  25005. MinRange="300"
  25006. MaxRange="700"
  25007. Limit="3"
  25008. Priority="LOWEST"
  25009. Type="WORLD SHROUDED EVERYONE"
  25010. Control="LOOP"
  25011. SubmixSlider="AMBIENT">
  25012. <PerFilePitchShift
  25013. Low="-5"
  25014. High="5" />
  25015. <Sound>WATurbi_windLoopa</Sound>
  25016. <!-- CNC3 EP1 -->
  25017. </AudioEvent>
  25018. <AudioEvent
  25019. id="Amb_VillageHimilayanStereo"
  25020. inheritFrom="AudioEvent:BaseSoundEffect"
  25021. Volume="70"
  25022. PerFileVolumeShift="-10"
  25023. MinRange="400"
  25024. MaxRange="1400"
  25025. Limit="3"
  25026. Priority="LOWEST"
  25027. Type="WORLD SHROUDED EVERYONE"
  25028. Control="LOOP"
  25029. SubmixSlider="AMBIENT">
  25030. <PerFilePitchShift
  25031. Low="-5"
  25032. High="5" />
  25033. <Sound>WAVilla_HimalayanStereoa</Sound>
  25034. <!-- RA3 -->
  25035. </AudioEvent>
  25036. <AudioEvent
  25037. id="Amb_VolcanoMoan_DelayedLoop"
  25038. inheritFrom="AudioEvent:BaseSoundEffect"
  25039. Volume="130"
  25040. PerFileVolumeShift="-10"
  25041. MinRange="700"
  25042. MaxRange="1500"
  25043. Limit="3"
  25044. Priority="LOWEST"
  25045. Type="WORLD SHROUDED EVERYONE"
  25046. Control="LOOP"
  25047. SubmixSlider="AMBIENT">
  25048. <PerFilePitchShift
  25049. Low="-5"
  25050. High="5" />
  25051. <Delay Low="3000" High="10000" />
  25052. <Sound>WAVolca_moana</Sound>
  25053. <Sound>WAVolca_moanb</Sound>
  25054. <Sound>WAVolca_moanc</Sound>
  25055. <Sound>WAVolca_moand</Sound>
  25056. <Sound>WAVolca_moane</Sound>
  25057. <Sound>WAVolca_moanf</Sound>
  25058. <Sound>WAVolca_moang</Sound>
  25059. <Sound>WAVolca_moanh</Sound>
  25060. </AudioEvent>
  25061. <AudioEvent
  25062. id="Amb_VolcanoRumble"
  25063. inheritFrom="AudioEvent:BaseSoundEffect"
  25064. Volume="90"
  25065. MinRange="800"
  25066. MaxRange="2200"
  25067. Limit="3"
  25068. Priority="LOWEST"
  25069. Type="WORLD SHROUDED EVERYONE"
  25070. Control="LOOP"
  25071. SubmixSlider="AMBIENT">
  25072. <PerFilePitchShift
  25073. Low="-5"
  25074. High="5" />
  25075. <Sound>WAVolca_rumblea</Sound>
  25076. <Sound>WAVolca_rumbleb</Sound>
  25077. <Sound>WAVolca_rumblec</Sound>
  25078. </AudioEvent>
  25079. <AudioEvent
  25080. id="Amb_WoodShutter"
  25081. inheritFrom="AudioEvent:BaseSoundEffect"
  25082. Volume="45"
  25083. PerFileVolumeShift="-10"
  25084. MinRange="400"
  25085. MaxRange="900"
  25086. Limit="3"
  25087. Priority="LOWEST"
  25088. Type="WORLD SHROUDED EVERYONE"
  25089. Control="LOOP"
  25090. SubmixSlider="AMBIENT">
  25091. <PerFilePitchShift
  25092. Low="-5"
  25093. High="5" />
  25094. <Delay
  25095. Low="3000"
  25096. High="10000" />
  25097. <Sound>WAWood_shuttera</Sound> <Sound>WAWood_shutterb</Sound> <Sound>WAWood_shutterc</Sound> <Sound>WAWood_shutterd</Sound>
  25098. <Sound>WAWood_shuttere</Sound> <Sound>WAWood_shutterf</Sound> <Sound>WAWood_shutterg</Sound> <Sound>WAWood_shutterh</Sound>
  25099. <!-- CNC3 EP1 -->
  25100. </AudioEvent>
  25101. <!-- === WATER AND NATURE AMBIENT === -->
  25102. <AudioEvent
  25103. id="Amb_WaterWaveCrashOnRock"
  25104. inheritFrom="AudioEvent:BaseSoundEffect"
  25105. Volume="65"
  25106. PerFileVolumeShift="-10"
  25107. MinRange="400"
  25108. MaxRange="900"
  25109. Limit="3"
  25110. Priority="LOWEST"
  25111. Type="WORLD SHROUDED EVERYONE"
  25112. Control="LOOP"
  25113. SubmixSlider="AMBIENT">
  25114. <PerFilePitchShift
  25115. Low="-15"
  25116. High="15" />
  25117. <Delay
  25118. Low="100"
  25119. High="5000" />
  25120. <Sound>WAWater_wavCraRoca</Sound>
  25121. <Sound>WAWater_wavCraRocb</Sound>
  25122. <Sound>WAWater_wavCraRocc</Sound>
  25123. <Sound>WAWater_wavCraRocd</Sound>
  25124. <Sound>WAWater_wavCraRoce</Sound>
  25125. <Sound>WAWater_wavCraRocf</Sound>
  25126. <Sound>WAWater_wavCraRocg</Sound>
  25127. <Sound>WAWater_wavCraRoch</Sound>
  25128. </AudioEvent>
  25129. <AudioEvent
  25130. id="Amb_OceanWaves1"
  25131. inheritFrom="AudioEvent:BaseSoundEffect"
  25132. Volume="=$AMBIENT_VOLUME - 20"
  25133. PerFileVolumeShift="-10"
  25134. MinRange="=$AMB_MIN_RANGE + 0"
  25135. MaxRange="=$AMB_MAX_RANGE + 0"
  25136. Limit="3"
  25137. Priority="LOWEST"
  25138. Type="WORLD SHROUDED EVERYONE"
  25139. Control="LOOP"
  25140. SubmixSlider="AMBIENT">
  25141. <PerFilePitchShift
  25142. Low="-5"
  25143. High="5" />
  25144. <Delay
  25145. Low="500"
  25146. High="2500" />
  25147. <Sound>WAOcean_wavesa</Sound> <Sound>WAOcean_wavesb</Sound> <Sound>WAOcean_wavesc</Sound> <Sound>WAOcean_wavesd</Sound>
  25148. <Sound>WAOcean_wavese</Sound> <Sound>WAOcean_wavesf</Sound> <Sound>WAOcean_wavesg</Sound>
  25149. </AudioEvent>
  25150. <AudioEvent
  25151. id="Amb_WaterOceanDeepStereo1"
  25152. inheritFrom="AudioEvent:BaseSoundEffect"
  25153. Volume="=$AMBIENT_VOLUME - 25"
  25154. PerFileVolumeShift="-10"
  25155. MinRange="=$AMB_MIN_RANGE + 100"
  25156. MaxRange="=$AMB_MAX_RANGE + 600"
  25157. Limit="2"
  25158. Priority="LOWEST"
  25159. Type="WORLD SHROUDED EVERYONE"
  25160. Control="LOOP"
  25161. SubmixSlider="AMBIENT">
  25162. <PerFilePitchShift
  25163. Low="-10"
  25164. High="10" />
  25165. <Sound>WAWater_OceanDeepLRloop</Sound>
  25166. </AudioEvent>
  25167. <AudioEvent
  25168. id="Ambient_Rain1_Loop"
  25169. inheritFrom="AudioEvent:BaseSoundEffect"
  25170. Volume="30"
  25171. Limit="3"
  25172. Priority="CRITICAL"
  25173. Type="UI EVERYONE"
  25174. Control="LOOP"
  25175. SubmixSlider="AMBIENT">
  25176. <PitchShift
  25177. Low="-5"
  25178. High="5" />
  25179. <Sound>WARain1_ambienL2a</Sound> <Sound>WARain1_ambienL2b</Sound> <Sound>WARain1_ambienL2c</Sound> <Sound>WARain1_ambienL2d</Sound>
  25180. </AudioEvent>
  25181. <AudioEvent
  25182. id="Amb_RockTumbleMedium"
  25183. inheritFrom="AudioEvent:BaseSoundEffect"
  25184. Volume="=$AMBIENT_VOLUME + 10"
  25185. PerFileVolumeShift="-10"
  25186. MinRange="=$AMB_MIN_RANGE + 50"
  25187. MaxRange="=$AMB_MAX_RANGE + 100"
  25188. Limit="3"
  25189. Priority="LOWEST"
  25190. Type="WORLD SHROUDED EVERYONE"
  25191. Control="LOOP"
  25192. SubmixSlider="AMBIENT">
  25193. <PerFilePitchShift
  25194. Low="-10"
  25195. High="5" />
  25196. <Delay
  25197. Low="3000"
  25198. High="8000" />
  25199. <Sound>WARock_tumbl1a</Sound>
  25200. <Sound>WARock_tumbl1b</Sound>
  25201. <Sound>WARock_tumbl1c</Sound>
  25202. <Sound>WARock_tumbl1d</Sound>
  25203. <Sound>WARock_tumbl1e</Sound>
  25204. <Sound>WARock_tumbl1f</Sound>
  25205. <Sound>WARock_tumbl1g</Sound>
  25206. <Sound>WARock_tumbl1h</Sound>
  25207. <Sound>WARock_tumbl1i</Sound>
  25208. <Sound>WARock_tumbl1j</Sound>
  25209. <Sound>WARock_tumbl1k</Sound>
  25210. <Sound>WARock_tumbl1l</Sound>
  25211. <Sound>WARock_tumbl1m</Sound>
  25212. <Sound>WARock_tumbl1n</Sound>
  25213. <Sound>WARock_tumbl1o</Sound>
  25214. <Sound>WACreak_misc1a</Sound>
  25215. <Sound>WACreak_misc1b</Sound>
  25216. </AudioEvent>
  25217. <AudioEvent
  25218. id="Amb_TiberiumGlacierLoop"
  25219. inheritFrom="AudioEvent:BaseSoundEffect"
  25220. Volume="=$AMBIENT_VOLUME -10"
  25221. PerFileVolumeShift="-2"
  25222. MinRange="=$AMB_MIN_RANGE + 50"
  25223. MaxRange="=$AMB_MAX_RANGE + 100"
  25224. Limit="3"
  25225. Priority="LOWEST"
  25226. Type="WORLD SHROUDED EVERYONE"
  25227. Control="LOOP"
  25228. SubmixSlider="AMBIENT">
  25229. <PerFilePitchShift
  25230. Low="-5"
  25231. High="5" />
  25232. <Sound>WATiber_cracLoopa</Sound> <Sound>WATiber_cracLoopb</Sound> <Sound>WATiber_cracLoopc</Sound> <Sound>WATiber_cracLoopd</Sound>
  25233. <Sound>WATiber_cracLoope</Sound> <Sound>WATiber_cracLoopf</Sound> <Sound>WATiber_cracLoopg</Sound>
  25234. </AudioEvent>
  25235. <AudioEvent
  25236. id="Amb_TiberiumGlacier"
  25237. inheritFrom="AudioEvent:BaseSoundEffect"
  25238. Volume="=$AMBIENT_VOLUME"
  25239. PerFileVolumeShift="-10"
  25240. MinRange="=$AMB_MIN_RANGE + 50"
  25241. MaxRange="=$AMB_MAX_RANGE + 100"
  25242. Limit="3"
  25243. Priority="LOWEST"
  25244. Type="WORLD SHROUDED EVERYONE"
  25245. Control="LOOP"
  25246. SubmixSlider="AMBIENT">
  25247. <PerFilePitchShift
  25248. Low="-20"
  25249. High="5" />
  25250. <Delay
  25251. Low="3000"
  25252. High="10000" />
  25253. <Sound>WATiber_cracklea</Sound> <Sound>WATiber_crackleb</Sound> <Sound>WATiber_cracklec</Sound> <Sound>WATiber_crackled</Sound>
  25254. <Sound>WATiber_cracklee</Sound> <Sound>WATiber_cracklef</Sound> <Sound>WATiber_crackleg</Sound>
  25255. </AudioEvent>
  25256. <Multisound
  25257. id="Amb_TiberiumGlacierLoopMS">
  25258. <Subsound>Amb_TiberiumGlacierLoop</Subsound> <Subsound>Amb_TiberiumGlacier</Subsound>
  25259. </Multisound>
  25260. <AudioEvent
  25261. id="Amb_WaterCreek1Loop"
  25262. inheritFrom="AudioEvent:BaseSoundEffect"
  25263. Volume="40"
  25264. PerFileVolumeShift="-2"
  25265. MinRange="=$AMB_MIN_RANGE + 0"
  25266. MaxRange="=$AMB_MAX_RANGE + 0"
  25267. Limit="3"
  25268. Priority="LOWEST"
  25269. Type="WORLD SHROUDED EVERYONE"
  25270. Control="LOOP"
  25271. SubmixSlider="AMBIENT">
  25272. <PerFilePitchShift
  25273. Low="-5"
  25274. High="5" />
  25275. <Sound>WAWater_cre1L2a</Sound>
  25276. <Sound>WAWater_cre1L2b</Sound>
  25277. <Sound>WAWater_cre1L2c</Sound>
  25278. <Sound>WAWater_cre1L2d</Sound>
  25279. </AudioEvent>
  25280. <AudioEvent
  25281. id="Amb_WaterCreek2Loop"
  25282. inheritFrom="AudioEvent:BaseSoundEffect"
  25283. Volume="40"
  25284. PerFileVolumeShift="-2"
  25285. MinRange="=$AMB_MIN_RANGE + 50"
  25286. MaxRange="=$AMB_MAX_RANGE + 50"
  25287. Limit="3"
  25288. Priority="LOWEST"
  25289. Type="WORLD SHROUDED EVERYONE"
  25290. Control="LOOP"
  25291. SubmixSlider="AMBIENT">
  25292. <PerFilePitchShift
  25293. Low="-5"
  25294. High="5" />
  25295. <Sound>WAWater_cre2L2a</Sound>
  25296. <Sound>WAWater_cre2L2b</Sound>
  25297. <Sound>WAWater_cre2L2c</Sound>
  25298. <Sound>WAWater_cre2L2d</Sound>
  25299. </AudioEvent>
  25300. <AudioEvent
  25301. id="Amb_WaterDockLoop"
  25302. inheritFrom="AudioEvent:BaseSoundEffect"
  25303. Volume="55"
  25304. PerFileVolumeShift="-2"
  25305. MinRange="=$AMB_MIN_RANGE"
  25306. MaxRange="=$AMB_MAX_RANGE"
  25307. Limit="3"
  25308. Priority="LOWEST"
  25309. Type="WORLD SHROUDED EVERYONE"
  25310. Control="LOOP"
  25311. SubmixSlider="AMBIENT">
  25312. <PerFilePitchShift
  25313. Low="-5"
  25314. High="5" />
  25315. <Sound>WAWater_dock1_a</Sound>
  25316. <Sound>WAWater_dock1_b</Sound>
  25317. <Sound>WAWater_dock1_c</Sound>
  25318. <Sound>WAWater_dock1_d</Sound>
  25319. <Sound>WAWater_dock1_e</Sound>
  25320. <Sound>WAWater_dock1_f</Sound>
  25321. <Sound>WAWater_dock1_g</Sound>
  25322. <Sound>WAWater_dock1_h</Sound>
  25323. <Sound>WAWater_dock1_i</Sound>
  25324. <Sound>WAWater_dock1_j</Sound>
  25325. <Sound>WAWater_dock1_k</Sound>
  25326. <Sound>WAWater_dock1_l</Sound>
  25327. <Sound>WAWater_dock1_m</Sound>
  25328. <Sound>WAWater_dock1_n</Sound>
  25329. <Sound>WAWater_dock1_o</Sound>
  25330. <Sound>WAWater_dock1_p</Sound>
  25331. </AudioEvent>
  25332. <!-- derived from amb-waterfallmoria -->
  25333. <AudioEvent
  25334. id="Amb_Waterfall1Loop"
  25335. inheritFrom="AudioEvent:BaseSoundEffect"
  25336. Volume="=$AMBIENT_VOLUME"
  25337. PerFileVolumeShift="-2"
  25338. MinRange="=$AMB_MIN_RANGE + 0"
  25339. MaxRange="=$AMB_MAX_RANGE + 0"
  25340. Limit="3"
  25341. Priority="LOWEST"
  25342. Type="WORLD SHROUDED EVERYONE"
  25343. Control="LOOP"
  25344. SubmixSlider="AMBIENT">
  25345. <PerFilePitchShift
  25346. Low="-5"
  25347. High="5" />
  25348. <Sound>WAMoria_water1a</Sound>
  25349. <Sound>WAMoria_water1b</Sound>
  25350. <Sound>WAMoria_water1c</Sound>
  25351. <Sound>WAMoria_water1d</Sound>
  25352. <Sound>WAMoria_water1e</Sound>
  25353. <Sound>WAMoria_water1f</Sound>
  25354. <Sound>WAMoria_water1g</Sound>
  25355. <Sound>WAMoria_water1h</Sound>
  25356. <Sound>WAMoria_water1i</Sound>
  25357. <Sound>WAMoria_water1j</Sound>
  25358. <Sound>WAMoria_water1k</Sound>
  25359. </AudioEvent>
  25360. <!-- derived from amb-waterfallambientloop -->
  25361. <AudioEvent
  25362. id="Amb_Waterfall2Loop"
  25363. inheritFrom="AudioEvent:BaseSoundEffect"
  25364. Volume="=$AMBIENT_VOLUME"
  25365. PerFileVolumeShift="-2"
  25366. MinRange="=$AMB_MIN_RANGE + 0"
  25367. MaxRange="=$AMB_MAX_RANGE + 0"
  25368. Limit="3"
  25369. Priority="LOWEST"
  25370. Type="WORLD SHROUDED EVERYONE"
  25371. Control="LOOP"
  25372. SubmixSlider="AMBIENT">
  25373. <PerFilePitchShift
  25374. Low="-5"
  25375. High="5" />
  25376. <Sound>WAWater_fall1La</Sound>
  25377. <Sound>WAWater_fall1Lb</Sound>
  25378. <Sound>WAWater_fall1Lc</Sound>
  25379. <Sound>WAWater_fall1Ld</Sound>
  25380. <Sound>WAWater_fall1Le</Sound>
  25381. <Sound>WAWater_fall1Lf</Sound>
  25382. <Sound>WAWater_fall1Lg</Sound>
  25383. <Sound>WAWater_fall1Lh</Sound>
  25384. <Sound>WAWater_fall1Li</Sound>
  25385. <Sound>WAWater_fall1Lj</Sound>
  25386. <Sound>WAWater_fall1Lk</Sound>
  25387. <Sound>WAWater_fall1Ll</Sound>
  25388. <Sound>WAWater_fall1Lm</Sound>
  25389. <Sound>WAWater_fall1Ln</Sound>
  25390. <Sound>WAWater_fall1Lo</Sound>
  25391. </AudioEvent>
  25392. <AudioEvent
  25393. id="WaterFountain1AmbientLoop"
  25394. inheritFrom="AudioEvent:BaseSoundEffect"
  25395. Volume="=$AMBIENT_VOLUME - 15"
  25396. PerFileVolumeShift="-5"
  25397. MinRange="=$AMB_MIN_RANGE + 0"
  25398. MaxRange="=$AMB_MAX_RANGE + 0"
  25399. Limit="3"
  25400. Priority="LOWEST"
  25401. Type="WORLD SHROUDED EVERYONE"
  25402. Control="LOOP"
  25403. SubmixSlider="AMBIENT">
  25404. <PerFilePitchShift
  25405. Low="-5"
  25406. High="5" />
  25407. <Sound>WAFount_wate1La</Sound>
  25408. <Sound>WAFount_wate1Lb</Sound>
  25409. <Sound>WAFount_wate1Lc</Sound>
  25410. <Sound>WAFount_wate1Ld</Sound>
  25411. <Sound>WAFount_wate1Le</Sound>
  25412. <Sound>WAFount_wate1Lf</Sound>
  25413. <Sound>WAFount_wate1Lg</Sound>
  25414. <Sound>WAFount_wate1Lh</Sound>
  25415. <Sound>WAFount_wate1Li</Sound>
  25416. </AudioEvent>
  25417. <AudioEvent
  25418. id="Amb_WaterLakeLight1"
  25419. inheritFrom="AudioEvent:BaseSoundEffect"
  25420. Volume="90"
  25421. PerFileVolumeShift="-15"
  25422. MinRange="=$AMB_MIN_RANGE + 50"
  25423. MaxRange="=$AMB_MAX_RANGE + 50"
  25424. Limit="3"
  25425. Priority="LOWEST"
  25426. Type="WORLD SHROUDED EVERYONE"
  25427. Control="LOOP"
  25428. SubmixSlider="AMBIENT">
  25429. <PerFilePitchShift
  25430. Low="-10"
  25431. High="5" />
  25432. <Delay
  25433. Low="1000"
  25434. High="5000" />
  25435. <Sound>WAWater_lake1_a</Sound>
  25436. <Sound>WAWater_lake1_b</Sound>
  25437. <Sound>WAWater_lake1_c</Sound>
  25438. <Sound>WAWater_lake1_d</Sound>
  25439. <Sound>WAWater_lake1_e</Sound>
  25440. <Sound>WAWater_lake1_f</Sound>
  25441. <Sound>WAWater_lake1_g</Sound>
  25442. <Sound>WAWater_lake1_h</Sound>
  25443. <Sound>WAWater_lake1_i</Sound>
  25444. <Sound>WAWater_lake1_j</Sound>
  25445. <Sound>WAWater_lake1_k</Sound>
  25446. </AudioEvent>
  25447. <AudioEvent
  25448. id="Amb_WaterRiver1Loop"
  25449. inheritFrom="AudioEvent:BaseSoundEffect"
  25450. Volume="70"
  25451. PerFileVolumeShift="-2"
  25452. MinRange="300"
  25453. MaxRange="700"
  25454. Limit="3"
  25455. Priority="LOWEST"
  25456. Type="WORLD SHROUDED EVERYONE"
  25457. Control="LOOP"
  25458. SubmixSlider="AMBIENT">
  25459. <PerFilePitchShift
  25460. Low="-5"
  25461. High="5" />
  25462. <Sound>WAWater_riv1L2a</Sound>
  25463. <Sound>WAWater_riv1L2b</Sound>
  25464. <Sound>WAWater_riv1L2c</Sound>
  25465. <Sound>WAWater_riv1L2d</Sound>
  25466. <Sound>WAWater_riv1L2e</Sound>
  25467. <Sound>WAWater_riv1L2f</Sound>
  25468. <Sound>WAWater_riv1L2g</Sound>
  25469. <Sound>WAWater_riv1L2h</Sound>
  25470. <Sound>WAWater_riv1L2i</Sound>
  25471. <Sound>WAWater_riv1L2j</Sound>
  25472. <Sound>WAWater_riv1L2k</Sound>
  25473. <Sound>WAWater_riv1L2l</Sound>
  25474. <Sound>WAWater_riv1L2m</Sound>
  25475. </AudioEvent>
  25476. <!-- taken from Amb_MTWind2 in soundeffects.ini, look up the source there -->
  25477. <AudioEvent
  25478. id="Amb_Wind1"
  25479. inheritFrom="AudioEvent:BaseSoundEffect"
  25480. Volume="=$AMBIENT_VOLUME"
  25481. PerFileVolumeShift="-15"
  25482. MinRange="=$AMB_MIN_RANGE + 0"
  25483. MaxRange="=$AMB_MAX_RANGE + 0"
  25484. Limit="3"
  25485. Priority="LOWEST"
  25486. Type="WORLD SHROUDED EVERYONE"
  25487. Control="LOOP"
  25488. SubmixSlider="AMBIENT">
  25489. <PerFilePitchShift
  25490. Low="-10"
  25491. High="5" />
  25492. <Delay
  25493. Low="3000"
  25494. High="10000" />
  25495. <Sound>WAWind_mt2a</Sound>
  25496. <Sound>WAWind_mt2b</Sound>
  25497. <Sound>WAWind_mt2c</Sound>
  25498. <Sound>WAWind_mt2d</Sound>
  25499. <Sound>WAWind_mt2e</Sound>
  25500. <Sound>WAWind_mt2f</Sound>
  25501. </AudioEvent>
  25502. <AudioEvent
  25503. id="Amb_WindMountain1"
  25504. inheritFrom="AudioEvent:BaseSoundEffect"
  25505. Volume="=$AMBIENT_VOLUME"
  25506. PerFileVolumeShift="-20"
  25507. MinRange="=$AMB_MIN_RANGE + 0"
  25508. MaxRange="=$AMB_MAX_RANGE + 0"
  25509. Limit="3"
  25510. Priority="LOWEST"
  25511. Type="WORLD SHROUDED EVERYONE"
  25512. Control="LOOP"
  25513. SubmixSlider="AMBIENT">
  25514. <PerFilePitchShift
  25515. Low="-10"
  25516. High="5" />
  25517. <Delay
  25518. Low="3000"
  25519. High="10000" />
  25520. <Sound>WAWind_mount1a</Sound>
  25521. <Sound>WAWind_mount1b</Sound>
  25522. <Sound>WAWind_mount1c</Sound>
  25523. </AudioEvent>
  25524. <AudioEvent
  25525. id="Amb_WindCold1"
  25526. inheritFrom="AudioEvent:BaseSoundEffect"
  25527. Volume="=$AMBIENT_VOLUME"
  25528. PerFileVolumeShift="-15"
  25529. MinRange="=$AMB_MIN_RANGE + 0"
  25530. MaxRange="=$AMB_MAX_RANGE + 0"
  25531. Limit="3"
  25532. Priority="LOWEST"
  25533. Type="WORLD SHROUDED EVERYONE"
  25534. Control="LOOP"
  25535. SubmixSlider="AMBIENT">
  25536. <PerFilePitchShift
  25537. Low="-15"
  25538. High="5" />
  25539. <Delay
  25540. Low="3000"
  25541. High="10000" />
  25542. <Sound>WAWind_cold1a</Sound>
  25543. <Sound>WAWind_cold1b</Sound>
  25544. <Sound>WAWind_cold1c</Sound>
  25545. <Sound>WAWind_cold1d</Sound>
  25546. <Sound>WAWind_cold1e</Sound>
  25547. </AudioEvent>
  25548. <AudioEvent
  25549. id="Amb_WoodCreakTree1"
  25550. inheritFrom="AudioEvent:BaseSoundEffect"
  25551. Volume="=$AMBIENT_VOLUME + 50"
  25552. PerFileVolumeShift="-15"
  25553. MinRange="=$AMB_MIN_RANGE + 0"
  25554. MaxRange="=$AMB_MAX_RANGE + 0"
  25555. Limit="3"
  25556. Priority="LOWEST"
  25557. Type="WORLD SHROUDED EVERYONE"
  25558. Control="LOOP"
  25559. SubmixSlider="AMBIENT">
  25560. <PerFilePitchShift
  25561. Low="0"
  25562. High="20" />
  25563. <Delay
  25564. Low="2000"
  25565. High="7000" />
  25566. <Sound>WACreak_tree1_a</Sound>
  25567. <Sound>WACreak_tree1_b</Sound>
  25568. <Sound>WACreak_tree1_c</Sound>
  25569. <Sound>WACreak_tree1_d</Sound>
  25570. <Sound>WACreak_tree1_e</Sound>
  25571. <Sound>WACreak_tree1_f</Sound>
  25572. <Sound>WACreak_tree1_g</Sound>
  25573. <Sound>WACreak_tree1_h</Sound>
  25574. <Sound>WACreak_tree1_i</Sound>
  25575. <Sound>WACreak_tree1_j</Sound>
  25576. <Sound>WACreak_tree1_k</Sound>
  25577. <Sound>WACreak_tree1_l</Sound>
  25578. <Sound>WACreak_tree1_m</Sound>
  25579. <Sound>WACreak_tree1_n</Sound>
  25580. </AudioEvent>
  25581. <!-- === STRUCTURES AMBIENT === -->
  25582. <AudioEvent
  25583. id="Amb_AirportAnnouncement1"
  25584. inheritFrom="AudioEvent:BaseSoundEffect"
  25585. Volume="=$AMBIENT_VOLUME -20"
  25586. PerFileVolumeShift="-2"
  25587. MinRange="=$AMB_MIN_RANGE + 50"
  25588. MaxRange="=$AMB_MAX_RANGE + 300"
  25589. Limit="3"
  25590. Priority="LOWEST"
  25591. Type="WORLD SHROUDED EVERYONE"
  25592. Control="LOOP"
  25593. SubmixSlider="AMBIENT">
  25594. <PerFilePitchShift
  25595. Low="-10"
  25596. High="5" />
  25597. <Delay
  25598. Low="3000"
  25599. High="8000" />
  25600. <Sound>WAAirpo_announce1a</Sound><Sound>WAAirpo_announce1b</Sound><Sound>WAAirpo_announce1c</Sound><Sound>WAAirpo_jibbAnno1f</Sound><Sound>WAAirpo_jibbAnno1g</Sound><Sound>WAAirpo_jibbAnno2a</Sound><Sound>WAAirpo_jibbAnno2b</Sound>
  25601. <Sound>WAAirpo_jibbAnno2c</Sound> <Sound>WAAirpo_jibbAnno2d</Sound> <Sound>WAAirpo_jibbAnno2e</Sound> <Sound>WAAirpo_jibbBeepa</Sound>
  25602. </AudioEvent>
  25603. <AudioEvent
  25604. id="Amb_AirportAnnouncement2"
  25605. inheritFrom="AudioEvent:BaseSoundEffect"
  25606. Volume="=$AMBIENT_VOLUME"
  25607. PerFileVolumeShift="-2"
  25608. MinRange="=$AMB_MIN_RANGE + 0"
  25609. MaxRange="=$AMB_MAX_RANGE + 0"
  25610. Limit="3"
  25611. Priority="LOWEST"
  25612. Type="WORLD SHROUDED EVERYONE"
  25613. Control="LOOP"
  25614. SubmixSlider="AMBIENT">
  25615. <PerFilePitchShift
  25616. Low="-10"
  25617. High="5" />
  25618. <Delay
  25619. Low="5000"
  25620. High="20000" />
  25621. <Sound>WAAirpo_jibbAnno2a</Sound> <Sound>WAAirpo_jibbAnno2b</Sound> <Sound>WAAirpo_jibbAnno2c</Sound> <Sound>WAAirpo_jibbAnno2d</Sound>
  25622. <Sound>WAAirpo_jibbAnno2e</Sound>
  25623. </AudioEvent>
  25624. <AudioEvent
  25625. id="Amb_AirportPlanesLoop"
  25626. inheritFrom="AudioEvent:BaseSoundEffect"
  25627. Volume="=$AMBIENT_VOLUME -30"
  25628. PerFileVolumeShift="-2"
  25629. MinRange="=$AMB_MIN_RANGE + 0"
  25630. MaxRange="=$AMB_MAX_RANGE + 0"
  25631. Limit="3"
  25632. Priority="LOWEST"
  25633. Type="WORLD SHROUDED EVERYONE"
  25634. Control="LOOP"
  25635. SubmixSlider="AMBIENT">
  25636. <PerFilePitchShift
  25637. Low="-5"
  25638. High="5" />
  25639. <Sound>WAAirpo_ambiLoopa</Sound> <Sound>WAAirpo_ambiLoopb</Sound> <Sound>WAAirpo_ambiLoopc</Sound> <Sound>WAAirpo_ambiLoopd</Sound>
  25640. <Sound>WAAirpo_ambiLoope</Sound> <Sound>WAAirpo_ambiLoopf</Sound> <Sound>WAAirpo_ambiLoopg</Sound>
  25641. </AudioEvent>
  25642. <AudioEvent
  25643. id="Amb_AirportPlanesBy"
  25644. inheritFrom="AudioEvent:BaseSoundEffect"
  25645. Volume="=$AMBIENT_VOLUME -30"
  25646. PerFileVolumeShift="-2"
  25647. MinRange="=$AMB_MIN_RANGE + 0"
  25648. MaxRange="=$AMB_MAX_RANGE + 0"
  25649. Limit="3"
  25650. Priority="LOWEST"
  25651. Type="WORLD SHROUDED EVERYONE"
  25652. Control="LOOP"
  25653. SubmixSlider="AMBIENT">
  25654. <PerFilePitchShift
  25655. Low="-5"
  25656. High="5" />
  25657. <Delay
  25658. Low="1000"
  25659. High="10000" />
  25660. <Sound>WAAirpo_planeBya</Sound> <Sound>WAAirpo_planeByb</Sound> <Sound>WAAirpo_planeByc</Sound> <Sound>WAAirpo_planeByd</Sound>
  25661. <Sound>WAAirpo_planeBye</Sound> <Sound>WAAirpo_planeByf</Sound>
  25662. </AudioEvent>
  25663. <Multisound
  25664. id="Amb_AirportPlanesMS">
  25665. <Subsound>Amb_AirportPlanesLoop</Subsound> <Subsound>Amb_AirportPlanesBy</Subsound>
  25666. </Multisound>
  25667. <AudioEvent
  25668. id="Ambient_Alarm_Klaxon"
  25669. inheritFrom="AudioEvent:BaseSoundEffect"
  25670. Volume="25"
  25671. MinRange="=$AMB_MIN_RANGE - 50"
  25672. MaxRange="=$AMB_MAX_RANGE + 0"
  25673. Limit="2"
  25674. Priority="CRITICAL"
  25675. Type="WORLD EVERYONE"
  25676. Control="LOOP FADE_ON_KILL"
  25677. SubmixSlider="AMBIENT">
  25678. <PitchShift
  25679. Low="-2"
  25680. High="2" />
  25681. <Sound>WAAlarmSound_loopa</Sound>
  25682. </AudioEvent>
  25683. <AudioEvent
  25684. id="Amb_MetalCreak"
  25685. inheritFrom="AudioEvent:BaseSoundEffect"
  25686. Volume="=$AMBIENT_VOLUME +10"
  25687. PerFileVolumeShift="-10"
  25688. MinRange="=$AMB_MIN_RANGE + 0"
  25689. MaxRange="=$AMB_MAX_RANGE + 0"
  25690. Limit="3"
  25691. Priority="LOWEST"
  25692. Type="WORLD SHROUDED EVERYONE"
  25693. Control="LOOP"
  25694. SubmixSlider="AMBIENT">
  25695. <PerFilePitchShift
  25696. Low="-5"
  25697. High="5" />
  25698. <Delay
  25699. Low="3000"
  25700. High="8000" />
  25701. <Sound>WACreak_metal1a</Sound>
  25702. <Sound>WACreak_metal1c</Sound>
  25703. <Sound>WACreak_metal1d</Sound>
  25704. <Sound>WACreak_metal1e</Sound>
  25705. <Sound>WACreak_metal1f</Sound>
  25706. <Sound>WACreak_metal1g</Sound>
  25707. </AudioEvent>
  25708. <AudioEvent
  25709. id="Amb_MetalHit"
  25710. inheritFrom="AudioEvent:BaseSoundEffect"
  25711. Volume="=$AMBIENT_VOLUME +10"
  25712. PerFileVolumeShift="-2"
  25713. MinRange="=$AMB_MIN_RANGE + 0"
  25714. MaxRange="=$AMB_MAX_RANGE + 0"
  25715. Limit="3"
  25716. Priority="LOWEST"
  25717. Type="WORLD SHROUDED EVERYONE"
  25718. Control="LOOP"
  25719. SubmixSlider="AMBIENT">
  25720. <PerFilePitchShift
  25721. Low="-20"
  25722. High="5" />
  25723. <Delay
  25724. Low="3000"
  25725. High="8000" />
  25726. <Sound>WAMetal_ambiHita</Sound> <Sound>WAMetal_ambiHitb</Sound> <Sound>WAMetal_ambiHitc</Sound>
  25727. <Sound>WAMetal_ambiHitd</Sound> <Sound>WAMetal_ambiHite</Sound> <Sound>WAMetal_ambiHitf</Sound>
  25728. <Sound>WAMetal_ambiHitg</Sound> <Sound>WAMetal_ambiHith</Sound> <Sound>WAMetal_ambiHiti</Sound>
  25729. <Sound>WAMetal_ambiHitj</Sound> <Sound>WAMetal_ambiHitk</Sound> <Sound>WAMetal_ambiHitl</Sound>
  25730. <Sound>WAMetal_ambiHitm</Sound> <Sound>WAMetal_ambiHitn</Sound> <Sound>WAMetal_ambiHito</Sound>
  25731. <Sound>WAMetal_ambiHitp</Sound> <Sound>WAMetal_ambiHitq</Sound> <Sound>WAMetal_ambiHitr</Sound>
  25732. <Sound>WAMetal_ambiHits</Sound> <Sound>WAMetal_ambiHitt</Sound> <Sound>WAMetal_ambiHitu</Sound>
  25733. <Sound>WAMetal_ambiHitv</Sound> <Sound>WAMetal_ambiHitw</Sound> <Sound>WAMetal_ambiHitx</Sound>
  25734. <Sound>WAMetal_ambiHity</Sound> <Sound>WAMetal_ambiHitz</Sound>
  25735. </AudioEvent>
  25736. <AudioEvent
  25737. id="Amb_WoodCreak"
  25738. inheritFrom="AudioEvent:BaseSoundEffect"
  25739. Volume="=$AMBIENT_VOLUME +10"
  25740. PerFileVolumeShift="-15"
  25741. MinRange="=$AMB_MIN_RANGE + 0"
  25742. MaxRange="=$AMB_MAX_RANGE + 0"
  25743. Limit="3"
  25744. Priority="LOWEST"
  25745. Type="WORLD SHROUDED EVERYONE"
  25746. Control="LOOP"
  25747. SubmixSlider="AMBIENT">
  25748. <PerFilePitchShift
  25749. Low="-5"
  25750. High="5" />
  25751. <Delay
  25752. Low="3000"
  25753. High="8000" />
  25754. <Sound>WAShutt_wood1_a</Sound>
  25755. <Sound>WAShutt_wood1_b</Sound>
  25756. <Sound>WAShutt_wood1_c</Sound>
  25757. <Sound>WAShutt_wood1_d</Sound>
  25758. <Sound>WAShutt_wood1_e</Sound>
  25759. <Sound>WAShutt_wood1_f</Sound>
  25760. <Sound>WAShutt_wood1_g</Sound>
  25761. <Sound>WAShutt_wood1_h</Sound>
  25762. </AudioEvent>
  25763. <AudioEvent
  25764. id="Amb_WoodHit"
  25765. inheritFrom="AudioEvent:BaseSoundEffect"
  25766. Volume="=$AMBIENT_VOLUME +10"
  25767. PerFileVolumeShift="-15"
  25768. MinRange="=$AMB_MIN_RANGE + 0"
  25769. MaxRange="=$AMB_MAX_RANGE + 0"
  25770. Limit="3"
  25771. Priority="LOWEST"
  25772. Type="WORLD SHROUDED EVERYONE"
  25773. Control="LOOP"
  25774. SubmixSlider="AMBIENT">
  25775. <PerFilePitchShift
  25776. Low="-20"
  25777. High="5" />
  25778. <Delay
  25779. Low="3000"
  25780. High="8000" />
  25781. <Sound>WAWood_ambiHita</Sound> <Sound>WAWood_ambiHitb</Sound> <Sound>WAWood_ambiHitc</Sound>
  25782. <Sound>WAWood_ambiHitd</Sound> <Sound>WAWood_ambiHite</Sound> <Sound>WAWood_ambiHitf</Sound>
  25783. <Sound>WAWood_ambiHitg</Sound> <Sound>WAWood_ambiHith</Sound> <Sound>WAWood_ambiHiti</Sound>
  25784. </AudioEvent>
  25785. <!-- === LIVING THINGS THAT MAKE NOISE AMBIENT === -->
  25786. <!-- derived from BFME2 Amb_BirdsAmonHen -->
  25787. <AudioEvent
  25788. id="Amb_Birds1"
  25789. inheritFrom="AudioEvent:BaseSoundEffect"
  25790. Volume="=$AMBIENT_VOLUME"
  25791. PerFileVolumeShift="-5"
  25792. MinRange="=$AMB_MIN_RANGE + 0"
  25793. MaxRange="=$AMB_MAX_RANGE + 0"
  25794. Limit="3"
  25795. Priority="LOWEST"
  25796. Type="WORLD SHROUDED EVERYONE"
  25797. Control="LOOP"
  25798. SubmixSlider="AMBIENT">
  25799. <PerFilePitchShift
  25800. Low="-5"
  25801. High="5" />
  25802. <Delay
  25803. Low="3000"
  25804. High="8000" />
  25805. <Sound>WABirds_amonh1a</Sound>
  25806. <Sound>WABirds_amonh1b</Sound>
  25807. <Sound>WABirds_amonh1c</Sound>
  25808. <Sound>WABirds_amonh1d</Sound>
  25809. <Sound>WABirds_amonh1e</Sound>
  25810. <Sound>WABirds_amonh1f</Sound>
  25811. <Sound>WABirds_amonh1g</Sound>
  25812. <Sound>WABirds_amonh1h</Sound>
  25813. <Sound>WABirds_amonh1i</Sound>
  25814. <Sound>WABirds_amonh1j</Sound>
  25815. </AudioEvent>
  25816. <!-- derived from BFME2 Amb_BirdsAmonHen -->
  25817. <AudioEvent
  25818. id="Amb_Birds2"
  25819. inheritFrom="AudioEvent:BaseSoundEffect"
  25820. Volume="=$AMBIENT_VOLUME"
  25821. PerFileVolumeShift="-10"
  25822. MinRange="=$AMB_MIN_RANGE + 0"
  25823. MaxRange="=$AMB_MAX_RANGE + 0"
  25824. Limit="3"
  25825. Priority="LOWEST"
  25826. Type="WORLD SHROUDED EVERYONE"
  25827. Control="LOOP"
  25828. SubmixSlider="AMBIENT">
  25829. <PerFilePitchShift
  25830. Low="-5"
  25831. High="5" />
  25832. <Delay
  25833. Low="3000"
  25834. High="8000" />
  25835. <Sound>WABirds_amonh2a</Sound>
  25836. <Sound>WABirds_amonh2b</Sound>
  25837. <Sound>WABirds_amonh2c</Sound>
  25838. <Sound>WABirds_amonh2d</Sound>
  25839. <Sound>WABirds_amonh2e</Sound>
  25840. <Sound>WABirds_amonh2f</Sound>
  25841. <Sound>WABirds_amonh2g</Sound>
  25842. <Sound>WABirds_amonh2h</Sound>
  25843. <Sound>WABirds_amonh2i</Sound>
  25844. <Sound>WABirds_amonh2j</Sound>
  25845. </AudioEvent>
  25846. <AudioEvent
  25847. id="Amb_BirdsBuzzard"
  25848. inheritFrom="AudioEvent:BaseSoundEffect"
  25849. Volume="=$AMBIENT_VOLUME"
  25850. PerFileVolumeShift="-15"
  25851. MinRange="=$AMB_MIN_RANGE + 0"
  25852. MaxRange="=$AMB_MAX_RANGE + 0"
  25853. Limit="3"
  25854. Priority="LOWEST"
  25855. Type="WORLD SHROUDED EVERYONE"
  25856. Control="LOOP"
  25857. SubmixSlider="AMBIENT">
  25858. <PerFilePitchShift
  25859. Low="-5"
  25860. High="5" />
  25861. <Delay
  25862. Low="3000"
  25863. High="8000" />
  25864. <Sound>WABirds_buzza1a</Sound>
  25865. <Sound>WABirds_buzza1b</Sound>
  25866. <Sound>WABirds_buzza1c</Sound>
  25867. <Sound>WABirds_buzza1d</Sound>
  25868. </AudioEvent>
  25869. <AudioEvent
  25870. id="Amb_BirdsCrowMellow"
  25871. inheritFrom="AudioEvent:BaseSoundEffect"
  25872. Volume="=$AMBIENT_VOLUME"
  25873. PerFileVolumeShift="-10"
  25874. MinRange="=$AMB_MIN_RANGE + 0"
  25875. MaxRange="=$AMB_MAX_RANGE + 0"
  25876. Limit="3"
  25877. Priority="LOWEST"
  25878. Type="WORLD SHROUDED EVERYONE"
  25879. Control="LOOP"
  25880. SubmixSlider="AMBIENT">
  25881. <PerFilePitchShift
  25882. Low="-5"
  25883. High="5" />
  25884. <Delay
  25885. Low="3000"
  25886. High="8000" />
  25887. <Sound>WABirds_crow1a</Sound>
  25888. <Sound>WABirds_crow1b</Sound>
  25889. <Sound>WABirds_crow1c</Sound>
  25890. <Sound>WABirds_crow1d</Sound>
  25891. </AudioEvent>
  25892. <AudioEvent
  25893. id="Amb_BirdsCrowWeird"
  25894. inheritFrom="AudioEvent:BaseSoundEffect"
  25895. Volume="=$AMBIENT_VOLUME"
  25896. PerFileVolumeShift="-20"
  25897. MinRange="=$AMB_MIN_RANGE + 0"
  25898. MaxRange="=$AMB_MAX_RANGE + 0"
  25899. Limit="3"
  25900. Priority="LOWEST"
  25901. Type="WORLD SHROUDED EVERYONE"
  25902. Control="LOOP"
  25903. SubmixSlider="AMBIENT">
  25904. <PerFilePitchShift
  25905. Low="-5"
  25906. High="5" />
  25907. <Delay
  25908. Low="4000"
  25909. High="8000" />
  25910. <Sound>WABirds_crow2a</Sound>
  25911. <Sound>WABirds_crow2b</Sound>
  25912. <Sound>WABirds_crow2c</Sound>
  25913. </AudioEvent>
  25914. <AudioEvent
  25915. id="Amb_BirdsCrowSquak"
  25916. inheritFrom="AudioEvent:BaseSoundEffect"
  25917. Volume="=$AMBIENT_VOLUME"
  25918. PerFileVolumeShift="-15"
  25919. MinRange="=$AMB_MIN_RANGE + 0"
  25920. MaxRange="=$AMB_MAX_RANGE + 0"
  25921. Limit="3"
  25922. Priority="LOWEST"
  25923. Type="WORLD SHROUDED EVERYONE"
  25924. Control="LOOP"
  25925. SubmixSlider="AMBIENT">
  25926. <PerFilePitchShift
  25927. Low="-5"
  25928. High="5" />
  25929. <Delay
  25930. Low="4000"
  25931. High="11000" />
  25932. <Sound>WABirds_crow3a</Sound>
  25933. <Sound>WABirds_crow3b</Sound>
  25934. <Sound>WABirds_crow3c</Sound>
  25935. <Sound>WABirds_crow3d</Sound>
  25936. <Sound>WABirds_crow3e</Sound>
  25937. </AudioEvent>
  25938. <AudioEvent
  25939. id="Amb_BirdsCrowSimple"
  25940. inheritFrom="AudioEvent:BaseSoundEffect"
  25941. Volume="=$AMBIENT_VOLUME"
  25942. PerFileVolumeShift="-15"
  25943. MinRange="=$AMB_MIN_RANGE + 0"
  25944. MaxRange="=$AMB_MAX_RANGE + 0"
  25945. Limit="3"
  25946. Priority="LOWEST"
  25947. Type="WORLD SHROUDED EVERYONE"
  25948. Control="LOOP"
  25949. SubmixSlider="AMBIENT">
  25950. <PerFilePitchShift
  25951. Low="-5"
  25952. High="5" />
  25953. <Delay
  25954. Low="4000"
  25955. High="11000" />
  25956. <Sound>WABirds_crow4a</Sound>
  25957. <Sound>WABirds_crow4b</Sound>
  25958. <Sound>WABirds_crow4c</Sound>
  25959. <Sound>WABirds_crow4d</Sound>
  25960. <Sound>WABirds_crow4e</Sound>
  25961. </AudioEvent>
  25962. <AudioEvent
  25963. id="Amb_BirdsDesert"
  25964. inheritFrom="AudioEvent:BaseSoundEffect"
  25965. Volume="=$AMBIENT_VOLUME"
  25966. PerFileVolumeShift="-10"
  25967. MinRange="=$AMB_MIN_RANGE + 0"
  25968. MaxRange="=$AMB_MAX_RANGE + 0"
  25969. Limit="3"
  25970. Priority="LOWEST"
  25971. Type="WORLD SHROUDED EVERYONE"
  25972. Control="LOOP"
  25973. SubmixSlider="AMBIENT">
  25974. <PerFilePitchShift
  25975. Low="-5"
  25976. High="5" />
  25977. <Delay
  25978. Low="3000"
  25979. High="8000" />
  25980. <Sound>WABirds_deser1a</Sound>
  25981. <Sound>WABirds_deser1b</Sound>
  25982. <Sound>WABirds_deser1c</Sound>
  25983. <Sound>WABirds_deser1d</Sound>
  25984. <Sound>WABirds_deser1e</Sound>
  25985. <Sound>WABirds_deser1f</Sound>
  25986. <Sound>WABirds_deser1g</Sound>
  25987. <Sound>WABirds_deser1h</Sound>
  25988. <Sound>WABirds_deser1i</Sound>
  25989. <Sound>WABirds_deser1j</Sound>
  25990. <Sound>WABirds_deser1k</Sound>
  25991. <Sound>WABirds_deser1l</Sound>
  25992. </AudioEvent>
  25993. <AudioEvent
  25994. id="Amb_BirdsFalcon1"
  25995. inheritFrom="AudioEvent:BaseSoundEffect"
  25996. Volume="=$AMBIENT_VOLUME"
  25997. PerFileVolumeShift="-10"
  25998. MinRange="=$AMB_MIN_RANGE + 0"
  25999. MaxRange="=$AMB_MAX_RANGE + 0"
  26000. Limit="3"
  26001. Priority="LOWEST"
  26002. Type="WORLD SHROUDED EVERYONE"
  26003. Control="LOOP"
  26004. SubmixSlider="AMBIENT">
  26005. <PerFilePitchShift
  26006. Low="-5"
  26007. High="5" />
  26008. <Delay
  26009. Low="3000"
  26010. High="12000" />
  26011. <Sound>WABirds_falco1a</Sound>
  26012. <Sound>WABirds_falco1b</Sound>
  26013. <Sound>WABirds_falco1c</Sound>
  26014. <Sound>WABirds_falco1d</Sound>
  26015. <Sound>WABirds_falco1e</Sound>
  26016. </AudioEvent>
  26017. <AudioEvent
  26018. id="Amb_BirdsFalcon2"
  26019. inheritFrom="AudioEvent:BaseSoundEffect"
  26020. Volume="=$AMBIENT_VOLUME"
  26021. PerFileVolumeShift="-15"
  26022. MinRange="=$AMB_MIN_RANGE + 0"
  26023. MaxRange="=$AMB_MAX_RANGE + 0"
  26024. Limit="3"
  26025. Priority="LOWEST"
  26026. Type="WORLD SHROUDED EVERYONE"
  26027. Control="LOOP"
  26028. SubmixSlider="AMBIENT">
  26029. <PerFilePitchShift
  26030. Low="-5"
  26031. High="5" />
  26032. <Delay
  26033. Low="3000"
  26034. High="8000" />
  26035. <Sound>WABirds_falco2a</Sound>
  26036. <Sound>WABirds_falco2b</Sound>
  26037. <Sound>WABirds_falco2c</Sound>
  26038. <Sound>WABirds_falco2d</Sound>
  26039. </AudioEvent>
  26040. <AudioEvent
  26041. id="Amb_BirdsMountain1"
  26042. inheritFrom="AudioEvent:BaseSoundEffect"
  26043. Volume="=$AMBIENT_VOLUME"
  26044. PerFileVolumeShift="-15"
  26045. MinRange="=$AMB_MIN_RANGE + 0"
  26046. MaxRange="=$AMB_MAX_RANGE + 0"
  26047. Limit="3"
  26048. Priority="LOWEST"
  26049. Type="WORLD SHROUDED EVERYONE"
  26050. Control="LOOP"
  26051. SubmixSlider="AMBIENT">
  26052. <PerFilePitchShift
  26053. Low="-5"
  26054. High="5" />
  26055. <Delay
  26056. Low="3000"
  26057. High="8000" />
  26058. <Sound>WABirds_mount1a</Sound>
  26059. <Sound>WABirds_mount1b</Sound>
  26060. <Sound>WABirds_mount1c</Sound>
  26061. <Sound>WABirds_mount1d</Sound>
  26062. </AudioEvent>
  26063. <AudioEvent
  26064. id="Amb_BirdsMountain2"
  26065. inheritFrom="AudioEvent:BaseSoundEffect"
  26066. Volume="=$AMBIENT_VOLUME"
  26067. PerFileVolumeShift="-10"
  26068. MinRange="=$AMB_MIN_RANGE + 0"
  26069. MaxRange="=$AMB_MAX_RANGE + 0"
  26070. Limit="3"
  26071. Priority="LOWEST"
  26072. Type="WORLD SHROUDED EVERYONE"
  26073. Control="LOOP"
  26074. SubmixSlider="AMBIENT">
  26075. <PerFilePitchShift
  26076. Low="-5"
  26077. High="5" />
  26078. <Delay
  26079. Low="3000"
  26080. High="8000" />
  26081. <Sound>WABirds_mount2a</Sound>
  26082. <Sound>WABirds_mount2b</Sound>
  26083. <Sound>WABirds_mount2c</Sound>
  26084. <Sound>WABirds_mount2d</Sound>
  26085. <Sound>WABirds_mount2e</Sound>
  26086. <Sound>WABirds_mount2f</Sound>
  26087. <Sound>WABirds_mount2g</Sound>
  26088. </AudioEvent>
  26089. <AudioEvent
  26090. id="Amb_BirdsOwl"
  26091. inheritFrom="AudioEvent:BaseSoundEffect"
  26092. Volume="=$AMBIENT_VOLUME"
  26093. PerFileVolumeShift="-10"
  26094. MinRange="=$AMB_MIN_RANGE + 0"
  26095. MaxRange="=$AMB_MAX_RANGE + 0"
  26096. Limit="3"
  26097. Priority="LOWEST"
  26098. Type="WORLD SHROUDED EVERYONE"
  26099. Control="LOOP"
  26100. SubmixSlider="AMBIENT">
  26101. <PerFilePitchShift
  26102. Low="-5"
  26103. High="5" />
  26104. <Delay
  26105. Low="3000"
  26106. High="8000" />
  26107. <Sound>WABirds_owl1a</Sound>
  26108. <Sound>WABirds_owl1b</Sound>
  26109. <Sound>WABirds_owl1c</Sound>
  26110. <Sound>WABirds_owl1d</Sound>
  26111. <Sound>WABirds_owl1e</Sound>
  26112. </AudioEvent>
  26113. <AudioEvent
  26114. id="Amb_BirdsRooster1"
  26115. inheritFrom="AudioEvent:BaseSoundEffect"
  26116. Volume="45"
  26117. PerFileVolumeShift="-10"
  26118. MinRange="400"
  26119. MaxRange="900"
  26120. Limit="3"
  26121. Priority="LOWEST"
  26122. Type="WORLD SHROUDED EVERYONE"
  26123. Control="LOOP"
  26124. SubmixSlider="AMBIENT">
  26125. <PerFilePitchShift
  26126. Low="-5"
  26127. High="5" />
  26128. <Delay
  26129. Low="3000"
  26130. High="8000" />
  26131. <Sound>WABird_roostera</Sound>
  26132. <Sound>WABird_roosterb</Sound>
  26133. <Sound>WABird_roosterc</Sound>
  26134. <Sound>WABird_roosterd</Sound>
  26135. <!-- RA3 -->
  26136. </AudioEvent>
  26137. <AudioEvent
  26138. id="Amb_BirdsSeagull"
  26139. inheritFrom="AudioEvent:BaseSoundEffect"
  26140. Volume="=$AMBIENT_VOLUME"
  26141. PerFileVolumeShift="-10"
  26142. MinRange="=$AMB_MIN_RANGE + 0"
  26143. MaxRange="=$AMB_MAX_RANGE + 0"
  26144. Limit="3"
  26145. Priority="LOWEST"
  26146. Type="WORLD SHROUDED EVERYONE"
  26147. Control="LOOP"
  26148. SubmixSlider="AMBIENT">
  26149. <PerFilePitchShift
  26150. Low="-5"
  26151. High="5" />
  26152. <Delay
  26153. Low="3000"
  26154. High="8000" />
  26155. <Sound>WABirds_beach1a</Sound>
  26156. <Sound>WABirds_beach1b</Sound>
  26157. <Sound>WABirds_beach1c</Sound>
  26158. <Sound>WABirds_beach1d</Sound>
  26159. <Sound>WABirds_beach1e</Sound>
  26160. </AudioEvent>
  26161. <AudioEvent
  26162. id="Amb_BirdsSeagull2"
  26163. inheritFrom="AudioEvent:BaseSoundEffect"
  26164. Volume="30"
  26165. PerFileVolumeShift="-10"
  26166. MinRange="400"
  26167. MaxRange="900"
  26168. Limit="3"
  26169. Priority="LOWEST"
  26170. Type="WORLD SHROUDED EVERYONE"
  26171. Control="LOOP"
  26172. SubmixSlider="AMBIENT">
  26173. <PerFilePitchShift
  26174. Low="-5"
  26175. High="5" />
  26176. <Delay
  26177. Low="3000"
  26178. High="8000" />
  26179. <Sound>WABird_seagulla</Sound> <Sound>WABird_seagullb</Sound> <Sound>WABird_seagullc</Sound> <Sound>WABird_seagulld</Sound>
  26180. <!-- CNC3 EP1 -->
  26181. </AudioEvent>
  26182. <AudioEvent
  26183. id="Amb_BirdsSeagullMix1"
  26184. inheritFrom="AudioEvent:BaseSoundEffect"
  26185. Volume="30"
  26186. PerFileVolumeShift="-10"
  26187. MinRange="400"
  26188. MaxRange="900"
  26189. Limit="3"
  26190. Priority="LOWEST"
  26191. Type="WORLD SHROUDED EVERYONE"
  26192. Control="LOOP"
  26193. SubmixSlider="AMBIENT">
  26194. <PerFilePitchShift
  26195. Low="-5"
  26196. High="5" />
  26197. <Delay
  26198. Low="3000"
  26199. High="8000" />
  26200. <Sound>WABird_seagull3a</Sound>
  26201. <Sound>WABird_seagull3b</Sound>
  26202. <Sound>WABird_seagull4a</Sound>
  26203. <Sound>WABird_seagull4b</Sound>
  26204. <Sound>WABird_seagull4c</Sound>
  26205. <Sound>WABird_seagull5a</Sound>
  26206. <Sound>WABird_seagull5b</Sound>
  26207. <Sound>WABird_seagull5c</Sound>
  26208. <Sound>WABird_seagull5d</Sound>
  26209. <Sound>WABird_seagull6a</Sound>
  26210. <Sound>WABird_seagull6b</Sound>
  26211. <Sound>WABird_seagull6c</Sound>
  26212. <!-- RA3 -->
  26213. </AudioEvent>
  26214. <AudioEvent
  26215. id="Amb_CreatureBird1"
  26216. inheritFrom="AudioEvent:BaseSoundEffect"
  26217. Volume="=$AMBIENT_VOLUME"
  26218. PerFileVolumeShift="-5"
  26219. MinRange="=$AMB_MIN_RANGE + 0"
  26220. MaxRange="=$AMB_MAX_RANGE + 0"
  26221. Limit="3"
  26222. Priority="LOWEST"
  26223. Type="WORLD SHROUDED EVERYONE"
  26224. Control="LOOP"
  26225. SubmixSlider="AMBIENT">
  26226. <PerFilePitchShift
  26227. Low="-5"
  26228. High="5" />
  26229. <Delay
  26230. Low="3000"
  26231. High="8000" />
  26232. <Sound>WACreat_bird1_a</Sound>
  26233. <Sound>WACreat_bird1_b</Sound>
  26234. <Sound>WACreat_bird1_c</Sound>
  26235. <Sound>WACreat_bird1_d</Sound>
  26236. <Sound>WACreat_bird1_e</Sound>
  26237. <Sound>WACreat_bird1_f</Sound>
  26238. </AudioEvent>
  26239. <AudioEvent
  26240. id="Amb_CreatureHowl1"
  26241. inheritFrom="AudioEvent:BaseSoundEffect"
  26242. Volume="=$AMBIENT_VOLUME"
  26243. PerFileVolumeShift="-2"
  26244. MinRange="=$AMB_MIN_RANGE + 0"
  26245. MaxRange="=$AMB_MAX_RANGE + 0"
  26246. Limit="3"
  26247. Priority="LOWEST"
  26248. Type="WORLD SHROUDED EVERYONE"
  26249. Control="LOOP"
  26250. SubmixSlider="AMBIENT">
  26251. <PerFilePitchShift
  26252. Low="-20"
  26253. High="10" />
  26254. <Delay
  26255. Low="3000"
  26256. High="8000" />
  26257. <Sound>WACreat_howl1_a</Sound>
  26258. <Sound>WACreat_howl1_b</Sound>
  26259. <Sound>WACreat_howl1_c</Sound>
  26260. <Sound>WACreat_howl1_d</Sound>
  26261. </AudioEvent>
  26262. <AudioEvent
  26263. id="Amb_CreaturesWhistle1"
  26264. inheritFrom="AudioEvent:BaseSoundEffect"
  26265. Volume="=$AMBIENT_VOLUME"
  26266. PerFileVolumeShift="-2"
  26267. MinRange="=$AMB_MIN_RANGE + 0"
  26268. MaxRange="=$AMB_MAX_RANGE + 0"
  26269. Limit="3"
  26270. Priority="LOWEST"
  26271. Type="WORLD SHROUDED EVERYONE"
  26272. Control="LOOP"
  26273. SubmixSlider="AMBIENT">
  26274. <PerFilePitchShift
  26275. Low="-10"
  26276. High="15" />
  26277. <Delay
  26278. Low="3000"
  26279. High="8000" />
  26280. <Sound>WACreat_whist1a</Sound>
  26281. <Sound>WACreat_whist1b</Sound>
  26282. <Sound>WACreat_whist1c</Sound>
  26283. <Sound>WACreat_whist1d</Sound>
  26284. <Sound>WACreat_whist1e</Sound>
  26285. <Sound>WACreat_whist1f</Sound>
  26286. <Sound>WACreat_whist1g</Sound>
  26287. <Sound>WACreat_whist1h</Sound>
  26288. </AudioEvent>
  26289. <AudioEvent
  26290. id="Amb_CreaturesLow1"
  26291. inheritFrom="AudioEvent:BaseSoundEffect"
  26292. Volume="=$AMBIENT_VOLUME"
  26293. PerFileVolumeShift="-2"
  26294. MinRange="=$AMB_MIN_RANGE + 0"
  26295. MaxRange="=$AMB_MAX_RANGE + 0"
  26296. Limit="3"
  26297. Priority="LOWEST"
  26298. Type="WORLD SHROUDED EVERYONE"
  26299. Control="LOOP"
  26300. SubmixSlider="AMBIENT">
  26301. <PerFilePitchShift
  26302. Low="-20"
  26303. High="10" />
  26304. <Delay
  26305. Low="3000"
  26306. High="8000" />
  26307. <Sound>WACreat_low1a</Sound>
  26308. <Sound>WACreat_low1b</Sound>
  26309. <Sound>WACreat_low1c</Sound>
  26310. <Sound>WACreat_low1d</Sound>
  26311. <Sound>WACreat_low1e</Sound>
  26312. <Sound>WACreat_low1f</Sound>
  26313. <Sound>WACreat_low1g</Sound>
  26314. <Sound>WACreat_low1h</Sound>
  26315. <Sound>WACreat_low1i</Sound>
  26316. <Sound>WACreat_low1j</Sound>
  26317. <Sound>WACreat_low1k</Sound>
  26318. <Sound>WACreat_low1l</Sound>
  26319. <Sound>WACreat_low1m</Sound>
  26320. </AudioEvent>
  26321. <AudioEvent
  26322. id="Amb_CricketsBed1Loop"
  26323. inheritFrom="AudioEvent:BaseSoundEffect"
  26324. Volume="=$AMBIENT_VOLUME"
  26325. PerFileVolumeShift="-2"
  26326. MinRange="=$AMB_MIN_RANGE + 100"
  26327. MaxRange="=$AMB_MAX_RANGE + 400"
  26328. Limit="3"
  26329. Priority="LOWEST"
  26330. Type="WORLD SHROUDED EVERYONE"
  26331. Control="LOOP"
  26332. SubmixSlider="AMBIENT">
  26333. <PerFilePitchShift
  26334. Low="-5"
  26335. High="5" />
  26336. <Sound>WACrick_bed1_2a</Sound>
  26337. <Sound>WACrick_bed1_2b</Sound>
  26338. <Sound>WACrick_bed1_2c</Sound>
  26339. <Sound>WACrick_bed1_2d</Sound>
  26340. <Sound>WACrick_bed1_2e</Sound>
  26341. <Sound>WACrick_bed1_2f</Sound>
  26342. </AudioEvent>
  26343. <AudioEvent
  26344. id="Amb_CricketsBed2Loop"
  26345. inheritFrom="AudioEvent:BaseSoundEffect"
  26346. Volume="=$AMBIENT_VOLUME"
  26347. PerFileVolumeShift="-2"
  26348. MinRange="=$AMB_MIN_RANGE + 100"
  26349. MaxRange="=$AMB_MAX_RANGE + 400"
  26350. Limit="3"
  26351. Priority="LOWEST"
  26352. Type="WORLD SHROUDED EVERYONE"
  26353. Control="LOOP"
  26354. SubmixSlider="AMBIENT">
  26355. <PerFilePitchShift
  26356. Low="-5"
  26357. High="5" />
  26358. <Sound>WACrick_bed2_2a</Sound>
  26359. <Sound>WACrick_bed2_2b</Sound>
  26360. <Sound>WACrick_bed2_2c</Sound>
  26361. <Sound>WACrick_bed2_2d</Sound>
  26362. <Sound>WACrick_bed2_2e</Sound>
  26363. <Sound>WACrick_bed2_2f</Sound>
  26364. </AudioEvent>
  26365. <AudioEvent
  26366. id="Amb_CricketSingleChirps1"
  26367. inheritFrom="AudioEvent:BaseSoundEffect"
  26368. Volume="=$AMBIENT_VOLUME +20"
  26369. PerFileVolumeShift="-2"
  26370. MinRange="=$AMB_MIN_RANGE + 0"
  26371. MaxRange="=$AMB_MAX_RANGE + 0"
  26372. Limit="3"
  26373. Priority="LOWEST"
  26374. Type="WORLD SHROUDED EVERYONE"
  26375. Control="LOOP"
  26376. SubmixSlider="AMBIENT">
  26377. <PerFilePitchShift
  26378. Low="-5"
  26379. High="5" />
  26380. <Delay
  26381. Low="1000"
  26382. High="7000" />
  26383. <Sound>WACrick_singl1a</Sound>
  26384. <Sound>WACrick_singl1b</Sound>
  26385. <Sound>WACrick_singl1c</Sound>
  26386. </AudioEvent>
  26387. <AudioEvent
  26388. id="Amb_CritterDesert1"
  26389. inheritFrom="AudioEvent:BaseSoundEffect"
  26390. Volume="=$AMBIENT_VOLUME"
  26391. PerFileVolumeShift="-2"
  26392. MinRange="=$AMB_MIN_RANGE + 0"
  26393. MaxRange="=$AMB_MAX_RANGE + 0"
  26394. Limit="3"
  26395. Priority="LOWEST"
  26396. Type="WORLD SHROUDED EVERYONE"
  26397. Control="LOOP"
  26398. SubmixSlider="AMBIENT">
  26399. <PerFilePitchShift
  26400. Low="-5"
  26401. High="5" />
  26402. <Delay
  26403. Low="3000"
  26404. High="8000" />
  26405. <Sound>WACritt_deser1a</Sound>
  26406. <Sound>WACritt_deser1b</Sound>
  26407. <Sound>WACritt_deser1c</Sound>
  26408. </AudioEvent>
  26409. <AudioEvent
  26410. id="Amb_CritterDesert2"
  26411. inheritFrom="AudioEvent:BaseSoundEffect"
  26412. Volume="=$AMBIENT_VOLUME"
  26413. PerFileVolumeShift="-2"
  26414. MinRange="=$AMB_MIN_RANGE + 0"
  26415. MaxRange="=$AMB_MAX_RANGE + 0"
  26416. Limit="3"
  26417. Priority="LOWEST"
  26418. Type="WORLD SHROUDED EVERYONE"
  26419. Control="LOOP"
  26420. SubmixSlider="AMBIENT">
  26421. <PerFilePitchShift
  26422. Low="-5"
  26423. High="5" />
  26424. <Delay
  26425. Low="3000"
  26426. High="8000" />
  26427. <Sound>WACritt_deser2a</Sound>
  26428. <Sound>WACritt_deser2b</Sound>
  26429. <Sound>WACritt_deser2c</Sound>
  26430. <Sound>WACritt_deser2d</Sound>
  26431. <Sound>WACritt_deser2e</Sound>
  26432. <Sound>WACritt_deser2f</Sound>
  26433. </AudioEvent>
  26434. <AudioEvent
  26435. id="Amb_Dog1Barks"
  26436. inheritFrom="AudioEvent:BaseSoundEffect"
  26437. Volume="=$AMBIENT_VOLUME"
  26438. PerFileVolumeShift="-2"
  26439. MinRange="=$AMB_MIN_RANGE + 0"
  26440. MaxRange="=$AMB_MAX_RANGE + 0"
  26441. Limit="3"
  26442. Priority="LOWEST"
  26443. Type="WORLD SHROUDED EVERYONE"
  26444. Control="LOOP"
  26445. SubmixSlider="AMBIENT">
  26446. <PerFilePitchShift
  26447. Low="-5"
  26448. High="5" />
  26449. <Delay
  26450. Low="3000"
  26451. High="8000" />
  26452. <Sound>WADog_bark1a</Sound>
  26453. <Sound>WADog_bark1b</Sound>
  26454. <Sound>WADog_bark1c</Sound>
  26455. <Sound>WADog_bark1d</Sound>
  26456. <Sound>WADog_bark1e</Sound>
  26457. <Sound>WADog_bark1f</Sound>
  26458. <Sound>WADog_bark1g</Sound>
  26459. <Sound>WADog_bark1h</Sound>
  26460. <Sound>WADog_bark1i</Sound>
  26461. <Sound>WADog_bark1j</Sound>
  26462. <Sound>WADog_bark1k</Sound>
  26463. <Sound>WADog_bark1l</Sound>
  26464. <Sound>WADog_bark1m</Sound>
  26465. </AudioEvent>
  26466. <AudioEvent
  26467. id="Amb_Dog2Barks"
  26468. inheritFrom="AudioEvent:BaseSoundEffect"
  26469. Volume="=$AMBIENT_VOLUME"
  26470. PerFileVolumeShift="-2"
  26471. MinRange="=$AMB_MIN_RANGE + 0"
  26472. MaxRange="=$AMB_MAX_RANGE + 0"
  26473. Limit="3"
  26474. Priority="LOWEST"
  26475. Type="WORLD SHROUDED EVERYONE"
  26476. Control="LOOP"
  26477. SubmixSlider="AMBIENT">
  26478. <PerFilePitchShift
  26479. Low="-5"
  26480. High="5" />
  26481. <Delay
  26482. Low="3000"
  26483. High="8000" />
  26484. <Sound>WADog_bark2a</Sound>
  26485. <Sound>WADog_bark2b</Sound>
  26486. <Sound>WADog_bark2c</Sound>
  26487. <Sound>WADog_bark2d</Sound>
  26488. <Sound>WADog_bark2e</Sound>
  26489. <Sound>WADog_bark2f</Sound>
  26490. <Sound>WADog_bark2g</Sound>
  26491. <Sound>WADog_bark2h</Sound>
  26492. <Sound>WADog_bark2i</Sound>
  26493. <Sound>WADog_bark2j</Sound>
  26494. <Sound>WADog_bark2k</Sound>
  26495. <Sound>WADog_bark2l</Sound>
  26496. </AudioEvent>
  26497. <AudioEvent
  26498. id="Amb_Dog3Barks"
  26499. inheritFrom="AudioEvent:BaseSoundEffect"
  26500. Volume="=$AMBIENT_VOLUME"
  26501. PerFileVolumeShift="-2"
  26502. MinRange="=$AMB_MIN_RANGE + 0"
  26503. MaxRange="=$AMB_MAX_RANGE + 0"
  26504. Limit="3"
  26505. Priority="LOWEST"
  26506. Type="WORLD SHROUDED EVERYONE"
  26507. Control="LOOP"
  26508. SubmixSlider="AMBIENT">
  26509. <PerFilePitchShift
  26510. Low="-5"
  26511. High="5" />
  26512. <Delay
  26513. Low="3000"
  26514. High="8000" />
  26515. <Sound>WADog_bark3a</Sound>
  26516. <Sound>WADog_bark3b</Sound>
  26517. <Sound>WADog_bark3c</Sound>
  26518. <Sound>WADog_bark3d</Sound>
  26519. <Sound>WADog_bark3e</Sound>
  26520. <Sound>WADog_bark3f</Sound>
  26521. <Sound>WADog_bark3g</Sound>
  26522. <Sound>WADog_bark3h</Sound>
  26523. <Sound>WADog_bark3i</Sound>
  26524. <Sound>WADog_bark3j</Sound>
  26525. <Sound>WADog_bark3k</Sound>
  26526. <Sound>WADog_bark3l</Sound>
  26527. <Sound>WADog_bark3m</Sound>
  26528. <Sound>WADog_bark3n</Sound>
  26529. <Sound>WADog_bark3o</Sound>
  26530. <Sound>WADog_bark3p</Sound>
  26531. <Sound>WADog_bark3q</Sound>
  26532. <Sound>WADog_bark3r</Sound>
  26533. <Sound>WADog_bark3s</Sound>
  26534. <Sound>WADog_bark3t</Sound>
  26535. <Sound>WADog_bark3u</Sound>
  26536. <Sound>WADog_bark3v</Sound>
  26537. <Sound>WADog_bark3w</Sound>
  26538. <Sound>WADog_bark3x</Sound>
  26539. <Sound>WADog_bark3y</Sound>
  26540. </AudioEvent>
  26541. <AudioEvent
  26542. id="Amb_Dog4Barks"
  26543. inheritFrom="AudioEvent:BaseSoundEffect"
  26544. Volume="95"
  26545. PerFileVolumeShift="-10"
  26546. MinRange="400"
  26547. MaxRange="900"
  26548. Limit="3"
  26549. Priority="LOWEST"
  26550. Type="WORLD SHROUDED EVERYONE"
  26551. Control="LOOP"
  26552. SubmixSlider="AMBIENT">
  26553. <PerFilePitchShift
  26554. Low="-5"
  26555. High="5" />
  26556. <Delay
  26557. Low="3000"
  26558. High="8000" />
  26559. <Sound>WADog_bark4a</Sound>
  26560. <Sound>WADog_bark4b</Sound>
  26561. <Sound>WADog_bark4c</Sound>
  26562. <Sound>WADog_bark4d</Sound>
  26563. <Sound>WADog_bark4e</Sound>
  26564. <Sound>WADog_bark4f</Sound>
  26565. <Sound>WADog_bark4g</Sound>
  26566. <!-- RA3 -->
  26567. </AudioEvent>
  26568. <AudioEvent
  26569. id="Amb_Dog5Barks"
  26570. inheritFrom="AudioEvent:BaseSoundEffect"
  26571. Volume="75"
  26572. PerFileVolumeShift="-10"
  26573. MinRange="400"
  26574. MaxRange="900"
  26575. Limit="3"
  26576. Priority="LOWEST"
  26577. Type="WORLD SHROUDED EVERYONE"
  26578. Control="LOOP"
  26579. SubmixSlider="AMBIENT">
  26580. <PerFilePitchShift
  26581. Low="-5"
  26582. High="5" />
  26583. <Delay
  26584. Low="3000"
  26585. High="8000" />
  26586. <Sound>WADog_bark5a</Sound>
  26587. <Sound>WADog_bark5b</Sound>
  26588. <Sound>WADog_bark5c</Sound>
  26589. <Sound>WADog_bark5d</Sound>
  26590. <Sound>WADog_bark5e</Sound>
  26591. <Sound>WADog_bark5f</Sound>
  26592. <!-- RA3 -->
  26593. </AudioEvent>
  26594. <AudioEvent
  26595. id="Amb_Dog6Barks"
  26596. inheritFrom="AudioEvent:BaseSoundEffect"
  26597. Volume="85"
  26598. PerFileVolumeShift="-10"
  26599. MinRange="400"
  26600. MaxRange="900"
  26601. Limit="3"
  26602. Priority="LOWEST"
  26603. Type="WORLD SHROUDED EVERYONE"
  26604. Control="LOOP"
  26605. SubmixSlider="AMBIENT">
  26606. <PerFilePitchShift
  26607. Low="-5"
  26608. High="5" />
  26609. <Delay
  26610. Low="3000"
  26611. High="8000" />
  26612. <Sound>WADog_bark6a</Sound>
  26613. <Sound>WADog_bark6b</Sound>
  26614. <Sound>WADog_bark6c</Sound>
  26615. <Sound>WADog_bark6d</Sound>
  26616. <Sound>WADog_bark6e</Sound>
  26617. <Sound>WADog_bark6f</Sound>
  26618. <Sound>WADog_bark6g</Sound>
  26619. <!-- RA3 -->
  26620. </AudioEvent>
  26621. <AudioEvent
  26622. id="Amb_Dog7Barks"
  26623. inheritFrom="AudioEvent:BaseSoundEffect"
  26624. Volume="95"
  26625. PerFileVolumeShift="-10"
  26626. MinRange="400"
  26627. MaxRange="900"
  26628. Limit="3"
  26629. Priority="LOWEST"
  26630. Type="WORLD SHROUDED EVERYONE"
  26631. Control="LOOP"
  26632. SubmixSlider="AMBIENT">
  26633. <PerFilePitchShift
  26634. Low="-5"
  26635. High="5" />
  26636. <Delay
  26637. Low="3000"
  26638. High="8000" />
  26639. <Sound>WADog_bark7a</Sound>
  26640. <Sound>WADog_bark7b</Sound>
  26641. <Sound>WADog_bark7c</Sound>
  26642. <Sound>WADog_bark7d</Sound>
  26643. <Sound>WADog_bark7e</Sound>
  26644. <Sound>WADog_bark7f</Sound>
  26645. <Sound>WADog_bark7g</Sound>
  26646. <!-- RA3 -->
  26647. </AudioEvent>
  26648. <AudioEvent
  26649. id="Amb_FliesBuzzing"
  26650. inheritFrom="AudioEvent:BaseSoundEffect"
  26651. Volume="=$AMBIENT_VOLUME -10"
  26652. PerFileVolumeShift="-2"
  26653. MinRange="=$AMB_MIN_RANGE + 0"
  26654. MaxRange="=$AMB_MAX_RANGE + 0"
  26655. Limit="3"
  26656. Priority="LOWEST"
  26657. Type="WORLD SHROUDED EVERYONE"
  26658. Control="LOOP"
  26659. SubmixSlider="AMBIENT">
  26660. <PerFilePitchShift
  26661. Low="-5"
  26662. High="5" />
  26663. <Delay
  26664. Low="3000"
  26665. High="8000" />
  26666. <Sound>WAFly_buzz1_a</Sound>
  26667. <Sound>WAFly_buzz1_b</Sound>
  26668. <Sound>WAFly_buzz1_c</Sound>
  26669. <Sound>WAFly_buzz1_d</Sound>
  26670. <Sound>WAFly_buzz1_e</Sound>
  26671. <Sound>WAFly_buzz1_f</Sound>
  26672. <Sound>WAFly_buzz1_g</Sound>
  26673. <Sound>WAFly_buzz1_h</Sound>
  26674. <Sound>WAFly_buzz1_i</Sound>
  26675. <Sound>WAFly_buzz1_j</Sound>
  26676. <Sound>WAFly_buzz1_k</Sound>
  26677. <Sound>WAFly_buzz1_l</Sound>
  26678. <Sound>WAFly_buzz1_m</Sound>
  26679. </AudioEvent>
  26680. <!-- === MISC AMBIENT === -->
  26681. <AudioEvent
  26682. id="Amb_FlyingFortress_Hovering"
  26683. inheritFrom="AudioEvent:BaseSoundEffect"
  26684. Volume="=$AMBIENT_VOLUME + 10"
  26685. VolumeShift="-2"
  26686. MinRange="=$AMB_MIN_RANGE + 0"
  26687. MaxRange="=$AMB_MAX_RANGE + 100"
  26688. Limit="3"
  26689. Control="LOOP"
  26690. Priority="LOWEST"
  26691. Type="WORLD SHROUDED EVERYONE"
  26692. SubmixSlider="AMBIENT">
  26693. <PitchShift Low="-5" High="5" />
  26694. <Sound>JUPearl_ambiLoopa</Sound>
  26695. <Sound>JUPearl_ambiLoopb</Sound>
  26696. <Sound>JUPearl_ambiLoopc</Sound>
  26697. <Sound>JUPearl_ambiLoopd</Sound>
  26698. </AudioEvent>
  26699. <AudioEvent
  26700. id="Amb_FlyingFortress_Floating"
  26701. inheritFrom="AudioEvent:BaseSoundEffect"
  26702. Volume="=$AMBIENT_VOLUME + 10"
  26703. VolumeShift="-2"
  26704. MinRange="=$AMB_MIN_RANGE + 0"
  26705. MaxRange="=$AMB_MAX_RANGE + 100"
  26706. Limit="3"
  26707. Control="LOOP"
  26708. Priority="LOWEST"
  26709. Type="WORLD SHROUDED EVERYONE"
  26710. SubmixSlider="AMBIENT">
  26711. <PitchShift Low="-5" High="5" />
  26712. <Sound>JUPearl_ambiLoopWatera</Sound>
  26713. <Sound>JUPearl_ambiLoopWaterb</Sound>
  26714. <Sound>JUPearl_ambiLoopWaterc</Sound>
  26715. <Sound>JUPearl_ambiLoopWaterd</Sound>
  26716. </AudioEvent>
  26717. <!-- === MISCELLANEOUS MISC AUDIO === -->
  26718. <!-- === MISCELLANEOUS MISC AUDIO === -->
  26719. <!-- === MISCELLANEOUS MISC AUDIO === -->
  26720. <AudioEvent id="BodyfallGeneric" inheritFrom="AudioEvent:BaseSoundEffect"
  26721. Volume = "30"
  26722. VolumeShift = "-10"
  26723. Limit = "3"
  26724. Priority = "LOW"
  26725. Control = "INTERRUPT"
  26726. Type = "WORLD SHROUDED EVERYONE"
  26727. SubmixSlider = "SOUNDFX" >
  26728. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  26729. <PitchShift Low = "-5" High = "5" />
  26730. <Delay Low = "0" High = "150" />
  26731. <Sound>WImpac_bodyfalla</Sound> <Sound>WImpac_bodyfallb</Sound> <Sound>WImpac_bodyfallc</Sound> <Sound>WImpac_bodyfalld</Sound>
  26732. <Sound>WImpac_bodyfalle</Sound> <Sound>WImpac_bodyfallf</Sound> <Sound>WImpac_bodyfallg</Sound> <Sound>WImpac_bodyfallh</Sound>
  26733. <Sound>WImpac_bodyfalli</Sound> <Sound>WImpac_bodyfallj</Sound> <Sound>WImpac_bodyfallk</Sound> <Sound>WImpac_bodyfalll</Sound>
  26734. <Sound>WImpac_bodyfallm</Sound> <Sound>WImpac_bodyfalln</Sound>
  26735. </AudioEvent>
  26736. <AudioEvent id="BodyfallGenericDirt" inheritFrom="AudioEvent:BaseSoundEffect"
  26737. Volume = "42"
  26738. VolumeShift = "-10"
  26739. Limit = "3"
  26740. Priority = "LOW"
  26741. Control = "INTERRUPT"
  26742. Type = "WORLD SHROUDED EVERYONE"
  26743. SubmixSlider = "SOUNDFX" >
  26744. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  26745. <PitchShift Low = "-5" High = "5" />
  26746. <Delay Low = "0" High = "150" />
  26747. <Sound>WImpac_bodydirta</Sound> <Sound>WImpac_bodydirtb</Sound> <Sound>WImpac_bodydirtc</Sound> <Sound>WImpac_bodydirtd</Sound>
  26748. <Sound>WImpac_bodydirte</Sound> <Sound>WImpac_bodydirtf</Sound> <Sound>WImpac_bodydirtg</Sound> <Sound>WImpac_bodydirth</Sound>
  26749. <Sound>WImpac_bodydirti</Sound> <Sound>WImpac_bodydirtj</Sound> <Sound>WImpac_bodydirtk</Sound> <Sound>WImpac_bodydirtl</Sound>
  26750. <Sound>WImpac_bodydirtm</Sound> <Sound>WImpac_bodydirtn</Sound> <Sound>WImpac_bodydirto</Sound> <Sound>WImpac_bodydirtp</Sound>
  26751. <Sound>WImpac_bodydirtq</Sound>
  26752. </AudioEvent>
  26753. <Multisound id="BodyfallGenericArmorMS">
  26754. <Subsound>BodyfallGeneric</Subsound>
  26755. <Subsound>BodyfallGenericDirt</Subsound>
  26756. </Multisound>
  26757. <AudioEvent
  26758. id="BodyfallGenericWater"
  26759. inheritFrom="AudioEvent:BaseSoundEffect"
  26760. Volume="60"
  26761. VolumeShift="-10"
  26762. Limit="2"
  26763. Type="WORLD SHROUDED EVERYONE"
  26764. SubmixSlider="SOUNDFX">
  26765. <NonInterruptibleTime
  26766. Low="0.0s"
  26767. High="1.50s" />
  26768. <PitchShift
  26769. Low="-15"
  26770. High="-5" />
  26771. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  26772. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  26773. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  26774. </AudioEvent>
  26775. <AudioEventOverridable id="FootstepDirt" inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  26776. Volume = "25"
  26777. VolumeShift = "-10"
  26778. Limit = "3"
  26779. Priority = "LOW"
  26780. Control = "INTERRUPT"
  26781. Type = "WORLD SHROUDED EVERYONE"
  26782. SubmixSlider = "SOUNDFX" >
  26783. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  26784. <PitchShift Low = "-5" High = "5" />
  26785. <Delay Low = "0" High = "35" />
  26786. <Sound>WIFootS_dirtA01</Sound>
  26787. <Sound>WIFootS_dirtA02</Sound>
  26788. <Sound>WIFootS_dirtA03</Sound>
  26789. <Sound>WIFootS_dirtA04</Sound>
  26790. <Sound>WIFootS_dirtA05</Sound>
  26791. <Sound>WIFootS_dirtA06</Sound>
  26792. <Sound>WIFootS_dirtA07</Sound>
  26793. <Sound>WIFootS_dirtA08</Sound>
  26794. </AudioEventOverridable>
  26795. <AudioEvent
  26796. id="BuildingCaptured"
  26797. inheritFrom="AudioEvent:BaseSoundEffect"
  26798. Volume="65"
  26799. VolumeShift="-10"
  26800. MinRange="300"
  26801. MaxRange="1000"
  26802. Limit="2"
  26803. Type="WORLD SHROUDED EVERYONE"
  26804. SubmixSlider="SOUNDFX">
  26805. <InitialDelay Low="0" High="50" />
  26806. <PitchShift Low="-1" High="1" />
  26807. <Sound>UEngin_captBuila</Sound>
  26808. <Sound>UEngin_captBuilb</Sound>
  26809. </AudioEvent>
  26810. <AudioEvent
  26811. id="BuildingInfiltrated1"
  26812. inheritFrom="AudioEvent:BaseSoundEffect"
  26813. Volume="55"
  26814. VolumeShift="-10"
  26815. MinRange="300"
  26816. MaxRange="1000"
  26817. Limit="2"
  26818. Type="WORLD SHROUDED EVERYONE"
  26819. SubmixSlider="SOUNDFX">
  26820. <PitchShift
  26821. Low="-10"
  26822. High="-5" />
  26823. <InitialDelay Low="0" High="50" />
  26824. <PitchShift Low="-1" High="1" />
  26825. <Sound>WBSpy_infiltrateBldgP</Sound>
  26826. </AudioEvent>
  26827. <AudioEvent
  26828. id="BuildingInfiltrated2"
  26829. inheritFrom="AudioEvent:BaseSoundEffect"
  26830. Volume="55"
  26831. VolumeShift="-10"
  26832. MinRange="300"
  26833. MaxRange="1000"
  26834. Limit="3"
  26835. Type="WORLD SHROUDED EVERYONE"
  26836. SubmixSlider="SOUNDFX">
  26837. <InitialDelay Low="0" High="50" />
  26838. <PitchShift Low="0" High="5" />
  26839. <Sound>WBSpy_infiltrateBldgQ</Sound>
  26840. </AudioEvent>
  26841. <Multisound
  26842. id="Building_InfiltratedMS">
  26843. <Subsound>BuildingInfiltrated1</Subsound>
  26844. <Subsound>BuildingInfiltrated2</Subsound>
  26845. </Multisound>
  26846. <AudioEvent
  26847. id="BuildingRepaired"
  26848. inheritFrom="AudioEvent:BaseSoundEffect"
  26849. Volume="60"
  26850. VolumeShift="-10"
  26851. MinRange="300"
  26852. MaxRange="1000"
  26853. Limit="3"
  26854. Type="WORLD SHROUDED EVERYONE"
  26855. SubmixSlider="SOUNDFX">
  26856. <InitialDelay Low="0" High="50" />
  26857. <PitchShift Low="-5" High="5" />
  26858. <Sound>UEngin_repaBuila</Sound>
  26859. </AudioEvent>
  26860. <AudioEvent
  26861. id="BuildingSold"
  26862. inheritFrom="AudioEvent:BaseSoundEffect"
  26863. Volume="60"
  26864. VolumeShift="-10"
  26865. MinRange="300"
  26866. MaxRange="1000"
  26867. Limit="3"
  26868. Control="INTERRUPT"
  26869. Type="WORLD SHROUDED EVERYONE"
  26870. SubmixSlider="SOUNDFX">
  26871. <PitchShift Low="-10" High="-5" />
  26872. <Delay Low="0" High="100" />
  26873. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  26874. <Sound>WBStructure_sellA</Sound>
  26875. <!-- <Sound>WBStructure_sellB</Sound> -->
  26876. </AudioEvent>
  26877. <AudioEvent
  26878. id="TreeCrush"
  26879. inheritFrom="AudioEvent:BaseSoundEffect"
  26880. Volume="45"
  26881. VolumeShift="-20"
  26882. Limit="3"
  26883. Control="INTERRUPT"
  26884. Type="WORLD SHROUDED EVERYONE"
  26885. SubmixSlider="SOUNDFX">
  26886. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  26887. <PitchShift
  26888. Low="-20"
  26889. High="0" />
  26890. <Sound>CTree_crusha</Sound> <Sound>CTree_crushb</Sound>
  26891. <Sound>CTree_crushc</Sound> <Sound>CTree_crushd</Sound>
  26892. </AudioEvent>
  26893. <AudioEvent
  26894. id="VehicleCrush"
  26895. inheritFrom="AudioEvent:BaseSoundEffect"
  26896. Volume="40"
  26897. VolumeShift="-10"
  26898. Limit="3"
  26899. Priority="LOW"
  26900. Control="INTERRUPT"
  26901. Type="WORLD SHROUDED EVERYONE"
  26902. SubmixSlider="SOUNDFX">
  26903. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  26904. <PitchShift
  26905. Low="-10"
  26906. High="10" />
  26907. <Delay
  26908. Low="0"
  26909. High="100" />
  26910. <Sound>WIVehic_crusha</Sound> <Sound>WIVehic_crushb</Sound> <Sound>WIVehic_crushc</Sound> <Sound>WIVehic_crushd</Sound>
  26911. <Sound>WIVehic_crushe</Sound> <Sound>WIVehic_crushf</Sound> <Sound>WIVehic_crushg</Sound> <Sound>WIVehic_crushh</Sound>
  26912. <Sound Weight="500">SQUISH5</Sound>
  26913. </AudioEvent>
  26914. <AudioEvent
  26915. id="VehicleCrushMetal"
  26916. inheritFrom="AudioEvent:BaseSoundEffect"
  26917. Volume="45"
  26918. VolumeShift="-10"
  26919. Limit="3"
  26920. Priority="LOW"
  26921. Control="INTERRUPT"
  26922. Type="WORLD SHROUDED EVERYONE"
  26923. SubmixSlider="SOUNDFX">
  26924. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  26925. <PitchShift
  26926. Low="-10"
  26927. High="10" />
  26928. <Delay
  26929. Low="0"
  26930. High="100" />
  26931. <Sound>WBVehicle_crushA</Sound> <Sound>WBVehicle_crushB</Sound> <Sound>WBVehicle_crushC</Sound> <Sound>WBVehicle_crushD</Sound>
  26932. <Sound>WBVehicle_crushE</Sound> <Sound>WBVehicle_crushF</Sound>
  26933. </AudioEvent>
  26934. <AudioEvent
  26935. id="RockCrush"
  26936. inheritFrom="AudioEvent:BaseSoundEffect"
  26937. Volume="40"
  26938. VolumeShift="-10"
  26939. Limit="3"
  26940. Priority="LOW"
  26941. Control="INTERRUPT"
  26942. Type="WORLD SHROUDED EVERYONE"
  26943. SubmixSlider="SOUNDFX">
  26944. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  26945. <PitchShift
  26946. Low="-10"
  26947. High="10" />
  26948. <Delay
  26949. Low="0"
  26950. High="100" />
  26951. <Sound>WBRock_crushA</Sound> <Sound>WBRock_crushB</Sound> <Sound>WBRock_crushC</Sound> <Sound>WBRock_crushD</Sound>
  26952. <Sound>WBRock_crushE</Sound>
  26953. </AudioEvent>
  26954. <AudioEvent
  26955. id="StreetLampCrush"
  26956. inheritFrom="AudioEvent:BaseSoundEffect"
  26957. Volume="50"
  26958. VolumeShift="-10"
  26959. Limit="3"
  26960. Priority="LOW"
  26961. Control="INTERRUPT"
  26962. Type="WORLD SHROUDED EVERYONE"
  26963. SubmixSlider="SOUNDFX">
  26964. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  26965. <PitchShift
  26966. Low="-10"
  26967. High="10" />
  26968. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  26969. <Delay
  26970. Low="0"
  26971. High="100" />
  26972. <Sound>WBStreetLamp_crushA</Sound> <Sound>WBStreetLamp_crushB</Sound> <Sound>WBStreetLamp_crushC</Sound>
  26973. </AudioEvent>
  26974. <AudioEvent
  26975. id="InfantrySquish"
  26976. inheritFrom="AudioEvent:BaseSoundEffect"
  26977. Volume="40"
  26978. VolumeShift="-10"
  26979. Limit="3"
  26980. Priority="LOW"
  26981. Control="INTERRUPT"
  26982. Type="WORLD SHROUDED EVERYONE"
  26983. SubmixSlider="SOUNDFX">
  26984. <PitchShift
  26985. Low="-10"
  26986. High="10" />
  26987. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  26988. <Delay
  26989. Low="0"
  26990. High="100" />
  26991. <Sound>WIVehic_crusha</Sound> <Sound>WIVehic_crushb</Sound> <Sound>WIVehic_crushc</Sound> <Sound>WIVehic_crushd</Sound>
  26992. <Sound>WIVehic_crushe</Sound> <Sound>WIVehic_crushf</Sound> <Sound>WIVehic_crushg</Sound> <Sound>WIVehic_crushh</Sound>
  26993. <Sound>SQUISH5</Sound> <!-- the original CNC squish! -->
  26994. </AudioEvent>
  26995. <AudioEvent
  26996. id="WoodCrush"
  26997. inheritFrom="AudioEvent:BaseSoundEffect"
  26998. Volume="55"
  26999. VolumeShift="-20"
  27000. Limit="3"
  27001. Control="INTERRUPT"
  27002. Type="WORLD SHROUDED EVERYONE"
  27003. SubmixSlider="SOUNDFX">
  27004. <PitchShift
  27005. Low="-20"
  27006. High="0" />
  27007. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  27008. <Delay
  27009. Low="0"
  27010. High="100" />
  27011. <Sound>WIWood_topplea</Sound> <Sound>WIWood_toppleb</Sound> <Sound>WIWood_topplec</Sound> <Sound>WIWood_toppled</Sound>
  27012. <Sound>WIWood_topplee</Sound> <Sound>WIWood_topplef</Sound> <Sound>WIWood_toppleg</Sound> <Sound>WIWood_toppleh</Sound>
  27013. <Sound>WIWood_topplei</Sound> <Sound>WIWood_topplej</Sound> <Sound>WIWood_topplek</Sound> <Sound>WIWood_topplel</Sound>
  27014. <Sound>WIWood_topplem</Sound> <Sound>WIWood_topplen</Sound> <Sound>WIWood_toppleo</Sound>
  27015. </AudioEvent>
  27016. <AudioEvent
  27017. id="VehicleEnter"
  27018. inheritFrom="AudioEvent:BaseSoundEffect"
  27019. Volume="65"
  27020. VolumeShift="-10"
  27021. Limit="3"
  27022. Type="WORLD SHROUDED EVERYONE"
  27023. SubmixSlider="SOUNDFX">
  27024. <PitchShift
  27025. Low="-5"
  27026. High="5" />
  27027. <Delay
  27028. Low="100"
  27029. High="500" />
  27030. <Sound>WVehicle_enterA</Sound> <Sound>WVehicle_enterB</Sound> <Sound>WVehicle_enterC</Sound>
  27031. </AudioEvent>
  27032. <AudioEvent
  27033. id="VehicleExit"
  27034. inheritFrom="AudioEvent:BaseSoundEffect"
  27035. Volume="55"
  27036. VolumeShift="-10"
  27037. Limit="3"
  27038. Type="WORLD SHROUDED EVERYONE"
  27039. SubmixSlider="SOUNDFX">
  27040. <PitchShift
  27041. Low="-15"
  27042. High="-5" />
  27043. <Sound>WVehicle_exitA</Sound> <Sound>WVehicle_exitB</Sound> <Sound>WVehicle_exitC</Sound>
  27044. </AudioEvent>
  27045. <AudioEvent
  27046. id="ParachutingOutOfAirplane"
  27047. inheritFrom="AudioEvent:BaseSoundEffect"
  27048. Volume="65"
  27049. VolumeShift="-10"
  27050. Limit="3"
  27051. Control="INTERRUPT"
  27052. Priority="LOWEST"
  27053. Type="WORLD SHROUDED EVERYONE"
  27054. SubmixSlider="SOUNDFX">
  27055. <NonInterruptibleTime Low="0.0s" High="1.33s" />
  27056. <PitchShift Low="-5" High="5" />
  27057. <Delay Low="0" High="100" />
  27058. <Sound>WATent_flap2a</Sound> <Sound>WATent_flap2b</Sound> <Sound>WATent_flap2c</Sound> <Sound>WATent_flap2d</Sound> <Sound>WATent_flap2e</Sound>
  27059. <Sound>WATent_flap2f</Sound>
  27060. </AudioEvent>
  27061. <AudioEvent
  27062. id="RallyPointSet1"
  27063. inheritFrom="AudioEvent:BaseSoundEffect"
  27064. Volume="30"
  27065. MaxRange="1500"
  27066. Type="UI PLAYER"
  27067. SubmixSlider="SOUNDFX">
  27068. <PitchShift
  27069. Low="-15"
  27070. High="-13" />
  27071. <Sound>WRally_pointC</Sound>
  27072. </AudioEvent>
  27073. <AudioEvent
  27074. id="RallyPointSet2"
  27075. inheritFrom="AudioEvent:BaseSoundEffect"
  27076. Volume="40"
  27077. MaxRange="1500"
  27078. Type="UI PLAYER"
  27079. SubmixSlider="SOUNDFX">
  27080. <PitchShift
  27081. Low="-1"
  27082. High="1" />
  27083. <Sound>WRally_pointB</Sound>
  27084. </AudioEvent>
  27085. <Multisound id="RallyPointSet">
  27086. <Subsound>RallyPointSet1</Subsound>
  27087. <Subsound>RallyPointSet2</Subsound>
  27088. </Multisound>
  27089. <AudioEvent
  27090. id="CameraBookmarkSet"
  27091. inheritFrom="AudioEvent:BaseSoundEffect"
  27092. Volume="40"
  27093. MaxRange="1500"
  27094. Type="UI PLAYER"
  27095. SubmixSlider="SOUNDFX">
  27096. <PitchShift
  27097. Low="-15"
  27098. High="-13" />
  27099. <Sound>WRally_pointC</Sound>
  27100. </AudioEvent>
  27101. <AudioEvent id="Global_RepairDrone_Sparks" inheritFrom="AudioEvent:BaseSoundEffect"
  27102. Volume = "20"
  27103. VolumeShift = "-10"
  27104. Limit = "3"
  27105. Type = "WORLD SHROUDED EVERYONE"
  27106. Control = "INTERRUPT"
  27107. SubmixSlider = "SOUNDFX" >
  27108. <Delay Low = "30" High = "30" />
  27109. <PitchShift Low = "-20" High = "40" />
  27110. <Sound>WBRepair_droneSparkA</Sound> <Sound>WBRepair_droneSparkB</Sound> <Sound>WBRepair_droneSparkC</Sound> <Sound>WBRepair_droneSparkD</Sound> <Sound>WBRepair_droneSparkE</Sound> <Sound>WBRepair_droneSparkF</Sound>
  27111. <Sound>WBRepair_droneSparkG</Sound> <Sound>WBRepair_droneSparkH</Sound> <Sound>WBRepair_droneSparkI</Sound> <Sound>WBRepair_droneSparkJ</Sound> <Sound>WBRepair_droneSparkK</Sound> <Sound>WBRepair_droneSparkL</Sound> <Sound>WBRepair_droneSparkM</Sound> <Sound>WBRepair_droneSparkN</Sound> <Sound>WBRepair_droneSparkO</Sound>
  27112. <Sound>WBRepair_droneSparkP</Sound> <Sound>WBRepair_droneSparkQ</Sound> <Sound>WBRepair_droneSparkR</Sound> <Sound>WBRepair_droneSparkS</Sound> <Sound>WBRepair_droneSparkT</Sound> <Sound>WBRepair_droneSparkU</Sound>
  27113. </AudioEvent>
  27114. <AudioEvent id="Global_RepairDrone_Sparks_DelayedLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  27115. Volume = "30"
  27116. PerFileVolumeShift = "-10"
  27117. Limit = "3"
  27118. Type = "WORLD SHROUDED EVERYONE"
  27119. Control = "LOOP"
  27120. SubmixSlider = "SOUNDFX" >
  27121. <Delay Low = "0" High = "1000" />
  27122. <PerFilePitchShift Low = "-20" High = "40" />
  27123. <Sound>WBRepair_droneSparkA</Sound> <Sound>WBRepair_droneSparkB</Sound> <Sound>WBRepair_droneSparkC</Sound> <Sound>WBRepair_droneSparkD</Sound> <Sound>WBRepair_droneSparkE</Sound> <Sound>WBRepair_droneSparkF</Sound>
  27124. <Sound>WBRepair_droneSparkG</Sound> <Sound>WBRepair_droneSparkH</Sound> <Sound>WBRepair_droneSparkI</Sound> <Sound>WBRepair_droneSparkJ</Sound> <Sound>WBRepair_droneSparkK</Sound> <Sound>WBRepair_droneSparkL</Sound> <Sound>WBRepair_droneSparkM</Sound> <Sound>WBRepair_droneSparkN</Sound> <Sound>WBRepair_droneSparkO</Sound>
  27125. <Sound>WBRepair_droneSparkP</Sound> <Sound>WBRepair_droneSparkQ</Sound> <Sound>WBRepair_droneSparkR</Sound> <Sound>WBRepair_droneSparkS</Sound> <Sound>WBRepair_droneSparkT</Sound> <Sound>WBRepair_droneSparkU</Sound>
  27126. </AudioEvent>
  27127. <AudioEvent id="RepairSparks" inheritFrom="AudioEvent:BaseSoundEffect"
  27128. Volume = "30"
  27129. VolumeShift = "-10"
  27130. Limit = "3"
  27131. Type = "WORLD SHROUDED EVERYONE"
  27132. Control = "INTERRUPT"
  27133. SubmixSlider = "SOUNDFX" >
  27134. <Delay Low = "0" High = "30" />
  27135. <PitchShift Low = "-10" High = "10" />
  27136. <Sound>WBRepair_droneSparka</Sound>
  27137. <Sound>WBRepair_droneSparkb</Sound>
  27138. <Sound>WBRepair_droneSparkc</Sound>
  27139. <Sound>WBRepair_droneSparkd</Sound>
  27140. <Sound>WBRepair_droneSparke</Sound>
  27141. <Sound>WBRepair_droneSparkf</Sound>
  27142. <Sound>WBRepair_droneSparkg</Sound>
  27143. <Sound>WBRepair_droneSparkh</Sound>
  27144. <Sound>WBRepair_droneSparki</Sound>
  27145. <Sound>WBRepair_droneSparkj</Sound>
  27146. <Sound>WBRepair_droneSparkk</Sound>
  27147. <Sound>WBRepair_droneSparkl</Sound>
  27148. <Sound>WBRepair_droneSparkm</Sound>
  27149. <Sound>WBRepair_droneSparkn</Sound>
  27150. <Sound>WBRepair_droneSparko</Sound>
  27151. <Sound>WBRepair_droneSparkp</Sound>
  27152. <Sound>WBRepair_droneSparkq</Sound>
  27153. <Sound>WBRepair_droneSparkr</Sound>
  27154. <Sound>WBRepair_droneSparks</Sound>
  27155. <Sound>WBRepair_droneSparkt</Sound>
  27156. <Sound>WBRepair_droneSparku</Sound>
  27157. </AudioEvent>
  27158. <AudioEvent id="RepairSparksDelayedLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  27159. Volume = "30"
  27160. PerFileVolumeShift = "-10"
  27161. Limit = "3"
  27162. Type = "WORLD SHROUDED EVERYONE"
  27163. Control = "LOOP"
  27164. SubmixSlider = "SOUNDFX" >
  27165. <Delay Low = "0" High = "1000" />
  27166. <PerFilePitchShift Low = "-10" High = "10" />
  27167. <Sound>WBRepair_droneSparka</Sound>
  27168. <Sound>WBRepair_droneSparkb</Sound>
  27169. <Sound>WBRepair_droneSparkc</Sound>
  27170. <Sound>WBRepair_droneSparkd</Sound>
  27171. <Sound>WBRepair_droneSparke</Sound>
  27172. <Sound>WBRepair_droneSparkf</Sound>
  27173. <Sound>WBRepair_droneSparkg</Sound>
  27174. <Sound>WBRepair_droneSparkh</Sound>
  27175. <Sound>WBRepair_droneSparki</Sound>
  27176. <Sound>WBRepair_droneSparkj</Sound>
  27177. <Sound>WBRepair_droneSparkk</Sound>
  27178. <Sound>WBRepair_droneSparkl</Sound>
  27179. <Sound>WBRepair_droneSparkm</Sound>
  27180. <Sound>WBRepair_droneSparkn</Sound>
  27181. <Sound>WBRepair_droneSparko</Sound>
  27182. <Sound>WBRepair_droneSparkp</Sound>
  27183. <Sound>WBRepair_droneSparkq</Sound>
  27184. <Sound>WBRepair_droneSparkr</Sound>
  27185. <Sound>WBRepair_droneSparks</Sound>
  27186. <Sound>WBRepair_droneSparkt</Sound>
  27187. <Sound>WBRepair_droneSparku</Sound>
  27188. </AudioEvent>
  27189. <AudioEvent id="AmphibiousWaterUnitToLand_ScrapeTreadsOut" inheritFrom="AudioEvent:BaseSoundEffect"
  27190. Volume = "45"
  27191. VolumeShift = "-5"
  27192. Limit = "3"
  27193. Priority = "LOW"
  27194. Control = "INTERRUPT"
  27195. Type = "WORLD SHROUDED EVERYONE"
  27196. SubmixSlider = "SOUNDFX" >
  27197. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  27198. <PitchShift Low = "-5" High = "5" />
  27199. <Sound>WUTread_h2oToLanda</Sound> <Sound>WUTread_h2oToLandb</Sound> <Sound>WUTread_h2oToLandc</Sound> <Sound>WUTread_h2oToLandd</Sound>
  27200. </AudioEvent>
  27201. <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC ========== -->
  27202. <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC ========== -->
  27203. <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC ========== -->
  27204. <AudioEvent
  27205. id="A01_CoastalGun_Fire"
  27206. inheritFrom="AudioEvent:BaseSoundEffect"
  27207. Volume="100"
  27208. VolumeShift="-15"
  27209. MaxRange="3000"
  27210. Limit="3"
  27211. Type="WORLD SHROUDED EVERYONE"
  27212. Control="INTERRUPT"
  27213. SubmixSlider="SOUNDFX">
  27214. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  27215. <PitchShift
  27216. Low="10"
  27217. High="20" />
  27218. <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
  27219. <Sound>SUApoca_cannone</Sound>
  27220. </AudioEvent>
  27221. <AudioEvent
  27222. id="A01_CoastalGun_ImpactExplosion"
  27223. inheritFrom="AudioEvent:BaseSoundEffect"
  27224. Volume="120"
  27225. VolumeShift="-15"
  27226. MaxRange="1300"
  27227. Limit="3"
  27228. Type="WORLD SHROUDED EVERYONE"
  27229. Control="INTERRUPT"
  27230. SubmixSlider="SOUNDFX">
  27231. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  27232. <PitchShift
  27233. Low="-5"
  27234. High="5" />
  27235. <Sound>NBMediu_dieExplo01</Sound>
  27236. <Sound>NBMediu_dieExplo02</Sound>
  27237. <Sound>NBMediu_dieExplo03</Sound>
  27238. <Sound>NBMediu_dieExplo04</Sound>
  27239. <Sound>NBMediu_dieExplo05</Sound>
  27240. <Sound>NBMediu_dieExplo06</Sound>
  27241. <Sound>NBMediu_dieExplo07</Sound>
  27242. <Sound>NBMediu_dieExplo08</Sound>
  27243. <Sound>NBMediu_dieExplo09</Sound>
  27244. <Sound>NBMediu_dieExplo10</Sound>
  27245. <Sound>NBMediu_dieExplo11</Sound>
  27246. <Sound>NBMediu_dieExplo12</Sound>
  27247. <Sound>NBMediu_dieExplo13</Sound>
  27248. <Sound>NBMediu_dieExplo14</Sound>
  27249. <Sound>NBMediu_dieExplo15</Sound>
  27250. <Sound>NBMediu_dieExplo16</Sound>
  27251. <Sound>NBMediu_dieExplo17</Sound>
  27252. <Sound>NBMediu_dieExplo18</Sound>
  27253. <Sound>NBMediu_dieExplo19</Sound>
  27254. <Sound>NBMediu_dieExplo20</Sound>
  27255. <Sound>NBMediu_dieExplo21</Sound>
  27256. <Sound>NBMediu_dieExplo22</Sound>
  27257. <Sound>NBMediu_dieExplo23</Sound>
  27258. <Sound>NBMediu_dieExplo24</Sound>
  27259. <Sound>NBMediu_dieExplo25</Sound>
  27260. <Sound>NBMediu_dieExplo26</Sound>
  27261. <Sound>NBMediu_dieExplo27</Sound>
  27262. <Sound>NBMediu_dieExplo28</Sound>
  27263. <Sound>NBMediu_dieExplo29</Sound>
  27264. <Sound>NBMediu_dieExplo30</Sound>
  27265. <Sound>NBMediu_dieExplo31</Sound>
  27266. <Sound>NBMediu_dieExplo32</Sound>
  27267. <Sound>NBMediu_dieExplo33</Sound>
  27268. <Sound>NBMediu_dieExplo34</Sound>
  27269. <Sound>NBMediu_dieExplo35</Sound>
  27270. <Sound>NBMediu_dieExplo36</Sound>
  27271. </AudioEvent>
  27272. <AudioEvent
  27273. id="A01_CoastalGun_Select"
  27274. inheritFrom="AudioEvent:BaseSoundEffect"
  27275. Volume="65"
  27276. MinVolume="55"
  27277. Limit="1"
  27278. Type="WORLD PLAYER"
  27279. SubmixSlider="SOUNDFX">
  27280. <PitchShift
  27281. Low="-30"
  27282. High="-25" />
  27283. <Sound>ABTurre_selectA</Sound>
  27284. </AudioEvent>
  27285. <AudioEvent
  27286. id="A01_CoastalGun_Select2"
  27287. inheritFrom="AudioEvent:BaseSoundEffect"
  27288. Volume="90"
  27289. MinVolume="80"
  27290. Limit="1"
  27291. Type="WORLD PLAYER"
  27292. SubmixSlider="SOUNDFX">
  27293. <PitchShift
  27294. Low="-10"
  27295. High="-5" />
  27296. <Sound>SUMCV_animWTRtoLand2a</Sound>
  27297. </AudioEvent>
  27298. <AudioEvent
  27299. id="A01_CoastalGun_Select3Delayed"
  27300. inheritFrom="AudioEvent:BaseSoundEffect"
  27301. Volume="60"
  27302. MinVolume="50"
  27303. Limit="1"
  27304. Type="WORLD PLAYER"
  27305. SubmixSlider="SOUNDFX">
  27306. <Delay Low="300" High="400" />
  27307. <PitchShift
  27308. Low="-5"
  27309. High="5" />
  27310. <Sound>SUSickl_landa</Sound>
  27311. </AudioEvent>
  27312. <Multisound id="A01_CoastalGun_SelectMS">
  27313. <Subsound>A01_CoastalGun_Select</Subsound>
  27314. <Subsound>A01_CoastalGun_Select2</Subsound>
  27315. <Subsound>A01_CoastalGun_Select3Delayed</Subsound>
  27316. </Multisound>
  27317. <AudioEvent
  27318. id="A05_FloatingFortressPowerCore_PsionicDecimatorExplosion"
  27319. inheritFrom="AudioEvent:BaseSoundEffect"
  27320. Volume="140"
  27321. VolumeShift="-10"
  27322. MinRange = "400"
  27323. MaxRange = "1500"
  27324. Priority="HIGH"
  27325. Limit="3"
  27326. Type="WORLD SHROUDED EVERYONE"
  27327. SubmixSlider="SOUNDFX">
  27328. <PitchShift Low="-5" High="5" />
  27329. <Sound>JSPPsionic_explo4</Sound>
  27330. </AudioEvent>
  27331. <AudioEvent
  27332. id="A06_Limo_MoveLoop"
  27333. inheritFrom="AudioEvent:BaseSoundEffect"
  27334. Volume="70"
  27335. VolumeShift="-5"
  27336. Limit="3"
  27337. Control="LOOP SEQUENTIAL"
  27338. Type="WORLD SHROUDED EVERYONE"
  27339. SubmixSlider="SOUNDFX">
  27340. <PitchShift Low="-5" High="5" />
  27341. <Sound>A06_LimoMoveSeqLoopa</Sound>
  27342. <Sound>A06_LimoMoveSeqLoopb</Sound>
  27343. <Sound>A06_LimoMoveSeqLoopc</Sound>
  27344. </AudioEvent>
  27345. <AudioEvent
  27346. id="A06_Limo_MoveStart"
  27347. inheritFrom="AudioEvent:BaseSoundEffect"
  27348. Volume="70"
  27349. VolumeShift="-5"
  27350. Limit="3"
  27351. Type="WORLD SHROUDED EVERYONE"
  27352. SubmixSlider="SOUNDFX">
  27353. <PitchShift
  27354. Low="-5"
  27355. High="5" />
  27356. <Sound>A06_LimoMoveStarta</Sound>
  27357. </AudioEvent>
  27358. <AudioEvent
  27359. id="A06_ParadropTransport_MoveLoop"
  27360. inheritFrom="AudioEvent:BaseSoundEffect"
  27361. Volume="110"
  27362. Limit="2"
  27363. Control="LOOP FADE_ON_KILL SEQUENTIAL"
  27364. Type="WORLD SHROUDED EVERYONE"
  27365. SubmixSlider="SOUNDFX">
  27366. <PitchShift Low="-5" High="5" />
  27367. <InitialDelay Low="0" High="100" />
  27368. <Sound>AUCentu_movLoopa</Sound>
  27369. <Sound>AUCentu_movLoopb</Sound>
  27370. <Sound>AUCentu_movLoopc</Sound>
  27371. </AudioEvent>
  27372. <AudioEvent
  27373. id="A06_RushmoreLaserGunEntryStereo"
  27374. inheritFrom="AudioEvent:BaseSoundEffect"
  27375. Volume="110"
  27376. Limit="1"
  27377. Type="WORLD SHROUDED EVERYONE"
  27378. SubmixSlider="SOUNDFX">
  27379. <PitchShift
  27380. Low="-1"
  27381. High="1" />
  27382. <Sound>A06_RushmoreLaserGunEntryStereo</Sound>
  27383. </AudioEvent>
  27384. <AudioEvent
  27385. id="A06_RushmoreHead_PowerDown"
  27386. inheritFrom="AudioEvent:BaseSoundEffect"
  27387. Volume="130"
  27388. VolumeShift="-10"
  27389. Limit="3"
  27390. Type="WORLD SHROUDED EVERYONE"
  27391. SubmixSlider="SOUNDFX">
  27392. <Delay Low="35" High="70" />
  27393. <PitchShift Low="-20" High="-20" />
  27394. <Sound>WBuild_powerOffa</Sound>
  27395. </AudioEvent>
  27396. <AudioEvent
  27397. id="A06_RushmoreLaserFire1"
  27398. inheritFrom="AudioEvent:BaseSoundEffect"
  27399. Volume="100"
  27400. VolumeShift="-15"
  27401. MaxRange="3000"
  27402. Limit="3"
  27403. Type="WORLD SHROUDED EVERYONE"
  27404. Control="INTERRUPT"
  27405. SubmixSlider="SOUNDFX">
  27406. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  27407. <PitchShift
  27408. Low="-3"
  27409. High="3" />
  27410. <Sound>A06_RushmoreLasera</Sound>
  27411. </AudioEvent>
  27412. <AudioEvent
  27413. id="A06_RushmoreLaserFire2"
  27414. inheritFrom="AudioEvent:BaseSoundEffect"
  27415. Volume="100"
  27416. VolumeShift="-15"
  27417. MaxRange="3000"
  27418. Limit="3"
  27419. Type="WORLD SHROUDED EVERYONE"
  27420. Control="INTERRUPT"
  27421. SubmixSlider="SOUNDFX">
  27422. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  27423. <PitchShift
  27424. Low="-3"
  27425. High="3" />
  27426. <Sound>A06_RushmoreLaserb</Sound>
  27427. </AudioEvent>
  27428. <AudioEvent
  27429. id="A06_RushmoreLaserFire3"
  27430. inheritFrom="AudioEvent:BaseSoundEffect"
  27431. Volume="100"
  27432. VolumeShift="-15"
  27433. MaxRange="3000"
  27434. Limit="3"
  27435. Type="WORLD SHROUDED EVERYONE"
  27436. Control="INTERRUPT"
  27437. SubmixSlider="SOUNDFX">
  27438. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  27439. <PitchShift
  27440. Low="-3"
  27441. High="3" />
  27442. <Sound>A06_RushmoreLaserc</Sound>
  27443. </AudioEvent>
  27444. <AudioEvent
  27445. id="A06_RushmoreLaserFire4"
  27446. inheritFrom="AudioEvent:BaseSoundEffect"
  27447. Volume="100"
  27448. VolumeShift="-15"
  27449. MaxRange="3000"
  27450. Limit="3"
  27451. Type="WORLD SHROUDED EVERYONE"
  27452. Control="INTERRUPT"
  27453. SubmixSlider="SOUNDFX">
  27454. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  27455. <PitchShift
  27456. Low="-3"
  27457. High="3" />
  27458. <Sound>A06_RushmoreLaserd</Sound>
  27459. </AudioEvent>
  27460. <AudioEvent
  27461. id="A06_RushmoreLaserFire5"
  27462. inheritFrom="AudioEvent:BaseSoundEffect"
  27463. Volume="170"
  27464. VolumeShift="-15"
  27465. MinRange="2000"
  27466. MaxRange="4000"
  27467. Limit="3"
  27468. Type="WORLD EVERYONE"
  27469. Control="INTERRUPT"
  27470. SubmixSlider="SOUNDFX">
  27471. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  27472. <PitchShift
  27473. Low="-3"
  27474. High="3" />
  27475. <Sound>A06_RushmoreLasere</Sound>
  27476. <Sound>A06_RushmoreLaserf</Sound>
  27477. </AudioEvent>
  27478. <AudioEvent
  27479. id="A06_RushmoreRoosevelt_LaserFire1"
  27480. inheritFrom="AudioEvent:BaseSoundEffect"
  27481. Volume="170"
  27482. VolumeShift="-15"
  27483. MinRange="2000"
  27484. MaxRange="4000"
  27485. Limit="1"
  27486. Type="WORLD EVERYONE"
  27487. Control="INTERRUPT"
  27488. SubmixSlider="SOUNDFX">
  27489. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  27490. <PitchShift
  27491. Low="-3"
  27492. High="3" />
  27493. <Sound>A06_RushmoreLasere</Sound>
  27494. </AudioEvent>
  27495. <AudioEvent
  27496. id="A06_RushmoreRoosevelt_LaserFire2"
  27497. inheritFrom="AudioEvent:BaseSoundEffect"
  27498. Volume="170"
  27499. VolumeShift="-15"
  27500. MinRange="2000"
  27501. MaxRange="5000"
  27502. Limit="1"
  27503. Type="WORLD EVERYONE"
  27504. Control="INTERRUPT"
  27505. SubmixSlider="SOUNDFX">
  27506. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  27507. <PitchShift
  27508. Low="-25"
  27509. High="-25" />
  27510. <Sound>A06_RushmoreLaserf</Sound>
  27511. </AudioEvent>
  27512. <Multisound id="A06_RushmoreRoosevelt_LaserFireMS">
  27513. <Subsound>A06_RushmoreRoosevelt_LaserFire1</Subsound>
  27514. <Subsound>A06_RushmoreRoosevelt_LaserFire2</Subsound>
  27515. </Multisound>
  27516. <AudioEvent id="A06_PresidentialHelicopter_MoveLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  27517. Volume = "70"
  27518. VolumeShift = "-5"
  27519. MaxRange = "1200"
  27520. Limit = "2"
  27521. Type = "WORLD SHROUDED EVERYONE"
  27522. Control = "LOOP SEQUENTIAL FADE_ON_KILL"
  27523. SubmixSlider = "SOUNDFX" >
  27524. <PitchShift Low = "-5" High= "5" />
  27525. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  27526. </AudioEvent>
  27527. <AudioEvent id="A06_PresidentialHelicopter_MoveStart" inheritFrom="AudioEvent:BaseSoundEffect"
  27528. Volume = "50"
  27529. VolumeShift = "-5"
  27530. Limit = "2"
  27531. Type = "WORLD SHROUDED EVERYONE"
  27532. SubmixSlider = "SOUNDFX" >
  27533. <PitchShift Low = "-5" High= "5" />
  27534. <Sound>AUCryo_movStartA</Sound> <Sound>AUCryo_movStartB</Sound> <Sound>AUCryo_movStartC</Sound> <Sound>AUCryo_movStartD</Sound> <Sound>AUCryo_movStartE</Sound>
  27535. </AudioEvent>
  27536. <AudioEvent
  27537. id="A06_RushmoreHead_Die1"
  27538. inheritFrom="AudioEvent:BaseSoundEffect"
  27539. Volume="100"
  27540. VolumeShift="-5"
  27541. MaxRange="2000"
  27542. Control="INTERRUPT"
  27543. Limit="3"
  27544. Type="WORLD SHROUDED EVERYONE"
  27545. SubmixSlider="SOUNDFX">
  27546. <PitchShift Low="-10" High="0" />
  27547. <Delay Low="35" High="70" />
  27548. <NonInterruptibleTime
  27549. Low="0.0s"
  27550. High="1.25s" />
  27551. <Sound>WBgener_sink2_b</Sound>
  27552. <Sound>WBgener_sink2_c</Sound>
  27553. </AudioEvent>
  27554. <AudioEvent
  27555. id="A06_RushmoreHead_Die2"
  27556. inheritFrom="AudioEvent:BaseSoundEffect"
  27557. Volume="100"
  27558. VolumeShift="-5"
  27559. MaxRange="2000"
  27560. Control="INTERRUPT"
  27561. Limit="3"
  27562. Type="WORLD SHROUDED EVERYONE"
  27563. SubmixSlider="SOUNDFX">
  27564. <PitchShift Low="-10" High="0" />
  27565. <Delay Low="35" High="70" />
  27566. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  27567. <Sound>WIImpac_rock2a</Sound>
  27568. <Sound>WIImpac_rock2b</Sound>
  27569. <Sound>WIImpac_rock2c</Sound>
  27570. <Sound>WIImpac_rock2d</Sound>
  27571. <Sound>WIImpac_rock2e</Sound>
  27572. </AudioEvent>
  27573. <AudioEvent
  27574. id="A06_RushmoreHead_Die3Delayed"
  27575. inheritFrom="AudioEvent:BaseSoundEffect"
  27576. Volume="86"
  27577. VolumeShift="-5"
  27578. MaxRange="2000"
  27579. Control="INTERRUPT"
  27580. Limit="3"
  27581. Type="WORLD SHROUDED EVERYONE"
  27582. SubmixSlider="SOUNDFX">
  27583. <PitchShift Low="-20" High="-10" />
  27584. <Delay Low="900" High="1100" />
  27585. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  27586. <Sound>WIImpac_rock2a</Sound>
  27587. <Sound>WIImpac_rock2b</Sound>
  27588. <Sound>WIImpac_rock2c</Sound>
  27589. <Sound>WIImpac_rock2d</Sound>
  27590. <Sound>WIImpac_rock2e</Sound>
  27591. </AudioEvent>
  27592. <Multisound id="A06_RushmoreHead_DieMS">
  27593. <Subsound>A06_RushmoreHead_Die1</Subsound>
  27594. <Subsound>A06_RushmoreHead_Die2</Subsound>
  27595. <Subsound>A06_RushmoreHead_Die3Delayed</Subsound>
  27596. </Multisound>
  27597. <AudioEvent
  27598. id="A08_KirovEntry"
  27599. inheritFrom="AudioEvent:BaseSoundEffect"
  27600. Volume="90"
  27601. Limit="1"
  27602. Type="WORLD EVERYONE"
  27603. SubmixSlider="SOUNDFX">
  27604. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  27605. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  27606. <PitchShift
  27607. Low="-1"
  27608. High="1" />
  27609. <Delay Low="0" High="0" />
  27610. <Sound>A08_KirovEntry</Sound>
  27611. </AudioEvent>
  27612. <AudioEvent
  27613. id="A08_CenturyBomberTransport_MoveLoop"
  27614. inheritFrom="AudioEvent:BaseSoundEffect"
  27615. Volume="90"
  27616. Limit="2"
  27617. Control="LOOP FADE_ON_KILL SEQUENTIAL"
  27618. Type="WORLD SHROUDED EVERYONE"
  27619. SubmixSlider="SOUNDFX">
  27620. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  27621. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  27622. <PitchShift Low="-5" High="5" />
  27623. <InitialDelay Low="0" High="100" />
  27624. <Sound>AUCentu_movLoopa</Sound>
  27625. <Sound>AUCentu_movLoopb</Sound>
  27626. <Sound>AUCentu_movLoopc</Sound>
  27627. </AudioEvent>
  27628. <AudioEvent
  27629. id="A08_MirageTank_MirageFieldStart"
  27630. inheritFrom="AudioEvent:BaseSoundEffect"
  27631. Volume="75"
  27632. VolumeShift="-10"
  27633. Limit="3"
  27634. Type="WORLD SHROUDED ALLIES ENEMIES"
  27635. SubmixSlider="SOUNDFX">
  27636. <PitchShift Low="-5" High="5" />
  27637. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  27638. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  27639. <Sound>SUHamme_leechArmA</Sound>
  27640. </AudioEvent>
  27641. <AudioEvent
  27642. id="A08_MirageTank_MirageFieldStop"
  27643. inheritFrom="AudioEvent:BaseSoundEffect"
  27644. Volume="85"
  27645. VolumeShift="-10"
  27646. Limit="3"
  27647. Type="WORLD SHROUDED ALLIES ENEMIES"
  27648. SubmixSlider="SOUNDFX">
  27649. <PitchShift Low="5" High="15" />
  27650. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  27651. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  27652. <Sound>SUHamme_leechUnarmA</Sound>
  27653. </AudioEvent>
  27654. <AudioEvent
  27655. id="A09_ShuttleLaunch"
  27656. inheritFrom="AudioEvent:BaseSoundEffect"
  27657. Volume="90"
  27658. MaxRange="1500"
  27659. LowPassCutoff="50"
  27660. Limit="1"
  27661. Type="WORLD SHROUDED EVERYONE"
  27662. SubmixSlider="SOUNDFX">
  27663. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  27664. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  27665. <Attack>A09_ShuttleLaunchPart1</Attack>
  27666. <Sound>A09_ShuttleLaunchPart2</Sound>
  27667. <Decay>A09_ShuttleLaunchPart3</Decay>
  27668. </AudioEvent>
  27669. <AudioEvent
  27670. id="A09_ShuttleLaunchCrane1"
  27671. inheritFrom="AudioEvent:BaseSoundEffect"
  27672. Volume="90"
  27673. MaxRange="1500"
  27674. LowPassCutoff="50"
  27675. Limit="1"
  27676. Type="WORLD SHROUDED EVERYONE"
  27677. SubmixSlider="SOUNDFX">
  27678. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  27679. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  27680. <Sound>A09_ShuttleLaunchCrane1</Sound>
  27681. </AudioEvent>
  27682. <AudioEvent
  27683. id="A09_ShuttleLaunchCrane2"
  27684. inheritFrom="AudioEvent:BaseSoundEffect"
  27685. Volume="90"
  27686. MaxRange="1500"
  27687. LowPassCutoff="50"
  27688. Limit="1"
  27689. Type="WORLD SHROUDED EVERYONE"
  27690. SubmixSlider="SOUNDFX">
  27691. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  27692. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  27693. <Sound>A09_ShuttleLaunchCrane2</Sound>
  27694. </AudioEvent>
  27695. <AudioEvent
  27696. id="A09_ShuttleRevealPart1"
  27697. inheritFrom="AudioEvent:BaseSoundEffect"
  27698. Volume="90"
  27699. Limit="1"
  27700. Type="WORLD EVERYONE"
  27701. SubmixSlider="SOUNDFX">
  27702. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  27703. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  27704. <Sound>A09_ShuttleRevealPart1</Sound>
  27705. </AudioEvent>
  27706. <AudioEvent
  27707. id="A09_ShuttleRevealPart2"
  27708. inheritFrom="AudioEvent:BaseSoundEffect"
  27709. Volume="90"
  27710. Limit="1"
  27711. Type="WORLD EVERYONE"
  27712. SubmixSlider="SOUNDFX">
  27713. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  27714. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  27715. <Sound>A09_ShuttleRevealPart2</Sound>
  27716. </AudioEvent>
  27717. <AudioEvent
  27718. id="A09_ShuttleRevealPart3"
  27719. inheritFrom="AudioEvent:BaseSoundEffect"
  27720. Volume="90"
  27721. Limit="1"
  27722. Type="WORLD EVERYONE"
  27723. SubmixSlider="SOUNDFX">
  27724. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  27725. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  27726. <Sound>A09_ShuttleRevealPart3</Sound>
  27727. </AudioEvent>
  27728. <AudioEvent
  27729. id="J03_KremlinArtilleryDome_Fire"
  27730. inheritFrom="AudioEvent:BaseSoundEffect"
  27731. Volume="100"
  27732. VolumeShift="-15"
  27733. MaxRange="1000"
  27734. Limit="3"
  27735. Type="WORLD SHROUDED EVERYONE"
  27736. Control="INTERRUPT"
  27737. SubmixSlider="SOUNDFX">
  27738. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  27739. <PitchShift
  27740. Low="10"
  27741. High="20" />
  27742. <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
  27743. <Sound>SUApoca_cannone</Sound>
  27744. </AudioEvent>
  27745. <AudioEvent
  27746. id="J03_KremlinArtilleryDome_ImpactExplosion"
  27747. inheritFrom="AudioEvent:BaseSoundEffect"
  27748. Volume="125"
  27749. VolumeShift="-15"
  27750. MaxRange="1300"
  27751. Limit="3"
  27752. Type="WORLD SHROUDED EVERYONE"
  27753. Control="INTERRUPT"
  27754. SubmixSlider="SOUNDFX">
  27755. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  27756. <PitchShift
  27757. Low="-5"
  27758. High="5" />
  27759. <Sound>NBMediu_dieExplo01</Sound>
  27760. <Sound>NBMediu_dieExplo02</Sound>
  27761. <Sound>NBMediu_dieExplo03</Sound>
  27762. <Sound>NBMediu_dieExplo04</Sound>
  27763. <Sound>NBMediu_dieExplo05</Sound>
  27764. <Sound>NBMediu_dieExplo06</Sound>
  27765. <Sound>NBMediu_dieExplo07</Sound>
  27766. <Sound>NBMediu_dieExplo08</Sound>
  27767. <Sound>NBMediu_dieExplo09</Sound>
  27768. <Sound>NBMediu_dieExplo10</Sound>
  27769. <Sound>NBMediu_dieExplo11</Sound>
  27770. <Sound>NBMediu_dieExplo12</Sound>
  27771. <Sound>NBMediu_dieExplo13</Sound>
  27772. <Sound>NBMediu_dieExplo14</Sound>
  27773. <Sound>NBMediu_dieExplo15</Sound>
  27774. <Sound>NBMediu_dieExplo16</Sound>
  27775. <Sound>NBMediu_dieExplo17</Sound>
  27776. <Sound>NBMediu_dieExplo18</Sound>
  27777. <Sound>NBMediu_dieExplo19</Sound>
  27778. <Sound>NBMediu_dieExplo20</Sound>
  27779. <Sound>NBMediu_dieExplo21</Sound>
  27780. <Sound>NBMediu_dieExplo22</Sound>
  27781. <Sound>NBMediu_dieExplo23</Sound>
  27782. <Sound>NBMediu_dieExplo24</Sound>
  27783. <Sound>NBMediu_dieExplo25</Sound>
  27784. <Sound>NBMediu_dieExplo26</Sound>
  27785. <Sound>NBMediu_dieExplo27</Sound>
  27786. <Sound>NBMediu_dieExplo28</Sound>
  27787. <Sound>NBMediu_dieExplo29</Sound>
  27788. <Sound>NBMediu_dieExplo30</Sound>
  27789. <Sound>NBMediu_dieExplo31</Sound>
  27790. <Sound>NBMediu_dieExplo32</Sound>
  27791. <Sound>NBMediu_dieExplo33</Sound>
  27792. <Sound>NBMediu_dieExplo34</Sound>
  27793. <Sound>NBMediu_dieExplo35</Sound>
  27794. <Sound>NBMediu_dieExplo36</Sound>
  27795. </AudioEvent>
  27796. <AudioEvent
  27797. id="J06_EALA_DamageExplosion1"
  27798. inheritFrom="AudioEvent:BaseSoundEffect"
  27799. Volume="120"
  27800. VolumeShift="-10"
  27801. Control="INTERRUPT"
  27802. Limit="3"
  27803. Type="WORLD SHROUDED EVERYONE"
  27804. SubmixSlider="SOUNDFX">
  27805. <PitchShift
  27806. Low="-5"
  27807. High="5" />
  27808. <NonInterruptibleTime
  27809. Low="0.0s"
  27810. High="1.25s" />
  27811. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  27812. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  27813. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  27814. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  27815. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  27816. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  27817. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  27818. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  27819. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  27820. <Sound>NBMediu_dieExplo01</Sound>
  27821. <Sound>NBMediu_dieExplo02</Sound>
  27822. <Sound>NBMediu_dieExplo03</Sound>
  27823. <Sound>NBMediu_dieExplo04</Sound>
  27824. <Sound>NBMediu_dieExplo05</Sound>
  27825. <Sound>NBMediu_dieExplo06</Sound>
  27826. <Sound>NBMediu_dieExplo07</Sound>
  27827. <Sound>NBMediu_dieExplo08</Sound>
  27828. <Sound>NBMediu_dieExplo09</Sound>
  27829. <Sound>NBMediu_dieExplo10</Sound>
  27830. <Sound>NBMediu_dieExplo11</Sound>
  27831. <Sound>NBMediu_dieExplo12</Sound>
  27832. <Sound>NBMediu_dieExplo13</Sound>
  27833. <Sound>NBMediu_dieExplo14</Sound>
  27834. <Sound>NBMediu_dieExplo15</Sound>
  27835. <Sound>NBMediu_dieExplo16</Sound>
  27836. <Sound>NBMediu_dieExplo17</Sound>
  27837. <Sound>NBMediu_dieExplo18</Sound>
  27838. <Sound>NBMediu_dieExplo19</Sound>
  27839. <Sound>NBMediu_dieExplo20</Sound>
  27840. <Sound>NBMediu_dieExplo21</Sound>
  27841. <Sound>NBMediu_dieExplo22</Sound>
  27842. <Sound>NBMediu_dieExplo23</Sound>
  27843. <Sound>NBMediu_dieExplo24</Sound>
  27844. <Sound>NBMediu_dieExplo25</Sound>
  27845. <Sound>NBMediu_dieExplo26</Sound>
  27846. <Sound>NBMediu_dieExplo27</Sound>
  27847. <Sound>NBMediu_dieExplo28</Sound>
  27848. <Sound>NBMediu_dieExplo29</Sound>
  27849. <Sound>NBMediu_dieExplo30</Sound>
  27850. <Sound>NBMediu_dieExplo31</Sound>
  27851. <Sound>NBMediu_dieExplo32</Sound>
  27852. <Sound>NBMediu_dieExplo33</Sound>
  27853. <Sound>NBMediu_dieExplo34</Sound>
  27854. <Sound>NBMediu_dieExplo35</Sound>
  27855. <Sound>NBMediu_dieExplo36</Sound>
  27856. </AudioEvent>
  27857. <AudioEvent
  27858. id="J06_EALA_DamageGlassExplosion"
  27859. inheritFrom="AudioEvent:BaseSoundEffect"
  27860. Volume="100"
  27861. VolumeShift="-10"
  27862. Control="INTERRUPT"
  27863. Limit="3"
  27864. Type="WORLD SHROUDED EVERYONE"
  27865. SubmixSlider="SOUNDFX">
  27866. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  27867. <PitchShift Low="-10" High="10" />
  27868. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  27869. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  27870. </AudioEvent>
  27871. <Multisound id="J06_EALA_DamageExplosionMS">
  27872. <Subsound>J06_EALA_DamageExplosion1</Subsound>
  27873. <Subsound>J06_EALA_DamageGlassExplosion</Subsound>
  27874. </Multisound>
  27875. <AudioEvent
  27876. id="J06_FloatingFortressGun_Select"
  27877. inheritFrom="AudioEvent:BaseSoundEffect"
  27878. Volume="65"
  27879. MinVolume="55"
  27880. Limit="1"
  27881. Type="WORLD PLAYER"
  27882. SubmixSlider="SOUNDFX">
  27883. <PitchShift
  27884. Low="-30"
  27885. High="-25" />
  27886. <Sound>JUWavef_weapChar2a</Sound>
  27887. </AudioEvent>
  27888. <AudioEvent
  27889. id="J06_FloatingFortressGun_Select2"
  27890. inheritFrom="AudioEvent:BaseSoundEffect"
  27891. Volume="90"
  27892. MinVolume="80"
  27893. Limit="1"
  27894. Type="WORLD PLAYER"
  27895. SubmixSlider="SOUNDFX">
  27896. <PitchShift
  27897. Low="-10"
  27898. High="-5" />
  27899. <Sound>SUMCV_animWTRtoLand2a</Sound>
  27900. </AudioEvent>
  27901. <AudioEvent
  27902. id="J06_FloatingFortressGun_Select3Delayed"
  27903. inheritFrom="AudioEvent:BaseSoundEffect"
  27904. Volume="60"
  27905. MinVolume="50"
  27906. Limit="1"
  27907. Type="WORLD PLAYER"
  27908. SubmixSlider="SOUNDFX">
  27909. <Delay Low="300" High="400" />
  27910. <PitchShift
  27911. Low="-25"
  27912. High="-20" />
  27913. <Sound>SUSickl_landa</Sound>
  27914. </AudioEvent>
  27915. <Multisound id="J06_FloatingFortressGun_SelectMS">
  27916. <Subsound>J06_FloatingFortressGun_Select</Subsound>
  27917. <Subsound>J06_FloatingFortressGun_Select2</Subsound>
  27918. <Subsound>J06_FloatingFortressGun_Select3Delayed</Subsound>
  27919. </Multisound>
  27920. <AudioEvent
  27921. id="J06_FloatingFortress_WeaponFire"
  27922. inheritFrom="AudioEvent:BaseSoundEffect"
  27923. Volume="100"
  27924. VolumeShift="-10"
  27925. MaxRange="2000"
  27926. Limit="3"
  27927. Type="WORLD SHROUDED EVERYONE"
  27928. Control="INTERRUPT"
  27929. SubmixSlider="SOUNDFX">
  27930. <NonInterruptibleTime
  27931. Low="0.0s"
  27932. High="1.25s" />
  27933. <PitchShift
  27934. Low="-15"
  27935. High="-6" />
  27936. <Sound>JUWavef_weapFirea</Sound>
  27937. <Sound>JUWavef_weapFireb</Sound>
  27938. <Sound>JUWavef_weapFirec</Sound>
  27939. <Sound>JUWavef_weapFired</Sound>
  27940. </AudioEvent>
  27941. <!-- this was a test for J06 Japanese Radio Music and audio files have since been removed -->
  27942. <AudioEvent
  27943. id="J06_Music1Loop"
  27944. inheritFrom="AudioEvent:BaseSoundEffect"
  27945. Volume="0"
  27946. Limit="1"
  27947. Type="WORLD SHROUDED EVERYONE"
  27948. Control="LOOP SEQUENTIAL FADE_ON_KILL"
  27949. SubmixSlider="SOUNDFX">
  27950. <PitchShift Low="-1" High="1" />
  27951. <!--
  27952. <Sound>TEST_J06_Music1L1a</Sound>
  27953. <Sound>TEST_J06_Music1L2a</Sound>
  27954. <Sound>TEST_J06_Music1L3a</Sound>
  27955. -->
  27956. </AudioEvent>
  27957. <AudioEvent
  27958. id="J06_Observatory_WeaponFire"
  27959. inheritFrom="AudioEvent:BaseSoundEffect"
  27960. Volume="100"
  27961. VolumeShift="-15"
  27962. MaxRange="2000"
  27963. Limit="3"
  27964. Type="WORLD SHROUDED EVERYONE"
  27965. Control="INTERRUPT"
  27966. SubmixSlider="SOUNDFX">
  27967. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  27968. <PitchShift
  27969. Low="-5"
  27970. High="5" />
  27971. <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
  27972. <Sound>SUApoca_cannone</Sound>
  27973. </AudioEvent>
  27974. <AudioEvent
  27975. id="J06_Observatory_WeaponFire2"
  27976. inheritFrom="AudioEvent:BaseSoundEffect"
  27977. Volume="100"
  27978. VolumeShift="-20"
  27979. MaxRange="2000"
  27980. Control="INTERRUPT"
  27981. Limit="3"
  27982. Type="WORLD SHROUDED EVERYONE"
  27983. SubmixSlider="SOUNDFX">
  27984. <NonInterruptibleTime
  27985. Low="0.0s"
  27986. High="1.25s" />
  27987. <PitchShift
  27988. Low="-25"
  27989. High="-20" />
  27990. <Sound>JUShoEx_footstepa</Sound>
  27991. <Sound>JUShoEx_footstepb</Sound>
  27992. <Sound>JUShoEx_footstepc</Sound>
  27993. <Sound>JUShoEx_footstepd</Sound>
  27994. <Sound>JUShoEx_footstepe</Sound>
  27995. <Sound>JUShoEx_footstepf</Sound>
  27996. <Sound>JUShoEx_footstepg</Sound>
  27997. <Sound>JUShoEx_footsteph</Sound>
  27998. <Sound>JUShoEx_footstepi</Sound>
  27999. <Sound>JUShoEx_footstepj</Sound>
  28000. </AudioEvent>
  28001. <Multisound id="J06_Observatory_WeaponFireMS">
  28002. <Subsound>J06_Observatory_WeaponFire</Subsound>
  28003. <Subsound>J06_Observatory_WeaponFire2</Subsound>
  28004. </Multisound>
  28005. <AudioEvent
  28006. id="J06_Observatory_WeaponImpactExplosion"
  28007. inheritFrom="AudioEvent:BaseSoundEffect"
  28008. Volume="120"
  28009. VolumeShift="-15"
  28010. MaxRange="1300"
  28011. Limit="3"
  28012. Type="WORLD SHROUDED EVERYONE"
  28013. Control="INTERRUPT"
  28014. SubmixSlider="SOUNDFX">
  28015. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  28016. <PitchShift
  28017. Low="-5"
  28018. High="5" />
  28019. <Sound>NBMediu_dieExplo01</Sound>
  28020. <Sound>NBMediu_dieExplo02</Sound>
  28021. <Sound>NBMediu_dieExplo03</Sound>
  28022. <Sound>NBMediu_dieExplo04</Sound>
  28023. <Sound>NBMediu_dieExplo05</Sound>
  28024. <Sound>NBMediu_dieExplo06</Sound>
  28025. <Sound>NBMediu_dieExplo07</Sound>
  28026. <Sound>NBMediu_dieExplo08</Sound>
  28027. <Sound>NBMediu_dieExplo09</Sound>
  28028. <Sound>NBMediu_dieExplo10</Sound>
  28029. <Sound>NBMediu_dieExplo11</Sound>
  28030. <Sound>NBMediu_dieExplo12</Sound>
  28031. <Sound>NBMediu_dieExplo13</Sound>
  28032. <Sound>NBMediu_dieExplo14</Sound>
  28033. <Sound>NBMediu_dieExplo15</Sound>
  28034. <Sound>NBMediu_dieExplo16</Sound>
  28035. <Sound>NBMediu_dieExplo17</Sound>
  28036. <Sound>NBMediu_dieExplo18</Sound>
  28037. <Sound>NBMediu_dieExplo19</Sound>
  28038. <Sound>NBMediu_dieExplo20</Sound>
  28039. <Sound>NBMediu_dieExplo21</Sound>
  28040. <Sound>NBMediu_dieExplo22</Sound>
  28041. <Sound>NBMediu_dieExplo23</Sound>
  28042. <Sound>NBMediu_dieExplo24</Sound>
  28043. <Sound>NBMediu_dieExplo25</Sound>
  28044. <Sound>NBMediu_dieExplo26</Sound>
  28045. <Sound>NBMediu_dieExplo27</Sound>
  28046. <Sound>NBMediu_dieExplo28</Sound>
  28047. <Sound>NBMediu_dieExplo29</Sound>
  28048. <Sound>NBMediu_dieExplo30</Sound>
  28049. <Sound>NBMediu_dieExplo31</Sound>
  28050. <Sound>NBMediu_dieExplo32</Sound>
  28051. <Sound>NBMediu_dieExplo33</Sound>
  28052. <Sound>NBMediu_dieExplo34</Sound>
  28053. <Sound>NBMediu_dieExplo35</Sound>
  28054. <Sound>NBMediu_dieExplo36</Sound>
  28055. </AudioEvent>
  28056. <AudioEvent
  28057. id="J06_MerryGoRound"
  28058. inheritFrom="AudioEvent:BaseSoundEffect"
  28059. Volume="55"
  28060. MinRange="250"
  28061. MaxRange="350"
  28062. Limit="1"
  28063. Priority="LOW"
  28064. Control="LOOP FADE_ON_KILL"
  28065. Type="WORLD SHROUDED EVERYONE"
  28066. SubmixSlider="SOUNDFX">
  28067. <PitchShift
  28068. Low="15"
  28069. High="17" />
  28070. <Sound>S02_CircusMusicLoop2</Sound>
  28071. </AudioEvent>
  28072. <AudioEvent
  28073. id="J09_ScientistWeaponExplosion1"
  28074. inheritFrom="AudioEvent:BaseSoundEffect"
  28075. Volume="150"
  28076. VolumeShift="-10"
  28077. MinRange="1000"
  28078. MaxRange="2000"
  28079. Control="INTERRUPT"
  28080. Limit="3"
  28081. Type="WORLD SHROUDED EVERYONE"
  28082. SubmixSlider="SOUNDFX">
  28083. <Delay Low="500" High="550" />
  28084. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  28085. <PitchShift Low="-31" High="-29" />
  28086. <Sound>APProto_collExpla</Sound> <Sound>APProto_collExplb</Sound> <Sound>APProto_collExplc</Sound> <Sound>APProto_collExpld</Sound>
  28087. <Sound>APProto_collExple</Sound>
  28088. </AudioEvent>
  28089. <AudioEvent
  28090. id="J09_ScientistWeaponExplosion2"
  28091. inheritFrom="AudioEvent:BaseSoundEffect"
  28092. Volume="150"
  28093. VolumeShift="-10"
  28094. MinRange="1000"
  28095. MaxRange="2000"
  28096. Control="INTERRUPT"
  28097. Limit="3"
  28098. Type="WORLD SHROUDED EVERYONE"
  28099. SubmixSlider="SOUNDFX">
  28100. <Delay Low="500" High="550" />
  28101. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  28102. <PitchShift Low="-5" High="-5" />
  28103. <Sound>WIExplo_geneLarg1a</Sound>
  28104. <Sound>WIExplo_geneLarg1b</Sound>
  28105. <Sound>WIExplo_geneLarg1c</Sound>
  28106. <Sound>WIExplo_geneLarg1d</Sound>
  28107. <Sound>WIExplo_geneLarg1e</Sound>
  28108. <Sound>WIExplo_geneLarg1f</Sound>
  28109. </AudioEvent>
  28110. <AudioEvent
  28111. id="J09_ScientistWeaponSynth"
  28112. inheritFrom="AudioEvent:BaseSoundEffect"
  28113. Volume="100"
  28114. VolumeShift="-10"
  28115. MinRange="1000"
  28116. MaxRange="2000"
  28117. Control="INTERRUPT"
  28118. Limit="3"
  28119. Type="WORLD SHROUDED EVERYONE"
  28120. SubmixSlider="SOUNDFX">
  28121. <Delay Low="250" High="300" />
  28122. <NonInterruptibleTime Low="0.0s" High="2.00s" />
  28123. <PitchShift Low="-40" High="-40" />
  28124. <Sound>JBTechL_selectb</Sound>
  28125. </AudioEvent>
  28126. <AudioEvent
  28127. id="J09_ScientistWeaponExplosion1Delayed"
  28128. inheritFrom="AudioEvent:BaseSoundEffect"
  28129. Volume="150"
  28130. VolumeShift="-10"
  28131. MinRange="1000"
  28132. MaxRange="2000"
  28133. Control="INTERRUPT"
  28134. Limit="3"
  28135. Type="WORLD SHROUDED EVERYONE"
  28136. SubmixSlider="SOUNDFX">
  28137. <Delay Low="1200" High="1250" />
  28138. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  28139. <PitchShift Low="-31" High="-29" />
  28140. <Sound>APProto_collExpla</Sound> <Sound>APProto_collExplb</Sound> <Sound>APProto_collExplc</Sound> <Sound>APProto_collExpld</Sound>
  28141. <Sound>APProto_collExple</Sound>
  28142. </AudioEvent>
  28143. <AudioEvent
  28144. id="J09_ScientistWeaponExplosion2Delayed"
  28145. inheritFrom="AudioEvent:BaseSoundEffect"
  28146. Volume="150"
  28147. VolumeShift="-10"
  28148. MinRange="1000"
  28149. MaxRange="2000"
  28150. Control="INTERRUPT"
  28151. Limit="3"
  28152. Type="WORLD SHROUDED EVERYONE"
  28153. SubmixSlider="SOUNDFX">
  28154. <Delay Low="1200" High="1250" />
  28155. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  28156. <PitchShift Low="-5" High="-5" />
  28157. <Sound>WIExplo_geneLarg1a</Sound>
  28158. <Sound>WIExplo_geneLarg1b</Sound>
  28159. <Sound>WIExplo_geneLarg1c</Sound>
  28160. <Sound>WIExplo_geneLarg1d</Sound>
  28161. <Sound>WIExplo_geneLarg1e</Sound>
  28162. <Sound>WIExplo_geneLarg1f</Sound>
  28163. </AudioEvent>
  28164. <Multisound id="J09_ScientistWeaponExplosionMS">
  28165. <Subsound>J09_ScientistWeaponExplosion1</Subsound>
  28166. <Subsound>J09_ScientistWeaponExplosion2</Subsound>
  28167. <Subsound>J09_ScientistWeaponSynth</Subsound>
  28168. <Subsound>J09_ScientistWeaponExplosion1Delayed</Subsound>
  28169. <Subsound>J09_ScientistWeaponExplosion2Delayed</Subsound>
  28170. </Multisound>
  28171. <AudioEvent
  28172. id="J09_FutureTechDieSynth"
  28173. inheritFrom="AudioEvent:BaseSoundEffect"
  28174. Volume="110"
  28175. VolumeShift="-10"
  28176. MaxRange="2000"
  28177. Control="INTERRUPT"
  28178. Limit="3"
  28179. Type="WORLD SHROUDED EVERYONE"
  28180. SubmixSlider="SOUNDFX">
  28181. <NonInterruptibleTime Low="0.0s" High="2.00s" />
  28182. <PitchShift Low="-30" High="-20" />
  28183. <Sound>JBInsta_dieb</Sound>
  28184. </AudioEvent>
  28185. <AudioEvent
  28186. id="S01_AirRaidSiren"
  28187. inheritFrom="AudioEvent:BaseSoundEffect"
  28188. Volume="80"
  28189. MinVolume="80"
  28190. Type="UI EVERYONE"
  28191. SubmixSlider="SOUNDFX">
  28192. <PitchShift
  28193. Low="-1"
  28194. High="1" />
  28195. <Sound>S01_AirRaidSiren</Sound>
  28196. </AudioEvent>
  28197. <AudioEvent
  28198. id="S02_CageOpen"
  28199. inheritFrom="AudioEvent:BaseSoundEffect"
  28200. Volume="90"
  28201. VolumeShift="-10"
  28202. Type="WORLD SHROUDED EVERYONE"
  28203. SubmixSlider="SOUNDFX">
  28204. <PitchShift
  28205. Low="-3"
  28206. High="3" />
  28207. <Sound>S02_CageOpena</Sound>
  28208. <Sound>S02_CageOpenb</Sound>
  28209. </AudioEvent>
  28210. <AudioEvent
  28211. id="S02_CarnivalGamesLoop"
  28212. inheritFrom="AudioEvent:BaseSoundEffect"
  28213. Volume="50"
  28214. PerFileVolumeShift="-20"
  28215. Control="LOOP"
  28216. Type="WORLD SHROUDED EVERYONE"
  28217. SubmixSlider="SOUNDFX">
  28218. <Delay
  28219. Low="5000"
  28220. High="15000" />
  28221. <PerFilePitchShift
  28222. Low="-1"
  28223. High="1" />
  28224. <Sound>S02_CircusGamesa</Sound>
  28225. <Sound>S02_CircusGamesb</Sound>
  28226. <Sound>S02_CircusGamesc</Sound>
  28227. <Sound>S02_CircusGamesd</Sound>
  28228. <Sound>S02_CircusGamese</Sound>
  28229. <Sound>S02_CircusGamesf</Sound>
  28230. <Sound>S02_CircusGamesg</Sound>
  28231. <Sound>S02_CircusGamesh</Sound>
  28232. <Sound>S02_CircusGamesi</Sound>
  28233. <Sound>S02_CircusGamesj</Sound>
  28234. </AudioEvent>
  28235. <AudioEvent
  28236. id="S02_CircusMusicLoop1"
  28237. inheritFrom="AudioEvent:BaseSoundEffect"
  28238. Volume="40"
  28239. MaxRange="1500"
  28240. Control="LOOP FADE_ON_KILL"
  28241. Type="WORLD SHROUDED EVERYONE"
  28242. SubmixSlider="SOUNDFX">
  28243. <PitchShift
  28244. Low="-1"
  28245. High="1" />
  28246. <Sound>S02_CircusMusicLoop1</Sound>
  28247. </AudioEvent>
  28248. <AudioEvent
  28249. id="S02_CircusMusicLoop2"
  28250. inheritFrom="AudioEvent:BaseSoundEffect"
  28251. Volume="40"
  28252. MaxRange="1500"
  28253. Control="LOOP FADE_ON_KILL"
  28254. Type="WORLD SHROUDED EVERYONE"
  28255. SubmixSlider="SOUNDFX">
  28256. <PitchShift
  28257. Low="-1"
  28258. High="1" />
  28259. <Sound>S02_CircusMusicLoop2</Sound>
  28260. </AudioEvent>
  28261. <AudioEvent
  28262. id="S02_CircusMusicLoop3"
  28263. inheritFrom="AudioEvent:BaseSoundEffect"
  28264. Volume="40"
  28265. MaxRange="1500"
  28266. Control="LOOP FADE_ON_KILL"
  28267. Type="WORLD SHROUDED EVERYONE"
  28268. SubmixSlider="SOUNDFX">
  28269. <PitchShift
  28270. Low="-1"
  28271. High="1" />
  28272. <Sound>S02_CircusMusicLoop3</Sound>
  28273. </AudioEvent>
  28274. <AudioEvent
  28275. id="S02_ExplodingMigExplosion"
  28276. inheritFrom="AudioEvent:BaseSoundEffect"
  28277. Volume="80"
  28278. VolumeShift="-15"
  28279. Limit="3"
  28280. Control="INTERRUPT"
  28281. Type="WORLD SHROUDED EVERYONE"
  28282. SubmixSlider="SOUNDFX">
  28283. <PitchShift Low="-10" High="10" />
  28284. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  28285. <Sound>SUKirov_crash1a</Sound>
  28286. <Sound>SUKirov_crash1b</Sound>
  28287. <Sound>SUKirov_crash1c</Sound>
  28288. <Sound>SUKirov_crash1d</Sound>
  28289. <Sound>SUKirov_crash1e</Sound>
  28290. </AudioEvent>
  28291. <AudioEvent
  28292. id="S02_SatelliteFacility_MissileLaunch"
  28293. inheritFrom="AudioEvent:BaseSoundEffect"
  28294. Volume="115"
  28295. VolumeShift="-5"
  28296. Limit="2"
  28297. Priority="HIGH"
  28298. Type="WORLD SHROUDED EVERYONE"
  28299. SubmixSlider="SOUNDFX">
  28300. <PitchShift
  28301. Low="-20"
  28302. High="-15" />
  28303. <Sound>AUAircr_missLaund</Sound>
  28304. </AudioEvent>
  28305. <AudioEvent
  28306. id="S02_SatelliteFacility_MissileFlyBy"
  28307. inheritFrom="AudioEvent:BaseSoundEffect"
  28308. Volume="200"
  28309. Limit="2"
  28310. Priority="HIGH"
  28311. Type="WORLD SHROUDED EVERYONE"
  28312. SubmixSlider="SOUNDFX">
  28313. <InitialDelay
  28314. Low="3500"
  28315. High="3500" />
  28316. <PerFilePitchShift
  28317. Low="-5"
  28318. High="5" />
  28319. <Sound>AUAircr_missBya</Sound>
  28320. </AudioEvent>
  28321. <Multisound id="S02_SatelliteFacility_MissileLaunchMS">
  28322. <Subsound>S02_SatelliteFacility_MissileLaunch</Subsound>
  28323. <Subsound>S02_SatelliteFacility_MissileFlyBy</Subsound>
  28324. </Multisound>
  28325. <AudioEvent
  28326. id="S02_AirRaidSiren"
  28327. inheritFrom="AudioEvent:BaseSoundEffect"
  28328. Volume="80"
  28329. MinVolume="80"
  28330. Type="UI EVERYONE"
  28331. SubmixSlider="SOUNDFX">
  28332. <PitchShift
  28333. Low="-1"
  28334. High="1" />
  28335. <Sound>S01_AirRaidSiren</Sound>
  28336. </AudioEvent>
  28337. <AudioEvent
  28338. id="S03_BoatDrivesAway"
  28339. inheritFrom="AudioEvent:BaseSoundEffect"
  28340. Volume="90"
  28341. MinVolume="90"
  28342. Type="UI EVERYONE"
  28343. SubmixSlider="SOUNDFX">
  28344. <PitchShift
  28345. Low="-1"
  28346. High="1" />
  28347. <Sound>SO3_Yucatan_BoatDriveAway</Sound>
  28348. </AudioEvent>
  28349. <AudioEvent
  28350. id="S03_RussianPortBuildingDie"
  28351. inheritFrom="AudioEvent:BaseSoundEffect"
  28352. Volume="100"
  28353. VolumeShift="-10"
  28354. MinRange="400"
  28355. MaxRange="1100"
  28356. Limit="1"
  28357. Type="WORLD SHROUDED EVERYONE"
  28358. SubmixSlider="SOUNDFX">
  28359. <Delay Low="35" High="35" />
  28360. <PitchShift
  28361. Low="-5"
  28362. High="5" />
  28363. <Attack>NBCrane_sinka</Attack>
  28364. <Sound>NBCrane_sinkb</Sound>
  28365. </AudioEvent>
  28366. <AudioEvent
  28367. id="S04_ParticleColliderAmbient_Loop"
  28368. inheritFrom="AudioEvent:BaseSoundEffect"
  28369. Volume="60"
  28370. VolumeShift="-10"
  28371. Limit="3"
  28372. Control="LOOP"
  28373. Type="WORLD EVERYONE SHROUDED"
  28374. SubmixSlider="SOUNDFX">
  28375. <PitchShift Low="-3" High="3" />
  28376. <Sound>S04_ParticleColliderLPa</Sound>
  28377. <Sound>S04_ParticleColliderLPb</Sound>
  28378. <Sound>S04_ParticleColliderLPc</Sound>
  28379. </AudioEvent>
  28380. <AudioEvent
  28381. id="S04_SwissBankCapture"
  28382. inheritFrom="AudioEvent:BaseSoundEffect"
  28383. Volume="130"
  28384. VolumeShift="-10"
  28385. Priority="HIGH"
  28386. Type="WORLD PLAYER"
  28387. SubmixSlider="SOUNDFX">
  28388. <PitchShift
  28389. Low="-1"
  28390. High="1" />
  28391. <!--
  28392. <Sound>S04_SwissBankCapturea</Sound>
  28393. <Sound>S04_SwissBankCaptureb</Sound>
  28394. <Sound>S04_SwissBankCapturec</Sound>
  28395. -->
  28396. <Sound>S04_SwissBankCaptured</Sound>
  28397. </AudioEvent>
  28398. <AudioEvent id="S04_EngineerVoiceSwissBankCapture" inheritFrom="AudioEvent:BaseUnitResponse"
  28399. Volume = "0"
  28400. MinVolume = "0"
  28401. Priority = "HIGH"
  28402. Type = "WORLD PLAYER"
  28403. SubmixSlider = "VOICE" >
  28404. <PitchShift Low="-1" High="1" />
  28405. <Sound>SUComba_VoiMovCapb</Sound>
  28406. </AudioEvent>
  28407. <Multisound
  28408. id="S04_SwissBankCaptureMS">
  28409. <Subsound>S04_EngineerVoiceSwissBankCapture</Subsound>
  28410. <Subsound>S04_SwissBankCapture</Subsound>
  28411. </Multisound>
  28412. <AudioEvent
  28413. id="S04_SigmaHarmonizer_Explo1"
  28414. inheritFrom="AudioEvent:BaseSoundEffect"
  28415. Volume="175"
  28416. Priority="HIGH"
  28417. Type="WORLD EVERYONE"
  28418. SubmixSlider="SOUNDFX">
  28419. <PitchShift
  28420. Low="-1"
  28421. High="1" />
  28422. <Sound>S04Harmonizer_ExploD</Sound>
  28423. </AudioEvent>
  28424. <AudioEvent
  28425. id="S04_SigmaHarmonizer_Explo2"
  28426. inheritFrom="AudioEvent:BaseSoundEffect"
  28427. Volume="100"
  28428. VolumeShift="-10"
  28429. Priority="HIGH"
  28430. Type="WORLD EVERYONE"
  28431. SubmixSlider="SOUNDFX">
  28432. <PitchShift
  28433. Low="-5"
  28434. High="5" />
  28435. <Sound>S04Harmonizer_ExploC</Sound>
  28436. </AudioEvent>
  28437. <AudioEvent
  28438. id="S04_SigmaHarmonizer_Explo3"
  28439. inheritFrom="AudioEvent:BaseSoundEffect"
  28440. Volume="105"
  28441. VolumeShift="-10"
  28442. Priority="HIGH"
  28443. Type="WORLD EVERYONE"
  28444. SubmixSlider="SOUNDFX">
  28445. <PitchShift Low="-1" High="1" />
  28446. <Sound>ABScien_buildDie1a</Sound>
  28447. </AudioEvent>
  28448. <Multisound
  28449. id="S04_SigmaHarmonizer_ExploMS">
  28450. <Subsound>S04_SigmaHarmonizer_Explo1</Subsound>
  28451. <!-- <Subsound>S04_SigmaHarmonizer_Explo2</Subsound> -->
  28452. </Multisound>
  28453. <AudioEvent
  28454. id="S07_Opening"
  28455. inheritFrom="AudioEvent:BaseSoundEffect"
  28456. Volume="100"
  28457. Priority="HIGH"
  28458. Type="UI EVERYONE"
  28459. SubmixSlider="SOUNDFX">
  28460. <PitchShift
  28461. Low="-1"
  28462. High="1" />
  28463. <Sound>S07_Opening</Sound>
  28464. </AudioEvent>
  28465. <AudioEvent
  28466. id="S07_JAP_EmperorKingOni_MissileFire"
  28467. inheritFrom="AudioEvent:BaseSoundEffect"
  28468. Volume="60"
  28469. VolumeShift="-5"
  28470. Limit="4"
  28471. Control="INTERRUPT"
  28472. Type="WORLD SHROUDED EVERYONE"
  28473. SubmixSlider="SOUNDFX">
  28474. <NonInterruptibleTime
  28475. Low="0.0s"
  28476. High="1.0s" />
  28477. <PitchShift
  28478. Low="-5"
  28479. High="5" />
  28480. <Sound>NBBrown_wea1firea</Sound> <Sound>NBBrown_wea1fireb</Sound> <Sound>NBBrown_wea1firec</Sound> <Sound>NBBrown_wea1fired</Sound>
  28481. <Sound>NBBrown_wea1firee</Sound> <Sound>NBBrown_wea1firef</Sound> <Sound>NBBrown_wea1fireg</Sound> <Sound>NBBrown_wea1fireh</Sound>
  28482. <Sound>NBBrown_wea1firei</Sound> <Sound>NBBrown_wea1firej</Sound> <Sound>NBBrown_wea1firek</Sound> <Sound>NBBrown_wea1firel</Sound>
  28483. <Sound>NBBrown_wea1firem</Sound> <Sound>NBBrown_wea1firen</Sound>
  28484. <!--
  28485. <Sound>JURocke_weapMissa</Sound> <Sound>JURocke_weapMissb</Sound> <Sound>JURocke_weapMissc</Sound> <Sound>JURocke_weapMissd</Sound> <Sound>JURocke_weapMisse</Sound>
  28486. <Sound>JURocke_weapMissf</Sound> <Sound>JURocke_weapMissg</Sound> <Sound>JURocke_weapMissh</Sound> <Sound>JURocke_weapMissi</Sound> <Sound>JURocke_weapMissj</Sound>
  28487. <Sound>JURocke_weapMissk</Sound>
  28488. -->
  28489. </AudioEvent>
  28490. <AudioEvent
  28491. id="S07_JAP_EmperorKingOni_MissileImpact"
  28492. inheritFrom="AudioEvent:BaseSoundEffect"
  28493. Volume="70"
  28494. VolumeShift="-5"
  28495. Limit="3"
  28496. Control="INTERRUPT"
  28497. Type="WORLD SHROUDED EVERYONE"
  28498. SubmixSlider="SOUNDFX">
  28499. <NonInterruptibleTime
  28500. Low="0.0s"
  28501. High="1.25s" />
  28502. <PitchShift
  28503. Low="-4"
  28504. High="5" />
  28505. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  28506. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  28507. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  28508. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  28509. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  28510. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  28511. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  28512. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  28513. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  28514. </AudioEvent>
  28515. <AudioEvent
  28516. id="S08_SOV_EasterIslandHead_Die1"
  28517. inheritFrom="AudioEvent:BaseSoundEffect"
  28518. Volume="160"
  28519. VolumeShift="-5"
  28520. Control="INTERRUPT"
  28521. Limit="3"
  28522. Priority="HIGH"
  28523. Type="WORLD SHROUDED EVERYONE"
  28524. SubmixSlider="SOUNDFX">
  28525. <PitchShift
  28526. Low="-5"
  28527. High="5" />
  28528. <NonInterruptibleTime
  28529. Low="0.0s"
  28530. High="1.25s" />
  28531. <Sound>WBgener_sink2_b</Sound>
  28532. <Sound>WBgener_sink2_c</Sound>
  28533. </AudioEvent>
  28534. <AudioEvent
  28535. id="S08_SOV_EasterIslandHead_Die2"
  28536. inheritFrom="AudioEvent:BaseSoundEffect"
  28537. Volume="90"
  28538. VolumeShift="-5"
  28539. Control="INTERRUPT"
  28540. Limit="3"
  28541. Priority="HIGH"
  28542. Type="WORLD SHROUDED EVERYONE"
  28543. SubmixSlider="SOUNDFX">
  28544. <PitchShift Low="-5" High="5" />
  28545. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  28546. <Sound>WIImpac_rock2a</Sound>
  28547. <Sound>WIImpac_rock2b</Sound>
  28548. <Sound>WIImpac_rock2c</Sound>
  28549. <Sound>WIImpac_rock2d</Sound>
  28550. <Sound>WIImpac_rock2e</Sound>
  28551. </AudioEvent>
  28552. <AudioEvent
  28553. id="S08_SOV_EasterIslandHead_Die3Delayed"
  28554. inheritFrom="AudioEvent:BaseSoundEffect"
  28555. Volume="90"
  28556. VolumeShift="-5"
  28557. Control="INTERRUPT"
  28558. Limit="3"
  28559. Priority="HIGH"
  28560. Type="WORLD SHROUDED EVERYONE"
  28561. SubmixSlider="SOUNDFX">
  28562. <PitchShift Low="-15" High="-5" />
  28563. <Delay Low="900" High="1100" />
  28564. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  28565. <Sound>WIImpac_rock2a</Sound>
  28566. <Sound>WIImpac_rock2b</Sound>
  28567. <Sound>WIImpac_rock2c</Sound>
  28568. <Sound>WIImpac_rock2d</Sound>
  28569. <Sound>WIImpac_rock2e</Sound>
  28570. </AudioEvent>
  28571. <Multisound id="S08_SOV_EasterIslandHead_DieMS">
  28572. <Subsound>S08_SOV_EasterIslandHead_Die1</Subsound>
  28573. <Subsound>S08_SOV_EasterIslandHead_Die2</Subsound>
  28574. <Subsound>S08_SOV_EasterIslandHead_Die3Delayed</Subsound>
  28575. </Multisound>
  28576. <AudioEvent
  28577. id="S08_SOV_EasterIslandHead_Damage1"
  28578. inheritFrom="AudioEvent:BaseSoundEffect"
  28579. Volume="75"
  28580. VolumeShift="-20"
  28581. Control="INTERRUPT"
  28582. Priority="HIGH"
  28583. Limit="3"
  28584. Type="WORLD SHROUDED EVERYONE"
  28585. SubmixSlider="SOUNDFX">
  28586. <PitchShift Low="-5" High="5" />
  28587. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  28588. <Sound>WIImpac_rock2a</Sound>
  28589. <Sound>WIImpac_rock2b</Sound>
  28590. <Sound>WIImpac_rock2c</Sound>
  28591. <Sound>WIImpac_rock2d</Sound>
  28592. <Sound>WIImpac_rock2e</Sound>
  28593. </AudioEvent>
  28594. <AudioEvent
  28595. id="S08_SOV_EasterIslandHead_Damage2"
  28596. inheritFrom="AudioEvent:BaseSoundEffect"
  28597. Volume="100"
  28598. VolumeShift="-10"
  28599. Limit="3"
  28600. Priority="HIGH"
  28601. Control="INTERRUPT"
  28602. Type="WORLD SHROUDED EVERYONE"
  28603. SubmixSlider="SOUNDFX">
  28604. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  28605. <PitchShift Low="-10" High="10" />
  28606. <Delay Low="0" High="100" />
  28607. <Sound>WBRock_crushA</Sound> <Sound>WBRock_crushB</Sound> <Sound>WBRock_crushC</Sound> <Sound>WBRock_crushD</Sound>
  28608. <Sound>WBRock_crushE</Sound>
  28609. </AudioEvent>
  28610. <Multisound id="S08_SOV_EasterIslandHead_Damage">
  28611. <Subsound>S08_SOV_EasterIslandHead_Damage1</Subsound>
  28612. <Subsound>S08_SOV_EasterIslandHead_Damage2</Subsound>
  28613. </Multisound>
  28614. <AudioEvent
  28615. id="S08_SOV_EasterIslandHead_TeslaWeaponFire"
  28616. inheritFrom="AudioEvent:BaseSoundEffect"
  28617. Volume="50"
  28618. VolumeShift="-10"
  28619. Limit="3"
  28620. Type="WORLD SHROUDED EVERYONE"
  28621. Control="INTERRUPT"
  28622. Priority="HIGH"
  28623. SubmixSlider="SOUNDFX">
  28624. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  28625. <PitchShift
  28626. Low="-5"
  28627. High="-3" />
  28628. <Sound>TEMP_vtesatta</Sound> <Sound>TEMP_vtesattb</Sound>
  28629. </AudioEvent>
  28630. <AudioEvent
  28631. id="S09_NYstockExchange_Select"
  28632. inheritFrom="AudioEvent:BaseSoundEffect"
  28633. Volume="85"
  28634. MinVolume="75"
  28635. Limit="1"
  28636. Type="WORLD PLAYER"
  28637. SubmixSlider="SOUNDFX">
  28638. <PitchShift
  28639. Low="-1"
  28640. High="1" />
  28641. <Sound>S09_NYstockExchangeSelecta</Sound>
  28642. </AudioEvent>
  28643. <AudioEvent
  28644. id="S09_StatueOfLiberty_BoneContactPointExplosion1"
  28645. inheritFrom="AudioEvent:BaseSoundEffect"
  28646. Volume="60"
  28647. VolumeShift="-15"
  28648. Control="INTERRUPT"
  28649. Limit="3"
  28650. Type="WORLD SHROUDED EVERYONE"
  28651. SubmixSlider="SOUNDFX">
  28652. <PitchShift
  28653. Low="-5"
  28654. High="5" />
  28655. <NonInterruptibleTime
  28656. Low="0.0s"
  28657. High="1.25s" />
  28658. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  28659. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  28660. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  28661. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  28662. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  28663. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  28664. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  28665. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  28666. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  28667. </AudioEvent>
  28668. <AudioEvent
  28669. id="S09_StatueOfLiberty_BoneContactPointExplosion2"
  28670. inheritFrom="AudioEvent:BaseSoundEffect"
  28671. Volume="80"
  28672. VolumeShift="-20"
  28673. Control="INTERRUPT"
  28674. Limit="3"
  28675. Type="WORLD SHROUDED EVERYONE"
  28676. SubmixSlider="SOUNDFX">
  28677. <PitchShift Low="-5" High="5" />
  28678. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  28679. <Sound>WIImpac_rock2a</Sound>
  28680. <Sound>WIImpac_rock2b</Sound>
  28681. <Sound>WIImpac_rock2c</Sound>
  28682. <Sound>WIImpac_rock2d</Sound>
  28683. <Sound>WIImpac_rock2e</Sound>
  28684. </AudioEvent>
  28685. <Multisound id="S09_StatueOfLiberty_BoneContactPointExplosionMS">
  28686. <Subsound>S09_StatueOfLiberty_BoneContactPointExplosion1</Subsound>
  28687. <Subsound>S09_StatueOfLiberty_BoneContactPointExplosion2</Subsound>
  28688. </Multisound>
  28689. <AudioEvent
  28690. id="S09_StatueOfLiberty_Sink1"
  28691. inheritFrom="AudioEvent:BaseSoundEffect"
  28692. Volume="100"
  28693. VolumeShift="-5"
  28694. Limit="3"
  28695. Type="WORLD SHROUDED EVERYONE"
  28696. SubmixSlider="SOUNDFX">
  28697. <PitchShift
  28698. Low="-5"
  28699. High="5" />
  28700. <Sound>WBgener_sink2_b</Sound>
  28701. </AudioEvent>
  28702. <AudioEvent
  28703. id="S09_StatueOfLiberty_Sink2"
  28704. inheritFrom="AudioEvent:BaseSoundEffect"
  28705. Volume="100"
  28706. VolumeShift="-5"
  28707. Limit="3"
  28708. Type="WORLD SHROUDED EVERYONE"
  28709. SubmixSlider="SOUNDFX">
  28710. <PitchShift
  28711. Low="-5"
  28712. High="5" />
  28713. <Sound>WBgener_sink2_c</Sound>
  28714. </AudioEvent>
  28715. <AudioEvent
  28716. id="J01_Statue_Damage1"
  28717. inheritFrom="AudioEvent:BaseSoundEffect"
  28718. Volume="85"
  28719. VolumeShift="-20"
  28720. Control="INTERRUPT"
  28721. Priority="HIGH"
  28722. Limit="3"
  28723. Type="WORLD SHROUDED EVERYONE"
  28724. SubmixSlider="SOUNDFX">
  28725. <PitchShift Low="-25" High="-15" />
  28726. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  28727. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  28728. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  28729. <Sound>WIImpac_rock2a</Sound>
  28730. <Sound>WIImpac_rock2b</Sound>
  28731. <Sound>WIImpac_rock2c</Sound>
  28732. <Sound>WIImpac_rock2d</Sound>
  28733. <Sound>WIImpac_rock2e</Sound>
  28734. </AudioEvent>
  28735. <AudioEvent
  28736. id="J01_Statue_Damage2"
  28737. inheritFrom="AudioEvent:BaseSoundEffect"
  28738. Volume="95"
  28739. VolumeShift="-10"
  28740. Limit="3"
  28741. Priority="HIGH"
  28742. Control="INTERRUPT"
  28743. Type="WORLD SHROUDED EVERYONE"
  28744. SubmixSlider="SOUNDFX">
  28745. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  28746. <PitchShift Low="-20" High="0" />
  28747. <Delay Low="0" High="100" />
  28748. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  28749. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  28750. <Sound>WBRock_crushA</Sound> <Sound>WBRock_crushB</Sound> <Sound>WBRock_crushC</Sound> <Sound>WBRock_crushD</Sound>
  28751. <Sound>WBRock_crushE</Sound>
  28752. </AudioEvent>
  28753. <AudioEvent
  28754. id="J01_Statue_Damage3"
  28755. inheritFrom="AudioEvent:BaseSoundEffect"
  28756. Volume="105"
  28757. VolumeShift="-10"
  28758. Control="INTERRUPT"
  28759. Limit="3"
  28760. Type="WORLD SHROUDED EVERYONE"
  28761. SubmixSlider="SOUNDFX">
  28762. <PitchShift Low="-15" High="-5" />
  28763. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  28764. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  28765. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  28766. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  28767. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  28768. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  28769. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  28770. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  28771. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  28772. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  28773. </AudioEvent>
  28774. <Multisound id="J01_Statue_DamageMS">
  28775. <Subsound>J01_Statue_Damage1</Subsound>
  28776. <Subsound>J01_Statue_Damage2</Subsound>
  28777. <Subsound>J01_Statue_Damage3</Subsound>
  28778. </Multisound>
  28779. <AudioEvent
  28780. id="J01_Statue_Die1"
  28781. inheritFrom="AudioEvent:BaseSoundEffect"
  28782. Volume="160"
  28783. VolumeShift="-10"
  28784. Control="INTERRUPT"
  28785. Limit="3"
  28786. Priority="HIGH"
  28787. Type="WORLD SHROUDED EVERYONE"
  28788. SubmixSlider="SOUNDFX">
  28789. <PitchShift
  28790. Low="-5"
  28791. High="5" />
  28792. <NonInterruptibleTime
  28793. Low="0.0s"
  28794. High="1.25s" />
  28795. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  28796. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  28797. <Sound>WBgener_sink2_b</Sound>
  28798. <Sound>WBgener_sink2_c</Sound>
  28799. </AudioEvent>
  28800. <AudioEvent
  28801. id="J01_Statue_Die2"
  28802. inheritFrom="AudioEvent:BaseSoundEffect"
  28803. Volume="90"
  28804. VolumeShift="-10"
  28805. Control="INTERRUPT"
  28806. Limit="3"
  28807. Priority="HIGH"
  28808. Type="WORLD SHROUDED EVERYONE"
  28809. SubmixSlider="SOUNDFX">
  28810. <PitchShift Low="-5" High="5" />
  28811. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  28812. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  28813. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  28814. <Sound>WIImpac_rock2a</Sound>
  28815. <Sound>WIImpac_rock2b</Sound>
  28816. <Sound>WIImpac_rock2c</Sound>
  28817. <Sound>WIImpac_rock2d</Sound>
  28818. <Sound>WIImpac_rock2e</Sound>
  28819. </AudioEvent>
  28820. <AudioEvent
  28821. id="J01_Statue_Die3Delayed"
  28822. inheritFrom="AudioEvent:BaseSoundEffect"
  28823. Volume="90"
  28824. VolumeShift="-10"
  28825. Control="INTERRUPT"
  28826. Limit="3"
  28827. Priority="HIGH"
  28828. Type="WORLD SHROUDED EVERYONE"
  28829. SubmixSlider="SOUNDFX">
  28830. <PitchShift Low="-15" High="-5" />
  28831. <Delay Low="900" High="1100" />
  28832. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  28833. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  28834. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  28835. <Sound>WIImpac_rock2a</Sound>
  28836. <Sound>WIImpac_rock2b</Sound>
  28837. <Sound>WIImpac_rock2c</Sound>
  28838. <Sound>WIImpac_rock2d</Sound>
  28839. <Sound>WIImpac_rock2e</Sound>
  28840. </AudioEvent>
  28841. <Multisound id="J01_Statue_DieMS">
  28842. <Subsound>J01_Statue_Die1</Subsound>
  28843. <Subsound>J01_Statue_Die2</Subsound>
  28844. <Subsound>J01_Statue_Die3Delayed</Subsound>
  28845. </Multisound>
  28846. <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC RA3 EP1 ========== -->
  28847. <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC RA3 EP1 ========== -->
  28848. <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC RA3 EP1 ========== -->
  28849. <AudioEvent
  28850. id="ALL_Dog_Howl"
  28851. inheritFrom="AudioEvent:BaseSoundEffect"
  28852. Volume="100"
  28853. VolumeShift="-10"
  28854. MinRange = "1000"
  28855. MaxRange = "2500"
  28856. Priority = "HIGH"
  28857. Limit="4"
  28858. Type="WORLD EVERYONE"
  28859. SubmixSlider="SOUNDFX">
  28860. <PitchShift Low="-3" High="3" />
  28861. <Delay Low="0" High="50" />
  28862. <Sound>AUDog_howla</Sound>
  28863. <Sound>AUDog_howlb</Sound>
  28864. <Sound>AUDog_howlc</Sound>
  28865. <Sound>AUDog_howld</Sound>
  28866. </AudioEvent>
  28867. <AudioEvent
  28868. id="ALL_Dog_Howl1"
  28869. inheritFrom="AudioEvent:BaseSoundEffect"
  28870. Volume="100"
  28871. VolumeShift="-10"
  28872. MinRange = "1000"
  28873. MaxRange = "2500"
  28874. Priority = "HIGH"
  28875. Limit="2"
  28876. Type="WORLD EVERYONE"
  28877. SubmixSlider="SOUNDFX">
  28878. <PitchShift Low="-3" High="3" />
  28879. <Delay Low="0" High="50" />
  28880. <Sound>AUDog_howla</Sound>
  28881. </AudioEvent>
  28882. <AudioEvent
  28883. id="ALL_Dog_Howl2"
  28884. inheritFrom="AudioEvent:BaseSoundEffect"
  28885. Volume="100"
  28886. VolumeShift="-10"
  28887. MinRange = "1000"
  28888. MaxRange = "2500"
  28889. Priority = "HIGH"
  28890. Limit="2"
  28891. Type="WORLD EVERYONE"
  28892. SubmixSlider="SOUNDFX">
  28893. <PitchShift Low="-3" High="3" />
  28894. <Delay Low="0" High="50" />
  28895. <Sound>AUDog_howlb</Sound>
  28896. </AudioEvent>
  28897. <AudioEvent
  28898. id="ALL_Dog_Howl3"
  28899. inheritFrom="AudioEvent:BaseSoundEffect"
  28900. Volume="100"
  28901. VolumeShift="-10"
  28902. MinRange = "1000"
  28903. MaxRange = "2500"
  28904. Priority = "HIGH"
  28905. Limit="2"
  28906. Type="WORLD EVERYONE"
  28907. SubmixSlider="SOUNDFX">
  28908. <PitchShift Low="-3" High="3" />
  28909. <Delay Low="0" High="50" />
  28910. <Sound>AUDog_howlc</Sound>
  28911. </AudioEvent>
  28912. <AudioEvent
  28913. id="ALL_Dog_Howl4"
  28914. inheritFrom="AudioEvent:BaseSoundEffect"
  28915. Volume="100"
  28916. VolumeShift="-10"
  28917. MinRange = "1000"
  28918. MaxRange = "2500"
  28919. Priority = "HIGH"
  28920. Limit="2"
  28921. Type="WORLD EVERYONE"
  28922. SubmixSlider="SOUNDFX">
  28923. <PitchShift Low="-3" High="3" />
  28924. <Delay Low="0" High="50" />
  28925. <Sound>AUDog_howld</Sound>
  28926. </AudioEvent>
  28927. <AudioEvent
  28928. id="A01_Alarm_Stereo"
  28929. inheritFrom="AudioEvent:BaseSoundEffect"
  28930. Volume="80"
  28931. Limit="3"
  28932. Type="UI PLAYER"
  28933. SubmixSlider="SOUNDFX">
  28934. <PitchShift Low="-1" High="1" />
  28935. <Sound>JBAlarmV2_C</Sound>
  28936. </AudioEvent>
  28937. <AudioEvent
  28938. id="A02_KenjiVanquishedScream"
  28939. inheritFrom="AudioEvent:BaseSoundEffect"
  28940. Volume="80"
  28941. MinVolume="75"
  28942. Limit="1"
  28943. Type="WORLD PLAYER"
  28944. SubmixSlider="SOUNDFX">
  28945. <PitchShift Low="-10" High="-5" />
  28946. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  28947. <!-- Will not duck -->
  28948. <Sound>A02_KenjiVanquisheda</Sound>
  28949. </AudioEvent>
  28950. <AudioEvent
  28951. id="A02_SuperNanoShieldShutDown_Outro"
  28952. inheritFrom="AudioEvent:BaseSoundEffect"
  28953. Volume="105"
  28954. MinVolume="105"
  28955. Limit="1"
  28956. Type="WORLD PLAYER"
  28957. SubmixSlider="SOUNDFX">
  28958. <PitchShift Low="-1" High="1" />
  28959. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  28960. <!-- Will not duck -->
  28961. <Sound>A02_SuperNanoShieldShutDowna</Sound>
  28962. </AudioEvent>
  28963. <AudioEventOverridable
  28964. id="A02_SuperNanoShield_Loop"
  28965. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  28966. Volume="115"
  28967. Limit="1"
  28968. Control="LOOP SEQUENTIAL"
  28969. Type="WORLD SHROUDED EVERYONE"
  28970. SubmixSlider="SOUNDFX">
  28971. <PitchShift Low="-2" High="2" />
  28972. <!--
  28973. <Sound>A02_SuperNanoShieldLPa</Sound> <Sound>A02_SuperNanoShieldLPb</Sound> <Sound>A02_SuperNanoShieldLPc</Sound>
  28974. -->
  28975. </AudioEventOverridable>
  28976. <Multisound id="JAP_NanoSwarm_ShieldLoopMS">
  28977. <Subsound>JAP_NanoSwarm_ShieldLoop</Subsound>
  28978. <Subsound>A02_SuperNanoShield_Loop</Subsound>
  28979. </Multisound>
  28980. <AudioEvent
  28981. id="A02_JAP_HiveGenerator_PowerDown"
  28982. inheritFrom="AudioEvent:BaseSoundEffect"
  28983. Volume="90"
  28984. VolumeShift="-10"
  28985. Limit="3"
  28986. Type="WORLD SHROUDED EVERYONE"
  28987. SubmixSlider="SOUNDFX">
  28988. <PitchShift Low="15" High="20" />
  28989. <InitialDelay Low="0" High="100" />
  28990. <Sound>WBuild_powerOffa</Sound>
  28991. </AudioEvent>
  28992. <Multisound id="A02_JAP_HiveGenerator_CaptureMS">
  28993. <Subsound>BuildingCaptured</Subsound>
  28994. <!-- <Subsound>A02_JAP_HiveGenerator_PowerDown</Subsound> mnoved to model condition loop on building -->
  28995. </Multisound>
  28996. <AudioEvent
  28997. id="A03_LongRangeRadar_Select_Stereo"
  28998. inheritFrom="AudioEvent:BaseSoundEffect"
  28999. Volume="60"
  29000. MinVolume="55"
  29001. Limit="1"
  29002. Type="WORLD PLAYER"
  29003. SubmixSlider="SOUNDFX">
  29004. <PitchShift Low="-1" High="1" />
  29005. <Sound>A03RadioTowerSelecta</Sound>
  29006. </AudioEvent>
  29007. <AudioEvent
  29008. id="A03_LongRangeRadarCapture"
  29009. inheritFrom="AudioEvent:BaseSoundEffect"
  29010. Volume="70"
  29011. VolumeShift="-10"
  29012. Priority="HIGH"
  29013. Type="WORLD PLAYER"
  29014. SubmixSlider="SOUNDFX">
  29015. <PitchShift Low="-1" High="1" />
  29016. <InitialDelay Low="500" High="600" />
  29017. <Sound>A03RadioTowerSelectMONOa</Sound>
  29018. </AudioEvent>
  29019. <AudioEvent
  29020. id="S01_MovieBoat_MoveLoop"
  29021. inheritFrom="AudioEvent:BaseSoundEffect"
  29022. Volume="50"
  29023. VolumeShift="0"
  29024. Limit="3"
  29025. Control="LOOP SEQUENTIAL"
  29026. Type="WORLD SHROUDED EVERYONE"
  29027. SubmixSlider="SOUNDFX">
  29028. <PitchShift Low="-2" High="2" />
  29029. <!--
  29030. <Sound>WShipSmall_movLoopA</Sound> <Sound>WShipSmall_movLoopB</Sound> <Sound>WShipSmall_movLoopC</Sound> <Sound>WShipSmall_movLoopD</Sound> <Sound>WShipSmall_movLoopE</Sound> <Sound>WShipSmall_movLoopF</Sound> <Sound>WShipSmall_movLoopG</Sound> <Sound>WShipSmall_movLoopH</Sound> <Sound>WShipSmall_movLoopI</Sound>
  29031. -->
  29032. </AudioEvent>
  29033. <AudioEvent
  29034. id="S01_MovieBoat_AmbientLoop"
  29035. Volume="55"
  29036. PerFileVolumeShift="-5"
  29037. MinRange="300"
  29038. MaxRange="300"
  29039. Limit="3"
  29040. Type="WORLD SHROUDED EVERYONE"
  29041. Control="LOOP"
  29042. SubmixSlider="SOUNDFX">
  29043. <PerFilePitchShift Low="-5" High="5" />
  29044. <Delay Low="50" High="200" />
  29045. <!--
  29046. <Sound>WAboat_dockeda</Sound> <Sound>WAboat_dockedb</Sound> <Sound>WAboat_dockedc</Sound> <Sound>WAboat_dockedd</Sound>
  29047. <Sound>WAboat_dockede</Sound> <Sound>WAboat_dockedf</Sound> <Sound>WAboat_dockedg</Sound> <Sound>WAboat_dockedh</Sound>
  29048. <Sound>WAboat_dockedi</Sound> <Sound>WAboat_dockedj</Sound> <Sound>WAboat_dockedk</Sound> <Sound>WAboat_dockedl</Sound>
  29049. <Sound>WAboat_dockedm</Sound> <Sound>WAboat_dockedn</Sound> <Sound>WAboat_dockedo</Sound> <Sound>WAboat_dockedp</Sound>
  29050. <Sound>WAboat_dockedq</Sound> <Sound>WAboat_dockedr</Sound> <Sound>WAboat_dockeds</Sound> <Sound>WAboat_dockedt</Sound>
  29051. <Sound>WAboat_dockedu</Sound>
  29052. -->
  29053. </AudioEvent>
  29054. <AudioEvent
  29055. id="S01_BoatAtDock"
  29056. inheritFrom="AudioEvent:BaseSoundEffect"
  29057. Volume="60"
  29058. MinVolume="60"
  29059. Type="UI PLAYER"
  29060. SubmixSlider="SOUNDFX">
  29061. <PitchShift
  29062. Low="-1"
  29063. High="1" />
  29064. <Sound>S02_Romania_BoatatDock</Sound>
  29065. </AudioEvent>
  29066. <AudioEvent
  29067. id="EP1_S01_GetAwayOutro_Quad"
  29068. inheritFrom="AudioEvent:BaseSoundEffect"
  29069. Volume="90"
  29070. MinVolume="90"
  29071. Priority="HIGH"
  29072. Type="UI PLAYER"
  29073. SubmixSlider="SOUNDFX">
  29074. <Sound>S01_ScriptedGetAwayOutro_Quad_v2</Sound>
  29075. </AudioEvent>
  29076. <AudioEvent
  29077. id="S01_BarrelTankIgnite_Loop"
  29078. inheritFrom="AudioEvent:BaseSoundEffect"
  29079. Volume="55"
  29080. VolumeShift="-10"
  29081. Control="LOOP SEQUENTIAL FADE_ON_KILL"
  29082. Priority="LOW"
  29083. Type="WORLD SHROUDED EVERYONE"
  29084. SubmixSlider="SOUNDFX">
  29085. <InitialDelay Low="1200" High="1500" />
  29086. <PitchShift Low="65" High="75" />
  29087. <Attack>S01_BarrelPreFire1la</Attack> <Attack>S01_BarrelPreFire1lb</Attack> <Attack>S01_BarrelPreFire1lc</Attack> <Attack>S01_BarrelPreFire1ld</Attack> <Attack>S01_BarrelPreFire1le</Attack>
  29088. <Sound>S01_BarrelPreFire2la</Sound> <Sound>S01_BarrelPreFire2lb</Sound> <Sound>S01_BarrelPreFire2lc</Sound>
  29089. </AudioEvent>
  29090. <AudioEvent
  29091. id="S01_BarrelTank_Explode"
  29092. inheritFrom="AudioEvent:BaseSoundEffect"
  29093. Volume="105"
  29094. VolumeShift="-10"
  29095. Limit="3"
  29096. Type="WORLD SHROUDED EVERYONE"
  29097. SubmixSlider="SOUNDFX">
  29098. <NonInterruptibleTime
  29099. Low="0.0s"
  29100. High="1.50s" />
  29101. <PitchShift
  29102. Low="-5"
  29103. High="5" />
  29104. <Sound>S01_BarrelExploa</Sound> <Sound>S01_BarrelExplob</Sound> <Sound>S01_BarrelExploc</Sound> <Sound>S01_BarrelExplod</Sound>
  29105. <Sound>S01_BarrelExploe</Sound> <Sound>S01_BarrelExplof</Sound>
  29106. </AudioEvent>
  29107. <AudioEvent
  29108. id="S01_FuturisticCastleDoorOpen1"
  29109. inheritFrom="AudioEvent:BaseSoundEffect"
  29110. Volume="100"
  29111. VolumeShift="-15"
  29112. Priority="HIGH"
  29113. Type="WORLD SHROUDED EVERYONE"
  29114. SubmixSlider="SOUNDFX">
  29115. <Delay Low="0" High="33" />
  29116. <PitchShift Low="-5" High="5" />
  29117. <Sound>S01_CastleDoorOpen1a</Sound>
  29118. <Sound>S01_CastleDoorOpena</Sound>
  29119. <Sound>S01_CastleDoorOpenb</Sound>
  29120. <Sound>S01_CastleDoorOpenc</Sound>
  29121. </AudioEvent>
  29122. <AudioEvent
  29123. id="S01_FuturisticCastleDoorOpen2"
  29124. inheritFrom="AudioEvent:BaseSoundEffect"
  29125. Volume="100"
  29126. VolumeShift="-15"
  29127. Priority="HIGH"
  29128. Type="WORLD SHROUDED EVERYONE"
  29129. SubmixSlider="SOUNDFX">
  29130. <Delay Low="0" High="33" />
  29131. <Sound>S01_CastleDoorOpen2a</Sound>
  29132. <Sound>S01_CastleDoorClosea</Sound>
  29133. </AudioEvent>
  29134. <AudioEvent
  29135. id="S01_FuturisticCastleDoorOpen2_Delayed"
  29136. inheritFrom="AudioEvent:BaseSoundEffect"
  29137. Volume="100"
  29138. VolumeShift="-15"
  29139. Priority="HIGH"
  29140. Type="WORLD SHROUDED EVERYONE"
  29141. SubmixSlider="SOUNDFX">
  29142. <Delay Low="1500" High="1550" />
  29143. <PitchShift Low="-5" High="5" />
  29144. <Sound>S01_CastleDoorOpen2a</Sound>
  29145. <Sound>S01_CastleDoorClosea</Sound>
  29146. </AudioEvent>
  29147. <Multisound id="S01_FuturisticCastleDoorOpenMS">
  29148. <Subsound>S01_FuturisticCastleDoorOpen1</Subsound>
  29149. <Subsound>S01_FuturisticCastleDoorOpen2_Delayed</Subsound>
  29150. </Multisound>
  29151. <AudioEvent
  29152. id="S01_FuturisticCastleDoorClose1"
  29153. inheritFrom="AudioEvent:BaseSoundEffect"
  29154. Volume="100"
  29155. VolumeShift="-15"
  29156. Priority="HIGH"
  29157. Type="WORLD SHROUDED EVERYONE"
  29158. SubmixSlider="SOUNDFX">
  29159. <Delay Low="1000" High="1100" />
  29160. <PitchShift Low="-2" High="2" />
  29161. <Sound>S01_CastleDoorOpen1a</Sound>
  29162. <Sound>S01_CastleDoorOpena</Sound>
  29163. <Sound>S01_CastleDoorOpenb</Sound>
  29164. <Sound>S01_CastleDoorOpenc</Sound>
  29165. </AudioEvent>
  29166. <AudioEvent
  29167. id="S01_FuturisticCastleDoorClose2_Delayed"
  29168. inheritFrom="AudioEvent:BaseSoundEffect"
  29169. Volume="100"
  29170. VolumeShift="-15"
  29171. Priority="HIGH"
  29172. Type="WORLD SHROUDED EVERYONE"
  29173. SubmixSlider="SOUNDFX">
  29174. <Delay Low="2000" High="2100" />
  29175. <PitchShift Low="-5" High="5" />
  29176. <Sound>S01_CastleDoorOpen2a</Sound>
  29177. <Sound>S01_CastleDoorClosea</Sound>
  29178. </AudioEvent>
  29179. <Multisound id="S01_FuturisticCastleDoorCloseMS">
  29180. <Subsound>S01_FuturisticCastleDoorClose1</Subsound>
  29181. <Subsound>S01_FuturisticCastleDoorClose2_Delayed</Subsound>
  29182. </Multisound>
  29183. <AudioEvent
  29184. id="S02_CyroLegionnaire_Laugh1"
  29185. inheritFrom="AudioEvent:BaseSoundEffect"
  29186. Volume="65"
  29187. Priority="HIGH"
  29188. Type="WORLD EVERYONE"
  29189. SubmixSlider="SOUNDFX">
  29190. <PitchShift Low="-1" High="1" />
  29191. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  29192. <!-- Prevents ducking -->
  29193. <!-- <Sound>S02_CyroLegionnaire_Laugh1a</Sound> -->
  29194. <Sound>S02_CyroLegionnaire_Laugh1b</Sound>
  29195. </AudioEvent>
  29196. <AudioEvent
  29197. id="S02_CyroLegionnaire_Laugh2_FoRealz"
  29198. inheritFrom="AudioEvent:BaseSoundEffect"
  29199. Volume="75"
  29200. Priority="HIGH"
  29201. Type="WORLD EVERYONE"
  29202. SubmixSlider="SOUNDFX">
  29203. <PitchShift Low="-1" High="1" />
  29204. <Delay Low="1300" High="1300" />
  29205. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  29206. <!-- Prevents ducking --> <!--
  29207. <Sound>S02_CyroLegionnaire_Laugh2a</Sound>
  29208. <Sound>S02_CyroLegionnaire_Laugh2b</Sound>
  29209. -->
  29210. <Sound>S02_CyroLegionnaire_Laugh2c</Sound>
  29211. </AudioEvent>
  29212. <Multisound id="S02_CyroLegionnaire_Laugh2">
  29213. <Subsound>S02_CyroLegionnaire_Laugh2_FoRealz</Subsound>
  29214. <!-- <Subsound>S02_CyroLegionnaire_Laugh1</Subsound> -->
  29215. </Multisound>
  29216. <AudioEvent
  29217. id="S02_TheScream_FoRealz"
  29218. inheritFrom="AudioEvent:BaseSoundEffect"
  29219. Volume="105"
  29220. Priority="HIGH"
  29221. Type="WORLD EVERYONE"
  29222. SubmixSlider="SOUNDFX">
  29223. <PitchShift Low="-1" High="1" />
  29224. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  29225. <Delay Low="600" High="600" />
  29226. <!-- Prevents ducking -->
  29227. <Sound>CUWilhe_voiDiea</Sound> <!-- Wilhelm -->
  29228. </AudioEvent>
  29229. <Multisound id="S02_TheScream">
  29230. <Subsound>S02_TheScream_FoRealz</Subsound>
  29231. <!-- <Subsound>S02_CyroLegionnaire_Laugh1</Subsound> -->
  29232. </Multisound>
  29233. <AudioEvent
  29234. id="S04_HarmonizerPowerUp"
  29235. inheritFrom="AudioEvent:BaseSoundEffect"
  29236. Volume="130"
  29237. MinVolume="130"
  29238. Type="UI PLAYER"
  29239. SubmixSlider="SOUNDFX">
  29240. <Delay Low="50" High="75" />
  29241. <PitchShift Low="-5" High="5" />
  29242. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  29243. <Sound>S04_HarmonizerPowerUpOneShotA</Sound> <Sound>S04_HarmonizerPowerUpOneShotB</Sound> <Sound>S04_HarmonizerPowerUpOneShotB</Sound>
  29244. </AudioEvent>
  29245. <AudioEvent
  29246. id="S04_HarmonizerPowerDown"
  29247. inheritFrom="AudioEvent:BaseSoundEffect"
  29248. Volume="130"
  29249. MinVolume="130"
  29250. Type="UI PLAYER"
  29251. SubmixSlider="SOUNDFX">
  29252. <Delay Low="50" High="75" />
  29253. <PitchShift Low="-5" High="5" />
  29254. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  29255. <Sound>S04_HarmonizerPowerDownA</Sound> <Sound>S04_HarmonizerPowerDownB</Sound> <Sound>S04_HarmonizerPowerDownC</Sound>
  29256. </AudioEvent>
  29257. <AudioEvent
  29258. id="S04_CoolingTower_Select"
  29259. inheritFrom="AudioEvent:BaseSoundEffect"
  29260. Volume="75"
  29261. MinVolume="60"
  29262. Limit="1"
  29263. Type="WORLD PLAYER"
  29264. SubmixSlider="SOUNDFX">
  29265. <PitchShift
  29266. Low="-1"
  29267. High="1" />
  29268. <Sound>S04_CoolingTower_SelectE</Sound>
  29269. </AudioEvent>
  29270. <AudioEvent
  29271. id="S04_CoolingTower_Capture"
  29272. inheritFrom="AudioEvent:BaseSoundEffect"
  29273. Volume="75"
  29274. VolumeShift="-10"
  29275. MinRange="300"
  29276. MaxRange="1000"
  29277. Limit="2"
  29278. Type="WORLD SHROUDED EVERYONE"
  29279. SubmixSlider="SOUNDFX">
  29280. <InitialDelay Low="0" High="50" />
  29281. <PitchShift Low="-1" High="1" />
  29282. <Sound>S04_CoolingTower_CaptureA</Sound>
  29283. </AudioEvent>
  29284. <AudioEvent
  29285. id="Y01_LabRoom_AmbientLoop_Quad"
  29286. inheritFrom="AudioEvent:BaseSoundEffect"
  29287. Volume="90"
  29288. Limit="2"
  29289. MinRange="300"
  29290. MaxRange="600"
  29291. Control="LOOP FADE_ON_KILL"
  29292. Type="WORLD EVERYONE"
  29293. SubmixSlider="SOUNDFX">
  29294. <PitchShift Low="-3" High="3" />
  29295. <Sound>Y01_SpinningRoomLoop_Quad</Sound>
  29296. </AudioEvent>
  29297. <AudioEvent
  29298. id="Y01_LabRoom_AmbientLoop_Stereo"
  29299. inheritFrom="AudioEvent:BaseSoundEffect"
  29300. Volume="90"
  29301. Limit="2"
  29302. MinRange="300"
  29303. MaxRange="600"
  29304. Control="LOOP FADE_ON_KILL"
  29305. Type="WORLD EVERYONE"
  29306. SubmixSlider="SOUNDFX">
  29307. <PitchShift Low="-50" High="-48" />
  29308. <!-- meant to be played 8ve down to save file size space -->
  29309. <Sound>Y01_SpinningRoomLoop3_LR8ve</Sound>
  29310. </AudioEvent>
  29311. <AudioEvent
  29312. id="Y01_LabRoom_AmbientSwellLoop_Stereo"
  29313. inheritFrom="AudioEvent:BaseSoundEffect"
  29314. Volume="45"
  29315. Limit="2"
  29316. MinRange="300"
  29317. MaxRange="600"
  29318. Control="LOOP FADE_ON_KILL"
  29319. Type="WORLD EVERYONE"
  29320. SubmixSlider="SOUNDFX">
  29321. <Delay Low="100" High="5000" />
  29322. <PitchShift Low="-15" High="-15" />
  29323. <Sound>Y01_SpinningRoomLoop2_LRa</Sound>
  29324. <Sound>Y01_SpinningRoomLoop2_LRb</Sound>
  29325. <Sound>Y01_SpinningRoomLoop2_LRc</Sound>
  29326. <Sound>Y01_SpinningRoomLoop2_LRd</Sound>
  29327. </AudioEvent>
  29328. <Multisound id="Y01_LabRoom_AmbientLoopMS">
  29329. <Subsound>Y01_LabRoom_AmbientSwellLoop_Stereo</Subsound>
  29330. <!-- <Subsound>Y01_LabRoom_AmbientLoop_Stereo</Subsound> -->
  29331. <Subsound>Y01_LabRoom_AmbientLoop_Quad</Subsound>
  29332. </Multisound>
  29333. <AudioEvent
  29334. id="Y01_AlarmStereo"
  29335. inheritFrom="AudioEvent:BaseSoundEffect"
  29336. Volume="40"
  29337. Limit="2"
  29338. Type="WORLD EVERYONE"
  29339. SubmixSlider="SOUNDFX">
  29340. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  29341. <PitchShift Low="-1" High="1" />
  29342. <Sound>Y01_alarmLRa</Sound>
  29343. </AudioEvent>
  29344. <AudioEvent
  29345. id="Y01_SanitoriumDoorOpen"
  29346. inheritFrom="AudioEvent:BaseSoundEffect"
  29347. Volume="95"
  29348. VolumeShift="-10"
  29349. Limit="2"
  29350. Type="WORLD SHROUDED EVERYONE"
  29351. SubmixSlider="SOUNDFX">
  29352. <PitchShift Low="-10" High="10" />
  29353. <Delay Low="0" High="100" />
  29354. <Sound>NBSanit_doorOpena</Sound>
  29355. </AudioEvent>
  29356. <AudioEvent
  29357. id="Y01_SecretFilesOpen"
  29358. inheritFrom="AudioEvent:BaseSoundEffect"
  29359. Volume="85"
  29360. VolumeShift="-10"
  29361. Limit="3"
  29362. Type="WORLD SHROUDED EVERYONE"
  29363. SubmixSlider="SOUNDFX">
  29364. <PitchShift Low="-10" High="10" />
  29365. <Delay Low="0" High="50" />
  29366. <Sound>Y01_SecretFiles_opena</Sound>
  29367. </AudioEvent>
  29368. <AudioEvent
  29369. id="Y01_SoldierEnteringMissionEnd_Stereo"
  29370. inheritFrom="AudioEvent:BaseSoundEffect"
  29371. Volume="90"
  29372. Limit="1"
  29373. Type="WORLD PLAYER"
  29374. SubmixSlider="SOUNDFX">
  29375. <PitchShift Low="-1" High="1" />
  29376. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  29377. <!-- prevents ducking -->
  29378. <Sound>Y01_SoldierEnteringMissionEnd_Stereo</Sound>
  29379. </AudioEvent>
  29380. <AudioEvent
  29381. id="Y02_AlarmStereo"
  29382. inheritFrom="AudioEvent:BaseSoundEffect"
  29383. Volume="90"
  29384. Limit="3"
  29385. Type="WORLD SHROUDED EVERYONE"
  29386. SubmixSlider="SOUNDFX">
  29387. <PitchShift Low="-1" High="1" />
  29388. <Sound>Y02_AlarmLRa</Sound>
  29389. <Sound>Y02_AlarmLRb</Sound>
  29390. <Sound>Y02_AlarmLRc</Sound>
  29391. <Sound>Y02_AlarmLRd</Sound>
  29392. <Sound>Y02_AlarmLRe</Sound>
  29393. <Sound>Y02_AlarmLRf</Sound>
  29394. </AudioEvent>
  29395. <AudioEvent
  29396. id="Y02_BurgerKong_DelayedLoop"
  29397. inheritFrom="AudioEvent:BaseSoundEffect"
  29398. Volume="150"
  29399. VolumeShift="-10"
  29400. Limit="3"
  29401. Control="LOOP FADE_ON_KILL"
  29402. Type="WORLD SHROUDED EVERYONE"
  29403. SubmixSlider="SOUNDFX">
  29404. <PitchShift Low="-1" High="1" />
  29405. <Delay Low="4000" High="9000" />
  29406. <Sound>Y02_BurgerKonga</Sound>
  29407. <Sound>Y02_BurgerKongb</Sound>
  29408. <Sound>Y02_BurgerKongc</Sound>
  29409. </AudioEvent>
  29410. <AudioEvent
  29411. id="Y02_BurgerKong_DieWarped"
  29412. inheritFrom="AudioEvent:BaseSoundEffect"
  29413. Volume="150"
  29414. VolumeShift="-10"
  29415. Limit="3"
  29416. Type="WORLD SHROUDED EVERYONE"
  29417. SubmixSlider="SOUNDFX">
  29418. <PitchShift Low="-1" High="1" />
  29419. <Sound>Y02_BurgerKong_WarpedC</Sound>
  29420. </AudioEvent>
  29421. <AudioEvent
  29422. id="Y02_CryoBarrel_Explosion1"
  29423. inheritFrom="AudioEvent:BaseSoundEffect"
  29424. Volume="90"
  29425. VolumeShift="-10"
  29426. Control="INTERRUPT"
  29427. Limit="3"
  29428. Type="WORLD SHROUDED EVERYONE"
  29429. SubmixSlider="SOUNDFX">
  29430. <Delay Low="0" High="33" />
  29431. <NonInterruptibleTime Low="0.0s" High="0.90s" />
  29432. <PitchShift Low="-5" High="5" />
  29433. <Sound>ABChrono_frozenExploA</Sound> <Sound>ABChrono_frozenExploB</Sound> <Sound>ABChrono_frozenExploC</Sound> <Sound>ABChrono_frozenExploD</Sound>
  29434. <Sound>ABChrono_frozenExploE</Sound> <Sound>ABChrono_frozenExploF</Sound> <Sound>ABChrono_frozenExploG</Sound> <Sound>ABChrono_frozenExploH</Sound>
  29435. </AudioEvent>
  29436. <AudioEvent
  29437. id="Y02_CryoBarrel_Explosion2"
  29438. inheritFrom="AudioEvent:BaseSoundEffect"
  29439. Volume="100"
  29440. VolumeShift="-20"
  29441. Limit="3"
  29442. Control="INTERRUPT"
  29443. Type="WORLD SHROUDED EVERYONE"
  29444. SubmixSlider="SOUNDFX">
  29445. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  29446. <PitchShift Low="5" High="15" />
  29447. <Sound>WImpact_DebrisVsGrounda</Sound> <Sound>WImpact_DebrisVsGroundb</Sound> <Sound>WImpact_DebrisVsGroundc</Sound> <Sound>WImpact_DebrisVsGroundd</Sound>
  29448. <Sound>WImpact_DebrisVsGrounde</Sound> <Sound>WImpact_DebrisVsGroundf</Sound> <Sound>WImpact_DebrisVsGroundg</Sound> <Sound>WImpact_DebrisVsGroundh</Sound>
  29449. <Sound>WImpact_DebrisVsGroundi</Sound> <Sound>WImpact_DebrisVsGroundj</Sound> <Sound>WImpact_DebrisVsGroundk</Sound> <Sound>WImpact_DebrisVsGroundl</Sound>
  29450. <Sound>WImpact_DebrisVsGroundm</Sound> <Sound>WImpact_DebrisVsGroundn</Sound> <Sound>WImpact_DebrisVsGroundo</Sound> <Sound>WImpact_DebrisVsGroundp</Sound>
  29451. </AudioEvent>
  29452. <AudioEvent
  29453. id="Y02_YellingPA_stereo"
  29454. inheritFrom="AudioEvent:BaseSoundEffect"
  29455. Volume="100"
  29456. VolumeShift="-10"
  29457. Limit="3"
  29458. Type="WORLD SHROUDED EVERYONE"
  29459. SubmixSlider="SOUNDFX">
  29460. <PitchShift Low="-1" High="1" />
  29461. <Sound>Y02_yellingPAa</Sound>
  29462. <Sound>Y02_yellingPAb</Sound>
  29463. <Sound>Y02_yellingPAc</Sound>
  29464. <Sound>Y02_yellingPAd</Sound>
  29465. <Sound>Y02_yellingPAe</Sound>
  29466. <Sound>Y02_yellingPAf</Sound>
  29467. </AudioEvent>
  29468. <AudioEvent
  29469. id="Y02_YellingSoldier_stereo"
  29470. inheritFrom="AudioEvent:BaseSoundEffect"
  29471. Volume="100"
  29472. VolumeShift="-10"
  29473. Limit="3"
  29474. Type="WORLD SHROUDED EVERYONE"
  29475. SubmixSlider="SOUNDFX">
  29476. <PitchShift Low="-1" High="1" />
  29477. <Sound>Y02_yellingSoldiera</Sound>
  29478. <Sound>Y02_yellingSoldierb</Sound>
  29479. <Sound>Y02_yellingSoldierc</Sound>
  29480. <Sound>Y02_yellingSoldierd</Sound>
  29481. <Sound>Y02_yellingSoldiere</Sound>
  29482. </AudioEvent>
  29483. <AudioEvent
  29484. id="Y03_IzumiFreed_Quad"
  29485. inheritFrom="AudioEvent:BaseSoundEffect"
  29486. Volume="135"
  29487. Limit="2"
  29488. Type="WORLD SHROUDED EVERYONE"
  29489. SubmixSlider="SOUNDFX">
  29490. <PitchShift Low="15" High="15" />
  29491. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  29492. <!-- prevents ducking -->
  29493. <Sound>Y03_IzumiFreed_Quad</Sound>
  29494. </AudioEvent>
  29495. <AudioEvent
  29496. id="Y03_IzumiStatisPod_Loop"
  29497. inheritFrom="AudioEvent:BaseSoundEffect"
  29498. Volume="130"
  29499. Limit="2"
  29500. MinRange="100"
  29501. MaxRange="350"
  29502. Control="LOOP FADE_ON_KILL"
  29503. Type="WORLD SHROUDED EVERYONE"
  29504. SubmixSlider="SOUNDFX">
  29505. <PitchShift Low="-1" High="1" />
  29506. <Sound>Y03_IzumiImprisonedEnergySphere_MonoLoop</Sound>
  29507. </AudioEvent>
  29508. <AudioEvent
  29509. id="Y03_RoofCollapse_1"
  29510. inheritFrom="AudioEvent:BaseSoundEffect"
  29511. Volume="90"
  29512. Type="WORLD SHROUDED EVERYONE"
  29513. SubmixSlider="SOUNDFX">
  29514. <Delay Low="50" High="100" />
  29515. <PitchShift Low="-5" High="5" />
  29516. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  29517. <!-- not duckable -->
  29518. <Sound>Y03_RoofCollapseA</Sound>
  29519. </AudioEvent>
  29520. <AudioEvent
  29521. id="Y03_RoofCollapse_2"
  29522. inheritFrom="AudioEvent:BaseSoundEffect"
  29523. Volume="90"
  29524. Type="WORLD SHROUDED EVERYONE"
  29525. SubmixSlider="SOUNDFX">
  29526. <PitchShift Low="-5" High="5" />
  29527. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  29528. <!-- not duckable -->
  29529. <Sound>Y03_RoofCollapseB</Sound>
  29530. </AudioEvent>
  29531. <Multisound id="Y03_RoofCollapseMS">
  29532. <Subsound>Y03_RoofCollapse_1</Subsound>
  29533. <Subsound>Y03_RoofCollapse_2</Subsound>
  29534. </Multisound>
  29535. <!-- ========== GUI ========== -->
  29536. <!-- ========== GUI ========== -->
  29537. <!-- ========== GUI ========== -->
  29538. <!-- RA3 Global and Objective Briefing Screens -->
  29539. <AudioEvent
  29540. id="UBriefGlobal_Crosshair1Flash"
  29541. inheritFrom="AudioEvent:BaseSoundEffect"
  29542. Volume="95"
  29543. Limit="1"
  29544. Type="UI PLAYER"
  29545. SubmixSlider="SOUNDFX">
  29546. <PitchShift Low="-1" High="1" />
  29547. <Sound>UBriefGlobal_Crosshair1Flash</Sound>
  29548. <!-- <Sound>UMouse_Overb_click</Sound> -->
  29549. </AudioEvent>
  29550. <AudioEvent
  29551. id="UBriefGlobal_Crosshair1Move"
  29552. inheritFrom="AudioEvent:BaseSoundEffect"
  29553. Volume="95"
  29554. Limit="1"
  29555. Type="UI PLAYER"
  29556. SubmixSlider="SOUNDFX">
  29557. <PitchShift Low="-1" High="1" />
  29558. <Sound>TEMP_SatCamPan</Sound>
  29559. </AudioEvent>
  29560. <AudioEvent
  29561. id="UBriefGlobal_SwipeHorizontal"
  29562. inheritFrom="AudioEvent:BaseSoundEffect"
  29563. Volume="95"
  29564. Limit="1"
  29565. Type="UI PLAYER"
  29566. SubmixSlider="SOUNDFX">
  29567. <PitchShift Low="-1" High="1" />
  29568. <Sound>TEMP_SatCamBegin</Sound>
  29569. </AudioEvent>
  29570. <AudioEvent
  29571. id="UBriefGlobal_SwipeVertical"
  29572. inheritFrom="AudioEvent:BaseSoundEffect"
  29573. Volume="95"
  29574. Limit="1"
  29575. Type="UI PLAYER"
  29576. SubmixSlider="SOUNDFX">
  29577. <PitchShift Low="-1" High="1" />
  29578. <Sound>TEMP_SatCamEnd</Sound>
  29579. </AudioEvent>
  29580. <AudioEvent
  29581. id="UBriefGlobal_ZoomIn"
  29582. inheritFrom="AudioEvent:BaseSoundEffect"
  29583. Volume="115"
  29584. Limit="1"
  29585. Type="UI PLAYER"
  29586. SubmixSlider="SOUNDFX">
  29587. <PitchShift Low="-1" High="1" />
  29588. <Sound>TEMP_SatCamZoomIn</Sound>
  29589. </AudioEvent>
  29590. <AudioEvent
  29591. id="UBriefGlobal_ZoomOut"
  29592. inheritFrom="AudioEvent:BaseSoundEffect"
  29593. Volume="115"
  29594. Limit="1"
  29595. Type="UI PLAYER"
  29596. SubmixSlider="SOUNDFX">
  29597. <PitchShift Low="-1" High="1" />
  29598. <Sound>TEMP_SatCamZoomOut</Sound>
  29599. </AudioEvent>
  29600. <AudioEvent
  29601. id="UBriefGlobal_Photo1Flash"
  29602. inheritFrom="AudioEvent:BaseSoundEffect"
  29603. Volume="95"
  29604. Limit="1"
  29605. Type="UI PLAYER"
  29606. SubmixSlider="SOUNDFX">
  29607. <PitchShift Low="-1" High="1" />
  29608. <Sound>GUI_spyCamera</Sound>
  29609. </AudioEvent>
  29610. <AudioEvent
  29611. id="UBriefGlobal_Photo1Place"
  29612. inheritFrom="AudioEvent:BaseSoundEffect"
  29613. Volume="95"
  29614. Limit="1"
  29615. Type="UI PLAYER"
  29616. SubmixSlider="SOUNDFX">
  29617. <PitchShift Low="-1" High="1" />
  29618. <Sound>UButtongenericb</Sound>
  29619. </AudioEvent>
  29620. <AudioEvent
  29621. id="UBriefGlobal_Photo1SlideIn"
  29622. inheritFrom="AudioEvent:BaseSoundEffect"
  29623. Volume="95"
  29624. Limit="1"
  29625. Type="UI PLAYER"
  29626. SubmixSlider="SOUNDFX">
  29627. <PitchShift Low="-1" High="1" />
  29628. <Sound>UPanel_expand_Quada</Sound>
  29629. </AudioEvent>
  29630. <AudioEvent
  29631. id="UBriefGlobal_Start"
  29632. inheritFrom="AudioEvent:BaseSoundEffect"
  29633. Volume="85"
  29634. Limit="1"
  29635. Type="UI PLAYER"
  29636. SubmixSlider="SOUNDFX">
  29637. <PitchShift Low="-1" High="1" />
  29638. <Sound>UI_SpyCameraDrone</Sound>
  29639. </AudioEvent>
  29640. <AudioEvent
  29641. id="UBriefObjective_Arrow1"
  29642. inheritFrom="AudioEvent:BaseSoundEffect"
  29643. Volume="155"
  29644. Limit="1"
  29645. Type="UI PLAYER"
  29646. SubmixSlider="SOUNDFX">
  29647. <PitchShift Low="-1" High="1" />
  29648. <!-- <Sound>UShell_transition_Quada</Sound> -->
  29649. <Sound>UBriefObjective_Arrow1</Sound>
  29650. </AudioEvent>
  29651. <AudioEvent
  29652. id="UBriefObjective_Circle1TargetFlash"
  29653. inheritFrom="AudioEvent:BaseSoundEffect"
  29654. Volume="95"
  29655. Limit="1"
  29656. Type="UI PLAYER"
  29657. SubmixSlider="SOUNDFX">
  29658. <PitchShift Low="-1" High="1" />
  29659. <!-- <Sound>TOW_SideBoxesOpen_LR</Sound> -->
  29660. <Sound>UBriefObjective_Circle1TargetFlash</Sound>
  29661. </AudioEvent>
  29662. <AudioEvent
  29663. id="UBriefObjective_ObjectiveMarker1Flash"
  29664. inheritFrom="AudioEvent:BaseSoundEffect"
  29665. Volume="85"
  29666. Limit="1"
  29667. Type="UI PLAYER"
  29668. SubmixSlider="SOUNDFX">
  29669. <PitchShift Low="-1" High="1" />
  29670. <Sound>UBriefObjective_ObjectiveMarker1Flash</Sound>
  29671. <!-- <Sound>UShell_loadQuada</Sound> -->
  29672. <!-- <Sound>UMouse_Overb_click</Sound> -->
  29673. </AudioEvent>
  29674. <AudioEvent
  29675. id="UBriefObjective_ObjectiveMarker2Flash"
  29676. inheritFrom="AudioEvent:BaseSoundEffect"
  29677. Volume="85"
  29678. Limit="1"
  29679. Type="UI PLAYER"
  29680. SubmixSlider="SOUNDFX">
  29681. <PitchShift Low="-1" High="1" />
  29682. <Sound>UBriefObjective_ObjectiveMarker1Flash</Sound>
  29683. <!-- <Sound>UBriefObjective_ObjectiveMarker1Flash_alt_version</Sound> -->
  29684. <!-- <Sound>UShell_loadQuada</Sound> -->
  29685. <!-- <Sound>UMouse_Overb_click</Sound> -->
  29686. </AudioEvent>
  29687. <AudioEvent
  29688. id="GUI_AchievementUnlock"
  29689. inheritFrom="AudioEvent:BaseSoundEffect"
  29690. Volume="100"
  29691. Limit="1"
  29692. Type="UI PLAYER"
  29693. SubmixSlider="SOUNDFX">
  29694. <PitchShift Low="-1" High="1" />
  29695. <Sound>UBriefObjective_ObjectiveMarker1Flash_alt_version</Sound>
  29696. </AudioEvent>
  29697. <AudioEvent
  29698. id="UBriefObjective_Start"
  29699. inheritFrom="AudioEvent:BaseSoundEffect"
  29700. Volume="85"
  29701. Limit="1"
  29702. Type="UI PLAYER"
  29703. SubmixSlider="SOUNDFX">
  29704. <PitchShift Low="-1" High="1" />
  29705. <Sound>TOW_TerrainScan_LR</Sound>
  29706. </AudioEvent>
  29707. <AudioEvent
  29708. id="UBriefObjective_SquareTarget1Flash"
  29709. inheritFrom="AudioEvent:BaseSoundEffect"
  29710. Volume="110"
  29711. Limit="1"
  29712. Type="UI PLAYER"
  29713. SubmixSlider="SOUNDFX">
  29714. <PitchShift Low="-1" High="1" />
  29715. <!-- <Sound>UShell_loadQuada</Sound> -->
  29716. </AudioEvent>
  29717. <AudioEvent
  29718. id="UBriefObjective_ZoomIn"
  29719. inheritFrom="AudioEvent:BaseSoundEffect"
  29720. Volume="115"
  29721. Limit="1"
  29722. Type="UI PLAYER"
  29723. SubmixSlider="SOUNDFX">
  29724. <PitchShift Low="-1" High="1" />
  29725. <Sound>TEMP_SatCamZoomIn</Sound>
  29726. </AudioEvent>
  29727. <AudioEvent
  29728. id="UBriefObjective_ZoomOut"
  29729. inheritFrom="AudioEvent:BaseSoundEffect"
  29730. Volume="115"
  29731. Limit="1"
  29732. Type="UI PLAYER"
  29733. SubmixSlider="SOUNDFX">
  29734. <PitchShift Low="-1" High="1" />
  29735. <Sound>TEMP_SatCamZoomOut</Sound>
  29736. </AudioEvent>
  29737. <AudioEvent
  29738. id="RA3GameInvitation"
  29739. inheritFrom="AudioEvent:BaseSoundEffect"
  29740. Volume="60"
  29741. Limit="1"
  29742. Type="UI EVERYONE"
  29743. SubmixSlider="SOUNDFX">
  29744. <!-- <VolumeSliderMultiplier Slider="MUSIC" Multiplier="0.0" /> -->
  29745. <Sound>UI_AutoMatcha</Sound>
  29746. <!-- <Sound>GUI_textblip1a</Sound> -->
  29747. </AudioEvent>
  29748. <!-- RA3 Player Powers menu -->
  29749. <!-- opens the Player Powers menu when clicked -->
  29750. <AudioEvent
  29751. id="GuiTopSecretProtocolsButtonClick"
  29752. inheritFrom="AudioEvent:BaseSoundEffect"
  29753. Volume="70"
  29754. Limit="1"
  29755. Type="UI PLAYER"
  29756. SubmixSlider="SOUNDFX">
  29757. <Sound>UButto_sidebara</Sound>
  29758. </AudioEvent>
  29759. <AudioEvent
  29760. id="GuiPlayerPowersMenuPlayerPowersButtonClick"
  29761. inheritFrom="AudioEvent:BaseSoundEffect"
  29762. Volume="70"
  29763. Limit="1"
  29764. Type="UI PLAYER"
  29765. SubmixSlider="SOUNDFX">
  29766. <Sound>UButto_sidebara</Sound>
  29767. </AudioEvent>
  29768. <AudioEvent
  29769. id="GuiPlayerPowersMenuConfirmButtonClick"
  29770. inheritFrom="AudioEvent:BaseSoundEffect"
  29771. Volume="70"
  29772. Limit="1"
  29773. Type="UI PLAYER"
  29774. SubmixSlider="SOUNDFX">
  29775. <Sound>UButto_sidebara</Sound>
  29776. </AudioEvent>
  29777. <AudioEvent
  29778. id="GuiPlayerPowersMenuCancelButtonClick"
  29779. inheritFrom="AudioEvent:BaseSoundEffect"
  29780. Volume="70"
  29781. Limit="1"
  29782. Type="UI PLAYER"
  29783. SubmixSlider="SOUNDFX">
  29784. <Sound>UButto_sidebara</Sound>
  29785. </AudioEvent>
  29786. <!-- opens the Player Powers menu when clicked -->
  29787. <AudioEvent
  29788. id="GuiTopSecretProtocolsButtonMouseOver"
  29789. inheritFrom="AudioEvent:BaseSoundEffect"
  29790. Volume="50"
  29791. Limit="2"
  29792. Type="UI PLAYER"
  29793. SubmixSlider="SOUNDFX">
  29794. <!-- <Sound>UMouse_Overa</Sound>-->
  29795. </AudioEvent>
  29796. <AudioEvent
  29797. id="GuiPlayerPowersMenuPlayerPowersButtonMouseOver"
  29798. inheritFrom="AudioEvent:BaseSoundEffect"
  29799. Volume="50"
  29800. Limit="1"
  29801. Type="UI PLAYER"
  29802. SubmixSlider="SOUNDFX">
  29803. <Sound>UMouse_Overa</Sound>
  29804. </AudioEvent>
  29805. <AudioEvent
  29806. id="GuiPlayerPowersMenuConfirmButtonMouseOver"
  29807. inheritFrom="AudioEvent:BaseSoundEffect"
  29808. Volume="50"
  29809. Limit="1"
  29810. Type="UI PLAYER"
  29811. SubmixSlider="SOUNDFX">
  29812. <Sound>UMouse_Overa</Sound>
  29813. </AudioEvent>
  29814. <AudioEvent
  29815. id="GuiPlayerPowersMenuCancelButtonMouseOver"
  29816. inheritFrom="AudioEvent:BaseSoundEffect"
  29817. Volume="50"
  29818. Limit="1"
  29819. Type="UI PLAYER"
  29820. SubmixSlider="SOUNDFX">
  29821. <Sound>UMouse_Overa</Sound>
  29822. </AudioEvent>
  29823. <!-- ====== -->
  29824. <AudioEventOverridable
  29825. id="U_PowerPointReceived"
  29826. inheritFrom="AudioEventOverridable:BaseSoundEffectOverridable"
  29827. Volume="60"
  29828. Limit="1"
  29829. Type="UI PLAYER"
  29830. SubmixSlider="SOUNDFX">
  29831. <PitchShift Low="-1" High="1" />
  29832. <Sound>SPAvailableB</Sound>
  29833. <!-- <Sound>SPAvailableA</Sound> -->
  29834. </AudioEventOverridable>
  29835. <AudioEvent
  29836. id="UI_SpyCameraDrone"
  29837. inheritFrom="AudioEvent:BaseSoundEffect"
  29838. Volume="50"
  29839. Limit="1"
  29840. Type="UI PLAYER"
  29841. SubmixSlider="SOUNDFX">
  29842. <Sound>UI_SpyCameraDrone</Sound>
  29843. </AudioEvent>
  29844. <AudioEvent
  29845. id="UI_SpyCamera"
  29846. inheritFrom="AudioEvent:BaseSoundEffect"
  29847. Volume="50"
  29848. Limit="1"
  29849. Type="UI PLAYER"
  29850. SubmixSlider="SOUNDFX">
  29851. <Sound>UI_SpyCamera</Sound>
  29852. </AudioEvent>
  29853. <AudioEvent
  29854. id="TEMP_SatelliteViewPan"
  29855. inheritFrom="AudioEvent:BaseSoundEffect"
  29856. Volume="95"
  29857. Limit="1"
  29858. Type="UI PLAYER"
  29859. SubmixSlider="SOUNDFX">
  29860. <Sound>TEMP_SatCamPan</Sound>
  29861. </AudioEvent>
  29862. <AudioEvent
  29863. id="TEMP_SatelliteViewBegin"
  29864. inheritFrom="AudioEvent:BaseSoundEffect"
  29865. Volume="95"
  29866. Limit="1"
  29867. Type="UI PLAYER"
  29868. SubmixSlider="SOUNDFX">
  29869. <Sound>TEMP_SatCamBegin</Sound>
  29870. </AudioEvent>
  29871. <AudioEvent
  29872. id="TEMP_SatelliteViewZoomOut"
  29873. inheritFrom="AudioEvent:BaseSoundEffect"
  29874. Volume="95"
  29875. Limit="1"
  29876. Type="UI PLAYER"
  29877. SubmixSlider="SOUNDFX">
  29878. <Sound>TEMP_SatCamZoomOut</Sound>
  29879. </AudioEvent>
  29880. <AudioEvent
  29881. id="TEMP_SatelliteViewZoomIn"
  29882. inheritFrom="AudioEvent:BaseSoundEffect"
  29883. Volume="95"
  29884. Limit="1"
  29885. Type="UI PLAYER"
  29886. SubmixSlider="SOUNDFX">
  29887. <Sound>TEMP_SatCamZoomIn</Sound>
  29888. </AudioEvent>
  29889. <AudioEvent
  29890. id="TEMP_SatelliteViewEnd"
  29891. inheritFrom="AudioEvent:BaseSoundEffect"
  29892. Volume="95"
  29893. Limit="1"
  29894. Type="UI PLAYER"
  29895. SubmixSlider="SOUNDFX">
  29896. <Sound>TEMP_SatCamEnd</Sound>
  29897. </AudioEvent>
  29898. <AudioEvent
  29899. id="TEMP_SatelliteViewAmbientLoop"
  29900. inheritFrom="AudioEvent:BaseSoundEffect"
  29901. Volume="95"
  29902. Limit="1"
  29903. Type="UI PLAYER"
  29904. Control="LOOP FADE_ON_KILL"
  29905. SubmixSlider="SOUNDFX">
  29906. <Sound>TEMP_SatCamAmbLoop</Sound>
  29907. </AudioEvent>
  29908. <AudioEvent
  29909. id="CashLosing"
  29910. inheritFrom="AudioEvent:BaseSoundEffect"
  29911. Volume="45"
  29912. Limit="1"
  29913. Priority="LOW"
  29914. Type="UI PLAYER"
  29915. SubmixSlider="SOUNDFX">
  29916. <Sound>WCash_dowa</Sound>
  29917. </AudioEvent>
  29918. <AudioEvent
  29919. id="CashGaining"
  29920. inheritFrom="AudioEvent:BaseSoundEffect"
  29921. Volume="30"
  29922. Limit="1"
  29923. Priority="LOWEST"
  29924. Type="UI PLAYER"
  29925. SubmixSlider="SOUNDFX">
  29926. <PitchShift Low="-5" High="-5" />
  29927. <Sound>UCreditTick1</Sound>
  29928. <!-- <Sound>WCash_upa</Sound> <Sound>WCash_upb</Sound> <Sound>WCash_upc</Sound> -->
  29929. </AudioEvent>
  29930. <AudioEvent
  29931. id="ChatInGameNotification"
  29932. inheritFrom="AudioEvent:BaseSoundEffect"
  29933. Volume="35"
  29934. Limit="3"
  29935. Type="UI PLAYER"
  29936. SubmixSlider="SOUNDFX">
  29937. <Sound>UIChat_08a</Sound> <Sound>UIChat_08b</Sound> <Sound>UIChat_08c</Sound> <Sound>UIChat_08d</Sound> <Sound>UIChat_08e</Sound>
  29938. </AudioEvent>
  29939. <AudioEvent
  29940. id="ChatPrivateMesssageNotification"
  29941. inheritFrom="AudioEvent:BaseSoundEffect"
  29942. Volume="35"
  29943. Limit="3"
  29944. Type="UI PLAYER"
  29945. SubmixSlider="SOUNDFX">
  29946. <Sound>UIChat_08a</Sound> <Sound>UIChat_08b</Sound> <Sound>UIChat_08c</Sound> <Sound>UIChat_08d</Sound> <Sound>UIChat_08e</Sound>
  29947. </AudioEvent>
  29948. <AudioEvent
  29949. id="MissionBriefingCharacter"
  29950. inheritFrom="AudioEvent:BaseSoundEffect"
  29951. Volume="20"
  29952. Limit="8"
  29953. Type="UI PLAYER"
  29954. SubmixSlider="SOUNDFX">
  29955. <Sound>GUI_textblip1c</Sound>
  29956. <!-- <Sound>GUI_textblip1a</Sound> <Sound>GUI_textblip1b</Sound> -->
  29957. </AudioEvent>
  29958. <AudioEvent
  29959. id="GUI_GollumHappy"
  29960. inheritFrom="AudioEvent:BaseSoundEffect"
  29961. Volume="60"
  29962. Limit="1"
  29963. Type="UI PLAYER"
  29964. SubmixSlider="SOUNDFX">
  29965. <!-- <VolumeSliderMultiplier Slider="MUSIC" Multiplier="0.0" /> -->
  29966. <Sound>UI_AutoMatcha</Sound>
  29967. <!-- <Sound>GUI_textblip1a</Sound> -->
  29968. </AudioEvent>
  29969. <AudioEvent
  29970. id="RadarOff"
  29971. inheritFrom="AudioEvent:BaseSoundEffect"
  29972. Volume="40"
  29973. Limit="1"
  29974. Type="UI PLAYER"
  29975. SubmixSlider="SOUNDFX">
  29976. <Sound>WRadar_offa</Sound>
  29977. </AudioEvent>
  29978. <AudioEvent
  29979. id="RadarOn"
  29980. inheritFrom="AudioEvent:BaseSoundEffect"
  29981. Volume="50"
  29982. Limit="1"
  29983. Type="UI PLAYER"
  29984. SubmixSlider="SOUNDFX">
  29985. <Sound>WRadar_ona</Sound>
  29986. </AudioEvent>
  29987. <AudioEvent
  29988. id="TEMP_ButtonClick"
  29989. inheritFrom="AudioEvent:BaseSoundEffect"
  29990. Volume="50"
  29991. Limit="1"
  29992. Type="UI PLAYER"
  29993. SubmixSlider="SOUNDFX">
  29994. <Sound>WCash_upd</Sound>
  29995. </AudioEvent>
  29996. <AudioEvent
  29997. id="GuiAdvancedCommandsButtonClick"
  29998. inheritFrom="AudioEvent:BaseSoundEffect"
  29999. Volume="70"
  30000. Limit="1"
  30001. Type="UI PLAYER"
  30002. SubmixSlider="SOUNDFX">
  30003. <Sound>U_AdvancedCommandsButtonClicka</Sound>
  30004. </AudioEvent>
  30005. <AudioEvent
  30006. id="GuiFixedButtonClick"
  30007. inheritFrom="AudioEvent:BaseSoundEffect"
  30008. Volume="70"
  30009. Limit="1"
  30010. Type="UI PLAYER"
  30011. SubmixSlider="SOUNDFX">
  30012. <!-- <Sound>UMouse_Overa_click</Sound> -->
  30013. <Sound>UButto_sidebara</Sound>
  30014. </AudioEvent>
  30015. <AudioEvent
  30016. id="Gui_MPCountdown"
  30017. inheritFrom="AudioEvent:BaseSoundEffect"
  30018. Volume="70"
  30019. Limit="1"
  30020. Type="UI PLAYER"
  30021. SubmixSlider="SOUNDFX">
  30022. <VolumeSliderMultiplier
  30023. Slider="NONE"
  30024. Multiplier="1.0" />
  30025. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30026. <Sound>Gui_MPCountdown</Sound>
  30027. </AudioEvent>
  30028. <AudioEvent
  30029. id="Gui_ShellClick"
  30030. inheritFrom="AudioEvent:BaseSoundEffect"
  30031. Volume="70"
  30032. Limit="3"
  30033. Type="UI PLAYER"
  30034. SubmixSlider="SOUNDFX">
  30035. <VolumeSliderMultiplier
  30036. Slider="NONE"
  30037. Multiplier="1.0" />
  30038. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30039. <Sound>GUI_ShellClick</Sound>
  30040. </AudioEvent>
  30041. <AudioEvent
  30042. id="Gui_ShellClick2"
  30043. inheritFrom="AudioEvent:BaseSoundEffect"
  30044. Volume="70"
  30045. Limit="3"
  30046. Type="UI PLAYER"
  30047. SubmixSlider="SOUNDFX">
  30048. <VolumeSliderMultiplier
  30049. Slider="NONE"
  30050. Multiplier="1.0" />
  30051. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30052. <Sound>GUI_ShellClicka</Sound>
  30053. </AudioEvent>
  30054. <AudioEvent
  30055. id="Gui_ShellMapSelect"
  30056. inheritFrom="AudioEvent:BaseSoundEffect"
  30057. Volume="30"
  30058. Limit="3"
  30059. Type="UI PLAYER"
  30060. SubmixSlider="SOUNDFX">
  30061. <VolumeSliderMultiplier
  30062. Slider="NONE"
  30063. Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30064. <Sound>GUI_ShellClicka</Sound>
  30065. <!-- <Sound>UButto_shelClica</Sound> -->
  30066. <!-- <Sound>UMouse_Selecta</Sound> -->
  30067. </AudioEvent>
  30068. <AudioEvent
  30069. id="Gui_ShellMapMouseOver"
  30070. inheritFrom="AudioEvent:BaseSoundEffect"
  30071. Volume="60"
  30072. Limit="3"
  30073. Type="UI PLAYER"
  30074. SubmixSlider="SOUNDFX">
  30075. <VolumeSliderMultiplier
  30076. Slider="NONE"
  30077. Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30078. <Sound>UMouse_overe</Sound>
  30079. <!-- <Sound>UMouse_Overa</Sound> -->
  30080. </AudioEvent>
  30081. <AudioEvent
  30082. id="Gui_ShellMapMouseOut"
  30083. inheritFrom="AudioEvent:BaseSoundEffect"
  30084. Volume="30"
  30085. Limit="3"
  30086. Type="UI PLAYER"
  30087. SubmixSlider="SOUNDFX">
  30088. <VolumeSliderMultiplier
  30089. Slider="NONE"
  30090. Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30091. <!-- <Sound>UMouse_Overb</Sound> -->
  30092. </AudioEvent>
  30093. <AudioEvent
  30094. id="GuiBuildQueueButtonClick"
  30095. inheritFrom="AudioEvent:BaseSoundEffect"
  30096. Volume="60"
  30097. Limit="3"
  30098. Type="UI PLAYER"
  30099. SubmixSlider="SOUNDFX">
  30100. <!-- <Sound>UMouse_Overb_click</Sound> -->
  30101. <Sound>UButto_sidebara</Sound>
  30102. </AudioEvent>
  30103. <AudioEvent
  30104. id="GuiSelectionRefinementButtonClick"
  30105. inheritFrom="AudioEvent:BaseSoundEffect"
  30106. Volume="50"
  30107. Limit="3"
  30108. Type="UI PLAYER"
  30109. SubmixSlider="SOUNDFX">
  30110. <!-- <Sound>UBuildQueuea</Sound> -->
  30111. <Sound>UButto_sidebara</Sound>
  30112. </AudioEvent>
  30113. <AudioEvent
  30114. id="GuiFactorySelectionButtonClick"
  30115. inheritFrom="AudioEvent:BaseSoundEffect"
  30116. Volume="50"
  30117. Limit="3"
  30118. Type="UI PLAYER"
  30119. SubmixSlider="SOUNDFX">
  30120. <Sound>UButto_sidebara</Sound>
  30121. </AudioEvent>
  30122. <AudioEvent
  30123. id="GuiCommandButtonClick"
  30124. inheritFrom="AudioEvent:BaseSoundEffect"
  30125. Volume="60"
  30126. Limit="3"
  30127. Type="UI PLAYER"
  30128. SubmixSlider="SOUNDFX">
  30129. <!-- <Sound>UMouse_Selecta</Sound> -->
  30130. <Sound>UButto_sidebara</Sound>
  30131. </AudioEvent>
  30132. <AudioEvent
  30133. id="GuiCommandButtonRightClick"
  30134. inheritFrom="AudioEvent:BaseSoundEffect"
  30135. Volume="50"
  30136. Limit="3"
  30137. Type="UI PLAYER"
  30138. SubmixSlider="SOUNDFX">
  30139. <Sound>UButto_sidebara</Sound>
  30140. </AudioEvent>
  30141. <AudioEvent
  30142. id="GuiDisabledCommandButtonClick"
  30143. inheritFrom="AudioEvent:BaseSoundEffect"
  30144. Volume="40"
  30145. Limit="3"
  30146. Type="UI PLAYER"
  30147. SubmixSlider="SOUNDFX">
  30148. <Sound>USelect_Unavailabled</Sound>
  30149. </AudioEvent>
  30150. <AudioEvent
  30151. id="GuiDisabledCommandButtonRightClick"
  30152. inheritFrom="AudioEvent:BaseSoundEffect"
  30153. Volume="40"
  30154. Limit="3"
  30155. Type="UI PLAYER"
  30156. SubmixSlider="SOUNDFX">
  30157. <Sound>USelect_Unavailabled</Sound>
  30158. </AudioEvent>
  30159. <AudioEvent
  30160. id="GuiPlayerPowerButtonClick"
  30161. inheritFrom="AudioEvent:BaseSoundEffect"
  30162. Volume="50"
  30163. Limit="3"
  30164. Type="UI PLAYER"
  30165. SubmixSlider="SOUNDFX">
  30166. <Sound>UButto_sidebara</Sound>
  30167. </AudioEvent>
  30168. <AudioEvent
  30169. id="VeterancyLevelUp"
  30170. inheritFrom="AudioEvent:BaseSoundEffect"
  30171. Volume="60"
  30172. VolumeShift="-10"
  30173. Control="INTERRUPT"
  30174. Limit="3"
  30175. Type="WORLD SHROUDED EVERYONE"
  30176. SubmixSlider="SOUNDFX">
  30177. <PitchShift
  30178. Low="-1"
  30179. High="1" />
  30180. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  30181. <Delay Low="0" High="100" />
  30182. <Sound>WVetera_levelUpa</Sound>
  30183. </AudioEvent>
  30184. <AudioEvent
  30185. id="VeterancyLevelUpHeroic"
  30186. inheritFrom="AudioEvent:BaseSoundEffect"
  30187. Volume="60"
  30188. VolumeShift="-10"
  30189. Control="INTERRUPT"
  30190. Limit="3"
  30191. Type="WORLD SHROUDED EVERYONE"
  30192. SubmixSlider="SOUNDFX">
  30193. <PitchShift
  30194. Low="1"
  30195. High="3" />
  30196. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  30197. <Delay Low="0" High="100" />
  30198. <Sound>WVetera_levelUp01c</Sound>
  30199. </AudioEvent>
  30200. <AudioEvent
  30201. id="TEMP_IncomingTransmission"
  30202. inheritFrom="AudioEvent:BaseSoundEffect"
  30203. Volume="95"
  30204. Limit="1"
  30205. Type="UI PLAYER"
  30206. SubmixSlider="SOUNDFX">
  30207. <Sound>TEMP_IncomingTransmission</Sound>
  30208. </AudioEvent>
  30209. <AudioEvent
  30210. id="Gui_EndCheer"
  30211. inheritFrom="AudioEvent:BaseSoundEffect"
  30212. Volume="85"
  30213. Limit="1"
  30214. Type="UI PLAYER"
  30215. SubmixSlider="SOUNDFX">
  30216. <Sound>UCheer</Sound>
  30217. </AudioEvent>
  30218. <!-- === STATS === -->
  30219. <!-- === STATS === -->
  30220. <!-- === STATS === -->
  30221. <AudioEvent
  30222. id="STATS_AwardMarked"
  30223. inheritFrom="AudioEvent:BaseSoundEffect"
  30224. Volume="50"
  30225. Limit="3"
  30226. Type="UI PLAYER"
  30227. SubmixSlider="SOUNDFX">
  30228. <VolumeSliderMultiplier
  30229. Slider="NONE"
  30230. Multiplier="1.0" />
  30231. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30232. <Sound>STATS_AwardMarked</Sound>
  30233. </AudioEvent>
  30234. <AudioEvent
  30235. id="STATS_BoxesChecked"
  30236. inheritFrom="AudioEvent:BaseSoundEffect"
  30237. Volume="35"
  30238. Limit="3"
  30239. Type="UI PLAYER"
  30240. SubmixSlider="SOUNDFX">
  30241. <VolumeSliderMultiplier
  30242. Slider="NONE"
  30243. Multiplier="1.0" />
  30244. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30245. <Sound>STATS_BoxesChecked</Sound>
  30246. </AudioEvent>
  30247. <AudioEvent
  30248. id="STATS_LineSweeps"
  30249. inheritFrom="AudioEvent:BaseSoundEffect"
  30250. Volume="50"
  30251. Limit="3"
  30252. Type="UI PLAYER"
  30253. SubmixSlider="SOUNDFX">
  30254. <VolumeSliderMultiplier
  30255. Slider="NONE"
  30256. Multiplier="1.0" />
  30257. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30258. <Sound>STATS_LineSweeps</Sound>
  30259. </AudioEvent>
  30260. <AudioEvent
  30261. id="STATS_MissionComplete"
  30262. inheritFrom="AudioEvent:BaseSoundEffect"
  30263. Volume="50"
  30264. Limit="3"
  30265. Type="UI PLAYER"
  30266. SubmixSlider="SOUNDFX">
  30267. <VolumeSliderMultiplier
  30268. Slider="NONE"
  30269. Multiplier="1.0" />
  30270. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30271. <Sound>STATS_MissionComplete</Sound>
  30272. </AudioEvent>
  30273. <AudioEvent
  30274. id="STATS_ScreenSwipe"
  30275. inheritFrom="AudioEvent:BaseSoundEffect"
  30276. Volume="50"
  30277. Limit="3"
  30278. Type="UI PLAYER"
  30279. SubmixSlider="SOUNDFX">
  30280. <VolumeSliderMultiplier
  30281. Slider="NONE"
  30282. Multiplier="1.0" />
  30283. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30284. <Sound>STATS_ScreenSwipe</Sound>
  30285. </AudioEvent>
  30286. <!-- === TUTORIAL === -->
  30287. <!-- === TUTORIAL === -->
  30288. <!-- === TUTORIAL === -->
  30289. <AudioEvent
  30290. id="Tutorial_TrainingStation_Select1"
  30291. inheritFrom="AudioEvent:BaseSoundEffect"
  30292. Volume="65"
  30293. Limit="3"
  30294. Type="UI EVERYONE"
  30295. SubmixSlider="SOUNDFX">
  30296. <PitchShift
  30297. Low="-20"
  30298. High="-20" />
  30299. <Sound>GUI_ShellClick</Sound>
  30300. </AudioEvent>
  30301. <AudioEvent
  30302. id="Tutorial_TrainingStation_Select2"
  30303. inheritFrom="AudioEvent:BaseSoundEffect"
  30304. Volume="65"
  30305. Limit="3"
  30306. Type="UI EVERYONE"
  30307. SubmixSlider="SOUNDFX">
  30308. <PitchShift
  30309. Low="15"
  30310. High="20" />
  30311. <Delay
  30312. Low="200"
  30313. High="200" />
  30314. <Sound>GUI_ShellClick</Sound>
  30315. </AudioEvent>
  30316. <Multisound
  30317. id="Tutorial_TrainingStationMS">
  30318. <Subsound>Tutorial_TrainingStation_Select1</Subsound>
  30319. <Subsound>Tutorial_TrainingStation_Select2</Subsound>
  30320. </Multisound>
  30321. <!-- === THEATER OF WAR THEATEROFWAR TOW === -->
  30322. <!-- === THEATER OF WAR THEATEROFWAR TOW === -->
  30323. <!-- === THEATER OF WAR THEATEROFWAR TOW === -->
  30324. <AudioEvent
  30325. id="TOW_InitialFlashOpen"
  30326. inheritFrom="AudioEvent:BaseSoundEffect"
  30327. Volume="60"
  30328. Limit="3"
  30329. Type="UI PLAYER"
  30330. SubmixSlider="SOUNDFX">
  30331. <VolumeSliderMultiplier
  30332. Slider="NONE"
  30333. Multiplier="1.0" />
  30334. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30335. <Sound>TOW_InitialFlashOpen_LR</Sound>
  30336. </AudioEvent>
  30337. <AudioEvent
  30338. id="TOW_MissionsAppear"
  30339. inheritFrom="AudioEvent:BaseSoundEffect"
  30340. Volume="60"
  30341. Limit="3"
  30342. Type="UI PLAYER"
  30343. SubmixSlider="SOUNDFX">
  30344. <VolumeSliderMultiplier
  30345. Slider="NONE"
  30346. Multiplier="1.0" />
  30347. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30348. <Sound>TOW_MissionsAppear_LR</Sound>
  30349. </AudioEvent>
  30350. <AudioEvent
  30351. id="TOW_MouseOverMissions"
  30352. inheritFrom="AudioEvent:BaseSoundEffect"
  30353. Volume="55"
  30354. Limit="3"
  30355. Type="UI PLAYER"
  30356. SubmixSlider="SOUNDFX">
  30357. <VolumeSliderMultiplier
  30358. Slider="NONE"
  30359. Multiplier="1.0" />
  30360. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30361. <Sound>TOW_MouseOverMissions_LR</Sound>
  30362. </AudioEvent>
  30363. <AudioEvent
  30364. id="TOW_SelectMission"
  30365. inheritFrom="AudioEvent:BaseSoundEffect"
  30366. Volume="70"
  30367. Limit="3"
  30368. Type="UI PLAYER"
  30369. SubmixSlider="SOUNDFX">
  30370. <VolumeSliderMultiplier
  30371. Slider="NONE"
  30372. Multiplier="1.0" />
  30373. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30374. <Sound>TOW_SelectMission_LR</Sound>
  30375. </AudioEvent>
  30376. <AudioEvent
  30377. id="TOW_SideBoxesOpen"
  30378. inheritFrom="AudioEvent:BaseSoundEffect"
  30379. Volume="70"
  30380. Limit="3"
  30381. Type="UI PLAYER"
  30382. SubmixSlider="SOUNDFX">
  30383. <VolumeSliderMultiplier
  30384. Slider="NONE"
  30385. Multiplier="1.0" />
  30386. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30387. <Sound>TOW_SideBoxesOpen_LR</Sound>
  30388. </AudioEvent>
  30389. <AudioEvent
  30390. id="TOW_TerrainScan"
  30391. inheritFrom="AudioEvent:BaseSoundEffect"
  30392. Volume="70"
  30393. Limit="3"
  30394. Type="UI PLAYER"
  30395. SubmixSlider="SOUNDFX">
  30396. <VolumeSliderMultiplier
  30397. Slider="NONE"
  30398. Multiplier="1.0" />
  30399. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30400. <Sound>TOW_TerrainScan_LR</Sound>
  30401. </AudioEvent>
  30402. <!-- === XBOX 360 SPECIFIC GUI SUDS === -->
  30403. <!-- === XBOX 360 SPECIFIC GUI SUDS === -->
  30404. <!-- === XBOX 360 SPECIFIC GUI SUDS === -->
  30405. <!-- === XBOX 360 GLOBAL GENERIC SHELL === -->
  30406. <AudioEvent
  30407. id="Gui_GlobalShell_PressStart"
  30408. inheritFrom="AudioEvent:BaseSoundEffect"
  30409. Volume="65"
  30410. Limit="3"
  30411. Type="UI PLAYER"
  30412. SubmixSlider="SOUNDFX">
  30413. <VolumeSliderMultiplier
  30414. Slider="NONE"
  30415. Multiplier="1.0" />
  30416. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30417. <Sound>GUI_ShellClickB</Sound>
  30418. </AudioEvent>
  30419. <AudioEvent
  30420. id="Gui_GlobalShell_OptionsReset"
  30421. inheritFrom="AudioEvent:BaseSoundEffect"
  30422. Volume="65"
  30423. Limit="3"
  30424. Type="UI PLAYER"
  30425. SubmixSlider="SOUNDFX">
  30426. <PitchShift
  30427. Low="-50"
  30428. High="-50" />
  30429. <VolumeSliderMultiplier
  30430. Slider="NONE"
  30431. Multiplier="1.0" />
  30432. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30433. <Sound>GUI_ShellClick</Sound>
  30434. </AudioEvent>
  30435. <AudioEvent
  30436. id="Gui_GlobalShell_OptionsDefault"
  30437. inheritFrom="AudioEvent:BaseSoundEffect"
  30438. Volume="65"
  30439. Limit="3"
  30440. Type="UI PLAYER"
  30441. SubmixSlider="SOUNDFX">
  30442. <VolumeSliderMultiplier
  30443. Slider="NONE"
  30444. Multiplier="1.0" />
  30445. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30446. <Sound>GUI_ShellClick</Sound>
  30447. </AudioEvent>
  30448. <AudioEvent
  30449. id="Gui_ScrollSpeed_Brightness_VisionCamZoom_Scroll"
  30450. inheritFrom="AudioEvent:BaseSoundEffect"
  30451. Volume="50"
  30452. Limit="3"
  30453. Type="UI PLAYER"
  30454. SubmixSlider="SOUNDFX">
  30455. <VolumeSliderMultiplier
  30456. Slider="NONE"
  30457. Multiplier="1.0" />
  30458. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30459. <Sound>GUI_textblip1b</Sound>
  30460. </AudioEvent>
  30461. <AudioEvent
  30462. id="Gui_GlobalShellScrollUp"
  30463. inheritFrom="AudioEvent:BaseSoundEffect"
  30464. Volume="50"
  30465. Limit="3"
  30466. Type="UI PLAYER"
  30467. SubmixSlider="SOUNDFX">
  30468. <VolumeSliderMultiplier
  30469. Slider="NONE"
  30470. Multiplier="1.0" />
  30471. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30472. <Sound>UGlobal_scrolla</Sound>
  30473. </AudioEvent>
  30474. <AudioEvent
  30475. id="Gui_GlobalShellScrollDown"
  30476. inheritFrom="AudioEvent:BaseSoundEffect"
  30477. Volume="50"
  30478. Limit="3"
  30479. Type="UI PLAYER"
  30480. SubmixSlider="SOUNDFX">
  30481. <VolumeSliderMultiplier
  30482. Slider="NONE"
  30483. Multiplier="1.0" />
  30484. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30485. <Sound>UGlobal_scrolla</Sound>
  30486. </AudioEvent>
  30487. <AudioEvent
  30488. id="Gui_GlobalShellToggleValue"
  30489. inheritFrom="AudioEvent:BaseSoundEffect"
  30490. Volume="50"
  30491. Limit="3"
  30492. Type="UI PLAYER"
  30493. SubmixSlider="SOUNDFX">
  30494. <VolumeSliderMultiplier
  30495. Slider="NONE"
  30496. Multiplier="1.0" />
  30497. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30498. <!--<Sound>UMouse_Overa_click</Sound>-->
  30499. </AudioEvent>
  30500. <AudioEvent
  30501. id="Gui_GlobalShellPostGameTabChangeFocus"
  30502. inheritFrom="AudioEvent:BaseSoundEffect"
  30503. Volume="50"
  30504. Limit="2"
  30505. Type="UI PLAYER"
  30506. SubmixSlider="SOUNDFX">
  30507. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  30508. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30509. <Sound>UShell_FocuTabQuada</Sound>
  30510. </AudioEvent>
  30511. <AudioEvent
  30512. id="Gui_GlobalShellSelect"
  30513. inheritFrom="AudioEvent:BaseSoundEffect"
  30514. Volume="40"
  30515. Limit="2"
  30516. Type="UI PLAYER"
  30517. SubmixSlider="SOUNDFX">
  30518. <VolumeSliderMultiplier
  30519. Slider="NONE"
  30520. Multiplier="1.0" />
  30521. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30522. <Sound>USelect_clickQuada</Sound>
  30523. </AudioEvent>
  30524. <AudioEvent
  30525. id="Gui_GlobalShellDeselectCancel"
  30526. inheritFrom="AudioEvent:BaseSoundEffect"
  30527. Volume="45"
  30528. Limit="2"
  30529. Type="UI PLAYER"
  30530. SubmixSlider="SOUNDFX">
  30531. <VolumeSliderMultiplier
  30532. Slider="NONE"
  30533. Multiplier="1.0" />
  30534. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30535. <Sound>UButtongenericb</Sound>
  30536. </AudioEvent>
  30537. <AudioEvent
  30538. id="Gui_GlobalShellSelectionUnavailable"
  30539. inheritFrom="AudioEvent:BaseSoundEffect"
  30540. Volume="50"
  30541. Limit="2"
  30542. Type="UI PLAYER"
  30543. SubmixSlider="SOUNDFX">
  30544. <VolumeSliderMultiplier
  30545. Slider="NONE"
  30546. Multiplier="1.0" />
  30547. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30548. <Sound>USelect_Unavailabled</Sound>
  30549. </AudioEvent>
  30550. <AudioEvent
  30551. id="Gui_GlobalShellScreenAdvance"
  30552. inheritFrom="AudioEvent:BaseSoundEffect"
  30553. Volume="50"
  30554. Limit="2"
  30555. Type="UI PLAYER"
  30556. SubmixSlider="SOUNDFX">
  30557. <VolumeSliderMultiplier
  30558. Slider="NONE"
  30559. Multiplier="1.0" />
  30560. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30561. <Sound>UMouse_Overd</Sound>
  30562. </AudioEvent>
  30563. <AudioEvent
  30564. id="Gui_GlobalShellScreenBack"
  30565. inheritFrom="AudioEvent:BaseSoundEffect"
  30566. Volume="50"
  30567. Limit="2"
  30568. Type="UI PLAYER"
  30569. SubmixSlider="SOUNDFX">
  30570. <VolumeSliderMultiplier
  30571. Slider="NONE"
  30572. Multiplier="1.0" />
  30573. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30574. <Sound>UMouse_Overc</Sound>
  30575. </AudioEvent>
  30576. <AudioEvent
  30577. id="Gui_GlobalShellPanelExpand1"
  30578. inheritFrom="AudioEvent:BaseSoundEffect"
  30579. Volume="50"
  30580. Limit="3"
  30581. Type="UI PLAYER"
  30582. SubmixSlider="SOUNDFX">
  30583. <VolumeSliderMultiplier
  30584. Slider="NONE"
  30585. Multiplier="1.0" />
  30586. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30587. <Sound>UPanel_expand_Quada</Sound>
  30588. </AudioEvent>
  30589. <AudioEvent
  30590. id="Gui_GlobalShellPanelRetract1"
  30591. inheritFrom="AudioEvent:BaseSoundEffect"
  30592. Volume="50"
  30593. Limit="3"
  30594. Type="UI PLAYER"
  30595. SubmixSlider="SOUNDFX">
  30596. <VolumeSliderMultiplier
  30597. Slider="NONE"
  30598. Multiplier="1.0" />
  30599. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30600. <Sound>UPanel_retract_Quada</Sound>
  30601. </AudioEvent>
  30602. <AudioEvent
  30603. id="Gui_GlobalShellPanelExpand2"
  30604. inheritFrom="AudioEvent:BaseSoundEffect"
  30605. Volume="30"
  30606. Limit="3"
  30607. Type="UI PLAYER"
  30608. SubmixSlider="SOUNDFX">
  30609. <VolumeSliderMultiplier
  30610. Slider="NONE"
  30611. Multiplier="1.0" />
  30612. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30613. <Sound>UTitle_expand_Quada</Sound>
  30614. </AudioEvent>
  30615. <AudioEvent
  30616. id="Gui_GlobalShellPanelRetract2"
  30617. inheritFrom="AudioEvent:BaseSoundEffect"
  30618. Volume="30"
  30619. Limit="3"
  30620. Type="UI PLAYER"
  30621. SubmixSlider="SOUNDFX">
  30622. <VolumeSliderMultiplier
  30623. Slider="NONE"
  30624. Multiplier="1.0" />
  30625. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30626. <Sound>UTitle_retract_Quada</Sound>
  30627. </AudioEvent>
  30628. <Multisound
  30629. id="Gui_GlobalShellPanelExpand">
  30630. <Subsound>Gui_GlobalShellPanelExpand1</Subsound>
  30631. <Subsound>Gui_GlobalShellPanelExpand2</Subsound>
  30632. </Multisound>
  30633. <Multisound
  30634. id="Gui_GlobalShellPanelRetract">
  30635. <Subsound>Gui_GlobalShellPanelRetract1</Subsound>
  30636. <Subsound>Gui_GlobalShellPanelRetract2</Subsound>
  30637. </Multisound>
  30638. <AudioEvent
  30639. id="Gui_GlobalShellTitleBarExpand"
  30640. inheritFrom="AudioEvent:BaseSoundEffect"
  30641. Volume="50"
  30642. Limit="2"
  30643. Type="UI PLAYER"
  30644. SubmixSlider="SOUNDFX">
  30645. <VolumeSliderMultiplier
  30646. Slider="NONE"
  30647. Multiplier="1.0" />
  30648. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30649. <Sound>UTitle_expand_Quada</Sound>
  30650. </AudioEvent>
  30651. <AudioEvent
  30652. id="Gui_GlobalShellTitleBarRetract"
  30653. inheritFrom="AudioEvent:BaseSoundEffect"
  30654. Volume="50"
  30655. Limit="2"
  30656. Type="UI PLAYER"
  30657. SubmixSlider="SOUNDFX">
  30658. <VolumeSliderMultiplier
  30659. Slider="NONE"
  30660. Multiplier="1.0" />
  30661. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30662. <Sound>UTitle_retract_Quada</Sound>
  30663. </AudioEvent>
  30664. <AudioEvent
  30665. id="Gui_GlobalShellTransitionStatic"
  30666. inheritFrom="AudioEvent:BaseSoundEffect"
  30667. Volume="50"
  30668. Limit="2"
  30669. Type="UI PLAYER"
  30670. SubmixSlider="SOUNDFX">
  30671. <VolumeSliderMultiplier
  30672. Slider="NONE"
  30673. Multiplier="1.0" />
  30674. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30675. <Sound>UShell_transition_Quada</Sound>
  30676. </AudioEvent>
  30677. <AudioEvent
  30678. id="Gui_GlobalShellTalkingHeadAppear"
  30679. inheritFrom="AudioEvent:BaseSoundEffect"
  30680. Volume="50"
  30681. Limit="2"
  30682. Type="UI PLAYER"
  30683. SubmixSlider="SOUNDFX">
  30684. <VolumeSliderMultiplier
  30685. Slider="NONE"
  30686. Multiplier="1.0" />
  30687. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30688. <Sound>UTalkh_expand_Quada</Sound>
  30689. </AudioEvent>
  30690. <AudioEvent
  30691. id="Gui_TOW_IconAppear"
  30692. inheritFrom="AudioEvent:BaseSoundEffect"
  30693. Volume="50"
  30694. Limit="2"
  30695. Type="UI PLAYER"
  30696. SubmixSlider="SOUNDFX">
  30697. <VolumeSliderMultiplier
  30698. Slider="NONE"
  30699. Multiplier="1.0" />
  30700. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30701. <Sound>UTalkh_expand_Quada</Sound>
  30702. </AudioEvent>
  30703. <AudioEvent
  30704. id="Gui_XboxLiveSkirmish_ChangeFocus"
  30705. inheritFrom="AudioEvent:BaseSoundEffect"
  30706. Volume="50"
  30707. Limit="2"
  30708. Type="UI PLAYER"
  30709. SubmixSlider="SOUNDFX">
  30710. <VolumeSliderMultiplier
  30711. Slider="NONE"
  30712. Multiplier="1.0" />
  30713. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30714. <Sound>UShell_FocuQuada</Sound>
  30715. </AudioEvent>
  30716. <AudioEvent
  30717. id="Gui_XboxLiveSkirmish_ChangeTabFocus"
  30718. inheritFrom="AudioEvent:BaseSoundEffect"
  30719. Volume="50"
  30720. Limit="2"
  30721. Type="UI PLAYER"
  30722. SubmixSlider="SOUNDFX">
  30723. <VolumeSliderMultiplier
  30724. Slider="NONE"
  30725. Multiplier="1.0" />
  30726. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30727. <Sound>UShell_FocuTabQuada</Sound>
  30728. </AudioEvent>
  30729. <AudioEvent
  30730. id="Gui_XboxLiveSkirmish_StartPoint_Toggle"
  30731. inheritFrom="AudioEvent:BaseSoundEffect"
  30732. Volume="50"
  30733. Limit="2"
  30734. Type="UI PLAYER"
  30735. SubmixSlider="SOUNDFX">
  30736. <VolumeSliderMultiplier
  30737. Slider="NONE"
  30738. Multiplier="1.0" />
  30739. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30740. <Sound>UShell_starPoina</Sound>
  30741. </AudioEvent>
  30742. <AudioEvent
  30743. id="Gui_XboxLiveLeaderboard_Toggle"
  30744. inheritFrom="AudioEvent:BaseSoundEffect"
  30745. Volume="65"
  30746. Limit="2"
  30747. Type="UI PLAYER"
  30748. SubmixSlider="SOUNDFX">
  30749. <VolumeSliderMultiplier
  30750. Slider="NONE"
  30751. Multiplier="1.0" />
  30752. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30753. <Sound>UShell_FocuQuada</Sound>
  30754. </AudioEvent>
  30755. <AudioEvent
  30756. id="Gui_GlobalShell_LoadingLights"
  30757. inheritFrom="AudioEvent:BaseSoundEffect"
  30758. Volume="15"
  30759. Limit="2"
  30760. Type="UI PLAYER"
  30761. SubmixSlider="SOUNDFX">
  30762. <VolumeSliderMultiplier
  30763. Slider="NONE"
  30764. Multiplier="1.0" />
  30765. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30766. <!-- <Sound>UShell_loadQuada</Sound>-->
  30767. </AudioEvent>
  30768. <!-- === XBOX 360 PAUSE === -->
  30769. <AudioEvent
  30770. id="Gui_Pause"
  30771. inheritFrom="AudioEvent:BaseSoundEffect"
  30772. Volume="50"
  30773. Limit="2"
  30774. Type="UI PLAYER"
  30775. SubmixSlider="SOUNDFX">
  30776. <VolumeSliderMultiplier
  30777. Slider="NONE"
  30778. Multiplier="1.0" />
  30779. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30780. <!-- <Sound>UMouse_Overb</Sound> -->
  30781. </AudioEvent>
  30782. <AudioEvent
  30783. id="Gui_UnPause"
  30784. inheritFrom="AudioEvent:BaseSoundEffect"
  30785. Volume="50"
  30786. Limit="2"
  30787. Type="UI PLAYER"
  30788. SubmixSlider="SOUNDFX">
  30789. <VolumeSliderMultiplier
  30790. Slider="NONE"
  30791. Multiplier="1.0" />
  30792. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  30793. <!-- <Sound>UMouse_Overa</Sound> -->
  30794. </AudioEvent>
  30795. <!-- === XBOX 360 SUDS IN GAME INGAME === -->
  30796. <AudioEvent
  30797. id="Gui_SUDS_Expand"
  30798. inheritFrom="AudioEvent:BaseSoundEffect"
  30799. Volume="70"
  30800. Limit="2"
  30801. Type="UI PLAYER"
  30802. SubmixSlider="SOUNDFX">
  30803. <PitchShift
  30804. Low="20"
  30805. High="20" />
  30806. <Delay
  30807. Low="200"
  30808. High="200" />
  30809. <Sound>USUDS_Expanda</Sound>
  30810. </AudioEvent>
  30811. <AudioEvent
  30812. id="Gui_SUDS_Collapse"
  30813. inheritFrom="AudioEvent:BaseSoundEffect"
  30814. Volume="65"
  30815. Limit="2"
  30816. Type="UI PLAYER"
  30817. SubmixSlider="SOUNDFX">
  30818. <PitchShift
  30819. Low="10"
  30820. High="10" />
  30821. <Sound>USUDS_Expanda</Sound>
  30822. </AudioEvent>
  30823. <AudioEvent
  30824. id="Gui_SUDS_ExpandSmall"
  30825. inheritFrom="AudioEvent:BaseSoundEffect"
  30826. Volume="80"
  30827. Limit="2"
  30828. Type="UI PLAYER"
  30829. SubmixSlider="SOUNDFX">
  30830. <Delay
  30831. Low="150"
  30832. High="150" />
  30833. <Sound>USUDS_Expanda</Sound>
  30834. </AudioEvent>
  30835. <AudioEvent
  30836. id="Gui_SUDS_CollapseSmall"
  30837. inheritFrom="AudioEvent:BaseSoundEffect"
  30838. Volume="80"
  30839. Limit="2"
  30840. Type="UI PLAYER"
  30841. SubmixSlider="SOUNDFX">
  30842. <PitchShift
  30843. Low="-10"
  30844. High="-10" />
  30845. <Sound>USUDS_Expanda</Sound>
  30846. </AudioEvent>
  30847. <AudioEvent
  30848. id="Gui_SUDS_Scroll_LR"
  30849. inheritFrom="AudioEvent:BaseSoundEffect"
  30850. Volume="30"
  30851. Limit="3"
  30852. Type="UI PLAYER"
  30853. SubmixSlider="SOUNDFX">
  30854. <Sound>USUDS_scroUDLRa</Sound>
  30855. </AudioEvent>
  30856. <AudioEvent
  30857. id="Gui_SUDS_Scroll_UD"
  30858. inheritFrom="AudioEvent:BaseSoundEffect"
  30859. Volume="30"
  30860. Limit="3"
  30861. Type="UI PLAYER"
  30862. SubmixSlider="SOUNDFX">
  30863. <Sound>USUDS_scroUDLRa</Sound>
  30864. </AudioEvent>
  30865. <AudioEvent
  30866. id="Gui_SUDS_Select"
  30867. inheritFrom="AudioEvent:BaseSoundEffect"
  30868. Volume="32"
  30869. Limit="3"
  30870. Type="UI PLAYER"
  30871. SubmixSlider="SOUNDFX">
  30872. <Sound>USelect_clickQuadb</Sound>
  30873. </AudioEvent>
  30874. <AudioEvent
  30875. id="Gui_SUDS_SelectionUnavailable"
  30876. inheritFrom="AudioEvent:BaseSoundEffect"
  30877. Volume="75"
  30878. Limit="3"
  30879. Type="UI PLAYER"
  30880. SubmixSlider="SOUNDFX">
  30881. <Sound>USelect_Unavailabled</Sound>
  30882. </AudioEvent>
  30883. <AudioEvent
  30884. id="Gui_SUDS_PauseCancelQueue"
  30885. inheritFrom="AudioEvent:BaseSoundEffect"
  30886. Volume="50"
  30887. Limit="2"
  30888. Type="UI PLAYER"
  30889. SubmixSlider="SOUNDFX">
  30890. <Sound>UButtonselectb</Sound>
  30891. </AudioEvent>
  30892. <AudioEvent
  30893. id="Gui_SUDS_DecrementQue"
  30894. inheritFrom="AudioEvent:BaseSoundEffect"
  30895. Volume="50"
  30896. Limit="3"
  30897. Type="UI PLAYER"
  30898. SubmixSlider="SOUNDFX">
  30899. <Sound>UPowerButtona</Sound>
  30900. </AudioEvent>
  30901. <AudioEvent
  30902. id="Gui_SUDS_DPadLeft_ScrollPowers"
  30903. inheritFrom="AudioEvent:BaseSoundEffect"
  30904. Volume="50"
  30905. Limit="3"
  30906. Type="UI PLAYER"
  30907. SubmixSlider="SOUNDFX">
  30908. <Sound>GUI_textblip1b</Sound>
  30909. </AudioEvent>
  30910. <AudioEvent
  30911. id="Gui_SUDS_DPadRight_ScrollSpecialUnits"
  30912. inheritFrom="AudioEvent:BaseSoundEffect"
  30913. Volume="50"
  30914. Limit="3"
  30915. Type="UI PLAYER"
  30916. SubmixSlider="SOUNDFX">
  30917. <Sound>GUI_textblip1b</Sound>
  30918. </AudioEvent>
  30919. <AudioEvent
  30920. id="Gui_SUDS_CreateGroup"
  30921. inheritFrom="AudioEvent:BaseSoundEffect"
  30922. Volume="50"
  30923. Limit="2"
  30924. Type="UI PLAYER"
  30925. SubmixSlider="SOUNDFX">
  30926. <Sound>UObject_comple_Quada</Sound>
  30927. </AudioEvent>
  30928. <AudioEvent
  30929. id="Gui_ObjectiveCompleteAppear"
  30930. inheritFrom="AudioEvent:BaseSoundEffect"
  30931. Volume="50"
  30932. Limit="2"
  30933. Type="UI PLAYER"
  30934. SubmixSlider="SOUNDFX">
  30935. <Sound>UObject_comple_Quada</Sound>
  30936. </AudioEvent>
  30937. <AudioEvent
  30938. id="Gui_SFX_GAMEOVER"
  30939. inheritFrom="AudioEvent:BaseSoundEffect"
  30940. Volume="50"
  30941. Limit="2"
  30942. Type="UI PLAYER"
  30943. SubmixSlider="SOUNDFX">
  30944. <Sound>UObject_comple_Quada</Sound>
  30945. </AudioEvent>
  30946. </AssetDeclaration>