SovietTankShell_Small.xml 1.6 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <!-- The default tank projectile -->
  3. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  4. <Tags></Tags>
  5. <Includes>
  6. <Include
  7. type="all"
  8. source="ART:FXNodTankShell.w3x" />
  9. </Includes>
  10. <GameObject
  11. id="SovietTankShell_Small"
  12. Side="SOVIET"
  13. EditorSorting="SYSTEM"
  14. KindOf="PROJECTILE NO_COLLIDE HIDE_IF_FOGGED SMALL_MISSILE"
  15. EditorName="SovietTankShell_Small">
  16. <ArmorSet
  17. Armor="NoArmor" />
  18. <Draws>
  19. <ScriptedModelDraw
  20. id="ModuleTag_ScriptedModelDraw">
  21. <ModelConditionState
  22. ParseCondStateType="PARSE_DEFAULT">
  23. <Model
  24. Name="FXNodTankShell" />
  25. </ModelConditionState>
  26. </ScriptedModelDraw>
  27. </Draws>
  28. <Behaviors>
  29. <FXListBehavior
  30. id="ModuleTag_FXLists">
  31. <DieMuxData
  32. DeathTypes="ALL" />
  33. <Event
  34. Index="onDeath"
  35. FX="FX_None" />
  36. </FXListBehavior>
  37. <DestroyDie
  38. id="ModuleTag_Die">
  39. <DieMuxData
  40. DeathTypes="ALL" />
  41. </DestroyDie>
  42. <BezierProjectile
  43. id="ModuleTag_BezierProjectileBehavior"
  44. Flags="ORIENT_TO_FLIGHT_PATH DETONATE_CALLS_KILL"
  45. FirstHeightMin="0"
  46. FirstHeightMax="0"
  47. SecondHeightMin="0"
  48. SecondHeightMax="0"
  49. FirstPercentIndent="33"
  50. SecondPercentIndent="66"
  51. CurveFlattenMinDist="300"
  52. FlightPathAdjustDistPerSecond="300"
  53. GroundHitFX="FX_Soviet_TankImpactSml"/>
  54. </Behaviors>
  55. <Body>
  56. <ActiveBody
  57. id="ModuleTag_ActiveBody"
  58. MaxHealth="100.0" />
  59. </Body>
  60. <Geometry
  61. IsSmall="true">
  62. <Shape
  63. Type="SPHERE"
  64. MajorRadius="0.8"></Shape>
  65. </Geometry>
  66. <VisionInfo
  67. VisionRange="0" />
  68. </GameObject>
  69. </AssetDeclaration>