SovietWall_Collapse.xml 3.0 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include
  6. type="all"
  7. source="ART:SBWall_COL.w3x" />
  8. <Include
  9. type="instance"
  10. source="DATA:BaseObjects/BaseCollapsingObject.xml" />
  11. </Includes>
  12. <GameObject
  13. id="SovietWall_Collapse"
  14. inheritFrom="BaseCollapsingObject"
  15. EditorName="SovietWall_Collapse">
  16. <Draws>
  17. <DynamicsDraw
  18. id="ModuleTag_Draw"
  19. Collision="NONINTERCOLLIDING"
  20. FlingPerturbation="6"
  21. Explodiness="0.6">
  22. <ModelConditionState
  23. ParseCondStateType="PARSE_DEFAULT">
  24. <Model
  25. Name="SBwall_COL" />
  26. </ModelConditionState>
  27. <AnimationState
  28. ParseCondStateType="PARSE_DEFAULT">
  29. <Script>
  30. CurDrawableHideSubObjectPermanently("Table_Water")
  31. CurDrawableShowSubObjectPermanently("Table")
  32. </Script>
  33. </AnimationState>
  34. <AnimationState
  35. ParseCondStateType="PARSE_NORMAL"
  36. ConditionsYes="OVER_WATER">
  37. <Script>
  38. CurDrawableShowSubObjectPermanently("Table_Water")
  39. CurDrawableHideSubObjectPermanently("Table")
  40. </Script>
  41. </AnimationState>
  42. <BoneVolumes>
  43. <BoneVolume BoneName="Bone_D_01" Mass="1504" Spinniness="3.0" ContactTag="DEBRIS" >
  44. <Box HalfSizeX="4.206" HalfSizeY="5.865" HalfSizeZ="3.05" >
  45. <Translation x="0.702" y="0.0" z="6.745" />
  46. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  47. </Box>
  48. </BoneVolume>
  49. <BoneVolume BoneName="Bone_D_02" Mass="4569" Spinniness="3.0" ContactTag="DEBRIS" >
  50. <Box HalfSizeX="5.793" HalfSizeY="5.865" HalfSizeZ="6.724" >
  51. <Translation x="13.504" y="0.0" z="11.499" />
  52. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  53. </Box>
  54. </BoneVolume>
  55. <BoneVolume BoneName="Bone_D_03" Mass="5490" Spinniness="3.0" ContactTag="DEBRIS" >
  56. <Box HalfSizeX="7.545" HalfSizeY="5.865" HalfSizeZ="6.204" >
  57. <Translation x="-12.65" y="0.0" z="9.124" />
  58. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  59. </Box>
  60. </BoneVolume>
  61. <BoneVolume BoneName="Bone_D_04" Mass="3363" Spinniness="3.0" ContactTag="DEBRIS" >
  62. <Box HalfSizeX="9.766" HalfSizeY="3.451" HalfSizeZ="4.99" >
  63. <Translation x="7.39" y="0.0" z="24.845" />
  64. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  65. </Box>
  66. </BoneVolume>
  67. <BoneVolume BoneName="Bone_D_05" Mass="2028" Spinniness="3.0" ContactTag="DEBRIS" >
  68. <Box HalfSizeX="4.919" HalfSizeY="5.784" HalfSizeZ="3.564" >
  69. <Translation x="2.299" y="0.0" z="13.914" />
  70. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  71. </Box>
  72. </BoneVolume>
  73. <BoneVolume BoneName="Bone_D_06" Mass="2889" Spinniness="3.0" ContactTag="DEBRIS" >
  74. <Box HalfSizeX="7.215" HalfSizeY="3.451" HalfSizeZ="5.803" >
  75. <Translation x="-10.242" y="0.0" z="23.558" />
  76. <Rotation x="0.0" y="0.0" z="0.0" w="1.0" />
  77. </Box>
  78. </BoneVolume>
  79. </BoneVolumes>
  80. <Lifetime
  81. Delay="5s"
  82. FadeTime="4s" />
  83. </DynamicsDraw>
  84. </Draws>
  85. <Behaviors/>
  86. <AudioArraySound>
  87. <AudioEntry Sound="SOV_Refinery_Die" AudioType="soundAmbient" />
  88. </AudioArraySound>
  89. </GameObject>
  90. </AssetDeclaration>