SovietBaseDefenseAdvanced.xml 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
  3. <Tags></Tags>
  4. <!-- aka Tesla Coil -->
  5. <Includes>
  6. <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
  7. <Include
  8. type="all"
  9. source="DATA:GlobalData/GlobalDefines.xml" />
  10. <Include
  11. type="all"
  12. source="ART:SSBaseDefenseAdvanced_SKN.w3x" />
  13. <Include
  14. type="all"
  15. source="ART:SSBaseDefenseAdvanced_BLD.w3x" />
  16. <Include
  17. type="all"
  18. source="ART:SSBaseDefenseAdvanced_FX.w3x" />
  19. <Include
  20. type="all"
  21. source="ART:SSBaseDefenseAdvanced_Scaffold.w3x" />
  22. <Include
  23. type="all"
  24. source="ART:SSBaseDefenseAdvanced_Charge.w3x" />
  25. <Include
  26. type="all"
  27. source="ART:FXspotlight.w3x" />
  28. <Include
  29. type="all"
  30. source="ART:FXRailGunCoreDistortion.xml" />
  31. <Include
  32. type="all"
  33. source="ART:FXRailGunCore.xml" />
  34. <Include
  35. type="all"
  36. source="ART:FXRailGunCoreMask.xml" />
  37. <!-- Base Object -->
  38. <Include
  39. type="instance"
  40. source="DATA:BaseObjects/BaseSovietStructure.xml" />
  41. <Include
  42. type="all"
  43. source="ART:SBBaseDefenseAir_Platform_SKL.w3x" />
  44. <Include
  45. type="all"
  46. source="ART:SBBaseDefenseAir_Platform_BLD.w3x" />
  47. <Include
  48. type="all"
  49. source="ART:SBBaseDefenseAir_Platform_BLD_SKN.w3x" />
  50. </Includes>
  51. <Defines>
  52. <Define name="SOVIET_BASE_DEFENSE_ADVANCED_LOCAL_UNPACK_TIME" value="30s" />
  53. </Defines>
  54. <GameObject
  55. id="SovietBaseDefenseAdvanced"
  56. inheritFrom="BaseSovietStructure"
  57. SelectPortrait="Portrait_SovietBaseDefenseAdv_big"
  58. ButtonImage="Button_SovietBaseDefenseAdv_small"
  59. Side="Soviet"
  60. EditorSorting="STRUCTURE"
  61. TransportSlotCount="1"
  62. BuildTime="0.0"
  63. EnergyProduction="-75"
  64. CommandSet="SovietBaseDefenseAdvancedCommandSet"
  65. KindOf="-NOT_AUTOACQUIRABLE +CAN_ATTACK +FS_BASE_DEFENSE +POWERED +CAN_SEE_THROUGH_STRUCTURE +LINE_OF_SIGHT_IGNORES_BUILDINGS"
  66. RadarPriority="STRUCTURE"
  67. PlacementViewAngle="45d"
  68. ProductionQueueType="OTHER_STRUCTURE"
  69. BuildPlacementTypeFlag="OTHER_STRUCTURE"
  70. EditorName="SovietBaseDefenseAdvanced"
  71. WeaponCategory="CANNON"
  72. CampnessValue="=$CAMPNESS_DEFENSIVE_STRUCTURE"
  73. TypeDescription="Type:SovietBaseDefenseAdvanced"
  74. Description="Desc:SovietBaseDefenseAdvanced">
  75. <DisplayName
  76. xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">Name:SovietBaseDefenseAdvanced</DisplayName>
  77. <GameDependency>
  78. <RequiredObject>SovietPowerPlantAdvanced</RequiredObject>
  79. </GameDependency>
  80. <ObjectResourceInfo>
  81. <BuildCost Account="=$ACCOUNT_ORE" Amount="1500"/>
  82. </ObjectResourceInfo>
  83. <ArmorSet
  84. Armor="SovietBaseDefenseAdvanced"
  85. DamageFX="FactionStructureDamageFX" />
  86. <SkirmishAIInformation
  87. BaseBuildingLocation="DEFENSE" >
  88. <ConstructionBaseSelectionCriteria
  89. ExcludedBaseTypes="NO_BUILD_RADIUS"
  90. PreferredBaseTypes="ENEMIES_IN_BASE UNDER_ATTACK"
  91. SortOrder="PREFER_MOST_RECENTLY_ATTACKED" />
  92. </SkirmishAIInformation>
  93. <Draws>
  94. <ScriptedModelDraw
  95. id="ModuleTag_Draw"
  96. OkToChangeModelColor="true"
  97. ExtraPublicBone="BONE_CONTACT_POINT_01 BONE_CONTACT_POINT_01 BONE_CONTACT_POINT_02 BONE_CONTACT_POINT_03 BONE_CONTACT_POINT_04 BONE_CONTACT_POINT_05">
  98. <ModelConditionState
  99. ParseCondStateType="PARSE_DEFAULT">
  100. <Model
  101. Name="SSBaseDefenseAdvanced_SKN" />
  102. <WeaponFireFXBone
  103. WeaponSlotID="1"
  104. WeaponSlotType="PRIMARY_WEAPON"
  105. BoneName="BONE_CONTACT_POINT_04" />
  106. <WeaponFireFXBone
  107. WeaponSlotID="1"
  108. WeaponSlotType="SECONDARY_WEAPON"
  109. BoneName="BONE_CONTACT_POINT_04" />
  110. </ModelConditionState>
  111. <ModelConditionState
  112. ParseCondStateType="PARSE_NORMAL"
  113. ConditionsYes="BUILD_PLACEMENT_CURSOR">
  114. <Model
  115. Name="SSBaseDefenseAdvanced_SKN" />
  116. <Texture
  117. Original="SBBuilding_Holes"
  118. New="SBBuilding_FP" />
  119. <Texture
  120. Original="SBBuilding_Filler"
  121. New="SBBuilding_FP" />
  122. </ModelConditionState>
  123. <ModelConditionState
  124. ParseCondStateType="PARSE_NORMAL"
  125. ConditionsYes="STRUCTURE_UNPACKING">
  126. <Model
  127. Name="SSBaseDefenseAdvanced_SKN" />
  128. </ModelConditionState>
  129. <AnimationState
  130. ParseCondStateType="PARSE_DEFAULT">
  131. <Script>
  132. CurDrawableHideSubObjectPermanently("FX_LIGHTNINGCHARGE")
  133. </Script>
  134. </AnimationState>
  135. <AnimationState
  136. ParseCondStateType="PARSE_NORMAL"
  137. ConditionsYes="SOLD"
  138. Flags="START_FRAME_LAST">
  139. <Animation
  140. AnimationName="SSBaseDefenseAdvanced_BLD"
  141. AnimationMode="ONCE_BACKWARDS"
  142. AnimationBlendTime="0"
  143. AnimationAbsoluteTime="2s"/>
  144. </AnimationState>
  145. <AnimationState
  146. ParseCondStateType="PARSE_NORMAL"
  147. ConditionsYes="STRUCTURE_UNPACKING">
  148. <Animation
  149. AnimationName="SSBaseDefenseAdvanced_BLD"
  150. AnimationMode="MATCH_UNPACKING"
  151. AnimationBlendTime="0" />
  152. <ParticleSysBone
  153. BoneName="NONE"
  154. FXParticleSystemTemplate="Con_Tiny"
  155. FollowBone="true" />
  156. <ParticleSysBone
  157. BoneName="NONE"
  158. FXParticleSystemTemplate="Con_Lights"
  159. FollowBone="true" />
  160. <ParticleSysBone
  161. BoneName="NONE"
  162. FXParticleSystemTemplate="Con_Flash"
  163. FollowBone="true" />
  164. </AnimationState>
  165. <AnimationState
  166. ParseCondStateType="PARSE_NORMAL"
  167. ConditionsYes="USER_4">
  168. <Script>
  169. CurDrawableShowSubObjectPermanently("FX_LIGHTNINGCHARGE")
  170. </Script>
  171. </AnimationState>
  172. <AnimationState
  173. ParseCondStateType="PARSE_NORMAL"
  174. ConditionsYes="FIRING_A">
  175. </AnimationState>
  176. <AnimationState
  177. ParseCondStateType="PARSE_NORMAL"
  178. ConditionsYes="PREATTACK_A">
  179. </AnimationState>
  180. </ScriptedModelDraw>
  181. <ScriptedModelDraw
  182. id="ModuleTag_FireingDraw"
  183. AttachToBoneInAnotherModule="BONE_CONTACT_POINT_04">
  184. <ModelConditionState
  185. ParseCondStateType="PARSE_DEFAULT">
  186. <Model
  187. Name="" />
  188. </ModelConditionState>
  189. <ModelConditionState
  190. ParseCondStateType="PARSE_NORMAL"
  191. ConditionsYes="UNDERPOWERED">
  192. <Model
  193. Name="" />
  194. </ModelConditionState>
  195. <ModelConditionState
  196. ParseCondStateType="PARSE_NORMAL"
  197. ConditionsYes="PREATTACK_A">
  198. <Model
  199. Name="SSBaseDefenseAdvanced_Charge" />
  200. </ModelConditionState>
  201. <ModelConditionState
  202. ParseCondStateType="PARSE_NORMAL"
  203. ConditionsYes="FIRING_A">
  204. <Model
  205. Name="SSBaseDefenseAdvanced_Charge" />
  206. </ModelConditionState>
  207. <AnimationState
  208. ParseCondStateType="PARSE_NORMAL"
  209. ConditionsYes="UNDERPOWERED">
  210. </AnimationState>
  211. <AnimationState
  212. ParseCondStateType="PARSE_NORMAL"
  213. ConditionsYes="FIRING_A"
  214. Flags="START_FRAME_LAST">
  215. <Animation
  216. AnimationName="SSBaseDefenseAdvanced_Charge"
  217. AnimationMode="ONCE_BACKWARDS"
  218. AnimationBlendTime="0"
  219. AnimationAbsoluteTime="1s"/>
  220. </AnimationState>
  221. <AnimationState
  222. ParseCondStateType="PARSE_NORMAL"
  223. ConditionsYes="PREATTACK_A">
  224. <Animation
  225. AnimationName="SSBaseDefenseAdvanced_Charge"
  226. AnimationMode="ONCE"
  227. AnimationBlendTime="0"/>
  228. </AnimationState>
  229. </ScriptedModelDraw>
  230. <!-- DRAW PLATFORM -->
  231. <ScriptedModelDraw
  232. id="ModuleTag_Draw_Platform"
  233. OkToChangeModelColor="true">
  234. <ModelConditionState
  235. ParseCondStateType="PARSE_DEFAULT">
  236. <Model
  237. Name="SBBaseDefenseAir_Platform" />
  238. </ModelConditionState>
  239. <AnimationState
  240. ParseCondStateType="PARSE_DEFAULT">
  241. <Script>
  242. CurDrawableShowSubObjectPermanently("Bib")
  243. CurDrawableHideSubObjectPermanently("Platform")
  244. CurDrawableHideSubObjectPermanently("Platform_FX")
  245. </Script>
  246. </AnimationState>
  247. <AnimationState
  248. ParseCondStateType="PARSE_NORMAL">
  249. <Script>
  250. CurDrawableShowSubObjectPermanently("Bib")
  251. CurDrawableHideSubObjectPermanently("Platform")
  252. CurDrawableHideSubObjectPermanently("Platform_FX")
  253. </Script>
  254. </AnimationState>
  255. <AnimationState
  256. ParseCondStateType="PARSE_NORMAL"
  257. ConditionsYes="STRUCTURE_UNPACKING OVER_WATER">
  258. <Animation
  259. AnimationName="SBBaseDefenseAir_Platform_BLD"
  260. AnimationMode="ONCE"/>
  261. <ParticleSysBone
  262. BoneName="None"
  263. FXParticleSystemTemplate="AlliedPowerPlantWaterBuildupFroth"
  264. FollowBone="true" />
  265. <ParticleSysBone
  266. BoneName="None"
  267. FXParticleSystemTemplate="AlliedPowerPlantWaterBuildupMist"
  268. FollowBone="true" />
  269. <ParticleSysBone
  270. BoneName="None"
  271. FXParticleSystemTemplate="AlliedPowerPlantBuildupFlashes"
  272. FollowBone="true" />
  273. <ParticleSysBone
  274. BoneName="None"
  275. FXParticleSystemTemplate="AlliedPowerPlantBuildupSparksSeed"
  276. FollowBone="true" />
  277. </AnimationState>
  278. <AnimationState
  279. ParseCondStateType="PARSE_NORMAL"
  280. ConditionsYes="OVER_WATER"
  281. Flags="START_FRAME_LAST">
  282. <Animation
  283. AnimationName="SBBaseDefenseAir_Platform_BLD"
  284. AnimationBlendTime="0"
  285. AnimationMode="ONCE"
  286. AnimationAbsoluteTime="2s"/>
  287. <Script>
  288. CurDrawableShowSubObjectPermanently("Platform")
  289. CurDrawableShowSubObjectPermanently("Platform_FX")
  290. CurDrawableHideSubObjectPermanently("Bib")
  291. </Script>
  292. </AnimationState>
  293. <AnimationState
  294. ParseCondStateType="PARSE_NORMAL"
  295. ConditionsYes="OVER_WATER SOLD"
  296. Flags="START_FRAME_LAST">
  297. <Animation
  298. AnimationName="SBBaseDefenseAir_Platform_BLD"
  299. AnimationBlendTime="0"
  300. AnimationMode="ONCE_BACKWARDS"
  301. AnimationAbsoluteTime="2s"/>
  302. </AnimationState>
  303. </ScriptedModelDraw>
  304. <!-- DRAW SCAFFOLD -->
  305. <ScriptedModelDraw
  306. id="ModuleTag_Draw_Scaffold"
  307. OkToChangeModelColor="true"
  308. ExtraPublicBone="BONE_CONTACT_POINT_01 BONE_CONTACT_POINT_02 BONE_CONTACT_POINT_03 BONE_CONTACT_POINT_04 BONE_CONTACT_POINT_05 BONE_CONTACT_POINT_06 BONE_CONTACT_POINT_07">
  309. <ModelConditionState
  310. ParseCondStateType="PARSE_DEFAULT">
  311. <Model
  312. Name="" />
  313. </ModelConditionState>
  314. <ModelConditionState
  315. ParseCondStateType="PARSE_NORMAL"
  316. ConditionsYes="SOLD">
  317. <Model
  318. Name="SSBaseDefenseAdvanced_Scaffold" />
  319. </ModelConditionState>
  320. <ModelConditionState
  321. ParseCondStateType="PARSE_NORMAL"
  322. ConditionsYes="STRUCTURE_UNPACKING">
  323. <Model
  324. Name="SSBaseDefenseAdvanced_Scaffold" />
  325. </ModelConditionState>
  326. <AnimationState
  327. ParseCondStateType="PARSE_DEFAULT">
  328. </AnimationState>
  329. <AnimationState
  330. ParseCondStateType="PARSE_NORMAL"
  331. ConditionsYes="SOLD"
  332. Flags="START_FRAME_LAST">
  333. <Animation
  334. AnimationName="SSBaseDefenseAdvanced_Scaffold"
  335. AnimationMode="ONCE_BACKWARDS"
  336. AnimationAbsoluteTime="2s"/>
  337. </AnimationState>
  338. <AnimationState
  339. ParseCondStateType="PARSE_NORMAL"
  340. ConditionsYes="STRUCTURE_UNPACKING">
  341. <Animation
  342. AnimationName="SSBaseDefenseAdvanced_Scaffold"
  343. AnimationMode="MATCH_UNPACKING"
  344. AnimationBlendTime="0" />
  345. </AnimationState>
  346. </ScriptedModelDraw>
  347. <!-- DRAW PARTICLES -->
  348. <ScriptedModelDraw
  349. id="ModuleTag_Draw_FX"
  350. OkToChangeModelColor="true">
  351. <ModelConditionState
  352. ParseCondStateType="PARSE_DEFAULT">
  353. <Model
  354. Name="SSBaseDefenseAdvanced_FX" />
  355. </ModelConditionState>
  356. <ModelConditionState
  357. ParseCondStateType="PARSE_NORMAL"
  358. ConditionsYes="DAMAGED">
  359. <Model
  360. Name="SSBaseDefenseAdvanced_FX" />
  361. <ParticleSysBone
  362. BoneName="FX_BONE01"
  363. FXParticleSystemTemplate="GenericDStateFire"
  364. FollowBone="true"/>
  365. </ModelConditionState>
  366. <ModelConditionState
  367. ParseCondStateType="PARSE_NORMAL"
  368. ConditionsYes="REALLYDAMAGED">
  369. <Model
  370. Name="SSBaseDefenseAdvanced_FX" />
  371. <ParticleSysBone
  372. BoneName="FX_BONE01"
  373. FXParticleSystemTemplate="GenericDStateSmoke"
  374. FollowBone="true"/>
  375. <ParticleSysBone
  376. BoneName="FX_BONE01"
  377. FXParticleSystemTemplate="GenericDStateFire"
  378. FollowBone="true"/>
  379. </ModelConditionState>
  380. </ScriptedModelDraw>
  381. </Draws>
  382. <Behaviors>
  383. <WeaponSetUpdate
  384. id="ModuleTag_Weapon01SetUpdate">
  385. <WeaponSlotHardpoint
  386. ID="1">
  387. <Weapon
  388. Ordering="PRIMARY_WEAPON"
  389. Template="SovietBaseDefenseAdvancedTeslaGun"
  390. ForbiddenObjectStatus="GENERIC_TOGGLE_STATE"/>
  391. </WeaponSlotHardpoint>
  392. </WeaponSetUpdate>
  393. <NotifyWhenAttackingBehavior
  394. id="ModuleTag_NotifyFriends"
  395. AssistResponseModuleId="ModuleTag_AttackAssistResponse"
  396. NotifyRadius="200.0"
  397. SleepTime="0.40s"
  398. HasMobileFriends="true"
  399. IgnoreDisabledStatus="true"
  400. MaxFriendsToNotify="1">
  401. <AcceptableFriends
  402. Rule="NONE"
  403. Relationship="ALLIES">
  404. <IncludeThing>SovietBaseDefenseAdvanced</IncludeThing>
  405. <IncludeThing>SovietHeavyAntiVehicleInfantry</IncludeThing>
  406. <IncludeThing>SovietAntiNavyShipTech1</IncludeThing>
  407. <IncludeThing>SovietAntiVehicleVehicleTech2</IncludeThing>
  408. </AcceptableFriends>
  409. </NotifyWhenAttackingBehavior>
  410. <AttackAssistResponseBehavior
  411. id="ModuleTag_AttackAssistResponse"
  412. ObjectStatus="GENERIC_TOGGLE_STATE"
  413. WeaponSlotID="1"
  414. WeaponSlotType="SECONDARY_WEAPON"/>
  415. <Physics
  416. id="ModuleTag_Physics"/>
  417. <StancesBehavior
  418. id="ModuleTag_Stance"
  419. StanceTemplate="OffensiveStructures" />
  420. <BuildingDestructionBehavior
  421. id="ModuleTag_BuildingDestruction">
  422. <DieMuxData
  423. DeathTypes="ALL"
  424. DeathTypesForbidden="SUICIDED" />
  425. <Item
  426. BonePrefix="BONE_CONTACT_POINT_"
  427. FX="SovietRefineryHit"
  428. FlingVelocity="100.0"/>
  429. </BuildingDestructionBehavior>
  430. <FXListBehavior
  431. xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_FXList">
  432. <DieMuxData
  433. DeathTypes="ALL" />
  434. <Event
  435. Index="onDeath"
  436. FX="FX_YU_Hotel02_Explode" />
  437. <Event
  438. Index="onDeath"
  439. FX="FX_LargeBuildingDieExplosionRumble" />
  440. </FXListBehavior>
  441. <FXListBehavior xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_DieSound">
  442. <DieMuxData DeathTypes="ALL" />
  443. <Event
  444. Index="onDeath"
  445. FX="FX_SmallBuildingDieExplosion" />
  446. </FXListBehavior>
  447. <CreateObjectDie
  448. id="ModuleTag_CreateObjectDie"
  449. CreationList="SBBaseDefenseAdvanced_Die_OCL">
  450. <DieMuxData
  451. DeathTypes="ALL"
  452. DeathTypesForbidden="SUICIDED" />
  453. </CreateObjectDie>
  454. <DestroyDie
  455. id="ModuleTag_Die">
  456. <DieMuxData
  457. DeathTypes="ALL"
  458. DeathTypesForbidden="SUICIDED" />
  459. </DestroyDie>
  460. <StructureUnpackUpdate
  461. id="ModuleTag_StructureUnpack"
  462. UnpackTime="=$SOVIET_BASE_DEFENSE_ADVANCED_LOCAL_UNPACK_TIME" />
  463. <xi:include
  464. href="../../Includes/GenericBuildingRepair.xml" />
  465. <xi:include
  466. href="DATA:Includes/RepairAlliesEngineerContain.xml" />
  467. <xi:include
  468. href="../../Includes/GenericSovietBuildingSuicideNoSpawn.xml" />
  469. </Behaviors>
  470. <AI>
  471. <AIUpdate
  472. id="ModuleTag_AI"
  473. AutoAcquireEnemiesWhenIdle="YES"
  474. StateMachine="OffensiveStructureAIStateMachine">
  475. <UnitAITargetChooserData />
  476. </AIUpdate>
  477. </AI>
  478. <ClientBehaviors>
  479. <ModelConditionAudioLoopClientBehavior id="ModuleTag_SOV_TeslaCoil_PreFireCharge">
  480. <ModelConditionSound Sound="SOV_TeslaCoil_PreFireCharge" RequiredFlags="PREATTACK_A" ExcludedFlags="DYING" />
  481. </ModelConditionAudioLoopClientBehavior>
  482. </ClientBehaviors>
  483. <Body>
  484. <ActiveBody
  485. id="ModuleTag_Body"
  486. MaxHealth="2000" />
  487. </Body>
  488. <Geometry
  489. IsSmall="false">
  490. <Shape
  491. Type= "BOX"
  492. MajorRadius = "10.0"
  493. MinorRadius = "10.0"
  494. Height = "54.5116"
  495. ContactPointGeneration = "STRUCTURE" >
  496. <Offset
  497. x = "0.0"
  498. y = "0.0"
  499. z = "0.0" />
  500. </Shape>
  501. <Shape
  502. Type= "BOX"
  503. MajorRadius = "15.0"
  504. MinorRadius = "15.0"
  505. Height = "5.0" >
  506. <Offset
  507. x = "0.0"
  508. y = "0.0"
  509. z = "0.0" />
  510. </Shape>
  511. </Geometry>
  512. <AudioArrayVoice>
  513. <AudioEntry
  514. Sound="SOV_TeslaCoil_Select"
  515. AudioType="voiceSelect" />
  516. </AudioArrayVoice>
  517. <!--
  518. <AudioArraySound>
  519. <AudioEntry Sound="HumanFaction_MediumBuilding_LightDamageMS" AudioType="soundOnDamaged" />
  520. <AudioEntry Sound="HumanFaction_MediumBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
  521. </AudioArraySound>
  522. -->
  523. <VisionInfo
  524. VisionRange="360"
  525. ShroudClearingRange="500" />
  526. </GameObject>
  527. </AssetDeclaration>