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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
- <Tags></Tags>
- <Includes>
- <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
- <Include
- type="all"
- source="ART:SBRefinery_SKN.w3x" />
- <Include
- type="all"
- source="ART:SBRefinery_FX.w3x" />
- <Include
- type="all"
- source="ART:SBRefinery_BLD.w3x" />
- <Include
- type="all"
- source="ART:SBRefinery_Scaffold.w3x" />
- <Include
- type="all"
- source="ART:SBRefinery_particles.w3x" />
- <Include
- type="all"
- source="ART:SBRefinery_ARM_SKN.w3x" />
- <Include
- type="all"
- source="ART:SBRefinery_ARM_UNLOAD.w3x" />
- <Include
- type="all"
- source="ART:SBRefinery_ARM_EMPTY.w3x" />
- <Include
- type="all"
- source="ART:SBRefinery_ARM_BLD.w3x" />
- <Include
- type="all"
- source="ART:SBRefinery_Platform.w3x" />
- <Include
- type="all"
- source="ART:SBRefinery_Platform_BLD.w3x" />
- <Include
- type="all"
- source="ART:Ore_Gold_SKN.w3x" />
- <Include
- type="all"
- source="ART:Ore_Gold_SBRU.w3x" />
- <Include
- type="all"
- source="ART:Ore_Gold_SBRE.w3x" />
- <Include
- type="all"
- source="ART:Ore_Gold_IDLA.w3x" />
-
- <!-- Base Object -->
- <Include
- type="instance"
- source="DATA:BaseObjects/BaseSovietStructure.xml" />
- </Includes>
- <Defines>
- <Define name="SOVIET_REFINERY_LOCAL_UNPACK_TIME" value="20s" />
- </Defines>
- <GameObject
- id="SovietRefinery"
- inheritFrom="BaseSovietStructure"
- SelectPortrait="Portrait_SovietRefinery_big"
- ButtonImage="Button_SovietRefinery_small"
- Side="Soviet"
- EditorSorting="STRUCTURE"
- TransportSlotCount="1"
- BuildTime="0.0"
- CommandSet="SovietRefineryCommandSet"
- KindOf="+SUPPLY_GATHERING_CENTER +FS_MONEY_STORAGE +REFINERY +SKIRMISH_AI_CAN_BUILD_DURING_EMERGENCY_NO_INCOME"
- RadarPriority="STRUCTURE"
- PlacementViewAngle="315d"
- RefundValue="300"
- EnergyProduction="-50"
- ProductionQueueType="MAIN_STRUCTURE"
- BuildPlacementTypeFlag="MAIN_STRUCTURE"
- IsTrainable="false"
- EditorName="SovietRefinery"
- Description="Desc:SovietRefinery"
- TypeDescription="Type:SovietRefinery">
- <DisplayName
- xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">Name:SovietRefinery</DisplayName>
- <GameDependency>
- <RequiredObject>SovietPowerPlant</RequiredObject>
- </GameDependency>
- <ObjectResourceInfo>
- <BuildCost Account="=$ACCOUNT_ORE" Amount="2000"/>
- </ObjectResourceInfo>
- <ArmorSet
- Armor="SovietRefineryArmor"
- DamageFX="FactionStructureDamageFX" />
- <SkirmishAIInformation
- BaseBuildingLocation="NEAR_RESOURCE_NODE"
- NearResourceNodeType="ORE" >
- <ResourceNodeBaseClosenessTestSelectionCriteria
- PreferredNotBaseTypes="CAPTURED"
- SortOrder="PREFER_CLOSEST" />
- </SkirmishAIInformation>
- <Draws>
- <ScriptedModelDraw
- id="ModuleTag_Draw"
- OkToChangeModelColor="true"
- ExtraPublicBone="DockStart DockAction DockEnd QUE01 QUE02 QUE03 QUE04 QUE05 QUE06 BONE_CONTACT_POINT_01 BONE_CONTACT_POINT_02 BONE_CONTACT_POINT_03 BONE_CONTACT_POINT_04 BONE_CONTACT_POINT_05 BONE_CONTACT_POINT_06 BONE_CONTACT_POINT_07">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="SBRefinery_SKN" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="BUILD_PLACEMENT_CURSOR">
- <Model
- Name="SBRefinery_SKN" />
- <Texture
- Original="SBBuilding_Holes"
- New="SBBuilding_FP" />
- <Texture
- Original="SBBuilding_Filler"
- New="SBBuilding_FP" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING JUST_BUILT">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
- Name="SBRefinery_SKN" />
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="SBRefinery_BLD"
- AnimationMode="ONCE_BACKWARDS"
- AnimationBlendTime="0"
- AnimationAbsoluteTime="2s"/>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Animation
- AnimationName="SBRefinery_BLD"
- AnimationMode="MATCH_UNPACKING"
- AnimationBlendTime="0" />
- <ParticleSysBone
- BoneName="NONE"
- FXParticleSystemTemplate="Con_Med"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="NONE"
- FXParticleSystemTemplate="Con_Lights"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="NONE"
- FXParticleSystemTemplate="Con_Flash"
- FollowBone="true" />
- </AnimationState>
- </ScriptedModelDraw>
-
-
- <!-- Draw Arm -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_Arm"
- OkToChangeModelColor="true"
- ExtraPublicBone="BONE_TABLE">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="SBRefinery_ARM_SKN" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="BUILD_PLACEMENT_HINT">
- <Model
- Name="" />
- </ModelConditionState>
-
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
- Name="SBRefinery_ARM_SKN" />
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT"
- Flags="START_FRAME_FIRST">
- <Animation
- AnimationName="SBRefinery_ARM_UNLOAD"
- AnimationMode="ONCE_BACKWARDS"
- AnimationBlendTime="0" />
- <Script>
- CurDrawableShowSubObjectPermanently("Table")
- CurDrawableHideSubObjectPermanently("Table_Water")
- Prev = CurDrawablePrevAnimationState();
- if Prev == "STATE_Unload" then
- CurDrawableSetTransitionAnimState("TRANS_Unload")
- end
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="SBRefinery_ARM_BLD"
- AnimationMode="ONCE_BACKWARDS"
- AnimationBlendTime="0"
- AnimationAbsoluteTime="2s"/>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="OVER_WATER STRUCTURE_UNPACKING">
- <Animation
- AnimationName="SBRefinery_ARM_BLD"
- AnimationMode="MATCH_UNPACKING"
- AnimationBlendTime="0" />
- <Script>
- CurDrawableShowSubObjectPermanently("Table_Water")
- CurDrawableHideSubObjectPermanently("Table")
- Prev = CurDrawablePrevAnimationState();
- if Prev == "STATE_Unload" then
- CurDrawableSetTransitionAnimState("TRANS_Unload")
- end
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- StateName="STATE_Unload"
- ConditionsYes="OVER_WATER DOCKING_ACTIVE">
- <Animation
- AnimationName="SBRefinery_ARM_UNLOAD"
- AnimationMode="ONCE"
- AnimationBlendTime="0" />
- <Script>
- CurDrawableShowSubObjectPermanently("Table_Water")
- CurDrawableHideSubObjectPermanently("Table")
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Animation
- AnimationName="SBRefinery_ARM_BLD"
- AnimationMode="MATCH_UNPACKING"
- AnimationBlendTime="0" />
- <Script>
- CurDrawableShowSubObjectPermanently("Table")
- CurDrawableHideSubObjectPermanently("Table_Water")
- Prev = CurDrawablePrevAnimationState();
- if Prev == "STATE_Unload" then
- CurDrawableSetTransitionAnimState("TRANS_Unload")
- end
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- StateName="STATE_Unload"
- ConditionsYes="DOCKING_ACTIVE">
- <Animation
- AnimationName="SBRefinery_ARM_UNLOAD"
- AnimationMode="ONCE"
- AnimationBlendTime="0" />
- <Script>
- CurDrawableShowSubObjectPermanently("Table")
- CurDrawableHideSubObjectPermanently("Table_Water")
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="OVER_WATER"
- Flags="START_FRAME_FIRST">
- <Animation
- AnimationName="SBRefinery_ARM_UNLOAD"
- AnimationMode="ONCE_BACKWARDS"
- AnimationBlendTime="0" />
- <Script>
- CurDrawableShowSubObjectPermanently("Table_Water")
- CurDrawableHideSubObjectPermanently("Table")
- Prev = CurDrawablePrevAnimationState();
- if Prev == "STATE_Unload" then
- CurDrawableSetTransitionAnimState("TRANS_Unload")
- end
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_TRANSITION"
- StateName="TRANS_Unload">
- <Animation
- AnimationName="SBRefinery_ARM_EMPTY"
- AnimationMode="ONCE"
- AnimationBlendTime="0" />
- </AnimationState>
- </ScriptedModelDraw>
-
- <!-- Draw Ore -->
-
- <ScriptedModelDraw
- id="ModuleTag_Draw_Ore"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="Ore_Gold_SKN" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="BUILD_PLACEMENT_HINT">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
- Name="" />
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="Ore_Gold_SBRE"
- AnimationMode="ONCE"
- AnimationBlendTime="0" />
- <Script>
- Prev = CurDrawablePrevAnimationState();
- if Prev == "STATE_Unload" then
- CurDrawableSetTransitionAnimState("TRANS_Unload")
- end
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- StateName="STATE_Unload"
- ConditionsYes="DOCKING_ACTIVE">
- <Animation
- AnimationName="Ore_Gold_SBRU"
- AnimationMode="ONCE"
- AnimationBlendTime="0" />
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_TRANSITION"
- StateName="TRANS_Unload">
- <Animation
- AnimationName="Ore_Gold_SBRE"
- AnimationMode="ONCE"
- AnimationBlendTime="0" />
- </AnimationState>
- </ScriptedModelDraw>
-
- <!-- DRAW SCAFFOLD -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_Scaffold"
- OkToChangeModelColor="true"
- ExtraPublicBone="BONE_CONTACT_POINT_01 BONE_CONTACT_POINT_02 BONE_CONTACT_POINT_03 BONE_CONTACT_POINT_04 BONE_CONTACT_POINT_05 BONE_CONTACT_POINT_06 BONE_CONTACT_POINT_07">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="BUILD_PLACEMENT_HINT">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD">
- <Model
- Name="SBRefinery_Scaffold" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING JUST_BUILT">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
- Name="SBRefinery_Scaffold" />
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT">
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="SBRefinery_Scaffold"
- AnimationMode="ONCE_BACKWARDS"
- AnimationAbsoluteTime="2s"/>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Animation
- AnimationName="SBRefinery_Scaffold"
- AnimationMode="MATCH_UNPACKING"
- AnimationBlendTime="0" />
- </AnimationState>
- </ScriptedModelDraw>
- <!-- DRAW PLATFORM -->
-
- <ScriptedModelDraw
- id="ModuleTag_Draw_Platform"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="SBRefinery_Platform" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="BUILD_PLACEMENT_HINT">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING OVER_WATER">
- <Model
- Name="SBRefinery_Platform_BLD"/>
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="ABPowerPlantWakeSplash"
- FollowBone="true" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
- Name="SBRefinery_Platform_BLD"/>
- </ModelConditionState>
-
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD OVER_WATER">
- <Model
- Name="SBRefinery_Platform_BLD"/>
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="ABPowerPlantWakeSplash"
- FollowBone="true" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD">
- <Model
- Name="SBRefinery_Platform_BLD"/>
- </ModelConditionState>
-
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT">
- <Script>
- CurDrawableShowSubObjectPermanently("Bib")
- CurDrawableHideSubObjectPermanently("Platform")
- CurDrawableHideSubObjectPermanently("Platform_FX")
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="OVER_WATER STRUCTURE_UNPACKING ">
- <Animation
- AnimationName="SBRefinery_Platform_BLD"
- AnimationMode="ONCE"
- AnimationBlendTime="0" />
- <Script>
- CurDrawableHideSubObjectPermanently("Table")
- CurDrawableShowSubObjectPermanently("Table_Water")
- CurDrawableHideSubObjectPermanently("Bib")
- CurDrawableShowSubObjectPermanently("Platform")
- CurDrawableShowSubObjectPermanently("Platform_FX")
- </Script>
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="AlliedPowerPlantWaterBuildupFroth"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="AlliedPowerPlantWaterBuildupMist"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="AlliedPowerPlantBuildupFlashes"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="AlliedPowerPlantBuildupSparksSeed"
- FollowBone="true" />
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Animation
- AnimationName="SBRefinery_Platform_BLD"
- AnimationMode="ONCE"
- AnimationBlendTime="0" />
- <Script>
- CurDrawableHideSubObjectPermanently("Table_Water")
- CurDrawableShowSubObjectPermanently("Table")
- CurDrawableShowSubObjectPermanently("Bib")
- CurDrawableHideSubObjectPermanently("Platform")
- CurDrawableHideSubObjectPermanently("Platform_FX")
- </Script>
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="AlliedPowerPlantBuildupFlashes"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="AlliedPowerPlantBuildupSparksSeed"
- FollowBone="true" />
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD OVER_WATER"
- Flags="START_FRAME_LAST" >
- <Animation
- AnimationName="SBRefinery_Platform_BLD"
- AnimationMode="ONCE_BACKWARDS"
- AnimationAbsoluteTime="2s"
- AnimationBlendTime="0" />
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="AlliedPowerPlantWaterBuildupFroth"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="None"
- FXParticleSystemTemplate="AlliedPowerPlantWaterBuildupMist"
- FollowBone="true" />
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD"
- Flags="START_FRAME_LAST" >
- <Animation
- AnimationName="SBRefinery_Platform_BLD"
- AnimationMode="ONCE_BACKWARDS"
- AnimationAbsoluteTime="2s"
- AnimationBlendTime="0" />
- </AnimationState>
-
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="OVER_WATER">
- <Script>
- CurDrawableHideSubObjectPermanently("Bib")
- CurDrawableShowSubObjectPermanently("Platform")
- CurDrawableShowSubObjectPermanently("Platform_FX")
- </Script>
- </AnimationState>
- </ScriptedModelDraw>
- <!-- DRAW PARTICLES -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_FX">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="SBRefinery_FX" />
- <ParticleSysBone
- BoneName="FX_Smoke01"
- FXParticleSystemTemplate="SovietFactorySmoke"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_Smoke02"
- FXParticleSystemTemplate="SovietFactorySmoke"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_Glow01"
- FXParticleSystemTemplate="SovietPowerGlow"
- FollowBone="true" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="DYING">
- <Model
- Name="SBRefinery_FX" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="DAMAGED">
- <Model
- Name="SBRefinery_FX" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="GenericDStateSmoke"
- FollowBone="true"/>
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="GenericDStateFire"
- FollowBone="true"/>
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="REALLYDAMAGED">
- <Model
- Name="SBRefinery_FX" />
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="GenericDStateSmoke"
- FollowBone="true"/>
- <ParticleSysBone
- BoneName="FX_BONE01"
- FXParticleSystemTemplate="GenericDStateFire"
- FollowBone="true"/>
- <ParticleSysBone
- BoneName="FX_BONE02"
- FXParticleSystemTemplate="GenericDStateSmoke"
- FollowBone="true"/>
- <ParticleSysBone
- BoneName="FX_BONE02"
- FXParticleSystemTemplate="GenericDStateFire"
- FollowBone="true"/>
- <ParticleSysBone
- BoneName="FX_BONE03"
- FXParticleSystemTemplate="GenericDStateSmoke"
- FollowBone="true"/>
- <ParticleSysBone
- BoneName="FX_BONE03"
- FXParticleSystemTemplate="GenericDStateFire"
- FollowBone="true"/>
- <ParticleSysBone
- BoneName="FX_GLOW01"
- FXParticleSystemTemplate="GenericDStateSmoke"
- FollowBone="true"/>
- <ParticleSysBone
- BoneName="FX_GLOW01"
- FXParticleSystemTemplate="GenericDStateFire"
- FollowBone="true"/>
- </ModelConditionState>
- </ScriptedModelDraw>
-
- </Draws>
- <Behaviors>
- <Physics
- id="ModuleTag_Physics"/>
- <BuildingDestructionBehavior
- id="ModuleTag_BuildingDestruction">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED" />
- <Item
- BonePrefix="BONE_CONTACT_POINT_"
- FX="SovietRefineryHit"
- CreationObject="SovietBarracks_Debris"
- FlingVelocity="100.0"/>
- </BuildingDestructionBehavior>
- <FXListBehavior
- xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_FXList">
- <DieMuxData
- DeathTypes="ALL" />
- <Event
- Index="onDeath"
- FX="FX_YU_Hotel02_Explode" />
- </FXListBehavior>
- <CreateObjectDie
- id="ModuleTag_CreateObjectDie"
- CreationList="SBRefinery_Die_OCL">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED" />
- </CreateObjectDie>
-
- <CreateObjectDie
- id="ModuleTag_CreateObjectDieOnWater"
- CreationList="SBRefineryPlatform_Die_OCL">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED"
- RequiredStatus="OVER_WATER" />
- </CreateObjectDie>
- <DestroyDie
- id="ModuleTag_Die">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED" />
- </DestroyDie>
- <QueueDockBehavior
- id="ModuleTag_QueueDockBehavior"
- DockStartBoneName="DockStart"
- DockActionBoneName="DockAction"
- DockEndBoneName="DockEnd"
- QueueBonePrefix="Que"
- DockingAnimation="DOCKING_ACTIVE"
- TurnTableBoneName="BONE_TABLE"/>
- <QueueProductionExitUpdate
- id="ModuleTag_Exit">
- <UnitCreatePoint
- x="37.5"
- y="0.0"
- z="0.0" />
- <NaturalRallyPoint
- x="75.0" />
- </QueueProductionExitUpdate>
- <SpawnBehavior
- id="ModuleTag_Spawn"
- SpawnNumberData="1"
- SpawnReplaceDelayData="9999s"
- IsOneShotData="true"
- FadeInTime="1.0s"
- SpawnOnUnpack="true"
- CanReclaimOrphans="false"
- SetPurchasePrice="true">
- <SpawnTemplate>SovietMiner</SpawnTemplate>
- </SpawnBehavior>
- <StructureUnpackUpdate
- id="ModuleTag_StructureUnpackUpdate"
- UnpackTime="=$SOVIET_REFINERY_LOCAL_UNPACK_TIME"
- UnpackCompleteSound="SOV_OreCollector_VoiceCreateFromRefinery" />
- <!-- NOTE - Keep the initialdelay equal to StructureUnPackUpdate:UnpackTime + 0.5s -->
- <ProductionUpdate
- id="ModuleTag_ProductionUpdate"
- GiveNoXP="true"
- Type="VEHICLE"
- NumDoorAnimations="1"
- DoorOpeningTime="0.66s"
- DoorWaitOpenTime="3.00s"
- DoorCloseTime="0.66s"
- NewObjectFadeInTime="0.5s"/>
-
- <xi:include
- href="DATA:Includes/GenericBuildingRepair.xml" />
- <xi:include
- href="DATA:Includes/GenericEngineerContain.xml" />
- <xi:include
- href="DATA:Includes/GenericSovietBuildingDestruction.xml" />
- <xi:include
- href="DATA:Includes/GenericSovietBuildingSuicide.xml" />
- <xi:include
- href="DATA:Includes/GenericRefineryPlacementHint.xml" />
- <xi:include
- href="DATA:Includes/InfiltratorContainEconomic.xml" />
- <xi:include
- href="DATA:Includes/GenericRefineryStructurePlacementBehavior.xml" />
- <LUAEventList
- id="ModuleTag_LUAEventList"
- EventListName="BuildingPowerFunctions"
- />
- </Behaviors>
- <AI>
- <AIUpdate
- id="ModuleTag_AIUpdate"
- AutoAcquireEnemiesWhenIdle="NO"
- StateMachine="StructureAIStateMachine"/>
- </AI>
- <Body>
- <ActiveBody
- id="ModuleTag_Body"
- MaxHealth="2500.0" />
- </Body>
- <ClientBehaviors>
- <AnimationSoundClientBehavior id="ModuleTag_AnimationSound">
- <Sound Sound="SOV_Refinery_LoadGrab" Animation="SBRefinery_ARM_UNLOAD" Frame="5" />
- <Sound Sound="SOV_Refinery_CraneMoveCCW" Animation="SBRefinery_ARM_UNLOAD" Frame="16" />
- <Sound Sound="SOV_Refinery_LoadDrop" Animation="SBRefinery_ARM_EMPTY" Frame="25" />
- <Sound Sound="SOV_Refinery_CraneMoveCW" Animation="SBRefinery_ARM_EMPTY" Frame="40" />
- </AnimationSoundClientBehavior>
- <ModelConditionAudioLoopClientBehavior id="ModuleTag_Platform_Turn">
- <ModelConditionSound Sound="ALL_Refinery_Platform_Rotate" RequiredFlags="DOCKING_ACTIVE" ExcludedFlags="DYING" />
- </ModelConditionAudioLoopClientBehavior>
- </ClientBehaviors>
- <Geometry
- IsSmall="false">
- <Shape
- Type= "BOX"
- MajorRadius = "60.0"
- MinorRadius = "45.0"
- Height = "5.0"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "0.0"
- y = "0.0"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "4.104"
- MinorRadius = "12.6"
- Height = "46.8"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "-46.1426"
- y = "20.9296"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "18.7963"
- MinorRadius = "34.272"
- Height = "24.336"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "-28.6061"
- y = "6.17587"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "15.0"
- MinorRadius = "15.0"
- Height = "24.336"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "-4.70857"
- y = "29.3816"
- z = "0.0" />
- </Shape>
- </Geometry>
- <AudioArrayVoice>
- <AudioEntry Sound="SOV_Refinery_Select" AudioType="voiceSelect" />
- </AudioArrayVoice>
- <AudioArraySound>
- <!--
- <AudioEntry Sound="HumanFaction_MediumBuilding_LightDamageMS" AudioType="soundOnDamaged" />
- <AudioEntry Sound="HumanFaction_MediumBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
- -->
- </AudioArraySound>
- <VisionInfo
- VisionRange="150"
- ShroudClearingRange="500" />
- <ProjectedBuildabilityInfo
- Radius="180"
- RadiusY="195"
- BuildPlacementTypes="MAIN_STRUCTURE OTHER_STRUCTURE" />
- </GameObject>
- </AssetDeclaration>
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