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- <?xml version="1.0" encoding="us-ascii"?>
- <!-- The default tank projectile -->
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Tags></Tags>
- <Includes>
- <Include
- type="all"
- source="ART:FXNodTankShell.w3x" />
- </Includes>
- <GameObject
- id="SovietTankShell_Small"
- Side="SOVIET"
- EditorSorting="SYSTEM"
- KindOf="PROJECTILE NO_COLLIDE HIDE_IF_FOGGED SMALL_MISSILE"
- EditorName="SovietTankShell_Small">
- <ArmorSet
- Armor="NoArmor" />
- <Draws>
- <ScriptedModelDraw
- id="ModuleTag_ScriptedModelDraw">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="FXNodTankShell" />
- </ModelConditionState>
- </ScriptedModelDraw>
- </Draws>
- <Behaviors>
- <FXListBehavior
- id="ModuleTag_FXLists">
- <DieMuxData
- DeathTypes="ALL" />
- <Event
- Index="onDeath"
- FX="FX_None" />
- </FXListBehavior>
- <DestroyDie
- id="ModuleTag_Die">
- <DieMuxData
- DeathTypes="ALL" />
- </DestroyDie>
- <BezierProjectile
- id="ModuleTag_BezierProjectileBehavior"
- Flags="ORIENT_TO_FLIGHT_PATH DETONATE_CALLS_KILL"
- FirstHeightMin="0"
- FirstHeightMax="0"
- SecondHeightMin="0"
- SecondHeightMax="0"
- FirstPercentIndent="33"
- SecondPercentIndent="66"
- CurveFlattenMinDist="300"
- FlightPathAdjustDistPerSecond="300"
- GroundHitFX="FX_Soviet_TankImpactSml"/>
- </Behaviors>
- <Body>
- <ActiveBody
- id="ModuleTag_ActiveBody"
- MaxHealth="100.0" />
- </Body>
- <Geometry
- IsSmall="true">
- <Shape
- Type="SPHERE"
- MajorRadius="0.8"></Shape>
- </Geometry>
- <VisionInfo
- VisionRange="0" />
- </GameObject>
- </AssetDeclaration>
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