SovietParachute.xml 1.2 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags/>
  4. <Includes>
  5. <Include
  6. type="all"
  7. source="ART:NPParachuteSoviet_SKN.w3x" />
  8. <Include
  9. type="all"
  10. source="ART:NPParachute_LAND.w3x" />
  11. <!-- Base Object -->
  12. <Include
  13. type="instance"
  14. source="DATA:BaseObjects/BaseParachute.xml" />
  15. </Includes>
  16. <GameObject
  17. id="SovietParachute"
  18. Side="Soviet"
  19. inheritFrom="BaseParachute"
  20. EditorName="SovietParachute" >
  21. <DisplayName>SovietParachute</DisplayName>
  22. <Draws>
  23. <ScriptedModelDraw
  24. id="ModuleTag_Draw"
  25. OkToChangeModelColor="true">
  26. <ModelConditionState
  27. ParseCondStateType="PARSE_DEFAULT">
  28. <Model
  29. Name="NPParachuteSoviet_SKN" />
  30. </ModelConditionState>
  31. <AnimationState
  32. ParseCondStateType="PARSE_DEFAULT">
  33. <Animation
  34. AnimationName="NPParachute_LAND"
  35. AnimationMode="ONCE"
  36. AnimationBlendTime="0"/>
  37. </AnimationState>
  38. </ScriptedModelDraw>
  39. </Draws>
  40. <Behaviors>
  41. <CreateObjectDie
  42. id="ModuleTag_CreateObjectDie"
  43. CreationList="OCL_SovietParachuteFade">
  44. <DieMuxData
  45. DeathTypes="ALL" />
  46. </CreateObjectDie>
  47. </Behaviors>
  48. </GameObject>
  49. </AssetDeclaration>