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- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
- <Tags/>
- <Includes>
- <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
- <Include
- type="all"
- source="DATA:GlobalData/GlobalDefines.xml" />
- <Include
- type="all"
- source="ART:SBWarFactory.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_GAG.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_particles.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_Platform.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_Scaffold.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_DOOR.w3x" />
- <Include
- type="all"
- source="ART:FXInvisBone.w3x" />
- <Include
- type="all"
- source="ART:Decal_Rig_CO.xml" />
- <Include
- type="all"
- source="ART:SBWarFactory_SKN.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_BLD.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_IDLA.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_GAG_SKN.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_GAG_BLD.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_GAG_IDLA.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_Platform_SKN.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_Platform_BLD.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_Platform_IDLA.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_Door_SKN.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_Door_BLD.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_Door_OPEN.w3x" />
- <Include
- type="all"
- source="ART:SBWarFactory_LIGHTS.w3x" />
- <Include
- type="all"
- source="ART:SBBuilding_FP.xml" />
- <!-- Base Object -->
- <Include
- type="instance"
- source="DATA:BaseObjects/BaseSovietStructure.xml" />
- </Includes>
- <Defines>
- <Define name="SOVIET_WARFACTORY_LOCAL_UNPACK_TIME" value="20s" />
- </Defines>
- <GameObject
- id="SovietWarFactory"
- inheritFrom="BaseSovietStructure"
- SelectPortrait="Portrait_SovietWarFactory_big"
- ButtonImage="Button_SovietWarFactory_small"
- Side="Soviet"
- EditorSorting="STRUCTURE"
- BuildTime="0.0"
- EnergyProduction="-50"
- CommandSet="SovietWarFactoryCommandSet"
- KindOf="-CAN_BUILD_ON_WATER -CAN_BUILD_ON_DEEP_WATER +FS_FACTORY +AUTO_RALLYPOINT +FS_WAR_FACTORY"
- RadarPriority="STRUCTURE"
- PlacementViewAngle="-45d"
- ThreatLevel="1.0"
- ProductionQueueType="MAIN_STRUCTURE"
- BuildPlacementTypeFlag="MAIN_STRUCTURE"
- EditorName="SovietWarFactory"
- Description="Desc:SovietWarFactory"
- TypeDescription="Type:SovietWarFactory">
- <DisplayName
- xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">Name:SovietWarFactory</DisplayName>
- <GameDependency>
- <RequiredObject>SovietRefinery</RequiredObject>
- </GameDependency>
- <ObjectResourceInfo>
- <BuildCost Account="=$ACCOUNT_ORE" Amount="2000"/>
- </ObjectResourceInfo>
- <ArmorSet
- Armor="SovietWarFactoryArmor"
- DamageFX="FactionStructureDamageFX" />
- <SkirmishAIInformation
- BaseBuildingLocation="FRONT">
- <ConstructionBaseSelectionCriteria
- ExcludedBaseTypes="NO_BUILD_RADIUS CAPTURED"/>
- </SkirmishAIInformation>
- <Draws>
- <ScriptedModelDraw
- id="ModuleTag_Draw"
- OkToChangeModelColor="true"
- StaticModelLODMode="true"
- ExtraPublicBone="BONE_CONTACT_POINT_01 BONE_CONTACT_POINT_02 BONE_CONTACT_POINT_03 BONE_CONTACT_POINT_04 BONE_CONTACT_POINT_05 BONE_CONTACT_POINT_06 BONE_CONTACT_POINT_07 BONE_CONTACT_POINT_08">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="SBWarFactory_SKN" />
- </ModelConditionState>
-
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="BUILD_PLACEMENT_CURSOR">
- <Model
- Name="SBWarFactory_SKN" />
- <Texture
- Original="SBBuilding_Holes"
- New="SBBuilding_FP" />
- <Texture
- Original="SBBuilding_Filler"
- New="SBBuilding_FP" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
- Name="SBWarFactory_SKN" />
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT">
- <Animation
- AnimationName="SBWarFactory_IDLA"
- AnimationMode="MATCH_UNPACKING"
- AnimationBlendTime="0" />
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="SBWarFactory_BLD"
- AnimationMode="ONCE_BACKWARDS"
- AnimationBlendTime="0"
- AnimationAbsoluteTime="2s"/>
- </AnimationState>
- <!-- BUILDUP ANIMATION -->
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Animation
- AnimationName="SBWarFactory_BLD"
- AnimationMode="MATCH_UNPACKING"
- AnimationBlendTime="0" />
- <ParticleSysBone
- BoneName="NONE"
- FXParticleSystemTemplate="Con_Big"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="NONE"
- FXParticleSystemTemplate="Con_Flash"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="NONE"
- FXParticleSystemTemplate="Con_Lights"
- FollowBone="true" />
- </AnimationState>
- </ScriptedModelDraw>
-
- <!-- Lights-->
- <ScriptedModelDraw
- id="ModuleTag_Draw_LIGHTS"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="SBWarFactory_LIGHTS" />
- </ModelConditionState>
-
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT">
- <Script>
- CurDrawableHideSubObjectPermanently("FX_LightsBuilding")
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="AFFECTED_BY_EMP">
- <Script>
- CurDrawableHideSubObjectPermanently("FX_LightsBuilding")
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="PARALYZED">
- <Script>
- CurDrawableHideSubObjectPermanently("FX_LightsBuilding")
- </Script>
- </AnimationState>
-
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="ACTIVELY_CONSTRUCTING">
- <ParticleSysBone
- BoneName="FX_Smoke01"
- FXParticleSystemTemplate="SovietFactorySmoke"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_Smoke02"
- FXParticleSystemTemplate="SovietFactorySmoke"
- FollowBone="true" />
- <Script>
- CurDrawableShowSubObjectPermanently("FX_LightsBuilding")
- </Script>
- </AnimationState>
- </ScriptedModelDraw>
- <!-- DRAW GAG -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_Gag"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="SBWarFactory_GAG_SKN" />
- </ModelConditionState>
-
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT">
- <Animation
- AnimationName="SBWarFactory_GAG_IDLA"
- AnimationMode="LOOP"
- AnimationBlendTime="0" />
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="SBWarFactory_GAG_BLD"
- AnimationMode="ONCE_BACKWARDS"
- AnimationBlendTime="0"
- AnimationAbsoluteTime="2s"/>
- </AnimationState>
- <!-- BUILDUP ANIMATION -->
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Animation
- AnimationName="SBWarFactory_GAG_BLD"
- AnimationMode="MATCH_UNPACKING"
- AnimationBlendTime="0" />
- </AnimationState>
- </ScriptedModelDraw>
-
- <!-- DRAW DOOR01 -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_Door"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="SBWarFactory_DOOR_SKN" />
- </ModelConditionState>
-
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="DYING">
- <Model
- Name="" />
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT"
- Flags="START_FRAME_FIRST">
- <Animation
- AnimationName="SBWarFactory_DOOR_OPEN"
- AnimationMode="ONCE_BACKWARDS" />
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="DOOR_1_WAITING_OPEN"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="SBWarFactory_DOOR_OPEN"
- AnimationMode="MANUAL" />
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="DOOR_1_OPENING"
- StateName="STATE_Open">
- <Animation
- AnimationName="SBWarFactory_DOOR_OPEN"
- AnimationMode="ONCE" />
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="DOOR_1_CLOSING"
- StateName="STATE_Closed"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="SBWarFactory_DOOR_OPEN"
- AnimationMode="ONCE_BACKWARDS" />
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="SBWarFactory_DOOR_BLD"
- AnimationMode="ONCE_BACKWARDS"
- AnimationBlendTime="0"
- AnimationAbsoluteTime="2s"/>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Animation
- AnimationName="SBWarFactory_DOOR_BLD"
- AnimationMode="ONCE"
- AnimationBlendTime="0" />
- </AnimationState>
- </ScriptedModelDraw>
- <!-- DRAW SCAFFOLD -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_Scaff"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD">
- <Model
- Name="SBWarFactory_Scaffold" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
- Name="SBWarFactory_Scaffold" />
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT">
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="SBWarFactory_Scaffold"
- AnimationMode="ONCE_BACKWARDS"
- AnimationAbsoluteTime="2s"/>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Animation
- AnimationName="SBWarFactory_Scaffold"
- AnimationMode="MATCH_UNPACKING" />
- </AnimationState>
- </ScriptedModelDraw>
- <!-- DRAW PLATFORM -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_Platform"
- OkToChangeModelColor="true">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="SBWarFactory_Platform_SKN" />
- </ModelConditionState>
-
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT">
- <Animation
- AnimationName="SBWarFactory_Platform_IDLA"
- AnimationMode="ONCE"
- AnimationBlendTime="0" />
- <Script>
- CurDrawableShowSubObjectPermanently("Bib")
- CurDrawableShowSubObjectPermanently("Bib_01")
- CurDrawableHideSubObjectPermanently("Platform")
- </Script>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="SOLD"
- Flags="START_FRAME_LAST">
- <Animation
- AnimationName="SBWarFactory_Platform_BLD"
- AnimationMode="ONCE_BACKWARDS"
- AnimationAbsoluteTime="2s"/>
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Animation
- AnimationName="SBWarFactory_Platform_BLD"
- AnimationMode="ONCE"
- AnimationBlendTime="0" />
- </AnimationState>
- <AnimationState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="OVER_WATER">
- <Script>
- CurDrawableShowSubObjectPermanently("Platform")
- CurDrawableHideSubObjectPermanently("Bib")
- CurDrawableHideSubObjectPermanently("Bib_01")
- </Script>
- </AnimationState>
- </ScriptedModelDraw>
-
- <!-- DRAW PARTICLES -->
- <ScriptedModelDraw
- id="ModuleTag_Draw_particles"
- OkToChangeModelColor="true">
-
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="">
- <Model
- Name="SBWarFactory_particles" />
- <ParticleSysBone
- BoneName="FX_Smoke01"
- FXParticleSystemTemplate="SovietFactorySmoke"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_Smoke02"
- FXParticleSystemTemplate="SovietFactorySmoke"
- FollowBone="true" />
- </ModelConditionState>
-
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="STRUCTURE_UNPACKING">
- <Model
- Name="SBWarFactory_particles" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="DYING">
- <Model
- Name="SBWarFactory_particles" />
- </ModelConditionState>
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="DAMAGED">
- <Model
- Name="SBWarFactory_particles" />
- <ParticleSysBone
- BoneName="FX_D1Fire01"
- FXParticleSystemTemplate="GenericDStateSmoke"
- FollowBone="true"/>
- <ParticleSysBone
- BoneName="FX_D1Fire01"
- FXParticleSystemTemplate="GenericDStateFire"
- FollowBone="true"/>
- <ParticleSysBone
- BoneName="FX_Smoke01"
- FXParticleSystemTemplate="SovietFactorySmoke"
- FollowBone="true" />
- <ParticleSysBone
- BoneName="FX_Smoke01"
- FXParticleSystemTemplate="SovietFactorySmoke"
- FollowBone="true" />
- </ModelConditionState>
-
- <ModelConditionState
- ParseCondStateType="PARSE_NORMAL"
- ConditionsYes="REALLYDAMAGED">
- <Model
- Name="SBWarFactory_particles" />
- <ParticleSysBone
- BoneName="FX_D2Fire01"
- FXParticleSystemTemplate="GenericDStateFire"
- FollowBone="true"/>
- <ParticleSysBone
- BoneName="FX_D2Fire01"
- FXParticleSystemTemplate="GenericDStateSmoke"
- FollowBone="true"/>
- <ParticleSysBone
- BoneName="FX_D1Fire01"
- FXParticleSystemTemplate="GenericDStateFire"
- FollowBone="true"/>
- <ParticleSysBone
- BoneName="FX_D1Fire01"
- FXParticleSystemTemplate="GenericDStateSmoke"
- FollowBone="true"/>
- </ModelConditionState>
-
- </ScriptedModelDraw>
-
- </Draws>
- <Behaviors>
- <ProductionUpdate
- id="ModuleTag_ProductionUpdate"
- GiveNoXP="true"
- Type="VEHICLE"
- NumDoorAnimations="1"
- DoorOpeningTime="0.66s"
- DoorWaitOpenTime="3.00s"
- DoorCloseTime="0.66s"
- NewObjectFadeInTime="0.5s">
- <GiveUpgradeToProduced>
- <UpgradeTranslate
- RequiredUpgrade="Upgrade_ProductionVeterancy_VETERAN"
- ProvidedUpgrade="Upgrade_CreationVeterancy_VETERAN" />
- <UpgradeTranslate
- RequiredUpgrade="Upgrade_ProductionVeterancy_ELITE"
- ProvidedUpgrade="Upgrade_CreationVeterancy_ELITE" />
- <UpgradeTranslate
- RequiredUpgrade="Upgrade_ProductionVeterancy_HEROIC"
- ProvidedUpgrade="Upgrade_CreationVeterancy_HEROIC" />
- </GiveUpgradeToProduced>
- </ProductionUpdate>
- <QueueProductionExitUpdate
- id="ModuleTag_QueueProduction"
- ExitDelaySeconds="0.07s">
- <UnitCreatePoint
- x="-3.0"
- y="0.0"
- z="0.0" />
- <NaturalRallyPoint
- x="80.0"
- y="0.0"
- z="0.0" />
- </QueueProductionExitUpdate>
- <Physics
- id="ModuleTag_Physics"/>
- <BuildingDestructionBehavior
- id="ModuleTag_BuildingDestruction"
- FillerMesh="NEWSKIN_FILL">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED"/>
- <Item
- BonePrefix="BONE_CONTACT_POINT_"
- FX="SovietRefineryHit"
- CreationObject="SovietBarracks_Debris"
- FlingVelocity="100.0"/>
- </BuildingDestructionBehavior>
- <FXListBehavior
- xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_FXList">
- <DieMuxData
- DeathTypes="ALL"/>
- <Event
- Index="onDeath"
- FX="FX_YU_Hotel02_Explode" />
- <Event
- Index="onDeath"
- FX="FX_LargeBuildingDieExplosionRumble" />
- </FXListBehavior>
- <FXListBehavior xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance" id="ModuleTag_DieSound">
- <DieMuxData DeathTypes="ALL" />
- <Event Index="onDeath" FX="FX_LargeBuildingDieExplosion" />
- </FXListBehavior>
- <CreateObjectDie
- id="ModuleTag_CreateObjectDie"
- CreationList="SBWarFactory_Die_OCL">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED"/>
- </CreateObjectDie>
- <DestroyDie
- id="ModuleTag_Die">
- <DieMuxData
- DeathTypes="ALL"
- DeathTypesForbidden="SUICIDED"/>
- </DestroyDie>
- <BuildingBehavior
- id="ModuleTag_BuildingBehavior"
- NightWindowObject="LIGHT_01" />
- <StructureUnpackUpdate
- id="ModuleTag_StructureUnpackUpdate"
- UnpackTime="=$SOVIET_WARFACTORY_LOCAL_UNPACK_TIME" />
- <xi:include
- href="DATA:Includes/GenericBuildingRepair.xml" />
- <xi:include
- href="DATA:Includes/GenericEngineerContain.xml" />
- <xi:include
- href="DATA:Includes/GenericSovietBuildingDestruction.xml" />
- <xi:include
- href="DATA:Includes/GenericSovietBuildingSuicide.xml" />
- <xi:include
- href="DATA:Includes/InfiltratorContainVehicle.xml" />
- <StancesBehavior
- id="ModuleTag_Stance"
- StanceTemplate="Generic" />
-
- </Behaviors>
- <AI>
- <AIUpdate
- id="ModuleTag_AIUpdate"
- AutoAcquireEnemiesWhenIdle="NO"
- StateMachine="StructureAIStateMachine"/>
- </AI>
- <Body>
- <ActiveBody
- id="ModuleTag_StructureBody"
- MaxHealth="3200" />
- </Body>
- <Geometry
- IsSmall="false">
- <Shape
- Type= "BOX"
- MajorRadius = "47.5"
- MinorRadius = "34.0"
- Height = "55.8131"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "0.0"
- y = "0.0"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "45.0"
- MinorRadius = "12.5"
- Height = "29.5809"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "1.48026"
- y = "-53.0555"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "45.0"
- MinorRadius = "12.5"
- Height = "29.5809"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "1.48026"
- y = "40.1657"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "15.0"
- MinorRadius = "8.0"
- Height = "97.9129" >
- <Offset
- x = "20.8075"
- y = "0.0"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "12.5"
- MinorRadius = "22.5"
- Height = "29.3739"
- ContactPointGeneration = "STRUCTURE" >
- <Offset
- x = "-52.7368"
- y = "0.228325"
- z = "0.0" />
- </Shape>
- <Shape
- Type= "BOX"
- MajorRadius = "60.0"
- MinorRadius = "60.0"
- Height = "5.0" >
- <Offset
- x = "-6.62246"
- y = "-6.35551"
- z = "0.0" />
- </Shape>
- </Geometry>
- <AudioArrayVoice>
- <AudioEntry
- Sound="SOV_WarFactory_Select"
- AudioType="voiceSelect" />
- </AudioArrayVoice>
- <AudioArraySound>
- <!--
- <AudioEntry Sound="HumanFaction_MediumBuilding_LightDamageMS" AudioType="soundOnDamaged" />
- <AudioEntry Sound="HumanFaction_MediumBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
- -->
- </AudioArraySound>
- <VisionInfo
- VisionRange="150"
- ShroudClearingRange="500" />
- <ProjectedBuildabilityInfo
- Radius="240"
- BuildPlacementTypes="MAIN_STRUCTURE OTHER_STRUCTURE" />
- </GameObject>
- </AssetDeclaration>
|